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    30 KB Zerg Quest XXI Cerebrate Anon 12/01/10(Wed)21:08 No.12996357  

    Our forces have grown strong. In the week since we destroyed Icarus IV with our Protoss carriers, taking several Confederate battlecruisers out in the process.

    In the intervening time, we have expanded our colony efforts, sending out another wave and welcoming an older wave into the fold of our unit-producing colonies. We now have 15 worlds producing units for our Swarm.

    We have a few thousand infested Terrans, which we retrieved from Icarus before we glassed its surface. So far, we haven't allocated them for any particular work, except maintaining our ships and equipment.

    We haven't heard from Kerrigan in nearly two weeks. We haven't had news from Aiur and the Protoss for even longer. We have been blessedly spared any skirmish with Kingston. It has been a quiet week for us.

    Overmind, but that makes us nervous.
    >> Techbrate 12/01/10(Wed)21:10 No.12996379
    What is the status of mobile transmitter and attendant fleet?

    Would we be able to deploy Cloaklords to the edge of terran systems to gather enemy transmissions for later decryption?
    >> Cerebrate Anon 12/01/10(Wed)21:11 No.12996384
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    (I hope you all had a happy Thanksgiving, and all that. I'm thankful for getting work. To show my gratitude, here is a small picture of the kinds of things that run through my head when I'm fixing a machine's translations of text)
    >> Cerebrate Anon 12/01/10(Wed)21:12 No.12996400
    We never decided to build that. It would be a substantial investment of resources, including material, production capacity, and time.
    >> Anonymous 12/01/10(Wed)21:18 No.12996456

    Dammit Zerg Quest. I have an exam to study for!

    But regardless...

    Can we do any sort of genetic experiments with our Infested Terrans that will yield any sort of meaningful mutations and/or new units for the Swarm?

    Also, would it be possible to create some sort of Comm. Receiver that can pick up on Terran newsfeeds?
    >> Techbrate 12/01/10(Wed)21:20 No.12996482

    That can probably be done with an overlord, if not, I'm sure internbrate can modify an overlord cloaking harness with the appropriate SIGINT equipment.
    >> Anonymous 12/01/10(Wed)21:21 No.12996491
    Damnit, which planet was icarus iv again? was it the umojan farm world we infested? it's so hard to recall all these different names ad places.
    >> Cerebrate Anon 12/01/10(Wed)21:24 No.12996525
    We haven't subjected them to any, no.

    We could build a comm buoy in one of our systems, but generally, access to anything but Time and Navsat requires sending request bursts. Those would necessarily give away the location of the buoy. It's not a big risk, but anything that might expose us is a risk.
    >> Anonymous 12/01/10(Wed)21:24 No.12996532
    We upgraded all the genetic blueprints of our units that didn't have an attack ability with the protoss psi attack we got from dissecting the protoss, right?
    >> Anonymous 12/01/10(Wed)21:25 No.12996539

    Cerebrate Anon, were you proofreading other people's papers and/or proposals over the Thanksgiving break?
    >> Cerebrate Anon 12/01/10(Wed)21:25 No.12996547
    Yes, it was. Was, of course, being the operative word. It is now a hunk of charred rubble floating in space.
    >> Anonymous 12/01/10(Wed)21:27 No.12996568
    Might I suggest we start sending out scouts to random Terran planets just to make it look like the Protoss are constantly on the look out for Zerg? If they only appear at planets they glass, that might raise some suspicions. Plus, more sightings of the Protoss will cause a greater scare amongst the Terrans and put more pressure on Kingston to do something.
    >> Anonymous 12/01/10(Wed)21:27 No.12996569

    If I remember correctly, our experiments with the Protoss genetic junk resulted in overall toughness/stamina increases all across the board with zerg units, and also a psi-lash supplementary attack with all units that are greater than or equal to a hydralisk.

    Also, I propose we ask Labbrate, Nargil, and Internbrate about what improvements/mutations could result from mucking around with Terran DNA. If they do not know, give over 500-750 terrans for them to experiment with.
    >> Cerebrate Anon 12/01/10(Wed)21:27 No.12996578
    I proofread for a translation company sometimes for extra cash. This file taught me how to read relatively well in Brazilian Portugese. It was hellish.
    >> Anonymous 12/01/10(Wed)21:31 No.12996616
    Do we have any way to get information on pirate activity in Terran space?
    >> Cerebrate Anon 12/01/10(Wed)21:33 No.12996643
    Nargil comes right out and states that humans are unremarkable except for the oddly difficult-to-replicate DNA. The Overmind, it reminds us, was only interested in humanity as a stepping-stone to incorporating the Protoss into the Swarm.

    Labbrate and Internbrate agree.

    We could do this. It would be dangerous, but it might keep awkward questions from being asked.

    Internbrate once more suggests that we lay low. Gorn vigorously disagrees. Colonylord asserts that we are strong enough to defeat the Protoss, and thus we do not need to lay low.
    >> Techbrate 12/01/10(Wed)21:36 No.12996665

    Strong enough in a straight fight, perhaps, but not with all the psychic minddickery and dark-templar fuckery going around.
    >> Anonymous 12/01/10(Wed)21:38 No.12996690
    Then does that mean the Overminds goals with Kerrigan were to do with incorporating the Protoss into the swarm? If not, then it's obvious there might be a reason to look into the Terrans a little more. Getting another Kerrigan could be damn useful if the new person was loyal to us. Also potentially brutal if not.
    >> Cerebrate Anon 12/01/10(Wed)21:38 No.12996693
    An argument breaks out, with several cerebrates urging caution, and others suggesting various courses of action, from discreet to bold and decisive. Accountantbrate does not take a side, instead groaning at the costs associated with every option.

    Artisanlord has begun digging a hole on Besilus. We're not sure why.
    >> Cerebrate Anon 12/01/10(Wed)21:39 No.12996707
    We do not know. The Overmind's Thoughts on the matter were never shared with us.
    >> Anonymous 12/01/10(Wed)21:42 No.12996739
    Have we started trying to look for Kerrigan or are we in the situation of having no idea where to really look or how to find her?
    >> Anonymous 12/01/10(Wed)21:42 No.12996740
    I'd like to second the proposal to have some of our protoss scouts make scouting runs on terran worlds. especially rim worlds. the confederacy always ignores the rim so it'll be a good way to foster discontent amongst the terrans on the outer worlds
    >> Cerebrate Anon 12/01/10(Wed)21:47 No.12996805
    We searched Char, but there was no sign of her. We do not know where else to look.

    How many patrols should we send, and how thorough should they be?
    >> Techbrate 12/01/10(Wed)21:49 No.12996834

    I vote for a small squadron of scouts to say, 6 random worlds. Scan all of them, gtfo when challenged by anything they can't handily destroy.

    Then, glass the least-defended one.

    What's the status of the in-production carriers?
    >> Anonymous 12/01/10(Wed)21:49 No.12996845
    How many scouts do we have, and how many scouts does a patrol usually need?
    >> Anonymous 12/01/10(Wed)21:50 No.12996866
    Send a few patrols out the just scan the outer planets of Confed space. If the Terrans make any hostile movements, take them out if it's a trivial fight or we won't lose but avoid any real fights. We just want to make it look like the Protoss are probing planets for zerg presence so it doesn't lead to questions on how the Protoss know exactly which planets have zerg on them.
    >> Cerebrate Anon 12/01/10(Wed)21:51 No.12996878
    We have three underway, but it is slow going. We wonder exactly how the Protoss were able to amass their fleet, if the process of constructing carriers is this intensive.
    >> Techbrate 12/01/10(Wed)21:52 No.12996901

    They had time. We do not.

    Is there any way to build them faster at a cost of increased resources? We'll need them if we are to keep the ruse alive without resorting to fake human allies.
    >> Cerebrate Anon 12/01/10(Wed)21:53 No.12996913
    We have about two dozen scouts. We don't know how many the Protoss would send.

    (So, two votes for just spamming a few rim worlds for appearances' sake?)
    >> Anonymous 12/01/10(Wed)21:54 No.12996921
    As many rim worlds should be scanned as possible. Scouts should initially start will a cursory scan to determine the active defenses of the planet. If there is no real danger of them being engaged they should move on to a more thourough scan.
    >> Anonymous 12/01/10(Wed)21:56 No.12996952

    Inspect the Terrans for any hidden psionic potential. The Confederacy probably culled most, if not all, of those who were Ghost material, but they might have missed a few. If there aren't any, ask Colonylord if there were any interesting native species on the worlds that we have claimed for our new Swarm.

    Also, what is the status on the Zergstuff we sent heading towards Earth?
    >> Anonymous 12/01/10(Wed)21:57 No.12996963
    Don't just scan populated Rim worlds look at worlds that we know or thik we know are unpopulated too, because "the protoss" are looking for zerg and zerg can live in conditions that terrans can't.

