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  • File : 1263962384.jpg-(30 KB, 400x345, Vampire Bride.jpg)
    30 KB Vampire Bride Quest Undead Monstrosity 01/19/10(Tue)23:39 No.7676009  
    Previous thread: http://suptg.thisisnotatrueending.com/archive/7579833/

    A few months ago, you were the girlfriend of a hero, frustrated with his inattention to you and constant focus on fighting evil and determined to do something about it.

    A few weeks ago, you were an aspiring sorceress, learning magic in the hopes of becoming a villain and forcing your love to finally focus on you fully.

    A few days ago, you were a terrified and abused vampire bride, watching in horror as you were frequently tortured by the older vampire Adrienne and committing one dire sin after another in your injuries and desperate hunger.

    And now, after attacking and killing Adrienne you have been moved by your master to the city of Itonia, where you have amicably met his other scions and slaughtered dozens of the living for your own benefit.

    Four servitors, summoned and bound to your will, are currently available to do whatever you ask of them- an assassin imp, fast, stealthy, and brutal; a scholar sprite, equally adept in the library or the wilderness; a mimir, a skull imbued with equally vast amounts of knowledge and self-absorption; and an air spirit, virtually undetectable eyes and hands.

    Sarai, an older vampire who described herself as an assassin and mercenary, allowed you to use some of her supplies and stay in her concealed crypt in the merchant's district for the first few days you were in the city.

    Bryden, a much older vampire who has apparently attempted repeated rebellion against your lord, has secured himself a position as a noble in the city and provided you with some information and contacts.
    >> Undead Monstrosity 01/19/10(Tue)23:41 No.7676041
    Recently you have paid an agent for a place to live in which no one will ask questions, allowing you to stop relying upon Sarai's generosity. You then stole a table on which to inscribe a lesser summoning circle and spent quite some time inscribing it with the necessary runes to function, but one thing is left before it will function- the silver bars, which you also stole, must be set into the circle. A silversmith or other skilled person will be required to carry out such a task.

    You have also recruited a young streetwalker, Sheryl, and paid her a significant sum to work for you on whatever tasks you specified.

    ***

    >>7675694
    You briefly contemplate going to attempt to work on disguise spells with the mimir, but discard the idea as impractical; without any reference texts or working disguise spells to modify, the mimir's immense theoretical knowledge will be of minimal use.
    >> Anonymous 01/19/10(Tue)23:41 No.7676053
    Maybe Sarai would tell us something about Bryden's connection to the organized crime. We could go visit her at the end of the night.
    >> Undead Monstrosity 01/19/10(Tue)23:42 No.7676061
    >>7675729
    You send off your air spirit to Bryden's with instructions to check for a reply to your note sent earlier in the evening. It arrives back a short while later bearing a message.
    <I am afraid that my collection of arcane texts is rather lacking. I may be able to acquire some for you in exchange for a few favors, but if you desire that we will be moving into a serious business relationship, and I do not often treat business partners generously. You have proven yourself capable in your first week in the city, but also quite bold; I do not directly associate with the bold cheaply.
    -B>
    Well, that was rather less than you'd hoped for. It seems that Bryden is somewhat less inclined to be helpful than you'd thought. Your idea to ask him for summoning circle materials seems somewhat unattractive in light of this... perhaps when you're better situated.

    >>7675732 >>7675769
    You left a note at the silversmith's earlier tonight. Hopefully, he'll be staying late tomorrow evening. It might be your only chance to interact with him... you'd best be ready. You write out a note to Sheryl ordering her to procure a cart and means to pull it, noting that it will need enough strength to support a large object of great weight, and instruct her to have it and a covering for its future contents prepared by early tomorrow evening. Hopefully you will be able to get everything resolved quickly... though the precise method you'll use for doing so could be any of several. Perhaps you should fetch your silver bars so that they are ready tomorrow evening.


    Perhaps a third of the night is still before you. What do you do?
    >> Anonymous 01/19/10(Tue)23:43 No.7676078
    Start looking for Snydley, just to be prepared. Watching the comings and goings of his streetwalkers should be the first step, then if that doesn't work we can try asking and greasing a palm or two.

    Have we gotten a response from Bryden about his books? I also want to start talking to him about deals and information to start gathering resources for our greater summoning circle.
    >> Anonymous 01/19/10(Tue)23:45 No.7676100
    Send a response to Bryden. If we need to start toning down our actions then we can do so, but we must have arcane connections and resources.
    >> Anonymous 01/19/10(Tue)23:45 No.7676111
    >>7676061
    We need to deface the silver bars so they are not recognizable as those of the stolen shipment.
    >> Anonymous 01/19/10(Tue)23:47 No.7676144
    >>7676111
    This. If there's some identifiable markings on them, we'll have to reshape them so we're not connected to the robbery.
    >> Anonymous 01/19/10(Tue)23:48 No.7676152
    Have the air spirit send a message to Sheryl during the next day. She is to find us a cart and to bring it at our door for tomorrow evening. She'll meet the silversmith for us.
    >> Anonymous 01/19/10(Tue)23:48 No.7676159
    >>7676061
    Might as well get the rest of the bars now. Bring them to our current abode.
    >> Anonymous 01/19/10(Tue)23:49 No.7676174
    >>7676061

    I'd empty out Sarai's crypt of our stuff, and move it into our home. Not just so that we have the silver for tomorrow night, but also so that we don't risk getting our stuff confiscated.
    >> Anonymous 01/19/10(Tue)23:50 No.7676193
    >>7676061
    >>7676152
    Oh, then forget that.
    >> Anonymous 01/19/10(Tue)23:53 No.7676240
    I must say, when I was scrolling by and saw that picture, again tonight, I had exactly seven orgasms.
    >> Anonymous 01/19/10(Tue)23:55 No.7676269
    >>7676100
    I'd prefer not to rely on Bryden as long as it's not the easiest or the most profitable solution. Finding a young noble interested to help us for the hell of it (yeah, intented) seemed a good option, our imp should keep searching for one during his spare time.
    >> Anonymous 01/19/10(Tue)23:57 No.7676316
    >>7676269
    That seems overly risky, and I would question the willingness of a young noble to rob royal shipments of silver, etc.
    >> Anonymous 01/19/10(Tue)23:59 No.7676354
    We should probably also think about our relationship with Bryden. If I'm reading the note right he's telling us he wants to keep his hands clean, and we should probably try and keep our relationship limited to trading favours. "Can you put me in touch with someone who can" rather than "Can you".

    We might want to consider sending a note to him saying something along the lines of "Sorry if we presumed too much, we value our relationship. Boldness was necessary for us to survive the first week in a strange city, but we are striving to be more circumspect in our actions once we're settled".
    >> Anonymous 01/20/10(Wed)00:02 No.7676389
    >>7676100
    >>7676269
    But still our need for a tome about alter self magic is quite urging. Send him a response asking for what number and kind of favors would he trade the book you'll need to avoid relying too much on boldness.
    >> Anonymous 01/20/10(Wed)00:05 No.7676444
    >>7676316
    Of course we wouldn't use this one to smuggle shipments of silver. We have our own smugglers and we have sheryl. We need this one for magical tomes and informations about the nobles.
    >> Anonymous 01/20/10(Wed)00:06 No.7676459
    We shouldn't rely on Bryden as a first resort. We've already got a contact with the smugglers, (and a deadline), we shouldn't pursue this too vigorously while we have other commitments.
    >> Undead Monstrosity 01/20/10(Wed)00:06 No.7676468
    >>7676100
    After thinking on it for a bit, you write out a response to Bryden's note.
    <B-
    Thank you for informing me of the necessary change in the nature of our relationship should I continue this line of inquiry. Nevertheless, I must have access to certain resources and texts; if you find my methods too overt, then they can be altered.>
    Your spirit flies off, and you wonder what price the lord will demand for his aid.

    >>7676078
    For a while you lurk in the slums, watching the whores come and go. You would like to find out which work for Snydley, the pimp mentioned by Sheryl, but that is more difficult than it sounds- they don't generally talk about just what you would hope. When your air spirit returns, you order it to stalk the streetwalkers for a while and find out what it can about Snydley, then call the matter handled for now.

    >>7676053 >>7676111
    >>7676144 >>7676159
    With those tasks completed, you turn your steps to Sarai's hidden crypt before night concludes. She has not yet returned when you arrive, but as you gather up the bars and gradually use your sword and immense strength to slash them in half, soften their edges, and rub out the royal seal in the center of each. When you are done you are confident that it would take an already-suspicious eye to pick out their original form.

    As you prepare to leave a note for Sarai and depart, she opens the door and enters. "Ah, I was wondering when I'd see you next! Here to pick up your things?"
    >> Anonymous 01/20/10(Wed)00:07 No.7676472
    I MASTURBATE
    I haven't had relief in WEEKS, vampiress or not, a girl has NEEDS.
    >> Undead Monstrosity 01/20/10(Wed)00:07 No.7676477
    You nod; the silver bars, several hundred gold coins, and an exceptionally valuable sheet of parchment were all that was here, and you're taking them all. "Yes, although I'm glad I caught you. Sarai, what can you tell me about Bryden's connections to organized crime?"

    She stares at you a long moment, then starts laughing. "Not much for the subtle stuff, are you? That's the kind of thing that people get knifed for asking... quietly, of course. But I suppose I might as well fill you in. Bryden's got Mickey, one of the bosses, pretty much in his pocket. He'd never admit it, though. Would claim that there's too much risk in criminal enterprise to make it worth the investment." She rolls her eyes. "Don't believe him. Crime does pay, and like nothing else. You should know, eh?" She flicks a hand at your bag. "Anyway, I'm with Blue Yesh, personally. Nice lady, if you don't mind the gills. And I don't. Very practical sorts, us. And unless you live exceptionally close, you'd best get moving before the dawn, girl."

    You start; she's right. You thank her and walk quickly for your new home, reaching it mere minutes before the rays of dawn clear the horizon.

    ***

    The sun sets. You have big plans for the night. What first?
    >> Anonymous 01/20/10(Wed)00:07 No.7676478
    >>7676444
    Won't we be needing certain magics before we could really interact with such a noble, anyways?
    >> Anonymous 01/20/10(Wed)00:09 No.7676515
    where is our "vampire lord" anyway? where is our boyfriend?
    >> Anonymous 01/20/10(Wed)00:09 No.7676518
    >>7676472
    I already mentionned it but wasn't heard.
    >> Anonymous 01/20/10(Wed)00:11 No.7676542
    >>7676477
    Check the silversmith. Might as well try to catch him as early as we can. Also, something that I've been thinking about, if anyone asks about our cloudy eyes, we can claim cataracts. As long as we act like we can't see that well, we can use that to lure people into a false sense of security.
    >> Anonymous 01/20/10(Wed)00:11 No.7676550
    First things first, we should head to the silversmith's. See if he's waiting for us to meet him. Along the way, contact our minions to see if they've gotten any results. We'll need to talk to Sheryl soon as well, to make sure she has the cart and to get her ready for the meeting with the silversmith.
    >> Anonymous 01/20/10(Wed)00:12 No.7676567
    >>7676478
    We don't know when we'll find him. If we don't have the necessary spell then, rich clothes and a veil on our eyes will do perfectly.
    >> Anonymous 01/20/10(Wed)00:13 No.7676572
    >>7676542
    That's a pretty good excuse, assuming this setting has any real knowledge of such biology.
    >> Anonymous 01/20/10(Wed)00:13 No.7676576
    >>7676477

    Check our messages first. See what's up with Bryden, the Silversmith, the Pimp and our servant, then we can determine what to do.
    >> Anonymous 01/20/10(Wed)00:14 No.7676588
    >>7676567
    I'm imagining that such a young noble would likely be seeking some sort of intimacy, which is partly why the idea worries me.
    >> Anonymous 01/20/10(Wed)00:15 No.7676621
    >>7676588

    So we find a young necrophiliac, that might work.
    >> Anonymous 01/20/10(Wed)00:16 No.7676630
    >>7676477
    Call the imp to report on Sheryl's activities. She should be waiting by the door, but don't go out before the imp fill us in. Then, if she's got the cart, and if no one is with her, bring the silver and the table, and accompany her to the smith. She'll do the talking, while we wait at the front and the imp at the back door, so tell her what she'll have to ask for.
    >> Anonymous 01/20/10(Wed)00:18 No.7676658
    >>7676621
    Not necessarily a love interest, but I think he would want to be close with such a contact. That poses several problems.
    >> Anonymous 01/20/10(Wed)00:21 No.7676695
    >>7676588
    Why ? He won't be expecting it for the first night, and anyway we need to work on his desire. A mysterious figure in veils is more attractive for a rich youth you has servants and lovers as much as he wants.
    And even if we decide to have sex with him, that's not something to be worried about. We do need some relief.
    >> Anonymous 01/20/10(Wed)00:24 No.7676741
    >>7676695
    And I say he, but there's no reason to search only for a male.
    >> Anonymous 01/20/10(Wed)00:24 No.7676745
    >>7676695
    Risking a noble finding out that we're a vampire doesn't sound particularly appealing.
    >> Anonymous 01/20/10(Wed)00:26 No.7676765
    >>7676745
    That's why we have to find one who might be into forbidden thrills.
    >> Anonymous 01/20/10(Wed)00:28 No.7676788
    No nobles yet, we need to get established first. Then we need to get makeup and practice with it. Then we need to get a house. We need we need we need ect.

