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  • File : 1291277244.jpg-(22 KB, 400x300, neverwinter-nights2.jpg)
    22 KB Anonymous 12/02/10(Thu)03:07 No.12999733  
    so /tg/, I'm making a campaign with neverwinter nights map editor, suggest me some characters.

    also, I already posted this on /v/ but it turned into a trolling shitfest.
    >> Anonymous 12/02/10(Thu)03:09 No.12999745
    >> Anonymous 12/02/10(Thu)03:09 No.12999748
    >/v/, trolling shitfest
    what? that doesnt sound like the /v/ i know at all...
    also what is this neverwinter nights map editor of which you speak, and do you mean characters from the game or just npcs for your campaign
    >> Anonymous 12/02/10(Thu)03:09 No.12999750
    What's the setting like?

    King's Magistrate, extremely irritable. Possible quest giver/quest target. If he dies, somebody may gain his position- nobody really likes him, but he DOES do a good job, really!
    >> Anonymous 12/02/10(Thu)03:12 No.12999768
    npcs, allies, foes, and followers. so yeah npcs.

    now give me some ideas, only relatively good idea /v/ gave me was a guy that's in love with weapons/combat, he's gonna be a dwarf.
    >> Anonymous 12/02/10(Thu)03:16 No.12999791
    alright, well i think you should try to stick an npc to the party who seems mostly useless, but alludes to having some great power. this will of course have your players expect he'll hop in to save them from a hairy situation, or at least be a bad guy. have him be a lvl 1 commoner.
    also how about have one of the henchmen of your bbeg be a very attractive gentlemen who draws out his conversations going on huge tangents, make him a sorcerer with improved trip/disarm.
    >> Anonymous 12/02/10(Thu)03:16 No.12999792
    A lawful good rogue, a spy who believes that his job is a necessary evil, and that he must combat malicious and insidious elements with their own tricks.
    >> Anonymous 12/02/10(Thu)03:17 No.12999798
    A shopkeeper, who COMPLETELY understands the enormity of the character's quest, and after a quick speech check, can be convinced to let the player have his pick of loot.

    Problem is, some other wayward adventurers have already been through before. But he has PLENTY of wood for crafting!
    >> Anonymous 12/02/10(Thu)03:20 No.12999816
    well, it's based on a campaign I did back when this game came out, it's like part 2 of it.

    basically you need to deliver a message to one of the kings friends, but you need to get trough an endless forest, in which live 2 kinds of lizardmen, one that are intelligent, know fucking magic and are peaceful, and there are red lizardmen that are barberic strong, but not that bright. agressive, will attack you anywhere but there fortress.
    now, they both worship a piece of armor that a (now fallen) kingdom wore in the first campaign, now, this armor fits you perfectly, and the lizards accept you as there new deity, now, you have a choice:
    lead one of the lizards to victory over the other tribe, since they're in conflict
    join them together, but you need to either persuade them or go and do quests for them
    you also have the choice to lead either (or both tribes if together) tribes to the forgotten city (AKA city where that armor came from) lizards now awake the god that disappeared when the city was invaded by demons in first campaign, they are now the new residents of the city.
    >> Anonymous 12/02/10(Thu)03:24 No.12999844
    so im sorry, is there some function of this neverwinter nights map editor thing im not understanding? because it sounds like you plan on railroading the FUCK out of your party
    >> Anonymous 12/02/10(Thu)03:26 No.12999860

    Remorseful magical lizard. Believes that the red lizards are the better people because "They don't exploit arcane powers for their strength." Fervently believes that somehow his use of magic is wrong, and wishes SO BAD he were a red lizard.

    Will go with the player no matter what lizard tribe he chooses- reluctantly goes with his own tribe because all of his family are there, goes with the red tribe in the hopes that he can make up for his filthy arcane ways by bringing them to prominence.
    >> Anonymous 12/02/10(Thu)03:28 No.12999878
    Dude, try making a video game that does NOT railroad.

    Seriously. Please do. I'd play it.

    As it is, there seem to be at least three ending conditions, maybe four with the awakened god thing. Better than the overwhelming majority of Neverwinter Nights mods.
    >> Anonymous 12/02/10(Thu)03:28 No.12999880

    both good ideas, will implement them

    continuing with story....

    now, when your in the city you continue your way to deliver the kings message (since your no longer in the endless forest it's easier to get there) when you arrive, you find the castle under attack, if you help defend the castle you have a better speech chance at the king explaining some shit about the attackers, long story short they are trying to bring the demons from the first campaign back on earth, but the deity of that castle is preventing it.
    the king eventually sends you to find out where the army is coming from/where they plan to release the demons.

    you need to look for clues in the countryside and the castle to find a path to either of those.
    >> Anonymous 12/02/10(Thu)03:29 No.12999889
    His name? Gary Oak
    >> Anonymous 12/02/10(Thu)03:30 No.12999895
    IMPLEMENTING, genious.

