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  • File : 1264980495.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 01/31/10(Sun)18:28 No.7861503  
    rolled 3, 2, 1 = 6

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war, magic, and heavy, armored beasts. You are a Demon-slayer. You are a mage.

    #1: http://suptg.thisisnotatrueending.com/archive/7648044/
    #2: http://suptg.thisisnotatrueending.com/archive/7657405/
    #3: http://suptg.thisisnotatrueending.com/archive/7725747/
    #4: http://suptg.thisisnotatrueending.com/archive/7735825/
    #5: http://suptg.thisisnotatrueending.com/archive/7757289/
    #6: http://suptg.thisisnotatrueending.com/archive/7760828/
    #7: http://suptg.thisisnotatrueending.com/archive/7828305/
    #8: http://suptg.thisisnotatrueending.com/archive/7831571/
    #9: http://suptg.thisisnotatrueending.com/archive/7833144/
    #10: http://suptg.thisisnotatrueending.com/archive/7845823/

    Practiced 'Spells':
    Cold Laser
    Ice Grenade
    Local Chill
    Summon Ice Block
    Alchemic Reconstruction
    >> Anonymous 01/31/10(Sun)18:29 No.7861530
    How long is this damnable quest going to go on for?
    >> Adaptive Manipulator 01/31/10(Sun)18:30 No.7861544
    rolled 6 = 6

    You have an awesome schedule Subprocessor DM. I hope our rolls continue like yesterday.
    >> ★ Subprocessor DM 01/31/10(Sun)18:31 No.7861550
    rolled 4, 3, 1 = 8

    As long as they want.
    >> Anonymous 01/31/10(Sun)18:32 No.7861568
         File1264980755.jpg-(218 KB, 633x700, 1251360066881.jpg)
    218 KB
    >> ★ Subprocessor DM 01/31/10(Sun)18:33 No.7861577
    rolled 4, 3, 4 = 11

    I wouldn't call my schedule awesome. Once again, life interfered, or I would have posted much earlier.
    >> ★ Subprocessor DM 01/31/10(Sun)18:34 No.7861587
    rolled 1, 2, 4 = 7

    You have awoken. The dawn sun pours in through the chasm as you blink the sleep out of your tired eyes. You are covered in pink splatters, resting your head on the eviscerated corpse of a Demon of the Deep. In your pockets are enough gems to make Bill Gates shit himself with glee. You have the world on a platter.

    >> Researcher Sam 01/31/10(Sun)18:34 No.7861593
    Until it is finished.
    >> Anonymous 01/31/10(Sun)18:34 No.7861594
    >> Adaptive Manipulator 01/31/10(Sun)18:34 No.7861596
    rolled 8 = 8

    Well, you have avoided any "lol, not today - maybe in two weeks" moments until now. It's enough for me.
    >> Anonymous 01/31/10(Sun)18:35 No.7861604
    oooh, source?
    >> ★ Subprocessor DM 01/31/10(Sun)18:36 No.7861611
         File1264980968.jpg-(47 KB, 481x313, 1252923076332.jpg)
    47 KB
    rolled 5, 5, 6 = 16

    >> Anonymous 01/31/10(Sun)18:36 No.7861612
    Some vore vetish site.
    >> Adaptive Manipulator 01/31/10(Sun)18:36 No.7861619
    rolled 19 = 19

    Some kind of vore fapfic wiki.
    >> Researcher Sam 01/31/10(Sun)18:37 No.7861625
    Karbo. He does vore.
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)18:37 No.7861628
    Can we drag the corpse to our cave?
    >> Adaptive Manipulator 01/31/10(Sun)18:38 No.7861636
    rolled 16 = 16

    I think we are already in our cave.
    >> ★ Subprocessor DM 01/31/10(Sun)18:38 No.7861641
    rolled 3, 4, 4 = 11

    Yes, you are.
    >> Researcher Sam 01/31/10(Sun)18:39 No.7861653
    Awesome. Show the villagers the fruits of our labor. Cave demons? Maya fears no cave demons!
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)18:40 No.7861654
    Oh, can we drag the corpse up? I guess not, go up, and ask butchers to come down.
    >> ★ Subprocessor DM 01/31/10(Sun)18:41 No.7861662
    rolled 4, 3, 2 = 9

    Yes, in pieces. But that would take a while.
    >> Arty 01/31/10(Sun)18:42 No.7861675
    We deffinitely fear cave deamons, perhaps less then we should. That thing could have insta-gibbes us.
    >> Adaptive Manipulator 01/31/10(Sun)18:43 No.7861693
         File1264981397.jpg-(39 KB, 600x440, 42-youve-activated-my-trap-car(...).jpg)
    39 KB
    rolled 1 = 1

    But we activated our trap dice.
    >> Anonymous 01/31/10(Sun)18:43 No.7861694
    rolled 1 + 19 = 20

    Wait, what? Sunday quest? YOU DID NOT MENTION SUNDAY QUEST!* I would have gone to do my laundry earlier D:

    * That I can remember anyways
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)18:44 No.7861702
    But we insta-gibbed him. Anyway, go up, ask for butchers, take a bath, act smug.
    >> ★ Subprocessor DM 01/31/10(Sun)18:44 No.7861705
    rolled 2, 2, 3 = 7

    I always do Friday, Saturday, and Sunday. I believe I mentioned continuing tomorrow in the last thread, but I apologize if I caused you any confusion.
    >> ★ Subprocessor DM 01/31/10(Sun)18:45 No.7861711
    rolled 5, 4, 5 = 14

    Will you be showing them the entire gem haul or stowing a bit for emergencies first? There was talk of that yesterday.
    >> Anonymous 01/31/10(Sun)18:46 No.7861717
    rolled 1 + 19 = 20

    No probby. I'm on a four day weekend anyways. I have two more days I can do 'em.

    *goes to pop some mini pizzas in the oven and get settled*
    >> Researcher Sam 01/31/10(Sun)18:49 No.7861742
    Eh, I say all of it. They seem smart enough to realize that trying to pawn them all at once wouldn't work, and I think the Elders could keep any hot-heads in check. That's not to say that we can't suggest keeping a small bit tucked away just in case.
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)18:51 No.7861759
    This. Take few you think are most valuable (so it would be easier to carry) and hide, openly show the res, and brag a lot.
    >> Anonymous 01/31/10(Sun)18:53 No.7861778
         File1264982001.jpg-(490 KB, 850x1133, 1256074332373.jpg)
    490 KB
    I think we should store the majority in secret, both to protect our secrecy and as something to fall back on in times of emergency.

    Or, announce our wealth and live like a queen. Pic related
    >> Researcher Sam 01/31/10(Sun)18:55 No.7861802
    Why hide it from the villagers?
    >> ★ Subprocessor DM 01/31/10(Sun)18:56 No.7861810
    rolled 4, 6, 6 = 16

    You can barely contain yourself. When you show the villagers the enormous haul of wealth you pulled out of the tunnels, their hearts are going to explode. Your hands, marked with tiny cuts from the icy shrapnel, easily find the grips on the chasm wall, and you climb, the diamonds and rubies a noticeable weight on your back.

