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  • File : 1287509265.jpg-(25 KB, 344x350, wod.jpg)
    25 KB Running the Show Camarilla Quest 10/19/10(Tue)13:27 No.12501374  
    Greetings /tg/, fresh from finishing Bloodlines for the second time I feel like trying something new here: running some oWOD stuff but a bit of a different challenge being the boss vampire for a major metropolitan area during the years preceding Gehenn.
    You are the Prince of Toronto, a city of some 2 and a half million kine, and several hundred kindred. The long winters give long nights, you have prospered in your chosen city for nearly a hundred years since you seized power through subterfuge, manipulation, and just the right application of force.
    Now to begin, what's your name and what clan are you?
    >> Camarilla Quest 10/19/10(Tue)13:34 No.12501453
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    In keeping with your stature as a prince we will also need to decide where the locus for your fiefdom resides, there are several options for you to choose from. We will also need to decide what kind of front will cover your operation and provide you with the funds necessary to employ and arm your human servants and agents as well as your ghouls and lackeys.
    After that we will go through your options for primary henchmen, who works for you, how many you have, how dependable they are. The fewer primary agents you have the more time you will have spent cultivating them and their skills, good talent needs to be developed after all. But as the old saying goes, many hands make light work. And of course, you're free to decide just what these henchmen are, not all of the best servants to a prince are members of the kindred afterall. Some humans have very valuable skills that could benefit you as a ruler, but then again, it's up to you.
    >> Camarilla Quest 10/19/10(Tue)13:40 No.12501507
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    Once we've established who you are, your abilities, and your holdings we'll proceed to introduce you to the primary movers and shakers of your city both kindred and kine. Some are human cattle to be bled financially and intimidated, it doesn't do to have the human face of your empire seem hesitant to deal with mortal thugs and would be mobsters encrouching on your fine city. But more importantly there are the ever present and ever scheming factions and their ambitious masters who would seek to usurp you and leave as ash in the morning dawn should you falter in your dominance of Toronto.
    >> Anonymous 10/19/10(Tue)13:51 No.12501627
    >in b4 Ventrue or Fishmalk
    >> Camarilla Quest 10/19/10(Tue)14:07 No.12501775
    self a bumpan to see if anyone wants to give this a whirl
    >> Anonymous 10/19/10(Tue)14:11 No.12501821
    Ba a Salubri who runs a hospital, much funding towards blood-drives

    Offers supernatural care in b5, primary elevators only go down to b3

    b4 is a training facility/armory, mainly small, nonlethal arms and melee weapons (including like, 30 sledgehammers) in case a patient in b5 gets rowdy and sneaks up a floor
    >> Anonymous 10/19/10(Tue)14:12 No.12501835
    For the sake of appearances; a Ventrue from shall we say from Russia and goes by the name of Oglivi Suris, an ex comissar from the WW2 or something like that(or maybe something much older i dont know)
    >> Anonymous 10/19/10(Tue)14:13 No.12501843
    >High Gen
    >> Anonymous 10/19/10(Tue)14:17 No.12501891
    Preston Whitaker, nosferatu.

    A father-figure and a "people's prince" for his clan, he relies on the extensive and loyal (as loyal as kindred can be, at any rate) network of nosferatu spies to keep him informed of the ins and outs of what's going on in his domain.

    Very little goes on in Toronto without his knowledge and when there is a profitable operation going on, Preston will usually step in sooner or later to demand a cut. As a more stable source of income and resources, he is at the head of the local Ventrue business. This acts as a trouble-front, as he only pulls the string from the background and Ventrue will be the ones to take the fall if something goes wrong.
    >> Anonymous 10/19/10(Tue)14:18 No.12501903
    a lasombra. the rest of the sabbot has canada, why not here? its is right near montreal....

    anayways, old. old as the middle ages, eruopean, and useing blood binding and guile, have very....dedicated individals makeing sure mortal affairs go correctly.

    clubs. drugs. porn. all kinds of smut. thats all you need. besides, in this buisness, when somone askes to many questions, they go away.

    very easy cover.
    >> Camarilla Quest 10/19/10(Tue)14:19 No.12501917
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    Oglivi Surus huh, Russian Ventrue, I like it save for one thing, the timing is off a little bit for your ascension to Princedom, I'm afraid World War II is far too recent for a vampire of your age and experience to have fought in on the front lines. For one, it'd run the gambit of you being caught in day time maneuvers entirely too much and run the risk of violating the masquerade in one form or another.
    But as yours is the only suggestion so far, barring something truly dramatic and entertaining being introduced shortly there after: You Oglivi Suris of the Ventrue are Prince of Toronto.
    Now we come to the matters of deciding the locus and front for your empire of the night. Please forgive if I begin to use a bit of excessive hyperbole or ludicrous descriptions, it's my first time running a quest.
    >> Anonymous 10/19/10(Tue)14:22 No.12501945
    >But as yours is the only suggestion so far

    It wasn't even the first, and there are plenty more
    >> Camarilla Quest 10/19/10(Tue)14:23 No.12501955
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    I dare say Preston seems like a particularly interesting choice. I'll wait a bit for a few more suggestions then roll to choose. It might just be between Oglivi and Preston.
    >> Camarilla Quest 10/19/10(Tue)14:24 No.12501974
    Please bear with me here, I'm trying to get a list first and then we'll begin. Admittedly I'd hate to curtail your creativity, so please do continue to submit. And then we'll roll to decide.
    >> Anonymous 10/19/10(Tue)14:24 No.12501979

    Let's have him be a veteran of the old Russia/France Napoleonic wars. He hates those fucking quebec kine, lol.
    >> Anonymous 10/19/10(Tue)14:26 No.12501986
    thanks, if you think it needs to be older maybe he was part of the Russian Empire Army during the French invasion to Russia in 1816,during that conflict he was embraced .Anyway, you are the OP,you decide
    >> Camarilla Quest 10/19/10(Tue)14:28 No.12502002
    Got to admit I'd love to do that considering how I'm dying to have a rabid leafs fan Malkavian regent and a french canadian beaver trapper brujah. But I wont spoil the rest, suffice to say you'll have a host of kindred to lord over, manipulate, and assert your dominion over. How you choose to keep the rabble under your thumb, well that's the challenge.
    >> Anonymous 10/19/10(Tue)14:31 No.12502034

    Well, I'm all for an old military Russian Venture, blood and iron, and all that. Everyone else?
    >> Anonymous 10/19/10(Tue)14:36 No.12502072

    well, to be a fluff-lore stic in the mudd, russia is brujah terratory, says so in there clan book. they ARE the commies.

    so, on account of that, i vote you be brujah.

    was the lasombra proposer, btw.
    >> Anonymous 10/19/10(Tue)14:36 No.12502074
    same here, an old closeminded bastard who misses the old country and despises "the lower clans" but tries to maintain a facade of coolness and "equality for the kindred of The Camarilla"
    >> Anonymous 10/19/10(Tue)14:38 No.12502090
    and Nosfies,remember the Baba Yaga┬┤s HERPO DERPO
    >> Anonymous 10/19/10(Tue)14:41 No.12502110

    Naw, bro, not if he was a traitor to mother Russia. And a french Ventrue recognized his ambition, and thought he could use our little Russkie to his own ends.

    Well, you ended up having your French sire killed, didn't you, you old Russian fucker?
    >> Anonymous 10/19/10(Tue)14:43 No.12502125

    What russian would betray his motherland? and to the french of all people?

    >Giorgio Oughist...I think the Captcha wants to help with the naming
    >> Anonymous 10/19/10(Tue)14:44 No.12502130
    Baba Yaga's a nictuku, one of Nosferatu's special operatives to eliminate the traitor bloodline, AKA clan Nosferatu.
    >> Anonymous 10/19/10(Tue)14:44 No.12502134
    xD that sounds great, this "noble soldier from the Russian Empire" killed his Sire, but he blames the Brujah invaders/traitors, etc
    >> Anonymous 10/19/10(Tue)14:46 No.12502146

    Exactly, I think we should play our glorious Prince as an oily Russian fucker.

    Maybe he was set-up by another up and coming Russian officer in order to clear the path to General, who cares?
    >> Camarilla Quest 10/19/10(Tue)14:50 No.12502188
    If we're in agreement then we'll proceed.
    Oglivi Surus, born in 1983 was an artillery officer in the Russian Army during the Napoleonic wars where he saw hundreds of thousands of his countrymen die in honorable battle against the french. Of particular interest was Oglivi Surus's presence at the battle of Bordino which was a tactical defeat for the Russians that led to the capture of Moscow. Although Napoleon and the Grand Armee' were eventually forced from Russian soil some more sinister remnants of his invasion remained, not the least of which was Armand D'Estavalle, a Ventrue of mysterious origins who apparently had traveled as attache to Napoleon, if his stories were to be believed. Armand sired you and for a time taught you of the Masquerade before you were forced to flee to the West by the rise of other more... direct forces in Moscow.
    By the summer of 1834 you and your sire were returned to Paris where you would become embroiled in the endless scheming of the Ventrue. A failed gambit by Armand would lead to his household being forced to flee the city of lights in 1888, heading to the new world and seeking unguarded lands.
    >> Anonymous 10/19/10(Tue)14:53 No.12502216

    Sounds good to me.
    >> Anonymous 10/19/10(Tue)14:55 No.12502232
    sound great,please continue
    >> Anonymous 10/19/10(Tue)14:57 No.12502249

    I'll second that
    >> Camarilla Quest 10/19/10(Tue)15:00 No.12502271
    In the fall of 1890 you and Armand arrived in the burgeoning city of Toronto, on the verge of great industrial revolution Armand invested a tidy sum of money to gain an economic foothold in the city. His attempts to monopolize the kine industrial and gas corporations earned him the ire of the current Prince of Toronto, a laconic and somewhat deranged Nosferatu by the name of Olivier, just Olivier.
    Olivier, recognizing the threat to his position of power an aged and wiley opponent such as Armand was sought to eliminate him, and in such provided you with the opportunity to begin your own campaign for dominance of the local camarilla. For twenty five years the Nosferatu and Ventrue sought to outwit one another, all along you bided your time and waited for the appropriate time to strike and bring both to heel. Finally in frustration, Olivier sought a costly gambit to remove Armand once and for and offered to buy your loyalty with a measure of power, making you regent of the small Ventrue in exchange for your assistance in setting Armand up for his final death.
    You were more than willing to remove Armand, who had far over estimated his dominance of you, and through a calamitous series of events found himself burned to death in a coal furnace in one of Toronto's first coal fired power plants. However, in his desperation Olivier has exposed his weaknesses to you and you were quick to expose his perfidity and role in the death of your sire while already covering your tracks and engaging in a campaign to assert yourself as the rightful prince of Toronto.
    For your efforts you were successful, and implicated in an unjust and direct murder of a seemingly innocent Kine Olivier was subject to a blood hunt that even his agents and forces couldn't stymie. You became prince and for nearly one hundred years you have dealt with the schemers and usurpers who would seek to topple you from your thrown.
    >> Camarilla Quest 10/19/10(Tue)15:04 No.12502306
    jesus that took a while, brb going to get a perscription, now is the time to select your base of operations, and the front for your organization. All of Toronto is yours to choose from, but be aware that whatever you choose may have consequences, no fortress is impenetrable, and no disguise impossible to discern by those who know better.
    Your front will not necessarily be your single source of income for your organization, there are a variety of means for you to bring in the capital you require to maintain your human lackeys, and arm a small army should you require it. But the masquerade is of utmost importance to you, it wouldn't do to have jack booted thugs in uniforms marching in the streets... this is canada after all, people are too polite for that sort of thing. Attention is the last thing you want called to your organization. Now then, discuss what you'd like and I'll be back shortly.
    >> Anonymous 10/19/10(Tue)15:09 No.12502347
    How about distilleries, more specifically Vodka distilleries?
    >> Anonymous 10/19/10(Tue)15:11 No.12502361

    Clearly, we run a distillery and local microbrewery.

