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  • File : 1289256803.jpg-(20 KB, 325x400, Black.jpg)
    20 KB Henshin! The Tokusatsu RPG Anonymous 11/08/10(Mon)17:53 No.12728455  
    Continued discussion on "Henshin! The Tokusatsu RPG", which is the current working title since it's...well, the only title suggested so far.
    >> Anonymous 11/08/10(Mon)17:56 No.12728486
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    We've only discussed Riders so far, if we expand this idea to encompass ALL tokusatsu we'll need like 100 threads to sort all that shit out
    >> Anonymous 11/08/10(Mon)17:56 No.12728487
    I'd play it. It would be fun, and also interesting. Interesting, specifically, as in how do you explain five or more riders on the same side in one story.
    >> Anonymous 11/08/10(Mon)17:56 No.12728493
    >>12728455
    Previous thread is here:

    http://suptg.thisisnotatrueending.com/archive/12708080
    >> Anonymous 11/08/10(Mon)17:56 No.12728495
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    >>12728487
    Yeah man that's completely unheard of
    >> Anonymous 11/08/10(Mon)17:58 No.12728509
    >>12728486
    The core rules will cover Riders at first. Super Sentai will be an expansion with rules for giant mecha battles.
    >> Anonymous 11/08/10(Mon)17:58 No.12728515
    >>12728495
    I meant without, "lol what are you guys all doing here," as the reason.
    Also, scarf or bust. Mine would have it REGARDLESS!
    >> Anonymous 11/08/10(Mon)17:59 No.12728524
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    >>12728509
    what about Ultramen?
    >> Anonymous 11/08/10(Mon)18:02 No.12728551
    >>12728524
    Totally.
    >> Anonymous 11/08/10(Mon)18:03 No.12728561
    >>12728524
    I don't know a lot about Ultramen, but I figure you could slide them in rules for building giant mecha. I'd rather get the core system down first for Riders.
    >> Anonymous 11/08/10(Mon)18:10 No.12728617
    You know how you should call this game? Zettai Hero Project

    Har har har! Probably no one knows what I'm talking about!
    >> Anonymous 11/08/10(Mon)18:12 No.12728636
    >>12728509

    Yeah, I'd say it's best to start small, and make it inherently playable.

    Riders tend to be the most distinct from one another- You know, Double and Accel, Faiz and Kaixa, Ryuuki and Knight and so on. A Sentai team has a more common origin, so there's much less room for customization.

    I'm pretty sure you could run an Ultraman game using the rules for Adeptus Evangelion, to be completely honest.

    I'd like to inquire as to Character Generation. A point-buy system seems to make the most sense to me...Though we need to define what you can spend your points on. Stats, Techniques, Equipment?

    >>12728487

    A typical gaming group has, what, three or four people? That's slightly more than the usual number of riders, who tend to be two or three per series, but not implausible. (Ryuuki had *thirteen* Riders.) The episodic format lends itself well to roleplaying.
    >> Anonymous 11/08/10(Mon)18:12 No.12728640
    >>12728617
    I do.

    But no.
    >> Anonymous 11/08/10(Mon)18:14 No.12728661
    >>12728640

    Well it's good to know

    Good luck with your rpg mate
    >> Anonymous 11/08/10(Mon)18:15 No.12728666
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    Did the first thread get archived?
    >> Anonymous 11/08/10(Mon)18:16 No.12728679
    >>12728636

    I imagine most of the points will be dumped into Rider suit abilities and powers. Techniques don't really come into play, I think, except for finishers. Same with equipment - any gear is usually used for a specific power. I think it's best to focus on stats and a wide array of powers.
    >> Anonymous 11/08/10(Mon)18:16 No.12728692
    >>12728666

    http://suptg.thisisnotatrueending.com/archive/12708080
    >> Anonymous 11/08/10(Mon)18:18 No.12728711
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    >>12728692
    Awesome
    >> Anonymous 11/08/10(Mon)18:23 No.12728759
    >>12728636

    Okay, here's a theory. I really, really like the 'origins' idea- A lot. In an idea taken from City of Heroes and Deathwatch, maybe each origin has it's own pool of upgrades?

    I think that for now, the Organic Evolution, Cybernetics, Equipment (Handheld Item) and Ancient Magic origins are the most distinct- The rest can come later. Let's see...

    Organic Evolution pays slightly less to upgrade raw stats. (Your body grows to be stronger/faster/bulkier and so on.)

    Equipment purchases weapons/gadgets cheaper; It's not uncommon for all this stuff to be 'built-in' as you learn how to use what you have better.

    Cybernetics purchases techniques for less of a point cost; Their bodies are modified to channel power better.

    Magic can purchases the more esoteric techniques- Effectively Rider 'magic', though that's rather rare- for less of a price.

    Or, it might all be simply flavorful; In-series, most Riders spring from the same source for each one. In Faiz, everyone used Gears, while in Double, everything sprang from Gaia Memories.
    >> Anonymous 11/08/10(Mon)18:26 No.12728789
    >>12728679

    True. I guess there's no mechanical difference between a Shocker Rider's hand-blast, the gunshots fired by the various 'shooty' Riders like Zolda, Drake or Delta, and so on.

    I actually meant, though, a different between Powers and Techniques- Powers would be attacks like an electric slash, or Faiz's knuckleduster punch; Techniques would be more like 'feats', that grant minor bonuses.

    Thinking about it- Momentum actually reminds me of Modern Warfare's killstreak system, where kills let you 'cash in' for rewards.
    >> Anonymous 11/08/10(Mon)18:30 No.12728818
    >>12728759

    I like this idea.
    >> Anonymous 11/08/10(Mon)18:39 No.12728922
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    I'm not exactly sure what standard procedure is in these /tg/ GETS SHIT DONE threads but shouldn't somebody be organizing all this into a pdf file or something?
    >> Anonymous 11/08/10(Mon)18:42 No.12728966
    As for loot; Rider shows aren't big on loot, for several reasons. Unless 'loot' is explicitly part of the series- Like Blade sealing Undead, or...Well, basically just Blade sealing Undead- there's no reason to take anything. Rider equipment is infinitely better than whatever a kaijin is using, not to mention most of it was 'built-into' the kaijin, anyway, and blows up when they die.

    Gaia Memories shatter when the Dopant sucks a Memory Break. Ryuuki riders killed monsters for 'energy'- Ouja yoinked the Contract Monsters of others, but he was a unique case. They didn't take each other's cards. Faiz had the belts passed around...But I suggest not doing this to the players. It'd be an incredibly frustrating game if you did that.

    So, there's not real 'point' of loot in-game; I guess if you, say, grabbed an enemy's sword and beat him with it, you could use it to the end of the episode, until it breaks/shatters/whatever, or spend XP to purchase it as your own power. Or maybe it just has limited uses 'this episode'- I suggest they vanish at the end of the episode, to prevent players from hoarding, anyway.

    Generally, Riders don't bother with taking stuff from their enemies/from mooks; It's like a soldier taking an insurgent's cheap AK-47 knockoff, when he's already using a state-of-the-art rifle.

    This is similar to OWoD's Orpheus, where if you paid XP for a ghostly Artifact, you kept it as a Background. Of course, in this case, you get to redesign the item and so on, and it'd make a nice trophy.
    >> Anonymous 11/08/10(Mon)18:51 No.12729060
    I've been thinking about powers and how they could get complicated very quickly, so I think the safest way to approach them is having an array of effects you can buy ranks in and keeping things as cosmetic as possible. Fundamentally, as mentioned earlier, not many attacks differ from each other in function. However, since Riders are going to be fighting a lot, there needs to be a variety of effects so they can create different powers to play with.
    >> Anonymous 11/08/10(Mon)18:55 No.12729087
    >>12729060

    So, like M&M? Yeah, that sounds simplest to me, and the most reasonable.
    >> Anonymous 11/08/10(Mon)19:01 No.12729138
    >>12729087
    Yeah, it's not like we need to overcomplicate things when it's already outlined for us.
    >> Anonymous 11/08/10(Mon)19:09 No.12729222
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    >>12728759
    Hmm, it might be possible to divide the power origins as KR does for its card games (for which I seem to be unable to find a picture for). It's in one of those roulette pics that pops up on /m/ now and again.
    Also, IIRC there was some earlier speculation about using nWoD, joking around about Kamen Rider: The Henshin or whatnot. Either way, >>12729087 M&M sounds like a good place to start
    >> Anonymous 11/08/10(Mon)19:23 No.12729378
    >>12729222

    I'm thinking a combo of M&M's power system combined with our simple resolution system is the best idea. I'm a rules-light guy, though I do like some crunchiness, but I imagine a Rider RPG needs to flow quickly.
    >> Anonymous 11/08/10(Mon)19:29 No.12729446
    Just gonna toss this out there for a variety of reasons:

    Why make the rules overly specific for Riders when it's supposed to be Tokusatsu? Why not make a ruleset that encompasses the feel of the genre and adapt it as needed to fit the different varieties instead of making it only for one and retrofitting it to work with others?
    >> Faiz, etc. etc. !!S6VZ1mbsIGr 11/08/10(Mon)19:35 No.12729513
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    Bumping because I didn't even realize someone was doing this. I am watching, and approving.
    >> Anonymous 11/08/10(Mon)19:37 No.12729543
    >>12729446

    Well, maybe "tokusatsu" is the wrong word. I suggested Henshin: The Change myself, since this whole thing originated with making a homebrew system for Kamen Rider games.
    >> Tomathy Jones !EUuDlLY8WQ 11/08/10(Mon)19:37 No.12729550
    You fucking weeaboo faggots are having badwrong fun. I'd expect 13-year-olds to want to play their favorite fucking character from Naruto or whatever bullshit anime they're circlejerking to, not grown men. Except I'm not dealing with men, I'm dealing with fatbeard virgins.

    FUCK. Drink bleach now.
    >> Anonymous 11/08/10(Mon)19:39 No.12729578
    >>12729550

    > WAHHHH WAHHH WAHHHH

    Delicious butthurt is delicious.
    >> Anonymous 11/08/10(Mon)19:43 No.12729615
    >>12729550

    Don't even try to troll well or anything :V
    >> Anonymous 11/08/10(Mon)19:43 No.12729620
    >>12729543

    I actually like the original title, to be honest. It seems most appropriate.

    >>12729446

    It's best to start small. Also, Riders are the most distinctive, with the largest role for differences between characters. None of the Kabuto Riders are alike, for example, and Ryuuki has thirteen similar-but-distinct ones.

    The rest can come later.
    >> Anonymous 11/08/10(Mon)19:48 No.12729682
    >>12728515

    THE CRIMSON SCARF IS THE MARK OF JUSTICE.
    >> Anonymous 11/08/10(Mon)19:51 No.12729727
    >>12729620
    Yeah, Kamen Rider kind of has the best initial setup for basic toku RP. Not that I don't want to have a Super Sentai thing as well, because I sure as shit do. (Psst: Pooled. Momentum. Points.)
    >> Anonymous 11/08/10(Mon)19:58 No.12729793
    >>12729727

    This takes card of the Zord summoning problem, then - since a team usually works together to bring out Zords, summoning one has a huge Momentum requirement, and thus the team can pool them together. We should also let Riders do that, but only if they both have a special Advantage that allows them to work closely together. For example, in order to manage all of his constant Form switching, Double can pool the Momentum of Shotaro and Phillip together because they're both in-sync.
    >> Anonymous 11/08/10(Mon)20:40 No.12730306
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    >>12729550
    >> Anonymous 11/08/10(Mon)21:04 No.12730619
    Bump.
    >> Anonymous 11/08/10(Mon)21:04 No.12730622
    So, we've got basic stats, an idea of how powers will work...what else do we need?
    >> Anonymous 11/08/10(Mon)21:06 No.12730639
    >>12730622
    Motorbikes riding
    can't be Kamen Rider without motorbikes
    >> Rider RP Guy 11/08/10(Mon)21:08 No.12730657
    Hello /tg/, I am the guy who suggested it originally and am compiling/editing suggestions together. Though in retrospect that makes me sound like I'm trying to seem important.

