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    File : 1267403082.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 02/28/10(Sun)19:24 No.8332562  
    rolled 6, 4, 2 = 12

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a mage beyond peer. You are a dog of the military.

    Previous Threads:

    The garrison unfolds before you as you walk through the main gate. It is a fortress as large as your town, with outer walls extending just over your head, connecting to towers that bear the smooth mark of shaped stone. The tower guards keep their eyes on you as you remove your helmet, their hands on the small ballistas jutting out of the firing slots. The ground shudders at your steps, the armor covering your vulnerable body doubling your weight. Ceril takes you forward, into the complex, on the straight, immaculate road leading into its main part.

    As you pass through the inner gate, you are greeted by a flurry of activity. A troop of men in full armor rushes past you, lead by a greenish creature with shining scales. Over and over he shouts, in a raspy voice, as his men jog through the courtyard, answering with booming confidence.
    >> ★ Subprocessor DM 02/28/10(Sun)19:25 No.8332577
    rolled 5, 6, 1 = 12

    “Tell me, men, does Perin break? No sir, Perin does not break! Tell me, men, does Perin lose? No sir, Perin does not lose! Tell me, men, will Perin fall? No sir, Perin will not fall! Do you run from killing fields? Sir no sir, we cannot not yield!”

    And on it goes, matched by a dozen others from other troops, all criss-crossing through the base, shouting at the top of their lungs. Ceril leads you forward, past several barracks, where a group of men and women, uniforms unbuttoned, come to attention immediately. The one in front salutes sharply, asking loudly:

    “New blood, Commander?”

    Ceril continues walking, turning to return his salute, answering, “New blood it is!”

    This is greeted by a chorus of cheers from the ranks, many of them waving at you as you pass. You wave back with your free hand, stomping on, leaving faint impressions in the stone surface of the courtyard. After a pass through another section of barracks, you come to a large, ornate structure sporting a massive, overhanging roof, supported by pillars covered in runes. Ceril stops directly in front of it, as do you and your party.
    >> Arty 02/28/10(Sun)19:25 No.8332585
    Hell yes! Needed a decent quest thread tonight since there's no Zeonquest to catch up on.
    >> ★ Subprocessor DM 02/28/10(Sun)19:26 No.8332589
    rolled 1, 2, 2 = 5

    “They raised this in a day,” she tells you, gesturing to the 'cathedral', “All at once, runes and all. And then they had lunch.” She shrugs. “These people take their work very seriously.”

    “We are very serious people, sir!” Calls a man from inside the structure. After a few seconds, he emerges, with seven others behind him. Their uniforms are slightly different, incorporating a hood emblazoned with a runic symbol, which they all remove as they enter daylight. All of them salute, and after Ceril has greeted them, the first one turns to you.

    “You fancy yourself a wizard, aye?”

    You answer in the affirmative as Ceril backs away slowly.

    “Well then.” He clasps his hands together, his face contorting into a devilish smile. “Show us your power, wizard! Build me a house!”
    >> Anonymous 02/28/10(Sun)19:29 No.8332645
    Can we make building materials out of nothing? If not, we'd better find some wood or stone nearby that wouldn't be missed.
    >> ★ Subprocessor DM 02/28/10(Sun)19:31 No.8332672
    rolled 4, 6, 5 = 15

    With your earth magic, you can call stone directly from the ground. There are no building materials in the immediate area, unless you want to deconstruct one of the nearby buildings.
    >> Arty 02/28/10(Sun)19:31 No.8332678
    Earth Magic. I have no idea how effective our powers are atm though. We wernt able to completely seal that crack in the earth at the one town but then again we were tired from battling those 3 demons.
    >> Anonymous 02/28/10(Sun)19:32 No.8332691
    A roof of stone is gonna be hard. We need arches, lots of arches right next to each other! And make sure not to take stone out of the foundations of any nearby buildings.
    >> ★ Subprocessor DM 02/28/10(Sun)19:33 No.8332698
    rolled 4, 3, 1 = 8

    You were able to cover the entire pit, the seal just wasn't deep enough to keep it from expanding.
    >> Anonymous 02/28/10(Sun)19:33 No.8332709
    >>You are a mage beyond peer. You are a dog of the military.

    We are a Fullmetal Alchemist?
    >> Anonymous 02/28/10(Sun)19:35 No.8332747
    Gravity manipulation, muthafucka
    >> Anonymous 02/28/10(Sun)19:35 No.8332748
    Hey wants a house-raise up for him a tower!
    >> Anonymous 02/28/10(Sun)19:36 No.8332754
    Since we're covered in a set of Magma steel plate armor atm? Yeah I'd say so.
    >> ★ Subprocessor DM 02/28/10(Sun)19:36 No.8332755
    rolled 4, 5, 4 = 13

    You do know alchemy, but none of your limbs have been replaced by metal prosthetics. Also you're not a short blond boy. I just like the phrase.

    Anything else?
    >> Anonymous 02/28/10(Sun)19:37 No.8332773
    Let's start with a passable structure with a complete domed roof, and then raise it up higher one floor at a time until we run out of mojo.
    >> Anonymous 02/28/10(Sun)19:38 No.8332789
    Right, chop chop, magic time
    This reminded me of a Discworld qoute
    The sound of running feet indicated that Sergeant Detritus was bringing some of the latest trainees back from their morning run. He could hear the jody Detritus had taught them. Somehow, you could tell it was made up by a troll:
    'Now we sing dis stupid song!'
    'Sing it as we run along!'
    'Why we sing dis we don't know!'
    'We can't make der words rhyme prop'ly!'
    'Sound off!'
    'One! Two!'
    'Sound off!'
    'Many! Lots!'
    'Sound Off!'
    'Er ... What?'
    >> Anonymous 02/28/10(Sun)19:39 No.8332810
    >>You do know alchemy, but none of your limbs have been replaced by metal prosthetics. Also you're not a short blond boy. I just like the phrase.

    WISHING we'd had that armor implant, but there were only a few of us against many others.

    (Sorry for mentioning that btw, I realized right after I did how much I hate 40kfags relating everything to 40k when I run a quest, and there I just stooped to their level... ;_;)
    >> Anonymous 02/28/10(Sun)19:39 No.8332811
    So, tower like structure of earth?
    Sounds good- just don't blow all of our juice in one go
    >> Researcher Sam 02/28/10(Sun)19:40 No.8332828
    They want a house? Give them a house.

    "What are you looking for? Something extravagant [pull forth a miniature mansion from the dirt]? Basic and sturdy [mini tower]? Or a fancy do like what you have [motion to the cathedral]?"
    >> ★ Subprocessor DM 02/28/10(Sun)19:41 No.8332835
    rolled 2, 3, 2 = 7

    There are bound to be references to various works anyway. I don't mind you pointing them out.
    >> Arty 02/28/10(Sun)19:42 No.8332851
    Ask if there is any particular kind of house she'd like.
    >> Anonymous 02/28/10(Sun)19:42 No.8332864
    So, a simple tower like structure with a doomed roof and arches is on the building que,
    Try not to waste too much magic on it though
    We could have ended up with a mechanical arm when we faced that ice elemental- the reference would have been even better than too.
    >> Anonymous 02/28/10(Sun)19:43 No.8332888
    I second this motion
    >> ★ Subprocessor DM 02/28/10(Sun)19:44 No.8332898
    rolled 3, 5, 6 = 14

    "What kind of house?" You ask, preparing to illustrate the choices.

    "Any kind!" Shouts the first mage, "Make one with a face if you want! As long as it's a house!"
    >> Anonymous 02/28/10(Sun)19:44 No.8332909
    I say we build big house, with some decoration but nothing too fancy. We should note that we are primary an ice mage and we are quite new to earth magic, but we are quickly improving.
    >> A Frost Giant is Thee ★ Subprocessor DM 02/28/10(Sun)19:45 No.8332915
    I'm a huge faggot, please rape my face.
    >> Researcher Sam 02/28/10(Sun)19:45 No.8332925
    Go utilitarian. No need to waste fuel. Simple 4 walls and a roof should do. Oh, and a door. Maybe a window.
    >> Anonymous 02/28/10(Sun)19:45 No.8332927

    We can build a house with a wine cellar, using the material excavated from basement to built the upper levels. Just try to put it somewhere where it won't block traffic.
    >> Anonymous 02/28/10(Sun)19:46 No.8332949
    Once we've done the house, pull up a nice Ice Throne to sit on inside it. Just for laughs.
    >> Anonymous 02/28/10(Sun)19:46 No.8332952
    Stop muckin' about!
    Just do this. Stone, not dirt.
    >> Anonymous 02/28/10(Sun)19:46 No.8332954
    If by "new" you mean "have been practicing it for over six moths as opposed to seven-eight months for ice magic" then yes, we are very new at it.
    >> Anonymous 02/28/10(Sun)19:48 No.8332983
    I'm pretty sure half a year is short for mage, otherwise all masons would be without jobs.
    >> Anonymous 02/28/10(Sun)19:53 No.8333051
    Well yes, but the way the post was made seemed to me to indicate that we are already incredibly proficient with ice magic and are not at all skilled with earth magic, which is not the case. We may be more proficient with ice magic do to our nature and a month or two head start, but we are able to create a decent full size house out of stone with earth magic in one go and seal up a massive fire crack in the ground, which seems fairly impressive to me.
    >> Arty 02/28/10(Sun)19:55 No.8333101
    Just make a small house with a ^ roof on it. 2 story if we've got enough power that we wont be too tired from it.
    >> Anonymous 02/28/10(Sun)19:55 No.8333102
    I think magic scales up in this setting. So it's easier for us to do big things because we're big. Making a human-sized house is as easy for us as a human making a half-scale house.
    >> ★ Subprocessor DM 02/28/10(Sun)19:55 No.8333103
    rolled 3, 6, 6 = 15

    Shapes pull together in your mind, connecting into a tall, glowing design shining in the darkness. Your eyes open wide as you thrust your hands up to the sky, imagining the earth itself moving beneath you. The ground quivers, shaking in a steady beat as your hands grow a faint blue-green.

