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  • File : 1267617636.png-(12 KB, 257x257, bview.php.png)
    12 KB Anonymous 03/03/10(Wed)07:00 No.8377758  
    >> Harker !!FK3LIhfMTAe 03/03/10(Wed)07:01 No.8377764
    >> Anonymous 03/03/10(Wed)07:02 No.8377769
    >> Anonymous 03/03/10(Wed)07:04 No.8377784
    This is an impossilbe set up for a number of reasons, most importantly the king can not be surounded like that as it would violate rules for being in check.
    >> Anonymous 03/03/10(Wed)07:05 No.8377797
    You might be on to something. Let's assume the board is 4-D, and includes time and Z-axis, showing subsequent positions of the pieces over the last 8x8=64 turns on a 8x8x8= 512 tile board.
    >> Anonymous 03/03/10(Wed)07:06 No.8377804
    The kings, while still able to move only one space at a time, can also timeshift two turns in either direction.
    >> Anonymous 03/03/10(Wed)07:07 No.8377810
    The rook may move through time freely, but only backwards.
    >> Anonymous 03/03/10(Wed)07:08 No.8377822
    So what happens if your piece in the current turn moves into a position where it can capture a piece that was there 63 turns ago? (to pull a number out of my arse.)
    >> Anonymous 03/03/10(Wed)07:08 No.8377827
    Star Trek: First Contact
    >> Anonymous 03/03/10(Wed)07:10 No.8377841
    Grandfather, or rather, grandpawn paradox. Reshuffle the board.
    >> Anonymous 03/03/10(Wed)07:13 No.8377859
    That is, put all pieces still in play into randomly determined positions, with the exception they all ahve to pleced in the same spot on the Time axis.
    >> Anonymous 03/03/10(Wed)07:15 No.8377876
    I think my brain has fled to my rectum.
    >> Anonymous 03/03/10(Wed)07:19 No.8377911
    on WHICH time axis?
    >> Anonymous 03/03/10(Wed)07:21 No.8377928
    The current one.

    That said, the pawn is removed, and the capturing rook can't return to the currant time axis.

    Also, knights may go forwards or back exactly 2 turns, but must move one space horizontally or vertically.
    >> Anonymous 03/03/10(Wed)07:39 No.8378035
    I want to try this. Fuck 3d chess, TIMECHESS is where it's at.
    >> Anonymous 03/03/10(Wed)07:41 No.8378049
    But can you play 4 simultaneous turns?
    >> Anonymous 03/03/10(Wed)07:42 No.8378057
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    >> Anonymous 03/03/10(Wed)07:42 No.8378058

    timechess transcends normal turn structure. Ideally, both players end up moving pieces at the same time, for different turns.
    >> !FUWKDATAss 03/03/10(Wed)07:44 No.8378064
    Why is it every single time someone makes these silly boards THEY MIX UP THE KING AND QUEEN?

    >> Anonymous 03/03/10(Wed)07:44 No.8378066
    I don't know.

    Maybe using several boards, the boards being 1 turn back each. And when peices move back in time, play from that board, moving up a board each turn until you're back at *current* time. future movement is easy, take the peice off the board for x turns.
    >> Anonymous 03/03/10(Wed)07:46 No.8378088

    In actuality it deals with a 4 sided board composed of 4 separate day places, rotating the board each 24 hours in it's entirity to unthink evil. Pawns move diagonally through the true time in order to anti-deafeat the self-king, unlike the strategy that mainstream players favour.
    >> Anonymous 03/03/10(Wed)07:48 No.8378097

    oh god your right! KINGS! It's all Kings!

    ...does having one king in checkmate mean you lose, or do you need to get all the others killed first?
    >> Anonymous 03/03/10(Wed)07:49 No.8378104

    Sorry, which style are we talking about?

    There's Omega, and Double England. But I always mix them up.
    >> Catgirl !AeOGI6SJZo 03/03/10(Wed)07:51 No.8378116
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    >> Anonymous 03/03/10(Wed)07:52 No.8378124

    Only if you're useing Eulicidian geometry. Once you start building your metagame, you can start developing non newtonian motion attack paths in order to expoit nega-kings in alternate existence's.

