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  • File : 1282153374.png-(398 KB, 1700x1059, draft3.png)
    398 KB Colonial quest info thread duck_murderer !hoaRoCu48g 08/18/10(Wed)13:42 No.11727717  
    So, because i got so much bloody fluff, im going to post it in a seperate thread so things don't get cluttered. First of all, nations. The colors posted next to them represent their holdings on the map.
    >> Repubic of Acra duck_murderer !hoaRoCu48g 08/18/10(Wed)13:44 No.11727733
         File1282153481.png-(2 KB, 377x230, Acra.png)
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    Name: Most Serene Republic of Acra
    Government: Democracy
    Size rating: 0 1 2 3 4 5 6 7 (8) 9 10
    Army Rating, Effectiveness: 0 1 2 3 (4) 5 6 7 8 9 10
    Army Rating, size: 0 1 2 (3) 4 5 6 7 8 9 10
    Navy Rating: 0 1 2 3 4 5 6 (7) 8 9 10
    Main ethnicalities: Goblins, Swabians

    The having the largest colonial empire of all of the nations, the republic of Acra pretends she is a bigger player than she actually is. Her homelands are small, constantly feuding but
    'united' city states who each keep some of their armed forces to themselves simply because they don't trust the various other city states. Her armies are il-trained and undermanned,
    constantly drained by conflict home and abroad and her people, the goblins, suffer from a natural disadvantage of being only 4-5 feet tall on average and as frail as a human at that size.
    But, she does have her strengths. Her Vast overseas empire generates coinage that could even rival that of the Dorovan Empire, and her navy being the largest in the world as well
    as having it being moderately trained. The average goblin in the home states wont be a farmer like the majority of the world, but will have a job in one of the many massive cities that
    the Acrans posses, having the largest amount of bankers and merchants in the world.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:45 No.11727745
    Her armies aren't the best in the world, but considering they mostly deal with unruling natives, they will do. With such little body strength themselves, the Goblins are notable for being
    the first nation to develop gunpowder and weaponizing it over 500 years ago, her tactics evolving over time so that she now posses some of the best line infantry in the world, her men
    said to be able to hit an orc between the eyes at 100m. Service in the army is completely volunteer, drawing upon her population in the home islands. An Acran can sign up for either a
    3 or 6 year term, the 6 year term paying slightly more than the three year. Although each troop is given a rifle and ammo, alot of the infantry is forced to provide their own armor if they
    want any at all, besides the Swabian units who are trained up to act as 'shock troops' to try and make up for their lack of Close combat strenght.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:46 No.11727753
         File1282153589.png-(2 KB, 377x230, Dorovan.png)
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    Name: Supreme Empire of Dorova
    Government: Autocracy
    Size rating: 0 1 2 3 4 5 6 7 8 9 (10)
    Army rating, effectiveness: 0 1 2 3 (4) 5 6 7 8 9 10
    Army Rating, size: 0 1 2 3 4 5 6 7 8 (9) 10
    Navy Rating: 0 1 2 (3) 4 5 6 7 8 9 10
    Main ethnicalities: Dorovan Tiefling, various Dorovan Elf tribes, other smaller minorities.

    The largest united Empire in not only Europa, but the entire world, The Dorovan Empire is mainly made up of a population of tieflings, comprising 90% of her population, with
    the rest of her being simply smaller minorities that are the lowest of the low. Although its population is mostly civil to one and other within its borders besides trying to put
    down dissent in the smaller minorities, she is considered savage by the rest of Europa, mainly due to her aggressiveness towards bordering nations as well as the fact they
    consider their Emperor a 'god', with no god having visited this world in over 450 years, and even then it diverges from the main faith of europa. The nations economy is made
    up with small cities dotted all over the nation and focusing on raw materials such as iron ore, wood and grain.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:47 No.11727781
    The armed forces of Dorova boosts the largest army in the world, although mainly comprises of conscripts, who serve a 6 month period upon reaching 16 and are dismissed,
    but their standing army is a purely volunteer force, but isn't as large as the conscript army simply due to the service term of 25 years required for signing up. This almost
    Un-naturally long term is put in place as the gift for completing it is a vial, no larger than a nail, containing 1g of ashes of one of the many emperors, in addition to being allowed
    to grow 5 inch horns and allowed to paint them a bright purple, a sign of a veteren. Due to her constant wars, minority uprisings and occasional inconflicts between cities, less
    than 50 men a year complete the 25 year term.

    There is no organized religion of the country, instead the entire population being comprised of emperor worship, believing their Emperors to be the direct decendents of the
    creators, who made all the races in the world, but stopped at the tieflings believing they had created 'the perfect race' in them. It is believed when one dies, they join the emperors
    Spirit in the Holy plains, continuing to serve him even in death, protecting all the previous emperors from the spirits of lesser races.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:48 No.11727786
         File1282153718.png-(2 KB, 377x230, varina.png)
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    Name: Kingdom of Varina
    Government: Monarchy
    Size rating: 0 1 2 3 4 (5) 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 (6) 7 8 9 10
    Army Rating, size: 0 1 2 (3) 4 5 6 7 8 9 10
    Navy Rating: 0 1 2 3 4 5 6 (7) 8 9 10
    Main ethnicalities: Humans, Dwarfs

    Formerly apart of the Fessian Empire, which comprised all of western Europa, she, like many of her neiboughers, attained freedom 700 years ago after the fall of the empire. Currently
    a small but powerful player in the colonies, she is surprisingly strong despite her size. The mainland Kingdom is comprised of Several Large cities which act as hubs and 100s of small
    towns dotting the country side, with most towns having a 'towns keep' at the center, a small fort, effectively giving the Kingdom the ability to hold an enemy out of each town for a siginifigant
    amount of time as long as it has a garrison. The country has its territory divided up into states, with a dynasty controlling each state politically and economicly, but the king himself
    holding power over the military.

