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  • File : 1291860049.jpg-(88 KB, 588x309, Zergling_SC2_CineCardToPlay1.jpg)
    88 KB Zerg Quest XXII Cerebrate Anon 12/08/10(Wed)21:00 No.13082700  

    We have disabled Kingston's invasion craft, one of at least two that were recently sent toward our third wave of colonies on the edge of the Koprulu Sector. On board is a complement of buildings suitable for establishing bases on three worlds. Also, a large complement of troops to staff, be housed in, guard, and march from those bases. And from those bases, they will attack our vulnerable colonies.

    The freighter is dead in space above a colony on a desert world which recently launched two of them. Near it are our Protoss and Terran aeronautical assets, waiting for orders. Aboard are a small number of Zerg units, in Engineering and the Cargo Bay.

    Also, Nargil has developed a new strain of Zerg for us.
    >> Cerebrate Anon 12/08/10(Wed)21:05 No.13082753
    (Spending my day off rewatching a bunch of Dr. Who was a great idea!)
    >> TUCAMP 12/08/10(Wed)21:14 No.13082854
    New Zerg do tell, SUPER LANDWORM. Also play summaries of the last 3 threads.

    T19 S1
    CA: How goes things my comrades in science.
    Nrg: We have made some headway in our understanding of the protoss physiology.
    Lab: Indeed. Though at the moment we have only been able to strengthen the swarm a paltry amount.
    CA: Not to distract you, but would it be possible to have a tunneling zerg?
    Nrg: Hmm. Using an ultralisk as a base it wouldn't take particularly long to do.
    Lab: I could be useful. We'll have it ready in a few hours.

    T19 S2
    CA: Colonylord, how goes our expansion. Also, have you found a suitable world for a fallback location.
    Col: Oh very well sir. And there is this planet called Yoshus. It has sizeable mineral deposits in the asteroid belt, and is fairly secluded.
    CA: Good, it shall be our Alpha Site. Wait. No. That's a stupid name, and will undoubtedly bring bad luck. It shall be codenamed “Crystal Palace.”
    Col: Why not just call it by its name?
    CA: Perhaps Artisanlord is rubbing off on me.

    T19 S3
    Grn: We must attack AIUR!
    CA: Now why do you say that?
    Grn: Because WE MUST!
    War: Or, we could send an emitter into the debris cloud orbiting Aiur to reclaim some survivors.
    CA: This debate will have to wait, the dangerously clever Terran has a big announcement.

    T19 S4
    CA: Kingston declared war on the First Born. This can only be good new.
    Lab: I have more good news.
    Nrg: We have discovered how to create a neurological structure that will enable our forces to create a psychic attack, provided they have a large enough brain. Nothing below a hydralisk I'm afraid.
    CA: Wonderful. Make it standard on all of our strains. Would this interfere with an overlords control ability?
    Nrg: I don't believe so.
    CA: Good. Hence fourth, all of our strains will be closer to Perfection as the Overmind wanted.
    Lab: Except for zerglings, drones, larva, and broodlings.
    CA: You know what I mean.
    >> TUCAMP 12/08/10(Wed)21:15 No.13082861
    T20 S1
    War: The first of our forces from the colonies have arrived. With these I expect we could retake Aiur if we're careful.
    Grn: We should just SMASH! GORN WANT SMASH!
    CA: I don't think it's the ri...
    Grn: SMASH!

    T20 S2
    CA: Icarus. Such a shame you had to be glassed, but we couldn't let Kingston get any test subjects. In retrospect, storming the scanning stations was a bad idea, and we should have been paying more attention to it. What a disaster. We should check outlying Terran world with our scouts. Can't have Kingston thinking that the Protoss just happened to arrive and glass the planet once he ordered a full quarantine, that'd be suspicious, and he is wily. Throw in the edges of Protoss space too.
    >> TUCAMP 12/08/10(Wed)21:16 No.13082871
    T21 S1
    Grn: SMASH!
    CA: Is he still going on about that?
    War: Yes he is. But I'm pretty sure we could take on the Protoss in a fight.
    Grn: SMASH!
    War: Actually, we could do it that way and win.
    CA: I'll think about it. In the meantime, I think we should build a drydock around Yoshus. I would vastly increase our production speed for battlecrusiers and carriers. And... how can Accountbarate cry when he doesn't have any tear ducts?

    T21 S2
    Artisanlord moves it's testicles in a controlled fashion.
    CA: At least you remembered to tell me what you latest artistic language means.
    Artisanlord clicks its claws rhythmicly.
    CA: An underground amusement park on Besilus! I'll have to take a look.
    >> TUCAMP 12/08/10(Wed)21:17 No.13082882
    T21 S3
    Nrg: Slight question.
    CA: That's rare. You usually have answers.
    Nrg: Anyway, I was looking at some of the indigenous life on some of our colonies and I found two that have potential. A creature with prehensile tusks that disguises itself as some of the local flora, and a worm that can transport its young. I can't decide which to start with.
    CA: The landworm. And maybe we can also start a breeding program with some of our infested terrans.
    Nrg: Why would we do that? The only remarkable thing about them is the trouble we've been having incorporating their DNA into the swarm.
    CA: Yes, but we might be able to make a powerful psychic like Kerrigan, we might learn why it has been so hard to incorporate them, maybe it will help us in incorporating the Protoss. You never know.
    Lab: I guess I could cut their gestation period from nine months down to six, but I also wonder as to the utility of this.
    CA: It certainly will take generations of Terrans to yield any results, but I see no reason why we shouldn't.
    Lab: Very well.