    A small space beside the cathedral erupts with ten stone fingers, all shooting up out of the courtyard surface, never breaking it. They curve up, connecting in the middle, forming five arches in a circle, as walls form between them, arcing up and over to merge together in a center dome. The dome itself then sprouts its own arches, which carry another section of walls and another dome, making a two-story structure, tough and utilitarian.

    The spaces between the arches cover over, leaving only a single door in the front. You are about to shape the interior when the first mage raises his hand, stopping you.

    His eyes flash bright green, and the house sinks back into the earth, its arches subsuming into the courtyard.

    “Not bad!” he shouts, “You've proven your command of the art, and that is plenty. For now. But I have been informed that you prefer ice to rock! Show me!”

    Trudging about in MS armor has brought your stamina up fairly quickly. You expended less than a third of your power.
    >> Anonymous 02/28/10(Sun)19:56 No.8333122
    We practiced ice magic much more, pretty much constantly during the whole 12-13 or so months we started learning magic, while earth magic was more come and go thing.
    >> Anonymous 02/28/10(Sun)19:56 No.8333124

    Build a tower to save on real estate, make it as big and fancy as we can manage without falling over from exhaustion. Carve the walls to look like it's old and slightly decrepit and made out of brick instead of magic, make stone furniture for a giant, some human sized seating for guests, windows and fake houseplants made out of ice. Put a fire pit in the center with a large roaring fire carved out of ice. Make the roof flat with battlements around the edges and a stone apple tree in the center.
    >> Anonymous 02/28/10(Sun)19:56 No.8333131
    Fill the house with ice furniture and decorate it all over with ice gargoyles.
    >> NuBlackAnon !!z6ldXGL61Wm 02/28/10(Sun)19:56 No.8333134
    >MS armor
    ok, please tell me we didn't kill MUSHA GUNDAM or something.
    >> Anonymous 02/28/10(Sun)19:57 No.8333136
    Ice windows and roof, otherwise
    Get on wit it already!
    >> Anonymous 02/28/10(Sun)19:58 No.8333153

    Okay, let's go with something impressive. What's the biggest and most detailed Ice sculpture possible for us to make?
    >> NuBlackAnon !!z6ldXGL61Wm 02/28/10(Sun)19:58 No.8333154
    also so help me it is taking me a lot of self control to not dump Macross Frontier stuff, what with all this human/giant relations.
    >> ★ Subprocessor DM 02/28/10(Sun)19:58 No.8333159
    rolled 1, 3, 3 = 7

    The house is gone. He put it back into the ground.

    Magma Steel.
    >> Researcher Sam 02/28/10(Sun)19:59 No.8333169
    Give him an ice statue like what we did for the scholar when he first asked about our ice magic.
    >> Anonymous 02/28/10(Sun)19:59 No.8333176

    How big is their cathedral, could we build a replica out of ice?
    >> Anonymous 02/28/10(Sun)19:59 No.8333177

    Actually, wait. Is it within our power to mimic their stone cathedral, but in Ice? Becasue that would be poetic and awesome.
    >> Anonymous 02/28/10(Sun)19:59 No.8333186
    Build big and elaborate ice palace, you should have enough energy for that.
    >> Anonymous 02/28/10(Sun)19:59 No.8333194

    >> ★ Subprocessor DM 02/28/10(Sun)20:00 No.8333195
    rolled 1, 2, 3 = 6

    You could make a complete replica of the cathedral and have a little bit of energy left.
    >> Anonymous 02/28/10(Sun)20:00 No.8333201
    Colossal statue of us giving the thumbs-up like the Buddy Christ.
    >> Anonymous 02/28/10(Sun)20:00 No.8333204

    Let's do that.
    >> Arty 02/28/10(Sun)20:01 No.8333214
         File1267405271.jpg-(49 KB, 400x400, ms-06f2 -Dalaz Colours.jpg)
    49 KB
    >MS armor

    Every time you say that I briefly think of this. lol
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)20:01 No.8333219
    Then make a bigger one.
    >> Anonymous 02/28/10(Sun)20:02 No.8333237
    now yer just showing off
    >> Anonymous 02/28/10(Sun)20:02 No.8333251

    Then we should do that. We don't want to be completely burnt out if they have another test for us after this.

    Plus, collapsing in the street probably won't make a good impression.
    >> Anonymous 02/28/10(Sun)20:02 No.8333252
         File1267405377.jpg-(60 KB, 458x517, Edit1Fullview_emperor-horus.jpg)
    60 KB

    Our armor looks more like this (in my mind at least)
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)20:03 No.8333257
    Isn't that the whole point of this?
    >> Researcher Sam 02/28/10(Sun)20:03 No.8333267
    I have a feeling that there will be more tests before the day is out. We shouldn't spend more than another third of our energy on the ice challenge, regardless of what we actually make.
    >> Anonymous 02/28/10(Sun)20:03 No.8333274
    He ate our house, does this mean we now have peers? ._.
    >> Anonymous 02/28/10(Sun)20:05 No.8333304

    We do ice and stone magic, what else are they going to test us on?
    >> Anonymous 02/28/10(Sun)20:05 No.8333312
    Ok lets make a scaled replica if that'll help, maybe put it in a now globe?
    >> Anonymous 02/28/10(Sun)20:06 No.8333324
    >> Arty 02/28/10(Sun)20:06 No.8333327
    Dont make something quite that big. Some sort of tower with a statue of the commander on top pointing into the distance.
    >> Anonymous 02/28/10(Sun)20:06 No.8333333
    That's too silly. Let's just build a statue of ourselves that's exactly big enough to spend about a third of our remaining mojo.
    >> Voleron 02/28/10(Sun)20:07 No.8333348
    Mmmm, I still think mimicking their house is a good option. We'll still have some energy left, and if they're suitably impressed by that little display, then we should be in the clear.

    I think that taking a small risk is a good idea in this situation.
    >> Anonymous 02/28/10(Sun)20:08 No.8333366
    I vote for cathedral.
    >> Anonymous 02/28/10(Sun)20:08 No.8333374
    We're not talking about test, with our luck we'll be attacked before noon-
    >> ★ Subprocessor DM 02/28/10(Sun)20:09 No.8333391
    rolled 4, 6, 2 = 12

    Shapes. Patterns. Lines in the mind. The black is assaulted from all sides by glowing blue lines, all converging into a single design, a single idea. Eyes open.

    The cathedral is an enormous building, covered in detail. Shouldn't be too difficult.

    The cold in your center flows outward, entering the ground, floating upward in a spiral. The moisture in the air condenses, forming great, perfect spheres that expand continuously, finally reaching their maximum size. They shape themselves into arches, pillars, windows, coming together in an absolute replica of the mages' cathedral.

    Eight bright faces light up as the runes inscribe themselves on the surface of the pillars, the roof extending over them as the central spire rises up, equaling its twin. The cold returns, its task complete.

    Your hands reach your hips. That took a lot out of you.

    “I can see your skills are quite valuable,” says the head mage, grinning, “We're glad to have you. I won't burden you with further tests today. You may rest.”

    Ceril nods to you, motioning for you to follow. As you depart, you can see the eight men puzzling over how to remove the monstrous thing you raised.
    >> Arty 02/28/10(Sun)20:09 No.8333392
    ...I'm starting to think that we'll just have to rely on our armor and weapons in that case.
    >> Researcher Sam 02/28/10(Sun)20:09 No.8333394
    General resiliency. And hell, we shouldn't exhaust ourselves even if there isn't going to be anymore.
    >> Voleron 02/28/10(Sun)20:10 No.8333411

    And we're in the middle of a fucking Garrison. With mages and trained soldiers all around. We're safer here than anywhere else we can be right now.
    >> ★ Subprocessor DM 02/28/10(Sun)20:10 No.8333413
    rolled 3, 2, 3 = 8

    If there is anything you want to talk to Ceril or anyone else about, please tell me now. Otherwise, continuing.
    >> Rolled 1 + 19 = 20 02/28/10(Sun)20:11 No.8333417
    >> Rolled 1 + 19 = 20 02/28/10(Sun)20:12 No.8333435
    Ignore me, posted too late :(
    >> Anonymous 02/28/10(Sun)20:12 No.8333436

    >> Anonymous 02/28/10(Sun)20:13 No.8333461
    move along, nothing to see here
    >> Anonymous 02/28/10(Sun)20:13 No.8333462
    Would it take a lot of mojo to turn our cathedral from ice into snow? Might as well give the kids something to play with.
    >> Arty 02/28/10(Sun)20:13 No.8333469
    Ask about the state of the incursions and discuss what we've alredy learned about it on our own.
    >> Researcher Sam 02/28/10(Sun)20:15 No.8333492
    "So, what exactly have we just been accepted into here? Were they with a guild or the army or...?"
    >> Anonymous 02/28/10(Sun)20:17 No.8333520
    /nonserious start/ ask how we can get in her pants /nonserious end/

    Who will our immediate commanding officer be?
    Does the base have a library?

