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    12 KB Zerg Quest Spooky Holiday Edition! Cerebrate Anon 10/27/10(Wed)21:14 No.12594005  
    Welcome to the Zerg Quest Scary Halloween Extravaganza!

    While I'm sure you were all hoping for some more horrible rapefic now that Bernie is back, Cerebrate Anon already promised Spooky Zerg for this week, and he's sticking to it. Also, he continues to wail and gnash his teeth that such a thing happened at all.


    Since the Zerg fear no one, you will not be playing as a Zerg. That would be silly.

    You will be playing Crucis Dyles, Master Sergeant in the Confederate Army. You are in your quarters on Vyctor 5, in the settlement of Lockston.

    It is dark. A small electronic chirp is coming from your desk.
    >> The Eager Zergling 10/27/10(Wed)21:15 No.12594022
    Oh my!
    Lol, well find out what the chirp is then.
    >> Anonymous 10/27/10(Wed)21:20 No.12594061
    Fuck yes, Zerg Quest
    >> Cerebrate Anon 10/27/10(Wed)21:21 No.12594068
    You curse lightly, being awoken at--you check the clock display--0225 in the damn morning. You reach over and feel around the desk until you feel your small comm unit.

    You drag the unit to your face and grimace again as the holographic controls pop up, shining in your eyes. It's a call from Corporal Fallone, the officer on command duty for the night.

    You could take the call, and be dragged into whatever Fallone thinks he can't handle, which may be nothing, or you can roll over and get some more sleep. You have to be up at 0830 for a meeting with the civilian governor, and he's a real chipper morning-person type.
    >> Anonymous 10/27/10(Wed)21:21 No.12594073
    Of course, it could be argued that the Zerg do fear something.

    >> Ouroboros !!QxtsrZs7+PX 10/27/10(Wed)21:23 No.12594091
    Answer it, we can sleep when we die.
    >> The Eager Zergling 10/27/10(Wed)21:23 No.12594093

    Answer the damn'd thing.
    No one calls at that late at night unless it's important in the MILITARY.
    >> Anonymous 10/27/10(Wed)21:24 No.12594110
    Answer it, get ready, headbutt tiredness in the face.
    >> Anonymous 10/27/10(Wed)21:25 No.12594112
    Why does part of me think that this settlement is going to have to deal with Bernie? Thus, why this is the Halloween scary edition. We get to feel the life of those we send Bernie after.
    >> Anonymous 10/27/10(Wed)21:26 No.12594130
    This looks like an obvious hook into horrible zerg bum-fucklery, and this is the Halloween quest.

    I'm torn between fun and common sense.
    >> Anonymous 10/27/10(Wed)21:27 No.12594144
    Great job thus far, OP. Some people are too scared to want to commit to this quest.
    >> Cerebrate Anon 10/27/10(Wed)21:29 No.12594156
    You select the "Accept" option.

    Fallone: "Sarge, I'm sorry to wake you."
    You: "There'd better be an entire Zerg Brood falling out of the sky, Fallone. You know I have to meet Merz in the morning. What?"
    Fallone: "You're not far off, Sarge."

    Suddenly, we feel a whole lot more awake.
    >> The Eager Zergling 10/27/10(Wed)21:31 No.12594188
    >> Ouroboros !!QxtsrZs7+PX 10/27/10(Wed)21:32 No.12594195
    "Mobilize the men, stand at the ready, I want full operational outuput in 10 minutes! Double time it!!"
    >> Cerebrate Anon 10/27/10(Wed)21:36 No.12594237
    You: "You'd best explain fast, Corporal. Either you're fucking with me, or you've doomed us all by not sounding the alarm."
    Fallone: "It may not...have come to that, yet, sir. You...you should probably come to CentOps."

    We cut the line, knowing he won't say anything else. Godamnit, Fallone. He's not a bad soldier, but he's got some weird-ass ideas about how things work. He's shown General-level expertise from time to time, but sometimes he acts like he thinks his whole career is just one of those military dramas you see in the vids.

    Alright, so we're going to CentOps. Are we going to treat this as a military matter, with uniform and sidearm, or are we just going to go see what he's worried about? We'll have to put some pants on, no matter what. We've never had a good experience before 0600 that required us to wear pants.
    >> The Eager Zergling 10/27/10(Wed)21:38 No.12594257

    If this might be a zerg encounter, we best armor up and come prepared.
    Even if it still is on base. I would rather have armor between me and a zergling than nothing. Yes a side arm too. But skip the fancy preparations, just get the basics ready.
    >> Ouroboros !!QxtsrZs7+PX 10/27/10(Wed)21:39 No.12594270
    Go without pants, just take our sidearm. Nothing says urgent like "no time to dress, lets do this!"
    >> Anonymous 10/27/10(Wed)21:40 No.12594289
    >the rape thing
    So what the fuck is this all about? It's not the first time I've seen it mentioned.
    >> Cerebrate Anon 10/27/10(Wed)21:41 No.12594298
    We aren't sure the armor's necessary. Sure, there's an emergency outfitter in our quarters (the damn thing takes up half the room), but if we show up at CentOps in full armor and this turns out to be a suspicious fire alarm, that's going to be a full two hours to get back out of the suit for nothing.

    It's probably better to take the uniform, or just go informal.
    >> Anonymous 10/27/10(Wed)21:43 No.12594312
    I'm the bad feeling in the back of your head telling you that shit's about to go down and you better use the emergency outfitter. Get your armor on or you'll regret it!
    >> Anonymous 10/27/10(Wed)21:43 No.12594314
    Lets see how many explosives can we hide in our plain clothes. Ditch the cigarettes
    >> Cerebrate Anon 10/27/10(Wed)21:43 No.12594318
    Or VERY informal...
    >> The Eager Zergling 10/27/10(Wed)21:43 No.12594321

    No one calls at that late at night man for a simple fire alarm.
    Fine, lets not go without the armor.
    But for the record, I wanted armor.
    Sidearm it is then.
    >> Cerebrate Anon 10/27/10(Wed)21:46 No.12594345
    So far, 2 of you are calling for armor, 1 for the uniform, and 1 for going in bare-ass naked. All of you want to take your sidearm.

    >> The Eager Zergling 10/27/10(Wed)21:47 No.12594357

    >> Anonymous 10/27/10(Wed)21:49 No.12594378
    I'm also going to point out that Fallone will think twice about calling us in the middle of the night over nothing if we show up in armor.

    Que an image of Fallone's open mouth.
    >> Anonymous 10/27/10(Wed)21:49 No.12594381
    ARMOOOOOOOOOOOOOOOR. And one of those rifles I forget the name of. The big-ass ones.
    At least they're not BIG. STUPID. JELLYFISH.
    >> Cerebrate Anon 10/27/10(Wed)21:54 No.12594429
    You consider the situation for a moment before you come to a decision. If Fallone's dealing with a real situation, things could go south real fast, and we may need to suit up. If Fallone's woken us up in the middle of the night for nothing, it won't hurt to have the ability to strangle the life out of him with two fingers. A little buzz at the base of your skull reminds you that such thoughts are counterproductive to a command mentality. You try not to escalate things by thinking about the neural implant in your head.

