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  • File : 1267826184.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 03/05/10(Fri)16:56 No.8421993  
    rolled 4, 5, 2 = 11

    You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a mage beyond peer. You are a dog of the military.

    Previous Three Sessions: http://www.mediafire.com/?kdzdyy44td3
    >> ★ Subprocessor DM 03/05/10(Fri)16:57 No.8422012
    rolled 1, 6, 4 = 11

    You wake to the familiar shine of Hretmar's light, pulling the link open as you swing your legs over the side of your bed. It takes a few moments for him to relay all of the messages from Dreamwood, and by the time he's done, he sounds very tired.

    The elders are all glad you're alright, of course. Sahl wants to know if you've had any trouble with any of the soldiers. Bem asks if there is anything you need that he can send you, and Lark would love to hear about how the resident mages are handling you.

    The swordsman sends his appreciation for your work, the twins want to know if everything is going all right with Ceril, and Mal says that they all miss you, and not just because it's planting season and plowing is hard. Vasian asks if there are any good books, and if you've read anything particularly good lately.

    Kel's message is somewhat lengthier. He gives you a brief rundown on what's been going on in town, asks if you're having fun up at the garrison, and tells you he'd be glad to make a trip down with some of the others if you'd like some familiar company on your off time.

    Once all of that's out of the way, for the time being, you ask Hretmar about dedicating the garrison library to him. That would make the link between you and Dreamwood somewhat easier to maintain, but it would also give the god a window into every single piece of literature in the place. The military might not be too happy about having a Frost Giant deity reading all of their stuff. Just as you're about to get up for a drink of water, another light blinks in. You've got a call from Ilian.
    >> Anonymous 03/05/10(Fri)16:58 No.8422026
    >>Previous Three Sessions: http://www.mediafire.com/?kdzdyy44td3

    Did you send this to Lord Licorice? He said he'd put the threads from the sup/tg/ downtime up manually if people sent the saved files.
    >> ★ Subprocessor DM 03/05/10(Fri)16:59 No.8422030
    rolled 6, 5, 1 = 12

    I did. I haven't gotten word back from him yet. I'm assuming he's swamped.
    >> Anonymous 03/05/10(Fri)16:59 No.8422038
    >Lord Licorice
    Why should we have anything to do with that faggot?
    >> Anonymous 03/05/10(Fri)16:59 No.8422039
    >You are Maya Terrasdottir, a human-turned Frost Giant stuck in a fantasy world of war and magic. You are a mage beyond peer. You are a dog of the military.

    Sounds close to Dominions 3. Niefelheim Jotuns!
    >> ★ Subprocessor DM 03/05/10(Fri)17:01 No.8422066
    rolled 5, 4, 5 = 14

    Because he runs the archive.
    >> Anonymous 03/05/10(Fri)17:02 No.8422068
    It IS easier to save and reference threads on sup/tg/ than mediafire.
    >> Anonymous 03/05/10(Fri)17:04 No.8422093
    Well, take the call.
    >> ★ Subprocessor DM 03/05/10(Fri)17:12 No.8422177
    rolled 5, 3, 2 = 10

    The light expands, filling your vision. “Frost Giaaaaaant. What is uuuuup.”

    Ilian's smiling face pops into being. “Saw you fighting yesterday,” he says, “Good stuff. The dudes in Fairnest really appreciate it. You know, not being ripped to pieces by weird shit from the underworld.”

    “Anyway,” he laughs, adjusting his helmet, “I got some info for you. That big thing you fought? Three eyes, kinda surly? Wasn't in my books, man. I had to go find this dude in one of those colleges, and I asked him about it. He's got an idea, but I don't know if you're gonna like it.” He sighs. “He thinks it's a hybrid. Like, a tar elemental... and a magma elemental, like, combined. I didn't even know that was POSSIBLE.”
    >> Anonymous 03/05/10(Fri)17:28 No.8422329
    Well, we still killed it readily enough.
    >> Anonymous 03/05/10(Fri)17:30 No.8422353
    "No problem, bro."
    >> ★ Subprocessor DM 03/05/10(Fri)17:36 No.8422397
    rolled 4, 3, 3 = 10

    “Yeah. Saw that. But be prepared, I guess,” he replies, “There is some weird stuff going on. If you see something you can't deal with, call me.”

    The light begins to fade. “Oh! And one more thing,” Ilian says, grinning, “That guy you met? The asshole with the eyes? I got a name, man. The Bleeding Sun.”

    “Look it up.”

    Ilian recedes into the darkness, disappearing completely as your eyes open.
    >> Anonymous 03/05/10(Fri)17:38 No.8422418
    Let's look it up at the garrison library then.

    (Dude with the eyes? Sorry SubProc, but I only just jumped into the quest and read over the last couple a few days ago. Not one of your main players here.)
    >> ★ Subprocessor DM 03/05/10(Fri)17:39 No.8422422
    rolled 4, 3, 3 = 10

    There are many, many things you can do while you're waiting for the next incursion to roll around. Timeskip is available, as soon as you tell me what your plans are.
    >> Anonymous 03/05/10(Fri)17:40 No.8422430
    rolled 3 + 1 = 4

    testing something
    >> ★ Subprocessor DM 03/05/10(Fri)17:41 No.8422440
    rolled 4, 4, 6 = 14

    A while ago, you were almost slain by a fire elemental while exploring some ruins. A god of some sort entered your mind, letting on that he knew that you were from Earth, and that you didn't belong here. You refused to die or return to your world, and Hretmar saved you, taking you back to town. You haven't heard from the other god since then.
    >> Anonymous 03/05/10(Fri)17:42 No.8422455
    Stuff I remember that might be handy:

    Check into finding a subdermal armor implanting expert willing to work on us. Also into someone to enchant said armor beforehand.
    Practice magic use endurance.
    Research eyes-guy.
    >> Researcher Sam 03/05/10(Fri)17:46 No.8422494
    When he talks about the thing with three eyes, he means the elemental we fought with the army in the last thread, yes?
    >> Anonymous 03/05/10(Fri)17:47 No.8422497
    So, this, and try get the garrison library dedicated, so that Hretmar can help us research. If the town has a library, ask one of them to help us out with that.
    >> ★ Subprocessor DM 03/05/10(Fri)17:47 No.8422505
    rolled 1, 5, 2 = 8

    Yes, the thing with three eyes is the elemental you fought last.
    >> Anonymous 03/05/10(Fri)17:48 No.8422516
    Ah good, one of the regulars, I can leave or just watch without the thread dying now.
    >> Researcher Sam 03/05/10(Fri)17:50 No.8422536
    Awww, don't go!

    Okay. Well, time to hit the books and find out about this Bleeding Sun fellow. Also, ask about the library dedication. It can't hurt to ask.
    >> Anonymous 03/05/10(Fri)17:51 No.8422545
    Have things to get done, brah. I'll pop in now and again.
    >> ★ Subprocessor DM 03/05/10(Fri)17:52 No.8422553
    rolled 6, 2, 1 = 9

    The sun peeks over the horizon as you make your way out of the mages' cathedral, stepping quietly over the smooth stone floor. The early patrols wave to you as you pass through the courtyard, on your way to the base's library. Thankfully, Marc normally gets up as early as you do, and likes to spend his free time there. You catch up to him just as he pulls the heavy door open, and you ask him if he knows anything about The Bleeding Sun, or if he can find a book of gods for you.

    Unfortunately, he hasn't heard the name before, but he says he'll try to dig up what he can. You wait around for a few minutes, nodding to an infantry commander as he walks past, until Marc emerges, carrying two thick, worn volumes.

    “This is all we have at the moment,” he says, handing them to you, “Let me know if you find what you're looking for.”

    You thank him, looking over the books. Their covers identify them as 'The Comprehensive Encyclopedia of Deities and Strong Beings', volumes three and four... of eighty-seven. Great.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)17:56 No.8422603
    Does devoting library to Hretmar makes him able to read what in it or just makes him easier? If it's latter it would be easier to convince the authorities because Hretmar can already read what's in the library. He can read some secret document (through you obviously) if he needs to prove it.
    >> ★ Subprocessor DM 03/05/10(Fri)17:59 No.8422657
    rolled 1, 4, 2 = 7

    It makes it much easier, and also allows him to look through materials that would normally be difficult to see into, like a safe with anti-scrying enchantments.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)18:01 No.8422686
    Hmm. Can only one part of library (common books) be dedicated, while another (books military don't want to be read by anyone) be not dedicated?
    >> Anonymous 03/05/10(Fri)18:01 No.8422692
    How about asking before trying to get concessions for half?
    >> ★ Subprocessor DM 03/05/10(Fri)18:03 No.8422712
    rolled 6, 3, 5 = 14

    You do a couple of laps around the base in full armor, hoping to get some exercise in before breakfast. As the Main Hall's bell strikes its familiar tone, you stow your things, saying hello to the Captain and his squad before you go back to the center of the base, your stomach growling loudly.