    Otherwise, I'd like to hang with the Dreamwood folk and/ or those military mages.
    >> Anonymous 02/28/10(Sun)20:18 No.8333545
    Good idea, this should be asked. If we didn't just ask very recently in the last thread.
    >> Anonymous 02/28/10(Sun)20:21 No.8333601
    How'd I do?"
    >> Anonymous 02/28/10(Sun)20:29 No.8333752
    no need to go fishing for compliments, ask where we need to be , what we need to do, who to listen to and where we can get some decent reading material
    >> Anonymous 02/28/10(Sun)20:29 No.8333758
    What exactly can we expect in this (wo)mans army?
    >> ★ Subprocessor DM 02/28/10(Sun)20:30 No.8333767
    rolled 4, 5, 2 = 11

    The Commander of the garrison leads you forward, to the communal dining hall in the center of the base. It is gigantic, and at least three stories tall, but you would never fit through the doors.

    “I'm sure you know what this is,” she says, leaning against the wall, “We try to accommodate all, but as I said before, we do not have the resources to expand all of our facilities.” She gestures to the cathedral, sighing, “Our resident mages expend most of their power trying to track the incursions. Deconstructing your house took more out of Sae than you realize.”

    You ask about the mages, and what their position is.

    “A dedicated force,” she responds, “Sae is Capitol-trained. The rest come from the cities. None have been here more than two months.” A brief pause, as she considers something. “At times, when manpower is low, we accept temporary assistance from the guilds. Several of our horsemen are on loan at the moment.”
    >> Anonymous 02/28/10(Sun)20:30 No.8333772
    Yeah, he already said we did well. Let's get down to business. Our new duties, the state of the war, etc.
    >> ★ Subprocessor DM 02/28/10(Sun)20:31 No.8333783
    rolled 1, 6, 4 = 11

    You talk about the incursions for awhile, after Ceril offers your 'party' a tour of the base, which one of her off-duty officers handles gladly. According to the Commander, they are multiplying, becoming more frequent and broader in scope, which you had already known. The mages are aware of the filaments, and trying to predict their paths. The Conclave and its coalition is attempting to find a way to move them, but no one has had any luck so far. Right now, it looks like it's going to keep getting worse.

    Your immediate commander will be Captain Sae, who heads the earth-mage division. You will be working with him until the threat has been 'dealt with'. The garrison is equipped with many amenities, a library among them, though it is nowhere near as extensive as Dreamwood's is now.

    You did quite well on the test. Sae and his fellows were obviously impressed, which bodes well for your future. Ceril asks you if you wouldn't mind getting rid of the cathedral copy when you have the time, so they don't embarrass themselves trying to work outside their sphere.

    If there is nothing else, the twins, Bem, and Kel will be sent back after saying their goodbyes, and you will remain here in the care of the mages until the base is called to action.
    >> ★ Subprocessor DM 02/28/10(Sun)20:33 No.8333816
    rolled 5, 4, 2 = 11

    Respect. Brotherhood. They cannot afford any kind of infighting, especially now. Think of the garrison troops as your family, just like the people of your town. Do well by them, and they will honor you.
    >> Researcher Sam 02/28/10(Sun)20:36 No.8333863
    Go for turning the cathedral into snow for the kids to play in. If there aren't any kids, it'll melt quicker that way.
    >> Anonymous 02/28/10(Sun)20:37 No.8333871
    Cool, bro.
    Let's do our little exercises, find a way to dig some food out of the mess hall, then get some rest.
    >> Arty 02/28/10(Sun)20:41 No.8333930
    Whenever time is available try to get to know people, not just the other mages in the unit we're to be assigned to.
    >> Researcher Sam 02/28/10(Sun)20:43 No.8333963
    Talk to Sae. Tell him that where we come from, Sae is a girls name.

    But seriously, ask what our hours are, whether we're expected to live here, how long are we in the military's service?
    >> Rolled 1 + 19 = 20 02/28/10(Sun)20:47 No.8334013
    Boy named Sae?
    Bet his fists are hard, his wits are keen.
    Check if he's missing a part of his ear.
    >> Anonymous 02/28/10(Sun)20:53 No.8334089
    Who's to say Sae was always a dude? Maybe others are in the same boat as us. The next time we're talking about Star Wars or something, we should check for anybody with a knowing look in their eye.
    >> Rolled 1 + 19 = 20 02/28/10(Sun)20:54 No.8334104
    Or tell a part wrong and wait for them to correct us, or at least see if anyone is struggling to hold back a correction.
    >> Researcher Sam 02/28/10(Sun)20:54 No.8334106
    So you think Sae may have been a girl from Japan? Interesting.
    >> Anonymous 02/28/10(Sun)20:56 No.8334130
    The director told David Crowse to deliver his big line wrong, so that Mark Hammill would actually be surprised, right? Something like "No, Obi-Wan killed your father!"
    >> Researcher Sam 02/28/10(Sun)21:00 No.8334208
    Or! Maybe they just have different naming conventions here. I don't think we should sully the excellence of Star Wars with a simple test.
    >> Anonymous 02/28/10(Sun)21:02 No.8334220
    Not quite. The director told Mark Hammill that in the finished version of the movie what vader would be saying was 'Luke, I am your father' but that no one else could be told because it was being kept so secret.
    >> teka 02/28/10(Sun)21:03 No.8334232
    eee, this quest.
    So, our skills are formidable in the eyes of "the man" and we have been accepted into service with pretty reasonable accommodation, so we can get to the business of saving the kingdom, etc.

    All those bounties, while not technically forbidden or canceled, will have a rather hard time trying to collect, and with our heroic might we shall save the day, earning us brownie points and respect, which in turn will let us get around to becoming ourself again (or remaining huge, blue and fem and making This world pretty awesome too)

    I say we should break that ice-house down into snow or vapor if its not too tasking, though we could leave it till the morrow.

    Perhaps we could find a nice bit of (reinforced) wall to lean against and have someone fetch us a book.. show that we have brains to go with beauty and (meta- and physical) brawn.
    >> ★ Subprocessor DM 02/28/10(Sun)21:07 No.8334289
    rolled 3, 5, 6 = 14

    It has been two and a half weeks. Your friends left you with the promise that the town will still be there when you get back; they can take care of themselves. As always, you have your link through Hretmar's library, for updates and communication when required. Kel tells you forcefully to stay out of trouble, and slaps your armored knee good-naturedly. The four leave for home, falling out of sight as the main gate closes. You hope they'll be alright.

    From there, you get your first introduction to military life. The cathedral explodes into a flurry of snow at your touch, to the consternation of the mages, who all wish they could be 'so multi-talented'. You tell them you're not that good, obviously, and Sae exclaims that he'd expect a Frost Giant to be skilled with ice. He says he'll trade you a giant-size house for some ice cubes in the summer, and you accept.

    The mage unit, with their leftover power, extend the hall's front face into an entranceway just big enough for you to sit down in, so you can eat with the rest of the troops without being left outside. Everyone, from the Commander and her officers to the lowliest recruit, all eat three meals a day together, in this room. 'Leave your rank at the door' is the common slogan, making the hall a place for everyone to act like a person, instead of a stiff-necked grunt.
    >> ★ Subprocessor DM 02/28/10(Sun)21:07 No.8334302
    rolled 4, 3, 3 = 10

    Over breakfast the next morning, Sae tells you about his life, in a middle-class family stuffed into one of the many apartment houses in the Capitol sprawl. As you suspected, his mother was expecting a girl, and, since he just happened to have rather feminine features for most of his life, he could never get away from that name. He kept physical violence as a last resort, favoring subtle magical tricks to get back at his tormentors. On one of his worse days, he actually managed to seal a larger boy inside the ground, with only his head exposed. Laughing, he explains how he joined the army to escape prosecution for assault, and ended up here, a Captain with all the respect he never got as a civilian.

    With what power they have remaining at the end of the next day, the mages build you a place to sleep, adjoined to the cathedral. You insisted it be modest, and that's what you got. An alcove with a stone bed just big enough to stretch out in, and an armor/weapon rack. Until you get the hang of things, you've been assigned to focus on channeling, as the unit operates as a single entity, combining their power to act as one, for efficiency's sake.

    Your life is fairly simple here; you wake at dawn, study most of the day, when you're not eating or exercising, and occasionally assist the mage unit while Sae assesses your progress. He estimates that you'll be ready to take your place as the 'ninth man' in about another week, but it'll be months before you can equal them in energy, at least with earth magic. As Ceril said, you'll be in the service until there is no longer a threat of incursion. You're viewed as a type of auxiliary, obtaining release once circumstances are better. And once you are released, you'll be a full citizen, with the support of Ceril, if no one else, should you find yourself in trouble.
    >> ★ Subprocessor DM 02/28/10(Sun)21:08 No.8334311
    rolled 5, 4, 4 = 13

    The resident enchanter, Marc, a tough old man with a braided beard, has shown you his craft, enchanting your armor for fire resistance and your weapons with an aura he says 'busts elementals' with holy light. It's the standard now, and he says he has a bit of trouble keeping up with all the maintenance, but if it saves a single life, it's worth everything he gives it. You happened to be conversing with him on the subject of long-term enchantments when the alarm bell began to ring.

    Incursion near Fairnest. You're going to war.
    >> Anonymous 02/28/10(Sun)21:09 No.8334318
    Make pals with all the rank-and-file soldiers. Mention our town back home Maybe we can recruit some of them to it later.
    >> ★ Subprocessor DM 02/28/10(Sun)21:10 No.8334342
    rolled 6, 2, 3 = 11

    It's difficult to cover everything with one skip. It'll have to wait.

