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  • File : 1285807794.png-(103 KB, 315x319, pylons.png)
    103 KB Zerg Quest XIV Cerebrate Anon 09/29/10(Wed)20:49 No.12269958  

    The Fleet is massing near Sullust, in preparation for our assault on the Emperor's new Death St...oh, wait, wrong series.


    The Swarm is massing around Aiur, in preparation for the Protoss' assault on their homeworld. The Overmind pontificates at length about how this will be the definitive step that brings us to Perfection. It has begun the process of manifesting itself physically on the site of a large temple on Aiur. Something about Xel'Naga and mighty gods. We aren't really listening.

    We're busy wiring Tsinoseng with a killswitch, loading boarding parties onto cloaked overlords, helping Colonylord understand the direction we wish to go (Earth) with our new investments, spawning fleets of scourge, and deciding how to respond to Artisanlord's decidedly anti-war play about Spylord.

    So much to do, so little time. The Protoss fleet at Ash'Arak is coming.
    >> Cerebrate Anon 09/29/10(Wed)20:57 No.12270022
    By the way, I've mixed myself a much stronger drink than I intended, because of GIANT GLASS and miscalculation, so this may be Fun in the Dwarf Fortress sense.
    >> Cerebrate Anon 09/29/10(Wed)21:05 No.12270078
    Bumping again.
    >> Cerebrate Anon 09/29/10(Wed)21:10 No.12270118
    Annoyedly bumping again.
    >> Cerebrate Anon 09/29/10(Wed)21:18 No.12270215
    You know, if things don't step up, I'm just going to start telling the story of the Protoss attack, with as little action from your Brood as possible.

    That probably won't go well.
    >> Anonymous 09/29/10(Wed)21:23 No.12270254

    Can we get an estimate on our current standing forces? On our brood and the other, more orthodox ones? How's Warbrate doing?

    Are we strong enough to appreciably reinforce Aiur along with the other broods for defense, or are we going to primarily be the "special-ops" brood due to the Psi-disruptor shenanigens?
    >> Cerebrate Anon 09/29/10(Wed)21:29 No.12270328
    Our forces are about a third of what they were at their peak. We have made more significant progress in recouping our losses than the other Broods, but since we took the most casualties during the battles of Aiur, Dylar IV, and during the occupation of Antiga Prime, this means that we are about even with the progress of our Brothers.

    Realistically, we are less suited for combat than our Brothers, who appear to be largely commanding their forces from Char until the Overmind has manifested Itself.
    >> Cerebrate Anon 09/29/10(Wed)21:31 No.12270344
    (BTW, I hate doing any precise counting, as this makes things so much more number-based. I don't do great with numbers. Considering the Swarm's nature, I assume they aren't all hot for numbers, either, so this ends up almost in-character!)
    >> Anonymous 09/29/10(Wed)21:32 No.12270354

    See if we can scrape any information from the infested terran scientists about the Protoss (i.e. research on salvaged tech, countermeasures). Do the same for any infested protoss that we currently have. Anything that we can scrounge up could potentially be useful in repulsing a protoss invasion.
    >> Anonymous 09/29/10(Wed)21:33 No.12270368
    Begin spawning units, what options do we have right now?
    >> Anonymous 09/29/10(Wed)21:34 No.12270386
         File1285810493.jpg-(37 KB, 600x347, 1279762811055.jpg)
    37 KB
    Were are we personally, again? And what's the timetable on the Zerg World being able to move, last I remember it would be out of commission for a week while we used resources to rebuild.
    >> Cerebrate Anon 09/29/10(Wed)21:40 No.12270441
    We have a relatively solid understanding of the Protoss psyche as it relates to combat (with allowances for the fact that we had to make our Protoss renounce the Khala in order to infest them), so we have a good idea of how they should be pressing this attack. However, a talented strategist or a rogue force could easily change this plan of attack.

    The attack should come within the hour. We have time for very little.

    We are situated at the center of the Primary Hive Cluster on Xenta, which is finally beginning to yield its last bits of mineral and Vespene. Our Creep tendrils have begun encircling the core of the world, harvesting heat and basic elements.

    We haven't allocated any resources to Zerg World. It would still require a week or so to move it. As it is currently in orbit over the contested world, this isn't particularly useful.
    >> Anonymous 09/29/10(Wed)21:42 No.12270454

    Start setting up Cloaked Overlords around sensitive areas on Aiur; Tsinoseng and any other hive clusters that we have on Aiur come to mind.

    Try to set up a network of Overlords (with a few cloaked ones thrown in, along with any other speedy stealthy spaceborn units) in the surrounding systems adjacent to Aiur and Char.

    Perhaps we could set up a few hives imbedded/hidden within any asteroids floating around so we can spawn Scourge and other miscellaneous space/air units when the protoss fleet comes in. I know a few times when my victory fleet in Starcraft was utterly decimated due to scourge flanking.
    >> Anonymous 09/29/10(Wed)21:44 No.12270478
    I'm going to second this
    I really like the idea of seeding any asteroids and using them as mini forts to harass the protoss fleet.
    >> Anonymous 09/29/10(Wed)21:45 No.12270492
         File1285811144.jpg-(2 KB, 115x126, 1274160686467.jpg)
    2 KB
    >talented strategist, rogue force
    >every major named Protoss character plus the Dark Templars

    Anyway, OHSHIT forgot the Zerg World was above Aiur. That should help boost the defenses. I don't see much we can do right now except ensure all forces are prepared for battle. I assume the Tsinoseng nukes will be wired before the battle starts?
    >> Anonymous 09/29/10(Wed)21:48 No.12270517

    >We have a relatively solid understanding of the Protoss
    psyche as it relates to combat....

    While we may not be in very high standing with the other Cerebrates, we should try to pass on the useful bits of the combat-related information to the Overmind & the rest of the Swarm. Not all of the broods may have had extensive conflict with the protoss, so a rough briefing on what to expect during the invasion might help. Of course, we should also notify them that this is anything but a normal Protoss assault, so flexibility may be they key to winning here.

    Do all of this in the most ingratiatingly traditional yet respectfully zergy way possible as not to offend the rest of the stuffy Cerebrates' sensibilities. And so the Overmind will be further convinced of our sincere loyalty to the vision of the Swarm (and I don't mean that in a sarcastic way!).
    >> Anonymous 09/29/10(Wed)21:49 No.12270528
    Good plan, but if the attack is in ~1 hour we don't really have time to set up asteroid minibases. A force of Scourge hiding in the asteroid field as a surprise attack on the other hand...
    >> Anonymous 09/29/10(Wed)21:51 No.12270552
    Well If we send a hive, and instruct to build only the facilities necessary to support and build space faring units, At least the could come in half way through the fight,

    At least send one seed to an outlaying spot for an escape plan in case things go south.
    >> Cerebrate Anon 09/29/10(Wed)21:52 No.12270569
    >People correctly understanding my hints on the first shot

    GASP! Could it be that I'll actually have to start treating Kingston, Feneschal, etc like real strategists instead of straight-forward grunts? Could it be that we'll actually have strategies and plans in place, rather than slipshod operations that get our whole Brood wiped down to a few drones every other thread?

    I'm way to cynical to believe in you. You must be a hallucination.

    While this may be a good plan, we likely do not have time to begin seeding the asteroid belt with hatcheries. The battle will begin very soon.

    You have, however suggested something we haven't done: send units to Char? Most of our Brothers are there, with only a token guard. The Overmind's departure will make it less of a strategic importance, but it is still relatively undefended.

    >EXACTLY finiffs
    Captcha has a strong opinion on something...
    >> Anonymous 09/29/10(Wed)21:54 No.12270596

    We should do that then, it's the next best thing.

