Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1289363508.png-(375 KB, 773x1000, SpaceZEROweb.png)
    375 KB SKIRMISH QUEST 6 [Multiplayer] [Naval] Orbital Command !w68jcmPgR6 11/09/10(Tue)23:31 No.12743039  
    EMergency Emergency Emergency, Scrambling all fighters.
    Prepare for take off.
    >> [M1] Badhand !wyY1DflC7A 11/09/10(Tue)23:33 No.12743056
    But I was just going to go to bed!
    >> Orbital Command !w68jcmPgR6 11/09/10(Tue)23:35 No.12743073
         File1289363704.png-(364 KB, 1000x1000, AeroSheet.png)
    364 KB
    Alright Shooting Stars this is how its done, Give me your callsign and your preferred combat designation. I will only take the fastest and the best. Because frankly I want to come back o mothership in one piece Kapeesh ? These frakking Makarians think they rule the black ? well they got another thing coming when it comes to sheer ballsiness.

    Alright ROLL CALL GO GO GO
    >> [O]Raven !ngK3R2pIcU 11/09/10(Tue)23:36 No.12743089
    RAVEN, Reporting for duty SIR!
    >> [CO] Maj. Walker !IMYfe1j54Y 11/09/10(Tue)23:37 No.12743095

    Reporting for duty, Orbital.

    >> Orbital Command !w68jcmPgR6 11/09/10(Tue)23:38 No.12743100

    >> [O]Raven !ngK3R2pIcU 11/09/10(Tue)23:38 No.12743101
    >> [P]Roosevelte !d9KPv7I4YQ 11/09/10(Tue)23:39 No.12743114
    (phew I was about to go to bed I'd have missed another)

    Reporting back after a time off in pilot's training sir!
    >> [C]Joker !ebRxo1tmWU 11/09/10(Tue)23:39 No.12743115
    Joker signing in.
    >> [M] Badhand !wyY1DflC7A 11/09/10(Tue)23:39 No.12743119
    Well, I was trained in civil engineering Orbital- besides, it'll be a nice change of pace NOT to be shot at for once
    >> [P]Apollo !ScAeBR7B5g 11/09/10(Tue)23:40 No.12743126
    Apollo Above reporting in. Let's give 'em hell boys.
    >> [P]Reagan !d9KPv7I4YQ 11/09/10(Tue)23:41 No.12743136
    Err, rather, reporting for duty, we haven't met
    >> Orbital Command !w68jcmPgR6 11/09/10(Tue)23:41 No.12743138
    Raven has opted to use the variable performance Stork heavy bomber. With one gunner seat available, Bombers can release a nuklear payload that can be sent into drift, relative to the Bomber's speed. It can also be remotely detonated and allows for limited visibility into fog of war.
    >> [I1]Wildcat#ky Anonymous 11/09/10(Tue)23:41 No.12743141
    Fang leader, reporting. Let's show these Maks how its done
    >> [CO] Maj. Walker !IMYfe1j54Y 11/09/10(Tue)23:41 No.12743145

    Badhand, I was unaware that you were also trained in flying SPACESHIPS.
    >> Anonymous 11/09/10(Tue)23:42 No.12743147
    How long do these threads last? If <2 hours, I might sign on as a G... because G.
    >> Anonymous 11/09/10(Tue)23:43 No.12743157
    Damnit, who was messing with my frequencies?
    >> [P]Reagan !d9KPv7I4YQ 11/09/10(Tue)23:43 No.12743162
    Command, Requesting specs on my new rig, specifically the function and proper use of the weapons.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/09/10(Tue)23:44 No.12743166
    >> Orbital Command !w68jcmPgR6 11/09/10(Tue)23:44 No.12743175
    If you're lucky it MIGHT end in 2 hours.
    >> [M1] Badhand !wyY1DflC7A 11/09/10(Tue)23:44 No.12743176
    Dry dock sir- wouldn't be up in the sky, just keeping 'em fixed.
    I may not be able to fly 'em, but I the engineering used to keep them and most of the basic ground pounders is the same.
    Plus, nobody carries boom like the Navy.
    >> [M] Ghost !!lFMzOYrsgi4 11/09/10(Tue)23:44 No.12743179
    I have all the memories of a technician, guess I'll do best as support here.
    >> Anonymous 11/09/10(Tue)23:45 No.12743185
    "oh... oh no. There's going to be evasive actions aren't there?"
    >> [I2] Biz !laRKAFk2eQ 11/09/10(Tue)23:46 No.12743188
    Fang two, standing by.
    >> [P1] +weird+ !!guD1KNNr2Nl 11/09/10(Tue)23:46 No.12743194
    If I am reading that right, the C, O, and M has gunnery seats for G cannons?
    What is the 4L speed of P?
    >> [M1] Badhand !wyY1DflC7A 11/09/10(Tue)23:47 No.12743195
    Ah, good. Sombodies gotta keep these hunka-junks running.
    I'm more then willing to sign off if you think my help isn't needed Command
    >> [I2] Lead Foot !yl3Cpc1qPU 11/09/10(Tue)23:47 No.12743199
    Lead Foot here, ready for engagement.
    >> [P3] +weird+ !!guD1KNNr2Nl 11/09/10(Tue)23:47 No.12743200
    Changing to P3.
    Or should I go M?
    >> [P]Apollo !ScAeBR7B5g 11/09/10(Tue)23:49 No.12743215
    We really need some G's in here. Because every man needs a little G.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/09/10(Tue)23:49 No.12743216
    Fang 3, seeing an error in your register code, be advised.
    >> [E1]+Squeamish !JnF4LLpeu. 11/09/10(Tue)23:51 No.12743229

    ((so excited to see another MondayQuest, I put my trip in the wrong field...))
    >> Orbital Command !w68jcmPgR6 11/09/10(Tue)23:51 No.12743233
    Flight Roster:
    [O1] Raven

    [I1] Wildcat - you have chosen the Interceptor a high performance skirmisher capable of ultra long range arrays. With the beam array, interceptors can target multiple units in a straight line and can also reflexively fire at units at the their heading. If one action is reserved.
    [P1] Roosevelt
    [P2] Apollo
    [P3] Reagan

    [C1] Joker

    [M1] Badhand
    >> [C]Joker !ebRxo1tmWU 11/09/10(Tue)23:52 No.12743236
    To my understanding this is how it's working. there is a flagship. This is what the Gs are on and defending. This is also where the Ms are deploying in I'm assuming. The rest of the ships are sortieing against an attackign force.
    >> [I3] Lead Foot !yl3Cpc1qPU 11/09/10(Tue)23:52 No.12743241

    Corrected Fang One. These Com systems are a real treat to work with.
    >> [P2]Apollo !ScAeBR7B5g 11/09/10(Tue)23:52 No.12743243
    Assigned and ready.
    >> [P1]Reagan !d9KPv7I4YQ 11/09/10(Tue)23:53 No.12743251
    (I'm reagan and roosevelt, I changed after you said new recruits only, I'd prefer to keep roosevelte as a rifleman if that's ok)
    >> [G1]Cork !APCkvPqvWk 11/09/10(Tue)23:54 No.12743253
    Is this thing on? It's not on?! Oh, no, it's on.

    Ah, Cork reporting in, sir!

    Did I miss the fight?
    >> [O2] Tyler !1vqlKZ.Gjc 11/09/10(Tue)23:54 No.12743256
    Tyler, suited up and ready to fly.
    >> [I3] Lead Foot !yl3Cpc1qPU 11/09/10(Tue)23:55 No.12743262

    ((And I assume the Velocity 6/8 means that you can change your heading by 6 units up to 8 times before running our of fuel?))
    >> [C1] +weird+ !!guD1KNNr2Nl 11/09/10(Tue)23:55 No.12743268
    >We can leave those to droids, AIs, or TAs, if no one is willing to play stationary gunner.

    ". . ." Clone sold- Clone pilot tests the system of the lumbering behemoth. All green. Gunnery droids and AIs respond to his silent queries. He signals back to the Major.

