Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1267582091.jpg-(50 KB, 300x360, Jarzand (Torgrim).jpg)
    50 KB 239 Backstories Mithraw !uI4oigtzX2 03/02/10(Tue)21:08 No.8370137  
    So here is the start of 239 backstories. Anyone tried this or think that I'm crazy?

    Name: Jarzand Belar (Torgrim)
    Class: Fighter 6 / Cleric 3
    Algnmt: LE
    Race: Dwarf
    Age: 176
    Height: 4'0"
    Weight: 151
    Hailing from the Delkrak Citadel, Torgrim was the son of a famous priest and priestess, of Moradin and Mya respectly. He was raised to be a priest, taught the neccessary rites and verses, however he never seemed to take to the training with any real enthusiasm. Torgrim felt that he was honor bound to accept the training and to do his best. It wasn't until he saw Gloritia that he truly began to care about his preistly duties.
    Finally, after almost a decade of courting she agreed to marry him, so at the age of 44, Torgrim was married in the Grand Cathedral of Moridan in Delkrak. For the next 3 decades he would enjoy a blissful existance with Gloritia. During a period of heightened tensions between Delkrak Citadel and the Orcish Tribes that plied the lands above them, an Orc Raiding party burst into Delkrak's outskirts and seized many slaves. Later that day, when
    Torgrim could not find Gloritia he discovered that Orcs had taken slaves. He rushed to the site where they were taken and found a pennant of Mya that he had carved for his beloved wife.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:09 No.8370155
    Fueled by rage he rushed to his cousin, a clanwarden and second-in-line to the throne of Delkrak. His cousin, Ovoric Delkrak, gathered his men and alongside Torgrim marched to the Orcs' lands. Having no leads they attacked the first band of Orcs to come along. After besting them, Torgrim personally lead the interrogations. These Orcs had not participated in the slave raid, but Torgrim showed them no mercy. They pointed to a tribe of Orcs that were camped a few miles away. Torgrim bullied his cousin into a forced march throughout the night, and when they arrived in the hour just before dawn, Torgrim ordered an attack.
    The slaughter that followed was one of the bloodiest skirmishes of the whole conflict. Torgrim spared no orc, child or woman, and earned his new name, Jarzand. After the battle, no slaves were found in the area, but Ovoric was found dead. Ovoric's second cautioned Jarzand to return, as many of their fighters were dead or wounded, but Jarzand refused, calling the second a coward and beardless. Of course the second could not take this insult and retain his honor so he challenged Jarzand on the spot to an honor duel. Jarzand slew the second, took his cousin's armor, and assumed command of the unit. Only two other dwarves challenged his right to command them, but they were tore to pieces by the other dwarves in the unit. Jarzand's power over the unit was total.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:10 No.8370175
    For the next 2 years Jarzand and the Baladin, or Rage Forgers, as the unit became known as crossed the plains that surrounded the mountains that housed Delkrak. Finally, Jarzand found his wife.
    The Orc patrol that the Baladin had captured reported that a female dwarf matching her description lie in the next village. Jarzand gathered his followers and marched on the encampment. Upon arrival, Jarzand saw the largest Orc he had ever seen guarding the village. He promptly challenged the Orc, and in a great battle, slew him but lost an eye.
    When Jarzand finally made it into the slaves' tent, his wife was no longer the Gloritia that Torgrim had loved. She was a wretched creature, broken and no longer sane, she did not recognize her lover, and Jarzand grasped the hammer of a fallen orc and whispered that Torgrim loved her, then smote her.
    He emerged from the slaves' tent and announced that Torgrim was no more, but that he was Jarzand Belar, and would dedicate his life to ridding the world of Orcs. From that day forward he has roamed the land destroying Orcs, Half-Orcs and any who side with them.
    >> Anonymous 03/02/10(Tue)21:10 No.8370190
    >> Anonymous 03/02/10(Tue)21:11 No.8370200
    Arbitrary number is arbitrary
    >> Anonymous 03/02/10(Tue)21:12 No.8370223