    Our microbrew is doing well in recent years, is considered a good beer and must-have while in Toronto; shipping trucks are a common sight and attract virtually no attention.
    >> Anonymous 10/19/10(Tue)15:12 No.12502365
    and even an import/export company
    >> Anonymous 10/19/10(Tue)15:12 No.12502372


    It's settled, lol
    >> Anonymous 10/19/10(Tue)15:14 No.12502382
    >> Anonymous 10/19/10(Tue)15:14 No.12502386
    Lets use all 3 of em, the best russia can offer, and "native" stuff that's the best in Toronto
    >> Anonymous 10/19/10(Tue)15:17 No.12502409
    excellent idea. Gives us excuses to send our "executives" (and/or ourselves) back to the motherland to find recipes and secret ingredients for our brews and whatnot.

    Our seemingly excessive secrecy could be justified by corporate secrets, perhaps we have a particular beer recipe that is our "ace in the hole" and it's ingredients and brewing process is militantly guarded on account of it's popularity with humans.

    Also, those big brewing vats are prefect for discretely killing people in. Air-tight, can be filled with boiling liquids, etc.
    just spit-balling here.
    >> Anonymous 10/19/10(Tue)15:18 No.12502417
    what about a small law firm?
    >> Anonymous 10/19/10(Tue)15:19 No.12502429
    I like this idea... Import/export is a really easy way to launder dirty money and have it come back nice and clean. A microbrewery means that we have warehouses that people can easily go missing in, and that trucks and people can be arriving at all hours of the night without anyone raising an eyebrow. And the vodka distillery is a must if we intend to be russian.

    As for our beers? I would suggest a nice, malty ale... But thats personal preferance.

    >and paterser
    ...thats right captcha, we will have a paterser as well. Maybe Julian Paterser, a local dope runner and our ghoul.
    >> Anonymous 10/19/10(Tue)15:21 No.12502440
    and dont forget:Human trafficking (or in this case inhuman) and even the ocassional gun smuggling but i think that is another bussiness
    >> Anonymous 10/19/10(Tue)15:22 No.12502443
    would be better as a satellite operation handled by a lackey type.

    I imagine we'd have a few such "options" going on around town, but I like the Microbrewery/import/export business as our primary breadwinner. It's just so brilliantly convenient in so many ways.
    >> Anonymous 10/19/10(Tue)15:26 No.12502473
    Now then, with our primary means of income has been detailed, We need to turn our attention towards the Base of Operations, any suggestions?
    >> Anonymous 10/19/10(Tue)15:30 No.12502527
    If we are Russian, two really good ideas spring to mind. The first, like any good ventrue, is some kind of dance club or bar... Not only do we have a venue to sell out out hooch, but it brings a lot of kine in for us to sample and snack on.

    For mood? What about an Eastern Orthodox church. That could really give us a creepy air....
    >> Anonymous 10/19/10(Tue)15:35 No.12502570

    You are right, those are two very good ideas.
    I cast my vote for the Orthodox church simply because it hasn't been done as much as bars/clubs.
    >> Camarilla Quest 10/19/10(Tue)15:35 No.12502573
    Aside from your obvious criminal forrays your main public corporation and Canadian tax identity is the owner (and founder depending on how old the tax agent is) of Berezina Brands corporation which produces Canada's number one brand of high proof and high quality Vodka: Vladimir (or "Vlad" as the club goers order it). Thanks to your enterprising efforts in paying off both rappers and socialites to mention Vladimir in various forms of media it is a world wide export product giving you access to massive shipping and storage facilities in the less urbanized sectors of Toronto.
    A subsidiary of Berenzina brands is the nearly 180 year old brewery that has been producing quality beer beloved by canadians and connosieurs for over 150 years. Since you arranged to acquire it over thirty years ago it has been filling the bottles with Molson Ice and netting you a tidy profit on the 13.00 USD six packs sold in grocery stores. People don't seem to notice the difference because no one wants to admit they cant tell what good and bad beer is. You also have considerable holdings in a number of important Toronto corporations where you remain a silent partner. The Leafs being one such organization, the CFL CIO's local branch is also under your thumb as well as the popular fast food chain Canadian Fried Chicken.

    There's also importing and exporting of rare antiquities and artifacts, but you've focused your capital on your distillery, brewery, and more modern and lucrative ventures. This would be a bother other princes without your cunning, but for the better part of a century it hasn't hurt your empire to not have lackeys pretending to be importing ancient turkish statues that are actually crates full of heroin. Leave that to the Seattle Camarilla, they seem to like that sort of thing.
    >> Anonymous 10/19/10(Tue)15:36 No.12502590
    base of operations could be below a storage warehouse we own for the microbrewery. Perhaps we have an underground secret tunnel between the warehouse and the brewery basement that only we know about?

    I think the brewery itself is a little too insecure/obvious, but we want to be close to brewery so that our "business traffic" isn't suspicious. People coming and going from a brewery or a brewery warehouse at all odd hours of the night isn't that conspicuous.

    that same kind of traffic would be suspicious in most other places. Except maybe a night club like >>12502527 suggested
    >> Anonymous 10/19/10(Tue)15:39 No.12502615

    I like this, especially the Molson Ice bit, lol.
    >> Anonymous 10/19/10(Tue)15:40 No.12502636
    I cast my vote for the church... Imagine just sitting there in the dark, alone in the pew in front of the altar. Everything covered in darkness and patterns in shadow, as the poor fledgling who accidentally ripped off one of your henchmen comes walking down the corridor, footsteps ringing in the empty church, ready to bed your forgiveness, lest the Prince tear him to pieces.
    >> Anonymous 10/19/10(Tue)15:40 No.12502646
    church idea best idea
    >> Camarilla Quest 10/19/10(Tue)15:43 No.12502670
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    now of key import is for you to choose the locus of your operation: Here are some options:
    1) The Terrible Cliche- A ritzy and upscale downtown night club that plays lots of techno music, you operate your offices out of the floor above and monitor the club and its inhabitants.
    2) Berenzina Brands Corporate Offices in a down town high rise- On the penthouse floor of Canada's tallest building you survey your city and order your goons. Below you are the many faceless kine cattle that fill the top ten floors of this building operating the needlessly complicated corporation that masks your presence.
    3) Your Private Estate- Far removed from Toronto's downtown in the suburbs your manse is flanked by a wooded vale and steep rising hills. You live in abject luxury that would almost seem offensive to those of normal tastes, but then again they aren't Ventrue.
    4) Berenzina Brands Central Warehouse- Located in the dock yards this unassuming yet large warehouse has spare room for offices and is indeed spartan and unrefined. It does offer isolation to a degree, so long as the kine are sent away and ample containers for storage. Not the most defensible location, a warehouse, as they tend to attract super heroes, vigilantes, and ninjas for urban duels.

    You are of course, open to suggest your own ideas. I'm patient after all.
    >> Anonymous 10/19/10(Tue)15:46 No.12502712

    A eastern orthodox church has been suggested/seconded a few times.

    the question is: do we live in a simple ministers quarters or is the church simply a entrance/meeting ground?
    >> Anonymous 10/19/10(Tue)15:47 No.12502721
    I think the church idea is kinda starting to pull ahead. It could be an old building, built in the classical style a century ago in what is now a small community of ethnic Russian and eastern European immigrants. Not only do we not stand out so much then, but we get to be amongst our own countrymen, and still get faint touches of the culture we grew up in.

    It also means that we have one god damn scary place for other kindred to come bargain with us. When the Nosferatu show up, selling overpriced information, they have no idea how many of our agents and loyal kindred are hidding in the deep shadows and around the corners of a dozen pillars.
    >> Anonymous 10/19/10(Tue)15:47 No.12502722

    A classy old school Russian Ventrue would pick the skyscraper.

    But I don't think we're that Ventrue, I think we ought to have some kind of secret basement beneath the Central Warehouse.

    all traffic is easily explained, it's probably close to the harbor (for transport of kine, goods, other stuff), and gives off a Russkie kind of atmosphere, you know?
    >> Anonymous 10/19/10(Tue)15:47 No.12502726
    Brujah Prince !

    Technically weakest member of the Primogen, but the only one who can hold the Prince office without the city turning to all out war. Embraced for his anti-religious stand.

    Genuine nice guy (not stupid, nice) known for his very, very violent explosions of wrath. On the intellectual side of the Brujah spectrum. Born in the Fladers when they were still a French province. Lawyer from a rich merchant family, made his studies at La Sorbonne. Admire Proudhonian anarchism, but believe it can only give birth to an unbearable society. Still uses the man's body of work on banking and insurance. From it he created a scheme of society-screens which centralized the banking for Vampires of Toronto: any Vampire willing just have to ask and be part of the scheme, earns right to a kind of pension, in exchange for the administration of a portion of the fief.

    Own a decently large maritime import/export company, with several boats. Generally will arrange himself the smuggling in and out of Vampires in his fief.
    >> Anonymous 10/19/10(Tue)15:49 No.12502742
    Feature a large statue of Saint X
    The entry to the lower, still churchy but even more dreadful and sacrilegious basements.

    Opening the statue involves twisting the Saint's head backwards (snapping his neck)
    >> Anonymous 10/19/10(Tue)15:50 No.12502751
    >>12502722 here

    Actually, I change my vote to the church, everyone seems to want that.

    Bonus points if we manage to perpetuate ourselves as a pillar to the eastern orthodox kine community.

    Plus, it's good for intimidation purposes, and we can always play the "I'm just a simple soldier" card more easily there during negotiations.
    >> Anonymous 10/19/10(Tue)15:50 No.12502755
    The church probably works best as our headquarters and the "face" of our holdings... No need, after all, to show Caine's other children where we make our money and expose our weaknesses.

    As for where we live.... I kinda get the feeling perhaps the corporate tower is the best option. It puts us right in the heart of our city, and also means anyone coming to us has to pass dozens of layers of security and scrutiny.
    >> Anonymous 10/19/10(Tue)15:51 No.12502762
    >we live in a simple ministers quarters

    This. The idea of a seemingly venerable house of God housing something ancient and terrible is just too poetic to obscure.
    Furthermore, anything that attacks a church is going to have a lot of fucking pissed off humans hunting it down. I mean, you just don't fuck a church up, you will get your ass hunted to the ends of the earth.

