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  • File : 1266183374.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 02/14/10(Sun)16:36 No.8084990  
    rolled 4, 2, 1 = 7

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a warrior of magic. You are a force for good.

    It's been three days. Your left shoulder feels a bit heavy, now that it's got a brand-new arm attached to it. Jerith almost knocked himself out putting you back together, and you've thanked him repeatedly for it. The alchemic bandage has disappeared, replaced by smooth blue skin, almost the same color as the rest of you.

    You had a little bit of a scare this morning as you tried to move the arm before the paralytic wore off, but now that everything's all there, there shouldn't be any danger from wiggling it a little. It feels strange, a bit like it's not quite where it should be, but Jerith assures you that you will adjust, as long as you use the arm naturally.

    There was plenty of time to read while you were healing, so you've been going through Vasian's books, particularly the more scientific ones. He's a gifted writer, if a little dry, and his knowledge is incomplete by Earth standards, but much more than you'd expected in a fantasy world. He's agreed to assist with teaching, since he used to be a professor, after all, and all his knowledge isn't doing any good if it's just sitting in his mind.

    I apologize for my lateness. Real life has interfered.
    >> ★ Subprocessor DM 02/14/10(Sun)16:40 No.8085070
         File1266183648.jpg-(288 KB, 710x758, 1265943654004.jpg)
    288 KB
    rolled 3, 1, 4 = 8

    >> Anonymous 02/14/10(Sun)16:41 No.8085086
    not this shit again
    >> Anonymous 02/14/10(Sun)16:42 No.8085095
    Alright-Frost Giantess
    let's see if our new arm has any flaws
    >> Anonymous 02/14/10(Sun)16:45 No.8085136
    How's our captive ice elmental been doing?
    Still frozen under the pond?
    >> ★ Subprocessor DM 02/14/10(Sun)16:45 No.8085143
    rolled 3, 2, 3 = 8

    You exit the Hall with Jerith behind you, moving your new arm in a circle. It's flexible, but a little numb. You try picking up a barrel, which is no trouble at all. The new hand is exactly the same as your old one, save for the color. A few swings don't cause the thing to come flying out of its socket, so you think it's safe to say it'll be fine.
    >> ★ Subprocessor DM 02/14/10(Sun)16:47 No.8085181
    rolled 2, 6, 5 = 13

    Still frozen. Hretmar's been keeping in contact, so you're aware of its status. Calmer, but still restless, trying to break free but unable to move. The confinement will be impossible for it to cope with for more than a week or so. It's a storm elemental, used to being able to move freely on the winds. If it's released a month after being sealed, its rage would persist until it was destroyed.
    >> Anonymous 02/14/10(Sun)16:47 No.8085183
    Well, at least we don't need to go all Gottz von Berlichingen and replace our arm with a crossbow or something-
    Though that would've been awesome
    Right, time we got some answers from our ice elemental
    >> ★ Subprocessor DM 02/14/10(Sun)16:50 No.8085219
    rolled 6, 4, 3 = 13

    Jerith wants to accompany you, in case something happens. Kel as well, for the same reason.
    >> Adaptive Manipulator 02/14/10(Sun)16:50 No.8085222
    We should ask our mage to come along.
    >> Anonymous 02/14/10(Sun)16:52 No.8085251
    Alright, they can both come, though I would warn Kel that he wouldn't be much help in a fight with this thing, seeing that it's intangible.
    >> ★ Subprocessor DM 02/14/10(Sun)16:59 No.8085372
    rolled 6, 5, 4 = 15

    That matters little to him. He is your apprentice and your friend.

    You journey to the lake, moving your arm absently. It gets colder as you approach, eventually becoming freezing, though that obviously doesn't affect you. Both of your companions are wearing fur-lined garments, so they should be fine for a while.

    You speak to Hretmar, preparing yourself to link with the chained elemental. He will shield you, and break contact if you're in danger.

    A light gleams in the darkness. You touch it, lightly.

    A voice. "You... are... protector?"
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)17:01 No.8085417
    rolled 17 = 17

    "Protector of what? Yes, I protect this village if that's what you mean."
    >> Anonymous 02/14/10(Sun)17:02 No.8085424
    "I'm not sure- does the protector have something to do with why you attacked me?"
    >> ★ Subprocessor DM 02/14/10(Sun)17:02 No.8085429
    rolled 2, 6, 5 = 13

    For god's sake no rolling.
    >> Researcher Sam 02/14/10(Sun)17:04 No.8085455
    Terror of rolling aside, this.
    >> ★ Subprocessor DM 02/14/10(Sun)17:06 No.8085487
    rolled 3, 6, 3 = 12

    There is a pause. The light dances, waving about in confusion. The surface of the lake shakes with unfelt tremors.

    "You... protect... humans? You... die. All... here... die."
    >> Anonymous 02/14/10(Sun)17:07 No.8085497
    "Why? Why must all die here?"
    >> Researcher Sam 02/14/10(Sun)17:09 No.8085530
    Well that's reassuring.

    "Why will we die? Are you referring to the fact that all of us are mortal and therefor will eventually die, or do you mean something more immediate and less natural?"
    >> ★ Subprocessor DM 02/14/10(Sun)17:12 No.8085575
    rolled 1, 2, 6 = 9

    The light halts, expanding in your vision. The lake shakes with a massive force. Hretmar is whispering in the back of your mind. Not much time left.

    "My... place. My... sanctuary. Taken. All die. All die. All die."

    The frozen lake is cracking, quaking from the assault of the thing beneath it. Hretmar is about to break the link. The spell that will end the elemental has been prepared.

    Jerith and Kel are behind you, magic and weapons ready.
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)17:14 No.8085604
    Don't worry, I'm good at this. I'm the guy who got 2 20s (21 and a 20 actually) in the row when we killed the DoD and searched for gems.


    Joking aside, ask elemental:
    "Why do you want to kill us? Or are you saying that someone else is going to kill us?"
    >> Anonymous 02/14/10(Sun)17:16 No.8085631
    Wait, wait?
    So the village was built on an ancient site of ice?
    Or did someone else just recently designate the town as ice central?
    or, alternately
    "Stop trying to kill me and listen for five minutes!"
    >> Anonymous 02/14/10(Sun)17:16 No.8085632

    Where is your sanctuary? Who took it? Why would attacking this village avenge your loss?
    >> Adaptive Manipulator 02/14/10(Sun)17:18 No.8085668
    >> Researcher Sam 02/14/10(Sun)17:20 No.8085696
    >> ★ Subprocessor DM 02/14/10(Sun)17:23 No.8085745
    rolled 4, 1, 3 = 8

    "Give it back give it back give it back give it back-"

    The lake is bubbling upwards, its breaking surface letting out a rush of cool air.

    "Stop trying to kill me! I can help you! Who sent you? Where is your sanctuary?"

    The voice of screeches in your ears, almost unbearable. "I... live... in the wind. Nothing escapes! The air... is mine alone!"

    The elemental is struggling against its bonds, focusing all its power on motion, on force. It's going to escape, unless something is done.

    A bright light is shining on the ice, illuminating the quietly falling snow with a shimmering glitter. You can see a faint pattern of runes around the lake, inscribing themselves into the ground.

    The elemental retreats from your mind as Hretmar takes its place, pushing it down with a mighty, ethereal fist.

    >> Anonymous 02/14/10(Sun)17:25 No.8085778
    "Then bring the interdimensional Banhammer down on this sucker already!"
    >> Adaptive Manipulator 02/14/10(Sun)17:25 No.8085779
    So he's pissed because Hretmar is shielding our village from bad weather?
    >> Anonymous 02/14/10(Sun)17:26 No.8085787

    Give it a final parting grace then time to let our god step in.
    >> Anonymous 02/14/10(Sun)17:27 No.8085791
    Maybe- I don't know how elementals work in this dimension.
    If only we could talk to it some more
    >> Anonymous 02/14/10(Sun)17:28 No.8085810

    Hmm. That sounds like it may be correct. But we cannot be the only town that uses supernatural powers to affect the weather...shouldn't there be a precedent for this then?

    Do our books have anything on elementals?
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)17:28 No.8085814
    "If you feel it's necessary, by all means."

    Can't we try to hold the ice together with our ice magic? Maybe our proximity would enhance our strength when compared to Hretmar's, and I don't see any bad effects even if we fail.
    >> Researcher Sam 02/14/10(Sun)17:28 No.8085815
    Alright, no sense in risking it escaping. Time to banish it.
    >> Anonymous 02/14/10(Sun)17:28 No.8085819
    Some things you just can't reason with. This thing is made of anger and storms.
    >> Anonymous 02/14/10(Sun)17:30 No.8085846
    Is it possible to bind the ice elemental to something?
    Like with the demon in the scroll?
    >> ★ Subprocessor DM 02/14/10(Sun)17:32 No.8085875
    rolled 3, 2, 4 = 9

    The lights are gone from your mind, the contact broken. Light pours down from the heavens, casting dark shadows from the surrounding trees. For a moment, the snow halts, suspended in the air, as the power of a god breaks its way into the mortal realm. The runes flare as you and your companions back away, bursting into a cascade of bluish sparks, arcing into the lake.