    For now we need to focus. Have the Imp report to us before leaving the house, then go out to meet our little strumpet.
    >> Anonymous 01/20/10(Wed)00:31 No.7676849
    Good point with the veils. We need to look into purchasing some wonderful clothes, but we will likely need to do a favor for Sarai if we want her to makeup our entire body for the fitting and arrange for a tailor who doesn't mind some oddness.
    >> Anonymous 01/20/10(Wed)00:32 No.7676864
    >>7676849
    I wonder if Sheryl might be able to take our measurements to a seamstress.
    >> Anonymous 01/20/10(Wed)00:32 No.7676868
    >>7676788
    Magic seems easier than makeup without a mirror.
    >> Undead Monstrosity 01/20/10(Wed)00:33 No.7676885
    >>7676472 >>7676518
    Yeah, not going there. Your sex drive has yet to recover from the massive physical and emotional traumas which have repeatedly bombarded you over the past weeks.

    >>7676542 >>7676550 >>7676576
    You'll have to move fast, and for that little beats your flighted servants. You call them to you, and it takes mere minutes before they arrive. "Imp, report on Sheryl's activities, please."

    "She's been a busy one all day, Mistress. Left for the docks in the middle of the night and arranged to stay in a cheap inn there, paid in advance for a few days. Then she slept for a while; when your note arrived, she got up and made a deal with one of the merchants in town to borrow his cart later. Talked to people all over the docks most of the morning, asking questions. Went back to her inn around noon, woke up and went to get the cart a bit ago."

    It sounds like she should be ready. Good. "Go fetch her. Inform her that I'll need it brought to this street as quickly as is practical." The imp nods and is gone. You turn to the spirit. "What have you discovered about Snydley?" Voices begin to murmur forth from the spirit, talking about the pimp. Apparently he has been after his girls for not bringing in enough money, and vanished for a few days around a month ago, but after several minutes you decide that you're not learning much important.
    >> Undead Monstrosity 01/20/10(Wed)00:34 No.7676907
    "Enough. Spirit, go fetch any reply message from Bryden." It speeds off, and arrives back shortly.
    <Very well. I will see about the acquisition of whatever texts of the type you request come my way, and contact you when I will require your assistance.
    -B>
    You frown. Apparently you've signed a blank check. That's probably not good.

    However, other matters occupy your attention. You order your spirit to proceed to the silversmith that you left the note at the previous night and determine if he has remained open; it arrives shortly thereafter with a vision of a lit window.

    All things considered, Sheryl arrives more swiftly than most likely would have with the cart, but you can't help but feel impatient. There's no telling how long the silversmith will wait. The girl is wearing much nicer- and much less revealing- clothes than the day before, and you can't help but wonder how much of her initial gold she's spent. Still, she seems comfortable enough being carried messages by the rather sinister-looking imp, which is valuable; you're not going to complain. She hops off the cart and quickly lowers her head respectfully. "Lady, I have what you requested. Carts like this don't come through here much, though... I've been noticed."

    You frown. Does it even matter? Soon enough you'll have a completed summoning circle, you hope, but that doesn't mean your problems will be over. Exactly how should you play your current hand?

    What do you do?
    >> Anonymous 01/20/10(Wed)00:38 No.7676974
    >>7676907

    Ask her "Noticed by who?"
    >> Anonymous 01/20/10(Wed)00:39 No.7676987
    >>7676907
    first inquire as to who exactly it is that noticed.
    >> Anonymous 01/20/10(Wed)00:39 No.7676993
    >>7676907
    Ask by who and get the rundown. Then send her in with all the details, saying she is representing a Lady who wishes to have her table inlaid. We are probably not looking all that great currently, so best we have her act as our face. Wait in a spot overlooking the cart and mentally nudge away people who get too curious, practicing mental control. We really need to get that down pat, so much of our sorcery and abilites rely on will. Try all sorts of things, but keep them harmless. Picking up rocks on the ground, moving in this direction or that, seeing how various types react to mental control, what the limits are, and so forth.

    Make sure you tell Sheryl to negotiate with the merchant, but don't haggle TOO forcefully.
    >> Anonymous 01/20/10(Wed)00:40 No.7677005
    Noticed by who? If it doesn't require immediate attention, we should load the table and silver onto the cart, cover it up and send her to the smith. Make sure she has some gold to pay for the work - and we'll be wanting receipts, so we know we're not being ripped off.
    >> Anonymous 01/20/10(Wed)00:51 No.7677169
    >>7676907
    If she's been noticed by some people in particular, send the air spirit follow them and listen to their conversations. We'll go with sheryl to protect the cart.
    On the way, we'll ask her the whereabouts of her former employer.
    >> Anonymous 01/20/10(Wed)00:53 No.7677195
    >>7677005
    We'll pay when we get the table back. the smith gets a costly marble table and the silver, he should agree to this.
    >> Anonymous 01/20/10(Wed)00:53 No.7677210
    >>7677169
    Maybe the imp would do better.
    >> Anonymous 01/20/10(Wed)00:55 No.7677232
    >>7677210
    I have been thinking this. For future observation missions we should send our imp. Only his tail is visible, and he seems to be quite practiced in sneaking around. Make sure he agrees that he won't be noticed before the missions are underway though.

    We need spy servants... we need so MANY servants.
    >> Anonymous 01/20/10(Wed)00:56 No.7677244
    >>7677195
    Sounds good actually, but flashing the gold might still be useful. We should be going to protect the cart anyways, so we'll be nearby to make sure nothing bad happens to our money.
    >> Anonymous 01/20/10(Wed)00:58 No.7677270
    >>7677244
    Remember guys, this former-whore likely has no fucking idea what the prices of inlay work are.

    We want her to report back to us before agreeing on a price.
    >> Undead Monstrosity 01/20/10(Wed)01:00 No.7677301
    >>7676974 >>7676987
    "Noticed... by whom?"

    She stares at you. "Lady, after I spent that much time telling you all kinds of things yesterday, you think it matters? Someone with nothing better to do will decide that watching anything unusual is likely to either be entertaining or provide them with information to sell, and within three days anyone who wants to know will. That's how it works."

    >>7676993 >>7677005
    You sigh. Subtlety is pretty much out the window, then; between the stolen table and what exactly you're doing with it, it'll be obvious enough. Still, there's no help for it. "It doesn't matter... that much, anyway. Do you have the covering I requested?"

    She nods and gestures into the cart, where a large sheet of cloth is folded up. You reach in and grab it; no sense being even more careless about this than you've already been. "Wait here." You turn and go into your home, cover the table, then left it and carry it awkwardly up the steps before depositing it in the cart. You then retrieve the bars and put them in as well. Hopefully no one who doesn't already know what they are will have discerned exactly what you're up to, but that's likely too much to hope for.
    >> Undead Monstrosity 01/20/10(Wed)01:01 No.7677318
    You turn to Sheryl, who seems rather astonished by your apparent strength and glances at the object, clearly wondering what it is. "Your task is to take this table to the silversmith- my air spirit will guide you- and have him fix the silver also in the cart into it according to these patterns, ensuring that at no point does the inlay rise above the level of the table. This is very important." You hand her a diagram, which you drew in preparation the night previous. It looks rather more arcane and impressive than it actually is. "The smith doesn't know what his task is, or anything other than that a customer is planning to come in late. You will have to convince him to agree to the task on my behalf, and to see it done immediately. These funds are available, should you need them for persuasion." You hand her a bag of coins; two hundred gold are in there. It's twice the usual cost of such work, but the circumstances are rather demanding on the artisan and you're making allowances. "I expect that you will need substantially less, however. Any questions?"

    She looks at you for a long moment. You're fairly certain that she thinks you're asking quite a bit, of the silversmith if not of her, but then she nods. "And... if I can't get him to agree?"

    You smile. "We'll deal with that if it happens. My spirit will be with you and bear word to me."
    >> Undead Monstrosity 01/20/10(Wed)01:02 No.7677332
    She nods, then turns the cart and drives off. You slip into the shadows and follow. It takes but a minute to determine that Sheryl was right- several urchins are following the cart, and almost everyone it passes watches it with interest. You wonder if they recognize the girl driving it; she does look significantly different from yesterday, now that she isn't done up like a strumpet. Regardless, most of the looks fade as she leaves the poor district, and eventually even the urchins depart as they see the guards in the better part of town readying to drive them off.

    Sheryl reaches the silversmith's without trouble, and enters easily enough. You crouch on a nearby roof in case of trouble, though no one seems overly interested in the cart and store. A few minutes later, a boy emerges from the store and throws back the tarp on the cart, then pauses for a moment before covering it again and dashing back into the store. Shortly afterward, your air spirit stirs the air around you and murmurs in others' voices. "That table is stolen, and I'm not about to support some bitch noble's black magic hobby because she can pay burglars to get her everything she needs and throw gold at me! Get out of here!" "Master smith, I'm sure that you are mistaken. My lady-"

    You doubt that Sheryl will be talking her way out of this one. What should you do?
    >> Anonymous 01/20/10(Wed)01:04 No.7677359
    I jump into sunlight and sparkle.


    If my boyfriend ignores me, then he's obviously not my edward.
    >> Anonymous 01/20/10(Wed)01:06 No.7677378
    >>7677332

    I'd say abort. We're probably going to have to kill him otherwise, especially if he starts yelling for the guards. Tell the air spirit to send word to Sheryl to leave quickly.
    >> Anonymous 01/20/10(Wed)01:08 No.7677408
    >>7677332
    Have the air spirit tell Sheryl that you had it commissioned some time ago, and any resemblances are merely coincidences. Offer 160 gold for the work, since it is so demanding. Black magic? Surely not - it is a family design - her signet.
    >> Anonymous 01/20/10(Wed)01:09 No.7677420
    >>7677408
    Also have the imp ready to incapacitate the man and Sherly, not kill them. If it doesn't go well, we'll do them both, pay Sheryl extra for the oopsie and have the man do as we want.
    >> Anonymous 01/20/10(Wed)01:09 No.7677430
    >>7677332
    Hm. We should have expected this, and searched for a shop in a better part of the town. I don't think threats wil get us anything else than the city watch on our backs and a table off our hands. Gold neither. Let's get out. I'm frustrated now.
    >> Anonymous 01/20/10(Wed)01:10 No.7677440
         File1263967854.jpg-(28 KB, 495x465, gayracula.jpg)
    28 KB
    >> Anonymous 01/20/10(Wed)01:11 No.7677446
    We should tell her to give up. We don't want to reveal ourselves when not necessary, and I see no way besides force to get this guy to do the work. Make sure to hang around the store just to ensure that the smith won't go to the guards about it.

    Time to find another way to get the silver inlay done.
    >> Anonymous 01/20/10(Wed)01:11 No.7677449
    >>7677332
    Damn it. Tough one.

    All in all it was a pretty poorly devised plan, I suppose. I doubt personally hopping in there would be likely to help the situation either. We should have just bought the table in the first place.

    Maybe we should begin with blackmail? Telepathy to him that we are rather displeased at being called a bitch and assure him that "our Boss" will be very displeased if this fails to get done... tonight.
    >> Anonymous 01/20/10(Wed)01:12 No.7677460
    >>7677420
    I don't think we should hurt a merchant, especially when we said to Bryden that we'll make less trouble now.
    >> Anonymous 01/20/10(Wed)01:12 No.7677466
    >>7677449

    That trick already convinced the smugglers we're a vampire. We probably don't want to use it too often.

    As long as he thinks we're a noble, he probably won't bother calling the guards. Call it a wash.
    >> Anonymous 01/20/10(Wed)01:14 No.7677491
    >>7677449
    But we'll have to dispose of him just after that. Dangerous.
    >> Anonymous 01/20/10(Wed)01:14 No.7677497
    Nah, keep going. Give it one last shot. If we DO have to incapacitate Sheryl to preserve her innocence, apologise profusely and offer her a service as apology as well as the gold.
    >> Anonymous 01/20/10(Wed)01:14 No.7677499
    On second thought, let's just abort. Diana can get this table inlaid for us, I bet... albeit at a rather unreasonable price. Still, it's better than having the guards on us for roughing up a tradesman. Depart for Diana's.
    >> Anonymous 01/20/10(Wed)01:14 No.7677500
    >>7677449
    Telepathy sounds like a bad idea, he'd probably just be more convinced that we're using black magic and he shouldn't associate with us. Just call this one a loss and bail. Don't do anything else with him unless he's going to go to the guards.
    >> Anonymous 01/20/10(Wed)01:15 No.7677526
    We have to have this diagram on the table to keep learning magic. Keep going. Tell him you'll pay extra, or just threaten to kill him.
    >> Anonymous 01/20/10(Wed)01:17 No.7677543
    >>7677500
    The telepathy wasn't what convinced our smuggler friends, rather our appearance. But bailing out does seem to be a rather sound plan at this point.
    >> Anonymous 01/20/10(Wed)01:18 No.7677555
    >>7677526
    Better to set up an appointment with a different silversmith, maybe one who won't be asking so many questions. Or at the very least, we can make an appointment now with one and work the details out beforehand, so this problem won't be occurring again.