    Email field: dice+1d20. High is good. You're rolling for severity here.
    >> teka 02/28/10(Sun)21:11 No.8334356
    rolled 6 = 6

    >> Anonymous 02/28/10(Sun)21:12 No.8334369
    rolled 10 = 10

    Lock-and-load montage. Maybe carry some dudes on our shoulders as we march.
    >> Researcher Sam 02/28/10(Sun)21:13 No.8334393
    Suit up! Get ready for demons. Shit, what's the rules for gems? If we kill one, do we get to keep them? Oh who am I kidding, I bet the military gets them all.
    >> Arty 02/28/10(Sun)21:14 No.8334394
    rolled 4 = 4

    I miss Kel already.

    >> teka 02/28/10(Sun)21:14 No.8334398
    oh for fu.. for Hretmar's sake.
    >> Goddamn Sandwitches 02/28/10(Sun)21:16 No.8334427

    Meh, it could be worse.
    >> Anonymous 02/28/10(Sun)21:17 No.8334430
    He said severity. 6 is a good thing.... right?
    >> Arty 02/28/10(Sun)21:18 No.8334445
    Lower means more demons/bigger hole in the ground.
    >> Anonymous 02/28/10(Sun)21:18 No.8334452
    Damn. Can you repost map? I forgot where Fairnest is.
    >> Researcher Sam 02/28/10(Sun)21:18 No.8334455
    He also said high is good.
    >> teka 02/28/10(Sun)21:18 No.8334457
    sure, just walk up to the armored behemoth clutching a handful of steaming, ichor-dripping gems and tell them, nicely, to drop the loot.
    >> Anonymous 02/28/10(Sun)21:20 No.8334482
    A question. Does it seem that Earth-type physics is what you might call the natural state of the world, with magic used to alter it? Or do things function completely due to magic and elemental power?

    If the former, then we might want to bring up the tendency of heat to move from hot regions to cold regions, and suggest the idea of creating channels of colder rock leading away from the filaments. Hopefully, those would at least weaken them and force the Forusian mages to expend more power; ideally, we could either disperse them completely or redirect them into Forus.
    >> Rolled 1 + 19 = 20 02/28/10(Sun)21:21 No.8334486
    Wait, is high good for us or good for the invaders?
    >> Anonymous 02/28/10(Sun)21:21 No.8334497
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    >> Anonymous 02/28/10(Sun)21:22 No.8334498
    Probably works kind of like prize rules for a navy. A portion goes to the military as a whole, a portion is kept by whatever unit made the kill and then distributed as they see fit.
    >> Anonymous 02/28/10(Sun)21:23 No.8334520
    I hope I speak for all of us when I say that if we end up with a love interest at some point in this quest, Kel is choice #1.
    >> Arty 02/28/10(Sun)21:24 No.8334525
    Fairnest is way beyond the Tri-force rune we figured on the other time. Seems it's spread well beyond it now.
    >> ★ Subprocessor DM 02/28/10(Sun)21:24 No.8334527
    rolled 1, 2, 4 = 7

    Physics is the natural way of things.

    Good for you. 6 is fairly severe.

    This is correct.
    >> teka 02/28/10(Sun)21:24 No.8334532
    speaking of high, if a view is required we could probably just pick up a scout or officer and lift them up, giving a rather unrivaled view of the world.
    >> Adaptive Manipulator 02/28/10(Sun)21:24 No.8334537
    Forst Giant Quest, fuck year! Totally worth getting up at 3 am.
    >> ★ Subprocessor DM 02/28/10(Sun)21:26 No.8334555
    rolled 2, 3, 2 = 7

    “Unit M! Assemble!” Shouts the Captain, as you and the others pour out of the cathedral, fastening the last parts of your armor. The eight humans get to ride horses, but there is nothing here that can support your weight, while still moving fast enough. To compensate, Marc sends you off with a charm on your legs that will let you keep up without killing yourself. For half a day, at least.

    Most of the garrison troops exit the main gate, on horses or marching in step. Your unit, as well as the five other mounted ones, will be first on site, scouting from a secure position while the thirteen foot units come up behind.

    It takes two hours for you to reach the incursion. It's extremely close to the town, and there are rock spiders flowing up out of the ground like a granite wave, all headed for Fairnest.

    “Spears and crossbows won't be enough,” says Sae, “They'll be crawling over the walls before we can pick them all off.” He turns to you. “Welcome to the action. Think you can crush em'?”

    There are at least two hundred of the little things. Eight-legged, six-eyed creatures the size of wolves, made mostly of grayish rock, with red-orange, molten joints. They can spit fire like miniature flamethrowers. This might be tough.
    >> Researcher Sam 02/28/10(Sun)21:27 No.8334574
    Why is that good? That's bad! More enemies = bad!
    >> Anonymous 02/28/10(Sun)21:28 No.8334591
    rolled 16 = 16

    Catch the first wave of them with stone spikes coming up from the ground. That'll slow down the rest of them.
    >> teka 02/28/10(Sun)21:29 No.8334596
    calling wolf-sized chunks of rock out of the very earth to fling like cannonballs through the masses might be a good plan too.
    >> ★ Subprocessor DM 02/28/10(Sun)21:29 No.8334600
    rolled 1, 5, 2 = 8

    High is good for you. Low is bad for you.
    >> Researcher Sam 02/28/10(Sun)21:29 No.8334608
    Spikes of ice from below them.
    >> Anonymous 02/28/10(Sun)21:30 No.8334611
    Where the hell are you, England?
    >> Researcher Sam 02/28/10(Sun)21:30 No.8334623
    Oh, I thought you said good for you, like, "Good for you, you just won that tennis match." As in, severe is good for us. Which it isn't.
    >> Arty 02/28/10(Sun)21:30 No.8334628
    Whatever we do we've got to make sure to save up enough magic for busting a DoD or two.
    >> Anonymous 02/28/10(Sun)21:31 No.8334634
    When in fight it's better to use ice magic, since we are more proficient with it. Earth magic should only come into play when sealing the hole, or blocking the way.
    >> Anonymous 02/28/10(Sun)21:32 No.8334665
    rolled 12 = 12

    200 isn't THAT many. How big are they? In any case, start impaling them on spikes made of SOMEthing.
    >> Anonymous 02/28/10(Sun)21:33 No.8334669
    Hit them with water, then freeze the resulting steam into clouds of razor-sharp ice crystals.

    I apologize in advance for the weeaboo, but the result should be a sort of frozen version of Senbonzakura from Bleach.
    >> Arty 02/28/10(Sun)21:34 No.8334690
    >creatures the size of wolves

    Can we fight a delaying action to hold them back from the town long enough for our main force of troops to catch up?
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)21:35 No.8334703
    Better yest, start shooting them with you crossbow, we should be able to kill several with one shot if they are crowded, and it will take little magic power.
    >> Anonymous 02/28/10(Sun)21:35 No.8334709
    Spam ice grenades at range, then make an ice mace and start smashing.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)21:36 No.8334719
    It may be a good plan IF WE KNEW ANY WATER MAGIC WHICH WE DON'T.
    >> Researcher Sam 02/28/10(Sun)21:36 No.8334729
    We have a perfectly good ax and MS sword. No need to spend magical energy unnecessarily.
    >> Anonymous 02/28/10(Sun)21:37 No.8334730
    rolled 16 = 16

    Naw, bro, don't close distance until the last possible moment. Slow them down as we kill them and give the men the chance to use their crossbows. And why make an ice mace when we already have a perfectly good weapon?
    >> Anonymous 02/28/10(Sun)21:37 No.8334732
    We don't, but we're not the only mages here now are we?
    >> ★ Subprocessor DM 02/28/10(Sun)21:37 No.8334736
    rolled 4, 5, 1 = 10

    You nod, stepping past the horsemen, moving forward, until you're directly in front of the oncoming swarm. You throw up your hands...

    Spikes of clearest ice erupt from the ground, thrusting up into the spider ranks and catching them on the underside, the immense cold causing their superheated bodies to crack and shatter, letting their liquid internals pour out upon the dirt. Forty of them die to your first attack, but the rest simply go around the spikes, splitting into two groups that converge on the other side.

    With a simple gesture, you wipe out another bunch of them, unfastening your crossbow and bringing it up, an ice arrow forming in the lock as your finger reaches the trigger. As the spiders converge again, you shoot, spearing three of them with the same bolt and blowing apart twenty more when it explodes.
    >> Anonymous 02/28/10(Sun)21:37 No.8334739
    vs, I'm guessing 60 men at first, and I don't know how many once the foot arrives. We probably won't be deciding strategy, but hit and run tactics sound like a good idea until the main body arrives, as opposed to frontal assault or just sitting on our hands. Reconnaisance in force would be good too. (always, always have superior force at the point of attack)

    What are the rock spiders doing? Just hanging out, eating stuff- I mean do they have an agenda like a wolf pack(hunt and eat stuff) or more like a herbivore (we're elemental creatures that don't need to eat, we fight defensively)? Are rock spiders at all intelligent?
    >> ★ Subprocessor DM 02/28/10(Sun)21:38 No.8334749
    rolled 6, 6, 2 = 14

    That's what you're doing right now.
    >> Anonymous 02/28/10(Sun)21:38 No.8334757
    I vote for using crossbow with ice bolts (as opposed to ice grenades/spikes/ preserve energy) until last possible moment, then switch to halberd.
    >> Goddamn Sandwitches 02/28/10(Sun)21:38 No.8334762
    Agreed, Hold back on magic usage for now...