    T21 S4
    CA: One of out scouting parties was destroyed! SEND IN THE FLEET!
    War: What fleet?
    CA: Our fleet of course.
    War: I mean: Protoss, Terran, or Zerg fleet?
    CA: Carries and scouts, with Terran assets waiting just in case. Also, send in some overlords first.
    War: Consider it done.
    War: What should we do with the freighter?
    CA: Seize it!
    War: And the planet?
    CA: Planet? Oh right there's a planet there. Scan it!
    War: Well, the planet was the site of an invasion force.
    Itr: I have a bad feeling about this planet, it seem like I know it.
    CA: And why's that?
    Col: By the Overmind, it's one of ours! It was in the third wave of colonies!
    War: The freighter was carrying the makings of a military base.
    CA: Sizable Terran forces in our space. Bugger.
    >> TUCAMP 12/08/10(Wed)21:19 No.13082899
    That's a lot longer than I thought, and riddled with errors too.
    >> Cerebrate Anon 12/08/10(Wed)21:21 No.13082936
    Nargil has produced a great worm. It is produced from a drone, like a building. It is full of larvae. They squirm and it moves. When it stops, the larvae mutate, becoming eggs and then bursting forth from the worm's mouth, a torrent of Zerg. The worm shrivels, then, dying if it is not on the Creep.

    It is like a mobile Hatchery. Nargil rests, tired from its labors. Labbrate is impressed.
    >> Anonymous 12/08/10(Wed)21:26 No.13082989

    Did our terran assets pick up any signal that was transmitted from the craft? Disable any comm array.

    Get more units on the craft, start maiming, not killing and assimilating all that we can capture to get more intel.
    >> Anonymous 12/08/10(Wed)21:27 No.13083004
    >one of at least two that were recently sent toward our third wave of colonies on the edge of the Koprulu Sector
    Okay, well, now we have warning. Extrapolate from the size of the force here how many terrans were with them. Inform Warbrate that he is to build up a force capable of killing at least six times that many armed and battle-ready terrans, and keep it concealed but at the ready amongst our third wave worlds. If and when the terrans try to strike, we'll be ready and destroy their attack force.
    >> TUCAMP 12/08/10(Wed)21:27 No.13083006
    >Mobile Hatchery
    Just what I hoped for. Tell Nargil that when he feels up to it, he has full permission to screw with that thing with the prehensile tusks. Also, I think it's time to contemplate how we're going to invade the planet. And only while writing the last 3 threads in play form did I notice your comment about the lack of Terran quest. I did start it later than I expected, and it was a complete flop. Then I tried again, and it was a flop. The consensus seemed to be that because it wasn't "You are a X what do you do?" it was bad.
    >> TUCAMP 12/08/10(Wed)21:28 No.13083031
    We vented the atmosphere and blew up the engines. It's ours for what it's worth.
    >> Cerebrate Anon 12/08/10(Wed)21:34 No.13083090
    Nargil promises to begin soon.

    >No Terran Quest
    (Sad day. I was all excited)

    We intercepted no signals. The communications controls were on the Bridge. Unless there's a technical genius among the grunts, there shouldn't be any problem.

    >Slaughter them all.
    1 vote to kill the entire crew.
    No votes for infesting any of them.
    First to 3 wins.

    Hide them where?

    (Nope. We were distracted from that by the ship trying to jump to warp)
    >> Anonymous 12/08/10(Wed)21:38 No.13083136
    >Hide them where?
    Wherever he, as a military expert, deems a tactically sound position for a balance of rapid response ability and likelihood of successful concealment. Clearly.
    >> TUCAMP 12/08/10(Wed)21:41 No.13083181
    Infest anyone still alive... there should only be a hand full since the bridge is gone and we took engineering. But don't be sad Cerebrate Anon, Terran Quest was crap the fist time I tried it, no one came. The second time was slightly better, but it became a short Ghost Quest run by... Mojo I think. I have concluded that handing over the Kel-Morian Combine shortly before the start of SC1 doesn't work.
    >> Cerebrate Anon 12/08/10(Wed)21:42 No.13083198
    Warbrate tells us that without knowing which world Kingston is invading, it can't know what world to plan for. If we just want to make sure we have forces nearby, it suggests rallying at Yoshus. It is already fortified, after all, and the second wave is obviously closer to the third than Xenta.
    >> TUCAMP 12/08/10(Wed)21:43 No.13083209
    Or we could just build up near Xenta, or Yoshus for that matter. Even if they have a large force near our third wave of colonies, that's no reason we cant attack one of their core worlds.
    >> Cerebrate Anon 12/08/10(Wed)21:44 No.13083226
    1 vote killing all the freighter's crew.
    1 vote infesting the crew.

    First to 3 wins.
    >> Anonymous 12/08/10(Wed)21:46 No.13083242


    Also. Begin towing operations. No point doing it in a place where Kingston knows he last sent it to.
    >> TUCAMP 12/08/10(Wed)21:51 No.13083315
    But we're going to retake this planet soon anyway. And we have carriers here. Kingston isn't stupid enough to send in a fleet to retake one lightly defended freighter. So about that planet, let's scan it some more to see just what is there and where, maybe show off our new Hatchworm.
    >> Cerebrate Anon 12/08/10(Wed)21:57 No.13083402
    1 vote killing all the freighter's crew.
    2 votes infesting the crew.