    Our aerospace assets probably aren't in the best shape right now, but a large enough strike force of scourge/mutalisks/whateverlisks hiding in said asteroids could possibly strike at key targets when the rest of the Cerebrates' much larger forces engage the enemy.

    How's Labbrate's progress with Tsinoseng going?

    Also, we should probably get the other broods to reinforce Tsinoseng as much as possible. Them 'toss probably won't be too happy to see a sacred artifact/teleporter being comandeered for zerg usage.
    >> Anonymous 09/29/10(Wed)21:56 No.12270615
    So who's the Overmind sending first? This is kinda important since it defines how everything is getting busted and if we play hard or sneaky
    >> Cerebrate Anon 09/29/10(Wed)21:56 No.12270616
    We relay what information we can to our Brothers. While some of them seem dismissive of the information, and others seem insulted that we should assume anything could challenge the Might of the Swarm, several of them graciously thank us for the intelligence.
    >> Anonymous 09/29/10(Wed)21:59 No.12270641
    Expect the cerebrates took our info to be among the best standing forces at the end of this fight.

    In the mean time we really should send some resources to Zerg world. Anything we arn't using should go there.
    >> Cypher !Qfw/yKqFpE 09/29/10(Wed)22:01 No.12270661
    rolled 1 = 1

    Lets make sure that we are not going to manifest on Auir.

    And lets spend our less than an hour doing our best to beef defenses up, and launching colony-pods (note, only send a few colony pods towards earth... Make sure we send our others elsewhere.)
    >> Cerebrate Anon 09/29/10(Wed)22:02 No.12270666
    Labbrate has suffused its tentacles with precerebral matter. It seems like it will have its construction finished slightly after the attack begins.


    All that remains of the Swarm is gathered in orbit.
    >> Anonymous 09/29/10(Wed)22:02 No.12270668
    The other broods should concentrate on the Overlord. If Tsinoseng falls, we've ensured it will take a few enemies with it at least.

    Well you ARE drunk, I could be a drunken hallucination. On the other hand, you've given me an idea.

    Say we recommend (respectfully of course) that one of the other broods stays to defend Char. We know Cerebrates can be killed by Dark Templar, yes? So recommend they ensure their own saftey. This lets us concentrate on Char. If something does go wrong, we still have a few hundred psi emitters with our signature burned onto them, yes? Keep those ready. If we suddenly find our Cerebrate brothers disappearing, we can snatch up their forces personally. Just in case, you understand.
    >> Anonymous 09/29/10(Wed)22:03 No.12270680
    have we sent everything we know of Protoss strategy and tactics to our fellow cerebrates yet? This is important!

    >decision duottra
    >> Anonymous 09/29/10(Wed)22:03 No.12270681
    Gah, meant that to say concentrate the other brood on the Overmind. Too many damn Overs around here.
    >> Anonymous 09/29/10(Wed)22:05 No.12270700

    >kingston & protoss shenanigens


    Let's not have to invent a FENESCHAAAAAAL or TASADAAAAAAAAAR etc. etc. etc. tag for sup/tg/.

    Anyhoo, while the Overmind departing to Aiur makes him an obvious target for vindictive protoss (along with the other liberties we may have taken with certain protoss holy sites there), a LOT of the swarm's central tactical intelligence is still located on Char. The loss of the Overmind would be cataclysmic, but permanently killing a TON of the other Cerebrates via Dark Templars would also probably be a huge blow to the Swarm.

    I'd vote for setting up flyer teams/scourge swarms/elite-boarding teams with cloaked overlords in asteroids if possible for the Aiur defense. We're not going to be large and in charge of the battle this time.

    Also, what's Kerrigan doing? Does she really have a dedicated and sizeable brood at this point?
    >> Anonymous 09/29/10(Wed)22:07 No.12270724
    Yeah, last we heard about Kerrigan was "I'm personally ensuring the Overmind's safety since you Cerebrates are so incompetent." Where is she now? What's she doing? What forces are under her command?
    >> Anonymous 09/29/10(Wed)22:10 No.12270760

    This sounds like a good idea.

    Which cerebrates are still alive right now? I know Araq is, but his brood is more of a convential warfare one.
    >> Cypher !Qfw/yKqFpE 09/29/10(Wed)22:12 No.12270785
    rolled 1 = 1

    Can we embed nuclear weapons into the ground of Auir, and end up blowing up the entire surface at once if necessary? can we do it within the allotted time?
    >> Cerebrate Anon 09/29/10(Wed)22:13 No.12270802
    Our Brothers don't seem concerned with the security of Char. The battle is over Aiur. Why would we waste resources defending a world that is secure when another is in danger?

    If we wish Char to be defended, we may have to do it ourselves.

    Yep. Some of them even listened.

    Again, we don't have time to colonize asteroids. The attack is immanent.

    Kerrigan...after a moment's questioning, we discover that she has ambushed a wayward Science Vessel and is busy trying to have some kind of vision-quest to heal her mind. We're not sure. It's kind of hokey and homeopathic. Best not to question. Whatever.
    Are we dividing our forces to reinforce Char or not?
    >> Anonymous 09/29/10(Wed)22:14 No.12270804
    I would assume no to both counts, as most of our nukes are planted on Tsinoseng and we'd need a hell of a lot more than an hour and a couple dozen to implant enough to explode the entire surface.
    >> Anonymous 09/29/10(Wed)22:14 No.12270812
    Excuse me? You'd need millions of nukes to pull that off.
    >> Cerebrate Anon 09/29/10(Wed)22:16 No.12270827
    The only Cerebrates to have fallen in the entire history of the Swarm are forever remembered: Zasz the Clever and Daggoth the Bold.

    Our nuclear weapons are mostly engaged in ensuring the destruction of Tsinoseng should the Protoss regain the world. We have nowhere near enough weapons for a planet-cracker.
    >> Cypher !Qfw/yKqFpE 09/29/10(Wed)22:16 No.12270835
    rolled 1 = 1

    My vote is for yes to the split off of char.

    And I just got an idea for a new strain for us...
    An overlord that grabs asteroids, and throws them at things we want destroyed.
    >> Anonymous 09/29/10(Wed)22:17 No.12270843
    As the bulk of the Swarm will be coming to Aiur, yes, I think we should send our mutalisks and some of our Scourge to Char, as well as some Overlords to scan for Dark Templar, until the Overmind completes manifesting on Aiur.

    As for the Cloak Overlords that are carrying our boarding parties, have them mixed in with the other Broods' space forces.
    We don't have enough assets to escort them ourselves, but if we use the other Broods as a screening force, then we may be able to get in undetected and catch the Protoss crews unawares.
    >> Anonymous 09/29/10(Wed)22:17 No.12270852

    Split our forces. If possible, could set guard Char's system so any incoming ships would be destroyed before landfall?

    We shouldn't let the DT even get on Char if possible.
    >> Anonymous 09/29/10(Wed)22:18 No.12270864


    >Not enough time to colonize asteroids

    Alright. But is it possible to hide teams of units within the asteroids so they can avoid detection?
    >> Anonymous 09/29/10(Wed)22:20 No.12270879
    Hey, guys, do you think we should send our Carriers and Battlecruisers to Char? They're valuable and harder to replace than Zerg units, so perhaps we should keep them away from this fight.

