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  • File : 1287882154.jpg-(66 KB, 803x463, 1287284368796.jpg)
    66 KB CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)21:02 No.12549418  
    Link to previous thread: http://suptg.thisisnotatrueending.com/archive/12459131/

    After mysteriously awakening in a stasis pod, you discovered that you were one of the few remaining inhabitants of Installation A53-DELTA, a research facility of some sort, rife with decay. You remember nothing of your past - not even your name. According to information provided by a friendly AI known as NANA and database records, you have been "asleep" for the better part of 500 years, an agent of the Marduk Corporation acting as security for an executive inspecting the facility when disaster struck. Arming yourself with a handgun, a rusty harpoon, and a shock rod, you investigated the facility, coming across some cyborg abomination - possibly one of the "ruffians" who came and halfway destroyed the facility long ago. As you investigated, you eventually found your way to security and found a corpse, face and skull in ruins, wearing a jumpsuit similar to your own. You were then confronted by the A53-DELTA's Security AI, who claims that this is a dead place... but there are those who will not let it rest...


    Not all is as it seems.
    The Security AI glares at you from the screen, his face still haggard - skull like, now.

    "Now answer my question, boy... what are you doing here?"

    >Reminder: NANA informed you of some sort of power-grid anomoly in a maintenance tunnel near the Security Block.
    >Reminder: You have not investigated the Residential Sub-Block of the Habitation Block.
    >Reminder: When you are done here, there are also the Reactor and Research Blocks to investigate if you so wish. The Reactor, to your knowledge, is inoperable and you lack the expertise to fix it on your own.
    >> Anonymous 10/23/10(Sat)21:21 No.12549565
    "Investigating the power-grid anomaly, Security. Would you mind pointing me in the right direction?"
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)21:31 No.12549637
    >>12549565
    "An anomaly you say? Hold your horses for a second..." The screen freezes for a moment, and you faintly hear music. The screen returns to its normal state, and you note that the AI's avatar has returned to its more distinguished appearance. "Ah, I see it now. You can access the maintenance shaft leading to the source through a door just outside the security block.

    "If yeh want my advice, boyo, I'd say it's nothin' more than a glitch, maybe some faulty wirin' or sommat. You don' look like no maintenance man ta me, but I s'pose there's no harm in lettin' ya have a look... now hold on jussa minute!"

    The screen dismounts from its position above the door, hanging from a rail on the ceiling. It lowers and rushes up to you, a scanner going over your person, a grind of light... it blinks on the ID card NANA gave you.

    "NOW WHY DIDN'T YA SHOW ME THIS SOONER? Coulda saved us a whole lotta trouble... procedure's gone all ta hell..." he grumbles a bit more. You hear a 'click' from the row of lockers at your side.

    "Well, ye've got NANA's recommendation, so go ahead and have a look-see at the armory. I know there's been some nasty critters runnin' about, so ye might as well arm yaself with sumthin' more than that peashooter and zap stick. And what the hell is that, a harpoon?"
    >> Anonymous 10/23/10(Sat)21:35 No.12549661
    >examine armory
    >keep an eye on Security's reaction to each weapon as I handle it
    >> Anonymous 10/23/10(Sat)21:35 No.12549665
    Also, examine the ID badge. What does it say I am? What's my name?
    >> Anonymous 10/23/10(Sat)21:41 No.12549695
    "Uhhh, yes sir."
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)21:44 No.12549713
    >>12549665
    Sorry, I guess I wasn't clear enough in my post. If you're curious, you can find more details in the previous thread, but the skinny with the ID badge is this: NANA gave it to you after you ran into a nasty motherfucker in the Medical Sub-Block. Your name isn't on it, but you've been designated "That Nice Boy from Marduk Corporation". All it really says is that you have "sponsorship" from NANA and her recommendation, which Security can take into account when deciding what to do with you. Security probably just realized your situation since he's woken up.

    In the lockers you discover more rounds for your handgun, a shotgun and shells, a particle beam carbine, and a "disruption rod" which looks kinda like your shock rod. You also find an armor-plated version of your jumpsuit.

    What the... you apparently have a HUD now.

    BASE FUNCTIONS RESTORED

    ALERT: UNAUTHORIZED DELETION OF DATA, POSSIBLE MENTAL CORRUPTION

    Your HUD scans your surroundings, identifying the weapons and their basic operation. It also tags the Security AI's screen as your "immediate superior", and the faceless corpse in the back of the room as a comrade. No preservation pack around him, unfortunately.
    >> Anonymous 10/23/10(Sat)21:51 No.12549760
    "Woah!"

    Well this is nice. Take the carbine, and the spare pistol ammo.
    If it's not to heavy take the shotgun too.

    Does the Hud have any more info on the weapons?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:02 No.12549825
    >>12549760
    Weight shouldn't be an issue.

    The shotgun fires solid ammunition which turns incendiary upon hitting a target - fancy tech, that. The particle carbine does have it's own battery packs, but they're fairly large and cumbersome, meant for emergencies. According to your HUD, it runs off of your own internal power supply, as does the disruption rod. Your HUD then informs you that your internal power supply is low - at your current output level, you can remain operational for approximately 437,100 hours (50 standard years).

    Your HUD further tells you that your internal power supply can also be used to maximize your healing rate. (Reminder: You have FOUR cellular regeneration packs which you can use that will not draw on this power supply). Your HUD further recommends that you find a recharge station to get back to maximum efficiency.

    Confirm: You wish to take the carbine, shotgun, and pistol ammunition. Do you wish to put on the armored jumpsuit? What of your shock rod and the disruption rod?
    >> Anonymous 10/23/10(Sat)22:06 No.12549852
    >>12549825
    >Take all
    >Equip all
    >> Anonymous 10/23/10(Sat)22:15 No.12549923
    >>12549825
    Pending an analysis between the two, replace the shock stick with the disruption rod.
    Replace normal suit with armor after checking for contamination.
    See about cutting down the shotgun barrel, strapped to the hip. Sling the carbine over the shoulder and holster the pistol on the leg.

    >critical meriel
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:15 No.12549926
    >>12549852
    It is done. You have 60 rounds of ammunition for the handgun, 20 in the magazine and two extra magazines in your thigh-pockets. Your shotgun currently has 8 shells in it, and you have an additional 8 on an ammunition holster on the stock, with an additional 16 strapped on your thighs. The shock rod is collapsed and hanging from your belt, as is the disruption rod. The carbine is strapped to your back. The handgun is in a holster on your belt. You are holding the shotgun.

    What do?
    >> weird 10/23/10(Sat)22:16 No.12549932
    Weapon information would be nice. Comparison of effect between shock and disruption rod?
    Sling carbine on back with harpoon later when you get it back. Ammo, battery pack, charging station?
    Pistols, also when you get it back, is hip holsters.
    Rods, strapped on thighs.

    Combat tactics:
    - If one-on-one, harpoon, then dual-rod.
    - If one-too-many, dual pistols or pistol and rod.
    - If lots-and-lots, open up with carbine.
    - Keep one alive, interrogate for info

    Overall strategy:
    - Keep alive, retreat when necessary
    - Ammo, information, and basic needs are premium
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:17 No.12549943
    >>12549923
    The armor passes inspection. The shotgun can be partially disassembled to match your desires.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:21 No.12549986
    >>12549932
    Ah, hell, I forgot you'd given your weapons at the door.