    Just a few small colonies, mostly constructed to sustain whatever armies gather there until their departure. A few groups of hydralisks should be enough to wipe them out.
    >> TUCAMP 12/08/10(Wed)22:00 No.13083448
    So no communications relay? If there is one blow it up from orbit. Then I want to field test the Hatchworm and our psychic lance stuff. It's a perfect opportunity I think.
    >> Anonymous 12/08/10(Wed)22:03 No.13083495
    infesting is always fun
    >> Cerebrate Anon 12/08/10(Wed)22:06 No.13083545
    It isn't meant to be connected to the comm network, Gorn rants. It is a secret place, like a viper's lair. They strike from the shadows and devour the unsuspecting mouse. Gorn shouts that it is no mouse.

    We land troops and begin constructing a small colony for the first of our hatchworms.
    >> Anonymous 12/08/10(Wed)22:13 No.13083634
    One more vote to infest the crew.

    Also, I vote to consider all Second Wave colonies as security compromised, and begin rallying forces at Yoshus to counter the impending invasion.
    Colonylord, Citybrate, and Defensebrate are now ordered to select a Beta Site from within the Fourth Wave colonies. Since we are going to use Crystal Palace as a staging area and military rallying point to blunt and destroy Kingston's invasion force, we must create a new, and secret, escape route and emergency hiding place. All of this fighting will no doubt catch the attention of the Protoss.
    >> TUCAMP 12/08/10(Wed)22:15 No.13083671
         File1291864525.gif-(91 KB, 438x363, sandworm.gif)
    91 KB
    Calm down Gorn. You'll get to kill the colony, but use the new Hatchworm to see how well it works.
    >> Cerebrate Anon 12/08/10(Wed)22:18 No.13083714
    >Infestation wins.

    We bring overlords into the system. We begin moving troops onto the freighter. How shall we begin infesting them?

    Colonylord ponders. None of the fourth wave's worlds would make great strongholds. They could be made such, with effort, but none of them are natural strongholds like Yoshus.
    >> TUCAMP 12/08/10(Wed)22:18 No.13083722
    Or we could use Yoshus as the staging area to go after the Confederate core world that are not Tarsonis. We still don't know if Kingston is going after us or if he's just passing through on his way to the Protoss. I revise mt previous statement about the Gorn destroying the colony. He needs to use the Hatchworm and take a few terrans prisoner/infest them so we can get an idea as to where the confeds were headed.
    >> TUCAMP 12/08/10(Wed)22:19 No.13083737
    Violent and direct, or the 4 hour spores, which are rather violent and direct.
    >> Anonymous 12/08/10(Wed)22:20 No.13083746
    Colonybrate might consider selecting a fifth wave world with this objective in mind, then.

    Why yes, I did say fifth wave. Expansion must continue unabated. We require more minerals.
    >> Anonymous 12/08/10(Wed)22:23 No.13083776
    Are you considering a Scipio Africanus manuever? Attack the enemy's core territories to force his invasion to stall and be recalled in their defense as we burn the Confederacy's inner systems to the ground?
    >> TUCAMP 12/08/10(Wed)22:23 No.13083788
    Minerals and strange creatures, landworms and a trhing with prehensile tusks that disguises itself as flora to hunt. What will we find next.
    >> TUCAMP 12/08/10(Wed)22:25 No.13083813
    Basically. But, only if Kingston is actually going after us. He he is just passing through on his way to the Protoss then we wait a bit. Also, I'd avoid going after Tarsonis, most heavily fortified planet in terran space and all, Moria seems like a good one to go after.
    >> Anonymous 12/08/10(Wed)22:26 No.13083816
    I agree with this. With continued expansion comes increased mineral flow into the gullet of the Zerg war...well, we're not all machine, so Zerg Wehrorgel?
    >> Anonymous 12/08/10(Wed)22:32 No.13083899
    Once we start infesting the crew of the freighter, perhaps we'll get some good intel on where they were going. They might not have been given the names of planets that they were being sent to, but perhaps they would have heard via military scuttlebutt what their offensive is targeting; either the Protoss or the Zerg.

    Also, we should get an engineering and SCV team to the freighter and get it Warp Jump-ready again, so that we can bring this to either Xenta, Crystal Palace/Yoshus, or our Beta Site to help construct more Terran war machinery.
    >> Cerebrate Anon 12/08/10(Wed)22:35 No.13083940
    We flood the ship with our broods. A battle begins.

    Our hatchworms wriggle across the planet. Skirmishes begin.

    Warbrate collects troops at Yoshus in preparation for a battle.

    What's next?
    >> TUCAMP 12/08/10(Wed)22:36 No.13083961
    I'd say Yoshus due to the drydock we're building there. There is no guarantee that anyone still alive on the freighter knows where they're going, or if they do that is is accurate or true. I'd say the supply sergeant on the planet would know though.
    >> TUCAMP 12/08/10(Wed)22:38 No.13083985
    Finish infesting the freighter, destroy the colony, figure out where Kingston is going. Not necessarily in that order.
    >> Anonymous 12/08/10(Wed)22:41 No.13084033
    When we finish infesting and repairing the freighter, we need to make sure that there's no tracking transponders on it before have it warp to Crystal Palace.