    But I think we should keep 1 Protoss Carrier hidden either on Aiur itself, or somewhere in the system, so that we can eavesdrop on the Protoss battle network and relay that information to the other Cerebrates.
    >> Anonymous 09/29/10(Wed)22:20 No.12270887
    I'm cool with this
    >> Anonymous 09/29/10(Wed)22:21 No.12270892
    Put a force of Scourge in hiding somewhere, asteroid field if possible. The rest of our forces stay back and let the other broods fight first, we act as reserves to deal with problems during the battle.
    Send cloaked overlords and whatever we've got that's small and powerful as kill teams (maybe gausslisks, they were awesome) to Char to watch over our brother Cerebrates. Keep some Psi emitters loaded onto whatever transport is left and ready to scramble if someone's brood suddenly goes rogue.
    More cloaked overlords surround the Overmind, and we keep a group of heavy-hitter ground forces (Ultralisks? those ones with the siege cannons?) massed nearby to rush in if enemies attack, but again we let other broods go first and act as reserves. The rest of our forces deploy around Tsinoseng.
    >> Anonymous 09/29/10(Wed)22:22 No.12270916

    We should totally do this, BUT ONLY at the most advantageous time. We don't want to tip our hand and have the Protoss abruptly change tactics while we channelflip cluelessly.
    >> Anonymous 09/29/10(Wed)22:25 No.12270946
    I doubt a FUCkHUEG fleet will appear at Char, and the Overmind can always resurrect any cerebrates not killed by Dark Templar. That's what >>12270892
    killteams are for, stay hidden until Dark Templar reveal themselves then assassinate them. We can lose Char and every Cerebrate on it as long as the Overmind stays safe.
    >> Anonymous 09/29/10(Wed)22:27 No.12270988
    The Carrier would still need to be in the system to be able to eavesdrop on the local battlecoms. We need to hide it somewhere, or load it up with enough cloaking field generators that it can cloak.

    As for using the information from eavesdropping at the opportune time, I think we should leave that up to the experienced space-warfare Cerebrates and the Overmind.
    They may be fanatical, but they're not stupid ( I hope). They won't waste good intel by using it every single time and making it obvious we're listening in on the enemy.

    We should use it, however, to identify weakened ships to capture, especially if we can get an Arbiter to study their area cloaking field.
    >> Anonymous 09/29/10(Wed)22:28 No.12271010
    The Battlecruisers and the Protoss Carrier are going to Char mostly to keep them safe from this fight and as an ace in the hole.
    Their assistance in interdicting any Protoss shuttles attempting to land Dark Templar ground forces is just extra.
    >> Anonymous 09/29/10(Wed)22:30 No.12271029
    Load scourge inside overlords, break through defenses like a Bashar Mentat
    >> Cerebrate Anon 09/29/10(Wed)22:30 No.12271036
    So, let me lay this down:

    Our forces are still pretty weak. We have overlords loaded with boarding parties around Aiur. We have some scourge/mutalisks. We have some ground forces. Not a lot.

    If we legitimately want to make a difference in either theater, we have to devote all of our combat forces to either Char or Aiur. Our boarding parties can survive with the support of the Swarm, but if we try to hide forces in the asteroid belt of Aiur's star system while also devoting forces to defending Char, any force on Char will be negligible.

    You basically have to choose which planet to devote your modest combat forces to.
    >> Anonymous 09/29/10(Wed)22:32 No.12271058
    Find, but at least keep the Protoss Carrier in-system at Auir. We can use its intel to send boarding parties at weakened ships for a lot more benefit than an extra heavy would be when we don't even know if Char is going to be attacked.

    Actually, how would they even know where Char is? And on that note, did they ever have any reason to suspect a Cerebrate deployed at Xenta? Can we expect a force attacking us there as well?
    >> Anonymous 09/29/10(Wed)22:33 No.12271084
    Humbly warn the Overmind of possible threats to Char and focus on Aiur. Part of the reasons the swarm dislikes us is because of the things we do on our own. If the Overmind ignores us, if things go badly on Char he might remember that we did warn him. If he heeds our advice, we don't need to split our forces.
    >> Anonymous 09/29/10(Wed)22:33 No.12271085
    Alright then; that's far less assets than I thought we had.

    Send the Battlecruisers and 1 of the Protoss Carriers to Char, with some Overlords to help as detectors in case the Dark Templar attempt an end-run around us.

    The rest of our forces, we will keep in the Aiur system. All of our space forces will concentrate on escorting the boarding parties to their targets.
    >> SWARMLORD !F0s3L.0fFM 09/29/10(Wed)22:35 No.12271111
    rolled 1 = 1

    >> Anonymous 09/29/10(Wed)22:36 No.12271137
    The 1 Protoss Carrier remaining in the Aiur system should, if possible cloak and hide itself on the ZergWorld.
    If not, then find a hiding place regardless.

    We will use it to eavesdrop on the Protoss battlecomm and help identify weakened ships to capture, as well as warning the other Cerebrates and the Overmind of any tricks that the Protoss may attempt.
    >> Anonymous 09/29/10(Wed)22:37 No.12271154
    Screw that. The Overmind created us to be crazy. We've achieved greatness through craziness. Doing anything less than crazy would be denying our birthright!
    >> Cerebrate Anon 09/29/10(Wed)22:42 No.12271222

    Aiur, or Char?
    >> Anonymous 09/29/10(Wed)22:42 No.12271229

    The previous threads say that there's no indication that the Protoss know about Char at all.

    Still, perhaps we should petition a particular Cerebrate to dedicate their brood to defending Char indirectly through the Overmind; they're not too happy with us being a maverick.

    I'd go with the humbly warning the Overmind of the likely Dark Templar presence within the attacking fleet, and the possible damage that could be caused if the Cerebrates on Char are killed via Dark Templar stabbings. Also try to approach a specific Cerebrate with our request for Char defense: Nargil, of the Fenris Brood. His brood is not too large, but it's probably stronger than ours at this point; he's also "cunning" and "precise" as far as Cerebrate standards go. If there are any funny business going on in the Char system, he may be the best suited to handle it without depleting a lot of the Swarm's forces on Aiur.
    >> Anonymous 09/29/10(Wed)22:43 No.12271245
    And with the plan from here:
    >> SWARMLORD !F0s3L.0fFM 09/29/10(Wed)22:44 No.12271248
    rolled 1 = 1

    >> Cerebrate Anon 09/29/10(Wed)22:46 No.12271293
    We've tried. None of the other Cerebrates think the Protoss know about Char, and certainly none of them are willing to sit out the fight that could determine the very future of the Universe just to protect assets that are probably not in danger to begin with.

    If anybody is going to be rearguard for Char, it is us.

    Make your choice.
    >> Anonymous 09/29/10(Wed)22:47 No.12271312

    Already tried the other Cerebrates, see >>12270802
    We're on our own. Still don't think Char is a priority, but at least we'll have the fleet as reserves if we don't die horribly.
    >> Cerebrate Anon 09/29/10(Wed)22:54 No.12271408
    So...you guys want to participate in the battle over Aiur, forgoing any plans of defending Char?

    I just want to be sure before I set things into motion.
    >> SWARMLORD !F0s3L.0fFM 09/29/10(Wed)22:56 No.12271425
    rolled 32 = 32

    >> Anonymous 09/29/10(Wed)22:56 No.12271430

    Yep. For better or worse, we stand with the Overmind.
    >> Anonymous 09/29/10(Wed)22:58 No.12271450
    Yes, except for the 2 Battlecruisers and 1 of the Protoss Carriers and some Overlords to act as detectors, as planned out before.
    >> Anonymous 09/29/10(Wed)22:58 No.12271457
    Send all the battlecruisers and all but one Protoss Carrier to Char, as reserve forces/defenders if Char actually gets hit. The last carrier is to hide in Auir somewhere, possibly cloaked if possible, otherwise we're entirely focused on Aiur. As said earlier, put Scourge hiding in an asteroid field as a surprise reserve.

    Keep those Psi Emitters prepped, just in case.
    >> Cerebrate Anon 09/29/10(Wed)23:08 No.12271571
    BRB. Second Battle of Aiur starts once I pee, refill my booze, and steal the last of the mac 'n cheese.