    >> [C2] +weird+ !!guD1KNNr2Nl 11/09/10(Tue)23:57 No.12743276
    ". . ."The comm frequency blips as the clone soldier gives the monitor a whack. The callsign changes.
    >> Orbital Command !w68jcmPgR6 11/09/10(Tue)23:57 No.12743279
    Please hold while movement in zerospace is defined...
    >> [C]Joker !ebRxo1tmWU 11/09/10(Tue)23:57 No.12743281
    Wait never mind, I need gunners if I'm flying this thing. Someone be my gunner please...?
    >> [M] Ghost !!lFMzOYrsgi4 11/09/10(Tue)23:58 No.12743287
    "I've made it to the docks, standing by."
    >> [C1]Joker !ebRxo1tmWU 11/09/10(Tue)23:59 No.12743299
    I guess...you're my gunner?
    >> [R] Atlas !K9IDfrzhB6 11/10/10(Wed)00:01 No.12743313

    Fuck man I hate naval combat. Can't do shit unless there's a boarding action..."

    (Can't stay up late tonight, so I'll catch this on sup/tg/! Good luck.)
    >> [G1]Cork !APCkvPqvWk 11/10/10(Wed)00:01 No.12743323
    I'm a gunner! At least I'm pretty sure I am. I can help you out.

    I am in the right turret aren't I?
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)00:03 No.12743332

    I think so, I just drive the thing. I hear your missiles are guided.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)00:04 No.12743335
    So, how does this stuff work again?
    Let's see- spanner. Check
    Transmoleculer welder.
    Oh, look, and a humorous motivational poster.
    Hehe. That silly nilldog wants a cheeseburger!
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)00:04 No.12743337
    Flight Roster:
    [O1] Raven
    [OG1] Cork

    [I1] Wildcat - you have chosen the Interceptor a high performance skirmisher capable of ultra long range arrays. With the beam array, interceptors can target multiple units in a straight line and can also reflexively fire at units at the their heading. If one action is reserved.
    [I2] Fang
    [I3] Leadfoot

    [P1] Roosevelt
    [P2] Apollo
    [P3] Reagan

    [C1] Joker
    [C2] Wierd

    [M1] Badhand
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)00:05 No.12743346
    Uhhh guess you're not my gunner. I didn't notice the Os had a spot for one.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:06 No.12743354

    "Tyler, suggest you transfer to a gunnery position on either [C1] or [C2]."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)00:07 No.12743356
    iiThere can only be one mothership for this battle.

    All other Ms. please reassign !!

    Flight Roster:
    [O1] Raven

    [I1] Wildcat - you have chosen the Interceptor a high performance skirmisher capable of ultra long range arrays. With the beam array, interceptors can target multiple units in a straight line and can also reflexively fire at units at the their heading. If one action is reserved.
    [P1] Roosevelt
    [P2] Apollo
    [P3] Reagan

    [C1] Joker

    [M1] Badhand -There can only be one mothership for this battle.

    All other Ms. please reassign.
    >> [G1]Cork !APCkvPqvWk 11/10/10(Wed)00:07 No.12743358
    Yeah! Homing missiles! Just have to time the firing right.

    Yes. Great! Ok, totally not in the wrong turret this time.
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)00:08 No.12743362
         File1289365680.png-(9 KB, 284x481, [O] Tyler.png)
    9 KB
    Sir, I customized my ship, hope you don't mind.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:08 No.12743371

    "Sorry weird, looks like you've got to play on another ship. You can be a gunner; we always need more gunners. Or an interceptor. That'd be nice too."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)00:09 No.12743376
    (Hey, if somebody else wants to cover repairs, that's fine by me: I just wanted to make sure somebody was around to cover your guys asses)
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)00:09 No.12743379
    Psssttt, reassign to be my gunners people.
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)00:09 No.12743384
    Sir I hate to be that guy but...
    (I'll play both if you want to more Ps or whatever)
    >> [??] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:11 No.12743389
    "-mmph." Clone pilot abandons seat, and trudges back to hangar to choose a ship. Droids and AIs shut off as he passes by them.
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)00:11 No.12743397
    >Probably should have asked his earlier, but the interceptor only gets 2 shots before it has to reload? And what is the little bar next to the HP?
    >> [G1]Cork !APCkvPqvWk 11/10/10(Wed)00:12 No.12743403
    Wait, what?! I'm in the wrong turret! Oh, crap I'm in the wrong turret. This is just like that dream I keep having.

    Somebody tell me where I'm supposed to go!
    >> [I] King !!lFMzOYrsgi4 11/10/10(Wed)00:12 No.12743405
    (Pardon me, didn't know M was for mothership, thought it was just repair bays.)

    "King reporting."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)00:13 No.12743408
    Gunners are allowed Homing Hunter Missiles. Capable of being controlled. Moves 5 spaces in any direction without regards to "slip"
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:14 No.12743422

    M, I believe, stands for the repair ships. However, an additional interceptor is nice.

    "Good to have you King, stand by for launch..."
    >King? Freelancer?
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)00:15 No.12743429
    (I'm not seeing any dice scores for my predator, how exactly do my weapons function?)
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)00:16 No.12743434
    Ok, new turret! Am I in the right one this time?
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)00:17 No.12743443
    Welcome to Fang Squadron, King. Switch designation to 4, I'm counting on you to watch our backs.
    >> [??] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:17 No.12743444
    > So O, C, and M cannot use Homing but can fire cannons normally?
    > What is the velocity of C?
    > Do Gs in C & M control all cannons or just one?

    ". . ." Clone pilot, no clone gunner plops down on the gunnery seat of the first behemoth, re-prepping the system. Again.
    >> [I] King !!lFMzOYrsgi4 11/10/10(Wed)00:19 No.12743450

    >>(OC said only one Mothership for this battle and asked for others to reassign, so I guess M is for Mothership)
    > Drake King, actually. Used the name when playing SS13 :/
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)00:20 No.12743466
         File1289366427.png-(215 KB, 1000x1000, ThrustSheet.png)
    215 KB
    About Thrusters:

    AEROSPACE and Naval units can
    >Set their velocities.
    >Set heading.

    [Stabiliize] Takes one action

    During the enemy's turn:
    Your craft continues in its current course.

    Added note: Moving at X and a Half Squares is fine.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:20 No.12743473

    Oh. Whatever works.
    >> [??] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:22 No.12743479
    > During the enemy's turn: Your craft continues in its current course.
    !!!! MAKE NOTE OF THAT PART !!!!!
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)00:23 No.12743481
         File1289366583.png-(370 KB, 1000x1000, AeroSheetnew.png)
    370 KB
    added cruiser stats.
    >> [CG2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:24 No.12743493
    ". . ."
    >> Anonymous 11/10/10(Wed)00:24 No.12743498

    I'd call sign Harlequin and be your gunner bro, but the work does not allow me to stay up for the next 2+ hours. /cry
    >> [G]Zombie 11/10/10(Wed)00:24 No.12743500
    runs into the hanger out of breath "Zombie reporting for duty stick me in a turret Sir."
    >> [??] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:26 No.12743510
    ". . ."

    > Totally stumped. M is [M]othership. C is [C]ruiser. So can I take C2?
    >> [G1]Cork !APCkvPqvWk 11/10/10(Wed)00:26 No.12743511
    >Ok, just a tad confused, who am I assigned to?
    >> Fouche 11/10/10(Wed)00:27 No.12743515
    balls, seems I've just missed the mark, room for anyone else?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:28 No.12743519
    Updated flight roster. Say something if you don't like it.

    <Claw Squadron> (Includes [P])
    [O1] Raven
    [OG1] Cork
    [O2] Tyler
    [OG2] <Vacant>

    [P1] Reagan
    [P2] Apollo

    <Fang Squadron>
    [I1] Wildcat
    [I2] Biz
    [I3] Lead foot
    [I4] King

    [C1] Joker
    [CG1] Zombie
    [CG2] +weird+
    [CG3~6] <Vacant>

    [M1] Badhand
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:29 No.12743525

    "We can take up to 3 more individual ships. Or you can jump into a gunnery seat, clone. Make your choice."
    >> [??] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:30 No.12743535
    > (I'm not seeing any dice scores for my predator, how exactly do my weapons function?)
    > Someone was asking this.

    > One more Cruiser with dumb Droid Gunners or be a Gunner to utilize those Homing Hunter Missiles? Hmm...
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)00:30 No.12743538
    "Fang 4, all systems green and ready for launch."
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)00:30 No.12743540
    Okay, good to know.