    The forest seems... more alive. Or maybe it's just that you're thankful you weren't flame-broiled by last night's special encounter. Whatever the case, next time you might not be so lucky. The tunnels must be able to shift around, or appear and disappear, or something, because there was clearly no logic to the layout. Either that, or it was messing with your head.

    You stride over to the Hall, carefree, as the peasants all look at your stained skin and armor with consternation. In front of the Elders, you stoop down, and unload a vast quantity of wealth upon the ground.

    Everyone stares. No one makes a sound.

    Kel looks up at you, with your gore-splattered, grinning face, and then down at the pile of glittering, gleaming gems. He pumps his fist.


    You are assaulted from all directions by every single person in the town, all shouting questions, congratulations, even offers of marriage. You done good.
    >> ★ Subprocessor DM 01/31/10(Sun)18:57 No.7861822
    rolled 6, 3, 5 = 14

    Anything specific you want to say?
    >> Researcher Sam 01/31/10(Sun)18:59 No.7861833
    Apprenticeship might be an okay thing, but somehow I think we shouldn't accept any marriage proposals made on the spot like that. We don't seem to be that kind of gal.
    >> Researcher Sam 01/31/10(Sun)19:02 No.7861853
    "Alright, I know that this is more jewels than most people will ever see, and I am as excited as you are, but we can't just go spending them willy-nilly. If you show up with this much wealth, people will start asking questions. And I'm not sure I can take on the Lord's army if they decide to take them by force."
    >> Anonymous 01/31/10(Sun)19:04 No.7861876
    rolled 1 + 19 = 20

    Yup. Calm head and Adults Are Talking time.
    >> Anonymous 01/31/10(Sun)19:09 No.7861918
    Probably a good thing that the closest town is a day away. Won't have to worry about any of the kids managing to steal one of the gems and showing it to his friends in the next village over. That would get lots of unwanted attention.
    >> Arty 01/31/10(Sun)19:12 No.7861942
         File1264983142.jpg-(8 KB, 184x185, hmmm.jpg)
    8 KB
    Stop doing that.
    >> Anonymous 01/31/10(Sun)19:14 No.7861963
    rolled 1 + 19 = 20

    What? Agreeing?
    >> ★ Subprocessor DM 01/31/10(Sun)19:17 No.7861988
    rolled 5, 4, 6 = 15

    “Obviously.” This comes from Sahl, the head of the village. He's still smiling, but his arms are crossed. The noise quickly dies down.

    Lark speaks next. “You went into the tunnels, didn't you?” he asks, stifling a chuckle, “And you almost got yourself killed, too, I suppose. How many Demons did you have to slay to get back out? Three? Five?”

    “Just one,” you reply.

    “I-” he pauses, glancing at the pile of gems, “All that came from just one?”

    You nod.

    Lark's face contorts into an odd mix of disbelief and sternness. “How deep did you go?”

    You recount the story of your little exploration adventure, mentioning marking the way with chalk, and getting turned around repeatedly, and impossibly, in the maze of tunnels. You didn't get very far into the last one before you found the Demon, waiting for you in the dark. The tablet's light abandoned you there, and you did, indeed, almost die. Were it not for your level head and the quick trick with the grenade, you would probably be nothing but ash right now.

    “Nothing like this has ever happened before,” says Lark, “There isn't anything bigger than a spider that close to the tunnel mouths.”

    Well, the corpse is real enough. After cleaning yourself, you accompany the butchers down and help ferry the meat and armor up. Sahl says he can't very well admonish you for taking unnecessary risks, since you didn't go very far or very deep, or follow any of the downward tunnels. He warns you to be more careful, though. The town's come to rely on you for quite a lot, and is now incredibly rich because of you.
    >> Researcher Sam 01/31/10(Sun)19:21 No.7862028
    Tell him that after that excursion, we won't be going back into the caves any time soon, of possibly ever. After all, we went in seeking wealth. We got enough to last us several lifetimes, even considering frost giant longevity.

    Then I suppose we should find a place to stash all the jewels (probably the cave we're in, since that is their secret hiding place), eat breakfast, and continue to work on ideas for a proper toilet and/or bathhouse.
    >> Researcher Sam 01/31/10(Sun)19:21 No.7862042
    *or possibly

    And where did everyone go?
    >> Anonymous 01/31/10(Sun)19:22 No.7862045
    we have a quary and we have a reason

    i say we comission a goddamn monument to celebrate

    i suggest we make a small obelisk
    >> Anonymous 01/31/10(Sun)19:22 No.7862051
    Sounds like a good idea to me.
    >> Adaptive Manipulator 01/31/10(Sun)19:22 No.7862054
         File1264983771.jpg-(42 KB, 595x230, PBF022BCSmallMan.jpg)
    42 KB
    rolled 14 = 14

    We were male and from /tg/. I think any marrige would be awkward at best (also girls kissing girls, not kissing you).
    >> Researcher Sam 01/31/10(Sun)19:25 No.7862089
    Oh come now, I'm from /tg/ and have several married friends who, while they haven't ever visited 4chan, are as much of a geek/nerd/what-have-you as me.
    >> Adaptive Manipulator 01/31/10(Sun)19:27 No.7862122
    rolled 12 = 12

    Agreed. I would like to ask him how much it would cost us to buy town privileges for our village. Or a position of nobility for us if town privileges don't exist in this world.
    >> ★ Subprocessor DM 01/31/10(Sun)19:28 No.7862128
    rolled 1, 5, 2 = 8

    You assure the Elders that you won't be going back into the tunnels for a long while, mentioning that you only went in to search for useful/valuable minerals, never guessing you would find them in the belly of a beast.

    The Magma Steel plates from the corpse are stored with the others, beneath the cellar floor. The splinters that were blown apart by the grenade are collected in a large bag and placed there as well. The organ coverings will be used to fashion more fireproof clothing for the smithing group, and the meat will, of course, be stored.

    As for the gems themselves, Sahl suggests keeping one or two of them up top, well hidden, with the rest in your cavern, stuffed in one of the many craters you've made and covered with a boulder.
    >> Adaptive Manipulator 01/31/10(Sun)19:29 No.7862146
    rolled 20 = 20

    I wasn't serious.
    >> Researcher Sam 01/31/10(Sun)19:30 No.7862160
    Is that more natural twenty get, or did you find a way to cheat the system?
    >> Anonymous 01/31/10(Sun)19:31 No.7862168
    Sahl speaks wisdom. Do as he says.
    >> Anonymous 01/31/10(Sun)19:31 No.7862171

    >> Anonymous 01/31/10(Sun)19:31 No.7862173
         File1264984282.png-(194 KB, 595x230, naked_maya_PBF.png)
    194 KB
    rolled 1 + 19 = 20

    Giants are red,
    Giants are blue,
    If you open up Photoshop,
    And fuck with the hue.
    >> ★ Subprocessor DM 01/31/10(Sun)19:32 No.7862195
    rolled 1, 4, 5 = 10

    Town privileges require a number of minimum standards to be met, relating to population, economy, infrastructure, etc. The granting of these would also ensure a government presence, however miniscule, in the form of a tax office at the very least.