    You're now realizing that major, history-determining battles have been delayed for that kind of thing in real life.
    >> Anonymous 09/29/10(Wed)23:08 No.12271584

    In light of the other comments here, let's dedicate our main zergy forces to defending Aiur, but with keeping a token force on/orbiting Char to keep an eye on it. Or within the same system, whatever.

    Proposal for the defense of Aiur:

    Aerospace assets will hide and take cover (if feasible) deep in asteroid fields (or inside asteroid craters/caves) along with boarding forces. If possible, include any salvaged protoss/terran tech or appropriate zerg units to keep a pulse on/intercept enemy communications.

    Ground forces will serve as a specialized defense force for routing strike teams (i.e. them dark templar types) that manage to sneak past main attacking force, or immediate response forces that threaten Tsinoseng or the Overmind.

    If possible, see if we can safely give Tsinoseng a test run before the battle starts. Warping zerg forces all over Aiur would be very convenient.

    Also, ask Labbrate if it's possible for the Protoss to utilize Tsinoseng against us, even when it's infested.
    >> Anonymous 09/29/10(Wed)23:23 No.12271751
    Hey guys, as something not pertaining to the immediate battle:
    We are about to gain control of the Protoss Warp Network. The same network that the Protoss used to maintain their empire. Isn't it conceivable that their colonies and outposts would have had a Warp Gate to transfer troops and material? Warp Gates that, since we now control Tsinoseng, can be used to disgorge hundreds of our troops into the middle of Protoss colony worlds and behind many of their defenses?
    >> Anonymous 09/29/10(Wed)23:25 No.12271769
    Counterargument: The Protoss know that they lost Tsinoseng to us. One of the first things I would do in their place is to power down all of my Warp Gates and prevent just this sort of outflanking attack.
    >> Anonymous 09/29/10(Wed)23:29 No.12271818
    Also, it probably has some sort of coordinate system for locating exact warpgates. Think Stargate. If we want to warp to specific warpgates I imagine we'd need to know how to access specific destinations, not just be tapped into the wider network.

    Then again, I was never sure exactly how the warp system was supposed to work.
    >> Cerebrate Anon 09/29/10(Wed)23:32 No.12271850
    We decide to devote the bulk of our resources to the defense of the Overmind's nascent form upon Char, the homeworld of the Protoss. This will surely be their final stand.

    A relief force of two battlecruisers and two carriers arrives at Char, prepared to do what they can to defend the planet's strategic resources.

    The final carrier pulls into the asteroid field of Aiur's star system and powers down almost all system except for communications. Hopefully, just that will be enough to turn the tide of this battle.

    The Swarm's forces pulsate and writhe in orbit over the planet, with the surface a mottled purplish brown of carapace and Creep, like a massive bruise in space.

    The air is thick with anticipation on both worlds. The fleet at Ash'Arak was massive, and the Swarm is weak following the Terrans' treachery.

    The Overmind's form quivers as it spreads to engulf the entire Temple on the surface. Far to the South, Labbrate's tentacles swell with brain matter.
    >> Cerebrate Anon 09/29/10(Wed)23:33 No.12271862
    (That's because Blizzard never really explained how it worked. Which is how I've been able to invent Tsinoseng)
    >> Anonymous 09/29/10(Wed)23:34 No.12271869
    >Think Stargate
    Oh god, now I'm imaging "WarpGate: WG-1" with us commanding Warp Gate Command as we send WarpGate Teams through the Warp Network to unexplored Protoss worlds, where we tear through their defenses and claim the worlds for the Swarm.
    >> Cerebrate Anon 09/29/10(Wed)23:34 No.12271872
    >upon Char

    Goddamnit, I meant upon Aiur.

    Man, that ruins the whole moment.
    >> Anonymous 09/29/10(Wed)23:43 No.12271976
    Dammit, now I am too! Although that would be AWESOME. I vote Warbrate for O'neill, scarred by his past experiences and jaded but calm and cool headed in battle, Labbrate would make a good Jackson, our captured Protoss can be Teal'c...hmmm....maybe Artisanlord think of someone to be Carter.
    >> Anonymous 09/29/10(Wed)23:47 No.12272012
    >Warbrate for O'neill, Labbrate Jackson, our captured Protoss can be Teal'c
    I'm okay for O'Neill and Teal'c, but I think Labbrate, with his mastery over technology, would make a better Carter, and ArtisanLord could be Jackson.
    >> Cerebrate Anon 09/29/10(Wed)23:51 No.12272056
    We begin to wonder if the Protoss have chickened out just before the BOOM of their non-Tsinoseng-enhance Warp technology deposits what appears to be a hundred carriers into the system. Dozens of smaller BOOMs deliver squads of scouts and arbiters.

    For a bare second, nothing happens. There is silence in space as both forces turn toward one another, like two oceans gathering into megalithic tsunamis.

    There is a powerful rushing in our veins as the tidal waves of forces fall upon one another. The input is incredible, chatter like we've never seen before on multiple channels, organized wings of the Swarm working together, psionically linked in ways we've never imagined, and such saturation of materials and heat that the very vacuum of space is alive with the sounds of the battle.

    Our cloaked overlords begin their meticulous operations of isolating salvageable Protoss forces for infestation.
    >> Anonymous 09/29/10(Wed)23:51 No.12272062
    That works. Artisanlord is fascinated by culture, after all.

    Dammit, now we need to get Artisanlord to make this show!
    >> Anonymous 09/29/10(Wed)23:53 No.12272087
    This is gonna be FUN. Also, I can imagine the scene you're describing, but my old computer was real slow and always lagged out with lots of units on-screen, and I'm unable to imagine massive waves of Zergs and Protoss forces without imagining the jumpy lag as well. DAMMIT.
    >> Anonymous 09/29/10(Wed)23:55 No.12272110
    Did the Protoss change their encryption keys, or can we still listen in on them?
    >> Anonymou... Never mind. Im a raptor. !Mjk4PcAe16 09/29/10(Wed)23:59 No.12272147
    rolled 76 = 76

    >> Cerebrate Anon 09/30/10(Thu)00:13 No.12272302
    We relay what information we can process, but the Protoss battlenet is divided on a squad-by-squad basis. We have our carrier cycling channels as it decodes the information and we transfer the information to whatever Cerebrate seems most suited to dealing with it.

    As a matter of fact, it's hard for us to keep constant tabs on everything. It's like trying to keep tabs on every molecule in a hurricane. We're tempted to merely watch the flowing currents of the battle, rather than the specific units.


    Our battlecruisers and carriers stand ready over Char. Things are much less interesting on thsi front. The Cerebrates below thrash about as they attempt to direct the battle on Aiur from afar.

    A series of small booms and momentary sensor ghosts show up on our sensors.
    >> Anonymous 09/30/10(Thu)00:16 No.12272330
    Tell the Overmind immediately! A small Protoss force, possibly Dark Templar, have attempted a flanking manuever and are attempting to attack Char!

    Our ships are to make it look like they don't notice for now.
    >> SWARMLORD !F0s3L.0fFM 09/30/10(Thu)00:17 No.12272337
    rolled 84 = 84

    (unless they are Kerrigen.Or Kingston.)
    >> Anonymous 09/30/10(Thu)00:20 No.12272361
    If Kerrigan, she probably went rogue on her vision quest. If Kingston, we're boned.

    I'm guessing this is those Dark Templar/rogue Protoss who didn't want to directly assault Aiur using the attack as a distraction to go Cerebrate hunting.
    >> Anonymous 09/30/10(Thu)00:21 No.12272373
    We must find out from Labbrate how close he is to getting control of Tsinoseng.
    We might need to warp forces to Char.
    >> Anonymous 09/30/10(Thu)00:23 No.12272387
    Can't we all just get along?
    >> Anonymous 09/30/10(Thu)00:25 No.12272417
    >Can't we all just get along?
    Of course not! Are you daft?
    How stupid are you?
    >> Anonymous 09/30/10(Thu)00:29 No.12272450
    It could be both.
    Imagine a Kerrigan/Kingston alliance. Oh god.

