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  • File : 1265854643.jpg-(78 KB, 600x800, DSCN0465b.jpg)
    78 KB Putting together my Prawn battlelist Anonymous 02/10/10(Wed)21:17 No.8022037  
    It's a 1000 point tournament, so there's a little bit of room for different force organization. Going up against an infantry-heavy MNU player, but he'll probably have at least one APC and one chopper. That's pretty much standard.

    HQ: Wikus in Battlesuit, gravity gun, pulse rifle - 450
    Retinue: 3 upper-caste. 1 plasma mortar, 2 pulse rifles - 150 total

    That leaves enough for 10 basic prawns; 5 unarmed, 3 with clubs, 2 with AK-47s.

    Not sure if I should ditch the retinue and just give him CJ. Is it worth the points for the tech skills?
    >> Anonymous 02/10/10(Wed)21:19 No.8022060
    >> Anonymous 02/10/10(Wed)21:20 No.8022071
    what is this?
    >> Anonymous 02/10/10(Wed)21:20 No.8022072
    >> Anonymous 02/10/10(Wed)21:21 No.8022090
    this could be awesome
    >> Anonymous 02/10/10(Wed)21:21 No.8022093
    Sage for...troll?

    I don't even know anymore, man.
    >> Anonymous 02/10/10(Wed)21:21 No.8022096
    Is your opponent using cat food?
    >> Shas'o R'myr !!TZikiEEr0tg 02/10/10(Wed)21:22 No.8022110
         File1265854966.jpg-(49 KB, 800x448, GIEF CATFUD PLZ.jpg)
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    Drop 3 clubs, gain extra AK. You need to keep your range if your opponent uses his catfud stratagem.
    >> Anonymous 02/10/10(Wed)21:22 No.8022111
    Troll or a strange attempt at OC...

    I vote troll. 5/10
    >> Anonymous 02/10/10(Wed)21:23 No.8022123

    OP you devil. I like it.
    >> Anonymous 02/10/10(Wed)21:23 No.8022125
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    It's in the MNU errata, but I've never seen it happen. Nigerian gangster players on the other hand... it's raining cans half the time, fuck.
    >> Anonymous 02/10/10(Wed)21:24 No.8022140
    LOL that model is so funny
    >> Anonymous 02/10/10(Wed)21:25 No.8022153
    drop the club prawns go for one prawn with the Shell Launcher.

    Just keep Prawnbot in front to call attention and throw the shells near the corners they use for cover.
    >> Anonymous 02/10/10(Wed)21:28 No.8022190
    How many scrap trucks are necessary with the nigerians?
    >> Anonymous 02/10/10(Wed)21:30 No.8022227
    Why the hell do you have Wikus in the suit? He's the worst pilot; even the kid is better than he is.
    >> Anonymous 02/10/10(Wed)21:30 No.8022228
    don't even bother with the basic prawns, sure they're great for picking off isolated infantry, but god damn if he's infantry heavy they're just going to get shot up to bits... they're not all that tough.

    I'd go with beefing up your fewer prawns with powerful weapons, you're going to need it and just use speed to you're advantage to pick and choose your fights,

    Sure he'll have more volume of firepower but as long as he can't draw a bead you're safe.

    Infantry heavy MNU list usually revolve around garrisoning shacks and just being on the defensive, which is death for any unarmed prawns (who ironically are better served taking on infantry that tries to attack out of an APC/armored car.)

    also good luck with that chopper, its going to be taking out at least one prawn a turn and you know he's going to go for the retinue first.

    But how should i know... i play the Nigerian highway men list, i just love having technicals everywhere. especially the souped up 4x4 with the ram and the two 50cals and one that carries a group of RPG weilders.

    sure they pretty much die when hit but god damn...

    cannibal rule is also hilarious.
    >> Anonymous 02/10/10(Wed)21:35 No.8022290

    wat is this glorious game?
    >> Anonymous 02/10/10(Wed)21:36 No.8022309
    Wikus's special rules while situational are pretty damn good. His Human stubborness pretty much guarantees that the won't delay if he's ever near catfood. Catfood is seriously under appreciated and there's a reason why some tournament players swear by it.

    Although OP should almost get CJ, though it'd gimp out the rest of your army, their unique special rule just makes them so much better. god help you if one of them dies though, and i know your opponent will target one of them...

    CJ's shield is great and all, but it isn't nearly as effective if your opponent decides to move his chopper behind CJ and just take a few snipe shots/ drop off a small strike team.
    >> Anonymous 02/10/10(Wed)21:36 No.8022317
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    >> Anonymous 02/10/10(Wed)21:39 No.8022356
    Fuck the catfood spam lists. Seriously.

    It's not like I can't beat it with my prawns but at my LGS you can expect to play 10-15 of those fucking lists before you play a "real" army.

    Also god fucking damm if Prawnbots are effective if you get them working just right, shame they're so expensive.
    >> Anonymous 02/10/10(Wed)21:40 No.8022365
    is this some super good trolling i don't even know
    >> Anonymous 02/10/10(Wed)21:41 No.8022381
    Hmm. This ranks up there with a good game of Science: The Hypothesis TCG for "original content that isn't real". But it'd be nice.
    >> Anonymous 02/10/10(Wed)21:42 No.8022397
    Someone explain or I get the lightning guns.
    >> Anonymous 02/10/10(Wed)21:42 No.8022398
    Any good prawn player knows how to deal with catfood.
    >> Anonymous 02/10/10(Wed)21:44 No.8022439
    Although this would be rather limited in its scope, I think D9 could make a passable wargame.
    >> Anonymous 02/10/10(Wed)21:45 No.8022455
    Prawnbot - Wikus
    Prawnbot - C Jr

    CJ - Thermal Cannon, Plasma grenades
    2 Upper Caste - 2 Lightning Rifles

    CJ and co MUST face any vehicle the enemy has
    >> Anonymous 02/10/10(Wed)21:46 No.8022477
    You can't forget the special weapons rules. Since its only 1000 points you get 4, cause of the 1 per 250 points rule. If its a building to building game, I'd go with all sonic cannons cause of the blast range. He has to use most of his remaining points on straight MNU office jockeys cause he has to search buildings. However, if its a plain old Kill 'Em All scenario, like Clearing Castus' (my fav btw), then you might as well ditch the AKs and go with maxed out 26 prawns man. Remember take 150 point equipment recovery. You kill and MNU, you get his gun. There, simple.
    To kill the chopper is easy. You grav gun an MNU soldier and shoot it at the chopper. I know its a -1 grav check and a -2 shooting but you get a guaranteed dead MNU and a potential 300-400 point kill.
    >> Anonymous 02/10/10(Wed)21:49 No.8022507
    >cannibal rule is also hilarious.

    You are now aware of the fact that because it would have transferred the nanites to his body that the Nigerians plan to eat him so he could use prawn weapons would have worked
    >> Anonymous 02/10/10(Wed)21:49 No.8022511
    I prefer a Nigerian list using the hidden emplacements list. Truck lists are good, but everyone can see them coming, whereas being able to flip down the wall of a normal-looking shack to reveal a recoilless rifle can often mean a near-guaranteed kill on an expensive enemy model.