    You take a seat in the large entryway while the base's inhabitants file in, wishing you good morning. When Ceril comes in, you ask her about dedicating the library. In her soft, quiet voice she informs you that it is against military policy to 'invite the presence' of any non-sanctioned god in sensitive areas, like the garrison. To do so would require approval from people high above her command level.
    >> ★ Subprocessor DM 03/05/10(Fri)18:05 No.8422738
    rolled 5, 4, 5 = 14

    The inscription dedicates the entire structure. There is no way, short of splitting the building in half, for the enchantment to be limited to a certain part of the library. Hretmar could develop a new one that would allow this, but that would take time.
    >> Researcher Sam 03/05/10(Fri)18:07 No.8422759
    Well, that's that then. Eat breakfast.
    >> ★ Subprocessor DM 03/05/10(Fri)18:09 No.8422778
    rolled 2, 2, 3 = 7

    Anything else? The current list is, as of >>8422455

    Check into finding a subdermal armor implanting expert willing to work on us. Also into someone to enchant said armor beforehand.
    Practice magic use endurance.
    Research eyes-guy.
    >> Anonymous 03/05/10(Fri)18:10 No.8422798
    Dammit, I left off at session 19 or so and am horribly confused. How far are we now?
    >> ★ Subprocessor DM 03/05/10(Fri)18:10 No.8422805
    rolled 3, 5, 5 = 13

    This is the 30th.
    >> Anonymous 03/05/10(Fri)18:15 No.8422857
    Well, crap. Are they all up on suptg, except for the most recent?
    >> Anonymous 03/05/10(Fri)18:17 No.8422872
    >> ★ Subprocessor DM 03/05/10(Fri)18:17 No.8422874
    rolled 5, 1, 3 = 9

    Yes, except for 27-29, available in the opening post.

    >> Anonymous 03/05/10(Fri)18:19 No.8422900
    Oh thank god for that mediafire SPDM. I missed out last weekend.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)18:21 No.8422918
    Yeah, looks good, continue with it.
    >> Anonymous 03/05/10(Fri)18:22 No.8422929
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)18:25 No.8422954
    Oh, I almost forgot - we need to decide what to do with Jareth (I think? Our bound adventurer mage, I keep forgetting his name.) since we kinda revealed ourselves for authority and we should release the bond to not be assholes, since we promised to removed when we reveal ourselves. I'm pretty sure he will stay, at least for some time, in Dreamwood, but we should talk to him about it.
    >> Researcher Sam 03/05/10(Fri)18:26 No.8422970
    That was a while ago. We kept him around, he's pretty cool guy.
    >> ★ Subprocessor DM 03/05/10(Fri)18:28 No.8422985
    rolled 1, 5, 3 = 9

    Jerith and his fellow adventurer, Jaek, are both bound. Would you like them released immediately?
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)18:30 No.8423003
    We should talk to them how they feel about staying, but yes, we should release them because keeping our friends bound is very rude.
    >> Adaptive Manipulator 03/05/10(Fri)18:32 No.8423033

    Let's spend some time fraternising with our fellow soldiers. The more time we spend with them, the more they'll see us as something more than a big blue engine of war, as we need not only their respect, but also their acceptance.
    >> Anonymous 03/05/10(Fri)18:40 No.8423142
    Maybe we can tell them another of our stories- something that would appeal to their sense of duty and service
    >> Anonymous 03/05/10(Fri)18:46 No.8423234
    Can we ask our commander if we can see if we could lend a hand concerning infastructure?
    >> Anonymous 03/05/10(Fri)18:49 No.8423288
    How about Mulan?
    The parralels are nice, what with the demon horde breathing down our necks
    Hell, even if we can't re introduce story time, we should make sure to spend time getting to know our comrades: where they come from, family members, etc.
    >> Anonymous 03/05/10(Fri)18:53 No.8423353
    /tg/ - Quest Threads
    >> Anonymous 03/05/10(Fri)18:55 No.8423391
    Ask ceril about the do's and don'ts of perin military and society at large
    >> ★ Subprocessor DM 03/05/10(Fri)18:55 No.8423393
    rolled 1, 2, 6 = 9

    It has been two weeks and a day. You have skimmed through both volumes of the Encyclopedia, finding nothing referring to The Bleeding Sun, but learning plenty about the gods and goddesses of Perin. There are literally thousands of them, covering every possible sphere. You can hardly imagine how many of them this world must support. At your request, Bem found the eighth volume in a bookstore in Fain, but Hretmar confirms there is nothing about your 'friend' in there either. According to Marc, the full set is difficult to find, since it's been out of print for a decade or two.

    Lark has removed the charms preventing Jerith and Jaek from leaving the town, as promised. The two are planning to journey back to Jaek's home city, where his wife and children are undoubtedly very worried, after hearing nothing from him for half a year. The mage says he's grown to like Dreamwood, and will probably return. The swordsman, however, wants to stay with his family. You have put him off adventuring for a long while.

    Continuing your strict exercise regimen, you've been building up your endurance, advancing even further in channeling, and practicing ice magic, as Captain Sae thinks you should play to your strengths. Word of the Conclave has filtered down, bringing news of a scrying spell that can predict the movements of the filaments. Ceril announced that Intelligence is expecting the number of incursions to rise sharply in the coming months, so the garrison will be going on high alert, with most squads combat ready at all times.
    >> ★ Subprocessor DM 03/05/10(Fri)18:57 No.8423415
    rolled 5, 1, 4 = 10

    You've discussed subdermal armor with Marc, and the resident surgeon, Harlin. It is not very common out here in the rurals, but two or three of the soldiers have some implants, though you'd never notice. Military implants are only available through the experimental programs, which you'd have to volunteer for. This would take you out of the garrison, and place you in one of the hospital installations near the city, for a while.

    As part of your endurance training, you've been shoring up the defenses here, thickening the walls and strengthening the floors, to make it more difficult for Demons and others to penetrate. During the times when you're not running or casting, you've been getting to know the other soldiers, and speaking with Ceril. It is somewhat difficult for a few of the northerners to accept a Frost Giant as 'one of them', but there is plenty of pressure on them to accommodate you. The Ulls, most of them in command positions, seem strange and distant, speaking little, even amongst themselves. You're told that their culture favors physical cues over words, though it is difficult for other races to pick up on these.

    The Hagrek here mostly work in the armory or the furnaces that keep the structures warm. They are gruff, earthy people, thick-skinned in more ways than one. Around them, you should expect to be insulted, and it is assumed that you will respond in kind. They see strength of will and heart as powerful assets, and work to build among themselves and others a 'wall of the mind' through which fear and doubt cannot reach.
    >> ★ Subprocessor DM 03/05/10(Fri)19:00 No.8423451
    rolled 4, 2, 1 = 7

    You were just about to start telling one of your stories when the alarm bell began to ring. The watchman was shouting at the top of his lungs as you ran outside, stomping through the courtyard to the cathedral. Multiple incursions. Two near you. Ceril is splitting the forces. The infantry will hold back the tide at the closer one, and the horsemen will make for the farther one. The mages will seal the closer first. Time is critical; the larger the incursion gets, the more difficult it is to seal, and even with you as 'reserve power', the mages will be hard-pressed to take them both on.

    Email Field: dice+2d20. Roll for severity.
    >> Anonymous 03/05/10(Fri)19:02 No.8423479
    Okay, so
    >> Anonymous 03/05/10(Fri)19:03 No.8423488
    Well dang, I was hoping for a lot more to be done with the finding out about armor implants. We don't have a name, or the cost, or the time needed, or how to volunteer and get accepted for it, or who would be able to enchant the armor first, or anything.
    >> Anonymous 03/05/10(Fri)19:06 No.8423532
    rolled 6, 10 = 16

    Rolling high or low?
    >> ★ Subprocessor DM 03/05/10(Fri)19:06 No.8423542
    rolled 5, 4, 4 = 13

    The nearest hospital installation is about thirteen days away. It would cost you nothing. Time depends on what type of armor you obtain and how much of it is implanted. If you want to volunteer, Ceril will send off a letter, and you'll get word back in about a month. The mages at the hospital would handle the enchantments.
    >> Anonymous 03/05/10(Fri)19:07 No.8423548
         File1267834051.jpg-(555 KB, 2400x1800, magma spider copy.jpg)
    555 KB
    Shits about to get real...
    >> ★ Subprocessor DM 03/05/10(Fri)19:07 No.8423550
    rolled 5, 6, 5 = 16

    High is good for you. Six and ten makes the first one fairly bad, and the second about average.
    >> Adaptive Manipulator 03/05/10(Fri)19:07 No.8423555
    rolled 12, 12 = 24

    >> ★ Subprocessor DM 03/05/10(Fri)19:08 No.8423561
    rolled 3, 1, 3 = 7

    >> Anonymous 03/05/10(Fri)19:09 No.8423570
         File1267834141.jpg-(608 KB, 2200x2400, fire elemental 3c2 copy.jpg)
    608 KB
    Well, I am glad the elemental is a tar magma hybrid. This picture is much more accurate now.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:09 No.8423571
    So let's get moving.
    >> Researcher Sam 03/05/10(Fri)19:12 No.8423624
    rolled 11, 6 = 17

    >> ★ Subprocessor DM 03/05/10(Fri)19:14 No.8423638
    rolled 4, 5, 4 = 13

    It's time to move. Sae advises you, quite forcefully, to conserve your energy. If they end up completely exhausted after sealing the first incursion, you'll have to handle the second one all by yourself, or Fairnest might be overrun before another unit can complete the job.