    Focus on SMITE AND CLEAVE!
    >> Anonymous 02/28/10(Sun)21:40 No.8334786
    See if we can manifest some sort of monofilament wire Ice Lash, then swing it through the spiders.
    >> ★ Subprocessor DM 02/28/10(Sun)21:40 No.8334789
    rolled 1, 2, 2 = 5

    They are intelligent, but right now, they are of a single mind, ignoring everything but their main objective, which seems to be getting to the town.
    >> Anonymous 02/28/10(Sun)21:40 No.8334795
    rolled 19 = 19

    Ice works! Keep doing this kind of shit until our cavalry are about to meet them, then chill the air all around the spiders to crack and befuddle them so that the horsies can easily kill them.
    >> Anonymous 02/28/10(Sun)21:41 No.8334812
    rolled 9 = 9

    Congratulations, you now have a string of snowflakes. Not so useful, is it?
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)21:41 No.8334816
    Nonono, no smiting and cleaving until last possible moment, otherwise we will be overwhelmed by sheer number of them. Use crossbow to save magic energy.
    >> Researcher Sam 02/28/10(Sun)21:41 No.8334817
    No, I mean, we still should use magic to take out large numbers of them at once, but there's no need to waste it creating a weapon when we have a weapon already.

    So, about 83 down? Awesome.
    >> Anonymous 02/28/10(Sun)21:41 No.8334823
    rolled 11 = 11

    Rollan for total annihilation via ice magic!
    >> Anonymous 02/28/10(Sun)21:42 No.8334828
    Area effect magic then
    Whatever has the largest blast radius
    >> Adaptive Manipulator 02/28/10(Sun)21:42 No.8334840
         File1267411362.jpg-(167 KB, 800x536, 090812_1820_sa.jpg)
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    Awesome, continue doing that.

    <-------- No
    >> Anonymous 02/28/10(Sun)21:43 No.8334860
    Heh, I should have just done the time zone math.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)21:44 No.8334874
    Does this count? It was quoting SPDMs post, so i guess yes.
    Also to people who are coming with various new shit - battlefield is a very bad place to try new ideas, it's better to keep to old tried methods you have training on. Suggest new stuff during downtime.
    >> Arty 02/28/10(Sun)21:44 No.8334877
    Keep shooting with the crossbow. If they start getting too close we could always do a *Cavalry charge* along the edges of their formation cutting down some of them as we run.
    >> Anonymous 02/28/10(Sun)21:45 No.8334886

    How far away from us are they, how fast can we fire the bow? It might be faster to just summon a few dozen ice grenades on top of the swarm.
    >> teka 02/28/10(Sun)21:45 No.8334892
    nazis, here? that unpossible.

    Otherwise, Keep It Up! Smash them good!
    >> Anonymous 02/28/10(Sun)21:46 No.8334906
    What are our men doing? Shooting crossbows? Just mucking about?
    >> Researcher Sam 02/28/10(Sun)21:46 No.8334907
    Um, next time, it might be better to just say "Germany".
    >> ★ Subprocessor DM 02/28/10(Sun)21:48 No.8334937
    rolled 4, 4, 5 = 13

    The first wave has been halved. The horsemen are going in, moving down the flanks of the swarm, smashing them apart with well-placed blows from their spears. Still, the things keep moving, not even bothering to counterattack. You fire two more arrows and stow your crossbow, taking your halberd to finish the rest. With the horsemen moving up behind, the remaining spiders will be trapped between you and them.

    With a single swing, you catch all but one, the MS blades carving them apart easily. The last is struck by a bolt from behind you, and it staggers into the grass, bleeding magma. Another bolt finishes it.

    The next wave is incoming. There are at least five hundred. Even from here, you can see the pit expanding. Demons are crawling out of the sides, pulling themselves over the edge with quickly cooling claws. The infantry will arrive at your position in about forty-five minutes. It's doubtful you'll hold out that long.

    Captain Sae pulls his hood over his head, and the others do the same. “We might have to do this on our own, Maya! Clear us a path!”
    >> Arty 02/28/10(Sun)21:48 No.8334940
    They havent arrived yet.
    >> Adaptive Manipulator 02/28/10(Sun)21:50 No.8334964
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    It's horrible, some faggot carved a swasticka in a rock in my front yard, and they've been mucking about ever since :(
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)21:50 No.8334972
    rolled 11 = 11

    Well, clear the path then.
    >> teka 02/28/10(Sun)21:50 No.8334976
    charge while swinging halberd brutally, leaving a road of destruction for the squishier folks to follow?
    >> ★ Subprocessor DM 02/28/10(Sun)21:50 No.8334978
    rolled 5, 6, 1 = 12

    The horsemen are doing the best they can with lances and crossbows. The other mages are also armed with crossbows; they are conserving their energy for the sealing of the pit.
    >> Researcher Sam 02/28/10(Sun)21:50 No.8334982
    Proceed to clear a path. Get ready to seal the fuck out of that hole to keep more from coming.
    >> Anonymous 02/28/10(Sun)21:50 No.8334983
    Surround the demons with a dome of ice, quickly compact that ice, then have it explode into high-speed shards.
    >> Adaptive Manipulator 02/28/10(Sun)21:51 No.8334999
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    Well, let's get going.
    >> Anonymous 02/28/10(Sun)21:55 No.8335051
    Ooh, shit. These guys seem like good climbers, so it probably wouldn't be worth it to shake the crevice and try to make them fall back down to their deaths.

    I'm assuming they're still heading straight toward the town. Let's focus on blasting one of their flanks. That keeps them in one piece so that the other mages can use AoE shit, too.
    >> ★ Subprocessor DM 02/28/10(Sun)21:56 No.8335081
    rolled 1, 3, 4 = 8

    You charge, halberd in hand, as the horsemen move in the opposite direction, to chase down and clear out what you've missed. The spiders rush toward you, heedless of your strength, cleaved apart in droves by the fine black blades. Your unit follows closely, taking what shots they can, sticking behind to avoid the wave as it recombines behind you.

    The Demons are approaching directly ahead, but at least there are no more spiders coming out of the pit. The wave breaks before you, smashed into nothing, as four units of horsemen mop them up down the line. The last unit is with you, ready to protect the mages as they go in to seal the pit.

    Six Demons ahead, all normal-size. A gigantic black fist grasps the edge of the pit, hauling an enormous beast upward.

    “Elemental!” shouts Sae.
    >> Adaptive Manipulator 02/28/10(Sun)21:58 No.8335112
    Fall back and fight that thing from as far away as possibe?
    >> Anonymous 02/28/10(Sun)21:58 No.8335114

    Lets try extending our cold aura in a wave ahead of us, see if we can cause them to shatter with that. And clear a path with that method.
    >> Arty 02/28/10(Sun)21:58 No.8335115
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    Dammit, we'll have to seal that rift to stop more from coming up or we'll be completely overwhelmed. Time to mow through these litte fire spitters like Neo with a pipe.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)21:59 No.8335133
    rolled 15 = 15

    Well fuck. Try to snipe demons with crossbow, we need to go on threat at the time.
    >> Anonymous 02/28/10(Sun)21:59 No.8335134
    Fuckballs. Now would be a good time to use some more ice magic and chill out the big guy.

    How soon till we can seal the pit?
    >> Anonymous 02/28/10(Sun)21:59 No.8335140
    Form Ice grenades in their bodies!
    >> ★ Subprocessor DM 02/28/10(Sun)22:00 No.8335166
    rolled 6, 2, 2 = 10

    Your unit needs to be as close as possible, about 150 feet forward before they can make a serious attempt. If they don't get it in one go, it'll just expand again before they've got their energy back.
    >> teka 02/28/10(Sun)22:01 No.8335174
    does the great beast have eyes?
    if so, i think it need a halberd spiked into at Least one of them with all its promised elemental squashing mojo.
    >> ★ Subprocessor DM 02/28/10(Sun)22:01 No.8335180
    rolled 2, 4, 2 = 8

    Consensus: Fall back, used ranged attacks and internal grenades.
    >> Anonymous 02/28/10(Sun)22:02 No.8335204
    Anyone able to provide last few days quests? archive is down and I wanna see how we got here. Zeon/Lordquest links would also be appreciated.
    >> Anonymous 02/28/10(Sun)22:02 No.8335211

    Snipe the demons with your crossbow, ask Sae what's the best way to kill the elemental
    >> ★ Subprocessor DM 02/28/10(Sun)22:02 No.8335213
    rolled 5, 3, 6 = 14

    It does. Three of them, glowing bright orange. They appear to be made of magma.