    >Raven is still here right?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:31 No.12743551

    If he's not, then guess who gets to take over? But unless stated otherwise, you can't control from the gunner's seat.
    >> [CG2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:32 No.12743552
    > Welp. Whatever.
    >> [O]Raven !ngK3R2pIcU 11/10/10(Wed)00:32 No.12743554
    >> Fouche 11/10/10(Wed)00:32 No.12743559
    This Clone is ready to be your next top ace SIR! Please assign me to a wing SIR!
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)00:33 No.12743567
    I've got your back Storks. Ain't nothin I can't handle.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:34 No.12743579

    "I would prefer that you take either an Interceptor or a Predator. The choice is up to you."
    >> Anonymous 11/10/10(Wed)00:34 No.12743588
    What in the name of sweet Fuck-all is "ZeboSpace"?
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)00:35 No.12743589
    So, I'm just repairing stuff, right?
    Cause I don't know shit about piloting a goddamn mothership
    >> [CG1]Zombie 11/10/10(Wed)00:36 No.12743600
    takes his seat, checking and prepping "Lets tear em up boys."
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)00:38 No.12743615

    I'd imagine you just sit back and look menacing while keeping everyone armed and fueled.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)00:40 No.12743635
         File1289367604.jpg-(32 KB, 435x494, ApolloCrude.jpg)
    32 KB
    Keep those turrets hot. We'll do the rest.
    >> [I?]Fouche 11/10/10(Wed)00:40 No.12743637
    Fouche reporting to Wildcat, new recruit waiting to fly circles around these bombers SIR!
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)00:41 No.12743647
    Ok, I've got this. I've totally got this! I'm in the right turret, my system are checking out, I'm totally good.

    Everything's coming up Cork!
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)00:42 No.12743658
    That I kind handle
    Heh, if I close my eyes and ignore the ozone, it's almost like I'm back on nova terra working in my dad's garage.
    'cept he wasn't my dad- and this is all just memories imprinted in my head.
    ... Goddamn it I hate being a clone some times.
    >> [CG2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:42 No.12743661
    ". . ." Clone soldier types.
    > Query: Mothership stationary?
    > If query answer = yes, CO Mothership capable
    > Badhand => Cruiser?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:43 No.12743672

    "All pilots, you can slave your empty gunnery seat, however should you choose to do so, you will be unable to utilize the turret's homing missile. Additionally, you may set turrets to <OVERWATCH>, however you won't be able to do anything with them during your turn."

    "I also have word that we have space to deploy one additional cruiser, WEIRD."
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)00:44 No.12743678
    Set designation to I5, kid. No heroics, lets keep things nice and clean.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)00:44 No.12743683
    Badhand is Mother ship 1

    How he ended up hitting two combat softwares at once is beyond comprehension.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)00:49 No.12743716
    (sorry guys. If you want I'll change trips)
    >> [CG2=>C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:49 No.12743722
    "-?!?!" Clone soldier throws up hands in the air, then storms angrily out of the seat. Again.

    > Walker: Ask OC in AIM about Predator dice
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:50 No.12743728

    No, that's fine. You're lucky, since you're not likely to die in the Mothership, hopefully.

    Will post the final pilot roster in 5 minutes...
    >> [I5]Fouche 11/10/10(Wed)00:51 No.12743735
    Yes Captain My Captain, starting take off redundancy checks now.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)00:55 No.12743759
    "-? -!! -?!? -. -! -." Clone-- Clone whatever re-starts the second [C]ruiser ship, and at the same time reactivates the gunnery Droids and AIs.

    > Heh. :D
    > So I have 6 Gs without Homing slaved to me control, correct?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)00:56 No.12743773


    <Claw Squadron>
    [O1] Raven
    [OG1] Cork
    [O2] Tyler
    [OG2] <Vacant>

    [P1] Reagan
    [P2] Apollo

    <Fang Squadron>
    [I1] Wildcat
    [I2] Biz
    [I3] Lead foot
    [I4] King
    [I5] Fouche

    [C1] Joker
    [CG1] Zombie
    [CG3~6] <Vacant>
    [C2] +weird+

    [M1] Badhand
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)00:57 No.12743774
    testing comms 1 2 3
    ha-hem, it seems everything is in order now
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)00:57 No.12743785
         File1289368672.png-(61 KB, 374x509, wildcat.png)
    61 KB
    All right, boys, sharpen your teeth and lock your jaw, were gonna bites these Maks on the ass.
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)00:58 No.12743788
    I'm good.
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)00:59 No.12743799

    Hell yeah!
    Liiive to fly, flyyyyy tooo liiiiive!!!
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)01:00 No.12743809

    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)01:00 No.12743810
    Yes. Yes sir! Good to go. Totally ready. Sir.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)01:01 No.12743812
    Ain't no thing. I'm gonna fly an Ace this time. Just watch me go.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)01:05 No.12743850
         File1289369130.jpg-(31 KB, 553x602, Untitled.jpg)
    31 KB
    ". . ."
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)01:05 No.12743851
    "Copy that, Lead. Vector, locked in."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:09 No.12743887
    Happy hunting you guys
    Try not to get yourself spaced, you here?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:11 No.12743908
         File1289369480.png-(1.16 MB, 2000x2000, deployment.png)
    1.16 MB
    Here's the general layout for deployment. Get your asses ready.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)01:14 No.12743956
    I'll deploy as the center right I suppose.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:15 No.12743961
    "Right, since you were asking for it since NONE of you clearly read your pilot's manual, here's the firing info for Predators and Interceptors:"

    Interceptors: can fire up to two times before they need to reload once. After that, they need to return to the Mothership to rearm. The 7 means it requires a roll of =<7 to hit.

    Predators: can use a roll to fire their vulcan cannons (HEAT), which use 4 dice, and don't need to reload. Rockets, however, do need to reload after being used 6 times.

    "Just to note boys, those ARE asteroids. Which may or may not crush you."
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)01:17 No.12743992
    Also are the really small rocks hazardous, or just decorative?
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:18 No.12743997
    Major sir, are any of those asteroids, large or small, vulnerable to fire? Could we open up a lane on one of the flanks and try to encircle their advancing ships?
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)01:19 No.12744016
    Deploying as the second interceptor from the left.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)01:19 No.12744018
    ". . ." Types.
    > L ship length?
    > Cannon reload?
    >> [CG1]Zombie 11/10/10(Wed)01:20 No.12744035
    continues prepping his gun
    >Question as the only gunner in the C am I able to switch gunner seats to continue using H missiles?
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)01:20 No.12744038
    Hey Raven? Which bomber are we?
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:21 No.12744054
    Deploying as the interceptor furthest to the left
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:21 No.12744056

    "Very hazardous, Wildcat. Have fun navigating that."


    "Only rockets and cannons can clear that up. Your lasers... maybe. You need to see if it'll work (roll then see)."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:22 No.12744070
    I'd think it'd make sense for the mothership to stick behind C1 and C2.
    Not my ship though, I'm just a grease monkey.
    >> [O]Raven !ngK3R2pIcU 11/10/10(Wed)01:23 No.12744074
    I'll say we're right. Hope you're ready for some serious shit.
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)01:23 No.12744078
    Please tell me they're the somehow non-moving type of asteroids, also deploying as east predator
    >> [K4]Trauma !1/Y/FThShM 11/10/10(Wed)01:23 No.12744085
    "is this some sorta dream? Walker, i think i got too much anesthetic for the arm. Seein' crazy navy shit.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:25 No.12744104

    "Negative, Trauma. This is navy shit. Do you have a piloting/gunnery package installed?"
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)01:25 No.12744107

    Requesting a right flank deployment sir, asteroid cover there looks ideal for some shoot and scoot.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)01:27 No.12744134
    Deploying for Cruiser escort. Ain't gonna be happy.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:27 No.12744135
    Nope- looks like you've been Shanghaied Trauma
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:28 No.12744147
    Well sir, I used to mark wamp rats, err, boulders with my Falcon back in the engineered memories I have. I reckon these aren't all that much bigger.
    If the lasers can't do it, I'd like to request that a cruiser blows apart the ballsack formation on the left side in the midst of some smaller asteroids. If nothing else we can lure those fuckers in and set up a nice firing lane
    >> [S1] Ghost !!lFMzOYrsgi4 11/10/10(Wed)01:28 No.12744148

    Hey Trauma! Looks like infantry is sitting this one out.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:28 No.12744149
         File1289370538.png-(831 KB, 2000x2000, BirdRing1.png)
    831 KB
    Action Phase.

    Makarian raiding group spotted. Be warned, Makarians specialize in Naval warfare. They are also capable of approximate warp engines.

    Warning. This group holds 4 Void fortresses, these spherical constructs obliterate anything in its path. Once it has consumed a set mass of objects, it will collapse and and explode.