    Also make sure you hit the rim worlds from the umojan protectorate and kel-morian combine as well as the confederacy.
    >> Anonymous 12/01/10(Wed)21:58 No.12996974

    I'm all for scouting rim worlds. Have our scouts scan for more Zerg experimentation stuff.

    I'd say hold off on glassing as a general rule of thumb. We need to do this on a case-by-case basis.
    >> Anonymous 12/01/10(Wed)22:01 No.12997007

    Also, ask Artisanlord about what he's doing.

    Also, check up on Bernie. Try not to interpret what he's doing so much as just look at it.
    >> Anonymous 12/01/10(Wed)22:03 No.12997051

    >Scouting unpopulated worlds

    Do this as well. We need to keep up appearances that these are legitimate Protoss that are doing scannings and glassings.

    Maybe we can even plant a few dummy colonies that our protoss can glass on certain unpopulated worlds to make it seem authentic.
    >> Anonymous 12/01/10(Wed)22:03 No.12997054
    Also agreeing with having our 'Protoss' do some cursory scans of outlying worlds, as well as a couple uninhabited ones, for appearance's sake and to look for possible forward bases when we reveal ourselves.
    Make sure to get a good mix of Confederacy, Protectorate, and Combine planets.
    >> Anonymous 12/01/10(Wed)22:04 No.12997060
    I say once our protoss scouts have taken a looksee at various terra worlds we should unleash bernie on one of the populated outer rim worlds. That will placate bernie, as he's probably getting restless at this point, and it will also show the confederacy that Kingston can't protect them like he said he could.
    >> Cerebrate Anon 12/01/10(Wed)22:05 No.12997079
    (Our Earth-bound endeavors are our colonies. It's not really likely that we'll reach it anytime soon, but the planets along the way appear to be relatively unspoiled)

    Labbrate does a cursory analysis of the Terrans we have. A few might, given some selective breeding, have eventually spawned a Ghost-level psychic, but not for several generations.

    Nargil is interested in a walrus-like creature on of our colony worlds with prehensile tusks. It also believes that something may be done with a landworm we've observed on a moon near another colony. It doubts it could work on both at once, though.

    We send out two teams of four scouts. They immediately begin jumping outward to mask their origin. They will begin scanning shortly.
    >> Techbrate 12/01/10(Wed)22:07 No.12997104

    Ask Narqil which would be more combat viable, given an unaugmented base zerg form, and a tech augmented CA form.
    >> Anonymous 12/01/10(Wed)22:09 No.12997134
    Define and describe "Landworm"
    >> Anonymous 12/01/10(Wed)22:10 No.12997150

    Prehensile tusks? As in, teeth that it can move at will?

    While the sandworm has its obvious applications, I'm a bit curious as to what the not-walrus will offer.

    Can we ask Nargil and/or the rest of the Zerg-Science-Triumvirate what general results we can expect from experimenting on either creature?
    >> Cerebrate Anon 12/01/10(Wed)22:10 No.12997153
    Nargil informs us that adapting a wild animal to serve the Swarm is not as straightforward as that. It is as much art as science, and it cannot tell us what the exact results would be until it had them.
    >> Anonymous 12/01/10(Wed)22:12 No.12997179
    Have Nargil begin work on the walrus, and Internbrate can begin working on the landworm.

    As for our three reserve cerebrates, can we pull one to oversee Communication Intelligence; basically have it take in Terran and Protoss transmissions we capture via cloaked vessels or cloak overlords, and attempt to create a cohesive image of our enemies' social dispositions. This is more to understand how their societies are working and their current temperament, rather than military disposition. This way we can find out what they're afraid of, and strike at those fears.
    >> Anonymous 12/01/10(Wed)22:12 No.12997182

    Welp, that answered my question.

    I nominate the Walrus experimentation. Perhaps we can get some sort of horrible diabeetus monster from it.
    >> Cerebrate Anon 12/01/10(Wed)22:15 No.12997230
    >Teeth it can use at will?

    Yes. It appears to be able to move them enough to even grasp things with them. Needless to say, its hunting patterns are unique.

    The landworm is visually similar to an earthworm, but approximately a foot long. From what we've gathered, it seems to move, in one stage of its life, by instructing its offspring to wriggle under its skin. This allows it to become a sort of communal nursery, seeking out food for its young without having to leave them behind.
    >> Anonymous 12/01/10(Wed)22:17 No.12997247
    How big is the landworm? Could it potentially be used like one of those burrowing troop transports from command and conquer?
    >> Cerebrate Anon 12/01/10(Wed)22:18 No.12997267
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    (That's a pretty hefty plan, man. You'll need a few votes to get it going)

    >2 votes walrus.

    (No love for the landworm, eh?)
    >> Anonymous 12/01/10(Wed)22:19 No.12997273

    I kinda think the landworm has more potential as a useful unit. hmm, tough call.
    >> Techbrate 12/01/10(Wed)22:21 No.12997298

    Seconding ELINTbrate, however, it should also be able to hack in real-time to enemy networks, to retrieve intel and perform vital cyberwarfare, in addition to performing SIGINT duties.
    >> Anonymous 12/01/10(Wed)22:21 No.12997299
    Is the walrus-thing a primarily marine animal?

    Because I just realized; StarCraft has no naval units. Admittedly, most of the planets that are seen don't have big oceans, but suddenly having naval Zerg would provide us with a lot of options previously unavailable.
    >> Anonymous 12/01/10(Wed)22:21 No.12997304

    Landworm sounds like it might have some trippy utility powers if tapped into.

    I will vote for the worm.
    >> Anonymous 12/01/10(Wed)22:24 No.12997342
    Aww c'mon guys, think of it!

    We boost the landworms size and use it to transport smaller zerg safely underground to the enemy base, wherupon it bursts up out of the ground and disgorges zerglings behind enemy lines.

    You know even upgraded overlords are pretty crappy troop transports. they are too slow and get shot down very easily.
    >> Anonymous 12/01/10(Wed)22:26 No.12997367
    >Labbrate does a cursory analysis of the Terrans we have. A few might, given some selective breeding, have eventually spawned a Ghost-level psychic, but not for several generations.
    Whelp, no time like the present to get started.... do the terrans have any kind of force-cloning technology? If not, let's just take all the ones that we have with latent psychic genetics, use human breeding techniques (i.e. artificial insemination) to make a few thousand offspring from the most promising specimens, and analyze them at or shortly after birth for psychic potential, then pump the more promising ones with psychic booster drugs and/or growth hormones to make them achieve greater strength and a faster breeding cycle. We should be able to have around one generation every ten years or so- maybe less. Sure, it's a long-term project, but we can add in any more terrans that we catch with potential to spice things up as we go along. It shouldn't even take that much of an investment of resources, considering that we're working on a multi-planetary scale here.
    >> Cerebrate Anon 12/01/10(Wed)22:27 No.12997380
    (You're not getting EDI. The Zerg don't work like that)

    Actually, no. It tends to spend a good deal of its time buried up to the neck in the ground, impersonating a plant that many indigenous fauna eat.


    The scouts have scanned two rim worlds. One of them scrambled wraiths very quickly, but we didn't engage.
    >> Techbrate 12/01/10(Wed)22:30 No.12997423

    (I don't want EDI, though! I want a brate that specializes in electronic warfare and intelligence gathering! I know it would probably fail at the real-time shit because it wouldn't have a kilometers square server farm, but, hey, at least it could do SIGINT and comm hacking in a fight, couldn't it?)
    >> Cerebrate Anon 12/01/10(Wed)22:31 No.12997437
    >cloning technology
    The Terrans appear to have abandoned cloning about a hundred years ago. They could not find a way to combat the accumulation of telomere degradation, leading to increasingly debilitating disorders as cloning progressed. Finally, it was decided that the possible utility was not worth the cost of caring for so many crippled failures.

    >breeding trials with infested Terrans
    We remember doing this before. The result was the fleshlings.
    >> Anonymous 12/01/10(Wed)22:31 No.12997439
    I can get behind a Terran Ghost breeding program.
    It should be moved to one of our Second Wave or Third Wave colony worlds, though.
    If it's located on Xenta, if it falls we lose the project materials.
    If we do it at Crystal Palace (our fallback Alpha Site for emergency escape), the development of such large amounts of psionically active Terrans might accidentally reveal the location to sensitives amongst the Terrans and the Protoss.
    >> Anonymous 12/01/10(Wed)22:32 No.12997452
    What of the other world?

