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  • File : 1288046298.jpg-(307 KB, 1353x786, Dead man in a spacesuit.jpg)
    307 KB Anonymous 10/25/10(Mon)18:38 No.12570119  
    Hey /tg/
    I was wandering just how much (if any) interest exists for a space setting/campaign where the tech is still rudimentary.
    Basically a near future where there's no artificial gravity (other than centrifugal).
    You have to keep careful track of fuel burn (ie. once you've fired those engines for a minute you're stuck on that course unless "emergency!" cause that was 10% of your total fuel). And don't forget to save some up to counter-burn in order to stop!
    Mars and the Asteroid belt being the limits of reach/colonization.

    However it would NOT be hard sci-fi. More like Aliens in zero-g with Gauss gun prototypes. Modern tech miniaturized / improved. No real cyberpunk and stuff.
    Basically "low suspension of disbelief" space fantasy?
    Anyone interested? Pointers? Should I run it here on tg as freeform or invest more time and effort and run it on Maptool?
    Pic related, some art I've been making for this concept.
    >> Anonymous 10/25/10(Mon)18:40 No.12570136
    Put it on an IRC channel sometime after 9PM (GMT) and I'll join in. This actually fits fairly well with a GURPS campaign I was in recently, which was the same rough setting, but we decided "fuck space, we're raiding ukrainian missile silos". Oh, the GM loved that day...
    >> Anonymous 10/25/10(Mon)18:41 No.12570143
    3D maps on maptool?
    >> Anonymous 10/25/10(Mon)18:45 No.12570183
         File1288046717.gif-(6 KB, 504x314, Map.gif)
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    >>12570143
    would you actually need 3d maps? maybe for the combat, but overall for 'Where the fuck are we in this shithole of a system' You would probably just need relative distance from two different points.

    >>traced. turreted

    "Oh shit they've got a lock! Captcha! evasive maneuvers! Oh christ we're being TURRETED!
    >> Anonymous 10/25/10(Mon)18:51 No.12570242
    >>12570183
    I'm thinking of action on a spaceship or space station.
    >> Anonymous 10/25/10(Mon)18:53 No.12570260
    >>12570143
    Well there would obviously need to be a lot of abstraction.
    Actually I plan to make the whole thing as math friendly as posible (basically NO MATHS :).
    If you've read Cyberpunk 2025 Deep Space, it boils the whole thing to making choices.

    ie. The ship has 15 burn elements. It takes 1burn to get off the moon, 1 burn to set course to earth (+1 to get there fast!), equal to that (1or2) to slow down and get into orbit with earth.
    Dodging a missile is just a navigation roll and 1 burn element.
    Stuff like that.

    >>12570136
    >after 9PM (GMT)
    yes this would be the timeframe I had in mind (more or less). Shouldve mentioned it.
    Hovewer I'm not so sure about IRC, mostly cause the adventure would be high on visual aids. Pics, maps, weapon explanations etc.
    I'm trying to see IF theres any interest at all for this sorta thing. Its not exactly mainstream.
    >> Anonymous 10/25/10(Mon)18:56 No.12570290
    >>12570242
    For fucking ages I have wanted to run something like what Op suggest, a whole campaign built around one location, from neuromancer, the abandoned skylab being squatted by rastafarians.

    Fuckings rastas, in space man.

    Jah knows de bredrin be cookin sum delicious beercan
    >> Anonymous 10/25/10(Mon)19:03 No.12570344
         File1288047810.png-(216 KB, 902x472, Zero-g Gauss gun.png)
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    >>12570242
    Space station/Asteroid/Ship maps would be 2d by deck/bulwark obviously.

    >>12570290
    Just dont forget that the most realistic portrayal of such a station would be fucking really really cramped quarters with lots of machinery buzzing nearby. Most of non-physical task time would be spent in as close as possible to get to virtual reality.

    Here's a gauss gun courtesy of pimpmygun.doctornoob.com
    >> Anonymous 10/25/10(Mon)19:08 No.12570390
         File1288048119.jpg-(277 KB, 1000x774, 1281538961689.jpg)
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    I might as well dump some inspirational images.
    >> Anonymous 10/25/10(Mon)19:11 No.12570407
    >>12570344
    >Space station/Asteroid/Ship maps would be 2d by deck/bulwark obviously.
    That hardly gives the feeling of zero G.
    >> Anonymous 10/25/10(Mon)19:12 No.12570412
         File1288048329.jpg-(185 KB, 1024x1050, 1287182112566.jpg)
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    Like I said, sy-fy more than hard sci-fi.
    >> Anonymous 10/25/10(Mon)19:12 No.12570414
         File1288048351.jpg-(163 KB, 900x944, Space_station_interior_by_bald(...).jpg)
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    >>12570344
    The rastas dont use virtual reality, they disregard all higher tech beyond what they need to keep the station running. To them, the high tech society of earth is babylon, in Rasta culture, they are tyring to escape this to Zion, the rasta equivalent of heaven.