    You activate the outfitter and step in. This may take a few minutes longer than slapping on the uniform, but it could very well save your life.


    A little later, the second doorframe to your quarters opens, allowing your much larger form through. You clomp toward CentOps. Right now, you only have your sidearm, but you could easily pick up a Gauss rifle at CentOps, should the need arise.
    >> The Eager Zergling 10/27/10(Wed)21:56 No.12594452

    All righty then, suited up and ready to go.
    And why get a Gauss rifle?
    I would rather have a FLAME THROWER with a GAUSS RIFLE ATTACHED.
    >> Anonymous 10/27/10(Wed)21:56 No.12594456
    Proceed with Lid down. That way we can stare at him for a little while glancing the area. Tilt head in the right direction, move eyes. Oldest Drill Sergeant trick in the book.
    >> Ouroboros !!QxtsrZs7+PX 10/27/10(Wed)21:58 No.12594477
    Right now lets stomp out way into CentOps with just the side arm. If we can easily get a gauss rifle it can wait for now. Find Fallone ASAP and figure out the situation.
    >> Anonymous 10/27/10(Wed)21:59 No.12594491
    We should get a FLAME RIFLE with attached GAUSS THROWER.
    >> Anonymous 10/27/10(Wed)22:01 No.12594507
    Armor up, link us to the awesome armoring up video Blizzard released.
    >> Cerebrate Anon 10/27/10(Wed)22:05 No.12594546
    As CentOps' doors grind their way open, you see Fallone standing in the central platform, reserved for the officer in command. He turns as you enter, and his eyes go wide when he sees that you are in full combat armor. The night shift staff all stare at you as if they've just been told they're being sent into combat.

    You clomp up to the central platform, standing at eye level with the freakishly tall Fallone.

    "Fallone, report!" You bark, with all the gruff command of a Master Sergeant who's been woken up in the middle of the night.

    "S-sir. We've gotten a set of contacts in the Fujita transit tunnels."

    He pauses, as if wondering if we understand. We do. The Fujita Pinnacle is a huge-ass storm that just stays in place about 50 leagues from here. It once housed a Confederate testing ground for what you've recently been informed were captured Zerg. It was there that the Confederacy made the basic technical advances necessary to build the Psi Disruptor that Chancellor Kingston used to nearly destroy the Zerg.

    The facility itself is rubble, now. The Sons of Korhol raided it a few years ago, and trashed it. Unfortunately, a lot of the labs that held the Zerg were underground. The complex was massive. The Confederacy left a military presence at Lockston, the only other settlement on Vyctor, to watch the transit tunnels in case any survivors, Terran or Zerg, ever made their way out.

    One needed to be debriefed. The other needed to be destroyed. If there are contacts in the tunnels, you may very well be commanding a Zerg extermination squad tonight.

    Should you ask Fallone for more info? Leap into action? Inform Merz, the civilian governor?
    >> Cerebrate Anon 10/27/10(Wed)22:07 No.12594562
    >> Anonymous 10/27/10(Wed)22:07 No.12594570
    Get some more info first.
    Running into a facility without orders may make people think you're a bit crazy, if running in to a command center in full armor in the middle of the night didn't already.
    >> Anonymous 10/27/10(Wed)22:07 No.12594571
    More info and shake the reason he DIDN'T think this could be a big deal?

    When was the last time we had contacts?
    >> The Eager Zergling 10/27/10(Wed)22:08 No.12594579

    Well fuck.
    Ask for more details then inform everyone.
    Get up to full battlestations and readiness.
    This is zerg, not weakling failtoss.
    Inform everyone.
    >> Anonymous 10/27/10(Wed)22:08 No.12594583
    DO NOT INFORM THE CIVILIAN GOVERNOR. This should be kept under wraps, we are more than capable of handling this situation. Gather intel, tell him to prep a few units for combat. Keep them on a need to know basis.

    Ask of course for more information of what has occurred so far.
    >> Anonymous 10/27/10(Wed)22:09 No.12594601
    Do not inform the Governor. It will fuck it all up. Assemble team. Learn more.
    >> Ouroboros !!QxtsrZs7+PX 10/27/10(Wed)22:11 No.12594618
    Try to squeeze as much info as we can out of Fallone. Then call for a squad to be woken in case we need to mobilize. Need to be prepared right now, just in case.
    >> Anonymous 10/27/10(Wed)22:13 No.12594630


    Elaborate. Now. Sitrep and all of that jargon!
    >> Cerebrate Anon 10/27/10(Wed)22:17 No.12594663
    >(Good questions)

    This is not the first time you've had contacts. The week you were transferred to this post, a group of four survivors made their way into the tunnels. They had been on the far side of the complex, and had had to dig their way out with hand tools. It's no wonder it took them years to do that, especially since they had no food. Command hadn't seen fit to ask what they ate to survive, but you foolishly had. The hollow-eyed scientist had just looked you in the eye and told you that their group had originally consisted of twenty-three survivors.

    Then again, three weeks ago, the sensors were set off by a very large rat, which was now kept in the soldiers' cafeteria. The enlisted men called it the Megalisk. To be fair, that rat was almost the size of a small rottweiler.

    With that in mind, sounding the alarm might be premature.

    You crossly inform Fallone that this had better not be another rat. He quietly transfers the display to your HUD. The sensor wasn't really made for military applications. It's a simple proximity sensor to help confirm that the now-decommed train had reached its destination successfully. It stays lit, indicating that something is nearby. It seems to you that whatever just found its way into the tunnel is just hanging out. Perhaps it's another Terran, resting from digging.
    >> TUCAMP Rep. 10/27/10(Wed)22:18 No.12594670
    I say we explain the value of organized labor, and form a union.
    >> TUCAMP Rep. 10/27/10(Wed)22:20 No.12594693
    Send a team out to find out what's going on Fallon leads it.
    >> Cerebrate Anon 10/27/10(Wed)22:20 No.12594695
    Confederate regs explicitly forbid that while on duty. Off-duty soldiers and officers can unionize and strike to their hearts' content, so long as they show up for duty when ordered.
    >> The Eager Zergling 10/27/10(Wed)22:21 No.12594704

    Get a squad of some firebats and marines ready.
    Lead the vanguard and give whomever is down there a nice good welcome.

    Also, why havent we ever sent a team after those human survivors came back to look on how they got out?
    >> Lord HIghlander !8n3euea.jA 10/27/10(Wed)22:21 No.12594706
    lets get prepped and have Fallone get suited up for combat.

    He is going in with us, and he is taking point.

    Have a det squad come with us, and have them bring a fire bat.
    >> TUCAMP Rep. 10/27/10(Wed)22:25 No.12594736
    So all my calls for sabotaging Kingston with union strikes isn't entirely baseless. But that's next week, as for today... do we have a ghost? Or other psionicaly inclined personnel?
    >> Anonymous 10/27/10(Wed)22:25 No.12594741

    Press Fallone for more details. Are there any others who keep an eye on the tunnels? Any other sensors or cameras that might've detected or gotten a rough visual on the contact before now?
    >> Anonymous 10/27/10(Wed)22:33 No.12594822

    See if we can drudge up a few medics too.