    Fuck I just realized we didn't end any observers with the scouts.
    >> Anonymous 12/01/10(Wed)22:34 No.12997470
    Not only that, but I'd like to bring up something from one of the earlier sessions. I know I keep harping on it, but I don't think it was ever addressed:
    When we first took Xenta, we captured a research facility working on an experimental ECM system. Did Labbrate ever complete research on it? Can we use it?
    >> Anonymous 12/01/10(Wed)22:34 No.12997472
    >breeding trials
    That was breeding Terrans and infested terrans with bernie zerg though. this will be breeding infested terrans with infested terrans to try and bring out psionic potential.
    >> Anonymous 12/01/10(Wed)22:35 No.12997482
    Unfortunately we don't have any Protoss Observers. We haven't been able to capture one or recreate one yet.
    >> Anonymous 12/01/10(Wed)22:36 No.12997488
    >We remember doing this before. The result was the fleshlings.
    That was when we were trying to breed them with US. Now we're mixing Terrans with other Terrans for a specific goal- no zerg DNA involved except to control their actions. It's a selective breeding program, not trying to turn them into a new strain. Not the same thing at all.
    >> Cerebrate Anon 12/01/10(Wed)22:43 No.12997565
    (The thing is, that kind of thing, for an organic brain, requires that the signal be sent to the brain's peripheral device, conveyed to the brain, the brain must make its calculations, then convey them to the peripheral, which then sends its reply signal. The sheer physical lag in time is more restrictive to a Cerebrate, which is basically an organic server farm, than the cost in brainpower. Doubly so, if the machine has to work through cursory sense organs such as eyes and lumbering limbs to communicate with that brain. As I said, the Zerg don't work that way)

    We have no observers to send.

    The other world did not scramble its defenses before we retreated.

    (Honestly, I don't remember exactly what I said we had, or when we got it. Wasn't that back in like, the third thread? I think I was just trying to give us options for comm jamming. Regardless, Xenta was a small pirate base. They aint got shit on Kingston's Confederate Military Technology (R) )

    Labbrate informs us that it might be able to streamline the humans' breeding process to produce offspring in 6 months instead of 9, but even then, we will merely have infested infants...It suspects that we will have plenty of time to raise Terran babies after we have eliminated the empire of Terran adults that seeks to destroy us.

    (I'm so confused. Why are you trying to turn this into Three Zerg and a Baby? Also, FEAR what Bernie might do if it found out there were infested babies)
    >> Anonymous 12/01/10(Wed)22:45 No.12997579
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    Zerg the walrus as fast as possible.
    Then zerg the worms as fast as possible.
    Then, combine the two, add Ultralisk for flavour. Stir thoroughly.
    >> Cerebrate Anon 12/01/10(Wed)22:45 No.12997590
    (Reminder: We've got a tied vote for landworms vs toothruses. 2 - 2)
    >> Techbrate 12/01/10(Wed)22:46 No.12997603

    (So its just impossible to have a hackerbrate? ok then).

    Can Labbrate or internbrate develop codebreaker servers to be used to break confederate and toss encryption?(Assuming we have logs of their combat traffic?)
    >> Anonymous 12/01/10(Wed)22:47 No.12997617
    >No hacker cerebrates
    Well, can we at least have one that will do not much more than watch Terran and Protoss TV, and tell us what our enemies' societies are thinking and feeling? That's what I originally wanted with a SIGINT cerebrate.
    Once we have Observers or enough Wraiths, then I want to start intercepting military transmissions and analyzing those.
    >> TUCAMP 12/01/10(Wed)22:49 No.12997638
    >> Techbrate 12/01/10(Wed)22:50 No.12997655

    Assuming our toss carriers and teran battlecruisers log transmissions, we may already have terran battle traffic.

    The problem is in breaking the encryption. Assuming future encryption, its probably some ridiculously advanced quantum bullshit that'll take like 5 petahertz of processing power 5 months to break or some bullshit
    >> Cerebrate Anon 12/01/10(Wed)22:51 No.12997661
    (You could have a hackerbrate, it just wouldn't be much faster than a ridiculously smart human hacker. Which, as EDI was quick to tell you, isn't good enough to break a Futurewifi password and infect the host with a host of malware within a 20-second window before you pull out of range)
    >> Techbrate 12/01/10(Wed)22:52 No.12997672

    But we'd be able to perform SIGINT and non-realtime hackjobs?(Or realtime non-combat hackjobs?)
    >> Anonymous 12/01/10(Wed)22:52 No.12997678
    We'll be giving bernie a distraction that outweighs it's fetish for terran children. I mean to loose him on a fairly populated terran rim world.

    Have the scouts continue with their scans or rim worlds, and remember what was decided before: Scouts should initially start will a cursory scan to determine the active defenses of the planet. If there is no real danger of them being engaged they should move on to a more thorough scan.

    Also, from the look we got at the two planets just scanned, what were their defenses like?
    >> Anonymous 12/01/10(Wed)22:53 No.12997682
    >I'm so confused. Why are you trying to turn this into Three Zerg and a Baby?
    Who's trying to do that? I'm trying to start a long-term research project with the intent of eventually following in the Overmind's thought-steps, so that we can create our own Kerrigan-level zerg combat and control psychics by harnessing latent human potential. If that will take years of breeding and study, then fine; we put the project on a protected world somewhere and forget about it for the next couple decades. Not everything needs to provide immediate rewards.

    We have enough planets at this point that this research project should only consume a tiny fraction of our resources and be virtually lost in the sea of creep, anyway.
    >> Anonymous 12/01/10(Wed)22:54 No.12997696
    Once we have more Terran computer systems under our control, and ways of delivering hacker drones, we can revisit the Hackerbrate idea.

    For now, could we instead have one of our spare cerebrates tasked with communication and signal analysis, to replace our lost and lamented Spylord?
    >> TUCAMP 12/01/10(Wed)22:56 No.12997711
    Now that I think about it we should either start breeding infested terrans or whip up some kind of analogue that can fly scouts and wraiths, and man battlecrusiers and carriers. I don't like how we're dependent on new infestation and a handful of fleshlings.
    >> Anonymous 12/01/10(Wed)22:58 No.12997729
    We already came up with a strain of Zerg that has opposable thumbs to operate captured and manufactured vessels and machines.

    Though Infested Terrans still serve the niche of infiltrating Terran society.
    >> Anonymous 12/01/10(Wed)23:00 No.12997751
    You give a good point, anon-cerebrate, but there's a point I believe it must be adressed.

    Did not Kerrigan betray the Overmind and had it killed to take full control of all broods in the sector?

    Do we have a guarantee this test subject won't do the same, should it be successfully transformed into a psychic-zerg-terran being?

    I do believe it is for the good of the Swarm that a terran we infested doesn't revolt and kills the Overmind. Of course, this is just the opinion of this humble anon-cerebrate.
    >> Cerebrate Anon 12/01/10(Wed)23:01 No.12997759
    (Inasmuch as you are now, yeah. Just with a devoted hacker instead of making Labbrate do it. Not really sure what you intend to do with this hacker, though)

    Two carriers could easily have dispatched the entirety of both planets' defenses. Rim worlds aren't always as defended as they should be, which is why piracy is so easy.

    (I...guess...but it wouldn't really be relevant to the quest. I don't intend to be running this long enough for four to six generations of human babies to grow old enough to reproduce. I don't really intend to keep it going long enough for one generation to grow old enough to reproduce)
    >> TUCAMP 12/01/10(Wed)23:02 No.12997774
    I refuse to hand over Salem Saberhagen, Wormface, or Toaster at this point in time. They are too important to let go. Though I think we need a new Daggot, meaning an areal/space combat specialist. Warbrate is good for all around, and Gorn is land combat. If only we had some sort of General laying around that we could turn into a cerebrate and give control of our air forces to...
    >cabliff dutchman
    Or a dutchman from cabliff as captcha suggests.
    >> Anonymous 12/01/10(Wed)23:02 No.12997776
    >Did not Kerrigan betray the Overmind and had it killed to take full control of all broods in the sector?
    She wasn't on the same planet, and was in the midst of fighting Zeratul to protect all of the other Cerebrates.
    >> Anonymous 12/01/10(Wed)23:04 No.12997789
    I would love to bring aboard Dukebrate, but Cerebrate Anon said he didn't want more characters added.
    >> Cerebrate Anon 12/01/10(Wed)23:06 No.12997802
    Our wraiths are already piloted by Zerg units. Nargil and Labbrate collaborated on that a while ago (like, 2 threads, I think?).

    >Didn't Kerrigan kill the Overmind?
    (No. Not even kinda. Our Kerrigan was actually in personal combat with Zeratul, bravely defending the other Cerebrates while the Overmind died.