    It's his entire character portrait folder. He's making a character per picture.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:13 No.8370244
         File1267582422.jpg-(48 KB, 345x535, Mgarn Felhourn and Raen Derro.jpg)
    48 KB
    Name: Mgarn Felhourn // Raen Derro
    Class: Barbarian 1 // Commoner 1
    Algnmt: CG // NG
    Race: Minotaur // Human
    Age: 44 // 9
    Height: 9'0" // 3'0"
    Weight: 854 // 60
    Mgarn Felhourn was raised to be nothing more than any of his race, vile and evil brutes who raid the country-side protecting their fortresses and labyrinths. He did not know the concept of love until one day, on a regular forray out into the wilds, he was ambushed by a group of trolls who nearly killed him. Barely managing to drive them away back into the forest's depths he limped on, realizing that he could not make it back to his labyrinth, but must seek shelter ahead of him. As he moved forward, he broke free of the forest's grasp, and onto a small plains were a single house was. It looked vacant, delapidated and so he approached, but from the side came movement. Drawing his sword, he could not hold it, but rather he thrust it into the ground and used it to hold himself up, if he died here, he would see his foe. But rather than a threat, a little girl emerged from the side of the house, and upon seeing him, ran into the house.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:14 No.8370255
    Mgarn grunted when he realized that the little girl must be terrified, but seconds later the girl reappeared, and ran up to him. She held out an apple to Mgarn, who stared at her for a moment before reaching down and taking her gift. He popped it into his mouth and swallowed the entire apple. She reached up and started tugging on his pants and motioning to the house. She led him inside and quickly assembled a bed of blankets that she spread out on the ground. Vanishing again from sight Mgarn sat down, wondering what possessed the little girl to bring him in here. Did she expect for him to protect her little house? Or maybe she was going to kill him later tonight when he was asleep.
    Minutes later the girl reappeared holding sheets, she motioned for Mgarn to lay down. Mgarn, thinking that she intended to kill him with a dagger hidden in the sheets, started to stand. She continued to stare blankly at him until he realized that for now, she held no ill intentions towards him. As he laid down, she began to bandage his wounds and rub them with a painful powder. Mgarn now believed she was poisoning him until he saw the look of intense sadness that the girl had on her face. He looked at her for a few more moments until he belatedly realized that he was slipping into unconsciousness.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:15 No.8370282
    Waking what he thought to be the next day, he saw a small pile of fruits and plants heaped before him, but no girl. He quickly consumed his fill and tried to stand, only to realize that the attack by the trolls had left him much too weak. He laid back down out of exhaustion and stared at the roof above him. It was old and rotted, barely managing to stand. This prompted him to begin to wonder why the girl was staying here, and why there were no other humans around. After what seemed like hours after he awoke, the girl reentered the house and approached him. She began taking the old bandages off and reapplying the powder. Once again, Mgarn fell asleep.
    And so the next few weeks passed, with Mgarn recovering slowly and the girl tending to him. He began to slowing learn more and more of the human girl's language, and she his. Finally he asked her why she had saved him. She replied, because you looked weak and like you needed someone to care for you. This at first angered him, as he thought that she was calling him weak and powerless. But slowly she began to explain why, and he began to understand why she had done what she did.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:17 No.8370317
    A few days after that, Mgarn heard
    screaming coming from outside the house. He
    rushed outside in time to see the little
    girl persued by the two trolls who had
    nearly killed him. A great and terrible
    anger bubbled up from inside him, nearly
    blinding him with rage. Grabbing his sword,
    he charged into battle to save the little
    The trolls fought back, but it was as if Mgarn did not even feel them striking him. Eventually, the trolls lay in pieces on the ground. Mgarn looked back at the little girl, who stood and the front of the house.
    He walked over to her, picked her up, placed her on his shoulder and began to walk away. He told her that she needed to be more careful next time.
    She replied that she would be but that he would always be there to protect her. She hugged him around the neck and told him she loved him. He patted her gently and told her he loved her also.
    >> Anonymous 03/02/10(Tue)21:20 No.8370375

    Dude, even if an average human is up to his waist, he'd never fit inside that house. And where the fuck are her parents?
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:20 No.8370392
         File1267582844.jpg-(222 KB, 528x900, Ghanev Kolvaru.jpg)
    222 KB
    Name: Ghanev Kolvaru
    Class: Fighter 6 / Blackguard 6
    Algnmt: NE
    Race: Human
    Age: 33
    Height: 6'0"
    Weight: 190
    In his youth Ghanev Kolvaru was never considered normal; he would always assume the role of a bully and a leader. As he aged, Ghanev began to lead a small following of children he called his 'warband'. It was at this time that he and his group first began their crimal exploits. At first it was just minor vandalism and small time theft, but by the time Ghanev entered puberty, he and his band had graduated to the theft of larger items, such as money chests and other valuables.
    When Ghanev turned 13 he first heard the whispers of a great treasure stored away in one of the temples of the town, a helm of immeasurable value that the monks and priests refused to sell or to let anyone see. So Ghanev hatched a grand scheme to steal the helm from the temple. On the night that he plan was executed, Ghanev noticed an unusual amount of guards, but rather than call off the hit, he became insensed and took the newer and greater threat as a personal challenge to his abilities. So the plan went forward, despite many of his gang being captured or ran off. Finally, after an hour of work, Ghanev and 2 of his gang managed to make it to the room where the helm was stored. When Ghanev first glanced on it he knew he had struck it rich. He grapped it and with his 2 buddies made it out of the temple and into the town, where half of his gang was waiting for him.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:22 No.8370429
    During the ensuing celebrations, Ghanev decided to put on the helm and see what it felt like. When he slipped it on, he suddenly felt much more powerful and deadly, and drawing his short sword, he challenged one of his men to a duel. After slaying the man, Ghanev's gang was horrified and tried to chase his off by beating him away, but Ghanev began to slaughter them.
    Days later and on the run from the town Ghanev began to become horrified with what he had done, but it was at this time that he began to hear a voice consoling him. It told him that he did what was neccessary, and better, there were other peices to the armor, that when brought together could be sold for enough gold to buy a town.
    Ghanev, heeding the voice, struck out to aquire the rest of the armor. Over a period of years, he did so, and when the last bit of the armor was gathered together, the armor told over Ghanev, expelling his soul and taking control of Ghanev. Infused with its full power, the Helm and Plate of the Ala'xan'da was a force to be recond with. Now he is just a shall of Ala'xan'da to further its plans of total death of everything in the world.