    I will sound like a retard, but my english is not the best...define "railroading" and yeah there are multiple endings.
    >> Anonymous 12/02/10(Thu)03:32 No.12999907
    this guy here
    i didnt realize that he was literally making a video game for people to play, i thought he was making a map on which to play his campaign
    >> Anonymous 12/02/10(Thu)03:33 No.12999914
    Yeah, it's become obvious to me that this isn't an actual DM/player we're dealing with. Just someone who likes NWN.
    >> Anonymous 12/02/10(Thu)03:34 No.12999919
    The idea is that the players don't have much choice- think about playing in an RPG.

    DM: You stand at the gates of the formidable city, to see a line of people leading in to the gate. It's pilgrimage season here- there seems to be quite a line. The guards are inspecting everyone for contraband.
    You: I'll just slip into a cart and sneak in that way.
    DM: There are no carts anywhere around you.
    You: What? Well, okay, whatever- I'll just go ahead and use that ring of magical disguise-
    DM: Errrrmm, there's flying beholders that can see through magic, I wouldn't advise it.
    You: Seriously? Well, fuck it, I'll wait until night fall and climb the walls.
    DM: You try to hide, but a guard discovers you! Time to explain where you got that silvered plate mail that used to belong to a princess, boy.

    At least that's my definition of railroading. In my opinion, you're limited by the game engine- there's no way in Hell you can program in EVERY player response. So you'll inevitably railroad. But you seem to have a pretty broad track for players to go across, at least as far as NWN mods go.
    >> Anonymous 12/02/10(Thu)03:34 No.12999921
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    >Dude, try making a video game that does NOT railroad.

    >Seriously. Please do. I'd play it.

    >> Anonymous 12/02/10(Thu)03:35 No.12999927
    Oh, well, consider my harsh words taken back then. My apologies. I thought you were a /v/ troll that followed OP here.
    >> Anonymous 12/02/10(Thu)03:35 No.12999931
    What about KoDP?
    >> Anonymous 12/02/10(Thu)03:36 No.12999934
    You're FORCED to ditch UNATCO. I wanted to stick around with my buddies, Gunther and Anna, hunting down NSF fools, but noooooooo....

    But in all seriousness, Deus Ex is a great game, and I'm reinstalling it right now.
    >> Anonymous 12/02/10(Thu)03:38 No.12999947

    You know, they originally planned for an option to stay with UNATCO? There's a scene where you tell that to Paul up on Youtube.
    >> Anonymous 12/02/10(Thu)03:39 No.12999951
    if you find where the army is coming from, you can inform the king, and plan a siege on there position
    or, if you happen to pick up one's armor on the battlefield in front of the castle that was being attacked, you could sneak in and just screw up things from the inside, or just kill there commander.
    if you find where they plan to release the demons, you can either kill the summoner, or mix up his runes/steal some of the items vital for the incarnation, (need dark apprentices robe to sneak and do this)
    if you try and kill the summoner, he gives up at near death, and offers you great power/a powerful weapon/a seat of power if you let him proceed with his plan.
    if you stop the incarnation, some game time later you will find that the lizards (IF now in the town that was raided by the demons) have accidentally opened one of the portals and demons came trough anyway.
    >> Anonymous 12/02/10(Thu)03:39 No.12999952

    Here we go

    >> Anonymous 12/02/10(Thu)03:40 No.12999961
    I AM making a map, but I can literally make this with the map editor.
    >> Anonymous 12/02/10(Thu)03:44 No.12999983
    Dude, seriously? That's awesome.

    Okay, as much as I like talking about awesome videogames (I really need to find KoDP in fact, for a friend who got amped up by the Let's Play of that), we should probably respect OP and make some more NPCs razzum frazzum.

    A cultist smith. Believes that all metals are sleeping gods, that are brought to strength from the efforts of man. Interested in the armor the player wears- stays around the player, hoping to see WHY it fits him perfectly. Isn't sure if the god of the armor is awake or not, but decides to tag along since the lizards think so after all.

    Though prone to melodramatic preaching, he's a good smith, and a good cleric. Just rather manic about his dreams of building a vast colossus to awaken the Iron God.
    >> Anonymous 12/02/10(Thu)03:45 No.12999992
    yes, my confusion arose because i thought you were making a map that you would have for a group of people to gather around a table and move around on, playing DnD or the like
    >> Anonymous 12/02/10(Thu)03:49 No.13000026
    if you choose to take the power that the summoner offers, you are helping in the battle against the cities that are resisting, when the cities are beaten, Mephalish, leader of one of the hells, shows up.
    he then offers you what the summoner promised; but with a horrible curse.