    Security AI gives you back your equipment as you look over the new weapons.

    The Shock Rod can stun someone and be used to beat them, or more lethally like you used on Chuckles. The Disruption Rod has a more devastating effect on matter that isn't projecting some sort of field to disperse the effects of the Disruption field. Basically a lightsaber.
    >> Anonymous 10/23/10(Sat)22:27 No.12550047
         File1287887231.jpg-(791 KB, 2549x1609, RPG.jpg)
    791 KB
    and here is how it goes....
    >> Anonymous 10/23/10(Sat)22:30 No.12550075
    >>12549986
    I think we're good to go.
    Research HUD for additional information. Maps, breaches, additional weapon/equipment caches.
    Oh, and any points of note.
    >> Anonymous 10/23/10(Sat)22:31 No.12550087
    >>12550075

    Going to have to second a course of action along this route.

    Also ask Security AI if he(?) can patch security feed into our HUD. Preferably of areas we are about to enter.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:34 No.12550112
         File1287887669.jpg-(94 KB, 728x1068, Blame_v08_p012.jpg)
    94 KB
    >>12550075

    CONNECTION WITH LOCAL NETWORK SUCCESSFUL

    You consult your HUD for any additional information about the facility. You have a map of the facility, and you note that there is a recharge station in the barracks. Unfortunately, it is likely inactive due to the reactor's condition. You are unable to access anything further, unfortunately.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:36 No.12550128
    >>12550087
    "Ya, hold on just a minute...

    "Dagnabbit, I can't access anything outside this room I'm afraid. Looks like them hooligans went and mucked about with the security cameras and such. I can't help ye much there."
    >> Anonymous 10/23/10(Sat)22:37 No.12550139
    >>12550112
    Damn. Where would we be able to find crew logs? If it's feasible, we may need to get that reactor up and running... if it's safe.
    >Problem cialsock
    Dammit! It's always the cialsock!
    >> Anonymous 10/23/10(Sat)22:38 No.12550155
    THERE ARE FOUR OR FIVE QUEST THREADS ACTIVE ON /tg/ RIGHT NOW, AT LEAST 4 ARE ON THE FRONT PAGE AT ANY TIME.

    PLEASE CONDENSE OR OTHERWISE MANAGE YOUR THREADS. THIS IS NOT INTENDED AS AN ATTACK ON QUEST THREADS, MERELY A REQUEST TO CUT THEM BACK A BIT. THANK YOU
    >> Anonymous 10/23/10(Sat)22:41 No.12550181
    Let's continue on to the maintenance tunnel.

    Also ask Security AI if he possesses any functioning sensory equipment. Thermal imaging, audio devices, hell, even sniffers might be useful.
    >> Anonymous 10/23/10(Sat)22:41 No.12550183
    >>12550155
    I know. I'm playing in another one too. Where were you when the front page was flooded with WH40K?

    >cobellou unbounded
    >> Anonymous 10/23/10(Sat)22:43 No.12550210
    Ask the security AI what it would take to restore its functions.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:45 No.12550231
    >>12550155
    Hey, man, one of the people playing said last week he'd be able to make to tonight, so here we are.

    Speaking of which, anyone following this Quest please tell me when would be best for me to run this (include timezone if you'd be so kind - I'm a Floridafag myself).

    >>12550139
    ACCESSING SECURITY LOGS: ACCESS GRANTED

    The data appears corrupted to some degree, but from what you can gather there was an attack by some transhuman extremist group some time ago, criminals using some stolen technology developed by a rival conglomeration of corporations. This facility has been out of contact with the outside world ever since.
    >> weird 10/23/10(Sat)22:47 No.12550245
    Oh, there's a shotgun too? Nice for dispersal. Hope carbine won't eat alot into our +minimal+ power supply.

    Look into personnel files. Try to get our name if possible, and names of all engineers, living, AI, and/or bot.

    Then go correct anomalies.
    >> Anonymous 10/23/10(Sat)22:48 No.12550255
    >>12550183

    Yes, yes I've heard that one before. However quest threads are far worse for crowding other things out. They have multiple posters who are going to camp on a thread waiting on an update, replying to the quest and other posters in the thread meaning it gets bumped very rapidly compared to other threads. Combine that with long OPs and they end up edging everything else out when there's more than 3 of them running at once.

    I'm not debating the legitimacy of quest threads, just wishing they would tone it down a bit. I mean, if you were annoyed by 40k clogging up the front page all the time why would you want to cause the same problem for others?
    >> weird 10/23/10(Sat)22:49 No.12550270
    >>12550231
    Singapore-fag here. It's Sunday, 10:50 AM here.
    Just do it whenever.
    >> Anonymous 10/23/10(Sat)22:51 No.12550293
    >>12550231
    Well, we need to find an uncorrupted source. Back up files, something like that. Security footage of the attack. Where are the ship's servers located? Also, see if there's any communications up since the HUD activated (on a loop maybe?)
    >>12550245
    Also, this. We need to start taking a head count.
    >> Anonymous 10/23/10(Sat)22:52 No.12550305
    >>12550255
    If quest threads are clogging the front page, then the solution is simple: go to the other pages, and stop bothering us.

    >>12550231
    What kind of weaponry were they using?
    >> Anonymous 10/23/10(Sat)22:54 No.12550319
    >>12550245
    This. And see what we can do about locating any intact bodies/corpses of engineers. One of them might have a digital backup copy of his mind that we can restore.
    >> weird 10/23/10(Sat)22:55 No.12550333
    >>12550255
    Poster consideration and player consideration both acknowledged. But it is once a week quest anyway, on the time which most quest posters/players affirm as the best timeslot to do it. The number of quests on the front page confirms that too.

    We're sorry for the inconvenience, but this is the least random time we can get.
    >> Anonymous 10/23/10(Sat)22:55 No.12550336
    >>12550255
    Not annoyed. I'm actually kinda interested in the game (won't shell out the cash for it, being a cheap bastard). I've just never seen anyone jump up and tell them all at once to knock it off and condense. I do get your point, though.
    It's why I have a tab open to the first and second page, hitting refresh every so often. It's like every other thread. Some get drowned out due to lack of posting. It happens.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)22:59 No.12550362
    >>12550181
    You ask Security if any sensory equipment is available.

    "Sorry, boyo, but we ain't got nothin' like that. You'll have to rely on yer own eyes, ears, and nose." He narrows his eyes, and a brief grid of light flashes over you. He chortles a bit. "Boyo, all the enhancements you got, you don't need any. Ye could smell a dog pissin' ten miles away!"

    >>12550210
    "Repairing security'll take replacin' the hardware, boyo, because it sure ain't anything with the network. Camera's are prolly all smashed ta bits. Only real hope we got is if ye go into the Reactor Block and try to get Maintenance back online. There might be some drones left. O'course, that'll take getting the reactor back online too. Some drones might be able to activate on the back up power."

    The "ruffians" who attacked seemed to be using a variety of weapons.

    You access personnel files - everyone's dead or in stasis. And the folks in stasis are in critical condition, so trying to wake them up will more likely kill them. In addition to Security and NANA, there's the Research AI, "Oswald", and the Utilities AI was damaged and effectively killed during the attack.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:01 No.12550386
         File1287889275.jpg-(53 KB, 803x463, 1287282639593.jpg)
    53 KB
    Done with Security, you head out into Corridor A. So far, everything's clear.