    It takes less than an hour for you to reach the first. You and the mages are a bit ahead of the infantry, directly in the path of the oncoming creatures. The forest is thick here, making it difficult to see, and hard to maneuver. There are about a hundred Rock Spiders coming toward you, not as bad as the last time. Maybe, if you can get through them quickly, you can get the pit sealed before anything really nasty comes out.

    >> Anonymous 03/05/10(Fri)19:15 No.8423663
    Ah shoot
    >> Anonymous 03/05/10(Fri)19:16 No.8423678
    Field of frost spell?
    >> Adaptive Manipulator 03/05/10(Fri)19:16 No.8423683

    Can the mages seal the incursion while we are holding off the spiders, or do we have to get rid of the rock spiders first?
    >> Anonymous 03/05/10(Fri)19:18 No.8423709
    I think the soldiers can handle the rock spiders if we soften them up with an area effect spell
    Our main goal should be closing the portal before something tall dark and nasty shows up
    >> ★ Subprocessor DM 03/05/10(Fri)19:18 No.8423718
    rolled 2, 3, 4 = 9

    You're supposed to use magic sparingly for the moment.

    They can flank. The spiders, as before, have a one-track mind, and probably won't go after them. However, the forest is too thick for you to see the pit from here, and there might be more for you to deal with.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:18 No.8423721
    Use crossbow with ice bolts to conserve energy.
    >> Anonymous 03/05/10(Fri)19:19 No.8423733

    Ice grenades might be more effective. I am not sure if we will cool them fast enough to cause their skin to go into thermal shock and crack open.
    >> Anonymous 03/05/10(Fri)19:20 No.8423748
    we can. we did it before.
    >> Anonymous 03/05/10(Fri)19:21 No.8423765
    >>8423733 here

    Nevermind. If we are conserving energy, we should just use the cross bow and switch to halberd for up close and personal encounters for now.
    >> Anonymous 03/05/10(Fri)19:23 No.8423785
    This- we're looking for biggest effect at smallest cost
    >> Adaptive Manipulator 03/05/10(Fri)19:24 No.8423799

    Let's do >>8423765
    while we try to get a look at the exact size of this incursion.
    >> ★ Subprocessor DM 03/05/10(Fri)19:25 No.8423813
    rolled 4, 2, 2 = 8

    You take out your crossbow, telling the Captain you'll handle things for now. With a nod, he and the rest of your unit begin circling to the right, heading into the mouth of the incursion. The infantry are running now, and the spiders are just up ahead. You start moving.

    The wave begins to part in front of you, anticipating your attack. You load an ice bolt, imagining a thin, straight line plowing into the enemy lines. You fire. Eight of the blasted little things are skewered by your first shot, cracking and falling apart as the cold permeates their bodies.

    Roll 1d20 for accuracy.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:26 No.8423814
    rolled 3 = 3

    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:26 No.8423818
         File1267835205.jpg-(140 KB, 800x908, awwwshitnigga.jpg)
    140 KB
    rolled 7 = 7

    Well fuck.
    >> Anonymous 03/05/10(Fri)19:27 No.8423832
    For the love of mike
    >> Researcher Sam 03/05/10(Fri)19:27 No.8423835
    Get out the halberd and make our way to the pit. I hope we can close it...
    >> ★ Subprocessor DM 03/05/10(Fri)19:31 No.8423891
    rolled 6, 4, 4 = 14

    Two more bolts fly in quick succession, burying themselves in the dirt as the spiders leap to the side, avoiding them easily. You stow the bow, frowning in disapproval, and take out your halberd. The little bastards can't dodge everything.

    You take off, charging across the muddy ground, swinging your favored weapon with all the strength you can muster. It cleaves through the ranks, splitting thirteen apart on the first pass, nine on the return. Your legs dig into the grass as you wade through the stupid things, cutting them down in droves.

    That telltale orange glow filters through the trees. You're almost there.

    Roll 1d20 for speed.
    >> Anonymous 03/05/10(Fri)19:31 No.8423893
    rolled 2, 15 = 17

    Thanks anon
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:32 No.8423904
    rolled 3 = 3

    Well come on.
    >> Anonymous 03/05/10(Fri)19:32 No.8423908
    rolled 19, 20, 13, 3, 13 = 68

    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:32 No.8423914
    Ok, no more rolling for me today.
    >> Adaptive Manipulator 03/05/10(Fri)19:33 No.8423924
    rolled 15 = 15

    >> Anonymous 03/05/10(Fri)19:34 No.8423935
    rolled 6 = 6

    Let's go with the fifteen here
    >> Anonymous 03/05/10(Fri)19:34 No.8423937
    I'll show you how it's done next turn.
    >> Researcher Sam 03/05/10(Fri)19:34 No.8423938
    Stop. Rolling.
    >> Kemal von Hindenburg 03/05/10(Fri)19:37 No.8423984
    >> Anonymous 03/05/10(Fri)19:38 No.8424018
    sidenote, you can email Lord licorice with the saved files of the threads not archived and he'll manually put that shit in.
    >> ★ Subprocessor DM 03/05/10(Fri)19:39 No.8424019
    rolled 4, 6, 1 = 11

    The spiders swamp you, converging into a single line and skittering around your legs, making it difficult to move. With every step, you crush one, swinging your halberd like a mad god. There are even more coming, weaving around the trees on their heavy legs, scraping against each other in a rush for position.

    From the sound of things behind you, the spearmen are having a time of it as well. The spiders are doing nothing to your armor, but just getting through them slows your pace considerably. Even if you try to move to the side, they simply follow, blocking your path again.

    >> Anonymous 03/05/10(Fri)19:41 No.8424055
    I say we cut a bloody path through them.
    >> ★ Subprocessor DM 03/05/10(Fri)19:41 No.8424061
    rolled 3, 2, 1 = 6

    I did. He has not responded yet.
    >> Kemal von Hindenburg 03/05/10(Fri)19:41 No.8424063

    Hop-and-bop our way forward.
    >> Anonymous 03/05/10(Fri)19:42 No.8424086
    rolled 7 = 7

    This is taking too much time-
    >> Adaptive Manipulator 03/05/10(Fri)19:43 No.8424093

    If all the spiders are busy annoying and following us, we should try to get them as far away from the other troops as possible. Once this is done we'll signal the mages, protected by our infantry, to advance and seal the breech.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:44 No.8424124
    The problem is that we can't see the rift, and there maybe be bunch of DoDs or even magmatar elemental waiting there while we fuck around with some rock spiders.
    >> Researcher Sam 03/05/10(Fri)19:44 No.8424126
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:46 No.8424151
    Cast some ice grenades. Not too much, just in more crowded places to get most damage done for energy expended.
    >> Anonymous 03/05/10(Fri)19:46 No.8424161
    This is the stupidest plan I've ever agreed to
    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)19:47 No.8424173
    rolled 4 = 4


    you know.... this isn't all that bad of an idea.
    >> ★ Subprocessor DM 03/05/10(Fri)19:51 No.8424243
    rolled 3, 6, 4 = 13

    Enough of this. You can't be stopped by these bloody things.

    The halberd clears you a path, and you take it, dodging around the oncoming spiders and planting your feet wherever there's a space. Alternating with swings of your mighty weapon, you stride through the line, breaking your enemies with a shining blade, bypassing their pitiful attempt to stall your progress. As soon as you've passed them, they spread out, heading towards the infantry without a care for you.

    In a minute, you're through. With one last strike, you get behind the second wave, briefly glancing over your shoulder. There are at least three hundred now, all gunning for the infantry. You hope they'll be alright without you.

    The incursion is just up ahead. You step around the trees, and see the pit, a great, burning wound in the earth. The mages are to your right, the symbols on their hoods glowing bright green. The incursion is already being sealed.