    (Also, idea for next zerg-thread: pitch zerg free radio & zerg sitcoms to Artisanlord).
    >> Cerebrate Anon 10/27/10(Wed)22:33 No.12594828
    Confederate standing policy is that the Fujita Facility never existed. Technically speaking, this is classified as a maintenance tunnel for a waste runoff control valve.

    You are not officially meant to guard it. It's all off the books. Your predecessor told you your orders in person, in private, when you relieved her: "Play nice with the locals and watch the tunnel. If the sensor goes off, find out who it is. If it's people, they go into the brig for drunkenness until Intelligence makes them disappear. If they're Zerg, blow 'em to hell before they kill the locals, and put any soldiers that can't keep their mouths shut in the brig for drunkenness until Intelligence makes them disappear. Intelligence's number is 225 Epsilon. If you call before anything's happened, you disappear. If you call after shit's gone down, you disappear. If you call on time, maybe you get to retire and never tell anybody about this ever. Good luck, son."

    Sending anybody into the Facility without a specific mission from Intelligence is...unwise.

    Technically speaking, no. However, there is a man who seems to be at the bar just outside the barracks at all hours, with a high-powered rifle, combat harness, and a duffel bag that we're pretty sure contains the rest of a ghost's equipment. Our predecessor introduced him to us as "Kilroy." She said he was an independent contractor, should we ever have need. We never asked exactly what kind of contracts he carried out.

    There are two more sensors in the tunnels, one at 10 leagues away, and one at the mouth of the tunnel on this end. Neither registers anything. That is all.
    >> TUCAMP Rep. 10/27/10(Wed)22:35 No.12594845
    That's a good question, do medics and valkyries exist yet? How about lurkers and devourers?
    >> Anonymous 10/27/10(Wed)22:35 No.12594847
    Get a squad of marines and a firebat ready, and Fallone in gear.
    >> Anonymous 10/27/10(Wed)22:35 No.12594850

    Did we (Dyles) ever catch the reason why we relieved her from this post?
    >> TUCAMP Rep. 10/27/10(Wed)22:40 No.12594902
    I assume Intelligence would make you disappear if you found out.
    >> Cerebrate Anon 10/27/10(Wed)22:40 No.12594905
    Medics have existed forever. Thankfully, they tend to use a high-powered restoration field instead of *shudder* stitching needles, but the damn thing weighs about 300 pounds, and can only run for a few minutes between recharge cycles on its own power.

    Rumor has it Chancellor Kingston's elite forces have truly mobile medic units, but you aren't a part of Chancellor Kingston's elite forces.

    You've never heard of a Valkyrie. Sounds like a good name for a mixed drink, though.

    You turn abruptly to Fallone. "Get a squad ready. 4 marines, 2 bats. Then suit up. I want you on this personally."

    Fallone stiffens a little, barely enough to notice. "Sir, are you sure sending in a Corporal for a..." he glances at the support staff "...waste management alarm...is necessary?"
    >> Anonymous 10/27/10(Wed)22:40 No.12594906
    Okay time for a surprise live ammo drill. Full combat uniforms. We are going to march to this beacon as if this is just your normal "GET THE FUCK UP SOLDIERS TIME FOR A MISERABLE 3 AM!" training exercise.

    We are going to this tunnel because it is empty and it is out of the way. It is convenient. That is all anyone needs to know.

    And if we happen to run into humans then it was a coincidence.

    If we happen to run into zerg our men had better have been ready for something to jump out of the fucking dark. We fall the fuck back, we set up an alert and perimeter, and we get that bloody ghost there immediately.
    >> Anonymous 10/27/10(Wed)22:40 No.12594908
    We need to see if Kilroy can detect (non)terran lifesigns remotely
    >> Cerebrate Anon 10/27/10(Wed)22:42 No.12594919
    She reached retirement. Rare, for somebody who dealt with Intelligence in some way.

    We hope we can follow her fine example.
    >> The Eager Zergling 10/27/10(Wed)22:44 No.12594937

    This is a great idea.
    And awesome cover. society wevau
    >> Anonymous 10/27/10(Wed)22:44 No.12594940
    >Sir, are you sure sending in a Corporal for a...

    Firebats are Corporals. That's one more flamethrower.

    Load up on grenades and possibly auto-turrets
    >> Anonymous 10/27/10(Wed)22:45 No.12594947

    This, pretty much. We're not merely a sarge, but a MASTER SARGE. I know next to nothing about RL military ranks & privileges, but in vidya-game-universe logic, that means we can do endless bullshit to the rank-and-file soldiers and not have to explain.
    >> Anonymous 10/27/10(Wed)22:45 No.12594949
    "Of fucking course not. I was woken up at this un-godly god damn hour and figured some of my men deserved to share in the experience.

    Good time for a Drill I'd say.
    >> Anonymous 10/27/10(Wed)22:46 No.12594958
    Second this.
    >> TUCAMP Rep. 10/27/10(Wed)22:48 No.12594965
    And we're a Master Sergeant, so that means we have a siege tank? Yeah let's drive that down there, it will fit, or it wont and we'll just blast our way there.
    >> TUCAMP Rep. 10/27/10(Wed)22:51 No.12594993
    Valkyries are made with:
    2 shots of Vodka
    1 shot of Lemon Juice
    1 shot of Vanilla Sugar Syrup
    >> Cerebrate Anon 10/27/10(Wed)22:56 No.12595031

    You reply with what you know is audible malevolence.

    "It is NOT necessary, Corporal Fallone, but following your exemplary handling of Night Shift Command, I believe you have earned the right to a little jog to loosen your muscles. You, three marines, and two firebats, in full combat gear, are to go out to this sensor, evaluate the situation, and report back to me on a private comm signal. This is a readiness drill, and right now, you don't see ready, Corporal."

    His face grows dark, and he gives a choppy salute that looks like it could pass for a rude gesture if he wanted it to. He leaves to carry out our orders.

    If there were a tank here, and you passed the operations evaluations, sure. However, there isn't, and you haven't, so no.

    You save that info to your personal storage. When this is done, you're going to do a Valkyrie. You might even buy one for Fallone, if he gets his shit together.

    Fast forward to the guys in the tunnel, or dick around until they get there?
    >> Anonymous 10/27/10(Wed)22:57 No.12595034

    >300 lb medic machines
    >Brood War medics = Kingston use only

    >> Lord HIghlander !8n3euea.jA 10/27/10(Wed)22:57 No.12595040
    Prepare to fast forward!
    >> Cerebrate Anon 10/27/10(Wed)22:59 No.12595055
    Preparing to fast forward!
    >> Anonymous 10/27/10(Wed)22:59 No.12595056

    Let's take a look at the other staff present. Never hurts to get to know who the redshirts are on a Halloween episode, right?