    You head into the Maintenance shaft to investigate the anomaly...
    >> weird 10/23/10(Sat)23:02 No.12550406
    > the Utilities AI was damaged and effectively killed during the attack
    Tsk. There goes our best comm-option.

    Go to Maintenance after correcting anomaly. We'll try to find a drone.
    >> Anonymous 10/23/10(Sat)23:03 No.12550407
    >>12550362
    >The "ruffians" who attacked seemed to be using a variety of weapons.
    Any class 1 critical effect weapons among the bunch?
    Regardless, it's time to head out.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:04 No.12550414
         File1287889470.jpg-(39 KB, 340x255, 1287283783738.jpg)
    39 KB
    >>12550386
    FUCK CHUCKLES IS BACK
    >> Anonymous 10/23/10(Sat)23:06 No.12550439
    >>12550305
    >go to the other pages, and stop bothering us.

    Why don't you go to other *chans and stop bothering us instead.
    >> Anonymous 10/23/10(Sat)23:07 No.12550444
    >>12550362
    We should check on Oswald. Maybe he can help assist in the rehabilitation of critical-stage survivors.
    Then the reactor.
    For now, the anomoly. With Security on point, if he doesn't pull rank.
    >> weird 10/23/10(Sat)23:12 No.12550491
    >>12550414
    Harpoon him to Kingdom C-- Wait, he alone?
    Bracing harpoon for a charge, question his intent first.
    We have more arsenal now.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:19 No.12550543
    >>12550491
    You ask him his intent, holding your harpoon at the ready.

    "What is my intent, you ask? You brain me with your zap stick, I get repaired, and you ask my intent? I want your head!"

    Declare action, roll d100
    >> Anonymous 10/23/10(Sat)23:22 No.12550575
    rolled 72 = 72

    >>12550543
    Shotgun. Aim for the head. Fire.
    >> Anonymous 10/23/10(Sat)23:25 No.12550594
    >>12550575
    Nice. If he falls, follow up with a double tap from the handgun. Otherwise, light him up with the shotgun again.
    Then dissect with the disruptor rod.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:29 No.12550644
    >>12550575
    You didn't know Chuckles could move that damn fast. You manage to got a shot off, but it goes wide as he side-steps and rushes you - you managed to get him on his left shoulder, and it burns just a bit.

    Your HUD highlights his joints and his eyes... a label appears over him, "SILICON BASE - SAFEGUARD DERIVATIVE(?)"

    He slams into you, his massive claw gripping your torso, and he tosses you into a wall as the incendiary pellets burn into his shoulder. He roars.

    Declare action, roll d100
    >> Anonymous 10/23/10(Sat)23:33 No.12550674
    rolled 33 = 33

    >>12550644
    Disruptor rod. Aim for decapitation or dismemberment, whichever opportunity presents itself.
    >> weird 10/23/10(Sat)23:35 No.12550700
    rolled 20 = 20

    >>12550543
    Toss back straight-faced banter, "You didn't respond the first time. Had they given you a voice or a brain this time?" Follow up with harpoon, AND a second volley of incendiary pellets when he dodges.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:40 No.12550748
    >>12550674
    Your arm moves in a blur, the shotgun dropping and hitting the floor just as you rip the disruption rod from your belt and swing at Chuckles as he rushes at you again, claw going for your face - the rod collides with his arm with the claw centimeters from your nose. The disruptor field wreaks havoc with his arm, and it deforms, twists, and almost shatters completely.

    Chuckles' arm smashes into the wall, just next to your head, and he's sprawled in front of you.

    You boot him in the chest, sending him away from you. He writhes on the floor, trying to get up, his arm in ruins.

    What do?
    >> Anonymous 10/23/10(Sat)23:42 No.12550769
    rolled 83 = 83

    >>12550748
    Dismember him. Remove the braincase and take it with us, to prevent him coming back.
    >> weird 10/23/10(Sat)23:48 No.12550829
    >>12550769
    Second this. We have a talkin', cussin', an' chucklin' companion case (of brain?)!

    See power level remaining. Disruption field looks strong.
    >> Anonymous 10/23/10(Sat)23:55 No.12550882
         File1287892550.jpg-(149 KB, 748x1100, Blame!_v08_c05_p147.jpg)
    149 KB
    Burn the body to prevent cellular memory reading and future safeguard manifestation.

    (holy shit, it's a BLAME! quest! Woo haa!)

    I guess we haven't found a Graviton Beam Emitter yet? Does NANA look like attached pic (top)?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:57 No.12550896
    You manage to take his head off, leaving the remainder of his body limp and useless. You deactivate the disruption rod, and you consult your HUD - 437,098 hours of operation remaining.

    Not such a big deal for now, but you might wanna be more conservative until you get to a recharge station.

    Chuckles glares at you from your hands.

    "You, sir, are an asshole among assholes. Nobody else tried pulling this shit." Joy, he can still speak.
    >> Anonymous 10/23/10(Sat)23:59 No.12550924
    >>12550896
    "How many others were there, Chuckles? I need to know what you know. Things can get a lot worse if you don't cooperate."
    Also, loot the body.
    >> Anonymous 10/23/10(Sat)23:59 No.12550929
    >>12550896
    "Just a precaution. I'm sure you'd do no less for me. Now, I don't believe we've been properly introduced; who are you, and what are you doing here?"
    >> CyberDungeonQuestDM !G8.AisJTC2 10/23/10(Sat)23:59 No.12550930
    >>12550882
    Welcome to the party.

    You manage to burn the body to almost ash with the incendiary shells - still recognizable, but you doubt it's useful from a chemical standpoint.

    NANA more closely resembles a component of GlaDOS. Accessing the Network, you find that Marduk's approach to AI was less liberal than Toha's (a rival company).
    >> Anonymous 10/23/10(Sat)23:59 No.12550931
    Can we plug into chuckles's braincase to extract recent memory images?
    >> Anonymous 10/24/10(Sun)00:01 No.12550950
    >>12550931
    Wouldn't recommend it. He's still conscious, and very much uncooperative, meaning he might hack us.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)00:05 No.12550978
    >>12550924
    >>12550929
    >>12550931
    You lack any equipment for "linking" with him, and you doubt your language base is similar enough for any meaningful connection and communication through such a medium. Or at least that's what your HUD tells you, if that's what "Language Base Compatibility unlikely" means. Looks like your stuck with jawing at him.

    This guy was a bruiser, didn't have any weapons you could use on him.

    "Others? Heh, I'll tell you this much: There's plenty. You're in for a hell of a ride, freezer-meat. As for my name, you can call me Hroddard."
    >> weird 10/24/10(Sun)00:08 No.12551011
    >>12550896
    "Charmed, I'm sure. I suppose I will be collecting more heads then? Why are you here, anyway?"

    Chuckles is most probably broadcasting our position to his allies. Do we bring it to Security or Research to hack?
    >> Anonymous 10/24/10(Sun)00:09 No.12551031
    >>12550978
    "Nah, I can't pronounce Hroddard, so we're going with 'Chuckles'." Make sure to pronounce Hroddard perfectly.
    Time to interrogate. Bring out the shock stick and our dick.
    >> weird 10/24/10(Sun)00:12 No.12551060
    >>12551031
    Huh, use shock rod as we walk, no sense in wasting time. Report to Security? Or straight to Maintenance? I worry either way. A massed attack may ruin either drone or AI.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)00:17 No.12551104
    Your HUD discourages inserting your genitals into hostile cyborgs.