    And Finally their Flagship, a RavenClaw class cruiser is capable of deploying spectral missiles.

    Take this moment to come up with a plan before moving. First turn is set at 20 minutes.
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:29 No.12744156
    thought I rolled, it goes in email field?
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)01:29 No.12744163

    Awesome! You can totally count on me! I've got everything under control. Totally not going to accidentally shoot down three of my own squadron like that one time in training, no sir! You can rely on Cork!
    >> Anonymous 11/10/10(Wed)01:31 No.12744181
    ..... I am, so glad, I'm going to be away from people shooting and things blowing up for once in my life
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)01:32 No.12744194

    "I don't know Fang 5, navigating a between a few larger asteroids might be much easier then trying to get through a screen of smaller ones."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:33 No.12744207
    bomber 2 is to the right.
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)01:33 No.12744211
    so can the void fortresses consume missiles?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:34 No.12744215
    Hold on, calculating assault plans now...

    Also, Vets, you *MAY* see deployment via boarding action. Assuming we don't bomb the fuck out of them first.
    >> [K4]Trauma !1/Y/FThShM 11/10/10(Wed)01:35 No.12744227
    Negative sir, looks like i'm sitting this one out.

    Gotta get used to this hand. heard some jackass say something about godhand or something.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:35 No.12744228
    bomber 2 is to the right.>>12744211

    Missiles and energy weapons are known to work in excess. As solid objects allow it t consume indefinitely.
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)01:36 No.12744242

    The harder it is to navigate, the harder it is for the enemy to get a lock on you. Just gotta watch you don't play chicken with an asteroid.
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:37 No.12744256
    rolled 5 = 5

    That's true, I'm just trying to plan for contingencies. Mayhaps we could get some asteroids moving through indirect bombing, send them towards those fortresses.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)01:37 No.12744261
    > L in velocity? Braking? Stabilizing?
    > Cannon reloading system? Infinite rounds? Laser/plasma/energy shit?

    "-plan: nuke spheres."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:38 No.12744273
    Do I want to know what a spectral missile is?
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:39 No.12744282
    When moving.
    Keep in mind that thrusts accumulate unless stabilized.
    The numerator on your Velocity stat shows the amount of thurst you can add/cancel out per turn.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)01:39 No.12744283
    >Move two squares NW, then 4 more North. I SHOULD be
    >clear of any rocks.

    "Fang 2, fang 3, I'll leave you with the center. Fangs 4 and five, try a flanking manuever to the other side, watch the rocks."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:40 No.12744287
    Now, I'm just a mechanic, and not one of you fancy flyboys, but what about leading the void spheres through the asteroid thickets instead of nuking them?
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)01:40 No.12744289
    "So, not too confident about piloting my ship through the field...
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)01:41 No.12744301
    I wonder if a bomber could sneak around behind the enemy cruiser by using the asteroids to the left as cover.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)01:42 No.12744308
    "-ate them. Boom."

    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:43 No.12744310
         File1289371380.png-(1.27 MB, 2000x2000, Zero Quest assault plans.png)
    1.27 MB
    "Here's the general strategy. Red are Interceptor vectors, blue are the cruisers, green is Claw Squadron. The blue line next to the arrow indicates intended craft orientation."

    "[C1], I want you to move towards those astroids. Then blow them up."

    "Claw Squadron, move up the center. Stay close to the cruisers."

    "Mothership 'Lucky O'Reilly' to move up the center. Fuck up anything that gets too close."
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:45 No.12744331

    "Oh yes, [I3], try to see if you can't pop a few of those void fortresses. Your shots should go right through them."

    >Keep in mind, Interceptors are like Snipers on crack. Fast moving, with a chaining laser gun that hits on a 7.
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)01:45 No.12744338
    "Coordinates received. All wings look out for blue ice."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:45 No.12744339
    Wild cat, you may set your heading, which will determine your firing line.

    Also I had you use one action to [brake] because if you didn't you would've spent the off turn going N-nw into rocks for 6 more squares.
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:45 No.12744341
    can do major, looking forward to making those makies shit themselves when they realize we've outflanked them
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:47 No.12744355
    Faith and Begorrah, just my luck, mothership ends up in the middle of an asteroid field.
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)01:50 No.12744371
    Hey, Raven? Should I shoot up the asteroid that's ahead of us? I'm pretty sure my cannons can take an asteroid apart.
    >> Anonymous 11/10/10(Wed)01:50 No.12744372
    >Velocity North 3

    Damn asteroids, how are we supposed to fly through this?
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)01:50 No.12744373

    "On your six, Lead."

    >Move N 2 squares, Move NW 2 squares, Stabilize
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:50 No.12744378
    [O] Raven, what's your number ?
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)01:50 No.12744382
    rolled 3, 8 = 11

    ". . ." Following the flight plan, [C]ruiser ship C2 opens fire at the two asteroids in its path, while drifting slowly.

    > Open cannon fire, shoot all 6?
    > Thrust .5L N
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)01:51 No.12744383
    Roger Wilco. Setting guns to light up the first Mother fucker I see.
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)01:51 No.12744385
    >move NE 2
    >north 1
    >If I can destroy or move it, fire one missile at the large rock ahead of me (north of I4)
    > if rock is destroyed fire one more at the lead teardrop shaped craft on the east flank, if not then do nothing

    lets make a little room folks!
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)01:51 No.12744386
    Small glitch with my Comm.
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)01:51 No.12744387
    rolled 5 = 5

    > Move North half length. Fire Cannon at asteroid directly in front of me.

    "Slow and steady right?"
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)01:51 No.12744388
    "Claw Squadron, [C1], [C2], you are authorized to and destroy impeding asteroids. [I] units, it is not recommended; I need you guys to cut a swathe through those xeno bastards. So save a shot at the very least."

    >Don't forget your rolls.
    >> [O]Raven !ngK3R2pIcU 11/10/10(Wed)01:51 No.12744390
    >Redoing this.

    "Blow it to shit, Cork."
    >Move N 2sq. [Brake]
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)01:52 No.12744403
    rolled 2, 3 = 5

    woops, glitch in my targetting system
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)01:53 No.12744405
         File1289372006.jpg-(51 KB, 800x600, homeworld-1.jpg)
    51 KB
    rolled 8, 8, 4 = 20



    >Move 1 North, 2 Northeast. Change facing to North.
    >FIRE THE LASER - targetting 2 void spheres and the capital ship in a line
    >Continue drifting on that heading as long as I don't impact an asteroid this turn, else wise brake.
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)01:53 No.12744406

    "Roger Fang Leader, moving to flank."

    >>flying 3 squares E assuming that the 3D nature of space prevents me from colliding with I5. If that is not the case, I will instead head 3 sq SW to take the somewhat longer but safer way around.
    >> [O1]Raven !ngK3R2pIcU 11/10/10(Wed)01:53 No.12744409
    [O1], thought I had that all setup, sir. Guess I was wrong.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)01:54 No.12744418
    Heading is north east, command.
    I'll hold fire till something actualy gets in my sights.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)01:54 No.12744420
    Again, really, not my ship, but I'm pretty sure whoever's in command of this bucket of bolts will move North at least two squares, or whatever.
    Frak star maps are confusing- is this representing three dimensions?
    >> [CG1]Zombie 11/10/10(Wed)01:55 No.12744426
    rolled 3 = 3

    Aides in clearing asteroids from Joker's path, "Just keep us in one piece, allright"
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)01:55 No.12744427
    Move NE 2 sq
    Move E 2 sq
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)01:56 No.12744430
    rolled 9, 5 = 14

    > Interceptors can fire THROUGH asteroids, even if their first shot doesn't destroy it. Make use of that fact, gentlepilots, and cut the spheres into ribbons. :)
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)01:58 No.12744450
         File1289372320.png-(29 KB, 500x500, Facerule.png)
    29 KB

    [I2] your settings have autochanged so your broadside wont be exposed to the enemy. Facing the enemy gives you a +1 bonus against enemy fire.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)01:59 No.12744454
    rolled 2 = 2

    >looking closer, stuff IS in my line of fire.

    "Fang leader, opening fire."
    "Fang 2, stand by for targets"
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:00 No.12744463

    "Badhand, I do not know HOW you did it, but the roster indicates that you have the piloting program installed. Now, I don't really care how it got there, but it means you're the helmsman for 'The Lucky O'Reilly.' So move ahead at the speed you verified, and slave those guns to your control."
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)02:01 No.12744475
    rolled 5, 6 = 11

    All right!