    Also, we should keep in mind that this convoy was expected somewhere, and that they will be sending a scout squadron to find out where their convoy has gone.
    >> Anonymous 12/08/10(Wed)22:50 No.13084134
    I think we should start patrolling our Third Wave borders with Wraiths and Scouts. We don't want to tip our hand that this is Zerg Space unless Kingston and the Confederacy already know, and we need to know where that invasion fleet is located.
    >> Useless Druid 12/08/10(Wed)22:53 No.13084165
         File1291866814.jpg-(72 KB, 1100x850, Fleshlings.jpg)
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    Sorry to interrupt, but a few weeks ago I found myself wanting to better visualize some of the different creatures in this quest. I’ve taken the liberty of sketching my interpretation of the fleshlings. They may have come out looking more bestial than Cerebrate Anon had intended and if so I apologize for crapping on your dream. I relied on the brief descriptions offered in the first few chapters of the quest, such as large eyes, two rows of teeth, and running as fast as an upgraded zergling.

    For the running poses, read right to left, since I draw left handed.
    >> Cerebrate Anon 12/08/10(Wed)22:54 No.13084173
    After a bit of work, what's left of the freighter's troop complement is infested. In retrospect, only the Bridge crew needed to know where they were headed. The grunts just knew they were going to kill something. Somebody. Whichever.

    The hatchworms are fantastic. Gorn rolls them right up to enemy embankments, disgorges their contents right onto the enemy, and leaves them behind as his troops wash over the planet's surface. It revels in the slaughter. We've never seen such excitement out of it.
    >> TUCAMP 12/08/10(Wed)22:57 No.13084199
    SO CUTE!
    Let's hope Gorn remembers to infest/capture a few high ranking terrans.
    >> Anonymous 12/08/10(Wed)22:59 No.13084229
    Did our emergency shutdown of the warp drive erase the last Jump coordinates locked into the navcomp? Or can we get those coordinates to have a sense of where the invasion fleet may currently be located?

    Also, as Gorn is reveling in the slaughter, have Warbrate take an Infestation team and find the officers and highest-ranking members of this colony and Infest them to gain intel on where the fleet was headed, and their numbers.
    >> Useless Druid 12/08/10(Wed)23:00 No.13084236
         File1291867203.jpg-(128 KB, 1100x850, HassassinBrood.jpg)
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    For the Cerebrates, I admit to taking major artistic license. As the in-character brates are all psychically connected and simple “know” who their brothers are, there is no need for physical differences among them. I was not lucky enough to be born with such a connection. I wanted to be able to look at one and know who he is without asking.
    I present to you my interpretation of the leaders of Hassassin Brood.
    >> TUCAMP 12/08/10(Wed)23:04 No.13084288
    Not sure how I feel about Labrate having a snail shell, but again SO CUTE! Any Gausslisks, thumblings, seige ultralisks, power ultralisks/hydralisks?
    >> Useless Druid 12/08/10(Wed)23:11 No.13084367

    That's all so far, though I'll try to have more for next time.

    As for the shell, it's a reference to when he absorbed a Terran supply depot early in the quest. The metal and plastics fused with his body in a way that has yet to be explained.

    Or you could just say that's where he keeps all his brains.
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:14 No.13084411
    I LIVE!

    Oh, and ill post works Ive done as soon as I figure out my scanner.

    Anyway. Lets continue with the expansionary fleets...

    And we ought to figure out if we can synthesize the Warping in of various things...

    We need more arbiters.
    >> TUCAMP 12/08/10(Wed)23:15 No.13084421
    But he landed on it, so it could have been a metal base. Though the shell now make sense anyway, or give him glasses. Also the fact that there was an infested terran inside the depot also was never resolved. And I maintain that defensebrate is valiantly leading the defense of Aiur... cause we kinda left him there... cause he was placed there once... and we never got him back... yeah he might be dead.
    >> Cerebrate Anon 12/08/10(Wed)23:16 No.13084428
    (More like the one on the right than the one on the left. I thought of them as having wider mouths rather than deeper ones, but that's a pretty good idea of how they look, yeah. Nice work. Go you)

    Warbrate flat out admits that at the rate Gorn's troops are moving, it will definitely not be able to capture anybody alive in time.

    The navigational system is offline, as well as the engines (emergency power is still online, though). We are...pretty sure that turning it back online will not resume the warp jump procedure.

    (These...are less like what I imagine. Most of them are just the same giant, scaly larva as any other Cerebrate. Warbrate looks more like a huge, floating apostrophe made out of disgusting grayish, veiny flesh. That looks a lot like Berniebrate, though. Just make that tail more pointed and horrible. I figure we just resemble the Overmind at this point)

    (Totally seconding Siege Ultralisk drawings. Badassery)

    (Did I do that? I forget. Way to know more about the Quest than I do. :P )
    >> TUCAMP 12/08/10(Wed)23:22 No.13084490
    Coincidentally defenselord started his mutation before we severed our connection with the overmind and is/was our oldest cerebrate. Defensebrate was overlords+spore colony, labrate was overlords+depot+infested terran, citybrate was overlords+hatchery, accountbrate was bunch of overlords, and warbrate was Warlods and Queen Elizabeth I. If I remember, I could check my play notes.
    >> Anonymous 12/08/10(Wed)23:23 No.13084492
    I don't like to forcefully countermand any of our fellow cerebrates, but I think that Gorn must be told, in no uncertain terms, that he must slow down his work temporarily so that Warbrate can capture high-ranking military officers for Infestation. We need that intel badly.