    Her ports are well known throughout Europa, while having very few, the ports she does have are gigantic in size, capable of holding 100s upon 100s of vessels at one time, leading to the
    nation developing a culture that revolves around the sea itself, which has become very ingrained, although not becoming as segrigated as that of Bernicia.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:49 No.11727793
    Although she holds a standing, and well trained army, in times of war that threaten the homeland, the dukes impose a levy on troops to raise vast militia armies to battle the invaders,
    with the king holding back the main army as both a reserve force to move about to where needed, and to prevent the dukes from trying to overthrow him. Varina was able to get into
    Gunpowder weaponry relatively early, and so most men in the army are trained in the use of a musket, but it is more of a 'secondary' weapon, with men marching within firing range of
    the hostile force, usually firing 2-3 shots at most before charging with swords. She is one of the few Europan nations to begin down sizing the cavalry, with the inovation of the musket,
    any cavalry is either used in a desperate bid to claim victory in endgame scernarios, prevent enemy cavalry from hitting the flanks and running down routing units. Her navy is one of
    the better navies, as well, with it being a 100% volunteer force, with any man serving a 10 year service giving a plot of land in the colonies to farm, giving her both a pool of veteren
    sailors but improving her economy in the long run.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:50 No.11727802
         File1282153822.png-(2 KB, 377x230, Leinster.png)
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    Name: An Ríocht na Laighean (High Kingdom of Leinster)
    Government: Monarchy
    Size rating: 0 1 (2) 3 4 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 6 7 8 (9) 10
    Army Rating, size: 0 (1) 2 3 4 5 6 7 8 9 10
    Navy Rating: 0 1 (2) 3 4 5 6 7 8 9 10
    Main ethnicalities: West Tieflings, Humans

    An oddity of all the nations on the planet, The High Kingdom of Leinster is the second smallest nation in Europa, next to prudence, and she always has been. Since the
    seeds of her kingdom 600 years ago, she has always strived to be better than all of her bordering nations to prevent hostile conquest, resulting in what they've called 'The Mechanical
    enlightment'. The results of this enlightenment, which occured 20 years ago have flung them forward ahead of other nations in techneological advances. While Others use Muskets,
    they've developed the Breach loading rifle. While other ships use sails, they have some coastal defense ships which are powered by nothing more than water! They've also done the
    impossible, inventing the capability to be closer to the gods with 'hot air ballons', which the Church of the Holy Mother pays Grave amounts for in order to set up airborne temples to try
    and further please the holy mother.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:51 No.11727817
    The Society itself is as unusual when compared too other nations. While in the cities, the daily life and social interaction is very similar to other nations such as Varina and Bernicia, in
    the smaller towns, countys and villages, the way of the clan rules above all else. Surviving from when they first settled in the area over 1200 years ago, the clans are essentially
    extended family units, with on average a small clan being between 50-100 members and the larger ones near a thousand. To prevent Inbreeding, a clan member is not allowed to
    marry within the clan, but even then they must have permission from the clan leader before they marry out. Some clans are in a constant blood feud with one and other, going out of their
    way to make another clans life as hard as possible. Despite this, murder is completely out of the question, and if a clan member murders a member of another clan, that member is
    usually whisked away by its own clan before the authorities get them, and ritualisticly killed. To show what clan one is with, they have the clan voice keeper, essentially a historian, carve
    the Clans Symbols into their horns, and for some of the smaller, more fanatical clans, into the forehead. This clan system exists even outside Leinster, much to the disapproval of
    foreign nations.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:53 No.11727832
    Her armed forces are no odder than the rest of the nation, with each man going through a uniform training period during which each man will recieve the EXACT same training for 3
    years before they are commisioned in the Royal Army, while the average training for most europan nations is just 4-6 months. Additionally, Officers come from all parts of society
    instead of just nobility, meaning even the lowest begger could become an officer in their army, if they have the skill. This has made her armed forces laughed at by various other
    Nations, but many stop the chuckling when they face them. Despite being advanced in both technology and docterine, The Royal army cannot usually make full use of it simply due to
    her small size as a result of such a small population.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:53 No.11727841
         File1282154032.png-(2 KB, 377x230, Bernicia.png)
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    Name: Kingdom of Bernicia
    Government: Constutinal Monarchy
    Size rating: 0 1 2 3 4 5 (6) 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 6 (7) 8 9 10
    Army Rating, size: 0 1 2 3 4 (5) 6 7 8 9 10
    Navy Rating: 0 1 2 3 4 5 6 7 (8) 9 10
    Main ethnicalities: Humans, halfings, West Tieflings

    The lands of Bernicia have come a long way over the past 1500 years. Originally, they started off as a loose collection of barbarian tribes who were
    brought civilisation by The formerly great Fessian Empire around 650 BE (Before enlightenment) when the Empire took complete control of the Bernician mainland. After around 300 years of
    occupation, the Fessians withdrew to consoladate their other holdings, which were crumbling. Immediately Chaos reigned in the lands with no one person in control, breaking
    down into city states for around 200 years until they evenetually united under one banner as the Kingdom of Bernicia, which itself has undergone many regime changes. Today,
    after both capturing most of and then loosing most of Hittan Isle, the glory of the Kingdom resides in her foreign assets in the far south, new world and the Heretic Beastlands,
    which despite not having as large of assets as say dorovans, Narinians or Acrans, they have been fortunate enough to be located in some of the richest areas of the earth, with
    Fine Silks, Golds, Sugar, Spices and many more Exotic goods flowing back to the capital of Bernicia, which acts as a hub for almost all of Europa.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:55 No.11727858
    The military of Bernicia could, in some peoples eyes, be considered the most advanced in the world, but the reality is it isnt. Although the entire armed forces is comprised of Musket
    infantry and the Cavalry being almost entirely phased out, this works both for and against her. Although capable of bringing heavy firepower to the battlefield and against most colonial
    opposition such as natives and dissents, she is almost un beatable, she lacks almost any close quarters infantry, relying on bayonet and vias for almost no armor amoung her frontline
    infantry in order too gain speed, meaning that any enemy that is capable of getting past the volleys of lead is most likely going to cause heavy damage, Similar to Acra but her Human
    and Tiefling Troops are capable of holding their own much better than the Acrans.

    Hey navy, is a different matter. Smaller than the Acrans in both size and ship size, whenever a ship is created it recieves only the best wood, the best craftsman and the best charms
    onboard, giving her a fleet of small, fast and sturdy vessels, with her frigates capable of taking more fire than most other navies galleons, in addition to be able to fire almost twice as
    fast and far. In addition, her sailors aren't recruited, but rather entire families give their entire line too supplying the navy, some families capable of tracing their sign up dates to the nation
    over 800 years ago. In times of trouble when entire families can be wiped out during a war, the kingdom puts out requests for new families, with those willing to go 2 years without wage
    allowed to sign up. The results of this entire culture revolving around the navy is a very deep love of the ships by the nation and some sailing families, despite only having the wealth of
    a commoner, Being more well known as prestigious than some nobility.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:55 No.11727869
         File1282154151.png-(2 KB, 377x230, Eittensmoor.png)
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    Name: La royaume la plus chevaleresque de Eittensmoor
    Government: Monarchy
    Size rating: 0 1 2 3 4 5 6 (7) 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 (4) 5 6 7 8 9 10
    Army Rating, size: 0 1 2 3 4 5 6 7 (8) 9 10
    Navy Rating: 0 1 2 3 4 (5) 6 7 8 9 10
    Main ethnicalities: Elvenfolk, West Tieflings, Trollfolk