    I better go get a new pair of pants.
    >> Anonymous 09/30/10(Thu)00:31 No.12272476
    As soon as this battle is over, and we bring our Brood back up to strength, our priority should become eliminating Kingston. I'm tired of only reacting to his attacks; it's high time we made the Confederate son-of-a-bitch start reacting to OUR movements, OUR stratagems.
    >> Cerebrate Anon 09/30/10(Thu)00:31 No.12272478

    The battle rages. Our scourge thrust themselves upon the wounded, preparing the way for our boarding parties. So far, we have begun infestation of eight carriers. The forces of both sides avoid the infested ships, neither side willing to lose the battle for the sake of a crippled vessel.

    Another BOOM heralds the arrival of dozens upon dozens of shuttles, escorted by even more scouts. A single carrier has broken off from the main battle, and appears to be charging its primary batteries in preparation for a planet-glassing maneuver.



    We set our forces on full alert. We attempt to relay this information to Father and to our Brothers, but they are all far too concerned with the battle on Aiur. We appear to be on our own.

    We evaluate our options quickly. We could relay overlords there quickly to search for the cloaked units, but the only standard Protoss units that can cloak without a bare arbiter are the observers, which have no weapons. So long as nothing else comes into the system, there is still no immediate threat.

    All the same, we prep for battle.

    >condinse APPROACHES
    Captcha is emphatic about this threat.
    >> Anonymous 09/30/10(Thu)00:38 No.12272550
    > A single carrier has broken off from the main battle, and appears to be charging its primary batteries in preparation for a planet-glassing maneuver.
    Warn the Cerebrate whose Brood is closest that this Carrier is an imminent threat to the Overmind; that should get their attention.

    On Char, have the Battlecruisers and Carriers encircle the Overlords in a loose formation. We want overlapping fields of fire, and to protect the Overlords from enemy attack.
    If the enemy is cloaked, then the Overlords are our only way to detect and attack them, so they will become the enemy's primary target.
    >> Anonymous 09/30/10(Thu)00:42 No.12272603
    If no other Cerebrate seems to be responding in time, have our Scourge concentrate on the carrier.
    >> Anonymous 09/30/10(Thu)00:43 No.12272612

    Access our infested protoss' memories and see if any of them have any memories of carrier schematics or layouts. If they do, try to locate the core or bridge.

    If this is possible, send a wing of flyers to disable it via precision strike. If not, alert our brethren that a rogue carrier is making its ways through the defensive line; if they do not react, send a wing of flyers anyway to try to disable it via brute force.
    >> Anonymous 09/30/10(Thu)00:47 No.12272662
    Kerrigan's "mind-clensing" trip aboard the science vessel had better not be code for "removing out parasite (and thus our complete control over her).

    Come to think of it, I don't remember ever "re-aquiring" her with an emitter. She just poped up on Char and told us to fuck-off.

    At some point we should sneak an emitter-drone up behind her or send a queen to have a chat with her.
    >> Anonymous 09/30/10(Thu)00:50 No.12272686
    We already fly 3 carriers, so we should be able to pull up Protoss Carrier schematics from our memories.
    But yes, a precision strike with a Scourge or 12 should be enough to knock the Carrier out of commission.
    >> Anonymous 09/30/10(Thu)00:54 No.12272738
    We don't control her, she obeys the Overmind directly. What you're proposing is essentially treason. We don't trust her sure, but taking control of her like that would get the entire Zerg Swarm after our poor little Cerebrate slug-body thing.
    >> Cerebrate Anon 09/30/10(Thu)00:56 No.12272752
    (She's Kerrigan. She's basically a Cerebrate in human form. Just like we never reacquired Nargil, we never reacquired her)


    We pull what scourge we have left out of the fray and concentrate on the breakaway carrier. It continues to charge its weapon as it deploys its interceptors in a defensive formation and another carrier breaks off on the other side of the battle to begin charging its weapons.

    The shuttle group maintains its distance from the battle.

    We have managed to gain control of two carriers, though they are both severely damaged. One of them has the capacity to jump into Warp for repairs over Xenta. Proceed?



    Despite some very colorful language on Accountantbrate's part, we have allocated several overlords for the Char defense group. They take positions mere feet from the hulls of the carriers and battlecruisers in their defensive formation, as the three spares begin a very loose sweep of the airspace around Char.

    So far, there have been no other contacts.
    >> Anonymous 09/30/10(Thu)01:01 No.12272826

    How fast can those carriers move?

    If we don't mind losing a rare and extremely expensive piece of protoss technology (and if it's fast enough), we *could* try to ram it into the stray carriers that are charging up their planet-glassing-blower-upper guns.
    >> Anonymous 09/30/10(Thu)01:04 No.12272856

    How many mutalisks/scourge do we have left?
    >> Anonymous 09/30/10(Thu)01:04 No.12272860
    We are still in the middle of a huge battle. Have the non-Warpjump capable Carrier offload prisoners to the one that can still Warp out, and reload boarders onto Cloak Overlords to find another target.

    The one repairable Carrier is to warp out to Xenta and begin repairs, with prisoners kept unconscious for later Infestation by the Overmind.
    The other Carrier is going to be used to ram the second Protoss Carrier that is charging its primary weapon.
    >> Anonymous 09/30/10(Thu)01:06 No.12272872

    If the carriers have any spare interceptors left, try to have them harass the shuttles and their escorts. Or try to ram into the shuttles and disable engines and other similar vital systems.
    >> Anonymous 09/30/10(Thu)01:08 No.12272905
    First we should check the super-laser weapon on the most damaged carrier is still operational before we sacrifice it.
    If the main laser still works, we should fire it into a concentration of Protoss forces.
    If the main weapon is too damaged, we should make it appear as if communications are down and that the carrier is attempting to manuever into position to assist.
    When the Protoss lower their guard, that's when the Carrier begins its ramming attack and touches off the reactor.
    >> Anonymous 09/30/10(Thu)01:11 No.12272950

    Seconding the carrier/laser idea.
    >> Cerebrate Anon 09/30/10(Thu)01:15 No.12272985
    Not a lot. This battle is epic, and our forces were depleted at its outset.


    We transfer what units we can out of both carriers, back into boarding parties. Our Warp-capable carrier spools up its drive and enters Warp space in the middle of the battle. Several allied and enemy units are caught in the aftermath and torn apart. The resistance is considerable, like jumping into Warp from inside a dense atmosphere. The other craft launches itself at the shuttle brigade, charging its weapons and sending the few remaining interceptors. As the only force facing the shuttles' escorts, and badly damaged at that, it falls quickly. It does manage to take several scouts with it.

    The first Protoss carrier is destroyed, but we doubt that we can get forces to the second in time to prevent its first (or perhaps even its second) searing assault on the surface.



    We have found and dispatched six observers, but we are sure that there are more.

    Before we can reorganize the search to coincide with general Protoss recon strategies, another set of BOOMs and sensor ghosts announces the arrival of a single arbiter.
    >> Anonymous 09/30/10(Thu)01:20 No.12273035

    >To: Char Infested Battlecruiser Squadron
    >From: Cerebrate (anon?)
    >Subject: Arbiter

    >Use Yamato Cannons to kill Arbiter before it can warp in junk. ASAP.
    >> Anonymous 09/30/10(Thu)01:22 No.12273050
    Goddamnit! Why did you waste the carrier on the shuttles, when there's still a second Protoss Carrier charging its main laser?!
    You dumbass!

    Attempt a boarding of the second carrier; we're running low on Scourge, and we need to stop its attacks. At least, if we take it, we'll be able to turn its main laser on the Protoss.