    Promise him that once our preparations are ready he shall be free to unleash his full fury on Aiur and the Protoss. But we have...history, Kingston and the Terrans.
    >> Cerebrate Anon 12/08/10(Wed)23:25 No.13084516
    (I also remember everybody being terrified that Accountantlord was going to split off and form his own brood. :D That was a hilarious time, that was)
    >> Cerebrate Anon 12/08/10(Wed)23:29 No.13084557
    (OH, and this is me remembering to say something. I've got to be at work at a ridiculously early hour, so you've got about an hour and a half. Then I need to go to bed or else I'll be dead tomorrow)

    (If we want to try to restrain Gorn, we'll need three votes in 5 minutes. If not, well, let him go for it)
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:30 No.13084569

    Gorn needs to be like Bernie. Given his own brood and told to do terrorist activities with only Terran forces.
    >> Anonymous 12/08/10(Wed)23:31 No.13084581
    samefag from >>13084492

    Do I need to vote again? If so, yes, restrain him.
    >> TUCAMP 12/08/10(Wed)23:32 No.13084589
    Yeah we need to make sure that we get that intel.
    I don't remember that, but I wouldn't put it past anyone. Though I think it could be argued that our cerebrate have their own broods, except maybe Nargil, Labrate, Internbrate, and the other three (Toaster, Wormface, and Salem Saberhagen). Might want to tell Nargil that if he wants to revive the Fenris brood that'd be fine, the manual only placed it at 5500 strong. Same with Gorn, 6000 strong the Baelrog brood was.
    >> Useless Druid 12/08/10(Wed)23:32 No.13084596

    I based it on a bear skull and added more teeth. I can go flatter.

    I realize the brates aren't "cannon", I just like to glance at the picture when I think about one to give me a better idea of it's personality. a dozen identical slugs, while realistic (in context) gets confusing after a while.

    For Warbrate is just mashed an overlord with a SC 1 queen. The drippings from his claws are the creep that he generates (also mentioned in an earlier quest).

    And Bernie... You sure you want to add More horror?

    Siege Ultras will be ready for next week's quest (since I can only scan at work).
    >> TUCAMP 12/08/10(Wed)23:36 No.13084619
    I just came up with something. The Kingston family barbecue. We were going to do that after we burned Tarsonis... needs more Kingston Family Barbecue... one of the disruptor threads I think.
    >> The Swarm Will Rise Again 12/08/10(Wed)23:39 No.13084650
    Ah yes, the plan where we burn Tarsonis to the ground, rebuild the Kingston Estate, and then hold a Zerg-oriented barbecue. We take pictures and send them to Kingston.
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:39 No.13084653
    My god.
    I just had an idea.
    A brilliant, idea.

    We make a fake. The kingston family barbecue, showing them getting killed by zerg.

    Then we air it, and make it seem like it was a marines camera that recorded it.

    We discredit Kingston, implying he is a zerg in disguise.

    This will explain it to the protoss as to actions, as it can be implied that Kingston is like kerrigen.
    >> TUCAMP 12/08/10(Wed)23:39 No.13084658
    Thread 11 Post 12014402 to be specific.
    >> Cerebrate Anon 12/08/10(Wed)23:41 No.13084674
    (Is that a vote?)

    (I imagine the Creep dripping out of the point at the base of...it. Which it still does, actually. The fleshlings, too. We just haven't needed that in a while.

    Oh, yeah. Bernie is terrifying. The more you think, "Oh, God. I don't want to meet THAT thing." when you see it, the more it resembles Bernie.)
    >> TUCAMP 12/08/10(Wed)23:43 No.13084696
    But, why would the Protoss know about Kerrigan? Sure she fought Zeratul, but he's one of those filthy bastards who refuse to embrace the Khala and submit to the will of the Conclave. No reason anyone but Zeratul and Tassarar know about her.
    >> TUCAMP 12/08/10(Wed)23:44 No.13084700
    Why yes, yes it is.
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:46 No.13084725
    doesn'[t matter. if the protoss find out that Kingston might be a zerg, they glass him.

    And the world he is on.

    Taking heavy losses.

    It will be glorious.
    >> Cerebrate Anon 12/08/10(Wed)23:48 No.13084748
    (The inspiration for that mental image is the front of the Goosebumps book with the camera that ruins your life. It had a bunch of skeletons at a barbecue. Just for reference!)

    (In that case...)

    After a few moments of merely asking Gorn to stop, it becomes apparent that it will not stop. Our only options are to restrain it using our psionic control over it, or to let it continue.