    Commonly refered to by the common folk of other kingdoms as 'the most stuck up kingdom of Eittensmoor', While being one of the more stable kingdoms in Europa, she is also the
    most arrogent, the Elvenfolk being eccentric and self centered and looking down upon other kingdoms for not having glory similar too Eittensmoor. Although ruled by a single king,
    the various provences have various rulers, dukes, duchesses, Counts, Barons, Princes, Captain Regents, if there is a noble title, you can be sure to find it in Eittensmoor. Despite
    looking down upon the other kingdoms, they do not look down upon the people themselves, with those intergrated into the kingdom such as West Tieflings and Trollfolk being
    Considered Equal in the eyes of the Elvenfolk Majority, and can even be just as arrogent. The people themselves are vibrant and colorful, literally, with everybody trying to out do
    each other in fashion be it their house, garden, food, hair, clothes or even skin, with some Nobility using Southern toxins to permnantly change the hue of their skin, and although the colors
    aren't as strong as the red of the tieflings or Green of the Goblins, it is still easy to spot somebody whos undergone it. These eccentric overtones even exist in the military, being the
    first armed forces in the world to have a uniform.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:58 No.11727901
    The armed forces of Eittensmoor could be considered backwards, but anybody who meets them in battle cannot dispute their effectiveness. Most of the time there is no standing army
    within Eittensmoor, relying on the old ways of calling up levies during times of war, resulting in a mostly underskilled army, but large, with only small units of standing troops existing on
    Hittan and her Colonial assets. Most of the army is made up of out of date infantry using only Melee weapons and being armored with Chainmail (more than can be said for many)
    at best, very little musketry units exist while still relying on the bow, prefering the ability of having archers capable of firing over the heads of their infantry. The major part of the Eittensmoor
    war machine that wins most of her victories is the gendarme, Heavily armored cavalry units mostly supplied by the nobility themselves as well as some mercenary troops.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)13:59 No.11727916
    Clad head too toe in thick plate armor capable of deflecting musket shots at as close as 50 and armed with pistols, lances and Pollaxe, the gendarme are the physical embodyment
    of 'shock troops'. The average battle scernario of Eittensmoor is too have the levy infantry or cavalry too charge directly at the enemy without any real orders, pin them in place while the
    gendarme can hit the flanks or rear of the hostile force, causing extreme damage upon hitting and trying to either charge right through them and come around for another hit, or if
    unable to disengage they fire off their pistols and stay in combat, hacking away until the last man. As mentioned, Eittensmoor is a very colorful nation including its armed forces, and
    despite the average levy troop being poor like any regular commoner, the uniform he is to be given upon times of war is extremely elegant, with royal blue coat of arms printed
    on the front of the chest, Strips on the arms and a 3 foot royal blue dyed feather mounted on their hat or helmet, or if for some reason the role of this particular levyman does not require
    a Headwear of any sort, many will have it pierced into their long ears. As for the gendarme, the royal armorers of the nobility are capable of forging the armor with different colors
    and patterns right into the armor itself instead of the usual painting, a technquie that has not been able to be discovered by the spies of foreign nations.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:06 No.11728000
         File1282154809.png-(2 KB, 377x230, Kri'Ekwell.png)
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    Name: Kri'Ekwell Empire
    Government: Monarchy
    Size rating: 0 1 2 3 4 (5) 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 6 (7) 8 9 10
    Army Rating, size: 0 1 2 (3) 4 5 6 7 8 9 10
    Navy Rating: 0 1 2 (3) 4 5 6 7 8 9 10
    Main ethnicalities: Trollfolk, West tieflings

    Historical Enemy of the Dorovans, the Kri'Ekwell Empire was once hated in the past of Europa, but today it is only hated by the Dorovan Empire, mainly due its stubborness too Fold
    Upon Centuries of warfare by the Dorovans. The Kri-Ekwell Empire Is almost as old as the dorovan, and once claimed over half of The Dorova Landmass, but every war she has
    fought has slowly begun to push her pack slowly but surely, with many Historians believing that it will only be around for another 150 years or so with the rate that it had lost its territory,
    But with the invention of the musket has put a signifigant dent in the Dorovans Ability to wage war against them. Kri'Ekwell Culture is almost as alien to the rest of Europa as Dorovan,
    due to the hostile nature of Trollfolk during the early days of civilisation as well as the Natural barriers such as mountain ranges and the ocean which have limited contact, resulting in
    many different cultural differences.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:07 No.11728006
    n the past, Kri'Ekwell was dependent on using Small, fercious warbands that'd rely on the shockforce of the trolls natural strenght, but recent reforms in the past 50 years have seen
    those tactics change into even smaller, independent cells of Militia troops that act in Guerilla warfare whenever a the Dorovans try to invade again. These cells are usually around
    50-100 men in strenght and armed with spears and musket, but simply due to the fact of their large size, these spears effectively become the size of a lance and the muskets are
    almost miniture Curlverin or an oversized shotgun, depending on the use of it. This has been a deciding factor onto how the trollfolk have been able to limit the Tieflings expanding
    into their territory simply due to the fact that these 100 man cells can bring the firepower of a small artillery unit. Although this is their main use against the Dorovans, Kri'Ekwell does
    have large formations of troops around 5,000-10,000 in size, only very few that are usually used when the Dorovans come to a city, the Trollfolk able to use the buildings to prevent
    mass line formations of musketeers and engage them in close combat as well as set up killzones with their massive firearms.

    Amazingly, their ships do not really reflect their size, with them being very small. The reasoning behind this is quite simply that the Kri'Ekwell's naval docterine is too have small crews
    of just 15-30 men on small vessels to avoid the big guns of dorovan ships, close the space, board and slaughter the crews, which they do very effectively.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:08 No.11728014
         File1282154910.png-(6 KB, 377x230, Fessian.png)
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    Name: Disputed Fessian Territory
    Government: Varying
    Size rating: 0 1 2 (3) 4 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 (6) 7 8 9 10
    Army Rating, size: 0 (1) 2 3 4 5 6 7 8 9 10
    Navy Rating: (0) 1 2 3 4 5 6 7 8 9 10
    Main ethnicalities: Humans, Elvenfolk