    >single Arbiter
    As for Char, that single Arbiter could be cloaking an entire Scout wing, or even some Carriers.
    >> Anonymous 09/30/10(Thu)01:22 No.12273053
    >> Anonymous 09/30/10(Thu)01:23 No.12273068

    Alert any Cerebrate that will listen about the other Carrier that's currently charging up its weapon. Urgently request help in a humble but urgent manner.

    Does Labbrate have the Infested Tsinoseng up and running yet?
    >> Anonymous 09/30/10(Thu)01:24 No.12273087

    I meant for the carrier to release its interceptors and remotely control them to harass the shuttle group and/or ram into them. Then have the damaged carrier ram into the other carrier.
    >> Anonymous 09/30/10(Thu)01:25 No.12273095
    We need to stop that carrier as quickly as we can. It'll detect scourges, but cloaked overlords might be able to get boarding parties onboard if they're too fixated on using their main cannon.

    As for Char, the carriers should use their interceptors as a screening force, and the battlecruisers fire their yamato guns at the arbiter. We need to bring its cloaking field down so we can see what we're fighting.
    >> Anonymous 09/30/10(Thu)01:28 No.12273124
    You were unclear in your wording, and because of it, have cost us. You did not specify at all to use the damaged carrier against the second Protoss carrier charging its laser. You only said to "Or try to ram into the shuttles and disable engines and other similar vital systems." without specifying whether it should be the drones or the carrier itself to attempt this.
    >> Anonymous 09/30/10(Thu)01:39 No.12273230
    Cerebrate Anon, you still there?
    >> Cerebrate Anon 09/30/10(Thu)01:43 No.12273267

    Man, do I love booze. You have no idea how much I love booze. I've spent several minutes facing East, arms out, saying "Whoooo!" because nobody appreciates the 1,000-mph roller-coaster rude of flying through space on the side of nothing more than a ball of rocks.


    In retrospect, several alternate uses for our carrier present themselves. We, however, are not the head of a Brood of looking backward, but forward. We are Cerebrate Anon, imbued by the Overmind with insight! We consider our options. We are low on scourge and mutalisks. There is a wall of shuttles preparing for a ground invasion of Aiur, and from the vantage point of our carrier in the system, it seems obvious that the Protoss intend to use the massive batteries of a carrier to sear away a landing zone for those shuttles. We cannot possibly hope to capture or destroy the carrier in time to prevent its firing, having committed our remaining forces to destroying the first carrier to threaten such a strike. We are linked into the combat consciousness of our Brothers, the other Cerebrates, who are more experienced in the ways of war, but no immediate solution presents itself.

    Our options are limited.

    Our forces converge on the arbiter. As we charge weapons and enter close range, our overlords detect a large contingent of shuttles crowded into the cloaking field surrounding the arbiter.

    It's a strike force!

    Another arbiter enters the system on the far side of the planet with enough sensor ghosts to equal this group.

    We aren't sure if we have the firepower to destroy both groups.
    >> Cerebrate Anon 09/30/10(Thu)01:45 No.12273277
    Sorry, I'm drunk, a slow typer, and trying to also follow that space colonization thread.

    I wouldn't leave you guys without telling you we were done for the night.
    >> Anonymous 09/30/10(Thu)01:48 No.12273303
    Could we send our remaining forces after the shuttles then at Aiur and actually do a dent in them? Sure they may clear a landing zone and land troops but that won't matter if we wipe out of bunch of them in space.

    In regards to Char, we should focus on taking out one of the groups. Better than splitting our forces and only damaging each one and then letting them both land troops. Doesn't seem like we're going to stop their landing so we might as well wipe out what we can.
    >> Anonymous 09/30/10(Thu)01:48 No.12273304



    >regnatin functions
    Yes captcha, the Regnatin is till functioning.
    >> Anonymous 09/30/10(Thu)01:52 No.12273339
    Since we cannot seem to get the other Cerebrates or the Overmind to listen to our warnings, we must work with what we have.
    My plan is to let the carrier fire its weapon and clear a landing zone. While it is preoccupied and the shuttles busy attempting to land, we will take over the carrier. Then, when the carrier is under our control and the Protoss have landed their ground forces, we will activate the carrier's main laser and burn the Protoss landing zone to ash. They will have walked right into a trap of their own making.

    There is nothing we can do. We do not have the numbers to be able to fight both of the strike groups at once.
    Attack the first strike group, and hopefully destroy it without unrecoverable losses, then turn our ships to the second group. They will have likely landed their forces by then, but I have an idea.

    For the Char space battle, the battlecruisers will concentrate on using their yamato cannons and one of the carriers will press the attack with its drones, staying back beyond weapon range. The second carrier will also send forth its drones, but stay with the overlords and be covered by the other carrier and the battlecruisers.
    I actually want the second Protoss group to land, because then we'll burn them via an orbital strike using the second carrier. That's why it has to be protected.
    The other Broods will have to depend on their own guards and any defense units they can spawn on the surface.
    >> Anonymous 09/30/10(Thu)01:52 No.12273343

    I agree on focusing on one group at a time on Char.

    Though we haven't had much luck with contacting the Cerebrates/Overmind (who have their hands full), warn them anyway about the potential danger on Char.

    Is there any way we can get the remaining zerg forces on Char to start mobilizing for defense?
    >> Cerebrate Anon 09/30/10(Thu)01:54 No.12273373

    The carrier continues its charge, and we have no forces that can reach it in time to attack before it fires. Our carrier in the asteroid belt continues to relay information, though from the sound of it, most of the Protoss forces consider this massive space battle a diversion for the shuttle detachment.



    We decide that we simply do not have the time nor the resources to pursue two groups at once. We focus on the first group, destroying its arbiter in a manner of seconds. The shuttles immediately scatter in evasive maneuvers, but there are only so many directions to go from such a tight formation, and we begin to purge them from the sky almost immediately. As we round up the last of them, the second group enters the atmosphere of Char.
    >> Cerebrate Anon 09/30/10(Thu)01:57 No.12273403
         File1285826248.jpg-(36 KB, 640x359, First Born How Do They Work.jpg)
    36 KB
    Oh, damn.

    I meant to use this picture with that post.

    I made it up way back during like, thread 8 or so.

    I'm quite proud of it.
    >> Anonymous 09/30/10(Thu)01:59 No.12273435
    Try to tell the Overmind that we've picked up evidence that this attack on Aiur is a diversion, and that the a strike is now occurring against the defenseless Cerebrates at Char.
    Ask Labbrate if it can open a warp gate to Char, 20% attrition due to warp instability is acceptable.

    Otherwise, continue with attempting to capture the carrier that's charging its laser.

    Our ships must now attack the second Arbiter. The battlecruisers and 1 carrier will go after the Arbiter and shuttles; the other carrier will initiate an orbital laser strike to burn away the Protoss landing zone.
    >> Anonymous 09/30/10(Thu)02:03 No.12273477
    Inform the Overmind that the Protoss are about to force a landing on Aiur, and they are using the space battle to keep our forces from interfering. We only need one Brood to assist us in stopping the Protoss from landing troops.

    As for Char, we should now attempt to wipe out the second strike group, and have one of our Carriers laser strike wherever the shuttles land, as well as attempting to use drones to knock the shuttles out of the sky. Overlords should move into position around the Cerebrates to watch for Dark Templar incursions.
    >> Anonymous 09/30/10(Thu)02:04 No.12273489

    Possible hero drop?


    Try to see if we have any air units that weren't dedicated to the space fight, and have them ready to intercept the shuttles. Even if we don't, try to humbly and urgently request air support to try to take out those shuttles if/when they enter Aiur's atmosphere.

    Alert Cerebrates & Overmind that the Protoss seem to be *very* intent on landing those shuttles, and were willing to sacrifice a ton of their space assets to get them on the ground.

