Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1264366814.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 01/24/10(Sun)16:00 No.7757289  
    rolled 6, 2, 4 = 12

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world you know only a little bit about. You have plowed, and you have hunted, and you have fired Cold Lasers from your ring. Magic is awesome.

    #1: http://suptg.thisisnotatrueending.com/archive/7648044/
    #2: http://suptg.thisisnotatrueending.com/archive/7657405/
    #3: http://suptg.thisisnotatrueending.com/archive/7725747/
    #4: http://suptg.thisisnotatrueending.com/archive/7735825/

    Canvas Overalls
    Canvas Apron
    Patchwork Armor Skirt
    Patchwork Armor Shinguards
    Patchwork Armor Armguards
    Canvas Bra
    Canvas Hair Tie
    Giant Steel Battleaxe (long-handle)
    Giant Steel Shortsword
    Water Cask (3/3 full)
    Misc. Small (human-size) Items
    Dented Shield (human-size)
    13 Long Arrows (damaged, human-size)
    Bear Skull
    Inscribed Tablet
    Giant Wooden Ring
    >> ★ Subprocessor DM 01/24/10(Sun)16:00 No.7757297
    rolled 2, 3, 4 = 9

    Last post from previous thread:

    You look over the diagrams the elders have made, and move some things around, explaining why you're doing so. You are by no means a technician or a farmer, but modern knowledge extends into all areas of life. After a few revisions, you come up with a plan for a system of ditches that will give the villagers control over which fields get water and how much they get. It's the best bit of engineering you've ever done, you're sure of that.

    After that, you find the hunter who fancies himself a blacksmith (Raik), and inform him that the plates would be better off waiting for proper tools. That way, whatever they need to be, they'll be shaped with something more professional than sticks. He agrees that that is best, and says he'll stack them inside the Hall's back room for now.

    With that settled, you return to hunting with Jon, throwing yourself at the rich fauna of the forest and tearing their veins out. Life here's not bad, you think. Not bad at all.

    >> Anonymous 01/24/10(Sun)16:05 No.7757359

    Have all the fields been fertilized yet? If so, I suggest we hunt for more of the big, plated creatures we sat on before.
    >> Researcher Sam 01/24/10(Sun)16:06 No.7757382
    Timeskip to when we have enough pelts to trade/sell and get smithing tools.
    >> ★ Subprocessor DM 01/24/10(Sun)16:07 No.7757387
    rolled 6, 2, 6 = 14

    Not even close. The fertilizer will be stretched thin as it is, but you've only made one trip to the swamp so far. Half of the first field has been fertilized, and you have one more field left to plow.
    >> ★ Subprocessor DM 01/24/10(Sun)16:07 No.7757398
    rolled 4, 5, 3 = 12

    What are your orders for the meantime?
    >> Anonymous 01/24/10(Sun)16:10 No.7757431

    I second the timeskip and say that we should collect more fertilizer, both from the swamp and from animal bones and assist in implimenting the system of ditches while also practicing our magic at night, trying to gain independance from the runestone.
    >> Researcher Sam 01/24/10(Sun)16:11 No.7757437
    Oh. Um, I guess we should make a couple more trips to the marsh/swamp/bog to get more fertilizer, and take the opportunity to kill any more of those plated animals if we come across them. We should also start digging the irrigation ditches.
    >> ★ Subprocessor DM 01/24/10(Sun)16:11 No.7757446
    rolled 6, 2, 1 = 9

    Alright then.

    >> Anonymous 01/24/10(Sun)16:17 No.7757547
    A frost giantess should look the part: we should keep some of the bear pelts, have them tanned and then wear them.

    Besides, pelts offer better protection than canvas.
    >> Anonymous 01/24/10(Sun)16:22 No.7757610
    rolled 1 = 1

    Oh man, I'm here right at the start this time :D Awesum!
    >> ★ Subprocessor DM 01/24/10(Sun)16:23 No.7757635
    rolled 5, 5, 4 = 14

    It's been three days. You've made several round trips to the swamp, bringing back enough fertilizer to cover two and a half fields' worth of ground. On your multiple excursions, you have seen two averrons, as well as a fair amount of smaller, but meaty animals. The bone pile has grown considerably, the mill is turning day and night, and you've added 44 more chitin plates to the storehouse, bringing the total up to 65. In addition, you've spent a few hours digging irrigation channels, which is easy work for you. You estimate that if you worked on nothing else, you'd have the entire system done in another next three days.

    The nightly magic study continues to increase your skill, and each time you can feel yourself pulling away from the tablet's energy, becoming more able to sustain magic on your own. Nevertheless, you still need to at least look at the thing before attempting any spellcasting. It's annoying, but not unbearable.

    You can throw ice balls around like missiles, guiding them to a specific target with your mind alone. Your attacks are still weak, one-shot affairs, but would be very difficult to avoid if used against a person or an animal.

    There are now enough furs to trade for a common-quality set of smithing tools, as well as a basket of seeds, a small book, or something suitably inexpensive. The third elder, Bem, is heading out this morning with a few farmers and the cart to get the tools. If there's anything else you'd like to request, now would be the time.

    >> Anonymous 01/24/10(Sun)16:26 No.7757663
    Get rope, it always helps
    >> Blue Faced Motherfucker 01/24/10(Sun)16:27 No.7757700
    Collect more fertilizer and peat from the swamp in the morning, hunting any more large animals we come across. After lunch, assist with digging up the ditches some more. If there's any time left after this, go hunting with one of hunters and at night study magic further.
    >> Anonymous 01/24/10(Sun)16:28 No.7757711
    rolled 1 = 1

    Wait. They don't already have seeds?
    Well... shit. Survival needs first, then advancement options. I vote seeds then tools. :s
    >> ★ Subprocessor DM 01/24/10(Sun)16:29 No.7757722
    rolled 4, 3, 5 = 12

    Rope is one thing this town has in vast quantity. It should be sufficient for any task you can come up with, short of building a zeppeling or the like.

    They have plenty of seeds, but they only grow wheat. If you want to start growing other plants, you'll need that type of seeds.
    >> Blue Faced Motherfucker 01/24/10(Sun)16:30 No.7757737
    Does the village keep a good supply of farm animals? After we have sufficely fixed up the farm land, we should focus on expanding our meat supplies to better feed the villagers. More meat in their diet would do them a lot of good, make them a heartier folk capable of more physical deeds.
    >> Anonymous 01/24/10(Sun)16:31 No.7757762
    We have the smithing tools, but if I'm not mistaken we don't have a smith.

    We could use a book on smithing.

    Besides, are furs really that inexpensive? Damn.

    Our heroine should wear the next kills, and the village should consider trading part of our "miraculous" produce's surplus, hopefully it'll be more valuable.
    >> ★ Subprocessor DM 01/24/10(Sun)16:31 No.7757767
    rolled 2, 3, 1 = 6

    There have been no work animals here for over a year, after they were requisitioned by the Lord. All the meat in the peasants' diet is gathered by hunting.
    >> Anonymous 01/24/10(Sun)16:31 No.7757768
    rolled 1 = 1

    Can I get him to pick up a pack of smokes?
    >> Blue Faced Motherfucker 01/24/10(Sun)16:33 No.7757785

    How are we at handing animals ourselves, then?
    >> ★ Subprocessor DM 01/24/10(Sun)16:33 No.7757786
    rolled 1, 5, 5 = 11

    The town doesn't currently have any smithing tools, and all of the towns in this area are near the deep forest. Furs aren't hard to come by.
    >> Anonymous 01/24/10(Sun)16:34 No.7757797
    rolled 1 = 1

    We should try and secure something that can be a cash crop, like a spice, or something that can be refined into a premium product like the uh... plant types from yesterday... (Rapeseed, Mustard...? I forget). Merchants have all the money, we should try creating things they want in order to get the things we want.
    >> ★ Subprocessor DM 01/24/10(Sun)16:34 No.7757809
    rolled 2, 3, 4 = 9

    A variant of tobacco exists, but is incredibly expensive. Only the well-off can afford to chew or smoke it.