    For those just joining in, here's what we've got so far: In a nutshell:

    HENSHIN!: THE TOKUSATSU RPG (tentative title)
    Basic gameplay overview: d10/d20-reliant, emphasis on gaining and keeping "Momentum".
    Character creation: Origins/Core stats/Skills presented (Origins lacks a gameplay effect), powers/advantages/defects/abilities/etc discussed with no real consensus on how to go about it. Idea for Finishers presented, like/dislike is fairly split but mostly in favor of like.
    Character development/advancement: Undiscussed.
    Non-combat gameplay: Lightly discussed, people seem interested in the idea of gaining/earning Momentum outside of combat.
    Combat gameplay: Flowchart presented, couple comments about how it seems nifty.
    Items/Lewt: Lightly discussed, mostly dislike.

    More in-depth info:
    >wall of text incoming
    >> Faiz, etc. etc. !!S6VZ1mbsIGr 11/08/10(Mon)21:10 No.12730686
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    Not to intimidate anyone involved in this or anything, but I'll be judging the end result using the baseline of being able to create a character who is able to shoot his car out of a fire truck, while he is still inside the car, and have it slam into the enemy hard enough to destroy them, and come out the other side with nary a scratch.

    And have this be considered to be perfectly sound and valid tactics in-universe.

    ...well it seemed like a good place to shoot for. If it's good enough for Ichigo, after all...
    >> Rider RP Guy 11/08/10(Mon)21:11 No.12730694
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    >>12730657

    Combat revolves almost entirely around the concept of Momentum. You use your basic martial arts to build Momentum, which you use to do stylish shit or to save it up for utilizing Equipment. The more Momentum you have in combat, the longer you can use your Equipment to deal more damage to enemies.

    Larger, nastier enemies (representing the Monster of the Week) are unfinishable by normal attacks--they'd only reach 1 HP and stay there, and the only way to completely finish them off would be with your Finisher a la Rider Kicks. Don't finish them off in time, and they regain health.

    > continued
    >> Rider RP Guy 11/08/10(Mon)21:14 No.12730733
    >>12730694

    Character creation is split into Origin (which lacks gameplay effects at the moment), Capabilities (core stats), Skills, Afflictions (tentative, people seemed fond of the idea of a Flaws/Defects system), Powers (what your Rider can actually DO in combat), and Equipment (what they carry and how they use it).

    > continued
    >> Rider RP Guy 11/08/10(Mon)21:15 No.12730752
    >>12730733

    ORIGIN:
    - Organic evolution: You were previously a normal human being, but genetic tinkering or a strange disease or just a spurt in evolution has given you powers far beyond mortal comprehension.
    (Example: Kamen Rider Shin, Kamen Rider Gills)
    - Internal Cybernetics: Human blood no longer fills your body. Or perhaps it does. Either way, your body is host to machinery that replace many/all of your squishy internals.
    (Example: Most Showa Kamen Riders)
    - External Armor: You need to physically don your suit. Maybe it's too big or bulky to carry with you or maybe you can whip it out in a flash, but either way it needs to be put on.
    (Example: The FIRST/NEXT Kamen Riders, Kamen Rider G3/G4)
    - Ancient Magic: Mystical abilities from alternate dimensions, from the heavens, or from ancient civilizations...long thought dead, mysterious but powerful, you command them for your purposes.
    (Example: Kamen Rider Agito, Erexion)
    - Handheld Item: Maybe you have a cellphone that summons things, or perhaps an ancient and enchanted armlet, or maybe a simple belt. Either way, activating it summons powerful armor atop you.
    (Example: Most Heisei Kamen Riders, Rescue Heroes, most Super Sentai)
    - Creature Bonding: You work with another being to help you out--together, you're stronger than one. Whether it's fully alive or just barely there, either way it's a sentient being that has chosen you.
    (Example: Ultraman Jack, Kamen Rider Kiva, Kamen Rider Ryuki, Ryukendo)
    - Natural Abilities: Be it because of your alien race, skill in mimicking human forms, or sheer force of will, your transformations and abilities are entirely natural to you.
    (Example: Ultraman Leo, Kamen Rider Hibiki, Lion-Maru, Ambassador Magma)

    > continued
    >> Rider RP Guy 11/08/10(Mon)21:17 No.12730783
    >>12730752

    CAPABILITIES:
    - Strength: How well you do in physical hand-to-hand combat. Affects damage.
    - Agility: Your ability to move/leap/dive around effectively both in or out of combat. Affects defenses in combat and acrobatic non-combat rolls.
    - Toughness: How many hits can you take before you're forced back into human form. Affects total HP, like with Constitution.
    - Persistence: Each hit hurts, and each hit hurts bad. But how much does each hit hurt? Affects armor and defenses, reduces incoming damage.
    - Resourcefulness: Of course you can punch and kick. But what else can you do, if the situation doesn't call for it? Affects Skill points and most non-combat rolls.
    - Conviction: Whether you're trying to convince someone of their inner goodness or trying to corrupt someone into following a darker path, you won't get far if you can't influence your way out of a paper bag. Basically how much you're a bro of justice or injustice. Affects Momentum gain/loss and some non-combat rolls.

    Default starting stats:
    - Strength: *---------
    - Agility: *---------
    - Toughness: *---------
    - Persistence: *---------
    - Resourcefulness: *---------
    - Conviction: *---------

    Dots to spend: 15/20

    BASE MOMENTUM: Strength + Conviction * 5?
    BASE HP: Strength + Toughness * 5?
    >> Rider RP Guy 11/08/10(Mon)21:18 No.12730801
    >>12730783

    SKILLS:
    Seperated into two branches, Vital Skills and Useful Skills. Vital Skills are the prominent stuff that could really affect gameplay: driving, medical ability, stealth, etc. Useful Skills are the stuff that would be nice to have and provide possible gameplay quirks, but aren't game-changers: alternate languages, obscure knowledge, lockpicking, etc.
    Two separate pools of points, both based off the Resourcefulness stat, so that people can't only buy up Vital stuff.

    POINTS TO SPEND: Resourcefulness * 10

    VITAL SKILLS:
    - Vehicle Handling (Almost every toku hero/villain has a vehicle of some sort, but how well can you handle it or vehicles other than yours?)
    - Medical Ability (Every battle comes with a price, and wounded often need assistance)
    - Stealth (Sometimes wars can be won not with fists and powers, but rather subterfuge)
    - Area Navigation (There are plenty of exotic areas to traverse--caverns, underwater, space, wilderness... Try not to get lost)
    - Discourse (Debating, arguing, lying, intimidation, or a few kind words--you can do it all)
    - Sixth Sense (Sometimes you've got just a bad feeling or a good feeling about things, and things set you off before they reveal themselves)
    - Enhanced Senses (Can you spot the hidden sights? Can you hear the quiet noises? Can you discern a faint smell?)
    - Enemy Evaluation (How well can you figure out your opponents without even engaging them?)
    - Wealth (Not how well off you are, but how much you can blow on repairs, bribes, equipment, or more without raising some eyebrows)
    - Trapworking (Set a trap, disable traps, pick up traps, dismantle traps, spot traps, understand traps...)
    USEFUL SKILLS:
    - Modern Languages
    - Ancient Languages
    - Niche Knowledge
    - Lockpicking
    - Performance
    - Writing
    - Drawing
    - Video Gaming
    - Sports
    - Mechanical Maintenance
    - Animal Empathy
    - Cooking
    - Aura of Leadership
    - Cleaning
    - Sneaky Actions

    > continued
    >> Rider RP Guy 11/08/10(Mon)21:20 No.12730817
    >>12730801

    FINISHER CONSTRUCTION:
    This is the controversial one.

    Finishers are constructed from three different parts: The Build Up (which is the start sequence that activates it), the Action (what leads up to the actual finisher), and the Impact (when/how the blow connects). Each part must be bought separately, each part is optional, you can have multiples of a single part--but it MUST have at least one Impact to be a Finisher.
    The more parts you have to it, the less Momentum you need to actually use it.

    At level one (assuming we go with traditional levels/EXP), characters have only one Finisher. As they advance, however, they can purchase more or expand on a single one.


    BUILD UP:
    Charge Up
    Utilize Device
    Summon Being
    Summon Item
    Environmental Effect
    Armor Tweaking
    Body Change
    Speed Up

    ACTION:
    Jump
    Lunge
    Sprint
    Teleport
    Fly
    Reach
    Weapon Brandish
    Glow
    Spin
    Flip

    IMPACT:
    Punch
    Chop
    Kick
    Knee
    Elbow
    Ram
    Weapon Blast
    Weapon Strike
    Energy Blast
    Energy Strike
    Rapid Blasts
    Rapid Strikes

    > finished
    >> Rider RP Guy 11/08/10(Mon)21:23 No.12730856
    Powers and Equipment haven't really been discussed yet, but something that keeps popping up is a point-buy system like in M&M or BESM, where you buy parts of a power instead of a single thing and construct what you'd like.

    Afflictions is also something that keeps on popping up, and is a thematically-fitting and interesting idea--unfortunately, it hasn't been discussed yet as to what gameplay effect they'd have, assuming they'd do anything other than be stumbling block for players.

    One of the biggest troubles we're dealing with is alternate forms--a major thing in modern-day Riders.

    Mecha/Sentai/Ultraman-style toku, definitely want to do. We're focusing on making this playable first.
    >> Anonymous 11/08/10(Mon)21:25 No.12730882
    >>12730856

    What about that Form Points mechanic I suggested? Where you can used reserved Form Points to assume a form or buy some instantly with Momentum?
    >> Rider RP Guy 11/08/10(Mon)21:27 No.12730900
    I'm sorry, I must have missed that. Can you repost it, please?
    >> Anonymous 11/08/10(Mon)21:29 No.12730932
    >>12730856
    >the biggest troubles we're dealing with is alternate forms--a major thing in modern-day Riders.

    Why not just copy what BESM did with Alternate Forms?
    >> Anonymous 11/08/10(Mon)21:32 No.12730980
    >>12730900
    Basically, I suggested that you can buy a Form, which is mostly cosmetic and bestows temporary extra powers. These don't cost Momentum to use, but run on Form Points, which drain as you use the Form. They regen slowly, but you can instantly buy some with Momentum as long as you're not already in a form.

    >>12730932
    What did BESM do with those? I've never actually read through that RPG.
    >> Anonymous 11/08/10(Mon)21:38 No.12731062
    >>12730980
    Basically, BESM had an interesting system for alternate forms.

    For every nine points you spent in ranks in Alternate Form, you gained ten points to spend on building said alternate form.

    So, say you had 200 points to build a character.
    If you bought around 110 points worth of powers for a main form and spent 90 for ten ranks in Alternate Form, you would have 100 points to buy powers for your alternate form.
    You could have your Main form be a melee-heavy brute, then swap on the fly to a Ranged form and snipe away at enemies.

    You wouldn't be as powerful as dudes who invested all 200 points in a single form. But you could DO more.
    >> Anonymous 11/08/10(Mon)21:40 No.12731084
    >>12731062
    argle bargle WHAT.
    What the hell version of BESM did that come from, because it's sure as hell not revised second.
    >> Anonymous 11/08/10(Mon)21:42 No.12731096
    >>12731062
    that is very interesting.

    thematically more appropriate than a mostly-cosmetic temporary change, too - no offense to the anon who suggested it, since it IS a cool idea.
    >> Anonymous 11/08/10(Mon)21:42 No.12731097
    >>12731062

    That's basically what Mutants and Masterminds did with their alternate forms. Though how would Momentum play into that...?
    >> Tomathy Jones !EUuDlLY8WQ 11/08/10(Mon)21:42 No.12731100
    >>12731084
    Third edition, you double nigger. And, good God, it is horrible. It is Cthulhu raping your brains horrible.
    >> Anonymous 11/08/10(Mon)21:44 No.12731137
    >>12731084
    Third.

    >>12731062
    I think there's potential for a bit of best-of-both-worlds thing here.