    The scream of the elemental breaches the surface, making the three of you clamp your hands against your ears. The ice presses down, compacting the being against the lakebed, as blue and white lights sparkle beneath it. And then, just as quickly as it started, it's over.

    The scream fades into nothingness as the ice slowly returns to the top, no longer a prison.

    >> Anonymous 02/14/10(Sun)17:34 No.8085895
    "Well that was... confusing."
    >> Anonymous 02/14/10(Sun)17:34 No.8085908

    Ask hretmar about the possibility that our messing w/ the weather attracted the elemental.
    >> Adaptive Manipulator 02/14/10(Sun)17:37 No.8085950

    I'd like to start adding some kind of underground safehouse to our village. Just in case there are more of those things coming for some reason.
    It's shouldn't be hard for us to build one with our magic.

    And we shouldn't forget to thank Hretmar for his help.
    >> ★ Subprocessor DM 02/14/10(Sun)17:38 No.8085964
    rolled 3, 3, 1 = 7

    Hretmar's face appears to you as the three of you brush yourselves off, safe and unhurt. He looks weary, but triumphant.


    >> Anonymous 02/14/10(Sun)17:40 No.8086000
    "Is it possible one of the other Ice gods found out about me and sent the elemental?"
    >> Anonymous 02/14/10(Sun)17:42 No.8086035

    Ask Vasian how his weather station works, do any of the instruments use magic charms or chained spirits or any kind of enchantments?
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)17:42 No.8086039
    Ask Hretmar if he has any idea about what that thing was talking? (Sanctuary, etc?) Also did he had any ice gods hostile to him? Hrotnar the Bookburner or somesuch.
    >> ★ Subprocessor DM 02/14/10(Sun)17:43 No.8086058
    rolled 3, 4, 3 = 10


    You thank the god for his assistance, and he bows to you, telling you he's happy to be of help, even when things aren't all crashing down around you. As his face slowly dissipates into the air, he tells you he's going to get some rest. It would take some effort to disturb him.
    >> Researcher Sam 02/14/10(Sun)17:46 No.8086095
    Hmmm, maybe we can try to create some kind of underground tunnel leading from town to our cave? Could be useful.
    >> Anonymous 02/14/10(Sun)17:46 No.8086100

    He said it used a barometer. Sounds like pretty mundane stuff.
    >> ★ Subprocessor DM 02/14/10(Sun)17:47 No.8086119
    rolled 5, 6, 6 = 17

    The weather station only watches, it does not effect anything.

    He had not heard of an elemental referring to a sanctuary before. It was probably talking about the place in which it felt most comfortable. As for hostility between the gods, alliances are made, pacts are formed, and deals are broken constantly. The Lords of the North are much like squabbling siblings, bickering and shifting allegiances abound. That said, he has not been talking to any of them recently, which has kept him out of politics.
    >> Anonymous 02/14/10(Sun)17:47 No.8086125


    Can we timeskip until the town is repaired?
    >> Anonymous 02/14/10(Sun)17:48 No.8086141
    We need to know more about these elmentals.
    Did our scholar friend ever do research on them?
    Check library for books on relevant knowledge.
    >> ★ Subprocessor DM 02/14/10(Sun)17:49 No.8086147
    rolled 3, 5, 3 = 11

    Yes. Do you want to try repairing the granary or build a new, better one?
    >> ★ Subprocessor DM 02/14/10(Sun)17:49 No.8086155
    rolled 3, 5, 1 = 9

    Added to list, will be done during timeskip.
    >> Researcher Sam 02/14/10(Sun)17:50 No.8086159
    We can rebuild it... make it smarter, faster, stronger....
    >> Anonymous 02/14/10(Sun)17:50 No.8086161

    >> Adaptive Manipulator 02/14/10(Sun)17:50 No.8086176
    I would prefer a new & better one.
    >> Anonymous 02/14/10(Sun)17:51 No.8086190
    he did say
    >>"I... live... in the wind. Nothing escapes! The air... is mine alone!"

    Talk to Hretmar about this.
    >> Anonymous 02/14/10(Sun)17:52 No.8086197
    Don't we need to help with the repairs of the rest of the town as well, though?
    >> Anonymous 02/14/10(Sun)17:53 No.8086210

    >> ★ Subprocessor DM 02/14/10(Sun)17:54 No.8086236
    rolled 4, 2, 1 = 7

    Storm Elementals have nothing to do with methane. That would be a type of Gas Elemental.

    >secretly hoping against immature jokes

    The rest can easily be handled by the villagers alone, but you will be helping, unless it's decided against.
    >> Anonymous 02/14/10(Sun)17:57 No.8086275

    We should build ourselves a house in the town, perhaps under the granary. As long as we aren't visible to outsiders and we've got an escape tunnel available, it should be safe. Sleeping in a cavern in the woods isn't very convenient, and if there is an emergency in the town at night we should be on hand to help out.

    Build a hidden tunnel complex and bomb shelter beneath the village so people can hide or evacuate to the woods in an emergency. Also, hidden storerooms for emergency supplies and tax evasion.

    Expand the library so we can fit inside, or at least reach through a window and grab a book without having to ask someone to hand it to us.

    Research Ice Golems, you never know when you'll need a few friends/decoys.

    We should build a road down to the quarry, and put together a crane with a pulley and winch so the villagers can easily haul rocks out and cart them into town. We can help break large quantities of stone out of the ground with our ice and earth magic, but we won't be able to stay in the village forever and should aim to provide them with some more tools and technologies that don't rely on us. Easy access to stone will let them improve, expand, and fortify the village in a way that doesn't draw undo scrutiny from outsiders.
    >> Anonymous 02/14/10(Sun)17:58 No.8086302
    >Sleeping in a cavern in the woods

    Please read all previous threads before posting in a quest.
    >> Anonymous 02/14/10(Sun)18:00 No.8086331

    Lets summon a fart elemental.

    >> Anonymous 02/14/10(Sun)18:01 No.8086337

    What? I don't see anything wrong w/ 8086275 ideas. He's just saying that we need a underground tunnel connecting to our hideout cavern and that if we are going to build that we might as well build a place to sleep under the town so we can respond faster in a bad situation.
    >> Anonymous 02/14/10(Sun)18:01 No.8086345
    >> Anonymous 02/14/10(Sun)18:02 No.8086360

    Sorry, a cavern at the bottom of a CHASM in the woods, my mistake.
    >> ★ Subprocessor DM 02/14/10(Sun)18:03 No.8086375
    rolled 5, 5, 1 = 11

    It would be difficult to structure the library shelves in such a way that you could easily pick out a single book and retrieve it. Enlarging the building so that you can fit inside would be a sizable project, but obviously nothing you can't handle.

    Vasian spends about half the day in the library, either reading or writing, and is more than happy to pass you whatever material you're seeking.

    The rest has been added to the list. Do you want to enlarge the library?
    >> Researcher Sam 02/14/10(Sun)18:06 No.8086418
    He's just saying that we need a underground tunnel connecting to our hideout cavern

    That's what I was talking about here >>8086095
    >> Anonymous 02/14/10(Sun)18:06 No.8086420

    If it is close to being full yes, otherwise nah.
    >> Anonymous 02/14/10(Sun)18:06 No.8086424
    I don’t like it, not one bit.
    First we ran into those demons of the deep, far outside of their natural range, and now this ice elemental which was impervious to a frickin’ ice god.
    It just doesn’t add up.
    >> Anonymous 02/14/10(Sun)18:07 No.8086447
    Do it
    >> Anonymous 02/14/10(Sun)18:08 No.8086449

    How about a giantess sided add-on. That we could be indoors and read, either alone, or do a reading for the town children.
    >> Anonymous 02/14/10(Sun)18:09 No.8086470

    If we have more farmers than we need to feed the village, we should devote some of our spare resources to alcohol production. Alcohol is great, you can drink it, you can sell it, you can burn it, you can disinfect wounds with it, and you can use it to gain political or economic leverage. "Would you like a wagon full of booze" is an automatic success for any diplomacy checks. Invent some unique, high quality brew and get the local nobility hooked on it, they'll have a hard time executing us if we're the only ones with the recipe. Exporting booze provides the village with a low tech but legitimate, not-suspicious-at-all, source of wealth, which will help us launder our demon gems. We can use our ice powers to easily distill large quanties of high-proof ethanol, which makes a better fuel than methane since it is a liquid at room temperature. Large scale ethanol production opens up all sorts of fun technology paths, like combustion engines, smokeless indoor heating, flamethrowers, and Molatov Catapults.
    >> Anonymous 02/14/10(Sun)18:09 No.8086471
    Wouldn't that be a rather large tip off if someone came to town looking for us?
    >> Anonymous 02/14/10(Sun)18:10 No.8086483
    We already have some alcohol distilling,
    no molotovs in the works though
    >> Researcher Sam 02/14/10(Sun)18:11 No.8086488
    Meh, leave it as it is for now.
    >> Anonymous 02/14/10(Sun)18:11 No.8086500

    Only if it were obvious.