    The Fessian Empire was once the largest Europan Empire in history, expanding through all of Europa besides Kri'Ekwell, into parts of Dorova and Even the Acran Islands. The Empire
    was founded in 1100 BE In the city of Fess, and expanded outwards rapidly. Despite the fact they were the largest empire in at the time, varying factors brought it down, including its
    backwards political system, Various uprisings from within, civil war, eastern Barbarians and plague. These resulted in the empire slowly loosing provences which declared independence,
    until finally in at 2 BE it completely collasped on itself causing chaos throughout all of Europa, said reason to why the holy mother graced the lands with her presense 2 years later. Around
    300 years after its collasp, the independent nation of Eittensmoor tried to annex the remaining warring Fessian city states which resulted in them uniting, beating the Elvenfolk and a
    second coming of the Fessian Empire which resulted in the entire of Europa becoming embroiled in war with either one another or the new Fessian Empire, which itself resulted in
    the second coming of the holy mother as well. As a result, The varying Fessian states have been left alone by the rest of Europa to feud with each other, rather than try and gain the
    little bit of extra territory.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:09 No.11728021
    Map makers don't go through the process of marking the individual Fessian States, simply due to the fact that every year one will fall and every year another will rise, resulting in the
    former core of the Fessian Empire simply being titled 'the disputed zone'. The varying states are constantly 'warring', although said wars usually have less than 100 casulties. The
    results of this is an area of Europa that is effectively forgetten by the rest of the states in favor of not wanting to provoke the states, but also a pool of veteren mercenaries for the various
    states and smaller companies to draw on. Although not all is bad, as in the sea of violence, by the coast is the city of fess, which itself has fallen from its glory from the capital of Europa
    with a population of 500,000 to only 20,000, but has a much more pretigious title of being the center of the holy mother religion, only fitting considering it was the Fessians who brought
    the holy mother to this planet, with the Arch Priest ruling the city and religion. Despite the feuding, this is the one state whos sovereignty that the other Fessian states respect.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:10 No.11728032
         File1282155021.png-(2 KB, 377x230, Hortobágy.png)
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    Name: Grand Duchy of Hortobágy
    Government: Monarchy
    Size rating: 0 1 2 3 (4) 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 (5) 6 7 8 9 10
    Army Rating, size: 0 1 2 3 (4) 5 6 7 8 9 10
    Navy Rating: 0 1 (2) 3 4 5 6 7 8 9 10
    Main ethnicalities: Swabians, Humans

    The Grand Duchy of Hortobágy, while considered slightly backwards socially, is considered one of the most peaceful nations in Europa, and the few times it has gone to war has
    mostly been against the eastern heretics. Although it has a monarchy, whenever the Grand Duke or Duchess dies, the nobility make a vote on who is to become the new Grand duke
    or Duchess of the nation, with the two who recieve the most votes engaging in a duel with either sword or dagger, depending on what the candidates decide on. Despite this violent
    Process, neither candidate seems to hold any distaste towards the other. The winner is elected Grand Duke or Duchess, the loser being burried in the holy garden ontop of Mt.Olimorth,
    the tallest known mountain in Europa at around 11km high, along side other failed kings and those who were king. The Swabians, despite advancing as far as they have, still
    hold onto some of their tribal traits. Some Swabians travel the country side in small bands of 4-16 people, known as 'Wandering folk'. Found most appauling by the rest of Europan
    society, women are allowed to not wear a shirt just like a man, the Swabians not considering the breasts sexual, but they must wear a smatter of Woad Paint over their chest, just like
    the men, and in the cities it is not Uncommon to see women and men wearing such paint on hotter days or celebrations.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:11 No.11728043
    The country itself is made up of very hilly and mountinous terrian along its center and north, with the largest mountain in the world located in Hortobágy, actually resulting in a small
    desert forming in the center of the country in a small basin that has no way of recieving rain. But for the most part, the Hortobágy is a temperate, cold country like the rest of europa,
    although her coastal areas Can become relatively warm in summer. Although the past 400 years have been mostly peaceful for mainland Hortobágy, there is a reason for that. The
    Sword has become deeply ingrained into Hortobágy Society ever since they arrived as Nomadic invaders from the east a 1000 years ago. Every single man during that time was a
    warrior, given a sword, and due to the lack of ability to produce anymore at the time, it was ingrained into the whole culture that a man is not a man without his sword. At the age of
    12, a child is given his first sword, the sword of his great grandfather, the results of which make him a man. If by luck said Great Grandfather is amazingly still living, he is expected to
    end his own life with the sword. Its said that due to this process, almost all the family swords of Hortobágy are over 800 years old, recieving 'repairs' every 2 years. All of this results
    in the Blade becoming a basic part of every day life, and although a man may never have to use it in his life, there wont be a day in his life he'll go without it, only removed upon his
    death.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:12 No.11728048
    he Hortobágy armed forces is focused entirely on mounted troops and there isnt a single infantry unit in the army. Rather the army is divided into many, 1000 man units that act on horse
    back, each unit having having exactly what they need for different foes, such as combating Musket infantry, Spear troops, Heavy Infantry, light infantry etc. As a result of this though, the
    Swabians essentially lack any sort of ability to force their way into a walled off city, instead focusing on destroying outlying villages and harming the infrastructure enough to force the
    garrison of the cities to come out and try to deal with them. Their navy is similar to the Acrans, focusing on Huge galleons and Ships of the line to bring massive amounts of firepower
    to the battle. As a result, though, the Hortobágy navy is extremely small.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:14 No.11728066
         File1282155298.png-(2 KB, 377x230, Prudence.png)
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    Name: Principality of Prudence
    Government: Monarchy
    Size rating: 0 (1) 2 3 4 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 6 7 8 9 (10)
    Army Rating, size: 0 (1) 2 3 4 5 6 7 8 9 10
    Navy Rating: (0) 1 2 3 4 5 6 7 8 9 10
    Main ethnicalities:Elvenfolk, Swabians

    The Principality of Prudence is a very small nation located to the south of europa, being noted as the 'birth place of Europan Society', having the longest recorded history of all Nations
    in the world, but has since fallen from her glory. In addition, the whole of the Elvenfolk population of the world, Originated in Prudence. Despite having a majority populus of Elvenfolk,
    she does not suffer from the eccentric and arrogent personalities of her northern brothers, being a very reserved nation described by diplomats as 'Peaceful and relaxed'. Something
    very worthy of note, the captain regent of the Principality is over 900 years old at the current time. There are many theories being thrown around, saying that the Captain Regent is
    replaced every 5 years by a new ruler taking the same name, others are that he is a revived old god from the days before time, but the Captain Regent says he honestly 'Does not
    know' Why he has lived for so long. The main export of the Country is her fantastic wines and various liquor, loved by all of Europa.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:15 No.11728071
    Despite her size and cultural traits, Prudence Boosts what could be considered the best armed forces in all of Europa, with a standing army of 5,000 men, recruited from the age of 6
    and constantly trained until their release at age 50. It made up of heavy infantry with plate armor similar to that of Eittensmoor, with their main weapon being a Halbard, with the recent
    gunpowder age bringing in a modified version with an inbuilt musket. The '1st Serene Brigade' rarely see's combat, and the only times it has been used within the past 200 years is
    agaisnt the eastern Heretics. Veterans who serve with the unit, upon death, have their bodies cremated, their halbards hollowed out (Not required in recent years due to the musket),
    the ashes poured into the Halbards and they are handed back to the family who provided the soul.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:16 No.11728076
         File1282155394.png-(2 KB, 377x230, Schwyzland.png)
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    Name:Kingdom of all Schwyzland
    Government: Monarchy
    Size rating: 0 1 2 3 4 5 6 (7) 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 (6) 7 8 9 10
    Army Rating, size: 0 1 2 3 4 (5) 6 7 8 9 10
    Navy Rating: 0 1 2 (3) 4 5 6 7 8 9 10
    Main ethnicalities: Dwarfs, Humans