    The BESM-ripoff idea is good for Den-O-style alternate forms, but wouldn't work so well for a super form.
    The Form Point pool idea is good for a super form, but (I don't think) won't work well for Den-O-style alternate forms.
    >> Anonymous 11/08/10(Mon)21:45 No.12731150
    >(I don't think) won't
    DOUBLE NEGATIVE HAH HAH I mean "(I think) won't"
    >> Anonymous 11/08/10(Mon)21:48 No.12731167
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    >>12731100
    I like it.

    But such matters are off topic.
    >> Anonymous 11/08/10(Mon)21:51 No.12731198
    >>12731062
    >>12731084
    >>12731100
    >>12731137
    >>12731167

    Oh no, now you faggots did it. BESMfag is going to show up. Might as well just abandon this thread now.
    >> Anonymous 11/08/10(Mon)21:54 No.12731238
    >>12731198
    I already did.
    Not really, but fuck you, I was the first BESMfag. I have places to be though. Also KAMEN RIDAAAAA. Best of luck making that.
    >> Anonymous 11/08/10(Mon)21:56 No.12731252
    >>12731198
    We will stand strong. We will hold the line.

    For justice! For injustice! And etc.
    >> Anonymous 11/08/10(Mon)21:56 No.12731257
    >>12731137
    For the Super Form, I'd imagine the DM would give them X amount of points to build that form wholesale, rather than the roundabout way of alternate forms.
    >> Anonymous 11/08/10(Mon)22:06 No.12731375
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    >>12731257
    Eeehh.

    That's pretty flow-breaking. At the start of the campaign, that's more extra work for character development that may not be reached for a while.
    In the middle of a campaign, that really just halts all the action and lets people know "Hey, guys, we're gonna kick ass!" and ruins the surprise.

    I like Form Point anon's idea for super forms, but I think it could be streamlined a bit.
    >> BESMfag McWeeaboostein 11/08/10(Mon)22:11 No.12731430
    >>12731238
    No you weren't. Nobody was, it grew out of a thread three days after /tg/ was born, and there was at least 4 of us just being silly. There was no "first", as while I am the resident expert with BESM, I am not the only BESMfag.

    >>12731198
    I've been in these Toku threads since the beginning, posting anonymously, as I am want to do in threads where BESM isn't the main topic at hand. I am not inclined to push BESM for this, as it is shown that BESM isn't the desired system.
    >> Anonymous 11/08/10(Mon)22:12 No.12731440
    Okay, bear with me; Here's a rather 'indie' idea. A game session follows the structure of a typical episode- The main enemy can't die until the end of it, where you hit him with a finisher.

    Monsters of the week start out tough, with high Energy pools and HP. As the episode progresses, the PCs negate those advantages by building up Momentum, and completing objectives that weaken him. At the end of the episode, they clash, and eventually destroy the now-weakened MOTW.

    Bear in mind- This is a very indie idea. If we're going with a more typical structure, ignore the above.

    Someone has proposed minor effects for the various origins, which I like. One thing- Don't make Combat a 'Skill'. All Riders seem to be equally good at fighting, in-series, as do all monsters. All Skills are non-combat abilities- It's taken for granted you can fight well.

    Also, exactly how does the three-part Finisher affect things? More expensive components = Less Momentum required to pull it off?
    >> Anonymous 11/08/10(Mon)22:12 No.12731448
    >>12731375

    How about a Form steadily burns a decent chunk of Momentum per turn? When Momentum hits the negatives, the Form vanishes and you have to regain a set amount of Momentum before you can use it again.
    >> Anonymous 11/08/10(Mon)22:13 No.12731453
    >>12731238
    You are not BESMfag. He's far more cordial than that. And actually uses his name when he is posting as BESMfag.
    >> Anonymous 11/08/10(Mon)22:16 No.12731506
    >I am not inclined to push BESM for this, as it is shown that BESM isn't the desired system.

    I've fought against you in other threads, but tonight your drinks are on me. Others likely wouldn't let their favored system of choice go.
    >> Anonymous 11/08/10(Mon)22:17 No.12731521
    >>12731448

    Sounds rational.

    Are the stats for Rider Form, or normal Form? Is this like Werewolf, where Rider Form has a flat bonus to all stats?

    The easiest way to handle 'Super Form' is that, after a flat limit, the more ranks purchased give you more points to distribute amongst stats and all. But it takes more Momentum/Costs more per turn to transform into it. So you transform later, and have less time in it.

    Like- Faiz Accel. A cheap Super Mode with very limited superspeed, no difference in stats. Contrast that to Trial, which is more of an alternate form- Less Strength, less Toughness, higher Agility, and Superspeed. He even stops swinging his sword around.
    >> Anonymous 11/08/10(Mon)22:20 No.12731553
    >>12731521

    Human stats are fairly low and Rider stats just add on top of normal ones.
    >> Anonymous 11/08/10(Mon)22:22 No.12731588
    >>12731553

    So, two parts? First you create your Human form stats. Then, like splats applied in NWoD, you add the Rider characteristics...

    -More points (Like, say 5 - 10?) you can apply only to your physical stats. You can choose to trade in the Rider Form stat points for points to purchase more Techniques, powers and so on. So while Hongo doesn't have the raw stats of some of the other Showa Riders, he's an incredibly skilled and tenacious fighter, for example.
    >> Rider RP Guy 11/08/10(Mon)22:24 No.12731621
    >Are the stats for Rider Form, or normal Form?

    Rider. Note that Toughness talks about how much punishment you can take before being forced back into normal human form.

    Much like alternate forms, though, we liked the idea of being able to still fight in human form a la many Showa Riders.
    Nothing's cemented yet but the idea of human forms having halved stats (rounded up) went over well, though it doesn't work well for those that shouldn't be able to fight well outside of the suit.
    >> King Nekketsu !.MAVHdDpyY 11/08/10(Mon)22:34 No.12731739
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    /tg/, I doubt many of you know me, but for what it's worth, I approve of this entire effort wholeheartedly.

    Keep up the good work you eloquen/tg/entleman
    >> Anonymous 11/08/10(Mon)22:41 No.12731851
    >>12731621
    It depends on the very nature of the rider. Those who were modified, like the Showa ones, don't gain a real boost when they henshin. The other ones should gain a boost or something.
    The Organic/Cyborg/Gadgets/Magic idea was awesome, because the actual riders use this system on the card games, but with other name. (Earth-Tech/Over-Tech/Wild Beast/Mystic Arms and Dark Alliance for the Dark Riders)
    >> Anonymous 11/08/10(Mon)22:58 No.12732083
    >>12731851

    Well, I still think Showa Riders should get a little boost when they henshin. And no human can use a Finisher, of course.
    >> Anonymous 11/08/10(Mon)23:00 No.12732120
    >>12732083

    They're not differetiated yet. Let's just keep it simple, for now; Generally, there's no reason why a PC won't be able to Henshin when it's time for a fight, so Stats = Rider Form stats sound good to me.

    We can add in all the little touches later; For now, we want to work out the system.
    >> Anonymous 11/08/10(Mon)23:06 No.12732207
    >>12732120
    >We can add in all the little touches later; For now, we want to work out the system.

    This. Let's at least get the character creation system workable in a basic form first, then we can worry about the more specific/niche stuff of characters/concepts.
    >> Anonymous 11/08/10(Mon)23:08 No.12732231
    >>12732207

    Agreed. Again, I haven't played in RPGs as much as you guys, so I'd probably be useless when it comes to the numbers, but I can always playtest, write campaign setting, etc. I'll even convert existing Riders to sheets once the basic system is down.
    >> Anonymous 11/08/10(Mon)23:10 No.12732275
    >>12732231

    You might want to read the online webcomic Hybrid Insector. It's in moonrunes, but still pretty fun; Set in a world with mass-produced Kamen Riders, and SIC versions of the ones we know and love.
    >> Anonymous 11/08/10(Mon)23:35 No.12732575
    So, who is Rider RP Guy? Is he the head of this little shindig?
    >> Rider RP Guy 11/08/10(Mon)23:38 No.12732608
    >>12732575

    Well, no, not really.
    I just namefag when I've got something fairly solid to post to progress the actual system, the rest of the time I'm just another Anon making suggestions and seeing what people think.
    For now, all of /tg/ is the head of this shindig, I'm just the guy that compiles suggestions and tries to combine the common threads together.

    Speaking of which:
    >> Rider RP Guy 11/08/10(Mon)23:39 No.12732624
    So, this is a VERY tentative power list, VERY alpha. There's a LOT of room to expand, so feel free to add more to it.

    Power Points to spend are (Strength + Conviction) * 10. To initially buy a power, you need to spend 10 points--to rank it up, you spend 5.
    I haven't written in the gameplay effects, primarily due to how fucking tiny 4chan's entry field is. Some are fairly self-explanatory. The others, well, let's debate how they'd work.

    ===-----
    POWERS:
    ===-----

    MOVEMENT:
    Super Speed (Be it time slowing, sprinting really fast, or whatever, you can go from place to place in an instant)
    Super Jumping (The default for every toku hero!)
    Teleport
    Flight
    Vehicle (Who needs fancy powers? This little baby's never failed you before)
    >> Rider RP Guy 11/08/10(Mon)23:40 No.12732635
    >>12732624

    OFFENSE:
    Melee - Laser (Blazing beams of energy coating your limbs/weapon)
    Melee - Elemental (Controlling an element of choice through your body/weapon)
    Melee - Normal (Simply using the strength of your body/weapon)
    Melee - Vehicle (Who says combat needs to be on foot? If you're already on your vehicle, no need to step off it--use it against them!)
    Blast - Laser (Erupt beams of energy directly from your limbs or a weapon)
    Blast - Elemental (Launch punishing elements stolen from nature through your limbs or a weapon)
    Blast - Ki (Sheer force of will manifest in punishing attacks through your limbs or a weapon)
    Blast - Vehicle (You have on-board weapons systems ready to fire at any time)

    DEFENSE:
    Regeneration
    Illusions

    FORMS:
    Human Form (For others, being unhenshined is a death wish. For you, you can keep on battling, albeit at a weaker pace)
    Form Change (NOT SUPER FORM)
    Limb Change (Change specific parts/areas of your body one at a time, rather than the entire thing)
    Size Change (Everyone is, by default, size 4. Each rank lets you shift your size by 1--each rank you shrink gives you +1 Agility and -1 Strength, and vice-versa)

    VARIOUS:
    Communication (Through psionics, technology, magic, or whatever, you can keep speaking with your allies even at a distance)
    ...????
    >> Anonymous 11/08/10(Mon)23:45 No.12732685
    >Melee - Vehicle
    >Blast - Vehicle

    Fuck. Yes.
    >> Anonymous 11/08/10(Mon)23:49 No.12732740
    >>12732624

    Mmmm...this might cripple other Riders who aren't particularly strong or convicted compared to others. I think a "campaign power level" is still the best way to go here.
    >> Anonymous 11/08/10(Mon)23:51 No.12732755
    >>12732635

    A few suggestions for Defense:

    Barrier (Beehive defense)
    Shield (An actual, physical shield you hold and use to parry attacks.)
    Vitality/Battle Continuation (Take a licking, and keep on kickin' for a while, until you fall over and die.)
    Cover (Take damage for an ally.)

    Other:
    Boost (Burn Momentum to temporarily increase your stats.)
    Perception (Track an invisible opponent.)

    Attack:

    Burning/Poison (Your attack continues to harm the opponent for a while longer.)
    Crippling (No damages, but it blinds or hinders him in some way. Kaixa's X-Field, for one.)
    >> Anonymous 11/08/10(Mon)23:59 No.12732848
    Melee - Vehicle is an awesome thing and you should feel awesome.
    >> Anonymous 11/09/10(Tue)00:01 No.12732867
    >For now, all of /tg/ is the head of this shindig, I'm just the guy that compiles suggestions and tries to combine the common threads together.

