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  • File : 1265484529.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 02/06/10(Sat)14:28 No.7950962  
    rolled 5, 1, 2 = 8

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war, magic, and heavy, armored beasts. You are a Demon-slayer. You are a mage.

    #1: http://suptg.thisisnotatrueending.com/archive/7648044/
    #2: http://suptg.thisisnotatrueending.com/archive/7657405/
    #3: http://suptg.thisisnotatrueending.com/archive/7725747/
    #4: http://suptg.thisisnotatrueending.com/archive/7735825/
    #5: http://suptg.thisisnotatrueending.com/archive/7757289/
    #6: http://suptg.thisisnotatrueending.com/archive/7760828/
    #7: http://suptg.thisisnotatrueending.com/archive/7828305/
    #8: http://suptg.thisisnotatrueending.com/archive/7831571/
    #9: http://suptg.thisisnotatrueending.com/archive/7833144/
    #10: http://suptg.thisisnotatrueending.com/archive/7845823/
    #11: http://suptg.thisisnotatrueending.com/archive/7861503/
    #12: http://suptg.thisisnotatrueending.com/archive/7864234/
    #13: http://suptg.thisisnotatrueending.com/archive/7936458/
    >> ★ Subprocessor DM 02/06/10(Sat)14:29 No.7950971
    rolled 4, 3, 6 = 13

    Last Post in Previous Thread:

    You have a talk with the elders after supper, asking them politely if they would smooth things over with the returning soldiers. You don't want there to be any bad blood between you and anyone else in the village. They are sympathetic, but suggest that it would be unwise to be impatient. These men have spent the last ten years away from their families, fighting a war against a nation with which they have no quarrel, and they have come home to find a Frost Giant eating at their table. Regardless of your contributions, there is a stigma there that will take time to overcome.

    The twins, Gav and Cain, were part of a 'think tank' that was fed troop movements, field observations, deployment lists, and the like, and asked to work backwards, figuring enemy plans from their present results. Their successes were few, but those few resulted in massive upsets, allowing the forces of Perin to predict enemy positions and counter them handily. Gav and Cain have been trained to think strategically, and are now able to engineer plans and counter-plans with only a few bits of data.
    >> Adaptive Manipulator 02/06/10(Sat)14:29 No.7950976
    Fuck yeah!
    I was already afraid you'd pulled a Supernova on us. It's a pleasure to participate once more.
    >> ★ Subprocessor DM 02/06/10(Sat)14:29 No.7950980
    rolled 1, 4, 4 = 9

    The infantryman, Eron, fought up-close in an assault unit, charging enemy defenders in a flank position, and cutting them down with a hail of bolts and quick, decisive slashes. He is incredibly strong, with amazing reflexes and skill with a crossbow surpassing even Kel's. He is nearly fearless, capable of following even the most suicidal orders, and has been repeatedly commended for his actions, in a unit with a casualty rate in excess of 60%. He is understandably less enamored with the government and the military than the twins, but will obey their commands even if it means his life.

    Any of the three, only a fraction of the 47 taken so far, would be a perfect choice as a stealthy liason, avoiding suspicion with the virtue of a nameless face. No one knows them now, so they can easily acquire things no villager can. As for the propensity of Forus to rely on fire, there is enough Demon hide and organ-skin to make gloves, boots, and possibly a shirt for you, but nowhere near enough for a full fireproof suit. It is possible that you could use your aura as a shield, though.
    >> ★ Subprocessor DM 02/06/10(Sat)14:31 No.7950999
    rolled 3, 3, 2 = 8

    I always try to warn ahead-of-time if I'm going to be late or unable to post. Today, I may be out for half an hour to an hour in the evening, but that's all that's planned.
    >> ★ Subprocessor DM 02/06/10(Sat)14:34 No.7951044
         File1265484876.jpg-(61 KB, 483x391, 1264062576888.jpg)
    61 KB
    rolled 3, 4, 5 = 12

    Reposting pics.
    >> ★ Subprocessor DM 02/06/10(Sat)14:35 No.7951066
         File1265484949.jpg-(197 KB, 1772x1063, 1265003431218.jpg)
    197 KB
    rolled 5, 3, 3 = 11

    >> ★ Subprocessor DM 02/06/10(Sat)14:37 No.7951087
         File1265485027.jpg-(504 KB, 1800x2000, 1265404432632.jpg)
    504 KB
    rolled 1, 1, 5 = 7

    >> Anonymous 02/06/10(Sat)14:38 No.7951099
    Let's approach our new friends about our idea for one of them to serve as a face for transactions for the village
    Also, school building
    >> Anonymous 02/06/10(Sat)14:38 No.7951102
    aha GOT YOU
    Alright, seince last week I have hardly been able to get this out of my head and have been coming up with tons of new ideas so I wrote this down in advance(and Im sorry if this is a bit long but bare with me).
    because it seems that for the moment we are focusing on developing the town itself I have been thinking about the different things we would need, not only to improve life here but adapt current infastructure to deal with our changes.
    Take the mill for instance, we have increased our towns current wheat harvests progress by 50%- from what the elders have told us, and from what we could assume they ussually have a weak harvest and that because this world has a longer year it could possibly allow multiple harvests. So these increases might very well overwhelm the mill with just how much grain will be produced, this is bad.
    and for several very good reasons
    1. if we produce too much grain our mill wont get it all ground before winter
    2. if we cant mill and store grain fast enough pests will ruin the waiting grain
    so my first proposition is to increase both the size and efficiency of the mill, I say we expand and improve it so we can fit a windmill on it so if the river isnt grinding fast enough or there is a drought we can be grinding with the windmill at the sametime
    we should also build a silo somewhere near the mill
    But before we should do that we should definatly make a larger dedicated blacksmith(if we havent already, because I forget if we have), which would have space for a bellows and any additional anvils or such we will add when our population increases. This would open up all of our other options that we have been planing on such as guns, pipes for a methane collector and plumbing system as well as allow for the production of nails to help with construction and upkeep of buildings and metal parts for the windmill.
    That and it wouldnt hurt to not have to use Larks house for all this.
    >> Anonymous 02/06/10(Sat)14:39 No.7951112
    because I fear Im rambling Im just going to ouright list these and the other ideas I have in order of importance(add more if you want) on what to do or build next

    BUILD list
    1. Make blacksmiths
    2. improve mill
    3. build more houses (at least 5)
    4. improve(if not flat out replace) the town hall
    5. chicken coop
    6. sturdy averron penn
    7. build barn for our new cattle
    8. build bath house
    9. a proper garage or toolshed so our shiny new tools dont all rust in the rain and are close to where they are needed
    10. build latrines
    11. build methane collector

    and as far as items to produce and chores to do

    1.lots of pipes (averron plate prefferably)
    2.proper battle clothes for us like a chainmail bra and underwear to have on with our sheild skirt
    3.gun lots and lots of gunpowder and lead balls (we wont be able to skip right to machine guns with premade ammunition you know, I would imagine it would be an irritating proccess to make modern bullets by hand)
    4.finish irrigation and fertilizing for the first 4 fields if we havent
    5. plant those beet seed in the rest of the beet feild and divide he beet and flashweed feilds seince we dont need it to spread there anymore
    6.finish windbreaks
    7.create plate armor from the magma steel
    8. trade for a better/more cart(s) and some metal bars to use in blacksmithing (propably lead for bullets and iron/steel for rifle parts
    9. catch averrons

    This is alot of stuff I know but these are only suggestions
    >> ★ Subprocessor DM 02/06/10(Sat)14:40 No.7951125
    rolled 5, 4, 6 = 15

    Your new friends are still quite suspicious of you. It would be better if you proposed this through the elders instead of speaking to them directly.
    >> ★ Subprocessor DM 02/06/10(Sat)14:43 No.7951155
    rolled 4, 5, 4 = 13

    - The forge already has two anvils and a bellows.
    - 15 Standard Houses have been built, in addition to the two cabins.
    - There is already a chicken coop.
    - There are twelve stables and barns.
    -The four fields and their windbreaks are finished, and the fifth field's irrigation channels are being run. It has no windbreak yet.
    >> Anonymous 02/06/10(Sat)14:48 No.7951213
    a 5th windbreak should be easy.
    us, some of the women in the village and the hunters as an escort to protect the women from boars should work on that first.
    >> Anonymous 02/06/10(Sat)14:49 No.7951228
    Can we see about getting some cats or dogs to keep the rodent population down?
    Rats and mice can be a big problem
    >> Anonymous 02/06/10(Sat)14:52 No.7951250
    no! don't get cats! you'll doom us all!
    >> Anonymous 02/06/10(Sat)14:53 No.7951267

    Second this one. And the windbreak idea too.
    >> Anonymous 02/06/10(Sat)14:54 No.7951286
    dogs would be a great idea depending on the bread, as some of the stronger ones will keep the rodent population down, and also be able to help with hunting/war/hauling gear
    >> ★ Subprocessor DM 02/06/10(Sat)14:55 No.7951300
    rolled 4, 6, 1 = 11

    The next morning, you set to work as early as possible, bringing some of the women and farmers into the forest to gather enough shrubs for the fifth field's windbreak. It takes you past lunch, but you manage to get about a quarter of the wall transplanted, and you're told that the rest can simply be planted, given how many berries there are.