    The skylab may be small, and their leg muscles are atrophied from constant time up there, but they have huge biceps and triceps, and they use 70% of their hydroponic farms to grow ganja. The air in there would be better than the best blunt of the finest ganja you would have ever smoked.

    No OP, but this thread has given a kind of kickstart to my own game, very similar, but the PC's are either Rastas from Zion or are working with/for them. Maybe running their ganja to the worker colonies on Mars.
    >> Anonymous 10/25/10(Mon)19:14 No.12570429
    "Sir, I believe we found the American team. They had an encounter with the anomaly... and let's say, bloody hell, there's fukkin' blood everywhere. An empty storage room of maybe 30m2 with 2 meter tall walls. Completely drenched in gore, as if it painted the walls, floor and ceiling with the black ops. Weapons and spacesuits are completely obliterated, as if smashed in a press. Pyramid out."
    >> Anonymous 10/25/10(Mon)19:19 No.12570470
    >>12570414

    Loooolll. You must have read Neuromancer and BABYLOOON IN SPAAACEEE.

    I loved sprawl trilogy.
    >> Anonymous 10/25/10(Mon)19:20 No.12570478
         File1288048838.jpg-(54 KB, 1065x390, 1281735203459.jpg)
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    >>12570407
    Well depends on where exactly you are on a ship/station. Since gravity is easy to simulate by centrifugal force you would basically have a section (middle probably) of the ship that has sorta "prongs" that rotate. These would be filled with corridors by their very nature.
    Most of the ship is zero-g, while certain parts are 1 and even 2 g's.

    By their very nature space-only ships can be huge, so that gives ample room for all kinds of schenanigans on a single bulwark. Imagine a knife fight in zero-g with a top-down and side 2d map and coordinates for both. NIGHTMARE :(
    >> Anonymous 10/25/10(Mon)19:23 No.12570498
    >>12570470
    Fuck Yeah, I reread neuromancer every couple of months, its one of my favorite books. The rastas are my favorite part of it. Its pretty much influenced all of my games since then in some way.
    >> Anonymous 10/25/10(Mon)19:24 No.12570512
         File1288049094.jpg-(79 KB, 880x454, 1281540427160.jpg)
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    >>12570414
    Yeah I love Gibsons portrayal of them, with toddlers instinctively basically sleeping just about anywhere with one hand grabbing something so they dont drift.
    But lets face it stoners + worse than submarine type of enviroment dont really mesh.
    "Aj man, dat be som' red light flashin'... ay pass that joint I canna be arsed"
    >> Anonymous 10/25/10(Mon)19:27 No.12570530
         File1288049234.jpg-(147 KB, 863x563, 1278103407890.jpg)
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    >> Anonymous 10/25/10(Mon)19:30 No.12570555
    >>12570498

    You know- I read it in English (which is not my native lingo) couple years back- when my grasp of English was not that splendid. I should re-read it. Fortunately, a copy sits on a shelf just above my monitor.

    Also- is you are building orbital habitats (or rather space resorts) with centrifugal gravity the interior would probably look like a looping valley with mountains on both sides. As you climb mountains on either side of living sector- you are climbing out of gravity. There would probably be people taking advantage of low gravity to fly around in wingsuits and whatnot.
    >> Anonymous 10/25/10(Mon)19:30 No.12570560
         File1288049455.jpg-(287 KB, 1200x675, 1281539004177.jpg)
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    wow captcha really fucking sucks.
    dumps aint what they used to be, so I'll give it a rest for now
    >> Anonymous 10/25/10(Mon)19:35 No.12570586
         File1288049726.jpg-(155 KB, 562x700, 1281538926842.jpg)
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    >>12570555
    Yeah in such a resort the centre is basically zero-g with gravity steadily rising the further away from centre you are. Makes for some awesome contact sports or amazing acrobatics.
    >> Anonymous 10/25/10(Mon)19:42 No.12570629
         File1288050128.jpg-(2.76 MB, 2064x2854, rasta_face_freeze_by_adAMa9.jpg)
    2.76 MB
    >>12570512
    They would probably switch out the red light for a more mellow one, maybe a green or blue light.