    Well, yeah, but if it weren't for your original idea and your compilations/combinations then progress on this would've never been made.
    We're the suggestion-guys, but I think you ARE the head of this shindig.

    >Mmmm...this might cripple other Riders who aren't particularly strong or convicted compared to others.
    Conviction is a maybe, but it does keep the charisma-counterpart from being a dump stat.
    Strength I think makes since, as it's the main combat stat. Put points in the combat stat, you become better at combat.

    Strength + Agility? Strength + Resourcefulness, since Resourcefulness is supposed to be the "skilled" stat?
    >> Anonymous 11/09/10(Tue)00:06 No.12732909
    >Mmmm...this might cripple other Riders who aren't particularly strong or convicted compared to others. I think a "campaign power level" is still the best way to go here.
    >Strength I think makes since [sic], as it's the main combat stat. Put points in the combat stat, you become better at combat.

    Strength + Campaign Power Level?
    >> Anonymous 11/09/10(Tue)00:07 No.12732918
    Quit pushing campaign power level crap. This isn't M&M.
    >> Anonymous 11/09/10(Tue)00:09 No.12732931
    >>12732918

    Well, come up with a way to make sure everyone has a fair shot of points, then.
    >> Anonymous 11/09/10(Tue)00:12 No.12732963
    >>12732931
    Perfect Balance is an illusion, do not let yourself get hung up on achieving it.

    Stat + Stat x Fixed Number is a fucking horrible way to generate derived stats.

    Fixed Number + Stat + die roll is much better.
    >> Anonymous 11/09/10(Tue)00:15 No.12732991
    >>12732931
    Everyone by default has at least one point in both Strength and Conviction. That means 20 points from the outset. If they want to be any good in combat, they'll be putting more points in strength.
    Let's say someone only puts four points in Strength and none in Conviction. That's 60 points out of the gate, enough to buy six abilities.

    >Fixed Number + Stat + die roll is much better.
    That results in much less points, unless the Fixed Number is pretty high. Maybe * die roll instead of +?
    >> Anonymous 11/09/10(Tue)00:18 No.12733017
    >Maybe * die roll instead of +?

    wayyyy too random bro.

    especially if it's a d20.
    >> Anonymous 11/09/10(Tue)00:43 No.12733261
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    >> Anonymous 11/09/10(Tue)00:52 No.12733353
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    We're allowing female Riders right?
    >> Anonymous 11/09/10(Tue)00:54 No.12733367
    >>12733353
    Justice discriminates not between tits or penis.

    Villainy, on the other hand, will probably ask for you to be in a tighter suit.
    >> Anonymous 11/09/10(Tue)00:55 No.12733377
    >>12733353
    They will have to die before the end of the campaign.

    (Okay bad joke)
    >> Anonymous 11/09/10(Tue)00:56 No.12733386
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    >>12733367
    Oh~
    >> Anonymous 11/09/10(Tue)01:09 No.12733511
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    Female riders are A-okay.
    >> Anonymous 11/09/10(Tue)01:09 No.12733518
    What about it being

    Highest 2 Stats Added Together * 10?
    >> Anonymous 11/09/10(Tue)01:25 No.12733631
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    I think I'm going to make a character who is a cross between Kamen Rider and El Santo. What does /tg/ think? Is there enough JUSTICE! here?
    >> Anonymous 11/09/10(Tue)01:26 No.12733645
    >>12733631
    El Santo is pretty much Mexico's Kamen Rider as it is
    >> Anonymous 11/09/10(Tue)01:29 No.12733676
    >>12733645
    Yeah, but I want a henshin hero with "RIIIDAAAA SLAM!"

    I think in my head this character is becoming the love child of Kamen Rider, Guyver, El Santo, and Punisher. I am so excited.
    >> Anonymous 11/09/10(Tue)02:12 No.12734083
    So if I wanted to get into Kamen Rider, what series should I start at? I'd rather start with something in the heisei era if possible.
    >> Anonymous 11/09/10(Tue)02:17 No.12734139
    >>12734083
    Double or Faiz are the best all-around series.

    Kuuga is considered the best Heisei series, but the only complete subs aren't exactly perfect. MCS cut a LOT of corners on some things.
    Agito is considered second place next to Kuuga, but good fucking luck finding decent subs.
    Kabuto is fairly good but its plot peters out near the end stretch and the protagonist is...very...dividing.
    Den-O is solid but very light-hearted and comedic, which some people don't find fitting for a Rider series. The villains aren't the best-fleshed, either.
    >> Anonymous 11/09/10(Tue)02:20 No.12734162
    >>12734139
    Teeeechnically speaking Kamen Rider Black/Black RX is a Heisei show.

    Well, only in that it actually aired during the Heisei era. It's still a Showa Rider series.
    >> Anonymous 11/09/10(Tue)02:28 No.12734224
    >>12734139
    and where would I find subs for any of these? Demonoid has failed me.
    >> Anonymous 11/09/10(Tue)02:39 No.12734304
    >>12734224
    http://tvnihon.com/

    TV-Nihon's subbing methods are...controversial, but they generally have almost all the Heisei Riders--including the aforementioned Faiz, Double, Den-O, and Kabuto.
    If you want a less kisama-kun-tachi-laden sub for Double, then W-Time's subs (my personal suggestion) can be found here.
    http://www.nyaatorrents.org/?page=torrentinfo&tid=152892
    http://www.nyaatorrents.org/?page=torrentinfo&tid=154817
    http://www.nyaatorrents.org/?page=torrentinfo&tid=154878

    If you can handle some unpolished grammar, typo, and occasionally borked text, MCS's Kuuga subs can be found here:
    http://midnightcrewsubs.blogspot.com/search/label/Kuuga

    Black/Black RX is very technically Heisei, yeah, but what the hell.
    http://www.centurykings.com/ - These guys have RX subbed. I'm not sure who subbed Black.
    >> Anonymous 11/09/10(Tue)02:40 No.12734311
    >>12734083

    Double is arguably the best series so far, and very solid. I've heard good things about Agito, too, which has several different riders from disparate origins. The lead Rider is technically magical- His counterpart is organic, as is Another Agito. A police officer who actually wears his armor also turns up.

    Ryuuki- The original one, not Dragon Knight- has an interesting PvP premise, and multiple-choice endings. Also, it's a very, very different series- Different in a grimdark way.

    Faiz has the best suit designs- All technological- but way too much drama. I highly recommend the unconnected Faiz movie, Paradise Lost, which has one of the best movie Riders (Who speaks perfect english) of all time.
    >> Anonymous 11/09/10(Tue)02:42 No.12734328
    >>12732931

    Point buy system. Randomness in stats can lead to very, very disparate characters, and generally, Riders are on the same 'level'. Also, it makes it easier to design Kaijin for them to fight.

    (Stat + Stat) x 5 feels too BESM for me, but it also seems the 'fairest' way to go about things.
    >> Anonymous 11/09/10(Tue)02:43 No.12734329
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    >>12734304
    >gave multiple options without dissing a single group

    You are a fucking bro.
    >> Anonymous 11/09/10(Tue)02:45 No.12734349
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    >>12734304
    >> Anonymous 11/09/10(Tue)02:47 No.12734366
    >>12734328
    >(Stat + Stat) x 5 feels too BESM for me, but it also seems the 'fairest' way to go about things.

    In a game like BESM where all main stats are used equally and apply to derived stats, sure.

    But in a game where you have five, or six stats, its the far from fair. Its almost as bad as a flat d20 roll.

    If you are adamant about having a *X calculation do something like: Strength + [Highest stat that is not Conviction or Strength] * Conviction.
    >> Anonymous 11/09/10(Tue)02:52 No.12734411
    >>12734366

    How about...Everyone has a normal amount of HP- I mean, all humans have a certain amount- and then each point in the relevant stat adds to it? Like, an extra 10-20 points per point invested?

    So it's Basic + (Stat X Fixed Value.)
    >> Anonymous 11/09/10(Tue)02:55 No.12734430
    >But in a game where you have five, or six stats, its the far from fair. Its almost as bad as a flat d20 roll.

    How so? Do things get spread too thin?
    >> Anonymous 11/09/10(Tue)02:57 No.12734440
    >>12734430

    Sounds like it. BESM only has three stats. We have six. The above guy has it right.
    >> Anonymous 11/09/10(Tue)02:58 No.12734448
    Wait, is this about HP or Power Points? Or both?
    >> Anonymous 11/09/10(Tue)03:04 No.12734492
    >>12734448

    Seems to be both.

    D&D 3.5-style 'bonuses' seem to make sense.
    >> Anonymous 11/09/10(Tue)03:04 No.12734496
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    >> Anonymous 11/09/10(Tue)03:10 No.12734529
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    Here's some Pixiv original Riders, gentlemen.
    >> Anonymous 11/09/10(Tue)03:17 No.12734584
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    Kamen Riders Phantom, Corsair and Kanon.
    >> Anonymous 11/09/10(Tue)03:20 No.12734607
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    Kamen Rider Core (?) MAX form.

    And I'm out, gentlebeings.
    >> Anonymous 11/09/10(Tue)04:04 No.12734862
    Idea surrounding Origins.

    Many of the Riders have a typical he-who-fights-monsters deal, with being of the same type of Origin that the enemies are. Ichigo's enemies were cyborgs as well, Double's enemies were also Gaia Memory users, Den-O's enemies were also Imagin with a host, etc.

    What if the Origins gave a small bonus towards fighting enemies of that same type, due to the character's familiarity with what powers them?
    >> Anonymous 11/09/10(Tue)04:43 No.12735027
    >Henshin: The Change

    >Kamen Rider in WoD

    >EVERYONESGETTINGKICKED!.png
    >> Anonymous 11/09/10(Tue)05:11 No.12735145
    >>12735037
    Ideally it'll probably be usable for either era's particular styles.
    >> Anonymous 11/09/10(Tue)05:13 No.12735153
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    Someone needs to include The Unlosing Ranger into all these shenanigans.
    >> Anonymous 11/09/10(Tue)05:15 No.12735157
    >>12734862
    Shouldn't this basically be a template then?
    Have Vampire Riders, Promethean Riders, Changeling Riders, Hunter Riders, etc... The idea is that a person has somehow been altered, and can call on the power of these "alterations" at times to combat the evil that spawned him.
    >> Anonymous 11/09/10(Tue)06:23 No.12735459
    I'm particularly looking forward to all the motorcycle craziness.
    >> Anonymous 11/09/10(Tue)06:59 No.12735629
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    Okey, is this new thread archived yet? So much fucking useful information and JUSTICE all around.
    >> Anonymous 11/09/10(Tue)07:00 No.12735630
    >>12735477

    Sticking with Kamen Rider for the alpha build.

    >>12735459

    It's interesting in that Kamen Rider rarely had any...actual...motorcycle use in combat, though I might be very wrong. The First and the Next has bike chase scenes. Delta and Faiz duel in Jetslingers, while Den-O has trains controlled by motorcycles.

    Fuck Kiva.

    Decade's motorcycle could transform, but he only used it once in the...movie? Double had a few chase scenes.

    Remember, in a Rider series, motorcycle duels are to the *death*. You're not trying to get anywhere, just to kill the other guy. So lots of high-speed sliding, stabbing and so on.

    Here's a random vehicle-related Technique I thought up:

    Dynamic Entry:

    When you enter a scene on your machine, you dismount as a free action- And make a Melee (Vehicle) attack against targets in a straight line.

    Like in THE NEXT when Kazami smashes in through the window and starts kicking people in the way.
    >> Anonymous 11/09/10(Tue)08:35 No.12736009
    >>12733676

    RIDER SLAM sounds like an awesome idea.

    Anyway, who's the best guy in here that can figure out good mechanics on the fly? We should probably start writing this down and hashing out the numbers.
    >> S.T.A.L.K.E.R. 11/09/10(Tue)08:38 No.12736031
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    >>12735630
    Alright.
    >> Anonymous 11/09/10(Tue)09:17 No.12736256
    Bump.
    >> Anonymous 11/09/10(Tue)09:28 No.12736327
    I dunno... I prefer to play riders in some other game. Hell, my GURPS group thought I was an extremely poorly built martial artist for a while. Then we got into full blown monsters and suddenly I point out shtick (HENSHIN) and the upgrades that more than half of my points went into.