    You ask the elders about getting some animals to catch pests, and Bem says that he'll see what he can find the next time he goes into town. Either that, or one of the soldiers will go, though they are understandably unenthusiastic about leaving home again so soon. Speaking of that, if there are any pressing needs, a trip can be arranged for tomorrow morning, with a few of those gems you got your hands on.
    >> Anonymous 02/06/10(Sat)14:55 No.7951301
    ... >_> but ya
    >> Anonymous 02/06/10(Sat)15:01 No.7951362
    Well, is there anything the villagers want?

    Also, do we have anything in the ways of musical instruments?
    >> Adaptive Manipulator 02/06/10(Sat)15:02 No.7951378
    Doesn't seem like there is anything we need at the moment, and we should cut down on the spending anyway. No need to announce the village's new found wealth even more.

    Could we try to use our sorcery skills to improve the streets in our village? If so, let's try to create some solid roads.
    >> Anonymous 02/06/10(Sat)15:02 No.7951380
    The soldiers only need to gout when we need something exotic
    Also, explain the concept of a school and dedicated teacher to the twins, see if any of them is interested
    >> Anonymous 02/06/10(Sat)15:03 No.7951390
    Maybe we need to build some public buildings. What kind of public buildings do we have? A commune is not complete without the communal.
    >> ★ Subprocessor DM 02/06/10(Sat)15:03 No.7951395
    rolled 3, 4, 4 = 11

    There is talk of 'luxuries', such as fine clothing and better food, perhaps some metal utensils instead of wooden ones.

    There are some small drums and an oddly-shaped stringed instrument, but apparently they haven't been used in a long, long while.
    >> Anonymous 02/06/10(Sat)15:07 No.7951434
    Well let's chang that: from now on, let the Good times roll!
    Are there any instruments in this world we could play, or at least help teach?
    >> Blue Faced Motherfucker 02/06/10(Sat)15:08 No.7951449
         File1265486931.jpg-(35 KB, 335x328, Stalin.jpg)
    35 KB

    Buy better utensils and well bred farm animals, then.
    >> ★ Subprocessor DM 02/06/10(Sat)15:09 No.7951453
    rolled 3, 5, 3 = 11

    Your skill with earth is somewhat lacking. It would be much easier to use your power over ice to excavate, and lay a stone road by hand.

    The concept has already been explained to them, and they are eager to get moving, to use their abilities to help their fellows instead of wage war. They will teach.

    The only public building is the Hall, which serves as a forum and dining room.
    >> Blue Faced Motherfucker 02/06/10(Sat)15:10 No.7951479
    How goes the bathhouse progress wise?
    >> Anonymous 02/06/10(Sat)15:11 No.7951497
    Just make sure these utensils weren't made with lead or pewter
    >> ★ Subprocessor DM 02/06/10(Sat)15:12 No.7951510
    rolled 4, 6, 3 = 13

    You had a little experience with the standard electric guitar when you were on Earth, but there doesn't seem to be any instrument in this world that resembles one, at least not yet. You have at least a little experience with strings, so it wouldn't be overly difficult for you to teach.
    >> ★ Subprocessor DM 02/06/10(Sat)15:12 No.7951521
    rolled 1, 2, 2 = 5

    The foundation and pipes are laid. Construction of the rest can start anytime.
    >> Anonymous 02/06/10(Sat)15:15 No.7951565
    did we ever decide on the type of bathhouse? (aka- cold, hot, or steam)
    if not i vote on just getting a cold one up, then we can work on steam when we have done all the other important stuff
    >> ★ Subprocessor DM 02/06/10(Sat)15:16 No.7951568
    rolled 6, 5, 5 = 16

    For the next trip in:

    Better utensils (not lead or pewter)
    More farm animals
    Pest control animals

    Anything else?
    >> Anonymous 02/06/10(Sat)15:16 No.7951581
         File1265487405.jpg-(124 KB, 504x371, aodposter.jpg)
    124 KB
    Proper armor and weapons maybe?
    We ARE the arsenal of Democracy at this point, maybe we should consider expanding it.
    >> ★ Subprocessor DM 02/06/10(Sat)15:16 No.7951583
    rolled 2, 1, 2 = 5

    I'll make the next timeskip a full month so things can get done.
    >> Anonymous 02/06/10(Sat)15:17 No.7951598
    -_- how about we don't go to war...
    other then bandits we should not need to plan for any fighting any time soon.
    ...that will come latter...
    >> Anonymous 02/06/10(Sat)15:17 No.7951601
    Any book that our friends may consider useful
    >> Adaptive Manipulator 02/06/10(Sat)15:18 No.7951602
    Then let's get started on the bathhouse.

    Concerning the trip to town, is there any kind of food the villagers currently need to balance their diet?
    Btw. does a plant comparable to cotton exist in this world? Would we able to cultivate it in the village?
    >> Anonymous 02/06/10(Sat)15:19 No.7951630
    cotton grows best in hot areas. we should not bother with it for now.
    >> ★ Subprocessor DM 02/06/10(Sat)15:20 No.7951638
         File1265487642.jpg-(75 KB, 760x589, 1255940277849.jpg)
    75 KB
    rolled 6, 2, 3 = 11

    Pic related?


    The Demon meat contains most essential vitamins and minerals, and besides that, the villagers get plenty of what they need. As for a cotton-analogue, it exists, but it is a Southern crop. It would not grow well up here.
    >> Adaptive Manipulator 02/06/10(Sat)15:21 No.7951642
    Just asking because it's a fantasy world after all. Maybe their cotton equivalent is different enough to grow in our village's climate.
    >> Anonymous 02/06/10(Sat)15:22 No.7951661

    Don't think we should get too much for now. Let's just do more work building up the village and its wealth first.

    Come think of it, though... is there a way we could buy slaves? We'd buy them, then initiate them as free members of the village.
    >> ★ Subprocessor DM 02/06/10(Sat)15:23 No.7951688
    rolled 2, 6, 3 = 11

    Slave markets only exist in the big cities, for the most part. Almost all slaves are criminals or prisoners of war.
    >> Anonymous 02/06/10(Sat)15:24 No.7951694
    a few things from the last thread we had that I'm wondering about-
    -did we ever close up the tunnel in the cave that lead to the demons? because i think it would help us sleep better at night knowing that we won't wake up next to a giant fucking demon.
    -what skill do we have now with stone magic?
    >> ★ Subprocessor DM 02/06/10(Sat)15:27 No.7951733
    rolled 6, 4, 6 = 16

    There are 94 tunnels leading off from your cavern. You've closed a total of one.