    This guy just feels weak to me, not one of my better guys.
    >> Anonymous 03/02/10(Tue)21:23 No.8370462
         File1267583030.jpg-(174 KB, 900x819, 1241824611436.jpg)
    174 KB
    You're crazy, but in a good way. Please post a complication when you're done, so I don't have to watch 50 different threads.

    Also, 240.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:25 No.8370502

    Complication? lol wut?


    I... I didn't think about the size of the doors... As for the parents, that is up for you or your DM, plot hook when you encounter this NPC?
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:26 No.8370519
         File1267583182.jpg-(109 KB, 640x465, Ma'eana Balana.jpg)
    109 KB
    Name: Ma'eana Balana
    Class: Wizard 3
    Algnmt: NG
    Race: Human
    Age: 27
    Height: 5'6"
    Weight: 130
    When born Ma'eana Balana was known as Ma Balana. Despite her humble upbringings, she grew disatified with the prospect of her life as a housewife, this prompted her to begin looking for a way out of her life. In her hometown it was customary for a woman to be married on her 16th birthday, but Ma had not been chosen by any of the men in her town. On her 16th birthday, Ma was distraught, as rumors had been circulating that women who weren't married by the time they were 16 turned into monsters.
    This terrified Ma, but when the day arrived, she awoke to an old crone in her room. Ma stood up and faced the crone, and asked her to wait until she had left the town to turn her into a monster. The crone laughed, and told Ma that instead of being a monster, if she would prefer to become a mage. Ma, having heard only that mages are vile and destructive and create the monsters that plague the world, refused. This caused the crone to laugh again, and wave her hands.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:29 No.8370594
    When Ma awoke she was dressed in different clothes and was in a small stone chamber. The only thing in her room was a small desk, a chair, a washing basin, and some scrolls. After unsuccessfully searching the room for a door, she sat at the desk and began reading the scrolls. This detailed the history of something called the Haireana Coven. It was a group of mages, witches by other names, that stood watch over the area. Ma was excited by this prospect; of watching and protecting her beloved home. When she next looked up, the same old crone was sitting on her bed, where she again offered Ma an apprenticeship. Ma agreed.
    As an apprentice, Ma excelled at the Haireana Coven. She grew in power with fire, and decided to become a dedicated sister, one who pledges to one form of magic, at the expense of others. Finding necromancy vile and distasteful, and illusion to be weak and honorless, Ma dedicated her life to purging the world of evil and necromancers.
    After graduation, Ma became known as Ma'eana Balana, graduate of the Haireana Coven and dedicated sister of evocation. From this point on, she would roam the countryside, destroying undead and evil, and finding women to join the Coven.
    >> Anonymous 03/02/10(Tue)21:33 No.8370690
    He means "compilation". Probably.
    >> Bumblescut !V930Zsl3N6 03/02/10(Tue)21:34 No.8370725
    Wait. Wow. Was there a thread suggesting this at some point I missed?

    I'm intrigued. But I don't actually have a character portrait folder. It seems like an interesting mental activity.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:38 No.8370810

    I suggested it and am now dumping quite a few of them. Trying to find some of them in my computer...
    >> Anonymous 03/02/10(Tue)21:38 No.8370811
    >Checks Character Portraits
    >1,243 files


    ...Should I do this, /tg/?
    >> Anonymous 03/02/10(Tue)21:42 No.8370909
    DO EET
    >> Bumblescut !V930Zsl3N6 03/02/10(Tue)21:44 No.8370958
    It interests me. Any other guidelines you were following?

    I'd have to convert it for the fact that I have no portrait folder. Possibly just to things I remember saving to build characters on.
    >> Anonymous 03/02/10(Tue)21:44 No.8370960
    But that's my SORTED files. I still have a metric fuckton of UNsorted pictures D=
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:45 No.8370986
    Name: The Kothar
    Class: Knight 4
    Algnmt: LN
    Race: Kobold
    Age: 54
    Height: 2'3"
    Weight: 42
    The Kothar is a legend. No kobold knows from where he comes from, or where he goes. He and his mount, the dire weasel, Loexvaeri, patrol the area above the Usk Warren. It is said that he has never lived below the ground, safe in the passages of stone and earth, but rather, lives in the land of the giants. Kobold mothers are wont to tell their children to be good, lest The Kothar get them.
    Despite his 'demonhood' The Kothar is a reveared figure in the myths of the Usk Warren. It is said that The Kothar first appeared 400 years ago, when the giants of the lands above stirred and began to dig underground to tap the riches of the Earth that were the Kobolds' rightly.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:46 No.8371012
    'Out of the lands of the giants, strolls a demon in the shape of the Kobold. He and his mount, the demon steed Loexvaeri cleanse the land of the unclean and the unchosen. None can escape his wrath.'
    The truth about The Kothar however, is much more mundane. There has not just been one Kothar over the 400 years he has been active, but rather, when a Kothar feels that it is time to move on, he will find a suitable heir to his title, and train him in the ways of fighting.
    After years of training, the new Kothar must ritualistically slay the old Kothar and tame his own Dire Weasel. The Kothar's duties are simple: keep the area above the Usk Warren clear of giants and interlopers. No matter the odds, The Kothar must work alone, unseen and unknown, and so the power and mystique of The Kothar grows.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:51 No.8371129
         File1267584702.jpg-(24 KB, 400x243, The Kothar.jpg)
    24 KB