    It could be like a large decorated hall. That we happen to be able to fit into.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)18:24 No.8086662
    This ice elemental is going to vex my mind all night for not having revealed its motives in any concrete, discernable fashion... that is, if it even HAD a discernable conrete motive... What if it was simply... biPOLAR (lol)

    Get it? Ice? Polar? They're both cold. But one also means crazy.

    I am a comedic genius.
    >> Anonymous 02/14/10(Sun)18:26 No.8086684

    We should plant apple trees and then make hard apple cider.
    >> Anonymous 02/14/10(Sun)18:27 No.8086711
         File1266190065.jpg-(12 KB, 426x304, 1251875747991.jpg)
    12 KB
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)18:31 No.8086762
    It doesn't need to be that large. Remember that we are only 2-2.5 times taller than regular person, and 15" (4.5 meters) high library wouldn't look THAT suspicious

    I'm under impression that our people buying stuff never outright lied where the gems came from to the people in the other tows, obviously emitting part about giant, saying it stumbled onto village and our hunter manager to kill it with some lucky shots. And the story immigrants told actually makes it's even more believable, because it seems there's dome DoDs coming to the surface lately. Also DM said that goverment requisitioning our treasure is very unlikely.
    >> ★ Subprocessor DM 02/14/10(Sun)18:33 No.8086808
    rolled 6, 6, 3 = 15

    It has been one month since your last encounter with the Storm Elemental. Thankfully, nothing has come to destroy the village and kill you for a while. When the elders were first getting to know you, they didn't think they would have to face anything more than bandits or forest trolls. Instead, they got Demons, adventurers, and elementals.

    Bem organized another trip to Fain, joking that it's a shame elementals don't drop gems. He took some furs, some gold, and one of the smallest rubies, and came back with a few books, one on appraising gemstones and jewelry, as well as a hog, three pigs, and a stallion for the two horses you already have.

    Repairs to the majority of the town were completed in eight days, after which you began constructing a new granary, bigger, better, and less likely to fall over. The grain was transported from the old to the new one carefully, under your supervision, and after that was done, you deconstructed the damaged building piece-by-piece, piling up a large quantity of stones that you then used to help expand the library, now complete with a you-sized door and entranceway, made to look ornate and decorative, 'cathedral-like', in case anyone comes calling and starts to wonder. A smaller entrance to the left accommodates normal humans, and the two stories of shelf space will suffice for a long time. Vasian is very happy.
    >> Anonymous 02/14/10(Sun)18:33 No.8086816
    I facepalmed so hard my hand broke the sound barrier.
    >> ★ Subprocessor DM 02/14/10(Sun)18:34 No.8086822
    rolled 5, 1, 4 = 10

    The road to the quarry is being laid, though it will take a while to complete, and excavation is beginning underneath the town, where there will be, months from now, a 'bunker' of sorts to protect the inhabitants from attacks and government scrutiny, connected to a place for you to sleep, close to your people, and several tunnels leading into the forest, camouflaged by 'ruins'.

    All that syrup you've collected has been experimented on for a while now, yielding all manner of strange brews, none that were truly something special. Until now. The perfect combination of ingredients and effort has produced Dreamwood's own unique brand, a not-too-sweet blend with a hint of berries. There is nothing like it in Fain or anywhere else.

    Booze of various kinds is collecting in the inn and in storage, most of it not particularly good. There is now a bottle or two of alcohol for sterilization, and a small barrel half-full of ethanol to augment the heat of the furnace. The Bathouse is actually capable of running hot now.
    >> ★ Subprocessor DM 02/14/10(Sun)18:35 No.8086847
    rolled 3, 6, 4 = 13

    Research has brought you an invaluable understanding of elementals. Those of the wind prefer to wander, moving wherever they wish and wreaking havoc wherever they land. They do not like aircraft or shields, and they especially don't like being put off the path they want to take. Some are very intelligent, but most are not, since they don't interact meaningfully with other beings. They can be tamed, but as they are intangible, only powerful magic can restrain them.

    As for golems, they are what you'd expect. An inanimate object shaped out of some solid material, like ice, clay, or metal, and given life by runic inscription and a spell of power. They know only what is written on their bodies, and can be rendered inert by the simple erasure of their symbols. Constructing one is not difficult, since you only have to make a rough shape. Bringing one to life requires one to study the runic arts and learn the spells that give the golem motive force, and these are often a well-kept secret of their original builders.

    On the magic front, the track-removing charm is complete, though it still doesn't last nearly as long as your cold aura can. It prevents you from leaving footprints in the snow, and lessens the impressions in the earth, though they can still be detected by a skilled tracker, like Eron the infantryman. Your ice arrows strike with massive force, your 'cold lightsaber' can freeze straight through anything, and you can see into a pane of ice and out another, though that is ridiculously draining.
    >> Anonymous 02/14/10(Sun)18:37 No.8086876
    And that would be an 'oops!' with the weather redirection magic.
    >> ★ Subprocessor DM 02/14/10(Sun)18:38 No.8086902
    rolled 2, 3, 1 = 6

    Indeed. Hretmar's decided to back that off, just in case.
    >> Researcher Sam 02/14/10(Sun)18:39 No.8086911
    If the runes for the golem are engraved into it, would that make it more difficult to remove them? Also, let's get reading on the gem appraisal book. Though come to think of it, it might be better for someone else to do thatm, since at our size it'll be difficult to get a good, close look at them individually.
    >> Anonymous 02/14/10(Sun)18:42 No.8086949

    It'll be fine as long as we construct our weather station to serve as advance warning instead.
    >> ★ Subprocessor DM 02/14/10(Sun)18:46 No.8087019
    rolled 4, 5, 1 = 10

    The runes are only useful as long as they are intact. You don't actually have to remove them completely, just partially, though being thorough is a good idea. With an ice golem, melting its runes a little would do it. For a stone golem, you'd have to use earth shaping or blast a chunk out of it.

    The elders are taking a look at the appraisal book. The very back section has information on geodes, and states that ones of pure diamond have only been recovered by Demon-slayers, most of whom retired to massive mansions afterward.

    That is its only purpose.
    >> Anonymous 02/14/10(Sun)18:48 No.8087061

    Rebuild that whole village as a gigantic mansion
    Turn all the villagers into maids
    >> Anonymous 02/14/10(Sun)18:48 No.8087065

    I think we have enough projects on the queue to last us a looong while. Maybe we can timeskip again? Anyone else think this is a good/bad idea?
    >> ★ Subprocessor DM 02/14/10(Sun)18:49 No.8087083
    rolled 3, 1, 1 = 5

    Another month or longer? As before, the skip is paused when events pop up.
    >> Anonymous 02/14/10(Sun)18:50 No.8087087
    Good idea. Seconded.
    >> Adaptive Manipulator 02/14/10(Sun)18:50 No.8087107
    One month sounds good. We'll be able to evaluate our progress and make adjustments.
    >> Anonymous 02/14/10(Sun)18:51 No.8087119
    Can we go until the end of winter?
    >> Rolled 1 + 19 = 20 02/14/10(Sun)18:51 No.8087121
    Can we get a point-form list of what's pending as tasks? We have so many I can barely remember anything outside the top 3...
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)18:52 No.8087155

    An unrelated question - I assume when shaping ice/stone/whatever the details makes it more draining, for example if raising house out of ground is very draining raising block of stone of same size/weigh is easier?
    >> ★ Subprocessor DM 02/14/10(Sun)18:56 No.8087241
    rolled 5, 3, 4 = 12

    Most are ongoing, and about half of them take place in the background.

    Auto-generate defense tasks like archery training
    Educate the villagers so that the knowledge is self sustainable
    Use earth magic to detect shallow deposits in forest, dig them up with ice
    Build up the town to take advantage of the natural resources such as explosion trees and mining
    Continue to learn Frost Giant language
    Work on reducing our weakness to fire, be it through magic or armor.
    Learn more magic, ice-scrying, ice that spreads like fire, doom comets, cold lightsaber, ice shard rain
    Weapon practice
    Magic: Heat pump, transfer and concentrate heat, don't create fire outright
    Continue to strengthen palisade
    Practice with bow, make a stronger one
    Increase magic capacity
    Start constructing underground 'bunker', with hidden storerooms and tunnels leading to the woods, as well as a place for you to hide and sleep under the fake granary.
    Build road to quarry, crane and pulley
    Make alcohol, syrup
    Ice-distill ethanol for fuel
    Later: plant apple trees

    Correct. Raising a solid cube or sphere of stone or ice is less difficult than shaping a detailed statue of the same mass.
    >> Anonymous 02/14/10(Sun)18:57 No.8087272
    Timeskip for a month it is, then.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)18:58 No.8087306
    Apples? We're gonna plant apples? That might attract polar bears though...