    (Another 5 minutes, another 3 votes. Psionically restrain Gorn, or just let it kill the Terrans?)
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:49 No.13084760


    Tell him that we have a diffrent objective for him.
    >> Cerebrate Anon 12/08/10(Wed)23:51 No.13084766
    (Oh, and welcome back, Highlander. You've been scarce recently)
    >> The Swarm Will Rise Again 12/08/10(Wed)23:51 No.13084768
    Psionically restrain him! It's not something I like doing, but the needs of the Swarm outweigh the needs of a lone cerebrate.
    >> TUCAMP 12/08/10(Wed)23:51 No.13084780
    Of the listed, and supposedly largest, broods in the manual the total size of the swarm is 12,121,500. 99% of that being Daggoth, Kagg, and Araq. We were more fucked then I thought.
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:52 No.13084785
    (LAIRE has interfered with my life. In a swordfighty, bowshooty kind of way. ANd its good to be back. Every time I miss the quest, I find time to read through the thread. I swear, I have an addiction to this now...)
    >> TUCAMP 12/08/10(Wed)23:53 No.13084793
    Stop him, stupid mathing keeping me from refreshing.
    >> TUCAMP 12/08/10(Wed)23:54 No.13084810
    It's just so compelling... unlike other non-zerg related starcraft quests I can think of.
    >> Useless Druid 12/08/10(Wed)23:55 No.13084826
         File1291870541.jpg-(49 KB, 393x561, KingstonFamilyBBQ.jpg)
    49 KB
    I'm off to bed. Good night, all.
    >> TUCAMP 12/08/10(Wed)23:56 No.13084840
    I think it needs work, but goodnight to you if you insist.
    >> Lord Highlander !TE9R7xCZ.g 12/08/10(Wed)23:58 No.13084853
    (see, I wanted to participate, I really did. I just... Never knew when you were having it... That or Laire interference... again. THough personally, I have always enjoyed every aspect of the zerg.)

    ALright, ive got a contingency plan just in case the Terrans ever screw with us again. We create a pheromone that says friend/foe. In a sort of Query/answer form. one for :are you my Ally? Another which means, Yes I am.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:01 No.13084885
    Gnight druid.
    >> TUCAMP 12/09/10(Thu)00:02 No.13084897
    I don't quite understand why we would need this. Doesn't the nature of the zerg make that need irrelevant.

    As stated in earlier posts, terran quest didn't quite work. I'll keep my notes on it in case I want to try again in the future.
    >> Cerebrate Anon 12/09/10(Thu)00:05 No.13084935
    (Maybe I should quit with the time limits. Makes you guys all rash)

    It's like slipping a blanket around a cat, only with your mind. Ok, perhaps that's not the best analogy. Gorn's thoughts aren't as small an fragile as a cat's. Perhaps it is more like wrestling.

    We have to press, pull, and wrench control of each Zerg unit from Gorn's mind. It screams in rage at the loss of the slaughter. It threatens us and its mind thrashes about. Units near its physical form shudder. A drone seizes and begins hemorrhaging.

    Our other cerebrates, especially Nargil, seem very disturbed. We have to ask Warbrate twice to capture its prisoners. It does so reluctantly. We infest them, and find that they knew little more than the soldiers on the freighter. They did have an estimate on the number of worlds the operation was planned to invade.

    Approximately 15, with the possibility of a second wave if it was deemed successful.

    Artisanlord has locked itself in its opera house.
    >> Cerebrate Anon 12/09/10(Thu)00:08 No.13084967
    (That's the one. Good night)

    (It's not always a matter of whether the Quest is good. I've seen some pretty awesome ones just disappear. And you remember the Kerrigan porn spam in the second thread?)
    >> Anonymous 12/09/10(Thu)00:09 No.13084972
    Is that 15 worlds SIMULTANEOUSLY, or is that simply the scope of the invasion?
    Either way, that's a significant number, and our defenses must be prepared.
    Complete the capture of the colony, and begin ripping everything we can out to be brought back and used to bolster our production.

    For the Greater Good of the Swarm.
    >> TUCAMP 12/09/10(Thu)00:11 No.13084995
    Well... that could have gone better. At least we learned that this is a probe not a full invasion. Still we need to smooth out the ruffled feathers. Once Gorn calms down apologize for doing it, and say that in retrospect we should have had a plan in place to capture some terrans on the planet before the attack started, then apologize again just to be sure. After all we just did something that even the overmind never did.
    >> Anonymous 12/09/10(Thu)00:13 No.13085017
    >Our other cerebrates, especially Nargil, seem very disturbed.
    How should we deal with this? We repeatedly said that we had no intentions of becoming a new Overmind except out of necessity, and that we were not in this to control the other Cerebrates.

    On the other tendril, our intentions were for the greater good of the Swarm, to gain the intel needed to find Kingston's invasion fleet which is aimed at our Third Wave colonies.
    >> TUCAMP 12/09/10(Thu)00:13 No.13085018
    The thing is though, none of that Kerrigan porn was new to me. And what's a little porn in a quest thread before the "new" rules were in place. Good quests like... Sawrm Quest?
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:14 No.13085024
    Tell them all that after this crisis, we will explain our actions, why it was necessary, and ask for their honest opinion.

    And Get ready to have gorn given an entire operation of zerg, to commit terrorist attacks on the Terrans.

    He is not to take worlds. Just slaughter their inhabitants.
    >> Cerebrate Anon 12/09/10(Thu)00:14 No.13085031
    15 worlds total, though we get the impression that the freighter-transport operation is designed in such a way that the buildings can be reloaded for another mission or two if necessary. It's possible that they could stretch it out to a little over 20 if things go well.

    Of course, we've removed supplies for 5 worlds from that equation.

    We return control of the units to Gorn. They stand still for a few moments before the hesitantly resume their slaughter.
    >> Anonymous 12/09/10(Thu)00:14 No.13085034
    Maybe promise to allow it free reign when we assault Aiur?
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:17 No.13085054
    You actually thought swarm quest was good?