    You suddenly here a 'BzzzzzzRRRRRRRRRRRRT" coming from further down the maintenance hallway.

    "Fuck." Chuckles seems less than happy with the sound - if it isn't with him, what is it?
    >> Anonymous 10/24/10(Sun)00:19 No.12551117
    "What do we have, Chuckles? Like it or not, I'm your ride now, and you're taking point."
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)00:23 No.12551149
    You hear an electronic voice coming from where the noise originated.

    "Hello? Hey! Did ugly kill you? Come on, man, I've been stuck down here for years!"
    >> Anonymous 10/24/10(Sun)00:25 No.12551164
    >>12551149
    Strap Chuckles to ourselves and head towards the voice, shotgun at the ready.
    >> Anonymous 10/24/10(Sun)00:27 No.12551177
    "If by ugly you mean my disembodied dick cover here, no. If you meant me, we have a problem. Name and designation, please."

    >sometimes mcbard
    >> Anonymous 10/24/10(Sun)00:28 No.12551186
    >>12551177
    Keep in mind, I'm not for actually sodomizing Chuckles. But he needs the fear of us put into him.

    >determined throutie
    no, seriously. I'm not.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)00:34 No.12551237
    >>12551011
    You don't detect any transmissions from Chuckles through any channels you're aware of. As far as you can tell, he isn't talking to anybody besides you.

    >>12551164
    >>12551177
    With Chuckles hanging from your belt, you head further down the corridor. The voice seems to be coming from above you - the lights don't work so well down this far, so you turn on your flash-light.

    >"If by ugly you mean my disembodied dick cover here, no. If you meant me, we have a problem. Name and designation, please."

    "Whoo! I was worried for a second. The name's Callahan, my friend." You train your flashlight towards the source of the voice. "Little to your left- there you go."

    "Callahan" is a dried up hunk of meat, bone, hair, and cybernetics stuffed up in a nook in the ceiling. You note that he appears to be hooked into the power grid and network hardware.

    You step on something and it crunches beneath your foot. Looking down and directing the light, you see a corpse... dressed in a jumpsuit similar to yours. His skull has been smashed in and his arms are missing.

    "Yeah, he showed up a few... I don't even know anymore. Ugly there cut him up good."
    >> Anonymous 10/24/10(Sun)00:40 No.12551275
    >>12551237
    Take Chuckles and rub his nose in the corpse. "Bad Chuckles. BAD Chuckles!"
    Make sure there's nobody coming up on our six as we talk. I'd hate to end up like that guy.
    "Nice to meet you, Callahan. What can I do for you? More importantly, what can you do for me? I need the reactor back up and more of a clue as to what the hell is going on around here."
    >> weird 10/24/10(Sun)00:43 No.12551292
    >>12551237
    "This one has no back-up? Memory point? Did Chuckles let you live to serve as bait of some kind?"

    Ask if he can be pulled down safely and if he is an Engineer. Try to find Dead Guy's ID.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)00:52 No.12551346
    >>12551275
    >>12551292
    "Man, I'm just as confused as you are.

    "A few years ago I signed up for an expedition into here - facility's been inactive and locked up for as long as anyone could remember, so we figured we'd go in and try to get some tech designs. I'm an engineer, so I was all over it.

    "We manage to bust in, and we almost get fried by security bots. Nothin' we weren't expecting of course. Silicon Creatures like your cod-piece their? BIG SURPRISE. They get the drop on us once we're in deep, kill the whole team. Except me. I managed to get away and stashed myself up here, busted up all to hell, so I plug in and go into hibernation hoping they don't find me... which, apparently, they did. Why they left me here I don't know."

    His sensor eye on his cybernetics zooms in on you.

    "Hey... you have a brother? I think you stepped on him."
    >> weird 10/24/10(Sun)00:57 No.12551370
    >>12551346
    "Unsure. Trauma and amnesia. Know anything about Marduk? I am supposedly an agent, about five centuries ago."

    Pack down Cal, return to Security with both him and Dead Guy. Leave Dead Guy and Chuckles on AI custody. Try to minimize Cal to bring to Maintenance.

    Jumpsuit is from this facility or Marduk? NANA is a bit off, so it might have been cloning us for all we know.
    >> Anonymous 10/24/10(Sun)00:59 No.12551379
    >>12551346
    "Don't worry about him, he won't be getting up. Let me get a look at you." CAUTIOUSLY, inspect Callahan. Outgoing communications (hacked feed), bombs, sensors, etc. If it's all clear, get him down.
    >take backhust
    >> weird 10/24/10(Sun)01:01 No.12551398
    >>12551379
    Oh, someone more cautious than me. Seconding this.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)01:09 No.12551455
    "Marduk? Can't say that I have.

    "500 years you say...? That's... interesting..."

    You don't detect any wireless signals coming from him. You climb up towards him and look over everything. Your HUD does a scan, and you cautiously poke around. Nothing of concern, as far as you can tell.

    You take Cal down from his not so silent grave, hop on down, and strap him down to your back using some of the wiring that hooked him into the power grid.

    Suddenly, you hear a dull roar in the distance.

    And then... someone clapping?

    The lights flicker on, and seem steady.

    "The fuck is this...?" asks Cal.
    >> Anonymous 10/24/10(Sun)01:11 No.12551477
    >>12551455
    Consult Chuckles. Then, using a piece of the dead body's jumpsuit, gag Chuckles. Silence Cal and find some cover, inching toward the clapping.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)01:13 No.12551485
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    You see a figure standing several meters away from you. Your HUD indicates that he is Silicon Based, similar to Chuckles... however, appears more refined, quality materials and construction. He is standing with an air of smugness, dressed in some approximation of a suit and fedora. He grins at you, a skull-like face and pitch black eyes.

    "I think it's time the game switched gears. How are you feeling, Hroddard?"

    "How do you think, Doc?"
    >> weird 10/24/10(Sun)01:14 No.12551499
    >>12551455
    "Huh. Either a welcoming committee or your being plugged there causes a shortage in energy supply in this shaft."
    Ready pistol and shotgun anyway. Wait. Then return to Security for update?
    >> Anonymous 10/24/10(Sun)01:15 No.12551505
    >>12551485
    "I like your style." Aim the carbine for the face. We want the fedora and suit.
    >> Anonymous 10/24/10(Sun)01:15 No.12551510
    >>12551485
    Ready the distortion rod, but keep calm and cool.
    Ask this Doc fellow what he thinks he's doing here.
    >> weird 10/24/10(Sun)01:16 No.12551513
    >>12551485
    Carbine out, toss harpoon, ready disrupt-rod. Retreat while firing.

    Fly! Fly, you fools!
    >> Anonymous 10/24/10(Sun)01:20 No.12551542
    >>12551510
    This guy is on a first name basis with Chuckles. We know what he's doing here. He probably fixed Chuckles the first time. We need to take his overconfident ass down.
    >> weird 10/24/10(Sun)01:23 No.12551576
    >>12551542
    If we hadn't gotten the disrupt-rod, we would have been chewed by Chuckles' speed. This is probably the one who repaired him.