    Also, I see our list does not include learning anything about our host nation. I think we might benefit more from learning about what's between us and the North than learning the frost giant language at this time. We could be unprepared for obstacles we encounter while heading north.
    >> Anonymous 02/14/10(Sun)19:00 No.8087339

    Yeah. We're going to make hard apple cider with them along with eating them. That way we can get another cool, unique export.
    >> ★ Subprocessor DM 02/14/10(Sun)19:02 No.8087374
    rolled 6, 5, 2 = 13

    Added to list.
    >> Anonymous 02/14/10(Sun)19:03 No.8087386
    Cider? Weak. Ice girl here can make us some APPLEJACK.
    >> Researcher Sam 02/14/10(Sun)19:04 No.8087414
    Dear god....

    How would apples attract polar bears?
    >> Anonymous 02/14/10(Sun)19:06 No.8087448
    can you make alcohol out of maple syrup?
    >> ★ Subprocessor DM 02/14/10(Sun)19:07 No.8087481
    rolled 1, 1, 5 = 7

    Yes. Same way you make it out of honey.
    >> Anonymous 02/14/10(Sun)19:08 No.8087484
         File1266192484.jpg-(21 KB, 416x300, polar bear..jpg)
    21 KB
    It's an old(ish) /b/ meme. Pic related.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)19:08 No.8087489
         File1266192497.png-(548 KB, 750x600, applebear.png)
    548 KB
    What? Seriously?
    >> Rolled 1 + 19 = 20 02/14/10(Sun)19:09 No.8087520
    IIRC, yeast + sugar = alcohol. I think that's how wine's made anyways, just adding yeast to grape juice?
    >> Anonymous 02/14/10(Sun)19:09 No.8087522
    that is not a /b/ meme
    >> Anonymous 02/14/10(Sun)19:09 No.8087528
         File1266192597.gif-(3 KB, 250x242, 1251288924786.gif)
    3 KB
    >> Researcher Sam 02/14/10(Sun)19:12 No.8087567
    Okay, so it's not an actual threat. Good. Though would apples grow well this far north?
    >> Rolled 1 + 19 = 20 02/14/10(Sun)19:14 No.8087594
    I didn't say that it was :p >>8087484 did.
    >> Anonymous 02/14/10(Sun)19:16 No.8087638
    We have apple orchards in New England. They make some dandy wine.
    >> Anonymous 02/14/10(Sun)19:17 No.8087656
    Bam. Maple-mead recipe at the bottom of the page.

    >> Anonymous 02/14/10(Sun)19:19 No.8087690
    I know I saw it on /b/ back in the day, usually posted with "I'LL POST THIS EVERY DAY UNTIL YOU LIKE IT," or something to that effect. Did it start somewhere else?
    >> Researcher Sam 02/14/10(Sun)19:20 No.8087712
    Stop saying New England! I'm in New England, it's an out of date term for the original 13 colonies! I mean, far north you have Maine but you also have states further south. It's too big and general a term to trow about for something like this.

    tl;dr- What state? Maine, Vermont, NY, Denver, other?
    >> Anonymous 02/14/10(Sun)19:21 No.8087729

    1. Fill barrel with hard cider.
    2. Let sit during a cold New England winter.
    3. Drill through the frozen ice to the concentrated alchohol in the center.
    5. Get crunk.
    >> Anonymous 02/14/10(Sun)19:22 No.8087751
    Rhode Island, in this case. However, there are apple orchards in Wisconsin, Minnesota, and Canada, so I don't think the temperature is too big a concern.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)19:23 No.8087775
    Needs moar crabapple orchards.
    >> Researcher Sam 02/14/10(Sun)19:26 No.8087824
    Ah, thank you. Also, I apologize if I sounded ticked off. Damn RL problems transfering over to the interwebs. Anyway, if that's the case them by all means, let's grow apples!
    >> Anonymous 02/14/10(Sun)19:31 No.8087902
    Apples and maple syrup liquor? Cidermead, maybe?
    >> ★ Subprocessor DM 02/14/10(Sun)19:32 No.8087912
    rolled 6, 5, 3 = 14

    Another month has passed. Bem and the other elders have been working through the gem stock with the book, referring back to it constantly and using Lark's meager remaining ability for magnification and examining internal structures. Their estimate is that there is enough wealth in the non-geode gems to buy about nine hundred cows. For the geode alone, one thousand and enough land for all of them. In the scarcity brought by war, this is a staggering amount. There are 91 miscellaneous gems and 1 geode.

    The road to the quarry has been completed, along with a crane-and-pulley and a counterweight, which is remarkably easy to operate. You make an occasional trip to loosen things up with your magic, but the villagers are handling most of the operation on their own. The steady influx of stone is mostly being used for paving, in the absence of any large above-ground construction projects.

    Dreamwood Bunker is taking shape beneath the surface, carved directly into the rock at about the same depth as your cavern. The entrance tunnel leads from the fake granary, and it's connected to your original escape tunnel. Right under the granary is a little alcove for you to sleep in, with a rock weapon rack for easy retrieval of your axe and shortsword. From there, the excavation blooms into a huge area with apartment-like divisions set into the walls. It will be a miniature subterranean city when you're done. Light has so far been provided by Jerith's flash-wand and Lark's magical torches, but it's rather harsh.
    >> ★ Subprocessor DM 02/14/10(Sun)19:33 No.8087921
    rolled 2, 4, 4 = 10

    The flow of booze has filled up the inn and a lot of storage space with barrels, there is more syrup than you know what to do with, and there is enough ethanol to keep the bathouse comfortably warm for hours and hours. Add to this the attempts to convert the syrup into yet another brew, and you've got one happy little town. The farmers and carpenter from outside your enclave have been thoroughly indoctrinated; they have never had it this good and regardless of your blueness, they are staying.

    The palisade's durability has been increased markedly, though its status as a last line of defense is clear. Anything that makes it that far without being stopped by you is either flying or very, very powerful. A small weather station, complete with instruments, has replaced Hretmar's protective influence, so any approaching elementals are not likely to be enraged.

    You've got plenty of books on Perin and its history, and you've shifted your focus to them for the time being. This nation has a rich culture that goes back hundreds of years, to the first isolated settlements and the first Lord. The absolute power of the single leader is an inbuilt tradition, springing from the defeat of a troll army by that original Lord, a magician. Every Lord since has faced some sort of epic challenge to prove his worthiness, and only a few have failed. The challenge has come in many forms, from diplomatic to economic to the well-known test of the roving army, and it is widely believed to be triggered by an unknown god. Speculation abounds as to what the current Lord's challenge will be.
    >> ★ Subprocessor DM 02/14/10(Sun)19:34 No.8087933
    rolled 6, 5, 6 = 17

    A breakthrough has been made with the heat pump. You have learned to dampen your innate fear of heat and fire, and to see both in the terms of the other elements, no more powerful or threatening than ice or earth. It is still quite impossible for you to do any kind of direct manipulation of either, but you are able to redirect the heat siphoned by your cold magic with reasonable efficiency. It is difficult, tiring, and sometimes frightening, with the omnipresent possibility of an accident doing you serious damage. But if it helps the village, it is worth it.

    It is the twelfth month, the middle of winter. Bem has been to Fain and back to let the local innkeepers sample the syrup and some of the booze. You have a buyer for both, because Bem is just that good. The hype about your town is increasing, drawing in the dispossessed and the weary from every direction, even wanderers from the city. Some are finding work in Fain, but others are remaining lost and unwanted. So far, none have managed to actually find your place, because Bem is very careful about how he approaches the hub, and who he lets see his route.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)19:39 No.8088008
    I dislike the notion of increased traffic. It results in increased passive spot checks.

    Maybe we should have Bem spread rumours of strange illnesses or a curse of nightmares.
    >> Anonymous 02/14/10(Sun)19:40 No.8088029
    >> ★ Subprocessor DM 02/14/10(Sun)19:40 No.8088032
    rolled 5, 5, 5 = 15

    Or elemental attacks.
    >> Anonymous 02/14/10(Sun)19:41 No.8088037

    I'm not sure we should use that method to drive away visitors. Those methods may backfire and draw unwanted attention anyway. I would like to see a guard/alert force posted a ways down the road, who are equipped with a magical button or charm that let's maya + elders know of impending visitors.
    >> Anonymous 02/14/10(Sun)19:41 No.8088039

    Oh dear, I hope this doesn't mean we're drawing unwanted attention to us...
    >> Researcher Sam 02/14/10(Sun)19:41 No.8088040
    >because Bem is just that good.

