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  • File : 1268371546.jpg-(124 KB, 850x572, red gold ruby diamond bw.jpg)
    124 KB Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:25 No.8538436  
    Hey /tg/, long time no see. Doing an update thread.
    Today's topic: Capabilities

    Pokemon: Tabletop Adventures general Q&A
    Suggest capabilities

    And out of curiosity:
    Who's picking up HG or SS?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:27 No.8538461
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    Here are the previous threads -
    >> Anonymous 03/12/10(Fri)00:29 No.8538499
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    Anyhoo What's new?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:29 No.8538501
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    Basics about capabilities from the wiki:

    Capabilities is a new addition for the purposes of Pokemon Tabletop Adventures.
    Each Species of Pokemon move at different rates in various terrains. They have different capacities for jumping strength and physical strength. Some Pokemon can fly while others can breath underwater. Many Species of Pokemon can be trained for being used as a Mount. Others are too small for that but can be used for infiltration as a result of their size. The Capabilities list all keywords relating to static abilities the Pokemon has.
    Examples of some Capabilities:
    Overland 1-Overland 10: This is a scale, accompanied with a meters per turn speed, given to each pokemon where Overland 1 is given to Slowpoke and Overland 7 is given to Suicune.
    Sinker: Pokemon with Sinker cannot swim
    Firestarter: Pokemon with Firestarter can produce flames without using a Move. Some TMs, such as TM 35 Flamethrower, will give a Pokemon the Firestarter Capability as well as the Move Flamethrower.

    List of existing capabilities coming up.
    >> The Pancake 03/12/10(Fri)00:34 No.8538581
    Holy shit! It's you!

    Oh, SS of course...
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:36 No.8538610
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    Alluring - Grass
    Aura - Psionic
    Burrow - Speed Capability
    Chilled - Ice
    Firestarter - Fire
    Fountain - Water
    Freezer - Ice
    Gilled - Water
    Guster - Wind
    Heater - Fire
    Magnetic - Electric
    Mind Lock - Psionic
    Overland - Speed Capability
    Sky - Speed Capability
    Sprouter - Grass
    Surface - Speed Capability
    Telekinetic - Psionic
    Telepathic - Psionic
    Underwater - Speed Capability
    Zapper - Electric

    Care to know what any of these mean? Ask away.
    >> Zhakuvaan !RSmVkU1nyY 03/12/10(Fri)00:37 No.8538623
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    Include me as an NPC trainer, one of the eliter four. and stat me.
    >> Anonymous 03/12/10(Fri)00:37 No.8538627
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    care to explain blender and threaded?
    >> The Pancake 03/12/10(Fri)00:38 No.8538640

    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:41 No.8538693
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    Capabilities sometimes have 'types' but these are not the traditional types you find in the rest of the Pokemon cannon. There is also a very important type of Capability: Speed.

    Speed determines how much a pokemon can move during their turn in a round, and the different types of Speed Capabilities are for different types of terrain.

    Some Capabilities are numbered, such as Power or Intelligence so that players know how capable their pokemon are when it comes to moving or lifting objects, or how competent their pokemon are at following a complicated order that involves them leaving you for a bit to go do task X.
    >> The Spoiler 03/12/10(Fri)00:42 No.8538709
    Right, are there different capabilities that could be open to a burrowing Pokemon? Currently it's listed purely as a speed capability, but are there other quantifiers?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:44 No.8538742
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    This capability is exclusive to Kecleon, named Blender instead of Camouflage so it doesn't get confused with the Move Camouflage. It adds special rules for how Kecleon's ability to blend in with surrounding object improves its ability in battle or out on the field. Like most pokemon-specific Capabilities, its is not yet finalized.
    >> Anonymous 03/12/10(Fri)00:46 No.8538774
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    What about threaded?
    Also any chance of getting another File upload?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:49 No.8538833
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    Yes. Also, Burrow isn't strictly limited to those who are born with Burrow. Any Pokemon who learns the Move Dig will be granted Burrow 1. Any Pokemon with Burrow already, who then learns Dig will have their Burrow raised 1 point.

    Burrow - Speed Capability
    Burrow is a Speed Capability that defines how quickly the Pokemon can move underground. After the word Burrow, in the Capabilities listing, a number from 1 to 5 should be listed. The number paired with the Burrow Keyword corresponds with a value representing how much the Pokemon can Shift during a round of combat underground. It also matches with an average speed to be used outside of battle. The holes dug are only as large as the Pokemon who burrows. If a Pokemon learns the Move Dig and does not have the Burrow Capability, they gain Burrow 1. If they already have the Burrow Capability, the Burrow value is raised 1.

    Burrow Value Shift Value per Round Average Speed
    Burrow 1 4 meters per round 0.3 mph - 0.5 km/h
    Burrow 2 8 meters per round 4 mph - 6.4 km/h
    Burrow 3 15 meters per round 10 mph - 16 km/h
    Burrow 4 25 meters per round 15 mph - 24 km/h
    Burrow 5 40 meters per round 20 mph - 32 km/h

    However, if a pokemon is using the Move Dig, they may use their Overland speed to move underground since the Move Dig is a special technique that ends with an attack.
    >> Anonymous 03/12/10(Fri)00:51 No.8538860
    Maybe these should be subdivided into Movement Capabilities and say, Utility Capabilities. Overland and Sinker would fall under movement while Firestarter and maybe Blending would fall under Utility.

    Also, What does an Pokemon statted out in this system look like? Say for example, Ash's Pikachu
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:52 No.8538879
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    If a Pokemon has the Threaded Capability they may replace their turn’s Shift with a Threaded Shift. A Threaded Shift is when a Pokemon targets an object and shoots a strong, thin line of silk, or extends a vine from themselves, and then quickly retracts that silk, or vine, pulling itself towards the object if the Pokemon is lighter than the object or pulling the object towards the Pokemon if it is lighter then it is. The line of silk, or vine, may be up to 10 meters long. If you target another Pokemon or person with a Threaded Shift, the Accuracy Check is 6. You may still use a Move on the same turn you perform a Threaded Shift. If a Pokemon learns the Move String Shot, Vine Whip or Power Whip and does not have the Threaded Capability, they gain Threaded.
    >> The Spoiler 03/12/10(Fri)00:54 No.8538914

    Okay, thank you for the clarification regarding Burrow. But, next I have a question regarding intelligent. Seems to stand out quite a bit in this list.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:54 No.8538929
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    Regarding that split, in the bestiary, speed capabilities are all listed first since all pokemon have them - then the other capabilities are listed.

    But, that wasn't the way it is listed in the Capabilities section, but you have a good point. Done.

    I've never stated Ash's Pikachu since its power keeps getting retconned but I'll throw up Red's Pikachu in a bit.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)00:59 No.8539000
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    Intelligence -
    The Intelligence Capability is paired with a number from 1 to 7 that defines the Pokemon’s competence when it comes to simple thought. The Intelligence is an average expectancy of all members of that Pokemon’s species. The smarter the Pokemon is, the easier it is to act on their own accord if you can’t command them. This also means that the Species of Pokemon is more competent in the wild and a greater threat to the average Trainer.
    Intelligence Value - Meaning - Examples of this Thought Level
    Intelligence 1 - Feeble-mindedness - Slow reaction time, unable to do simple tasks
    Intelligence 2 - Deficiency - Self-aware
    Intelligence 3 - Dullness - Can’t figure out tasks by self, but can follow
    Intelligence 4 - Normal - Can build, use tools
    Intelligence 5 - Superior - Average, human intellect
    Intelligence 6 - Vastly Superior - Able to function as a leader, act by self
    Intelligence 7 - Genius - Computer level thought, human languages

    I have already gone through each pokemon and given them their Intelligence. If you wish to know how any pokemon look on this scale, ask away.
    >> Anonymous 03/12/10(Fri)01:02 No.8539055
    I would expect an individual to have +-2 when it comes to their species' average.