    In canon, Kerrigan was nursing her Brood on Char when It died. She helped kill off the Second Overmind, but that thing was basically just Daggoth tentacle-raping other Cerebrates. It wasn't the same entity. It's not betrayal to kill some mutant fleshblob your cousin makes that eerily resembles your father...)
    >> TUCAMP 12/01/10(Wed)23:06 No.12997810
    I'm all for rampant paranoia, but even in cannon Kerrigan didn't betray THE Overmind. That Daggoth abomination, sure, but not the original. So, she might betray us, but we already dealt with that by being so frightened and worried that she agreed to not bother us if we didn't bother her.
    >> Cerebrate Anon 12/01/10(Wed)23:08 No.12997825
    (More characters are ok, but Duke's just going to be Warbrate with an accent. I feel like I'm pushing that envelope with Gorn already. That's why I keep having them disagree)
    >> TUCAMP 12/01/10(Wed)23:09 No.12997832
    They why do I keep thinking that the carriers are "full" of fleshlings, and our battlecrusiers were full of infested terrans?
    >> Anonymous 12/01/10(Wed)23:11 No.12997851
    In this continuity Kerrigan stayed loyal, if a bit of a rogue. And we hardly mind that, as we're pretty nonstandard ourselves as Zerg go. As it died, the Overmind placed her on par with us as its greatest creations. The blessing of our father on his deathbed carries a lot of weight as far as thinking well of her, I'd say.

    At last contact with her, she was nominally friendly to us but fully intending to do her own thing and not completely convinced that we didn't want to mind-control her. We are currently kind of sad that she's not willing to hang with us, but as she is our honored sister are content to give her time to come around.

    >I...guess...but it wouldn't really be relevant to the quest. I don't intend to be running this long enough for four to six generations of human babies to grow old enough to reproduce.
    That's okay. It doesn't have to be relevant to the quest for me to want to do it; our character should have long-term plans as well as short-term ones, even if we as players know that we'll never see them bear fruit. And there is the outside chance that we'll have a very long timeskip at some point, or it will produce unexpectedly positive results early on.
    >> Cerebrate Anon 12/01/10(Wed)23:11 No.12997854
    The carriers and battlecruisers are primarily piloted by infested terrans and fleshlings, yes. We're still breeding the new thumb-bearing zerglings. It hasn't been a big priority.
    >> TUCAMP 12/01/10(Wed)23:14 No.12997883
    That and Gorn is completely insane, by cerebrate standards, as opposed to the slightly pervy Warbrate. What if we handed over Dukemind to Warbrate. Maybe Warbrate would start talking in a southern drawl... or I'll just bring Duke up when it suits me, but never actually try to have a Dukebrate be made, mainly due to the reasons already stated.
    >> TUCAMP 12/01/10(Wed)23:16 No.12997892
    MORE THUMBS! And the landworm, but MORE THUMBLINGS!
    >> Anonymous 12/01/10(Wed)23:18 No.12997913
    Well, I'd like to have Dukebrate controlling our Terran assets, since he has the most experience with them.
    Have Warbrate take a more overarching strategic role, rather than a tactical one. Gorn could take charge of ground operations, while Dukebrate concentrates on aerospace concerns.
    >> Techbrate 12/01/10(Wed)23:21 No.12997931

    (The reason for having an intelbrate is because that way we might pick up something out of the confederacy that we might otherwise miss because our current intelligence gatherer is techbrate, who should be working 24/7 on improving the swarm. A dedicated intel officer can go 24/7 on decrypting intercepted enemy traffic, battle encryption, and tracking enemy movements.)
    >> Cerebrate Anon 12/01/10(Wed)23:22 No.12997937
    (Ok. Consider it done. And...we'll probably never hear about it again. So...yeah.)

    (Well, madness isn't always a bad thing...)

    (You already voted! Still, landworm's ahead. If nobody else has an opinion, it'll be our winner)
    >> TUCAMP 12/01/10(Wed)23:22 No.12997941
    And more battlecrusiers too. Should probably start building a drydock at the Crystal Palace instead of building these ships on a planet. Bigger and better than the Dylarian shipyards I say. Cut battlecrusier construction time down from... I forget, but it will either be less, or we'll be able to make more at a time. Shipyards and thumblings. And Accountbrate I'm sorry about the expense this will inhale, but it will lower our costs in the long run.
    >> Cerebrate Anon 12/01/10(Wed)23:24 No.12997949
    (Or watching Confederacy's Top Model...)
    >> TUCAMP 12/01/10(Wed)23:25 No.12997956
    I think you mean Labrate. If you insist I'll be willing to hand over Wormface.
    Or we could put Toaster in charge of our terran forces.
    >> noko Anonymous 12/01/10(Wed)23:25 No.12997959

    We should work in infesting them and having them explode/freak out on TV, just to mind fuck whoever's watching.
    >> Techbrate 12/01/10(Wed)23:28 No.12997984

    (Pretty much. ELINT actually DOES involve watching enemy TV and reading their newspaper, too.)
    >> TUCAMP 12/01/10(Wed)23:29 No.12997987
    Why do I have the suspicion that Kingston has all tv studios under guard and strictly controlled? And that we haven't been able to infest any terran core worlds, and that there's that pesky scanner that we mishandled resulting in our having to glass icarus? Or that making terrans explode on tv would only help Kingston?
    >> Cerebrate Anon 12/01/10(Wed)23:32 No.12998021
    (All of those things are reasonable)
    >> Anonymous 12/01/10(Wed)23:36 No.12998054

    From the Rim Worlds we scanned with our scouts, have we detected anything special in particular?

    It might be a stretch to try the Terran Smash & Grab plan to antagonize Terran/Protoss relations, but we might be able to reproduce it with isolated Protoss colonies and our Terran assets. And maybe well-disguised fleshlings.
    >> Anonymous 12/01/10(Wed)23:37 No.12998057
    If we make Terrans explode on Confederate TV, then that gives Kingston more reason to tighten his grasp, and shows the populace the obvious need for more stringent security measures.
    >> TUCAMP 12/01/10(Wed)23:38 No.12998062
    What about the Crystal Palace Shipyards, or should a vote be called before we build that? Also, more thumblings. I really want to destroy Tyrador IX, Kingston doesn't need that beach house.
    >> Cerebrate Anon 12/01/10(Wed)23:41 No.12998089
    Nothing in particular. One of them had trace elements in the atmosphere that tinted everything teal, but we get the impression that would seem more novel to Terrans than particularly important.

    The scouts have scanned another two fringe worlds. One of them had some kind of military caravan passing through. We lost two scouts before we could disengage.
    >> Anonymous 12/01/10(Wed)23:41 No.12998099
    Crystal Palace Shipyards gets my vote, though I don't think it should be our primary shipyard. We want Crystal Palace to be well-stocked enough to be a good fallback position and allow us to quickly counter-attack if Xenta is overrun, but we don't want so much stuff going to and from there, that its position could be compromised.

    Perhaps our primary shipyard for Carrier, Battlecruiser, and Wraith construction should be located on one of our Third Wave colony worlds.
    >> TUCAMP 12/01/10(Wed)23:41 No.12998101
    Something that has been rattling around in my head for awhile. Since we got the hunter-killer strain from daggoths corpse, is there anything we could get from the overminds? Sure we'd have to drive the protoss from aiur, again, but there may be something interesting in that husk. Also, more thumlings.
    >> Anonymous 12/01/10(Wed)23:44 No.12998116
    >some kind of military caravan passing through. We lost two scouts
    Not good. Perhaps we should have our Protoss Scout patrols warp in further out in the system to prevent this kind of thing from happening in the future.
    >> TUCAMP 12/01/10(Wed)23:45 No.12998125
    We need to investigate that. How big was the convoy? Were both scouts destroyed at the same time? If not how thoroughly was the first scout destroyed? How soon can our carriers get there to retaliate?
    >> Anonymous 12/01/10(Wed)23:45 No.12998131

    >Scout destruction

    Ouch. That'll probably hurt Accountantbrate more than it'll hurt us. At least this might mean that Terrans are enacting a "shoot first ask questions later" policy with any Protoss they encouter.

    Also, a question, Cerebrate Anon: does a Zerg unit have to be a certain size to transmit information to us? We have a lack of really good scouting units that aren't huge OMGZERGKILLITKILLIT. Would it be possible to invent a strain of small, innocuous insects that can give us information while looking/psionically feeling like normal Cockroaches/Bugs?
    >> TUCAMP 12/01/10(Wed)23:48 No.12998157
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    Or we could go a different way... a cuter way...
    >> Cerebrate Anon 12/01/10(Wed)23:49 No.12998162
    >More thumblings
    I get it, already.

    We might be able to get something from the Overmind's corpse, but it is certainly decayed by now. The longer we wait, the less there will be to absorb.

    Accountantbrate whimpers as we give the order for drydocks to be constructed over Yoshus.

    (And, as nobody's even talking about it anymore...)
    We give Nargil the ok to begin work with the landworms. It captures hundreds of them, sets up breeding programs, and begins infesting small numbers. It seems very absorbed in its work.