    Of course, if my opponent is a chopper-heavy MNU list or has a prawnsuit with a pilot other than Wikus (and thus can use the advanced sensors), I'm pretty well fucked.
    >> Anonymous 02/10/10(Wed)21:50 No.8022533
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    OP here.
    /tg/ is love :)
    >> Anonymous 02/10/10(Wed)21:50 No.8022543
    Epic level troll, the prophecy was true!
    >> Anonymous 02/10/10(Wed)21:51 No.8022556
    Your better off playing a bureaucrat allies list so that you can couple Wikus with MNU troops so that you can match infantry up with all the special rules paperwork brings to the table. Prawns suck
    >> Anonymous 02/10/10(Wed)21:53 No.8022590
    I model club prawns with cattle heads
    >> Anonymous 02/10/10(Wed)21:54 No.8022594
    I'd be more worried about gunship spam. I ran into one at cancon. Fuck all objectives grabbing ability, but with their firepower, any anti-air stuff you have is going to be dead real quick.

    I got a lot of good results but pretty much just hanging back with grav guns, and using the prawn-bot to take them out one at a time. With a few orders spent on overwatch, the damn things near impervious.

    Having said that, there's something to be said for dropping it and just going horde.
    >> Anonymous 02/10/10(Wed)21:54 No.8022605
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    Does anyone else think Koobus is undercosted for how good he is? Granted, if you're playing First Reaction Battalion you're going to be a numbers disadvantage (except against a prawnsuit list at low points values), but the morale and skill bonuses that the colonel gives his troops are pretty hefty, and they're army-wide.
    >> Anonymous 02/10/10(Wed)21:54 No.8022606
    Have you checked the errata for hideout rules? bad ass. you spend 120 points for a building and you get a +1 defense roll, +2 on scrounge checks AND if you roll with prawn addicts as your retinue, you an arm them with (1000 pts) 1 prawn weapon and 3 Nigerian weapons up to 200 points, (2000 pts) 2 prawn weapons and 4 Nigerian weapons up to 300 points, or (3000 pts) 3 prawn weapons and 6 Nigerian weapons up to 400 points. If you take the gun runner as your Leader you get a FREE HMG building emplacement if your defender or a Sapper pair each with RPG-7s. As I said, Bad Fucking Ass.
    >> Anonymous 02/10/10(Wed)21:55 No.8022611
    I was thinking this was going to be a Tau list with Kroot as troops.
    >> Anonymous 02/10/10(Wed)21:56 No.8022630
    Is the cannibalism action really worth the willpower check?
    >> Anonymous 02/10/10(Wed)21:56 No.8022631
    Whats this mech from?
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)21:56 No.8022638
    His "Success at Any Cost" rule is pretty goddamn cool, too. I mean, getting to fire off extra shots as he takes damage? The man is made to kill.

    As far as OP's issue, I'd suggest what everyone else has been saying. Make sure you're getting the proper amount of equipment at those points. Never underestimate the Lightning Gun, and never forget that it has a blast radius. Most folks don't remember that one, but it is a superior ranged special and you can stun or suppress enemies near your target.
    >> Anonymous 02/10/10(Wed)21:57 No.8022645

    Hideouts can work in last man standing, but you're going to be at a pretty serious disadvantage in more offensive operations.

    If you're playing a Stop the Abortion scenario, the lack of mobility can really kill you. I had a lot of problems with fire arcs as well, although maybe my board was just over-terrained.
    >> Anonymous 02/10/10(Wed)21:58 No.8022655
    FRB is crap since the errata came out. Koobus was awesome before they put 100 points more on him. Don't forget he gets a free MNU weapon. They are vague on that. That includes the grenade launcher, the RPG, or the Chopper fire attack beacon.
    >> Anonymous 02/10/10(Wed)21:59 No.8022672


    >> Anonymous 02/10/10(Wed)22:01 No.8022707
    Thats why you don't go with gun runner. You take the Smuggler or Shaman. Smuggler gets to switch half your force for prawn addicts and Shaman gets +1 wound recovery from all small arms attacks.
    >> Anonymous 02/10/10(Wed)22:02 No.8022712

    I used a list along those lines against a ground-based MNU list (no special characters at 2000 points, I thought he was kind of crazy but he brought a LOT of soldiers to the table, would have given some lists a hard time). Except I prefer the recoilless rifles to RPGs, even though they need crewmen.

    Objective was "retrieve contraband," he rolls in with his APCs and a couple of those IFVs with the 20mm cannons. I stay hidden until my second turn, at which point I revealed my guns. Crippled one IFV and one APC plus total destruction of a second APC. That game did not go well for him.

    Of course, I lost in the next round to a helicopter list with Koobus, I didn't have much anti-air...
    >> Anonymous 02/10/10(Wed)22:02 No.8022726
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    Eventually the joke OC content will collapse in on itself into a full rule set and /tg/ will have completed its only function, to act as a larval form of awesome.
    >> Anonymous 02/10/10(Wed)22:02 No.8022728
    Prawns can get without catfood problems, people. Distribute your upper caste in the teams evenly and the willpower check will be hard to fail. Using worker prawns alone is irresponsible unless you want them as infiltrators from buildings.

    Also, fuck the antimateriel rifle, that shit takes out anything down except the prawnbot.
    >> Anonymous 02/10/10(Wed)22:04 No.8022759
    Do you happen to remember Dogpocalypse? There's a ruleset for small skirmishes with vehicles, just have to replace some stats and special rules.
    >> Anonymous 02/10/10(Wed)22:05 No.8022760
    for the love of god what is this game?!
    >> Anonymous 02/10/10(Wed)22:06 No.8022772
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    'fore my time mate, 'fore my time
    >> Anonymous 02/10/10(Wed)22:06 No.8022773
    Have they published any new stuff about this supposed UN Liberators list I keep on hearing about, or was that a prank?
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)22:06 No.8022774
    What are your opinions on the errata that came out last month? I can understand the restrictions that the put on the Prawnbot as far as the gravity gun goes, but giving enhanced critical to all attacks targeting it on the rear quarter? I called bullshit on that one. The tweak to Koobus for the targeting beacon was nice, especially allowing him to call blind strikes.

    Here's my big question, though: How many of you guys take the upgrades to run Nigerian Speedspam lists? I've gotten to be a big fan of taking a few groups of dirtbikers with a passenger with an AK, backed up by a few 4x4s with heavier firepower. A lot of folks start to panic when they see that much fast moving firepower, even though it isn't all that strong or durable.
    >> Anonymous 02/10/10(Wed)22:08 No.8022806
    people tend to forget to field grenades after looking at all the shiny weapons.
    sometimes they even forget to use minor cover with the trees and shit.
    >> Anonymous 02/10/10(Wed)22:08 No.8022812

    Funny that you should say those two things back-to-back, because I've found that worker prawns are one of the best ways of taking out an anti-material rifle. Send three or four at him, using cover, and you'll lose a couple, but one will get close enough to rip the shooter's head off.