    Bishops still need nerfing, though.
    >> Anonymous 03/03/10(Wed)07:52 No.8378130
    How about Quantum Chess?
    You make every possible move simultaneously, in order of probability.
    Then everyone wins due to quantum immortality.
    >> Anonymous 03/03/10(Wed)07:55 No.8378153

    It always comes down to the meta-gaming I guess.

    Quantum knights abusing the time-jump mechanic are always fun though
    >> Anonymous 03/03/10(Wed)07:58 No.8378168
    Oh god, I post three times and THIS is what spawns. /tg/, never change.
    >> Anonymous 03/03/10(Wed)08:00 No.8378177
    inb4 MSPA mention.
    >> Anonymous 03/03/10(Wed)08:02 No.8378181
    Technically that mention was you, mentioning it just then.
    >> Anonymous 03/03/10(Wed)08:04 No.8378196
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    >> Anonymous 03/03/10(Wed)08:05 No.8378201

    On a related note, has anyone ever accidentally captured their own king? I did last night, screwed up my time-jumps, knocked out the king with a pawn cannon.

    feels bad, man.
    >> Anonymous 03/03/10(Wed)08:15 No.8378280
    i know how you feel
    >> ­ Anonymous 03/03/10(Wed)08:29 No.8378369
    Hey, I did that tomorrow! It'll suck.
    >> Anonymous 03/03/10(Wed)08:37 No.8378411
    So, did anyone here watch Quarva'ilis' exhibition match? Dude (I think?) says humanity's greatest minds cannot compare to the gestalt hive. Plays 50 of the best grandmasters of the last 200 years at time chess while using an actual time machine to play them at the same time in different times.
    >> Anonymous 03/03/10(Wed)08:38 No.8378417
    Ok, we need to actually work out a set of rules for this. Time for /tg/ to shi/t g/ets done mode.

    If we work with 5 boards, each one move apart, and just rotate though them, updating the board before each movement (so white goes, black goes, etc. until you're on the last board, then before using the first board for white's 6th go, have the 1st board become the 5th, give white his go, then black, then make the 2nd board resemble the new 1st board.)

    Forward movement and backward movement though time is limited to 5 turns. Forward movement, just place the piece on the square it will arrive at, marked so you know not to move it when you get then. And backwards motion, just move the peice to where it was, and continue. Make sure you know which one is the future peice, if the old peice is removed from the board, the new peice is also removed.
    >> Anonymous 03/03/10(Wed)08:39 No.8378427
         File1267623592.jpg-(626 KB, 1525x1946, Girls-Laughing.jpg)
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    >He still thinks bishops aren't easily countered by knights using their Helsinki singularities
    >> Anonymous 03/03/10(Wed)08:39 No.8378428

    >> Anonymous 03/03/10(Wed)08:42 No.8378446
    6 faces on a cube though. . .
    >> Anonymous 03/03/10(Wed)08:43 No.8378453
         File1267623811.gif-(13 KB, 420x183, timecube-gameplay.gif)
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    Not on a TIME CUBE.
    >> Anonymous 03/03/10(Wed)08:43 No.8378456
    I'll fuckin lol then
    >> Anonymous 03/03/10(Wed)08:45 No.8378472
    guhwah? NOT A CUBE!
    >> Anonymous 03/03/10(Wed)08:48 No.8378490
    it's a 2D cube
    >> Anonymous 03/03/10(Wed)08:48 No.8378496


    >> Anonymous 03/03/10(Wed)08:51 No.8378514
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    We need to play on an unraveled tesseract.
    >> Anonymous 03/03/10(Wed)08:53 No.8378526
    Regardless, someone archive this

    Cubes need three dimesnions. But no-one said the 3rd one couldn't be TIME. . . .
    >> Anonymous 03/03/10(Wed)08:54 No.8378527
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    >> Anonymous 03/03/10(Wed)09:55 No.8378951
    Secoding this. I suggest that the timeshift movement patterns for pieces be somehow based on the spacial ones or invert them, for example, let pawns move through time freely, up to 5 turns in either direction, and the queen just one turn either forward or backward.
    >> Anonymous 03/03/10(Wed)09:57 No.8378963
    Also, let's combine spacial and temporal movement, probably just for knights, though. Say, they can go three turns in either direction, but must move X tiles upon arrival, where X is the number of turns shifted minus one.
    >> Anonymous 03/03/10(Wed)10:12 No.8379125
    This I like.