    Schwyzland was the Glory of the Fessian Empire, their proudest conquest and one of the more loyal states, and as a result, the culture has been heavily Influenced by Fessian Culture,
    Assides from the whole 'break down and fight between ourselfs', for the time being. Historically after the fall of the empire, Schwyzland became a loose confederation of states working
    together for the most part, unlike the Arcans. Eventually after many, many years, the states were united under one banner to form the kingdom of all Schwyzland. Dwarf society is
    sterotyped as being loud drunkards who care nothing for anybody but themselves and a small man complex. These facts are true, but not in the way people would think. Dwarfs do
    drink more than your average race, but the reason being is that their livers are much stronger, and thus, they require much more for the desired effects. Dwarfs do have a small man
    complex to a point, but its simply because the race naturally wants to spend its time doing something productive. A result is a race that will work simply because they enjoy it, and there
    are records of POWs who have been locked up going completely insane from bordem.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:17 No.11728080
    In battle, the dwarves often arm themselves with pikes and muskets. The pikes are well suited for their strong, stocky frames.Schwyzland is known for it's fondness of gunpowder
    weapons, this relfects itself in their cannons, which are often considered the bestin the world. When in combat, the army of the reich focus on stone hard discipline and instead of
    using line formations like most armies, they seem to use the 'barb formation' a series of wedges formed up in a line. If any other race were to undertake these formations it would
    be completely suicidal, but the dwarfs ability to take damage means before the front of their formations break, the enemy has already been funneled down into the cracks, allowing
    them to bring their sheer muscle to bear. This means more armies have two options: Risk charging the dwarfs directly or stay at range and hope their own muskets wittle down their
    lines before the dwarven cannons destroy your own.

    Schwyzland do not have the strongest navy in the world, number wise, but make up for this in strenght of each ship.The dwarves seem to have an odd mentality that craves that they
    make their ships as big and damage resistant as possible, then put as many cannons on it as humanly possible, much like the Swabians. The durability of these ships, coupled with
    the often supperior cannons of the reich, often makes these behemoths of the waters the deadliest ship on the sea.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:18 No.11728092
         File1282155525.png-(2 KB, 377x230, Caston.png)
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    Name:Kingdom of Caston
    Government: Monarchy
    Size rating: 0 1 2 (3) 4 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 6 (7) 8 9 10
    Army Rating, size: 0 1 2 3 4 (5) 6 7 8 9 10
    Navy Rating: (0) 1 2 3 4 5 6 7 8 9 10
    Main ethnicalities: Gnolls, Humans

    The kingdom of Caston used to consist of nothing more than several, smaller kingdoms which constanly warred between themselves.
    It was only when the Kri'Ekwell Empire began to decline, exposing them to the dorovans were united into a single, coherent kingdom.
    During the opening stages of the colonial age, it tried to gain a significant foothold in the new world, but failed after a quick war with the Dorovan empire, resulting in the
    destruction of the vast majority it's navy, which was small even to begin with. Without being a colonial empire, it's economy persists mostly on trade, and spoils of
    war from fighting against other nations. The Gnolls, unlike the beastfolk who resemble them slightly, do not suffer from the same fate of the beastfolk of slavery and being considered
    lesser beings in the traditional sense, although general racism does exist as with all nations, with the Gnollish kingdoms always been well known for their sense of honor and duty.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:20 No.11728108
    The only thing keeping the small nation independent from the Dorovan Aggression has been the fighting skills of the Gnolls. The average Gnoll soldier is armed with nothing more than
    a sword and a single brestplate, and if they want a helmet they must pay for their own, but they are known for their early taking to gunpowder weaponry, with every soldier armed with
    some kind of gunpowder weapon, be it a musket or pistol. The Gnolls have a few cavalry units as well, but they mostly focus on moving on foot and fast ,using their speed in order
    to keep their enemy on their toes and relentlessly hacking away at them. Despite having very sharp teeth, Gnolls are forbidden to use them in combat, be it in war or a brawl, such
    acts of using their teeth considered 'Unhonorable', and any Gnoll who does so in Caston is summirarly executed. Their navy is not even worth mentioning, at this point of time only
    comprising of 4 frigates.

    Castons historical enemy is the Dorovans, it essentially being the only way for them to expand outwards. The two nations have a border conflict ever 10 years or so, with full scale
    rarely occuring, the last time it actually happened, Caston loosing 1/3 of its territory. The Gnolls rather focus on defensive warfare in full scale conflict, and in the many border conflicts,
    raiding. One famous raid occured when a 2,000 strong force crossed the border, destroyed a garrison of 5,000 tieflings, sacking two cities before burning all the land in their retreat,
    ushering in a new border war after the Gnolls refused to give any sort of compensation for their brutal raid. Such conflicts have resulted in extremely strained relations between the two,
    although not as bad as the Kri'Ekwell Empire and Dorovans.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:20 No.11728117
         File1282155647.png-(2 KB, 377x230, Imperium.png)
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    Name:Imperium of the mother
    Government: Theocracy
    Size rating: 0 1 2 3 (4) 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 (2) 3 4 5 6 7 8 9 10
    Army Rating, size: 0 1 2 3 4 5 6 (7) 8 9 10
    Navy Rating: (0) 1 2 3 4 5 6 7 8 9 10
    Main ethnicalities: Elvenfolk, Humans