    As for nobility, you are either born a noble or granted title by the Lord. In these troubled times, it would probably be possible to buy a title from him, but you would have to travel to the capitol to do so.
    >> Adaptive Manipulator 01/31/10(Sun)19:33 No.7862198
    rolled 20 = 20


    noko+dice+1d20 is what I use. I doubt it increases your chances for natural 20s.
    >> Researcher Sam 01/31/10(Sun)19:33 No.7862202
    Except now it looks like the helmet and the guy are superimposed upon the picture, with Maya and the background.

    Agreed. It was pretty much what we were thinking anyway.
    >> Researcher Sam 01/31/10(Sun)19:34 No.7862205
    Oh shi-

    *with Maya as
    >> ★ Subprocessor DM 01/31/10(Sun)19:36 No.7862217
    rolled 6, 5, 6 = 17

    You agree, hiding the majority of the gems, the geode among them, beneath the cavern floor. A small ruby and a tiny emerald are stashed in the Hall's back room, just in case they are needed urgently.
    >> ★ Subprocessor DM 01/31/10(Sun)19:37 No.7862229
    rolled 6, 1, 6 = 13

    I said it before. Save your luck. Natural ones can kill, you know.
    >> Adaptive Manipulator 01/31/10(Sun)19:37 No.7862230
    rolled 15 = 15

    What duties would a title impose on us and how far is the capital?
    >> Researcher Sam 01/31/10(Sun)19:39 No.7862251
    Do we really want a title though? It would mean revealing ourselves, and as I said before, if the lord finds out that we have tremendous wealth he could take it from us. It would be easy since it could be rationalized as killing an invading frost giant scout force.
    >> Adaptive Manipulator 01/31/10(Sun)19:40 No.7862264
    I'm just investigating possible plans for we will be discovered eventually.
    >> Anonymous 01/31/10(Sun)19:41 No.7862269
    PLEASE! Stop Rolling!
    >> Researcher Sam 01/31/10(Sun)19:42 No.7862284
    Ah, I see. Good point.

    So, now that that's settled, can we have breakfast? Killing cave demons makes us hungry.
    >> Anonymous 01/31/10(Sun)19:43 No.7862287
    rolled 1, 1, 1, 1 + 16 = 20

    It only counts as a roll if there's no noko to stealth it.
    >> ★ Subprocessor DM 01/31/10(Sun)19:44 No.7862302
    rolled 3, 1, 2 = 6

    That depends on the type of title. The very least of the minor nobles rule a single town from a manor on the property. They pay tribute in coin, resources, and men, occasionally submitting their daughters to a political marriage, and in return are left mostly alone, following the orders of the local Governor of course. All nobles, no matter their status, are entitled to protection from the Lord, which generally means a personal guard and the ability to call reinforcements from the nearest garrison.

    In addition, all nobles can vote, while most peasants cannot.
    >> Anonymous 01/31/10(Sun)19:46 No.7862320
    rolled 1 + 19 = 20

    Hmmm... maybe there'd be some value in getting one of the elders noble-ized,,,
    >> Adaptive Manipulator 01/31/10(Sun)19:46 No.7862323
    How hard would it be for us to get such a title, being a frost giant? Would the support of our village help?
    >> Researcher Sam 01/31/10(Sun)19:47 No.7862337
    If you'd be so kind, what are the rankings of nobles? Like, do Barons come before Dukes?
    >> ★ Subprocessor DM 01/31/10(Sun)19:48 No.7862340
    rolled 6, 4, 4 = 14

    There is no race-based prohibition that the Elders know of. A number of nobles belong to either the Hagrek or Ull races, though the majority are human. As Sahl sees it, convincing the Lord to grant you title would not be nearly as difficult as getting to the capitol without being speared.
    >> ★ Subprocessor DM 01/31/10(Sun)19:51 No.7862376
    rolled 1, 6, 2 = 9

    Here is the order:

    Grand Duke
    Sir/Madam Elector
    Lord of the Manor (Marq-Baron)
    >> Anonymous 01/31/10(Sun)19:51 No.7862378
         File1264985497.jpg-(45 KB, 594x383, 1263576453044.jpg)
    45 KB
    Maybe we could send someone with a request then?
    >> Anonymous 01/31/10(Sun)19:52 No.7862397
    rolled 1 + 19 = 20

    >Madam Elector

    Dibs. What's it do?
    >> Researcher Sam 01/31/10(Sun)19:53 No.7862403
    I just remembered, last thread you said that we have one automatic success in reserve due to HOLY SHIT THE TWENTIES, WHERE ARE THEY COMING FROM?

    Can we use that to get to the capitol and gain audience with the King/Lord?
    >> Anonymous 01/31/10(Sun)19:53 No.7862405
    If it's over a DUKE?! A LOT.
    >> Adaptive Manipulator 01/31/10(Sun)19:54 No.7862416
    Great idea.

    Am I corrent if I assume that we will be able to help the villagers a lot less in winter than we do now?
    >> Anonymous 01/31/10(Sun)19:55 No.7862442
    rolled 1 + 19 = 20

    Outside confort zone! Bad touch! Bad touch! We'd be in the middle of alot of prejudiced people. A swarm of the same types who were in the tower we tackled.

    Get Audience. Receive Exceution.
    >> ★ Subprocessor DM 01/31/10(Sun)19:56 No.7862447
    rolled 6, 6, 3 = 15

    Law requires that you appear before the Lord in person, unless there is some extreme circumstance. A few heroic souls have been granted title posthumously.

    It's just the next level up, but so named because it is the lowest level at which you are allowed to vote on the appointment of other nobles to the various Capitol positions.

    No. You would have to roll for detection more than once.
    >> Researcher Sam 01/31/10(Sun)19:56 No.7862465
    You thinking of spending the winter months traveling to the capitol? It could work. And we could bring the gems; just say that we killed a demon for them. It's the truth.
    >> Blue Faced Motherfucker 01/31/10(Sun)19:57 No.7862472
    I suggest we do take Bel / Kel / whateverhisnamewas as our apprentice and teach him in our ways, have him leader the hunters etc. Secondly, we need to speak with the Elders to see what our village is in dire need of, and what THEY would like to invest in.
    >> Anonymous 01/31/10(Sun)19:58 No.7862485
    I think we should focus more on the here-and-now. Our GIANT PILE OF GEMS isn't likely to become less valuable in the near future, and trying to buy a noble title is probably more trouble than it would be worth (for now).