    Pawns should be very limited. 2 turns each way tops. Coz we have so many of them.
    No point in having 1 turn forwards, is's like skip turn.
    King can't move through time, castling excepted (where they can move 5 moves forwards or backwards. Exactly 5. )
    Queens could have ability to move forwards or backwards, up to 4 turns, bishops forwards only, rooks backwards only.
    >> Anonymous 03/03/10(Wed)10:14 No.8379146
    To avoid the one-turn-forward thing, let's have shifting one turn not take a turn, but limit movement. For example you shift a queen one turn forward, and are able to immediately move her up to three tiles, using her usual rules.
    >> Anonymous 03/03/10(Wed)10:17 No.8379175
    the queen can move only one space on the time axis, either way, but can move as far as she likes spatially

    the king can move only one square spatially, but can move as far as he wants temporally

    the queen becomes just as important as the king, but instead, the queen must be given a temporal checkmate, instead of the spatial mate that is given to kings in ordinary shess

    you must lose both king and queen to lose the game
    >> Anonymous 03/03/10(Wed)10:19 No.8379194
    How would you resolve a temporal checkmate, then?
    >> Anonymous 03/03/10(Wed)10:21 No.8379217
    well obviously there would have to be rules that force you to move temporally as well as spatially, like in normal chess
    >> Anonymous 03/03/10(Wed)10:23 No.8379236
    Letting kings timemove allows them to escape checkmate via going back in time. And we need to keep it chess, so queen should be the powerhouse, but not as important.

    Hmmm, complicated. Maybe the queen can move one diagonally though time up to 3 turns. So forwards 3 in time and space, or left 2 and previously 2, or one diagonally forwards-left and one turn forwards?
    Maxes at 3 though time, but when remaining spatial can maxmove.

    Rooks can stationarily move 5 though time and Bishes can move only diagonally though space and time. So they can get to any space they could normally get to up to x spaces away, and arrive at turn x or negative x.

    Maybe make it only possible to move back in time on black squares, and only forwards on white?
    >> Anonymous 03/03/10(Wed)10:26 No.8379266
    The closest you'd get to this is blocking the temporal movement by forbidding taking pieces through timeshift, and making timeshift linear. Then, you can block temporal movement by occupying the tile on which the quenn in question stands one turn in the past and one turn in the future. But that would be too easy, and then you could move your piece spatially to avoid that. Wouldn't work. The king is a different story, with its limited spacial movement.
    >> Anonymous 03/03/10(Wed)10:26 No.8379269
    You know with a certain amount of bookkeepping or a decent computer program. This, this might actually be playable.
    >> Anonymous 03/03/10(Wed)10:29 No.8379290
    No. The whole point of TIMECHESS is mind raping amounts of options. Limiting timeshifts to certain tiles is murder.
    We could make it like >>8379266 suggested, to avoid escape by timeshift.
    Combining temporal and spacial movement is win, though.
    >> Anonymous 03/03/10(Wed)10:31 No.8379311
    King needs to be very limited timewise, so he can't lol5turns ago to escape everything. Also, I think temporal movement needs to be more limited, but at least keep the normal power scale, and make sure you can't just loltimeshift out of everything. Maybe make it so rooks can only timeshift even numbers of tuens, and bisheops odd maybe? Queens can do either. Knights can timeshift and move as their thing, but no-one else can do spatial and physical movement. Knights can only Lshape, even though time, each board in a direction being one tile in that directoin. So they can 2 future, one forwards or 1 back in time, two left.
    >> Anonymous 03/03/10(Wed)10:33 No.8379322
    Movement backwards in time could effectively be a rewind function, adding the pieces to previous turns and continuing the game from there. Movement forwards is easily represented by removing the piece from the board and returning it x turns later.
    >> Anonymous 03/03/10(Wed)10:33 No.8379324
    Where the hell is that "4-dimensional non-linear Go" image when I finally fucking need it?!
    >> Anonymous 03/03/10(Wed)10:34 No.8379343
    Yeah. Moving forward in time - piece moves say 2 turns forward. it dissapears for 2 turns. then, after 2 turns it reappears where it was + optionally gets its normal spatial movement