    We have scanned four fringe worlds and lost two scouts in the process. Should we continue, or is that enough for today?
    >> Anonymous 12/01/10(Wed)23:53 No.12998187
    >We have scanned four fringe worlds and lost two scouts in the process
    I think that's enough for today.
    Could we have regular patrols set up, so that our Protoss Scouts will scan random Terran Outer Rim worlds without our further input?

    Also, could we get an update from Colonylord, concerning the next Wave of colonization?

    Finally, anybody else want to have a Wraith jump in to the Aiur system, way the fuck out of regular scanning range, cloak, and then take a look to see if the majority of the Protoss Fleet is still there, and what they're up to. It would also give us a chance to see how many feral Zerg are left.
    >> TUCAMP 12/01/10(Wed)23:54 No.12998193
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    I think we should prepare for an assault on Aiur. Not to try to retake it, but just enough to get in, get anything we can from the overmind and get out. The protoss shouldn't be expecting it, unless they teamed up with Kingston, but I think he's a bit too xenophobic for that, and the Conclave certainly is. Also here's a cake I just found.
    >> Anonymous 12/01/10(Wed)23:54 No.12998196
    I can get behind some kind of Zerg-Cockroach spy thing. It shouldn't be too difficult, and it could be a good test of Internbrate's skills.
    >> Cerebrate Anon 12/01/10(Wed)23:55 No.12998206
    Beings any smaller than a zergling will have very limited capabilities. A cockroach, for instance, simply does not make enough of a psionic dent in the universe for us to hold on to. It would be like trying to grab a single mote of dust in a sunbeam.

    The convoy consisted of a few dozen wraiths. It seemed to be guarding a freighter. We couldn't tell much more than that. We warped into the system almost directly into their path.
    >> Anonymous 12/01/10(Wed)23:59 No.12998235
    No, if we're going to attack the Protoss and reveal our existence to them, I think it should be with overwhelming force to eliminate them as a significant power and threat to our survival.

    I propose a more cautious approach, first seeing the disposition of Protoss forces before we attack. We concentrate on destroying their fleet, then we burn the surface of Aiur.
    >> Anonymous 12/02/10(Thu)00:00 No.12998242

    So tempting to try to nab that freighter...

    If it's guarded by dozens of wraiths and is being carted around fringe worlds, it's either:

    1.) The hugest amount of minerals and/or money or supervespene gas ever collected.

    2.) Precious Terran classified Technology/Information.

    I say it's worth a try to capture it. What do the rest of you guys think?
    >> Anonymous 12/02/10(Thu)00:03 No.12998260
    You're right, it's very tempting. But since they encountered combat, they might have already called for reinforcements.
    If reinforcements haven't arrived yet, we could probably overwhelm the defenses quickly with our battlecruisers, wraiths, and maybe one of the Carriers.
    We'd have to bring Zerg units too, though, for boarding the freighter.
    >> TUCAMP 12/02/10(Thu)00:04 No.12998266
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    Why do the words "cute" and "zerg" result in few cute zerg? Don't answer that it was a rhetorical question.
    >> Anonymous 12/02/10(Thu)00:06 No.12998285
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    because you don't spend enough time on Pixiv? Also, would totally participate, if I didn't have to go back and read 20 threads of this.
    >> noko Anonymous 12/02/10(Thu)00:06 No.12998291

    Khwee muss kapt....err.

    We should try and capture that freighter, maybe give it as a gift to accountantbrate?
    >> TUCAMP 12/02/10(Thu)00:07 No.12998295
    I'm not saying we should use overwhelming force, just that the goal should be getting defilers to the overminds corpse, assuming that isn't the fist thing they removed. I see no reason in taking out the protoss in one fell swoop, destroy their fleet, yes. Leave them to rot on Aiur. We can't bring them intro the swarm if they're all dead now can we.
    >> Cerebrate Anon 12/02/10(Thu)00:11 No.12998333
    (As long as you don't propose an infestation virus that we can infect a whole planet with, then flip them on for instant infestation later, or a biological Psi-Emitter, or a tank that shoots banelings, I'm pretty tolerant of people coming in out of the blue. I mean, I'll be an asshole about it, sure, but that's just because I'm an asshole, not because you're new)
    >> Anonymous 12/02/10(Thu)00:13 No.12998347
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    >no tanks that shoot banelings
    oh darn.
    >> TUCAMP 12/02/10(Thu)00:13 No.12998349
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    Always forget about pivix. You could also just read the fist and last posts by cerebrate anon in the last two threads and call it good.
    >> Anonymous 12/02/10(Thu)00:13 No.12998352
    The only really important thing you need to know is that Kingston is a tactical genius, we can never underestimate him, we are going to fucking Infest him, and then we're going to burn Tarsonis to the ground.
    Oh, and Feneschal is a bitch and if she were still alive we would kill her, slowly.
    >> TUCAMP 12/02/10(Thu)00:15 No.12998364
    Don''t forget the prohibition on Macross style MISSILES EVERYWHERE!
    >> Anonymous 12/02/10(Thu)00:17 No.12998382
    I'll go do that, thanks. polite sage
    >> Anonymous 12/02/10(Thu)00:19 No.12998399
    Alright, so looks like we got 2 plans in parallel.
    1. Send a Wraith to take a look at the Aiur system (it warps in at the edge and cloaks before going further in), in anticipation of a massive raid to recover the remains of the Overmind and destroy the majority of the Protoss Navy.

    2. Put together a raid to capture that Confederacy freighter.

    Support or plans for one or the other, or both?
    >> Anonymous 12/02/10(Thu)00:19 No.12998405
    >2. Put together a raid to capture that Confederacy freighter.

    >> Cerebrate Anon 12/02/10(Thu)00:19 No.12998407
    The freighter was being convoyed. That means it's moving. It might keep going if you decide not to go get it.

    By, oh, a 3-vote margin. In, say, the next 5 minutes.
    >> Anonymous 12/02/10(Thu)00:22 No.12998420
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    Vote for the freighter, pic related.
    >> Anonymous 12/02/10(Thu)00:22 No.12998422
    Go get it!
    >> Anonymous 12/02/10(Thu)00:22 No.12998425
    Go get it. Might as well. Use overwhelming force if at all possible; no sense stinting.
    >> TUCAMP 12/02/10(Thu)00:23 No.12998426
    The freighter is too suspicions not to go after with our carriers. We shall use our thumbs to hunt down and crack open that freighter of goodies.
    >> TUCAMP 12/02/10(Thu)00:25 No.12998435
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    I'd say the freighter is going to feel the power of our thumbs!
    >> Anonymous 12/02/10(Thu)00:27 No.12998460
    I think we got a consensus. Weird. Usually the only thing that can get that is fucking over Kingston or raging at another of his Just As Planned operations.

    Anyway, let's get our Battlecruisers, some Wraith squadrons, and 2 of our Carriers mobilized.

    Should we send Zerg forces as well? They're easier to replace, but I don't know if we should tip that hand yet.
    >> Cerebrate Anon 12/02/10(Thu)00:27 No.12998463
    Strategy question: You're going to try to board this freighter, right? Not destroy it?

    And you're sending in...Terrans? Protoss? Zerg?
    >> Anonymous 12/02/10(Thu)00:28 No.12998473
    Wait, what the hell are we doing? Kingston is still out there, there's a very obvious, heavily guarded freighter running around being all vulnerable and bait-like, and most importantly >>12998407 CEREBRATE ANON IS ENCOURAGING US GOING AFTER IT BY MAKING IT SEEM IMPORTANT AND TIME-SENSITIVE.

    Calling it's a trap now.
    >> Anonymous 12/02/10(Thu)00:29 No.12998481
    >Strategy question: You're going to try to board this freighter, right? Not destroy it?



    What's the wurst that could happen?
    >> TUCAMP 12/02/10(Thu)00:30 No.12998488
    Protoss. They did destroy 2 toss scouts after all. While dealing with the escorts scan the hell out of that freighter. If there is nothing in it just blow the thing up and be done with it. But, I don't think Kingston would put a military guard on nothing, so it should be interesting.
    >> Anonymous 12/02/10(Thu)00:30 No.12998489
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    ...or a tank that shoots banelings...
    Wouldn't a tank that shoots banelings just be a zerg reaver? That doesn't seem too impractical.

    ...except that the banelings probably don't really need a slow moving armored millipede to trundle them around.
    >> Anonymous 12/02/10(Thu)00:31 No.12998491
    >And you're sending in...Terrans? Protoss? Zerg?
    My original plan was to send in the Terran and Protoss to eliminate the escorts, and then have the Zerg units pop in to board.
    Kingston knows we're not just stupid bugs, but I don't think he knows about our access to Protoss technology.