    Right now we should be focusing on our civil engineering projects, like house repair/construction, food storage, hygiene and literacy, and the archery training/competitions. Ooh! Maybe we should track down a book on bowmaking (fletching?), since the villagers attempts were a poor start.
    >> Anonymous 01/31/10(Sun)19:58 No.7862486
    rolled 1 + 19 = 20

    "Yes, killing is all you truly know, isn't it, Brute! Archers, loose!"

    >> ★ Subprocessor DM 01/31/10(Sun)19:58 No.7862488
    rolled 6, 6, 2 = 14

    They can handle themselves without you, yes.

    You wouldn't even get to the Audience without slipping past every garrison in your path, as well as whatever detection spells are in place in the metropolises.
    >> Adaptive Manipulator 01/31/10(Sun)19:58 No.7862489
    We could also spend the winter learning more magic, so we could simply teleport to the capital or atleast learn some illusion magic to hide ourselves.
    >> Researcher Sam 01/31/10(Sun)19:58 No.7862493
    Then maybe we could use it to convince whoever is in charge of the bounty to remove it and change the disposition of the area towards us to become less hostile? That way we could travel to the capitol without worrying about hiding, since we'd have cleared our name.
    >> Anonymous 01/31/10(Sun)20:00 No.7862512
    rolled 1 + 19 = 20

    Seconding this. Let's stay where it's cold and familiar.
    >> Adaptive Manipulator 01/31/10(Sun)20:02 No.7862536
    You're right. Let's shelve our plans to become nobility for now. Let's introduce the flush toilet to our villagers.
    >> Anonymous 01/31/10(Sun)20:03 No.7862539
    >> Researcher Sam 01/31/10(Sun)20:03 No.7862545
    >> Anonymous 01/31/10(Sun)20:03 No.7862546

    I am thinking that attempting to commune with ANY officials outside our town is a bad idea at this point. Lets spend some more time getting everything set up in our town first, before we go gallivanting off to buy a title of lordship. Keep in mind that we are still under the radar, so to speak. Once we get noticed, there is no going back.
    >> ★ Subprocessor DM 01/31/10(Sun)20:06 No.7862569
    rolled 2, 5, 1 = 8

    Kel's 'apprentice' bit was more of a caught-up-in-the-moment thing, but he would be overjoyed if you agreed to teach him the things that you know.

    As for the village's needs, there is nothing of immediate concern, but acquiring replacement farm animals is high on the list of 'would be nice'. Sahl advises against going back to Fain so soon with even more gems, though. People talk.
    >> Anonymous 01/31/10(Sun)20:07 No.7862582
    Well besides a noble title, what can we buy, inconspicously mind you, with this new found wealth?
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:07 No.7862589
    How much farther is the next village where trading might be feasible, and does it require passing through Fain?
    >> Anonymous 01/31/10(Sun)20:07 No.7862592
    Maybe a tutor?
    >> Adaptive Manipulator 01/31/10(Sun)20:08 No.7862605
    Do we need to buy them in Fain?
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:09 No.7862607
    That would be conspicuous for our level of wealth. We need things which can be believably acquired with trade furs.
    >> Anonymous 01/31/10(Sun)20:09 No.7862611
    As a mostly irrelevant side note, this quest has been amazingly educational. We essentially have put up the basics for rebooting a civilization within the course of the quest, thanks to the combined knowledge of /tg/. That is pretty nifty.
    >> ★ Subprocessor DM 01/31/10(Sun)20:11 No.7862633
    rolled 3, 4, 6 = 13

    Inconspicously? It depends on how much you spend, and how quickly. If you rationed it, perhaps traveling to further-away towns to trade to avoid building up suspicion, you could buy damn near anything. Magical swords, forge parts, entire mages, anything.

    As for your future plans, is there anything specific you want to focus on for the next timeskip? I know there was an anon here yesterday who suggested replacing the log cabins with standard houses, as the former is not heat-efficient.
    >> Anonymous 01/31/10(Sun)20:11 No.7862636
    How about more tools?
    What tools/upgrades would be really appreciated?
    (on an unrelated note-was HANA Quest run today?)
    >> Anonymous 01/31/10(Sun)20:12 No.7862652
    Yes-standard housing.
    Log and sod houses are inefficient.
    Also, why not take the time to have a HUGE PARTY
    >> Researcher Sam 01/31/10(Sun)20:12 No.7862659
    Yes, we really should go for normal houses rather than log cabins. That plus working on flush toilets, and I think we're good to go.
    >> Anonymous 01/31/10(Sun)20:13 No.7862666
    Save it. Buy stuff as we need it, like more/new crops next planting season (beans were discussed, and I think someone mentioned corn, which could possibly get us delicious ethanol for our industrial revolution). Just because we have the cash doesn't mean we have to spend it right now. Just because it came from a fire demon doesn't mean it has to burn a hole in our pocket.
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:13 No.7862667
    I think log cabins are close enough and we can't pimp this place out too drastically too suddenly. The threat of suspicion should carry weight in our decision-making at least until we're reasobly well able to self-sustain and self-defend.
    >> Researcher Sam 01/31/10(Sun)20:13 No.7862668
    Got delayed until ~8 PM EST. Still isn't up yet, keep you fingers crossed.
    >> Anonymous 01/31/10(Sun)20:14 No.7862674
    If they were good enough for the winters before we got here, I think log cabins will be fine for another one. I don't know what else we could fill time with, though.
    >> Anonymous 01/31/10(Sun)20:14 No.7862683
    How about some good old fashioned Adventuring?
    >> ★ Subprocessor DM 01/31/10(Sun)20:14 No.7862685
    rolled 5, 3, 3 = 11

    You can trade with any village, but the 'good stuff' is obviously not available in hovels. Fain is the closest hub, meaning all roads lead there, but foot travel through the forest is not impossible, it just makes bringing a cart more difficult. The next large town is Southeast of Fain, about 10 days for a round trip.
    >> Adaptive Manipulator 01/31/10(Sun)20:15 No.7862690
    I think the next thing we should aim for is one free day a week for everyone.
    Standard housing could be a great first step in that direction.
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:16 No.7862697
    We could work on enchancing other common trades for this technological age:

    Carpentry, tailoring, cartwrighting? Maybe become the Detroit of carriages?
    >> Anonymous 01/31/10(Sun)20:16 No.7862699
    Also-how do the people in this land feel about same sex relationships?
    >> Researcher Sam 01/31/10(Sun)20:16 No.7862700
    They weren't good enough. The current houses are carefully fit stone. People suggested log cabins because they are easy to build.
    >> Blue Faced Motherfucker 01/31/10(Sun)20:16 No.7862701

    Change log cabins to regular houses as earlier described.
    Build whatever we can of the bathhouse for now.
    Expand fields.
    Build pen for soon-to-come farm animals.
    Gather lumber and stone for a section of each day.
    >> Anonymous 01/31/10(Sun)20:17 No.7862708
    This, though with the indoor plumbing, if it can be managed.
    >> ★ Subprocessor DM 01/31/10(Sun)20:17 No.7862710
    rolled 4, 6, 3 = 13