    Your skill is sufficient to close a single tunnel entrance, about 30 feet by 30 feet, with a thin stone wall, but only by completely exhausting yourself.
    >> Anonymous 02/06/10(Sat)15:29 No.7951762
         File1265488176.jpg-(2.05 MB, 1000x1294, We_Can_Do_It!.jpg)
    2.05 MB
    Yes we closed it
    >> Adaptive Manipulator 02/06/10(Sat)15:30 No.7951771
    We should continue doing this as training of our stone magic. We can only improve.
    >> Anonymous 02/06/10(Sat)15:31 No.7951785

    Yeah, by the time we're done sealing a few off, we'll get better at it for sure.
    >> Anonymous 02/06/10(Sat)15:32 No.7951811
         File1265488372.jpg-(490 KB, 850x1133, 1256074332373.jpg)
    490 KB
    Well, my day just got better. Any other Marylandfags snowed in and can't get to work?
    >> ★ Subprocessor DM 02/06/10(Sat)15:33 No.7951818
    rolled 3, 1, 3 = 7

    The Flashweed crop will be harvested during timeskip. If you're instituting crop rotation, you should replace it with corn or some sort of beans.
    >> Anonymous 02/06/10(Sat)15:35 No.7951837
         File1265488553.jpg-(319 KB, 410x978, 1260463553453.jpg)
    319 KB
    Corn it is
    Also, how far have we gotten in our Tales of Jack the Samurai?
    >> Adaptive Manipulator 02/06/10(Sat)15:37 No.7951852
    +1 For beans.
    Corn is really hard to digest and nearly useless for human consumption unless you add some other ingredients, which I'm not sure we have .
    >> Anonymous 02/06/10(Sat)15:37 No.7951857
    i don't work but all everything at my university is closed for the weekend now so I'm surviving off of ready to eat meals and health bars i stocked up on.
    >> ★ Subprocessor DM 02/06/10(Sat)15:39 No.7951891
    rolled 3, 4, 2 = 9

    Jack is currently waging a war he didn't intend to start, leading the embittered peoples of Aku's Earth in a revolt against the corrupt bourgeois. The Scotsman makes an occasional appearance, both as mocking antagonist and jolly friend of the people, always blowing things up with his magical prosthetic leg. Aki's constant attacks on Jack have made him wary, so she is amassing a guild of assassins to take him by surprise.
    >> Anonymous 02/06/10(Sat)15:40 No.7951912
    If limestone is in the area, gathering and preparing it would be relatively easy. Beans give more protein though, go for them.
    >> Anonymous 02/06/10(Sat)15:44 No.7951960


    Medieval crop rotation worked by dividing the field into thirds, grain/beans/fallow, and rotating them every season. Plus, beans got protein yo.
    >> Anonymous 02/06/10(Sat)15:46 No.7951984
    Are we setting up a romance side-plot?
    >> ★ Subprocessor DM 02/06/10(Sat)15:49 No.7952026
    rolled 1, 1, 4 = 6

    Aki is tsundere for Jack, I suppose. Is that in line with the concept thread?
    >> Anonymous 02/06/10(Sat)15:52 No.7952075
    I believe so, yes, with strains of the trope 'dating catwoman' thrown in for good measure
    >> Anonymous 02/06/10(Sat)16:00 No.7952196
    For our next story, can we tell the tale of Jack and the Gangsters?
    Jack is set upon by a young women to help her find her 'best friend' Bunni (layer on the subtext as thickly as possible without insulting anyone), who is being held against her will by the notorious criminal Mad Dog.
    Jack tries to enlist the help of a mysterious thief in white, who he had previously encountered in a heavily booby trapped temple, but, in return, has to help the thief pull off a job for a bunch of minor gangsters involving stealing a magical gem guarded by three powerful earth elementals.
    In the end, it turns out the small time Gangsters are actually working directly for Aku, and Jack has to choose between getting the drop on Aku and saving Bunni.
    Jack chooses saving the girl, of course, and reunites the two ‘Best Friends’ once more, while the mysterious thief steals the Gem from under Akus’ noose and replaces it with a fake.
    >> Anonymous 02/06/10(Sat)16:02 No.7952226
    >> Anonymous 02/06/10(Sat)16:04 No.7952250
    Right, timeskip?
    >> Anonymous 02/06/10(Sat)16:05 No.7952257
    also +1 for planting beans and -1 for corn
    is there anything equivalent for sugar beats in this world that we could get our hands on?
    >> ★ Subprocessor DM 02/06/10(Sat)16:07 No.7952276
    rolled 4, 1, 5 = 10

    In progress.

    The beets you have planted don't have an enormous amount of sugar in the roots, but can still be processed for it.
    >> Anonymous 02/06/10(Sat)16:07 No.7952284
    just boil the corn in the lye
    >> ★ Subprocessor DM 02/06/10(Sat)16:11 No.7952335
    rolled 5, 4, 3 = 12

    It has been 28 days. It is now the sixth month, and the weather is about as placid as you've ever seen. The trees of the forest are painted in the most vibrant colors, and the sky is rarely cloudy. The Flashweed crop has been harvested and stored, though in the absence of a sizable press, the oil must be extracted in a simpler way, usually involving your great weight. The wheat crop is almost ready for harvest, and with the new granary up by the sized-up mill, there is no lack of storage space.

    Following a rotation plan worked up weeks in advance, the Flashweed is being replaced in the fields with a type of bean called a Tama, resembling a pea, but reddish and about twice as large. With that, the soil's nutrients will be restored, and the next crop will be even more fruitful. In addition to the beans, Bem's latest trip to Grennet netted enough metal silverware for the whole town, as well as two more cows, a bull, and carts for them all to pull. Inside the carts were packed various miscellaneous items, mostly inexpensive food products and schoolbooks of various kinds, as well as some metal bars the blacksmiths can use instead of re-forging old tools and scraps.

    Eron agreed to take a trip to Fain, as it would only put him out of contact with the town for two days, so he could manage without too much trouble. He obtained, at a discount, two cats, two dogs, and a small wagon to pull them. Upon seeing them getting along so well together, Sahl asked if he'd used the evil eye on them. The only response was a grin.
    >> ★ Subprocessor DM 02/06/10(Sat)16:12 No.7952346
    rolled 6, 5, 4 = 15

    Fifteen more standard houses have been built, bringing the total up enough to support the entire village, if they're packed in like they were. All of the stables and barns have been repaired, in anticipation of the return of actual farm animals, the log cabins have been repurposed as storage for tools and non-perishable items, and both millhouse and sawmill have been expanded, for increased production. The bathroom, with twelve toilets and a built-in bypass to the proposed site of the methane furnace, has been completed, and even the most skeptical villagers have been convinced that it is awesome.

    The fifth field's windbreak and irrigation extension is complete, while the sixth field is about three-fourths cleared, and in the process of being tilled. The fifth is almost ready for planting, and the elders would like your opinion on the next crop they should plant there. On top of all this, the foundation for the 'cold' bath house is complete, its stream bypass is being dug, tethers have been set up for any Averrons you happen to capture, and you're designing a pressure vessel for the methane collector set to go over the cesspit.

    You've continued your exercise regimen, building up your strength, endurance, and stealth, to the point where you can actually sneak up on the hunters, thought the infantryman spots you nine times out of ten. He seems to be coming around now, abandoning his prejudices long enough to have some fun with the resident Frost Giant. As for the twins, you would be hard-pressed to tell there was ever a problem in the first place. You're one of them now, and you are treated as such.
    >> ★ Subprocessor DM 02/06/10(Sat)16:12 No.7952351
    rolled 5, 5, 6 = 16

    Magic is fast becoming your most powerful asset. In the daytime, you've been carving up the landscape with ice, laying down stones alternately by hand and with your will over earth. Main Street now runs straight from the Hall to the road out of town, about half-done. Twenty more of the cavern tunnels have also been sealed, though you have doubts about the strength of the walls.

    As far as skills go, you've increased the maximum duration of the aura to 30 hours, though casting at that level will knock you unconscious. You have also figured out how to tie it to your own body, so that you project a 'field' of cold wherever you go. This presents a constant drain on your stamina, though. In addition, at maximum power, you can summon ice blocks the size of houses, throw about a hundred grenades, fire your cold laser about twenty times, repair an entire wagon at once, or seal a tunnel without having to sleep right after.
    >> Anonymous 02/06/10(Sat)16:18 No.7952430
    Sugar beets were specifically bred over several years for a higher sugar content. Not really going to work out too well for us.

    Crop Rotation:

    Standard Medieval: winter wheat/rye, spring oats/barley, summer fallow

    Four Field British: wheat, turnips, barley and clover

    All in the timing to maximize land use. We don't have anything to graze on the land, so planting something people can eat that also returns nitrogen to the soil is a good thing.
    >> Anonymous 02/06/10(Sat)16:19 No.7952441
    Knocked us out-for how long?
    And how did the villagers react, assuming we tried to do the cooling arua near the cold pit.
    >> ★ Subprocessor DM 02/06/10(Sat)16:21 No.7952462
    rolled 1, 1, 1 = 3

    Meaning that it drains so much of your stamina that you're asleep before you hit the ground. You tried it in the cavern, and were a little late getting up the next morning.
    >> Anonymous 02/06/10(Sat)16:21 No.7952479
    We're Freaking John Henry
    >> Anonymous 02/06/10(Sat)16:23 No.7952503
    To continue on the agriculture bent, a proper rotation system to maximize land use is awesome, but we will also need a vegetable garden to keep people properly fed. Squash, cabbage, carrots, etc.
    >> ★ Subprocessor DM 02/06/10(Sat)16:25 No.7952547
    rolled 3, 3, 2 = 8

    Noted for next timeskip.