    You have no experience with them, besides hunting and your ill-fated attempt at riding an averron.
    >> Anonymous 01/24/10(Sun)16:36 No.7757827
    rolled 1 = 1

    The we should get some of it to cultivate and sell in trade :D
    >> Blue Faced Motherfucker 01/24/10(Sun)16:36 No.7757830

    What large animals have we come across that would be apt for plowing the farmland and perhaps other animals for fulfilling our need for meat? Oxen, cows etc.
    >> Anonymous 01/24/10(Sun)16:37 No.7757839
    Let's tell Bem to get a book on smithing, if he can afford it.

    Tools are useless without the knowledge to utilize them.
    >> ★ Subprocessor DM 01/24/10(Sun)16:37 No.7757840
    rolled 4, 5, 4 = 13

    The oil plant, Flashweed, has inexpensive, widely available seeds, but requires extra work to ensure that it does not spread too quickly and destroy other crops. Enough to cover the last field can be procured with the rest of the furs.
    >> Anonymous 01/24/10(Sun)16:38 No.7757868
    rolled 1 = 1

    The thing we're killing for plates is apparently about the size where we could ride one if they weren't so wimpy. Yesterday I voted to re-attempt domesticating them, just using an enticement method to drive them rather than trying to break them as a mount.
    >> ★ Subprocessor DM 01/24/10(Sun)16:39 No.7757873
    rolled 3, 6, 1 = 10

    You have come across normal forest-dwelling animals, such as bears, dear, elk, boars, etc. as well as the averron, a large, armored, herbivorous animal that doesn't exist on Earth. You haven't seen any cows or oxen yet.
    >> Blue Faced Motherfucker 01/24/10(Sun)16:39 No.7757875

    Buy a black smithing tome, if possible. Buy Flashweed aswell, ensure that one of the fields, preferrably at the edge of the lot, are seperated from the others by shadows which will prevent very outer layer of plant from developing too quickly while leaving a good amount of inner crop to harvest.
    >> Anonymous 01/24/10(Sun)16:40 No.7757890
    rolled 1 = 1

    Ah, that sounds good. Diligence we can do. Probably, the irrigation ditches will go a ways toward that. If it's an issue of airborne seeds, we can set up windbreaks. We should probably set up windbreaks anyways to limit erosion. Best practices and what not.
    >> Blue Faced Motherfucker 01/24/10(Sun)16:42 No.7757905

    Windbreaks as in well maintained hedges? This offers shadow at the edges of the fields too, which causes the crop at the edge of the field to under develop which is also excellent for the seed we will be cultivating. Do this and bonus points if we can harvest berries from the bushes.
    >> Anonymous 01/24/10(Sun)16:42 No.7757908
    Domesticating averrons? Do we even have the means to contain such huge animals?
    >> ★ Subprocessor DM 01/24/10(Sun)16:43 No.7757924
    rolled 5, 2, 5 = 12

    Are you prioritizing Flashweed or the tome? There might not be enough to get both.

    Not at present.
    >> Blue Faced Motherfucker 01/24/10(Sun)16:43 No.7757926

    We shouldn't try to domesticate them as there is a chance they will escape and eat away our crop. They are big animals and thus must eat a lot, and I reckon they're capable of great strength to break out of whatever we can use to capture them.
    >> Blue Faced Motherfucker 01/24/10(Sun)16:45 No.7757945

    Flashweed. We can get the tome at a later date and experimentation will be good for our would-be blacksmith. We can also aid him with whatever knowledge we have of metals.
    >> Anonymous 01/24/10(Sun)16:45 No.7757953
    rolled 1 = 1

    Good call on the crop-eating. We may also want the windbreaks as a means of keeping the averrons from eating our cash crops, like a fence.

    Berry bushes as windbreaks!
    >> ★ Subprocessor DM 01/24/10(Sun)16:48 No.7757994
    rolled 5, 4, 5 = 14

    You tell Bem to try for Flashweed seeds, as well as a blacksmithing manual or equivalent if there's enough to trade. He says he'll do his best, and goes on his way.

    Next, you speak to the head farmer about setting up a windbreak with a row of hedges. After you explain what a hedge is, he says he's never heard of such a thing. He presumes that the bushes that grow in the forest, short though they are, could be used for such a purpose.

    >How do you spend the rest of your day?
    >> Anonymous 01/24/10(Sun)16:50 No.7758016
    Seeds of some kind of legume would also be good to rotate with their cereal crop of choice (wheat). Barley, flax, beans, sunflowers, beets, and similar crops make for good rotation with wheat, and many produce multiple useful products.

    I grew up on a wheat farm...
    >> Blue Faced Motherfucker 01/24/10(Sun)16:50 No.7758017

    Searching for bushes and metal ore / minerals we can use. Meanwhile hunting for animals, specifically big boned ones and the averrons.
    >> Anonymous 01/24/10(Sun)16:51 No.7758041
    rolled 1 = 1

    I say ask the hunters where the berry bushes are, or ask the women if they do any gathering. Jams and jellies should sell well in this era. Berry-bearing bushes should be a priority, I think.
    >> ★ Subprocessor DM 01/24/10(Sun)16:51 No.7758045
    rolled 3, 3, 1 = 7

    There is a tiny amount of red beets growing in a garden by the Hall. They can be pressed for ink, but are generally just eaten.
    >> Researcher Sam 01/24/10(Sun)16:52 No.7758053
    Irrigation digging.
    >> Blue Faced Motherfucker 01/24/10(Sun)16:55 No.7758098
    Wasn't it said our homely cave system leads down towards the mantle? If so, it'll be full of precious minerals we can obtain and give to our trainee blacksmith. I suggest we look down there, but with the utmost care. Balance the above out with irrigation digging.
    >> Anonymous 01/24/10(Sun)16:57 No.7758144
    It's also home to evil hungry creatures that are likely much bigger than us, given the size of the tunnels.
    >> Anonymous 01/24/10(Sun)16:57 No.7758146

    Here's the second leg of our crop rotation, then, along with rapeseed and beans. It's also one of our new cash crops, or more accurately MAKES our new cash crop: sugar.

    Refining sugar from (sweet) beets is essentially just a lot of boiling and some distillation, and sugar has historically been highly valued around the world.
    >> ★ Subprocessor DM 01/24/10(Sun)16:59 No.7758188
    rolled 6, 3, 5 = 14

    Do you want to ask some of the farmers/women to plant bushes, or do it yourself? (you could concievably transplant them)
    >> Researcher Sam 01/24/10(Sun)17:01 No.7758220
    Did someone say transplant? But seriously, we should probably keep to our ditch digging. If the farmers or the women can plant the bushes then they should.
    >> Anonymous 01/24/10(Sun)17:01 No.7758230
    If they aren't busy with anything else, I'd think that's fine. I was figuring on transplanting them ourself. Having them grow from seed would leave the crops unprotected for the first few seasons while they grew in.
    >> Anonymous 01/24/10(Sun)17:01 No.7758233
    Ideally a ground-covering crop such as squash should be grown near the hedgerows. It adds to the erosion protection by fixing the soil, makes pest-plant infestation (or breakouts) more difficult by back-stopping the shade from the windbreak with ground-level shade, and they generally tolerate moderate shade very well. They can be water intensive, but we have irrigation plans.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:03 No.7758265

    All of the above.
    >> Anonymous 01/24/10(Sun)17:03 No.7758269
    rolled 1 = 1

    How many farmers/live in a rural area anons are in this thread? I have a feeling there's at least two or three of us.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:06 No.7758307

    I live in a rural area and have studied Geography quite a bit.
    >> ★ Subprocessor DM 01/24/10(Sun)17:08 No.7758345
    rolled 4, 1, 6 = 11

    You ask the head farmer to start planting a hedge row to separate the fields and act as a windbreak, or simply dig up the bushes in the forest and move them if he thinks it'd be more practical. He nods, and heads off to gather his crew.