    Roll 1d20 for success on ranged and magic attacks.
    >> Researcher Sam 02/28/10(Sun)22:02 No.8335215
    Kill the demons quick, get to sealing the opening before the elemental get get free.
    >> ★ Subprocessor DM 02/28/10(Sun)22:03 No.8335221
    rolled 2, 5, 4 = 11

    Links to the last two sessions are in the opening post.
    >> Researcher Sam 02/28/10(Sun)22:03 No.8335231
    >> Anonymous 02/28/10(Sun)22:03 No.8335235
    Rapidly drop the temperature around the elemental, let it go back up, drop it again, and keep repeating this cycle. Hopefully we can tear it open from the resulting flexing.
    >> Anonymous 02/28/10(Sun)22:04 No.8335241
    rolled 10 = 10

    >> Anonymous 02/28/10(Sun)22:04 No.8335246
    When we fall back to whatever position we want to hold, ask if some of the earth mages can throw up some stone barriers to provide cover from the demon's fire attacks. If they should get in melee range of us, it shouldn't be a problem. Dunno what to do about the elemental yet, but it will be easier to deal with if focus on the demons first.
    >> Arty 02/28/10(Sun)22:04 No.8335247
    rolled 10 = 10

    >> Anonymous 02/28/10(Sun)22:04 No.8335248
    rolled 16 = 16

    We're due for some good luck here.
    >> Anonymous 02/28/10(Sun)22:04 No.8335250
    rolled 15 = 15


    we're doomed
    >> Anonymous 02/28/10(Sun)22:05 No.8335278
    10 is far from doomed
    >> Adaptive Manipulator 02/28/10(Sun)22:06 No.8335288

    A 10 is pretty good by our standards.
    >> Anonymous 02/28/10(Sun)22:06 No.8335293
    Actually, it's about equidistant from "doomed" and "saved".
    >> Anonymous 02/28/10(Sun)22:08 No.8335331
    rolled 20 = 20

    We DO have a ring of Luck or some such failsafe in the eventuality (read: INEVEITABILITY) that we roll a 1 when shit gets real, right guys?

    Right guys?

    >> Anonymous 02/28/10(Sun)22:08 No.8335340
    rolled 6 = 6

    Snipe that big guy. The cavalry can do a little against the demons, but the big guy is all us.
    >> ★ Subprocessor DM 02/28/10(Sun)22:10 No.8335370
    rolled 1, 6, 1 = 8


    You back up, letting fly with your bow after stowing your halberd. One of the six Demons is speared through the center eye, screeching in pain before the exploding bolt tears its head apart. The remaining five advance quickly, forcing you and the others to fall back further as jets of flame burst from their eyes. The elemental, entirely black except for its three glowing eyes, steps out of the pit, and begins to walk toward you, shaking the ground with every step.

    Its massive bulk towers over you, at least twice your size. A fresh wave of spiders is beginning to emerge from the pit behind it.

    Bolts from the horsemen fell another Demon, spiked metal ripping through its brain. The other four are heading toward you, ignoring their path and the other attackers. They unleash their power, bathing you with magical fire just as Sae uses all the power he can spare to shield you. A thick stone wall extends up out of the ground in front of you, and you fire through the only slot, singed but all right. Another demon goes down.
    >> Anonymous 02/28/10(Sun)22:10 No.8335379
    Agreed, this is our shot. Its Sae telling us when we're retreating, but I suppose we could tell him when we're low on juice.
    >> Anonymous 02/28/10(Sun)22:12 No.8335427
    Make three blades of ice, throw them into the elemental's eyes, then have them explode inside its head.
    >> Arty 02/28/10(Sun)22:13 No.8335433
    MS tipped crossbow bolts would be good to use about now I would think.
    >> ★ Subprocessor DM 02/28/10(Sun)22:13 No.8335443
    rolled 3, 5, 3 = 11

    Targeting the elemental or the Demons?
    >> Adaptive Manipulator 02/28/10(Sun)22:14 No.8335461
    Whichever is the greater thread to us currently.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)22:15 No.8335468
    actually I'm pretty sure our ice bolts are more powerful, MS bolts are plan B when we ran out of power or don't want to use magic or somesuch.
    >> Rolled 1 + 19 = 20 02/28/10(Sun)22:15 No.8335471
    Greater = whichever would get to us first
    >> Researcher Sam 02/28/10(Sun)22:15 No.8335473
    I say go for the demons, then we can all concentrate on the elemental.
    >> Anonymous 02/28/10(Sun)22:15 No.8335474
    rolled 3 = 3

    So three demons left, and it's shown that the horsemen are a match for them. We gotta do something about this elemental! Ice grenades inside the eyes!
    >> Anonymous 02/28/10(Sun)22:15 No.8335478
    make a razor-sharp Ice Strap-on
    >> teka 02/28/10(Sun)22:16 No.8335488
    rolled 6 = 6

    the elemental.
    We topple the big guy, maybe he squishes all the rest by landing on them.
    >> Anonymous 02/28/10(Sun)22:16 No.8335501
    rolled 10 = 10


    Cold aura on the elemental's feet, kill the demons, then back to the elemental.
    >> teka 02/28/10(Sun)22:17 No.8335514
    really? same number twice... where can i buy a new diceroller?
    >> Anonymous 02/28/10(Sun)22:17 No.8335520
    The elemental. The fresher we are when we try to take it down, the better.
    >> Anonymous 02/28/10(Sun)22:18 No.8335527
    rolled 9 = 9

    Lets go for three attacks on each of the elemental's eyes. Now that we are behind a stone barrier, the demons aren't the immediate problem.
    >> Anonymous 02/28/10(Sun)22:18 No.8335541
    rolled 13 = 13

    Cold aura on the elemental's feet? What is this, a Tom and Jerry cartoon? That's just gonna piss it off. We gotta kill this fucker dead, and soon. He's already within killing range of us.
    >> Anonymous 02/28/10(Sun)22:19 No.8335554
    rolled 11 = 11

    err, one on each of the elemental's eye.
    >> Anonymous 02/28/10(Sun)22:20 No.8335582
    rolled 12 = 12

    Elemental. Three Ice Spears, one into each of its eyes, then have the spears explode inside its head.
    >> ★ Subprocessor DM 02/28/10(Sun)22:20 No.8335591
    rolled 6, 3, 3 = 12

    Half the Demons are down. The elemental is approaching, spiders swarming up around it, converging in a third wave in front of it. You crank the crossbow with all your might, falling back as the Demons slice through the wall with their Magma Steel claws. Their thin, sharp legs carry them easily over the rubble, and they prepare to fire again. A well-placed bolt silences another, while you unsling your halberd, ducking to the side.

    Close. Twin, bright beams of white strike the trees behind you, incinerating them. The horsemen circle around you, coming up on the Demon to your right. With one simultaneous action, you thrust your halberd through the skull of one, while four lances penetrate the other, killing them both instantly.

    The mages fire vainly at the elemental, trying to stay out of danger. Their bolts sink into its liquid skin, doing nothing. It continues to approach, even as one of the arrows hits an eye, melting on contact. The spiders are almost upon you.
    >> ★ Subprocessor DM 02/28/10(Sun)22:21 No.8335601
    rolled 1, 5, 5 = 11

    Attack the elemental next, go for the eyes, with the horsemen holding off the spiders?
    >> Anonymous 02/28/10(Sun)22:23 No.8335626
    >> teka 02/28/10(Sun)22:23 No.8335645
    murderate it.
    (and i am not rolling, damnit)
    >> Adaptive Manipulator 02/28/10(Sun)22:23 No.8335646
    Sounds good.
    >> Anonymous 02/28/10(Sun)22:23 No.8335650
    rolled 13 = 13

    >> Arty 02/28/10(Sun)22:24 No.8335655
    rolled 18 = 18

    Might as well. We'll be really screwed if we do it the other way around.
    >> Anonymous 02/28/10(Sun)22:24 No.8335657
    rolled 18 = 18

    Spiders are pussies; we can deal with them later. Can we make ice spikes appear right inside the elemental's remaining eyes, without having to throw them?
    >> Researcher Sam 02/28/10(Sun)22:24 No.8335663
    Do it.
    >> Anonymous 02/28/10(Sun)22:25 No.8335673
    Cold-aura the spiders at the last possible minute to weaken them if its possible to multi-task that much.
    >> Anonymous 02/28/10(Sun)22:28 No.8335707
    rolled 17 = 17

    Don't even waste magic on the spiders until this elemental is DEAD
    >> Anonymous 02/28/10(Sun)22:28 No.8335718
    that elemental needs some deadening.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)22:30 No.8335756
    Yup, go for the eyes. How long our casting range for ice grenades is? Depending on that we should use either them or our crossbow.
    >> Anonymous 02/28/10(Sun)22:31 No.8335760
    rolled 11 = 11


    >> Anonymous 02/28/10(Sun)22:31 No.8335770
    rolled 13 = 13

    Attach the ice grenades to our crossbow bolts, shoot the eyes, detonate the grenades.
    >> Anonymous 02/28/10(Sun)22:32 No.8335786
    Ice Lance the bitch.
    >> ★ Subprocessor DM 02/28/10(Sun)22:33 No.8335793
    rolled 2, 1, 2 = 5

    You tell the horsemen to do the best they can with the spiders. When you've taken care of the greater threat, you'll come back around and finish them off. They're not about to argue.

    You're running, your heavy boots leaving deep prints in the earth as the horsemen strike the third wave, moving alongside it and whittling it down. You cross the oncoming group, using a momentary flash of your aura to crack thirty of them, letting them bleed slowly as they pile up, falling into the dirt.

    The Captain gets moving. The mages circle the edge of the incursion, getting closer and closer as the elemental walks toward you, ignoring them. With a quick, fluid motion, you give it your best shot.

    Its eyes explode from the inside out, sending a shower of magma everywhere as the orange orbs are torn apart. It stops, gripping its amorphous head with its hands, and points toward you, groaning horribly. Its great, black fingers sweep across its face, and three bright yellow spheres flare into being, pulsing with a reddish light. So much for that.