    Im pretty sure most of Ash's are eerily intelligent, or at least born leaders.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:06 No.8539132
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    Oh right. Breeder has been 'remade' in order to bring it up to power level of the other classes. Previously, Breeders just had better easier checks to make then other trainers and like other trainers could make as many breeding checks as time allowed but now all other trainers are only allowed to make 1 breeding check per day. Breeders can make up to 7.

    It was difficult to balance the Breeder, which is why she was so underpowered before, because she's the easiest class to get really silly with - given time in a campaign. With enough powergaming/rollplaying, you could have an army of pokemon who have way higher base stats then the norm and also have a wide variety of Moves across several types. This is bad.

    But, my playtester, with what the Breeder was, was not having fun. This is bad too.

    Essentially now the Breeder has an even easier time Breeding but now has a limit per day. We'll see what comes of this change through more playtesting.
    >> Anonymous 03/12/10(Fri)01:08 No.8539156

    /r/ing int for venusaur and drowsee.

    also, what are the basic common stats (like str, con, dex, etc. for DnD) for this system?
    >> Anonymous 03/12/10(Fri)01:09 No.8539172
    a that's good, the breeder seemed like the one majorly game-breaking class to me, with Move tutor/ Speed Evolver being a nasty combo.
    >> Anonymous 03/12/10(Fri)01:09 No.8539173
    "computer level thought" should be rephrased; technically speaking, human minds are infinity more capable than computers are; computers simply are more have a more efficient method of recalling information and are better-able to focus on a given task
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)01:10 No.8539185
    Fuck, and here I thought I was going to get a decent night sleep.

    Ok well I think I understand/get jist of most of them, except Inflatable. Could you give out the specifics on that? And for example, if you were to make a walkway out of ice on water how would the Travel capabilities affect that? Simple +/- or would there be more specific stuff like a water type would have it easier than an electric type (depending on species)? Or either?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:11 No.8539197
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    These are averages per species. Individual Pokemon may have different levels based on how you RP with them and how much your GM allows you to change you individual Pokemon.

    I want to stress how important it is for RP'ing in this game to influence individual monsters. From experience, the GM has to do a lot of notes - just for themselves - to keep track of any quirks individuals have. It becomes easy after some practice though, and you'll find yourself referring to the players' pokemon by their nicknames not their species.
    >> Anonymous 03/12/10(Fri)01:11 No.8539199
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    Char's have DnD stat's

    Poke's have Pokemon Stats
    >> Anonymous 03/12/10(Fri)01:12 No.8539207
    Gonna grab HG when it come out. I got Gold when G/S came out the first time and for the sake of nostalgia...

    Also, needs more Jessie. With hair down.
    >> Anonymous 03/12/10(Fri)01:13 No.8539227
    Glad to see you back Stark. I love your work, and can't wait for the final release!

    Anyways, I do have a comment on Burrow, however. I really, really don't like how this works:
    >Burrow Value Shift Value per Round Average Speed
    >Burrow 1 4 meters per round 0.3 mph - 0.5 km/h
    >Burrow 2 8 meters per round 4 mph - 6.4 km/h
    >Burrow 3 15 meters per round 10 mph - 16 km/h
    >Burrow 4 25 meters per round 15 mph - 24 km/h
    >Burrow 5 40 meters per round 20 mph - 32 km/h

    I'm assuming we are just going to see Burrow X in the stats for different Pokemon, right? So for example we might see Diglett: Burrow 2. But it is really unintuitive to know that Burrow 2 = 8 meters / round.

    And I assume all the different movement capabilities have different distances, correct?

    It would be much easier to read (and less looking up numbers) if the movement capabilities didn't use meaningless numbers, but instead gave the exact movement distance in meters. IE, instead of Burrow 1, it would be Burrow 4. And Burrow 5 would become Burrow 40.

    And instead of having the Dig TM boost the Burrow level up by 1, it could increase it by 5. EG, Burrow 15 become Burrow 20 after it learned Dig.
    >> Anonymous 03/12/10(Fri)01:14 No.8539243
    This is me.

    Thank you.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)01:18 No.8539300
    I'm going to guess that the speed that's used would be for reactionary purposes or the like for the attacked pokemon. They'll probably get a -X to dodge or something else.

    Also getting HG as Gold was my first as well (yay nostalgia). And getting my bro SS.
    >> The Spoiler 03/12/10(Fri)01:21 No.8539362

    Trying not to overload you with questions here, but I'd also like to know the specifications regarding Sprouter?

    Additionally, I will be picking up HG and The Pancake will be picking up SS
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)01:22 No.8539382
    EDIT: Gold was not my first. Blue was. Picked Gold when G/S came out. But I gotta admit that it's kinda cool to see how far it's came since teh days of the church calling BLASPHEMY!
    >> Anonymous 03/12/10(Fri)01:23 No.8539396
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    In an earlier thread Mr. Stark you said any of the Guardian Legendaries would be uncapturable, and that some of the ones with multiples would be, Could you clear that up for me?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:27 No.8539457
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    Venusaur - 4
    Drowzee - 4

    Base Stats for pokemon are different from Trainer stats. which use DEX CON STR INT WIS CHA.
    I'll elaborate after I get Red's Pikachu up here.


    Inflatable -
    A Pokemon with the capability Inflatable can expand its size up to 125% of its normal size. While Inflated, a Pokemon does not change its weight. To hit an Inflated Pokemon, you must roll -3 during Accuracy Check. While Inflated, a Pokemon becomes Blocking Terrain, you may not target through an Inflated Pokemon. If a Pokemon learns the Move Growth or Stockpile and does not have the Inflatable Capability, they gain Inflatable.

    Ice. I have never thought about that. Like using Ice Beam to freeze the ground to make it harder for enemies to get around?
    Ice as terrain will have special rules for terrain, and I'll add a Capability that would make a pokemon treat ice on the ground as regular terrain. Does that sound good?
    >> Anonymous 03/12/10(Fri)01:32 No.8539552
    I think that a lot of the capabilities have potential synergy with moves, Like ingrain and Vine Whip(threader) to pull a larger enemy close. Icing or burning terrain also seems like a common strategy.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:33 No.8539568
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    Granted, it isn't intuitive by seeing a number - but, on the pokemon character sheet there is room for the speed capabilities and power, jump, intelligence (stuff that every pokemon has) so you won't need to look it up once you stat a pokemon (1-2 minutes to do on average).

    Please. Overload. I'm never around, who else is going to answer questions?
    Sprouter - Grass -
    A Pokemon with the Sprouter capability can rapidly influence the growth of plants and flora around them. Over 10 seconds, a Sprouter can grow a plant 1 meter taller or wider than it currently was. Through the use of Sprouter, the Pokemon can also make plants grow up to 125% of the normal size they would become naturally. For a Pokemon to use their Sprouter ability for 10 seconds, they must sacrifice 1 HP. If a Pokemon learns the Move Ingrain, Natural Gift, Nature Power, Secret Power or Synthesis and does not have the Sprouter Capability, they gain Sprouter.

    Explaining dodge modifiers in the next few posts.
    >> Anonymous 03/12/10(Fri)01:35 No.8539580
    rolled 1, 10, 2, 9, 4 = 26

    Moves with a higher chance for freezing an enemy should cause more frozen terrain to appear if used that way.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:35 No.8539594
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    Now you're getting it.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:37 No.8539620
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    >> Anonymous 03/12/10(Fri)01:41 No.8539678
    I would like to know more about:

    Alluring - Grass
    Guster - Wind
    >> The Spoiler 03/12/10(Fri)01:41 No.8539686

    Well, yes you're pretty damn amazing, but I just want to be careful.