    Future plans, anyone?
    >> Anonymous 02/06/10(Sat)16:29 No.7952597
    how much do we eat compared to a normal sized villager? obviously we are growing and hunting enough to feed us at the minute but i'm thinking in times of famine or if we need rations if we end up in an extended campaign.
    >> Adaptive Manipulator 02/06/10(Sat)16:29 No.7952610
    Finish all current tasks, then construct a hydroelectric powerplant. Invent the power loom, try to buy some of the land that is being conquered in the south. Build some cotten analogue plantations there - start the industrial revolution.
    >> ★ Subprocessor DM 02/06/10(Sat)16:32 No.7952650
    rolled 1, 6, 2 = 9

    You eat about six times as much if you're active (which you always are).

    If by hydroelectric powerplant you mean waterwheel generator, this is possible. The stream simply isn't big enough to provide a lot of power.
    >> Anonymous 02/06/10(Sat)16:32 No.7952655
    Wouldn't the power loom require massive finacial backing to be profitable in terms of industrilization?
    I think we should find some sort of happy medium between magic and technology
    Are there any spells that could act as a source of continuous heat?
    >Also, HANA quest is up: >>7952518
    >> ★ Subprocessor DM 02/06/10(Sat)16:35 No.7952715
    rolled 3, 3, 1 = 7

    There are plenty of fire spells that can do just that, but you're a Frost Giant, so they would be difficult or impossible for you to learn, and there would always be a great risk of an accident doing serious damage to your body.
    >> Anonymous 02/06/10(Sat)16:38 No.7952755
    well if we build a small dam and the wheel behind it , we could make it speed up . water falling from higher point gives more enough power to move a water wheel .
    >> Anonymous 02/06/10(Sat)16:39 No.7952766
    we should make a alchemy lab and have the willagers start making the chemical components for guns
    >> Researcher Sam 02/06/10(Sat)16:45 No.7952860
    Why? They have no reason to rebel, and I think we can handle any bandits. Besides, bringing guns into this world could very easily be a bad thing.
    >> Anonymous 02/06/10(Sat)16:52 No.7952991

    Guns are useful, as are things related to guns.
    (Metal casting, pipes, mechanical triggers, etc.)

    An alchemy lab is also quite useful for many other things.
    The only danger would be giving such power to generic villagers; they may become disgruntled at some point, and do something mean.

    Related Question:
    Can we construct a summon circle/learn summoning magics?
    Bound creatures are a good source of mechanical labor.
    >> ★ Subprocessor DM 02/06/10(Sat)16:54 No.7953016
    rolled 4, 4, 2 = 10

    You can shift your focus to summoning at any time.
    >> Adaptive Manipulator 02/06/10(Sat)16:54 No.7953025
         File1265493290.jpg-(28 KB, 450x300, writ.jpg)
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    I would like to explore the kingdom or at least have the chance to interact with the other cities some time in the future. Is it possible to aquire some kind of writ that would declare us a trustworthy citizen from the local authorities? They wouldn't need to know that we've been helping our current village.
    >> Anonymous 02/06/10(Sat)16:56 No.7953046

    Could we say... summon an Assassin Imp?
    I am deviously smiling.
    >> ★ Subprocessor DM 02/06/10(Sat)16:59 No.7953103
    rolled 3, 4, 5 = 12

    If it can be done, it will no doubt be expensive, and it will not prevent you from being a target, it will only give you the rights of a citizen of Perin.

    At first? Definitely not. Summoning is a far different matter than shaping the elements.
    >> Researcher Sam 02/06/10(Sat)17:03 No.7953150
    Bah, if anything we should summon a Pixie.

    But, but, attacking a citizen of Perin is a criminal offense! Who would do such a thing?
    >> Adaptive Manipulator 02/06/10(Sat)17:05 No.7953178
    Well, it seems like it's useless, then. We should simply go for a title of nobility if we ever try something in that direction.

    Maybe we could ask for/make a bed for us? Although you always stress that sleeping on rocks isn't too uncomfortable for a forst giant, I think our avatar deserves a reward. We have a remarkable work ethic, after all.
    >> Anonymous 02/06/10(Sat)17:05 No.7953181
    the authorities, also the dude we hurt before and swore revenge against us?
    >> ★ Subprocessor DM 02/06/10(Sat)17:05 No.7953182
    rolled 5, 3, 5 = 13

    The stories of you have been going around for a while now, and like most rumors, they have been further exaggerated with every pass. There are hundreds of rewards being offered for your capture or your death, despite the government calling off the search.
    >> Anonymous 02/06/10(Sat)17:07 No.7953204

    I'm against summoning. Too easy to accidentally summon something bad.
    >> Anonymous 02/06/10(Sat)17:08 No.7953219
    at least the locals will send anyone with ill intent on their way.
    >> Anonymous 02/06/10(Sat)17:09 No.7953242

    Hundreds of rewards? Why would lots of random people offer rewards for our death? It's not like we did anything to them and they likely don't have piles of money just sitting around?
    >> Researcher Sam 02/06/10(Sat)17:10 No.7953254

    Well then, joining up with the army in a year or so once we've got everything stabilized here in town might prove difficult.
    >> ★ Subprocessor DM 02/06/10(Sat)17:12 No.7953283
    rolled 1, 2, 2 = 5

    These come from all over the country, not just your region. There are plenty of nobles with excessive amounts of wealth, who would just love to have a Frost Giant slave or a giant blue head on their mantle.
    >> Anonymous 02/06/10(Sat)17:12 No.7953291
    it could be a case of offering a lower reward so they can pass you on for more money/favours.
    Or you've really pissed someone off and they've called in their markers to try and get you.
    Offering a reward is also an easy way to say "look i'm doing something" while not really doing anything at all
    >> Anonymous 02/06/10(Sat)17:12 No.7953293
    List of long-term projects copy-pastaed from last thread

    Mastering magic is one
    Harness Natural gas
    School Building/Library
    Build up the town to take advantage of the natural resources such as explosion trees and mining

    Educate the villagers so that the knowledge is self sustainable

    Work on reducing our weakness to fire, be it through magic or armor.

    Get our warrant for arrest rescinded

    Go check out the war/adventure around

    Rebuilding town houses
    >> Adaptive Manipulator 02/06/10(Sat)17:13 No.7953302
         File1265494413.png-(19 KB, 489x796, E_l_bernays-1928-propaganda.png)
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    Write/draw a book about our story of Jack and insert the tragic tale of a good natured frost giant, murdered by the minions of Aku while protecting villagers/orphans/puppies. Use some of our money to distribute it across the bigger cities.

    We have a life expectancy of 250 years, maybe more if we do some proper research of alchemy and magic. It's time to manipulate society on a larger scale.
    >> ★ Subprocessor DM 02/06/10(Sat)17:14 No.7953318
    rolled 5, 5, 5 = 15

    Do you want to add a printing press to your list of things to build?
    >> Anonymous 02/06/10(Sat)17:15 No.7953325

    Printing Press for the win! But we need some way to get paper reliably
    >> ★ Subprocessor DM 02/06/10(Sat)17:18 No.7953377
    rolled 1, 2, 3 = 6

    It can be easily made from wood pulp. It wouldn't be anything like the nice, clean white computer paper on Earth, but it would suffice.
    >> Adaptive Manipulator 02/06/10(Sat)17:18 No.7953381
    Yes, I would like that very much. We should also distribute that book discretely, very discretely.
    A printing press would probably also be a great way to make money.
    >> Anonymous 02/06/10(Sat)17:19 No.7953387

    Add it to the list then
    >> Anonymous 02/06/10(Sat)17:21 No.7953416
    our old friend lye again,
    plant fibres e.g reeds preferably quite long.
    Boil it all up
    strain off the exess liquid
    run through a press to flatten it then dry using the sun or heated rollers for a better finish.
    >> Anonymous 02/06/10(Sat)17:22 No.7953427
    Not to mention the metal work required to make one. Best to let the smiths work for awhile, figure out how to do things.
    >> Anonymous 02/06/10(Sat)17:31 No.7953542

    We can't leave the village now. Neither should we allow our friends to talk about us - let's hope they're not part of the rumour mongering.