    Roll 1d20 for dodge.
    >> Anonymous 02/28/10(Sun)22:34 No.8335813
    rolled 17 = 17

    We're due for some 18-20 action.
    >> Anonymous 02/28/10(Sun)22:34 No.8335819
    rolled 13 = 13

    >> Anonymous 02/28/10(Sun)22:34 No.8335823
    I still think we should try and get the kingdom to use our frost artifact to fuck up the enemy nation. Pulling a stunt like this is not cool.
    >> Anonymous 02/28/10(Sun)22:34 No.8335824
    rolled 20 = 20

    >> Adaptive Manipulator 02/28/10(Sun)22:35 No.8335834

    Still ok.
    >> Arty 02/28/10(Sun)22:36 No.8335840
    rolled 17 = 17

    >> Anonymous 02/28/10(Sun)22:36 No.8335841
    rolled 9 = 9

    It's not so much a nation as a subterranean demon horde. Don't think that's gonna pan out too well.
    >> Anonymous 02/28/10(Sun)22:36 No.8335848
    rolled 20 = 20

    so whatever happened to buying some +luck items?
    >> Anonymous 02/28/10(Sun)22:37 No.8335857
    He is referring to Forus.
    >> Arty 02/28/10(Sun)22:37 No.8335860
    Wow, mostly high rolls.
    >> teka 02/28/10(Sun)22:38 No.8335891
    probably means the Forusians, those jerks.
    I mean, maybe its a really terrible war and they didnt start it, but they are still stirring up fire demons and the like who would probably just hang out near the center of the earth and not bother us.
    >> Anonymous 02/28/10(Sun)22:42 No.8335957
    rolled 7 = 7

    I don't care who started it; that's some inexcusable shit right there. But perhaps negotiation would be better than causing widespread famine and death and getting them even madder at us.
    >> Anonymous 02/28/10(Sun)22:42 No.8335964
    rolled 9 = 9


    Ice aura on its joints, try to freeze them and snap its limbs off. Can't hurt us if it can't move.
    >> ★ Subprocessor DM 02/28/10(Sun)22:45 No.8336013
    rolled 3, 3, 4 = 10


    You roll to the side, narrowly avoiding the shimmering beam of orange death that shoots from the elemental's eyes. The trees are set aflame and the grass turns to ash as the beast clears the forest for two hundred feet straight forward. You run as quickly as you can, thanking Marc for his wonderful charm as you jump over a fallen log just before it's incinerated by another blast.

    The elemental follows you, turning in place, burning a wide area right behind you. The mages are already in place, the symbols on the backs of their hoods glowing bright green as they prepare to seal the pit. The third wave of spiders has emptied the tunnel, at least, so as long as you can keep this thing occupied, they'll be able to work unrestrained.

    This time, you use as much power as you dare, taking a brief second to focus, imagining an immense diamond of ice forming inside its skull. The patterns align, and the cold drains from your body as the elemental's head explodes, taking a good portion of its neck and hands with it.

    It reels, but it stays upright. Its liquid skin is already reforming, bringing back its eyes.

    Now might be a good time to test that 'elemental-busting' light.
    >> Anonymous 02/28/10(Sun)22:46 No.8336039
    rolled 10 = 10

    Let's test the shit out of it.
    >> Anonymous 02/28/10(Sun)22:47 No.8336046
    rolled 19 = 19


    Shit, so it's still alive? And super pissed?

    Maybe we can lure it away from the village and buy us some time for the infantry to show up. Maybe even trick it back into the chasm right as we're sealing it up again.
    >> Anonymous 02/28/10(Sun)22:47 No.8336052
    So use it briefly to prove that we can use magic to ruin your nation too. Then negotiate an end to the use of magic as a WMD.

    All this "don't get them mad" thing we seem to have is bullshit. They are already screwing us over as hard as they can. Prove that we can screw them back or they will never respect us.
    >> Researcher Sam 02/28/10(Sun)22:48 No.8336063
    Alright. Take out weapon with anti-elemental enchantment. Proceed to use it on the elemental.
    >> Anonymous 02/28/10(Sun)22:48 No.8336072
    Prepare to dodge his next attack, and then try to strike him if there is an opening.
    >> Anonymous 02/28/10(Sun)22:49 No.8336098
    Okay, this thing wants to play like it's the fucking T-1000? Keep disrupting the bastard with ice grenades before it can fully reform, closing in as you do so, then CLEAVE AND SMITE!
    >> Anonymous 02/28/10(Sun)22:50 No.8336108
    rolled 17 = 17


    Are all of our weapons enchanted? If so, throw our knife into whatever's left of that thing's face, then pull out the halberd and start chopping.
    >> Anonymous 02/28/10(Sun)22:51 No.8336123
    rolled 15 = 15

    Primary hand: Counter-Elemental Weapon
    Offhand: Ice Sword
    >> Anonymous 02/28/10(Sun)22:51 No.8336129
    rolled 6 = 6

    Bustin' makes me feel good.
    >> Anonymous 02/28/10(Sun)22:52 No.8336150
    rolled 17 = 17

    We can also try making tunnels of cold extending outward from different points on the elemental's body in order to pull it apart as the heat disperses.
    >> Adaptive Manipulator 02/28/10(Sun)22:52 No.8336157
         File1267415573.jpg-(89 KB, 750x663, thisissparta_gntofilm.jpg)
    89 KB

    Great idea.
    >> Bad Newbie !u8dVJyyGAs 02/28/10(Sun)22:53 No.8336174
    I'ts time to use SHINING LAZER
    >> ★ Subprocessor DM 02/28/10(Sun)22:56 No.8336242
    rolled 3, 1, 3 = 7

    You take out your halberd, swinging it like a madman as you jump up, slicing the elemental's midsection. The blade glows sunlight-yellow, cleaving through the beast's fluid body, deconstructing it. As you land, completing the strike, the elemental staggers backward, its great hands clamping against its abdomen, frantically trying to stop the thick, bubbling black seeping from the gaping wound.

    Slowly, the cut continues to widen, creeping around its chest and opening its skin, letting more and more of its insides spill out upon the grass. Steam pours from the center of it as it stumbles further and further back, until it reaches the edge of the pit, now almost closed. Its foot catches the edge, and it falls, separating into halves as the last of its skin gives way.

    The elemental's liquid form seeps into the ground while the mages seal the incursion, using all of their power to close the tunnel. With a loud, resounding boom, the earth comes together, and it's over.
    >> Arty 02/28/10(Sun)22:57 No.8336243
    >'elemental-busting' light

    Did we learn that from the Bro-force god?
    >> ★ Subprocessor DM 02/28/10(Sun)22:58 No.8336273
    rolled 2, 3, 3 = 8

    Go after spiders?

    That's what Marc calls the enchantment.
    >> Researcher Sam 02/28/10(Sun)22:58 No.8336276
    No time to rest! Still have all those spiders that made it past us to deal with. Also, can we roll for gems please?
    >> Anonymous 02/28/10(Sun)22:59 No.8336290
    rolled 19 = 19

    Woo! Regroup in town. Once we're all together, ale and whores.
    >> ★ Subprocessor DM 02/28/10(Sun)22:59 No.8336291
    rolled 5, 2, 3 = 10


    Email field: dice+6d20 for gems. High = good.
    >> Researcher Sam 02/28/10(Sun)22:59 No.8336297
    rolled 4, 7, 17, 2, 7, 14 = 51

    >> Bad Newbie !u8dVJyyGAs 02/28/10(Sun)22:59 No.8336301
    rolled 18 = 18


    time to mop up what's left.
    >> Researcher Sam 02/28/10(Sun)23:00 No.8336309
    Aw, sub-par.
    >> Anonymous 02/28/10(Sun)23:00 No.8336312
    rolled 5, 4, 17, 16, 14, 19 = 75

    Newfag here. Where are these gems coming from? And do they do anything special, or are they just regular-style gems?
    >> teka 02/28/10(Sun)23:00 No.8336314
    picked up that trick from Marc, the weapon/armor enchanter fellow. Good guy, that Marc.

    go us.

    (and if there are any weird chunks of elemtal left laying around, poke them a bit.. check for gems)
    >> Anonymous 02/28/10(Sun)23:00 No.8336318
    we mop up the spiders.
    >> Adaptive Manipulator 02/28/10(Sun)23:01 No.8336330
    rolled 1 = 1

    I wish I could access the archives for the description of that sapphire encrusted emerald set in platinum.

    Well, we'll have to settle with diamonds.
    >> ★ Subprocessor DM 02/28/10(Sun)23:01 No.8336333
    rolled 2, 2, 1 = 5

    The Demons of the Deep turn impurities in the earth into gems, in what amounts to their liver. These gems can be quite valuable, but they have no special properties (generally).
    >> Anonymous 02/28/10(Sun)23:02 No.8336348
    We don't want to drink the ale dry before the others get to it, and whores raises a whole slew of awkward questions about our current sexuality that we haven't really gotten into yet.

    Spider-killing first, though.
    >> Anonymous 02/28/10(Sun)23:02 No.8336352
    rolled 15 = 15


    Kill spiders, if the pit's sealed we don't need to reserve any magic.
    >> Researcher Sam 02/28/10(Sun)23:03 No.8336361
    Nope, just regular gems. And the Demons of the Deep store them inside their bodies. Kinda like very valuable gal-stones.
    >> Anonymous 02/28/10(Sun)23:03 No.8336374
    That is a very satisfying image. Thanks subproc.