    Do we know roughly how many combat personnel are there on this base/town/whatever Lockston is?
    >> Lord HIghlander !8n3euea.jA 10/27/10(Wed)23:00 No.12595062
    >> TUCAMP Rep. 10/27/10(Wed)23:02 No.12595090
    What color is our armour?
    >this draturie
    it could be captch, but let's find out the color before we jump to conclusions
    >> Cerebrate Anon 10/27/10(Wed)23:10 No.12595154
    The support staffers are all resocs who weren't qualified for combat duty. Most of them are serving longer sentences for that reason. Personally, you think serving two years in combat duty has to be better than six years filing papers. Since technically, the Confederate Military presence at Lockston is a liason for any Science Division geeks who want to study the Fujita Pinnacle, their day-to-day work is...unremarkable. None of them are supposed to know about the tunnel, or its importance, but most of them have heard the rumors. Hell, some of the civvies in the town have heard the rumors.

    There are about 175 military men on-planet, with about 100 of them rated for real combat. Lockston is a city that doesn't really have a purpose. It's population is about 2,000, and drops each time an automatic census sweep comes in.

    Our armor is Brown. We always took Center Flank during the Elementary Vehicular Operations LeVerage ExerciseS (EVOLVES), which traditionally comes with a Brown designation. It stuck after Officer training.
    >> Cerebrate Anon 10/27/10(Wed)23:12 No.12595181
    After a few minutes, Fallone reports his departure with his team. The sensor for this end of the tunnel lights up, then shuts off. A moment later, the sensor at the center of the tunnel lights up, as well. The sensor at the far end shuts off.
    >> TUCAMP Rep. 10/27/10(Wed)23:14 No.12595203
    Light a cigar and wait for Fallon to report in.
    >> Cerebrate Anon 10/27/10(Wed)23:16 No.12595234
    (REMINDER: The central sensor is 10 leagues, or about 30 miles, from either exit sensor)
    >> The Eager Zergling 10/27/10(Wed)23:19 No.12595261

    Oh fuck.
    Warn the men there is activity in the tunnel.
    >> Anonymous 10/27/10(Wed)23:19 No.12595265
    calling it now, there are 30 miles of zerg heading Fallone's way
    >> Anonymous 10/27/10(Wed)23:20 No.12595279

    Contact Fallone. Tell him that whatever it is, it's moving towards him. Could just be a sensor malfunction.
    Then we get ourselves over to Killroy, and tell him we might have a situation here.
    Get ready to contact Intelligence on their channel.
    >> TUCAMP Rep. 10/27/10(Wed)23:22 No.12595288
    >> Cerebrate Anon 10/27/10(Wed)23:27 No.12595318
    We key into Fallone's channel and inform him of what just happened.

    "You...you're kidding, right? Sir? This is just a prank for waking you up, right?" When we don't laugh, we hear a sigh come over the comm. "10 leagues of Zerg...assuming that's a single-file line of three-foot-long zerglings, that's...what, 53,000 of them? To our 4 marines and 3 firebats.."

    We have already sounded the alarm while he's been talking, rousing all of the troops and ordering them to suit up immediately.

    Do we give any new orders to Fallone?
    >> Anonymous 10/27/10(Wed)23:30 No.12595344

    >> TUCAMP Rep. 10/27/10(Wed)23:31 No.12595355
    I do hope the alarm was for a surprise live ammo combat drill, after all we don't know if it's zerg yet. Might be toss. But have Fallon find out what it is, and fallback as needed.
    >> Anonymous 10/27/10(Wed)23:31 No.12595358
    Have him get the fuck out of there. Send all the other men to set up what defenses we can get ready at the exit on our end. Have Fallone join up with them. Get Killroy out there to help out.

    >> Anonymous 10/27/10(Wed)23:32 No.12595369
    It could be the train moving
    >> Cerebrate Anon 10/27/10(Wed)23:38 No.12595416
    You tell Fallone to get the hell out of there. He wholeheartedly agrees, and closes the channel as he shouts orders to his squad.

    You begin ordering the soldiers to fortify the entrance to the tunnel. One or two of them asks why we're worried about a bug hole, but their buddies quickly explain to them (in the colorful idioms of their rank) why that's an unenlightened question.

    The support staff, for their part, ask no questions. They immediately begin organizing the fortification. You send a runner for Kilroy, to tell him we may have some contract work for him.

    Should you call Intelligence? Technically, you have no contact with survivors or Zerg, yet. You don't want to disappear if this turns out to be nothing.
    >> Anonymous 10/27/10(Wed)23:41 No.12595439

    We have had, what, 3 sensor hits in less than an hour? I'd say call intelligence. It might not be much, but it has to be SOMETHING.

    Does the base have any vultures, spider mines, goliath scale autocannons, AA guns, howitzers, or any large calibre, vehicle(Traditionally) mounted gun that can be manhandled to point at the tunnel?
    >> Anonymous 10/27/10(Wed)23:41 No.12595442
    Hold off on calling Intelligence until we have a confirmed Zerg contact.
    >> TUCAMP Rep. 10/27/10(Wed)23:43 No.12595457
    If it's zerg, wait until we have a grasp of the scale. Then call Intelligence. Same if it's toss. Why am I more scared of it being toss than zerg?
    >> Lord HIghlander !8n3euea.jA 10/27/10(Wed)23:43 No.12595458
    Prepare a note to the cerabrate anon.

    Include a list of unsurvayed worlds?
    >> BERNIE 10/27/10(Wed)23:44 No.12595461
         File1288237457.jpg-(6 KB, 170x240, images.jpg)
    6 KB
    >> TUCAMP Rep. 10/27/10(Wed)23:48 No.12595488
    Bernie you're late! The Toss are coming to rape us (currently terran marines). I say toss cause they're scarier.
    >> BERNIE 10/27/10(Wed)23:49 No.12595499
    whatchu talkin bout willis

    them PRO TAWS aint nothin to worry about

    looks like you boys are in for a siege! do you have a medic and some batteries?
    >> Cerebrate Anon 10/27/10(Wed)23:50 No.12595512
    (Two to one. No call)

    You hold off on calling Intelligence. You really don't want to know what happens when those people disappear. You'd rather just stay ignorant.

    Fallone seems to have taken command of the fortifications. He is relaying information to you as the troops set up a barricade, and aim whatever they can find at it. Most of the autoguns and other mounted defenses were removed when the Facility was destroyed, but there are two small turrets in front of the line.

    Of course, against 50,000 Zerg, the men won't last more than 60 seconds.

    Anticipation pulses through your veins thicker than blood. This could very well be the last day of your life.

    An electronic chirp from your comm makes you jump, which thankfully just causes you to bump the inside of your helmet. You don't think you actually activated any of the suit's servos. Maybe nobody saw.

    You answer the call, and Kilroy's voice comes over.