    Better versions of what they already have, mostly. They've made do with sub-standard, patchwork tools for a long while. When Lark was younger, he could reconstruct almost anything, but he has lost most of his power with age.
    >> Anonymous 01/31/10(Sun)20:17 No.7862712
    I think our highest priority should be acquiring more books, especially sciencey ones. Some metallurgy knowledge would be peachy (I don't know how much we have in that way, haven't been following very long).
    >> Researcher Sam 01/31/10(Sun)20:17 No.7862716
    >> Adaptive Manipulator 01/31/10(Sun)20:19 No.7862738
    I would like to add an request for any books on illusion magic.
    >> ★ Subprocessor DM 01/31/10(Sun)20:20 No.7862752
    rolled 4, 2, 5 = 11

    Such a thing is mostly unheard of here, or at least not spoken of in polite company. In the cities, it is generally more common, but the prevailing thought is that it's counterproductive. Perin needs a high birth rate to feed the military.
    >> Anonymous 01/31/10(Sun)20:20 No.7862753
         File1264987201.jpg-(12 KB, 426x304, 1251875747991.jpg)
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    >> Anonymous 01/31/10(Sun)20:20 No.7862758
    oh, and PAPER
    Lots and lots of paper
    We need to write stuff down about the proper maintence of our tech
    >> Adaptive Manipulator 01/31/10(Sun)20:22 No.7862770
    Could we learn how to write through magic? Because, otherwise, we would need a huge pen.
    >> Anonymous 01/31/10(Sun)20:23 No.7862791
    Everyone's thinking it
    I'm just saying it
    >> Anonymous 01/31/10(Sun)20:24 No.7862798
    Maybe we could use canvas?
    Or transcribe it with the help of the villagers?
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)20:24 No.7862805
    How much animals nearby villages have? Because we could buy animals from them, using the story how our hunter managed to kill the 1st demon (which is mostly true) as explanation for gems.
    >> Adaptive Manipulator 01/31/10(Sun)20:24 No.7862807
    We would also waste a lot of paper/canvas.
    >> Anonymous 01/31/10(Sun)20:25 No.7862814
    >thanks mate
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:25 No.7862816
    No, uh... I think everyone's thinking about, like, y'know... raising a village out of medieval poverty. Or something like that.

    We'll talk human rights after we have them.
    >> Anonymous 01/31/10(Sun)20:26 No.7862821
    I think we'll need a higher literacy rate before that's really necessary.

    I also don't think indoor plumbing is that necessary right now. Since it's a small village, waste disposal isn't too much of a problem, and as long as people are washing their hands disease won't be a huge concern.
    >> Anonymous 01/31/10(Sun)20:26 No.7862822
    Hmm, good point.
    Also, we are looking to find out WHY we ended up here in the first place too
    >> ★ Subprocessor DM 01/31/10(Sun)20:27 No.7862831
    rolled 2, 5, 1 = 8

    Fain has plenty. Others, not so much. Most of them were taken a year ago for military use, but those towns that were lucky enough to be spared a few have managed to breed more since then.
    >> Blue Faced Motherfucker 01/31/10(Sun)20:29 No.7862851

    Are animals STILL being seized? Is there a risk we'll buy them just to have them stolen from beneath us?
    >> Anonymous 01/31/10(Sun)20:29 No.7862852
    Is nothing left untouched by this ruinous war?
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:29 No.7862853
    Oh... right... so if we DID replace the farm animals... they'd just be taken away again... so this path is sort of a self-defeating loop then... :(
    >> Adaptive Manipulator 01/31/10(Sun)20:29 No.7862859
    We shoud avoid Fain for now. Even if buying only one or two animals in every village will take longer, it will be a lot less suspicious.
    >> Anonymous 01/31/10(Sun)20:31 No.7862874
    WE could hide them in our cave when tax collectors come.
    >> ★ Subprocessor DM 01/31/10(Sun)20:32 No.7862891
    rolled 1, 5, 2 = 8

    There is a risk, but considering that the animals were taken a year ago, for the first time in decades, and conditions have improved since then, it's not excessive. You don't absolutely need them, but they are useful, for many different things.

    One thing Fain doesn't have is domesticated Averrons, as it doesn't have the space to easily support their bulk. Your town, surrounded by forest, does, potentially.

    Not really.
    >> Anonymous 01/31/10(Sun)20:33 No.7862899
    Well, it looks like we found the Babe to our Paul Bunion!
    Averron domestication -HO!
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:34 No.7862906
    I think we need to make something we can sell the military. Something that will exempt the villagers from service because they're the ones producing it. And, potentially, government purchases could generate wealth if it's haggled in such a way as they can't just take it from us as readily.

    Without getting started on gunpowder, can anyone think of some good weapons that...

    Can flashweed be... I'm thinking of a MOAB. Can anyone think of a way to build MOAB-style shells with medieval resources, to sell to the army to use in their catapults/trebuchets?
    >> Adaptive Manipulator 01/31/10(Sun)20:34 No.7862916
    I'll take your plot hook. Let's catch some Averrons.
    >> ★ Subprocessor DM 01/31/10(Sun)20:35 No.7862929
    rolled 2, 6, 2 = 10

    Flashweed oil is flammable. The seeds can be popped like popcorn, if that helps.
    >> Termporal Namefag !!gFqYLt5Vmc+ 01/31/10(Sun)20:36 No.7862938
    I support this notion. YEEEEE-HAAAAAW!
    >> Blue Faced Motherfucker 01/31/10(Sun)20:37 No.7862951

    >> rolled 1 + 19 = 20 01/31/10(Sun)20:37 No.7862952
    The problem is mechanics: turning the oil into a vapor over a large area at Stage 1 then igniting it in a separate Stage 2... I never read up on it any further than that :(
    >> Anonymous 01/31/10(Sun)20:38 No.7862969
    If we start producing weird shit and selling them to the world, questions will be asked. I think we would be better off producing more traditional weapons for the time being, but even then questions will be asked.

    Balistas, mangonels, and other siege engines would be valuable, but would raise too many eyebrows.
    Crossbows and longbows would be more discreet for the time being, and neither of them require much, if any, metal.
    >> Anonymous 01/31/10(Sun)20:40 No.7862995
    They probably have dedicated craftsmen for the production of stuff like, I don't think we can really offer ANYTHING to these guys
    >on an unrelated note-HANA Quest is up >>7862806
    >> ★ Subprocessor DM 01/31/10(Sun)20:41 No.7863010
    rolled 3, 3, 4 = 10

    After a late breakfast, over which you discuss with the Elders the finer points of infrastructure and domestication, you set out to find some Averrons, and try to lead one back with you.

    After slightly more than half an hour bounding through the forest, you spot one. Full-grown, heavy as a bus, and staring at you intently from between tree trunks.