    After that, you return to channel-digging, spending until midday on that. Bem should be back tomorrow with the tools and seeds, but the irrigation system won't be complete for at least two more days.

    >Consensus orders?
    >> Anonymous 01/24/10(Sun)17:08 No.7758359
    Chickens would complete this picture very nicely: they eat pest insects, produce a manure that is high in value for wheat crops, and of course you get eggs and eggshells out of the deal. Properly managed, they should increase net productivity despite some loss of plants to hungry birds.
    >> Anonymous 01/24/10(Sun)17:09 No.7758372
    rolled 1 = 1

    I live in a town with two John Deere dealerships and suburbs that are bisected by potato fields :)
    >> Researcher Sam 01/24/10(Sun)17:11 No.7758392
    Once we have the harvest in we should have some leftovers to sell or trade, and then we can get chickens.

    Keep digging.
    >> Anonymous 01/24/10(Sun)17:11 No.7758393
    rolled 1 = 1

    Dig, Ice Practice, Timeskip.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:12 No.7758406
    We've fought wild boar before in this land, how aggressive are they when compared to our own?
    >> ★ Subprocessor DM 01/24/10(Sun)17:12 No.7758420
    rolled 6, 4, 5 = 15

    I'm going to need a summary of all the farm-related projects you want to undertake, as well as everything you want to plant. I'm not a farm person, so keep your explanations simple, if you can.
    >> ★ Subprocessor DM 01/24/10(Sun)17:15 No.7758460
    rolled 6, 6, 3 = 15

    They're demons. If you invade their space, or look at them, or happen to exist at all, they will attack you, even if you're 14 feet tall.

    Their agressiveness doesn't translate into awesome destructive power, though. They seem to rely on fear more than actual combat.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:15 No.7758465
    Irrigation system
    Berry bushes as wind breakers
    Crop rotation
    Taming any wild animals that would fit the role of our own world's farm animals, e.g. cow, oxen.
    Flashweed, not sure on the other crops we have selected.
    >> Anonymous 01/24/10(Sun)17:15 No.7758468
    rolled 1 = 1

    Oh god... consensus on planting?

    Finish the field infrastructure as best we can (irrigate, then windbreak) Uh... a mix of food crops to an amount as decided by the town's farmers. Wait to see how much is left over... We would want to use the most isolated/downwind field for the flashweed... Do we have the squash?
    >> Researcher Sam 01/24/10(Sun)17:17 No.7758500
    Right, well, as you said, we'll only be able to get enough Flaxweed for one field, so the rest will probably be devoted to wheat, unless we can get some beet seeds (they might have some since they do have beets) in which case plant a field of them, or a portion of a field if there aren't enough for a whole field to themselves.

    As this goes on, we will continue digging the irrigation ditches in the afternoon, hunt in the morning, and practice magic every evening.
    >> Anonymous 01/24/10(Sun)17:18 No.7758516
    Also, throw in the mix red beets for sugar and rotation purposes.
    >> ★ Subprocessor DM 01/24/10(Sun)17:18 No.7758517
    rolled 4, 4, 4 = 12

    No squash. You have a small assortment of old seeds, plenty of wheat, the beet garden, and whatever berries can be gathered.
    >> Researcher Sam 01/24/10(Sun)17:18 No.7758518
    Flashweed, not Flaxweed. Sorry.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:18 No.7758523

    These two, pretty much.
    >> Anonymous 01/24/10(Sun)17:21 No.7758592
    Earlier, when we first showed up, the villagers put on a play of the nations history, and it involved a lengthy speech in a language we didn't understand.
    Can we ask what all that was about?
    >> Anonymous 01/24/10(Sun)17:23 No.7758628
    rolled 1 = 1

    Man... that sucks if all they have is wheat and beets... We need to get these guys some beans or something... Hopefully the windbreaks will accumulate into the equivalent of a field of berries.

    I kinda think 1 field flashweed, 1 field beets, and the rest wheat?

    To the group: Should we try creating additional fields? (logging and stumping?)
    >> Anonymous 01/24/10(Sun)17:24 No.7758638
    Distracting from farm building, but
    Can we start to get to know these people better- we are apparently going to be here a while, so I think it's a good idea if we start to find out more about our hosts.
    >> Anonymous 01/24/10(Sun)17:24 No.7758648
    Seconding- find out more about the world we now inhabit
    >> ★ Subprocessor DM 01/24/10(Sun)17:25 No.7758652
    rolled 2, 3, 5 = 10

    You can do this in the morning.

    >Timeskip nearly done...
    >> Blue Faced Motherfucker 01/24/10(Sun)17:25 No.7758666

    Additionally this, I believe we have already proven our worth.
    >> Researcher Sam 01/24/10(Sun)17:26 No.7758671
    I'm not sure the village has enough people to plant and tend to anymore fields; we would be able to help clear and till the land, but planting, caring, and harvesting require smaller hands and greater dexterity than we are capable of, I think.
    >> Anonymous 01/24/10(Sun)17:26 No.7758672
    rolled 1 = 1

    There'll be plenty of time for that in the...

    Do they have winter? Where in the seasons are we?
    >> Anonymous 01/24/10(Sun)17:26 No.7758686
    Can elks be domesticated?
    >> Anonymous 01/24/10(Sun)17:27 No.7758692
    You see, background information comes in handy!
    Maybe we should find out exactly how long winter lasts around here
    >> ★ Subprocessor DM 01/24/10(Sun)17:27 No.7758697
    rolled 6, 6, 2 = 14

    You eat with the villagers, sharing some of your more ambitious plans with them. From the amount of meat they all get to eat, it's obvious that you've made a large impact in the short time you've been here. They're expecting great things from you now, and you don't intend to disappoint. You're going to turn this tiny medieval backwater into an industrial powerhouse. Hopefully.

    The remainder of the sunlit day is spent in intensive digging, excavating long channels that will feed the fields with life-giving water in a few short days. With a little bit of axe-work, you've shaped a number of stop-gates, and showed the peasants with carpenting skills how to fashion more. No sense having a flood if you can avoid it.

    At the end of the day, you take your nightly anti-nightmare medication, and settle down in your cavern for some magic. This time, you resolve to make do without the tablet. You feel ready to rely on your own reserves (however small they are) rather than the power of the runestone. It'll be a good idea to wean yourself off the thing, in any case, since you'd rather not be helpless without it.

    You set the stone against a rock, watching it glow aimlessly as the voice locked inside whispers for release. You turn away, and ignore it. You pour everything you've got into the ring on your right hand, focusing the feeling of power through its symbol, twisting it into a line. You focus on the wall, choosing a point, a miniscule crack. You fire.

    A bright white beam lances from your hand, curving and waving about as your mind strains to guide it, finally impacting a little to the right of the spot you were aiming at, freezing a small area of wall. It seems you've got a bit more practicing to do. Feeling drained, you settle against the largest rock, while the tablet glows in the background.
    >> Anonymous 01/24/10(Sun)17:28 No.7758705

    OH SHI-
    >> ★ Subprocessor DM 01/24/10(Sun)17:30 No.7758748
    rolled 1, 5, 5 = 11

    According to the first elder, this world's year lasts 14 months, each of them 28 days long. You are in the 3rd month, moving from spring gradually into summer.
    >> Anonymous 01/24/10(Sun)17:30 No.7758752
    rolled 1 = 1

    Shit. Warehousing. I don't know what grain storage is like, but if it's like potato storage I just realized a need for those chitin pipes...