    If the MNU player supports the anti-material rifle with sufficient manpower to keep a raid away, they're tying up valuable points, and you can always hit them with a recoilless or a missile swarm. The A-M rifle needs a good line of sight, but that means it's also vulnerable.
    >> Anonymous 02/10/10(Wed)22:08 No.8022813

    I shat myself when I saw how close they were to escaping with 2 Prawn-Batteries first turn, but I jumped my Prawnsuit up onto a shack and dealt with them before they.

    As far as I can tell so far, they're a one trick pony. If you get there first, or if you have good fire lanes, they can't do much. Having said that, one of my mates loves to have just one or two around the place. He's been plotting something nasty with his MNU guys when they finnaly get the Quad Bike options. Probably some sort of beacon rush list.
    >> Anonymous 02/10/10(Wed)22:09 No.8022816
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    >this thread
    >> Anonymous 02/10/10(Wed)22:09 No.8022824
    Science: The Hypothesis [Redux]
    >> Anonymous 02/10/10(Wed)22:11 No.8022851
    I feel as tho, when properly played, the Nigerian list is probably the most effective.

    Trucks, cheap troops, multiple HQ options, completely mobile on the field. Many a time I've drawn an MNU or Prawn player back into the midst of my buildings, only to pull a Creed on them and have soldiers erupt from every nearby hut guns blazing.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)22:11 No.8022855
    In all seriousness, guys:
    What is the dice base for this?
    How do we work points scale?
    How big of battles will they be?

    We need to make this happen.
    >> Anonymous 02/10/10(Wed)22:13 No.8022883

    Yeah, MNU isn't the greatest if you can get them out of their vehicles. I guess gravity gun spam's spoilt me. Nothing like ripping apart the cover a guy's stationed behind.

    How do you deal with vehicle heavy MNU?
    >> Anonymous 02/10/10(Wed)22:13 No.8022884
    >>I've gotten to be a big fan of taking a few groups of dirtbikers with a passenger with an AK, backed up by a few 4x4s with heavier firepower. A lot of folks start to panic when they see that much fast moving firepower, even though it isn't all that strong or durable.

    I panicked the first time I ran into one of those lists with my prawnsuit list. The guy did pretty much what you, except he had two dirtbikers with RPG passengers in addition to his AK guys. That little mob did an obscene amount of damage to one of my suits before I managed to missile-swarm them, so my suggestion would be to throw in a couple of bike RPGs - even with the slow reload rate and low accuracy, they are WORTH IT.
    >> Anonymous 02/10/10(Wed)22:14 No.8022902

    Easy. Just use the Infinity rules, from Corvus Belli. They're perfectly suited to this sort of 5-15 guy skirmish games, with lots of terrain and objectives based gameplay.
    >> Anonymous 02/10/10(Wed)22:14 No.8022905
    Dogpocalypse rules, /tg/ homebrew from 2007. Basically d10 pools ORE, with WH stats and costs and rules for tanks, vehicles, morale etc.

    When I get my old files again, I could upload that shit, don't know if it is in the archive.
    >> Anonymous 02/10/10(Wed)22:15 No.8022915
    Go to ground. The MNU have that disadvantage when attacking covered positions. They spend their turn tearing open a few covered areas, and then you return with RPG's using the Concealment rule to keep them from being immediately raped.

    Although really, when I see a vehicle heavy MNU player setting up, I start preparing for glorious defeat.
    >> Anonymous 02/10/10(Wed)22:15 No.8022920

    THIS. I frikking hate the bike/RPG combos. Even in cover, the amount of times my Prawnsuits taking it's last structure point in damage because of these barstards tearing halfway across the board and close range nuking it...
    >> Anonymous 02/10/10(Wed)22:15 No.8022927
    Lightening gun; everyone always forgets about it's Disable ability because they focus on the Demoralizing Bonus for hits to enemy troops. Just remember a successful hit will stop a vehicle dead in its tracks until the player can get more drivers in it.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)22:16 No.8022931
    Hm...definitely a good suggestion. I can use the reload time to have them sweep around behind buildings for some cover, or even threaten a little bit. I tend to upgrade a few of the bikes with chains, so maybe I can get a kill or two while it's reloading.
    >> Anonymous 02/10/10(Wed)22:17 No.8022940
    That was scrapped. They're going to release it with the new scenario pack. I heard that they are also releasing with the scenario pack a lot of Leader options and the civilian army list. Prawns versus civvies. Can we say suburb battle anyone?
    >> Anonymous 02/10/10(Wed)22:17 No.8022943

    Yeah, that sounds about right. I usually just tear ass for the objectives and try to get away before they can reach me. Refused flank's given me some decent results as well, although that's a bit of a crapshoot, as heli's really give me greif from that quarter.

    Am I the only one that's calling bullshit on off-map artillery support?
    >> Anonymous 02/10/10(Wed)22:17 No.8022947
    I love this thread, /tg/, and I don't even play Warhammer.
    >> Anonymous 02/10/10(Wed)22:18 No.8022951

    I dunno, I've seen Nigerians lose to air-mobile MNU pretty often unless they get really lucky with the dice, or the MNU player does something stupid.

    Prawns against Nigerians is tougher because you've got to be watching out for catfood, but grav guns shred cover, and that can take away most of the Nigerian advantages. Except against vehicles, then you better have lightning rifles and some grenades or else you're in trouble.
    >> Anonymous 02/10/10(Wed)22:18 No.8022953
    But fuck is 25% or less accuracy check for RPG's on bikes a bitch. The AK's are fine, but try hitting a moving chopper (-10%) whilst in motion.

    Shit is not cash.
    >> Anonymous 02/10/10(Wed)22:20 No.8022979
    ...and I take the train back to Mornington Crescent.
    >> Anonymous 02/10/10(Wed)22:21 No.8023000
    There's a guy at my local who made an army of Civvies using Hiver models from 40k and arming them with simple bits of equipment. They make for some interesting pitched melee battles, but only if the Prawn player agrees not to use heavy weapons.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)22:21 No.8023001
    That's why you use hidden Recoilless positions for taking on the choppers. You get bonus modifiers for it being an emplaced weapon and, provided that you spent the meager points to get decent crew on it, you'll be looking at about a 60% death rating on that chopper.
    >> Anonymous 02/10/10(Wed)22:21 No.8023005

    Put HMGs on your trucks (.50-cal or 14.5mm if you've got the points to spare) for anti-infantry and anti-air, and use RPGs from your infantry and bikes for anti-armor. It's counterintuitive but it actually works pretty well.
    >> Anonymous 02/10/10(Wed)22:23 No.8023030
    Shit. I think you two just changed to way I play Nigerians.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)22:26 No.8023084
    If you really want to be a cheesy son of a bitch, use the Recoilless from a Sneak Attack position. Then not only do you get the bonus from firing out of a solid position, you get to roll an additional die of damage and can pick which result you use. I actually learned this one from a neckbeard at my LGS that made it his job to find the most broken lists possible. I was testing an Aircav MNU force with Koobus and he pulled three of these goddamn things on me. Since then, I've never gone into a match against him without spending the first turn blowing up terrain.
    >> Anonymous 02/10/10(Wed)22:27 No.8023092

    Nigerian's really have to milk every force multiplyer for all it's worth, but they've got a lot of scope for sheer bastardry that MNU and Prawns just can't get.

