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More arm units...
A static-charge gun, the Krak-1 is only for use on the right arm, thanks to the braces that secure it both to the hardpoint on the Mechapon and to its back.
POWER CONSUMPTION: 15 Energy
Attack: Static Krak
Ranged, 12 squares, 2d6 damage, Cooldown (1)
If the target is within 5 squares and has at least 1 excess Energy, remove 1d6 Energy from it.
If a Mechapon has Krak-1 attached, it cannot attach a Backpack unit.
Another popular arm for those that use Mr. Happy, MagNom combines a bear trap-like jaw with an internal rapid-firing gun. Despite clamping down hard, it is not much use for grappling, however - the servos in the jaw were designed for quick chopping attacks, and are unsuited to long term crushing.
Arm unit (Left or Right)
POWER CONSUMPTION: 9 Energy
Ranged, 8 squares, 1d6+1 damage, Rapid (2) (If this attack hits, you may immediately make a second attack and, if successful, add the damage to the first attack. You may do this up to two times. The target's armor is applied to the combined attack, not to each), Cooldown (2)