    And don't you forget it!

    About the wandering potential immigrants, perhaps we should think about letting in another half dozen people. If Bem can find some who are open-minded/are too desperate to care.
    >> Anonymous 02/14/10(Sun)19:42 No.8088050

    Build a giant tavern. Raise the floor slightly above ground level, make the ceiling high enough that we can walk around inside. Make the bar slightly higher than normal human scale, with similarly scaled bar stools. Put a trench behind the bar so we can tend without towering over customers, ideally their heads would be at about the level of our chest. Include a step above the trench so that a human can also bar tend when we aren't available. When adventurers come to town chasing rumors of a rogue frost giant, they will inevitably head to the local tavern to gather information, when they walk in they will find us serving drinks while wearing a bar wench outfit that shows plenty of cleavage. Being adventurers, they will find it nearly impossible to attack anyone who offers to give them alcohol. As any human or dwarf can attest, people who provide you with alcohol cannot possibly be evil. Once the adventurers have been placated with booze, we can send them questing in the demon tunnels, or just erase their memories with tequila and send them on their way. If anyone tries to tell people outside the village that they saw a frost giant in a tavern, they're just going to get laughed at.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)19:44 No.8088086
    Sounds good.
    >> Anonymous 02/14/10(Sun)19:45 No.8088105

    We'd have to work there continuously entertaining adventurers before long, though... which would be quite a waste of our time. But other than that it's an amusing idea.
    >> Anonymous 02/14/10(Sun)19:46 No.8088116

    Adventurers will attack any one they want. Bars are natural centers for fights. Being the one serving booze will discourage only the crappiest of adventurers.
    >> ★ Subprocessor DM 02/14/10(Sun)19:46 No.8088118
    rolled 3, 4, 5 = 12

    You're assuming that the newcomers would not just run straight out of the tavern upon seeing a giant behind the bar.
    >> Adaptive Manipulator 02/14/10(Sun)19:48 No.8088147
    >Being the one serving booze will discourage only the creepiest of adventurers.
    >> Researcher Sam 02/14/10(Sun)19:49 No.8088164
    It's not just that we're tall, our proportions are bigger too. Our head will be as wide as their chests. They'll know we're not just an ordinary person. And why would we be the ones bar tending? Don't we have better things to do?
    >> ★ Subprocessor DM 02/14/10(Sun)19:52 No.8088183
    rolled 3, 3, 5 = 11

    They're not meant to think you're a normal person, they're meant to be placated by your non-threatening bar-wenching and serving of booze and wings.
    >> Researcher Sam 02/14/10(Sun)19:53 No.8088205
    Well in that case there are better ways to seem non-threatening. Like being a librarian. With glasses. Maybe keep the revealing outfit.....
    >> Anonymous 02/14/10(Sun)19:53 No.8088206

    Maybe we could hide in the back and let the villagers serve them until they're too drunk to see straight?
    >> ★ Subprocessor DM 02/14/10(Sun)19:54 No.8088208
    rolled 5, 6, 6 = 17

    I do think you have bigger priorities, and the plan is not guaranteed to work, but taverns are the most active in the evening, so you could tend at night after a day of more constructive work.
    >> Anonymous 02/14/10(Sun)19:54 No.8088210
    the best part is, if they decide to attack us, we tell them that we ARE the town's distillery. and that we invented that wonderful drink they're guzzling. should shut them up rather fast.
    >> Anonymous 02/14/10(Sun)19:56 No.8088249

    Sorry, I'm just not convinced that dangling some food + alcohol would discourage anyone. We saw how freaked out those immigrants were when they saw us. If they had been trained as fighters, their first reaction would be to fight or run away. Adventurers are not stupid, the payoff of a collected bounty is worth way more than some food or drinks. And plus the inn is where all our friends are. If there is a fight there, some of them are almost guaranteed to be hurt.
    >> Anonymous 02/14/10(Sun)19:58 No.8088274
    This giant-sized tavern is a stupid idea. Get on with something else.
    >> Anonymous 02/14/10(Sun)20:00 No.8088308

    How about this, though? Cidermead? Maybe apples will be the answer to the kind of special product we want.

    But now the problem is what we should do with the village, especially as it becomes more famed. Do we want to assimilate ourselves into the kingdom?
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)20:01 No.8088316
    Yup, tavern idea is very silly. We should have discussion with villagers how they feel about getting some new immigrants, and if so, how many.
    >> Anonymous 02/14/10(Sun)20:01 No.8088317


    Like DM said, we have better priorities. The giant tavern idea sounds like too much investment of resources for too poor a result. And that's not counting the chance of it backfiring.
    >> Anonymous 02/14/10(Sun)20:03 No.8088334

    It was mentioned before that the villagers are already a bit uncomfortable at the pace of change in the village and that perhaps we should slow down. I think we decided in an earlier thread to put off immigration for a while to let people get used to the new status quo?
    >> Anonymous 02/14/10(Sun)20:04 No.8088353
    The increased traffic is a big concern. I think that now would be a good time to take a "vacation" from the town and see about becoming a noble.

    With any luck when we come back, we'll be a full blown citizen.
    >> Researcher Sam 02/14/10(Sun)20:05 No.8088368
    This. Let's see how the villagers feel about accepting more immigrants.
    >> Anonymous 02/14/10(Sun)20:05 No.8088377
    Apples are pretty versatile, so we can do all kinds of stuff with them. Cider and wine, jams and preserves, hot apple pie...

    Hey, Dreamwood grew nothing but wheat before we came here, right? Is there much in the way of a breadmaking tradition beyond families feeding themselves? It might be something else to expand on.
    >> Researcher Sam 02/14/10(Sun)20:05 No.8088380
    Yeah, and with timeskips it's been ~3 months. I think we can at least broach the subject to them.
    >> Anonymous 02/14/10(Sun)20:06 No.8088384
    Let's go on a hunt, we haven't done that in a while.
    >> Anonymous 02/14/10(Sun)20:06 No.8088391
    we can't hide forever. Considering we just had a deadly random encounter, the town should be safe for a bit.

    Leaving a portion of our wealth to the elders for emergencies, they should be able to manage.
    >> Adaptive Manipulator 02/14/10(Sun)20:08 No.8088413
    I'm sick of hiding all the time and we're also endangering our village.
    How much would which title cost?
    >> ★ Subprocessor DM 02/14/10(Sun)20:11 No.8088449
    rolled 5, 5, 3 = 13

    The elders are fine with it, as long as they're checked out first and they don't attempt to slaughter you or go insane with fear. The reactions of the rest of the people range from neutral to 'keep them away from me', but Vasian is quite vocal in his support for further immigration. This town can support at least twice its current population with all the food it has, and, in case you hadn't noticed, it's the middle of winter in the far North. There are people dying out there.

    Taking in more migrants would have a minimal effect on the majority of the town, but you would probably have to go through the same shock and awe ordeal when they see you.
    >> Anonymous 02/14/10(Sun)20:13 No.8088472
    There is an awful lot of assumption that the throne would even hear us out, let alone grant us a title. Wouldn't one of the elders or the twins make a better choice for that? Besides, there are still bounties on us, so leaving isn't really any safer than staying.
    >> Anonymous 02/14/10(Sun)20:13 No.8088476
         File1266196397.jpg-(478 KB, 2048x1536, IMG00041-20091126-2049.jpg)
    478 KB
    We should look into introducing yourself to some mid-tier noble. (Through Brem). If we can get a noble on our side we may have a shot at legitimately speaking with the king about our predicament/becoming a citizen.
    >> ★ Subprocessor DM 02/14/10(Sun)20:14 No.8088490
    rolled 6, 3, 4 = 13

    According to Vasian, Bem, and Sahl, the lowest title of nobility, Lord of the Manor (Marq-Baron), would fetch a rather low price in the middle of the war. No more than half the gems. Though you would have to travel all the way to the Capitol and get an audience with the Lord to obtain it.
    >> Anonymous 02/14/10(Sun)20:14 No.8088503

    We can't ride so roughshod over the heads of the villagers. Let's take this slowly. How about we offer temporary help to those we do find outside in the cold - it would be immoral to leave them to die.

    Then we can give them some food, let them sleep somewhere separate from the rest of us, and in spring we'll decide if they stay or go.
    >> Anonymous 02/14/10(Sun)20:15 No.8088511
    I wish I had a bearded dragon ;_;
    >> Researcher Sam 02/14/10(Sun)20:16 No.8088524
    That may be what we have to do, since even if we get to the Capitol, we'd never get an audience with the king without either major support or illusion magic and hiding who we are defeats the purpose of coming out of hiding.