    And if we're making beets we're going to need jars for the preserves... we may need to makie chitin jars if they don't have glass ones... We may need those smithing tools.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:34 No.7758812
    How goes our fertilizer supplies? If we have to gather more, incorporate our ice magic (or attempt to) during our day of hunting to further stockpile the bonemeal and marsh soil.
    >> Anonymous 01/24/10(Sun)17:38 No.7758869
    Plus, won't this all attract the wrong sort of attention?
    Bandits and bullying lords will come start snooping around if the village goes from starving hamlet to steampunk utopia in a year, and all this mucking about with the woods is sure to attract unwelcome attention from something-ogres or trolls, other giants....
    >> ★ Subprocessor DM 01/24/10(Sun)17:38 No.7758871
    rolled 3, 6, 6 = 15

    You've got two and a half fields' worth. If you spend all your time going back and forth to the swamp, it'll take a day and a half to gather the rest.
    >> Anonymous 01/24/10(Sun)17:40 No.7758905
    >other giants
    Hmm, this can lead to two things- battle to the finish, or the beginnings of a confederacy of all sentient beings.
    I hope for the second one, cause that could lead to some hot giantess on giantess action
    >> Blue Faced Motherfucker 01/24/10(Sun)17:41 No.7758908

    Half and half of fertilizer gathering / hunting and irrigation implementation through timelapse.
    >> Researcher Sam 01/24/10(Sun)17:42 No.7758919
    >I hope for the second one, cause that could lead to some hot giantess on giantess action.

    >> Blue Faced Motherfucker 01/24/10(Sun)17:45 No.7758954
    >I hope for the second one, cause that could lead to some hot giantess on giantess action.

    >> Anonymous 01/24/10(Sun)17:45 No.7758965
    >> Anonymous 01/24/10(Sun)17:45 No.7758966
    rolled 1 = 1

    >I hope for the second one, cause that could lead to some hot giantess on giantess action.

    >> Anonymous 01/24/10(Sun)17:46 No.7758976
    What part of FROST giantess do you not understand?
    >> Psyker Ted 01/24/10(Sun)17:47 No.7758990
    rolled 2, 8, 1 = 11

    I'm actually not sure if I should play the role of the drummer here. Are you using puns? I think you're using puns.
    >> Anonymous 01/24/10(Sun)17:48 No.7759003
    What I-
    Oh, wait, now I see it.
    Jesus, I should just throw myself out of a window for accidently making that pun.
    >> Researcher Sam 01/24/10(Sun)17:49 No.7759020
    Don't you get it? Playing female characters seriously and not reducing them to sex objects is in right now. Get with the program!
    >> Anonymous 01/24/10(Sun)17:50 No.7759037




    >> Anonymous 01/24/10(Sun)17:51 No.7759045
    I think we should make sure to explain to the elders and anyone else who is interested why we're doing what we're doing, farming-wise. A lot of this is taken for granted by modern people:

    -- plants use things from the soil to grow (tie in: conservation of mass). When you harvest the plant, that stuff they used to grow is now gone from the soil (and winds up in the waste pit via your stomach). That's why fertilizer helps, because it puts things into the soil for the plants to use.

    -- A given plant takes some things and not others. That's why your fields aren't producing good wheat harvests - since the wheat always takes the same thing, eventually they take it all and there's none left.

    -- Plants also put things back into the soil. Plants thus take things away and put some new things in. If the plants are very different, they probably take away and put in very different things.

    -- Leaving a field fallow allows a mix of wild plants to grow, which will help balance the soil. It also encourages animals to burrow and otherwise live there, which helps break up the soil and adds fertilizer in the form of their waste.

    -- Some plants take a lot away. If the plant has a large portion of food parts, and these food parts provide a lot of nourishment, then the plant probably takes away a lot. Wheat takes a lot away, following these guidelines. If the plant has a low portion of food parts, it probably puts more into the soil. Beans are especially good at this.

    -- Thus, you maintain a balance by mixing up what you plant. Try to plant very different things; more variety is usually better. Try to keep good records of each year's harvest to understand what works best for your soil and climate.
    >> Anonymous 01/24/10(Sun)17:51 No.7759056
    Sorry ser, 'twas in jest
    >> ★ Subprocessor DM 01/24/10(Sun)17:51 No.7759063
    rolled 2, 5, 6 = 13

    You climb the chasm wall slowly, still feeling a bit under the weather. Perhaps it'd be a good idea to keep using the tablet, at least until you've got enough energy to cast a simple spell without massive fatigue.

    As the dawn sun begins to rise, you make your way to the Hall, where Lark and the first elder, Sahl are sitting, going over hedge-laying plans. You bid them good morning, and strike up a conversation about history, hoping to learn more about the world you currently occupy.

    The speech at the end of the mock battle was in a language called Berezin, essentially an incredibly old, formal root of English (or what you understand as English). The Lord of Perin (the nation you currently occupy) spoke a great blessing several hundred years ago, when he had conquered the four adjacent nations in a long, bloody campaign. The hunter's version was paraphrased, but reciting it has been a town tradition has been a very long time.

    This place, Ballassas, sits at the Northern edge of the Forest of Dreams, which itself stretches across most of the Northern border of Perin. There are further towns to the South, the largest of which is Fain, the nearest to your location and a minor metropolis, even incorporating walls to go along with the militia and the nearby garrison. If you travel even further South, you will gradually see the forest thin, until you reach a land of expansive plantations and incredible cities, which you've been told could rival your own NYC in size and traffic.

    Right now, Perin is at war with the nearby country of Forus, an old rival more than twice its size, but with slightly less industrial capacity. This is the reason for the lack of young men in the village, as well as the absence of work animals. News from Fain implies that the war is going well, but this far from the front, propaganda is easy to disseminate.
    >> Anonymous 01/24/10(Sun)17:53 No.7759081
    Hold on a minute-We're from the world of the 21st century. While we have a lot of things going for us, I don't think we know enough about these subjects to be helpful.
    >> ★ Subprocessor DM 01/24/10(Sun)17:53 No.7759086
    rolled 1, 4, 2 = 7



    Also, if you want any more general information, or would like to ask specific questions, now would be good.
    >> Anonymous 01/24/10(Sun)17:55 No.7759119
    Ask about local lords.
    I think the one whose tower we messed up is the same one the peasants dislike.
    Have there been any changes in the power balance lately?
    >> Researcher Sam 01/24/10(Sun)17:56 No.7759121
    It's okay. But man, that pun was just...

    I s'pose now would be a good time for >>7759045
    >> Anonymous 01/24/10(Sun)17:57 No.7759140
    Ask about the local weather patterns. How long does winter last around here?
    >> Anonymous 01/24/10(Sun)17:57 No.7759157
    Are there any gods in the major religions?
    If so, who, or what, does the village worship?
    >> Kemal von Hindenburg 01/24/10(Sun)17:58 No.7759158
    We're going to want to find a fast-growing tree like paulownia, something that can be harvested for timber within 1-2 years tops. That lets us reduce our impact on the forest trees enough that we won't run into deforestation problems.

    Reindeer can be. And they're useful for a lot of things.

    We may want to investigate whether our frost magic would somehow let us pull cold out of things. Yes, I know, thermodynamics is now crying somewhere in a corner, but that's pretty much what all magic does. And if we can heat water by pulling the cold out of it, we can try to figure out a way to scribe that into some runes and get our laundry/public bath going.
    >> Blue Faced Motherfucker 01/24/10(Sun)17:58 No.7759163

    These two.
    >> Anonymous 01/24/10(Sun)17:58 No.7759164
    >> Anonymous 01/24/10(Sun)17:58 No.7759171
    How rare is magic?
    Is there a society of wizards? Are magical practicioners hated, feared, loved?
    >> Anonymous 01/24/10(Sun)17:59 No.7759177
    What are some other sentient species-
    Are there any trolls, goblinoids, elves, dwarves?
    >> Anonymous 01/24/10(Sun)18:00 No.7759190
    How often does the tax collector come?
    What form of payment does the crown take?
    >> ★ Subprocessor DM 01/24/10(Sun)18:01 No.7759202
    rolled 4, 5, 3 = 12

    According to Sahl, the Lord they dislike is none other than the ruler of the country itself. Control is highly centralized, which is unusual for a medieval land like this, and the local Governors follow higher orders closely. The economic policies the villagers hate so much come straight from the top.