    Maybe not for our Op Center, but for our private quarters . . . absolutely
    >> Anonymous 10/19/10(Tue)15:51 No.12502766
    we need other places to act as distractors

    it would be good if the basement was like a bunker,but with classical details,a mixture of french and russian culture(mostly russian after all),after all the man has military training (old days training)
    >> Anonymous 10/19/10(Tue)15:52 No.12502772

    I like this idea.

    Live in the penthouse, do all business in the church.
    >> Camarilla Quest 10/19/10(Tue)15:52 No.12502786
    I approve of the debate and discussion, just remember that no local is "perfect" per se, so where ever we land there will be some downsides. But that's part of the fun isnt it? I like the Church idea, I'm doing a little research on Toronto's construction now to facilitate your idea should that be what you all prefer. I'll let you discuss it a little further and then we'll proceed.
    After this is our selection of henchmen and a brief over view of our powers as a Ventrue prince. It's not seemly for a kindred of your age and distinction to handle things directly all the time, and utilizing your powers excessively is actually demeaning to your position as a Prince. Manipulation and machiavellian scheming are your true greatest abilities, but hey doesn't mean you cant beat a mobster to death every once in a while, just to remind people that this cat has claws. Speaking of which I may require you to have a "sinister" fancy pet, but I don't know if that's just too silly.
    >> Anonymous 10/19/10(Tue)15:56 No.12502847
    This guy is doing it SO right. While we don't have to live there.... The instinctual dread of a really ancient monster (namely us) walking whisper quiet through a house of god, each step a blasphemy.... Sweet fuck, thats the kind of Prince we should be. We aren't a business man... thats just a face we wear. We are an unholy horror, and we should be able to indulge our centuries old self with at least a taste of irony
    >> Anonymous 10/19/10(Tue)15:56 No.12502848
    Makes booze in Canada for over 150 years in Toronto?

    I think I know who Capone was buying his supplies from to smuggle across the border during Prohibition.

    >ramirea livestock.
    Indeed, Captcha, indeed.
    >> Anonymous 10/19/10(Tue)15:57 No.12502852

    I nominate a huge Russian bear as our pet.

    But only if it's...hmm, how to phrase this? smarter than your average ursus horribilis?
    >> Anonymous 10/19/10(Tue)15:57 No.12502863
    Or ghouled?
    >> Anonymous 10/19/10(Tue)15:58 No.12502869
    That does sound good, I would however like to raise the notion of>>12502721
    regarding a small group of our people living in the church and taking care of it/take messages for us
    >> Anonymous 10/19/10(Tue)15:58 No.12502873
    I think we're mostly agreed.

    Simple living quarters in the church. (irony points!)

    Do business in the business tower. (because we ARE the prince)
    >> Anonymous 10/19/10(Tue)16:01 No.12502917
    Ignore my previous post(>>12502869)
    >>12502873 this guy has a far far better plan
    >> Anonymous 10/19/10(Tue)16:04 No.12502966

    I am now picturing some upstart who's fucked up and now stands in the church to face his fate. He kneels before us beneath the altar, with eyes cast down in shame. The pale moonlight slipping through stained glass illuminates our ancient features, as pale as the holy saints in marble that adorn the walls around us.
    His last words . . . "Forgive me father, for I have sinned."
    >> Camarilla Quest 10/19/10(Tue)16:05 No.12502982
    Having read the debate and seen the near unanimity for the Eastern Orthodox church here is the locus of your empire:

    Oglivi Surus forgoes traditional residential or commercial property in favor of making his home and the center of his fiefdom the Holy Trinity Russian Orthodox Church (http://holytrinity.ws/en) where despite being built only fifty years ago the church hides an older basement and subbasement resembling the venetian catacombs. Meticulously maintained by your followers and the ghouls of your house the cold stone interior of the Church's sublevels are less out of a gothic horror movie and more a reflection of your reveling in an era long past, that of your humanity. Although not built to resist physical penetration by aggressors or able to maintain complex modern equipment (requiring your financial holdings to be run off site by a second) the church offers to you what few other locales within Toronto could: privacy. For who would guess that beneath the shining veneer of the Holy Trinity Cathedral lurked one who is apostate to all the church stands for. Furthering the corruption of your kind, you have personally made a stake in subverting the Church and its leaders to serve your own aims. Blackmailing and bribery from the Church net you substantial income from all over North America, and it has also given you an unseen insight and advantage over the Russian and Greek Mafias that have sought to gain a foothold in Toronto.
    Though you empire is dispersed, you are safe, and through the church and its influence you do not want for kine to sup upon... they are more than willing to supply you with their flock to feed upon so long as you keep their secrets and don't kill too many.
    >> Anonymous 10/19/10(Tue)16:08 No.12503031

    We are just setting ourselves up to be an ultimate badass.

    International shipping company, blackmailing the Eastern Orthodox church, and living in seclusion underneath a cathedral. I fucking love it.
    >> Camarilla Quest 10/19/10(Tue)16:09 No.12503049
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    Correction: The church was built in 1847, but still your privacy and the unawareness of the catacombs beneath the Church are still maintained.
    >> Anonymous 10/19/10(Tue)16:09 No.12503054

    You are not the only one Anon!
    >> Camarilla Quest 10/19/10(Tue)16:10 No.12503065
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    You didn't get to be Prince by not fucking people over, wait till we get to the part where we discuss why Armand chose you.
    >> Anonymous 10/19/10(Tue)16:12 No.12503084
    Dear anons, take a look at the link OP gave us (http://holytrinity.ws/en) far bottom right corner "Vladimir and pilgrims return from russia"...this just keeps getting better and better!
    >> Camarilla Quest 10/19/10(Tue)16:16 No.12503153
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    Now the time has come to select your henchmen, over the century of your rule you have lost many lackeys to schemes, incompetence, your wrath, and the inevitable crossing of the orders of the Papacy that still fail to see the folly of confronting your kind.
    Currently you have five options for your primary henchmen, keep in mind that as a Prince you of course maintain your own private security force, but you are logistically limited by your chosen locus for your empire. Still that is not so great a hinderance to you as you have the anonymity of a church to hide you and agents to enact your will. When you decide to show the "face" of the Camarilla, well what fool would invite the whole of kindred society into their home all at once? Best to use other locations.
    So Henchmen, depending on which option you pick will affect the quality of the henchmen. You cannot afford to waste so much time to have many highly skilled operatives, best to focus on only those worthwhile and develop their talents or simply have a number of average operatives, one of them will succeed eventually.

    From your choice of numbers for primary henchmen we will select their skill set as body guard, assassin, thief, intelligence gathering, etc. As of yet, we can't determine if they will all be embraced or not.
    >> Anonymous 10/19/10(Tue)16:16 No.12503156
    >> Anonymous 10/19/10(Tue)16:19 No.12503187

    Do you want us to invent some, or do you have some premade choices for us?

    Personally, I think it would be awesome to have a few REALLY good spies. And some good fucking muscle. No idea on specific characters though.
    >> Anonymous 10/19/10(Tue)16:20 No.12503216

    "Scienta robur est" I vote "intelligence gathering"
    >> Anonymous 10/19/10(Tue)16:23 No.12503252

    We ought to be able to fuck someone over six months in advance, three moves away from their current position.

    Just set it up so that people who oppose us don't even get the opportunity to make their rebellion known, they fall to pieces before they get a chance to get their resources together.
    >> Anonymous 10/19/10(Tue)16:25 No.12503274

    I vote 2 as our primary henchie.

    Ex-Mossad agent we personally embraced during a visit to Israel back in the 60's. Military mindset, very professional, very loyal.

    I think we should have a very old school kind of military feel to our organization as well. Not orthodox, maybe, but a very clear sense of who's in charge of who.
    >> Camarilla Quest 10/19/10(Tue)16:26 No.12503284
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    There are five options for your primary henchmen
    1) Two veteran kindred associates of your house
    2) Three kindred associates of your house
    3) Two Kindred and two ghouls
    4) Four Kindred neonates and Three ghouls
    5) Three kindred neonates, two ghouls, five slave kine.

    Consider your options carefully, these henchmen are resources to use to resolve a problem, and you're running a city here. There is never a problem that requires just one thing, or has one way to be solved. Having multiple agents, even if they aren't as reliable may give you the opportunity to approach and solve potential issues and threats differently as the level of their skill and powers vary. These are your hands and how you reach out into Toronto's night, they will do your bidding and follow your orders... but nothing is perfect right?
    >> Anonymous 10/19/10(Tue)16:27 No.12503291
    do we need an assassin? as I mentioned earlier knowledge is power and I think multiple (ok maybe just 2) intelligence gatherers will be very useful, maybe one classical detective know-it-all and one more spy-esque character?
    >> Anonymous 10/19/10(Tue)16:27 No.12503293
    I like this plan. We will undoubtedly be able to mobilize several dozen "heavies" if the situation calls upon it. But for our direct assistance, this seems to be a rather well balanced and effective mix.

    The key is a diverse group that enables us to actively put pressure on someone or something in a number of ways, all while we sit serenely in front of the victim, never lifting a finger. Perhaps the CEO should be a ghoul that we have had for a long time, sharpening his business acumen over several decades as our proxy. This also means that we can hold a terrible threat over his head, cutting off his precious blood dosage if corporate profits fall too far.
    >> Anonymous 10/19/10(Tue)16:28 No.12503300
    Hm, at that age our Prince probably had the church built himself after his rise to power. Hidden catacombs and passageways galore. The builders for those sections all being extremely loyal, or 'disappeared' afterward.

    >pattle sooner
    Yes, Captcha, I am a little slow on the draw sometimes.
    >> Anonymous 10/19/10(Tue)16:28 No.12503307
    >2) Three kindred associates of your house

    Imma hafta go wit dis wun. Of the options, I feel it's the most balanced for what we're after.
    >> Camarilla Quest 10/19/10(Tue)16:29 No.12503315
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    When you select from these options presented and choose which skill sets you want I'll introduce you to the henchmen, describing who they are and your background. I think you'll be pleasantly surprised which each one, I'm pretty good at making good henchmen concepts. Unfortunately I can't allow you, the players, to make up your henchmen otherwise there'd be no challenge to achieving your goals, selecting the right person for the right task, personnel management itself is a skill for a prince to develop my dear friends.
    >> Anonymous 10/19/10(Tue)16:31 No.12503334
    My vote is cast for two kindred and two ghouls. Our childer would have probably been embraced shortly after our rise to power in the city, meaning they have had several decades to grow and develop in their own way. What they do is up to OP.

    As for the ghouls? Definitely one should be the janitor that>>12503242 mentioned... Its just too effective and convenient to ignore. The second ghoul should be the CEO like >>12503293 said, because that also is pretty awesome fluff, and means he can be active during normal business hours.
    >> Anonymous 10/19/10(Tue)16:32 No.12503346

    I second that, 1 bodyguard, 1 intelligence gatherer and 1 "eyes and ears" perhaps?
    >> Anonymous 10/19/10(Tue)16:33 No.12503349

    To start, we should have good vamp muscle, intel, and a personal assistant. Street-level intel can wait for the moment.

    However, as soon as we get the lay of the land, we can begin really expanding our intelligence service and assassination squad.

    I'm thinking basically Russian mob here; we find out what you're doing as soon as you do, and if we don't like it, we're already killing you (even though you didn't expect us to react for another two months).