    Now, in regards to these capabilities and how they could affect or be affected by trainers. Could a trainer utilize their skills to assist their Pokemon's capabilities? Additionally, when it comes to the terrain-controlling abilities, do we have rules for how they affect trainers yet?
    >> Anonymous 03/12/10(Fri)01:42 No.8539699
    Terrain will probably be a whole subset of rules in terms of movement and abilities because I'm sure Pokemon with Alt. Movement (Diglett, Magnemite, various water types) may be affected positively or negatively depending on the terrain.
    >> Anonymous 03/12/10(Fri)01:43 No.8539712
    I would like to know as well. Would a character specializing in ice-types need to invest in some slip-resistant shoes to keep himself from sliding around on icy terrain?
    >> Anonymous 03/12/10(Fri)01:43 No.8539715
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    This thread just made me search YouTube so I could listen to the Team Rocket motto again.

    Prepare for nostalgia...
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:48 No.8539765
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    Red's Pikachu
    Name: Pika
    Type: Electric
    Item: Light Ball
    Abilities: Static / Cute Charm
    Gender: Male
    Height: 0.5m
    Weight: 6kg
    Overland 4
    Surface 1
    Jump 3
    Power 1
    Intelligence 5
    Zapper, Glow, Magnetic

    Level: 100

    HP: 15
    ATK: 56
    DEF: 15
    SATK: 54
    SDEF: 15
    SPD: 30

    Nasty Plot
    Double Team
    Quick Attack

    Technical Moves:
    Magnet Rise
    Iron Tail
    Helping Hand
    Body Slam
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)01:50 No.8539788
    Yea. Or to be able to walk on what was unstable or not there like an ice bridge. I don't know what stats you would have for health but depending on the level of the pokemon/attack (if you can build up/level attacks) you could give the ice an amount of health before it turns to powder or is just destroyed outright. Making it a Movement Capability would work, but you would have to do it for most difficult terrain like sand (desert/beach what have you), rocky terrain (mountain/rough field), water, hot area (like if a fire blast or something just cooked the ground. Probably immune to fire types), lush areas (like jungle/larger garden/any pokemon causing growth or movement of plants), turbulence (flying types would be resistant to moves like sandstorm in the ways of throwing them around. This could also count towards heavier ones.), maybe low light/clarity vision for moves like smog or sandstorm, or maybe even sand attack, and maybe one for Rotom being able to travel within electrical components like electrical wiring or circuits. I can't think anymore off the top of my head but I'm sure I can get more.

    Also how would more outside attacks figure into indoors battles like Sunny Day, or Thunder or anything else?

    If you want anymore messed up stuff I can think of just ask. Like the attacker pokemon using sandstorm and the defender uses petal dance/razor leaf to make a storm of blades and dirt.
    >> Alamo !0GBrAvB1Bs 03/12/10(Fri)01:51 No.8539801

    So some questions.

    Will there be items that augment things other than move strength? For example, items that increase weight class for tackle damage, or ones that increase these capabilities? (Running shoes increase overland, etc.)

    Will it be possible for pokemon/trainers to combine certain abilities? Say several work together to increase telekinesis strength, or perhaps when several Beldum get together their intelligence increases, etc.

    And out of curiosity, will you be listing/deciding what pokemon have to breathe? Like, I assume things like Goldeen can survive on land, but do Magnetites have to breathe underwater? Geodudes? Porygon?

    Thanks in advance, and keep up the good work.
    >> Alamo !0GBrAvB1Bs 03/12/10(Fri)01:53 No.8539829

    Forgot one thing. How many moves at a time can a pokemon learn? If there isn't, do they ever forget old moves when they become obsolete?
    >> The Spoiler 03/12/10(Fri)01:53 No.8539831

    Actually, this really brings up an interesting idea when it comes to double-battles. Would Pokemon be able to combine attacks to form some sort of combo attack? Like if Gust has blizzard blown into it? It becomes an Ice Whirlwind or something similar? Or perhaps it can be made that:

    When attacks are combined, one attack must be designated as primary, and one as secondary. The secondary move will simply add its elemental damage to the primary attack, or perhaps one of the special effects that it possesses?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:53 No.8539833
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    Alluring - Grass -
    Pokemon who are Alluring smell very pleasant. They may attract wild Pokemon easily. Attention is commonly turned toward fragrant, Alluring Pokemon by wilds. If a Pokemon learns the Move Sweet Scent and does not have the Alluring Capability, they gain Alluring.

    Amorphous -
    Amorphous Pokemon have an inconsistent shape. They can flatten and reform themselves like water. They can stretch out their body material and condense themselves as well. By doing this, a Pokemon can access places others couldn’t, or bypass a door or two, only to let their non-Amorphous friends in afterwards.

    A Pokemon with the Glow Capability can emit light from a part of its body. Depending on the variety of wild Pokemon nearby, it might attract Pokemon or ward them away. If a Pokemon learns the Move Flash and does not have the Glow Capability, they gain Glow.

    Guster isn't typed out yet but it basically allows pokemon to produce anywhere from a light breeze to a strong gust without using the Move Gust, which deals damage.
    >> Anonymous 03/12/10(Fri)01:54 No.8539838
    This is my first PTA thread, but I too am curious as to how anime-style move combinations would work, and if there have been rules plotted out for that. I imagine that would mostly be up to the GM's discretion, seeing as how accounting for every possible combination would make anyone's head explode.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)01:56 No.8539860
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    So far the only class that really deals with the Capabilities is the Ranger, who can summon pokemon with Capability X to use for a bit. The Coach, an Advanced Class in Ranger, can modify Capabilities and improve them as long as he's nearby cheering their pokemon or allied pokemon on.

    We do have rules for trainers on terrain but they are different from Capabilities.
    >> Anonymous 03/12/10(Fri)01:58 No.8539891
    Basically going off of this, Terrain types may be:
    Dirt, Short Grass (Default)
    Tall Grass, Overgrown
    Lava, Hot terrain
    Sand, Loose Soil
    Rock, Asphalt, Hard Terrain
    Snow (similar to Sand)
    Ice (Similar to Hard Terrain)

    Environment Types:
    Normal (Indoor lighting, normal sunlight to overcast)
    Rain (may be caused by Rain Dance)
    Very Sunny/Bright (may be caused by Sunny Day)
    Dark (such as in Caves that require Flash)
    Sandstorm (subset of Windy)
    Snowstorm (a combination of Windy and Fog)
    Hail (see: Sandstorm)
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)02:00 No.8539914
    Well, there's that, but I was also wonder say, if a Trapinch was fighting an Ivysaur. How would that turn out?
    >> Anonymous 03/12/10(Fri)02:01 No.8539925
    There would probably be a mechanic to say what happens, but it's up to the GM to decide if it's possible based on the circumstances.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:05 No.8539973
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    Which is why there is a different set of terrain rules for difficult terrain that effect Capabilities but do not require me to write more sets of Capabilities for each pokemon.

    Several of your suggestions in that post WILL be turned into some pokemon specific Capabilities. Thank you.

    >Items for pokemon?
    Yes. Only one Item per pokemon though.


    I have not thought about pokemon who don't need to breathe. Now adding "Breathless" as a new Capability.

    7 "Natural" (Egg, Level Up) 7 "Technical" (TM, HM, Tutor)
    Delete one when you reach the 7 cap to get a new one.