    On the way out, we might have to find a new area to store the table and silver... With so many people having watched us, it may no longer be safe.
    >> Anonymous 01/20/10(Wed)01:18 No.7677561
    >>7677499
    We can't get the table to her, though. Getting it out of the slums was noticed, getting it to diana's is risky. We'll have to arrange with her for someone to come and take it.

    Leave the imp to keep an eye on the smith.
    >> Anonymous 01/20/10(Wed)01:20 No.7677576
    >>7677526
    Can't do that, he'll just tell the guards as soon as he can, or they'll find his corpse and start investigating too much.
    >> Anonymous 01/20/10(Wed)01:22 No.7677604
    >>7677408
    This nonetheless, because just leaving now will just confirm his suspicions. But we'll have to eventually.
    >> Anonymous 01/20/10(Wed)01:24 No.7677626
    There will be trouble here. People watched us come and go with the table, and now the incident with the smith? We may have to take drastic measures...
    >> Anonymous 01/20/10(Wed)01:24 No.7677627
    We aren't going to pay this guy off like some scum. He deals with massive amounts of money all day in his work and has a reputation to uphold. Best get out of here while he thinks we are a noble.
    >> Anonymous 01/20/10(Wed)01:25 No.7677631
    KILL MAIM BURN
    >> Anonymous 01/20/10(Wed)01:27 No.7677658
    >>7677626
    Oshi, I forgot about that.

    Not. Fucking. Good.

    We might need to relocate. Probably will, in fact. Might be time to steal another coffin and move it to the cave outside. For emergencies.
    >> Anonymous 01/20/10(Wed)01:29 No.7677676
    I rape sheryl
    >> Anonymous 01/20/10(Wed)01:31 No.7677714
    >>7677626

    We may be sufficiently adept at telepathic compulsion to force him.
    Blackmail is also an option-- he does have a boy.

    Alternatively we may be able to summon an unbound smith creature and make a deal with it.
    >> Anonymous 01/20/10(Wed)01:32 No.7677724
    >>7677714


    we can't summon shit. no silver circle.
    >> Anonymous 01/20/10(Wed)01:33 No.7677736
    >>7677724

    We can summon an UNBOUND creature.
    The circle is only for binding.
    >> Anonymous 01/20/10(Wed)01:33 No.7677743
    >>7677724
    Circle is only used to help with binding, but I wouldn't trust our odds with unbound things.
    >> Anonymous 01/20/10(Wed)01:34 No.7677754
    >>7677714
    We need to have the inlay finished before we can summon.

    Bailing seems risky, but I think it's probably the best choice. Make sure he won't fetch the guards, and have Sheryl go make arrangements with a new silversmith, probably a classier one.
    >> Undead Monstrosity 01/20/10(Wed)01:34 No.7677757
    >>7677378 >>7677408
    >>7677430 >>7677420
    You hiss in frustration. You need the table finished quickly- you have promised to have three summons for the smugglers by midnight the night after next. Yet... surely you can get the work done elsewhere in time. You can make an appointment, or pay Diana some exorbitant fee, or something. You're not simply going to force the silversmith to do the work and risk conflict with the guards.

    You murmur instructions to the air spirit. "Insist that resemblances are merely coincidence, and that this has been planned for some time... it's a family crest. Pay all you have for it. If he's still stubborn... well, we can go elsewhere."
    >> Anonymous 01/20/10(Wed)01:34 No.7677759
    >>7677714
    Our mental powers leave a lot to be desired. If it was the Vampire Lord, I imagine the smith would be happily working on it within the hour.

    But we are no Vampire Lord. Yet.
    >> Anonymous 01/20/10(Wed)01:34 No.7677761
    >>7677736

    I like this idea. "You finish the circle, and I release you to the mortal plane to do as you will. Otherwise you see if you can outfight a vampire and a katana imp, deal?"
    >> Undead Monstrosity 01/20/10(Wed)01:35 No.7677771
    The spirit speeds off, and you sigh. This is a problem; what the hell are you going to do? A few minutes pass, and you see Sheryl emerge, looking frustrated and nervous. She is followed shortly afterward by a large man who looks more like a blacksmith than a silversmith. As she goes back to the cart and begins to drive off, he grabs her arm. "I don't think so, miss. This is a city of law, and I'm going to do my part to support it. I'm sending Keith there for the guard, and they're going to take that table and get to the bottom of this. If it's as innocent as you claim, you'll have my sincerest apologies and you'll be free to go. If your precious lady was funding the crooks smashing doors the other night, then they'll wring her name from you."

    Sheryl's jaw tightens, but she nods. "Very well. I will wait. Please let go of my arm."

    The smith seems to realize that he's gripping her tightly, and lets go with a gruff apology. "Right. Sorry." He turns and calls to the shop. "Keith! Go fetch one of the patrols, boy."

    The child nods and begins to walk off briskly into the darkness. Sheryl doesn't seem inclined to make a move, and the smith looks content to wait... but that table isn't leaving, and you've invested quite a bit into it. You could, however, probably still leave without a problem... though Sheryl might give the location of your home to the guard.

    What do you do?
    >> Anonymous 01/20/10(Wed)01:35 No.7677776
    >>7677754

    We cannot leave.
    He has seen the table, knows there is a summoner around. Knows our servant.

    We also *need* our magical capabilities back.

    Although, this situation is not particularly dire, it may set us back if we do not force him.
    >> Anonymous 01/20/10(Wed)01:38 No.7677805
    >>7677771

    Grab the child and drag him into an alley before he can get a patrol.

    Send a message with the air imp. "You can let her go and forget about this, or you can never see your kid again. Your choice."
    >> Anonymous 01/20/10(Wed)01:39 No.7677812
    Have the imp incapacitate the boy with his poison, and close his eyes. The boy can't be allowed to see or hear anything. Make sure nobody sees it happen.
    >> Anonymous 01/20/10(Wed)01:41 No.7677849
    >>7677771
    It would appear that forcing him looks a bit more appealing. We could incap the blacksmith with the Imp's poison, then capture the boy ourself.
    >> Anonymous 01/20/10(Wed)01:44 No.7677880
    >>7677771
    Tell the air spirit to whisper to her that she will be fine, just wait there and you will take care of things. Tell her to politely ask if they could sit inside rather than out here.

    Then immediately take care of the boy, QUICKLY catch him and knock him out cold. Haul him up onto a rooftop and make sure nobody will find him while he is unconcious. Then speed back and convey to the keeper via the air spirit and her that we have the boy. "We have many connections, and even now you are being watched and judged. You will take this commission and he will not breathe a word of it to anyone. The boy will stay safely with us until the work is done. My Boss (emphasise this) wishes this done as rapidly and discretely as possible. Afterwards you will enjoy a healthy profit and a favor will be owed to you.

    Continue to refuse and, well, I think we all know what happens. Come morning your shop will not be standing."
    >> Anonymous 01/20/10(Wed)01:46 No.7677908
    >>7677880

    Indeed.
    Also note that we will know if the work is done improperly or the silver diluted.
    >> Anonymous 01/20/10(Wed)01:47 No.7677919
    >>7677880
    second and smash something to emphasize we aint fucking round
    >> Anonymous 01/20/10(Wed)01:48 No.7677934
    >>7677880
    This reminds me, would we be able to mindfuck a child or two to act as our loyal puppies?
    >> Anonymous 01/20/10(Wed)01:49 No.7677961
    >>7677919
    NO. We never appear ourselves, we never get seen by anyone. We don't smash shit. We convey all this through Sheryl, who is told by our air spirit.

    On second thought, have the Imp take the boy and we just haul him out of sight. Make he closes the eyes afer paralysis and before we grab hold of him.
    >> Anonymous 01/20/10(Wed)01:51 No.7677972
    >>7677961

    Indeed. That's why we bought ourselves a hooker in the first place.
    >> Anonymous 01/20/10(Wed)01:51 No.7677978
    >>7677934
    irrelevant as we are not going to. Personality death isn't something I even want to chance.
    >> Anonymous 01/20/10(Wed)01:56 No.7678041
    >>7677978

    Yes, because brainwashed children are more deadly than anything else in our existence.
    >> Anonymous 01/20/10(Wed)01:57 No.7678063
    >>7677972


    that just sounds wrong
    >> Anonymous 01/20/10(Wed)01:58 No.7678065
    >>7678041

    Let's not find new horrors for ourselves to commit.
    >> Anonymous 01/20/10(Wed)01:58 No.7678072
    >>7678041
    Look, brainwashing children is a bit too much on the evil scale for now. I wouldn't be adverse to playing with their minds a bit, but our heroine would. At least at this point, come back in 5 threads and we might be far enough along to justify it. Who knows.
    >> Anonymous 01/20/10(Wed)01:58 No.7678074
    >>7678065
    But... but... they'll love us, and have happy lives serving us.
    >> Anonymous 01/20/10(Wed)01:59 No.7678079
    >>7677805
    Yeah this. Maybe it would be more convicing if you deliver that message yourself.
    >> Anonymous 01/20/10(Wed)02:00 No.7678102
    >>7678079
    We. Look. Like. A. Vampire.

    A hooker we bought with massive amounts of gold won't look too closely, but put in a personal appearence and the silversmith is going to refuse to work and rat us out if we leave him alive.
    >> Undead Monstrosity 01/20/10(Wed)02:01 No.7678122
    >>7677776 >>7677805 >>7677919
    >>7677812 >>7677849 >>7677880
    No. You've put too much effort into this to fail now. You whisper to your air spirit to tell Sheryl to try and move them inside, then gesture to your imp and leap between roofs after the boy. Once he is out of sight, you mentally order him into an alley. Your imp strikes with snakelike speed as soon as the child is no longer visible from the main street, and he crumples. You descend to his side to find his eyes closed, and glance at the imp. "Is he truly unconscious this time?"

    It nods furiously. "Yes, Mistress! Last time you were displeased, so-"

    "Fine. Good work." You leap back up to the roofs and return to above the silversmith's to find Sheryl and the smith still waiting; apparently she failed to convince him inside. You murmur another message for Sheryl to your air spirit. "We have the boy. Add him to the negotiations."

    A moment later, she gives a start, and swallows. Apparently she hadn't realized that children were on the table as a bargaining chip. Still, she does an admirable job of appearing collected as she turns to the smith. "I believe that we should reopen negotiations. Your apprentice has been intercepted and detained."

    The smith turns to her, his jaw tightening. "What did you say?"

    Sheryl remains calm, apparently unintimidated. You wonder if she treated drunks and gang members like this. "Don't worry, he's perfectly safe. Accept my lady's commission, and complete it tonight; he will be returned in the morning and you will make a huge profit for one night's work. Everyone leaves happy."
    >> Anonymous 01/20/10(Wed)02:02 No.7678127
    >>7678102

    Previous suggestions indicate that we will be doing nothing in person, except perhaps knockout out the kid.
    (In such a way that he does not see us.)
    >> Undead Monstrosity 01/20/10(Wed)02:03 No.7678140
    You can see the rage-fueled twitching of the veins in the smith's temple from your perch on the roof. It looks tantalizing. "Everyone except the city. Except anyone with a sense of justice. I should turn you down and go for the guards myself; let's see your mistress' thugs take on a man my size!" He stands for a moment, breathing heavily, then seems to deflate. "You filthy bitch. Fine. I'll do it, and may you rot in hell for threatening a helpless child."

    Sheryl nods calmly as the silversmith turns to the table on the cart, but when you next hear her voice, borne to you by the air spirit, it sounds quiet and on the verge of tears. "It is done, Lady. He will do it."

    On the roof above her, you smile. Success, and all you had to do was issue a few petty threats. You'd been so concerned a moment before.

    The minutes pass quickly and blur into hours, as the massive man and Sheryl wrestle the table off the cart and into his shop, then the smith sets to work. You watch through the windows; his hands are deft and sure. You have no doubt that if he isn't trying some sort of sabotage, everything will be done perfectly. With his apprentice on the line, you doubt he'd dare.

    Eventually, well into the small hours of the morning, the work is finished. As they carry the table back outside, straining their muscles, the smith demands of Sheryl, "I've done your bloody work. Now bring Keith back."

    What do you do?
    >> Anonymous 01/20/10(Wed)02:08 No.7678207
    >>7678140

    Leave the child in the alley behind the shop. Once Sheryl is away with the table, send a message with the air spirit where he can find him, that he'll be fine, and a warning not to talk about what happened tonight, because that won't turn out well for anyone.