    A sharp, clawed hand grasps the ground in front of you, pulling the being behind it up to the surface. Demon.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:52 No.8424264
    ICE ICE BABY. Grenades.
    >> Researcher Sam 03/05/10(Fri)19:52 No.8424265
    Quick, add our power to theirs! Seal the pit!
    >> Anonymous 03/05/10(Fri)19:53 No.8424272
    Ice Bolt to the eye!
    >> Anonymous 03/05/10(Fri)19:54 No.8424291
    A demon and not an elemental? Does this mean that our halberd is not wtfhax against it?
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)19:54 No.8424305
    hey can seal pit by themselves, I imagine the demon was bigger problem, and we are still weak at both earth magic and combining our magic power with other mages.
    >> ★ Subprocessor DM 03/05/10(Fri)19:55 No.8424311
    rolled 6, 1, 1 = 8

    Your weapon enchantments only affect elementals, so no, you get no bonus against Demons.
    >> Adaptive Manipulator 03/05/10(Fri)19:55 No.8424312
    Freeze the hand, then chop it off.
    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)19:56 No.8424323
    rolled 17 = 17

    This. Close it right on that fucker. It will also allow our mages to have that much more energy left for the next hole.
    >> Anonymous 03/05/10(Fri)19:56 No.8424328
    >> Anonymous 03/05/10(Fri)19:57 No.8424335
    Back unto the pits what spawned ye!
    >> Anonymous 03/05/10(Fri)19:58 No.8424352
    I'm new to /tg/, what is this all about?
    >> Anonymous 03/05/10(Fri)19:58 No.8424358
    Attempt to force it back into the pit if it's up, if it's still in the process of climbing then freeze (if necessary) then chop of the hands.
    >> Adaptive Manipulator 03/05/10(Fri)19:59 No.8424360
    >> Anonymous 03/05/10(Fri)19:59 No.8424369
    Addendum: Do not attempt to use our earth magic, the other mages are much better, and dedicated specifically to this, we might even fuck it up if we try to butt in now.
    >> ★ Subprocessor DM 03/05/10(Fri)20:02 No.8424413
    rolled 3, 4, 5 = 12

    You run for the pit, halberd in mid-swing. You link with the mages, imagining your strength flowing to them, feeling your stamina drain rapidly as the incursion closes. The Magma Steel blade comes down, biting through the armor-plated claw and separating it from the red-eyed beast in front of you.

    The Demon screams, keeping itself from falling with its other claw, even as you watch the ground closing on it. The rocky earth slowly reforms itself around it, crushing it, compacting it. You pour even more power in as the being's armor cracks, spilling pinkish blood on the dirty ground. It thrashes about, screaming into your mind as it dies, its long, segmented neck falling against the grass, lifeless, as the pit finally closes.
    >> Anonymous 03/05/10(Fri)20:04 No.8424447
    can we loot it?
    >> Researcher Sam 03/05/10(Fri)20:04 No.8424448
    Well, that was painless enough. And this was the more difficult one? Okay, we should be able to manage one more.
    >> ★ Subprocessor DM 03/05/10(Fri)20:06 No.8424472
    rolled 3, 3, 2 = 8

    The Captain rides up to you as you kick the Demon's broken neck, making sure it will never trouble you again.

    “Thank you. We should be able to handle the next one without a problem,” he says, grimacing. “I suppose the footmen can handle themselves, yes?”
    >> Anonymous 03/05/10(Fri)20:06 No.8424477
    Haul the corpse out of the ground. Make a note to ask about what the policies regarding plunder are.
    >> ★ Subprocessor DM 03/05/10(Fri)20:07 No.8424488
    rolled 2, 3, 1 = 6

    The part of its body that contains the gems is now crushed somewhere under you. You would only be able to 'loot' it if you re-opened the ground.
    >> Adaptive Manipulator 03/05/10(Fri)20:07 No.8424499

    We get it.
    Let's go and save the infantry.
    >> Researcher Sam 03/05/10(Fri)20:08 No.8424504
    If we're not too tired, we should head out to help them.
    >> Anonymous 03/05/10(Fri)20:09 No.8424540
    How big is it? We should reasonably be able to dig a meter or two down and pick it up without actually reopening the fissure, yes? (I imagine that we close the fissures all the way down into the underworld normally, otherwise it would be a piece of cake for the demons to get back out.)
    >> Anonymous 03/05/10(Fri)20:09 No.8424544
    "OH SHIT!"

    Run back and help the infantry- quickly!
    >> ★ Subprocessor DM 03/05/10(Fri)20:10 No.8424551
    rolled 4, 5, 3 = 12

    Roll 1d20 for severity.
    >> Researcher Sam 03/05/10(Fri)20:10 No.8424560
    Just leave it. No need to take the risk, no matter how small.
    >> Adaptive Manipulator 03/05/10(Fri)20:10 No.8424564
    rolled 5 = 5

    Rolling for severity.
    >> Adaptive Manipulator 03/05/10(Fri)20:11 No.8424576
    Damn, sorry.
    >> ★ Subprocessor DM 03/05/10(Fri)20:11 No.8424577
    rolled 6, 3, 4 = 13

    You could reach it, but that would require either time or magic, neither of which you have to spare at the moment. You could go back for it later, though.
    >> Researcher Sam 03/05/10(Fri)20:11 No.8424584
    What? You had us roll for severity already, remember? First hole was a 6, that was this one, and the other was an 11 I think.
    >> Anonymous 03/05/10(Fri)20:11 No.8424587
    rolled 10 = 10

    >> ★ Subprocessor DM 03/05/10(Fri)20:14 No.8424614
    rolled 6, 1, 4 = 11

    This is for the condition of the infantry.
    >> ★ Subprocessor DM 03/05/10(Fri)20:18 No.8424660
    rolled 6, 3, 5 = 14


    You tell the Captain that you should help them, even if they're handling it. They could always use the support, and you're not about to leave them on their own if you don't have to. He agrees, opting to follow you. Sae and the others ready their crossbows as you take off toward the infantry.

    The trees part before you, showing you the full extent of the carnage. There are little more than fifty spiders left, bounding around the spearmen and avoiding their weapons easily. They spit fire, melting shields with incredible blasts of heat. At least a dozen men have already fallen, and more are falling back, tearing off steaming armor plates with their bare hands.

    The units are advancing toward each other, attempting to trap the spiders between two walls of men. You can get through the center if you hurry.
    >> Anonymous 03/05/10(Fri)20:18 No.8424662
    rolled 19 = 19

    So is low still bad?
    If so, that five is not a good sign
    >> Researcher Sam 03/05/10(Fri)20:19 No.8424663
    Oh. Well fuck.
    >> Researcher Sam 03/05/10(Fri)20:20 No.8424677
    Is the hole still open? If so, close it and let the cavalry deal with the spiders. If it's been closed, wipe out spiders with our remaining magic.
    >> Anonymous 03/05/10(Fri)20:22 No.8424701
    Conserve energy. Would it be more tiring to attack with magic or to attack physically?
    >> Adaptive Manipulator 03/05/10(Fri)20:22 No.8424704
    Let's conserve our energy, we still have to deal with the second incursion.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)20:22 No.8424706
    The hole is closed, BUT THE CALVARY IS AT THE OTHER HOLE. So infantry is on their own currently and are getting they asses handled to them.
    >> ★ Subprocessor DM 03/05/10(Fri)20:23 No.8424716
    rolled 6, 4, 3 = 13

    Magic would be more tiring. You have about half of your energy left.
    >> Researcher Sam 03/05/10(Fri)20:27 No.8424757
    I thought this WAS the second incursion. We sealed the hole and the guy is from the group at the second spot, right? That's why I asked about the second hole.
    >> Anonymous 03/05/10(Fri)20:27 No.8424764
    rolled 20 = 20

    Stomp and cleave, I guess? or do we continue to the next hole?
    >> Anonymous 03/05/10(Fri)20:28 No.8424771
    Will the infantry be able to hold off until cavalry arrive? We don't want to run out of energy for the other one.
    >> ★ Subprocessor DM 03/05/10(Fri)20:30 No.8424799
    rolled 5, 2, 6 = 13

    The infantry will defeat the spiders completely if they don't break formation for the next five minutes. There will undoubtedly be further deaths, though.
    >> Adaptive Manipulator 03/05/10(Fri)20:30 No.8424801
    Let's help the infantry, we should be able to do this rather quickly. Let's keep magic to a minimum.
    >> Researcher Sam 03/05/10(Fri)20:31 No.8424807
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)20:32 No.8424825
    This, try to attract attention but mainly concentrate on just killing them.
    >> Anonymous 03/05/10(Fri)20:36 No.8424863
    What are the rest of the earth mages doing? How much energy do they have left?
    >> Adaptive Manipulator 03/05/10(Fri)20:38 No.8424873
    We should concentrate on avoiding any more casaulties. Every soldier we save personally will still be telling his grandchildren how a frost giant saved his life.
    You can't put a price tag on that.
    >> ★ Subprocessor DM 03/05/10(Fri)20:39 No.8424881
    rolled 6, 2, 5 = 13

    You charge toward the spearmen, halberd at the ready. The mages follow you, firing into the last group of spiders, killing several of them with their bolts. You run as fast as you can, breaking through the line while the two walls of spearmen close in. You attack right down the center, keeping your halberd close and crushing whatever gets past you. Spiders fall en masse to your assault, the fire in their hearts dying rapidly as their bodies split apart.