    Ask Labbrate if the Tsinoseng Warp Network is ready yet. We might have to move our ground units very quickly very soon.
    >> Anonymous 09/30/10(Thu)02:15 No.12273623
    I just thought of something:
    We're the only ones to actually use ground units in a space battle (as marines in boarding operations). What about the other Broods? Where are their ground forces? Are they still wherever they left them?
    That would mean a significant amount (2 Broods worth) are still on Char.
    If we can get the Protoss Warp Network up and running, we could warp in reinforcements from the other Broods.
    >> Cerebrate Anon 09/30/10(Thu)02:21 No.12273695

    (hint: the shuttles are pretty condensed. Some kind of ray gun from deep orbit might do significant harm!)

    The second carrier, its core obviously hiccuping due to the damage it took during the battle, continues its buildup toward firing.


    The second Protoss force descends toward a relatively undefended section of land surrounding Cerebrate Kagg. The two battlecruisers and one of the carriers descend after it, prepared to engage in immediate combat. The last carrier begins to charge its main batteries for a final strike in case the others fail.
    >> Cerebrate Anon 09/30/10(Thu)02:23 No.12273712
    Labbrate's mental tentacles are finally intact. It is ready for us to use Tsinoseng as we see fit.

    Warbrate regains consciousness again, this time for a few minutes. It seems very gracious that we have rescued it.
    >> Anonymous 09/30/10(Thu)02:24 No.12273725
    What about our attempts to take over the second carrier via boarding? Any progress on that?
    Also, can the Carrier we've been keeping in reserve charge up and get a main laser shot off at the massing shuttles before they know what happened?
    If they can, take the shot!
    >> Cerebrate Anon 09/30/10(Thu)02:29 No.12273769
    As we suspected, there is no chance of getting forces to the carrier before it fires, even with this delay.

    We have a spark of intuition, and fully engage all systems on our carrier. It begins charging its main batteries, with all weapons systems aimed at the approaching shuttle group. They may land their forces, but they'll do it at a cost!
    >> Anonymous 09/30/10(Thu)02:29 No.12273772
    How many forces does Labbrate think he can transfer through a Warp Rift?
    Do we have any Warp Gates on Aiur that could be used to help anchor the rifts?

    As for Warbrate, is it still wounded? Can it handle some of the data processing regarding all of the information coming from the Protoss battlenet?
    >> Anonymous 09/30/10(Thu)02:32 No.12273791
    >surrounding Cerebrate Kagg
    Warn Kagg that there are incoming Protoss ground forces, aiming for his physical location. We will attempt to destroy what we can, but he should mobilize any defensive units he left on Char.
    >> Cerebrate Anon 09/30/10(Thu)02:32 No.12273804
    Labbrate is courageous, and is sure it can transfer any troops we need. However, most of our ground forces are either fortifying its position around Tsinoseng or engaged as boarding parties in the battle above. How shall we use the crystal's energies?

    Warbrate is only awake for a few minutes before it loses consciousness again, but it appears to be mostly recovered. It will soon be out, commanding troops for us like it always has.
    >> Anonymous 09/30/10(Thu)02:36 No.12273844
    Would it be possible to use the crystal to mess up the Protoss ships? Force warp them away or screw up their communications or something? Maybe somehow stop the carrier about to create a landing zone?
    >> Anonymous 09/30/10(Thu)02:39 No.12273877
    Warp it into the sun? Warp a chunk of rock into it's main laser battery or power plants? Warp an assault force directly onboard?
    >> Anonymous 09/30/10(Thu)02:40 No.12273883
    While our Carrier at Aiur fires its primary laser at the Protoss shuttles and our small Char taskforce tries to destroy the Protoss strike group, we need to implore the Overmind to give us a precious few moments of its attention and let it know about the Aiur ground invasion force and the Char strike group, and that we need one of the Broods that has ground units available to work with us to fight the Protoss on the ground. We can warp their forces to Aiur and Char via the Protoss Warp Network.
    We don't want to overload Labbrate, so we can't transport an entire Brood, but perhaps a couple hundred troops.
    >> Cerebrate Anon 09/30/10(Thu)02:47 No.12273954
    (Decide on a course of action! You have Labbrate behind this, but remember that overworking Labbrate with Tsinoseng nearly killed it last time)

    The Overmind is in the middle of a litany concerning Its Final Incarnation upon the Holy Surface of Aiur, and how the Protoss shall bear witness to Its Glory just before they Fall forever. We attempt to ask it about sending ground forces to Char, but our pleas are drowned out by both battle forces and pontification.

    Labbrate notes that we have a modest force of units defending Tsinoseng. It could transport them to Char if we wished. It might be able to transport ground forces from another Brood there, too, but that would certainly anger the Cerebrate whose forces were displaced, if not the entire Swarm.

    Alternately, Labbrate thinks it can use Tsinoseng as a psionic weapon, if we wish to go that route.
    >> Anonymous 09/30/10(Thu)02:49 No.12273972
    Use it as a weapon to stop the carrier. We can stop them from clearing an area to land and still decimate a bunch of their ground forces. I don't think it's likely we're going to stop the protoss on char with extra ground forces so let's stop them as best as we can before cerebrates start getting offed and parts of the swarm go nuts.
    >> Anonymous 09/30/10(Thu)02:53 No.12274003
    As a test, have Labbrate attempt to psionically attack the carrier that is attempting to clear a landing zone for Protoss ground forces.
    We've still got their shuttles targeted by our own Carrier, so if the psionic attack fails, it's not a total loss.

    Since we couldn't contact the Overmind, try talking to Araq. I know that he doesn't like us, but he's the Cerebrate we've had the most dealings with.
    Metaphorically grab him by the lapels if he doesn't respond to our first attempts to talk to him. Tell him that there are Protoss ground troops on their way to both the surfaces of Aiur and Char. We will attempt to destroy them, but if any get through, it's up to him to protect the Swarm and the Overmind from any Protoss trickery.
    We can warp some of his forces to Char to bolster ground defenses there.
    >> Cerebrate Anon 09/30/10(Thu)03:10 No.12274111
    We inform Labbrate that we wish to use it as a weapon. We prepare to have it focus--

    As we are relaying instructions, the carrier fires its main cannon at the surface, burning away a large landing zone into the earth of Aiur, The landing zone is burned near the Overmind's place, far away from Tsinoseng.

    Our carrier is near to a full charge, having no battle damage to inhibit its work. Its target, the shuttle fleet, begins to move.



    The strike force reaches the surface and, despite losses from spore colonies, begins disgorging a large complement of dragoons and units that we have trouble pinpointing. As our forces approach, we notice the ground defenses falling consistently toward Cerebrate Kagg.
    >> Anonymous 09/30/10(Thu)03:13 No.12274137
    Labbrate is to continue it's attempt to psionically attack that carrier, even as boarding parties are enroute.
    Our Carrier will attempt to destroy as many of the shuttles as it can by firing its main laser, before they disperse too much.

    Scream at Kagg, the Overmind, and Araq that Dark Templars appear to be moving toward Kagg's position on Char.

    Hopefully that laser blast will have knocked some sense into the Overmind and it'll pay attention to our warnings.
    >> Anonymous 09/30/10(Thu)03:21 No.12274196
    Could we use the crystal to screw up the shuttles movements and keep them packed tightly together?
    >> Anonymous 09/30/10(Thu)03:25 No.12274226
    We don't know if that would work. Besides, I'm more worried about the fact that the landing zone is so close to the physical manifestation of the Overmind, and that with a lucky/misaimed shot, that carrier could burn away the Overmind.
    I think the psionic attack should still be targeted at the carrier, with a followup boarding operation to take it over.
    >> Cerebrate Anon 09/30/10(Thu)03:26 No.12274235
    Labbrate charges for an attack. It believes that it could try a chain assault if we think that will help matters.