    Go back home. Get the table inside. Masturbate as a plan came off without wanton slaughter.

    Get to work summoning the air spirits for the three smugglers.
    >> Anonymous 01/20/10(Wed)02:08 No.7678213
    Drop the child off in a nearby alley where we aren't seen, and inform Sheryl of his location. Make sure she threatens him, letting him know that if he attempts to say inform anybody of the event that he'll be sacrificing Keith's life first, and then his own. He'd be best to pretend that he was never left a note requesting a late meeting. Tell the imp to stay with the smith and make sure he follows our instructions.

    Now we've got some summoning to do, but I'm not sure our current location is safe anymore. Hmm.
    >> Anonymous 01/20/10(Wed)02:09 No.7678215
    >>7678140
    Hve some of your servants bring Keith back. With some extra cash in his pockets. We need to use smith's setrvices again, if we can't just summom some spirit that can do the same job for us.
    >> Anonymous 01/20/10(Wed)02:10 No.7678227
    >>7678140
    Pull out the map and find a place to leave him. Close enough that she can drive off but not close enough that he will be able to summon guards in time to intercept you.

    Inform her of the location, and inform the smith that he is being watched. If he attempts to do anything but retrieve the boy then we can reach the spot where the child is faster than he can.

    Tell Sheryl to drive... shit. Tell her to drive some of the way back and park in an alley far enough away that urchins won't tattle on us. Then have her go to Diana and arrage a hideout. Don't let her know the actual customer, act like it's for her. Needs to be discrete, secure, hopefully with a basement, and able to move large objects in and out without notice. This will probably cost a lot, so let us know the price before she agrees.

    Pay the smith 100 gold before leaving.
    >> Anonymous 01/20/10(Wed)02:10 No.7678238
    >>7678140
    Return the kid, but also apologies for having to take such a rash action, but there are circumstances that can't be explained.
    (we may be a vampire, but theres no reason we can't be polite.)
    >> Anonymous 01/20/10(Wed)02:12 No.7678263
    we said in the morning, no? he gets the kid at dawn. after we fix the table.
    >> Anonymous 01/20/10(Wed)02:12 No.7678265
    >>7678238
    I think polite went out the window when we threatened to kill his son/apprentice.
    >> Anonymous 01/20/10(Wed)02:14 No.7678282
    in fact, I think we should have had our sex drive back together with our skin and guts, no?
    >> Anonymous 01/20/10(Wed)02:14 No.7678290
    >>7678265
    Just because we kidnapped his apprentice is no reason to be a jerk about it.
    >> Anonymous 01/20/10(Wed)02:14 No.7678292
    >>7678282
    Jesus, come off it. Not a fapfic these days.
    >> Anonymous 01/20/10(Wed)02:14 No.7678293
    >>7678140

    Examine the table for any sabotage. (Ask the air spirit to do so from up close, it should know the designs. [If not, ask to compare with drawings closeby.])

    Have Sheryl thank him, and inform him that if any sabotage was conducted, bad thing swill happen.
    Then deposit the boy in a side alley, and give Sheryl the location.
    (This assuming no sabotage was detected.)
    >> Anonymous 01/20/10(Wed)02:17 No.7678311
    >>7678292


    by all the gods of trolldom, we shall have our fapfic!

    more importantly,

    hide the table at home. tonight we sleep in a cave.
    >> Anonymous 01/20/10(Wed)02:17 No.7678314
    >>7678292

    -Anything- can be a fapfic.
    That boy-napping was pretty arousing.
    >> Anonymous 01/20/10(Wed)02:20 No.7678337
    HEY!
    I had a glorious idea.
    Vampires cannot enter a home without invitation?
    What if we simply have a human live with us...
    Grant us an invitation to the house... but invite no other vampire.

    Will that keep the vamp lord out?
    In that case, we'd have all the time we'd like to summon billions of assassins to kill him.
    >> Anonymous 01/20/10(Wed)02:20 No.7678340
    why do you cling to the notion she can still save her soul? she just killed 30 people in a single fucking week. THIRTY. just to get her skin back. The only thing stopping her from a REIGN OF TERROR is that the other senior vampires kept her in check.
    >> Anonymous 01/20/10(Wed)02:21 No.7678345
    >>7678337
    Wow. That's brilliant!

    Except for the fact we are a fucking vampire and we would need our real house before doing that, not the ridiculously expensive shack we currently have.
    >> Anonymous 01/20/10(Wed)02:21 No.7678350
    >>7678238
    i agree
    >> Anonymous 01/20/10(Wed)02:22 No.7678357
    >>7678340

    Well, the idea is to only employ sufficient TERROR to become the most powerful Vampire/Person.
    Minimizing collateral damage.

    Once that is accomplished, we can be a sweet and charming woman.
    To avoid the vampire-hunter-crusades BAD END.
    >> Anonymous 01/20/10(Wed)02:22 No.7678361
    >>7678340
    Don't be silly. She thinks she just doing what she needs to. All that matters is one's own ego.

    Is she a vicious murdering monster? Yes. But she still sees everything she does as vital to her survival, and therefore allowable even if not good or fun. Honestly I would think the same way in her situation. Once you become a vampire things would change.
    >> Anonymous 01/20/10(Wed)02:23 No.7678365
    >>7678337

    if he hasn't had to deal with shit like this fifty million times in his un-life, he's no vampire lord.
    >> Anonymous 01/20/10(Wed)02:24 No.7678379
    >>7678357


    you mean death-by-ex-boyfriend BAD END?
    >> Anonymous 01/20/10(Wed)02:25 No.7678382
    Also, how much gold and other assets do we have after these most recent dealings?

    Our expenses are 30/week currently for our lodgings and lackey. We will soon cancel the lodgings though, and hopefully get other ones.
    >> Anonymous 01/20/10(Wed)02:25 No.7678384
    >>7678365

    He may have some way around it, however it would certainly make things more difficult for him, if only slightly.
    Combine that with invisible summoned guards, and maybe a fire elemental or twenty in the candles...
    >> Anonymous 01/20/10(Wed)02:31 No.7678434
    >>7678384
    More like holy water elementals in the decorative waterfalls that are to either side as you walk through our entranceway.
    >> Anonymous 01/20/10(Wed)02:32 No.7678442
    >>7678379
    Don't worry, love conquers all.
    >> Anonymous 01/20/10(Wed)02:33 No.7678453
    why hasn't the vampire lord checked up / raped / supervised us ? he used to visit every other day, now we're all alone :(
    >> Anonymous 01/20/10(Wed)02:35 No.7678468
    >>7678453
    I for one am glad that our new vampire overlords are leaving us alone for a while.

    >>7678442
    We need to dejectedly mull over why our boyfriend hasn't come to save us already and start to grow bitter and estranged from him.
    >> Anonymous 01/20/10(Wed)02:35 No.7678470
    >>7678453

    He had us tortured physically and mentally directly, now he's putting us in a situation where we get to degrade and compromise our own morals and ethics to survive. He'll be back as soon as we're doing OK for another brand of soul rape.
    >> Anonymous 01/20/10(Wed)02:37 No.7678490
    >>7678468

    keep friends close, keep enemies closer. no idea WHAT he's been up to with that wish scroll..
    >> Undead Monstrosity 01/20/10(Wed)02:38 No.7678499
    >>7678293 >>7678238 >>7678227
    >>7678215 >>7678213 >>7678207
    You whisper rapidly into your air spirit while Sheryl pauses for a long moment, not knowing what to say. When your message finally reaches her, Sheryl nods to the man and he exhales in relief at her reply. "Of course. You will find him unharmed in an alley in Weaver's Lane."

    With the table in the cart, the smith prepares to run off after his apprentice, but Sheryl shouts after him. "Wait!" The man pauses and turns to find her holding out a bag of coins. "Here. Your pay."

    He steps rapidly backward, as though she holds something poisonous. "I don't want your cursed pay. Get out of here before I get Keith and send the guards at you."

    Sheryl looks at him for a long moment and speaks quietly. "Do you really think that my lady will let you get away with that? After this?"

    The smith begins to speak, but stops after a moment and pauses. "No. No, I suppose she wouldn't."

    Sheryl's hand moves forward. "Take the coins. Forget this ever happened. And I'm sorry. I didn't have a choice."

    At that last, the smith loses his sad look for a glare. "I'll bet. You'll get no sympathy from me, bitch." Just the same, his hand snaps forward and takes the coins from the woman before he strides off into the dark.

    Sheryl looks after him, shoulders slumped, before returning to the cart to find you standing on it, inspecting the work after having deposited the apprentice silversmith in the promised location. It looks quite good, although the only true way to tell is of course to test it. The ox that pulls the cart shies away from you, seeming unnerved by your unnatural aura.
    >> Undead Monstrosity 01/20/10(Wed)02:39 No.7678506
    Sheryl swallows as she approaches you; the way that it makes the veins in her neck pulse is most enticing. "Lady. You have your table, although... that was not what I expected to be doing for you." She looks exhausted and nervous.

    Still, tonight wasn't bad; you didn't have to kill anyone. And she was everything you could have asked for in your face. "You did well. Exceptionally well. You have my congratulations."

    Sheryl gives a wan smile. "Thank you, Lady. Where shall I take the table?"

    You consider a moment. Taking it back home could be risky, seeing as some people know about it already... but on the other hand, would there be any less risk in renting a new location to store it? It's not worth the money and effort. "Back to where you got it. I shall meet you there."

    You quietly escort the cart back home. The trip is uneventful, and you haul the table downstairs quickly. It's perfect; you cannot wait to test it. Still, that will have to wait for the morrow; the sun is close to rising. You tell Sheryl that you will send for her when you next have a task, order your air spirit to follow her in case of treachery, lock your door, and retire to your coffin. Your imp should bear you word of the smith's actions; hopefully nothing untoward will occur before tomorrow night.

    ***

    The next night. You sense no urgency from your bindings; presumably all is well. What shall you do?
    >> Anonymous 01/20/10(Wed)02:39 No.7678511
    >>7678490

    He used it for something special.
    Something that clearly wasn't "greater intelligence."
    *shrug*

    Unless he did, and has become Eldrad.
    >> Anonymous 01/20/10(Wed)02:39 No.7678516
    > The ox that pulls the cart shies away from you, seeming unnerved by your unnatural aura.

    OH YEAH, FUCK YOU, OX
    DRAIN IT
    >> Anonymous 01/20/10(Wed)02:41 No.7678539
    Call the minions, make sure the silversmith hasn't been up to anything he shouldn't be, and see if there's any other news to be had.
    >> Anonymous 01/20/10(Wed)02:42 No.7678547
    summon air spirit as a test case,
    send it to boyfriend's home with a message.

    if he's not home, send it to his party member's homes
    >> Anonymous 01/20/10(Wed)02:43 No.7678551
    >>7678506
    >>7678539

    Yes, have the air spirit watch the smith for a while.

    As for this night-- I'd say it's time to test out the table by summoning something small.
    What was it the smugglers asked for?
    >> Anonymous 01/20/10(Wed)02:43 No.7678557
    >>7678547

    Definitely do not summon something invisible as a test.
    A Mimir would probably be best, depending on what the smugglers want.
    >> Anonymous 01/20/10(Wed)02:45 No.7678570
    >>7678506
    I think that we should put in a standing order to all our observer spirits to report to us at the beginning of every night unless we direct otherwise. That way we will have the information when making our first choice.

    Summon Sheryl. Tell her again what a good job she did and give her a five gold bonus for quick thinking last night, but warn her that this will only be for exceptional work like she displayed last night. Send her off to inquire about your house dealings with the guy Bryden set you up with, he should have several houses by now.

    Check our treasury and assets.

    Reapply the bindings to our current servants, provided they are willing to continue serving you. If not, summon another of the same type. Then summon the three air spirits for the pirates, might as well make use of them ourselves so long as we have the time.
    >> Anonymous 01/20/10(Wed)02:45 No.7678573
    The smugglers wanted air spirits. If there isn't anything more pressing to do, then we may want to get started on summoning three of them for a month.
    >> Anonymous 01/20/10(Wed)02:46 No.7678579
    >>7678506

    First we need to test the table out.

    Then we need to figure out how to bind air spirits to other people.

    Then we need to make the air spirits for the smugglers.

    Then we need to arrange a meeting with the smugglers to get their info.
    >> Anonymous 01/20/10(Wed)02:47 No.7678593
    No need to bind spirits to other people, bind them to us with specific instructions to never reveal any information about us or act against us; then give the spirits orders to follow and do whatever the smugglers say so long as it doesn't violate this.
    >> Anonymous 01/20/10(Wed)02:47 No.7678597
    >>7678570
    That standing order is a fucking great idea. So seconded.
    >> Anonymous 01/20/10(Wed)02:48 No.7678601
    >>7678570
    Do NOT reapply binding without testing the circle first.