    It takes less than a minute for the field to be cleared. The last spider is impaled on a spearpoint, its broken body hoisted up and cast aside to numerous cheers.

    “Hurry up!” the Captain shouts, already riding toward the next incursion. You follow, giving a quick wave to the infantry as you depart.

    Roll 1d20 for severity (cavalry)
    >> Researcher Sam 03/05/10(Fri)20:39 No.8424887
    rolled 10 = 10

    >> Anonymous 03/05/10(Fri)20:39 No.8424888
    rolled 2 = 2

    Luck, please.
    >> Anonymous 03/05/10(Fri)20:40 No.8424896
    rolled 19 = 19

    Hretmar guide this roll
    >> Anonymous 03/05/10(Fri)20:40 No.8424898
    rolled 2 = 2

    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)20:41 No.8424905
    rolled 7 = 7

    run in and kick some ass. the more guys we have left to help for the next hole the better.
    >> Anonymous 03/05/10(Fri)20:41 No.8424907
    ... and that's my last roll for the night, apparently
    >> Anonymous 03/05/10(Fri)20:42 No.8424914
    rolled 13 = 13

    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)20:42 No.8424920
    rolled 14 = 14

    slowpoke.jpg :V

    and hey! our cav unit is doing average, so , yay!
    >> ★ Subprocessor DM 03/05/10(Fri)20:49 No.8424997
    rolled 1, 6, 5 = 12


    You reach the second site tired but still pumped, half your mission done. The lances of the cavalry flash in the sunlight as they dance the steps of war, wiping their field clean of spiders. There are a hundred still remaining, leaping about and around, shooting jets of flame at their massive prey. The horsemen avoid the attacks with graceful speed, felling the enemy with fine steel points and the occasional bolt. They are doing well.

    “You know the drill!” Sae and the others are already moving toward the incursion. The Captain snaps the reins with a laugh as he salutes you. “Take em' down!”

    The spiders are no trouble for the horsemen. From the amount of rocky, broken bodies littering the field, you'd say they've been through two or three waves already, with no casualties yet. The hundred already here are about to be reinforced with yet another wave advancing out of the forest, and this one is carrying two Demons along with it.

    >> Anonymous 03/05/10(Fri)20:51 No.8425005
    rolled 16 = 16

    HIt the demons with some crossbow bolts.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)20:51 No.8425013
    Concentrate on demons, try to snipe with crossbow at first, then switch to ice grenades.
    >> Anonymous 03/05/10(Fri)20:55 No.8425054
    kill demons first.
    >> Anonymous 03/05/10(Fri)20:55 No.8425068
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)20:56 No.8425070
    I mean switch to ice grenades when they come closer.
    >> ★ Subprocessor DM 03/05/10(Fri)20:57 No.8425081
    rolled 1, 3, 1 = 5

    Moving in, you stow the halberd and retrieve your crossbow, loading an ice bolt. You aim for the center eye of the nearest Demon, praying that your aim will be true. The catch releases, and the bolt flies in, whistling through the air. It strikes directly in the middle, driving deep into the creature's brain. Thick, pink liquid dribbles from the wound as it goes down, silent.

    The other Demon snaps its gaze in your direction, screeching. Its sharp, piercing legs carry it across the wave as it heads for you, its nine eyes bubbling with orange. Your skin begins to burn as you load a second bolt.

    Roll 1d20 for accuracy.
    >> Anonymous 03/05/10(Fri)20:57 No.8425084
    This. A thousand times this.

    Seriously? More magic? When our stamina could be required to close a hole in the earth? How about we chill the fuck out with spamming our magic all the time? It only gets us in trouble when we run out of juice before every threat is eliminated.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)20:57 No.8425085
    rolled 2 = 2

    >> Anonymous 03/05/10(Fri)20:57 No.8425086
    rolled 1 = 1

    Lets go again!
    >> Anonymous 03/05/10(Fri)20:57 No.8425091
    rolled 19 = 19

    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)20:57 No.8425094
         File1267840678.jpg-(353 KB, 533x800, I bet jews did it.jpg)
    353 KB
    rolled 11 = 11

    >> Rolled 1 + 19 = 20 03/05/10(Fri)20:58 No.8425095
    I actually lol'd IRL.
    You like making SubProc's job hard, don't you :D
    >> Anonymous 03/05/10(Fri)20:58 No.8425100
    rolled 16 = 16

    I'd say I'm surprised, but that would be a horrible lie. We really don't do well with rolling.
    >> Anonymous 03/05/10(Fri)20:59 No.8425110
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)21:01 No.8425133
    We kinda burned some luck when we rolled 3 20s in a row when killing that Daemon. Oh and I think roll for first demon was also 20.

    At least now that we are armed and have backup even bad roll are not THAT bad. It still bad, but not "I hope you like growing you limbs back!" bad.
    >> Adaptive Manipulator 03/05/10(Fri)21:02 No.8425151
    It's not a 1, so we might still kill a spider instead of our soldiers or ouself.
    >> Researcher Sam 03/05/10(Fri)21:05 No.8425189
    Geeze man, 3 low rollsin a row.
    >> Rolled 1 + 19 = 20 03/05/10(Fri)21:05 No.8425191
    The average value between all d20 rolls in this thread is 9.6.
    The average of all values that counted is 4.75.

    I find this to be normal.
    >> ★ Subprocessor DM 03/05/10(Fri)21:07 No.8425221
    rolled 6, 6, 5 = 17

    The second shot goes wild, missing the Demon's face by a mile and arcing into a tree, boring through the trunk and exploding. A bright, white beam cascades from the Demon's center eye, splashing against your armor as you dive to the side. Magical fire ripples around your midsection, shooting down into the ground like lightning. The crossbow is ripped from your hands as you hit the dirt, falling just out of reach. The Demon prepares to fire again, and you manage to bring yourself to your feet just before it does.

    Your hands come up, shielding your face with Magma Steel gloves. Yellow and orange orbs flicker around you as the Demon hits you with a stream of boiling rock, knocking you back. The heat of it scorches your skin even through the suit above it, but you carry on. Those nine eyes pulse with the colors of the furnace, and its claws reach for you.

    Roll 1d20 for grenades.
    >> Anonymous 03/05/10(Fri)21:10 No.8425257
    rolled 14 = 14

    Grenades away!
    >> Adaptive Manipulator 03/05/10(Fri)21:10 No.8425268
    >> Arty 03/05/10(Fri)21:12 No.8425292
    rolled 13 = 13

    >> ★ Subprocessor DM 03/05/10(Fri)21:15 No.8425340
    rolled 2, 3, 2 = 7


    Your eyes shut. The blue lines converge. Diamonds. Diamonds in the dark.

    The claws halt, mere inches from your face as you open your eyes. The Demon stares at you, the color draining from its eyes. A screech of terror dies in the air as you close your right hand into a fist, smiling.

    The beast's armored belly explodes into thousands of splinters as the grenades detonate, ripping a dozen gems free of the creature's pinkish skin. The eviscerated corpse falls to the ground beside you, blood gushing from horrendous wounds.

    You retrieve your crossbow, giving the thing one last look. They'll never learn.

