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  • File : 1262817416.jpg-(68 KB, 453x500, Etheric Scientist.jpg)
    68 KB Class ideas for a Victorian version of Dark Heresy 01/06/10(Wed)17:36 No.7460504  
    What it says in the title basically. Currently mucking around with:

    Witch Hunter
    Etheric Scientist

    Lots more are welcome, as I'll be incorporating many more classes than are in the original game. Anything thematic of the 17th, 18th and 19th centuries is great, especially if it has a supernatural vibe.

    Pic related, wot wot.
    >> Anonymous 01/06/10(Wed)17:45 No.7460625
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    Game will be based around monster-hunting and will probably just be called MONSTER!

    Imagebump of appropriate enemies - I'm going to make each monster rare, include minions for them and make them very, very scary to fight.
    >> Anonymous 01/06/10(Wed)17:46 No.7460642
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    Whoa, another pic of that dude?

    Is there more?
    >> Anonymous 01/06/10(Wed)17:46 No.7460649
    this sounds cool.
    >> Anonymous 01/06/10(Wed)17:54 No.7460740
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    Greg Broadmore does them, I believe. Just used the image because it represents one of the classes I'm planning well: The Etheric Scientist. The idea is this class uses supernatural technology to debuff and overcome the resistances of supernatural enemies. It will also get some neat gadgets, a la Techpriests.

    Anyway, any class ideas? I'm wondering just how far I should go - the mystic is intended to represent the 'mentalist' archetype, a Svengali-like figure or someone more like an Indian guru. Would a Fu Manchu mastermind/monk class also be appropriate?

    Think Leage of Gentlemen, I guess - what neat period monster-hunters can you imagine? Anything is welcome.
    >> Anonymous 01/06/10(Wed)17:55 No.7460755
    Typo: League of Gentleman, clearly.
    >> Anonymous 01/06/10(Wed)17:56 No.7460773

    That guy from Jumanji was a badass.
    >> Anonymous 01/06/10(Wed)17:58 No.7460806
    That's Lord Cockswain, heavily featured in Dr. Grordbort's Contrapulatronic Dingus Directory. Interplanetary safaris are his favourite pastime.
    >> Anonymous 01/06/10(Wed)18:05 No.7460899
    Good to know. I thought /tg/ would be interested in this idea, it seems not. I really don't feel I've covered my bases as far as hero and monster archetypes go.
    >> Anonymous 01/06/10(Wed)18:19 No.7461063
    Final bump, because I crave the sweet idea-flesh of your minds so much.
    >> Anonymous 01/06/10(Wed)18:23 No.7461117
    Replace tracker with 'big game hunter'. Like in your picture, OP.
    >> Anonymous 01/06/10(Wed)18:25 No.7461148
    The tracker is meant to be more of a local woodsman, actually. I just couldn't think of a name for it. I'll include 'Big Game Hunter' in there though.
    >> P !!QbvqgScX0E+ 01/06/10(Wed)18:34 No.7461289
    Maybe some sort of a sea captain, like some sort of anti-pirate sort of class? Maybe like some sort of outdoorsman, like a non-hunting adventurer? Perhaps something like a Cossak (spelled correctly of coarse) or some other kind of Russian like class (could easily be put into other classes). Put in some easturn cultures too, like Arabic, Indian or Chinese. Perhaps Put in nationality instead of race or homeworld or whatever it is in DH, I'm not keen with the system.
    >> P !!QbvqgScX0E+ 01/06/10(Wed)18:41 No.7461381
    Come on, don't let this thread die /tg/, this is one of the most interesting /tg/ settings I've seen in a long time.
    >> Anonymous 01/06/10(Wed)18:43 No.7461413
    A sea-based class is good, I hadn't thought of that. Could go 'Captain/Navy' which would be leadership/combat based or Corsair which would be melee, short range and dirty tricks.

    What do you mean by non-hunting?

    Cossack is also a good idea. I'm not sure how to work that in, DH has 'advanced' classes and it (and say, Streltsi) might work better there.

    I'm looking to other cultures really. The mystic class is intended to duplicate the effects of buddhist monks and hindu gurus alike, with pain-resistance, wound recovery and astral projection as optional abilities. I hadn't really thought about Arabic archetypes - any suggestions? I'm pondering including an oriental-style martial artist in there.

    Some classes are intended to be modular, so that if you select the priest class and go down the say, firebrand route (working title) you could be playing a Sikh warrior prince just as easily as a secret Masonic crusader.
    >> Anonymous 01/06/10(Wed)18:44 No.7461425
    It's not very interesting, really. The idea is to run off the stereotypes of the victorian horror novels, pulp and classic horror films. I think it'll be neat to play, but it's hardly original.
    >> Anonymous 01/06/10(Wed)18:46 No.7461452
    Adventuring Academic
    Romantic Lyricist (Byron, bitches)
    >> Anonymous 01/06/10(Wed)18:47 No.7461478
    Perhaps have a Savage class? Or would you have Origin Continents (with some special ones) be the 'races'?
    >> Anonymous 01/06/10(Wed)18:48 No.7461494
    >Adventuring Academic
    Yeah, I'm going to include a professor type in there, just forgot to list it. Not sure how to implement it without stepping on other toes, to be honest.