    The carrier reaches full capacity, and fires upon the shuttle group. It wipes out a full third of the fleet as it charges toward the combat. Its cover is blown, and the Protoss fleet begins scrambling its frequencies over a dozen encryption algorithms. We devote just enough brainpower to it to understand that we will probably never decode these frequencies during combat before we give up on it entirely.

    Nevertheless, the Protoss reclamation force is cut severely.



    Kagg's forces are on alert, but there are simply not enough of them to halt the flow of the cloaked Protoss. The dragoons keep our fleet occupied.

    Far overhead, one last carrier reaches full charge as it waits for a final order to be our last resort.
    >> Anonymous 09/30/10(Thu)03:30 No.12274269
    If we kill Kagg ourselves, that means the Overmind can revive him later, correct? The Dark Templar have to kill him themselves? I'm thinking laser beam Kagg and kill him so he CAN be revived and hopefully we kill some dark templar in the process.
    >> Cerebrate Anon 09/30/10(Thu)03:33 No.12274296
    >Kill Kagg, preemptively

    You're gonna need some support before I'll do that.
    >> Anonymous 09/30/10(Thu)03:35 No.12274316
    May as well. What's the worst that could happen?
    >> Anonymous 09/30/10(Thu)03:35 No.12274321
    Turn the Protoss on Char into an unrecognizable smear with the carrier. If that means we'll torch Kagg then I guess we should give him the heads up that this is gonna hurt. In any case, better to be horribly maimed and die only to be resurrected than to be stabbed to death by Dark Templar. And really, if the rest of the Swarm throws a tantrum then just remind them of the stakes. Greater glory to the swarm and all that jazz. Maybe send Kagg a ridge scratcher when all is said and done and he's not a steaming puddle of goo.
    >> Anonymous 09/30/10(Thu)03:36 No.12274322
    The rest of the swarm gets pissed. I suggested it but I still know that's a potential problem. Can we ask Kagg his opinion on this first before doing it or are the dark templar too close?
    >> Anonymous 09/30/10(Thu)03:37 No.12274336
    No, we are not going to commit fratricide.
    But, we will provide Kagg with Final Protective Fire from our Carrier in orbit.
    Identify the largest pocket of Dark Templar, and burn them to ash. As soon as the main laser recharges, wipe out the dragoons. Hopefully, this will thin the numbers enough for Kagg to mount a counterattack.

    Our Carrier is to continue blasting away at the Protoss shuttles.
    Labbrate is to initiate the attack on the carrier, and can we get an estimate for when our boarding parties will be ready? Will they be able to board the carrier before the next laser shot?
    >> Anonymous 09/30/10(Thu)03:39 No.12274350
    >The rest of the swarm gets pissed
    That is an understatement.
    They will turn on us and shred our Brood, and the Overmind will expunge our consciousness from the Swarm.
    >> Anonymous 09/30/10(Thu)03:40 No.12274357
    I'm going to argue against that. The Protoss are likely there for the Cerebrate. There's no guarantee that we can get off two shots, or even that we can wipe out the Dark Templar in the first blast. By per-emptively burning Kagg we guarantee his safety.
    >> Anonymous 09/30/10(Thu)03:40 No.12274358
    It'd be good if the forces Kagg controls make an all or nothing assault before we slag him. Otherwise they'll just frenzy and be useless.
    >> Anonymous 09/30/10(Thu)03:42 No.12274375
    You are going to get us KILLED by the rest of the Swarm!

    The only situation in which we fire upon another Cerebrate is if the Overmind orders us to!
    >> Anonymous 09/30/10(Thu)03:43 No.12274389
    Doesn't the Overmind go silent whenever the Dark Templar kill a cerebrate due to their method of doing it? Now might be a bad time for daddy to disappear. Just a thought.
    >> Anonymous 09/30/10(Thu)03:43 No.12274392
    I'd like to know just how close the Dark Templar are to Kagg. And the estimated time his forces can hold of their assault.
    >> Anonymous 09/30/10(Thu)03:44 No.12274398
    >if the Overmind orders us to

    Sounds like a plan.
    "Hey pops, permission to save our brother's life in a less than orthodox fashion? Figure we'd check in with you first seeing as how we've been known to get all 'crazy' with our ideas sometimes."
    >> Anonymous 09/30/10(Thu)03:45 No.12274407
    THIS damnit. When Kagg goes the Overmind takes a nap, and that would be very bad thing right now
    >> Anonymous 09/30/10(Thu)03:47 No.12274413
    I'd rather ask Kagg. "Hey bro, some Dark Templar are about to slay you. Would you prefer I burn you real fast, and have you risen in a bit?"

    This. If he gets slain then there is a chance for all of the swarm to stall and whatnot. That won't help us.
    >> Anonymous 09/30/10(Thu)03:47 No.12274416
    Burn Kagg, it's worth the risk if it means keeping the Overmind awake.
    >> Anonymous 09/30/10(Thu)03:48 No.12274429
    Before we do anything, we need to consult Kagg and the Overmind. Even if we don't aim for Kagg, there still might be secondary explosions which might injure or even kill his physical form.
    We should let them know of the encroaching danger, and if we should fire on Kagg to attempt to keep his spirit intact within the Swarm, or chance it and aim only for the Dark Templar, since Kagg's forces are still currently involved in the fight above Aiur, and his death, while temporary, would still result in a momentary loss of control of his part of the battle.
    >> Anonymous 09/30/10(Thu)03:50 No.12274442
    We do not have the authority to make such unilateral decisions. The Overmind has tolerated much from us, but I don't think even He would forgive such a transgression.

    We need to ask the Overmind for permission first.
    >> Anonymous 09/30/10(Thu)03:51 No.12274447
    but he really isn't talking to us. It's either kill kagg or lose him forever.
    >> Anonymous 09/30/10(Thu)03:53 No.12274460

    >> Anonymous 09/30/10(Thu)03:55 No.12274468


    >> Cerebrate Anon 09/30/10(Thu)03:55 No.12274472
    Labbrate focuses its energies for an assault on the airborne forces even as the damaged but unbroken fleet of shuttles descends on Aiur. The landing zone cools to reasonable temperatures just before the Protoss shuttles begin delivering troops for their ground attack.

    The Swarm attempts to crowd in for the killing blow, but the Protoss forces are thick and strong. They begin their slow, bloody march toward the Overmind.


    We try what we can to convince Kagg of the danger before it, but the Dark Templar move quickly, assigning just enough forces to confront what is thrown at them. It is a very efficient system. We aren't entirely sure we can intercept the troops in time to save Kagg from the Final Death.

    We fire up the carrier's blast, and fire. The beam sears the surface of the planet.

    Of Kagg?

    Well, you'll have to wait until next week to find out about it!

    (OUCH! Cliffhangers! Partially because it's really dramatic, and partially because I'm spending too much time saying "Whoo!" That's never a good sign for the successful continuation of the Quest.)
    >> Anonymous 09/30/10(Thu)03:58 No.12274486
    You bastard.

    On a lighter note, I get to sleep now.
    >> Anonymous 09/30/10(Thu)04:02 No.12274516
    Damnit. Next week we'll need to get our Carrier situated above the Protoss forces so we can burn them with an orbital laser strike.

    As for Kagg; if he's dead, we're gonna have some explaining to do. And even if we get forgiven by the Overmind, don't expect any other Cerebrate to come to our aid.
    They may even actively attempt to subvert us.
    >> Cerebrate Anon 09/30/10(Thu)04:03 No.12274520


    You may curse me for making you wait, but you ought to thank me for not trying to resolve things while I'm completely plastered.

    I try to keep major events happening while I can still pick my own reflection out of a lineup...

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