    >>7678573
    How long do we have before they wish the spirits?
    Do we even know how to kill an air spirit?
    (As our air spirit if we don't, mention that it is in case the new ones go rogue.)
    >> Anonymous 01/20/10(Wed)02:49 No.7678606
    >>7678557
    This. The smugglers want 3 air spirits bound to them for a month as downpayment, but we should summon something relatively harmless and immobile like a mimir to test and make sure that the binding works.
    >> Anonymous 01/20/10(Wed)02:51 No.7678621
    >>7678593

    This.
    We simply give the spirits instructions to follow the orders of the owning smuggler.
    Tell it to alert us if ordered to act against us.

    We will also be able to keep tabs on smuggler activities through the bond-link.

    As a side note, we should develop some form of telepathy that would allow us to communicate with our creatures over great distances.
    (If we cannot already.) [Can we?]
    >> Anonymous 01/20/10(Wed)02:51 No.7678625
    one mimir is bad enough!
    >> Anonymous 01/20/10(Wed)02:52 No.7678628
    >>7678601
    Pretty sure we're supposed to have the three air elementals tomorrow night.

    I say we try summoning an earth spirit. UM had said that we could do so to smooth out the floor in the secure cave the sprite found for us, right? Getting started on a secure location outside of the city walls seems fucking useful.
    >> Anonymous 01/20/10(Wed)02:52 No.7678629
    >>7678606
    Concurring. Also with the "find out how to kill an air spirit" suggestions.
    >> Anonymous 01/20/10(Wed)02:53 No.7678639
    >>7678628

    Summon nothing that we do not know how to kill.
    Period.

    New circle means testing.
    >> Anonymous 01/20/10(Wed)02:54 No.7678656
    >>7678621
    Our mental powers are one-way only. Perhaps there is some spell we could learn given the proper resources, but obviously that isn't an option right now.

    Summon something on the circle to test it, preferably something that will be useful if it succeeds but not all that dangerous if it fails.
    >> Anonymous 01/20/10(Wed)02:55 No.7678667
    >>7678593
    This. Standing orders on all spirits to not reveal any information about us or act against our interests. Right now, for currently summoned ones and future ones as well. Especially the three summoned for the smugglers.

    Add on that they should report back to us if they overhear plots against us from the smugglers.
    >> Anonymous 01/20/10(Wed)02:57 No.7678685
    >>7678656

    A Mimir knowledgeable in summoning and animating magics may be useful.
    >> Anonymous 01/20/10(Wed)02:57 No.7678689
    i summon the spirit of the dead pixie
    >> Anonymous 01/20/10(Wed)02:58 No.7678700
    >>7678689
    ;.;

    We never did visit the pixie grave. We should do that one day when we are a mighty sorceress.
    >> Anonymous 01/20/10(Wed)02:59 No.7678706
    >>7678689
    Damn it man, why did you have to bring that up. I'd almost forgotten. Way to open up an almost healed wound, man!
    >> Anonymous 01/20/10(Wed)02:59 No.7678709
    >>7678667

    I don't know if that'll work. They have a mage so they probably know what binding means, and they'll probably want the ability for the summons to respond to mental commands.

    We should have the ability to bind the spirits to them as a plan B.
    >> Anonymous 01/20/10(Wed)03:01 No.7678722
    >>7678685
    Is it possible to choose a mimir more knowledgeable on the subject than our current minion?

    No, I say something new and useful. We're only summoning "minor beings of the aether", I don't think they can be that dangerous. Try for the earth spirit.
    >> Anonymous 01/20/10(Wed)03:02 No.7678731
    we might need new clothes too. first of all, we look like winry, which is draws attention by itself, but a dead winry with fangs... ?O SH
    >> Anonymous 01/20/10(Wed)03:03 No.7678738
    >>7678722

    Oh yea, and how do you kill an earth spirit?
    They don't -seem- like they'd be too troubled by poison, now do they?

    Also, if we have a Mimir knowledgeable in the subject... why do we need magic books?
    >> Anonymous 01/20/10(Wed)03:03 No.7678743
    >>7678706

    just keepin' our vampiress "human"
    such as it is.

    pixie-killer. murderess. betrayer. delilah.
    >> Anonymous 01/20/10(Wed)03:03 No.7678744
    Obviously Sheryl already knows that we've got some powers, but how much does she know about what we are? Having her take our measurements so that she could go to a seamstress for us would be very convenient.

    Also we should get in touch with Sarai, to ask about those alchemical eye drops and the face paints and hair oil.
    >> Anonymous 01/20/10(Wed)03:04 No.7678751
    > Having her take our measurements so that she could go to a seamstress for us would be very convenient.

    and very erotic ;)
    >> Undead Monstrosity 01/20/10(Wed)03:04 No.7678756
    >>7678539
    The first order of business is, as always, to get news. You call your servants to you and ask for reports.

    The imp reveals that the silversmith closed his shop for the day, then spent a lot of time watching over his apprentice and talking with his wife. He told his wife about the events of last night, but no one else so far as the imp is aware.

    The air spirit is not the best for full reports, but you get the sense that Sheryl spent most of the day alternately sleeping and pacing back and forth in her room at the inn. A quick check for messages at Bryden's does not show anything.

    >>7678570
    You almost begin a test summoning when another matter occurs to you- the property broker Bryden had recommended set your second meeting for tonight. You'll need to attend... although you look far less human than you did last time, with Sarai's help. Perhaps this is another opportunity for Sheryl to prove her worth. You send your air spirit to fetch her with all haste, though a thought occurs to you and you add that she should purchase a dozen white candles on the way.

    In the meantime, you inventory your assets. You are down to just over five hundred gold after your recent expenditures, and only half of one of the silver bars remains after the silversmith's work last night. The lesser summoning circle is completed, and relatively portable, which is rare and almost certainly will prove of value to you in the future. The short blade which you retrieved from Adrienne is still with you, as is Rhiannon's gift, the greater circle schematic. You have a spare set of clothing, should your current ones become torn or soiled beyond cleaning, and a map of the city. You also have a spellbook, although it is largely blank at this point- you have not spent much time inscribing your limited knowledge into it. Finally, you have a rather comfortable coffin.
    >> Anonymous 01/20/10(Wed)03:04 No.7678758
    >>7678738
    THIS! WAIT A SODDING MOMENT!

    Why do we need magical texts if we have a Mimir who claims to know *oodles* of spells?!
    Can we simply ask him to teach us?
    >> Anonymous 01/20/10(Wed)03:05 No.7678763
    >>7678738
    We magic missile it to death. And I'm not sure if you've been paying attention to the other threads, but our current mimir is extremely knowledgeable in magic theory but it still isn't all that useful. We still need spell books and access to arcane resources and information.
    >> Anonymous 01/20/10(Wed)03:05 No.7678764
    >>7678758

    Because he's not bound properly and he spends more time insulting us than being useful.
    >> Anonymous 01/20/10(Wed)03:05 No.7678766
    >>7678743
    This isn't about her! I was talking about me! Damnit, now I'm sad.
    >> Undead Monstrosity 01/20/10(Wed)03:05 No.7678771
    It doesn't take much time to look over your possessions. They are relatively few. Still, you are lost in thought until Sheryl's arrival with your candles, at which point you congratulate her once more for her actions yesterday, give her five gold to emphasize your point, and then proceed to explain her next task. She brightens considerably at hearing its details- particularly that the person in question knows she's coming and should have done their work already. You suspect that she'd been wondering if last night was standard. You order her to go meet with Master Sheldon in your stead, to bear you word of his results, and to arrange for an inspection of any likely homes the day after tomorrow if possible.

    >>7678573 >>7678601
    >>7678606 >>7678656
    When that is done, it's time to finally use your circle. You turn to it and inspect it one final time; all seems perfect. You light the candles and begin to chant, focusing on another air spirit. If it succeeds and is bound, you can give it to the smugglers; if it fails, your existing air spirit and your own magical bolts should suffice to dispose of it.

    Minutes fade together, but finally the circle glows, and above it you feel a presence. Another air spirit. The binding is not as strong on this one, but it is definitely there; all has gone well.

    Success is yours. What next?
    >> Anonymous 01/20/10(Wed)03:06 No.7678779
    >>7678766

    lolwut, the pixie was such a minor character even back in girlfriendquest when it was alive, why are we weeping for the little bastard now?
    >> Anonymous 01/20/10(Wed)03:07 No.7678793
    >>7678758
    Mimirs don't actually know spells, and can't teach them to us. UM said this earlier in the last thread I believe.
    >> Anonymous 01/20/10(Wed)03:09 No.7678812
    Tell the newly summoned air spirit it is to consider itself bound to the female mage we met earlier with the following conditions: it may not attack you or one of your servants, nor assist in any way with any plot against you. Send the air spirits together to find the smugglers and arrange a second meeting to get their information and transfer the other two air spirits.
    >> Anonymous 01/20/10(Wed)03:09 No.7678816
    >>7678758
    I love it when people ignore repeated explanations from the OP. The mimirs cannot teach or use magic. They know of it, and have a great amount of knowledge on magical theory, but they cannot actually teach or use magic themselves.
    >> Anonymous 01/20/10(Wed)03:10 No.7678821
    >>7678771

    Can we determine why the binding was not as strong?
    Also, ask the Mimir how the circle affects the binding-- are there any impurities that can be placed in the silver that will affect it?
    >> Anonymous 01/20/10(Wed)03:10 No.7678828
    >>7678771
    Not as strong? Does that mean it won't last a month? That could be a problem.

    Anyways, we need to summon two more. Afterwards, consider summoning an earth spirit to prepare that cave the pixie found for us.
    >> Anonymous 01/20/10(Wed)03:11 No.7678833
    ask her about girl stuff. where to get clothes make up and perfumes, etc. then Tell our whore to buy some clothes for us. veils too because we've converted to islam.
    >> Anonymous 01/20/10(Wed)03:12 No.7678838
    >>7678779
    Meh, because I care. She was an interesting character, at least to me, and I was and still am sad that we weren't able to save her.
    >> Anonymous 01/20/10(Wed)03:12 No.7678846
    >>7678771
    Can we take Sheryl to bed with us. Come on seriously it would cement the whole relationship and make her more loyal to us. I'm not saying graphic description, a fade to black and we wake up some hours later is perfectly tasteful and fitting. It's just we havn't got laid in ages and there's no cucumbers around.
    >> Anonymous 01/20/10(Wed)03:12 No.7678847
    >>7678816

    "A thousand thousand spells are contained within my bone..."
    Is a little ambiguous.

    Although, if he only knows theory, perhaps he could help us design our own spells.
    A bit like a physicist and engineer working together.
    >> Anonymous 01/20/10(Wed)03:13 No.7678854
    >>7678847
    They can but it's not all that effective. That's how we came up with this summoning circle, but the problem is it takes forever because mimirs are fucking horrible at teamwork.
    >> Anonymous 01/20/10(Wed)03:13 No.7678857
    >>7678771
    Aww, we didn't get to roll for it. I guess it's better this way, since we might have gotten a bad result. Is there any way to know why the binding is weaker? Do we know if it was caused by the circle or by the fickleness of the spell itself?
    >> Anonymous 01/20/10(Wed)03:14 No.7678862
    Try to determine if the new binding is weaker because of the circle being worse or because we just suck. Summon two more air spirits and instruct them as noted in the above posts with regards to secrecy and reports and the like.

    When is the next silver shipment? Regardless, we don't have the time to wait. We will need to ask the smugglers if there are any specific goods they desire that we might procure for them in exchange for cash.

    If we have time before Sheryl gets back inscribe what we know in our spellbook and go out. Go to some other part of the slums and practice our willpower on people. Non-harmful things like suggested before, picking up rocks or moving this way or that. What the limits are on our powers and attempt to become more subtle with it as well as increase the duration and strength of commands. We are a sorceress, we need to master our mental abilities.

    Have the imp wait for Sheryl and keep her from seeing the altar and coffin, and leave an air spirit to inform you when she gets back. When she does head back and get the report.
    >> Anonymous 01/20/10(Wed)03:14 No.7678863
    >>7678838

    Hi, GirlfriendQuest OP here.

    You know, that pixie was supposed to betray you. Go back to its lich Master, who would be VERY interested in that Scroll of Wishes (yes, plural, the boyfriend doesn't really know its true power).

    then i got bored with it and passed the mess over to UM, who has been doing an interesting job so far.
    >> Anonymous 01/20/10(Wed)03:15 No.7678869
    >>7678846
    Facepalm. No. We already told her that she will never need to whore herself out again if she works for us. Stop that.
    >> Anonymous 01/20/10(Wed)03:16 No.7678874
    >>7678846

    She's an ex hooker. We need a trusted servant, we don't need to be a John (Jane?) for her.

    We also need to be mindful of our budget, as well as how we're going to get more money. Smash and grab is likely to bring all kinds of heat.
    >> Anonymous 01/20/10(Wed)03:17 No.7678890
    >>7678862

    We should definitely take notes on our experiences with binding-- observations and reminders mostly.
    What works, what causes strong ones, weak ones.

    We should also write it in CODE. Or at least only as reminders that only we can understand.