    example: if you chose to gain power, you turn into a demon throughout the whole game.
    the ultimate weapon thing cannot be removed from your weapon slot
    and for the seat of power, you get sucked into the throne that Mephalish will be sitting on.
    and there is one more choice...you can backstab mephalish and kill him when he gets summoned to earth, this will lead to you getting swarmed by all the demons and followers there, (hint hint: your supposed to lose.)
    >> Anonymous 12/02/10(Thu)03:56 No.13000072
    FUND IT, I'll put him in the ruins of the armory, there where 2 armories in the original city, in part 2 I'm making one destroyed.


    alright, I'm going to need help here, because I don't want to end the map right here, give me ideas what to add next, and if possible connect it to >>12999983's
    colossus theory.

    if you eliminate all the threats, the army trying to take down the cities, and the summoner, (and you didn't let the lizards into the city)

    and here I'm drawing a stump.
    >> Anonymous 12/02/10(Thu)03:59 No.13000102
    >> Anonymous 12/02/10(Thu)04:04 No.13000132
    Octavian, Captain of the city guard.

    He's a law enforcement officer, not a demon hunter. He didn't expect to have to deal with this crap. So, he jumps at the chance of getting any aid offered from the character, but it also means he's bamboozled by...

    Renée, a rogue who ISN'T a sorceress supreme, expert in the exorcism of demons. She has the outfit for it though, all silk layers and mystic charms. As part of the "ritual to a appease Mammon," she has convinced Octavian to go about rounding up all the coin and baubles he can get his hands on. She has even been surprised by to what extremes he'll go to acquire her ill gotten loot, and feels a mote of guilt, but reasons that the city's doomed anyway- what harm in profiting by it?
    >> Anonymous 12/02/10(Thu)04:09 No.13000161
    Thisklash, Red Lizard.

    Used to be the most open of the red lizards- before an attempt by a merchant to convince Thisklash to sell services as a guide went awry. The merchant wasn't entirely honest, trying to sell glass beads and junk in exchange for the service, but he wasn't trying to entirely scam Thisklash. Thisklash however, when returning proudly to his tribe with the beads was laughed at by the entire tribe. In order to save face, he arranged an ambush when the merchant returned with customers, seeking guides.

    They were all slaughtered, and the tribe dined well, and were enriched. Now, Thisklash looks at things in a simple arithmetic- he wants nothing to do with outsiders, but he gains prestige for killing them and looting the bodies.

    He's an antagonist to the player- unnaturally smart and cynical, he doesn't see how the player can be divine. Yet, he also sees how wealthy the player is. He's a strong physical boss and comes at the player with numbers besides, but only after the player has gone through a dungeon, hoping to find the player weak. The other red lizards will find Thisklash's betrayal abhorrent, and will not grieve if the player returns with news of the lizard's death.
    >> Anonymous 12/02/10(Thu)04:12 No.13000175
    Maybe it should end with that? Or the player going to a tavern/banquet/tribal hootenanny (Depending on what faction they favored most) to kick up their heels and smile at their friends before the next big adventure.

    Though, maybe you should have a moment of "Hey, where's {Smith}?" "Oh, he ran off with that warmachine of the demons after they were killed/Good and proper drunk. Murmuring something about the Iron of the Abyss or something?" As a foreshadowing.

    Remember not to overreach though. Any place that you can think of that needs more work/suggestions? I'm throwing out random things here.
    >> Anonymous 12/02/10(Thu)04:17 No.13000205
    Billy Joe Bob

    He offers the players a quest to round up his goats, gives them a magic wand to teleport them directly to him. Why does he do this? Because they're spread out throughout the entire campaign!

    He's actually performed a ritual to awaken his goats, and sent them around the world to gather experience. Once they return to him, he ritually slaughters them to obtain their power.
    >> Anonymous 12/02/10(Thu)04:18 No.13000209
    I think I'm going with the smith ending, sounds good. thanks bro.

    these are pretty good ideas, keep them coming, I will definitely implement the lizard boss NPC, I'll see about the loose canon guard.

    also, a quick question; should I post the download link to this campaign on /tg/ for you guys when I'm done?
    >> Anonymous 12/02/10(Thu)04:20 No.13000219
    A female ranger.

    Devoted to a nature goddess (Which, no one knows), she bears prominent scars on her face, and seems to emit no sounds as she moves. And she never speaks.

    She's not the friendliest sort, and, to a bit of surprise to those who've only heard of her, seems to have a rather cautious streak. But her skill with a bow and her knowledge of the woods makes her a small local legend. She seems a native to the woodlands, and although she looks young, she acts with an age far beyond her. Despite her caution, she can be hired. She takes gold, always making sure to bite each coin to make sure of its quality- too poor a quality, she'll spit it back in the bag and leave.