    >> Researcher Sam 01/31/10(Sun)20:41 No.7863015
    Do it.
    >> Anonymous 01/31/10(Sun)20:42 No.7863024
    "Here Averron Averron Averron
    Auntie Maya has a treat for you-"
    >> Anonymous 01/31/10(Sun)20:42 No.7863034
    We should have brought something sweet with us
    What do Averrons like to eat?
    >> ★ Subprocessor DM 01/31/10(Sun)20:43 No.7863042
    rolled 3, 1, 6 = 10

    They're herbivorous. They spend most of their time grazing.
    >> Vaalintine !!Sj5q8Tl0dWU 01/31/10(Sun)20:44 No.7863053
    Try to get it used to our presence first.
    >> Researcher Sam 01/31/10(Sun)20:45 No.7863069
    Entice it with leaves. Who knows, maybe higher-up growth is more palatable to them, but since they are low to the ground they don't often get to eat it?
    >> Vaalintine !!Sj5q8Tl0dWU 01/31/10(Sun)20:45 No.7863073
    Then give it some greens.
    >> Anonymous 01/31/10(Sun)20:45 No.7863074
    Hmm, this situation calls for tact, cunning, and above all-subtlety
    >> Adaptive Manipulator 01/31/10(Sun)20:46 No.7863083
    We couldn't move the last one. This one is even bigger.
    >> ★ Subprocessor DM 01/31/10(Sun)20:46 No.7863095
    rolled 6, 4, 5 = 15

    You move closer, at first slowly, and then openly, strolling towards it quietly. It continues to watch you, munching on leaves and grass as you approach it. You get within about thirty feet, and it still hasn't moved.
    >> Anonymous 01/31/10(Sun)20:47 No.7863096
    it'll either ignore us or run away
    >> Anonymous 01/31/10(Sun)20:47 No.7863099
    Awesome, maybe this one can support our weight!
    >> Anonymous 01/31/10(Sun)20:47 No.7863107
    >> ★ Subprocessor DM 01/31/10(Sun)20:48 No.7863112
    rolled 2, 4, 2 = 8

    Doubtfull. You weigh enough to bend their armor by sitting on it, while it's attached to them.
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:48 No.7863113
    It may have no real natural predators due to it's size and plating...

    Still, I propose caution and readiness. It's a big animal.
    >> Researcher Sam 01/31/10(Sun)20:48 No.7863114
    Eh, try offering it some boughs from higher on the surrounding trees. If it just ignores them, sit down within 30 feet and just let it get used to us.
    >> Blue Faced Motherfucker 01/31/10(Sun)20:48 No.7863115


    Approach it slowly and carefully, gesturing to it and keeping ourselves raised high as to show ourselves as a minimal threat.
    >> Anonymous 01/31/10(Sun)20:48 No.7863126
    Domestication can take hundreds of years of selective breeding
    I don't think we domesticate these averron
    The best we can hope for is to tame a couple like Asian Elephants
    >> Anonymous 01/31/10(Sun)20:49 No.7863132

    No, No, we don't want to kill this one too!
    >> Researcher Sam 01/31/10(Sun)20:51 No.7863155
    Well, our average lifespan IS 250 years, so we could pull it off.
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:51 No.7863161
    We shoulda brought Kel, blinders, a riding crop, and a Howdah.
    >> ★ Subprocessor DM 01/31/10(Sun)20:51 No.7863164
    rolled 5, 5, 6 = 16

    You reach up, grabbing a handful of leaves from the tree beside you, then moving closer, offering the big, dumb beast some of what you've got.

    It pauses, eyeing you cautiously with four big, black, unblinking orbs. It waddles toward you on enormous padded feet, maneuvering its jaw closer and closer until it touches the leaves.

    It nibbles on the end of one, and then starts pulling them, almost making you stumble as its powerful muscles yank your arm forward.

    You guess it likes them.
    >> Anonymous 01/31/10(Sun)20:52 No.7863166
    Jung Bahadur Rana, the first Rana Prime Minister, is said to have captured three wild elephants in 1851 AD using the daunting technique of kheda
    >> Blue Faced Motherfucker 01/31/10(Sun)20:52 No.7863169
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    If we do manage to tame one, we could potentially use it as a war animal, mount a platform on it to carry men / ballistas or w/e. We'd need to goad the bastard into being aggressive as fuck during it's taming, though, and this would lead to it being useless for anything but war.
    >> Vaalintine !!Sj5q8Tl0dWU 01/31/10(Sun)20:53 No.7863184
    Going good so far
    >> Anonymous 01/31/10(Sun)20:53 No.7863185
    Get a whole bunch of those leaves
    Head back to town
    Construct something that can hold an averron
    Find averron and lead it back into containment center
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:54 No.7863197
    Cover them in spikes with an archer tower on top like Mûmakil?
    >> Researcher Sam 01/31/10(Sun)20:54 No.7863203
    Awesome! Now then, do we have a plan for what to do with them? I get the feeling that anything short of a reinforced steel fence won't be able to hold a grown Avveron if it decides it wants out. Where do we keep it, and how do we entice it to stay?
    >> ★ Subprocessor DM 01/31/10(Sun)20:54 No.7863210
    rolled 5, 1, 2 = 8

    They are the most docile animals you have ever seen, and also some of the slowest. Despite their weight, a few dozen ropes 'round the neck could hold them.
    >> Anonymous 01/31/10(Sun)20:55 No.7863211
    Well, we could keep it in the caves...
    >> Vaalintine !!Sj5q8Tl0dWU 01/31/10(Sun)20:56 No.7863229
    Docile is good. Esier to train
    >> Researcher Sam 01/31/10(Sun)20:56 No.7863241
    Oh sure! We just lower the several tonne animal down a cliff and whenever we need it to do something, like every day come planting season, we pull it up! It'll be easy!

    How about we try something else though, just in case that doesn't work out?
    >> ★ Subprocessor DM 01/31/10(Sun)20:56 No.7863244
    rolled 2, 5, 1 = 8

    The only (known) entrance to your cavern is a chasm that leads 60 feet straight down.
    >> Anonymous 01/31/10(Sun)20:56 No.7863248
    But this raises the question of WHY they haven't been domesticated yet
    Size probably requires a lot of feeding
    >> rolled 1 + 19 = 20 01/31/10(Sun)20:57 No.7863252
    If we could get them up and down the sheer cliff faces.
    >> Anonymous 01/31/10(Sun)20:57 No.7863257

    We could if we could get them down there. Remember that we can't carry one of these guys AND the way into our hide out is basically a shear rock face. Other than taking a baby one down, it wouldn't work. Plus, you still need to feed it. That is a lot of trips up and down as it grows...
    >> ★ Subprocessor DM 01/31/10(Sun)20:58 No.7863273
    rolled 5, 6, 6 = 17

    They have, just not here. As long as they're awake, they're either eating or moving towards food. They're kind of like baleen whales, enormous animals that feed on a vast quantity of small things rather than a few large ones.
    >> Vaalintine !!Sj5q8Tl0dWU 01/31/10(Sun)20:58 No.7863276
    Why do I get the feeling that these things have some magic trait we havent seen yet? They seem almost TOO docile...
    >> Anonymous 01/31/10(Sun)20:59 No.7863278
    Long term goal
    Find/produce through captive breeding averron cub/baby/foal/spawn/whatever
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:01 No.7863305
    Actually... they kinda remind me of Pandas.
    >> Researcher Sam 01/31/10(Sun)21:01 No.7863307
    Well, considering that we can uproot small trees with a fair amount of ease, providing food to a few of them shouldn't be too much trouble.
    >> Anonymous 01/31/10(Sun)21:02 No.7863317

    Cliff mind, I guess.