    From my impression, it seemed like most of /tg/ really didn't like it....
    >> Anonymous 12/09/10(Thu)00:20 No.13085084
    Hmm...The Confederacy has poured significant resources into this invasion. Their numbers and military strength have been greatly increased, but still, such an invasion will inevitably create holes in their defenses.

    Should we send Gorn in to conduct terror missions in order to force the invasion fleet to turn around and deal with this menace in the Confederacy's backyard?
    >> TUCAMP 12/09/10(Thu)00:20 No.13085092
    It certainly had potential, and while I did not participate I did read it on suptg and was awaiting the next one. Swarm Quest was interesting.
    >> TUCAMP 12/09/10(Thu)00:22 No.13085106
    Are you suggesting we sick Gorn on Tyradoor IX... and destroy Kingstons beach house? If so I agree.
    >> Anonymous 12/09/10(Thu)00:25 No.13085137
    Depends on if the defense fleet around it is significant or not.

    These are not meant to be elegant or covert operations; Gorn is to simply smash his way through any defenses, kill anything not Zerg, and then disappear into the blackness of space.

    We can initiate our Zerg Plumbing plans on other planets, preferably on the opposite end of Confederate space.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:26 No.13085148

    Also, contact Bernie and have him do similar actions.

    If Enough people are re-interested, then I may restart it. Though in truth it will probably be set for Wednesdays... Because that is one of my few "free time" days.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:27 No.13085158
    or at a 179 degree angle from Gorns attacks.

    Just to screw with them.
    >> TUCAMP 12/09/10(Thu)00:30 No.13085175
    Tyrador IX is a core world, and is where many of the old families reside. It'd be defended, but not nearly as much as Tarsonis, and we'd not be trying to conquer it anyway. Moria is another option.
    I'd have bernie go after the fringe worlds. Sending a rape demon after farmers instead of a large population center seems like a better idea.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:31 No.13085187
    Let Bernie have free reign.

    If we ever have to deal with creating him, blame the Protoss and Terran, saying that their splintering and destruction of our center allowed all kinds of undesirable's to spawn.
    >> Cerebrate Anon 12/09/10(Thu)00:33 No.13085207
    (Hey guys, we've got about a half-hour before I need to go sleep. We're probably not going to defeat a Core World in that time. Whatchoo wanna do?)
    >> TUCAMP 12/09/10(Thu)00:34 No.13085218
    Nah, if they ask we deny knowing anything about him.
    >> TUCAMP 12/09/10(Thu)00:35 No.13085225
    Clean up our cerebrate mess. Unless we did that already.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:35 No.13085230
    (well, we wouldn't interfere at all with either raid. Just have the two go off and kill shit. Maybe if they need more forces, we will give them to em, but we let them off their chains, so to speak...)

    And as for us... Let us spawn more cerabrates, colonies, and lets get stoned.

    Like Oscar.
    >> Anonymous 12/09/10(Thu)00:36 No.13085236
    ....sic Gorn and Bernie on two different Terran worlds, declare it a race, and enjoy the show?

    Or is that a terrible idea?
    >> Anonymous 12/09/10(Thu)00:37 No.13085243
    Colonylord, Citybrate, and Defensebrate are to begin preparation for the Fifth Colonization Wave, and finding a Beta Site.

    Call together the other cerebrates, in order to explain our actions and why we took over Gorn when we did.

    Then lay out our plan of simultaneously preparing the Third Wave worlds for the impending invasion, and prepping Gorn to begin terror strikes deep into Confederate territory while their attention is focused on the invasion.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:38 No.13085255
    Better Idea.

    Sic them on Terran space, and whomever kills Kingston wins.
    >> Cerebrate Anon 12/09/10(Thu)00:38 No.13085260
    >Set Gorn and Bernie loose


    (Are these our plans?)
    >> TUCAMP 12/09/10(Thu)00:40 No.13085273
    Fantastic idea! But a race to what? Maybe we could have Warbrate hunt down that terran probe. Also we need to apologize for throwing a blanket on Gorn.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:41 No.13085286
    >> TUCAMP 12/09/10(Thu)00:41 No.13085295
    A fitting goal if I ever heard one. But we shouls also have side goals. Like getting large amounts of materials, infested terrans, pretty views, etc.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:42 No.13085302
    Works for me.
    You set up the rules, then lets let em loose.
    >> Anonymous 12/09/10(Thu)00:44 No.13085319
    Yes, I believe those are our two goals.

    The releasing of Bernie and Gorn upon the Confederacy will have to wait for preparations to be made and targets selected, of course. We're not sending them out right this instant.

    As for apologizing, include explaining why we did what we did, and that we felt it to be necessary. That we would expect the others to do the same to us, for the Greater Good of the Swarm.
    >> Anonymous 12/09/10(Thu)00:45 No.13085325

    Should we convene all of our current 'Brates and hold an official meeting for our apology and explain ourselves?

    After all, our Swarm is not going to be the same as the Overmind's. We thrive because of our Cerebrates' unique skillsets, perspectives, and creativity. While the majority of our Cerebrates are extensions of our mind, more or less, perhaps we should still make it clear that we're not here to dominate them or rule them, we are just here to coordinate and unite them. After all, we're all working toward a better Zergy future where every zergling can rove across the creep unmolested, and all the Kingstons and Seneschals are dead and/or infested inanimate monuments to pain.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)00:47 No.13085343
    Unfortunately, the greater good is as far as I can think of this happening.