    We shouldn't be afraid to get our hands dirty ourselves, ESPECIALLY when intervening in seemingly meaningless powerstruggles among the lower classes (hell, sometimes we should intervene at random or to our detriment, just to keep everyone guessing).
    >> Anonymous 10/19/10(Tue)16:37 No.12503381

    I like your way of thinking
    >> Anonymous 10/19/10(Tue)16:37 No.12503383
    >To start
    well, we aren't exactly "starting" here. We're an established prince who's been running things for what? 150 years?
    We already have a "lay of the land" and an established empire.

    It sounds like we're waiting on OP to introduce us to our henchies, which I think adds a little flavor and excitement to the quest. In the meantime, vote for options listed here: >>12503284

    it looks like two votes for option 2, and one vote for option 3
    >> Anonymous 10/19/10(Tue)16:38 No.12503393
    THIS. When it comes to actually being the Prince, we should be aloof and dispassionate, seemingly all-knowing and ruthlessly logical. We became Prince because we weave plans of half-truths and deception like its our very nature... which it kind of is, now that I think about it. So lets use that.

    But when it comes to the night to night shit of the Jyhad, we shouldn't be afraid to just punch some fledgling through a brick wall if he starts making waves or endangering our personal position and wealth. Even if we kind-of liked him... Why? To remind everyone that just because the Prince smiles at you when he is at Elysium, it doesn't mean he isn't an ungodly monster.
    >> Anonymous 10/19/10(Tue)16:42 No.12503445
    I'd leave toward Option 1.
    Two loyal vets with the skills to help manage the refuse. One more of an Intelligence Op bent, managing spies and serving as a primary 'executive' contact for business operations- being the slick bastard front. The other more military, strong and competent to oversee security, and serve as the contact for more 'ground level' activities- warehouses, mafia deals, being the gruff scary man front.
    >> Anonymous 10/19/10(Tue)16:43 No.12503449

    Well. you know what I mean. Once the quest gets going we can look to recruit more "good" level henchmen.
    >> Camarilla Quest 10/19/10(Tue)16:45 No.12503471
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    I would also like to remind you that I reward creative use of our resources, consider this: you have a problem with an anarch cell that wishes to part take of your well orchestrated city's kine and do as they please without paying proper tribute or recognizing your authority. You cannot necessarily act directly, you look at your henchmen, you have three kindred associates, one a thief, one an intelligence gatherer, and one a body guard. Your body guard could perhaps be sent to kill him, but it would show a direct hand. Your thief could perhaps infiltrate and obeserve? An assassin could certainly find a means to planting an explosive in the kindred's car or otherwise dispatching them, but once again you'd be exposed.
    Intelligence gatherer could find out about the anarch cell, or perhaps could investigate the local mafias, and find a means to extend our reach into the kindred's conflict and unduly influence one of them to send their own hit squad against the anarch we wish removed. It's management, every problem has multiple solutions, so long as we can find a way to apply the proper pressure in the proper way.
    Perhaps the thief will steal from the cell, cause a stir amongst them and then plant the stolen goods on the anarch in question and cause the cell to turn on him? Such webs we weave.
    >> Camarilla Quest 10/19/10(Tue)16:47 No.12503491
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    So with that in mind I'll give you a little more time to conclude which option you'll select and what you want their primary skill sets to be. Over time you may find that they develop other skills that are shall we say... applicable to your interests and fortunes.
    >> Anonymous 10/19/10(Tue)16:52 No.12503557
    In the spirit of >>12503349
    I say Option 2

    musclevamp, intelligence gatherer and businesses vamp
    >> Anonymous 10/19/10(Tue)16:53 No.12503560
    One vote for option 1
    Two votes for option 2
    One vote for option 3

    Threads moving pretty slow, I say we accept and move on
    >> Anonymous 10/19/10(Tue)16:53 No.12503568
    update, three votes option 2
    >> Anonymous 10/19/10(Tue)16:53 No.12503569

    >> Anonymous 10/19/10(Tue)16:55 No.12503587
    Looks like option number 2 has it OP.
    >> Anonymous 10/19/10(Tue)16:55 No.12503611
    Well, I'm still for three "good" henchman.

    One assistant, one spy, one assassin/muscle. We can quickly and easily ghoul some humans for shock troops if necessarily. I can't stress the important of good intelligence in oWoD enough though, that should always be our number one priority.

    However, I have a great idea for the recruitment of standing forces. Decimations. In Russia, to ensure loyalty, they send their troops into battle, but rebellion and desertion was a huge problem. To battle this, they split up every company into groups of ten. Each ten soldiers had to pick one amongst them to murder.

    The result was highly loyal pockets of soldiers that came in groups of 9.

    We should do this, it would be awesome.
    >> Anonymous 10/19/10(Tue)16:57 No.12503630
    One thing we must make absolutely sure of, is that our henchmen are not only loyal to us, but that they have a sense of being brothers in arms with others at the same status. These three are to be allies under our command, each a specialist in turn, each valuable. When one is rewarded or praised, then others are in turn, if one fails it is a failure of the whole. Loyalty and discipline. Unit morale must be maintained.

    >2-25 purzby
    >> Anonymous 10/19/10(Tue)16:58 No.12503636
    pick ten humans, 9 get ghouled, 1 becomes the first meal for the fresh ghouls?

    That's a pretty dick move. I fully approve.
    >> Anonymous 10/19/10(Tue)16:59 No.12503648

    originally a roman punishment for cowardice in the face of the enemy or desertion, I would advice against making it common practice but if they start becoming problematic we can discuss it.
    >> Anonymous 10/19/10(Tue)16:59 No.12503651
    I feel that fits well with our "old school" military back ground.

    >cledon securities
    what's that captcha, offering names for one of our corporate holdings?
    >> Anonymous 10/19/10(Tue)17:00 No.12503656

    Exactly, let's them know what the fuck is up, plus gets them into killmode.

    But yeah, parade on our sidekicks, I want to get the powermongering show on the road.
    >> Camarilla Quest 10/19/10(Tue)17:01 No.12503676
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    Option two is selected, Three associate kindred, all of them will be from different backgrounds and siring, but they have been a part of your house and criminal organization long enough for you to come to rely upon their expertise in their skill sets. The skills you may choose from are these:
    1) body guard,
    2) assassin,
    3) thief/Infiltrator
    4) intelligence gathering,
    5) Financial Manipulation
    6) Unnatural Advisement and Investigation
    >> Anonymous 10/19/10(Tue)17:03 No.12503695

    I like that notion and I think we should expand upon it, a highly hierarchical system were every group/level/tier (or what we choose to call it) supersedes or fails as one
    >> Anonymous 10/19/10(Tue)17:04 No.12503721
    >3) thief/Infiltrator
    >4) intelligence gathering
    >5) Financial Manipulation

    these are my vote. We have a solution to pretty much any situation here.
    Upstart gang? Thief starts a turf war, our enemies kill themselves
    Noble kindred making moves on our business fronts? We have someone to buy the out/shut them down in the market place

    meanwhile, we have one more associate nobody even knows exists, but he knows about them. Oh yes, he knows EVERYTHING about them.
    >> Anonymous 10/19/10(Tue)17:05 No.12503732
    How about:

    Intelligence gathering, financial manipulation and assassin (who will double as our bodyguard)
    >> Anonymous 10/19/10(Tue)17:07 No.12503767
    My votes are for options 1,4 and 6. Financial matters really need to be handled by a ghoul, someone who can show up to board meetings and stockholder events when the sun is still up. Considering all we have to offer, it should not be too hard to tempt a mortal into taking a sip of vitae....

    But as for our kindred assistants, we need a combat monster. Someone who can be Sheriff and really tear motherfuckers up if we need it. As someone said, intelligence is by far the most important thing we can have, and someone who can hear rumors and spy on our enemies is worth his weight in gold. Nosferatu would be preferable, but anything really works for this if they got the skills.

    Finally, having an expert on occult and supernatural matters would be an incredible boon, Mortals can offer a wide range of skills for us to harness, but occult lore isn't something we can gain access to by slipping some kine a taste of our blood.
    >> Anonymous 10/19/10(Tue)17:08 No.12503772
    Crap, now I'm picturing a Mass, except almost everyone is ghouls and the wine is actually blood.

    Along with one non-ghoul that gets mixed in the wonders why the wine tastes salty, but doesn't say anything about it since everyone else seems to be fine with it, more than fine even- these must be some really faithful folk, they are really into it.
    >> Anonymous 10/19/10(Tue)17:10 No.12503796
    There is one problem. Normal business hours are during the day. How would our kindred be able to attend and lend their expertise? This guys >>12503767 has a good point on that... We need someone who can be in the office from 9 to 5 and not burst into flames in the process.
    >> Anonymous 10/19/10(Tue)17:10 No.12503798

    very good point regarding ghoul-finance specialist.
    I support this Anon
    >> Anonymous 10/19/10(Tue)17:10 No.12503800
    4) intelligence gathering,
    5) Financial Manipulation

    and second >>12503732 assasin/bodyguard tandem
    >> Camarilla Quest 10/19/10(Tue)17:10 No.12503802
    An assassin's talents are the opposite of a body guards. Where a body guard protects you from threats with his skills the assassin would be less than capable. Their skills translates better to poisonings, car bombs, arsons, sniping, faked botched robberies, and of course my personal favorite "Wait I didn't go to sleep by a window with the blinds drawn?"
    >> Anonymous 10/19/10(Tue)17:11 No.12503811

    1, 3, 6.

    Our bodyguard should be straight Iwillyoumurderyou muscle. He should also double as the clean-up crew, in situations where stealthy killing isn't needed or wanted.

    Our infiltrator should also kind of be our assassin. I'd rather have a VERY good infiltrator who's only kind of good at assassinating, rather than the other way around though. He could always level up into more a multiclass role anyways.

    Lastly, we should have a 6, kind of our special forces and paranormal ops guy. He would help us negotiate with supernaturals we're not familiar with, advise on the best way to kill some rare monster, etc etc. Hopefully, he could also evolve into our street-level intelligence guy as well.

    We can probably handle all of the financial juggling ourselves, after all, we've been doing it for a hundred years or so, right?
    >> Anonymous 10/19/10(Tue)17:14 No.12503836
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    We dont need a bodyguard if OP lets us have our ghouled russian bear pet.
    Can we have one, puhpleaase, OP?
    >> Anonymous 10/19/10(Tue)17:14 No.12503838

    It seems that you have forgotten the Intelligence gatherer
    >> Anonymous 10/19/10(Tue)17:15 No.12503853
    Agree. 1, 4, 6.
    With enough information, both mundane and occult, we know who to put pressure on or make offers to to get things done. Whether to infiltrate, steal, and get a business deal.
    And you should always keep a heavy around if we're playing rough.
    >> Camarilla Quest 10/19/10(Tue)17:16 No.12503871
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    No, not unless I'm getting my gin and tonics off Sung-Hi Lee's tits tonight.
    >> Anonymous 10/19/10(Tue)17:17 No.12503882
    That is a total of 3 votes for>>12503767

    do we have any objections?
    >> Anonymous 10/19/10(Tue)17:18 No.12503889
    I'm going 3, 4, and 6

    we need info. A ghoul sort of HAS to handle the corporate side as it's decidedly a day job, and a high-paying CEO position is going to attract top talent anyway.