    "Kilroy reporting. I hear you got work for me."
    >> TUCAMP Rep. 10/27/10(Wed)23:52 No.12595517
    No 300 lbs mechanical healing units here. Don't know about anything past marines, firebats, and one (maybe) ghost
    >the lowishe
    yes captcha we are kinda low on stuff
    >> Anonymous 10/27/10(Wed)23:53 No.12595528
    "Motion sensors down in The Tunnel went off. Facility-side sensor only turned off after the center sensor registered movement. I don't think I need to tell you about the math on that.
    "Still waiting on confirmed contacts."
    >> Anonymous 10/27/10(Wed)23:53 No.12595529
    Thank the Lady. Have Killroy see what the hell is going through the tunnel: do we have an invasion inbound, or are the sensors just malfunctioning? If he finds zerg, we MIGHT want to alert the governor, as well as Inelegance ...
    >> Anonymous 10/27/10(Wed)23:54 No.12595531

    Couldn't these sensor hit patterns also be accomplished by a much smaller group of fast units? 10 leagues of zerg could do that thing, but if the sensors are just there to tell that something's near them, then we could be fooled by a handful of whatevers instead of an army.
    >> BERNIE 10/27/10(Wed)23:54 No.12595535
    tell her we need some work done on our plumbing, the toilet won't flush properly
    >> Cerebrate Anon 10/27/10(Wed)23:55 No.12595541
    Are you sending Kilroy into the tunnels to scout, or just having him join the line?
    >> Anonymous 10/27/10(Wed)23:56 No.12595542

    Inform him of the situation, ask him if he thinks its coordinated or just random fucking chance. And if we should call the higher ups.
    >> Anonymous 10/27/10(Wed)23:56 No.12595546
    I play zerg in brood war

    you have offended me op
    >> Anonymous 10/27/10(Wed)23:57 No.12595557


    Kilroy isn't going into the tunnels until at least 20 marines and bats have gone ahead.
    >> Anonymous 10/27/10(Wed)23:58 No.12595563
    Have him go in and scout out the situation.
    >> Cerebrate Anon 10/27/10(Wed)23:58 No.12595569
    Are you saying your brood feels fear?
    >> TUCAMP Rep. 10/27/10(Wed)23:58 No.12595570
    None of the governor's business. If it's contained, he didn't need to know. If it's not contained, he can't don anything. So, telling him will only make him get in the way. Besides, this is a military operation, it stays in the military.
    >> Anonymous 10/27/10(Wed)23:59 No.12595573

    agreed, a ghost might come in handy later


    also, tell Fallone to plant some explosives in the tunnel to blow it up if the need arises
    >> Anonymous 10/28/10(Thu)00:00 No.12595580
    Depends on what range his psychic stuff has. If he can tell if it's actually zerg from any distance OUT of the tunnel, have him stay out and inform us of the situation then. If not, have him try and scout inside to see what the hell is coming our way.

    >>sacrifice quoters
    NO captcha, we can't afford to sacrifice anyone, even if they quote things.
    >> Anonymous 10/28/10(Thu)00:00 No.12595581

    Seconding this motion.

    Make damn fucking sure that there's enough charges to collapse at least 50 continuous meters of tunnel should the need arise.
    >> BERNIE 10/28/10(Thu)00:00 No.12595582
    guys i'm worried, do we have a bucket of candy? the sensors could very possibly simply be infested terrans intent on trick-or-treating
    >> TUCAMP Rep. 10/28/10(Thu)00:00 No.12595584
    I don't follow. What offended you? And what does playing zerg in broodwar have to do with anything?
    >> Anonymous 10/28/10(Thu)00:01 No.12595590

    Cerebrate Anon, do we have any sort of remote-controlled scout robots around? We DO need to find out what's down there, but sending in Kilroy might be a bit of a waste.

    Although I guess Fallone & Co. might discover what's down there sooner than they think.
    >> TUCAMP Rep. 10/28/10(Thu)00:03 No.12595601
    Fucking firstborn tricker-treaters. Probably dressed up as Adun. Can't they make new costumes.
    >> Cerebrate Anon 10/28/10(Thu)00:05 No.12595619
    You don't have any kind of drones, no. That would have been a good investment for a team assigned to guard a hole. Can't have that. Your neural implant buzzes again, picking up on your anger. It's right, of course. Bitching won't help.

    Looks like your options are to send in Kilroy, send in Fallone or some other poor mook, or to just wait for the Zerg to come barreling through the fortifications.
    >> BERNIE 10/28/10(Thu)00:05 No.12595626
    i vote we go ourselves, you don't have the balls to kill off the story avatar.
    >> Anonymous 10/28/10(Thu)00:09 No.12595649

    Assemble a team of 6 marines and 4 firebats, send them in and tell them make damn sure they follow proper tunnel fighting discipline. Have 2 of them report independantly every 2 minutes.
    >> Cerebrate Anon 10/28/10(Thu)00:09 No.12595652

    Replay that as many times as you need until you get the message.
    >> Cerebrate Anon 10/28/10(Thu)00:11 No.12595663
    >Go yourself
    >Send in mooks

    Is this all the voting?
    >> Anonymous 10/28/10(Thu)00:12 No.12595670

    Both at once, then!

    Replace a marine with us, if possible, strap flamers to gauss rifles.

    Have kilroy assume command station, and make he knows how to contact intelligence.
    >> Cerebrate Anon 10/28/10(Thu)00:14 No.12595681
    If you insist...
    >> BERNIE 10/28/10(Thu)00:14 No.12595683
    lock and load, cos we rollin, dawg. this is the new vote
    >> Anonymous 10/28/10(Thu)00:14 No.12595687

    >> Anonymous 10/28/10(Thu)00:15 No.12595689

    We just fucked ourselves sideways up the ass with a power sword, didn't we.
    >> Lord HIghlander !8n3euea.jA 10/28/10(Thu)00:15 No.12595693
    ...can we just drop a nuke in the tunnel instead?
    >> Anonymous 10/28/10(Thu)00:16 No.12595703
    Fucking ourselves with a power sword seems a bit too low for that comment. I think a chainsword would be more appropriate.
    >> BERNIE 10/28/10(Thu)00:16 No.12595708
    they're trick or treaters, sure kids are annoying but if we nuke them we'll be getting angry phone calls from the parents for ages
    >> Anonymous 10/28/10(Thu)00:17 No.12595711

    You missed the "sideways" part, buddy.
    >> TUCAMP Rep. 10/28/10(Thu)00:18 No.12595720
    We don't tell Killroy how to contact Intelligence. Besides, he probably already is from Intelligence anyway. But only the command officer is supposed to know how to contact Intelligence and what the mission her actually is. So, no telling anyone.
    >> Cerebrate Anon 10/28/10(Thu)00:18 No.12595723
    You decide you're sick and tired of commanding this siege from CentOps. You head to the tunnel. Once there, you call over Kilroy. In a hushed voice, you tell him you're going in to confirm what you've got.

    He looks at you like you've just told him you're pregnant with a Protoss love child.

    You continue, ordering him to call 225 Epsilon and tell them what's happened if anything goes wrong. He interrupts you.

    "Goes wrong? Like the C.O. fucking off on a suicide mission and leaving me in charge? That kind of wrong?"

    Fallone overhears this, and immediately stalks up to us.

    "Sir, am I hearing this right? You're planning to go in there yourself? With all due respect, sir, are you out of your fucking mind?"
    >> Lord HIghlander !8n3euea.jA 10/28/10(Thu)00:20 No.12595734
    glance at our armor, then at him, then ask him how long he has left till his contract is through?
    >> BERNIE 10/28/10(Thu)00:20 No.12595739
    "son, you're a mighty fine officer in the making if you drop the theatrics. i can't in good conscience send anyone less capable than myself, and i trust you with this command."
    >> Anonymous 10/28/10(Thu)00:21 No.12595742
    Good point, fallone, you just volunteered yourself!
    >> The Eager Zergling 10/28/10(Thu)00:22 No.12595750

    >> Anonymous 10/28/10(Thu)00:22 No.12595751
    Yes. Yes We are. Send in Kilroy.