    >Romantic Lyricist (Byron, bitches)
    Oh fuck yes. This is why I love you, /tg/.
    >> Anonymous 01/06/10(Wed)18:49 No.7461504
    Should the savage archetype and feral child archetype be combined?
    >> Anonymous 01/06/10(Wed)18:52 No.7461568
    What I'm actually considering here, because I don't want to include real-life racial modifiers in the game, is this:

    Your stats are determined by upbringing and class.

    For 'unique' backgrounds such as Savage Child or Homunculi you pay experience for a certain ability or pattern of talents as with the special background in Dark Heresy.

    So Savage would be something like a 'homeworld' origin, a tribal upbringing and Savage Child would be more of a Tarzan-style, raised-by-animals background.

    You could have Savage, Workhouse, Poverty, Mercantile, Traveller, Bourgeoisie and Gentry, just off the top of my head.
    >> Anonymous 01/06/10(Wed)18:53 No.7461581
    So long as I can play Flashman (lots of soldier careers, but sod-all soldiering skills; lots of bluff, diplomacy, seduction, and languages), I'll be happy.
    >> Anonymous 01/06/10(Wed)18:57 No.7461632
    I'm almost certainly going to split Soldier up into at least Footsoldier and Officer classes, with one more combatitive and the other a leadership, buffer/debuffer social class, so that should be possible.

    On that note: What's a good name for a Victorian close combat specialist in the military? Cavalry is the natural choice, but it's not really appropriate. Not is grenadier. Any ideas?
    >> Anonymous 01/06/10(Wed)18:57 No.7461643
    Sailors or Scum.

    Streetwise guys who may not know facts about monsters but have heard every single story around.

    Scrappy, world weary older guys who have seen and done it all and fresh know it all kids who think they know everything.
    >> P !!QbvqgScX0E+ 01/06/10(Wed)19:03 No.7461723
    The comment about the League of Gentlemen made me think about a similarly tittled film and maybe a sort of Muslim/Arabic submariner. Since the Ottomans of that time where quite creative with their guns and gunpowder, maybe some kind of gun specific soldier or a engenier of sorts.

    Maybe add in native cultures like African tribesmen, Native Americans or Aborigonies in Australia. Although the states would make a good origin area, since up until like, WW1 they where very isolationist, give them a sence of rarity.

    Maybe make certain monsters playable after a certain point. Oh, and stay away from Lovecraft, it's been used so many times and in so many differant ways it won't make your game stick put at all, unless it's just a minor thing like a few deep ones or rumors of R'leya (or what where it's called).
    >> Anonymous 01/06/10(Wed)19:10 No.7461801
    Lovecraft will be in the game, but never explicitly identified as such. This is going to be a game where you burn down the Fungi from Yuggoth's mind-harvesting camp with bottles of paraffin and then pop their Elder God in the face with a couple of mystic bullets from an elephant gun. It's got horror, and it's going to be lethal, but it doesn't have that sense of cosmic insignificance or despair.

    Again, I'm hesitant about racial classes. I'd rather do stats by social standing and include buyable backgrounds that give you specific location bonuses - Zulu Warrior, Secret Martial Arts Successor and so on. Aforementioned advanced classes could represent specific world groups with unique skills.

    However, an engineer is a role I don't have filled, so that's a good idea.

    As is a more generic Rogue type, which is what your first and second suggestions seem to lean towards. The third is more a matter of roleplaying I think.
    >> Anonymous 01/06/10(Wed)19:11 No.7461809

    Cavalier? Dragoon could be the long ranged version
    >> P !!QbvqgScX0E+ 01/06/10(Wed)19:11 No.7461816
    I don't mean like give differant real life cultures differant stats. I meant like differant cultures like European, American, Russian, Arabic, Indian and so on, these would give you differant bonus skills and equipment on top of background, it wouldn't effect actual stats.
    >> Anonymous 01/06/10(Wed)19:12 No.7461828
    >>7460504 Anything thematic of the 17th, 18th and 19th centuries is great

    If you're going for Victorian, shouldn't you stay post-baroque?
    >> Anonymous 01/06/10(Wed)19:13 No.7461846
    Jack (in the sense of oddjob laborer)
    >> Anonymous 01/06/10(Wed)19:15 No.7461868

    Don't know what else.
    >> Anonymous 01/06/10(Wed)19:16 No.7461886
    Origin suggestions

    Colonial (Outdoorsy bonuses, good with tools and weapons, lack subtle grace)
    Cosmopolitan (More intelligent, street smart)
    Tribal (Great understanding of nature, can live off the land but scare off most "civilized" folk, also pretty unintelligent and not very good at talking)
    Aristocrat (Amazing charisma and social skills, normally rich and well learnt)
    >> Anonymous 01/06/10(Wed)19:17 No.7461892
    Everything you have tilts more toward the "Just shoot it till it's dead".