    OP, you shoudl read or at least skim the space travel parts of The Sprawl trilogy, its failry down to earth(lolpun) in terms of how its done, the furthest they get from earth is the orbital resort, which has gravity due to centrifugal force like>>12570555 mentioned. Transplant some stuff from cowboy bebop into it and you have a sweet setting


    Oh, and it needs rasta skylabs. every setting now needs rasta skylabs.
    >> Anonymous 10/25/10(Mon)19:43 No.12570643
    >>12570586
    use the null gravity center of the stations for games like the battleroom from Enders Game, some fuckawesome shit in that book.
    >> rasta! 10/25/10(Mon)19:48 No.12570678
    guys do you fuccking have any idea how good that shit would grow with all the sunlight and no laws
    and hey theyre plants they make oxygen amirite
    no way a space colony doesnt turn rasta!
    >> Anonymous 10/25/10(Mon)19:51 No.12570701
    http://www.soltakss.com/rq_scifi.doc
    d100 Space Runequest OP, easy to use and adapt to your own setting.
    >> Anonymous 10/25/10(Mon)19:55 No.12570720
         File1288050918.jpg-(22 KB, 300x205, 300px-Hydroponic_onions_nasa.jpg)
    22 KB
    >>12570629
    >>12570678
    Yeez whats with the whole "weed in space" angle?
    Maybe I should change the settings focus to ahem more hydroponics research. And recreation. Lol R&R division of NASA.

    >>12570701
    Thanks I'll give it a look.
    >> Anonymous 10/25/10(Mon)20:10 No.12570830
    Op if you do this ill participate for sure.
    >> Anonymous 10/25/10(Mon)20:22 No.12570936
    >>12570830
    Honestly no guarantees.
    I will be doing a sort of recruitment drive for the next few days here on /tg/
    I will also be making stuff for the setting regardless.
    If theres a couple of people interested and capable of hitting the late night GMT time slot, then yes I will certainly run it.
    Also I'm not aiming big or anything, this will probably be a one-shot (a few sessions).
    I am leaning towards maptool (due to the need for action) and a rules-light system, but we'll see.
    >> Anonymous 10/25/10(Mon)20:50 No.12571226
         File1288054244.jpg-(197 KB, 1024x768, AtlantisAtLuna.jpg)
    197 KB
    Of course PlanetES must be mentioned.
    And http://www.projectrho.com/rocket/rocket3at.html
    >> Anonymous 10/25/10(Mon)21:06 No.12571425
         File1288055173.jpg-(287 KB, 1024x768, AvengerFromEarth.jpg)
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    Don't try tracking spaceships in 3D. It's too much math handling all those vectors. And euclidean space doesn't work that well with orbital dynamics (which is everywhere in the solar system).

    Better do try emulating it in 2D (like Air War C21 does in atmosphere) or do it narratively. The solar system is a disc anyway.
    >> Anonymous 10/25/10(Mon)21:25 No.12571650
         File1288056324.jpg-(306 KB, 1280x960, BeyondThe EdgeOfLight.jpg)
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    >> Anonymous 10/25/10(Mon)21:25 No.12571652
         File1288056344.jpg-(201 KB, 1413x1608, 1279308136415.jpg)
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    >>12571226
    Holy shit!
    Planetes is EXACTLY what I had in mind. Even the synopsis is eerily similiar to what I planned as the first plot hook.
    I am soooo gonna download and watch this now. You just made my day anon! Thanks!
    Man I love /tg/ always find some undiscovered gem from time to time.

    >>12571425
    Yeah for a short while I was contemplating tracking stuff in XSI or Zbrush and then posting screenshots, but hell I remember how time&effort consuming tracking vectors in 2d for Jovian chronicles was.
    So no tracking vectors at all is probably the best solution. Relative positions and narrative all the way I guess.

    Besides the main idea is more about "hurr durr realistic eva space marines" investigating, salvaging and worrying about battery life, enough vector thrust and who knows some sort of failed experiment running amok.
    Like I said sy-fy, just not forgetting the basic physics of the universe.
    Also shotguns in space. If Outland and Shawn Connery can do it so can the (by popular demand) Rasta's in space.
    >> Anonymous 10/25/10(Mon)21:34 No.12571751
         File1288056860.jpg-(214 KB, 1200x600, ChasingHelene.jpg)
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    >>12571652
    I've been brewing pretty much exactly that for the last year. My players love it. Maybe you've seen my Big Easy Space Station threads.
    >> Anonymous 10/25/10(Mon)21:41 No.12571862
         File1288057300.jpg-(53 KB, 586x799, 1287581375304.jpg)
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    >>12571751
    Sadly I've missed them.
    I sorta cycle thru a space phase every now and then, its not exactly a casual theme/interest and I burn out fast thinking too much about these things.