    "A land locked, Religious wack job, backwards, xenophobic, hostile, tratious nation whos very being offends the holy mother" As described by a Former Eittensmoor king, the
    description was most fitting for the Imperium of the mother. The entire nation is devoted to worshipping the mother in every thing they do in every day life, every citizen must
    pray 6 times a day in the streets, those found no praying are promptly burned. Women are forced to cover their entire bodies from view, since when the holy mother was brutally
    murdered in the east during her second coming, this nation fears such could happen to any of their women. In addition, women are not allowed to hold a job other than in the church.
    The nation considers black powder weapons 'heretical' considering it originated in the lands that killed the mother, as are all other inventions from those lands and the people. All of
    these factors have resulted in a backwards economy that barely functions. Other nations in Europa view this one as the 'Uncle nobody talks about', and since the first expedition by
    the true church of the holy mother to overthrow this ambomination of a state failed, they left it to its own will.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:24 No.11728157
    The military of the nation is barely workable either, the only real reason it has stayed independent for as long as it has is when ever war comes the entire economy comes to a halt
    when EVERY man between 14-60 is conscripted into the army, usually given nothing more than a spear and a wicker shield, and her natural mountain barriers which ring the borders.
    The army, as can be gathered from above, relies on wave tactics, trying to swamp the enemy army with bodies. Although they lack in training, they do not lack in courage, with fighters
    from the Imperium known for fighting on against any odds. One trollfolk mercenary once mentioned where he encountered 5 imperium troops, unarmed and all under the age of 18,
    who when threatened by him, picked up near by rocks and charged at him, before he made quick work of them. Despite this, the she does have some good troops. The 'Soldiers
    of the Holy Arc' combine the fanaticism found in the rest of the army, with training and armor, being clad in as much if not more armor and a Eittensmoor trooper.

    These troops are blessed by priests every day, hang blessed parchments from their armor, which is decorated so much so that even some nobles would be jealous. Each mans
    sword contains blessed soil from the holy mothers death site in its pommel, and tied to their swords by a golden chain is a Imperium approved Amber book, the holy book of the faith.
    Troops are trained from the age of 4 til 24, upon which they become soldiers of the Arc and receive either a holy sword or Warhammer (although it has more in common with a maul).
    They are victem to having even less disicplin on the battefield than even the average peasant, often charging without orders in a battle. They are notoriously hard to kill, with one report
    of a line of infantry firing a volley into just one, and being forced to reload again and fire before he fell.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:25 No.11728164
         File1282155940.png-(2 KB, 377x230, Claktopi.png)
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    Tsardom of Claktopi
    Government: Autocracy
    Size rating: 0 1 2 (3) 4 5 6 7 8 9 10
    Army Rating, Effectiveness: 0 1 2 3 4 5 6 7 (8) 9 10
    Army Rating, size: 0 1 2 (3) 4 5 6 7 8 9 10
    Navy Rating: 0 1 (2) 3 4 5 6 7 8 9 10
    Main ethnicalities: Edder, Swabians

    A new nation of only 120 years of age, it broke away from the duchy after a long period of occupation due to their allignment with Dorova in the Dorovan empire's last attempt to invade
    Europa enmass. After a peace was settled with Dorova, Hortobágy invaded the then kingdom of Edderon and occupied it for a total of 90 years, during which constant guerilla warfare
    resulted in a peace being signed with the royalty that remained in Dorova and the current Tsardom of Claktopi. Before and since then, Claktopi has been in numerous wars with both
    Acra and the Imperium, being almost as warlike as the Dorovans, constantly trying to expand what little land they have, in addition to trying to hold it at the same time. They are the only
    nation in Europa considered a Dorovan ally, most likely due to the relationship the Edder and Dorovans have shared since they came from the east.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:27 No.11728181
    Technically, the nation doesn't have a standing army besides the small brigade of personal guard held by the Tsar. Instead, every Clan prince raises troops during times of war to face
    the enemy, with most clan members being considered warriors capable of combat. Sometimes princes will even start a war without the consent of the Tsar against another nation, to
    try and gain popularity with the other royalty within the nation. An average Edder warrior is usually armed with 2 short sword/maces, wielded in the right arms, along with a thick, metal
    shield considered impratical by most races due to its weight, with only Edder really being able to wield them properly. This shields are thick enough too deflect all musketry weapons,
    even at ranges under 10 feet, achieved through massive thickness and their angeled shape. On occasion, instead of taking the two weapons they'll use long pikes at around 15 feet long
    instead if they are dealing with a numerically superior foe or cavalry. Armor is either just simple silken or paper and resin shirts, or heavy platemail.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:28 No.11728188
    Next,races
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:29 No.11728191
    Tieflings, Dorovan: Their apperence is related to some of the oldest religions on the world, over 5000 years old depicting 'demons', but this could be simply that the religious images
    are based on the tieflings themselves to get their worshippers to be wary of the 'eastern barbarians'. Usually around 5'10-6 feet tall, Shades of red varing from a light red hueh to a
    Dark Blood red being one of the most distinguishing features. In addition to this, they have horns, which if left un tended can grow up too 10inches long, this lenght only being
    Reserved for the emperors themselves, with the common man being allowed none, regulars in the standing army 1, low ranking officers 2, the lowest nobility starting at 3 etc,
    being a status symbol in tiefling society. A final feature is their long, skinny tail usually being around 2-5 feet long, with shorter tails being more 'attractive' among tieflings. The
    average lifespan of a tiefling is around 65 years for a commoner in the cities, but their nobility has been known to live for 120 years, and an emperor who stayed on the thrown
    for over 230 years before his death.

    Can breed with:Humans, Elvenfolk, West Tieflings, Orcs, Swabians, halfings
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:31 No.11728208
    Goblins: Goblins stand around 4-5 feet tall, and resemble frail humans. They have a moss like color about them, no two being exactly the same in color much like the tieflings. They
    have small, 1 foot long tails as children, but these are removed at age 14 during a 'coming of age' ceremony in which a Goblin child becomes a man, and no goblin with a tail could
    Be a man. Only about 1/5 goblins will have hair, and even then not much and only VERY few pure goblins have a full head of it. On average a goblin will live to be around 55 year old,
    with their royalty peeking out around 70

    Can breed with: Dwarfs, humans.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:34 No.11728228
    Western Tiefling: Related to their eastern cousins, who try so desperately to pretend they don't exist, western tieflings look like a normal sized human like creature. Like Tieflings, they
    too also grow horns, but further to the sides of their head unlike the tiefling forehead. Like Dorovan Tieflings too, they have varying shades of skin color, but theirs is much less wide
    and much more 'normal', going from human pink too a light shade of purplish blue, although there is a birth defect in West Tiefling Twins which causes them to be a Spring Grass
    Green. All of these features plus their lack of a tail makes an average, pale western tiefling seem just like a half breed Dorovan Tiefling, if it were not for their thick accents and distinct,
    Eccentric nature. Despite their different looks, the Western Tiefling is infact directly related to the Dorovan Tiefling, Originating from the Dorovan Land mass and arriving in Europa
    around 1200 years ago as Nommadic barbarians, who were a factor in the crumbling of the Fessian Empire and settled down after some time. Their life span is Similar to a human
    even when it comes to royalty, seemingly not possesing whatever causes the Dorovan Tiefling long life span.