    How about a Biologist or something similar, some one who know about the anatomy of the monsters to make them easier to fight?

    Or perhaps have it as a skill or something kind of like having Knowledge: Xeno or Demonic?
    >> Anonymous 01/06/10(Wed)19:19 No.7461913
    I do believe you mean Charlatan
    >> Anonymous 01/06/10(Wed)19:19 No.7461916
    Yes, but certain archetypes will still function in a later time period. The acceptance of melee combat with ranged is going to necessitate some more primitive fighting classes.

    So location would be a whole new part of character selection? Yeah, that is an idea. I think I'll use that.

    Sorry, I meant non-mounted melee. It's just I can only think of mounted melee in the army at that period.

    Guide is a much better name for what I want the Tracker to be. Conman can come under Rogue. Not too sure about Jack, why should it be included?
    >> Anonymous 01/06/10(Wed)19:20 No.7461932
    That is indeed a much better name for it. I was sort of grasping, thinking to suggest "Confidence Artist" but deciding that would just confuse people.
    >> Anonymous 01/06/10(Wed)19:23 No.7461980
    A Jack, I would suppose, would be a good NPC class. The world needs people to do the inglorious, yet necessary work. Hauling luggage, driving carriages, constructing buildings, repairing broken objects, and the like. Sort of like an Expert class, I guess.
    >> P !!QbvqgScX0E+ 01/06/10(Wed)19:25 No.7462002
    Maybe make aristocrat class instead of an ori- scrap that, it's dumb. Maybe make a politician, detective, maybe a nagotiator as classes, people who use minds and words instead of guns and swabers.

    Maybe add a guide class as that annon before me said, like a Sherpa or some sort of Native American. The guide would have a lot of skills about survival of them selves and the party, and would be able to take a home region or region of expertice and have skills be much more effective there than usual.
    >> Anonymous 01/06/10(Wed)19:29 No.7462049
    A variety of classes will be able to trade in knowledge for the kind of combat advantage you describe (basically bypassing supernatural resistances). The Professor (or Academic) is the most overt, and could be a Biologist as you describe. The Etheric Scientist and Guide/Tracker will also be able to do this to an extent. The Priest and Witch Hunter can provide this benefit to allies though faith, and the Mystic can manage it through direct mental contest with the opponent. I'm considering a universe knowledge = advantage subsystem but I feel it'd work better in those classes most suited to it.

    So yeah, this is going to be in it. Rest assured each class has it's planned niche (Example: WH is very strong against supernatural opponents directly, Duellist trades Initiative for advantage and can fuck around with Initiatives, Tracker gains advantages and can buff/debuff based off terrain) so it shouldn't just be shooting at it till it's dead. What you've mentioned is intended to be included.
    >> P !!QbvqgScX0E+ 01/06/10(Wed)19:34 No.7462109
    Do you have an email or a website to record this on, maybe make a quick tripcode so we know it's you if you ever come back to share with us what you've created.
    >> Anonymous 01/06/10(Wed)19:35 No.7462122
    The Tracker as listed in the first post is basically intended to do what your description of a guide does. A Detective is an excellent idea, but I'd probably have to wrap Politician into Charlatan as multiple Charisma classes will tread on each other too much. However, Detective/Investigator works really well. Mental combat and fighting with minds/words is intended to be a feature - the Mystic (or possibly Mentalist) can use hypnosis and direct mental/psychic combat, whereas the Officer can buff with stirring speeches or dramatic attacks.

    I tend to just handwave stuff like this in DH but that's a good point, I can compose a 'Jack' list of abilities for PC servants and the like.
    >> Anonymous 01/06/10(Wed)19:36 No.7462145
    I'll save this thread to my computer, but feel free to archive it as sup /tg/ if you want. It'd be handy for me too but I won't archive my own threads.
    >> Anonymous 01/06/10(Wed)19:37 No.7462160

    >> Anonymous 01/06/10(Wed)19:38 No.7462177
    Is... is that Van Pelt?
    >> Anonymous 01/06/10(Wed)19:45 No.7462289
    Same kind of character, certainly.
    >> P !!QbvqgScX0E+ 01/06/10(Wed)19:58 No.7462467
    >> Anonymous 01/06/10(Wed)20:04 No.7462554
    The Artful Dodger. A smoot talking underclass man.

    Some kind of Houdini esq escape artist?
    >> Anonymous 01/06/10(Wed)20:09 No.7462619

    Artful Dodger would come under Rogue/Charlatan.

    Again, I have to drop back on the Mystic/Mentalist for Houdini types, but I'm going to have to think about this. Houdini would be like a cross between my damage-soaking mind-over-matter mystic and the agile, martial artist monk-type I'm considering. You can't multiclass in the system, so do you think he deserves a class unique to him? What would it's niche be? What abilities would it have?
    >> Anonymous 01/06/10(Wed)20:19 No.7462762
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    This thread has piqued my interest!
    >> Anonymous 01/06/10(Wed)20:31 No.7462936
    Anyway, thanks for the help /tg/. You've given me a bunch of classes and new systems to think about. I appreciate it.

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