    >Fire Cannons! Target 4 square asteroid that sits North (and slightly east) of [O1]
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:02 No.12744480
    Go on, pull the other one: it's got bells on.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:05 No.12744492
    >Move in Sync with Mothership and bombers.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:05 No.12744500

    "Holy Space Jesus boy, do I need to threaten my men with random organ detonation to let them realize they can play with nice toys?!?"
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)02:06 No.12744505
    "My crate can do WHAT?"

    "...I gotta get me one of these."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:07 No.12744511
    Fffff, I don't know the first thing about piloting starships!
    Um, move forward, I guess, two squares, try to stay in formation with the carriers.
    Gunners, um, I don't know, do what you want to do- blow shit up, whatever's in our way.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:09 No.12744520

    >Make your rolls, say something that sounds as if Captain Kirk would say to whoever acts as a helmsman on his ship.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)02:10 No.12744532
    "Fang leader to squadron, laser can cut through at least smaller asteroids. If you have a shot, take it."
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)02:14 No.12744557
    rolled 4 = 4

    "Roger, lead. Fox one!"

    >Assuming the autocorrect didn't eat my second action.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:16 No.12744567
    rolled 9, 4 = 13

    Helmsman, make with the, um, warp, thingy to, uh, frack, the place outlined on the map
    Gunners, blast that Asteroid dead in front of us that we are hurtling towards at ever increasing speeds
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:18 No.12744589
    Aw jeez. [M1] Relax. So what? You got your shoes in the mud. That happens. Some clones are just ground pounders by nature. Just act like you would there I guess? I wouldn't know. These feet are pristine baby.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:20 No.12744606
    Down there I'm usually running away, screaming at the top of my lungs, cowering behind cover, or some combination of all three.
    I don't think the spirits can insure the same survival rates if I follow those tactics up here though.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:20 No.12744609

    L1 gets a kill
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:22 No.12744621

    >Because I would detonate his legs then replace it with robot ones I can control.

    "I'm sorry, what?"
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:22 No.12744626
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:24 No.12744637
    Nothing sir.
    (Nah gorramm, poq gai lok chat)
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:25 No.12744646

    "Space Jesus seems to favor him, for all he's worth. I mean, first engagement, and what does he do? Spectacularly fail to hit a tank with his grenade launcher. But you know what he does hit? A tree. Which catches fire. Which then, while burning, falls on the tank he was firing. Disabling it."
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)02:25 No.12744649
    rolled 2 = 2


    >>After moving 3 E, firing on the center column of the group to the north.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:27 No.12744659
    Welp. I'd recommend shooting at anything that doesn't turn up friendly on your scopes then. Let's put that luck to the front. Heave Ho.

    ...(Dammit, there's go my perfect run.)
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:27 No.12744663
         File1289374063.png-(997 KB, 2000x2000, BirdRing2.png)
    997 KB

    Biz gets a kill.

    Action phase is over. Enemy moves. momentum moves.

    Rocks are cleared and two enemies destroyed.
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)02:29 No.12744683
    >Who rules?
    >Fang Squadron rules.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:30 No.12744688

    "[I3], I hope to Space Jesus that that's not you going to die right now."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:30 No.12744691
    King makes 2 kills. Good shooting.
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)02:35 No.12744720
    rolled 8, 1 = 9

    >I thought [P1] moved Northeast 2? He was moved Northwest?
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)02:36 No.12744728
    "Don't worry sir, I've got an escape vector planned. Just gotta leave the next 10 seconds to Space Jesus."
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:36 No.12744731
    "Nice knowin' ya?"
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:39 No.12744743
    "[C1], do you think it would be possible to position yourself on the West side of that large asteroid flanking the enemy?"
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:41 No.12744761
    "Ah, Major. Cruisers are slow as all hell sir. He's be swarmed before he could make it half way to that position. Those turrets could be handy in takin' down those fighters."
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:42 No.12744772


    "[P2], [O2], what's your status, over?"
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:44 No.12744784
    "Cruisin' along beside O2 and M1 sir. Missles at the ready. Any little dickwad swarmer is gonna get shredded if they try to touch my escorts sir."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:45 No.12744789
    I3 Destroyed.

    Relaunch from the mothership at the start of the turn.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:46 No.12744793
    I'm sorry, you'll have to forgive me.
    Do I have missiles?
    Or artillery battlements?
    Or a deathlaser?
    Just checking because won't I look like a silly mugins if I try to defend myself with guns that don't exist
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)02:46 No.12744794
    rolled 9, 3 = 12

    Yeah... but if [C1] could draw some of the fighter cover away then the bombers might maybe be able to make a nuke run on the fortresses... couldn't we Raven?
    >> [O1]Raven !ngK3R2pIcU 11/10/10(Wed)02:48 No.12744808
    Perhaps. But I'm not sure that's the best idea at this juncture. If anything we could move up with C2 and it's slaved guns.

    Either way we need to clear some room for flying.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:49 No.12744814

    "You have two turrets you can slave. But since you're driving, you can't utilize the missile feature. I can't either, since I'm commanding you all"

    >Plus that'd be broken as fuck.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)02:49 No.12744817
    2G's, which have nice range and damage. Knock some rubble around, and keep a eye on your scope. They pack a punch, but fighters can overwhelm them. That's why I'm here mind you.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:52 No.12744832
         File1289375571.png-(996 KB, 2000x2000, BirdRing3.png)
    996 KB
    EnemyForces have moved. Mothership takes 2 damage. From porter shells. Be warned, line of sight will put you in danger of explosive porter rounds. The Ravenclaw has deployed spectre missiles. Space time folds are generating around the field.

    An enemy squadron has warped into our skirmish line, they are missing one squad mate due to a temporal error likely.

    Warning. Escape is now rendered an impossiblity.

    Action phase.
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)02:53 No.12744835
    Gonna increase velocity down the newly opened pipe between the asteroids and let a nuke loose.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:53 No.12744841
    Will keep that in mind...
    Also, did somebody just die out there?
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:55 No.12744856
    I3 has been destroyed, Final Clone activated. Ship prepped for launch.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:56 No.12744864
    "[C2], weapons to starboard, and fire on that enemy squadron!"

    "[P2], can you fire at an asteroid just enough to "kick" it towards those blackhole fortresses?"

    "[O2], can you trail after that asteroiod?"
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)02:57 No.12744866
    ...dah bien, the hell was that?
    Should I come about and make for cover behind the asteroid field?
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)02:57 No.12744871

    Motherships can now deploy up to 4 missile clusters, with the range of 6. Actions are set to 4.

    Other actions include: Repairing a Ship, Launching a Ship, Launching a POD
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)02:58 No.12744875
    "[C1], I want you to start firing on some of the larger asteroids. Try to angle it so they'll be launched forwards. Into the enemy lines. Understand, Joker?"
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)02:58 No.12744878
    Probably, care to mark the asteroid you want followed on my HUD?
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)02:58 No.12744880
    rolled 9, 5, 7, 5, 2, 6 = 34

    "-covering bombardment. Standby."
    Cannons turn around on their pivot and move on their tracks as [C]ruiser C2 moves to intercept the warped in squad of fighters. With targeting algorithms set to the AIs, the cannons let loose their barrage.

    > Maintain position, heading autoset to whichever cause the most damage to squadron
    > Fire all slaved cannons to the four fighters
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)02:58 No.12744881

    "Damn Space Jesus, bit cold today, ain't ya?"
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)02:58 No.12744882
    rolled 8, 2, 2, 1, 5 = 18

    (so missiles only move during action phase?)
    >move north 4
    >fire missile at straggler teardrop
    >fire vulcans/heat at anything in range

    "come closer so I can get a piece of you fuckers"
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)02:59 No.12744889
    rolled 3 = 3

    >>Moving North 1 square, firing at the fighter to my NW.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:00 No.12744896
    .... The hell is a POD?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:00 No.12744897

    "Watch out for those asteroids in front of us, Badhand. Launch [I3]. Stay on course, but be ready to react at a moment's notice."
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)03:00 No.12744898
    "Damn it! Fang 4 and 5, intercept new hostiles!"

    "Fang 2, Fire and fall back to re-arm."