    Can breed with: Humans, tieflings, elves, Swabians.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:34 No.11728235
    Elvenfolk: Not much can be said about the Elvenfolk physically as they very much resemble humans and tieflings with not many differences to humans. They are considered to be
    around the same height as humans, although if you ask a human they'll say their taller, and if you ask an Elvenfolk they'll say they're taller. They are slightly Slimmer than a human but
    only ever so slightly and there is no real competition in strenght, but elvenfolk eyes are considered to be in general superior to humans. The most notable feature of an elvenfolk is
    that their ears are around half a foot long, pointed like a dagger and stick close to their head, much like a Tiefling only longer. A final note is that they are incapable of growing any
    facial hair what so ever, including eyebrows. Elvenfolk lifespans are also similar to humans, besides their royalty which seems to be able to reach around 100.

    Can breed with: Humans, halfings, Tieflings, west tieflings, Dwarfs, Swabians, Orcs.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:35 No.11728240
    Trollfolk: The common name of the 'Kri'Ekwell' to Europans has become Trollfolk, at first a racist term, it has since grown from that as a badge of pride by the Kri'Ekwell to be named
    after the fictional monsters of Fessian Mythology. These huge people stand between 8-10 feet tall, have an Aqua Blue skin hue, their hair color only varies between the Aqua blue of
    their skin and a very light blonde. Their teeth are mostly normal besides two large protruding 'saber teeth', which to this day have been phased out of the actual hunting process, with
    many nobility having them removed to try and fit in with Europans. Besides their past of raiding Europa as savage beasts, today the average trollfolk is just as civilised as any other
    Europan, holding down jobs in either the cities or on a farm and are far removed now from their ancestors and even further removed from the Fessian Myth. with most of the races of
    the world are within a certain height range between 4-6 feet, many trollfolk who travel overseas or live in a foreign country have some problems intergrating with the society, be it because
    of how intimidating they look or they have trouble standing in a store without hitting their head on the ceiling. Trollfolk are one of the naturally longest living people on the planet, with the
    common folk being able to reach around 120 years old, much to the fury of the Dorovans who have been known in the past for experimenting on them much to the digust to the rest of
    Europa.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:36 No.11728246
    Swabians: The Swabians are awfully similar to Humans in many ways, but their differences are very noticable. The main noticable difference is that the Swabians have Deer like Antlers
    upon their head which can grow as large as a deers, in some cases causing neck problems and so as a result some swabian men wait until they get to a weight they can deal with and
    begin to file them daily so they stay at that lenght. Women too grow antlers, but their size is only about 1/4 the size of the mens antlers, with many women putting various flowers and
    charms in them. Some of the more traditional Swabian women have even been known to wear certain devices that mold their antlers into such a shape that it cups, put dirt into them
    and actually grow planets out of them, effecting not making them women anymore but rather 'Earth Maidens'. While most Swabians worship the holy mother, they also worship the
    World itself almost pagan like, with these 'Earth Maidens' being considered to have a deeper connection than the average Swabian. This has been look upon with distaste by the
    offical Church of the holy mother, resulting in Hortobágy forming its own church to incorperate their own beliefs into it.

    Can breed with: Elvenfolk, West Tieflings, Dorovan Tieflings, Orcs
    >> Anonymous 08/18/10(Wed)14:36 No.11728255
    I use dragons like big extra scary extra rare animals

    Like a dire dire iguana kinda thing.

    Occasionally they get to meet a smaug style super dragon.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:37 No.11728257
    Dwarves: Dwarves usually stand between 4-5ft in height, they are stronger and hardier humans, but not quite as quick on their feet, their legs being comparetivly short.
    Dwarves are known for having exceptionally strong livers. Dwarfs become homesick easily, and unless they are in the armed forces or become a colonist, in general they wont travel
    more than 20km from their home city for more than a few days unless absolutely nessecary, making dwarf travelers uncommon and the fact they must essentially bribe people into
    become colonists, although after around 2-4 years they can settle into their new home, making them in effect perfect colonists. On average a Dwarf lives a little bit less than a human at
    60 years among the common man and the nobility just around 80 years.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:38 No.11728269
    Gnolls: 6 feet tall beings that look similar to a hyenia on its hind legs, if one had not heard of one before they would think it were an animal. They are naturally fast, capable of out running
    even the giant Trollfolk, but despite their size and looks, they are not much more stronger than a tiefling. The Gnolls have an honor system that has been around since it first came into
    being in Europa, but has stayed around after its death in most states. If one were to insult the family name of a Gnoll, he could find himself recieving a slap to the face. To a Gnoll, the
    natural thing for them to do is keep their mouth closed unless they feel like their honor has been treaded on, as if they don't they effectively invite the other to a duel. In all Gnoll cities,
    there are Dueling guilds where these matters can be settled, where a Gnoll must book to have his duel. There are various types such as sword, dagger, pistol, or the older 'jousting'
    duel that is mostly out of date, and many options to who the winner is, usually being first blood, with the second runner up being until one oponent gives up, with dueling to the deaht
    actually being last on the list, as there is no honor in killing a man, but to defeat a man and make sure he does not insult you again, there is honor in that. Gnolls are also known for not
    fighting an un-armed oponent, which during wars has essentially left enemy civilian populations entirely intact.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:39 No.11728278
    Edder: The Edder, despite being Europan are one of the most exotic races to grace the face of the world. They are similar in size with humans, topping out at around 6 feet in general,
    with two major differences. Their skin color and the amount of arms they have. The skin of an Edder is very amazing, being the most bright of all races. While the Dorovans have a dark
    red, the trolls a dark blue and the orks a light green, the Edder have a strong orange skin color, similar to that of an orange, sometimes a tad darker. They have a grand total of 6 arms
    on their torso, and while they are capable of using multiple weapons and tools at once, in general an Edder can only use one musket or pistol if he plans to aim. Due to these arms,
    they are capable of carrying large weights. Ontop of theses, there are two, smaller features of the Edder which why they aren't as obvious as the arms and skin color, are just as
    important. Edder dont sweat like the rest of the races, instead, their skin excretes small silk strands which usually end up bieng around 2 inches long and are barely visable. These
    strands draw the heat of the body out into them, with the winds cooling the strands. They usually fall off after a few hours. The last feature is that the bodily fluids of an Edder, Slavia,
    blood, urine and such, is a mild Psychoactive drug to other races, although it has no effect on the Edder. The results of this is an illegal trade involving Edder
    Blood in most Europan countries as well as making romantic and sexual relations with an Edder while being from another race difficult.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:41 No.11728297
    Next, characters
    >> Brutality 08/18/10(Wed)14:42 No.11728298
    >>11728278
    Dem arms...
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:42 No.11728300
    Duke Alexander
    Born: 429
    Nationality:Varinian
    Race: Human
    Dynasty size:0 1 2 3 4 5 (6) 7 8 9 10