    The fuck was I thinking?
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:53 No.8371162

    No real guidelines. I just was challenged to do it one day, so I accepted. Been working on it for a few weeks now.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:54 No.8371186
         File1267584882.jpg-(192 KB, 900x1204, Lerra Vinrhune.jpg)
    192 KB
    Name: Lerra Vinrhune
    Class: Fighter 4
    Algnmt: CG
    Race: Human
    Age: 25
    Height: 5'11"
    Weight: 140
    Born into the wandering clans of the northern plains of the Galahani Tribe, Lerra Vinrhune

    was the daughter of an important clan chief. At the age of 4 she was introduced to her future

    husband, a 12 year old boy named Virrunis Sheld. Despite most terrible forecasts, Lerra took a

    liking to Virrunis, and Virrunis reciprocated her feelings. When Lerra came of age at 13 she was

    married to Virrunis. By the time she was 18 Lerra had 3 children, and was estatic.
    However, late one night, her tribe was attacked by a group of Orcs. Waking up admist the

    screams, Lerra ran over to the children while Virrunis grapped his sword and ran outside. She

    gathered clothes and food before Virrunis came back, as she knew that he would want her and the

    children to flee while the men took care of the problem. Minutes later, Virrunis staggered back

    into the hut, clutching his side, where an arrow protruded. He motioned for her to follow him, and

    she hustled the children outside where he stood waiting. Shushing her, they ran through the huts,

    and as they approached the outskirts of the tribe's huts, three orcs appeared. Virrunis leapt

    forward to protect Lerra and the children, and as he slew one Orc, the second and third clove him

    to bits. Lerra began to cry as she realized that her husband was dead, and she and her children

    would be taken as slaves.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:56 No.8371226
    Weeks later, in a large market Lerra did not know, she and her children were sold. Lerra only managed to stay with her youngest; her only daughter. As she was being led off the platform

    Lerra managed one last look at her two boys, and feared that it would be the last time she ever saw them again.
    For the next two years Lerra labored as a house slave to a rich merchant. However, one day, as she was working in the kitchens, a guard approached her. He offered to help her escape with her daughter under one condition; she would sleep with him. As Lerra was desperate to escape and find any news of her two other children she accepted.
    Later one night a few weeks after she held up her end of the bargin, when she was beginning to wonder if the guard had forgotten, he appeared. He gathered Lerra and her daughter and escorted them out of the manor. As they approached the edge of town, he pulled Lerra and the daughter off into an alley. To Lerra he appeared to be very nervous, glancing around and not meeting her eyes. After a moment or two of this, the guard ran off and vanished into the city.
    Months later she arrived back in her home. Her father appeared to be in shock as Lerra walked into his hut. He instantly proclaimed that there would be a feast in honor of Lerra returning.
    After recovering from her ardous journey and hard life, Lerra asked for entrance to the Huntresses of Kord. The high priestess, skeptical of Lerra's decsion to join asked her why. Lerra responded, so that others would not feel the same pain she did. This satisfied the priestess, and Lerra was trained in the ways of the Huntresses, to track across the land, to fight in combat, and the spread the Strength of Kord.
    The last few years, Lerra has been hunting down slavers and bringing them to justice, helping those in need, but also searching for any word of her missing sons.
    >> Anonymous 03/02/10(Tue)21:56 No.8371239
    Stop including alignments, alignment is a crutch for bad roleplayers. Why not just post everything else and let us make up our own minds?
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:58 No.8371278

    So noted.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)21:59 No.8371293
         File1267585165.jpg-(76 KB, 511x726, John Thomas.jpg)
    76 KB
    Name: John Thomas
    Class: Cleric 4
    Race: Human
    Age: 40
    Height: 5'8"
    Weight: 150
    At the age of 14 John was given to the Temple of St. Cuthbert to pay the debts of his father. Despite hating his father for what he had done, John felt that he must honor the agreement with the Temple and began to undergo training to be a priest of St. Cuthbert. Despite his upbringing where religion was never spoken of, he felt an odd sort of connection to the religion and the religious order of the temple that he now called home. At age 20 when the contract with the temple expired John was allowed to leave, but rather than leave, he joined the temple and made a vow of poverty.
    Accepted by the priests of the temple John reentered his training with a new fervor. As he grew in power, many were surprised by his connection to St. Cuthbert, and on his 23 birthday he set out from the temple to wander the land. He imagined that this would emulate his patron god in his wandering righting of wrongs. For years his journey continued on without issues.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)22:00 No.8371324
    It wasn't until he nearing 30 that John, in his own words, saw the world for what it was. As he neared a village that he frequented once every six months or so, he noticed that there was smoke pouring from where the village was. He hurried over the hill, and looked down into a blaze. Sprinting into the town, John began helping the villagers out of the burning houses and to safety. After hours of work John spotted a little girl trapped in a house, but right before his eyes the house collasped, killing everyone inside.
    Days later, when the fires had all gone out, John helped clear the house where the girl had been and found her small, burned body inside. His heart broke to see what had happened. From helping the villagers for days he knew that a group of bandits had entered the town, and the resident wizard of the town, in an attempt to help had launched a fireball that hit the group, but also set some of the houses ablaze. That same wizard had then been hacked to pieces by the bandits before they fled the town.
    Gathering a few men of the town, John hunted the bandits down. He and his men assaulted their lair in an abandoned house, and after capturing as many of the men as they could, returned to the sheriff where he pronounced death as their penalty.
    Despite this small victory, the sight of the little girl haunted John. For weeks he was in a depression about what to do, when one day, John came across a camp off to the side of the road. An old man asked him if he would care to sit and enjoy the meal there. As it was approaching night, John accepted. As he was sitting there, the old man asked John what was wrong, as he could tell something was bothering him. John retorted by asking him where he had come from.
    The man replied that he was just a poor traveller, and repeated his question. John began to tell his life story, and after the telling he responded by saying he didn't know what to do, as both good and evil killed innocent by-standers.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)22:01 No.8371343
    The man then replied gravely that only in law and order were the innocent protected. After hours of talking, John finally agreed with the old man. After waking up the next day, there was nothing around John, nothing but an ancient mace with the symbol of Cuthbert branded on it. From that moment on, John pledged to serve and uphold the law to protect the weak and innocent.
    >> Bumblescut !V930Zsl3N6 03/02/10(Tue)22:08 No.8371478
    Or a guideline of structure for new players. :\