    The current Lord of Perin is middle-age, an uncompromising, difficult man, but not unnecessarily cruel. His son is a great warrior with impressive magical talent, leading one of the armies to great victories.

    The power balance has been stable for decades, but the war is drawing increasing amounts of resources, putting a great weight on the numerous farm towns.
    >> Anonymous 01/24/10(Sun)18:01 No.7759204
    I dunno, not sex, but I bet we could form a platonic relationship if it isn't some dumb brute that wants to smash everything
    >> Kemal von Hindenburg 01/24/10(Sun)18:04 No.7759248
    Looks like payment in kind. If they take coin from villages like this, it's going to be more for the purpose of keeping it in line than with the idea that the village has any substantial amounts of coin to take.

    Wheat, animals, labor for the army and infrastructure projects...
    >> Anonymous 01/24/10(Sun)18:05 No.7759256
    Next lesson: pest control and soil conservation.

    -- Pest plants (weeds) need sunlight to grow. Thus, they can be controlled by planting ground-cover plants such as squash, and also by raising animals that prefer new grow shoots to mature plants.

    -- Many pest plants spread only a short distance each generation. Thus, barriers such as hedges can be used to block them with shade and a physical wall.

    -- Many insect pests specialize to attack a given sort of plant. By employing crop rotation, you can minimize the populations of such pests. You can also raise animals that prefer to eat insects, and allow them into the field.

    -- Some insects help crops. Bees are of particular value, if you are able to cultivate them, since they produce many useful products.

    -- Since you know about crop rotation, you know that good, well-balanced soil is valuable. You should try to preserve it.

    -- Soil is lost primarily by wind and water. Plant trees and hedges to block the wind, and try to minimize how often the soil is bare and exposed to the wind. Use combinations of crops, plants that surround the fields, irrigation ditches, and other barriers to minimize the ability of water to carry away the soil. The slower that water moves, the better.
    >> Anonymous 01/24/10(Sun)18:05 No.7759261
    Coinage should be extremely rare if this setting is close to what I think it is
    so yeah, physical stuff like food and labor sounds about right
    >> Anonymous 01/24/10(Sun)18:06 No.7759265
    Fire Giants are Always Chaotic Evil so don't bet on it.
    >> ★ Subprocessor DM 01/24/10(Sun)18:06 No.7759270
    rolled 6, 5, 4 = 15

    You explain those basic concepts as best you can, and the elders seem to understand it well. Some they had already known, but their lack of crop rotation showcases their ignorance of the rest. Now that you've explained the basic principles, they feel even better about the changes you're making.

    Here, winter lasts for 4-5 months, but temperatures don't climb much above 'comfortable' levels for most of the year, since the town is pretty far North.

    There are plenty of religions, but there is no state religion, and most rural villages have their own pantheon. This one's is, understandably, focused around farming and hunting, though it's more of a traditional belief, since the gods don't seem to do much.
    >> Anonymous 01/24/10(Sun)18:06 No.7759276
    >hey guys i can ruin everything fun about this give me attention
    ok but just once
    >> Anonymous 01/24/10(Sun)18:07 No.7759285
    rolled 1 = 1

    Y'know... if we REALLY want to be safe and comfortable in this country... We should probably go all Valkryia Chronicles here and get War Hero status...

    BUT. I feel we should work on Ball's Ass first since they gave us a chance whereas the guards didn't..
    >> Anonymous 01/24/10(Sun)18:08 No.7759296
    Oh, okay- what are the villiage dieties names?
    Also, does worshipping them endow power, like clerics lasers, or is it a more, 'worship me or be destroyed' sort of deal?
    >> Anonymous 01/24/10(Sun)18:09 No.7759307
    disreagard second part, but answer first one please?
    >> Anonymous 01/24/10(Sun)18:11 No.7759321
    Don't bother asking about that! We're going to become the new deity!

    We just need to keep up our work and eventually we will get followers!
    >> ★ Subprocessor DM 01/24/10(Sun)18:11 No.7759323
    rolled 4, 5, 2 = 11

    Magic is rarer in the rural areas, where proper facilities and knowledge are scarce, but is institutionalized in the population centers, where there is enough money around to fund centers of magic study. The nearest thing to a 'wizard society' is a thing called the Conclave, which is basically Magical Parliament. It's a loosely-organized part of the central government, and has a fair amount of control over magic-related things.

    Popular opinion of magic users naturally varies widely, but in places where a person with magical talent is in a position of power and respect, like here, opinion is usually neutral or favorable. There are towns and entire cities that have had bad experiences with magic in the past, and thus are none too accepting of mages. Across the entire country, the average is positive.
    >> ★ Subprocessor DM 01/24/10(Sun)18:11 No.7759328
    rolled 1, 2, 2 = 5

    I'm answering questions in the order they were posed, so please be patient. I'll get to you.
    >> Anonymous 01/24/10(Sun)18:12 No.7759344
    rolled 1 = 1

    So it sound like Magic is basically the equivalent of firearm possession in the US.
    >> Anonymous 01/24/10(Sun)18:14 No.7759359
    Getting in a decent flax variety would also be nice; while hemp is going to be better for rope and other industrial uses, flax-derived linen is much better than hemp-derived canvas as a material for clothing.

    Wool would also be nice, but that would require us to get sheep first. And sheep are a pain in the ass.
    >> Anonymous 01/24/10(Sun)18:14 No.7759379
    rolled 1 = 1

    Sheep are a good morale booster though.
    >> Researcher Sam 01/24/10(Sun)18:18 No.7759428
    Agreed. I think chickens would make a good first animal to buy, though I suppose this is one area where the villagers may be more knowledgeable than ourselves, seeing as how they have had farm animals in the past.
    >> Anonymous 01/24/10(Sun)18:19 No.7759449
    Ask about Lark and the other elders.
    From the sounds of it, Lark was some sort of an adventure when he was younger
    >> Anonymous 01/24/10(Sun)18:21 No.7759467
    Isn't flax labor intensive?
    >> ★ Subprocessor DM 01/24/10(Sun)18:21 No.7759469
    rolled 6, 4, 5 = 15

    In this nation, humans are the dominant species by an overwhelming margin. The elders haven't heard too much about others, but they know rumors of Frost Giant bands far North of here, and trolls/goblins/orcs/etc. infesting the forests where human settlements are not yet present. Aside from the ferals, there are two known races that interact with human society here.
    The first, the Hagrek, are stout, beastly things that are covered in fur and look rather like wookies, though they're usually shorter than humans. They are poison-resistant, quite strong, and tend to enjoy physical work, which sees them employed in mines and factories. Despite their characteristics, they are as intelligent as humans, and have been known to craft staggeringly beautiful works of art.

    The second, the Ull, resemble upright-walking lizards, complete with scales and tail. They prefer not to associate closely with humans, instead providing their services at a distance, often through proxies. The Ull are tall, fast, and difficult to kill, making them fine soldiers, messengers, and assassins. About ten percent of the army's bulk consists of self-contained Ull Regiments.
    >> Kemal von Hindenburg 01/24/10(Sun)18:22 No.7759477
    Well, on the one hand sheep are very, very useful. On the other hand, sheep are very, very stupid. And we might be just a little bit chilly for their liking.

    I'm still going with reindeer. Aside from the "cool and different" factor, they're a better fit for the local climate and biome.