    Don't want the Stolen-Spellbook BAD END.
    >> Anonymous 01/20/10(Wed)03:17 No.7678894
    >>7678863
    Well fuck your shit.
    >> Anonymous 01/20/10(Wed)03:17 No.7678897
    >>7678874

    It's not being a John if you don't pay her for the sex. You pay her for other things, but the sex is free between two consenting adults.
    >> Anonymous 01/20/10(Wed)03:18 No.7678904
    >>7678890
    This reminds me, white is rarely a binding colour, have we tried different colour candles?
    >> Anonymous 01/20/10(Wed)03:18 No.7678906
    >>7678894


    No. Will a cucumber sammich do instead?
    >> Anonymous 01/20/10(Wed)03:19 No.7678913
    >>7678890
    Rhiannon's books werent coded were they?
    >> Anonymous 01/20/10(Wed)03:19 No.7678916
         File1263975591.jpg-(1.31 MB, 579x3936, 1244066020293.jpg)
    1.31 MB
    >>7678897
    You got me, 10/10. Now seriously, stop. You are cluttering the thread.
    >> Anonymous 01/20/10(Wed)03:21 No.7678926
    >>7678913

    No. But then I believe they were textbooks for the masses, not personal notes.

    Difference between chemistry textbook and trade secret process.
    >> Anonymous 01/20/10(Wed)03:21 No.7678933
    >>7678874
    Espionage is a good start.
    From what I hear about earth elementals, we could start our own hidden mining operation and deal untraceable and untaxed ore and gems with smugglers.
    If there is a gang war, we can deal with assassinations of gang leaders (not bosses, just minor leaders), who would be little missed by the authorities.
    >> Anonymous 01/20/10(Wed)03:21 No.7678935
    >>7678874
    I was more suggesting a full blown relationship. We're lonely and its hard to be an undead monstrosity by ourselves. If we had someone human to talk to we it might help us keep a bit of our humanity.
    >> Anonymous 01/20/10(Wed)03:23 No.7678961
    >>7678935

    Our boyfriend might not like that.
    Our vampire lord might not like that.
    your two older siblings might not like that.

    enjoy being staked at noon.
    >> Anonymous 01/20/10(Wed)03:24 No.7678962
    >>7678935

    We're paying her. We can't have sex with someone we pay without it being skeevy, especially not 2 days after we met her. Probably not ever, but definitely not now.
    >> Anonymous 01/20/10(Wed)03:24 No.7678964
    >>7678935
    Bad. Idea. We don't need nor want close non-vampire intimates. Not only can they betray us but they can also be used as ways to hurt us. Form a bond with a human girl? Get ready to have the Lord force us to drain her dry.

    So just no, seriously.Hell, she doesn't even LIKE us at this point. We just made her threaten to kill a child!
    >> Anonymous 01/20/10(Wed)03:25 No.7678974
    >>7678933

    That's a good idea, and not just because it earns us money.

    We can also use the earth elemental to remodel the cave to our specs.
    >> Anonymous 01/20/10(Wed)03:26 No.7678984
    >>7678964

    the moment we took a human servant, all those things you've mentioned are possible. I am against a relationship with her (our one true love is out there, remember?) though.

    I hope the Lord doesn't make us disembowel her or something :(
    >> Anonymous 01/20/10(Wed)03:26 No.7678994
         File1263976005.jpg-(153 KB, 500x345, 72.jpg)
    153 KB
    >>7678962

    You've clearly never had a Japanese maid.
    >> Anonymous 01/20/10(Wed)03:27 No.7679001
    >>7678984
    We don't give a shit for her at the moment. I personally was weighing the options of just leaving her back there with the blacksmith.

    That doesn't mean we won't grow to find her useful, she seems smart enough. But there is a big difference between draining a close friend and draining some pawn.
    >> Anonymous 01/20/10(Wed)03:27 No.7679002
    >>7678984

    Bryden probably has tons of human servants, all undisemboweled. Hell I'm sure the master might even be cool with us fucking her. BUT we form anything like a bond with her it will be used to hurt us. The masters entire MO is about controlling who his stable of vampires interact with.
    >> Anonymous 01/20/10(Wed)03:28 No.7679007
    Summon more air spirits! Send one to the boyfriend. Three to the smugglers. then try for an earth elemental.
    >> Anonymous 01/20/10(Wed)03:28 No.7679015
    >>7679007
    Bitch, fuck your boyfriend.
    >> Anonymous 01/20/10(Wed)03:28 No.7679016
    Sheryl really isn't worth the effort of a personal relationship.
    She's nice and all, but not our type.

    She will make a good cared-for servant, however.
    >> Anonymous 01/20/10(Wed)03:29 No.7679017
    AUTOSAGE
    >> Anonymous 01/20/10(Wed)03:29 No.7679020
    To try and rein in the tangent a bit.

    Try and summon earth spirit, try and transfer air spirit to female mage with caveats and set up a meeting.
    >> Anonymous 01/20/10(Wed)03:29 No.7679028
    >>7679015


    I WOULD
    but he's not here. never around. that's the whole point behind this quest!
    >> Anonymous 01/20/10(Wed)03:30 No.7679029
    >>7679020
    The meeting is already set up. We just need to wait and have them ready tomorrow night.
    >> Anonymous 01/20/10(Wed)03:30 No.7679031
    >>7679007

    We probably shouldn't contact Mr. CLEAVE AND SMITE before we are ready to handle most possibilities.
    >> Anonymous 01/20/10(Wed)03:31 No.7679053
    >>7679001
    My bit with our servants is that once they've proved they are willing to serve us, and do so with any competence, they are mine, and I take care of mine own.
    >> Anonymous 01/20/10(Wed)03:32 No.7679059
    >>7679031

    I think having an epic level hero and his party on our side would help us in our quest to be freed from the Vampire Lord, no?

    send an air spirit to him. it would take a few days at most.
    >> Anonymous 01/20/10(Wed)03:33 No.7679066
    >>7679059
    No.
    >> Anonymous 01/20/10(Wed)03:33 No.7679070
    >>7679059

    You don't seem to understand that the ex-BF doesn't *like* vampires.
    He's a particularly bland CLEAVE AND SMITE guy.

    More likely he'll just have the party wizard trace the spirit and come kill US too.
    >> Anonymous 01/20/10(Wed)03:33 No.7679072
    >>7679059

    Let's not hmm? So what have you been up to "Oh, theft, murder, blackmail and fraud, mostly murder though, you?"

    Seriously, what do we say to him to convince him we're not evil?
    >> Anonymous 01/20/10(Wed)03:33 No.7679074
    > Mr. CLEAVE AND SMITE

    What a clever name for a Fighter. Cleavand Smythe.
    >> Anonymous 01/20/10(Wed)03:34 No.7679076
    >>7679029
    Apparently it's tonight. We'll have to see how this shit goes down.
    >> Anonymous 01/20/10(Wed)03:35 No.7679089
         File1263976533.png-(8 KB, 300x300, 1263398410530.png)
    8 KB
    >>7678994
    >> Undead Monstrosity 01/20/10(Wed)03:35 No.7679090
    >>7678857
    Yeah, sorry, but I'm just rolling here. A lot of writing to do, and if you guys are summoning all the time as I expect you to stopping for every single roll would get excessive. Cutting that off before it starts.

    >>7678821 >>7678828
    You take a moment to consider why the spirit's binding is weak. It is slightly stronger than that on your mimir, you would judge, but significantly weaker than that on the others. It should still last the full month, but this spirit may be more willful than your first, which has been quite enthusiastic and proactive in aiding you at times. The weakness of the binding could be a flaw in your mental focus, or a suboptimal glyph arrangement in the circle's design, or even a sign of a stronger will on the part of the air spirit. There are simply too many variables to tell.

    >>7678828 >>7678812
    Regardless, you order the air spirit to remain still and quiet for now and focus again as you chant softly and steadily, summoning up another. It seems to take but a moment before it shimmers and appears, its bindings as modest as the second's, and you send it to sit with the other while you summon a fourth. Arcane syllables spill form your lips as the candles burn themselves to nubs, and finally the light flashes once again-

    -and the room fills with wind as the air spirit seeks escape. It's evaded your binding; your circle or will is imperfect. You shout "Stop!", throwing your will behind the command, and for a moment all is still. You seize the opportunity to fling a magical blast at the panicking air spirit, which is easily shredded by the force of your magics.
    >> Anonymous 01/20/10(Wed)03:35 No.7679093
    >>7679076
    That's another meeting. Smugglers are tomorrow I think... UM?
    >> Undead Monstrosity 01/20/10(Wed)03:36 No.7679102
    That was inconvenient. You waste the better part of another hour chanting and calling up another air spirit, until finally one appears, bound more strongly than the second pair.

    With all three in place, you turn to them to give orders. "Do not harm me or my other servants in any way, or assist in any plot against me. Aside from that, each of you is to consider these people additional masters, and once I order you to do so stay with them unless they command otherwise." You focus and send each in turn a mental image of one of the smugglers. That last order should keep them from departing after a poorly-worded order on the smugglers' part and never returning, after you give them away officially tomorrow, at any rate.


    >>7678828
    One other idea occurs to you; you would like something which could smooth the floor of the cave for you. An earth spirit seems ideal. You draw your focus together and chant as before, and with a brownish-gray flash a slight ripple appears in the table. Your earth spirit, which of course cannot leave the earth... or table. You order it downwards, glad that its binding seems relatively strong, and make a mental note to have it smooth the cave when you next have the chance.
    >> Anonymous 01/20/10(Wed)03:37 No.7679109
    >>7679072
    Well obviously we wouldn't tell him that. Fuck, after all we've done, I think lying wouldn't be too hard. Just say we've done some things we aren't proud of given our current stare. And we've never been given the idea that he's a stupid cleave and smite fighter, nor that he dislike vampires any more than your average adventurer, just that he's the kind of guy that goes away on adventures for long periods of time without realizing his responsibilities.

    I'm not saying we should tell him where we are, but for fucks sake we can at least tell him that the vampire lord isn't at the old castle anymore. If he can kill the lord, that just makes our life easier.
    >> Undead Monstrosity 01/20/10(Wed)03:37 No.7679111
    >>7678890
    With all that binding done, you decide to make notes on it. Perhaps you'll find some sort of pattern in it later; of such things are magical texts made. You spend a few minutes writing down your observations and thoughts on what may have caused the bindings to vary in strength- stray thoughts, mostly. Focus can always be improved.

    >>7678862
    As you finish you find yourself wondering where Sheryl is- surely she should be back by now. You turn to your imp and begin to order it to find her, but it holds up a hand. "She came back hours ago, Mistress. I told her you were busy and took her report; you're to visit two places day after tomorrow, in the afternoon. Or she is, I guess. Prices three hundred and eight hundred gold; less is farther from the city, smaller, with no wall around it."

    You nod to the imp, and it flits off to poke at small animals or whatever the hell it normally does.

    Most of the night is spent. You might be able to summon another servitor or two, or go out to accomplish something.

    What will you do with the time before the sun rises?
    >> Anonymous 01/20/10(Wed)03:39 No.7679133
    >>7679109
    No. If anything we should become embittered and start hating him for leaving us in this state.
    >> Anonymous 01/20/10(Wed)03:41 No.7679146
    >>7679111
    >If we have time before Sheryl gets back inscribe what we know in our spellbook and go out. Go to some other part of the slums and practice our willpower on people. Non-harmful things like suggested before, picking up rocks or moving this way or that. What the limits are on our powers and attempt to become more subtle with it as well as increase the duration and strength of commands. We are a sorceress, we need to master our mental abilities.
    >> Anonymous 01/20/10(Wed)03:41 No.7679147
    >>7679111
    We've only got five hundred gold and change, right? If we want to have options, we'll need to make some money and quickly. I really hate to ask Bryden for yet another opportunity so soon... Could we see if Sarai has anything that needs to get done?
    >> Anonymous 01/20/10(Wed)03:42 No.7679155
    >>7679111

    Order the sprite to guide the earth spirit to the cave. Have the sprite disguise the entrance, and have the earth spirit create a smooth floor, strong ceiling, stone casket and door if possible.

    We should also discuss our thoughts on summoning with the Mimir, to see if it has any insight. This is going to be our bread and butter, so we should get good at it. Oh and also talk about a year long binding spell.
    >> Anonymous 01/20/10(Wed)03:43 No.7679170
    >>7679133
    He's still looking for us! I mean come on, we were taken several hundred miles away the first time, which would take awhile for him to track and then travel to the castle, and now we're an even longer distance from there; we may not even be on the same continent. Just because he isn't able to deus ex machina his way to voctory by the end of week one does not mean that he isn't looking for us, or at least still looking for the vampire lord.
    >> Anonymous 01/20/10(Wed)03:45 No.7679184
    I take five minutes to catch m breath, and consider my situation, and my feelings. Am I still a woman ? Or has the lure of sorcerous power and bloodthirst turned us into something else entirely? Do we still (emotionally) miss our boyfriend? Do we miss our empty home? Do we still dream of a family?
    >> Anonymous 01/20/10(Wed)03:46 No.7679189
    >>7679170
    Dude, do you think womanlogic needs to be based on actual logic? We went out to BECOME AN EVIL SORCERESS SO HE WOULD NOTICE US.