    We can hire out for muscle and there will always be those who want to ingratiate themselves to us by doing whatever we ask of them as far as dirty work.
    >> Camarilla Quest 10/19/10(Tue)17:18 No.12503890
    So before i start writing up my description of each, you're all in agreement about your henchmen? Body guard, Intelligence Operative, and Unnatural/Occult Specialist?
    >> Anonymous 10/19/10(Tue)17:19 No.12503897

    You want us to have a ghoul asian/bear hybrid?...Im strangely OK with that
    >> Anonymous 10/19/10(Tue)17:19 No.12503898
    I am gunna vote along these lines too. I think that makes three for the (1/4/6) combination now.

    I gotta agree that information is our lifeblood, and it will serve us better than anything else.

    >vicaver textbooks
    Thats right captcha, textbooks filled with knowledge on vicavers would also be a valuable asset.
    >> Anonymous 10/19/10(Tue)17:20 No.12503907
    wasn't what I wanted, but in the interest of progress I'm fine with it. Let's get on with the fate-weavan and city-controllan and back-dealan
    >> Anonymous 10/19/10(Tue)17:22 No.12503923

    It seems like at least a majority has agree
    >> Anonymous 10/19/10(Tue)17:23 No.12503933
    and who watches the watchmen?

    no, really, who is responsible for the finances? mr oglivy?
    >> Anonymous 10/19/10(Tue)17:23 No.12503941
    Keep the bear in the basement, just our personal secret pet. Not something we can use as a true bodyguard without causing undue attention. Besides, imagine the surprise on some brave interloper's face when he finally makes it through all though other layers of defenses to confront you in your lair, only to pull back the curtains and find an entirely different sort of pissed off Russian bear than he was expecting.

    >judicial polints
    Damn straight, we've got to be judicial with our bear usage.
    >> Anonymous 10/19/10(Tue)17:25 No.12503958
    Some business exec we will seduce with promises of power and wealth.
    >> Meet Pierre Camarilla Quest 10/19/10(Tue)17:26 No.12503964
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    The first of your primary henchmen is a wiley and reckless gangrel of forty years that has come to be known simply as "Ugly Pierre." When you found him nearly three decades ago Pierre had been sireless for the better part of a decade and was nearly incompetent in terms of maintaining the masquerade. Defining himself by the latest fad at the time, that of anarchic british punk rock he was a tough sell to bring over to your side, but slowly but surely you did and he has since become a valuable asset to your house in maintaining your security.
    Although seemingly chaotic and feral, Ugly Pierre's demeanor conceals his cold calculating mind that is only heightened by the more animalistic nature of his clan's siring. He has broken more than one assassin's stake off in their hearts when they came for you, and it's rumored among the kindred in Toronto that his sire was killed by a werewolf... a werewolf that you found for him some twenty years ago... and that he killed... alone.
    I mean it's just rumors though... that wolf pelt rug in your private study could be from anywhere.
    Pierre is extremely loyal to you and a peerless hand to hand combatant.
    >> Anonymous 10/19/10(Tue)17:28 No.12503982
    that wolf pelt rug in your private study could be from anywhere.

    >> Camarilla Quest 10/19/10(Tue)17:29 No.12503986
    Your finances are watched over by the Kine executors of Berenzina Brands and several other Kine lackeys that are your face for other dealings. They answer to you and always take your calls, if they are skimming off the top you're unaware of it, that's the cost of not employing ghouls. Kine are slippery and untrustworthy, but the loss of capital you have already deemed as acceptable since you are able to maintain your powerbase with less pesky kine intrusion into your empire. Afterall, this does mean you never get subpoenad by canadian courts.
    >> Anonymous 10/19/10(Tue)17:30 No.12503995
    Danke, please continue
    >> Anonymous 10/19/10(Tue)17:31 No.12504010

    Point of inquiry, why AREN'T we ghouling at least one of them, to ensure loyalty?

    Not our blood, obviously, but maybe our infiltrator could pick the least morally obligated and most talented number juggler among them to offer...special treatment?
    >> Anonymous 10/19/10(Tue)17:33 No.12504026
    i blame the so called "democracy"

    >> Anonymous 10/19/10(Tue)17:35 No.12504042

    Oh god, I lol'd.

    the only person worth ghouling in that office would be Oscar.
    >> Anonymous 10/19/10(Tue)17:35 No.12504043
    Sounds like someone else, besides me, thinks that should be our first order of business. We all agreed we need someone who can handle sunlight, now we just gotta use a bit of the blood to ensure his loyalty.
    >> Anonymous 10/19/10(Tue)17:38 No.12504065
    >> Meet Anastasia Camarilla Quest 10/19/10(Tue)17:38 No.12504070
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    The second of your underlings is a toreador of thirty two years named Anastasia, or as she is known in some circles "Potemkin." Anastasia has a sensibility and grace that belies our current age, both a mata hari and a femme fatale she effortlesslessly moves in any social circle, develop contacts, manipulates, lies, and learns whatever she desires. As with all toreador her artform is her passion, he delusion, and her obsession, but you have always known more about her. This former deep cover KGB agent turned kindred is a first rate hacker, master of disguise, and safe cracker. You acquired Anastasia's services several decades ago from an old rival Ventrue in Paris, her defection to you was the master stroke of your plan that saw the society of Leopold infiltrate his compound and burn it to ashes with all inside. Among the relics lost in the fire was a vintage portrait of Napoleon Bonapart that you always despised.
    Anastasia is loyal to you, but you have always been certain to ensure that she is preoccupied with tasks, lest she turn her obsession to you and your empire.
    >> Anonymous 10/19/10(Tue)17:39 No.12504073
    I agree with previous Anons, we should ghoul the best and brightest of the Kine executers
    >> Camarilla Quest 10/19/10(Tue)17:40 No.12504087
    You do have kine agents, hired security, businessmen, etc.... it's just that they're not as... "effective" as your primary henchmen so to speak. It's a cost of choosing what you chose, but there's always an up and a downside to everything. Now onto our last henchman
    >> Anonymous 10/19/10(Tue)17:41 No.12504100

    One of my first courses of action will be to figure out the state of the mafia in Toronto; if the Russian mob isn't there yet, we should offer them a very friendly invitation to the city.

    We shouldn't even do anything blatantly supernatural, but the Russian mob could be an excellent resource, both for capital and as a training academy for our team.

    I like the idea of us "buying" talented mob officers; they'd have the skills, moral emptiness, and loyalty that we'd require.
    >> Anonymous 10/19/10(Tue)17:42 No.12504112
    >Among the relics lost in the fire was a vintage portrait of Napoleon Bonapart that you always despised. xP
    >> Anonymous 10/19/10(Tue)17:44 No.12504129

    And most importantly, they come from the motherland!

    >suposse friends

    captcha is right! we can supposse that they are our friends and allies
    >> Camarilla Quest 10/19/10(Tue)17:49 No.12504179
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    You do have kine agents, hired security, businessmen, etc.... it's just that they're not as... "effective" as your primary henchmen so to speak. It's a cost of choosing what you chose, but there's always an up and a downside to everything. Now onto our last henchman:

    Desmond Gregoir better known as "Proteus" is a Tremere of considerable knowledge and power despite his rather young unlife. At barely 28 years of undeath he has mastered a considerable portion of thaumaturgy, such that many within his sect's rigid structure fear his meteoric rise. Faced with the threat of internal politicking and possible assassination by the elders of Tremere he has chosen a path of service to you as an act of placating his regent. By serving the Camarilla he helps to divine the portents of the world of darkness and play a vital role in your court. Because of this necessity for your empire his unlife is therefore safeguarded from the higher ups of his house. There is rumors whispered in hidden parts of this city that say that the only means to such potency and power in a tremere so young is diabelery, but such an accusation brought to light would surely bring down the wrath of the camarilla on any so foolish to mention it in your presence.

    Desmond is an American, and a boorish one at that, but his insight and blood magick are potent tools to be used in your rule. He can perceive what no others can, but his talents are too important to be wasted on many menial tasks. Desmond's loyalty is suspect, as are all of his clan, but his very existence depends upon you as Tremere's hierarchy will not accept the loss of face to the Camarilla. Without your intervention he would surely have been staked to roof top and left for the morning sun decades ago.
    >> Anonymous 10/19/10(Tue)17:57 No.12504258
    Anyone else getting the feeling we made a pretty good choice?
    >> The State of Unlife Camarilla Quest 10/19/10(Tue)17:59 No.12504275
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    Toronto in the fall of 1995, it is november and the snows are already heavy and the days short and night's long. This city is prosperous and rich, trade all over the world fuels the economy, the Canadian government is blissfully unaware of your presence in their capital manipulating its civics and economy as you deem fit. For 100 years you've been here, for 100 years this city has provided you sustenance and you have faced both conspiracies and victories, sycophants, lackeys, advesaries... none have ever been your peer as long as you have ruled you are Oglivi Surus, former Major in the Czar's third artillery brigade, long master of this city. You are Ventrue and this world is yours to order, such is the calling in your blood.
    The night is young and you are alone in your study, the documents before you show a prospering business "Vladimir Vodka" is selling more in the North Eastern United States after being mentioned in a popular rap song entitled "Imma shoot you in the head and then drink Vlad." English music is so distasteful to you, but profits are profits. Your financial advisors for Berenzina Brand indicate that their board wishes to expand into the newly opened former eastern bloc countries but expects considerable difficulties maintaining a profit margin amidst the rapid corruption and failed economies of those states. They seek your advice.
    >> State of Unlife contd. Camarilla Quest 10/19/10(Tue)18:09 No.12504349
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    Of more pressing concerns to you are the events of the past summer and spring, migrants have come to your city and are beginning to concern you. Toronto has become a beacon in the north east for the dispossed kindred of the East Coast and it is beginning to be an issue. In less than six months the number of kindred in the city has effectively doubled thanks to the fruitless warring of houses and the subterfuges of the southern cities and their princes. The stability of your city has become a liability for the time being, transient kindred bring with them conflicts old and new as well as run the risk of upsetting the delicate balance of the masquerade.
    Toronto is the capital of Canada above all else, and although Americans will never pay attention to the Canadian news media, there's a possibility of events transpiring that could alert the whole of Canada to the existence of the kindred.
    Furthermore, the criminal endeavors of this influx of kindred have upset your previously delicately and intricately arranged balance of power between the crime syndicates native to the area. Your chosen favorites within the Russian immigrants new to the area are finding their income pouched by these new kindred on a variety of fronts. Loss of income has lead to a loss of firepower for the Russians, which has resulted in a loss of territory to Chinese Triads who become bolder with each passing month. Furthermore the Italians, Family named "Anachronismo", are seeking to once again assert their influence beyond gambling and prostitution. They seek the drug import and union dominance that you have endeavored to keep in the hands of the Russians.
    Older still the Irish and French crime families are displeased with the rise in violence that has the media paying greater attention to their existence, they were your first allies in Toronto and long has the pact stood that kept the mutual peace.
    >> Anonymous 10/19/10(Tue)18:16 No.12504404
    Lets see if I got it all right: we have allies in the Russians,French and Irish. the Triad is cousing alot of trouble as are the Italians.
    >> Camarilla Quest 10/19/10(Tue)18:16 No.12504407
    There is one rule that you know to be consistent: every organization is fractious, none are whole, or are completely unified. This rule has allowed you to divide and conquer all who oppose you for a hundred years, removed all overwhelming armies from your gates with words and subtlety. This is why they both fear and respect you in unlife.