    Well, chickens are fairly easy to manage. And would eat some of the insect pests. And bird guano is AMAZING as fertilizer.
    >> Anonymous 01/24/10(Sun)18:23 No.7759495
    Wow, this is one heck of an exposition dump
    When they're finished, thank the elders (whose name we haven't larened yet) and Lark for putting up with our questioning.
    Ask if they have any questions about our world that they might want to know about.
    >> Researcher Sam 01/24/10(Sun)18:24 No.7759498
    With Reindeer, we could show them the wonder of Santa Claus.
    >> Kemal von Hindenburg 01/24/10(Sun)18:24 No.7759505
    I'm not sure. If agriculture guy knows, that would help, but as best as I can tell I don't think it's much more difficult than the average fiber crop. Although maybe a bit more labor-intensive than hemp.
    >> Anonymous 01/24/10(Sun)18:25 No.7759510
    One more question:
    What do you guys do for fun around here?
    >> ★ Subprocessor DM 01/24/10(Sun)18:25 No.7759515
    rolled 3, 4, 1 = 8

    There is no tax collector as such. Payments are brought to the nearest tax office at the end of the year, and if no taxes are seen from your town by the first month of the next year, an army contingent is dispatched to ascertain the nature of the problem. The local tax office is in Fain, and it serves at least a dozen towns. Resources are tight, and the Governors have been ordered not to waste their time inspecting every tiny village for compliance.

    In this area, taxes can be paid with crops or ore as well as coin, and your town has been paying with wheat for a long time. Roughly a third of the harvest is marked for this.
    >> Anonymous 01/24/10(Sun)18:26 No.7759519
    >The second, the Ull, resemble upright-walking lizards
    we need to kill these fuckers somehow
    >> Anonymous 01/24/10(Sun)18:26 No.7759521
    We need to start learning people's names.
    >> Anonymous 01/24/10(Sun)18:26 No.7759528
    >implying fun exists in the middle ages
    >> Anonymous 01/24/10(Sun)18:26 No.7759530
    General question for anon- how long have we been here?
    >> Kemal von Hindenburg 01/24/10(Sun)18:27 No.7759537
    Given that WE'RE a member of a race that stereotypical tends towards Chaotic Evil, maybe we should at least give the reptile people the benefit of the doubt for now?

    Besides, evil sentient reptiles are so cliche it's not even funny.
    >> Anonymous 01/24/10(Sun)18:28 No.7759552
    >evil sentient reptiles are so cliche it's not even funny
    even more reason not to trust these fuckers.

    they have to die, every single one of them.
    >> Anonymous 01/24/10(Sun)18:29 No.7759561
    rolled 1 = 1

    Like... less than a week?
    >> Anonymous 01/24/10(Sun)18:29 No.7759563
    Oh, the average peasent's life wasn't filled with CONSTANT pain and suffering
    There were archery contests and wrestling on sundays, the lord would throw feasts once a season, and you could spend most of the winter telling stories and relaxing- that is, if you weren't starving. Or freezing. Or getting killed by bandits. Or being forced from your land to make way for sheep.
    >> Anonymous 01/24/10(Sun)18:30 No.7759585
    Hmm, are certain races ALWAYS chaotic evil in this world?
    >> Anonymous 01/24/10(Sun)18:30 No.7759586
    >siding with furries
    not big surprise
    >> ★ Subprocessor DM 01/24/10(Sun)18:31 No.7759590
    rolled 1, 4, 3 = 8

    Emense, Sem, and Vike, the three brothers, are the gods of hunting, fighting, and being drunk.

    Koll, their father, is the god of the harvest, prosperity, and general good will.

    Silde, the little sister, is the goddess of patience, hard work, and charity.
    >> Anonymous 01/24/10(Sun)18:31 No.7759597
    >> Kemal von Hindenburg 01/24/10(Sun)18:31 No.7759600
    Also, since the water isn't safe, everybody is drinking alcohol. Pretty much all the time. The only exceptions are when you're young enough to be breast-feeding, or when you're still a kid and you're getting watered-down booze instead.
    >> Kemal von Hindenburg 01/24/10(Sun)18:33 No.7759619
    I only namefag in quest threads, because I prefer not to pull "anon is leejun" bullshit in the hopes of getting my choices picked.

    Also, reptilians by their very definition can't be furries. If they had fur, they'd be mammalian.
    >> Anonymous 01/24/10(Sun)18:33 No.7759620
    Congratulations you just answered the question the guy before me was asking.

    Enjoy being used.
    >> Anonymous 01/24/10(Sun)18:33 No.7759625
    We have to tell these people to boil their drinking water!
    >> Anonymous 01/24/10(Sun)18:34 No.7759640
    definitely shouldn't listen to this guy
    >> Kemal von Hindenburg 01/24/10(Sun)18:35 No.7759650
    That's part of why the Search for Reliable Hot Water Supplies is something I've been on about for several threads now.

    Boiling utensils also helps. And clean clothes, and baths, and soap, and so on and so forth.
    >> Kemal von Hindenburg 01/24/10(Sun)18:37 No.7759674
    No, they're not furries because this is a fantasy setting, where non-human races are only to be expected.

    And because I found it more amusing to give you a literal answer for why they aren't furries rather than to dignify you with a response that I actually had to think about.
    >> Anonymous 01/24/10(Sun)18:38 No.7759688
    Just ignore him
    >> Anonymous 01/24/10(Sun)18:38 No.7759690
    >gods of hunting, fighting, and being drunk
    Damn, I read that as hunting, fishing, and being drunk. Redneck pantheon, or something.
    >> Anonymous 01/24/10(Sun)18:39 No.7759704
    I guess that's your fursona too and then you cry yourself to sleep and tell you "its okay because its in a fantasy" setting.

    >> Anonymous 01/24/10(Sun)18:39 No.7759706
    So, uh, how do we feel about being a female frost giant now?

    We seem to be pretty positive about it, even the change in sex.
    >> Anonymous 01/24/10(Sun)18:41 No.7759725
    Well, what's not to like- we can do fucking MAGIC now!
    Sure, we're blue and huge, but we can work around that, once we eventually find out what dragged us to this dimension.
    >> Researcher Sam 01/24/10(Sun)18:41 No.7759735
    I was under the impression that they got relatively clean water from the river?
    >> Blue Faced Motherfucker 01/24/10(Sun)18:43 No.7759754
    failtroll detected.

    I suggest we timelapse until we complete the water ditch system (forgot name) and find suffice fertilizer for all of the feels, working evenly on these two projects each day for three or four days.
    >> Namefag 01/24/10(Sun)18:43 No.7759755
    It still teeming with all sorts of microbe though
    >> Anonymous 01/24/10(Sun)18:43 No.7759760
    We have muscle, magic and girl parts

    what is not to like?
    >> Anonymous 01/24/10(Sun)18:44 No.7759769
    furry detected
    >> Anonymous 01/24/10(Sun)18:44 No.7759774
    >>7759725 Sure, we're blue and huge, but we can work around that,

    But why would you want to?
    >> Kemal von Hindenburg 01/24/10(Sun)18:44 No.7759777
    But I find it enjoyable to simultaneously make fun of trolls and think up worthwhile posts. Stretches the mental muscles.

    Nah. What's the point of pretending to be some sort of animal that's actually a human, except horribly mutated and deformed?

    Now, admittedly, if it were possible to turn into animals or some shit, I wouldn't mind involuntary transformation into a marine iguana. But that's because I'm a lazy bastard, and the idea of alternating between sleeping on warm, flat rocks and swimming in the oceans appeals to me. Not as much as being human and therefore combining those activities with drinking and ogling girls in bikinis, but if some wizard just turned you into an iguana you have to take what you can get.