    The look on their face when the weakest character kicks the BBEG harder than the guy with futuristic weaponry was hitting by shooting him with plasma weaponry was priceless.
    >> Anonymous 11/09/10(Tue)09:48 No.12736430
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    >>12735630

    >It's interesting in that Kamen Rider rarely had any...actual...motorcycle use in combat

    Kamen Rider Black would like to have a word with you.
    >> Anonymous 11/09/10(Tue)10:43 No.12736638
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    >>12735630

    Posting some Kamen Rider Spirits for some inspiration then.

    Manga is a fantastic medium to tell a Rider story.>>12735459
    >> Anonymous 11/09/10(Tue)10:44 No.12736643
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    >>12736638
    >> Anonymous 11/09/10(Tue)10:45 No.12736649
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    >>12736643
    >> Anonymous 11/09/10(Tue)10:47 No.12736654
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    >>12736649
    >> Anonymous 11/09/10(Tue)10:48 No.12736657
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    >>12736654
    >> Anonymous 11/09/10(Tue)10:49 No.12736661
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    >>12736657
    >> Anonymous 11/09/10(Tue)10:49 No.12736662
    what is this I don't even
    >> Anonymous 11/09/10(Tue)10:50 No.12736666
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    >>12736661
    >> Anonymous 11/09/10(Tue)10:51 No.12736670
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    >>12736666
    >> Anonymous 11/09/10(Tue)10:52 No.12736675
         File1289317959.jpg-(130 KB, 728x1050, krspirits_v01c01p063.jpg)
    130 KB
    >>12736670
    >> Anonymous 11/09/10(Tue)10:55 No.12736688
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    >>12736675

    And this isn't even the most dynamic kill in the series. Check it out if only to see the awesome shit Riders are capable of pulling off.

    It's a Showa with infinite budget.
    >> Anonymous 11/09/10(Tue)12:06 No.12737057
    Gotta get back to reading Spirits myself. But yeah, in terms of execution, I want players to be able to do exactly this same kind of crazy shit.
    >> Anonymous 11/09/10(Tue)12:18 No.12737151
    >Kamen Rider Black would like to have a word with you.

    So would Kuuga.
    >> Anonymous 11/09/10(Tue)12:22 No.12737203
    Now... what about monster creation?
    >> Anonymous 11/09/10(Tue)12:25 No.12737231
    KAMEN RIDER?

    I LIKED IT BETTER

    WHEN IT WAS CALLED

    BEETLE BORGS
    >> Anonymous 11/09/10(Tue)12:47 No.12737460
    >>12737231
    You are a fucking terrible troll. Seriously, just stop.
    >> Anonymous 11/09/10(Tue)13:12 No.12737649
    >>12737203

    Well, mooks die in one hit, so they're gonna have low points to work with. I'm guessing boss monsters are built just like Riders? This would make more sense if we're dealing with Dopants, since they're basically people that henshined into kaijin, but I dunno about other varieties.
    >> Rider RP Guy 11/09/10(Tue)13:17 No.12737690
         File1289326667.png-(18 KB, 596x529, Power Levels.png)
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    Monster creation. Heh. That'll be interesting, once we get to it.

    To start, here's a theory of relative power level.
    I had trouble thinking of the higher echelons of the hero side, since there's not really any equivalent of evil empires/emperors/those final guys they fight at the end of the season that requires fucking everything.

    > captcha: full charige
    >> Anonymous 11/09/10(Tue)13:54 No.12737995
         File1289328884.jpg-(606 KB, 887x1356, Kamen_Rider_Den_O_FULL_CHARGE_(...).jpg)
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    >>12737690
    > captcha: full charige

    FFFFFFFFFFFFFFFF.

    Well, if we're using points, each tier gets its own amount. That's simple, at least.
    >> Anonymous 11/09/10(Tue)14:14 No.12738157
    >Well, if we're using points, each tier gets its own amount. That's simple, at least.

    That would also probably solve the problem with Powers. Each tier has a base amount of points, modified by existing stats?
    >> Anonymous 11/09/10(Tue)14:23 No.12738234
    >>12738157

    I like that solution. Though no one would probably make Police or Civilian characters. Although you could use those tiers to determine how many points human forms get before you add Rider stuff.
    >> Anonymous 11/09/10(Tue)15:16 No.12738666
    I think we're getting close to autosage.

    How does someone archive?
    >> Anonymous 11/09/10(Tue)15:22 No.12738707
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    >>12738666

    I second that. This threads have to be archived!
    >> Anonymous 11/09/10(Tue)15:59 No.12739021
    >>12738666

    It's not autosaging, just that no one's really posting right now. People will come back and add to this soon.
    >> Anonymous 11/09/10(Tue)16:46 No.12739487
    Question: will a party's forms and super form be tied into the campaign's theme in some way? While Riders can certainly differ from each other, what if you were doing a Ryuki style game? Would everyone have to stick with Survive for their super form?
    >> Anonymous 11/09/10(Tue)17:15 No.12739685
    >>12739487
    I think that's something the players/GM should determine, rather than having an actual rule.
    >> Anonymous 11/09/10(Tue)17:40 No.12739888
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    >>12737203
    I think we'll need a whole other thread just for the monsters
    >> Anonymous 11/09/10(Tue)18:02 No.12740076
    I've already got a character planned out. He's a gothic-themed Rider, in a way. At one point his wife is killed and it royally pisses him off, spurring his "Vengeance Form". Spiked armor, demonic wings, everything. Later he recommits himself to being a hero of justice and forgives himself for his wife's death, promising to tone down his violent streak and be that beacon of hope the city needs. This evolves Vengeance Form into Justice Form, something more knightlike and his true ultimate potential.

    Then his wife comes back as a kaijin.
    >> Faiz, etc. etc. !!S6VZ1mbsIGr 11/09/10(Tue)18:12 No.12740164
         File1289344338.jpg-(7 KB, 300x168, images..jpg)
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    Holy shit this thread is still alive. Let it be bumped.

    >other's beemen

    ...moot, why is the captcha a Kabuto fan?!
    >> Anonymous 11/09/10(Tue)18:29 No.12740311
         File1289345347.gif-(1.92 MB, 350x263, 7539386.gif)
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    >this thread
    >> Anonymous 11/09/10(Tue)19:49 No.12740993
    >>12740387
    wat
    >> Anonymous 11/09/10(Tue)20:14 No.12741206
    Hmmm, what are the bare minimum rules we need to get a playtest going? I'd love to get in there and hash it out on the fly.
    >> Anonymous 11/09/10(Tue)21:20 No.12741850
    Bumping for great justice.
    >> Rider RP Guy 11/09/10(Tue)21:55 No.12742143
         File1289357714.png-(235 KB, 480x356, 6.png)
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    >>12741206
    For the absolute bare-minimum skeletal basics? Not much more, really.

    I'm editing and compiling together all of the solid/repeated/agreed-on suggestions into a (barely alpha) character creation .pdf. Once it's done, I'll post it here.
    We've already got an idea as to how combat will flow, we've already got an idea as to character creation/generation, the only real question now is character advancement/development and non-combat play.

    Oh and how/if Monsters should be different, but for bare-minimum rules we could just probably make enemy Riders to fight against.
    >> Anonymous 11/09/10(Tue)21:57 No.12742163
    >>12742143
    For character advancement, I'd say we still allow leveling, but only in the sense of upping your ability scores (To simulate the rider getting more experienced and stronger as he fights)

    Then of course there's the upgraded form... which I don't think has been decided on how we should handle yet.
    >> Anonymous 11/09/10(Tue)22:11 No.12742296
    >>12742143

    I think tossing the players a point or so after part of an adventure is finished sounds best. They can use it immediately to upgrade a stat or power if they want.

    As for non-combat play, I assume rolling against Skills or Stats is good enough, influenced by using Momentum to make things awesome. In those cases, maybe spending Momentum adds extra bonuses to the roll so there's still a chance of failure, although enough justice in a tight situation should be an auto-success because the Rider refuses to give up, not now!
    >> Anonymous 11/09/10(Tue)22:32 No.12742499
    >>12742163
    >For character advancement, I'd say we still allow leveling, but only in the sense of upping your ability scores (To simulate the rider getting more experienced and stronger as he fights)

    Maybe that tier list thing could come into it.
    Those represents the character levels, with 1 being a Fledgeling (sic, it's actually Fledgling) Hero, 5/10 being Upgraded Hero, and 10/20 being a Master Hero?
    Each level nets you more upgrade points for your capabilities/skills/powers/finisher.
    >> Anonymous 11/09/10(Tue)22:45 No.12742628
    I've already got so many cool ideas for my character churning. I know my character's final battle will take place in a ruined city, both sides doing powerful Rider Kicks that devastate skyscrapers. Awesome.
    >> Anonymous 11/09/10(Tue)22:55 No.12742707
    archive?

    > captcha: Clecio Mela
    wow, that is a character name if i ever read one.
    >> Anonymous 11/09/10(Tue)23:47 No.12743201
    >>12742707
    http://suptg.thisisnotatrueending.com/archive/12728455/
    >> Anonymous 11/10/10(Wed)00:13 No.12743409
    Bump for awesome upcoming alpha .pdf!
    >> Anonymous 11/10/10(Wed)01:41 No.12744295
    Stayin Alive, Stayin Alive.
    >> Rider RP Guy 11/10/10(Wed)01:51 No.12744389
    >>12743409

    Well, probably not tonight. Or tomorrow. I've still got a couple more things to work through, so that gives you guys time to talk back and forth a little bit more about things.

    I'll try to finish it up before this thread gets autosaged, though.
    >> Anonymous 11/10/10(Wed)03:25 No.12745094
    Here's a thought- Monsters of the Week need to be, in general, more powerful than a Rider. It's the same problem as in most games; Multiple people are whaling on him at the same time- Maybe he gets bonuses to match the number of people who are attacking him? Because it appears that when a secondary Rider is introduced, fights get much, much harder for the two, even when they work together...But conversely, a Rider can still solo a monster.

    I'll give the example of Weather, who's an absolute beast of a kaijin, versus Double and Accel. He beats them multiple times, but it's ultimately Accel Trial, alone, who takes him down.
    >> Anonymous 11/10/10(Wed)05:01 No.12745644
    Stay the Ride Alive.

    Goddamn, why didn't Gackt get a Riderman design? He had like a minute of screentime, tops.
    >> S.T.A.L.K.E.R. 11/10/10(Wed)05:07 No.12745676
    Idea for Monster Generator.
    One collum is the name of animals and bugs.
    The other collum is historical people names.
    Starfish Hitler and stuff.
    >> Anonymous 11/10/10(Wed)05:39 No.12745801
    >>12745676
    No No No.