    Duke Alexander, son of duke cunningham was born into the philip dynasty In the city of Riata, the capital of the Kingdom of Varina. From his birth he was schooled and raised
    to be the leader of the dynasty's navy at age 30, with his training starting at age 10. His training and schooling included although was not limited too Swordplay, Musketry,
    Navigation, ship to ship combat as well as more gentlemanry things. As luck would have it, or rather, misfortune, his Elder brother was lost at sea on his way to New Riata,
    Leaving the position for Governer General forced upon Duke alexander. Considered a prodigy, charming and a genius, his lack in training in ruling a colony is more than
    made up for by his own brilliance.

    Equipment:Pistol, Royal Sabre, Coat, Gentlemans clothing, Compass, Dagger
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:44 No.11728317
    Baron Kaufmann
    Born:408
    Nationality: Fessian
    Race: Human
    Dynasty size:0 1 (2) 3 4 5 6 7 8 9 10

    Known for his tall tales, Multiple scars and his love for battle, the baron is more fierce than any Tiefling or Orc you'll ever meet. Born into a Small Fessian Noble House Located
    in a small Fiefdom, which quickly feel to another 11 years later after one of the many famous 'Fessian wars' That have been raging since the fall of the Empire. Due to his house
    being toppled, he joined a mercenary company at the age of 13. By 20 he had served in 6 wars and fought in over 50 battles and an unknown number of smaller skirmishes.
    By age 40 he had served in over 35 different wars and had lost count of the amount of battles, rumored to be above 600 now. He has lost three fingers, one foot and one ear.
    By now he has restarted his old family house and bringing it up to speed with 9 sons, 5 daughters all too just 5 different wifes. He is a well known figure among the nobility of
    Europe, looked upon as a celebraty for his various exploits. Rude, brash, a drunk and quick to anger, he is a fine example of a Fessian man.


    Equipment:Sword, Dagger, Polearm, Pistol, Breast plate, full helm, wooden foot, Nobility War Uniform.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:44 No.11728327
    Grand Duchess Vera Feodorovna
    Born 418
    Nationality: Dorovan
    Race:Tiefling
    Dynasty rating:0 1 2 3 (4) 5 6 7 8 9 10

    Although she was only a member of the lower ranking nobility in the empire, that did not stop Grand Duchess Feodorovna from attaining notority within the Empire. It all dates back
    300 years ago at the formation of the dynasty. Her grandfather was a commoner in his younger years before he enlisted in the army, becoming a war hero during his 25 year service
    period and even surviving it. He was granted an auidence with the emperor himself and granted a dynasty, a mistake he would regret if he had lived to see the results. The Empire is
    over 500 years behind all nations in commoner rights, which Feodorovna had plans to try and change, thanks to her rich heritage. For the last 15 years she has campaigned with the
    VERY few other nobility for greater rights to the common tiefling, landing her in hot water and resulting in being sent out to the colonies to prevent her from gaining any sort of signifigant
    power back home. Although, this only made the situation worse, as due to the emperors weakened power in the colonies, her teaches gained even more power, resulting in the emperor
    himself ordering her arrest, at which point she and a few of her loyal Guards escaped into the wilderness of the new world. Fierce in her views, cunning, beautiful and a political mastermind,
    she is not one to be crossed in the art of politics.

    Equipment: Elegent Dorovan Dress, Horn rings, 8 royal winged hussars, dagger.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:46 No.11728342
    Dr. McKidd
    Born 426
    Nationality: Bernician
    Race: Human
    Dynasty rating:(0) 1 2 3 4 5 6 7 8 9 10

    Raised in a small Bernician seaside town, Thomas McKidd recieved a decent upbringing, attendenting school and slowly raising to the top of his classes. He was able to attend
    medical school at the expense of the town at 17 and finished at 21 as a full fledged physician where he began to pay off his debts to the town, but was not able to finish due to a levy
    being raised by the Kingdom of Bericia to help fight in a large rebellion being undertaken in one of the far south colonies of Bericia. Despite being a doctor, his inteligence allowed
    him to raise to the rank of lietenient by time he was shipped out. Spending a total of 5 years in the Far south, he came back a much more wiser man, having re-newed respect for
    human life. He has spent the last few years of his life hoping from colony to colony, despite the nation, to provide his medical services to the people. He finds himself in Serenity at
    the moment, which after an investigation he performed, found himself a friend in Duke alexander. Capable of holding his own in combat, Dr.Mckidd has vowed not to take a life
    since his service. He is polite, well mannered and sees the best in people, no matter what.

    Equipment: Batton, Pocket watch, Surgeons bag, Physicians bag, Gentlesmans suit, top hat.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:46 No.11728349
    Captain Umberto Alessandro
    Born 421
    Nationality: Acran
    Race: Goblin
    Dynasty rating: 0 (1) 2 3 4 5 6 7 8 9 10

    A relatively run of the mill Mercenary captain, Umberto Alessandro was born in an Acran colony in the far south as well as raised there away from the Acran home isles, but did
    not stop him from picking up the well known Acran personality of being a bigot to all 'lesser' races, A superiority complex the size of europa and as stubborn as a mule, but he
    does have redeeming qualities, such as being a great naval commander, capable of keeping his crew in place by keeping them fighting against each other instead of plotting
    against the officers. Standing at 5'2, he is much taller for your average Goblin which has most probably contributed to the fact he has survived for so long in his profession, and
    enabling him to hold his own against his enemies. Scheming, Untrust worthy but a man of the seas, One cannot know what goes through Alessandros mind, other than the fact
    he doesn't speak a word of common.

    Equipment: Pistol, Pistol, Pistol, Pistol, Pistol, Sabre, Compass, captains clothing, fine hat.
    >> duck_murderer !hoaRoCu48g 08/18/10(Wed)14:48 No.11728357
    Marie Kaufmann
    Born 441
    Nationality: Fessian
    Race: Half Elf
    Dynasty rating: 0 1 (2) 3 4 5 6 7 8 9 10
    Equipment: Suit of steel armor, Poleaxe, Pistol, Lucky charm (Tiefling horn)



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