    You are particularly aware of three distinct problems within your fiefdom at the moment, beyond the petty intrigues of the mortals these kindred problems have become prominent enough that it requires your intervention to guide it back to your approved state of things.

    The first issue you have to face is the plight of the younger and less fortunate kindred that have emigrated to your city. Although Toronto lacks slums and trailer parks, a section of the south side has become economically distressed and these vampire squatters are to blame, their efforts to keep the masquerade has lead to the area becoming little more than a ghetto. terrorizing the natives to leave the low income housing, selling heroin and crack to low lifes, even shooting out street lamps. Toronto hasn't a ghetto in years, and you fear that if things continue the way they do they'll attract unneeded attention from the media and the government, and with those rumors will most certainly come the hunters. The last time a hunter cell came to Toronto was nearly two decades ago, and their diligent prosecution of their insane war took over a dozen kindred and left an entire office block shot up like Sarajevo.
    >> Camarilla Quest 10/19/10(Tue)18:20 No.12504430
    The irish and french families are the founding crime families, they're smaller but have deep roots in Toronto. The Irish control gambling on the south side and the French run the prostitution and human trafficking, they are both being beat out in the west and north by the Russian immigrants who you favor who are in all manner of organized crime from loan sharking, prostitution, drugs, human trafficking, etc. The French and Irish have long since seen their heyday, you saw to that fifty years ago, but a gentleman's pact has seen it that you let them survive and they pay tithes to you. But no Kine is Kindred, what are they to you in the long run should they displease you? For now they obey your proxies and are woefully unaware of your orchestrations. The Triads and Italians on the other hand, operate free of your will, and that has been a growing problem for the better part of a decade.
    >> Anonymous 10/19/10(Tue)18:24 No.12504455
    Perhaps its time to instigate a mob war between the triads and Italians. Perhaps have the Russians and their allies involved in a small enough manner that it doesn't attract suspicion yet won't compromise our assets. With the rival kine families distracted (and hopefully battering themselves into irrelevance) we can focus more on the unruly kindred.
    >> Camarilla Quest 10/19/10(Tue)18:25 No.12504465
    The second issue you have is with the increased smuggling and trafficking being undertaken by the Triads. You believe that they are being assisted now by some force beyond Kine knowledge, such is their ability to deal with the until know Russian blockade of the docks. It used to be that you knew of every illegal good to come into your city, but now your vision fades with the ports, this cannot be for a Prince. Part of your lengthy reign over Toronto has been your hold of the port and exploitation of the goods and people coming through. Unfortunately there is much you don't know about the docks now.
    You are aware of a brujah sect being influential in this region, the north bay, they are anarchs but they adhere to your code fearing your reprisal. That they haven't openly opposed you in years is testament to your influence, but with the Brujah there are no constants to rely upon.
    >> Anonymous 10/19/10(Tue)18:26 No.12504470

    The kine are of secondary concerns, we are loosing area to these youngsters and that will not do! I believe we shall have a small chat with Anastasia, she if anyone can find us who (if any) leads these upstarts
    >> Anonymous 10/19/10(Tue)18:29 No.12504494
    We need to enforce a stricter regime.The south is going to fall and nobody wants a group of discontent kine yelling for help and secure streets.Those who are new in the city need to "register" and their new havens have to be "marked".More police officers and at least a small kindred scouting group to enforce presence in teh area
    >> Camarilla Quest 10/19/10(Tue)18:32 No.12504518
    The third and final issue you face is the rise of violence between the nosferatu sects in the West side. Long considered the stalking grounds of the mishapen clan under the guidance of the wizened "Gardener" the Nosferatu have fallen to a silent civil war between one another since he mysteriously left over a year ago leaving no strict orders for inheritence of his regency. The nosferatu of Toronto are a vital aspect to your reign, their tithes in information along with their assassins for hire have served you well. It is imperative that you find a means to restore order to their house before an outside source or a contender for your throne does.
    You are intimiately familiar with the feuding nosferatu, the civil war has dissolved the clan into four factions: The reds under Bruticus, the Whites under Solomon, the Blues under Minnie, and the least of them the greys under Cory. Their ranks are bolstered by the influx of migrants, and properly applied their skills could be of considerable value... should they feel in your debt once more.
    >> Anonymous 10/19/10(Tue)18:32 No.12504522
    We have to bribe them or to arrange a meeting with them(Brujah),in the end, we are in the same sect right?
    >> Anonymous 10/19/10(Tue)18:33 No.12504531

    Even in the lowest of gangs there are always a leader of sorts, if we can locate them and then let Pierre "ask" them to register it should be solved with minimal disturbance and it would make the point that we do not accept this kind of behavior
    >> Anonymous 10/19/10(Tue)18:35 No.12504546

    Even better, they can only "register" by doing a single, helpful task to assist the Camarilla.

    If they fail this task, they are killed. Let them know the score. Scour the fresh American kine for those who seem most capable, and assign them blocks of the south side. They are to accurately census each block for how many vampires, and destroy illegal narcotics where ever found.

    Have Anastasia shadow the district for a few days, and tracking the important characters, learning their routines, and then have everyone who failed in their task killed. Rinse and repeat, until the district is under control.

    Meanwhile, have Proteus look into the ports issue, have him figure out who or what is responsible for the Triad's apparent supernatural backing; but don't cross any boundaries that would cause problems later on.
    >> Camarilla Quest 10/19/10(Tue)18:36 No.12504560
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    And now I'll let you decide what you wish to do first. Formulate a plan and rule your city. While you do that I'm going to turn on the oven and get ready to heat up dinner.
    >> Anonymous 10/19/10(Tue)18:39 No.12504605
    It seems that we have a consensus regarding what we must start with: the south.

    We need to know how many, were and who they are and then make sure they are under our boot
    >> Anonymous 10/19/10(Tue)18:41 No.12504638
    sounds good,later we would use them as cannon fodder i mean as "helpful members of the Camarilla"
    >> Anonymous 10/19/10(Tue)18:42 No.12504643
    Fine, but we first need to discern the loyalties of the new Kindred. If they're Camarilla then it'll probably be a simple matter of having Pierre and some associates go down to show them who the order is around here. If they belong to another faction (a new Anarch cell, a roving Sabbat pack, ill tempered thinbloods, etc.) then we can start forcing them out of the area indirectly (bribe the cops to increase their presence, convince the Irish and French to add pressure, etc.). The kindred will either leave for safer havens or however is behind this will make their presence more overt and then we can act accordingly.
    >> Anonymous 10/19/10(Tue)18:45 No.12504683
    So, is anyone against sending Anastasia to find out who they are/were they are?
    >> Anonymous 10/19/10(Tue)18:48 No.12504726
    its dangerous but necessary
    >> Anonymous 10/19/10(Tue)18:55 No.12504791
    So what I'm hearing is you wish to send Anastasia and Ugly Pierre to investigate the kindred ghetto in the south side of the city. Do you have specific orders for them?
    >> Anonymous 10/19/10(Tue)18:56 No.12504797
    Desmond Gregoir needs to start looking into "some force beyond Kine knowledge" that these Triads seem to have

    Anastasia needs to head down to the south section slums. Have her get dirty and try to find a newcomer that is a pinch more ruthless and successful than the rest. We can turn this newcomer into our "immigrations agent" for the local area in exchange for his unlife. Once he stabilizes that situation we can pull Anastasia out since he would be our informant/local heavy.

    The third matter we should attend to both immediately and personally. In the absence of the Gardener we can step in and offer a truce, and have the four leaders form a sort of "council" to keep the piece. We add incentive by offering to lessen the monetary tithes to their individual clans, perhaps eliminate the money aspect from their tithes completely (we probably don't need it).
    >> Anonymous 10/19/10(Tue)18:57 No.12504805
    Since we have had no objections, lets send for Anastasia, we do have some light entertainment for her.
    >> Anonymous 10/19/10(Tue)19:00 No.12504839
    a council for the Nosferatu, we should send Pierre to invite them to a meeting (making sure they believe its a personal audience with the prince himself), when they are gathered we can have them form a counsel and be done with them
    >> Anonymous 10/19/10(Tue)19:01 No.12504852
    We'll proceed with your plan then, do you have any orders for Ugly Pierre?
    >rich sonees
    Oh god no
    >> Anonymous 10/19/10(Tue)19:04 No.12504871

    have Pierre deliver the summon to the Nosferatu leaders, they need to understand that we are serious

    >throat rectort
    silly captcha, they are already vampires.
    >> Anonymous 10/19/10(Tue)19:05 No.12504881
    >do you have any orders for Ugly Pierre?
    Pierre had better start working closely with Gregoir. As soon as Greggy boy figures out what is going on, I want my personal bodyguard to know EXACTLY how to kill it. When it comes time and we've sunk the thing, it may make a personal attack on us out of desperation. Pierre needs to be ready.

    In his off time make sure he acts as a sort of "guardian angel" for Anastasia in case she gets in over her head, or needs someone to make a loud and obvious statement about who the FUCK is in charge around here
    >> Anonymous 10/19/10(Tue)19:08 No.12504907
    You dispatch your loyal henchmen on their tasks and the following night they return with this to report:

    Pierre: The uggos wont parley, cant keep track of em they vanish into the darkness, but I made your feelings known and the greys... they say they'll come, but it's gotta be neutral ground. They're dividing up the west, some of em moving into the subrubs. Saw some looked rattier inna rest, real gaunt bunch, eyes glowin like cats in lights, gave me some lip so I let em know whos boss. Thing is... round about I'm tuning the fuckers up, chase em into their hole... fucking migrants butchered a family in their ranch home... sleeping in the basement now. Bad sign, mustabeen a frenzy the way they're all torn up. Think they was with the reds.
    >> Anonymous 10/19/10(Tue)19:12 No.12504954
    >they say they'll come, but it's gotta be neutral ground.

    I would think that anywhere a prince personally delegates would count as "neutral" territory. I mean who the fuck would attack a meeting taking place not only under the direct instigation of the prince, AND while the prince is personally there, AND while the prince has guaranteed neutrality?
    I mean that's fucking suicide.
    >> Anonymous 10/19/10(Tue)19:17 No.12505000

    I agree and I think we should push that point ala "meeting in 5 nights in our business tower, either you show up or you are a renegade in Toronto" that should get those Nosferatus attention
    >> Camarilla Quest 10/19/10(Tue)19:18 No.12505008
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    Anastasia returns with a thoughtful and mischievous look about her, she briefly attempts her charms on you before remembering your stalwart nature. You stroke your mustache and puff on your pipe as she says:

    "Well it seems we have several interested parties in your offer, all ripe for the picking. From what I saw though was a bunch of have starved thin bloods being led around by a malkavian that fancies himself the lion of their flock... strange one that, fancies me some kind of angel. Oh but the stories he could tell, suns rising over plains, the blast of bugles and the war cry of a hundred thousand as they rode to victory, blue and red crashing together and the little betrayals that let the blood flow so deep.... he knows such things, such delightful stories dearest Oglivi. These Americans with their cowboys and indians."