    Ever tried going Shaman/Warlord/Retinue? Lot of points, but you have this nasty little council of death with every trick in the book.
    >> Anonymous 02/10/10(Wed)22:28 No.8023112

    Yeah, Terrain denial is a real advantage of MNU, I'm suprised more lists aren't tailored for it.
    >> Anonymous 02/10/10(Wed)22:30 No.8023141

    There are LOTS of ways to play Nigerians. The only problem is that a lot of them tend to be really good at certain game types but much weaker at others. I could build a 1000-point force with hideouts that could probably hold up against 1250 points of attacking prawns or MNU, but put ME on the offensive and I'm totally fucked. It turns into rock-paper-scissors and it's just not as fun.

    I'm really trying to play balanced lists from here on out. Some vehicles, a mix of infantry, and a hideout or two. It means that I lose some games that I could have won easily, but it also means I have a fighting chance when I would have gotten stomped.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)22:31 No.8023156
    A quick trick to terrain/area denial with them.
    Set one Chopper to overwatch the exit of a building. This one needs to be kitted with a Minigun or a pair of snipers. I know it's expensive, but trust me. Use another chopper to bring down the building, either with missiles or have the embarked squad drop grenades on it. The chopper that you have watching the exit will rack up tons of kills as the folks inside (the ones left alive) come pouring out.
    >> Anonymous 02/10/10(Wed)22:33 No.8023194

    Probably a holdover from the initial period where people hadn't figured out how to really use Nigerians and most people focused on prawns versus MNU. Prawns aren't nearly as easy to deny terrain to as the Nigerians, and if you're MNU, generally -you're- the one trying to maintain a little cover. Lightning rifles will do a number on anything you've got if you're not careful.
    >> Anonymous 02/10/10(Wed)22:35 No.8023236
    Oh god I have to do this now.

    Personally, I'm thinking Stargrunt II rules.
    >> Anonymous 02/10/10(Wed)22:36 No.8023250
    So how good are MNU security? I know they only get a shotgun but they're well armored for their price.
    >> Anonymous 02/10/10(Wed)22:36 No.8023251
    My god it's like its a real game.
    >> Anonymous 02/10/10(Wed)22:38 No.8023285
    >> Anonymous 02/10/10(Wed)22:39 No.8023299

    I usually use them for either cannon fodder, or part of a combined armes action. Send them in first, bunker down, and set up some snipers to deal with anything that goes after them. They're cheap enough that bum rushing 4 of them in to get a bit of terrain advantage usually isn't a bad idea. That, and combined actions. At least SOMETHING'll get through to cover, and they're still enough of a threat to work.

    They're also one of the most effective ways of dealing with prawn addicts.
    >> Anonymous 02/10/10(Wed)22:40 No.8023320

    In a straight-up gunfight they're not as good as MNU regulars, the shotguns lack range and armor penetration compared to the standard rifles.

    Where they shine is on building takedowns. Extra damage at close-quarters range and, more importantly, their insane reaction-fire bonuses means anything trying to stand up to them gets fucked hard. Use them right and they'll be a staple of your army. Use them like normal troops and they're a waste of points.

    Of course, they can't get bonuses from Koobus because they can't be counted as FRB, but nothing's perfect.
    >> Anonymous 02/10/10(Wed)22:45 No.8023402

    This is the main problem. If you're going to take Koobus, you might as well milk his bonuses for all it's worth, particularly after the points hike.
    >> Anonymous 02/10/10(Wed)22:52 No.8023526
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    >implying it's not.

    gb2GW, 40kid
    >> Anonymous 02/10/10(Wed)22:57 No.8023634
    Am I the only one who prefers to play regular MNU lists rather than the smaller, higher-point-per-figure FRB?

    Security guards might not be the strongest, toughest, or cheapest (so spamming strategies are out) but you put a Bureaucrat behind each squad and you have one of the most effective crowd-controlling lists in the game.

    Then again I don't play higher point games, so I've never had to face against Battlesuits with Jeeps.
    >> Anonymous 02/10/10(Wed)23:01 No.8023705

    That can work in the smaller games, but in tornaments, it's started to go out of fashion. A lucky hit on the beurocrat and the team's lost a lot of effectiveness. That, and long range. Prawnsuits are the main problem here, and Vehicles.

    Having said that, in dense terrain they're a pain in the ass to deal with. One of the few ways I'd really bet on for digging out an entrenched Nigerian player.
    >> Anonymous 02/10/10(Wed)23:02 No.8023748
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    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)23:05 No.8023775
    Put him in a "shock and awe" style air-cav list. Give a few boys from different teams shotguns for crowd clearing, and make sure that at least one per team has a SAW. Elite, hard hitting, fast as hell and motherfucking mean.
    >> Anonymous 02/10/10(Wed)23:10 No.8023850

    And just screaming for the nearest Nigerian to stick an RPG into the damn thing. Lot of points in a very expensive basket, firepower nonwithstanding.
    >> Anonymous 02/10/10(Wed)23:16 No.8023930
    >HQ: Wikus in Battlesuit, gravity gun, pulse rifle - 450

    Oh, fucking hell...
    I seriously hope they nerf the Human Stubbornness ability soon. I mean, fuck, how many times do I have to knock that asshole down to keep him deep?!

    Only thing worse than a Necron player who rolls like a devil? A single fucking Wikysuit with good Stubborn rolls. Fuck that guy.
    >> Anonymous 02/10/10(Wed)23:18 No.8023958

    >UN Liberators

    oh god that would be way overpowered even if everything had a high points cost. hell, an A-10 or two Apaches as the entire army would probably table a good 1500 points.
    >> Anonymous 02/10/10(Wed)23:19 No.8023962
    Is it ever worthwhile to run CJ without Wikus? I know just about all of the prawn lists at 2000 points and higher include both; I also see Wikus a lot in small games, sometimes with CJ, sometimes without. But I don't think I've ever seen CJ by himself. Any particular reason for this? I know he's best at synergy with Wikus, but he still has some useful abilities of his own, at least on paper.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/10/10(Wed)23:44 No.8024325
    It's a bit more of a challenge to run him by himself, because Wikus's Human Stubbornness along with his aptitude with the Prawnsuit make him a good bodyguard for CJ. Thing is, CJ is just a tad bit fragile on his own. He has fantastic buffs for the Prawn around him and, when run with a well kitted retinue, he's absolutely deadly.
    >> Anonymous 02/10/10(Wed)23:46 No.8024358
    Shooty prawns. With grenades.
    >> Anonymous 02/11/10(Thu)00:02 No.8024567
    Eh. I'm not really fond of shooty prawns. I usually roll with CJ, Wikus in Prawnsuit, C Jr in Prawnsuit, a couple of upper-caste, and a mass of unarmed or club prawns. Keep in mind that your basic prawns can move through buildings and tough terrain like nothing else and can decimate things in close combat. You can usually even jump MNU Security from flanks with them.