    Address their fears. Tell them that we will never restrain a cerebrate again. ALso tell them, that we are releasing Gorn and Bernie to do work, to race, and destroy. That all of the cerebrates are welcome to do similar actions, so long as we are still able to talk to them, and command the might of the swarm.

    (hey, it worked for us.)
    >> TUCAMP 12/09/10(Thu)00:49 No.13085359
    It's a race to kill or infest Kingston. The rules are simple: no sabotaging each other, extra points are awarded for completing challenges such as but not limited to: strip mining a terran star system, infesting terrans, discovering something new. This race is open to Bernie, Gorn, Warbrate, Nargil, and Labrate. Artisanlord will also get the exclusive right to interview the winner.
    >> Cerebrate Anon 12/09/10(Thu)00:49 No.13085361
    We wait patiently until Gorn has finished tearing the corpses of dead Terrans apart and feasting on them. It is very particular about it, as if it's some kind of ritual.

    When it is done, we contact it, allowing the other cerebrates to listen. We apologize for our intervention, and we try to humbly explain why we did what we did. Gorn listens, and then acquiesces. It tells us that it understands, that it loses itself in combat, and that the Overmind would have done the same thing. It thanks us for allowing it to continue its work.

    Nargil angrily interjects that we are NOT the Overmind, that we had no right to control one of its Cerebrates as if we were.

    Warbrate asks us if we intend to continue taking control of our cerebrates as if they were puppets to be danced on strings.
    >> Anonymous 12/09/10(Thu)00:50 No.13085376
    >Tell them that we will never restrain a cerebrate again
    Keep this part out. I suspect that inevitably, in the future, we will need to psychically restrain a cerebrate again if we make this vow.
    >> TUCAMP 12/09/10(Thu)00:54 No.13085412
    Tell Warbrate we have no intention of doing this again, but will if we have to. And tell Nargil that we only did this because we failed to plan well enough, ans ask if he'd be willing to reform his brood so that in the future when we have need for some rapid infesting we can do it.
    >> Anonymous 12/09/10(Thu)00:55 No.13085426
    >Nargil angrily interjects that we are NOT the Overmind, that we had no right to control one of its Cerebrates as if we were.
    No, we are not the Overmind. But just because we are not, does not mean that we must allow potential advantages and victories for the Swarm to be lost!
    >Warbrate asks us if we intend to continue taking control of our cerebrates as if they were puppets to be danced on strings.
    No, we are only a puppetmaster in the sense of a spymaster who coordinates events to his advantage. We do not wish to directly control any cerebrate; that's not how our Brood worked before, nor will it change in that regard in the future.
    >> Anonymous 12/09/10(Thu)00:56 No.13085432
    Nargil: No, we didn't have the right. We did it anyway because it had to be done.

    Warbrate: The fact that you ask us that when we have yet to control you even once throughout our long association since you spawned is somewhat disconcerting. We have no need of puppets- but we DO have need of cerebrates who can work towards one anothers' goals as well as their own, and will take steps to see it done. Even at cost.
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)01:13 No.13085594
    Cerebrate Anon?

    Are you writing? or what?
    >> Cerebrate Anon 12/09/10(Thu)01:13 No.13085597
    It takes time, but we convince our cerebrates to calm themselves. Nargil remains wary. Warbrate seems to be reacting to its fear of being controlled with resentment. Accountantbrate is working even more diligently than before. Gorn seems much more at home in our Swarm than it ever has, oddly enough. The others dealing with things on their own.

    Still, none of them are refusing to work with us.

    (And I'm gonna go to bed. Early morning. Earlier than it's supposed to be, because some of my coworkers have been retarded. Rawr)
    >> Lord Highlander !TE9R7xCZ.g 12/09/10(Thu)01:14 No.13085611
    Good night Cerabrate Anon.
    Until next week.

    By the way, are we going to pause for winter? or keep trucking through? I fear I will miss this on the 22nd.
    >> TUCAMP 12/09/10(Thu)01:16 No.13085624
    Retarded coworkers should be zergling food. RAWR!
    >> TUCAMP 12/09/10(Thu)01:19 No.13085658
    Zerg Amazing Race. Well put Cerebrate Anon.
    >> Cerebrate Anon 12/09/10(Thu)01:19 No.13085662

    We are archived. See you all next week!

    (So, anybody worked out who might have been watching?)
    >> Anonymous 12/09/10(Thu)01:21 No.13085680
    Kerrigan was watching us take control of Gorn, wasn't she? We just confirmed her fears about us, didn't we?
    >> Pern22 !TE9R7xCZ.g 12/09/10(Thu)01:21 No.13085682
    of course. it was a trap by Kingston, we fell right into it.
    Kerrigen was keeping tabs on us, and now is mobilizing to destroy us.

    We will be fine though.
    >> Cerebrate Anon 12/09/10(Thu)01:21 No.13085687
    Planning to just keep going. If work keeps doing this to me, though, I may need the break.
    >> TUCAMP 12/09/10(Thu)01:22 No.13085691
    The planet? Possibly a deep observer. But there should have been anything close to the planet, as I don't recall recalling any of the overlords. If it was Kingston, screw him, were going to Zerg Amazing Race his ass.

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