    He's a ghost, he can cloak, check it out, then run for his life back to safety.

    >>consider wifyzed
    No, captcha, we're considering Zerg, not the wifyzed.
    >> Anonymous 10/28/10(Thu)00:24 No.12595759

    >Protoss love child

    >> BERNIE 10/28/10(Thu)00:24 No.12595760
    misread as wizyfed. thought send a wizard might be a good idea; remembered we don't have any.
    >> Anonymous 10/28/10(Thu)00:24 No.12595762
         File1288239864.jpg-(17 KB, 250x250, 1281812565363.jpg)
    17 KB

    "out of my mind? no, I'm so sane, in fact, that I've decided to head in there myself because this is most certainly nothing but a malfunction from the sensors"

    >> Cerebrate Anon 10/28/10(Thu)00:25 No.12595772
    (Suddenly, a voice in the tunnel shouts EI NATH...)


    Kilroy, Fallone, Fallone, You

    So far, Fallone's in the lead.
    >> Anonymous 10/28/10(Thu)00:27 No.12595783

    Remember, if ANYONE asks, it was ALL part of a plan to get Fallone to volunteer himself that way. Because that jackass got us up in at 5 in the goddamn morning. And we like our goddamn sleep. That fucker.
    >> Anonymous 10/28/10(Thu)00:28 No.12595791
    Do this.
    >> BERNIE 10/28/10(Thu)00:28 No.12595796
    brilliant point raised. tell him this is why he must die today.
    >> Cerebrate Anon 10/28/10(Thu)00:28 No.12595797
    You are now tied with Fallone.

    Make decisions
    Sacrifice lives
    >> TUCAMP Rep. 10/28/10(Thu)00:28 No.12595798
    >> Anonymous 10/28/10(Thu)00:30 No.12595805

    Fallone. That fucker woke us up at 5 AM to deal with this bullshit. He's gonna damn well find out WHAT bullshit.
    >> TUCAMP Rep. 10/28/10(Thu)00:30 No.12595808
    RED SHIRTS! SEND IN RED SHIRTS! Just the shirts, no people wearing them, only clothing
    >> Anonymous 10/28/10(Thu)00:30 No.12595810

    Fallone for squad leader!
    >> Anonymous 10/28/10(Thu)00:32 No.12595819
    Kilroy will be there.

    Send him.

    >>coeting Shroud
    Cloaking Shroud? Captcha, what a wonderful idea!
    >> BERNIE 10/28/10(Thu)00:33 No.12595826
    you have some terrible reading skills boy.

    fallone for squad leader '10
    >> Cerebrate Anon 10/28/10(Thu)00:33 No.12595829
    After a brief moment, we realize the neural implant has been buzzing like mad since we decided to go into the tunnel. And that Fallone woke us up.

    "You're right, Corporal. Assemble a fire squad and get in there."

    Kilroy rolls his eyes.

    "Mr. Fallone, I'd like to volunteer to take point on your team. In fact, I'd love to be your advance scout. You can follow, say, 2 leagues behind, now?"
    >> Anonymous 10/28/10(Thu)00:36 No.12595849

    Clarification please: Was that US, or Kilroy asking for advance scout duties?

    >latino bernar
    No, captcha, we're burning Zerg, not Mexicans.
    >> BERNIE 10/28/10(Thu)00:36 No.12595851
    >> TUCAMP Rep. 10/28/10(Thu)00:38 No.12595860
    We call him Fallon or Corporal, so I'd say Killroy.
    >> Cerebrate Anon 10/28/10(Thu)00:39 No.12595865

    It's...it's right in front of you. You can tell him to fuck off. He just thinks he knows better than you.
    >> BERNIE 10/28/10(Thu)00:40 No.12595875
    can we tell him to fuck off in powered armor bitchslap form?
    >> Anonymous 10/28/10(Thu)00:40 No.12595879

    And he probably does.

    Let Kilroy do his thing, its obviously what he's there for.

    Make sure there's at least 12 men in Fallone's team so they can split into 3 fireteams. 4 bats, 8 marines.
    >> Anonymous 10/28/10(Thu)00:40 No.12595880

    >> Anonymous 10/28/10(Thu)00:43 No.12595894
    you know, if this is just more rats then we are major fucked

    >>brospown above
    What's that captcha, you trying to tell us there are bro spawn? And they're above? Good point, have the team going in keep an eye on the ceiling.
    >> TUCAMP Rep. 10/28/10(Thu)00:43 No.12595899
    I agree wholeheartedly with this sentiment. Everyone else can die, but we must survive, so we can be brought back to fuckover ourselves in regular zerg quest.
    >> BERNIE 10/28/10(Thu)00:45 No.12595910

    the type that highfives eachother?

    oh dear. this could be troublesome. berniebrate is afoot.
    >> Cerebrate Anon 10/28/10(Thu)00:47 No.12595930
    You grumble, but allow Kilroy to lead. And by lead, you really mean you're letting him go in alone, like you had planned earlier.

    It still pisses you off. You walk away from the line and lean against a doorframe. Kilroy's voice comes over the comm.

    "Approaching approximate contact location. Silent running engaged. Cloak initiating."

    We wait for a moment.

    "Aw, hell. It IS Zerg. They look kinda...sickly, though. I don't know. They're definitely headed your way, though. You want me to engage? Thin the herd a bit?"
    >> BERNIE 10/28/10(Thu)00:48 No.12595939
    they've had too much candy from trickortreating earlier

    gun them down before they try to take ours
    >> Anonymous 10/28/10(Thu)00:49 No.12595947

    Numbers and type, first. We have to contact a certain someone now.
    Get another 2 squads up in case they need reinforcement.

    Contact intel after we get initial numbers from kilroy.
    >> Anonymous 10/28/10(Thu)00:49 No.12595952

    FUCK NO!


    >> The Eager Zergling 10/28/10(Thu)00:50 No.12595956

    Have Killroy fall back to our position while we shoot the incoming Zerg. Inform the Intelligence group that we have sickly zerg that our ghost has found and they are approaching our position and we shall engage soon.
    >> TUCAMP Rep. 10/28/10(Thu)00:51 No.12595971
    ... zombie zerg... That's it? Damn, I was hopeing for Protoss, though now that I think about it ZOMBIE PROTOSS would have been better. Ask Killroy to get as good a look at them as possible, then it's his call if he falls back or not. Ghosts are all crazy murderers, and I don't think we should upset the assassin to much.
    >> BERNIE 10/28/10(Thu)00:52 No.12595979

    they're going to vomit creep all over our porch and it will be impossible to get out

    we must kill them all asap
    >> Cerebrate Anon 10/28/10(Thu)00:54 No.12595990
    "Looks like just zerglings. Pretty thin line of 'em. Your detectors must be pretty sensitive. Still, could be...I dunno, 30,000? Repeating request for orders: open fire?"