    Perhaps it would be best if this was a purely Zerg operation, in order to hide our acquisition of Protoss technology and our fledgling Terran fleet.
    >> Cerebrate Anon 12/02/10(Thu)00:32 No.12998497
    Actually, I just wanted to put a cap on the inevitably half-hour long argument over whether we should push the jolly, candy-like button or not. Got you all to make your votes in 5 minutes instead of 6 times that long.

    It's not a trap. It may be something bad, or not, but I'm not deliberately trying to push you one way or the other.
    >> Anonymous 12/02/10(Thu)00:33 No.12998503
    Agreed. We do NOT want Kingston realizing we set up the Toss/Terran war any sooner than he eventually will.
    >> Anonymous 12/02/10(Thu)00:35 No.12998532
    Shit, that's right...Kingston knows about us. He knows we like to get our grubby tentacles on Terran technology.
    This is likely a trap, but it's too tempting...
    And if we send Zerg after it, then he'll know that Zerg and Protoss are working together somehow. It was a Protoss patrol that came across the convoy, then a Zerg force attacked it; that wouldn't be a coincidence in Kingston's mind.

    Before boarding the freighter, we'll need to scan it for explosives or some kind of trap.
    >> TUCAMP 12/02/10(Thu)00:35 No.12998535
    I... don't think Kingston is that sneaky. It just seems a bit out of character for Kingston since he took over the confederacy. Also, do we all remember the shiny red tantalizing button?
    >> Anonymous 12/02/10(Thu)00:36 No.12998539
    Thus far, as I believe we have tipped our hand that the protoss can call on a certain amount of terran-based backup, right? I seem to remember using battlecruisers in concert with carriers for the glassing of that last planet. Use the same patterns here- heavy protoss strike force, with terran nasties waiting in the wings/on the outskirts for if something goes wrong and we need to call in the reserves.
    >> TUCAMP 12/02/10(Thu)00:40 No.12998570
    That would be fine with me. Carriers and scouts first. Scan the freighter with all our might. Either board or shoot depending on the results.
    >> Anonymous 12/02/10(Thu)00:41 No.12998582
    Okay, how's this plan:

    Protoss Carrier strike group, with Terran battlecruiser support. Zerg boarding parties (gausslisks and zerglings) can't be helped.
    We immediately jam communications as soon as we warp in, and no one gets out alive. This convoy has to be made to disappear.

    This way, it looks like a combined raid/retaliatory strike for blowing up those Protoss Scouts, and if any of the Wraith escorts jumps away, they wouldn't have seen any Zerg to connect to us.

    If we really need to have overwhelming force, or pursuit squadrons to prevent units from escaping, we can have our Arbiter also take the field, with its cloaking field hiding any Zerg reinforcements we bring along, as well as providing cover for the Terran battlecruisers.
    >> Cerebrate Anon 12/02/10(Thu)00:41 No.12998584
    So, agreed?

    Toss with Terran backup?
    >> Anonymous 12/02/10(Thu)00:42 No.12998587
    ...Go after it with Protoss, but standby to engage with Terran, and zerg. If it turns out to be a trap, then destroy the trap portions, and secure the rest with overwhelming force.
    >> Anonymous 12/02/10(Thu)00:44 No.12998613
    and have the arbiter there with zerg backup as well.

    Just in case we need it.
    >> TUCAMP 12/02/10(Thu)00:46 No.12998628
    It is agreed. A consensus has been reached. It's a rare day for zerg quest.
    I'm just ignoring you use of zerg reinforcements.
    >> Anonymous 12/02/10(Thu)00:47 No.12998639
    Have a cloaked Wraith come out of Warp a minute before the rest of the strike group emerges, to check for any lurking battlecruiser groups, in case reinforcements already arrived.

    We should bring along an Overlord and have it hide with the Arbiter, since we'll be fighting Cloak-capable fighters.
    >> TUCAMP 12/02/10(Thu)00:54 No.12998717
    Again, I don't think Kingston is quite this sneaky. Sure he was a sneaky bastard on the Magellan, but he hasn't been sneaky since then, clever, but not sneaky. If this does turn out to be a colossal trap then I will be forced to conclude that Cerebrate Anon goes out of his way to make me looks silly. I know it was your memory erasing powers that made me forget about the psidisruptor being nuked, the thumblings, and a few other things I can't remember right now. Undoubtedly more of your cerebrate mind trickery!
    >> Cerebrate Anon 12/02/10(Thu)00:55 No.12998724
    We decide to leap into action...after a moment's preparation. We send an overlord to the system as unobtrusively as possible.

    Our carriers and all of our scouts gather above Xenta, then jump away. Our Terran forces gather once they leave, prepared to function as our second wave. We don't gather the Zerg yet.

    The carrier group arrives to find the wraiths in two close groups of about 20 wraiths each turning toward them. The freighter drops engines, and we notice several small defensive guns activating. They appear to be more for repelling ground-based attacks than being used in the air, and won't be much threat to our air forces.

    The wraiths immediately cloak, which is why it's very good that we brought that overlord. Interceptors fly. The battle begins, and is over quickly, as even 50 wraiths are no match for three dozen scouts and two dozen interceptors. Our losses consist of scouts and interceptors, with moderate damage to one of the more important carriers.

    The freighter is laid bare. Now, how do we board it?
    >> TUCAMP 12/02/10(Thu)00:56 No.12998734
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    related pic.
    >> Cerebrate Anon 12/02/10(Thu)00:56 No.12998738
    (Maybe I'm just sore because I didn't see any Terran Quest. :P)
    >> Anonymous 12/02/10(Thu)00:58 No.12998752
    Aren't our Zerg units the only ones capable of doing boarding actions?
    I guess we could send in fleshlings or Infested Terrans, but the fleshlings are dwindling resource and the Infested Terrans haven't been outfitted with Terran Marine powered armor yet.
    If they have, then we'll use our Infested Terrans to board, with the Carriers continually scanning the freighter for traps and such.
    Otherwise, I think we have to send in our Zerg boarders.
    >> TUCAMP 12/02/10(Thu)00:59 No.12998758
    That is the question isn't it. SCAN IT! Then decide. How big is this freighter relative to a wraith and carrier?
    >> Cerebrate Anon 12/02/10(Thu)01:01 No.12998786
    I was thinking more along the lines of how you're getting the boarders on. Blatantly warping in overlords? Repeated trips with your one Terran dropship? Cloaked something?

    >18% Stedunti
    Captcha thinks you should divide your forces?
    >> Anonymous 12/02/10(Thu)01:04 No.12998811
    Have we disabled their engines and scrambled their comms?

    I would prefer to just have our Overlords Warp in, cloaked of course, and then board the freighter.
    They won't know what hit them.
    >> TUCAMP 12/02/10(Thu)01:05 No.12998819
    Well, if the scans show it's only a freighter full of something dull, then we can just blow it up. So scan it. We could send in a dropship, of have it get pulled into a docking bay on one of the carriers.
    >> Cerebrate Anon 12/02/10(Thu)01:06 No.12998833
    Scans can't penetrate the hull.

    It's very large, roughly capital-ship-sized.
    (This isn't too unusual. There are entire worlds that depend on trade for food, water, and all other manner of junk. Hell, a particularly successful water-haul contractor might even have three ships this size. Obviously, not traveling together, though. Nobody needs THAT much water at one time. It is a bit unusual that we can't scan its cargo, though. Not many merchants spring for that kind of privacy)
    >> Anonymous 12/02/10(Thu)01:12 No.12998873
    We keep our precious Carriers the fuck away from it, in case it's carrying nukes.

    We really need to make more dropships in the future (with integrated cloaking fields), but until then I think our only real choice is to board it via cloaked Overlords.
    >> TUCAMP 12/02/10(Thu)01:12 No.12998880
    Lets send in the boarding parties then. Since the comms were jammed I'm going to say let's just use zerg.
    >> Cerebrate Anon 12/02/10(Thu)01:19 No.12998937
    Overlords enter the system quietly, and cloak quickly. The carriers continue to pipe out static on all frequencies, preventing a distress call from either the freighter or the colony below.

    The overlords straddle four of the airlocks and disgorge their contents. Three parties enter without immediate resistance, but the fourth is met with immediate gunfire. Four marines are lining the hall, firing and calling for backup.

    There are two gausslisks and four zerglings in this party, and they are taking fire. The marines are in pairs on either side of the group. Do we concentrate on Fore, Aft, or divide our forces?
    >> TUCAMP 12/02/10(Thu)01:23 No.12998972
    So they only see one boarding party? Then of the remaining three, send on aft, one fore, and one to flank those marines. Kill all resistance.
    >> Anonymous 12/02/10(Thu)01:25 No.12998994
    >the colony below.
    Wait, there's a colony? We're going to have to glass that too, then.