    moving backwards - game REVERTS and piece appears magically (maybe some limits to stop having an army of queens or something?)
    >> Anonymous 03/03/10(Wed)10:35 No.8379353
    So. Let's have it like this: timeshift happens before spacial movement.
    Pawns can shift one turn in either direction and move.
    Rooks can shift up to five turns, but only backwards, OR shift up to two turns backwards AND move up to three tiles.
    Bishops can shift four turns in either direction, but MUST them move X tiles, where X is the number of turns shifted.
    Knights: as proposed.
    King: one tile in any direction, spacial or temporal.
    Queen: Either shift up to five turns in either direction OR shift up to three turns and CAN move up to three tiles.
    Castling: King, Rook, and/or adjacent Pawns CAN shift up to one turn in either direction.
    Telefrag is possible.
    >> Anonymous 03/03/10(Wed)10:36 No.8379356
    since the king can move to the start of the game, you start the game again with 2 kings = liability since mating one counts as losing all your kings
    >> Anonymous 03/03/10(Wed)10:37 No.8379368
    Someone proposed making the timeshift move linear, so you cant shift to a tile that was or will be occupied in a one-turn distance.
    >> Anonymous 03/03/10(Wed)10:38 No.8379381
    ITT: Chess: Eldritch Horror Edition.
    >> Anonymous 03/03/10(Wed)10:40 No.8379398

    Additionally playing playing cubic chess you'd need vast amounst of extra pieces. To temporaly check mate the king you'd need to have enough pieces to prevent movement spacially, anticipate where he'd possibly be a turn ago. and turn in the future.

    How about these suggestions that some peices can move planarly as well. So a rook might be able to move to any location on it's x and y axis regardless of z axis.
    >> Anonymous 03/03/10(Wed)10:41 No.8379407
         File1267630869.gif-(491 KB, 256x256, t.gif)
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    and THIS will be the playing board
    >> Anonymous 03/03/10(Wed)10:41 No.8379409
    But then it just gets pure sillyness, and leaves tactics behind. It's already mindrapingly hard to tactics with, when that rook can move back in time 2 or 4 turns, and go from there.

    Just thinking though, most peices stand still, so going backwards would likely be blocked by itself. So limiting them to either spatial or temporal movement (not both) should be enough, except the knights, who I see jumping though time constantly, as a new schtick. Jumping forwards however allows a unit to lol-escape, making forks and pinning more useful. Also, if a piece escapes, and can only move spatially, you can move your piece onver that square, and then on the next turn back in time to capture it before it escaped. The time dimension warps gameplay enough without going LOLSOMUCHTIMECHANGING.
    >> Anonymous 03/03/10(Wed)10:41 No.8379412
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    >> Anonymous 03/03/10(Wed)10:42 No.8379414
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    Someone archive this beauty, please.
    >> Anonymous 03/03/10(Wed)10:42 No.8379419
    the pieces need to be numbered, so if you clone a piece with shifting to the past and lose one of the clones later, you lose ALL of the clones
    >> Anonymous 03/03/10(Wed)10:43 No.8379433
    >> Anonymous 03/03/10(Wed)10:43 No.8379434

    the key with backwards shifts is that the piece also moves as it did to that point as well and dissapears on the appropriate turn. (to avoid the whole duplicate queen problem) If the piece is taken as result of changes made by the time travelling piece both now dissapear.
    >> Anonymous 03/03/10(Wed)10:44 No.8379437
    and lets say each clone tree has a limited number of bacwards-shifts

    >> Anonymous 03/03/10(Wed)10:44 No.8379439
    Afterthought: what about the Z-axis, that the originator of our SANslaying idea suggested? Of course, not all pieces would be capable of 'flight' or 'burrowing'.
    >> Anonymous 03/03/10(Wed)10:45 No.8379443

    this could actually work, since it returns a bit of sanity to the game
    >> Anonymous 03/03/10(Wed)10:45 No.8379444
    I said that here.

    or just make it so the king can't move though time. Making him vunerable. The co-ordination needed to checkmate a king even though 3 turns is pretty rediculous, since you'd need to checkmate him a turn before oyu checkmate him. Possible with spacial/temporal movement possible at once, but still stupidly hard. Every game will end in a stalemate.