    Hunting, fighting and being drunk is the Norseman's pantheon. So it's still good.
    >> ★ Subprocessor DM 01/24/10(Sun)18:45 No.7759789
    rolled 2, 2, 4 = 8

    Lark is the only one in the village with any appreciable magical talent. He was born in the cavern you now call your home, about 70 years ago, while a roving mob burned the town into ash. From the ages of 17-32, he approximates, he was a wandering magician, traveling the country and learning all he could, performing small tricks and being 'Mr. Fix-It' to keep himself fed. He was drafted into the army at 34, and served two years as a minor scryer for a scouting detachment. Since coming home from war, he has spent most of his time in town, doing whatever needs doing. He never married and has no children, and his magical talents are fading quickly.

    Bem, the third elder, is somewhat younger, born and raised here and drafted at age 15, some time after Lark left on his travels. He is perceptive, with a head for speech, and served 12 years, first as an officer's liason, and then as a proper officer. Since his discharge, he has served as the town's trader and diplomat, and is a master at haggling and information-gathering.

    Sahl, the head elder, is the oldest of the three by one year. He was drafted at 16, and served a full 22 years as an infantryman, reaching the rank of Over-Lead, commanding eight five-man squads. He nearly lost an arm when his position was charged by cavalry, and was medically discharged. The arm has since fully healed, and he has spent the remainder of his time as the planner and overseer of the town.
    >> Kemal von Hindenburg 01/24/10(Sun)18:46 No.7759797
    We were a fa/tg/uy before the change.

    We're probably thinking that this whole thing is proof that there is a God, and he's awesome.
    >> Namefag 01/24/10(Sun)18:46 No.7759800
    The girl parts though, aren't we, you know, a little weirded out about it?
    I mean, do we still like women, or men, or whatever our original sexual preference was?
    >> Anonymous 01/24/10(Sun)18:47 No.7759812
    Yeah. I wouldn't mind being Maya. Befriending a village, being productive and helpful, having good looks for a blue person...
    >> Namefag 01/24/10(Sun)18:47 No.7759820
    These guys are COOL!
    Do they have any war trophies?
    >> Anonymous 01/24/10(Sun)18:47 No.7759821
    First answer: Why should we be.
    >> Namefag 01/24/10(Sun)18:48 No.7759829
    Girl parts
    >> Anonymous 01/24/10(Sun)18:49 No.7759859
    >doesnt like girl parts
    get out
    >> Namefag 01/24/10(Sun)18:50 No.7759879
    I like girl parts as much as the next man, but
    Not ON ME
    >> Kemal von Hindenburg 01/24/10(Sun)18:51 No.7759885
    If we can learn how to extract cold from things, then we can also do a sideline to the laundry/public bath: food preservation. If we're pulling cold out of the water, we'll need somewhere to put it all.
    >> Namefag 01/24/10(Sun)18:51 No.7759893
    Can we change the fa/tg/uy part of the backstory?
    Can Mia be a ca/tg/irl instead?
    >> Researcher Sam 01/24/10(Sun)18:51 No.7759896
    This. Gotta love the old warhorse archetype.

    I unno. We still have our mind intact, so I suppose whatever our sexual preference is unchanged.
    >> Anonymous 01/24/10(Sun)18:52 No.7759906
    get outx2
    >> Namefag 01/24/10(Sun)18:52 No.7759911
    Yeah, our cave can become a meat locker!
    >> ★ Subprocessor DM 01/24/10(Sun)18:52 No.7759912
    rolled 5, 3, 1 = 9

    For the peasants, fun is found in conversation with those you labor with, in storytelling at mealtimes, in games when there's free time, and in crafting, which some of them are quite good at.

    Certain races tend toward a certain collective personality, but there is no absolute alignment.

    The water from the stream that runs through the village is actually safe to drink. Lark believes it's got a charm on it that magically purifies it.
    >> Anonymous 01/24/10(Sun)18:53 No.7759918

    Um...who exactly is there for us to fuck anyway? I mean, why are we wondering this if it's never going to be of any relevance?
    >> Namefag 01/24/10(Sun)18:54 No.7759943
    Hey, we can still admire the inherent beauty of the female form, even if we are huge, blue, and unnaturally cold.
    >> Anonymous 01/24/10(Sun)18:55 No.7759970
    Personally, I would jump for joy if I one day woke up as a woman.

    Fucking gender dysphoria...
    >> Anonymous 01/24/10(Sun)18:57 No.7759991
    I dunno, changing backstory could lead to unfortunate implications.
    >> Anonymous 01/24/10(Sun)18:58 No.7760002
    I would jump for joy too, but that's just because I get bored with my norms pretty easily
    >> ★ Subprocessor DM 01/24/10(Sun)18:58 No.7760017
    rolled 3, 3, 3 = 9

    Bem and Sahl both have medals, and Sahl has a human skull with glowing orange eyes sitting in a crate somewhere. He says it belonged to a Forusian mage.

    I don't think I can change the main premise of the Quest, except by consensus.
    >> Anonymous 01/24/10(Sun)19:01 No.7760046
    Doesn't need changing.
    >> Researcher Sam 01/24/10(Sun)19:01 No.7760048
    >Bem and Sahl both have medals, and Sahl has a human skull with glowing orange eyes sitting in a crate somewhere. He says it belonged to a Forusian mage.

    Fucking. Awesome. These guys are probably what we hoped someday to be; old, still kicking, and with mementos of just how much ass we kicked.
    >> NameFag 01/24/10(Sun)19:01 No.7760059
    Alright, is it just me, or is anyone else uncomfortable as a man in a giant blue woman's body?
    >> Anonymous 01/24/10(Sun)19:01 No.7760060
         File1264377711.jpg-(1.48 MB, 1337x1528, 1262904091062.jpg)
    1.48 MB
    Hello fellow Slaaneshi.
    >> Anonymous 01/24/10(Sun)19:02 No.7760072
    its just you, get the fuck out
    >> Anonymous 01/24/10(Sun)19:03 No.7760082
    rolled 1 = 1

    Yeah. Just you.
    >> NameFag 01/24/10(Sun)19:03 No.7760090
    Sorry man, didn't mean to make you upset.
    >> Anonymous 01/24/10(Sun)19:03 No.7760091
    Request access to skull.
    See if it responds to the name 'Bob'.
    >> Anonymous 01/24/10(Sun)19:04 No.7760108
    What if the "man" was a woman in a man's body?
    >> Researcher Sam 01/24/10(Sun)19:05 No.7760119
    It really is just you. If it really bothers you so much that you can't enjoy the quest, then you don't have to participate. But I'd suggest that you try and just ignore or find some way to come to terms with it, because it really is a fun quest and having to leave just because of one thing would be unfortunate.
    >> Anonymous 01/24/10(Sun)19:05 No.7760124
         File1264377923.jpg-(53 KB, 640x480, curse-of-monkey-island-guybrus(...).jpg)
    53 KB
    It obviously responds to Murray.
    >> NameFag 01/24/10(Sun)19:06 No.7760135
    I'd still be kind of uncomfortable- if only from an RP perspective.
    A change like that, regardless of original gender, would probably mean at least some mental upheavel.
    >> ★ Subprocessor DM 01/24/10(Sun)19:06 No.7760138
    rolled 3, 2, 1 = 6

    Sahl says he'll find it for you after breakfast. It's probably buried underneath everything he owns.

    So what are we doing today? Irrigation, loam-gathering, and some hunting?
    >> NameFag 01/24/10(Sun)19:07 No.7760156
    No, no, the quest is still fun
    I just think if we're going to be a man in a womans' body, it would require a certain amount of roleplaying.
    >> Blue Faced Motherfucker 01/24/10(Sun)19:08 No.7760165

    Ask Sahl if we can see his skull and examine it for magical properties? Might contain additional magical energy we can tap into, it belonged to a mage after all.
    >> Anonymous 01/24/10(Sun)19:09 No.7760179
    Well, we aren't bothered by eating animals whole and raw either...