    Combining attacks is a trick that the Tag Battler can do. The Tag Battler is an Advanced Class of the Ace Trainer. I'll throw up the related features in a bit.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:10 No.8540043
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    Some of the Tag Battler's Features:

    Together!: Tag Battler Feature
    Daily – Every 10 levels gained, you may perform this Feature another time per day.
    Target: Your two active pokemon.
    Effect: Your pokemon may combine two Moves into one on the slower pokemon’s turn if the faster of the two pokemon moved to the back of the queue on their turn. The Moves must both be the same Elemental type. The Moves must not be self-targeting moves. The Moves must both be able to legally target the target according to each Move’s Range. The Move’s Accuracy Check is the average of the two Moves’ Accuracy Checks. The Damage Dice Roll is both of the Moves’ Damage Dice Rolls combined. Treat the Frequencies of the Moves chosen as you would if you weren’t combining Moves. All Effects are added to the new, combined Move. Name the Move whatever you’d like.

    Combine Them!: Tag Battler Feature
    Prerequisites: Tag Battler
    Daily – Every 10 levels gained, you may perform this Feature another time per day.
    Target: Your two active pokemon.
    Effect: Your pokemon may combine two Moves into one on the slower pokemon’s turn if the faster of the two pokemon moved to the back of the queue on their turn. The Moves must not be self-targeting moves. If the Moves are not the same Elemental Type treat them as the ??? Elemental Type, which always hits a target for neutral damage. The Moves must both be able to legally target the target according to each Move’s Range. The Move’s Accuracy Check is the average of the two Moves’ Accuracy Checks. The Damage Dice Roll is both of the Moves’ Damage Dice Rolls combined. Treat the Frequencies of the Moves chosen as you would if you weren’t combining Moves. All Effects are added to the new, combined Move. Name the Move whatever you’d like.
    >> Anonymous 03/12/10(Fri)02:18 No.8540152
    I'm noticing a distinct lack of the ability to Surf using Substitute.
    >> TacticalFail !mlhPZuuce. 03/12/10(Fri)02:19 No.8540170
    If that was the way Combine Them! was written for play, I'd probably house rule that the types for each attack is figured into the damage modifier and combined (Ex: Combine a Grass and Water attack against a Ground type should yield 4x damage not 1x damage. Similarly, Combine a Water and Electric attack against the same Pokemon should Yield either .5x or 0x). I'm not actually sure what Super Effective and Not Very Effective are in this though, but I think the point stands...
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:20 No.8540188
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    Evasion Bonuses.

    Basically I came up with the idea that generally, pokemon are competent when using a Move that they learn while growing up naturally since it comes to them instinctively. This means Moves generally hit. This isn't a big deal. You have 6 shields. If one goes down, you have another body to put in front of you to protect yourself from wilds. It's like your total HP has 7 chunks. But if the central HP goes down (trainer) the whole body goes down.

    Anyway. Back to the Evasion Bonus.
    If you are being targeted by a Move, you may add one Evasion Bonus. There are three to pick from. Defense, Special Defense, and Speed.
    If you are being attacked by a Move which deals Attack Damage, you may add your Defense Evasion Bonus or your Speed Evasion Bonus.
    If you are being attacked by a Move which deals Special Attack Damage, you may add your Special Defense Evasion Bonus or your Speed Evasion Bonus.
    Defense and Special Defense Evasion Bonuses are simply +1 for every 5 stat points you have in that stat.
    Speed Evasion Bonuses are +1 for every 10 stat points you have in Speed since you can apply it to either type of incoming attack.

    This makes defensive buffs super useful.

    In fact, how stats work in Pokemon: Tabletop Adventures in general have made stats altering Moves very relevant and not just "oh delete that one" Moves.
    >> Anonymous 03/12/10(Fri)02:22 No.8540220
    Of course, if reduces the effectiveness of stat lowering moves because even if you use leer to lower their defense, they still have speed bonus.
    >> Anonymous 03/12/10(Fri)02:23 No.8540228
    *it reduces
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:26 No.8540277
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    That's just what I've thrown at a cocky player, the GM can make their own renditions of canonical characters too.

    A fine house rule.

    The reason it's not there is so that it's less work for those who might find having to figure out that kind of stuff (extra layers of weakness/resistance) really intimidating.

    A playtester hated the extra calculations they had to do - so I took it out and simplified it.
    >> Anonymous 03/12/10(Fri)02:27 No.8540280
    But if they have a low speed to begin with, that forces them to rely on the weaker of their bonuses. I'd say it's a fair assumption that players would want to have a few stat-altering moves lying in wait, especially since the move-limit has been upped from 4 to 7 natural and 7 technical. There's some room to burn a move slot on, say, Leer if you're going up against a low-speed high-defense threat.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)02:28 No.8540303
    I would think if it's a non damaging stat reducer the pokemon would have to go through a save of some kind to be able to resist it or to reduce the reduction. Like the ability to be unfazed or look away from/by the leer
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:28 No.8540307
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    IF they have good Speed too. Stats are hard to come by in Pokemon: Tabletop Adventures. Would anyone care for me to throw up how stats work again in this thread?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:31 No.8540340
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    The thing about Leer, or any stat lowering Move, though isn't that the pokemon sees it and lowers their defenses. It's a hex that the Pokemon is actually throwing on their target. Magic.

    I'm waiting for the backlash now.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)02:32 No.8540364
    You may want to make an annotation next to that specific rule or just in particular at the begining that it would be fine to house rule that or most rules. With some of the DM's being rule lawyers.
    >> Anonymous 03/12/10(Fri)02:36 No.8540417
    Well, I was gonna make a thread to ask this, but this seems as good of a place as any.

    I just found a supplement for Mutants & Masterminds called "Mecha & Manga". In it there's a chapter called "Pets", basically this whole chapter reads like "How to use M&M to play Pokemon".

    Anyone have any experience running this? If so, can you recommend it?
    >> Anonymous 03/12/10(Fri)02:37 No.8540423
    Not a big fan of that. But it's something that I can reflavor for my players.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:38 No.8540439
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    I've never thought I'd need to leave a note "house rules are allowed" anywhere, ever. Any house rule for any game can be made if all the players are game.
    >> Anonymous 03/12/10(Fri)02:39 No.8540455
    Well, as long as I have the right as GM to re-fluff it that Leer is indeed simply so intimidating that it causes the opponent to make mistakes and drop their guard, I'm fine with that.
    >> TacticalFail !mlhPZuuce. 03/12/10(Fri)02:40 No.8540462
    That'd probably be a fair thing to do since that'd make a ton of other moves have extra unneeded mechanics
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:41 No.8540480
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    How difficult M&M was to adapt to pokemon is why I started this project a few years ago.

    It felt too much like you were using 7 PCs. Which is terrible.
    >> TacticalFail !mlhPZuuce. 03/12/10(Fri)02:42 No.8540489
    It's just like saying Mean Look is so intimidating that the opponent hesitates before making a move, thus reducing its speed.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)02:42 No.8540492
    While I don't know about calling it magic I could believe it being a type of hex or something (contradictory I know). I still think there should be a type of save to go against it. Maybe like as long as the one the doing the reducing uses it, the defender can either do a save wasting their turn (like screech trying withstand the noise/plug ears). This could last until either the attacker quits the attack, the defender gets the reduction, or the defender gets it's save.

    Also another question, if (and this is if you allow it, I personally think this would be a neat function if not already made) a pokemon gets crippled or has/gains/born with a disability how would that affect the way the fight/live (granted beyond the obvious)?
    >> Anonymous 03/12/10(Fri)02:42 No.8540495
    I don't know how much any of you have with the TCG, but there are some absolutely crazy machines and shit from the first few sets of cards.