    But meanwhile - let's think about perhaps opening new land for the village.
    >> Anonymous 02/06/10(Sat)17:32 No.7953567
    So do we have like a list for what things we would like to build next?
    >> ★ Subprocessor DM 02/06/10(Sat)17:35 No.7953609
    rolled 5, 6, 4 = 15

    Four days have passed. Another house has been built, along with about half of the multi-bathroom and some small parts of the bathouse. The smiths are working overtime shaping Averron plates and attempting to fashion various metal parts, but it is slow going without a major source of metal. While the Hall has been used so far as an impromptu schoolhouse, plans are in the works for an actual separate building, complete with desks.

    You've asked Lark to teach you about summoning, and are a little bit concerned about accidentally calling up something made entirely of flames and pain. With the aid of the books of magic theory and practice, he is trying to get you to visualize the patterns involved in this particular style of casting, but so far you haven't had much luck. It's extremely difficult to deal with something that isn't a real, physical part of the world, like water or air.

    It is just before sunset, and the whole town is winding down for supper. You hear hoofbeats approaching from the West.
    >> Researcher Sam 02/06/10(Sat)17:37 No.7953630
    Are we closer to the forest or our cave? Which would be easier to reach without being seen by someone from the west?
    >> Anonymous 02/06/10(Sat)17:37 No.7953635


    Wait, who should go out and investigate? Someone should, but not us - we should hide for a while.
    >> Adaptive Manipulator 02/06/10(Sat)17:38 No.7953649
    We need to hide, and quickly. What is closer the forest or our cave? The forest might be preferalbe, so that we could keep watch on our villagers.
    >> ★ Subprocessor DM 02/06/10(Sat)17:39 No.7953651
    rolled 3, 1, 2 = 6

    Your cave is West of the town. You're by the Hall.
    >> Anonymous 02/06/10(Sat)17:41 No.7953679

    Hide in the Hall, then, or behind it.
    >> ★ Subprocessor DM 02/06/10(Sat)17:42 No.7953694
    rolled 6, 3, 5 = 14

    It's not big enough for that.

    Probably. Is that your order?
    >> Researcher Sam 02/06/10(Sat)17:42 No.7953697
    Then head East to the forest. Keep low.
    >> Adaptive Manipulator 02/06/10(Sat)17:43 No.7953706
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    Would we be able to do [this] undetected?
    >> Adaptive Manipulator 02/06/10(Sat)17:44 No.7953721
    I assume those hoofbeats are approaching on the southern road?
    >> ★ Subprocessor DM 02/06/10(Sat)17:44 No.7953722
    rolled 4, 1, 6 = 11

    Let me clarify: Your cave is in the forest, to the West. The forest extends in all directions around the town. The light is fading, so beings without night vision (like humans) can't see nearly as far as in daylight.
    >> Anonymous 02/06/10(Sat)17:45 No.7953731
    horses could be- merchant (unlikely)
    the local military/law enforcement (somewhat likely)
    tax collector (likely)
    someone who is hunting us (somewhat likely)
    some random person/group (extreamly unlikely)
    bandits (likely

    if they are anything other then bandits, getting out of the town and hiding is extreamly important, but if it is someone other then the local military, or people hunting us then it may be possible to hind in the town.
    but if it is bandits we should stay in the town and wait for them to strike so we can counter attack.

    we should send someone out to see who it is, and have the hunters, the soldier, and our best bowmen to arm themselves.
    >> ★ Subprocessor DM 02/06/10(Sat)17:45 No.7953732
    rolled 5, 3, 5 = 13


    They are.
    >> Anonymous 02/06/10(Sat)17:46 No.7953745

    But if they're armed bandits, sending men out to investigate will only get them killed. We can make use of our visual advantage, hide somewhere, and watch them.

    Meanwhile, the village should prepare itself by arming.
    >> rolled 1 + 19 = 20 02/06/10(Sat)17:48 No.7953757
    Have we started training the civilians in archer/crowwbowetry yet? The weekly archery contest?

    We're going to start getting alot of visible wealth very quickly at this rate. We need an equal amount of visible deterrence...
    >> Adaptive Manipulator 02/06/10(Sat)17:48 No.7953758
    Okay, I'd like to go with the hiding in the forest to the east & watching the whole situation while hidden, thing then.
    >> rolled 1 + 19 = 20 02/06/10(Sat)17:49 No.7953780
    >> ★ Subprocessor DM 02/06/10(Sat)17:49 No.7953785
    rolled 5, 4, 4 = 13

    Some civilians have had archery training, but most are not very good. Three of the hunters are good shots with a crossbow, as is the infantryman. The twins are only passable, but better than most.
    >> ★ Subprocessor DM 02/06/10(Sat)17:52 No.7953824
    rolled 3, 6, 2 = 11

    The elders urge you to hide, and quickly. You run for it, moving as fast as you can without making too much noise. You make it to the edge of the forest, dropping low and ducking behind several trees. Not a minute later, you see four figures on horseback emerging from the forest along the Southern road. At this distance, it's difficult to tell, but it looks like they're all wearing armor of some kind. One is taller than the rest, and his skin seems to catch the light in odd places.

    They head straight for the Hall, along the half-finished Main Street, and stop in front of the elders, who have most of the villagers behind them. Only one of the hunters is visible, and he's obviously armed. The rest are nowhere to be seen.

    The four are speaking to Sahl, who seems agitated but not overly concerned. No one's started shooting yet, which you suppose is a good sign.
    >> Anonymous 02/06/10(Sat)17:53 No.7953836

    Try to listen and see if we can hear anything.
    >> rolled 1 + 19 = 20 02/06/10(Sat)17:56 No.7953857
    Infantryman and the twins are being re-deployed... :(
    >> ★ Subprocessor DM 02/06/10(Sat)17:56 No.7953866
    rolled 4, 4, 2 = 10

    You catch only a few words, but you manage to understand part of the conversation. The four seem to be asking for assistance of some kind, but Sahl is obviously reluctant.
    >> Researcher Sam 02/06/10(Sat)17:57 No.7953875
    Excellent, the other hunters are preparing for a sneak attack. Let's see how this plays out.
    >> Anonymous 02/06/10(Sat)17:57 No.7953886
    at the first sign of trouble our battle plan should be as thus

    1.fire ice granades at the ground beneath the horses to kick up a cloud of dirt and knock em off their horses
    2.rip a tree out of the ground to use as a club
    >> rolled 1 + 19 = 20 02/06/10(Sat)17:58 No.7953891
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    >> Anonymous 02/06/10(Sat)17:58 No.7953894

    Continue sneaking closer. Ice laser at the ready.
    >> Anonymous 02/06/10(Sat)17:59 No.7953897
    not that i wish to break the system but we have a instant 20 built up from a while ago..
    so if worst comes to worst instant diplomacy 20?
    >> rolled 1 + 19 = 20 02/06/10(Sat)17:59 No.7953899
    I vote against sneaking closer.
    >> ★ Subprocessor DM 02/06/10(Sat)18:00 No.7953918
    rolled 1, 5, 1 = 7

    That's an automatic success, not an automatic 20.
    >> ★ Subprocessor DM 02/06/10(Sat)18:01 No.7953941
    rolled 4, 6, 3 = 13

    The discussion is becoming heated. There are raised voices on both sides, enough for you to make out the gist of what's happening.

    The four are adventurers. They're searching for you. One of them is a ranger or tracker of some kind, and can tell that you've been here recently. You haven't exactly been discreet about leaving footprints and things like that. The last member of the party, the tall one with 'gleaming' skin, is an Ull.

    And he can smell you.
    >> Adaptive Manipulator 02/06/10(Sat)18:02 No.7953947
    I agree. As long as the whole situation doesn't start to get violent, we have no reason to intervene.
    >> rolled 1 + 19 = 20 02/06/10(Sat)18:03 No.7953970
    I think we should stay hanging back until we see weapons drawn. Village Security is the dish but Secrecy is the sauce. Tjere's no value yet in gambling exposure. Infantryman could spot us nine times out of ten, we should assume each of the riders can as well.
    >> Anonymous 02/06/10(Sat)18:03 No.7953983
    well crap.
    they probably will not attack the villagers but there is still a chance.
    we could lure them into the forest if we wish to
    the problem is, if they get away we are fucked...
    so ideas?
    >> Anonymous 02/06/10(Sat)18:04 No.7953993
    Well, nothing good will happen to the townspeople if this goes on.

    We shoulf step forward and make sure they get left out of this.