    >> Researcher Sam 03/05/10(Fri)21:16 No.8425356
    I do believe you said there were two demons? Let's take out the other one.
    >> Arty 03/05/10(Fri)21:17 No.8425370
    We killed it with the crossbow.
    >> Adaptive Manipulator 03/05/10(Fri)21:18 No.8425372
    We killed the other one with our first bolt.
    >> Anonymous 03/05/10(Fri)21:18 No.8425378
    Seconded. I'm for using more mundane methods to keep our stamina up.
    >> Anonymous 03/05/10(Fri)21:18 No.8425380
    First one came down with a fatal case of BOOM HEADSHOT.
    >> Adaptive Manipulator 03/05/10(Fri)21:18 No.8425383
    What needs to be done so that our mages can begin closing the incursion?
    >> Rolled 1 + 19 = 20 03/05/10(Fri)21:19 No.8425401
    Switch "fatal" with "acute" and I'm writing that down :D
    >> ★ Subprocessor DM 03/05/10(Fri)21:20 No.8425412
    rolled 1, 3, 6 = 10

    They're already out of sight. With any luck, they will have already begun closing it. The main thing they need is to not die in the process.
    >> Researcher Sam 03/05/10(Fri)21:20 No.8425418
    Well shit, how did I miss that? Okay, move to seal up the hole.
    >> Anonymous 03/05/10(Fri)21:21 No.8425426
    Move up to support/guard them.
    >> Anonymous 03/05/10(Fri)21:21 No.8425432
    rolled 5 = 5

    for gems
    >> Adaptive Manipulator 03/05/10(Fri)21:22 No.8425441
    The cavalry doesn't seem to need our help. Let's see if we can help, or at least protect the mages.
    >> Anonymous 03/05/10(Fri)21:22 No.8425447
    rolled 12 = 12

    sry only 1d20 trying again
    >> Anonymous 03/05/10(Fri)21:23 No.8425451
    inb4 "roll 1d20 for severity(mages)"
    >> Rolled 1 + 19 = 20 03/05/10(Fri)21:23 No.8425464
    rolled 5 = 5

    Rolling for severity (mages)
    >> Anonymous 03/05/10(Fri)21:24 No.8425471
    He didn't ask for it, stop giving him ideas.
    >> Researcher Sam 03/05/10(Fri)21:25 No.8425483
    rolled 8 = 8

    Rolling for severity(OP getting ideas)
    >> Rolled 1 + 19 = 20 03/05/10(Fri)21:25 No.8425487
    rolled 2 = 2

    Rolling for severity (rolls)
    >> Anonymous 03/05/10(Fri)21:27 No.8425510
    Sweet gods, look what you've done now
    >> Anonymous 03/05/10(Fri)21:27 No.8425519
    So, stomp spiders then?
    >> ★ Subprocessor DM 03/05/10(Fri)21:29 No.8425548
    rolled 2, 5, 2 = 9

    You make for the pit, following the path the mages took, making sure the horsemen aren't being overrun. Thankfully, they don't seem to be in any real trouble. About a hundred and fifty spiders remain, and most seem unable to hit fast-moving targets. The cavalry should be safe for now, so your main concern is making sure your squad can seal the incursion without being mauled.

    The forest extends in front of you, seeming strangely empty without a hundred things trying to kill you. Stomping through the trees, eyes wide open, you break through the foliage defending the glowing pit, stopping at the edge. The mages are off to the left, the runes on their hoods glowing as before. The ground is closing up in front of you, slowly moving inward.

    Magma is starting to bubble out of the cracks. Thick, black smoke rises from the center of the tunnel, carrying the scent of sulfur.

    Roll 1d20 for encounter.
    >> dice+1d2+0 Anonymous 03/05/10(Fri)21:29 No.8425554
    >> dice+1d20 Anonymous 03/05/10(Fri)21:30 No.8425567
    ugh, again.
    >> Anonymous 03/05/10(Fri)21:31 No.8425578
    rolled 15 = 15

    >> Arty 03/05/10(Fri)21:31 No.8425579
    rolled 13 = 13

    Higher than four.
    >> Anonymous 03/05/10(Fri)21:31 No.8425583
    rolled 5 = 5

    I just suck today.
    >> ­ Anonymous 03/05/10(Fri)21:31 No.8425584
    rolled 10 = 10

    let's do this!
    >> Anonymous 03/05/10(Fri)21:31 No.8425586
    rolled 17 = 17

    Ere we go.
    >> ­ Anonymous 03/05/10(Fri)21:34 No.8425652
    rolled 1 = 1

    1: greater fire elemental
    5:fire elemental
    10:three demons
    15:a demon
    20:diamond elemental.
    >> ­ Anonymous 03/05/10(Fri)21:35 No.8425665
    >> Researcher Sam 03/05/10(Fri)21:36 No.8425677
    Jesus man, don't even joke like that! Do you have any idea how powerful a Diamond Elemental would be? I doubt we could put a scratch on it, even with magic, what with diamonds being as hard as they are.
    >> ★ Subprocessor DM 03/05/10(Fri)21:36 No.8425679
    rolled 3, 1, 5 = 9

    High is good for you. No diamond elemental. (Today)
    >> Arty 03/05/10(Fri)21:36 No.8425680
    >21:friendly diamond elemental.
    >> teka 03/05/10(Fri)21:36 No.8425687
         File1267843008.jpg-(35 KB, 600x450, oh-god-why-would-you-do-that.jpg)
    35 KB
    >> ★ Subprocessor DM 03/05/10(Fri)21:36 No.8425688
    rolled 4, 3, 3 = 10


    Glowing, liquid rock continues to seep upwards as the pit closes, forming a small pool in a shallow depression while the mages complete their work. The ground comes together, closing off the source of the smoke, smoothing over as the mages exhaust the last of their power.

    The small pool pulls itself into a bubble, growing a single, spherical red eye that peers up at you forlornly. A tiny mouth forms, belching a pitiful blast of flame that barely reaches a foot in front of it. The bubble begins to edge towards you, covering the ground with a thin film of quickly cooling stone.

    >> Anonymous 03/05/10(Fri)21:36 No.8425689
    Except that we have anti-elemental magic on our weapons.
    >> Anonymous 03/05/10(Fri)21:37 No.8425704
    I have a feeling that IT'S A TRAP!
    Shoot a bolt of something at it (ice or crossbow bolt.)
    >> teka 03/05/10(Fri)21:38 No.8425705
    Stomp it with our great armored boots. Make witty remark.
    >> Anonymous 03/05/10(Fri)21:38 No.8425712
    A round of ice blasts seems to be in order
    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)21:38 No.8425714
    rolled 11 = 11


    eh, let's just poke it with the halberd.
    >> Arty 03/05/10(Fri)21:38 No.8425715
    Question it if it can be. But strike it down the instant it moves aggresively.
    >> ­ Anonymous 03/05/10(Fri)21:39 No.8425719
         File1267843145.jpg-(13 KB, 367x405, dog-bee.jpg)
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    I tried to jokingly incorporate our love of gems in the chart. oh well, have a picture of a dog instead.
    >> Researcher Sam 03/05/10(Fri)21:39 No.8425721
    Only available with +1 provided by failtroll, huh?

    So cute! Almost can't bring myself to kill it with our anti-elemental blade. Almost.
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)21:39 No.8425731
    I agree.
    >> Arty 03/05/10(Fri)21:41 No.8425747
    Hey we've gotten +1's to our rolls before depending on previous circumstance.
    >> Anonymous 03/05/10(Fri)21:41 No.8425751
    rolled 2 = 2

    >> teka 03/05/10(Fri)21:41 No.8425755
    so what we really need here is a magically reinforced cage of magma steel, inscribed with wards to keep the bubble of hateful fire inside. New pet.
    >> Anonymous 03/05/10(Fri)21:42 No.8425765
    We could ask the other mages about it
    >> Anonymous 03/05/10(Fri)21:43 No.8425776
    With your best Arnold impress, say "ICE TO MEET YOU" and fire your ice beam at it.
    >> Researcher Sam 03/05/10(Fri)21:43 No.8425782
    >> Anonymous 03/05/10(Fri)21:43 No.8425792
    >> ★ Subprocessor DM 03/05/10(Fri)21:44 No.8425798
    rolled 1, 5, 1 = 7

    You level your crossbow at the little thing, forming a bolt from the moisture in the air. It continues to advance, slowly, like a snail made of molten rock. It 'attacks' again, setting the grass in front of it aflame, and you fire, striking it dead-center.

    The bubble blows apart, its liquid body splattering all over the ground, smearing its tiny eye on a nearby tree. You place the bow back in its holster, brandishing your halberd, just in case. But the remains of the little thing simply cool and harden, leaving you nothing to fight.
    >> Anonymous 03/05/10(Fri)21:45 No.8425815
    Wait, how do dice?
    >> Anonymous 03/05/10(Fri)21:45 No.8425820
    Should have made it our familiar. Oh, well. Too late now.
    >> Anonymous 03/05/10(Fri)21:45 No.8425822
    Did we just kill a baby fire elemental?
    >> Viscus Infirmus Est !!z66dphCR3tu 03/05/10(Fri)21:45 No.8425824
    If the pit is sealed go check on knights, help them mop up remaining spiders if there some, then head back to garrison.
    >> Arty 03/05/10(Fri)21:46 No.8425826
    Not long after the incident with the automatic 20 carrying over from a previous thread... or was that the diamonds in the diamonds roll?
    >> Researcher Sam 03/05/10(Fri)21:46 No.8425829

    In the email field with no caps.
    >> Researcher Sam 03/05/10(Fri)21:47 No.8425844
    That +1 was the +1 because of failtroll. The auto 15 was because we got 3-4 twenties in a row.
    >> ★ Subprocessor DM 03/05/10(Fri)21:47 No.8425854
    rolled 2, 4, 3 = 9

    You killed a small part of a large elemental. The pit closed before it could bring all of its body out of the depths.
    >> Anonymous 03/05/10(Fri)21:48 No.8425864
    Thanks you! Can you multiple rolls in one post?
    >> Researcher Sam 03/05/10(Fri)21:49 No.8425875
    Only if they're the same type of dice. Like, dice 3d100 would roll three one hundred-sided dice. But you can't do a d20 and a d6 in the same post.
    >> Anonymous 03/05/10(Fri)21:50 No.8425894
    Load off my shoulders
    >> ★ Subprocessor DM 03/05/10(Fri)21:51 No.8425917
    rolled 4, 2, 2 = 8

    You ask the Captain if he is all right, and he replies in the affirmative. He and the boys will be along in a moment, once they've got their breath back.