    I usually use my Suits and Upper-Caste to take down high-value targets and ambush with the basic prawns. If I really need ranged I can just use Scavenge to pick up MNU or Nigerian guns. They're not great shots but they're good enough.

    I'm convinced that people are just playing basic prawns wrong. They're not shock troops, they're ambushers.
    >> Anonymous 02/11/10(Thu)00:18 No.8024809
    A problem arises if you're fighting a gun heavy rival prawn force.
    >> Anonymous 02/11/10(Thu)00:20 No.8024851
    Maybe, but I'll outnumber them significantly and could possibly still win through attrition and Scavenging. That and my unarmed prawns will have bonus on initiative compared to the armed ones when getting into close-combat. You're right though, it wouldn't be an easy match by any means, and if the other player's half competent I'm fucked.
    >> Anonymous 02/11/10(Thu)00:26 No.8024923

    I heard they were going to be a sort of a mix of Nigerians and MNU. Good vehicles, but their infantry were fairly light. They had some really nasty support abilities as well, communications jammers, and they could make some of your units start in reserve.


    It's how I run them as well, with the exception of WikSuit.
    Most of the army is skirmishers, but I hate not having a hammer or two in my armies, so the Prawnsuits there to make sure that I have muscle available if I need it.
    >> Anonymous 02/11/10(Thu)00:40 No.8025142
    Anyone hear the rumours about the Prawn Reckoning list coming out? Something about the Prawns coming back with actual military force, with CJ upped to actual general status. Idea of having small, super-elite squads with prawn tech seems pretty cool even if I'm sure they'd be pretty easy to outmaneuver.
    >> Anonymous 02/11/10(Thu)00:42 No.8025184
    Do that and you'd probably have the addition of US and USSR factions. And well there is always the chance some idiot editor will decide giving someone a ADM for those factions is a good idea.
    >> Anonymous 02/11/10(Thu)00:49 No.8025277
    Yeah, Ok. Where the hell does one find this?
    >> Anonymous 02/11/10(Thu)01:07 No.8025559
    >What is the dice base for this?
    I think d10 is under-rated, but d6 will probably be how it ends up, due to 40kids.

    >How do we work points scale?
    Based off of:
    ~Legendary Units (Wikus, etc.)
    ~Individual unit bonuses.


    ~Bonuses (SWAT teams get getter armor, etc.)


    >How big of battles will they be?
    Appearently, 1000 points is medium sized.

    I'm thinking four (five?) stats:
    Close Combat: (Stat)/(Damage)
    Ranged Combat: (Stat)/(Damage)
    Speed: (Hex Grid or Ruler?)
    Health: (Adjusted for armor)

    Turns consist of a 1(Move)/2(Combat or Move) thing for each unit/squad.

    Combat: D10+CC or RC, exceed 5 = hit for (Damage), determined by weapon/other factors.

    >> Anonymous 02/11/10(Thu)01:12 No.8025650
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    Anyone else looking forward to the D9:2012 list updates? Warrior caste prawns who are immune to catfood spamming and can actually shoot worth a shit! FUCK YES!
    >> Anonymous 02/11/10(Thu)01:20 No.8025762
    >There are LOTS of ways to play Nigerians.

    Nigerians are the new Orks.
    >> Anonymous 02/11/10(Thu)01:24 No.8025798
    The trouble with CJ is pretty much that his Bro-bonus with Wikus is so good, his other skills had to be nerfed in later editions to compensate. Wikus escaped with his solo-act intact (helped in large part by FUCKING STUBBORNNESS!), but CJ just isn't up to the game. He needs a serious buff, or for some genius to come along and build some broken list based on him going solo.
    >> Anonymous 02/11/10(Thu)01:24 No.8025805
    fooking prawns.
    >> Anonymous 02/11/10(Thu)01:28 No.8025849
    Looks good, I'd recommend d6 and grid,
    >> Anonymous 02/11/10(Thu)01:28 No.8025860
    Someone dear god archive this shit
    >> Anonymous 02/11/10(Thu)01:29 No.8025874
    This game needs to use D9s
    >> Anonymous 02/11/10(Thu)01:30 No.8025883
    For a blend of practicality and tongue-in-cheek reference D10s would be best.
    >> Anonymous 02/11/10(Thu)01:31 No.8025889
    >exceed 5
    Exceed 9 would be better, especially as it would allow for 10's to be critical hits (deal double damage?).
    Stats would range from 1-6, I think.

    >> Anonymous 02/11/10(Thu)01:44 No.8026022
    >> Anonymous 02/11/10(Thu)01:56 No.8026176
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    I prefer to use a couple of squads Human-Prawn Rights Activists as cheap cannon fodder for 2 to 3 Prawn Special Weapons teams, usually lead by a Heavy Melee squad armed with a mix of axes and sledgehammers. As the Activists push forward the Melee squad can advance between them into whatever your prime target is, while the Special Weapons teams can guard the flanks and contest almost any other firepower your opponent has for support.

    Maybe upgrade the Activists with Molotov Cocktails so that they can better distract the enemy, but remember not to get attached to them.

    I don't understand why everyone is so willing to spend a quarter or even half of their points for suits. They're really kind of a point waste, and reduce your strategic variability. Sure its flashy, but I find fluidity of your forces to be a huge factor in most standard matches.
    >> Anonymous 02/11/10(Thu)02:04 No.8026282
    Wait, what is this called again? I remember someone doing this with characters from mario. Same shit; HQ: Mario with grow mushroom, and fire flower 125pts. I just cant find it on sup /tg/ or 1d4chan.
    >> Anonymous 02/11/10(Thu)02:27 No.8026526
    Personally i can't wait to see if the rumors are true. The MNU getting a tank. I don't even know what i'd be able to do against that.