    I would say growing slowly embittered is not at all out of character.
    >> Anonymous 01/20/10(Wed)03:47 No.7679197
    >>7679146
    Test mental abilities? I think we should start on children first. I mean, it would be perfectly normal for them to throw rocks, try to eat rocks and such, stuff that busier adults would no longer do. Also, their tales of weird mental influences are much more likely to be brushed off.
    >> Anonymous 01/20/10(Wed)03:48 No.7679205
    >>7679111

    Are there any creatures we might be able to summon that have an affinity for books?
    Those that can perhaps seek out magical texts and give us their location.

    Also, are there any spirits that can disguise themselves as a human?
    Or perhaps nature spirits that could give us a more human-like appearance?
    >> Anonymous 01/20/10(Wed)03:50 No.7679231
    > Or perhaps nature spirits that could give us a more human-like appearance?

    We look like a normal blonde young woman. The pale skin can be explained/covered. It's these damn eyes..
    >> Anonymous 01/20/10(Wed)03:50 No.7679233
    >>7679189
    I think *your* logic should be based on actual logic. We wanted to become an evil sorceress so that he would notice us, so that we could then get married. What's the point of doing that if we don't love him anymore? Power? We already have power, and the means to acquire more. If we're still following that plan (which we shouldn't, because it was stupid when it was first brought up and is even more stupid now given that we have bigger things to worry about), then becoming angry and embittered renders the entire plan moot.
    >> Anonymous 01/20/10(Wed)03:51 No.7679234
    >>7679205
    Mmmmm, this. The Mimir should know at least some lore of such creatures.
    >> Anonymous 01/20/10(Wed)03:52 No.7679244
    >>7679231
    Again, I suggest that we say that we have mild cataracts. Act like we have some trouble seeing, and we can lure people into a false sense of security.
    >> Anonymous 01/20/10(Wed)03:53 No.7679255
    > We wanted to become an evil sorceress so that he would notice us,

    yes, although the initial plan wasn't to be a monster that kills 30 people / week

    we would probably be this naughty villainess that blows stuff up and leave people unharmed. enough of a pest to attract adventurer attention but not all BLOOD FOR THE BLOOD GOD we've become now!
    >> Anonymous 01/20/10(Wed)03:54 No.7679264
    >>7679255
    Exactly. Which is why continuing with the plan would be stupid, like I said.
    >> Anonymous 01/20/10(Wed)03:54 No.7679265
    >>7679244

    a young woman with cataracts? SURE THAT'S COMMON
    >> Anonymous 01/20/10(Wed)03:54 No.7679267
    >>7679244

    This assumes that a standard peasant would have heard of a cataract, and wouldn't be horribly uneasy anyway.

    Say, can the earth spirit manipulate glass?
    Perhaps he could make some contacts for us.
    >> Anonymous 01/20/10(Wed)03:55 No.7679280
    >>7679255

    No no. We need to be stealthy, and we have been trying something like our best to do so.

    Once we are secure, we don't even need to attract attention. We can just send him a message and have tea with him.
    >> Anonymous 01/20/10(Wed)03:56 No.7679284
    >>7679265
    Less common than a young woman who's actually a vampire? And with all due respect, I don't see you coming up with any ideas.

    >>7679267
    A fair point. For anyone who doesn't know exactly what cataracts are, we can just say that it's an eye condition that makes it hard to see. Which is in fact what cataracts are.
    >> Anonymous 01/20/10(Wed)03:56 No.7679285
    >>7679265

    I still think keeping the facial scars would have been a good idea. We could have passed ourselves of as a pox survivor, and that would have explained almost everything.
    >> Anonymous 01/20/10(Wed)03:56 No.7679286
    >>7679233
    The plan went out the window when we became a vampire. Now we are a massive ball of hatred, regret, and lonliness just looking for a target to fixate on. Boyfriend is entirely appropriate, I've seen it all too often.
    >> Anonymous 01/20/10(Wed)03:58 No.7679300
    >>7679286
    >The plan went out the window when we became a vampire.

    THEN WHY THE FUCK ARE YOU SAYING THAT WE SHOULD STILL GO ALONG WITH IT?!?!?!?1

    inb4 'u mad?' Yes, I am quite angry.
    >> Anonymous 01/20/10(Wed)04:00 No.7679319
    >>7679267

    You're a fucking merchant's daughter in a low fantasy setting. You've never heard of contact lenses. Maybe some richer merchants have glasses, but they sure won't be tinted!

    ps: we're autosaging
    >> Anonymous 01/20/10(Wed)04:01 No.7679320
    >>7679111
    >What will you do with the time before the sun rises?
    While they are arguing amongst themselves, I say we go outside and with our mental powers, try to make children sleep walk, piss out of windows and other such adorably childish sleep-walking stuff.
    I mean, beats luring people into alleys so we can kill them, right?
    >> Undead Monstrosity 01/20/10(Wed)04:02 No.7679328
    >>7679155
    You look to your earth spirit for a moment. It seems like a waste to keep it here until next time you're out of the city. You order your imp to guide it to the cave in the wilderness, then tell the earth spirit that it and the sprite should disguise the entrance, smooth the floors, reinforce anything unstable, and craft a stone casket for your use. They depart quickly.

    >>7679147
    Somewhat concerned about your relative lack of funds, you take up some parchment and write out a note to Sarai, inquiring as to if she has any methods for making money which she might recommend to you. You feel a little awkward blatantly asking about such a thing, but Sarai's helped you cheerfully enough before. You dispatch the message with your primary air spirit.

    >>7679205
    You think for a moment on what creatures you might summon and bind. Surely there's something skilled with illusion or transformative magic which might restore your appearance to that of a living human? Or something which might be able to find texts on magic for you?

    Unfortunately, you lack the extensive grimoires that you once had access to, and nothing comes easily to mind.
    >> Anonymous 01/20/10(Wed)04:02 No.7679332
    >>7679286
    You are most certainly correct.

    >Hatred
    You're damn straight we hate that bastard that did this to us! As soon as we're powerful enough to do so, we're gonna fucking kill him. Hmmm, I wonder if a group of high-leveled adventurers would be able to help with that...?

    >Regret
    Well I sure as hell regret what has happened, but there's no use crying over spilt milk. The fact that we give a damn enough to dislike what has happened tells me that we're not entirely a monster yet.

    >Loneliness
    Well, we're around a large number of people every night, I wouldn't say we're lonely. But you know what might exacerbate loneliness? Starting to hate and removing ourselves from our loved ones!
    >> Anonymous 01/20/10(Wed)04:02 No.7679333
    >>7679300


    We are accumulating power so that we can be FREE from the Vampire lord. We've seen what happens when we're bound under him, and if I remember right, our heroine doesn't like being flayed every other night.
    >> Anonymous 01/20/10(Wed)04:02 No.7679334
    >>7679300
    I'm not. I'm saying that embittered vampiress hating the hero boyfriend who was the entire reason she got into this mess and became this... this... thing! is entirely possible. Logical? No. But then our heroine was never the most logical lady. Look at the progression.

    1. Hero ignores.
    2. Try to get attention of hero.
    3. Get turned into vampire while trying to get attetion from hero
    4. Blame hero because OBVIOUSLY he was the one at fault here, not us. Nope, no way it was us. We are just trying to survive now, all because of HIM. He should have paid us more attention!
    >> Anonymous 01/20/10(Wed)04:04 No.7679346
    I propose we make a Willpower save to avoid becoming embittered towards boyfriend.
    >> Undead Monstrosity 01/20/10(Wed)04:05 No.7679350
    You turn to the mimir and ask about the topic. It rolls nonexistent eyes. "The mighty sorceress, coming to me for counsel? How rare. No, there is no being with a magical sense for books containing information on the arcane. Nothing has a magical sense for bad poetry, either; information is just information. As for illusion, your best bet would be one of the trickster types, or perhaps a faeling."

    A faeling sounds vaguely familiar. You suspect that you even summoned one, once, although only for long enough to devour it. Perhaps that would be a good place to start.

    >>7679197 >>7679146
    With nothing left to do in your home, you head out into the streets of the poor district, moving quickly onto the rooftops so that you can observe without being observed. You flex your mental muscles, whispering minor commands at the few drunks and urchins still moving through the early-morning streets below, forcing them to stop, turn about, heft and throw pebbles, and other such trivial things. You aren't certain if your powers are growing stronger, but at least you're getting a better sense of how much mental force you need to push most people and how far. That counts for something.
    >> Anonymous 01/20/10(Wed)04:06 No.7679357
    >>7679328

    The Mimir should definitely have knowledge of magical creatures, especially lesser ones.
    >> Undead Monstrosity 01/20/10(Wed)04:06 No.7679362
    >>7679184
    As the predawn light begins to brighten the streets, you move back to your coffin with a feeling of melancholy. What has become of you? More than anything when you were first turned, you were desperate for your boyfriend... but is that still true? Thoughts of him fill you with longing... but also pain. You don't really believe that he'd ever embrace you now, not after all your sins. The most you could hope for from him is a tearful farewell and the flash of his blade.

    You think of home, and family. Those you miss. Your father, mother, and sisters... they were simple people who would be horrified to see you, but you have so many good memories with them, growing up in your parents' shop, that it's hard not to feel wistful. You are reassured- that is the core of who you are, and where you come from. No matter how far you fall, you'll remember it.

    Even if your nights are filled only with thoughts of power and blood.

    ***

    A new night. Your air spirit brings you a message from Sarai.
    <If you're really desperate for cash, I could use one of those imps you've got. I'll pay you fifty gold for it, plus say 1-4 a week based on how useful it is, up until it gets killed.
    -S>

    What will you do?
    >> Anonymous 01/20/10(Wed)04:07 No.7679366
    >>7679334
    Except that that isn't her reasoning. It's ours. It's you peoples fault for deciding to go with this stupid plan instead of using the fucking wish scroll to just fucking wish that he be a bit more responsible and take a bit more notice of us!

    >>7679333
    Right. And how would hating and becoming embittered towards our boyfriend help us be free of the vampire lord?
    >> Anonymous 01/20/10(Wed)04:10 No.7679393
    >>7679362

    Summon up an assassin Imp for her-- give it the same commands as we gave the air spirit.

    Though, add that if Sarai dismisses it (permanently,) it should return to us instead of just leaving.
    Also... perhaps "as an additional master" is a bit too strong... *shrugs.*
    >> Anonymous 01/20/10(Wed)04:10 No.7679394
    >>7679362

    Try and summon a Katana Imp I guess. Send it to Sarai with the same caveats.

    Head for the meeting with the smugglers.

    Send a message to Sheryl asking how much some new clothes would cost.
    >> Anonymous 01/20/10(Wed)04:11 No.7679399
    >>7679362
    Do it. It's fifty gold more than we have. Maybe we could try to put down the ~550 gold we have (including Sarai's payment for an imp that we could summon tonight) as pay towards the better house, promising to pay the rest as soon as we have it? Almost certainly with interest.
    >> Anonymous 01/20/10(Wed)04:11 No.7679403
    >>7679366
    We are her.

    >>7679362
    Good to keep in mind the offer for the Imps, but not now. Maybe we could even have it flit back to report to us how she operates if we chose to do so, though....

    Regardless, for now go meet the smugglers and conclude the deal for magical stuff. After it's over ask them if there is anything they are looking for that we could procure for them. We are looking for large amounts of money.
    >> Anonymous 01/20/10(Wed)04:11 No.7679406
    >>7679362

    Mmmm... I don't really like faelings. Especially if they are not bound strongly-- tricksy they are.
    I wonder if there are other tricksters, such as Coyote?

    Suggestion: if we summon a weakly bound faeling, we rebind it immediately.
    >> Anonymous 01/20/10(Wed)04:12 No.7679415
    >>7679403
    No anonymous, you are the Winry.
    >> Anonymous 01/20/10(Wed)04:13 No.7679426
    Well I guess people want an assassin imp for her.

    Summon them until we have one with a STRONG binding, and put on the caveats about not betraying us, or any information about us, and informing us if she plans anything. Then tell it that we will leave out some paper and ink every morning for it, and after Sarai goes to sleep it should come back and write out her activities and the names of anyone she met with, killed, and where she has been.
    >> Anonymous 01/20/10(Wed)04:15 No.7679445
    >>7679426
    I think we should get into the business of providing magical beings to other powerful parties and amassing the secrets that our summons learn while on duty. :)
    >> Anonymous 01/20/10(Wed)04:16 No.7679451
    >>7679362
    I was more hoping some sort of business partnership, but I suppose the summoning's not bad. Go ahead and summon another assassin imp for Sarai, giving it the same orders as the air spirits that are going to the smugglers. Send it to her with a letter.