    >move west 3, north 1.
    >turn NE and fire. Then move SE, Accel 8
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)03:00 No.12744902
    rolled 4 = 4

    If I time this juuuuuuuuuust...
    North 4 sq
    Fire at southernmost ship, in line with the fortresses
    >> [I1]Wildcat !YGDBQ.I/ZY 11/10/10(Wed)03:01 No.12744907
    rolled 2 = 2

    >help if I roll
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)03:02 No.12744915
         File1289376135.jpg-(360 KB, 2000x2000, P2 Away.jpg)
    360 KB
    rolled 4, 7 = 11

    This is [P2] Twin Missiles away estimated Splash on Spheres. Then proceeding with escort. Requesting [O2] To Divert NE.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:02 No.12744920
    Will do.
    Should I keep blasting the asteroid field, or should I leave it as is? It's the only thing giving me cover at the moment.
    Also, any ships need repair?
    (Can I repair my own ship?)
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:03 No.12744931

    C2: 3 Bogeys destroyed.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)03:03 No.12744932
    "-do not intercept. C2 covers M. Keep firing at spheres."

    > Someone send nukes to those mid squadron? Also Spectre Missiles!
    >> [O1]Raven !ngK3R2pIcU 11/10/10(Wed)03:04 No.12744935
    "Cork, mind taking out that mini-asteroid due north of us?"

    >Move N 3sq.
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)03:04 No.12744937
    rolled 3 = 3


    >Fire at rightmost Fortress, Move 1 square SW, 5 squares S

    "Fang 2 is bingo on ammo, RTB to re-arm."
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)03:06 No.12744950
    "Prepped for launch Mothership. Still a bit gooey from the vat but nothin' a little dogfighting can't solve."
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)03:06 No.12744951
    rolled 3, 10 = 13

    > Move NW half length. Fire Cannons at any meteor that is imposing and in my way with both actions.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:06 No.12744954

    "[P2], proceed with firing on those spheres. However, I would like you to try to fire at an asteroid to kick it towards the enemy lines..."

    "[O2], divert to NE. Launch a timed Nuke behind the asteroid launched by [P2], if it succeeds, at same velocity of the asteroid."

    >You guys see the trap now?
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:07 No.12744956
    Is no one going to do anything about those guys in the south?
    They're going to flank us, probably
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)03:07 No.12744963

    "Fang 5 that heading and speed will throw you straight in to an asteroid, advise you change course. Come on Fang Squadron, don't play chicken with the asteroids. They'll always prevail."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:07 No.12744965
    Alright, be careful out there though.
    Last life and all that.
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)03:08 No.12744968
    rolled 4, 4 = 8


    " Just need to clear the firing lanes first."
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)03:08 No.12744969
    Roger that.

    >Move 2NE, 2N.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:08 No.12744972

    "[C2] is going to go eat them, Badhand. So don't worry about it. Plus, you have two cannons. Two! That's like having two revolvers in each hand! But they're huge! And are automatic!"
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)03:08 No.12744973
    rolled 3, 3 = 6

    On it! Target locked!

    >Fire Cannons! Target 1 square asteroid that sits directly North of [O1]
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)03:09 No.12744981
    Ah. Not sure if I have the guns, but I will reroute behind the asteroid. Caution, I'm breaking off of formation with [M1]. [O2], if you send a Nuke up my Ass, I swear I will personally send it back to you with my coffin.
    >> [CG1]Zombie 11/10/10(Wed)03:09 No.12744982
    rolled 4, 4 = 8

    continues aiding Joker in clearing asteroids, "C'mon Joker give me somethin to shoot at that'll bleed."
    >> Anonymous 11/10/10(Wed)03:10 No.12744987

    "Fear not, C2 has it covered."
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:10 No.12744988

    "Use your HEATS, [P2]. The vulcan cannons."
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:11 No.12744989
    My action for this round of combat will be to remain where I am.
    Any targets I can line up or should I just focus on repairs?
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:11 No.12744992
    King gets a kill
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)03:12 No.12745000
    Peashooters sir. We're more missile boats. Put us stationary, and we'll unload salvos.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:14 No.12745011

    "Whatever works, [P2]. Whatever works. Simply because I don't want you blowing up the asteroid. Blackhole fortress has got to think a delicious meal, no?"
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)03:14 No.12745014
    > Asteroid need to be moved at speed 5+velocity of nuke launcher for the trap to work.
    > Also M need more cover. A nuke can cause fog of war. Send a St[O]rk timed nuke to cause explosion on the line of fire. Need not to get any fighters, just to get fog.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:16 No.12745028
    I could move right, or, um, I think west?
    In the direction of the gap opened up by C2
    The asteroids there should give me better cover
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)03:16 No.12745030
    rolled 6 = 6

    Balls! You're right! I thought that bugger would be turning faster.
    Change heading to NE
    Fire at southernmost enemy, with the rightmost fortress lined up behind it.
    Commence Overwatch.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:17 No.12745039

    >We're not trying to produce a fog of war; we're trying to detonate a nuke right in front of the Blackhole fortresses to blow them up. And use the asteroid as a shield.

    "Right. [P2], try to get a velocity of 5 on that sucker."

    "[M1], move a bit to the west. Stay in cover, but move forward a bit. Prep the missile tubes."
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)03:18 No.12745040
    King man. You are racking up those kills. Go get 'em Fang.
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)03:18 No.12745051
    Maybe make it South-Westish [M1], Might take you out of range of some of the enemies sights as well.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:21 No.12745067
    Right, moving Northwest by two squares
    Velocity, um, normal.
    >> Wildcat !YGDBQ.I/ZY 11/10/10(Wed)03:21 No.12745069
    (hate to do this, guys, but I need to go to bed. you can auto me or whatever. Fang Leader out.)
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)03:21 No.12745071

    "I aim to please (and kill)."
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:23 No.12745078

    "Roger that Wildcat, see you next time."

    >Will now do actions for [I1]
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:23 No.12745085
    (Same- Nine O'clock class. I'm good for another fifteen minutes, then bed)
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)03:29 No.12745122
    They don't want you to go NE. I'd recommend do.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:30 No.12745123

    They recharge after one turn.

    SO there's no worries.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:30 No.12745124
         File1289377814.png-(1.42 MB, 2000x2000, Asteroid plan.png)
    1.42 MB

    >Sorry, didn't see your post.

    "Intended asteroid marked in red. Be sure that it has enough energy that it won't slow down after colliding with the asteroid ahead of it. Or you can blow up the one in front."

    "Do what you think works, people."
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)03:32 No.12745133
    rolled 10 = 10

    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:33 No.12745135

    Fucking. Sweet.
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)03:35 No.12745157
    rolled 7 = 7

    Ugggh. I can't believe I'm doing this.

    [P2] Moving 3 N 2E. I swear if we don't win this I'm going to kill all of you.

    [O2] Drop the Nuke behind my tail. I'm going to power this hunk of rock forward.

    >Guns on Asteroid
    >Ram Asteroid forward for 1 damage for myself if possible, if not, Follow the Asteroid forward momentum.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:38 No.12745176
    Alright, two squares southwest
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)03:39 No.12745187
    >Scratch previous command
    >Fire Nuke, then stabilize.

    Roger that, nuke out.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:42 No.12745205

    Walker, a normally calm, if not eccentric individual, watches on the monitor aboard the bridge of The Lucky O'Reilly as Apollo, to get this plan to work, is attempting to ram - and subsequently ride - an asteroid into enemy lines, and certain doom. Even if Apollo is a clone, to Walker, this speaks of levels of the pilot's character. One of the bridge technicians sees Major Walker briefly bring a finger below his glasses.

    "Sir, are you alright? Is there a problem with your HUD?"

    "What? Oh, nothing son. Just a little speck of dust on my glasses, is all."

    It should be noted that most, if not all, ships, have a constant air-cycle system that keeps the ship's air immaculately clean and dust free.
    >> [C1]Joker !ebRxo1tmWU 11/10/10(Wed)03:43 No.12745214
    rolled 6, 2 = 8

    sorry, I can't stay up. someone take over for me please.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:44 No.12745220

    Fouche destroys a blackhole orb.

    blackhole orb collapses and destroys surrounding bogies [2]
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:44 No.12745224

    Roger that Joker, see you next time.

    >[C1] to be auto'd by Walker
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)03:47 No.12745241
    (And with that last gallant act of confused maneuvering, I take my leave. Badhand is probably hyperventilated himself into unconsciousness- someone should take over, if they want
    Sorry to run like this lads, but it is damn late
    Or early
    I can't tell anymore.)
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)03:48 No.12745245

    Roger, go to sleep Badhand.