    Being able to express the general intentions of a character in two letters as opposed to a 12 page essay can be a very nice thing.
    >> Anonymous 03/02/10(Tue)22:19 No.8371713
    Nice to see this again. I really like the new characters, although I think in Thomas' story, the part with the town and the old man should be the reason he decided to rejoin the church.
    >> Anonymous 03/02/10(Tue)22:25 No.8371849

    > Or a guideline of structure for stupid people with zero comprehensive reading ability.

    You understand someone's intentions, and judge them on a personal level. The whole idea of "You detect this man is evil! Why? Oh... well... he just is?"

    Not trying to be a dick but alignment causes nothing but headache. I can't think of anything good its added to a campaign, I can think of lots of bad things though.

    Example 1- "You lost your temper and accidently the whole village! You are now evil!" "Really, one action is what defines me, my entire life preceding it means nothing?" "Yes!"

    Example 2- While we're on the topic of accidentling villages, let me further highlight how bullshit objective morality is. I didn't specify what kind of village for a reason. If it was goblins, nobody would say a thing; humans? "YOU ARE EVIL!" Why is killing goblins ok? Because they are the enemy? Because you disagree with them? Why then does the same not apply to a faction of humans?

    Short answer, right and wrong, good and evil are purely subjective concepts. We all have the best and the worst within us, and thus we all have moments of both. I prefer to play out who people are, rather than what they are.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)22:27 No.8371883
    Name: Marranius Genne
    Class: Knight 5
    Race: Human
    Age: 31
    Height: 6'4"
    Weight: 210
    At birth Prince Marranius Genne was a strong baby. It was said that his screams echoed throughout the entire castle. His father, Prince Paluin Genne was a distant relative to the throne of his kingdom, and as such had the hereditary title of Iron Prince. As the years passed Marranius grew in intelligence and wisdom, and his martial prowess increased to astounding heights. Participating in his first tournement at 14, Marranius bested all but one knight, Sir Garran Hathholme. After the battle Marranius asked Sir Garran to accept him as his squire, to which Sir Garran readily accepted. After training with Sir Garran for another 4 years, Marranius entered his second tournement, and unknown to him, so had Sir Garran under an assumed name.
    Once again pitted, unknowningly, against his master in the final battle, Marranius faced his hardest battle to date. He and his master fought for over 2 hours, until finally Marranius emerged victorius and Sir Garran revealed himself. The King, who was watching, had long believed Sir Garran to be the greatest of his knights. This lead the king to offer a contingient of men to him, and asked him to lead a war party against the neighboring orcs.
    >> Mithraw !uI4oigtzX2 03/02/10(Tue)22:28 No.8371915
    After accepting the King's offer, Sir Marranius led his men against a much larger band of Orcs. After routing them with minimal casualities, he refused to hunt down the fleeing Orcs, but rather ordered a group of scouts to tail them. After the scouts discovery of a massive Orc Warband, Marranius returned to the King and revealed the grave threat.
    The King responded by marshalling his forces and marching on the Orc's, with Marranius's father leading a division of foot. On the eve of battle, Paluin told Marranius that should he not survive the battle, that Marranius must take up the Iron Crown and continue to prosper. Marranius promised his father not to seek revenge should he fall.
    At the battle, Paluin's forces were surrounded, when Marranius ordered a charge aimed at relieving Paluin. Despite his best efforts Marranius arrived only in time to see his father fall. He carried the body back, where he was given great honors by the King. Marranius was then Crowned the Iron Prince and given a special duty.
    The Dwarves of Delkrak were requesting help, as in recent years the Orcish threat was increasing, and the King had responded with promises of support. Marranius was dispatched to the unclaimed plains east of the Kingdom to stymie the Orcs attempts to claim the plains.
    Upon arrival the Iron Prince found many bands to be destroyed, and the surviving Orcs spoke only of a demon that descended on them and destroyed them all. Fearful of this new threat, apparently greater than the Orcs, the Iron Prince sent word back to his King and set on a march to unveil this threat, and hopefully stop it.
    >> Bumblescut !V930Zsl3N6 03/02/10(Tue)22:43 No.8372219
    I guess you've just had dicks in regard to DMs for how they handle alignment. I've never run a game where alignments were anything but guidelines.