    "Enough of that... tell me of the interested ones..." you bark at her growing impatient with her drifting mind.

    "But of course...." she smiles demurely, a hand toying the the top button of her blouse "they're young all of them, that's why they're on the run. Mom and Dad are fighting downstairs so they're all up here... hiding under the bed. They're all scared to death they know they've trespassed on your graces.... hmmmm yes Marcus is one... big, strong, looks like an ox.. I think he'd do nicely for us. He's certainly the smartest of the bunch, he's the only one who thought to ask for payment."
    >> Anonymous 10/19/10(Tue)19:19 No.12505019

    Set up a neutral meeting place, in one of your many warehouses.

    Put the word out to the other Nossies that this is their chance to get things settled quickly and fairly. If they miss the meeting, and we settle the situation with the Grays, too fucking bad.

    How's our Southie cleanup going? If any of the American kine have kept to their word and made solid progress at keeping drugs out, and have made a good count of the vamps in the district, ask them to start looking around for other vamps with their heads on straight. We're going to need low-grade muscle to start fucking with the Triads and Italian mob.

    how's proteus's supernatural search going?
    >> Anonymous 10/19/10(Tue)19:19 No.12505023

    We're the fucking Prince of Toronto. Who the FUCK do these assholes think THEY are?

    Either they show up on time or they are in breach of their tithe/peace/contract/loyalty. In which case they are considered renegade and their holdings are forfeit to whomever we choose (which would be whoever showed up)
    >> Anonymous 10/19/10(Tue)19:24 No.12505053
    This Marcus...should we let Pierre grant him the deal,
    or shall we put a old scary church to good use?
    >> Anonymous 10/19/10(Tue)19:25 No.12505064

    alright, so thinbloods all following a parading Malk. Not good, but could be used to our advantage.

    We should have Anastasia meet with this Marcus guy, ask him if he's willing to become the Warden of the South End. He'd receive all of our protection, and in return, we need him to sift through the masses, find other vampires who can hold a little responsible, and start using the block division strategy posted earlier.

    Every sane vamp gets a block to census and patrol, keeping the drugs out, and the thinbloods in control. Anyone violating either of those rules is terminated.

    Before we start killing the Malk's flock, ask him for his help. If he's reticent or too crazy, just have him killed.
    >> Anonymous 10/19/10(Tue)19:26 No.12505069

    so were shall we grant them the audience, our tower a warehouse or someplace else?
    >> Camarilla Quest 10/19/10(Tue)19:28 No.12505087
    Desmond refuses to look you in the eyes as he returns, you know the nervous, fidgety, Desmond lacks in social graces but more than makes up for it with his intellect. "I haven't found a fucking thing." Direct and to the point, base and classless like all American kindred.
    "Drove around, the triad's there alright but I'm not fucking tangling with the Brujah. Got a good look at Pascal as I drove through, he hangs around some fag bar. Used to be a longshoreman hang out... fucking Pascal...."
    He fidgets with his cigarette before grinding it into your stone floor. "no disrespect... of course.. .my prince... but I can't just go driving around there as I please, the Brujah and something else I can't figure out yet. But I know when I'm being watched..."
    You conclude something is making in roads into your kingdom.
    "Migrants?" You inquire as you control your temper with visible restraint.
    "Could be... there's a lot of em around now... makes it hard to feed. Fucking winos are even drying up. Saw signs of something feeding around there, blood and a struggle, but not nearly enough of it left to be sure."
    "Then let us consider them visitors.... for now" you conclude "before we send them on their way.
    >> Anonymous 10/19/10(Tue)19:28 No.12505090

    This with one change: he will pay tithes as is custom
    >> Anonymous 10/19/10(Tue)19:33 No.12505137
    "You cannot drive around as you please...you cannot drive around as you please?! who dares to even imply something like that! You will get to the bottom of this."
    >> Anonymous 10/19/10(Tue)19:35 No.12505163

    alright, so our supernatural detective doesn't know what the fuck is going on, but the Triads are doing very well, and we haven't noticed any change with the Brujah.

    Theory: Brujah and Triad's have either teamed up, or the Brujah and Triad's are having a secret war. Brujah don't want us to know because it either makes them working against us, or weak.

    Either way, we should send in Anastasia to schmooze with the Brujah, or maybe hit up some Triad clubs in order to shake some information loose.

    We shouldn't act directly until we know more.

    Have Proteus oversee the South End's reclamation with Marcus, he can be our liason while present.

    Now would be a good time to implement the siring rule (if it isn't already in effect) from Bloodlines, no unauthorized sirings. Violations of the law will lead to execution of sire and childe both.
    >> Camarilla Quest 10/19/10(Tue)19:39 No.12505205
    I already believed the unauthorized sirings thing to be accepted everywhere the kindred live within the camarilla, it helps you keep track of who wants to kill you.

    You're well aware of Desmond's reputation that makes other vampires hostile to him and the strained relationship with the Brujah anarchs that the camarilla enjoys even in your fiefdom makes sense for why he feared to get out and explore the area more thoroughly. Desmond is a thaumaturgist after all, people aren't really his strong suit.

    What do you do now?
    >> Anonymous 10/19/10(Tue)19:40 No.12505212

    Anastasia is abit busy making Marcus our man in the south, since she was the one who found him, then again we could send Desmond or Pierre (or a random lowlife)
    >> Anonymous 10/19/10(Tue)19:42 No.12505227

    We should talk to the Russian mob. Do they know anything we don't about the Triads? Any change in leadership, or drug movements?
    >> Anonymous 10/19/10(Tue)19:44 No.12505236

    Anastasia meets with Marcus and offer him the deal (be becomes one of our subjects with mission to clean up the south, as reward he is granted our protection) Pierre goes back to the west end and makes sure the Nosferatu gets this >>12505000
    >> Anonymous 10/19/10(Tue)19:47 No.12505264

    To reiterate in one post.

    Nossies: Have Pierre and a shitload of other dumb muscle set up a neutral ground for the Grays to meet with us. Put the word out to the other Nossie factions that you can show up, or be considered renegades. Make sure the meeting has hidden snipers who WON'T be discovered, to quickly take care of any problems.

    South-End: Anastasia and Marcus start cleaning it up; searching for more capable vampires and clearing out the drugs. Ask the Malkavian for his help; kill him if he refuses. The thinbloods we should start pushing into Brujah territory, discretely if possible.

    Brujah and Triads: Ask our mob contacts for information on the Italians and Triads for information we might not have; what do they want and how are they getting it?

    Additionally, we should start spying on the Brujahs to see what they're up to. Maybe send Pierre, since he's not likely to be so afraid of Brujah skulking around?
    >> Anonymous 10/19/10(Tue)19:50 No.12505282

    might be better to let Pierre help clean the south and send Anastasia to investigate the Brujah, since I think muscles will be more needed then investigation when dealing with desperate thinbloods.
    >> Anonymous 10/19/10(Tue)19:54 No.12505316

    Sounds good, switch those two.
    >> Camarilla Quest 10/19/10(Tue)19:55 No.12505334
    Pierre replies to your orders: "Snipers? Fine I'll talk to Bereyev and see if he's got some boys who are looking for work. Their lot seems reliable, but looking at nosferatu through a telescopic lens aint gonna be too easy to explain."
    You: "Boris is a smart man, he knows to keep his mouth shut... his men know this even better than he. If necessary pay them extra."
    Pierre: "Fine but it'll cost a pretty loony that's for sure."
    You: "The nosferatu tithes will make up for the loss."

    With that Ugly Pierre goes to enact your orders and put the word out. With a wave of your hand you send Anastasia to deal with the Malkavian and his thin blood scum. "Run them out. They consent to census and follow my rules of they are gone."
    Anastasia: "And if they refuse?"
    You: "Call the police... tell them I want to stay away for the night."
    Anastasia: "But of course..."
    >> Camarilla Quest 10/19/10(Tue)19:57 No.12505353
    Meanwhile you leave Desmond to his own devices while you arrange a "discussion" with your contacts within the russian faction which we will discuss at greater length when I return, I shouldn't be too long. Bout a half hour at most.
    >> Anonymous 10/19/10(Tue)20:06 No.12505441
    A small idea regarding the meeting with the nossies, we should keep them waiting, an hour perhaps? its a almost rudely obvious display of power, but it is effective
    >> Anonymous 10/19/10(Tue)20:16 No.12505521
    A small correction for the South: we should push the thinbloods out, but not into Brujah territory. Assuming the Anarchs were hostile for reasons other than Desmond being an antisocial prick, the last thing we want to do is dump a bunch of rejects into their back yard and risk a retaliation. Anastasia and Marcus should make it clear that Toronto proper is not thinblood friendly
    >> Anonymous 10/19/10(Tue)20:21 No.12505576
    If they make any fuss what so ever I agree with you, but if they peacefully agree to be our serfs we just got ourselfs some cannonfodder, but yea, they are second grade Kindred at best and they should remember that
    >> Anonymous 10/19/10(Tue)21:09 No.12505984
    Bump for preservation purposes. We should probably also archive this on sup/tg/, no idea how though.
    >> Anonymous 10/19/10(Tue)21:14 No.12506033
    yea, why on earth did it die?
    >> Anonymous 10/19/10(Tue)21:17 No.12506059

    OP is eating dinner or some shit, he promised to be back at some point tonight.
    >> Anonymous 10/19/10(Tue)21:22 No.12506106
    just did.
    >> Anonymous 10/19/10(Tue)21:26 No.12506141
    Speak of the devil! hello lad
    >> Camarilla Quest 10/19/10(Tue)21:30 No.12506179
    Oh this thread isn't dead... it's simply in unlife. Give me a second here to get things in order and we'll continue.
    >> Anonymous 10/19/10(Tue)21:37 No.12506236

    sweet! I'm actually really looking forward to more of this quest in the future
    >> Anonymous 10/19/10(Tue)21:38 No.12506241
    You and me both Anon
    >> Camarilla Quest 10/19/10(Tue)21:41 No.12506277
    For your information: The anarchs are hostile in general to the camarilla agents as they view them as tools of the oppressor. Remember how annoying Damsel was? Well it gets worse, that and no one wants to deal with a suspected diablerizer.
    >> Anonymous 10/19/10(Tue)21:43 No.12506288

    Hmm, let's offer the Grays our support in return for any and all information regarding the Brujah?

    No better spies than Nossies, after all.
    >> Anonymous 10/19/10(Tue)21:45 No.12506305

    we should be abit more honest, offer any Nosferatu who shows up that deal
    >> Anonymous 10/19/10(Tue)21:46 No.12506323

    Works for me.