    We need good rolls to beat him, if not better tactics. Anything in terrain we can use?
    >> Anonymous 10/24/10(Sun)01:23 No.12551578
    >>12551542
    More importantly, we need to take his dapper clothes for ourself.
    It's murderin' time!
    Carbine it is!
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)01:34 No.12551670
    The "Doc" snaps his black, bony fingers and you suddenly can't move - your slump, your joints locked up. You're numb.

    Whatever you were about to do, it seems you're not going anywhere for now.

    "Please allow me to introduce myself. I am a man of wealth and taste. You can call me Doctor Cialsock."

    He strolls over to you, cane in hand. Cal is silent, and Chuckles is chortling from your belt.

    Cialsock is a very toll creature, you note, as slumps down a bit to meet your eyes.

    "Hello, my little mouse. You and your predecessors have been oh so much fun... so informative. Truly, Marduk Corporation was a power in its time, to produce your kind." He reaches into his coat, and pulls out a data pack. "You see this? This is your history, little mouse. Marduk Corporation, your creation, everything.

    "And I'm going to tell you a secret... everything up to now, was devised by me. And you are far from the first to run this little maze. You are not the first to relieve Mr. Hroddard of his body. You are not the firs to find Mr. Callahan. You are not the first to awaken in this facility, to meet with NANA or the Security. There is a small mountain of your brothers' and sisters' bones hidden deep in this facility.

    "My and my brood's time here is done, however. One last experiment." He places the data pack into his coat again, and runs his finger along your cheek.

    "When I leave, you will regain control of your body in ten minutes. You will then have a limited amount of time to reach the Reactor, recharge your internal batteries... oh, by the way, I should probably fix that..."
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)01:35 No.12551684
    Your HUD now indicates that you have 10 hours left.

    "You will then have a limited amount of time to either shut down the Reactor before it explodes or escape this facility... however, you should know that Security will not be so friendly to you now. The world has moved on, as he always says, and he will not stand for the dead to walk."

    He backs away, and gives bow.

    "Farewell, young man! I do sincerely hope you survive, and find me. As for you, Hroddard... I leave you in our young friend's care. If you should ever find yourself bodily well again, I recommend you join another brood."

    Chuckles, you note, is now silent.

    Doctor Kialsock presses his cane against your forehead, tipping you over. You land on your side. You hear the Doctor's steps as he walks away, and Chuckles's cries of outrage.
    >> Anonymous 10/24/10(Sun)01:42 No.12551741
    As soon as we can move:
    "Fuck this Just As Planned shit. Chuckles, man up. Cal, watch my... back. We're getting the fuck out of here and shooting that asshole in the fucking finger."
    Get our ass to the reactor, keeping an eye out for security.
    >should whomptux
    Well, we tried.
    >> weird 10/24/10(Sun)01:53 No.12551819
    > Your HUD now indicates that you have 10 hours left.
    Well, fuck. No using rods or carbine now. Move to Reactor, keep stealth, conserve ammo. 1 hours could stretch for long if we are careful.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)01:58 No.12551848
    You regain control of your body ten minutes after Doctor Cialsock left, just as he said. Chuckles has lost coherency at this point, and has fallen silent.

    "Seems our friend isn't taking the news well," remarks Callahan dryly.

    Your access to the Network is still intact, and you locate a route towards a recharge station. Since the reactor has apparently been functional for quite some time now, it should be operational.

    You have nine hours and fifty minutes to live.

    You have dried up, halfway dead engineer, the head of a silicon creature, a shotgun, shock rod, pistol and two weapons that'll literally drain your life, and who knows how long until that won't matter if you don't stop the reactor from going boom-boom. Security wants you back in your grave.

    Let the good times roll.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)02:03 No.12551880
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    You make your way through the maintenance tunnels to try and avoid security. You can hear them milling about all around you, however, and have Callahan looking out behind you. Unless you can get him into another body, he won't be much use.

    You're getting close to the recharge station...

    9 hours, 32 minutes to go.

    A section of wall ahead of you explodes, security drones skittering in.

    Declare action, roll d100
    >> weird 10/24/10(Sun)02:13 No.12551941
    rolled 39 = 39

    >>12551880
    Number? If low, spray with shotgun and melee with shocker. If high, jump over them and try to lose them while firing back with dual-pistols.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)02:18 No.12551981
    >>12551941
    You count four targets, two swinging in from above, their claws sinking into the grills of the ceiling, two below skittering on all fours.

    You shoot twice with the shotgun, hitting one of the ones above in the joints - his arms rip apart, and he falls on top of one of the other security drones. They roll around, a tangled mess, while the other two head towards you. One swings from the ceiling, somersaults your way. The one on the floor deploys two automatic weapons from his shoulders and fires at you, over his companion.

    Roll d100
    >> weird 10/24/10(Sun)02:33 No.12552093
    rolled 86 = 86

    >>12551981
    Rush in to avoid being tracked by both machine gun. Jump midway to meet somersaulting drone, stab it with rod, ride it down to the gunner. Open fire with shotgun at the other tangled drones.
    >> Anonymous 10/24/10(Sun)02:34 No.12552097
    rolled 31 = 31

    >>12551981
    Charge at the somersaulting drone, flipping over it for cover against the firing drone before releasing a shotgun round into your new shield.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)02:38 No.12552128
    >>12552093
    You manage to avoid being shot to ribbons by the drone hanging back as you leap towards the somersaulting drone. Before you can get him with the shock-rod, however, he drives a fisted claw into your face, pounding you into the floor. Callahan's cybernetics dig into your back. You're pinned.

    The drone's other claw tears into your midsection, and you hear the others skittering towards you.

    Roll d100
    >> weird 10/24/10(Sun)02:45 No.12552171
    rolled 81 = 81

    >>12552128
    Damn my high roll. Hope Cal is not broken, kick the drone off toward the others. Open with shotgun when you have the chance.

    Can we run? How fast are these drones?
    >> weird 10/24/10(Sun)02:46 No.12552177
    >>12552171
    . . . /tg/ dice.
    >> Anonymous 10/24/10(Sun)02:49 No.12552198
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    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)02:54 No.12552230
    >>12552171
    You struggle beneath the drone, but soon you're just flailing in the air as it lifts you up, claws digging into your torso. You try not to scream.

    Machine gun fire, your body riddled with holes.

    The drone tosses you down the hallway, and you slam into the wall. You can barely move.

    Across from you is a door, and it hisses at it slides open as you lie in a puddle of your own blood, Callahan yelling at you to get up. You can't feel your legs.

    You drag yourself towards the door, the drones are coming. You've managed to hang onto the shotgun.

    roll d100
    >> Anonymous 10/24/10(Sun)03:00 No.12552267
    rolled 62 = 62

    If inside the room: Fire as they come around the corner.

    If still crawling inside: Fire a shot at them.
    >> Anonymous 10/24/10(Sun)03:01 No.12552277
    Kinda ended with a whimper. Huh.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:07 No.12552328
    >>12552267
    You fire the shotgun at the oncoming drones, still dragging yourself towards the doorway. You manage to get one in the legs, and he stumbles, limbs burning and melting. One immediately behind him collides and they roll into a tangle of molten limbs. Another drone leaps over the other two, and lands just behind you... only to slip on your blood and slide further down the hallways, skittering as it tries to regain its balance.

    The fourth is running, now, two of its limbs missing.

    You get through the doorway. You appear to be in an elevator.

