Ah, I have one. From the ol' "Metal Are Gods" Smith.
"Oh, up here at the road, you might be interested in taking that left."
1) Not now, you crazy coot.
2) Really? Why's that?
3) What do I get out of it?
If 1) If you're sure...There might something in it for you.
Player respond negative or positive, if positive see below, if negative, end conversation.
If 2 or 3) I used to have a shop up there, back when there was a trading post. Course, ever since that King built up over yonder, all the merchants decided it wasn't profitable enough to have a post over there. Well, that and the well getting poisoned.
In any case, most of the post's collapsed by now, but I'm sure my shop's still standing- I built that to last. The only problem is...
1) There's always a problem, isn't there?
3) Forget it, I'm not getting killed for some gewgaw without payment up front, and I doubt you're hiding any money in your pockets that I haven't already taken.
If positive yadda yadda
"Well, the god in the metal- coaxing it out, I went under the mistaken idea that somehow, golems were the answer. Foolishness of course. I tried to make them commit miracles, tried to incite the spark of a soul, nothing. After settling with the wizard that offered, that scamming skinflint, I left the place. Bad memories. Bad memories, but also, incidentally, my hammer. The golems might remember me- I tried to instill independent thought in them. I fear the only independent thought they now know is rage. But if you get me that hammer, I'll make your metal wake up. Let the metal in it remember what it SHOULD be. It'll bite through the hide of whatever it swings through.
1) So...You'll enchant my weapon?
"I'll bring it's truth to the fore, but yes, I suppose you can call it 'enchanting'."