    I would love for my players to fight them. Have you ever thought about statting some of the crazy stuff that rockets have been seen using? Once the beta rolls around I'll probably do it myself, but just curious if you guys have put any thought into it.
    >> The Spoiler 03/12/10(Fri)02:44 No.8540530

    AHA. On that note:

    Are there rules for Trainers Vs Pokemon yet? Because with Teams Rocket, Magma, Aqua, and Galactic out there...I can imagine they wouldn't be against taking down some of the more weaker pokemon.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:45 No.8540539
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    Please do. I don't mind any changes you make to it - that anyone wants to play at all makes me very happy. What pushes me to keep working on this every day.
    >> Anonymous 03/12/10(Fri)02:46 No.8540554
    Not sure how I'd feel about that. On one hand, it makes the moves harder to just bullshit dodge, but on the other hand, it's kindof a cop-out. I'd just make the source of the move be what it is (For Leer, Tail whip = line-of-sight. Screech, Growl = within hearing. others = Touch, beam, or projectile where applicable) And just allow the pokemon a save based on its defense or special defense. If the pokemon are already engaged and battling, "Looking away" or "Closing your eyes" would fall under the scope of this save, as would covering your ears against the noise. If the pokemon are not engaged and battling, then it would depend entirely on whether the opponent is looking or listening. Blind pokemon would be immune to line-of-sight stat lowering moves, while deaf pokemon would be immune to Within Hearing moves (As well as being immune to taking orders from a trainer.)

    That's just how i'd do it though. It mught have problems.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:53 No.8540630
    As for Leer modifiers. I'll have to think about how to add Evasion bonuses to non-damaging Moves.

    As for crippled pokemon. I've never made special rules for it. It's no one my to do list.

    Engineers. It's an advanced class.

    There are rules, because wilds will go after humans on occasion and evil trainers will have their pokemon attack other trainers. To kill.
    >> Anonymous 03/12/10(Fri)02:54 No.8540644

    Wow, really? That's unfortunate, I was planning on running that soon. Guess I should just wait for your game to be done if it's THAT unwieldy.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:55 No.8540671
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    Well, this might be good news then:
    There are Trainer Features (for any class) such as "Cover your eyes!" "Cover your ears!" etc. that protect pokemon from just these things.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)02:58 No.8540701
    As I said before, I believe that this would be an awesome add on. So much so that I would be willing to help build it. Hell, we could probably get anywhere from a quarter to half of /tg/ to help out.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)02:58 No.8540712
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    Well, who knows? Maybe I just sucked at it. It just felt like too much to keep track of with too much to have to fill in for yourself if you were doing pokemon M&M.

    I tried to really cut back on bookeeping in Pokemon: Tabletop Adventures and as a result - a player sheet is 2 pages and any given pokemon is 1/3rd of a page. Or a single line if you're just keeping them as inventory and not planning to stat them.
    >> Kyidro 03/12/10(Fri)03:06 No.8540823
    I love the idea of this, I cant wait for a beta to come out of this. Keep up the good work Dr. Mr. Stark
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:07 No.8540850
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    Well actually, there is already a small group of people from /tg/ who are doing things here and there. This project is on the final stretch. No joke.

    I had thought that this summer was a realistic Beta release time, with the end of the summer being the time I released Beta even though I've been telling /tg/ "summer", but now it's looking like end of spring, early summer.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)03:09 No.8540877
    Hey Stark.

    I'm taking over for Owner since he's been busy.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:12 No.8540908
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    Ah. Thanks. Is a link to the docs on your page?
    I won't be needing them for a bit. But it's still very appreciated.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)03:12 No.8540914
    Well, lets say that I or anybody else could get the diabilities rolling and looking decent; Thinking about it, would a field nurse or apprentice nurse be a feasible class? (And would you mind if I attempted to get disabilities to rolling?)
    >> The Spoiler 03/12/10(Fri)03:13 No.8540933

    Well, a hearty "thank you" to all of those involved with this project. Members of my current gaming group has been nothing short of intrigued in regards to this system, and I am increasingly impressed by how brilliantly it has been constructed.

    Unfortunately, I wished to assist a little more tonight, but all I've done is ask a few questions! Regardless, the body is weak and so I must depart.

    Hope the work keeps up, and again THANK YOU

    Spoiler AWAY!
    >> TacticalFail !mlhPZuuce. 03/12/10(Fri)03:16 No.8540964
    Occupational classes sound interesting. Trekking out into the wild without actually interacting with Pokemon at the level of the established classes, just being in their world.

    Pushing up release dates is always better no matter when it was projected.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)03:17 No.8540985
    Nah, still working on it. Bulba pedia is like tvtropes to me... I get lost...

    Also what do you need? Physiology is the only thing listed for all pokemon.

    Also, do you want it in the Nintendo order, or the new dex order?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:20 No.8541017
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    There is already a Healer and Medic class.

    Which brings me back to disabilities...
    Pokemon are animals. Those with disabilities would get weeded out by bigger beasts. Which is why you don't see any 3 legged antelope. The lions get them.

    Also, pokemon centers can fix injured pokemon. So I'm not sure what the disabilities would entail. Could you elaborate?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:22 No.8541038
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    Nintendo order. I'll take it from there. Physiology is all i need so GMs can describe the pokemon without giving away its name.

    I was going to do diet, but a sentence in the physiology should cut it. "It eats X"
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)03:26 No.8541080
    Technically all of Duplica's pokemon had disabilities.

    Her first one couldn't copy faces, and the second one would stay the same size when it transformed (and even then, it was called mini-dit for a reason)

    Then there was Reds eevee... but thats due to tampering... and not really a disability.
    >> Anonymous 03/12/10(Fri)03:27 No.8541090
    It would be mostly for the sake of flavor, I imagine. You go up against a trainer in the field, who looks completely fucked up from his battle-crazy lifestyle. He sends out a one-eyed Kadabra, a rangy-looking three-legged arcanine, and a Machamp with scars all over its body, and missing several fingers. This trainer still manages to give your party a challenge.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:31 No.8541137
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    Well for such a case where the trainer is an obvious veteran I don't see how the pokemon would have any penalties. The fact that they're veterans would cancel out any penalties from disabilities.

    (I'm not against the idea, I'm just playing devil's advocate to see how important it'd be to make this layer of rulings)
    >> TacticalFail !mlhPZuuce. 03/12/10(Fri)03:32 No.8541150
    Unless you wanted a grim and gritty style of Pokemon RPG (I'd expect someone might try it), things like scars and lost limbs probably wouldn't come up. This would all probably hinge around the nature of a Pokemon Center and whether it's a Magical Healing effect or it's literally a Pokemon Hospital with bandages and morphine and all that.
    >> Alamo !0GBrAvB1Bs 03/12/10(Fri)03:34 No.8541170
    Another question I've been meaning to ask. Given the way your stat system works, I have to wonder if you've changed Tyrogue's evolution process at all, because from what I could tell if it stayed the same as in the game the pokemon's nature determines exactly what it evolves into.

    On that note, are there any evolutions you've specifically changed the nature of? (trading, learned move, held item, Mt. Coronet, etc.) Or are you pretty much leaving evolution to the GMs and just giving guidelines like appropriate level and such.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)03:36 No.8541198
    Yea, I just skimmed the pre alpha PDF and saw medic under breeder.

    There would/could be two types of disabilities. Physical and Psychological. I'll go into a decent amount of depth.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)03:37 No.8541214
    Thats how I'm going to be running it.

    Even have the entire backstory ready... in my defence we HAVE been waiting for a while...

    Oh, and since I dindn't say it earlier, I'm getting Soul Silver.

    And a quick question Stark.

    How do trade/item evolves work?
    >> Anonymous 03/12/10(Fri)03:38 No.8541227
    Thank Cthulhu I'm on for one of these threads, I always get here the post AFTER "G'night everybody!".

    Couple of Quickies: Do you have any ideas on how Crime and punishment works in this game? Like could someone join one of the Teams and potentially do hard time? What would happen to the Pokemon they had?

    Are Team attacks possible? Not just obvious stuff like having flamethrower done by multiple guys for stacked damage, but stuff like Sand throwing + Flamethrower = Glass prison?

    Do you do strait up HP like in the games, or is there a health / wounds system?