    Then let's do it. No more then a dozen people who Bem deems suitable.
    >> Anonymous 02/14/10(Sun)20:16 No.8088525

    The gems should not be used to ennoble us. If there is something else to do that will allow us to become normal citizens, or at least not on the wanted list, so be it. But the gems aren't ours.

    In fact, to show our good faith with the village... where are the gems kept?
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:16 No.8088532
    Half the gems... for the lowest title...
    I vote firmly against.
    >> Anonymous 02/14/10(Sun)20:16 No.8088535

    I love my beardie. He's currently sleeping on the floor under my desk 8)
    >> Anonymous 02/14/10(Sun)20:17 No.8088545
    I think we should mark the day we showed up in this world and spend it thinking about our life, our past accomplishments, and our goals
    >> Researcher Sam 02/14/10(Sun)20:18 No.8088557
    No, gaining a title so that we can really get the town going without having to hide is EXACTLY what the gems are for. And besides, half of the gems (I'm assuming the geode wasn't taken into account when you said that) is a reletively small price to pay.
    >> Anonymous 02/14/10(Sun)20:18 No.8088558
    I'm for finishing up current projects and then letting the villagers run things for a while.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:21 No.8088600
    Did we get a firm description of the benefits of having the lowest title?
    >> Anonymous 02/14/10(Sun)20:22 No.8088619
    But we don't know if they would even let us near the capitol, let alone buy a title of peerage
    >> ★ Subprocessor DM 02/14/10(Sun)20:22 No.8088620
    rolled 3, 2, 4 = 9

    It would be possible for one of the elders or one of the twins to obtain a title. The twins have a Letter of Minor Favor from this region's governor for uncovering the Forusian refugee camp, which would lessen the price. However, the title would be theirs alone, passing to their children after death. Noble title can only be transferred to a person with no blood connection with the permission of the Lord, which usually happens when a nobleman dies without heirs, leaving his wife to take care of things.

    That would be a much simpler task than getting all the way to the Capitol. There are numerous manors around, in between the small towns, and there is always the Governor himself.

    The elders keep a few up top for emergencies. The rest are now hidden in one of the bunker storerooms.

    Marked. You can narrow it down to the last week in the first month.
    >> Anonymous 02/14/10(Sun)20:22 No.8088626
    >> Anonymous 02/14/10(Sun)20:22 No.8088628

    If we take in immigrants we would have to stick around for a while to let them get used to us and accept us.

    I agree though that we can't wait too much longer for this. I vote that we make our move(whatever it is) during the late winter/spring. By that time, most of the hubub around our first appearance should have died down.
    >> Researcher Sam 02/14/10(Sun)20:23 No.8088633
    A) We won't have to hide anymore. B) We are entitled to ask for and receive military aid should we need it. C) I *think* we can collect taxes, though I doubt we'd do that.

    The main thing is that we wouldn't have to hide. We could let people in to the town without fear, and wouldn't have to worry about spending gems and expanding anymore. That has been the major thing holding us back from going full out.
    >> Anonymous 02/14/10(Sun)20:23 No.8088636

    If we can do that without the gems, why should we waste them? They're precious, and I'm not giving them to the authority just so it says I am allowed to live.
    >> ★ Subprocessor DM 02/14/10(Sun)20:23 No.8088641
    rolled 5, 1, 2 = 8

    The very least of the minor nobles rule a single town from a manor on the property. They pay tribute in coin, resources, and men, occasionally submitting their daughters to a political marriage, and in return are left mostly alone, following the orders of the local Governor of course. All nobles, no matter their status, are entitled to protection from the Lord, which generally means a personal guard and the ability to call reinforcements from the nearest garrison. In addition, all nobles can vote, while most peasants cannot.
    >> Anonymous 02/14/10(Sun)20:24 No.8088654
    I agree that this is a better plan. We don't need a title, just citizenship and a pardon.
    >> Anonymous 02/14/10(Sun)20:24 No.8088661

    More timeskip then? What say you anon? Yay or nay?
    >> Anonymous 02/14/10(Sun)20:25 No.8088665
    The only problem would be that if Bem or one of the twins buys a title, we STILL have to hide from everyone.
    Shit, we need to do some super heroics around and up our rep.
    Are there any dams or dykes that leak we could plug up, or dragons to slay, or cute kittens to rescue from trees?
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:25 No.8088671
    Disregarding the Frost and Giant parts for a moment, would the -ess part cause us any issues? Are noble titles for men only?
    >> Anonymous 02/14/10(Sun)20:25 No.8088677

    Can we just be a peasant then? I mean, apply to be a commoner. Surely not only the nobles are counted as those under the law of Perin.
    >> ★ Subprocessor DM 02/14/10(Sun)20:26 No.8088694
    rolled 2, 5, 6 = 13

    Citizenship can be conferred by the Governor. It does not need to be bought, but it would require you to swear loyalty to the Lord and submit to his laws, including that which regulates taxes and the draft.

    Sahl warns that even if you were successful in obtaining citizenship, a shrewd Governor would draft you on the spot.
    >> Anonymous 02/14/10(Sun)20:28 No.8088709
    Well fuck that then,
    the repression is inherit in the system!
    >> Anonymous 02/14/10(Sun)20:28 No.8088710

    Is that a risk we're willing to take...?

    ... I'm for it, personally.
    >> Anonymous 02/14/10(Sun)20:28 No.8088727
    Is there any way we can... declare independence?

    Dude, we are citizens, all of us in Dreamwood.
    >> ★ Subprocessor DM 02/14/10(Sun)20:30 No.8088748
    rolled 6, 2, 1 = 9

    The easiest way to gain favor and fame would be to achieve great victories in the war, or take care of local troll infestations, things like that.

    No. There is no (legal) sex discrimination in nobility. Nor is there racial discrimination.

    You can, if you're willing to fight the whole might of the army.
    >> Anonymous 02/14/10(Sun)20:30 No.8088754
    Oh, Oh, governor eh? Very nice. And how'd heget that, eh? By exploiting the workers. By hanging on to outdated imperialist dogma which perpetuates the economic and social differences in our society.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:31 No.8088764
    Is the price ever negotiable, or is it fixed in, like, a constitution?
    >> Researcher Sam 02/14/10(Sun)20:31 No.8088771

    Because to do it without the gems would mean spending years in the military against a country whose main weapon is incredibly deadly to us, ie. fire. Which seems a hell of a lot more risky than just handing over some gems and being set for the rest of our life.
    >> Anonymous 02/14/10(Sun)20:32 No.8088782

    The army is mainly preoccupied with Forus though, is it not?

    Or look, let's just go to the governor and see what happens...
    >> Anonymous 02/14/10(Sun)20:32 No.8088789
    Trolls sound easy to kill, lets do that. Are there any troll infestations relatively nearby that we can rip and tear?
    >> Anonymous 02/14/10(Sun)20:32 No.8088792
    >> Researcher Sam 02/14/10(Sun)20:33 No.8088808
    Wait, I misread. Not agreed, just become a noble. We can be infinity more helpful that way and we won't be beholden to anyone but the lord himself.
    >> Adaptive Manipulator 02/14/10(Sun)20:34 No.8088818
    >> Anonymous 02/14/10(Sun)20:35 No.8088834
    >> Anonymous 02/14/10(Sun)20:35 No.8088840

    If the villagers are at the point where they can keep improving and expanding without us, then maybe we should do a tour of duty with the army. We're a frost giant mage with a sack full of gems, we should try negotiate the terms of our service so we don't get used as cannon fodder and the villagers don't get screwed over while we're gone. Maybe ask for some of the drafted villagers to be returned home to defend the town while we're away, and buy a title for one of the elders so the villagers can retain control of their own economy.
    >> ★ Subprocessor DM 02/14/10(Sun)20:35 No.8088841
    rolled 5, 5, 2 = 12

    The price is negotiable. It depends on many factors, one of which is how much the Lord thinks he can squeeze out of you. Understandably, great heroes can be conferred title with no or negligible cost. The price itself is looked upon as a show of support to the crown, an investment of sorts.

    Grennet, the next hub town after Fain, has been having sporadic attacks from a mixed band of feral creatures, including trolls. Its garrison is substantially smaller, and its wall deteriorating.
    >> Anonymous 02/14/10(Sun)20:35 No.8088845
    What are the rules surrounding drafting? How long and in what capacity are we required to serve? If we are offered a suicide mission are we obligated to accept it? Do we get training? Is there discrimination in the force? How is the army structured?

    Gah so many questions???
    >> Anonymous 02/14/10(Sun)20:36 No.8088855

    Wait, so we're in this just for our own nobility then, is that what you're saying?