    Ok, so you can't move though time you can't move though. Nifty idea, however it will make moving forwards impossible though, because you won't know if they'll be blocked or not later.
    >> Anonymous 03/03/10(Wed)10:47 No.8379456
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    /tg/ - Transdimensional Games
    >> Anonymous 03/03/10(Wed)10:47 No.8379459
    'If the tile is occupied in the future, return your piece to it's time of origin.' How about that?
    >> Anonymous 03/03/10(Wed)10:48 No.8379466
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    >> Anonymous 03/03/10(Wed)10:48 No.8379469
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    Dammit Castro, you can't use your doubles in a board game too!
    >> Anonymous 03/03/10(Wed)10:49 No.8379478
    occupied by WHO, if yourself, then sure

    if enemy, you take that piece
    >> Anonymous 03/03/10(Wed)10:51 No.8379483
    That would permit the king to escape timemate via chronofrag, so I'd rather not.
    >> teka 03/03/10(Wed)10:51 No.8379484
    when returning to play after timeshift into a square that has become occupied, roll 1d6 to determine paradox survivor?

    1-2: white
    3-4: black
    5-6: no survivor or negated timeskip? shifting piece is moved back to its originating turn and loses shift for that turn?
    >> Anonymous 03/03/10(Wed)10:51 No.8379485
    inb4 /tg/ accidentally revolutionizes quantum mechanics.
    >> Anonymous 03/03/10(Wed)10:51 No.8379486
    so, make the rules work: you CAN'T block your own future self, you MUST get out of the way
    >> Anonymous 03/03/10(Wed)10:52 No.8379495
    >past self
    >> ­ Anonymous 03/03/10(Wed)10:52 No.8379500
    Timechess basic rules?
    1: Pieces move like in regular chess, with alterations (timeshifts)
    2: Every move creates a new board, and the player whose turn it is chooses which board to move on (only 1 move/turn)
    3: Alternatively, the player can move a piece 'through time', removing it from one board and placing it on another within the timeshift-rules specific to that piece. Timeshifts does not create new boards.

    Suggestion: If the king shifts to another board, perhaps the other player gets 2-3 consecutive turns?
    >> Anonymous 03/03/10(Wed)10:53 No.8379506
    No dice. Either negate timeshift or move in the opposite direction, and if that is occupied as well, die.
    >> Anonymous 03/03/10(Wed)10:54 No.8379511
    Well, if we stick to 5 boards, maybe allow 5 of each individual piece at any one time, so up to 10 rooks (if each rook goes though 5 times), etc. Not letting pawns backwardshift makes sense too, since they'll just multiply like rabits.

    So each rook will need to be able to be told apart, and each clone will be able to be numbered. Maybe rooks 1-5 and rooks I-V?
    And if any rook dies, any later rooks of that rook also vanish.

    forced movement like this doesn't seem very chess, since that means the backwards going rook can't move, since the old rook is busy moving like whatever it did before. I think that going back to change things is the point. go back and play agian, with knowledge of your opponents future strategies.
    >> Anonymous 03/03/10(Wed)10:55 No.8379522
    or, you just lose the offending piece
    >> Anonymous 03/03/10(Wed)10:55 No.8379525
    Ok so how this might play out. lets say players get one spacial movement and one temporal movement a turn.

    Player A: moves pieces into position to spatially checkmate the king.
    Player B: temporaly shifts the king back a turn moves out of check.

    Scenario two

    Player A: moves pieces into position to spatially checkmate the king.
    player B: moves king temporaly forward a turn. Moves other piece into position
    Player A: had turn
    Player B: Takes a threatening piece King returns to field now no longer in check

    scenario 3

    Player A: moves pieces into position to spatially checkmate the king.
    player B: moves king temporaly forward a turn. Moves other piece into position
    Player A: Returns a knight to the field that three turns ago occupied the kings position. Now occupies the space the king would take.
    Player B: King unable to return to the field. Checkmate

    Endgames would be fast and furious as the same scenario replays a dozen times as the trap close of the king whilst players attempt to predict future locations, or pre-empt threatening peices try to occupy potential temporal shift spaces.
    >> Anonymous 03/03/10(Wed)10:56 No.8379532
    so... how many billion years would it take to play a short game?
    >> Anonymous 03/03/10(Wed)10:56 No.8379533
    I support >>8379353 to be developed further.
    >> Anonymous 03/03/10(Wed)10:57 No.8379546
    It's like chess. Moving peice captures enemy. So if you go 3 turns back, you capture whoever was there. IF you move 3 forwards, you pop out and capture whoever is now there.
    >> Anonymous 03/03/10(Wed)10:59 No.8379560
    unless you bump into your own piece, then you lose your own time-shifting piece
    >> ­ Anonymous 03/03/10(Wed)10:59 No.8379562
    You only need to checkmate on one board though, so you'd have to play several different boards to the endgame, and then start moving resources around in time.
    (Forgot to add: pieces don't move spatially when you move them in time)
    >> Anonymous 03/03/10(Wed)11:00 No.8379575