    Then again the same source said Nigerians would be able to use drugged out child soldiers and i'm pretty sure thats never going to happen.

    though the prawn command pod would be kind of interesting. and that one is confirmed even if its more of a support role
    >> Anonymous 02/11/10(Thu)02:30 No.8026560
    Eh, MNU has APCs that's all they need. The strongest vehicles are the Battlesuit and APC and both can be taken out by properly equipped infantry. Vehicles are support at best.
    >> Anonymous 02/11/10(Thu)02:54 No.8026787
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    a master is out
    >> Anonymous 02/11/10(Thu)03:00 No.8026849
    Ten points to upgrade to an anti-air missile launcher over a recoilless rifle in the updated ruleset. You need to roll two sixes to hit anything on the ground, but a singe 5 or six will guarantee a hit on a helicopter that hasn't travelled its full move that turn.
    >> Anonymous 02/11/10(Thu)03:02 No.8026862
    My guess is christmas '10 ace in hole. SURPRISE, IT'S NOVEMBER AND WE'RE ROLLING OUT A NEW ARMY.
    >> Anonymous 02/11/10(Thu)03:09 No.8026945
    Vehicles have such a backseat roll in the game, unless you've fielded a poor army. MNU's Gunship is probably the only devastating vehicle on the field (If we aren't counting Prawnsuits)
    >> Anonymous 02/11/10(Thu)03:17 No.8027032
    anti air missile launchers are MNU only, and their emplacements. sure their range is pretty damn far but i never liked any weapons i couldn't move around,

    I play nigerian technical highway men list for a reason. If i'm going to have a recoiless rifle i'm going to have it in the back of my truck, sure it's harder to hit if the truck moves, and in order to get a line of sight the truck has to be backwards, but honestly the front of a technical is only marginally more armored than the rear and it's probably going to blow up anyways and it distracts the opponent while you get your cut throats and scum into surrounding cover. then next turn if the truck is still alive you can move to another position.

    but recoiless rifles were always secondary compared to .50 cals, relatively cheap, 360° firing arc, great all round stats, can take down a helicopter or waste a few infantry, sure it's useless against APC's but it tears through light cover like nobodies business.

    and technicals are so cheap you can take several of them in 1000 points, it really is worth watching your opponents jaw drop when they see a massive technical list arrayed infront of them. sure they'll blow up but thats half the fun.

    mobile or ambush is pretty much the only two ways to play nigerians.

    Armored/air cav first recon or ground pounder wave is effective for MNU

    or small and elite, or massed prawn is for well the prawns.

    its funny how prawns have potentially the smallest and largest armies.
    >> Anonymous 02/11/10(Thu)03:21 No.8027082
    Had to do a medium sized prawn force. Upper Castes with alien tech are slaughtered without a Battlesuit.
    They're best supporting a Battlesuit heavy force or adding some kick to a ghetto prawn horde.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/11/10(Thu)03:55 No.8027334
    If you look higher up in the thread, you'll see some things about my Nigerian list I've dubbed the "speedswarm." With tweaking, I've now got several groups of dirtbikes with AK passengers, and a few with RPG passengers. With full move, they usually can't hit much, but they are absolutely fantastic for hit and run attacks on APCs and Prawnbots. Also, if you've got the points, giving the bikes an upgrade for chains is great. Snaring a quick kill or two when reloading is always nice.

    Outside of that, trucks with .50s makes for decent anti-air and good anti infantry. If you're really worried about it, take a recoilless or two and put them in hiding. When the time comes, use 'em to nuke your target. That way you get the accuracy bonus form being stationary and the damage bonus from the sneak attack.

    Outside of that, be sure to always take at least a few small groups of foot soldiers. Bikes are fast, but they're fragile. A few groups of Nigerians on foot with AKs and even some Hyenas makes for a bitchin' mean force to deal with.
    >> Anonymous 02/11/10(Thu)03:58 No.8027362
    Have I missed something? I thought only MNU could field aerial units? The Gunship. Unless we're counting the Prawnsuit's special jump rules, but that seems like a waste of points - if they know you've got anti air, they wont be jumping.
    >> Anonymous 02/11/10(Thu)04:06 No.8027419
    what game is this?
    >> Inquisitor Cale !!TLjU8vp8jvg 02/11/10(Thu)04:12 No.8027464
    It's D9, man. Get with the program.
    >> Anonymous 02/11/10(Thu)04:15 No.8027482
    yeah but suits that aren't jumping are suits that aren't as mobile/effective, and it's good against other MNU armies, but hey its just a specialized turret, thats all.
    definitely not as used in tournaments as other things
    I never really liked stationary recoiless rifle hideouts... i never really liked the ambush nigerian force, period.

    as for armor/suit cracking, a technical with the rocket pod upgrade is good (if not expensive and lacking in any troop transport capacity), or my favorite, just a bunch of nigerians with RPG's in the back of a pickup. even when driving you have a good chance to hit with at least one. although one lucky hit and you potentially lose a lot of points. But when in a pinch you can just drop some rpg troops anywhere you want and just get enemy vehicles in the crossfire.

    I was thinking of using a bike or two, but i find technicals are usually more than adequate on most tables... unless there's a shit load of terrain.
    >> Anonymous 02/11/10(Thu)04:15 No.8027483
    D9 - D10 except the 0 actually counts as zero?
    >> Anonymous 02/11/10(Thu)04:16 No.8027493
    where can i find the rules, website, models etc?
    >> Anonymous 02/11/10(Thu)04:16 No.8027495
    Fact: Battlescape is better than Prawn will ever be.

    >> Inquisitor Cale !!TLjU8vp8jvg 02/11/10(Thu)04:16 No.8027496
    Remember that, even though they aren't very good at it, you can use RPGs to take down walls and pieces of terrain.
    >> Anonymous 02/11/10(Thu)04:17 No.8027506
    Protip: this game doesn't exist...yet.
    >> Anonymous 02/11/10(Thu)04:17 No.8027508
    Thread tl;dr but Weta Workshop are releasing a PrawnSuit model soon. They didn't expect D9 to be as viral as it went, so they hadn't even planned collectibles when it is released is why they are so late out.
    >> Anonymous 02/11/10(Thu)04:20 No.8027521
    That shouldn't stop anyone. In fact, this thread has compelled me to dig out my SG2 rulebook, and start thinking up a good mixed-tech setting to play.

    Shit, SG2 could do D9 pretty easily.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/11/10(Thu)04:22 No.8027531
    >> Anonymous 02/11/10(Thu)04:26 No.8027564
    StarGrunt 2. By Ground Zero Games. Small-size (40 models is about the biggest), modern/future infantry warfare game. No points values, emphasis on your troops being real people, who might not do what you want because they don't care what command says, it's raining bullets and they ain't leaving cover. Geared towards realism, but a good ruleset all round.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/11/10(Thu)04:33 No.8027635
    Thanks. I'll have to hunt down some rules and see what it looks like.
    >> Anonymous 02/11/10(Thu)04:38 No.8027684
    just downloaded the rules now, it looks good so far

    any hints/tips you could share?
    >> Anonymous 02/11/10(Thu)04:44 No.8027730
    Mostly what they mention in the book - SG2 is not a tournament-type game. That's why there's no points values. Their idea of an army list is to write out the composition of a military formation in the setting. So it's better suited to narrative/campaign playing. You could tournament it up, if you wanted to, I guess.

    Regarding making it suit any given setting, a lot of weapons are mechanically much the same. It's not too difficult to work special circumstance rules into the game's base mechanics though. Everything uses the same roll basis.