    You put yourself against the wall, shotgun towards the doorway.

    what do
    >> Anonymous 10/24/10(Sun)03:09 No.12552342
    >>12552328

    close the door and look at panel. what are my options?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:14 No.12552381
    >>12552342
    Fortunately, it seems your shotgun provides the extra reach you need to press buttons.

    There are several floors you can access from here. You can go to another floor and go through an alternate route to the recharge station - however, security would no doubt be able to track where you're going and beat you there.

    The door buckles a bit as the security drones shoot and smash at it.

    "Uh, boss," Callahan says, "hope you got a plan here..."

    Oh, and don't forget you have those Cellular Regeneration Packs so you don't have to use your now waning internal power supply to spike your healing.
    >> weird 10/24/10(Sun)03:20 No.12552430
    >>12552277
    Bad rolls. Now that we have time, Regen pack.

    Spike the door, or imply leave. We need to move.
    >> Anonymous 10/24/10(Sun)03:22 No.12552445
    >>12552381

    Use one regen pack to heal. Move to corner facing elevator door. Preferably one closest to buttons. Keep shotgun trained on the door.

    "Cal, you need a body right? Any idea if these drone bodies might be compatible with your head?"
    >> Anonymous 10/24/10(Sun)03:23 No.12552450
    >>12552430
    Agreed regen.
    Then check to see if we can climb up and out of the elevator to find an alternate route.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:26 No.12552488
    You dig into your pockets and find a CRP - it's operation is fairly intuitive, and you stab it into your torn up innards and inject the quick-metabolizing materials. Your guts and spine are repairing themselves now.

    The door is buckling further.

    You look up and see small door leading outside of the elevator. You try to stand, but you barely get to your feet. You're just not up to it - you're not sure if you'll regain your strength to climb out before the drones get you.

    A thought occurs to you.

    You have a shotgun with incendiary shells. If you recall the installations schematics correctly, there's an empty shaft beneath the elevator floor.

    Security will no doubt be tracking where the elevator goes if you try going anywhere.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:28 No.12552499
    >>12552445
    "Uh, I guess so... but you sure you want to try leaving any of them in tact enough for me to hijack?"
    >> Anonymous 10/24/10(Sun)03:33 No.12552547
    >>12552488
    How many are outside?

    >>12552499
    Maybe we can shock them for a temporary paralysis effect?

    If no one else is willing to attempt this then lets shoot the floor and climb down.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:35 No.12552569
    >>12552547
    There were only four when you were out there. Your shock rod may be able to stun them, but even if you manage to stun one the others will no doubt tear you apart.
    >> Anonymous 10/24/10(Sun)03:40 No.12552609
    >>12552569
    Hmm. Make a hole in the ground with the shotgun in front of the door, then if we can climb down, do so.
    >> Anonymous 10/24/10(Sun)03:42 No.12552624
    >>12552569

    Does our HUD or any implants have x-ray vision mode?

    (Not an action) Otherwise, Might suggest bailing out and picking up something later unless you guys want to try using the disruptor and lightsabering them chancing battery drain.

    check health status.

    "Could you theoretically talk me through repairing the reactor? Or would it be possible to use my hands?"

    To chuckles. "Got anything useful to say?"

    Check
    >> weird 10/24/10(Sun)03:44 No.12552641
    >>12552488
    Not sure what you are suggesting with the incendiary, but thanks anyway. How do we wire the elevator to move if we leave the car?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:44 No.12552644
    >>12552609
    And indeed, you do so.

    You manage to work your way out and onto a maintenance ladder beneath the elevator. You can hear the drones clawing their way through the door, but it seems they've yet to get through.

    You see an access port on the bottom of the elevator, perhaps something Callahan could hack.
    >> Anonymous 10/24/10(Sun)03:47 No.12552660
    I'm thinking a trap of some sort might be in order. I just can't think of anything right now.
    >> weird 10/24/10(Sun)03:48 No.12552668
    >>12552644
    Well, I guess that's it. Give some rounds to the drones. Drop down, hide as elevator rockets off. Hope it goes up, instead of down...
    >> weird 10/24/10(Sun)03:50 No.12552681
    >>12552660
    No time and no boom-booms. :(
    >> Anonymous 10/24/10(Sun)03:51 No.12552686
    >>12552660

    maybe something like, climb down, hide under bottom of elevator, have cal hack the elevator to go alternate route, wait under elevator to make it seem like we went alternate way, climb back down shaft to original door, obtain body for cal, proceed to reactor?
    >> Hawkes 10/24/10(Sun)03:53 No.12552699
    >>12552681
    Unfortunately.

    Anywho, ask Cal what he can do with this panel and how we can use it to our advantage. Cover him while he tinkers with it.

    Also taking a name for no important reason.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)03:59 No.12552758
    >>12552699
    "If I hook into the elevator, I can make it go wherever we want. Pro'lly confuse the hell outta those security drones, at least as long as they don't see the hole you made... which could be a while, if I can get it to keep movin'. Hold on a sec..."

    A prehensile cable extends from Callahan's cybernetics, jacking into the elevator. You hear metal tearing - the drones are almost through.

    "Hold on a sec... got it!" The cable drops from the jack, and the elevator speeds off above you. You look up and see the elevator door torn to shreds, the drones looking up towards the elevator, and then giving chase.

    You ask Callahan if he can help you with the reactor.

    "From what that Silicon Creature was saying, it sounds like he mucked around with the Reactor's programming to set it to meltdown at some point. If you can get me in there, I can set the whole thing back to normal. Probably.

    "I hope."

    Chuckles is still silent.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)04:04 No.12552784
    It's too bad we destroyed Chuckles' body instead of taking it to medical or someplace closer and switching to his body. Might have provided an advantage.

    Also taking a name.
    >> Hawkes 10/24/10(Sun)04:11 No.12552830
    Climb up and get out of this shaft. Then proceed quietly towards the recharging station.

    Can Cal use any weapons? Or is he THAT messed up right now?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)04:18 No.12552884
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    >>12552830
    Cal is essentially a corpse. The only "living" parts of him are the bits of his brain that his cybernetics work with and preserve to keep his personality and mind around.

    You could possibly get him a new body if you head to medical, or perhaps the research labs. You recall the logs stating that cybernetics and the like were a subject of interest.

    You climb out of the elevator shaft and proceed down your original route. Security appears to have been diverted by Cal's magic with the elevator, but there's no telling how much time that'll buy you.

    You make it to the recharge station without incident.
    >> Hawkes 10/24/10(Sun)04:21 No.12552899
    >>12552884
    Damn.

    Recharge. I'm assuming this will alert security so keep on alert. Then check schematics for what the surrounding areas are.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)04:21 No.12552901
    >>12552884

    Recharge anything that needs to be recharged. Look around the room/station. Check time remaining.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)04:27 No.12552937
    Sha-ZAAAAAAAAAAAAM!

    >Internal Power Supply: Maximum Charge
    >Hours of Operation: 43,710,000 (5000 standard years)

    You hear klaxons blare in the distance... security will no doubt be here soon.

    A message pops up on the recharge station terminal:

    "Little Mouse,

    Splendid, simply splendid! You have five hours until the reactor collapses, ripping this facility apart and sucking it into oblivion. I wonder... will you run? Will you try to shut down the reactor? Perhaps undo my little gift to this crypt?

    And what of your brethren who still slumber...?