    And I call foul when someone tries to pigeon hole things. And alignment shifts are always gradual.

    While you can argue subjective vs. objective in regard to morality, I always make a point that neither side of the argument is important. And to be honest, everything is a balance.

    However, it can help to keep players from going baseless 'because they felt like it.'

    A LG character should tend to, a. follow laws or their own active code of conduct, b. act selflessly for the well-being of others.

    You can have a character who does that without saying they're LG, but who that character is, why they're LG is more important, doesn't change that they fit into that broad stroke.

    To the same, CE characters are going to tend to a. disregard laws and disregard structured consideration and b. act selfishly and for their own betterment at the expense of others.

    This is -regardless- of their intent.

    The names are archaic, sure. But that's because 'arbitrary selfish' doesn't really roll off the tongue right.

    Apologies to OP, and in regard to some of the stories so I'm not just muddying your thread:

    In regard to the story of Ghanev Kolvaru, I have to ask why you decided to have the armor expel the soul, which basically makes the character himself a moot point, and you could have simply told a history of the armor. It would seem, to me, to be much more interesting to see a character like that who is trapped in the armor, with difficulty controlling themselves, even though they haven't lost their humanity, they may have lost their inhibitions to the armor itself.

    He knows that what he's doing at this point is wrong by what he wanted to be from the beginning, but at this point he just can't help himself?
    >> Anonymous 03/02/10(Tue)22:45 No.8372244
    Continue and make sure this gets archived. Cool idea OP, but I'd have to have thousands of backstories and stats for various systems if I tried doing this. I have a LOT of pics.
    >> Bumblescut !V930Zsl3N6 03/02/10(Tue)22:47 No.8372289
    I was waiting for these to start intertwining.

    That is mad props to you for even the attempt, but making it sensible is even better.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)00:26 No.8373878

    I try to make them sensible as possible. What struck you as odd?
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)00:49 No.8374144
    Name: Thayga Farn
    Class: Wizard 15
    Race: Elf
    Age: 304
    Height: 4'6"
    Weight: 88
    As part of the Order of Blood, Thayga Farn was obsessed with the prospect of immortality. His long life lent him hope for one day reaching the sort of power that would allow him to transcend life, into unlife, as a Lich. In his youth he had always heard stories about the vast power of a Lich whose life allowed him to see beyond what normal mortals could concieve. As an elf he understood plans that could take what the shorter lived races considered generations, and to him, the ability to have plans that would take entire elvish generations to fulfill was too much to pass up.
    After training in some of the more obscure branches of the arcane, he ran across a reference to the Order of Blood, a group of mages dedicated to the power of life and unlife, and who according to some scholars, knew of a method to extend life indefinately. Surprised and intrigued Thayga began to hunt down these mages. After decades of journeying and searching, he finally found them.
    After asking them if he could join the Order, so as to understand better life and immortality, they told him that they only accepted those who could prove their worth. Thayga long pondered what could be of worth to those who live for eons and whose goals and plans last for centuries. He realized that the only thing that could possibly disrupt them would be another creature whose plans and goals last for a similar period of time: a dragon. So he set out to destroy one of these creatures.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)00:50 No.8374159
    Returning to more civilized areas he mascaraded as a great noble in a distant land whose land had been destroyed by a great rampaging dragon. After gathering many of the most powerful warriors in the land, Thayga set out to destroy his target.
    Upon arrival at the high mountain peak that housed his quarry, he and his party began their ascent. Halfway up the mountain, a great and majestic silver dragon swooped down to inquire what they were doing. Thayga, thinking ahead, had previously warned his men that no matter the guise, the evil red dragon would attempt to stop them with honeyed words and silly banter. So when the dragon appeared, Thayga merely ordered the attack.
    The battle with the dragon was great and climatic, but in the end the force of arms of Thayga's men beat out the wyrm. And as the men began to celebrate around the corpse, Thayga let loose with his hidden arcane abilities and slaughtered the surprised and weakened men.
    Thayga returned to the Order and presented them the head of the slain dragon, at which point the Order welcomed him into the fold. It has been just a few decades since Thayga was inducted into the order, but he has grown tremendously in strength and he expects to be soon shown the secret of unlife and immortality.
    >> Bumblescut !V930Zsl3N6 03/03/10(Wed)00:57 No.8374235
    I meant to imply that it seemed like a sensible integration. That you did it right. Tha'sall.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:26 No.8374583
         File1267597581.jpg-(556 KB, 1280x1024, Garrim Delkrak.jpg)
    556 KB
    Name: Garrim Delkrak
    Class: Fighter 9
    Race: Dwarf
    Age: 170
    Height: 4'6"
    Weight: 165
    Garrim Delkrak, King of the Delkrak Citadel, Defender of the Mountains, Steward of the Rocks is generally considered to be one of the greatest kings Delkrak has ever seen. Rising to the throne almost 100 years ago, many dwarves pondered loudly whether or not Garrim was old enough to fill his father's boots. Despite the naysayers, Garrim proved to be a wise and level headed ruler.
    When he was younger, increasing tensions between the Orcs and Dwarves led to a small war that lasted only a few years and Garrim did not think much of it. However, after one of many Orc raids, his younger brother, Orovic felt that he was compelled to personally lead an assault on the Orcs. After waiting many weeks for word to arrive from his brother, Garrim's father, the king, dispatched his other younger brother, Thorar to the surface to find out what had happened to Ovoric. Again, many weeks went by with no word arriving from the surface. Finally, as a last measure Garrim pleaded with his father to allow him to look for both Ovoric and Thorar. However his father was loath to send the only heir to the throne to the surface where two parties had not returned. Garrim told his father that it was his right to avenge his lost blood and strike back against those who had harmed his family. Garrim was given permission to go by the King.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:27 No.8374593
    Once Garrim entered the land of the Orcs, he began to notice that many things were wrong. Most of the Orcs’ raiding parties were in times past small affairs of up to 20 or so Orcs, but now even their scouting parties travelled in bands of 50 or more. They also appeared to be even more vengeful against Dwarves than normal. Finally, Garrim ordered that his men take the Orcs captive. As he was interrogating the captured Orcs, they kept repeating that he was a child killer. Eventually Garrim managed to extract a story by which Dwarves had killed entire villages of Orcs, slaughtering them wholesale. Garrim became worried that this new and even greater hatred of Dwarves lead to his brothers deaths.
    After searching for weeks, Garrim stumbled across a small band of Dwarves, who told him of a band of Dwarves called the Baladin who roamed the plains, destroying any and all Orcs that they sighted. They told Garrim that many of their members joined the Baladin after the death of their leader Thorar in battle, they also told him that Ovoric was dead, slain by Orcs also. Devastated by the news Garrim searched for many more weeks to try to find the Baladin, and talk with them, however he was unsuccessful, and his second, a wise and old Dwarf, advised his to return to Delkrak.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:33 No.8374668