    If the worst happens, there's still a metric fuckton of cash in our cave.
    >> Adaptive Manipulator 02/06/10(Sat)18:04 No.7954002
    Killing the adventurers would probably only attract more of their sort.
    Whatever we do, we shouldn't engage these fellows in the village.
    >> rolled 1 + 19 = 20 02/06/10(Sat)18:04 No.7954003
    We can't tie us to the village.
    I don't vote for this, but as a contingency, we should try to get them to follow us to a remote location then we should try and solo them. Don't let the village get involved. Harbouring a fugutive like us is treason.
    >> Anonymous 02/06/10(Sat)18:05 No.7954018
    whats an Ull?
    If he can smell us we should introduce ourselves politely but stay in cover and with a spell readied
    >> Researcher Sam 02/06/10(Sat)18:06 No.7954022
    Couldn't the guy who was with the Infantry in the army send them on their way? From the sound of it he's way more experienced, so they might trust him. Not that we can relay this idea or anything, but it's something to think about.
    >> rolled 1 + 19 = 20 02/06/10(Sat)18:07 No.7954048
    They're probably here to kill, likely to earn a bounty. I doubt diplomacy will succeed in this case.
    >> ★ Subprocessor DM 02/06/10(Sat)18:08 No.7954055
    rolled 4, 3, 4 = 11

    More-or-less, an upright walking lizard. One of the two humanoid races that take active part in the society of the country. Ulls are known to keep to themselves whenever possible, though.
    >> Anonymous 02/06/10(Sat)18:10 No.7954090
    >> ★ Subprocessor DM 02/06/10(Sat)18:10 No.7954095
    rolled 3, 4, 3 = 10

    >> Adaptive Manipulator 02/06/10(Sat)18:12 No.7954127
    We should prepare to act, but unless weapons are drawn we should not act.

    Missing adventurers usually lead to more adventurers looking for the missing ones.
    >> Anonymous 02/06/10(Sat)18:13 No.7954141
    don't attack just yet. wait for the other villagers to get into place with bows, draw them to the forest, and fight them there if we can.
    >> Anonymous 02/06/10(Sat)18:13 No.7954145
    so? that just means more free gear and more free fertilizer down the road

    id like to thing we can handle some pussy ass adventurerers
    >> Researcher Sam 02/06/10(Sat)18:14 No.7954152
    Don't fight unless it's the only option. Contrary to whgat some people may think, they would likely be missed by someone. We could always try to lead them away from town and loose them in the woods, since we're super-sneaky.
    >> Anonymous 02/06/10(Sat)18:14 No.7954153
    I think attacking them first would be a bad idea.

    I say we make an approach, if they get hostile we ice grenade their ass.

    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:15 No.7954161
    This is very true. Adventurers turning up missing means danger. For us.
    >> Anonymous 02/06/10(Sat)18:15 No.7954167
    Um, not if they can track our scent.
    >> Anonymous 02/06/10(Sat)18:16 No.7954178
    We could just hire them to do generic adventurer stuff, we have a shitton of gems.
    >> Anonymous 02/06/10(Sat)18:16 No.7954182
    Seconding pacifism until forced to intervene/the villagers are attacked.
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:16 No.7954189
    Besides, we have no idea how strong these adventurers are. They could be epic tier for all we know. I suggest caution.
    >> Anonymous 02/06/10(Sat)18:17 No.7954199
    what would jack do?
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:18 No.7954205
    Also a good point.
    They may be prepped for anti-frost giant and have resist ice up the yinyang.
    >> Blue Faced Motherfucker 02/06/10(Sat)18:18 No.7954217
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:19 No.7954231
    That may be loud and attract attention. :/
    >> ★ Subprocessor DM 02/06/10(Sat)18:19 No.7954234
    rolled 6, 4, 6 = 16

    For a brief moment, it looks almost as if they're going to leave. And then the lead draws his sword, and points it at Sahl, muttering something unintelligible. Kel immediately levels his crossbow, and takes the shot... only to have it go completely wild, embedding itself in one of the hut's walls. One of the adventurers raises his left hand, and Kel smashes into the Hall with a sickening crack.

    The Ull is reaching for his bow. The lead is about to advance toward Sahl. The mage has his hands up, glowing a faint purple in the dim light. The last one is removing his hood.

    He has orange eyes.

    You have initiative.
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:20 No.7954250
    I think we may have dwelled in the village for too long, word of us must have spread.
    >> Anonymous 02/06/10(Sat)18:20 No.7954253
    While I strongly condone pacifism,
    If it comes to blows can our first move be to form an ice grenade in the ulls head
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:21 No.7954262
    They hurt our ally.
    >> Anonymous 02/06/10(Sat)18:22 No.7954270
    you know the plan
    >> Blue Faced Motherfucker 02/06/10(Sat)18:22 No.7954282
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    Frost grenade into the middle of them if we can ensure none of our own folks will be harmed by this, then rush into the bow-wielding Ull and axe that motherfucker between the eyes.
    >> Anonymous 02/06/10(Sat)18:23 No.7954284
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    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:23 No.7954288
    Yup. Go Time.
    I suggest Mage first. Also, I suggest limiting the amount of Ice Grenading/AoE we do WHILE IN THE VILLAGE.
    >> Anonymous 02/06/10(Sat)18:25 No.7954306
    My preference of targets:
    ULL- Enhanced senses lizardman
    Mage-readying a spell
    Orange eyed thing- WTF is there anything about this in our books
    Leader- some kind of delfection spell
    >> Anonymous 02/06/10(Sat)18:25 No.7954308
    Son of a bitch must pay. Ice zap.
    >> Researcher Sam 02/06/10(Sat)18:25 No.7954309
    Okay, NOW we kill them. Well, preferably we subdue them and convince them that we aren't doing any harm by being here. But if that doesn't work, we can grind their bones to make our bread.
    >> ★ Subprocessor DM 02/06/10(Sat)18:26 No.7954324
    rolled 4, 5, 2 = 11

    The Forusian mages are said to have glowing orange eyes. They have a preference for fire magic.
    >> Anonymous 02/06/10(Sat)18:28 No.7954346

    shit. We may need to kill this one first...
    >> ★ Subprocessor DM 02/06/10(Sat)18:28 No.7954347
    rolled 3, 6, 5 = 14

    Grenades it is. With your skills, you can target them all at once, or just one or two of them, while limiting collateral damage.

    Email field: dice+1d20. High is good.

    Automatic success is equivalent to a 15.
    >> Adaptive Manipulator 02/06/10(Sat)18:28 No.7954352
    Let's try to snipe that mage with our icebeam. As we can bend the beam to whatever shape we want, let's try to hit him from above, so he won't see it coming.
    >> Blue Faced Motherfucker 02/06/10(Sat)18:28 No.7954355
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    Form a solid cone of ice around him, make sure there are small gaps to allow air through and that it is larger than him to avoid him being crushed / frozen to death.

    Follow up with an ice laser aimed at the Ull and try to sweep it across into the other adventurers, focusing specifically on both the Ull and the Mage before charging in and arcing our axe into all of them in a single sweep, if possible.

    Also WARCRY!
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:29 No.7954359
    Wait. Forusian.
    FIRE. D:
    Also, they must be in here by stealth. They're from the enemy state... I think this MAY mean we're clear to eliminate them without causing issues that the local constabulary must investigate.
    >> Researcher Sam 02/06/10(Sat)18:29 No.7954364
    rolled 18 = 18

    Rollan for grenade centered on fire mage.
    >> Anonymous 02/06/10(Sat)18:30 No.7954372

    Alright, fire boy is going to be a problem, our ice magic may not even work on him. Try to even the odds by shredding the others, falling back and working to exhaust and slay the mage in the woods?
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:30 No.7954379
    IDEA! We make them think that there are TWO frost giants about and that they are getting attacked by the other imaginary giant, and not us, therefor gaining their trust.

    >> Anonymous 02/06/10(Sat)18:30 No.7954380

    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:30 No.7954381
    >> Blue Faced Motherfucker 02/06/10(Sat)18:30 No.7954387
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    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:31 No.7954390
    Magic the rest, melee the potentially ice-immune.
    >> Researcher Sam 02/06/10(Sat)18:31 No.7954395
    The ice might melt more quickly around him, but it should last the few seconds necessary for it to shred his internal organs.
    >> Anonymous 02/06/10(Sat)18:31 No.7954398
    Try to capture one alive for interrogation!!!
    >> Anonymous 02/06/10(Sat)18:34 No.7954439
    Guys depending on how these guys found out about us...we may need to leave the village for a while. Once the heat is down a little (bounties expiring/attention focused away from town) we can come back...
    >> ★ Subprocessor DM 02/06/10(Sat)18:36 No.7954457
    rolled 5, 3, 6 = 14

    Your eyes snap closed. Your mind centers on the eyes. Those orange eyes. You focus your will into a shape, a line, a cube, a diamond. Your right hand stretches out, the ring on your finger glowing a deep, crackling blue.