    As for the boarding, I think we should split between the fore and the aft. We need to take the bridge to prevent a self-destruct or distress signal getting through, and we need to take the engines in the aft, to prevent the reactor from being overloaded.
    >> TUCAMP 12/02/10(Thu)01:28 No.12999014
    I completely missed that.
    So what about this here colony? Can we scan it?
    >> Cerebrate Anon 12/02/10(Thu)01:28 No.12999017
    (Yyyyyyeah, I was wondering if you guys were going to do something about that...)

    (Are you heading straight for the Engine Room in the Aft, or are you planning to detour to the Cargo Bays to find out what it is they're carrying?)
    >> Cerebrate Anon 12/02/10(Thu)01:30 No.12999044
    That's what our scouts originally came here to do. They didn't get around to it, because of the intensely unfriendly welcome.
    >> Anonymous 12/02/10(Thu)01:32 No.12999060
    >(Are you heading straight for the Engine Room in the Aft, or are you planning to detour to the Cargo Bays to find out what it is they're carrying?)
    1 zergling to poke its head into the cargo bay; if it's defended, we'll make a note of it. We need to go to the Engine Room to prevent the reactor from being overloaded.

    We should scan the colony, see what defenses it has. If minimal, we should warp in our Zerg forces, take anything and everything we can carry, and then glass it all before the Confederacy can send a battlegroup to investigate their missing convoy.
    >> TUCAMP 12/02/10(Thu)01:33 No.12999075
    Terran stuff likes to explode, so to the engine room it is. I assume fore is the bridge. And while we're here scan the planet.
    >fluffors stravinsky
    Captch this is not the time to or place be discussing russian pornography
    >> TUCAMP 12/02/10(Thu)01:35 No.12999093
    I'm going to laugh so hard if the freight is carrying water to the desert colony below.
    >regret redani
    captch you should know that the swarm regrets nothing
    >> Anonymous 12/02/10(Thu)01:38 No.12999121
    Scan the planet's internet for any local memes that will aid our swarm in absorbing their culture and technology.
    >> Cerebrate Anon 12/02/10(Thu)01:41 No.12999135
    Our boarding parties split up, one heading for the Bridge, one heading for the Engine room, and one catching a couple of otherwise alert marines completely off-guard in the middle of a firefight. We lost zerglings in that fight, so we mix the two groups. Now, instead of two weak parties, we have one really strong party. We send that party to the Cargo Bay.

    The Bay is closer than either Engineering or the Bridge, which is why, when the ship goes into lockdown and major areas are sealed, the strong party is already inside the main Cargo Bay, while the others haven't quite reached their destinations, yet.

    It takes a moment for us to make out what they see: repulsor pads. Twenty or thirty of them. After a few minutes, we recognize their configurations. The roughly circular group is the underside of a Command Center, the parallel lines are Barracks...this is a rapid-deployment military installation.

    >movables agetent
    Yes, Captcha. The Terran buildings are movable, and there's probably an adjutant on board.
    >> TUCAMP 12/02/10(Thu)01:45 No.12999159
    An adjutant! Fantastic! Now we have to take the freighter, but we could also blow it up if we have to. So what's it like down on that planet?
    >> Anonymous 12/02/10(Thu)01:46 No.12999161
    Can we get another wave of reinforcements to come in quickly?

    We need to get to Engineering and to the Bridge.
    If bulkheads are in our way, we should make new doors in the walls.
    If at all possible, we should take the highest ranking officer alive for Infestation.
    >> Cerebrate Anon 12/02/10(Thu)01:46 No.12999162
    (Oh, silly me. You don't even know what colony this is...http://tinyurl.com/2f59mzc )

    The world below is hot, sandy, and generally uninviting. There is a small mining facility, and what looks like a lot of room for storing buildings and people, though scans show that it's all empty. Warbrate and Gorn agree: this was recently the staging area for an invasion force.
    >> Anonymous 12/02/10(Thu)01:49 No.12999179
    Huh. Ceti Alpha V, being used as the staging area for an invasion....I think we should invade with Zerg ground forces, capture any usable intel that's been left behind (especially where they were sending that invasion fleet). We won't worry about leaving evidence behind, because we'll glass the colony.

    Anyone agree with this plan?
    >> TUCAMP 12/02/10(Thu)01:54 No.12999224
    I have an idea as to where they sent the fleet. So, where is this planet relative to protoss space?
    >> Anonymous 12/02/10(Thu)01:57 No.12999247
    We'll want to capture their nav data on where they were going if at all possible. Hopefully we've got the resources to storm the bridge, take control, and then jump the ship away to where we can deal with it at leisure?
    >> Cerebrate Anon 12/02/10(Thu)02:00 No.12999273
    There are several former Protoss-controlled planets nearby. It wouldn't be hard to figure out which direction to go from there to reach the rest of the Protoss' remaining worlds.

    Internbrate claims to have a bad feeling about this.

    Artisanlord announces that it has made an underground amusement park on Besilus. We devote some attention to touring it with hydralisks. We have to admit that it's pretty impressive.

    The boarding parties have reached the bulkheads to their respective goals (which was pretty easy for the ones trapped in the Cargo Bay).
    >> Anonymous 12/02/10(Thu)02:03 No.12999291

    Internbrate, never tell us the odds.

    That being said, I too have the feeling this was a horrible horrible mistake. Oh well, can't back out now. Can we?
    >> Anonymous 12/02/10(Thu)02:04 No.12999302
    >Internbrate claims to have a bad feeling about this.
    Devote a portion of our attention to Internbrate.
    "Which part are you feeling anxious about? Our invasion of the colony? Or our taking of the freighter? Speak, Zerg! This is Kingston that we are facing; no amount of paranoia is enough against that foe."
    >> TUCAMP 12/02/10(Thu)02:06 No.12999311
    Ask Internbrate why it has a bad feeling. Either Kingston is attacking the protoss or they are setting up a joint staging area for an attack on us in protoss space. Regardless of which is happening, terran space should have a lighter guard than before.
    >thus sleared
    And thus, it has become sleared to me.
    >> Cerebrate Anon 12/02/10(Thu)02:19 No.12999404
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    It claims it just has a feeling that this is about us. This freighter is about half the size necessary to carry the supplies that staging area was designed to store...

    It shudders as it realizes why it was nervous: those nearby worlds are formerly Protoss-controlled, yes. Several of them were recently under our control, too. One or two still are. And just like with the Protoss, it wouldn't take too much work to figure out where the rest of Zerg space is based on that. Especially since several of Colonylord's third wave are practically within spitting distance of that region.

    Internbrate is sure this is part of an invasion of Zerg space by Kingston!
    >> TUCAMP 12/02/10(Thu)02:22 No.12999428
    Zerg space as in the direction of Zerus, or zerg space as in our little slice?
    >> Cerebrate Anon 12/02/10(Thu)02:24 No.12999442
    While ultimately, all Zerg come from Zerus, these Zerg in particular came from Xenta...
    >> Anonymous 12/02/10(Thu)02:26 No.12999458
    Shit...Third Wave worlds? Isn't Crystal Palace/Yoshus a Third Wave world?

    This could be disastrous. We can't afford to fight both the Protoss and the Terrans at the same time.
    I think we'll need to tell Accountantbrate that we're going into full war-time consumption. Defensebrate and Citybrate must ready our planets for the invasion.
    >> Anonymous 12/02/10(Thu)02:26 No.12999459

    And the Terrans looked like they were heading in the Xenta direction?

    I think we need to see if we can decipher anything from the ship computers, and then the colony if need be.
    >> Cerebrate Anon 12/02/10(Thu)02:31 No.12999484
    Yoshus was in our second wave. We remind ourselves that the third wave isn't producing units for our Swarm at large because its worlds aren't yet secure enough to fight off an invasion alone.

    We'll have to capture the ship, first.
    >> Anonymous 12/02/10(Thu)02:32 No.12999495
    We need to have Overlord system patrols set up around all of our colonies.

    We also need to quickly take this freighter and invade the colony below. We need confirmation of Internbrate's fears.

    Can we send any boarding party reinforcements via cloaked overlords? Maybe some of our Infested Terran crewmembers from the Battlecruisers and Carriers, to speed things along?
    >> TUCAMP 12/02/10(Thu)02:35 No.12999525
    Sigh. And I was planning on doing an all out assault on Aiur for next week. Guess it will have to be the terrans. I don't know if it's a proper invasion though. I could just be cautious expansion, the confederacy did lose it's single largest military production facility a few months back, not a real surprise that Kingston would want to step up miming operations. Still, we can't have him getting uppity.
    >> Anonymous 12/02/10(Thu)02:36 No.12999529
    Well, the silver lining from this is that we can use our zerg forces against Kingston without fear of blowing our cover, because, well, our cover has already been blown.