    >[M1] to be controlled by Walker
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:48 No.12745246
         File1289378909.png-(1.1 MB, 2000x2000, BirdRing5.png)
    1.1 MB
    Fouche destroys a blackhole orb.

    blackhole orb collapses and destroys surrounding bogies [2]

    Blackhole fortresses measured at 5 "armor"
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:49 No.12745251
    Action Phase over.
    Some actions will be processed in post.
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)03:52 No.12745265
    Hey Raven? Uh, are we about to slam into [C1]?
    >> [O1]Raven !ngK3R2pIcU 11/10/10(Wed)03:56 No.12745283
    "OH DEAR GOD!... I can't tell.... No... Wait.... We're good." /mumble/Perhaps./mumble/
    >> [P1]Reagan !d9KPv7I4YQ 11/10/10(Wed)03:57 No.12745289
    sorry guys, I'm out too, my sleep schedule is fucked enough already. Right when I was finally about to get close enough to do something too, damn.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)03:59 No.12745296
    I5 destroyed.

    asteroid reacharound.
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)03:59 No.12745297
    (Aww, nuts we're losing everyone.)
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:00 No.12745304

    Roger, see you around, and maybe next time, you'll have a cowboy hat (right, REAGAN?)

    >[P1] now under control of Walker
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:01 No.12745310
    P2's rockets hit. P2 gets a kill
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)04:03 No.12745318
    "Guns guns guns."
    >> [I5]Fouche !oKRwLClyb2 11/10/10(Wed)04:03 No.12745321
    at least I did my duty, I'm out too.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:06 No.12745332

    Roger that Fouche. See ya around.

    >You can guess what I'm going to say next, can't you?
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)04:15 No.12745389
    ". . ." Pokes radar for a few times.
    >> [??] Cpl. Douk !!DSUlew2JAiR 11/10/10(Wed)04:16 No.12745391

    (Is this still going?)
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:16 No.12745392
         File1289380581.png-(1.03 MB, 2000x2000, BirdRing6.png)
    1.03 MB
    Action Phase WHat are your orders. Please refrain from extensive correcting.

    Failed die rolls will simply be autorolled offscreen.
    >> [CG1]Zombie 11/10/10(Wed)04:17 No.12745401
    slams the side of his head that had his comms earpiece attached to it, "Anyone still awake out here?"
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:19 No.12745414
    Convenient. I am auto-controlling nearly everyone on the western side of the map.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:20 No.12745417
    It shore is.

    And I smell... boarding raids ?

    >> [O1]Raven !ngK3R2pIcU 11/10/10(Wed)04:21 No.12745423
    >Move NE 2sq.

    >Getting tired. Not leaving yet though.
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)04:21 No.12745425

    "Something wrong with the launch bay Mothership? I need out if you want those nukes on your 6 handled!"
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)04:21 No.12745427
    Oh, crap. Can spectral missiles be shot down with cannons?
    >> [??] Cpl. Douk !!DSUlew2JAiR 11/10/10(Wed)04:23 No.12745437
    >> [P2]Apollo !ScAeBR7B5g 11/10/10(Wed)04:24 No.12745446
    [P2] Saying "Fuck you too"

    >Launch 3 missiles. To at a escape angle, and the third up this Mother Fuckers nose.

    "Adios amigos."
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:25 No.12745451
    rolled 10, 7, 6, 8 = 31

    >Actions for [M1]:
    >Stabilize/cease movement
    >Launch [I5]
    >Launch [I3]
    >Fire missile salvo at incoming spectral missiles if [M1] has enough moves to do so.
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)04:26 No.12745452
    rolled 2, 1, 4, 5, 6, 3 = 21

    "-! Missiles inbound. Covering." Using its lateralthrusters to their full capacities, [C]ruiser C2 laborously pivots around clockwise while firing its rear and right cannons before turning to screen the [M]othership. It accelerates and fires its remaining front and left cannons, to make full use its armaments and prepares to receive the untouched missiles with its body.

    > All cannons fire on missiles.
    > After maneuvering to fire all cannons, thrust W full length.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:26 No.12745453

    L3, you are one east of the mothership on her broadside.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:26 No.12745454

    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:28 No.12745466

    "God damnit, finally a good ol' ground-pounder ready to take the fight to the stars! Douk! You're being deployed in unit [I5]! Take this time to read up on how to control an Interceptor!"
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:28 No.12745472

    Apollo clears a path.

    Apollo destroyed.

    The nuke continues straight.....
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:32 No.12745491
    rolled 2 = 2


    "Don't worry, I've got interceptors on some of those."

    "[I2], can you take a shot at one of those incoming spectral missles?"

    >[I1], stabilizes/slows down, fire at second-from left spectral missile.
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)04:33 No.12745498
    rolled 8, 2 = 10

    >>Firing on the missile heading directly at the Mothership from the south. If first shot misses, will fire second shot at same missile.
    >> If missile is destroyed on first shot:
    >>Stabilizing, unless object marked as B does not collide with the asteroid and detonate, instead continuing onward. In this case, will fire on object B (rolling second just in case).

    "Well hell, don't have many clear shots on the missiles on trajectory with the command ship."
    >> [I2] Biz !laRKAFk2eQ 11/10/10(Wed)04:33 No.12745502
    rolled 5 = 5

    "...this had better work."

    >Stabilize, Move S 3 squares, Face 2nd Missile from the right, Fire
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)04:34 No.12745507
    rolled 3, 4 = 7

    I got this... I got this...

    >Fire Cannons! Target the 2 Spectral missiles South and South West of [O1] (the 2 missiles to the left).
    >> [I5?] Cpl. Douk !!DSUlew2JAiR 11/10/10(Wed)04:35 No.12745513


    >straps himself in
    >starts flipping switches in [I5] randomly
    >hoping to find some kind of launch button
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)04:36 No.12745514
    ". . ."
    "-CO, three spheres inbound from your fore."
    >> [O1]Raven !ngK3R2pIcU 11/10/10(Wed)04:36 No.12745518
    >Can't do it anymore. I need sleep. Walker you know what to do.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:39 No.12745540
    rolled 10, 5, 2, 7 = 24

    "[O] units, prepare to move in! Watch out for those incoming spectral missiles! [I4], see if you can't hit one of them!"

    >[C1] additional boost towards North 2, West 1, to curve towards the left.
    >[C1], port-side cannons open op on western blackhole fortress.
    >[C1], fire main cannon at incoming spectral missiles.
    >> [I3] Leadfoot !yl3Cpc1qPU 11/10/10(Wed)04:40 No.12745542
    rolled 10, 3 = 13


    "Acknowledged command, sensors are on the fritz."

    "Come to poppa!"

    >Move 2 North
    >Fire twice at the two missiles just launched by the enemy command ship
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:41 No.12745546

    "Understood, all hands, brace for impact!"

    >Zombie, if you're still here, make your roll. Hoping OP will take yours over mine.
    >> [CG1]Zombie 11/10/10(Wed)04:41 No.12745547
    >Passed out on my keyboard... better call it. G of C1 is all yers Walker.
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)04:42 No.12745550
    (Aww, crap. Night Raven)
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:44 No.12745565

    Cork, you can take controls for Raven. Easier that way.
    >> [TA]Wolf !PK/J0EU.YY 11/10/10(Wed)04:44 No.12745566
    Wolf, reporting for duty, Command! Better give me a cruiser or something. Can't go really wrong with those!
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)04:44 No.12745567
    > Any of those nuke-carrying can blow up either the spheres on front or the 2 new missiles from the Ravenclaw.
    > Not sure if C2 can fire Nuke as well as fire cannons.
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)04:45 No.12745570

    "Sir! You mean the missiles from North or South? I've already targeted the one south of command ship."
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)04:45 No.12745576
    >Move 2 NW, FIre Nuke at Enemy Leader ship, Stabilize, Move 2 South.

    Last nuke out, returning to mothership to reload.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:47 No.12745582

    "It doesn't matter which; you hit one, that's one less missile to fuck our shit up."
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)04:48 No.12745583
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)04:52 No.12745598
    rolled 5 = 5

    Rolling for P1...

    >[P1], move Northwest 3, a little shy of that tiny asteroid.
    >Stabilize, face large asteroid to what will now be Northeast.
    >Fire rocket at large asteroid that black hole fortress is consuming.