    Regards,

    Doctor Cialsock"
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)04:28 No.12552948
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    Forgot my pic
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)04:30 No.12552968
    What's the approximate time to reach the reactor if we don't run into any obstructions?
    >> Hawkes 10/24/10(Sun)04:36 No.12552996
    There are still people alive, we gotta shut this place down. Approximate fastest route. We should be able to use the Carbine now. Run and gun method is my vote.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)04:36 No.12553001
    >>12552968
    Assuming you can avoid running into more drones, you could make it there in an hour, according to the schematics you access for the rest of the Reactor Block.

    However, being the Reactor, there is quite a bit of security surrounding it.

    You'll have to make it to the Reactor Access Lift on the far end of a corridor leading from this room. The lift will take you to the Reactor, but will no doubt alert security. There really isn't any other way of getting there, unfortunately.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)04:43 No.12553022
    >>12553001

    Go to reactor access lift.

    If lift has hatch on ceiling, open it, climb out of lift, then climb up shaft.

    Else, wanna pull elevator trick again?

    Gather gear and prepare to head out.
    >> Hawkes 10/24/10(Sun)04:47 No.12553040
    >>12553022
    I concur.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)04:52 No.12553064
    >>12553040

    Just to be safe, I might suggest making two holes; one top and one bottom. Just in case they learned from the last time.

    Would suggest hiding on top and be ready to shoot down through the hole if we had room enough not to get squished at the end location.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)04:54 No.12553077
    >>12553022
    >>12553040
    As you head for the Lift, carbine in hand, Chuckles finally speaks up.

    "Hey... listen. The Doc, he's a tricky bastard, I'm sure you know that. I've known him a long while now, and I can tell you this much: He always lies. Always. He tells the truth just as much, though, always throwing in some bullshit to keep you confused. So far things have gone according to what he told you, at least it seems so, but just be careful, alright? I wanna get out of here as much as you do."
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)04:55 No.12553083
    >>12553064

    Also, stick with shotgun or switch to carbine?
    >> Anonymous 10/24/10(Sun)05:04 No.12553133
    >>12553083

    Carbine sounds good for now.
    >> weird 10/24/10(Sun)05:07 No.12553147
    >>12553077
    Definitely carbine and disrupt-rod.

    Now that Chuckles mentioned it... I worry about Cal being hacked. Can we run a terminal to talk to Security or Nana? They already know we're here.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:10 No.12553160
    >>12553077

    "Shut it, Cum Fart! Cal, could you rig the lift to go to the place we need to get to, pause for a moment, and then open the doors?"

    Go inside the lift, check for ceiling hatch. Like I said before, if there's a hatch, open it and then use shotgun to blow a hole in the floor and then climb on top of the lift slightly out of sight of the hole but ready to shoot through it if necessary.

    If not, make a hole in the ceiling and proceed as the first suggestion allowing Cal to program it first.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:12 No.12553166
    >>12553147

    Hmmm, good idea. I second this.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:12 No.12553169
    >>12553147
    Security most likely wants to kill you, if the actions of the drones are any indication.

    Accessing the Network to try and talk to NANA or Security would most likely draw the Drones to your location.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:17 No.12553193
    >>12553160
    "Can do, boss."

    While Cal gets to work fucking around with the elevator, you blow a hole in the elevator floor and climb up and out of the elevator through an access panel. You take Cal up with you, his cable still jacked into the Elevator's computer.

    "Ready when you are. Just say the word."
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:20 No.12553209
    So, we good to go with the plan guys or should we do something else?
    >> Hawkes 10/24/10(Sun)05:22 No.12553221
    >>12553169
    Would we be willing to take this risk?
    If we could contact NANA and have her communicate with Security to override whatever Doctor Shitface did.
    If you all aren't cool with that then lets keep heading towards that lift, also ask Chuckles more about the Doctor.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:28 No.12553259
    >>12553221

    Supposedly the security already knows we're at the recharge station, right? We could try before we take off just to see.

    Also, how long would it take us to reach the location if we climbed there? Would it be possible to open the elevator doors by hand?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:31 No.12553271
    >>12553259
    You're already at the elevator, actually. Security has likely showed up at the recharge station already, and is possibly heading your way searching for you.

    If you were to climb up the shaft to reach the Reactor, it would take you two and a half hours, assuming Security didn't find you - you theorize they will split to go up and down the elevator to find you. Better keep your gun handy.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:34 No.12553286
    >>12553271

    No time to do checks right now.

    "Do it."

    Keep guns ready and alert.
    >> Hawkes 10/24/10(Sun)05:39 No.12553294
    >>12553286
    I'm game. Though I wish there was a faster way.
    >> weird 10/24/10(Sun)05:39 No.12553297
    >>12553169
    Eh, looks like the DM wishes us to go right into the reactor straight away.
    . . .
    I don't have that reaction image for railroad and it's a trap. Nor am I saying that it is, just that the Chuckles' comment is inserted at an awkward moment...

    /rant

    Let's rocket off!
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:46 No.12553323
    The elevator whines and rumbles, rocketing off towards the Reactor. According to your HUD, there's four and a half more hours until the Reactor destroys the facility.

    Looking down through the holes, you see security drones flooding up towards you.

    You've almost reached the Reactor Block.

    "Hey, boss," Cal says. "Looks like Security AI is trying to stop the elevator. Shouldn't be a problem, I don't think, but he might have some command codes to shut this thing down. Get ready."
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:48 No.12553332
    >>12553323
    The Elevator stops.

    Two floors from your destination.

    Climb up the rest of the way or go out through the door and try to lose the Security drones?
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:49 No.12553339
    >>12553323

    When the elevator stops, either at destination or because of security, grab on to wall and make the elevator fall on the drones coming up, maybe?

    How close to the elevator are they?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:52 No.12553363
    >>12553297
    I was just pointing it out, man. If you guys wanted to try contacting NANA, go ahead. Just know you're letting everyone know where you are.

    >>12553339
    They'll probably reach your location in a couple minutes.

    As for making the elevator drop on them, Cal says he can try and screw up the magnet rails on the elevator.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)05:52 No.12553373
    >>12553363
    Or you can try shooting the magnet rails.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)05:56 No.12553394
    I vote for shooting the magnetic rails.

    You guys?
    >> Hawkes 10/24/10(Sun)05:58 No.12553406
    >>12553394
    At this juncture I'm incredibly unsure. I do know that we need to get our hands on some serious explosives.

    But for the hell of it. Shoot dem rails.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:04 No.12553453
    A few well placed shots from the particle carbine melt the magnetic rails of the elevator. Unable to remain suspended in the shaft, it drops, crushing the horde security drones beneath you.

    You can try climbing up the rest of the way or look for an alternative route to the Reactor.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)06:09 No.12553480
    Hmmmm, two floors away.

    Option 1: Climb rest of way.
    Option 2: Get out where security stopped us.
    Option 3: Climb 1 floor, get out there and find way to reactor.
    Option 4: ???
    Option 5: Top hats and profit!!!!
    >> Hawkes 10/24/10(Sun)06:12 No.12553502
    >>12553480
    Climb a floor seems good. They know it stopped there and they may know where we're headed, but they may not suspect that we'd show up on the next floor.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)06:13 No.12553508
    >>12553480

    Also, such an awesome victory needs an awesome one-liner.