    As far as the bording, let's try to flood gas into the whole structure. Not sparing any section this time (the mistake we made with the science vessel and KINGSTOOON)

    Also, a new voice here. First new thread since I caught up. Promise not to propose baneling tanks .
    >> Anonymous 12/02/10(Thu)02:37 No.12999539
    We could try flooding the freighter with gas, or venting everything to space, but we'd need to be at the Bridge to do that, which we haven't taken yet.
    >> Cerebrate Anon 12/02/10(Thu)02:42 No.12999566

    You'd either have to be on the Bridge, or perform a manual override in Engineering. Neither of those places is available to us.

    >Invade the planet

    Next week. We deal with the ship tonight, then I need to sleep.
    >> TUCAMP 12/02/10(Thu)02:44 No.12999580
    Send in fusion cutters? Yeah, sen in SCVs to cut through the blast doors.
    >> Anonymous 12/02/10(Thu)02:45 No.12999585
    >We deal with the ship tonight
    Alright then. Simultaneous breaching of the Bridge, Engineering, and I guess the cargo hold.
    Hit them hard and fast. Identify the adjutant, and take him alive if possible. Knock him out, though, to prevent him from giving a verbal self-destruct order.
    We will Infest him and get valuable military intel.
    >> Cerebrate Anon 12/02/10(Thu)02:53 No.12999638
    >the adjutant

    Oh, sorry. That was a joke. I was making fun of Captcha.

    A quick overlord delivery provides us with SCVs to breach the bulkheads. Engineering is home to between one and three men who begin firing with pistols. They barely scratch our carapaces, and they are dead quickly.

    The Bridge, on the other hand, is home to ten Terrans in Power Armor. As they open fire, one of them activates a signal beacon, and doors in the corridor outside the Bridge open, revealing more soldiers. Realizing that we are too outnumbered to prevail, we concentrate on the command crew. The Captain appears unconscious, and the First Mate dead, when our last unit falls dead on top of the still-sparking husk of a dead man's Power Armor.

    We have control of the Engine Room, but the Bridge is lost.
    >> Anonymous 12/02/10(Thu)02:55 No.12999653
    Immediately bring in more boarding troops to take the bridge.

    From Engineering, can we vent all atmosphere in the rest of the ship?
    >> TUCAMP 12/02/10(Thu)02:56 No.12999656
    Vent the atmosphere from the rest of the ship.
    >> Cerebrate Anon 12/02/10(Thu)02:57 No.12999666
    Venting the atmosphere will take about 5 minutes, once we've overridden the necessary safety protocols, which could take another 5 to 10 minutes.
    >> TUCAMP 12/02/10(Thu)03:00 No.12999679
    While doing that prep more boarding parties, and send them in if necessary.
    >> Cerebrate Anon 12/02/10(Thu)03:00 No.12999681
    As we begin hacking into the atmospheric control systems, we hear the engines begin to groan.

    From our vantage point outside, it is obvious that the ship is spooling for a warp jump.
    >> Anonymous 12/02/10(Thu)03:01 No.12999689
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    mfw double trips
    >> Anonymous 12/02/10(Thu)03:01 No.12999690
    We're in Engineering, right? Can we do a manual override and shut down of the warp drive?
    >> Anonymous 12/02/10(Thu)03:02 No.12999698
    The SCVs are stilll inside?

    Have them fuck up the engines.

    Failing that, have our scout put a few rounds in and blast the bridge.
    >> Cerebrate Anon 12/02/10(Thu)03:04 No.12999712
    Oh, hey. Cool. Too bad it wasn't on the "OMG Kingston's coming for us!" post.

    >Try to shut down the engines
    >Tear the engines apart
    >Fire on the ship until it can't fly

    What's our decision?
    >> TUCAMP 12/02/10(Thu)03:05 No.12999717
    I like the idea of venting the bridge with hot plasma.
    >> Anonymous 12/02/10(Thu)03:07 No.12999729

    All? No reason we can't do all at the same time.
    >> Anonymous 12/02/10(Thu)03:07 No.12999739
    Shut down the engines.

    Attacking it with SCV's might cause the reactor to go, or for the warp drive to catastrophically release its stored energy.
    >> Cerebrate Anon 12/02/10(Thu)03:09 No.12999746
    >Fire on the bridge,
    >All of those options
    >Shut down the engines

    Make up your minds, before the ship jumps away!
    >> Anonymous 12/02/10(Thu)03:10 No.12999756

    Fire on the bridge and shutdown the engines!

    If one fails the other might work!
    >> Anonymous 12/02/10(Thu)03:11 No.12999759
    Fire on the bridge AND have our units in Engineering attempt an emergency warp drive shutdown.
    >> TUCAMP 12/02/10(Thu)03:11 No.12999760
    Yes lets do all of them. No reason we can't increase the chances of blowing the thing up. Not that it matters much, there is that lovely colony down there that we get to nom on next week.
    >> Anonymous 12/02/10(Thu)03:12 No.12999767

    >> Anonymous 12/02/10(Thu)03:23 No.12999836
    Break the engines. They can be fixed later.
    >> Cerebrate Anon 12/02/10(Thu)03:25 No.12999858
    A swarm of interceptors converges on the Bridge, propelling plasma at its heat shield, its windows, and finally, its emergency atmospheric bubble, before it breaks through and begins coating the room. And that's how the second breach of the Bridge turned out so much better than the first.

    Unfortunately, decompressing or even destroying the Bridge does not erase orders from the navigational systems linked to the engines.

    Down in Engineering, Zerg use their unwieldy claws and the SCV pilot uses his much more suitable fingers to attempt an emergency shutdown of the reactor system. After a few minutes of feverish work, the rumbling of the engine builds, spikes, and suddenly, the ship shudders as the reactors power down at the very last second. The ship rumbles dangerously at the unexpected outage, but remains intact.

    Congratulations, you've prevented the ship's escape, destroyed the Bridge crew, and secured Engineering. Next week, you can deal with the rest of the crew, and the colony below!

    (Also, you can find out what Nargil's made of the landworm!)

    >> Cerebrate Anon 12/02/10(Thu)03:28 No.12999881
    Wish me luck in not falling asleep at work tomorrow morning, or at the wheel tomorrow evening.

    And if you don't wish me luck at not falling asleep during the drinking tomorrow night, you don't know me at all.
    >> Anonymous 12/02/10(Thu)03:29 No.12999890
    We flood that freighter with Zerg, extract the nav data, and then we take the colony.

    We didn't get too much done, but at least we've started on several projects that should bear fruit soon.
    And we're going to have to prepare for a Terran invasion fleet to wreck our Third Wave's shit.
    >> TUCAMP 12/02/10(Thu)03:30 No.12999894
    I'm hoping Nargil make flying hatcheries.
    >> TUCAMP 12/02/10(Thu)03:31 No.12999901
    I wish you luck. Also, verily cerebrate.
    >> Anonymous 12/02/10(Thu)03:31 No.12999904
    Take stims, like 5 Hour if available.
    If it's only once a week, you should be okay. Unless one of the component ingredients turns out to have been contaminated, like that cat food was a few years ago.
    >> Cerebrate Anon 12/02/10(Thu)03:31 No.12999905
    Setting a time limit for voting worked a lot better than I expected. I may have to do that more often. Of course, it made you all decide to go all SHOW ME YOUR HONOR, but really, most of you are like that anyway.
    >> Cerebrate Anon 12/02/10(Thu)03:35 No.12999923
    Or I could eat an extra meal, thus providing my body with a whole bunch of energy in exchange for lost downtime.

    It's amazing how often that works.

    Insomnia may be making me fat...
    >> TUCAMP 12/02/10(Thu)03:36 No.12999937
    ... but the protoss can be attacked at any time... and freighter was new. It even has that new freighter smell... apart from the bridge.
    >> Anonymous 12/02/10(Thu)04:12 No.13000173

    Actually, digesting food makes you tired.
    >> Konrad von Marburg 12/02/10(Thu)04:58 No.13000376
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    >>carries a lot of weight as far as thinking well of her, I'd say.
    Well she IS op's waifu ;]

    fffffff, I'm finally back in time for once and the power goes out. Tis some sort of maddening protoss curse!

    Really captcha? You should have told him to hold so I could get in some ZQ! I haven't been in on this for a month!

    Also I see you continually turned away the emissary of the CORE even after 'accidentally' wiping out the only impediment to converting to full on machinehood. I has not a clue where thou art going with this!

    I thought that was just glucose/fructose (ie sugar crash)

    Curious as to whether or not you ever played War Wind by the way, SSI's competitive shot at Warcraft. unlike in Blizzard games they had actually dangerous creatures in that. So if you wouldn't mind a bit of crossover fun later..... (one idea I had was to find a creature like the bonca, a giant rhino cow, which could be modified into being a land transport for squishier units)

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