    What she does with the money, no one knows. But if you want to make your way through the forest, and have a hundred gold, there are few better. Though, it's said, once, when a man with a white wolf pelt tried to hire her, she took one look at the fur, and made a strangled scream, and fled. Who knows what happened to her? Perhaps the legends are just that, legends.
    >> Anonymous 12/02/10(Thu)04:20 No.13000221
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    implementing. when he gets his power, does this affect the character in any way? does he act hostile, or does he reward the character? give me more info
    >> Anonymous 12/02/10(Thu)04:24 No.13000239
    Please do! Posting the download link I mean.
    >> Anonymous 12/02/10(Thu)04:29 No.13000263
    Maybe Billy has an arcane connection to the wand, and can feed more power into it, allowing it to fire off spells other than Return Goat.

    Perhaps there are more goats in the game than he asks for, and each goat has a specific alignment: depending on the goats he consumes, his alignment could shift. If he eats plenty of evil goats, he eventually becomes a lich and destroys the town you found him in. If you feed him good goats, he becomes a benevolent wizard. If you feed him both, he is driven insane by the souls of his livestock pulling him in both directions.
    >> Anonymous 12/02/10(Thu)04:30 No.13000265
    will do, but will need maybe a week to make this.

    also, if this thread could get archived it would be nice, It's kinda annoying to copy/paste all the ideas.
    >> Anonymous 12/02/10(Thu)04:31 No.13000267
    Do you know about the suptg archive?

    Also, unless you're some kind of god, it'll take more than a week to put out something.
    >> Anonymous 12/02/10(Thu)04:32 No.13000272
    so if I feed him both he gets multiple personality disorder. Brilliant! I'm going to implement this, only problem it's going to have to be chickens/cows. there is no goat model.
    >> Anonymous 12/02/10(Thu)04:33 No.13000280
    trust me, I devote all of my freetime, including night into these things, so it'll roughly take a week.
    >> Anonymous 12/02/10(Thu)04:34 No.13000281
    Chickens are subtle and inconspicuous. None will think any more of them than mere poultry; they will go undetected as they go about their adventures. No man is more aware of this Billy Joe Bob. His mission is one of utmost secrecy.
    >> Anonymous 12/02/10(Thu)04:34 No.13000282
    Oddmund Markopolus

    Genius Gnomish Illusionist with PTSD due to having his mind raped due to enchantment spells one too many times. Will begin to get agitated when the Enchantment school of magic is even mentioned, becoming violent if any spells of the school are cast.

    Often uses his illusions to bring back old adventuring parties that he has traveled with just to "get their opinion on things." Obviously rather cracked in the head.
    >> Anonymous 12/02/10(Thu)04:35 No.13000284
    also, I will put some normal livestock on the map too, what happens if I bring him ordinary cows/chickens/etc?
    >> Anonymous 12/02/10(Thu)04:36 No.13000291
    chicken it is.
    >> Anonymous 12/02/10(Thu)04:38 No.13000298
    That's a good question. Maybe he loses Intelligence for every non-awakened livestock you feed him. Feed him too many and he'll become a hillbilly.
    >> Anonymous 12/02/10(Thu)04:39 No.13000301
    Not OP, but I'm nabbing that idea for my RPG campaign.

    Grundle Felsdottir.

    Half-orc barbarian woman (Though, with fighter class levels), quite proud of her heritage, from a distant kingdom. Her reason for wandering so far is that she's on a quest for her thane to acquire another "Fel"- an orc. Evidently, orcs are held in high esteem in her homeland for their strong blood- products of unions between such are renowned for their great strength, and Thanes compete to have as many Felsons and Felsdottirs as possible.

    The player should have an option to be completely disgusted by this. Felsdottir won't really care- weak southerners don't see simple logic, their loss. She'll be moved to fight the demons at any cost, and will grow hostile to the player if he takes the less morally upright option.
    >> Anonymous 12/02/10(Thu)04:43 No.13000311
    implementing, will make her spawn at a road leading somewhere outside the map, she will be walking at a slow pace, you can convince her to join there.
    >> Anonymous 12/02/10(Thu)04:43 No.13000312

    Why thank you good sir, I am flattered that you would deign to use my character.

    Also, another one!

    Rufus. Just Rufus.

    Insane Halfling Tunnelrat (Fighter kit from 2nd Ed). As an child, was forced to listen as Duergar tortured and killed his entire family while he hid in a very deep, very dark hole. Mind snapped due to this.

    Now spends his time traveling around, dual wielding warhammers, and calling anyone who uses blades 'heretics'. Is insane in the sense that he cannot focus on much of anything for more than a few moments. Unless it is battle, or one of his odd moments of verbose lucidity, he is incapable of focusing.
    >> Anonymous 12/02/10(Thu)04:44 No.13000317
    The Third

    A dwarven mayor with ideas of glory. He KNOWS he's royalty- it's just, well, his family doesn't remember the details. His mother told him that, distantly, his family were great kings underneath the mountains, virtuous and mighty, fine folk that made sure the iron ran pure, and the fires burned hot. They lost their kingdom- for at least ten generations, they've been gone from the mountains, forced to live overland. It's better to forget, his mother chided him, it's better to move on.