    I'm gonna break up my questions a bit more so it's not WALL OF TEXTing at you.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:42 No.8541276
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    Stat system was given a reworking. Easier to manage and pick up now, still has its depth though. Natures will not determine a Tyrouge's evolution (anymore) since you could have it hold off until evolving until you've porperly adjusted the stats. (I'll post the stats rules changes over the next few posts)

    Evolution for certain things have changed
    Happiness/minimum level
    >learned move
    >held item
    same with exceptions "keepsakes" can cause the evolution instead
    >Mt. Coronet, etc
    changed appropriately - for example 'coronet' evolutions are now "1 mile above sea level"
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:45 No.8541324
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    >Do you have any ideas on how Crime and punishment works in this game?
    Setting suggestions will be provided in the GM manual
    >Like could someone join one of the Teams and potentially do hard time?
    Definitely. Magma/Aqua are cop(ranger) killers. They would get beaten if you're captured.
    What would happen to the Pokemon they had?
    Probably be put down if they were too violent. Maybe given to rangers if they weren't.
    >> Anonymous 03/12/10(Fri)03:47 No.8541335
    Now, if only this could be adapted to Pokegirls...
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:48 No.8541361
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    >Team attacks

    HP is found with (HP stat x 3) + Pokemon's Level.
    The centers can fix up a pokemon so injuries basically mean 'don't use until a pokemon center stop'.
    However, there are a few rules for recovering HP when you aren't going to be visiting a center for a while for whatever reasons.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)03:49 No.8541375
    So, what kind of Team Bad Guys do you use in your games?
    >> Anonymous 03/12/10(Fri)03:50 No.8541379

    What if they weren't very violent, just very, very loyal to their owners?

    Also, the HP thing.
    >> TacticalFail !mlhPZuuce. 03/12/10(Fri)03:50 No.8541380
    Just do the same thing as one would Monster girls.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:50 No.8541385
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    STAT RULES. (I'll be posting it in chunks)
    HP stat:
    Pokemon’s Level + (HP stat x 3)
    As long as the pokemon is above 50% of it’s full HP, an 8 hour rest will recover HP equal to 25% of its Max HP.

    Attack stat:
    Add to Melee, Ranged* damage.

    Defense stat:
    Subtract the Defense stat from Damage from Melee or Ranged* Moves.
    You may add 1 evasion bonus for every 5 points in Defense when targeted by a Physical Move.

    Sp. Attack stat:
    Add to Ranged, Melee* damage.

    Sp. Defense stat:
    Subtract the Sp. Defense stat from Damage from Melee* or Ranged Moves.
    You may add 1 evasion bonus for every 5 points in Sp. Defense when targeted by a Special Move.

    Speed stat:
    Higher speed stat goes first during round. You may add 1 evasion bonus for every 10 points in Speed when targeted by a Move.

    You may only add an evasion bonus once when getting targeted.
    >> Anonymous 03/12/10(Fri)03:52 No.8541406

    what about scenarios where they could provide special circumstances, like Hydro Pump / Thunder?
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)03:53 No.8541425
    So... Hyper Beam/Giga Impact would basically destroy everything everywhere?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:53 No.8541431
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    I've been using Aqua/Magma. They've killed a few NPC ranger who were protecting my players. They got knocked the fuck out when backup arrived. They aren't making it back to precinct - killed out in the forest where they killed the rangers' friends.

    Probably broken down. If they were still resilient, put them down.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:55 No.8541456
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    How to add to a pokemon’s Stats:

    Keep the Base Stats in one column on the pokemon’s character sheet. Keep the stats added through level up in another column. Keep their Actual Stats in a third column. The Actual Stats is the sum of the Base Stats and added stats.

    Here is a neutral natured Charmander’s Base Stats. This Charmander is at level 1.
    HP - 4
    ATK - 5
    DEF - 4
    SPATK - 6
    SPDEF - 5
    SPEED - 7

    When a pokemon levels up, you must put a stat point into a stat that won't ruin the Base Relation of a pokemon's base stats. The Base Relation of stats is the order of the stats according to the highest Base Stat of a Pokemon, followed by the seconded highest Base Stat and the next highest Base Stats after that, until you have created a list of the order of a pokemon’s Base Stats from highest to lowest. Ruining the Base Relation means when you add a Stat Point to a stat while leveling up, the Base Relation was changed.

    This Charmander’s Base Relation is:
    Speed, Special Attack, Attack and Special Defense, Hit Points and Defense
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:56 No.8541463
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    This means you must put a stat point into Charmander's SPEED at level 2. So that the Special Attack of the Charmander does not equal Speed, ruining the Base Relation.

    When it comes to ties in a Pokemon’s Base Relation, you never need to keep those two stats equal. The difference between two stats, tied in the Base Relation, does not matter, as long as the next highest stats in the Base Relation is kept higher then the tied Base Stats and the next lowest stats in the Base Relation is kept lower then the tied Base Stats.

    Let’s say at level 4, you added to Charmander’s ATK. This is what its stats now look like:
    HP - 4 + 0 = 4
    ATK - 5 + 1 = 6
    DEF - 4 + 0 = 4
    SPATK – 6 + 1 = 7
    SPDEF - 5 + 0 = 5
    SPEED – 7 + 1 = 8

    At level 5, for example, you may not add to HP or DEF because that will ruin Base Relation. It would tie with ATK.

    Here is that Charmander at level 20, when spreading its stats evenly.
    HP - 4 + 3 = 7
    ATK - 5 + 3 = 8
    DEF - 4 + 3 = 7
    SPATK - 6 + 3 = 9
    SPDEF - 5 + 3 = 8
    SPEED - 7 + 4 = 11
    Notice that the Stat points that are being added are almost all equal per different Stat when choosing to evenly distribute Stats.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:57 No.8541478
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    Here is that same Charmander when its trainer is raising its prominent stats.
    HP - 4 + 0 = 4
    ATK - 5 + 0 = 5
    DEF - 4 + 0 = 4
    SPATK - 6 + 9 = 15
    SPDEF - 5 + 0 =5
    SPEED - 7 + 10 = 17
    The Base Relation of the Base Stats is maintained here. You do not need to add stats evenly as long as the Base Stats’ Base Relation is kept.

    Here is that same Charmander when its trainer is trying to make it hit harder with Melee
    HP - 4 + 0 = 4
    ATK – 5 + 6 = 11
    DEF - 4 + 0 = 4
    SPATK - 6 + 6 = 12
    SPDEF - 5 + 0 = 5
    SPEED - 7 + 7 = 14

    This can be frustrating when you want a Charmander who is a Melee sweeper. This is where Natures come in to play.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)03:59 No.8541497
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    A Brave, which adds ATK and takes SPEED, natured Charmander instead would have these base stats:
    HP - 4
    ATK - 7 (Instead of 5)
    DEF - 4
    SPATK - 6
    SPDEF - 5
    SPEED - 5 (Instead of 7)

    A Nature will add two to a Base Stat and subtract two to another Base Stat, making a completely different Base Relation in many cases. Now you can focus more on this Charmander's ATK without even worrying about increasing its SPEED.

    Look at this Brave Charmander, now at level 20.
    HP - 4 + 0 = 4
    ATK - 7 + 10 = 17
    DEF - 4 + 0 = 4
    SPATK - 6 + 5 = 11
    SPDEF - 5 + 0 = 5
    SPEED - 5 + 5 =10
    This Charmander can now potentially be a sweeper with its superior ATK and SP.ATK, plus with some SPEED it gains evasion bonuses. Though, due to its lower other stats, if this Charmander fails to defeat an opponent it is likely to be swept itself.
    Basically, no more 'spacing'. Just keep the order of stats, highest to lowest, the same.
    >> Anonymous 03/12/10(Fri)04:01 No.8541516
    One caveat about pokemon intelligenge.