    You open your eyes, and fire.


    The fire mage is thrown to the ground as his right shoulder explodes into tiny, frozen pieces, dozens of icy shards embedding themselves in his skin. He cries out, his eyes bursting into color as yellowish flame erupts from the ground around him.

    He looks right at you, crushing his remaining hand into a fist. Your heart is burning.
    >> Anonymous 02/06/10(Sat)18:37 No.7954471
    cold aura centred on us
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:38 No.7954479
    Say something like you fuck with my allies, you die. Or something.
    Or just go WRRRRRyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
    >> Blue Faced Motherfucker 02/06/10(Sat)18:39 No.7954487
    Cold aura centred on us, should WRYYYYYYYYYYYYYYYYYYYYYYYYY! towards the mage with axe raised high.
    >> Adaptive Manipulator 02/06/10(Sat)18:39 No.7954493
    I agree with this idea, although I would prefer if we simply shouted something like "stop". Our voice should be quite loud if we want it to be.
    >> Blue Faced Motherfucker 02/06/10(Sat)18:40 No.7954510
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    >> Researcher Sam 02/06/10(Sat)18:41 No.7954522
    Now hold on. Is that literal, like, he's using some power on us, or figurative, like we're super-pissed? This is important.
    >> Anonymous 02/06/10(Sat)18:41 No.7954527
    oh shit.

    cold aura on ourselves. right away. flaming heart is baaaad.
    >> ★ Subprocessor DM 02/06/10(Sat)18:43 No.7954546
    rolled 4, 6, 6 = 16

    Magic. It's the same feeling you get from a Demon of the Deep.
    >> Anonymous 02/06/10(Sat)18:44 No.7954555
    Cold aura or grenade his ass again.
    >> Anonymous 02/06/10(Sat)18:44 No.7954558

    Negative on cold aura. Attack w/ cold lance! counter attacks ftw
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:45 No.7954563
    Cold aura it is then.
    >> Anonymous 02/06/10(Sat)18:45 No.7954574
    Is our damage dealing/taken pure hp based or more realistic?
    If its pure HP finish the firemage off then move on to the ull who has the next ranged weapon.

    If its realistic, leave the firemage he should be dead or knocked out soon then move onto the other mage.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:46 No.7954580
    If this guy is fire-based, possibly the cold aura could damage or at least de-buff him in some way, in the same way he and the Nine-Eye use heat to damage and de-buff us.

    I bet our Kelvin-Fu is better than his Kelvin-Fu.
    >> ★ Subprocessor DM 02/06/10(Sat)18:46 No.7954587
    rolled 5, 6, 5 = 16

    You focus inward, blocking out the pain. The heat of a forge flows through your veins, but you ignore it. Shapes and patterns do battle in your mind, shaping themselves into a tiny, shimmering sphere.

    The air around you freezes.


    The heat subsides.


    You step forward.


    The ground beneath you crystallizes.


    You stretch out your hands, your palms glowing bright blue.

    “My friends!”

    Those orange eyes shatter into a million pieces. The man himself rises up off the ground as his fire dies, and he explodes.
    >> Researcher Sam 02/06/10(Sat)18:46 No.7954588
    Gotcha. Ice aura on self. I believe you said we could do hundreds of grenades? Let's try a couple dozen. This time go for his head.
    >> ★ Subprocessor DM 02/06/10(Sat)18:47 No.7954595
    rolled 3, 1, 5 = 9


    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:47 No.7954599
    Well then.
    Fuck him, I suppose.
    >> Researcher Sam 02/06/10(Sat)18:48 No.7954605
    Whoops, too late. Well, I suppose we should ask if they want to surrender.

    Inb4 no.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:48 No.7954613
    Check to see if other opponents have engaged any villagers, or are they all focused on us?
    Intervene for any villagers under attack.
    >> Anonymous 02/06/10(Sat)18:49 No.7954619
    do we need to roll again?
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)18:49 No.7954621
    I second this idea.
    >> Anonymous 02/06/10(Sat)18:50 No.7954636
    Do we have time for a victory pose and theme music?
    >> Anonymous 02/06/10(Sat)18:50 No.7954638

    Cold Lance!
    >> Anonymous 02/06/10(Sat)18:50 No.7954643
    did his explosion hit any of the other party members?
    >> ★ Subprocessor DM 02/06/10(Sat)18:50 No.7954645
    rolled 5, 2, 1 = 8

    They were about to, but they sure as hell can't afford to now. The lead is about to charge you, the mage's hands are still raised, and the Ull has you in his sights, a single arrow ready.
    >> Anonymous 02/06/10(Sat)18:51 No.7954650

    >> Anonymous 02/06/10(Sat)18:51 No.7954655
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    >> ★ Subprocessor DM 02/06/10(Sat)18:52 No.7954664
    rolled 2, 2, 2 = 6

    They are as-yet unharmed.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:52 No.7954669
    I don't like missile attacks. What were our spells again? Can we encase the Ull in ice, reduce it to a 2v1 quickly and easily in any way?
    >> Blue Faced Motherfucker 02/06/10(Sat)18:53 No.7954680
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    MAGE - ICE BEAM (simultaneous if possible)
    >> ★ Subprocessor DM 02/06/10(Sat)18:53 No.7954686
    rolled 6, 4, 3 = 13

    Cold Aura, Ice Grenades, Summon Ice Block, Cold Laser, Alchemic Reconstruction, and Shape Earth.
    >> Adaptive Manipulator 02/06/10(Sat)18:53 No.7954687
    Aim for the Ull. Try to sever one of his arms, there's no need to kill them all. If we are unable to aim this accurately, he should still be our primary target.
    >> Researcher Sam 02/06/10(Sat)18:54 No.7954695
    If they don't surrender, target the mage with a dozen ice grenades. After all, what can one tiny arrow do to us?

    inb4 dieing to arrow through the eye.
    >> ★ Subprocessor DM 02/06/10(Sat)18:54 No.7954697
    rolled 3, 1, 4 = 8

    Your axe, sword, and armor are in the cavern. You're in your work clothes. If you want to shape your ice into a weapon, you can roll for it.
    >> Blue Faced Motherfucker 02/06/10(Sat)18:55 No.7954702

    Summon ice block ontop of / inside / around Ull
    >> Anonymous 02/06/10(Sat)18:55 No.7954707
    Advocating Summon Ice Block with the mage and archer inside it.
    >> Anonymous 02/06/10(Sat)18:55 No.7954709
    Why is everybody so obsessed about the Ull? He's a dude with a bow and arrow, there's still a mage who might have some fire spells.
    >> Anonymous 02/06/10(Sat)18:55 No.7954711
    >> Anonymous 02/06/10(Sat)18:56 No.7954719
    rolled 7 = 7

    >> ★ Subprocessor DM 02/06/10(Sat)18:56 No.7954724
    rolled 3, 5, 2 = 10

    All lower-case.
    >> Anonymous 02/06/10(Sat)18:56 No.7954727
    no no.
    >> Adaptive Manipulator 02/06/10(Sat)18:57 No.7954732
    >Those orange eyes shatter into a million pieces. The man himself rises up off the ground as his fire dies, and he explodes.

    The mage is dead. Manually.
    >> Anonymous 02/06/10(Sat)18:57 No.7954736
    can we do a shape earth to make a stone spike to attack the adventurers from below.
    >> ★ Subprocessor DM 02/06/10(Sat)18:57 No.7954739
    rolled 2, 4, 5 = 11

    Good thing the last roll was over 15. This counts as your auto-success.

    >> Anonymous 02/06/10(Sat)18:58 No.7954749

    Lance the Ull. Then Lance him again, and again, and again. Send the message that we are truly, truly angry.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)18:58 No.7954754
    I have no idea :(
    >> Anonymous 02/06/10(Sat)18:59 No.7954759
    Demanding surrender while acting to kill them would be my choice. Don't take prisoners- they either surrender now or don't live through this.
    >> Anonymous 02/06/10(Sat)18:59 No.7954761
    People really hate lizard people. Are they cold-blooded?
    >> Anonymous 02/06/10(Sat)18:59 No.7954763
    prisoners we can interrogate them later and kill them if we need to.
    >> Anonymous 02/06/10(Sat)19:00 No.7954772
    this +1
    >> Anonymous 02/06/10(Sat)19:00 No.7954779

    We cannot take prisoners. We have revealed ourselves to them, and they are certainly hostile. If they escape alive, there will be no end of trouble for us and for the village.