    It must be magic.
    >> Blue Faced Motherfucker 01/24/10(Sun)19:10 No.7760194

    Precisely these three tasks.
    >> Kemal von Hindenburg 01/24/10(Sun)19:10 No.7760203
    Again, we were a fa/tg/uy.

    We probably didn't have many social connections back home, and we've become a PC in a RPG setting. This is pretty much perfect for us.
    >> ★ Subprocessor DM 01/24/10(Sun)19:11 No.7760206
    rolled 4, 4, 5 = 13

    You're a man from 4chan stuck in the body of a female Frost Giant in a realm of medieval hilarity and magic. Being a chick is only one item on a long list of 'things to adjust to'.

    >> Anonymous 01/24/10(Sun)19:11 No.7760207
    Sounds good to me
    Make sure to thank the elders for putting up with our questions first, though.
    Try to strike converstaion with others if we encounter someone we know on a first name basis-ask about local gossip, silly traditions, etc.
    >> Researcher Sam 01/24/10(Sun)19:13 No.7760241
    Why would it require any more roleplaying than a normal man or woman? Do normal people not have feelings and emotions that are worth exploring? Yes, we've been magically transported here and are now a female frost giant. But two things.

    1. We've got the 'girl' thing down, and with a bit more magic we can probably get the 'little' part as well. We're closer than ever to what every fa/tg/uy wants!

    2. While we might not be roleplaying it, I'm sure we did have a fair bit confusion. However, it's been 3-4 weeks since we first got here and necessity is the mother of adaptation; if we sit around wondering just what happened to us and what this could mean, we probably wouldn't be able to survive as well as we have.

    >> Namefag 01/24/10(Sun)19:15 No.7760271
    Okay, okay, I'm sorry you guys
    >> Anonymous 01/24/10(Sun)19:16 No.7760278
    You better fucking be.
    >> Anonymous 01/24/10(Sun)19:17 No.7760283
         File1264378621.jpg-(114 KB, 472x577, 73189-Misc-OhSnap_Bear.jpg)
    114 KB
    rolled 1 = 1

    > Being a chick is only one item on a long list of 'things to adjust to'.

    You're my favourite DM for so many reasons...
    >> ★ Subprocessor DM 01/24/10(Sun)19:17 No.7760287
    rolled 3, 1, 1 = 5


    You thank the elders for their help, and they offer to tell you stories anytime you ask. After that, you help the hunters bring in some breakfast food, and eat. You converse with the head farmer, Mal, on traditions and local news, and learn a bit more about the town.

    It was founded over two centuries ago, and has been destroyed and rebuilt five times since then. It is traditional for each hunter to adopt one of the three brother gods as their patron, which is part of the reason for their differing styles. There are numerous holidays, some of which warrant a celebration, the largest of which occurs on Harvest End, just before the onset of winter.
    >> Namefag 01/24/10(Sun)19:18 No.7760306
    Really, I'm sorry
    >> Anonymous 01/24/10(Sun)19:18 No.7760309
    In a series of books called 'The Dresden Files', there is a skull. It is bleached white bone, and has orange lights in the eyesockets. It is the 'home' of an air spirit of knowledge, and a repository of magical know-how.

    It's also quite amusing and extremely fond of women/romance novels/strip clubs.
    >> Namefag 01/24/10(Sun)19:18 No.7760314
    I didn't mean to stir up trouble
    >> ★ Subprocessor DM 01/24/10(Sun)19:19 No.7760326
         File1264378779.png-(541 KB, 637x636, 1255888554750.png)
    541 KB
    rolled 4, 2, 6 = 12

    >> Researcher Sam 01/24/10(Sun)19:20 No.7760335
    Eh, ignore him. He's either joking or that same idiot from before who was bitching about furries just because one of the races are lizard people. Despite the other race being completely covered in fur...
    >> Namefag 01/24/10(Sun)19:22 No.7760364
    Winter celeberation sounds like fun!
    >thank you, noted for future experience
    >> Anonymous 01/24/10(Sun)19:22 No.7760376
    rolled 1 = 1

    Interesting about the Hunter Styles. Which God did the axe/knife hunter from yesterday follow? We're peobably somewhat aligned with that one. Maybe we should get a holy symbol or two and see what happens.
    >> Anonymous 01/24/10(Sun)19:23 No.7760381
    I always knew I'd be accepted eventually!
    >> ★ Subprocessor DM 01/24/10(Sun)19:30 No.7760476
    rolled 6, 3, 3 = 12

    Just before the end of breakfast, Sahl excuses himself, and walks the short distance to his hut, while the rest of you continue your amusing conversations. You talk about whatever they want to know about, flipping through such topics as taxi cabs, prop planes, cargo ships, and indoor plumbing. More than a few of them ask you if they can hitch a ride back with you once you figure out how to return to modern Earth. You tell them you'd be glad to, not wanting to disappoint them.

    In a little while, Sahl returns, as the inedible bits are gathered for disposal. He's carrying in his palm a round, white object, with a faint orange glow peeking through his fingers. The peasants all turn to look at him, evidently as curious as you are. Lark moves over to Sahl as the first elder tosses the stark-white skull in the air, catching it easily and pointing its face toward you.

    It speaks.


    The peasants' mouths are agape as Lark snaps his fingers, laughing hysterically.

    >> Researcher Sam 01/24/10(Sun)19:33 No.7760509
    If that thing wants a beer it can damn well go get one itself!
    >> Anonymous 01/24/10(Sun)19:33 No.7760517
    Make nice with the skull, be the first friendly person it's seen in a while
    >> ★ Subprocessor DM 01/24/10(Sun)19:34 No.7760522
    rolled 5, 2, 6 = 13

    Vike is the berserker axe-man.
    >> ★ Subprocessor DM 01/24/10(Sun)19:39 No.7760605
    rolled 3, 3, 1 = 7

    Whatever you decide to say to the puppet-skull will be the last post before I start a new thread. So, nice or nasty, gentlemen?
    >> Researcher Sam 01/24/10(Sun)19:40 No.7760621
    Eh, I guess we should be nice. Though a stern reprimand about what is and is not acceptable behavior is in order.
    >> Anonymous 01/24/10(Sun)19:41 No.7760632
    >> Anonymous 01/24/10(Sun)19:43 No.7760651
    rolled 1 = 1

    >> Anonymous 01/24/10(Sun)19:44 No.7760663

    Neither. Just confusion.

    As in. "DUDE wtf?? talking skull!"
    >> Anonymous 01/24/10(Sun)19:47 No.7760696
    >> ★ Subprocessor DM 01/24/10(Sun)19:51 No.7760760
    rolled 3, 6, 4 = 13

    “I'm not your maid,” You tell the skull, “And I don't appreciate your language.”

    Lark snaps his fingers again, covering his mouth with one hand while he tries not to laugh so hard.

    “NOT MY MAID, HUH?” the skull replies, its jaw moving up in down in a parody of speech, “WELL, I SUPPOSE I CAN LIVE WITH THAT.”

    You smile.

    “OH, WAIT. NO I CAN'T.” The eyes flash, “CAUSE I'M ALREADY DEAD!”

    Your forehead slips slowly into your palm as the skull laughs with a hollow, echoing voice. Lark can barely contain himself, while Sahl is just standing there, with a stoic expression on his face, palming the skull with one hand.

    “Alright. Alright,” you say finally, “I'll get you a nice, frosty beer,” you give the bony thing a warm smile, “But if you can't drink it all, I'll use you for fertilizer.”

    The skull is silent for a moment, and then replies with, “I THINK I'LL GO BACK IN MY BOX NOW.”

    And so ends that little bit of silliness.
    >> ★ Subprocessor DM 01/24/10(Sun)19:57 No.7760830
    rolled 2, 3, 6 = 11

    New thread: >>7760828

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]