    Ive always had a pet theory about some psychic-ish types. Slowpoke, psyduck, abra. They ARE extremely intelligent, they simply are not physically able to interact well. It would be like a D&D character with 15 int and 4 dex.

    Simply because they look stupid and slow doesnt make it so.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:01 No.8541518
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    House rules. I can't make rules for each individual combination of Moves, sorry.

    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:02 No.8541530
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    Which is why their capabilities reflect just that.
    They are really smart, but have terrible movement.
    >> Anonymous 03/12/10(Fri)04:03 No.8541536
    Omfg wat is going on is this thread and why don't I own it?
    >> Anonymous 03/12/10(Fri)04:04 No.8541552
    Havent read in depth, but is there a 'fainting' system in place?

    One interesting theory I read is that the monsters have their own elemental 'field' around them. As they take attacks, it weakens until they faint. No physical harm is taken as long as this field is up, explaining the lack of blood and broken bones most of the time.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:04 No.8541554
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    I'm heading to sleep soon. Could somebody archive this so I could grab the suggestions made by /tg/ tomorrow?
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:06 No.8541571
    Pure win, and its not out yet.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:06 No.8541575
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    No. They bleed. They go unconscious. They die if you leave them out and they go -100% HP and fail the death's saving throw.

    But your house rules are fine too. That'll just be the suggested settings.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:09 No.8541604
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    Anybody have a favorite pokemon?
    Of course you do. Tell me.
    I'm curious.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:09 No.8541605
    On it.

    Also, just a heads up, I won't make thatmuchprogress with the dex for a while, since i have Soul Silver, CnC4, and lego universe tieing me down.
    >> Anonymous 03/12/10(Fri)04:09 No.8541607
    Ok, I thought it was a board game at first, but its an RPG. Good Lord I am craving this and I don't even have a gaming group anymore.

    Adds onto my HG and SS hype I guess(I'm getting one, buying my sister the other for her birthday, idc which one she wants I get the other)
    >> Ekoi !PpcsYfrVrw 03/12/10(Fri)04:10 No.8541616
    Porygon, you fucker.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:11 No.8541630
    Its a tie between Electivire and Magmortar.

    Also have a soft spot for castform.

    And who doesn't love eevee.
    >> Anonymous 03/12/10(Fri)04:11 No.8541634
    Pikachu, I've always been attracted to lightning elementals in games(See Thor) and I do have a sweet spot for cute little things. Being the main pokemon of the series just completely sealed the deal for me. Close 2nd is Ampharos.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:11 No.8541639
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    Not a problem. Once I get to that stage (it's the last thing I'll be doing for the project), I'll do whatever you haven't done.

    Early summer.
    >> Anonymous 03/12/10(Fri)04:12 No.8541647
    >> Anonymous 03/12/10(Fri)04:12 No.8541651
    Depends on the version for favs.

    Pre yellow game? Allakhazam or Mewtwo. Psychic was broken

    Original 151 with stat fix? I liked Dewgong, Tangela, and Ninetails. None of this min/max powergaming shit.
    >> Anonymous 03/12/10(Fri)04:12 No.8541653
    You are the most elegant of gentlemen good sir
    >> Anonymous 03/12/10(Fri)04:13 No.8541676
    I only played Yellow(rented the others to complete dex) and I used an Allakhazam and a Mewtwo because Psychic was broken and min/maxed idk what you're talking about pre-yellow lol
    >> Anonymous 03/12/10(Fri)04:17 No.8541708
    151 original pokemon moves

    GodTier (100% hit baby)
    Ice Beam

    Sleep Powder

    Razor Wind
    Hyper Beam

    >> Pudding Earl !!REO/7Bdnevm 03/12/10(Fri)04:17 No.8541715
    I'm getting ready to run a game using the alpha rules. (I know, crazy, but I'm so eager to try it) Are there any tips you can give me for how it should work out? Anything I should avoid? Also, looking at Red's Pikachu I take it perfectly spaced stats aren't a good idea, and I should try and specialise them?
    >> Lord Raptor !XQ6W0CNp/o 03/12/10(Fri)04:18 No.8541719
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:18 No.8541723
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    Thanks for throwing up the archive whoever did it.
    I'm heading out in a few minutes. Next time I'm doing an update it when Capabilities are complete. Any more questions, I'll be here for a bit. Any comments/suggestions, the archive will catch for me to read later.
    >> Anonymous 03/12/10(Fri)04:19 No.8541726
    The only problem I really see with this is running random encounters in a game with multiple players. If they argue over catching pokemon and junk. Also 3 guys showing up to take on the same gym leader is kinda like, "Hey, hold on man, let my buddies rest ya know?" haha
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:20 No.8541744
    Reds pikachu dies in one hit.

    It also can destroy city's in one it.

    Against a ground type, pikachu WILL get raped.
    >> Pudding Earl !!REO/7Bdnevm 03/12/10(Fri)04:21 No.8541751
    So...spaced stats ARE a good idea?
    >> Ekoi !PpcsYfrVrw 03/12/10(Fri)04:21 No.8541754
    Love the lightning element also, but I can't say I -really- like any of the electric pokemon too much.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:22 No.8541762
    What does splash do?
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:22 No.8541768
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    I suggest your players have an understanding of the stats and get that out of the way before playing. Otherwise it'll take up too much time as you re-explain it. Once everyone gets it, they can do it on their own.

    I also suggest you have several pre-made encounters since making wilds on the fly is kinda hard.

    I do suggest glass cannons for your wilds. Makes it easy to hurt your players and keep them careful about who they put in the line of fire. They only have a few shields after all.

    When players catch them though, let them re-stat the pokemon.

    Do you have all the trainer features? The latest dex i released?
    >> Pudding Earl !!REO/7Bdnevm 03/12/10(Fri)04:23 No.8541781
    I got the stuff on 1d4chan about 2 weeks ago, has there been anything since that?
    >> Anonymous 03/12/10(Fri)04:27 No.8541802
    Yeah unfortunately the electric pokemon aren't very, unique or original. Stupid ass pachirisu. I mean, aside from Electrode, Magnemite and I guess the Mareep's electric gimmick, they're just animals who happen shoot electricity. Electabuzz was pretty cool though.
    Fuck I almost forgot Lantern. Best doubles battle pokemon ever.

    Fuck Seaking, go Lantern
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:27 No.8541806
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    Actually Red's Pika has
    145 HP.
    (HP stat x 3) + level.
    (15 x 3) + 100.

    Specialized stats are a good idea. Choose 3 stats for a pokemon to be good at. They become useful for task A. Choose another 3 stats for another pokemon. They become useful for task B. Evenly distribute stats? Jack of all trades, master of nothing. Stack stats in one place? Glass cannon. Have fun with it.