    All we need to know is to ask Sahl what exactly they came for. We don't need to keep the people alive. Lance them all.
    >> Anonymous 02/06/10(Sat)19:00 No.7954781



    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:01 No.7954787
    K, I'll revise my vote, I think capture and let the town decide what to do with them. Maybe have a few shouts with Sahl to get instructions.
    >> Anonymous 02/06/10(Sat)19:02 No.7954794
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    >> Anonymous 02/06/10(Sat)19:03 No.7954802

    As we are currently at war with the Forusians - I doubt many will care that a "spy" was killed by loyal soldiers. So the Adventurers are now in a weak position being "complicit" with the "spy" heh heh heh.

    I vote for less than lethal takedown - which is to say, ultraviolence but with any survivors taken prisoner. The Archer is the priority, the leader can be stymied with creative Ice Manipulation and eyes are a terrible thing to lose.
    >> Anonymous 02/06/10(Sat)19:04 No.7954808

    He won't need eyes where he's going.
    >> Anonymous 02/06/10(Sat)19:04 No.7954814

    Voting this.
    >> Anonymous 02/06/10(Sat)19:04 No.7954819
    >> ★ Subprocessor DM 02/06/10(Sat)19:05 No.7954829
    rolled 3, 6, 6 = 15

    The fire mage's eviscerated, frozen corpse drops to the ground, breaking into pieces as it cracks. Your eyes flash a bright, burning white as an axe of pure, clear ice forms in your hands, its edges glowing with raging power.

    The symbol on your ring inscribes itself upon the ground, and a gigantic column of ice parts the earth, bursting out of a massive fissure and skewering the Ull archer and his horse, blowing them both apart as it rises into the sky, then arcs down, stopping mere inches from the mage's head.

    You're running. The axe hungers for blood.


    The lead throws his sword the fuck down. The mage looks up at the shining ice right next to his face, and raises his hands, letting his power fade.
    >> Adaptive Manipulator 02/06/10(Sat)19:05 No.7954833
    "Who the hell do you think I am? I just vaporised your fire mage, do you think you'll be able to do anything against me? Surrender now and we'll find to solve this situation in a way beneficial for all of us.
    Now - stop - attacking - me - or - the - villagers - you - fucking - morons."
    Everyone who get's close enough to us to attack get iced. Arrows are blown away with wind magic.
    If the don't stop attacking after we've finished, they're fair game.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:06 No.7954837
    Looks like the general consensus is "To the death, but show mercy if it is asked or earned."
    >> Anonymous 02/06/10(Sat)19:06 No.7954839

    this, this, this.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:06 No.7954851
    Oh wow.
    We're the fucking fist of the north star...
    >> Vaalintine !!Sj5q8Tl0dWU 02/06/10(Sat)19:09 No.7954883
    Suddenly act very polite, and ask them WTF they think they are doing.
    >> Anonymous 02/06/10(Sat)19:09 No.7954884

    >> Anonymous 02/06/10(Sat)19:10 No.7954902
    Why is Cheap Trick our battlecry?
    >> Anonymous 02/06/10(Sat)19:10 No.7954906
    i'm the god damned bat-maiden
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:10 No.7954909
    Polite and mildly disappointed like finding out your favourite restaurant is full when you go out for dinner.
    >> Anonymous 02/06/10(Sat)19:10 No.7954910

    Begin interrogation of them. Find out how they found us here. If it is information that is likely that many people will/have found out, we may need to relocate away from town...
    >> Blue Faced Motherfucker 02/06/10(Sat)19:11 No.7954927

    "Excuse me, but what in the fuck do you think you are doing?"

    also create bindings of ice around their ankles and wrists before looking for Kel.
    >> Anonymous 02/06/10(Sat)19:12 No.7954929

    Pain, Agony, Suffering, Torment. When the Rune is invoked, even the earth shall resonate its anguish. Torment of the mind. Torment of the body. Torment of the soul. All will be made clear when the Circle is drawn.
    >> ★ Subprocessor DM 02/06/10(Sat)19:13 No.7954945
    rolled 5, 6, 2 = 13

    With one leap, you clear the remaining distance, landing on your feet right in front of the lead man, burying your axe-blade in the dirt beside him. Your teeth are bared, your breath fogging as the aura reaches the two men, chilling them to the bone.

    You look for Kel. He's just in front of the Hall, lying motionless on the dirt, with almost everyone in the village around him. Lark is pressing his hands to Kel's chest, chanting something.

    You look back at the lead, staring directly into his eyes as your force yourself to calm. Your face assumes a mask of non-expression.

    “Excuse me, what the fuck do you think you're doing?”
    >> Anonymous 02/06/10(Sat)19:13 No.7954946
    excuse me but wut?
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:13 No.7954947
    Good call.
    Seconding Ice Bindings.
    >> Anonymous 02/06/10(Sat)19:15 No.7954970

    We need to bind them and make them unbearably cold.
    >> Anonymous 02/06/10(Sat)19:16 No.7954992
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    >> Anonymous 02/06/10(Sat)19:18 No.7955020
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    The best part is that they planned ahead and got a fire mage.

    Pic very related.
    >> Anonymous 02/06/10(Sat)19:18 No.7955027

    "You silly fools, what good comes from belligerence? As you can see - I have substantially more weight to throw around. You've harmed one of my own, but I am not without mercy - speak your life, why must it go on?"
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:19 No.7955040
    I vote against anything poetic.
    Our words to enemies must be only cryptic memes.
    >> ★ Subprocessor DM 02/06/10(Sat)19:20 No.7955046
    rolled 2, 3, 6 = 11

    The mage mouths something like “Oh, shit,” while the man in front of you tries to compose himself. He fails.

    “I- I-”

    The pillar of ice recedes back into the ground as you focus again, shaping the ice with a will you never knew existed. Clear, freezing chains form from the cooling air, binding the two survivors to the ground.

    A thin, watery sheen begins to creep up from their wrists and ankles as they shiver uncontrollably.

    “Don't kill me!” the mage shouts, “It wasn't me! Oh god it wasn't me!”

    The lead says nothing. His eyes follow you upward, and then slide back into his head, so that all you can see are the whites. He slumps.
    >> Anonymous 02/06/10(Sat)19:20 No.7955052
    Voting for DM going cinematic with our questioning. Will take too damn long waiting for everyone to submit their individual dialogue
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:21 No.7955062
    >The lead says nothing. His eyes follow you upward, and then slide back into his head, so that all you can see are the whites. He slumps.

    Hahahah! YES! Is there a faint trickle of yellow liquid running down his leg?
    >> Anonymous 02/06/10(Sat)19:21 No.7955069

    Ah, yeah - I was reminded of Planescape for a second. Hmm, I should have clarified that.
    >> Anonymous 02/06/10(Sat)19:21 No.7955071
    Guys is it just me or is this thread autosaging??
    >> Anonymous 02/06/10(Sat)19:23 No.7955106

    >> Anonymous 02/06/10(Sat)19:23 No.7955108
    Great. He fainted.

    Let them know that they were fine up until they pulled a sword and hurt our friend. That's a no-no.
    >> Rolled 1 + 19 = 20 02/06/10(Sat)19:23 No.7955110
    Probably is,
    >> Anonymous 02/06/10(Sat)19:27 No.7955152

    "It's ICE to meet you!"

    "Stay FROSTY"

    "'Tis a CHILL wind which blows up mages"

    "SNOW U!"

    >> Anonymous 02/06/10(Sat)19:27 No.7955156

    Time to move to a new thread then
    >> ★ Subprocessor DM 02/06/10(Sat)19:29 No.7955185
    rolled 3, 3, 6 = 12

    New thread: >>7955181

    Archive please.
    >> Researcher Sam 02/06/10(Sat)19:30 No.7955197
    "Y'see what you did there, that thing where you hurt and possibly killed our friend? You can't do that. It's not nice. And when you do something like that to me or my friends, I have to do not-nice things to you, like what happened to the Forusian and Ull. But I don't like being not nice. So really, it's up to you; are you going to make me do mean things to you and your friend there?
    >> Anonymous 02/06/10(Sat)19:31 No.7955202
    >> Undead Monstrosity 02/06/10(Sat)19:35 No.7955260
    You guys are ridiculous. You're a frost giant with tons of blasty magic and an entire village on your side, and you want to do the summon bit all over again.

    Made me smile, though.

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