    Heck, maybe we should try to dissolve the factions altogether and bigger "work for us" faction. Then kill everyone not in it.
    >> Anonymous 10/19/10(Tue)21:49 No.12506352

    I like that, with the counsel of the former leaders to work as "commanders" of our spies/infiltrators (better sweeten the deal so they enjoy it)
    >> Anonymous 10/19/10(Tue)21:51 No.12506369

    If we have to sweeten the pot further, we can give them territory in return for additional spy services (like the South End we're in the process of clearing up again)
    >> Camarilla Quest 10/19/10(Tue)21:53 No.12506384
    To remind you the Nosferatu are currently split between four factions, currently you don't know a great deal about their organization and what specifically divides the factions. Perhaps it's petty and immaterial to your interests, perhaps it's indicative of something larger. What you are certain of is that the nosferatu ranks are swollen with migrant nosferatu, and vampires that make a habit of disappearing whenever they please may be more difficult to track down than others.
    What you are aware of about Nosferatu is their egos, they think they know better than everyone else, spying, hiding, watching. How you handle their weaknesses is up to you, a death squad with flame throwers, brujah turned loose on them for independence from camarilla interference, bargaining, or even intimidation is your perrogative.
    Consider the report Pierre has given you, what have you learned? That's enough hints and stuff for now. But if you want any extra information, just ask, you are a prince, with some effort you can find out anything, and perhaps it will assist you in your plotting. Every organization in the city of Toronto is tied to you in one way or another, and it is my duty as a facilitator to assist you in this measure. If you want to know about the underworld I'll fill you in, if you're interested in finding someone to exploit or contact, I'm certain that can be arranged. Imagine it as deep contemplation and a dramatic thinking aloud.
    >> Anonymous 10/19/10(Tue)21:53 No.12506385

    well they are fighting for the western part, if we grant them that and perhaps expand it (that is if we have to sweeten it)
    >> Anonymous 10/19/10(Tue)21:56 No.12506410

    of course how could I forget, "in a frenzy" overpopulation and savagely killed Kine...they are fighting for food...
    >> Anonymous 10/19/10(Tue)21:59 No.12506437

    They might simply be overhunting the western areas.

    In which case, the only solution is much less vampires.

    I honestly think we won't know better until we set up that meeting with Cory and the rest of the Grays. They'll tell us what's going on.
    >> Camarilla Quest 10/19/10(Tue)22:00 No.12506452
    Following your orders your underlings enact them as follows:
    Under duress from his previous failures, you arrange for Desmond to meet with Boris Berezynev to arrange for the security for your meeting point in the principle Vladimir Vodka shipping warehouse in five nights time. Desmond is escorted by Pierre and Boris, knowing the weight of your influence agrees to provide security and... "silent" men for a heavy price. Boris has existed in your fiefdom for six years principlly because of your influence, and the former GRU commando turned lacivious glutton has found a comfortable niche in the market of human trafficking and security work for the varying Russian families developing their organizations in Toronto. The silence of these men comes at a high cost because some of them will need to be killed when this over, and the loss of such skilled soldiers is a heavy thing for any employer. This applies more of your resources than you care, but such is the price of stability, money is fleeting, power is lasting. That much you know.

    Concluding their arrangement, Desmond and Pierre return to the Western part of the city near the suburban border to enact your ruling, and investigate the house with the butchered family. Desmond is of keener mind and detecting things through blood is right up the alley of thaumaturgy, he is eager (for now) to get back in your good graces.
    >> Anonymous 10/19/10(Tue)22:01 No.12506461

    Either much less vampires or far more Kine in their area...Anon if we play our cards right we will have an army of Nosferatu spies
    >> Camarilla Quest 10/19/10(Tue)22:03 No.12506481
         File1287540203.jpg-(67 KB, 500x338, wod_oc_01_xl.jpg)
    67 KB
    Meanwhile Anastasia has enacted your will to coopt Marcus the burly American kindred, to test his worth and earn your favor (and hefty negotiated sum) she manipulates him into confronting the Malkavian and his thin blood clan.

    Roll on a 1d100 and add 15 to it. For some things in life are not as sure as we once hoped.
    >> Anonymous 10/19/10(Tue)22:05 No.12506498
    >> Anonymous 10/19/10(Tue)22:06 No.12506509
    hmm, it seems I have misinterpretated just how to roll...
    >> Anonymous 10/19/10(Tue)22:14 No.12506557
    rolled 13 + 15 = 28

    I think I remembered
    >> Camarilla Quest 10/19/10(Tue)22:23 No.12506646
    It appears that you should have taken greater care in investigating "Marcus" the vampire as it turns out he was as freshly turned as any of the thin bloods he sought to face. Bolstered in confidence by Anastasia's machinations and the promises of riches and a seat of importance with the Prince of Toronto, Marcus recklessly confronted the thing bloods and their malkavian master (who reports state he prefers to be called "Smiling Georgie Custer") in the most foolhardy means possible. Calling out the thin bloods and the malkavian, Marcus nearly violated the masquerade and called attention to their dispute will little regard for the kine in the decaying neighborhood. Utter disaster was only saved by the brandishing of fire arms clearing the block of the unknowing cattle, and a wise move by Anastasia herself to curtail the police's interest in the region for the duration of the night.

    Marcus was cut down by a hail of gun fire from the thin bloods as Custer laughed in a haze of dimentia and insanity "kill them red skins! Kill them all!" he cackled with delight as Marcus fell to ash after being riddle with bullets.
    "You're going back to the reservation now! It's manifest destiny, this land.... is ours now!"
    Anastasia has yet to return from her failure, but your network has reported that she was not involved directly in the conflict.
    George Custer has embarassed you, your organization has lost face.
    >> Camarilla Quest 10/19/10(Tue)22:28 No.12506687
    just so you know, you really wanted higher than 40 for that roll.
    >> Anonymous 10/19/10(Tue)22:29 No.12506692

    They way I see it we can go two ways: either we send ugly Pierre and some muscles to take care of him or we but a general bounty on his head. I'd prefer the former one
    >> Anonymous 10/19/10(Tue)22:30 No.12506701
    Always trust the /tg/ dice to screw you over.
    >> Anonymous 10/19/10(Tue)22:30 No.12506708
    Sneak Pierre or desmond and some elite russian henchmen in to clean out at the first possible moment, eliminate all who do not fall grovelling to the camarilla.

    But before that, we have more pressing matters, what of the nosferatu problem and the triad investigation.

    >alfict soldiers.
    captcha says to do the russian thing, throw more men at it.
    >> Anonymous 10/19/10(Tue)22:33 No.12506731

    I agree with you and the captcha, the response must be swift, it must be brutal and it must be without mercy!
    >> Anonymous 10/19/10(Tue)22:40 No.12506783
    We still have plenty of resources and influence over kine, let's not forget that.

    I propose a two-pronged attack on the thin bloods. First, we have one of our kine associates move in hard into the South. We can either convince Boris or the Irish and French to start moving in on the thinbloods. Alternately, we can use our profits to...persuade the Toronto police to quadruple their presence in the south as part of an anti-gang initiative.

    While the thin bloods are busy trying to save themselves from the mobsters/cops, we should then start goading the Malkavian into making himself vulnerable. The nutcase thinks he's Custer, so lets find some way to get him into a "last stand" in a single location, preferably one build. All we need to do then is have Pierre and some muscle rig the location with explosives and our Malk problem will dissolve into fresh chunks of ash. We can also use Desmond to intimidate any straggling thinbloods to submit; i doubt any will be in a rebellious mood the minute they see their friend/lover/etc, die slowly and painfully thanks to blood magic.
    >> Camarilla Quest 10/19/10(Tue)22:42 No.12506795
    Two nights later Pierre and Desmond have returned, the regents of Toronto are now aware of the Malkavian calling itself George Custer leading a band of thin bloods and are not pleased. Already there is some dissention between them about your leadership, some have been waiting for any sign of weakness from you.

    Desmond reports to you: "The word is out to the Nosferatu, we tracked a few down. The blues and grays will be there as long as we can provide them safety. I informed them that the site will be secured under the grounds of your personal ellysium guarantor.They were... more than willing to discuss the excesses of their bretheren though... which may or may not be material to this."

    Pierre: "There's too fucking many of them is what's what. Gardener took off at exactly the wrong fucking time, been playing his favorites off one another for year letting them lick his asshole for the chance to be the next big uggo near the burbs. He fucking hauls ass with no heir, they went fucking bonkers, they're all idiots, too young to be leading their clan here and there's already a high turn over for bodies.... something like close to 16 dead."

    "Those numbers are far too high already" you say realizing the implications of the remark.

    "The yanks from down south were welcomed up with open arms by the four fuckers hoping to strong arm one another... problem is these goddamn retards half starved themselves on the way here."

    Desmond: "It's insane, they're nosferatu, they feed on fucking vermin half the time and they cant feed themselves?"

    Pierre: "Who knew toronto would be too clean for it's own good?"

    You still have no word from Anastasia, but you have a variety of contacts you can use to seek her out if you wish. If you would like to know more, you may enquire and formulate a plan. But, as per usual, you dictate what you do.
    >> Anonymous 10/19/10(Tue)22:50 No.12506866
    Send either Pierre or desmond (his abilities would be useful against the malk) to lead a strike team to ambush this Custer fellow, let one or two thinbloods escape to spread fear.

    send the other to help oversee your negotiations with the nosferatu. Primarily be interested in seeing if you can fuse the two groups into one loyal group and turn them against the other nossie factions.

    Send message to anna to search or clues with the triads and brujah, do not return with another failure.
    >> Anonymous 10/19/10(Tue)22:51 No.12506868
    It seems like old general custer needs to be made example of, Desmond can as you mentioned make sure it would be a suitably flashy end and he did fail us earlier with the Brujah... one thing at the time, Nosferatu, (find)Anastasia,Custer
    >> Anonymous 10/19/10(Tue)22:58 No.12506942
    Yes, primary goal is uniting as many Nosferatu as possible under our rule, right now everything else is secondary.
    >> Camarilla Quest 10/19/10(Tue)23:00 No.12506964
    You look at Pierre with a knowing look: "And the house?"

    Pierre: "Taken care of, the usual thing, electrical fires are so common in those ranch homes."

    Desmonds snorts: "electrical fires that trigger propane explosions... I wonder if their neighbors will wonder why they had so many tanks in that basement?"
    >> Camarilla Quest 10/19/10(Tue)23:03 No.12507008
    I think that's good for tonight guys, I'd like to do more but I have an early flight tomorrow morning. Formulate your plans and machinations, we'll be able to continue tomorrow or the day after. And in case any of you were wondering, Desmond applied his knowledge of blood magic to read what the fuck happened in the fuckign butcher house. Probably one of my weaker connections in this thing, I'll do better next time and make things a bit more explicit for your ease of plotting.
    Good work you guys, hope you liked it.
    >> Anonymous 10/19/10(Tue)23:07 No.12507052

    I liked it very much, very good descriptions!

    >and actintal
    yes captcha the Actintals were very good to
    >> Camarilla Quest 10/19/10(Tue)23:10 No.12507082
    I'd like to point out that since you have very competent henchman, they're usually not stupid enough to leave things like a house full of butchered bodies for humans to discover and draw attention to you. If you'd taken lower class henchmen, unless you micro managed you'd have stupid things like ghouls leaving bloody footprints everywhere in the house that the police would eventually track to them. Also for the future if you want it's possible for you to assemble the heads of the russian mafia and get a briefing on who is in charge of what now. It's one of those things constantly in flux that makes it easy to manipulate the humans what with them dying after only being shot once after all... heh humans.

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