    We key into the comm network and dial the Intelligence number. Immediately, all of the controls of our suit and HUD lock. A very terse voice comes over the speakers.

    >> Anonymous 10/28/10(Thu)00:57 No.12596025

    Tell him EVERYTHING.

    >> Anonymous 10/28/10(Thu)00:58 No.12596027
    As advised, I am calling to inform that Zerg have been spotted at (Where ever the Zerg are).
    >> Anonymous 10/28/10(Thu)00:58 No.12596028
    >"Looks like just zerglings. Pretty thin line of 'em. Your detectors must be pretty sensitive. Still, could be...I dunno, 30,000? Repeating request for orders: open fire?"

    Have him fall back, no sense stirring up 30K worth of zerglings if they decide to rush he'll be trampled.
    >> BERNIE 10/28/10(Thu)00:58 No.12596033
    "not long ago we put out an ad for a new stage performance, starring yours truly as the beaudacious Kevin Reeves, and Kilroy and Keanu Bacon! zerg critics are calling it a huge success, sir, and zerglings are lining up by the thousands!"
    >> TUCAMP Rep. 10/28/10(Thu)00:59 No.12596040
    Line of zerglings incoming. Upwards of 30,000. Preparing to engage. Over.
    >> Anonymous 10/28/10(Thu)00:59 No.12596046
    "Jesus Fuck there are so many zerglings why are there so many zerglings what exactly are we supposed to do about so many zerglings there's like a hundred of us and so many Goddamn Zerglings holy shit..."
    >> Cerebrate Anon 10/28/10(Thu)01:00 No.12596052
    We give a fast and detailed report. We finish by asking if he has orders for Kilroy and if reinforcements are on the way.

    "...Have your man engage. You'll need all the help you can get if you've really got that many Zerg on you. Reinforcements are on the way, but the nearest cruiser is 2 days out. If you or your men are still intact by then, you'll be offered evac before bombardment begins. Any questions."
    >> Anonymous 10/28/10(Thu)01:01 No.12596058
    Also mention that the Goddamn Zerglings appear to have a summer flu. And ask what the precedent for "sick zerg" is.
    >> BERNIE 10/28/10(Thu)01:03 No.12596070
    "How's the wife and kids?"
    >> Anonymous 10/28/10(Thu)01:03 No.12596075
    (We did inform him that kilroy said they looked sick, right?)

    Get EVERYONE out of the tunnels, but have them mine the shit out of it.


    How wide is the tunnel in ling-widths?
    >> Anonymous 10/28/10(Thu)01:04 No.12596079
    Ask if there's any precedent for sick Zerg or if there's anything on planet nearby that's of interest to our situation that we haven't already been informed of etc etc.
    >> TUCAMP Rep. 10/28/10(Thu)01:05 No.12596090
    So what're you going to be up to in 2 days? Wanna grab a drink?
    >> The Eager Zergling 10/28/10(Thu)01:05 No.12596094

    Over and out.
    Alright, once we finish that convo, have killroy fall back to us as I stated earlier.
    Then Rig the tunnel to blow.
    While shooting at zerg and Killroy gets back, we blow the damn tunnel at our end and get into fucking full throttle defense mode.
    >> Anonymous 10/28/10(Thu)01:06 No.12596101
    We have considered the possibility that there aren't actually 30,00 Zerg, just a couple with a straggler well behind?

    >>recommend tenred
    You Reccommend ten red? Firebats! Excellent Idea Cpatcha!
    >> Anonymous 10/28/10(Thu)01:06 No.12596105
    I just thought of something. What if there are only like 50 or 60 zerg in the tunnel and the reason the sensor stayed on was because of some of the sick zerg milling about by the sensor while others moved forward? the fact that the one sensor only turned off when the central one turned on was just a coincidence.
    >> Cerebrate Anon 10/28/10(Thu)01:07 No.12596115
    "There's nothing there you need to concern yourself with except for an assload of zerglings. If they look sick, maybe you'll actually stand a chance. I repeat: have your man engage. Plug that damn hole as best you can and wait for evac."

    The signal drops dead, and we regain control. Kilroy's voice comes over the comm again.

    "Sergeant? Are you there? Your signal dropped off like you were in an encrypted transmission. Are we getting evac?"
    >> The Eager Zergling 10/28/10(Thu)01:08 No.12596129

    "Yes, in two days we get evac.
    Get your cloaked ass back here. We are going to blow that fucking tunnel."
    >> Anonymous 10/28/10(Thu)01:10 No.12596141

    In 2 goddamn, motherfucking, shit-shoveling days.

    Engage at will, fall back while doing do. Fallone's team will remain where they are to link with you, then fall back while providing bounding cover.

    Teams at the tunnel entrance will begin building barricades to create killzones around the tunnel entrance.
    >> Anonymous 10/28/10(Thu)01:10 No.12596145
    Why not rig it with motion sensor type demo? If the zerg come out, then it'll blow the place shut. I'm just afraid that if we blow it up now, that'll agitate the zerg inside and cause them to come out through other possible entrances.
    >> Cerebrate Anon 10/28/10(Thu)01:12 No.12596162
    You tell Kilroy about the timetable. You don't tell him you've been ordered to have him open fire. Instead, you tell him to hoof it back to the fortifications.

    Fallone isn't happy about the idea of mining the tunnel. He seems to think it's not honorable. We tell him exactly where his honor can snugly fit.

    Kilroy calls ahead. He says he won't reach the fortifications before the Zerg. He may have to try to run through the crossfire to get out.
    >> Anonymous 10/28/10(Thu)01:12 No.12596167
    Let's not be too hasty. If we blow the tunnel and there really are 30K zerg then they'll just dig their way out, possibly in an area we are not watching. We should have charges prepared but not use them until we are in danger of being over run. We have a good killing field set up and the zerg can only come at us from one direction and only so many at a time.
    >> TUCAMP Rep. 10/28/10(Thu)01:13 No.12596172
    Tell KIllroy to fallback. Seal the tunnel with explosives. Lot's of explosives. Check a map to see is there might be outer routs the zomberg might take. Seal the less defensible ones.
    >> Anonymous 10/28/10(Thu)01:14 No.12596188
    I advise blowing the tunnel. Regardless of how wide the tunnel is, we probably don't have enough ammunition to slay zerg for a few days straight.
    >> Anonymous 10/28/10(Thu)01:15 No.12596198

    Tell him to get his goddamn invisible ass back here before the goddamn zerg or we will shove our power-armored BOOT up his goddamn ASS, whether he's alive or not!
    >> Anonymous 10/28/10(Thu)01:15 No.12596199
    Tell him he is authorized to fire to keep his ass alive.
    >> The Eager Zergling 10/28/10(Thu)01:16 No.12596210

    Oh noes!
    Have him continue to cloak back towards us, and when there is at least a few seconds of pause, rush forward cloaked and get out of the damn killzone
    >> Anonymous 10/28/10(Thu)01:19 No.12596238
    Have the tunnel rigged with tons of explosives, but wait until shitloads of zerg will be caught in the blast zones before setting them off.
    >> Cerebrate Anon 10/28/10(Thu)01:22 No.12596263
    Kilroy is about 150 feet from the mouth of the tunnel when the Zerg come through. The autoguns fire first, as you tell your men to hold their fire. The Zerg...do not act normally. They throw themselves at the guns; that part is normal. What's unusual is that they don't attack. It's like they're committing suicide.