    "Sarai, I'm glad I could help you with this minion. Should you require more, or more proficient aid in some matter, I would be glad to do business with you."

    Then get ready for the meeting with the smugglers, and find out how Sheryl's house shopping went.
    >> Anonymous 01/20/10(Wed)04:16 No.7679458
    >>7679426

    As long as it believes that doing so will not contradict Sarai's orders, or in any way affect Sarai's activities.

    Infact-- consult *our* assassin Imp about such a plan.
    Ask what our Imp would do with such an order.
    >> Anonymous 01/20/10(Wed)04:17 No.7679460
    >>7679426

    Let's not doublecross the powerful vampire assassin shall we?
    >> Anonymous 01/20/10(Wed)04:17 No.7679466
    >>7679362


    ok, we still have feelings and the capability to love so it's not quite time to walk into the dawn.

    however now, our quest has been reduced to summon thing, use, feed, repeat
    >> Anonymous 01/20/10(Wed)04:18 No.7679469
    >>7679460
    It's not a doublecross, we are just learning how to be a vampire. But yeah, this is why we need a strong binding. Don't try it if they are weakly bound.
    >> Anonymous 01/20/10(Wed)04:19 No.7679486
    >>7679458
    This. Make sure it's able to do so under complete stealth.
    >> Anonymous 01/20/10(Wed)04:20 No.7679502
    >>7679486
    Good points with the stealth guys. I should probably have said that, but I wasn't thinking.

    Only have it do this if it is positive it won't be found out.
    >> Anonymous 01/20/10(Wed)04:22 No.7679523
    >>7679502

    This reminds me.

    We should instruct ALL the summons we give away to return to us several days before the binding is up.
    Or make a note to recall them at that point.

    We do not want the suddenly unbound creature revealing our secrets as a going-away present.
    >> Anonymous 01/20/10(Wed)04:23 No.7679529
    >>7679469
    >>7679486
    >>7679502

    It is a doublecross and will get us killed.
    >> Anonymous 01/20/10(Wed)04:23 No.7679533
    >>7679523
    FUCK WHY DIDN'T I POST THIS.
    >> Anonymous 01/20/10(Wed)04:24 No.7679537
    wait.. they don't fade into the ether when the 30 days are up?
    >> Anonymous 01/20/10(Wed)04:24 No.7679542
    >>7679529
    Vampires play each other, just look at what Bryden tried to pull on us when we first got here. As long as we can make sure the imp isn't caught we should do it.
    >> Anonymous 01/20/10(Wed)04:24 No.7679546
    >>7679529

    Actually, though I suggested stealth, I now realize that Sarai *PROBABLY* has other minions who she will instruct to WATCH the new Imp.
    >> Anonymous 01/20/10(Wed)04:24 No.7679547
    thread has been archived

    http://suptg.thisisnotatrueending.com/archive/7676009/
    >> Anonymous 01/20/10(Wed)04:25 No.7679555
    >>7679546


    Right! Right! Right! She would have the Imp watched.
    >> Anonymous 01/20/10(Wed)04:27 No.7679568
    >>7679555
    But watched well enough? They can turn invisible and fly. She commented on them being so useful because they could fly around... something that she apparently doesn't have already. I say it's worth a shot.
    >> Anonymous 01/20/10(Wed)04:27 No.7679569
    >>7679555
    Yes, unfortunately; I can see this happening.

    We should have the air spirit take a report from the Imp when it is out of vampire earshot. Or do it in sign language.
    Or wait until a few days before binding end, then take a report then.
    >> Anonymous 01/20/10(Wed)04:27 No.7679581
    >>7679542

    You mean the thing where he set us up with a detailed map of the city, tips on a way to make money and a contact to buy a house?

    Plus we have a DM who seems to have a knack for finding little flaws in this kind of plan. Remember the bar drugging?

    We're not in a strong position, we don't need to be fucking over the established vampires for no reason.
    >> Anonymous 01/20/10(Wed)04:28 No.7679585
    >>7679569
    Okay, that's a good idea too. Set up a relay system. Not with the air spirits though, they don't seem to be so hot with conveying information. Imp-to-Imp?
    >> Anonymous 01/20/10(Wed)04:28 No.7679586
    >>7679568


    Can they fly high enough to avoid sight by a dedicated spy? Do we know is Sarai has an air spirit under her control (from wherever?)

    Sarai will probably be watching our place, too.
    >> Anonymous 01/20/10(Wed)04:30 No.7679610
    >>7679581
    I was meaning the point where he tried to get us to do his dirty work of destroying the silver shipment by pretending he was doing us a favor. When we called him out on it is when he gave us the means to sell it off so it would be an equal exchange, not before. I have no doubt he would have profited as much as he possibly could.
    >> Anonymous 01/20/10(Wed)04:30 No.7679611
    >>7679581

    It will be useful later.
    I support the Imp-relay system.
    Sarai will not become suspicious of an Imp talking, or better, sign language, with another of its own kind.
    >> Anonymous 01/20/10(Wed)04:31 No.7679615
    new thread plox
    >> Undead Monstrosity 01/20/10(Wed)04:31 No.7679616
    >>7679394
    You already know that new clothes cost as much as one chooses to spend on them. The destitute spend a few coppers, the poor spend a few silver, the better off spend a few gold, and the wealthy spend great heaping handfuls of gold as though they have no idea of its worth.

    >>7679393 >>7679394 >>7679399 >>7679451
    Since the meeting with the smugglers is not until much later in the night, you spend the early evening focusing your will on the summon of another assassin imp. You are quite successful- it looks much like the other; tiny-scaled skin, pointed tail, batlike wings, skirt, and blade. Its binding is not quite enough to be called strong, and you want a strong binding for this; you exert your will to end the summoning spell and it vanishes with a pop. Another hour and you get another- weakly bound and disposed of. The next is moderately bound as well. Finally, on your fourth try, you manage a strong binding. This imp will never betray you and will serve you loyally.
    >> Undead Monstrosity 01/20/10(Wed)04:32 No.7679626
    You send it the mental image of Sarai, tell it to obey her as another master but never to harm or work against you or your servants or provide information about you. Further, you tell it that it should inform you of Sarai's activities as it knows them, should you send another imp or an air spirit to get information from it. You emphasize that it must never do so if there is the slightest suspicion that it is being observed.

    It nods, giggling and making delighted comments about webs of treachery, and you send it flying off to find Sarai with a note that you'd be happy to do further business. Presumably she'll get back to you with the pay; you're not overly concerned that she might try to cheat you. Hopefully she'll never find out about your attempt to gain a little intelligence from her hiring your bound minion.

    After all that time binding the imp, little remains before your meeting with the smugglers. You set off to meet with them, hoping that your vampiric appearance, somewhat more obvious now than the last time you met with them, will go unremarked upon in the tavern that is your appointed meeting place.

    ***

    I'm afraid that I'm going to call it here for the night, all. I should be back for more of this come Thursday, sometime between 1200-1500.
    >> Anonymous 01/20/10(Wed)04:33 No.7679634
    >>7679616

    Say, can we re-bind an existing summon without dismissing and re-summoning?
    We certainly should be able to, the binding spell seems to be independent of the calling one.
    >> Anonymous 01/20/10(Wed)04:33 No.7679641
    >>7679616
    Quick and probably irrelevant question: How many candles do we go through per summoning? I thought we only had a dozen when we started out, so unless we're only using one per summoning, we should have run out by now.
    >> Anonymous 01/20/10(Wed)04:34 No.7679647
    >>7679626

    Mmmmm... which timezone? (Smells like GMT.)
    >> Anonymous 01/20/10(Wed)04:35 No.7679658
    Thanks again UM, awesome as ever.
    >> Anonymous 01/20/10(Wed)04:36 No.7679667
    > I should be back for more of this come Thursday, sometime between 1200-1500.

    WHAT TIME ZONE FAGGOT
    >> Anonymous 01/20/10(Wed)04:37 No.7679677
    >>7679667
    >>7679647
    4chan time, like every other session he's done. Duh.
    >> Undead Monstrosity 01/20/10(Wed)04:38 No.7679686
    Okay, quick question-answering session before I'm gone, I guess.


    >>7679634
    You can re-bind it, but that will only affect the duration of the binding, not the strength, unless you set the creature loose of your control entirely first. Since most beings will attempt to escape if released from control, that's generally not done. Most summoners will gradually acquire an ever-larger cadre of minions from their strongest bindings being constantly renewed and the weaker ones allowed to lapse over a period of years.

    >>7679641
    Your candles take several summonings to burn down, although you need six at a time. You'll need more soonish.

    >>7679647
    Going by timestamp on the posts here.
    >> Anonymous 01/20/10(Wed)04:41 No.7679715
    >>7679686
    Okay, thanks.
    >> Anonymous 01/20/10(Wed)04:42 No.7679723
    >>7679686

    Is there a chance to summon from the aether an existing or past minion with all of its memories intact?

    Can we eventually create new sorts of creatures from our imagination?
    >> Anonymous 01/20/10(Wed)04:43 No.7679731
    he's gone. AWESOME.

    This is now a thread about Katana Imps. You have summoned four of them and take them to the meeting with the smugglers just to make sure they know you're not alone
    >> Anonymous 01/20/10(Wed)04:46 No.7679758
    >>7679731

    I command one to take me in the ass while two more double team my vagina... the last one will blow his imp load all over my face
    >> Anonymous 01/20/10(Wed)04:47 No.7679762
    >>7679731

    cut them down! Blood for the Blood God!
    >> Anonymous 01/20/10(Wed)04:47 No.7679767
    >>7679762


    wait, cut whom down? the imps?
    >> Undead Monstrosity 01/20/10(Wed)04:48 No.7679770
    >>7679723
    If you dismiss a minion, you can summon it again later. If one dies, it's gone for good.

    I doubt that you'll get anything that's not a fantasy critter of some sort like you've gotten so far. That said, there's a lot of space covered by that.


    And I'm out. Enjoy your katana imps.
    >> Anonymous 01/20/10(Wed)04:49 No.7679774
    > If one dies, it's gone for good.

    pixie ;__;
    >> Anonymous 01/20/10(Wed)04:51 No.7679787
    >>7679774
    Don't worry, we can still save her! We just need necromancy to do it instead of summoning.
    >> Anonymous 01/20/10(Wed)04:52 No.7679797
    >>7679758

    You look around your lair. It is obvious that you have some time before your meeting and besides, you can make it there in a heartbeat with your superhuman speed and reflexes.

    As wicked thoughts over run your deprived mind, you command your katana imps to remove their leather jackets.

    "You, take me in the ass. You two, doubleteam me in the vagina, and YOU cum over my face but not until I tell you to or I will feed you to a cat,"

    "Yes my mistress," they all say in unison. As you hike up your skirt, feeling too lazy to undress properly, you find yourself amazed at smooth and flawless your vampire skin is. Then two imps start crawling up your leg, heading for your cold undead vagina.


    what now?
    >> Anonymous 01/20/10(Wed)04:55 No.7679820
    i see how much licking I can take before I start moaning.
    >> Anonymous 01/20/10(Wed)04:57 No.7679835
    I tell them to hurry up! Then I bend down and offer my arse to the Katana Imp!
    >> Anonymous 01/20/10(Wed)04:58 No.7679844
    >>7679797

    OFF TO PAGE 10!
    >> Anonymous 01/20/10(Wed)05:00 No.7679858
    "Mistress, it's so cold," moans an imp as its tounge laps around your long-abandoned labia.

    Shut up! You tell them, gritting your teeth as you feel three inches of imp cock start to slide into your anus. You've never had anal before, but now that you've killed hundreds, it just seems natural!

    Uh! Uh! You gasp, trying hard not to moan in pleasure, but feeling it nonetheless as three imp cocks fill and stretch you. Unholy slime starts to drip from your nether lips.
    >> Anonymous 01/20/10(Wed)05:02 No.7679883
    >>7679844


    Perhaps, but if you're going to Page 10, you're going to do it in STYLE. The imps lick your vagina and enjoy the taste of vampire fluids. However it isnt blood so you know you wouldn't turn them by accident, if it was even possible.

    The grinding noise of TWO cocks inside your vagina arouses you just as much as the cocks themselves. IT's good to have superhuman hearing.
    >> Anonymous 01/20/10(Wed)05:04 No.7679903
    CUMTIME
    >> Anonymous 01/20/10(Wed)05:05 No.7679914
    No, I think we should kill one imp and drink its blood as we cum.. maybe the one in our ass?
    >> Anonymous 01/20/10(Wed)05:07 No.7679930
    >>7679914

    no, we need all 4 remember?

    I thrust agaisnt the impcock in my ass and moan , so I guess we dont have much willpower at all do we
    >> Anonymous 01/20/10(Wed)05:12 No.7679974
    You open your eyes. You've obviously cum, and hard enough to pass out for a few minutes. You didn't know it was even possible before, but now you make a mental note to yourself to do this in your coffin before the sun comes up. The idea of being raped by katana imps while you helplessly sleep arouses you.



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