    In other news
    We risked our lives just as much as usual today, but look how much more we were able to accomplish in the army. From the do-gooding perspective, it seems like the right decision.
    >> Anonymous 02/28/10(Sun)23:04 No.8336382
    Agreed. Let's make it flashy and impress both our comrades-in-arms and the grateful townsfolk. Blast spiders into the air with frozen updrafts and make them explode like fireworks.
    >> Arty 02/28/10(Sun)23:04 No.8336387
    rolled 10 = 10

    Rollan' for spider killan'.
    >> Viscus Infirmus Est !!z66dphCR3tu 02/28/10(Sun)23:05 No.8336394
    Demons of the depths have some their bodies. They have no special qualities besides being expensive and rare gems.
    >> Anonymous 02/28/10(Sun)23:05 No.8336402
         File1267416353.jpg-(155 KB, 1152x435, 1266085488173.jpg)
    155 KB
    rolled 17 = 17

    (T)Rollan to waste the good charged up rolls!
    >> Anonymous 02/28/10(Sun)23:06 No.8336423
    Are we in autosage?
    >> Anonymous 02/28/10(Sun)23:08 No.8336448
    >> Arty 02/28/10(Sun)23:09 No.8336470
    rolled 6 = 6


    >> ★ Subprocessor DM 02/28/10(Sun)23:13 No.8336525
    rolled 3, 2, 5 = 10


    Only two of the Demons were carrying an appreciable horde, but the total haul is still quite extensive, with several geodes and a fair bit of diamonds. After checking to see that the mages are alright, you take off running again, hoping to catch up to the spiders before they reach the town.

    It takes several minutes for you to make the distance, but you see that most of the wave has already been destroyed. The ground is littered with broken rock, as well as puddles of solidifying magma. The horsemen are up ahead, still keeping up, slashing away at the remaining fifty or so. Fairnest's wall is visible in the distance, but the spiders will never get there. The infantry detachment is moving toward you, marching in step.

    With the last of your magical energy, you sweep the spiders upward with a blast of cool air, encasing as many as you can in thin balls of ice, letting the rest be impaled on the horsemens' lances. The spider-balls go up, and up, into the sky, arranging themselves in the pattern of a sword. You detonate the ice, exploding the rocky creatures in blasts of light. Shards of ice and stone pummel the ground on either side of you, well out of the way of any humans.

    The soldiers cheer. You bow, hitting the grass with one knee. You're exhausted again.
    >> ★ Subprocessor DM 02/28/10(Sun)23:14 No.8336556
    rolled 2, 3, 3 = 8

    This is going to have to be a shorter session than normal. I apologize. We will, of course, continue Friday.

    With the incursion sealed, the army will withdraw. Do you want to take a path that will lead you by the town, so you can wave to the townsfolk or something?
    >> Arty 02/28/10(Sun)23:15 No.8336570
    Sounds good, as long as we're with the rest of the army.
    >> Anonymous 02/28/10(Sun)23:15 No.8336574
    Yesssss! Good PR. Let's go find the mages.
    >> Anonymous 02/28/10(Sun)23:16 No.8336591

    Stick with the army, best not to freak people out or attract any opportunistic bounty hunters.
    >> Bad Newbie !u8dVJyyGAs 02/28/10(Sun)23:17 No.8336594
    rolled 12 = 12


    rolling for heroic victory cheer
    >> Adaptive Manipulator 02/28/10(Sun)23:19 No.8336636
    rolled 8 = 8

    It has been a great run this weekend. Thank you for DMing.
    >> Arty 02/28/10(Sun)23:21 No.8336659
    Write a letter to the people back in Dreamwood when we get back to base. Let them know that we made it through a battle without being horribly mauled.
    >> Bad Newbie !u8dVJyyGAs 02/28/10(Sun)23:23 No.8336694
    rolled 10 = 10

    also this
    >> ★ Subprocessor DM 02/28/10(Sun)23:25 No.8336711
    rolled 1, 6, 1 = 8

    Thanks for being here. It's been a great ride.

    Do you want to write an actual letter and send it via normal post, or use Hretmar's link?
    >> teka 02/28/10(Sun)23:25 No.8336712
    had a big encounterStopstill have armsStopwill write again soonStopps send applejackStop
    >> Arty 02/28/10(Sun)23:30 No.8336795
    >Do you want to write an actual letter and send it via normal post, or use Hretmar's link?

    How about both? It's good to practice writing.
    >> Bad Newbie !u8dVJyyGAs 02/28/10(Sun)23:32 No.8336813
    rolled 14 = 14

    >> Adaptive Manipulator 02/28/10(Sun)23:32 No.8336829
    rolled 11 = 11

    I simply love the idea of a giant sized envelope.
    >> teka 02/28/10(Sun)23:36 No.8336887
    "bill.. bill.." *drag over enormous bundle of canvas, cut it open to find a rolled up letter composed of dozens of normal size sheets pasted together* "ah.. a letter, wonder who it could be from.."
    >> ★ Subprocessor DM 02/28/10(Sun)23:37 No.8336902
    rolled 6, 2, 3 = 11

    The rest of your unit comes up behind you a few minutes later, riding at a leisurely pace. The Captain nods to you, smiling faintly. The others look like they're about to fall asleep.

    You join up with them, returning to formation. The armor is a massive weight on your back, but you'll make it. You're looking forward to a good rest after this. All units form up, organizing into a double-line march, infantry in front. You can hear some of the footmen lambasting the mounted soldiers for not leaving them anything to fight, and laughing about being 'only a morale force'. Fortunately, casualties were unexpectedly low, thanks in part to you. Five injuries, none serious. Everyone should be back to their best in a few short days.

    All units march past Fairnest with their heads turned toward the wall, waving at the tower guards and the townspeople climbing up to the top. Most of them are quite surprised to see a Frost Giant among the garrison troops, and some are genuinely frightened, but the majority seem to accept your presence after a moment. This little army has a reputation, after all. You're just glad that no one is screaming 'don't eat me'. It can get a bit old.

    Upon your return, after a slight rest, you draft a letter to Dreamwood, in the smallest print you can manage. Even the short message still fills the page. You let your people know that everything is going well, you fit right in, despite your size, and you managed to finish a fight with all your limbs intact. You sign it, and hand it off to Ceril for the weekly post batch. Before you go to bed, you call up Hretmar, converse for awhile, and then transmit as much of the news as you can to Vasian. It's difficult to keep the link to the library open for very long, but you get the gist of it. The god's probably going to be swamped with messages by tomorrow morning.

    Poor guy. From Lord of the North to email server. He must be loving it up there.
    >> teka 02/28/10(Sun)23:41 No.8336963
    as an aside, we ought check with command, see if we are allowed to inscribe the Runes Of Hretmar in the local library. He might appreciate that, and we owe the Big Guy that much at least.
    >> ★ Subprocessor DM 02/28/10(Sun)23:44 No.8337021
    rolled 1, 4, 5 = 10

    Noted. Remind me if I don't bring it up on Friday.
    >> teka 02/28/10(Sun)23:50 No.8337109
    >eeeeee SubDM likes my idea eeeee..
    I mean, ahem.. um, you bet.
    >> Anonymous 02/28/10(Sun)23:50 No.8337114
    I know we're not DnD giants but do we still treat 'Rock Throwing' as an automatic skill? And can we enchant rocks to become frost frag grenades?
    >> Researcher Sam 02/28/10(Sun)23:53 No.8337152
    Fangirls got nothing on you.

    Great trio of threads SubProc. Would you be willing to divulge why tonight's thread started late?
    >> ★ Subprocessor DM 02/28/10(Sun)23:54 No.8337167
    rolled 5, 3, 5 = 13

    You have unerring accuracy with thrown rocks and boulders. If you were to cast a grenade inside a large rock, you could make a 'frost frag'. Be advised that an ice grenade can only exist for ten minutes before it explodes naturally, in case you want to create timed explosives.
    >> ★ Subprocessor DM 02/28/10(Sun)23:55 No.8337189
    rolled 4, 5, 6 = 15

    Certainly. I went out to dinner with some friends and family. I thought I would be back by around four, but unfortunately I was not.
    >> Researcher Sam 02/28/10(Sun)23:58 No.8337245
    >> Rolled 1 + 19 = 20 03/01/10(Mon)00:00 No.8337283
    >> Anonymous 03/01/10(Mon)00:01 No.8337294

    So, what would the guys back at base say if we asked for a big bag of big rocks?
    >> Adaptive Manipulator 03/01/10(Mon)00:01 No.8337299
    rolled 11 = 11

    Today's and the two threads linked in the first post.
    >> Anonymous 03/01/10(Mon)00:02 No.8337311
    WTF, are we auto-saging?
    >> Researcher Sam 03/01/10(Mon)00:02 No.8337313
    Friday, Saturday, Sunday.
    >> teka 03/01/10(Mon)00:03 No.8337321
    make racist frost giant jokes.. Very Quietly.

    heck, we should make the jokes ourselves, save everyone the trouble.
    >> ★ Subprocessor DM 03/01/10(Mon)00:05 No.8337358
    rolled 6, 3, 4 = 13

    Once you explained what you wanted them for, they would probably give them to you and ask to watch the tests.
    >> Anonymous 03/01/10(Mon)00:08 No.8337410
    Then obviously we have to do said tests. FOR SCIENCE!
    >> Arty 03/01/10(Mon)00:12 No.8337457
    Magic SCIENCE! We'll have to get one of those 'not bags of holding' that they have in this universe to store rocks in.
    >> Frost Frag 03/01/10(Mon)00:18 No.8337586
    So where are we right now?
    >> ★ Subprocessor DM 03/01/10(Mon)00:21 No.8337627
    rolled 5, 5, 3 = 13

    Do you mean your physical location or a general state of affairs?
    >> teka 03/01/10(Mon)00:44 No.8338023
    we are currently:
    in the army.
    in and around Fairnest.

    and victorious

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