    We don't need unnecessary generators like that. Each season has unique monsters, this hardly needs to be Memes: The Game.
    >> Anonymous 11/10/10(Wed)06:00 No.12745870
    >>12745801
    We could still use a generator for people who are bad with names, it just doesn't need to be terribly memetastic.
    >> Anonymous 11/10/10(Wed)06:08 No.12745895
    >>12745870

    Maybe something like Adeptus Evangelion's Angel generator?
    >> Anonymous 11/10/10(Wed)06:13 No.12745914
    >>12745676
    Octo-Stalin
    Whale Nixon
    Orca Khan
    Ape Lincoln
    Newt Gingrich
    >> Anonymous 11/10/10(Wed)06:15 No.12745924
    >>12745895
    Maybe. Haven't picked up AdEva so I'm not really sure what it entails.
    >> Anonymous 11/10/10(Wed)06:17 No.12745931
    >>12745801
    >>12745870
    >>12745914
    http://www.youtube.com/watch?v=H3SzmfZ6F24

    Starfish Hitler was really in KRX
    >> Anonymous 11/10/10(Wed)06:18 No.12745934
    >play mutants and masterminds
    >everyone independently decided to play as a kamen rider
    >everythingwentbetterthenexpected.jpg
    >> Anonymous 11/10/10(Wed)06:27 No.12745964
    >>12745914
    ...Orca Khan actually sounds like something I'd use.
    >> Anonymous 11/10/10(Wed)06:57 No.12746043
    Hate to get off topic but is there anywhere I can actually watch the original Kamen Rider with english subs?
    >> Anonymous 11/10/10(Wed)07:02 No.12746065
         File1289390568.jpg-(217 KB, 413x640, tumblr_l8s36yLeoe1qajk5a.jpg)
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    Kabuto makes me COCK UP.
    >> Anonymous 11/10/10(Wed)07:47 No.12746286
    >>12745914
    Got one more.
    Emperor Penguin Hirohito
    >> Anonymous 11/10/10(Wed)08:42 No.12746585
    >>12746286

    So the penguin from NGE but in emperor's robes and evil?
    >> Anonymous 11/10/10(Wed)09:03 No.12746668
    >>12746585
    Yes.
    >> Anonymous 11/10/10(Wed)09:07 No.12746681
    >>12746668

    Awwww shit, it's the PENGUIN EMPEROR!

    So his mooks go WARKKKK WARRRKKK?
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)09:10 No.12746690
    >>12746681

    Note: Penguin Emperor will have the same VA as Master Asia and will have a mask that looks suspiciously like Empleon from Pokemon.
    >> Anonymous 11/10/10(Wed)09:14 No.12746711
    >>12746690

    LOOK, THE EAST IS BURNING RED!
    >> Anonymous 11/10/10(Wed)09:23 No.12746745
    >>12745094

    Eh...Weather was an exception. Most of the time, Double could go solo. Although, for teams of Riders, making way-tougher monsters is required. What about a scaling adjustment system that comes into play as more Riders join a fight? Like, "oh, here comes another party member, lemme balance this out".
    >> Anonymous 11/10/10(Wed)09:27 No.12746766
    >>12745094
    >>12746745

    A quick-and-dirty 'scaling-up' system sounds good. The PCs still have the advantage thanks to their superior numbers and/or the fact they can make the enemy suck a Double Rider Kick, but he should be at least able to stand up to them.

    Barring Weather- The Rose Orphenoch? The 1988 King from Kiva? How about...Decade's Apollo Geist and Kamen Rider Odin? All of those guys needed several Riders to take them on at once.
    >> Anonymous 11/10/10(Wed)09:31 No.12746790
    >>12746766

    Those are all final bosses. It's a given you need several Riders beating on them at once. Well, except for the one from Faiz.
    >> Anonymous 11/10/10(Wed)09:33 No.12746802
    >>12746766

    It actually might be a justified trope. Look at Sentai. Five guys jump one monster and he's still able to fend them off evenly. It feels right to have them scale up.
    >> Anonymous 11/10/10(Wed)09:36 No.12746816
    >>12746802

    Simplest way- For each additional player, the bad guy can pick from a list of 'scale-up' benefits- Within limits, of course. Possibly an extra action, automatic health regeneration each turn (A small amount), or a bonus to his defensive dice. Maybe a bonus to Momentum for his actions, so he can unleash the big bitchslap attacks faster. Remember, he'd be expending power faster, too, and stunting like hell to stay alive.
    >> Anonymous 11/10/10(Wed)09:40 No.12746833
    >>12746802

    So perhaps some kind of game scaling then? So if you had multiple Riders (or Sentai, if/when we include them), the monsters will be stronger to compensate? This then makes completing secondary objectives more useful because it brings the kaijin down to a point where the whole group can take it down fairly easily, but if some of the objectives have been left (accidentally or intentionally) then it's still killable, but will need the whole team working together. It also makes for a useful divide between Sentai and Riders: Riders will usually go after the secondary objectives, Sentai will just throw numbers and teamwork at the kaijin.
    >> Anonymous 11/10/10(Wed)09:43 No.12746848
    >>12746833

    Well, I still imagine there's going to be a decent sized Rider group going after any monster, so we'll need to compensate for that. Scaling up might need to address more than just benefits, but then again, I don't want a guy smacking for 75% HP a round because we've got three guys.
    >> Anonymous 11/10/10(Wed)09:48 No.12746877
    Maybe the Kaijin's upgrades only make them tougher, instead of hitting harder? That might be frustrating, though.

    Alternatively, just have multiple kaijin, or tougher mooks per battle. There's no reason to stick to the episodic format 'exactly'.
    >> Anonymous 11/10/10(Wed)09:49 No.12746888
    >>12746848

    Well you don't need to make a kaijin do more damage for it to be more dangerous (that should probably be reserved for BBEG level kaijin). Things like >>12746816 could work: having a kaijin stick around for longer will mean that they end up doing more damage overall, if just by virtue of surviving longer to do damage (an example from KROOO springs to mind: the giant fat catperson thing. It was so fat and blubbery that most attacks bounced off it instead of doing damage!)
    >> Anonymous 11/10/10(Wed)09:52 No.12746906
    >>12746888

    That's true. Many basic kaijin have gimmicks that make it harder for a Rider to just beat it up.
    >> Anonymous 11/10/10(Wed)10:03 No.12746996
    One funny thing; Sort-of-related. A M&M2E Kamen Rider game I DM'ed had one of the grimmest conclusions I've ever seen. The Gears used to transform slowly but surely changed a user with a high Synchro Rate into...Well, effectively a vampiric kaijin known as a Chiropteran. One player was put through the wringer, as his love interest was a Chiropteran herself- Whom he was decidedly conflicted about killing. At the very end of the campaign, after the two surviving Riders had defeated the monster that planned to convert a good-sized city into *creatures* like itself...They turned on each other. Because the first guy had completed the transformation into a kaijin, himself- The latter one wanted to stop him, to prevent the whole mess from starting up again.

    The first player just wanted to go home to his vampiric waifu, who wasn't really that bad- But potentially infectious. The second player wanted to make sure the threat was extinguished for all time.

    The second player, who was slightly weaker, but luckier in rolling, killed him after a fistfight that came down to bare hands and the strength to strangle. Then he limped away into the night, near-fatally wounded, with no-one knowing that he'd saved the world. The very last scene was the girl opening the door to their hideout, hopeful that PC1 had made it back, before her expression became one of horror- Because PC2 was there to tie up loose ends, by slaying her, too.
    >> Anonymous 11/10/10(Wed)10:05 No.12747007
    >>12746996

    That is pretty fucking grim, sir :V
    >> Anonymous 11/10/10(Wed)10:16 No.12747052
    >>12747007

    Might as well state the rest. The girl was a runaway PC1 'picked up'- He found her slumped by the side of the road. One thing lead to another, and they eventually fell in love; This was his subplot, as compared to PC2's quest to genocide the entire Chiropteran race, in revenge for his own maiming, and PC3's...I don't *really* remember, but I do recall the PC3 was eviscerated by the big bad in the penultimate scene of the game.

    Anyway, it turns out that the girl wasn't quite the innocent waif she looked; She was a Chiropteran (The Owl Chiropteran, in fact), and the *reason* why she'd run away from home was to avoid, y'know, murdering her family. She transformed to help him, when PC1 was cornered and swarmed by mass-produced Riders ('Helghasts') thanks to piss-poor dice luck and my severe overestimation of his capabilities.

    Of course, the other guys weren't so keen on her; PC2 specifically stated that he intended to wipe out her entire race. He was like Riderman, complete with mechanical arm, if Riderman was powered by hate- Instead of JUSTICE- skirting the line between hero and antihero many, many times. He really, really hated Chiropterans, and as Kamen Rider Longinus, went out of his way to kill them as painfully as possible.
    >> Anonymous 11/10/10(Wed)10:18 No.12747061
    >>12747052

    What's the significance of 'longinus'?
    >> Anonymous 11/10/10(Wed)10:20 No.12747078
    >>12747061

    http://en.wikipedia.org/wiki/Saint_Longinus
    >> Anonymous 11/10/10(Wed)10:26 No.12747114
    >>12747078

    Beaten to it. Longinus was an asshole.

    Chiropterans sound like something from Blood. Is it wrong that when the other guy said 'infectious', I immediately thought STD?
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)10:48 No.12747235
    >>12747114

    That's because the vampires from Blood were also called Chiraptoreans.
    >> Anonymous 11/10/10(Wed)10:48 No.12747239
    >>12747114

    Wow, I didn't actually catch that. Basically, they did the Orphenoch thing, and sucked blood- Except they generally sucked *all* of it, and the victim either turned to dust, or just died. Sometimes, though, one survives, wakes up with the power of a kaijin and a lust for blood. It's a self-perpetuating cycle.
    >> Anonymous 11/10/10(Wed)10:53 No.12747268
    >>12747239

    Same guy again. Yep, equal parts Blood+ creatures and Orphenochs, with a bit of Amaglams from Blassreiter. I'll state freely that I dislike the implied eroticism of vampires- It should explicitly be a curse, not a blessing or an easy way to get super powers.

    The Riders all had vaguely religious names- We had Kamen Rider Kerebos (PC1), Longinus (PC2) and Dio, no relation to Dio Brando.
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)11:01 No.12747307
    >>12747268
    The whole implied eroticism with Vampires is mostly derived from Dracula supposedly being a metaphor for bodice ripping, forbidden lust style fiction.

    I never saw it myself, but there you go.
    >> Anonymous 11/10/10(Wed)11:02 No.12747310
    >>12747268

    Okay, I get 'Dio' and 'Longinus', but 'Kerebos' is that dog, right? Kind of stretching it.
    >> Anonymous 11/10/10(Wed)11:05 No.12747336
    >>12747307

    It depends. I always felt that Dracula was more like a syphilitic rapist- He had *saw-teeth*- with, yes, an STD. Hairy palms, bestial features and all. I actually like Bram Stoker's Dracula as a horror novel, though Anne Rice and Twilight are probably more responsible for the recent trend.

    Bah, getting off-topic.

    Kerebos was the watchdog of hell, by the way. The Rider didn't *actually* have three heads, though the Cerebus Chiropteran form was effectively an armored werewolf.
    >> Anonymous 11/10/10(Wed)12:15 No.12747654
    Well, I decided to take this character creation business for a spin. Whipped up my own tweaked version of Kamen Rider Dollar just to see if it had legs.

    KAMEN RIDER MILLIONS
    Kamen Rider Millions is an incredibly wealthy rider who believes that there is no power greater than the almighty dollar, and uses his massive wealth to protect the world from evil. His wealth is so great, in fact, that his rider abilities are considered secondary powers to the fact that he is Super Rich.

    Origin: Handheld Item (Classic Rider Belt)

    CAPABILITIES:
    - Strength: *****
    - Agility: *
    - Toughness: ****
    - Persistence: ***
    - Resourcefulness: ****
    - Conviction: ***

    Base Momentum: (5+4)x5= 45
    Base HP: (5+3)x5= 40

    VITAL SKILLS:
    - Vehicle Handling: 7
    - Area Navigation: 4
    - Discourse: 5
    - Enemy Evaluation: 4
    - Wealth: 20

    USEFUL SKILLS:
    - Modern Languages: 12
    - Ancient Languages: 3
    - Niche Knowledge: 5
    - Performance: 6
    - Writing: 4
    - Drawing: 1
    - Sports: 7
    - Cooking: 2

    FINISHER:
    Rider Backfist
    A spinning backhand strike to the side of the MOTW’s head, generally knocking it off. Millions has been known to make something of a morbid game out of seeing how great a distance the head flies.