    This is probably my favorite one so far, though Jarzand is close.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:55 No.8374948
    Name: Andri
    Class: Paladin 8
    Race: Human
    Age: 29
    Height: 5'8"
    Weight: 110
    Discovered as a baby by the priests of Heironeous outside of one of their Temples, Andri was raised to be a perfect warrior of Heironeous. At a young age Andri was taught that the highest level of servitude to the world would be the destruction of evil and the safety of the innocents. Despite her young age, Andri felt as though she understood implicitly what these wizened old men thought.
    As she aged, Andri began to realize that many in the Temple found her to be beautiful, and all of the weapons masters began to stop teaching her to use weapons. They began to claim that the battlefield was no place for a woman, especially one as beautiful as Andri. This began to angry Andri, as her whole life she had been taught war and how to lead men to battle and how to fight, but now she had no purpose in life. Not until one day, a traveller passed through the area and stayed at the temple. He was an older man who looked like he had seen his share of the world, but more importantly he looked like he knew how to fight. So Andri approached him and asked him to duel her. Despite her fears, he merely shrugged and stood, drawing his sword. Andri grinned in anticipation.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:56 No.8374964
    They moved their fight to the duel grounds, where many of the priests and trainers attempted to dissuade Andri from fighting, however she would not be turned. As the duel commenced Andri began by attacking as fast as she possibly could, figuring the old man would be slowed by age, however he merely turned her every blow. As the battle raged, she found herself tiring, but the old man appeared to be fine. Finally, she threw herself into a last ditch effort to defeat the man, but rather than him falling back, he advanced. And within seconds Andri found herself on the ground bleeding badly from a cut across her face. The old man knealt next to her, and grabbed her head in his hands. Suddenly, her face felt better, and Andri began gingerly touching it. But there was no longer any cut.
    The old man stood and looked down on her, and said the most important words Andri ever heard, follow me if you wish to learn what I did today. So she stood up, grabbed all of her possessions, and followed the man out of town. For weeks they travelled and he taught her the art of swords, to a degree that Andri thought that her former masters back at the temple would be envious to even see this man fight. Eventually, they came to a port, and the old man gave Andri one last choice, follow him and do as he said until he released her, or return home. She boarded the boat to the new lands on the other side of the ocean.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:57 No.8374977
    After years more of training, the old man and Andri entered a country racked by war and famine. The country was in shambles and the innocent were being treated as cattle by the opposing forces there. Andri knew that she must put an end to this. However, she knew that she could do nothing unless her master allowed her to. So late one night, she asked her master if he would release her from his bonds. He looked at her levelly and asked her if she could beat him. Andri knew fear at this, because she now knew that her first fight was nothing, the old man had been toying with her, but she once again felt the stirring of Heironeous on her heart and knew that she must atleast try. Andri stood up and grabbed her sword. Without warning her master flew at her and the duel began.
    Fighting back and forth, Andri and her master fought for longer than she had ever before. Again, Andri began to tire but her master seemed not to even feel the exaustion she did. Summoning the last of her strength, she prayed to Heironeous, that if he cared at all for the lives of the innocent, for him to give her strength. Suddenly, she felt stronger, faster, and more powerful. She redoubled her attacks and threw her master back on the defensive, and she noticed that he began to flag. Finally, she saw an opening in her master's defense and took advantage of it, beating him soundly. As the old man lay upon the ground, he smiled and told her that she was finally what he knew she had been all along, a divine warrior of Heironeous. He released her from his bonds and told her to follow her heart.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)01:59 No.8374997
    That night she left her master. Andri has not seen him since, but her deeds since that night have been great. In this new land she has again united the nation and has began a campaign to cleanse the land of all evil, and in her greatest battle yet, along with her army, killed a black dragon.