    Pretty much don't be afraid to make new rules up to suit your needs. The game isn't written in stone tablets.
    >> Inquisitor Cale !!TLjU8vp8jvg 02/11/10(Thu)04:48 No.8027763
    I've got a few ideas from this thread that I'll try and jot out between classes today. I'll post my ideas later on.
    >> An0nymous 02/11/10(Thu)04:52 No.8027805
    MY GOD! /tg/ I LOVE YOU.
    >> Anonymous 02/11/10(Thu)04:53 No.8027817
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    i don't do tournaments and i prefer narrative/campaign type games so SG2 sounds like my kind of game

    i must thank you good sir, as i now have a new fave game

    have a random image from my picture foulder
    >> Anonymous 02/11/10(Thu)05:01 No.8027888
    D10 with 10 being a "0" botch. There, D9.
    >> Anonymous 02/11/10(Thu)07:03 No.8028877
    One of the early games I played, I got careless and sent Wikus ahead in his suit without an escort. A hidden recoilless made some lucky rolls and crippled the suit in its ambush shooting, Wikus ejected, and I figured he was toast.

    On my turn, I managed to run him into a shack and scavenge an AK. Half of the rest of my army is hauling ass trying to reach him, but the Nigerian player has three guys ready to rush the building.

    Wikus manages to reaction-fire all three of them and survives. I was totally expecting to lose him, but he pulled through.
    >> Anonymous 02/11/10(Thu)07:31 No.8029026

    Wikus is made out of this. I once ended a game with him and the Nigerian warlord in H2H, with Wikus making *3* frikking stubbornness rolls before beating the bugger to deal with a salvaged club.
    >> Anonymous 02/11/10(Thu)10:11 No.8030054
    You guys do realize that Wikus' was made for pure ground combat orginally? They were going to make it a rule that Wikus could not pilot the suit unless stated in the scenario rules. They changed their mind when they realized it would be cool to do what the movie did.
    Personally I think they need to add at least 2 more suit variants for what if situations. Like a partially finished suit or a super heavy suit.

    And to everyone talking about the UN Liberators, I already said that they were coming with the new scenario pack.
    The website says
    >UN Liberator armylist
    > South African Civilian armylist
    > 12 scenarios with 2 of them being made for 4k points plus!
    and my favorite:
    > 30 page comic with new characters that are included as leaders.

    Hot damn.
    >> Anonymous 02/11/10(Thu)10:17 No.8030095
    You know you've been playing too much ME2 when that thing reminds you of a Geth.
    >> Anonymous 02/11/10(Thu)10:31 No.8030183
    How is this thread still alive?!
    >> An0nymous 02/11/10(Thu)10:52 No.8030316

    Because /tg/ gets shit done
    >> Anonymous 02/11/10(Thu)10:56 No.8030347

    Not just me then
    >> Anonymous 02/11/10(Thu)11:01 No.8030396
    can you point me to this website?
    >> Anonymous 02/11/10(Thu)11:11 No.8030499
    I almost tackled my lamp to the ground when I thought it was a geth sneaking up on me.
    >> Anonymous 02/11/10(Thu)12:43 No.8031352
    has this been archived yet?
    >> Anonymous 02/11/10(Thu)15:58 No.8033802
    Oh, wow.
    >> Anonymous 02/11/10(Thu)16:03 No.8033857
         File1265922184.png-(65 KB, 330x160, M451_Firestorm_Armory.png)
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    Wait, what.
    >> An0nymous 02/11/10(Thu)16:04 No.8033877

    Yes, but whoever archived this did it wrong, and doesn't show up on any of the tags.

    >> Anonymous 02/11/10(Thu)16:59 No.8034612
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    fooken crusties!(totally not prawns!)
    >> Anonymous 02/11/10(Thu)17:00 No.8034627
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    15mm, in case somebody wodners.
    >> Anonymous 02/11/10(Thu)17:08 No.8034711
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    In return: Gangers surround an MNU 'Copter.
    >> Anonymous 02/11/10(Thu)17:12 No.8034755
    >> Anonymous 02/11/10(Thu)17:13 No.8034768
    I love you /tg/
    >> Anonymous 02/11/10(Thu)17:14 No.8034780
    I blow enough points to purchase the Control Ship as my HQ option and use it to start nailing vehicles with Mothership Gravity Beams.
    >> Anonymous 02/11/10(Thu)17:23 No.8034864
    What I personally like doing is convincing some poor retard to play as the Na'vi, waiting for when he inevitably has to use Planetary Hivemind to bring out his Monstrous Creatures, and then using a single Prawnsuit with a Pig Cannon to slaughter them all.

    The resulting bitch tears are delicious. Especially when I have my basic prawns eat the dead MCs to activate Nanotech Healing and recover any lost wounds.
    >> Anonymous 02/11/10(Thu)17:23 No.8034869
    fuck yeah this thread is still here
    >> Anonymous 02/11/10(Thu)17:32 No.8034952
    Ground Zero Games. There is a slim possibility of the mech, depends on how well the infantry sells I heard.
    >> Anonymous 02/11/10(Thu)17:37 No.8035008
    Is the OPs picture a custom or a kit or something? Any help?
    >> Anonymous 02/11/10(Thu)17:41 No.8035055
    It looks like they already have some mech armor for humans.
    >> Anonymous 02/11/10(Thu)17:41 No.8035059
    completely scratch-built IIRC. Was sold on Ebay I think.
    >> Anonymous 02/11/10(Thu)17:43 No.8035076
    So this technically really does exist for StarGrunt 2 then. Colour me both impressed and surprised.
    >> Anonymous 02/11/10(Thu)17:45 No.8035098
    If you insist, although most of GZG's 15mm is really generic more than SG-centric.
    >> Anonymous 02/11/10(Thu)17:49 No.8035142

    thanks man. ill give google a little workout and see what i can find.
    >> Anonymous 02/11/10(Thu)17:51 No.8035165
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    >> Anonymous 02/11/10(Thu)17:52 No.8035175
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    >> Anonymous 02/11/10(Thu)18:47 No.8035978
    These are awesome.
    >> Anonymous 02/11/10(Thu)19:50 No.8036901

    >HQ: Wikus in Battlesuit, gravity gun, pulse rifle - 450

    Op, I'm not sure what your going for here,

    The gravity gun is nice but if you're going up against infantry MNU you're really better of dropping it and taking the double disruptor guns instead and it saves you some points in the long run.

    Look at it this way, you could be reflecting small arms which the armor will soak anyways, or you could basically be dropping 2 units an action, and causing of fuckton of panic roles in the process.

    I really don't imagine he would clump them anyhow, GG is great for the ambushes, but Wikus will keep it up anyhow.

    willing to be wrong on this.
    >> Anonymous 02/11/10(Thu)20:01 No.8037079
    never forget that the gravity gun counts as a grenade attack so it auto supresses units that have a WP less than 3, and those are MNU office jockeys AND unarmored MNU Security teams. Also Nigerians if they don't have a Leader within LOS have to make a supress check.
    >> Anonymous 02/11/10(Thu)20:04 No.8037135
    Stargrunt2; that got rehashed into the warengine didn't it?
    now that's a good games system, simple and effective
    >> Anonymous 02/11/10(Thu)21:06 No.8038362
    Not heard of that, what is it?
    >> Anonymous 02/11/10(Thu)22:06 No.8039550

    Tales of Arcadia is the /v/-ish tactical wargame you remember.