    Perhaps make it you can take pieces in the past but not in the future. Or maybe some things are untakeable.
    >> Anonymous 03/03/10(Wed)11:00 No.8379580
    what if timeshifting 1 turn gave 1 turn to your opponent

    so, if you shift turns back, the opponent gets 3 turns spatially or up to 3 turns temporally
    >> Anonymous 03/03/10(Wed)11:00 No.8379582
    You'd need to defend you blocking piece spatially to avoid getting chronofragged by a king escaping check, but this can still work. However, it doesn't mater whose piece occupies the tile you timeshift into, it gets killed.
    >> Anonymous 03/03/10(Wed)11:01 No.8379589

    I don't like the idea of multiple boards. Make it a single 3d cube.
    >> Anonymous 03/03/10(Wed)11:02 No.8379591
    Oh but they DO.
    Against. However, limiting a player to ONE movement sequence each turn, wheter spatial, temporal or combined, would probably work.
    >> Anonymous 03/03/10(Wed)11:03 No.8379605
    It's still multiple boards, only arranged differently.
    >> ­ Anonymous 03/03/10(Wed)11:03 No.8379611
    they do? timeshifting shouldn't mean they could be placed anywhere, right?
    >> Anonymous 03/03/10(Wed)11:03 No.8379612
    this thread is analogous to rabbits discussing tic tac toe

    they just dont get it that well
    >> Anonymous 03/03/10(Wed)11:03 No.8379613

    Yeah thinking about it that would work. the king can't move into check even in the future.
    >> ­ Anonymous 03/03/10(Wed)11:04 No.8379623
    It'd be impossible to play traditionally, but theoretically it'd be playable on a computer.
    >> Anonymous 03/03/10(Wed)11:04 No.8379624
    This. You quite simply can't move a piece to the place and turn your piece is set to appear. Just like a king can't move into check. It's an illegal move. Just like you can't move back in time if one of your guys was there (including yourself). This means that backwards movement would have to be within 5 turns of your own movement. You need movement to go back though time (Back to the Future anyone?).
    >> Anonymous 03/03/10(Wed)11:05 No.8379633

    Except the cube allows vertical z axis movement. Also it's not playing on discreet seperate boards but a single set on one gamecube. only one king, but lots of additional pieces.
    >> Anonymous 03/03/10(Wed)11:07 No.8379649
    This thread is analogous to rabbits inventing 3d-tic tack toe and discussing what the rules should be.
    >> Anonymous 03/03/10(Wed)11:08 No.8379660
    then it's not TIMECHESS just CUBECHESS.

    Has this thread been sup/tg/'d yet?
    >> Anonymous 03/03/10(Wed)11:10 No.8379682
    >> Anonymous 03/03/10(Wed)11:10 No.8379685
    This thread is yet more proof that /tg/ is fucking terrible at any game that requires a modicum of skill, but acceptable to good at fluff.
    >> Anonymous 03/03/10(Wed)11:12 No.8379697
    what more could you want
    >> Anonymous 03/03/10(Wed)11:12 No.8379698
    I just thought of something: Is the gameboard relegated to its own universe, or can it intersect/bisect other gameboards?
    >> Anonymous 03/03/10(Wed)11:13 No.8379707

    4th dimension: time
    5th dimension: possible times
    6th dimension: possible universes

    nah man, that's the 6th dimension
    >> ­ Anonymous 03/03/10(Wed)11:13 No.8379709
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    >> Anonymous 03/03/10(Wed)11:19 No.8379767

    So why can't we kick this up a notch to include the 5th and 6th dimensions?
    >> ­ Anonymous 03/03/10(Wed)11:19 No.8379773
    because we don't have rules for 4 dimensions yet.
    >> Anonymous 03/03/10(Wed)11:20 No.8379776
    cause then it's not rabbits and tic tac toe, its rabbits and the laws of thermodynamics
    >> Anonymous 03/03/10(Wed)11:20 No.8379779
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    Just archived this thread.
    >> Anonymous 03/03/10(Wed)11:20 No.8379782
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    >> Anonymous 03/03/10(Wed)11:20 No.8379784
    Ok thus far we have the concept of 4-D chess. It's played on a cube board. Exact amounts of pieces undetermined.