    The Third couldn't forget. He cast off his old name, because he knew that his great great great great great great grandfather was something The Second, so he'd be the Third.

    The townsfolk don't mind the pretentious dwarf overly much. They're a little proud to have a member of Dwarven royalty rule them in fact. Also, their town was saved because of The Third's attention to the fortifications, and ensuring that the militia was less a militia, and more a standing army (A standing army of bumpkins, but nonetheless, well drilled soldiers).

    The Third sees opportunity in the invasion. Maybe he wouldn't be king under the mountain, but he could be king a top the city! Maybe. Maybe if he convinced this adventurer to fight off the demons...And to hesitate at the right time to save the king.

    Even if the human king dies, The Third's plan fails dismally because the human king has an heir, and The Third has a village of condescending humans. Such ends another regal plot of The Third's.
    >> Anonymous 12/02/10(Thu)04:45 No.13000325

    This is my next NPC in my campaign.
    >> Anonymous 12/02/10(Thu)04:47 No.13000331

    will make him randomly spawn at some places on the map, will retreat and become invulnerable at near death, only killable the seventh time you find him, very tough and agile boss. last time in conflict is helping the demons for whatever demented reason.
    >> Anonymous 12/02/10(Thu)04:52 No.13000351
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    you sir are a genius, also, I will tie him together with the smith that believes metals are gods, they run off to dwarven mines, the third becoming the ruler, and the smith making the finest weapons that you can find, may make him connected to part 3 when I get around it.
    >> Anonymous 12/02/10(Thu)04:54 No.13000357
    Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Traveling Pub, the finest crew of quasi-military beer barrel delivering halfling NPCs you will ever lay your eyes upon. If desired, I will explain the proper use of Lieutenant Colonel Shamus O'Flannigan and his bawdy crew of halfling ne'er-do-wells as they tromp about your game world, delivering barrels of the finest halfling ale, getting into fights, and needing seemingly inane quests done for them.

    Bonus features include a complete list of his employees along with their whimsical ranks, a description of the history of Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Traveling Pub, along with suggestions for quests that will not detract from your game.
    >> Anonymous 12/02/10(Thu)04:55 No.13000363
    A holy priest, who upon being confronted with a murderer, signed on with the demons to see the world end, in the hopes the gods will make a new, pure one.

    An elven ambassador, stuck in the city and entirely peeved. Will give exorbitant rewards to the player to bring exceedingly superfluous trifles. "A pillow," "a cup of tea," "a maid," "a couple of eggs," "some kind of good book to read," etcetera. Just a source of fetch quests. Gets all of his money from a weary elven bursar that's with him in the embassy. Provides off handed clues on where the player should look in the country side to move on the main quest, but is otherwise unrelated.
    >> Anonymous 12/02/10(Thu)04:57 No.13000370
    Bring on the rest please.

    I need an organization for my DnD campaign.
    >> Anonymous 12/02/10(Thu)05:03 No.13000406
    I'm implementing the elf. but will make eggs a bitch to find just to troll players, will also make you look in the neverending forest for herbs you need for tea, as there isn't any kind of tea to find.

    will make them appear in three places:

    first one: the red lizard brothel (dohohohohoho)
    second one: randomly in one of the three inns on the map (may randomly start bar fight)
    third one: seen arguing in front of a cave on who goes in, then they run up to you and offer you 5 insane quests.
    >> Anonymous 12/02/10(Thu)05:05 No.13000420
    The organization is, of course, headed up by Lieutenant Colonel Shamus O'Flannigan, a famous halfling war hero and outrageous liar, famed for his skill with the notoriously tricky halfling halberd and his ability to groom his grand mustache while twirling his weapon with skill and aplomb. The good Lieutenant Colonel may or may not have actually served in any known halfling military, as all records of his service were either expunged, stolen, burned after being soaked in a large quantity of surprisingly flammable Troll Killer ale, or simply lost when the new quartermaster joined. Nevertheless, his jacket is quite fancy, which is pretty much all you need to succeed as an officer in the halfling military, counting as studded leather +2 and conveying a +2 reaction bonus when dealing with halflings.

    He is served faithfully by his second-in-command, Lieutenant Lieutenant Colonel Joseph Maximilian O'Grady, their chief negotiator, logistics officer, and the only one who knows how to get their prized mule, Josephine, to actually walk forwards without losing an ear. He's their tactics man, pointing out that most of the time, they should either run away or simply give the people trying to kill them a free sample of whatever it is they're hauling from point A to point B, until their foes can no longer C straight. He also makes sure that the orders of the Lieutenant Colonel are followed with a minimum of misinterpretation, ignorance, drunkenness, or simple laziness.
    >> Anonymous 12/02/10(Thu)05:06 No.13000421
    In a cavern, there is a mistake. Not just any mistake though, a God's mistake.