    MODE OF TRANSPORTATION:
    Along with a motorcycle colored black and trimmed with green and gold, which is to be expected of a similarly-colored rider, Millions has his own personal battle limousine.
    >> Anonymous 11/10/10(Wed)12:17 No.12747668
    >>12747310

    Kerberos (or Cerberus) is the guard dog of Hades (the underworld) from Greek and Roman mythology. I think it fits, given that the others are named after the guy that stabbed Jesus whilst he was on the cross and God.
    >> Anonymous 11/10/10(Wed)12:52 No.12747905
    >>12747654

    Rider Bitchslap!
    >> Anonymous 11/10/10(Wed)13:42 No.12748316
    >>12747654

    Man, this guy sounds like a prick.
    >> Anonymous 11/10/10(Wed)13:51 No.12748397
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    I knew I saved this image for a reason.
    >>12747654
    Here is your british rival, Kamen Rider Pound.
    >> Anonymous 11/10/10(Wed)14:40 No.12748800
    >>12748397
    Needs a monocle. Also, Kamen rider Sterling, surely?
    >> Anonymous 11/10/10(Wed)14:43 No.12748821
    >>12748397
    >Teatime
    GOOD SHOW
    http://www.youtube.com/watch?v=vJzpLAOXMfY
    >> Anonymous 11/10/10(Wed)14:45 No.12748843
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    how the hell does /tg/ even know kamen rider

    according to /co/'s vehement claims nobody outside Japan could possibly enjoy these shows
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)14:47 No.12748859
    >>12748843
    /co/ says a lot of things.
    >> Anonymous 11/10/10(Wed)14:47 No.12748861
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    >>12748843
    Are you kidding me.
    Plenty of folks on /co/ like Kamen Rider, there's just one troll who always samefags up some KR hate.
    >> Anonymous 11/10/10(Wed)14:48 No.12748867
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    >>12748843
    Because JUSTICE TRANSCENDS BOARDS.
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)14:49 No.12748880
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    When an alpha PDF comes up, I am SO finally statting my idea for Kamen Rider Eupatorus (or possibly just Torus, I'm not sure) which I've had knocking around for AAAGES.
    >> Anonymous 11/10/10(Wed)14:50 No.12748890
         File1289418656.gif-(51 KB, 416x600, Kamenrider.gif)
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    >>12748859
    /co/ doesn't know what a real hero is.
    >> Anonymous 11/10/10(Wed)14:52 No.12748908
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    >>12748890
    don't be a divisive faggot. you don't know what an entire board thinks, becuase the board itself does not.

    contribute to this project or get out.
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)14:53 No.12748913
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    >>12748890

    They do, it's just they've become willing to settle for less.
    >> Anonymous 11/10/10(Wed)14:53 No.12748918
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    >>12748316
    Well I was aiming for a conceited prick of a rider that would surely goad other players into beating the crap out of him every few episodes. Looks like a success.

    Here, have some awesome.
    >> Anonymous 11/10/10(Wed)14:54 No.12748924
    It's more like, one or two or a handful of dudes luuuurves Kamen Rider, another dude hates it because it's not Western, and the rest of us are indifferent and let the Kamen Rider fanboys do what they do.
    >> Anonymous 11/10/10(Wed)14:57 No.12748952
    >>12748880
    Your Zect symbol is some dude flipping everyone off?

    Fuckin' a.
    >> Anonymous 11/10/10(Wed)14:59 No.12748970
    >>12748924

    Meanwhile, /m/ is supposed to be the board for Kamen Rider, but theres just as many "Not /m/" faggots as Kamen Rider fans who shit up the threads.
    >> Anonymous 11/10/10(Wed)15:07 No.12749029
    >>12748880

    Someone once had some fanart of a female Rider using a Mantis Zecter...I just might have to swipe that.
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)15:41 No.12749320
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    >>12748952

    It helps that the computer voice for the belts in Kabuto happened to be THE MANLIEST COMPUTER VOICE EVER.

    Also, I find myself wishing that they'd done some concept art for more of the riders in this pic.
    >> souseiseki !LLUxQinvso 11/10/10(Wed)15:48 No.12749410
    FUCKING WEEABOO, GET THE FUCK OUT OF \TG\, THIS IS WHAT'S WRONG WITH \TG\. YOU CAN'T GO AND MAKE AN RPG OUT OF EVERY GODDAMN THING, GO TO \JP\ WITH THIS SHIT!!!
    >> Anonymous 11/10/10(Wed)15:53 No.12749473
    >>12749320

    Heh, there was a Faiz Zecter? Interesting. I kind of want to play a Hercules Beetle Rider, myself.
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)15:56 No.12749505
    >>12749473
    If were talking Kabuto then it's already be done. Four times over.

    My own homebrew setting (which if I'm to be totally honest, is basically Zetman if it was crossed with a noir cop drama and Kamen Rider.) I went with Firefly, Thunderfly and Deathwatch Beetle.
    >> Anonymous 11/10/10(Wed)16:09 No.12749619
    And can i hensin into a monster...?

    A monster of justice?
    >> Anonymous 11/10/10(Wed)16:12 No.12749644
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    >>12749320
    >cockcrust
    >> I apologised on 4chan !!857o4GkKJgy 11/10/10(Wed)16:28 No.12749810
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    >>12749619
    How the hell do you think this franchise got started in the first place?
    >> Anonymous 11/10/10(Wed)16:30 No.12749830
    Henshin A Go Go, Baby!!!

    This is going to be great!!!
    >> Anonymous 11/10/10(Wed)16:44 No.12749966
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    >>12749619
    >> Anonymous 11/10/10(Wed)17:03 No.12750120
    >>12749810
    Indeed, and it generally stays as such throughout the series. Riders are either partly monstrous themselves in some way, or use a byproduct of said monsters to transform with.
    >> Anonymous 11/10/10(Wed)17:04 No.12750126
    >>12750120

    I just realized that a campaign where the PCs are Dopants would be awesome.
    >> Anonymous 11/10/10(Wed)17:21 No.12750244
    >>12749619
    Of course. Pic related; it's the Mole Beastman from Kamen Rider Amazon, who became a hero.
    >> Anonymous 11/10/10(Wed)17:22 No.12750250
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    >>12750244
    Forgot to upload pic.
    >> Anonymous 11/10/10(Wed)18:13 No.12750726
    >>12749320

    Leafscythe...perfect for that Mantis Zecter Rider.
    >> Anonymous 11/10/10(Wed)18:16 No.12750747
    >>12747654

    Here's an idea for Kamen Rider Yen. Money's a major theme for him, like OOO's and his medals, so...

    See, Yen has various powers, but they all cost cash- Like purchasing weapons at the beginning of a round in a shooter. Want invisibility? That's several thousand a second. Upgrade to your secondary form? A flat fee of twenty thousand. Getting the sword? Maybe several hundred. Yen gets more cash defeating the enemy monsters- And is perpetually broke from dealing JUSTICE.

    The credit-card based Rider spends recklessly- Credit card, after all- but there'd come a point where he hits his spending limit/deficit, and abruptly loses his powers.

    The billionaire Rider is arguably the most powerful- But his equipment, while top-of-the-line, is ridiculously expensive. Of course, the exchange rates vary and so on each time they transform, so the costs to requisition weapons and powers vary each time.

    I'm thinking a Faiz-style satellite, which beams down all the stuff to them.
    >> Anonymous 11/10/10(Wed)18:17 No.12750758
    >>12749810
    >>12749966
    >>12750120
    >>12750126
    >>12750244
    >>12750250

    ok, you made me happy. Thanks
    >> Anonymous 11/10/10(Wed)18:23 No.12750805
    >>12750126

    The only thing seperating a Dopant from a Rider are the Drivers. Nazca and Weather could technically be Riders, in fact- And the movie has the Luna, Trigger, Metal and so on Dopants. (OOOs turns up to kick the Luna Dopant's ass. And it's awesome.)

    So yeah, why not? I mean, if you had a Gaia Memory like Justice, Edge or Ocean, you might effectively be a Rider- At least until you start freaking out and Double Memory Breaks you. But don't worry, you might get a cameo in the movie when T2 Memories rain from the sky, seeking suitable hosts.

    In fact, that might a good way to start a campaign based in Fuuto. 26 T2 Gaia Memories have been scattered around Fuuto, and each one seeks a user. (Notably, this includes the Joker, Accel, Weather and Nazca memories.) Are you a bad enough dude to hang onto them? Not to mention NEVER and Kamen Rider Eternal are hell-bent on getting them all back...So they can kill everyone. And I'm sure the Sonozakis aren't going to take this lying down, either...
    >> Anonymous 11/10/10(Wed)18:29 No.12750860
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    Can i be this guy them?
    >> Anonymous 11/10/10(Wed)18:54 No.12751166
    >>12750860

    Wrong setting. Lots of big, bulky smash kaijin, but no orcs.

    The above campaign sounds awesome.
    >> Anonymous 11/10/10(Wed)19:11 No.12751375
    >>12751166

    That's basically the A-to-Z movie without Double. It's not a bad idea, though. The 'original settings' submitted should be intetersting.
    >> Anonymous 11/10/10(Wed)19:19 No.12751457
    >>12750805

    Dude, yes. That sounds like a fucking awesome campaign. Heroic Dopants! Will Double destroy them despite their mission? Will they find a way to use their powers without being corrupted? Man, that would be great to play in.
    >> Anonymous 11/10/10(Wed)19:25 No.12751522
    >>12751457

    To avoid GMPC, it might be best to leave Double out, with the players filling in for the role...But there's plenty of stuff that can happen.

    The Sonozakis (And Foundation X, which means they might be going up against Kazu Jun) want the T2 Memories back, as they have the potential to be more powerful than the original ones- Which explains the PCs eventually coming to surpass them, even as Dopants. The T2 Memories, in-universe, are supposed to be better in every way than the normal ones- With the unfortunate side effect of *dying* when you get hit by a Memory Break.

    Immediately, we can have the main characters battle normal Dopants and Masquerade Dopants, working their way up to the superhuman NEVERs (Possibly facing off with Eternal himself) or the Sonozakis. With 25 T2 memories on the loose, it sounds like it'd be good campaign. Even more so in that the memories actively seek out potential users, so we can explain how a group of normal guys could find them.
    >> Anonymous 11/10/10(Wed)19:29 No.12751567
    >>12751522

    I was thinking that Double would warm up to the PCs if they were heroic and maybe offer to help them from the sidelines. He wouldn't be part of the party all the time, but he recognizes them as heroes and maybe could get Phillip to work up some halfassed Drivers so they don't go insane. With Double, the challenge would be proving that you can use the Memories responsibily.
    >> Anonymous 11/10/10(Wed)20:18 No.12752103
    >>12751522

    I still need to see that movie. Waiting for some subs to come out.
    >> Anonymous 11/10/10(Wed)20:18 No.12752112
    >>12751567

    That might work. Again, though- You know, GMPCs. A Fuuto without Double or Skull would be...Hmmm. It would certainly be worse, but would it be that different?

    The T2 Memories seem to have fixed most of the nasty side-effects, like addiction and insanity. But not the chance of death. And also, they can take control of unwilling users, and make them rampage.
    >> Titanium Man 11/10/10(Wed)20:23 No.12752174
    >>12752112

    Well, using bare T2 Memories might be fine by itself, then.

    In any case, that's one cool campaign setting, and when the alpha PDF comes out, we should try it out to test the system. Might as well start namefagging since I've been pitching in a lot and I want to be part of the playtest group.
    >> Anonymous 11/10/10(Wed)20:30 No.12752249
    >>12752174
    Sounds like a good option, but well...there's only one problem with this, and that's if you came here wanting to play a *Rider*, not a full kaijin who just happens to have a better grip on himself than usual.
    >> Anonymous 11/10/10(Wed)20:39 No.12752342
    >>12752249

    Hmmm, that's true. Well, perhaps they can get Lost Drivers from Shroud, or the equivalent.

    Or we could just say that there's no mechanical difference, which would be simplest. What makes a Rider, after all? The belt? The body of an altered human?

    OR A UNQUENCHABLE THIRST FOR *JUSTICE*?
    >> Titanium Man 11/10/10(Wed)20:50 No.12752448
    >>12752342

    You're right - justice is all that TRULY matters!
    >> Anonymous 11/10/10(Wed)21:32 No.12752916
    >>12752342
    >>12752448
    Maybe, but it's still not quiiiite the same. It is a good campaign idea--a VERY good campaign idea, mind--but it's not really something that makes for a good demonstration for a Kamen Rider game.
    >> Anonymous 11/10/10(Wed)21:33 No.12752923
    Alternative form idea, after each epsiode/session the GM hands out form points. During any fight with a monster you can spend points to create an alternate form.