    I'd rather go bash some trolls and become a hero and citizen of Perin. Come on, we haven't got a stake here. We have things to give to this world.
    >> Anonymous 02/14/10(Sun)20:37 No.8088868
    I'm up for troll bashing!
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:37 No.8088871
    Can someone speak on our behalf in the negotiations? Does the negotiator need to be noble?
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)20:37 No.8088877
    >take care of local troll infestations
    Is there an actual troll infestation nearby or is that just example?
    >> Anonymous 02/14/10(Sun)20:37 No.8088878

    Let us go to Grennet, then. But maybe send someone to find out about it first. Fain should have information.
    >> Anonymous 02/14/10(Sun)20:39 No.8088899

    The question is how can we claim credit for these good deeds without revealing that we are the frost giant with tons of bounties on our heads? If we claim credit, people will definitely find out about maya's nature, but if we don't we're in the same position...
    >> Anonymous 02/14/10(Sun)20:40 No.8088913
    send a messenger to offer our help to save that place in return for lordship. have all details be secretive, other than the fact our name is Maya Terrasdottir.
    >> Anonymous 02/14/10(Sun)20:40 No.8088914
    There we go then. We get to bash trolls and begin making a popular case out of our pardon.
    >> Anonymous 02/14/10(Sun)20:40 No.8088915
    >> Researcher Sam 02/14/10(Sun)20:41 No.8088935
    Awesome, let's go defeat evil.

    >> Anonymous 02/14/10(Sun)20:41 No.8088937

    That's why we get someone to negotiate with Grennet. Maybe Bem. Someone with a great way with words.

    Bem says he's got someone he knows who would much rather not show itself to the town itself. But he can get rid of the trolls in, say, two weeks.

    Cue us beating the trolls, hopefully in two weeks.

    Bem becomes a hero, Bem then turns around and says, HERE is the real hero(ine). It won't diminish him; as someone who's dug out a frost giant and is generous enough to give credit away, it only gives him greater cred.

    Everyone wins. Except the trolls, but fuck the trolls.
    >> Anonymous 02/14/10(Sun)20:42 No.8088944

    Hmm maybe we can keep the troll heads as a trophy and show them later as proof of our good deeds? Will that work?
    >> Anonymous 02/14/10(Sun)20:43 No.8088960

    We have done all that so far without having to become one of the same figures our friends hate and fear all their lives.

    We can continue doing this. There has to be another way out.
    >> Adaptive Manipulator 02/14/10(Sun)20:43 No.8088962
    I don't even know where to start, so I'll keep it short; No.
    >> Anonymous 02/14/10(Sun)20:43 No.8088963
    Hopefully these are always chaotic evil version of trolls
    >> Anonymous 02/14/10(Sun)20:43 No.8088965
    Should probably fix their wall, too. Just do it without them noticing.

    Can you imagine the garrison waking up one morning to see their wall completely repaired, and they have no idea how it happened?
    >> ★ Subprocessor DM 02/14/10(Sun)20:43 No.8088973
    rolled 2, 3, 5 = 10

    >What are the rules surrounding drafting?
    If you are drafted, you get shipped to a training center, either in one of the cities or near the front, depending on what your skills are.

    >How long and in what capacity are we required to serve?
    The standard service time is five years, though that can be doubled or even quadrupled if circumstances warrant. Lark only served two years, because a cease-fire was signed a ways into his tour. When you are drafted, you essentially become a slave of the military until you are released.

    >If we are offered a suicide mission are we obligated to accept it?
    You are obligated to follow orders. If you are ordered to charge into certain death, you will do it, or be executed for insubordination.

    >Do we get training?
    Yes. The amount and type varies, from a three-week basic course for front-line 'meaties' (glorified human shields) to a year or more of special instruction for Intelligence and Research soldiers.

    >Is there discrimination in the force?
    Sometimes. Only males are allowed to serve in actual combat, except in special cases. The Hagrek are infrequent participants, but are usually used in engineering corps or as berserkers. The Ulls have their own separate regiments, as they dislike associating with other races.

    >How is the army structured?
    I'd appreciate if you could make that more specific.
    >> Anonymous 02/14/10(Sun)20:43 No.8088975
    Oh look, a poorly developed quest thread on /tg/. How novel.
    >> Anonymous 02/14/10(Sun)20:44 No.8088982

    but, but, but. TROLLS! We need to kill them with FIRE (or acid).
    >> Anonymous 02/14/10(Sun)20:44 No.8088994

    We've spent the last several months regaling the townspeople with largely anti-noble propaganda. Getting a noble title for ourselves is probably going to look awfully hypocritical; it might be seen as a betrayal of principles.

    Has this been addressed? Did I just miss it?
    >> ­ Anonymous 02/14/10(Sun)20:45 No.8088999
         File1266198310.jpg-(24 KB, 400x365, trollface.jpg)
    24 KB
    except now we know your plan.
    >> Anonymous 02/14/10(Sun)20:45 No.8089002

    This sounds like a plan. We will need a way of sneaking to Grennet without discovery, but that might be possible under cover of darkness or something.
    >> Anonymous 02/14/10(Sun)20:45 No.8089006

    Why do you have to assume that a noble is someone automatically bad? Don't be so narrow minded. The villagers know us, they know our nature. If we explain why we are doing things to them. I believe that they would understand our reasoning and as long as we don't suddenly become a douche. They would accept it.
    >> Researcher Sam 02/14/10(Sun)20:48 No.8089058
    *facepalm* No, we haven't. We don't have merchants and travelers because they would see us and we can't risk them revealing us. We can't stop taxes or drafts yet. They don't fear and hate nobility, only the Lord and only then because they had it really bad. Now that things have improved they are probably not so cold to him. Staying in hiding is completely counter-productive after a point and we are getting closer and closer to that point. There is no harm in becoming a noble other than loosing some gems that we can't even really spend right now because people would become suspicious.
    >> ★ Subprocessor DM 02/14/10(Sun)20:48 No.8089061
    rolled 1, 6, 3 = 10

    Normally, you speak for yourself, though there are exceptions. For example, several nobles are mute.

    Bem is willing to go along with that. He would prefer if your actual nature remained unknown until you had built up a worthy reputation.

    Not all nobles are classist bastards. Nobility itself is simply a means to an end, after all. A necessary evil. If gaining title helps you revolutionize the nation, who would argue against it?
    >> Anonymous 02/14/10(Sun)20:48 No.8089065

    Kindly read >>8088994. A very big part of our popularity is that we're willing to help, and that we don't actually have real, legal power over the village. All we had was our great strength, which we have willingly used to help people instead of smashing them around. That's why they love us.

    Hretmar told us to be careful and remain humble before. The problem with nobility is not that nobles are evil; it's that nobles are *seen* to be evil. It doesn't matter if we're Lady Maya the Nice; we're still Lady Maya, and that title is going to arouse unnecessary suspicion.
    >> Anonymous 02/14/10(Sun)20:50 No.8089088

    Is there a strict top down command structure, with everyone following orders from the top down or is there some flexibility to allow for tactical decisions after some point?

    If a nation has split its forces are the generals in charge of each force free to do their own thing or would they have a commander in charge to coordinate?

    Does the army have a professional nco (sergeant) corp or is it straight commanders/commandees?

    We can do magic and fight physically. Would we be grouped with the magic casters or the physical fighters?
    >> Anonymous 02/14/10(Sun)20:50 No.8089092
    I say we ask our god; he should have an idea about this.
    >> Anonymous 02/14/10(Sun)20:51 No.8089104
    + 1

    We simply cannot hide whenever someone comes by anymore. Given that immigration will become exponential as our prosperity increases we need to nip this in the bud and buy a title.
    >> Researcher Sam 02/14/10(Sun)20:51 No.8089106
    Thank you, an iceberg of sanity in a sea of ridiculousness.
    >> Anonymous 02/14/10(Sun)20:52 No.8089123

    When the hell did we do this? All I remember was some bs stories we made up? If we did do this then it was incredibly short sighted...
    >> Temporal Namefag !!gFqYLt5Vmc+ 02/14/10(Sun)20:52 No.8089126
    Maybe have one of intelligence brothers to act as our "face", he would get all the information we need, convince them not to attack us, etc.

    Do we have any books on trolls? Only D&D trolls MUST be killed with fire, in most other settings fire is just the easiest way to kill them, but enough brute force/ice explosions should do the trick.
    >> Anonymous 02/14/10(Sun)20:53 No.8089140
    >> Anonymous 02/14/10(Sun)20:55 No.8089170
    Okay this thread is getting bogged down in endless discussions. Time for a vote. Put your favorite option in a post.

    1) Use gems. Become noble (either going ourselves or someone else)

    2) Help towns. Gain fame. Do something with it to get a pardon or something else later.

    3)Go to the govenor and let us be drafted into the army.