    In the creation of the world, there was much to keep track off. More than just earth, animals, trees and people, the Gods had to make sights, feelings, smells, phenomena. Ethereal, momentary things, meant to live only a short time.

    In such a vast world, even for those divine, something must inevitably go wrong.

    There was a sound made. A sound that is impossible to hear, but never ending. A consistent vibration in the air, that slowly but surely, drives many mad, because they can FEEL it, it's a vibration, as loud as the silence of a grave- but can not hear it.

    It's in a cave, locked away, but recently, things have moved. Things have shifted. A duergar mining expedition broke through to the cavern that contained it. At the north of the great forest, things are starting to HEAR the noise. This is bad.

    There's a bard coming. A bard bidden by a dream of great power- or was it a nightmare? Either the bard will play the song to end the sound...Or the noise beyond hearing that is driving the wilderness mad will be heard the world over, as a fine new ditty spreads across the land.
    >> Anonymous 12/02/10(Thu)05:08 No.13000430
    I like this. I like it a lot. You've been sitting on this for a while?
    >> Anonymous 12/02/10(Thu)05:11 No.13000442
    I MAY implement it, don't know how though, give me some ideas.
    >> Anonymous 12/02/10(Thu)05:11 No.13000446
    mai waifu
    >> Anonymous 12/02/10(Thu)05:12 No.13000450
    good to know this extra info, I will add it, thanks. this shit is genius keep it coming.
    >> Anonymous 12/02/10(Thu)05:12 No.13000451
    Next up is Sergeant Major "Wee" Mikey O'Irishname, the surliest halfling you'll ever meet. Driven by a rage that most halflings can barely comprehend, he is incapable of speaking without uttering some sort of profanity, most of which he picked up after being stuck in a cave with a pair of sober dwarves for sixteen months. These months gave him a taste for cave lizard, an intense distrust of rocks, and a frightening proficiency with the battle ax. It also drove him to never spend a moment sober in his life, hence why he joined up with Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub.

    Then, we come to Corporal Tholgar Axe-crusher, honorary halfling and shaved beard. Due to an adoption mishap when he was younger, Tholgar was accidentally left at the doorstep of a halfling clan. He grew up never understanding why his beard was so excellent, and this has lead him to the adventurer's life. He's the chief brewer for the grand adventures of Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub, often found sitting in the back of their Brew-wagon devising new and increasingly bizarre methods for extracting alcohol from anything that he can locate. His most recent success, Black Pudding Lager, is guaranteed to probably not kill you, he thinks.
    >> Anonymous 12/02/10(Thu)05:15 No.13000472
    Just some dungeon filled with duergar that babble incomprehensibly, and assorted maddened fauna.

    Find bard at end of the cavern. Maybe meet bard before then? In any case, make some difficult checks to convince one way or another (Or, just walk away, and leave the situation all fucked up still). Either gain a potent boost (+4 to attribute of your choice?), or put to rest the dungeon for the benefit of whoever gave you the quest in the first place.

    Also, the cavern houses a necessary ingredient for the ritual to stop the demon or whatever. Or maybe even is required to be stopped to stabilize the plane enough for the demon to come through? Whatever. Just a random idea for a dungeon I had.
    >> Anonymous 12/02/10(Thu)05:21 No.13000505
    They were a party my players actually ran once. They decided to drive me mad by coming up with the most ridiculous things possible.

    Also, note that Tholgar is a shaved dwarf. I guess I replaced 'dwarf' with 'beard'. Makes sense either way.

    Following these are the enlisted men. While there are many halflings who think they have the wit, moxie, razzamatazz, gumption, and sheer bravado necessary to go adventuring with Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub (The Finest Ale You'll Ever Find in the Middle of a Cave When You Weren't Expecting It!), many of them die rather quickly, as Lieutenant Colonel Shamus O'Flannigan does not believe in caution, stealth, or having a health plan. The following are the most notable;

    Private William O'Dandy, Quatermaster in charge of Shandy; a short, broadly-smiling halfling, he's in charge of keeping track of the various supplies of alcohol they have ("Full", "Sorta Sloshing Around", and "I Swear I Didn't Drink ALL The Lager, Sir!"), and finding appropriate mixers for their various drinks. Is no longer allowed to make purchases after the Beholder/Cocktail Onion Incident.

    Private Niklaus Kinkvervankotsdorsprakingatchdern, their Slavic-accented halfling navigator who cannot stop exclaiming how excellent the old country was. No longer allowed near their stores of vodka.