    There could be 3 potential forms made. The cheapest would be a 'form change' in the ways of Den-O Sword to Den-O Rod, where you reallocate a stat point or two, from strength to speed, speed to toughness etc.

    The second would be a stronger form, similar to Agito Burning Form, this would give you a stats boost all over making you that much more powerful.

    The third would be the final form, pretty much taking your stats and cranking them all to 11.

    Now lets say the Final form costs 50 points from your form pool, and is the last form you can create, once its made, you get nothing else. If you want to have a rider with a shitton of forms it would take you longer but not too much longer to hit the Final form. Make form changes 10 points and power up forms 25 and after that for every 2 points you spend 1 gets knocked off the cost of your final form. So spending alot wouldn't nessecarily mean you're stuck in you base form half of the time.

    Once you buy each form its modifications get recorded and you loose your points after that you can reuse that form at will.

    Once you buy a higher tiered form you'd only be able to one of equal or higher value.

    Ideas are a bit jumbled, but there, this is the best contribution I can think of.
    >> Anonymous 11/10/10(Wed)21:34 No.12752932
    >>12752916

    This is true. As for our published setting...The one with Chiropterans and whatever sounds pretty decent for an all-new scenario.

    We should stay away from canon for examples.
    >> Anonymous 11/10/10(Wed)21:40 No.12753008
    >>12752932
    Bit grimdark, though. FIRST and NEXT type things aren't really a good starting point either.
    >> Titanium Man 11/10/10(Wed)22:11 No.12753313
    >>12752932

    Even so, I plan to draw up some official Rider templates so players can run a Rider they like out of the gate.
    >> Anonymous 11/10/10(Wed)22:11 No.12753317
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    Are the actual Riders from the TV shoes going to have any place in this? Like as notable high-level NPCs or whatnot?
    >> Anonymous 11/10/10(Wed)22:13 No.12753340
    >>12753317

    Possibly as sample characters. The Showa Riders have some overlap, but Heisei Riders each have their own distinct universe. Except- Wait, goddamnit! Goddamn you, Decade!
    >> Titanium Man 11/10/10(Wed)22:18 No.12753394
    >>12752174

    By trying out the Dopant idea to test the game, I was talking about basic playtesting. It doesn't have to be the official campaign fluff, I was just thinking about when I play this game for playtesting purposes.
    >> Anonymous 11/10/10(Wed)22:21 No.12753434
    >>12753394

    Sounds good. The builds effectively announce themselves.

    Joker: Hand-to-hand build, no gimmicks.

    Trigger: Ranged build.

    Heat: Elemental build.

    Luna: Elasticity/Illusion build. Fragile but sneaky.

    Metal: Tank, and mighty glacier.

    Cyclone: Agility build.
    >> Anonymous 11/10/10(Wed)22:22 No.12753443
    >>12753340
    >Goddamn you, Decade!
    dont you mean... ONOREEEE DEKAIDOOO
    >> Anonymous 11/10/10(Wed)22:24 No.12753469
    >>12753434
    going by that, CycloneMetal is overpowered.
    >> The Goddamn Duck 11/10/10(Wed)22:26 No.12753495
    Just for the record, /tg/, shit like this is why I love you and want you to bear my eggs.
    >> Anonymous 11/10/10(Wed)22:29 No.12753535
    >>12753469

    Well, Cyclone/Joker *is* the default combination, after all, so it's probably optimized for combat. Also, this is fairly spot-on for the movie.
    >> Anonymous 11/10/10(Wed)22:33 No.12753592
    >>12753434

    Double's forms aren't simply all of the powers smooshed together. The T2 Dopants could out-Dopant him in their specific field. Double's real power was the sheer versatility of his abilities.

    Still, we should worry about getting a working system up, first. The fine details can come after that.
    >> Titanium Man 11/10/10(Wed)22:36 No.12753648
    >>12753434

    Well, let me throw down some campaign ideas, then, based on what I know about Kamen Rider. I can always lfesh them out later in the next edition. And since 4chan is acting up, I'll post them one at a time.
    >> Titanium Man 11/10/10(Wed)22:38 No.12753659
    >>12753648

    Memories of Fuuto - John, you are the Dopants. Not nearly as bad as you'd think.

    Chiropterans - The main campaign setting where the kaijins are vampiric creatures called Chiropterans. Since they were also humans at one point and can still retain their human nature, this provides a lot of moral dilemmas.

    I'm open for other ideas.
    >> Titanium Man 11/10/10(Wed)22:38 No.12753667
    >>12753659

    Mirror World Battle - Groups of Riders duke it out in the reverse Mirror World for some mysterious prize. Machinations are no doubt afoot.

    The City That Needed Heroes - In a more low-tech world that faces rising crime and corruption, those who crave justice take on the mantle of Kamen Rider, using their equipment and innate skills to bring peace to the city.
    >> Anonymous 11/10/10(Wed)22:39 No.12753676
    >>12753535
    About W, its a curious rider, since his (their?) forms dont have a particular character tier, making W a complete Mario. So, i dont think any form has advantages over the others (except fang and extreme) as they are quite versatile. Also, Luna's element is ligth (ironically).
    >> Anonymous 11/10/10(Wed)22:45 No.12753777
    >>12753659

    Hybrid Insectors: In a GRIMDARK world where Shocker making it's move for world domination, the main characters are members of the Anti-Shocker Union, and the first Kamen Riders of a new age.

    The Live (Cutie Honey + Zetman + The Soultaker): In a city where three branches of a monolithic evil organization plays deadly games, the main characters are cyborgs that escaped brainwashing, men on the run with advanced technology, or mutants bred for illegal pit-fights, looking to take them down.

    Makai Kenshi Soulgainer (Karas + Garo): The main characters are magic-themed Kamen Riders, who protect their city from eldritch horrors that twist the corrupted into unstoppable killing machines.
    >> Titanium Man 11/10/10(Wed)23:19 No.12754161
    >>12753777

    Or, if we want to have a...lighter game:

    Masked Hero Guys: The Riders all crash-land to Earth from a distant planet and use their powers to defend their new world. Everyone either has a wacky rapping grandma or a pet that gets into trouble, and some enemies are disposed with pies.

    The campaign is also cancelled after a few sessions due to terrible writing and low ratings.
    >> Anonymous 11/10/10(Wed)23:22 No.12754184
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    >>12754161
    While I liked Den-O so I don't have an explicit PROBLEM with a lighter campaign option...
    >> Anonymous 11/10/10(Wed)23:28 No.12754267
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    Why does Trigger Discipline come to mind when I hear Monster of the Week?...

    https://docs.google.com/View?docid=ddtpw56g_98ftqhjgf
    >> Anonymous 11/10/10(Wed)23:30 No.12754291
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    >>12751522
    Well, when you think about it, your level 3 fighter in DnD dies when he's killed, too. Mechanically, dying when successfully hit with a memory break shouldn't be that big a deal, since it's just a player death. It's not like Faiz just flies around Memory Breaking all the Dopants at once.
    >> Asuham Boone !k9Nz7Wxe9w 11/10/10(Wed)23:32 No.12754314
    >>12753777

    Since this reminds me and I can't stand /m/ nowadays; anyone in this thread seen Cutie Honey The Live? How was it? I'm curious how much cheesecake there is of the hot female lead, heh.
    >> Anonymous 11/10/10(Wed)23:41 No.12754426
    >>12754314

    It...Wavers. All over the place. There's silly nudity, and a creepy (but still hot) lesbian villainess- But then you have MURDER, and some of the most stylish badguys ever. Duke Watari is Mark Millar, the guy who was Kodama in Garo. The Dragon Orphenoch (?) is this...dude with multiple personalities, and claws. Then he goes off the bend, and gets a fourth personality that's a crossdresser.

    They're kind of interesting, but then there's this horrible old woman with a grenade launcher built into her stomach, who fights with a frozen fish.

    Your mileage might really vary. I actually didn't like Honey herself, but Miki, the girl in blue leather, and Yuki, the last 1/3 of the group, are both pretty hot. Also, in real Inoue style, everyone ends up killing each other. It's actually quite dark, but the IN YOUR FACE fanservice can get in the way of a coherent plot.
    >> Titanium Man 11/10/10(Wed)23:41 No.12754427
    >>12754184

    You know I was bashing Masked Rider, right?
    >> Asuham Boone !k9Nz7Wxe9w 11/10/10(Wed)23:43 No.12754450
    >>12754426

    >They're kind of interesting, but then there's this horrible old woman with a grenade launcher built into her stomach, who fights with a frozen fish.

    What.

    Sounds worth trying out for a few episodes at least, haha. Thanks for the info.
    >> Anonymous 11/10/10(Wed)23:45 No.12754474
    >>12754161

    Oh god, that one. I still have nightmares about Ferbus.

    Okay, a lighter one:

    The PCs are policemen, who investigate crimes. Think the G3 Unit, except that each guy is his own unique Rider.

    Dunno, generally Kamen Rider is significantly darker, in that the kaijin hurt people more often. Barring Den-O, of course.
    >> Anonymous 11/10/10(Wed)23:51 No.12754531
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    This is /tg/'s Kamen Rider.
    >> Anonymous 11/10/10(Wed)23:58 No.12754618
    >>12754427
    Yes, hence the reaction pic.
    >> Anonymous 11/10/10(Wed)23:59 No.12754633
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    DID SOMEONE SAY MASKED RIDER?

    http://www.youtube.com/watch?v=gQtUOnkSPbA
    >> Anonymous 11/11/10(Thu)00:00 No.12754643
    >>12754426

    If you take out the girls, you actually have the makings of a setting, for each branch of Panther Claw.

    Duke Watari: They specialize in making cyborgs. A PC could be a guy crammed full of top-of-the-line enhancements- Who's escaped before brainwashing, and now is out for answers.

    Yuji Nakajo:

    'He runs an illegal gambling operation, creating and executing spectacular bets for the wealthy elite to place their money on. In the first episode, for example, he breaks three men out of prison, gives them advanced weaponry and takes bets on who will last the longest. However, he also rigs the results of these gambles by using his henchmen to interfere.'

    A PC is a man with a experimental Rider gear, and online bidding on how long he'd survive, with kaijin sent to take him down, one after another. The thing is, the house wants him to stay on the run to maximize profits...But they may have badly underestimated him.

    Mayumi Karasugawa (Lesbian principle):

    You're a student, or a teacher, or the brother or boyfriend of a girl who's drawn her 'attentions'. And you're sufficiently pissed to do something about it, as a vigilante. You might be a Riderman-esque badass normal, or you may have stolen weapons and equipment to back you up. Except you have no idea how deep the rabbit hole goes...
    >> Anonymous 11/11/10(Thu)00:05 No.12754705
    >>12754633

    Ahhhh, I remember as kid, I was so pumped for the episode Super Gold, which was Shadow Moon versus Black RX. The follow-up fight was...anticlimatic.

    Then I watched Black on the Fillipino Channel. AWESOME.
    >> Anonymous 11/11/10(Thu)00:08 No.12754737
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    I don't know where /tg/'s sudden craze for Kamen Rider came from but now this thread is autosaging

    I really don't think a 3rd thread is warranted but maybe we can do this again in a week or two
    >> Anonymous 11/11/10(Thu)00:11 No.12754774
    >>12754737

    Rider RP Guy, if you see this, make a new thread when your alpha's done, okay?
    >> Rider RP Guy 11/11/10(Thu)00:36 No.12755067
    >>12754774
    Can do.
    >> Anonymous 11/11/10(Thu)00:44 No.12755169
    >>12754737
    >>12754774
    >>12755067
    Just make sure the new thread gets Archived ASAP.

    I'm going to be using this system for a game, and I'd hate to miss out.



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