    As bodies cover the guns, their fire stops hitting new zerg that come out of the tunnel. Just as Kilroy steps out, your men initiate defensive fire. Kilroy hops deftly out of the way, decloaking as he moves to an open spot on the line.

    The first zerg past the autoguns are approaching melee range with your line.
    >> Anonymous 10/28/10(Thu)01:24 No.12596269
    Well, let's be rebels and not attack them. What's the worst that could happen?
    >> Anonymous 10/28/10(Thu)01:24 No.12596270




    >> The Eager Zergling 10/28/10(Thu)01:24 No.12596273

    Killroy got out alive!
    And now fuck.
    >> TUCAMP Rep. 10/28/10(Thu)01:24 No.12596274
    >> Cerebrate Anon 10/28/10(Thu)01:26 No.12596285

    Blow the tunnel?
    >> The Eager Zergling 10/28/10(Thu)01:27 No.12596298

    >> Anonymous 10/28/10(Thu)01:27 No.12596299

    >> TUCAMP Rep. 10/28/10(Thu)01:27 No.12596301
    Blow the tunnel, bayonets, weapons free. Sounds like a plan to me.
    >> Anonymous 10/28/10(Thu)01:28 No.12596303
    >> Anonymous 10/28/10(Thu)01:32 No.12596346
    inb4 GMjustasplanned.jpg




    >> Cerebrate Anon 10/28/10(Thu)01:33 No.12596353
    This is happening much too fast. You don't want to lose people, especially not this early. It's obvious that this was a bad idea.

    You bring up the demo controls in your HUD. You immediately and unrepentantly activate the charges.

    Unfortunately, part of retinal control schemes is the requirement that your eyes be open to operate them. This is especially bad if you are facing toward a tunnel when a large amount of explosives goes off inside of it.

    The light blinds you for a moment, and you are also briefly deafened.

    But you still hear the screams. In your mind. The screams of a thousand--a dozen thousand--living beings being killed all at once. It echoes through your thoughts, deafening your mind as surely as the blast deafened your ears.
    >> Cerebrate Anon 10/28/10(Thu)01:34 No.12596369
    Not even kind of as planned.

    The plan was for you to be upstairs in CentOps, safe and secure, with Kilroy in the tunnel finding out one-by-one what you're about to realize all at once.
    >> Anonymous 10/28/10(Thu)01:34 No.12596370

    How close am I to being right?
    >> Anonymous 10/28/10(Thu)01:35 No.12596375


    GO GO GO!
    >> TUCAMP Rep. 10/28/10(Thu)01:36 No.12596384
    ... oh no... we've got psionic potential. I fear for our sanity.
    >> The Eager Zergling 10/28/10(Thu)01:38 No.12596399

    >> Anonymous 10/28/10(Thu)01:38 No.12596406
    have troops build defenses in the city bunker hold outs at least 3 protect the civilians

    and a second line to retreat to behind the mouth of the tunnel,

    mine fucking every were make retreat paths to funnel zerg before the city
    >> Cerebrate Anon 10/28/10(Thu)01:39 No.12596409
    Honestly? I didn't mean for it to take this long to get us here. I kind of need to go to bed...do we want to continue this next week, see Bernie next week and continue this after that, or set up another date for the rest of Spooky Zerg Quest?

    Depending on how crazy this gets, it may or may not fold into the Quest at large. Or, you'll end up getting yourself glassed, and it won't matter if it's canon. :P
    >> TUCAMP Rep. 10/28/10(Thu)01:39 No.12596411
    Just another day in Zerg Quest. Not doing what Cerebrate Anon thought we were going to do by a very wide margin.
    >> TUCAMP Rep. 10/28/10(Thu)01:40 No.12596423
    We need to finish this one way or another.
    >> Cerebrate Anon 10/28/10(Thu)01:43 No.12596434
    We do.

    Your head a splode is a good stopping point for tonight, though.

    I want to lean toward continuing this next week, since it'll still be Halloween...ish...
    >> TUCAMP Rep. 10/28/10(Thu)01:43 No.12596437
    Also, the Tarsonis Union of Construction and Mining Personnel demand more bunkers be constructed.
    >> Anonymous 10/28/10(Thu)01:44 No.12596444
    Continue Creepy Zerg later tonight.

    I do not want it replacing the Regular Zerg Quest.
    >> TUCAMP Rep. 10/28/10(Thu)01:46 No.12596457
    Screw trying to not interfere with other quest threads, they're everywhere anyway. So, finish this before next weeks normal time.
    >> Cerebrate Anon 10/28/10(Thu)01:47 No.12596468
    The spokesperson of the Confederacy of course spouted the same old excuses:
    You Require More Minerals.
    Insufficient Vespene Gas.
    Additional Supply Depots Required.

    Typical political stall-phrases.
    >> Cerebrate Anon 10/28/10(Thu)01:49 No.12596488
    Thursday night (either tonight or tomorrow night, depending on your time zone) at 9pm servertime?
    >> TUCAMP Rep. 10/28/10(Thu)01:50 No.12596499
    Gas and supplies for Bunkers? Never in my life have I heard such an excuse. These mouth pieces can't even remember that a standard bunker, as per Confederate regulations, only require 100 units of minerals.
    >> Anonymous 10/28/10(Thu)01:51 No.12596503

    Can it be 10? Hockey's on till, like, 9:20-9:40 depending on how full-retard the refs are and how many fights there are.
    >> TUCAMP Rep. 10/28/10(Thu)01:53 No.12596512
    That will work. I hope we can get Mst. Sgt. Dyles out of there alive. So he can hook up with KINGSTON!!!! and ruin our regular quest. Or alternatively drag him out for special occasions.
    >> Cerebrate Anon 10/28/10(Thu)01:53 No.12596516
    You can always check in during commercials and/or come in late.

    We had a hard enough time getting anything done in 5 hours. I'd hate to cut us down any.
    >> TUCAMP Rep. 10/28/10(Thu)01:57 No.12596539
    Since the quest is over for the night I will leave with this promise for tomorrow, I will, to the best of my ability, ensure that every SCV operator on the planet makes it out alive.
    >> Anonymous 10/28/10(Thu)01:57 No.12596545
    That'll work.
    >> Anonymous 10/28/10(Thu)01:59 No.12596557

    You obviously don't know hockey, but whatever, I suppose you're right.

    I had forgotten this was happening, too, I had plans for RAP shells for siege tanks, and davy crockett style nuclear rounds, as well.

    And guided missile battlecruisers.
    >> Cerebrate Anon 10/28/10(Thu)02:00 No.12596563


    Also, since when is Highlander running his own Swarm Quest? Is that awesome? I think that's awesome. I'll have to read that when I'm not falling asleep on the keyboard.

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