    4) Continue on current course. Let's wait longer to decide

    5) something else
    >> Anonymous 02/14/10(Sun)20:57 No.8089187
    >> Anonymous 02/14/10(Sun)20:57 No.8089193

    >> ­ Anonymous 02/14/10(Sun)20:57 No.8089195
    2 culminating in 1 seems to be the best course of action imo.
    >> Anonymous 02/14/10(Sun)20:57 No.8089198
    4. I'm good with the way things are.
    >> ★ Subprocessor DM 02/14/10(Sun)20:58 No.8089203
    rolled 2, 6, 1 = 9

    >Is there a strict top down command structure, with everyone following orders from the top down or is there some flexibility to allow for tactical decisions after some point?
    In the field, orders from on high cannot always be received in a timely manner. Decisions at a tactical level tend to be made by the equivalent of sergeants, with strategic command falling to lieutenants, who take their orders from a regular command chain. In the heat of battle, it often falls to the 'men on the ground' to make the tough calls.

    >If a nation has split its forces are the generals in charge of each force free to do their own thing or would they have a commander in charge to coordinate?
    The generals in the capitol make generalized decisions, often involving entire armies at once. These orders are then implemented by the commanders of each army. Coordination is taken by spheres. The entire battlefield is worried about by the capitol commanders, while the generals of the army only concern themselves with their own forces, and on down the line.

    >Does the army have a professional nco (sergeant) corp or is it straight commanders/commandees?
    There is an equivalent to NCOs. Sahl reached the highest NCO rank as Over-Lead, commanding eight five-man squads.

    >We can do magic and fight physically. Would we be grouped with the magic casters or the physical fighters?
    There are squads of combat mages who use magical and summoned weapons, as well as heavy spells. This is where you'd be likely to end up, unless your elemental skills got you assigned to engineering.
    >> Anonymous 02/14/10(Sun)20:58 No.8089205
    >> Anonymous 02/14/10(Sun)20:58 No.8089207

    Ask Bem if there're ways we can do that, then. We can even launder the gems while we're at it. We can say they're hoard treasure; as adventurers keep their finds, we probably can too.

    The diamond geode should stay in the village though, as a token of good faith.
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:58 No.8089210
    >> Anonymous 02/14/10(Sun)20:58 No.8089213
    Fucking this. Approaching a potentially hostile noble in order to bribe him with a king's ransom to give us a title is neither careful nor humble. There is absolutely no benefit to becoming a noble that we can't reach through careful work and planning (I don't count blocking taxes and the draft as us being noble would affect neither). It hasn't even been a full year since we arrived, and we haven't even seen the benefits of some of our earliest plans yet (crop rotation, in particular). Talk of nobility seems to come up whenever there is a lull in the action and people get antsy to do something. Lets just bash some trolls, gain popular sentiment, and eventually we'll be able to move openly as a hero of the people who couldn't be targeted by the Lord without sparking an uprising. Have some patience.
    >> Anonymous 02/14/10(Sun)20:58 No.8089214
         File1266199113.jpg-(31 KB, 380x380, revolution.jpg)
    31 KB
    5. Inspire the REVOLUTION!
    >> Anonymous 02/14/10(Sun)20:59 No.8089221


    Negotiate the terms of our service, make sure the town is taken care of while we're away, have adventures, spread our knowledge to other towns.
    >> Anonymous 02/14/10(Sun)20:59 No.8089226

    2. We already have a good plan for doing that. And it'll be more exciting than just become Lord Quest, seriously.

    Bash trolls! Clear out goblins and kobolds! Maybe even take out another demon! Why not?
    >> Anonymous 02/14/10(Sun)20:59 No.8089236
    2, maybe 4
    >> Rolled 1 + 19 = 20 02/14/10(Sun)20:59 No.8089237
    Actually, 2 if Dreamwood is willing/does not veto us taking extended absences. Otherwise 4.
    >> Anonymous 02/14/10(Sun)20:59 No.8089240
    >> Anonymous 02/14/10(Sun)21:00 No.8089243
    1, 2, or 3.
    Really it doesn't matter to me which one, but NOW's the time to do this before any more immigrants show up/the spring workload piles up.

    Also, If we DO go to war for the nation, winter would be the time to do it. We're in our element. They aren't.

    I suggest we call a meating of all the elders/intel guys/mages/etc. and ask what course they think would be best. Hiding is no longer an option.
    >> ★ Subprocessor DM 02/14/10(Sun)21:00 No.8089246
    rolled 3, 6, 4 = 13

    Trolls are vulnerable to fire, as their thick hides protect them from cold. They are resilient, but will go down like anything else if you pierce their vitals.
    >> Anonymous 02/14/10(Sun)21:00 No.8089248
    Why don't we ask our friends what they think would be the best course of action?
    >> Adaptive Manipulator 02/14/10(Sun)21:00 No.8089251
    2, leading to 1.
    >> Researcher Sam 02/14/10(Sun)21:00 No.8089253
    2, eventually gaining 1 with our fame.
    >> ★ Subprocessor DM 02/14/10(Sun)21:01 No.8089262
    rolled 1, 6, 4 = 11

    I'm seeing mostly 2. The vote has been taken.
    >> Anonymous 02/14/10(Sun)21:01 No.8089264
    It seems option 2 has the plurality if not the majority. I guess that's our plan from now on. I was originally for option 1, but I'll go w/ what anon wants to keep the quest moving.
    >> Anonymous 02/14/10(Sun)21:03 No.8089300
    Seems the thread is autosaging. Time for a timeskip and new thread?

    Oh and a archive please.
    >> Researcher Sam 02/14/10(Sun)21:03 No.8089302
    Once we get some adventure cred, and become a bit more well-known, we can hopefully get a noble title without hassle.
    >> Anonymous 02/14/10(Sun)21:04 No.8089312
    Oh no,
    what about the adventurer guilds?
    >> Anonymous 02/14/10(Sun)21:04 No.8089316
    Helping towns isn't going to be easy. Considering they will all SHIT THEIR PANTS and/or try to BREAK YOU DEAD. Our little hamlet is the exception, not the rule.

    That said, I still hope for the best.
    >> Anonymous 02/14/10(Sun)21:04 No.8089318

    That will be the hope, yeah.

    Maya Terrasdottir, Heroine of the Kingdom.
    >> Anonymous 02/14/10(Sun)21:05 No.8089321
    As this is a quest thread on /tg/, I submit that we are in fact *likely* to suddenly become a douche. In most of the ones that come to mind, as soon as the PC gets a bit of power, they start using it, and don't think too hard about the consequences.

    Pic related.
    >> ★ Subprocessor DM 02/14/10(Sun)21:05 No.8089327
    rolled 3, 6, 1 = 10

    As far as the elders are concerned, the best chance of getting the bounties rescinded early and gaining some real, tangible power you could use to assist the town at the next level would be what you've decided. Gain fame, circulate rumors, build a reputation, and call it.

    It would be much easier if you just waited for all the Frost Giant hype to die down and the bounties to be taken down naturally, in two or three years. However, if you don't think you have that long, they will support you in your quest for citizenship or title.

    Archive please. I will make a new thread.
    >> Anonymous 02/14/10(Sun)21:06 No.8089333
    How do our bounties compare to our hoard of gems?
    >> Anonymous 02/14/10(Sun)21:06 No.8089336
         File1266199574.png-(19 KB, 120x120, twilightw.png)
    19 KB
    ... I fail at 4chan.
    >> Anonymous 02/14/10(Sun)21:06 No.8089341

    Agreed. Even if we let bem do the negotiations for a service, then reveal ourselves to be the true heroine. The towns will talk. People will talk. And suddenly adventurers will be pouring into the region hoping to cash in on the bounty...
    >> Researcher Sam 02/14/10(Sun)21:07 No.8089347
    I disagree with your submission.
    >> Anonymous 02/14/10(Sun)21:08 No.8089368

    Maybe we can't reveal ourselves too early, then. Let Bem take the credit first. He'll go around saying 'I've got a mysterious friend' and not say anything about it, hopefully.
    >> Researcher Sam 02/14/10(Sun)21:09 No.8089386
    That sounds like it would work.
    >> ★ Subprocessor DM 02/14/10(Sun)21:10 No.8089387
    rolled 5, 3, 6 = 14

    Poorly. Most are worth only a fraction of it, with only the really big players offering upwards of three-quarters. And that's not even considering the geode.
    >> Anonymous 02/14/10(Sun)21:13 No.8089428

    Can I ask... do we know exactly *who* is giving out all these bounties? As in, are they the nobles? Adventurers' guilds? Who?
    >> Anonymous 02/14/10(Sun)21:13 No.8089431
    this has been archived.
    >> Anonymous 02/14/10(Sun)21:13 No.8089433
    Archive deployed. Voting Commences!
    >> ★ Subprocessor DM 02/14/10(Sun)21:13 No.8089442
    rolled 5, 6, 1 = 12

    New thread: >>8089424
    >> Anonymous 02/14/10(Sun)21:14 No.8089449

    Nobles mainly. Apparently having our head mounted on the wall is quite a trophy/conversation piece. Think of it like a deer head/fish mounted to a wall..

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