    You can move one piece spatially and one peice temporaly a turn. They may be the same piece (???)

    Moving backwards in time, reverts the board that number of turns. The piece is added to the earlier game. The piece in that past must attempt to continue to move like it did up to the point it timeshifted, If taken before the timeshift both it and it's temporal double are removed.

    To shift forwards in time, the piece is removed and returned at the appropriate time.

    If during either shift the piece occupies a space taken by another model that piece is removed when the timeshiftoing model returns to play.

    The king cannot move into check either spacially or temporaly.

    The exact properties of each piece are undecided.
    >> Anonymous 03/03/10(Wed)11:22 No.8379800
    Totally a future project. I already have will start a thread a week from now. It will have been pretty good, but we will ran into issues over overpowered Knights.
    >> Anonymous 03/03/10(Wed)11:23 No.8379808

    >> Anonymous 03/03/10(Wed)11:23 No.8379818
    >> Anonymous 03/03/10(Wed)11:23 No.8379820
    >The piece is added to the earlier game. The piece in that past must attempt to continue to move like it did up to the point it timeshifted, If taken before the timeshift both it and it's temporal double are removed.

    NO. It shouldn't work like that. Let's up this to the 5th dimension and say they can do whatever they want. (being forced to do something like that would really brake the whole concept)
    >> ­ Anonymous 03/03/10(Wed)11:26 No.8379836
    how does the individual pieces move on the cube board? Like normal, only up/down too?
    >> Anonymous 03/03/10(Wed)11:27 No.8379840
    I think we decided that having to mimic it's earlier movements wouldn't work coz it would take up the turn, thus aking the timeshifted peice useless. Also, if a piece from the future is killed, will the original piece be killed? Or can it learn from the future piece and never go back in time/avoid future problems?
    >> Anonymous 03/03/10(Wed)11:27 No.8379844

    Well I'd suggest that 4d chess can work like that since it's pretty much the only way it would be playable. Feel free to develop your lovecraftian horror of game though.
    >> Anonymous 03/03/10(Wed)11:28 No.8379847
    I vote for all cloned pieces to die immediately when whichever clone dies.
    >> Anonymous 03/03/10(Wed)11:29 No.8379862
    Now we're debating the theory of Destiny VS Free Will.
    >> Anonymous 03/03/10(Wed)11:29 No.8379864
    Would keep things cleaner. However another piece could move back in time and save both pieces maybe?
    >> Anonymous 03/03/10(Wed)11:30 No.8379867
    see the problem is, the piece that timeshifts bacwards doesn't assume the exact role it was in before.

    that would be like, if you tried to go back in time and kill your own grandfather, youd wind up as sperm-to-be your father.
    >> Anonymous 03/03/10(Wed)11:30 No.8379870
    /tg/, please - NEVER change.
    >> Anonymous 03/03/10(Wed)11:30 No.8379871
    You don't block pieces by putting other pieces in their path if your're the opponent. You stop movement by putting them in check.

    Kings can't move into check, either spatially or temporally.
    >> ­ Anonymous 03/03/10(Wed)11:31 No.8379879
    But that wouldn't work. Only if pieces that have gone back in time are killed before they go back in time, the clone created by the temporal move and all it's clones would die. If the clone goes back in time and dies, the original shouldn't be removed.
    >> Anonymous 03/03/10(Wed)11:32 No.8379884

    The original pieces movements are free, in addition to your usual allotment I guess. And if the future piece is killed then the old piece I guess can revert back to it's normal behaviour. (I'm trying to avoid the duplicated queen problem by timeshifting multiple times)

    As for the various pieces movements.

    No idea.
    >> ­ Anonymous 03/03/10(Wed)11:33 No.8379907
    ah, that'd work. It's free movement, but it's forced. And if it's stopped/killed the clone also dies.
    >> Anonymous 03/03/10(Wed)11:34 No.8379909
    no, just play it again from how it was. The peice bring knowledge of the fuuutuuure and thus you can redo things. If we keep it to spatially static time shifting we shouldn't have much issue with this, since the number of peices that can move back are limited - and it's risky, since if rook from the future dies, then so does rook from the past. Becasue PARADOX or something.
    >> Urist McDwarf !!ewjfy7Su5Qz 03/03/10(Wed)11:35 No.8379934
    never change /tg/
    >> Anonymous 03/03/10(Wed)11:35 No.8379937
    Is anyone else excited for Achron?