    Basically a space based campaing needs shitloads of effort for rather little gain and ends after a short life. Then its back to Fantasy and mages and shit. Or any of a gazzilion other themes.

    Actually If somebody wasnt posting about Space Gothic the other day it wouldnt have rekindled my interest in the subject.
    >> Anonymous 10/25/10(Mon)21:44 No.12571887
         File1288057470.jpg-(110 KB, 600x908, 1287948067621.jpg)
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    >>12571862
    and thanks for Planetes again. Fuck yeah 26 episodes of cartoon! Maybe even a comic if I get round to it. THANKS!
    >> Anonymous 10/25/10(Mon)21:56 No.12572019
         File1288058183.jpg-(51 KB, 800x600, eurydice2.jpg)
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    >>12571887
    I gets a bit anime after a while. Don't let that fool you. It peaks in the lunar ninja loonies episode and then the show gets back to business.
    There is a romantic main plot, but it's bearable.
    >> Anonymous 10/25/10(Mon)21:59 No.12572046
    >>12572019
    Heh, lunar ninjas... that gives me an idea... evil DM smile.
    Nah its ok to get a little wonky, I'm yet to see a Japanese production that doesnt go into somewhat absurdities once in a while. Hopefully those episodes will be at least somewhat comedic.
    >> Anonymous 10/25/10(Mon)22:06 No.12572104
    >>12572046
    It's actually a good idea. Martial arts movie fans move to the lunar colony to be able to do their stunts in lunar gravity. The problem is they're a bunch of gaijin wannabes who go bonkers when they see an actual Japanese person.

    But the show takes revenge later, underlining the grimdark baseline of the setting.
    >> Anonymous 10/25/10(Mon)22:08 No.12572120
         File1288058925.jpg-(276 KB, 1024x768, Flotsam.jpg)
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    >>12572104
    captcha ate my pic
    >> Anonymous 10/25/10(Mon)22:13 No.12572158
    >>12572104
    While Ninjas is a bit stretching it, I would imagine that most of physical conflict (aka combat) would be done with swords (or knives for cramped conditions) and even crossbows or their like.
    After all it doesnt take much to puncture a hull, so no ak-47 on full burst, oh no.
    Not to mention if there isnt any air/pressure and the opponent is in a suit it only takes a small scratch to mess up his day.
    >> Anonymous 10/25/10(Mon)22:17 No.12572193
         File1288059420.jpg-(273 KB, 1024x768, InspectionFlight.jpg)
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    >>12572158
    On Big Easy Rifles and AP cartridges are illegal. Nothing bigger than a .45, not even magnum loads. Because a punctured atmo seal or pressure line is so very deadly (and expensive to fix).
    >> Marauder MÃ¥nsson !!oiDcukULdOC 10/25/10(Mon)22:31 No.12572338
    This sounds pretty damn sweet actually.

    Good balance between weird shit and 'OH GOD MY SPACE SUITE IS LEAKING AND IM GONNA MISS THE AIRLOCK!'

    And tips for shit to watch, /tg/'s a goldmine tonight!
    >> Anonymous 10/25/10(Mon)23:02 No.12572689
         File1288062121.jpg-(206 KB, 1024x768, KeplerAtSaturn.jpg)
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    Alien/s, Outland, Event Horizon
    There actually isn't much SciFi with this tech level in Hollywood.

    I feel like there used to be more in the 80s, but I can't remember anything particular.
    >> Anonymous 10/26/10(Tue)00:55 No.12573886
         File1288068940.jpg-(151 KB, 810x436, 1285813497922.jpg)
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    >> Anonymous 10/26/10(Tue)05:38 No.12575978
         File1288085887.jpg-(39 KB, 500x400, 1285814193732.jpg)
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    >> Anonymous 10/26/10(Tue)07:29 No.12576383
         File1288092588.jpg-(63 KB, 600x398, 1287255980079.jpg)
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    >> Anonymous 10/26/10(Tue)12:26 No.12577952
    bump for interest
    >> Anonymous 10/26/10(Tue)12:28 No.12577967
    >>12573886
    Oh shit, is this from that one Disney movie?
    >> Anonymous 10/26/10(Tue)14:32 No.12579134
         File1288117971.jpg-(140 KB, 1024x640, 1285813623080.jpg)
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    >> Anonymous 10/26/10(Tue)14:56 No.12579319
    >>12577967
    Black Star or something similar? I barely recall it.



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