    A short walk brings you back into the field, where the cavalry is finishing up with the spiders. There are ten left, being herded around and corralled as the lances come down, spearing them. By the time you reach them, there is only one remaining, scrambling backwards with its eyes skyward, missing two legs on its left side.

    One final strike ends it, cracking its body in two.

    You're done here.
    >> Arty 03/05/10(Fri)21:51 No.8425919
    >Yes they deserved to die and I hope they burn in hell.
    >> teka 03/05/10(Fri)21:52 No.8425921
    hmm.. can we use the remains in a representative magical casting? That is, use the implied link between the cooling smudge and its full bulk deep within the earth to channel spells into it.

    In this case, perhaps Heat Pump, exchanging endless heat with endless cold from our cold tablet of coldness.
    >> ★ Subprocessor DM 03/05/10(Fri)21:53 No.8425939
    rolled 4, 4, 2 = 10

    You have enough power to retrieve the body of the Demon from the first incursion.

    Roll 1d20 for gems.
    >> teka 03/05/10(Fri)21:54 No.8425967
    rolled 12 = 12

    >> Anonymous 03/05/10(Fri)21:54 No.8425971
    rolled 9 = 9

    >> ★ Subprocessor DM 03/05/10(Fri)21:54 No.8425974
    rolled 1, 3, 5 = 9

    They are already sufficiently on fire to qualify as burning.

    No. With that part of the body lost all magical properties and became normal stone upon its death.
    >> Anonymous 03/05/10(Fri)21:55 No.8425981
    rolled 16 = 16

    >> Anonymous 03/05/10(Fri)21:55 No.8425989
    rolled 3 = 3

    >> teka 03/05/10(Fri)21:55 No.8425994
    somewhat above average. my history of mediocrity is paying off?
    >> Anonymous 03/05/10(Fri)21:56 No.8426001
    ask someone about how the loot is distributed, or if it is just sent back to the capital.
    >> Anonymous 03/05/10(Fri)21:56 No.8426005
    Go back to base with the rest of them.

    Make formal request to get Hretmar approved; he's a pretty cool guy and doesn't afraid of reading anything
    >> Researcher Sam 03/05/10(Fri)21:57 No.8426020
    A large portion goes to the army but the squad/platoon/unit who makes the kill gets part of the loot as well.
    >> Anonymous 03/05/10(Fri)21:58 No.8426030
    How many died today?
    >> ★ Subprocessor DM 03/05/10(Fri)21:58 No.8426031
    rolled 5, 2, 6 = 13


    A fine haul. Plenty of diamonds, a few geodes, and a group of rubies fit for the crown of a king.

    The gems are sent by courier to a fortress farther South. From there, most probably travel down to the Capitol to help pay for the war effort. Others may be used to fund operations near here.
    >> ★ Subprocessor DM 03/05/10(Fri)22:00 No.8426049
    rolled 5, 2, 5 = 12

    18 infantrymen are confirmed dead. 23 are injured, but most will probably survive. Among the cavalry, 3 injuries, none serious.
    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)22:00 No.8426050
    rolled 15 = 15


    it's been stated before that the bulk of it goes to the government coffers, with a portion divided between the squad that made the kill.
    >> teka 03/05/10(Fri)22:01 No.8426063
    >No. With that part of the body lost all magical properties and became normal stone upon its death.

    so what you're saying is that its time to work on a smallish magical fireproof cage. And we need a either a meteorite or a moonstone.

    Stone from beyond the sky to represent the cold out there, struggling chunk of elemental magma and evilness to represent the rest of the beast far below.

    >step three, freeze hell over.
    >> ★ Subprocessor DM 03/05/10(Fri)22:02 No.8426077
    rolled 4, 4, 6 = 14

    This is correct, but the soldiers are not awarded any of the actual gems, they simply get a bonus to their pay.
    >> teka 03/05/10(Fri)22:04 No.8426097
         File1267844653.gif-(141 KB, 468x501, Moden Science.gif)
    141 KB
    >> ★ Subprocessor DM 03/05/10(Fri)22:05 No.8426126
    rolled 2, 1, 1 = 4

    This session will soon be ending. You will return to the garrison, and ask Ceril what needs to be done to get Hretmar on the 'sanctioned' list. Anything else?
    >> Adaptive Manipulator 03/05/10(Fri)22:07 No.8426144
    Let's help with our healing magic until we pass out from exhaustion. I don't think we're willing to let any more men die on our watch.
    >> Researcher Sam 03/05/10(Fri)22:08 No.8426157
    Ask if we can take a day off or something to go to town and buy some stuff. I want to see what kinds of magic doodads they have for sale.
    >> teka 03/05/10(Fri)22:09 No.8426161
    perhaps we can make a nice gesture of turning down additional pay (like we need any?) in favor of it being given to the rest of the forces we work with.

    We want people to think we are a Kind and Giving blue warrior goddess, right?
    >> Arty 03/05/10(Fri)22:09 No.8426163
    >> Anonymous 03/05/10(Fri)22:10 No.8426179
    Not this is immediately important, but i think it would be wise to give Hretmar some serious support as soon as possible. The guys saved us from death TWICE. Once when we were actually dead. We need to do something extra special for him. Maybe use a good portion of our wealth to built a magnificent library, maybe journey to that Wall of Knowledge in the ruined Ice Giant City in the Far North. Something. The guy has been invaluable.
    >> ★ Subprocessor DM 03/05/10(Fri)22:11 No.8426184
    rolled 1, 6, 3 = 10

    You get three days of leave at the end of this month. You can go then, if you'd like.
    >> Arty 03/05/10(Fri)22:12 No.8426206
    >journey to that Wall of Knowledge in the ruined Ice Giant City in the Far North

    We cant be doing anything like that until this whole OMG THE EARTH IS OPENING UPFIREEVERYWHEREITBURNS!!!1 is over.
    >> Anonymous 03/05/10(Fri)22:16 No.8426249
    Hence why we should try to get him onto the list of sanctioned gods, so he can gain strength by having humans revering him as well.
    >> teka 03/05/10(Fri)22:16 No.8426255
    perhaps we can find the fabric district of town and get a team of seamstresses working on some snappier giant clothing.
    Nothing too ornate, but if there is a "dress" uniform for the army, we should have one on hand for things that require a more delicate touch then wearing five tons of scorched magma steel armor.
    >> Arty 03/05/10(Fri)22:18 No.8426280
         File1267845480.jpg-(56 KB, 400x456, 20070211-001MayaDressUniform(S(...).jpg)
    56 KB
    Something like this?
    >> Anonymous 03/05/10(Fri)22:19 No.8426293
    21 men dead.

    "It doesn't get easier, does it? Watching people die, I mean
    >> ★ Subprocessor DM 03/05/10(Fri)22:20 No.8426308
    rolled 3, 6, 6 = 15

    Only 18. The cavalry had three injuries, not deaths.
    >> Researcher Sam 03/05/10(Fri)22:22 No.8426347
    Awesome. Yes please.
    >> Bad Newbie !u8dVJyyGAs 03/05/10(Fri)22:23 No.8426363
    rolled 2 = 2


    Actually, as I recall, we had our magma armor styled after the Immortal Emperor's. Or was that just some anon's wishful thinking?
    >> Anonymous 03/05/10(Fri)22:25 No.8426387
    I think this thread is autosaging. Maybe we ought to archive this one and start another?
    >> Anonymous 03/05/10(Fri)22:33 No.8426486
    dident sub say he was working on the final post for tonight and then stop for the night?
    >> ★ Subprocessor DM 03/05/10(Fri)22:35 No.8426519
    rolled 3, 6, 4 = 13

    You head to the place where the infantry made their stand. You are informed by the leader of the first squad that a clinic team is being summoned from Fairnest, but it will not arrive for at least half an hour. You offer your skills, meager as they are, to assist with healing. Of course, you are not refused.

    The remainder of your magical energy is spent by the sides of the worst-off, closing their wounds and calming their hearts. When the healers from the town arrive, you can barely stand, but thanks to you, two men who would surely have perished will live on to see their families. You wish you could have saved them all, protected them, kept them safe from harm, but you could not. There was no way for you to do all that needed to be done, and keep everyone among the living as well. These are soldiers. They are no strangers to death. But it still hurts.