    Splash – Normal
    The user flops around on the ground while being extra useless.
    At-Will – None
    Self **
    Effect: No Target
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:27 No.8541807
    Blind: This pokemon can no longer use thier eyes to see. This can be caused by an attack, a Deformation, or birth defect. A pokemon with this disability will get a negative modifier to accuracy until which time it is trained to use other senses to make up for the lack of sight. For prevention (only from gainable, not born with blindness): Seek IMMEDIATE Medical attention. Eye washes and possible surgery may be required. Partial blindness may be possible, but the modifier can never be nulled unless full blindness and improved hearing have been achieved. Example; Psychic pokemon with their minds eye won't be penalized. After so many levels or so much time has passed, an Eevee has been taught to use it's hearing to find it's targets. This can bring the negative modifier back to null or can eventually lead to a positive if given enough training. Normally you will not find a blind wild but those that manage to survive to be a worthy fight are a prize indeed.
    >> Lord Raptor !XQ6W0CNp/o 03/12/10(Fri)04:28 No.8541819
    Out of curiosity what's your favorite Pokemon?
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:29 No.8541822
    Crippled: There are two types of crippling. One that leaves the appendage intact, such as a broken bone. And complete removal of the appendage. If appendage is properly set, the negative modifier will become null and may even become a positive with the bone setting harder than it was before. With Loss of appendage, a major negative modifier for use of that potential limb will be applied. If Major surgeory was a success then after it has healed the negative modifier will be greatly reduced or nulled.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:30 No.8541830
    For prevention: Get IMMEDIATE MEDICAL ATTENTION. Not doing so can permanently damage the appendage, loss of the appendage, or death. Non-Medics: Check for other possible severe injuries. If other injuries present themselves DO NOT move the victim. If the victim must be moved they must be moved on a flat board or other suitable replacement. If the wound area (if bone or other structure) has been exposed clean the area with as clean/sterile water or saline as possible. Get to a Medical center within 3 hours. For Medics: Follow all non-medical steps. If the bone can be reset, do so with extreme caution. Once reset, apply sterile bandages. Then apply stint to keep appendage straight. Get the victim to a Medical Center for examination. For Loss of appendage: Keep the victim as calm as possible. Wrap site of lost appendage and apply pressure for 15 min then relase for several to prevent damage to nerves and blood vessels. Rinse (do not scrub or wipe) the severage appendage and wrap in cleanest/most sterile cloth available. Get to a Medical Center IMMEDIATLY. Only major surgeory can reattach the limb.
    Deaf: The Pokemon with this disability no longer has function with their ears. For Prevention; Protection of the ears is crucial but not always preventable. Usually only prolonged exposure to loud or high pitched noises will cause deafness. If a pokemon becomes deaf they will get a negative modifier to hearing. This modifier can be nulled if trained to "Feel" the sounds just like a human. For example; Jenny's Growlithe barks after feeling the phones vibrations from it ringing. Example PS: A psychic pokemon will have a negative modifier as well if it does not have a mind link with it's trainer.
    >> Pudding Earl !!REO/7Bdnevm 03/12/10(Fri)04:30 No.8541831
    Alright, thanks, I'll re-stat my gym leaders to make their pokemon more useful.

    And should wild encounters be done in groups? Or one pokemon at a time?
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:30 No.8541833
    Okay... last question...

    What happens if you combine splash/Giga Impact
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:30 No.8541834
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    There was some stuff released in this thread
    Features. Though it's been updated since then. Typos and whatnot.
    >> Halfwing !!Slarp0p0hVx 03/12/10(Fri)04:33 No.8541853
    That is the most dawww worthy thing I have ever seen...

    And I've seen cutebolds hugging kittens.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:33 No.8541854
    Deformed: Some type of injury or birth defect has changed the permanent appearance and possibly hinder performance (both in contests and in battles) to the pokemon, due to not getting treatment in time or the specific attack. For Prevention: Seek immediate medical attention. If burn gels and bandages are properly applied this can be fully healed. If the damage reaches far enough in the body, surgery may be needed to restore proper function. For example an arm having a permanent burn mark. This could either be cosmetic or actually cause permanent modifiers due to muscular deterieration/burning.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:35 No.8541868
    Only half done. On to the psychological.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:36 No.8541878
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    I like. I'll add them a page for them, "disability rules".

    GROUPS. Attack them with FAMILIES.
    My first encounter i run every campaign is
    x5 Pidgeys Levels 1-3
    X1 Pidgeotto Level 9

    Never let them surround a single pokemon by itself unless they got it that way after defeating the rest of an encounter. Otherwise it will always be slaughter.

    Looks like you just splashed around and did nothing while your ally destroyed the enemy.

    Wailord. Forever.
    I was already a Water trainer, then they gave me Wailord.
    >> Dr. Mr. Stark !!d0diDeRpO0s 03/12/10(Fri)04:40 No.8541916
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    It was nice /tg/. I always like hearing your input. It keeps me going through with the project. It improves the game.

    Until next time /tg/. Good night.
    >> Anonymous 03/12/10(Fri)04:41 No.8541931
    Wailord is the only pure water type i like outside of Blastoise
    >> Anonymous 03/12/10(Fri)04:42 No.8541934
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    : (
    >> Anonymous 03/12/10(Fri)04:46 No.8541955
    What were you going to say?
    >> Anonymous 03/12/10(Fri)04:47 No.8541970
    Ask him about playtesting with him. Mr. Stark said he playtests where I live.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:48 No.8541977
    Psychological: Most psychological conflicts cannot be prevented. Only cured or relived.
    Fears: As with most humans, Pokemon have fears as well. Depending on the specific fear and how much it prevents the pokemon from acting will determine the negative modifier. This can only be null by overcoming that specific fear. Thr more gripping it is, the harder it is to overcome.
    Post Traumatic Stress Disorder: The pokemon has seen or experienced something so horrible that it stays with them for the rest of they're lives. Like most psychological disabilities, this one is triggered by a memory. If something causes the pokemon to relive that moment, the PTSD has a hold so powerful that it could render the pokemon useless. This only can be alieviated with proper psychological therapist meetings.
    >> Anonymous 03/12/10(Fri)04:52 No.8542005
    Wat is this and why have i never heard about it?
    >> Anonymous 03/12/10(Fri)04:55 No.8542022
    Nobody needs miles of fringe mechanics for something that could easily be covered by DM fiat.
    >> Anonymous 03/12/10(Fri)04:56 No.8542028
    Qwilfish because I just always liked pufferfish.
    >> Anonymous 03/12/10(Fri)04:57 No.8542033
    This is probably why Dr. Mr. didn't have in the first place and why he didn't like the idea add it later on your own
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:57 No.8542034
    Sleeping disorders: Sleep walking/talking/eating/attacking and insomnia are all possible disorders that your pokemon may develop. With all sleep disorders, your pokemon may not get the proper amount of rest if it's up and about. This reduces the amount that your pokemon recovers each day. Depending on how long the pokemon was active the night before, how much rest it had, and how long this has happened continuously, will determine the severity of the negative modifier. This could also lead to malnutrition, attitude problems, and general inability to function. Almost all pokemon, as with humans, remember little if anything while sleep walking/talking/eating/attacking. Sleep Therapy is the best solution. While generalized therapy can help.
    >> Anonymous 03/12/10(Fri)04:58 No.8542037
    Thread was better before you started posting.
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)04:59 No.8542047
    I merely made them as Addendum rules for those who wish to add them to the gameplay.
    >> Anonymous 03/12/10(Fri)05:02 No.8542061
    Its not hard to say "Your pokemon was greatly injured and can't move his limb" or roleplay out someone's pokemon sleepwalking. I mean really, these aren't rules so much as definitions
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)05:07 No.8542084
    Well, yea. They're only basis for the actual product. I don't have the willpower tonight to actually make full blown numbers out of them. I'll do that tomorrow or some other time.

    >I like. I'll add them a page for them
    I'm pretty sure he either likes it or likes it enough to consider it.
    >> Anonymous 03/12/10(Fri)05:13 No.8542127
    Well its really long winded way of saying "Hey Dr. Mr. Stark, how about you write up rules for negative traits?"
    >> Dastard Bastard !aYK4KNSE9U 03/12/10(Fri)05:21 No.8542190
    If he didn't like the Physical rules I put up I would have just ended there and not worried about it. But he did like them and figured might as well go all out and finish it. On top of that, there are probably people that don't want to play the "My pokemon got one hell of a beating but is fine now now that the battle is over.". Sure they could house rule the numbers and etc once it's all said and done, but it's the basis for the house rules instead having to make it off the top of your head if you do indeed want to play this way. If you don't want to play it. Fine. No harm, no foul. If you would like to play it that way, you can either help build it up or you can house rule it.

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