    We don't talk about Private Hugh Cooney. Ever.
    >> Anonymous 12/02/10(Thu)05:23 No.13000518
    I'll just change some minor things and I'll have a pretty good plot, thanks!

    anyways, as for meeting him before, I will make it so you can hear the looping buzzing or whatever during the night while in the endless forest, only more quiet, I'll set it to play every 30 seconds for 1 minute.
    >> Anonymous 12/02/10(Thu)05:27 No.13000548
    Adventure ideas for Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub (Now Servicing the Underdark! Ask About Our Spider Queen Cider, Made With Real Queens!) include:

    - A mystical barrel of brewing supposedly exists in the next conveniently-placed ruin. They would very much like this.

    - All of their ale has mysteriously disappeared. Please solve this problem by finding the culprits or more ale. Or both.

    - The Lieutenant Colonel has begun drafting all of the able-bodied halfling women in a town for his personal bodyguard. The Lieutenant Colonel has hired you to determine whether or not he has been replaced by an evil doppelganger before allowing these women to go off with him.

    - After drinking one too many pints, the members of Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub have found themselves accidentally stuck inside an interdimensional maze. Fortunately, they hear that minotaurs really love good whiskey, so they'll need you to deliver a bottle to the one that got them stuck in there.

    - An angry customer is slandering the fine workers of Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub. The party is hired to defend them, and will receive additional ale should they also take care of the angry mob now gathering outside the inn they're in.

    And many more, all in this sort of vein.
    >> Anonymous 12/02/10(Thu)05:27 No.13000550
         File1291285668.jpg-(53 KB, 800x521, theoperative.jpg)
    53 KB
    To counter this, a Lawful Evil rogue who does terrible things to create a better world. Pic related.
    >> Anonymous 12/02/10(Thu)05:28 No.13000555
    Your players sound awesome.

    OP, I'm sorry, but I fear I've run dry. I'll archive your thread. Anything else you need?
    >> Anonymous 12/02/10(Thu)05:30 No.13000572
    Oh shit, NWN. I've been wanting to make a campaign with it for ages, but I can't get all my D&D buddies to buy it.
    >> Anonymous 12/02/10(Thu)05:32 No.13000583
    Last I heard, gog.com had the complete collection (game, both expansions and the premium modules) for something ridiculously cheap.
    >> Anonymous 12/02/10(Thu)05:33 No.13000586
    you're brilliant, and yes please archive.

    I just need one more thing:

    give me some ideas for unrelated adventure areas, like an abandoned farm, a dungeon etc.
    >> Anonymous 12/02/10(Thu)05:36 No.13000604
    I have been meaning to make a campaign too, but I don't know how to make conversations/reactions/quests, all I know is how to set that you don't revive when you die :c
    >> Anonymous 12/02/10(Thu)05:43 No.13000642
    Ah, I have one. From the ol' "Metal Are Gods" Smith.

    "Oh, up here at the road, you might be interested in taking that left."
    1) Not now, you crazy coot.
    2) Really? Why's that?
    3) What do I get out of it?

    If 1) If you're sure...There might something in it for you.
    Player respond negative or positive, if positive see below, if negative, end conversation.

    If 2 or 3) I used to have a shop up there, back when there was a trading post. Course, ever since that King built up over yonder, all the merchants decided it wasn't profitable enough to have a post over there. Well, that and the well getting poisoned.

    In any case, most of the post's collapsed by now, but I'm sure my shop's still standing- I built that to last. The only problem is...
    Player choices.
    1) There's always a problem, isn't there?
    2) Is?
    3) Forget it, I'm not getting killed for some gewgaw without payment up front, and I doubt you're hiding any money in your pockets that I haven't already taken.

    If positive yadda yadda
    "Well, the god in the metal- coaxing it out, I went under the mistaken idea that somehow, golems were the answer. Foolishness of course. I tried to make them commit miracles, tried to incite the spark of a soul, nothing. After settling with the wizard that offered, that scamming skinflint, I left the place. Bad memories. Bad memories, but also, incidentally, my hammer. The golems might remember me- I tried to instill independent thought in them. I fear the only independent thought they now know is rage. But if you get me that hammer, I'll make your metal wake up. Let the metal in it remember what it SHOULD be. It'll bite through the hide of whatever it swings through.

    1) So...You'll enchant my weapon?
    "I'll bring it's truth to the fore, but yes, I suppose you can call it 'enchanting'."
    >> Anonymous 12/02/10(Thu)05:43 No.13000643
    There are wizards in the toolset for that stuff, and plenty of tutorials about to help you get started.
    >> Anonymous 12/02/10(Thu)05:46 No.13000660
    nice. could I get maybe 3 more?
    >> Anonymous 12/02/10(Thu)05:47 No.13000666
    A magical clock tower that sunk beneath the land due to a catastrophic spell failure. Even with much of it in ruins, there are still plenty of the clockwork golem staff willing to 'help' you.