    Also: Should I go on? Is this all just tl;dr?
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)02:07 No.8375095

    I'm gonna go ahead and put one more up on here, assuming this is tl;dr.
    >> Anonymous 03/03/10(Wed)02:10 No.8375138
    No-one plays young characters?
    >> Bumblescut !V930Zsl3N6 03/03/10(Wed)02:13 No.8375173
    It's much rarer to find images representing younger characters. Speaking of images, where have they been for the last few of 'em?
    >> Bumblescut !V930Zsl3N6 03/03/10(Wed)02:15 No.8375194
    I'm still reading them.

    Though, I'm pretty sure this is one of /tg/'s slower times of day.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)02:20 No.8375258
         File1267600826.jpg-(58 KB, 700x466, Andri.jpg)
    58 KB
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)02:50 No.8375673
         File1267602634.jpg-(127 KB, 800x1195, Coula Thron.jpg)
    127 KB
    Name: Coula Thron
    Class: Barbarian 1
    Algnmt: CN
    Race: Half-Orc
    Age: 16
    Height: 6'1"
    Weight: 140
    Raised in the wilds of the north, Coula Thron was born into a life of strife and violence. She was, by the standards of the southerners, a northern barbarian who knew nothing but violence, but to her, the senseless killings and pointless conflict all had meaning. The Gods do not accept the weak, and even more, the unforgiving land in the north did not allow the weak to live. So when a rival tribe stole your goats, you did not talk to them, you killed them and took their goats and your's back.
    Raised to uponhold the honor of her tribe, and to protect it and its people, Coula quickly learned that the easiest way to achieve something was to scare someone into doing it for you. Despite her young age, Coula was considered one of the most promising and adept warriors in the north. At the age of 16 she went on her first raid.
    The tribe to the west of Coula's had been acting up recently, encroaching on territory not their's, and using the lakes and ponds that were claimed by Coula's tribe. These acts were not ones to spark war, but merely raids. So she and 4 others were sent to take a portion of that tribe's cattle as recompass.
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)02:51 No.8375693
    As they approached, Coula noticed that there was a greater number of people patrolling the outskirts than she had been lead to believe. The leader of the group motioned them forward, and told them that there would be much bloodshed in the battle to come, and that any coward could turn back.
    Coula faced him and told him that she would not back down from any fight. He laughed at her, then stood up and charged down into the village. Coula followed him, yelling and screaming and working herself into a bloodfrenzy. As she closed the distance to a young warrior, her vision was cloudy and all she could feel was pure anger. Most of the ensuing battle was a blur to Coula as she fought through the area, killing any who tried to stop her.
    After the battle Coula was coated throughly in blood and entrails, and she felt the glory of her first battle. Despite her age and her lack of martial training Coula appeared to be on the path of a proper warrior. As she and the men with her began their journey back to the tribe, a group of bugbears rose out of the mists.
    Despite being exhausted from battle, Coula moved in to engage along with her kin. This battle was much more costly, as 2 of the men with her died before the bugbears retreated. She noticed that the only one left alive was the man that had insulted her earlier. She grimaced, then moved on to gathering the dead and the cattle for transport back.
    >> Anonymous 03/03/10(Wed)03:12 No.8375928
    Name: The Bard
    Class: Bard
    Age: Claimed anywhere from 19 to 24. Looks younger.
    Height: 5'9"
    Weight 121 lbs


    His mother died during childbirth and his father, though a highly educated priest of Pelor spend most his days drinking instead of teaching his only son to even read or write. He ran away at the age of 14 after killing his father who he though was coming after him with a sword. With the same rusty blade and an old lute, the Bard travels the land singing grim fables as he begins to leave his own bloody story in his wake.

    I based him off a Cormack McCarthy Novel.
    >> Anonymous 03/03/10(Wed)03:17 No.8375983
    I always wanted to try an make a campaign based off of All the Pretty Horses.
    >> Anonymous 03/03/10(Wed)03:19 No.8375998
         File1267604351.jpg-(113 KB, 477x600, Bard.jpg)
    113 KB

    >> Anonymous 03/03/10(Wed)03:22 No.8376023
    Imagine Oliver Twist with no happy endings and he kills the guy in the soup line with a bottle of whiskey before he joins a filibuster and throw in a tree with dead babies in it.
    >> Anonymous 03/03/10(Wed)03:24 No.8376039
         File1267604667.jpg-(28 KB, 604x483, +3 ATK.jpg)
    28 KB
    >> Mithraw !uI4oigtzX2 03/03/10(Wed)03:28 No.8376074
         File1267604906.jpg-(109 KB, 709x524, Elf Fem 1.jpg)
    109 KB
    I must sleep now, I return in the morning, but I have a challenge for you /tg/. Do what I did for this pic:
    >> Anonymous 03/03/10(Wed)03:53 No.8376276
    good night

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]