    Anyway, I think our best bet would be to keep it nearby the town somehow. A crude pen or ropes would work, but if it could just be trained to come to our town regularly for food, that would probably be best. Then you could just harvest them when they return. Trying to breed a herd of these things should be fun. Anyone know much about animal husbandry?
    >> Researcher Sam 01/31/10(Sun)21:04 No.7863348
    Well y'see, when a mommy Averron and a daddy Averron love each other very much...
    >> ★ Subprocessor DM 01/31/10(Sun)21:06 No.7863369
    rolled 2, 3, 6 = 11

    Assuming that Averron 'parts' are in the location you'd expect, checking their sex could require dozens of pulleys, and breeding them might be... troublesome.
    >> Anonymous 01/31/10(Sun)21:08 No.7863387
    you said the farmers used to raise animals, ask them for help/ideas.
    >> Researcher Sam 01/31/10(Sun)21:08 No.7863390
    I wonder if they lay eggs like platypuses...
    >> Anonymous 01/31/10(Sun)21:09 No.7863393
    Yeah, farmers should know a few things about domesticating animals!
    Lets try to lead the averron close to the village, and then tie it up to a tree
    Scratch that-tie to several trees
    And big rock
    >> Anonymous 01/31/10(Sun)21:11 No.7863423

    Come on hermaphroditic egg-laying species! Papa needs a new food source that is low maintenance.


    Sounds like a good idea. Thought I have my doubts about how much they will be able to tell us about Averrons.
    >> Anonymous 01/31/10(Sun)21:11 No.7863425
    if we lead it to the village and put down some leaves and stuff it should not travel that far.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:12 No.7863442
         File1264990331.png-(28 KB, 1221x436, averron.png)
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    >> Anonymous 01/31/10(Sun)21:12 No.7863445
    are there any dogs in the village?
    >> ★ Subprocessor DM 01/31/10(Sun)21:12 No.7863450
    rolled 1, 2, 5 = 8

    You let it have the leaves you were holding, which it is now munching on contentedly, and reach up to grab another handful. As soon as it finishes chewing, it moves forward, trying to reach your hand again.

    Slowly, you back away, leading it on. It strains its neck, waddling toward you, trying in vain to get to its prize. If it's moving as fast as it can right now, this could take a while.
    >> Anonymous 01/31/10(Sun)21:13 No.7863466
    they don't seem like they would make a good beast of burden.
    they are slow, and probably not very strong.
    Other then breading for meat/armor i don't see much of a use for them unless they lay lots of eggs.
    >> ★ Subprocessor DM 01/31/10(Sun)21:13 No.7863471
    rolled 6, 6, 4 = 16

    That's awesome.

    No animals of any kind.
    >> Anonymous 01/31/10(Sun)21:14 No.7863487

    While I like the cut of your gib, these things seem to move WAY too slow for field work. Food and raw materials seems to be the best use for them at the moment.
    >> Researcher Sam 01/31/10(Sun)21:15 No.7863495
    That's what I was thinking. The question is, would it really be worth it? Once we get a couple of horses or oxen they can plow too, and will be much faster than the Averron.
    >> Blue Faced Motherfucker 01/31/10(Sun)21:16 No.7863508
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    I fukken lol'd.
    >> Anonymous 01/31/10(Sun)21:16 No.7863509
    Their neck and jaw muscles are enough to almost pull us over. Strength is not something they are lacking in.
    >> Anonymous 01/31/10(Sun)21:16 No.7863514
    we could always use it as a pack animal
    Those magma steel plates are pretty heavy
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:17 No.7863530
         File1264990629.png-(35 KB, 1242x647, averron2.png)
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    >> Blue Faced Motherfucker 01/31/10(Sun)21:18 No.7863547

    We could use them to convert greenery into shit which we can use for manure when treated / our methane container etc.

    Must produce more methane than cattle, anyway, considering the size of them.
    >> ★ Subprocessor DM 01/31/10(Sun)21:18 No.7863551
    rolled 2, 2, 1 = 5

    That will certainly terrify your enemies.

    Timeskip to reaching the town?
    >> Anonymous 01/31/10(Sun)21:19 No.7863572
    >> Adaptive Manipulator 01/31/10(Sun)21:19 No.7863574
    >> Anonymous 01/31/10(Sun)21:20 No.7863594
    Well, I don't think any of us will be having a EUREKA moment without more knoweldge, so yeah, to town we go
    >> Anonymous 01/31/10(Sun)21:20 No.7863596
    nah, lets spend the rest of the night moving 1/4 a mile to town...
    yes timeskip plz
    >> Researcher Sam 01/31/10(Sun)21:21 No.7863602
    That leaves the driver very exposed. Maybe we could find some way to have them /push/ the tower instead?
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:21 No.7863609
    One sec!
    >> Researcher Sam 01/31/10(Sun)21:22 No.7863621
    Whoops, didn't read the part where the driver is in full plate. Nevermind.
    >> ★ Subprocessor DM 01/31/10(Sun)21:25 No.7863654
    rolled 3, 1, 3 = 7

    Fortunately, you weren't that far from the town when you found the thing, but it still takes you two hours to lead it back, with it straining and groaning constantly, until you finally give it your handful and get another. It's easily the most tedious, annoying thing you've done yet, but at the very least, it will net you two and a half tons of meat and armor.

    With a few quick shouts to the farmers, you get the animal tied down, with eight separate ropes stretching from its thick neck to the nearest, sturdiest trunk you can find. Even so, when it moves forward to take another bunch of top-leaves, the tree bends. Just because they can't support your weight doesn't mean they're weak, after all.