    Also, right now D9 lacks a lot of decent character models that are the 40K "heroic" equivalents. It does mean that you can focus-fire them and chew a significant divot out of someone's point total.

    Nigerians can ambush-fire a prawn suit and bite a 300+ chunk out of the army in question in a single round if Wikus or CJ or a generic upper-caste is in there. Speaking of which, I'd rather put a generic in there and get Wikus on the ground- he's better with a hand weapon than a suit anyway, and you distribute your points more evenly. Stubborness keeps the motherfucker alive almost as well as a suit will anyway.
    >> Anonymous 02/11/10(Thu)22:32 No.8040053
    Holy crap this thread is still going. I love you motherfuckers so much.
    >> Anonymous 02/11/10(Thu)22:33 No.8040078

    I always tended to use it for counter-cover tactics. We use a lot of the smaller stuff where I play, so something that can deal with the barrels, tin sheets, little barricates, etc, really pays for itself. Yeah, you're taking a damage hit, but it means the rest of your army is actually there helping.
    >> Anonymous 02/11/10(Thu)22:38 No.8040170
    What is this game?!?! I must know!!
    >> Anonymous 02/11/10(Thu)22:40 No.8040212
    >> Anonymous 02/11/10(Thu)22:44 No.8040291
    the D9 wargame obviously
    >> Anonymous 02/11/10(Thu)22:48 No.8040370
    It doesn't exist, tard.
    >> Anonymous 02/11/10(Thu)22:48 No.8040380

    Yeah, jeez, have you been under a rock for the past 2 years? They made a really good movie based on it.
    >> Anonymous 02/11/10(Thu)22:50 No.8040421
    I'm still angry about the ending of the movie.
    They aren't supposed to have hope, dammit!
    >> Anonymous 02/12/10(Fri)00:07 No.8041731
    bump for great justice.
    >> Anonymous 02/12/10(Fri)00:37 No.8042248
    Archive, anyone?
    >> Anonymous 02/12/10(Fri)01:08 No.8042724

    I always saw it as a bit ominous. CJ maybe shows that he was in it for his own people, not thinking of helping Wickus, and nobody knows exactly what'll happen when the Prawns return.
    >> Anonymous 02/12/10(Fri)01:45 No.8043254
    There are dozens of brilliant flexible rules sets designed to allow you to create things for any setting, unsurprisingly a number of them are scifi/near future.

    Would be pretty easy to stat up D9 in something like Fantastic Worlds or possibly SuperSystem.
    >> Anonymous 02/12/10(Fri)02:35 No.8043940

    I think Infinity'd be the easiest.

    It's neck deep in useful special rules for characters, the weapons are adaptable and there's lots of them, the system's PERFECT for urban fighting, and it's build very well towards 5-20 figure games.
    >> Anonymous 02/12/10(Fri)03:17 No.8044442

    Could be good, We'll have to wait and see which anon finally decides to get shit done, and chose a system for ppl to work with.

    Most of the ideas here are actually decent, I find it funny Wikus already has a legendary durability via his special before any game actually exists.

    I would like to see something akin to Warzone, without the cascade of bullshit,

    Small armies, focus on behavior of individuals models, three actions per model per turn. A system of "redying" actions. etc

    Only stat we actually know about so far is Will-Power (WP)
    >> Inquisitor Cale !!TLjU8vp8jvg 02/12/10(Fri)04:08 No.8044911
    I brought it up earlier in the thread that things have the ability to fire on overwatch (probably in an arc) and all terrain is destructible.

    I love you guys for keeping this alive.
    >> Anonymous 02/12/10(Fri)07:29 No.8046273
    I accidentally closed this tab, but I found it again, thanks to google-fu.
    "/tg/ battlesuit MNU"

    Does anyone have a link for the rulebooks/basic overview of the rules?
    >> Anonymous 02/12/10(Fri)08:53 No.8046751

    "2ed rules" in Rules tab is what you want. I could probably whip up some very inaccurate stats for Inf for prawns and humans, but..truth be told, I never finished watching the movie, I have only a very basic idea what the weapons and mech of the prawns can do or how the humans were equipped.
    >> Anonymous 02/12/10(Fri)11:23 No.8048223

    XM8's for MNU, as well as an appearance by that obnoxious AM Rifle that the South African's are using ATM. Generic militia crap for the somali's.

    Prawn weapons were.
    - Lightning gun that makes people POP
    - "Machine gun" that tears people apart
    - Gravity gun that can catch bullets then shoot them back
    - Flamethrower/blast gun
    - Impact rifle thing that shoots big balls of impact.

    Most of the infinity special rules, especially the newer ones in human sphere'd line up well.

    I can just see Prawns being 6--4's with Superjump. Crappy BS skill, but their speed and DA CCW's'll make them a real threat if you don't keep them at arms length. One of them punted a guy clear across 20 meters, early in the film. The vehicles used in the movie aren't scary enough to warrant anything but the regular TAG rules. Helicopters might want some sort of marker system, short of having a big clunky miniature there.

    We need to focus on making it functional with small numbers of minis, which is why I suggested Infinity. It's VERY well suited towards gritty urban fighting.

    Some sort of reaction system is pretty much a must, or at least a you move, I move, you move system.
    >> Bay Area Anon 02/12/10(Fri)14:03 No.8050143
    Firstly; bumpan!

    Secondly, this is the awesome shit that I read /tg/ for. Gods I want to play this. I would play the shit out of this...

    >> An0nymous 02/12/10(Fri)14:06 No.8050183

    Someone archive this properly. Last guy didn't know what he was doing.... <_<
    >> Anonymous 02/12/10(Fri)14:09 No.8050243
    >The vehicles used in the movie aren't scary enough to warrant anything but the regular TAG rules
    >Implying TAGs aren't shitscary compared to modern tech

    Anyway, I can sort of agree. For M8 I'd go for combi-rifle, regular rifle for somali shit, Panzerfaust for RPG's(yes, I know they're re-loadable), well, the weapons are already there, spitfire for SAW's...
    >- Lightning gun that makes people POP
    >- "Machine gun" that tears people apart
    DA HMG?
    >- Gravity gun that can catch bullets then shoot them back
    Nano-screen for bullet-catching, but what for shooting back? You ARO with the same type of weapon enemy shot you?(So enemy fires HMG at you. Use nanoscreen as usual, but also ARO with HMG rather than your normal weapon)
    >- Flamethrower/blast gun
    heavy flamer
    >- Impact rifle thing that shoots big balls of impact.
    Plasma rifle?
    >> Anonymous 02/12/10(Fri)14:25 No.8050444
    Don't missile launchers and panzerfausts have the same stats, apart from one being expendable and the other having a blast marker, though? I think missile launchers would actually work better.

    As for lightning guns, either a feuerbach or autocannon works just fine.
    >> Anonymous 02/12/10(Fri)14:32 No.8050533
    PZF has shorter ranges I think, and indeed, doesn't explode. I think it's more fitting for AT weapon than exploding template.

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