    "One rocket-propelled asteroid, COMING UP!"
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)04:57 No.12745625
         File1289383031.png-(1.21 MB, 2000x2000, BirdRing8.png)
    1.21 MB
    Action Phase over. The enemy is in dire straits.

    C2 takes heavy damage from 4 nukes.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)05:00 No.12745640

    "[O2], hit the trigger on that first nuke! It's within range of the enemy RavenClaw!"
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)05:03 No.12745653
    Looks like it's soon to be time for [O1] and I to make our run.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:03 No.12745655
         File1289383402.png-(902 KB, 2000x2000, BirdRing9.png)
    902 KB
    The Enemy warps away. The Nukes drift aimlessly onward
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:08 No.12745677
    "-taking hit. Annd-" Static. Explosion.

    "-no hostiles detected. Right cannons destroyed."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:09 No.12745682
         File1289383765.png-(89 KB, 500x500, CommanderMeme.png)
    89 KB
    The Enemy has maintained silence for almost an hour now.

    It is highly probably that they have warped away. Congratulations.

    Unfortunately, the losses we have suffered and the damage to our craft puts us at a disadvantage should we engage in another battle in space.

    This is an odd proposal, but.
    Should we perhaps enlist the help of local privateers to see us out of this sector ? It will be another cycle before we meet with the Overseer.
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)05:10 No.12745685
    >> Anonymous 11/10/10(Wed)05:10 No.12745686
    (Aww, I wanted to use [O1]'s nukes! And I never even got to try out my homing missiles. Or kill anything.

    Next time I play the turret for a cruiser.)
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)05:11 No.12745689

    "Hey guys, this is McMillan, XO of The Lucky O'Reilly. Just want you to know that, uhh, you should return to base. And either detonate/reclaim any unused ordinance. Yeah, Major Walker had to be restrained after pulling his sidearm and taking some shots at the view screen."
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)05:11 No.12745690
    "No contacts in range, looks like we made it."
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:12 No.12745699
    "-stabilizing. Cutting thrusters. Damage assessment. Shutting off section 2, 4, 6, and posterior bulkheads."
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)05:14 No.12745708
    (Forgot my trip. And name.)

    Well, that ended abruptly... Guess we head back to base huh Raven?
    >> [O2] Tyler !1vqlKZ.Gjc 11/10/10(Wed)05:15 No.12745712
    Roger that McMillan, disabling nukes, recovery systems engaged.

    I'll be home momentarily.

    >Disable nukes before they hit anything, recover them to conserve ammunition
    >> [C2] +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:16 No.12745719
    > We weren't able to use the nukes to their best ability because of the heavy asteroid shielding.
    > Their warp drives, porter shots, and spectral missiles have upper hand.
    > If we could have used the Interceptors' Cutting Beam to their maximum use (hitting enemies beyond asteroid shielding) we could have turned the battle around, I guess.
    >> [I4] King !!lFMzOYrsgi4 11/10/10(Wed)05:17 No.12745722
    "Fang 4 here, heading returning to The Lucky O'Reily. I doubt this is the last we've seen of them."
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)05:22 No.12745738
    >>Yeah, I think one of the bombers could have made a run up around the left side of the field using the asteroids as cover while everyone else was engaged. Then we may have had a shot at the enemy cruiser from behind.

    >We'll do better next time, with a better understanding of the flight mechanics.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:25 No.12745753
         File1289384759.png-(143 KB, 1000x1000, InquisitorMeme.png)
    143 KB
    After talking with the CO, it has come to my observation that
    Apollo, and Wierd has displayed steadfast initiative and a composed intuition for spatial engagements. Our losses were heavy, that is a fact, but they could very well have ended in death.

    And so, Under Walker's recommendation, he has decided to step down from formal naval engagements and recognize Wierd as Naval CO rank Admiral and Apollo as Aerospace Captain. This promotion, should it go through comes with an extra clone.

    As well, I would like to recognze King, for his sheer talent tonight as well, shoot em down flyboy, you level up.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)05:30 No.12745766
    "So go ahead boys, go change your tags. Wear 'em with pride!"

    "Also, King, you are now recognized as an Ace Lieutenant. Add it to your name as well (Ace Lt.)
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:30 No.12745767
    > King's Rank
    promoted to Lieutenant "Ace". this rank comes with an extra point in your aptitude with interceptors. Giving you 2 points total to play around with.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)05:34 No.12745779
    "Oh, yeah, Admiral Weird. Come up with a name for the naval team of the Fierstorm's Executioner unit. The ground team is Bravo, as you know. So come up with a good name for the navy boys. YOUR navy boys."
    >> [I4] Ace Lt. King !!lFMzOYrsgi4 11/10/10(Wed)05:36 No.12745782

    >Can I get some info on what exactly I can do with these points?
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:38 No.12745797

    Look at the specs for your ship.
    Increase any number there by one. Twice.
    >> [I4] Ace Lt. King !!lFMzOYrsgi4 11/10/10(Wed)05:49 No.12745838
         File1289386180.png-(61 KB, 338x482, hailtotheKing.png)
    61 KB
    Like this?
    >> [C2] ADM +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:50 No.12745841
    ". . ." Changes tags. frowning.
    "-not CO's fault. Warp drives too... Good? If Mothership did not move prior, incoming missiles could have immediately touched its open flank."

    Mumbles, and adds, "-too little Intel."
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:51 No.12745843

    This is balanced. perfect. Now everyong gotta watch out for poseidon's trident.
    >> [C2] ADM +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:54 No.12745851
    "-sierra-oscar-delta. Sword Of Damocles."
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)05:54 No.12745852
    What's Poseidon's trident? And why do we have to watch out for it?
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)05:55 No.12745853

    "With this, you're now a CO. You need to change your tag, Weird. Don't worry, they're not demoting me. You're just getting promoted. And you get to play with the space ships, while I play with the boys on the dirt."
    >> [Nv.CO] Adm. +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:56 No.12745858
    Puts on correct tags.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)05:57 No.12745863

    act incread to 3
    ammo count increased to 3.

    >> [Nv.CO] Adm. +weird+ !!guD1KNNr2Nl 11/10/10(Wed)05:57 No.12745864
    > Interceptor has three actions and can shoot thrice before reloading. :D
    > Gotta go.
    >> [CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)05:57 No.12745865

    "I assume it's what command decided to call King's ship. Three rounds, three attacks. Navy, and he's King, so Poseidon's Trident. Get it?"
    >> [OG1]Cork !APCkvPqvWk 11/10/10(Wed)06:01 No.12745872

    Oh! Right! I get it now. Cause a trident has three prongs. Right.
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)06:02 No.12745879

    Apollo's rank of CAG allows him to be [CO] hell be notified whence his clone resynchronizes itself and and is recovered from the damaged parts of the mothership.
    >> [Gr. CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)06:11 No.12745901
    "So weird, seeing as we're the Commanding Officers, we need to decide our next move. As Orbital said, it might take us a while to get out of this sector. From Orbital's recommendation, we can make use of local privateers to get out of here. Or, according to Intel, we can use a nearby planet as a pit stop to repair our ships. What are your thoughts?"
    >> Orbital Command !w68jcmPgR6 11/10/10(Wed)06:17 No.12745928
         File1289387845.png-(126 KB, 1000x1000, SKIRMISHCOVER3.png)
    126 KB
    The flagship is undergoing repairs. Auxilliary power and back up computers will run at this time. Good Morning Commander in 5...4... 3...
    >> [Gr. CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)06:22 No.12745946
    "Personally, I'd much prefer to go to the planet. I'd rather not have to work with those 'privateers.' Boys may be good at what they do, but I don't trust 'em. I mean, what kind of man preys on merchant vessels? Me, I'd prefer to get the men back planetside, get some dirt beneath my boots and REAL air in my lungs."
    >> [Gr. CO] Maj. Walker !IMYfe1j54Y 11/10/10(Wed)06:32 No.12745977
    >Guess everyone else pass'd out. Might as well follow suit and continue this discussion in the morning then.
    >> [M1] Badhand !wyY1DflC7A 11/10/10(Wed)10:34 No.12747156
    Gah, the hell happened?
    ... since I'm not kissing vacuum, I can assume we won?
    >> [I4] Ace Lt. King !!lFMzOYrsgi4 11/10/10(Wed)13:08 No.12748006
    "Missiles were intercepted, asses were kicked, and enemies fled. Then promotions were handed out and I got a kick-ass personal interceptor."

    >And then everyone passed out from exhaustion.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]