    >> Anonymous 03/03/10(Wed)11:36 No.8379938
    No, no, have them all start from turn 3 instead.
    >> Anonymous 03/03/10(Wed)11:36 No.8379949


    I vote for this, no lame "forced movement."
    >> Anonymous 03/03/10(Wed)11:37 No.8379957
    Maybe to avoid paradox only 2 of a peice can exits (4 rooks, etc.)? Or since we have 5 boards, no more then 5 turns back can be played, so if one queen moves back 5 turns, then past queen can't move back another 5, since time that far ago is gone.

    But then, they know exactly how it's oging to move, making capturing it very easy - and surely past-guy could react differently, with different stimuli.
    >> ­ Anonymous 03/03/10(Wed)11:37 No.8379959
    With the introduction of a 3d board, it becomes extremely hard to get a checkmate. I'd say time travel is almost a requirement if you start out with the same number of pieces as in normal chess.
    >> Anonymous 03/03/10(Wed)11:38 No.8379970
    Do all pieces start on turn one, or what?
    >> Anonymous 03/03/10(Wed)11:38 No.8379974
    Where'd this 3d board go.

    we're using dimensions 1,2,4 and 5. So it's a 4d game, but no height, just length, width, time and possibility through time.
    >> ­ Anonymous 03/03/10(Wed)11:39 No.8379979
    why 5? If we're using 2d boards, we should have 8 of them.
    >> ­ Anonymous 03/03/10(Wed)11:39 No.8379988
    Ah, good. That works much better.
    >> Anonymous 03/03/10(Wed)11:40 No.8379995
    >> Anonymous 03/03/10(Wed)11:40 No.8380002
    >> Anonymous 03/03/10(Wed)11:48 No.8380078
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    . . . Moving a peice back in time to alter the past, in order to save a piece long enough for it to move to the future in such a way that it checkmates the opponent's king. This is a game for some kind of tacti-

    >> Anonymous 03/03/10(Wed)11:52 No.8380116
    >> Anonymous 03/03/10(Wed)11:55 No.8380160
    Dying in the past isn't the same as killing your past self. If you travel back in time and die, you die in your 'future', as it were, although that future may be in a time before you (or your parents/grandparents/whatever) were born.
    >> Anonymous 03/03/10(Wed)11:56 No.8380169
    youre thinking 4th dimension only (linear time)

    we upped the game to the 5th dimension, where all that stuff works

    you could go back in time and kill your father and you wouldnt dissapear, for example
    >> Anonymous 03/03/10(Wed)12:01 No.8380218
    The fuck? That's not 5th dimensional, that's just non-causalitve time frames.
    >> Anonymous 03/03/10(Wed)12:02 No.8380231
    which is the 5th dimension!
    >> ­ Anonymous 03/03/10(Wed)12:03 No.8380237
    I'm assuming his definition of the 5th dimension is possible timelines (=by travelling in time, you've created a different timeline)
    >> Anonymous 03/03/10(Wed)12:06 No.8380275
    You're going by the definition of "dimension-hopping" where travelling in a 5th dimension transports you to an alternate timeline ala sliders?

    But in this scenario since you're not playing out every possible chess scenario possible ever, the 5th dimension is only
    and not actually usable except from the respect that causality can be broken?
    >> Anonymous 03/03/10(Wed)12:09 No.8380306
    that's like saying chess isn't a true 2D game because the board isn't infinite
    >> Anonymous 03/03/10(Wed)12:12 No.8380329
    It's more like saying Chess is 2.5D because the pieces have height and are on occasion lifted off the board.

    BUT ANYWAY 4.5D chess is acceptable.
    >> Anonymous 03/03/10(Wed)12:14 No.8380349
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    You asked for it!
    >> Anonymous 03/03/10(Wed)12:14 No.8380353
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    >> Anonymous 03/03/10(Wed)12:15 No.8380358
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    >> Anonymous 03/03/10(Wed)12:15 No.8380361
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    >> Anonymous 03/03/10(Wed)12:18 No.8380377

    Sounds interesting.

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