    Your armor weighs you down, pressing your boots into the soft dirt. You trudge through the field behind the rest of the army, watching the spearmen carry their comrades on stretchers, always looking ahead, never down. You realize, looking at the scorched and melted armor, the chipped blades, the blackened faces, that you have been insulated. You have managed to keep the town safe, warm, and content, untouched by deaths among their own. You have never seen the truth of war.
    >> ★ Subprocessor DM 03/05/10(Fri)22:36 No.8426533
    rolled 5, 3, 3 = 11

    The sky is gray when you return, dark clouds telling of a storm on the horizon. It is fitting, you think, for the weather to reflect your feelings so. Ceril listens, as always, attentive and pleasant, as you tell her you would like your 'spoils' given to the other troops, since you have no need of them. You ask of the list of the sanctioned, and what conditions must be met to gain a place on it. She tells you, sweetly, of the process for entry, the rigorous examination of past deeds, the spells of truth that let all be known. Hretmar would be put to court by a jury of his peers, human and deity alike. He would need to prove his worth, as it were, to the nation of Perin. And, given his origins, it is not likely that he would be seen in a good light. You ask for the option anyway, and Ceril replies that she will have all the information you need within a month.

    You enter the cathedral alone, hanging your armor and weapons on their racks, sinking into bed as the light of day slowly fades, body and mind exhausted. Hretmar whispers to you as you drift away, assuring you that he needs no glory or recognition, for his path is one of service, and he deserves no monuments or temples to the things he has done. You give him a thin smile with the last of your strength, thanking him for all. His face recedes into the depths, wishing you sweet dreams.
    >> Anonymous 03/05/10(Fri)22:40 No.8426587
    D'aaaaaw. Good ol' Hretmar.
    >> ★ Subprocessor DM 03/05/10(Fri)22:41 No.8426599
    rolled 2, 5, 3 = 10

    This was the final story post tonight. Unfortunately, there will be no session tomorrow, but Sunday is still on.
    >> Adaptive Manipulator 03/05/10(Fri)22:42 No.8426613

    As usual, thank you for DMing.
    >> Anomynous 03/05/10(Fri)22:42 No.8426614
    rolled =

    Great thread SPDM, thanks again.
    >> Anonymous 03/05/10(Fri)22:43 No.8426626
    thank you as always for a good quest sub
    >> Researcher Sam 03/05/10(Fri)22:43 No.8426628
    Awwwwww.... G'night SubProc. See you Sunday.
    >> ★ Subprocessor DM 03/05/10(Fri)22:44 No.8426641
    rolled 1, 2, 5 = 8

    Goodnight all and thank you for participating. It would be nothing without your rolls, after all.
    >> Anonymous 03/05/10(Fri)22:45 No.8426648
    Give it to the families of the dead and wounded. They need it the most.

    Soldierfag here, I know.
    >> teka 03/05/10(Fri)22:45 No.8426659
    Thanks SubDm!

    and thanks Hretmar!
    >if some skilled drawfriend made an appropriate rune of hretmar, and subDm accepted it..
    >how many of you would doodle it in the back of a notebook
    >or print it out to hang on the side of your largest bookcase?
    >> Anonymous 03/05/10(Fri)22:46 No.8426660
    this, a thousand times.
    >> teka 03/05/10(Fri)22:49 No.8426701
    thats kinda what i had been thinking, though in reading it seems that thinking =/= expressing.
    >> ★ Subprocessor DM 03/05/10(Fri)22:50 No.8426726
    rolled 5, 5, 4 = 14

    Done. Ceril will distribute your share among the families of the slain and the wounded.
    >> Anonymous 03/05/10(Fri)22:55 No.8426779

    Thanks for running the quest again. Drawfag here. You want any changes made to this one?


    I know I took some liberties with your description...
    >> ★ Subprocessor DM 03/05/10(Fri)22:57 No.8426808
         File1267847855.jpg-(14 KB, 286x197, 1232407779034.jpg)
    14 KB
    rolled 6, 2, 2 = 10

    That looks pretty good, but I envisioned the tar covering almost all of its body, and the eyes being about a third as large. Other than that, it works. Thank you very much.
    >> Researcher Sam 03/05/10(Fri)23:00 No.8426837
    Hey drawfag, since you've taken requests before, I'm wondering if you would mind doing a pic of Kel shooting a DoD in the eye with his crossbow while Maya walks towards it with a huge tree branch as a spear?
    >> Anonymous 03/05/10(Fri)23:06 No.8426931
    The system of Gods here seems a little unusual. Were we ever told how gods are created and develop? What helps them become stronger?

    Anyway, Hretmar is awesome. I d'awweed
    >> Anonymous 03/05/10(Fri)23:07 No.8426954

    Sure, why not. I will add it to the queue. I'll try an make a rune for Hretmar up as well.
    >> Anonymous 03/05/10(Fri)23:10 No.8426997
         File1267848623.jpg-(28 KB, 177x163, frost rune.jpg)
    28 KB
    dusted off my wacom pad and threw this together in a min.
    can do a better version tomarrow but its late and i don't care right now.

    you guys like the design? i figured that it should be somewhat simple considering that Hretmar seems to like function over form.
    >> Researcher Sam 03/05/10(Fri)23:12 No.8427027

    Looks good.
    >> Anonymous 03/05/10(Fri)23:13 No.8427034

    I like the curvature of the lower portion. Mind if I play around with you design?
    >> ★ Subprocessor DM 03/05/10(Fri)23:13 No.8427043
    rolled 6, 3, 4 = 13

    Many gods do not know how they were created. Some, according to Hretmar, were called into being by a great need, or through the faith of a certain people. Others were made by beings above them, or began as lesser entities, and ascended to godhood later. There is even at least one ritual that can create a god.

    As far as development and growth, it varies. Many gods draw their strength from being worshipped or simply being known, while others require specific rituals or sacrifices. Others do not use worldly sources at all, but draw their energy from other planes.

    You can think of 'gods' as a class of beings, which implies certain abilities and characteristics. Not all gods are equal, and some are so far above the rest that they transcend that classification as well. You believe that The Bleeding Sun might be one of those.
    >> Rolled 1 + 19 = 20 03/05/10(Fri)23:21 No.8427148
    rolled 3 = 3

    I believe The Bleeding Sun might be a dick.
    >> ★ Subprocessor DM 03/05/10(Fri)23:23 No.8427179
         File1267849393.jpg-(51 KB, 705x396, 1262111589286.jpg)
    51 KB
    rolled 5, 5, 3 = 13

    Power corrupts.
    >> Researcher Sam 03/05/10(Fri)23:25 No.8427214
    No it doesn't. That's just an old saying that keeps getting said to keep people from having any aspirations higher than their current lot in life.
    >> Anonymous 03/05/10(Fri)23:26 No.8427225

    Indeed. He could well be the high lord of the dick/asshole plane of existence. I wonder how much tribute 4chan gives to that plane inadvertently on a daily basis...
    >> Anonymous 03/05/10(Fri)23:29 No.8427275

    Actually, it would be interesting to see what new gods would arise in this world once a technology, like the internet for example, took off. That would be one f'd up pantheon...
    >> ★ Subprocessor DM 03/05/10(Fri)23:30 No.8427297
         File1267849845.jpg-(55 KB, 640x480, 1252566150110.jpg)
    55 KB
    rolled 1, 3, 6 = 10

    Alright. Persons vulnerable to corruption tend to be corrupted. Persons that seek power for power's sake tend to be vulnerable to corruption, or already corrupt. Persons that obtain power may later find that they desire more, and begin a long slide into corruption as they attempt to sate that desire.
    >> Researcher Sam 03/05/10(Fri)23:33 No.8427345
    Ug, I hate it when they have people interface with machines. It just strikes me as wrong. Damn submarine/aircraft carrier/mech carrier..

    >The actual text in the post.
    Well said..
    >> Rolled 1 + 19 = 20 03/05/10(Fri)23:41 No.8427474
    rolled 3 = 3

    tl;dr, power corrupts.
    >> Anonymous 03/05/10(Fri)23:46 No.8427565
         File1267850815.jpg-(57 KB, 408x291, rune copy.jpg)
    57 KB
    My two cents on the rune design. Give you guys a hint: It spells something if you are looking for it.
    >> Researcher Sam 03/05/10(Fri)23:47 No.8427586
    It's our name!
    >> Anonymous 03/05/10(Fri)23:49 No.8427612
    >>8427565 here

    Huh. It kinda does. I meant for it to spell "ice"
    >> Anonymous 03/05/10(Fri)23:55 No.8427721
    It's multi-layered. I say it's perfect.
    >> Anonymous 03/05/10(Fri)23:56 No.8427727
    looks great and the ice thing is cool but im still going with the idea that it should be fairly simple in design.

    then again im not a runologist so feel free to ignore me.

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