    And by help you, I mean try to kill your ass for trespassing.
    >> Anonymous 12/02/10(Thu)05:47 No.13000667
    An ancient ruin between the Red Lizard and the Magic Lizard lands. It's a vast obelisk that leads up- but when you get to the top floor, you see a massive hole that leads somewhere far down, deep down. After you get some magic rope, you go down to the base and find a massive tomb of dead lizards, with a dracolich presiding somewhere. He has good loot.
    >> Anonymous 12/02/10(Thu)05:50 No.13000682
    hmm, wasn't that the story of hordes of the underdark?
    >>13000667 good idea, I will implement it.
    >> Anonymous 12/02/10(Thu)05:56 No.13000700
    The first time the player encounters the summoner- presuming you want it to start hostile. If not, well, make it an encounter with a maddened wizard. Perhaps even the head demon would be dick enough to put the player's through a dungeon before facing him?

    "Here to stop me, eh? Hmph. You don't look so tough... I think. Well, better safe than sorry." The wizard reaches into his robes and pulls out a small, elegantly made doll of what appears to be a robed female figure, with many blades surrounding her from behind, like a halo.

    1) What is that? You gonna invite me to play dolls?
    Summoner Response:
    "Pfah! Imbecile! No matter, soon you'll regret those words!" With that, he throws the doll at your feet! The thing snaps- you wait a split second, but whatever response you have dies on your lips as you feel, rather than see, a shadow move over you...
    IF the player passes a lore check-
    2) {Lore Check} Wait. That couldn't be...Where'd you get that?
    Summoner Response:
    With a manic smile the summoner narrows his eyes, "I knew I wouldn't go unopposed- so I made a bargain. This thing cost me twenty years of my life- even if you do survive, you'll be lost for long enough not to oppose me!" Chucks doll, yadda yadda.

    A great all consuming darkness surrounds player, and then they blink, and find themselves in a Maze. Players stumble across bodies of others, journals, monsters, trying to make their way to the center of the maze. When they do so, they appear right where they used to be, but the summoner is gone.

    I can't resist wedging in a reference to Planescape: Torment, sorry. Also, clearly a "False" maze.
    >> Anonymous 12/02/10(Thu)06:00 No.13000713
    For some reason, the players WILL get involved in an underground gladiatorial ring- who knows, maybe the Mistress of the Thieves' Guild is holding something the demons want to get.

    In any case, the capital city's gladiatorial matches are better than other, lesser rings- they have one on one fights, they have beholders, they have a coterie of mindflayers, HELL, they managed to convince a lich to participate!

    Player gets a chance to rest (And attempt to see about cheating, via placing bribes or atempting to poison drinks) between each fight. They also get to have some choices about whether or not it's right to kill something just for entertainment. Good players will find it very hard to get through this, while evil players will swim past in a breeze.
    >> Anonymous 12/02/10(Thu)06:03 No.13000726
    With catering by Lieutenant Colonel Shamus O'Flannigan's Beer Barrel Shenanigans Intercontinental Ale, Wine, and Beer Delivery Service and Pub.
    >> Anonymous 12/02/10(Thu)06:05 No.13000736
    adding. also, I'm thinking of making a dungeon with a salamander (fire lizard) that'll have a prophecy about it, the prophecy goes this way (to be honest it's lyrics from one of my favorite songs, but I could squeeze it right in.)








    I'm thinking a small village being terrorized by a salamander, that awakened when some kids where playing at the ruins, and pulled a lever accidentally.

    to this, a mother salamander awoke and started terrorizing the village, within 2 days it had children, that no doubt helped terrorize. anyways, it's up to you to call in the kings men to shelter the people, and by the prophecy only flaming arrows can kill the salamander and it's children, when this is all resolved, it turns out a local mage caused all this as an experiment, the guards in return throw him in jail, and cut his hands off to prevent doing more magic.
    >> Anonymous 12/02/10(Thu)06:08 No.13000750
    Works pretty darn well. One of the countryside villages I assume? Heh. I'm sure players will be annoyed that they have to use fire on a salamander, but dealw/it.jpg.


    Okay, I really must sleep, gah, it's 3 AM.

    Your thread's archived here by the by.


    Titled "Ideas for NPCS."
    >> Anonymous 12/02/10(Thu)06:09 No.13000754
    sounds good, and the final competitor (someone trying to get that shit to awake the demons) is half man half demon, he will have fire breath, 15 levels in barbarian, 15 in wizard, and 10 in, well, demon.
    he will be extremely agile, and be able to fly for a short while (hordes of the underdark adds wings for showing off) and he will fight hand-to-hand, but he has claws.
    >> Anonymous 12/02/10(Thu)06:10 No.13000759
    yep, one of the side villages. and it probably will piss of players hahahaha, but oh well. "fight fire with fire"
    >> Anonymous 12/02/10(Thu)13:21 No.13003467
    Any more?

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