    "Your mother's were toasters and I fucked them all! The crumb-scabies and cock burns were worth it!"
    >> Anonymous 10/24/10(Sun)06:15 No.12553517
    I'm bonked that the mission control hasn't decided to call me i-i-iin-nsect-t-t yet.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:19 No.12553535
    >>12553508
    Chuckles snorts.

    "Your one-liners suck, freezer-meat."

    "Eh, no comment," says Callahan.

    So, you climb up a floor?
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)06:21 No.12553549
    >>12553535

    Sure. Climb up a floor, open door. Look around and if it's clear, go through.

    Keep alert for more drones.
    >> Anonymous 10/24/10(Sun)06:21 No.12553550
    >>12553502
    Sir, do you live in Florida? I think I know you.
    >> Anonymous 10/24/10(Sun)06:24 No.12553572
    >>12553549

    We could try a feint.

    Contact Nana/Security inside from the floor we stopped at to try to reason with them. And then climb to the next level.
    >> Hawkes 10/24/10(Sun)06:24 No.12553575
    >>12553550
    I live on the other coast. Califag.

    "Aw shucks Chuckles, I love you too. Now shut it before I drop you down this shaft too."
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:26 No.12553590
    Wanting to lose the drones, you climb up to the next floor and go from there.

    Your HUD displays the next shortest route - a maintenance ladder leading from this floor directly to the Reactor Control Room.

    You detect energy emissions up ahead...
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:27 No.12553601
    >>12553572
    A quick drop back down to do this wouldn't take too much time.

    Does anyone else wanna go for this?
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)06:29 No.12553616
    >>12553601

    Sure, why not?

    What say you, Hawkes?
    >> Hawkes 10/24/10(Sun)06:29 No.12553617
    >>12553601
    I actually thoroughly enjoy this idea. Try to lead them away from the area we're heading for. Then double back and escape upwards.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:31 No.12553634
    You drop back on down to the floor you were originally stopped at - looks to be a workshop level of some sort.

    You access the local network, getting Security and NANA's detection.

    What say you, adventure seeker Anon?
    >> Anonymous 10/24/10(Sun)06:32 No.12553640
    >>12553575
    DLI?
    >> Hawkes 10/24/10(Sun)06:44 No.12553719
    >>12553640
    No, sir.

    "NANA, can you talk some sense into security? He's out for my blood."
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)06:54 No.12553771
    "Also, are there any records or information of a Callahan, engineer?"
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:56 No.12553781
    >>12553719
    "I-i-I've trriiiiiEEEED sweet-heARt, but he is q-qquite adamant about th-thisssss. H-he willlll-ll no-t listEN to reas-son I-I'm afraid.

    "However, if you get Oswald online, he and I can discuss Security's current state. If we conclude that he must be relieved of duty, we may override his authority in the security block and related matters and shut him down.

    "P-pleazzze be c-carefu-ful, for NANA."

    Security cuts in.

    "Don't you try an' talk me outta this, boy! You don't know the whole truth! You been asleep all this time, while the world grew up and around us, swallowed up everythin' in the sky! This is a crypt, boy! You're the last, dead son of Marduk, and I'll put ye back in yer grave if it's the last. THING. I. DO."
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)06:58 No.12553787
    >>12553771
    >Reminder: Callahan told you when you asked about him that he is not from the installation, but from an archeological team of some sort that infiltrated the facility several years ago.

    See for details: >>12551346
    >> Hawkes 10/24/10(Sun)06:59 No.12553788
    >>12553781
    "What about the others that freak was talking about? Were they lies?"

    Check schematics for fastest route to research center. I think if we mess with the reactor first we'd be killed.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)07:00 No.12553796
    That's weird speech. But then again, I haven't seen how NANA has spoken in past threads. Also, Security seems to be channeling Zelda's dad with all the MAH BOOOOOOIIIIII!!!!

    lol
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)07:03 No.12553805
    >>12553788
    "I-I have sc-scanned the other cha-chambers in Hibernation, and yessss... there are oth-thers heerrre. I-I lack the auth-authority to awaken the-them, howevevever... the-they, annnd yooou are Oswald's con-conccerrrnn."
    >> Hawkes 10/24/10(Sun)07:06 No.12553822
    >>12553805
    Oswald now. We need to save them before Security screws too much up.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)07:10 No.12553838
    >>12553822

    Okay. Also, what was Oswald in charge of?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)07:10 No.12553846
    >Time to Reactor Collapse: 4 hours, 12 minutes
    >Calculating route to Research Block, "Oswald" AI
    >Time to destination; est. 45 minutes

    Do you wish to proceed to the Research Labs?
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)07:18 No.12553885
    >>12553838
    Oswald is in charge of the Research block, administrating all of the projects.

    According to the records you accessed back in security, the Utilities AI (Reactor, maintenance drones, etc) was destroyed during the attack. Given NANA's advice, she seems to believe this to be true as well. Whether this is further manipulation by Cialsock's part you cannot be sure.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)07:21 No.12553895
    Is Oswald functional or in need of repair?

    Too bad we don't have more time. It'd be pretty sweet to repair/investigate the utility AI.

    Off to see Oswald, I guess!
    >> Hawkes 10/24/10(Sun)07:21 No.12553900
    >>12553846
    Let's think here, 45 there, 45 back. That's an hour 30. Plus at most 2 hours to get to the core. That's three and a half hours. Leaving us a few minutes for unexpected shenanigans. But it also means getting rid of Security issues.

    I say we do it.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)07:23 No.12553904
    >>12553900
    Agreed! Also, nice doubles thar
    >> Anonymous 10/24/10(Sun)07:26 No.12553917
    >>12553900
    Unless Oswald can get us to the reactor quicker. If he's just as fucked up as Security, though, we're screwed.
    >> CyberDungeonQuestDM !G8.AisJTC2 10/24/10(Sun)07:27 No.12553925
    >>12553895
    >>12553900
    You head for the Research Block.

    As far as Oswald goes, all you know is that he's been MIA since you woke up. Most likely inactive since you haven't gone and bugged him, kept offline by Doctor Cialsock.

    Or maybe he's dead, and you're wasting your time, JUST AS PLANNED.

    You've got time.

    And I need to go to bed. 7:25 AM here.

    G'night, folks. If this thread is still up when I wake up later I'll start posting, but if you guys aren't on I can run this on Thursday, Friday, and Saturday. Tell me when is the best time for you guys and I'll make a new thread then. If you can make it tomorrow, I can run this for a bit but not this late.

    Later folks.
    >> Anonymous 10/24/10(Sun)07:29 No.12553934
    >>12553917
    At this point, while we have quite a lot to lose(the entire structure), What fun is it to not take risks sometimes?

    ONWARD. TO OSWALD.
    >> Anonymous 10/24/10(Sun)07:30 No.12553941
    >>12553925
    I think Saturday is best for me, but I haven't contributed much, so its up to others.
    >> Hawkes 10/24/10(Sun)07:31 No.12553943
    >>12553925
    I archived the thread.

    I can't make it tomorrow. But I'm game for any of those days. Preferably Friday though.
    >> Nanosapien !!gRNnSJaJ1I+ 10/24/10(Sun)07:32 No.12553945
    Fri/Sat/Sun is good with me.

    This has been fun! =D

    Also, tempted to just go do reactor, but messing with AI's seems fun!
    >> Anonymous 10/24/10(Sun)07:34 No.12553955
    Saturday, please.



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