    You've gathered a large pile of leaves from various trees, which the beast is munching on, happily. The farmers are trying to figure out whether to butcher it or try to harness it for something.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:27 No.7863675
         File1264991276.png-(31 KB, 991x647, averron3.png)
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    Still! Pushing is a better idea, because with the Averron up front you still can't get the tower flush up against the opposing wall. This way you can!
    >> Researcher Sam 01/31/10(Sun)21:28 No.7863684
    You know, come to think of it, using them as primarily a meat source isn't that bad of an idea. There are a few farm animals who's only purpose is to grow up nice and fat to the slaughter. Pigs, for instance. I'll admit, it would be nice if we could come up with another purpose for them as well, but even if we can't we should still consider keeping them.
    >> Blue Faced Motherfucker 01/31/10(Sun)21:30 No.7863698
         File1264991430.png-(27 KB, 1242x647, averron.png)
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    >> ★ Subprocessor DM 01/31/10(Sun)21:30 No.7863702
    rolled 5, 5, 4 = 14

    According to what the Elders have heard, the Averrons reproduce like your average, everyday cow, though the initial process is painstakingly slow and actually rather amusing in its horrificness. They usually have between three and six children, born without armor and sightless within ten months. They do not nurse their young, instead regurgitating a fine, green paste on demand, which the little ones feed on for the first year and a half.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:32 No.7863721
    Hahaha, is this the "official art" for an Averron now?
    >> Adaptive Manipulator 01/31/10(Sun)21:32 No.7863730
    The same fine, green paste the Averron produced after we tried to ride it? That means it was pregnant, at least, and we killed a whole family by proxy - sweet more xp for us.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:34 No.7863756
    It's probably just cud of some kind that it may alsways have.
    >> Anonymous 01/31/10(Sun)21:34 No.7863758
    >> ★ Subprocessor DM 01/31/10(Sun)21:34 No.7863763
    rolled 2, 5, 4 = 11

    No, that was more of a bubbly mixture. It resembled vomit, which makes sense, given that you were compressing its internals.
    >> NewOP 01/31/10(Sun)21:36 No.7863780
    Ask 'em about the feasibility of turning an averron into a beast of burden.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:37 No.7863789
    >> Researcher Sam 01/31/10(Sun)21:38 No.7863800
    What are you talking about, it already is a beast of burden. Look how long it took us to get it here, it's slow as hell and can't really do anything. Sounds like a burden to me.

    *ba-dum tish*
    >> Anonymous 01/31/10(Sun)21:39 No.7863814
    Oh good sir, I did laugh out loud most heartily
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:40 No.7863826
    We need to invent Red Bull for Averrons.

    Is there a coffee-like plant in this world? Chocolate?
    >> ★ Subprocessor DM 01/31/10(Sun)21:41 No.7863843
    rolled 1, 5, 3 = 9

    A full-grown Averron is supposedly strong enough to pull half its own weight in a cart, though its speed is obviously limited. In addition, it can carry plenty on its back, though the weight must be spread out, because the armor can only take so much pressure. As long as you're dangling something it wants in front of it, it will move, even pulling something vast behind it. Their determination and their singular lack of intelligence go hand in hand.
    >> ★ Subprocessor DM 01/31/10(Sun)21:42 No.7863858
    rolled 1, 4, 1 = 6

    Both. They're expensive, though, and neither is native to this climate.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:43 No.7863876
    Needs moar controlled-climate hydroponic greenhouse.
    We'll amend that to the bottom of the to-do list.
    >> Anonymous 01/31/10(Sun)21:44 No.7863898
    Long-term goals: what are we working towards?
    >> Duskull !!8LCSE0Zp1mL 01/31/10(Sun)21:45 No.7863904
    is having this thing around our crops really a great idea?

    how is the village going to feed this thing?
    >> Researcher Sam 01/31/10(Sun)21:45 No.7863916
    Glad to be of service.
    >> Adaptive Manipulator 01/31/10(Sun)21:45 No.7863917
    Maybe we could make a list of things to do for the next timeskip?

    1. Standard housing
    2. Create plumbing
    3. Domesticate more Averrons
    4. Increase magical prowess
    5. Try to get additional books#
    6. ?
    >> Researcher Sam 01/31/10(Sun)21:46 No.7863921
    We'll just strip a tree of its branches for it every day. That should be enough food, given that it seems to eat fairly slowly.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:46 No.7863923
    We made our windbreaks out of berry bushes. At worst it'll just stick to eating those I suspect. Most animals don't instinctively break through hedges. They're as good as a wall for anything that can't see over them.
    >> Researcher Sam 01/31/10(Sun)21:48 No.7863953
    7. The same thing we do every night; Try to take over the world!
    >> Anonymous 01/31/10(Sun)21:48 No.7863956
    Can we maybe look for a free agent-
    someone who can deal with the outside world without revealing the town's increased prosperity or provoking unwanted snooping?
    >> Duskull !!8LCSE0Zp1mL 01/31/10(Sun)21:49 No.7863958
    getting good fletchers, bowyers, and archers will be extremely useful for numerous different things

    I say next time someone goes to town we pick up plenty of books on the subject
    >> ★ Subprocessor DM 01/31/10(Sun)21:49 No.7863959
    rolled 3, 5, 3 = 11

    It seems to prefer treetop greenery. There's no way to tell if it'll eat Wheat, Flashweed, or Beets without offering it some, and if it likes it better than what it's getting, it will stop at nothing to get more.

    It needs to eat constantly to stay alive. Since you're the only one tall enough to easily grab large handfuls of leaves from up high, the task of feeding it naturally falls to you. Considering how much it has eaten in the last ten minutes, the farmers are now leaning heavily toward butchering this one and getting another once there is actually enough leaf matter/underbrush to feed one.
    >> Duskull !!8LCSE0Zp1mL 01/31/10(Sun)21:51 No.7863986
    do the villagers really need us for this task then?

    why don't we just have them lure one into town every now and then when they need meat so they can slaughter it themselves?

    maybe we could try feeding it a beet and seeing if it prefers that

    if it does, we never have to do this again and there's really not much of a point to domesticating them
    >> Anonymous 01/31/10(Sun)21:51 No.7863989
    I'm not sure that plumbing is that important right now, considering that waste disposal isn't a problem for a small village.
    >> rolled 1 + 19 = 20 01/31/10(Sun)21:52 No.7864005
    I suppose :/
    Averron Stew it is...
    >> ★ Subprocessor DM 01/31/10(Sun)21:54 No.7864021
    rolled 5, 2, 3 = 10

    No, they don't. It's just easier for you because you have the speed to find one quickly and the reach to pick the best leaves for a lure.
    >> ★ Subprocessor DM 01/31/10(Sun)21:57 No.7864059
    rolled 1, 1, 3 = 5

    If that's the way it is, I'll start a new thread off with lunch. This one's in autosage.
    >> Anonymous 01/31/10(Sun)21:58 No.7864075

    The next storytime tale right here ladies and gentlemen.
    >> Researcher Sam 01/31/10(Sun)21:58 No.7864076
    Do it. We should also make sure that everyone gets a bit of the cave demon meat again, unless this is too soon to eat it again.
    >> ★ Subprocessor DM 01/31/10(Sun)22:12 No.7864241
    rolled 6, 4, 2 = 12

    New thread: >>7864234
    >> Anonymous 01/31/10(Sun)22:15 No.7864272
    Is someone archiving?
    >> Anonymous 01/31/10(Sun)23:18 No.7865116
    your all stupid that is a stupid game!

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