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    31 KB Unknown Unknown 03/22/10(Mon)01:29 No.8716037  
    You open your eyes.

    Above, you see a derelict ceiling fan with one of its steel blades torn off. If you tilt your head, you can see the dull light streaming through the partially closed venetian blinds. The gray dust settled upon the window appears to be undisturbed.

    At the very least, your head is comfortably nestled in the embrace of an old pillow. You feel a wet spot on the back of your head as you move it about. The more you think upon it, this blanket is awfully scratchy. Then it hits you.

    You aren't quite sure what year it is any more.

    You aren't quite sure where you even are.

    You don't even know who you are.

    Who are we?
    >> Anonymous 03/22/10(Mon)01:32 No.8716087
    >> Anonymous 03/22/10(Mon)01:32 No.8716090
    Ooooo, I say a red-headed waif of a girl.

    If not, maybe a slightly out of shape 20 something male with dark brown hair.
    >> Anonymous 03/22/10(Mon)01:33 No.8716098
    Andrew Shepard.
    >> Anonymous 03/22/10(Mon)01:34 No.8716108
    We are meat popsicles.
    >> Anonymous 03/22/10(Mon)01:34 No.8716113
    A random dwarf in a d20 modern setting, with a shotgun as a main weapon.
    >> Unknown 03/22/10(Mon)01:34 No.8716123
    Roll 1d100. Depending on the roll, it will decide who we are.
    >> Anonymous 03/22/10(Mon)01:35 No.8716135
    Aw crap, how does the rolling work again?
    I don't use it often, my apologies.
    >> Anonymous 03/22/10(Mon)01:36 No.8716152
    rolled 88 = 88

    red-headed waif
    >> Unknown 03/22/10(Mon)01:37 No.8716158
    Simply type dice+XdY+Z or dice XdY Z (the Z is optional) into the email field to roll X dice with Y sides and add a modifier Z.

    I am waiting for another name before the rolls begin. The first name is Andrew Shepard. What is the second?
    >> Anonymous 03/22/10(Mon)01:39 No.8716185
    rolled 56 = 56

    Erin Webster, redheaded waif
    >> Anonymous 03/22/10(Mon)01:40 No.8716198
    John Chronicle
    >> Anonymous 03/22/10(Mon)01:40 No.8716200
    rolled 16 = 16

    Alice Aravirta
    >> Unknown 03/22/10(Mon)01:43 No.8716239
    Beside your bed, near the headrest, you see a small wooden sidetable. On it, you see a wallet, an old beaten leather one, you can't quite remember where you got it from.

    When you open it, you see one of a piece of government issued identification. Picking at it, you are able to retrieve it with dirtied, broken fingernails.

    You are Erin Webster. What do you do?
    >> Anonymous 03/22/10(Mon)01:44 No.8716250
    Jake Mandrake
    >> Unknown 03/22/10(Mon)01:44 No.8716251
    (( It was either Andrew Shepard or Erin Webster, odd or even - We'll be playing in the style of Tau Quest rolling for tonight. ))
    >> Anonymous 03/22/10(Mon)01:45 No.8716276
    Check the wallet for money/credit cards, pieces of paper with phone numbers, etc.
    Look for a window or two?

    Also, will we be rolling for all actions all the time, or just at prompting?
    >> Anonymous 03/22/10(Mon)01:45 No.8716278
    what am I wearing/have with me?
    >> Anonymous 03/22/10(Mon)01:46 No.8716281
    collect the wallet and get up from the bed.
    proceed to take a look around and see what's what.
    >> Anonymous 03/22/10(Mon)01:48 No.8716319
    rolled 64 = 64

    >> Unknown 03/22/10(Mon)01:49 No.8716340

    (( Just when prompted for the time being. First person to say something coherent gets their action chosen. ))

    You check your wallet for any other valuables, but sadly, nothing of value remains. No credit cards, no debit cards, no gift certificates, nothing.

    When you unzip your change 'pocket', you find it filled to the brim with torn pieces of paper, all scrawled with little notes in your own handwriting. They all appear to say the same thing:

    Don't wake up.

    As you approach the window, you hear something outside your door - not too close, but you're certain you heard something.

    http://www.youtube.com/watch?v=H-JUx5MDEqo (( Mood music ))
    >> Unknown 03/22/10(Mon)01:50 No.8716356

    You lift up the blanket. You are wearing one pair of denim jeans, dirty. You also appear to be wearing a brown t-shirt. You think it was once white.
    >> Anonymous 03/22/10(Mon)01:51 No.8716378
    Approach door slowly and quietly, listen for more noise.
    >> Anonymous 03/22/10(Mon)01:51 No.8716380
    lift 1 blind and peek out window
    >> Anonymous 03/22/10(Mon)01:52 No.8716383
    hide behind something and keep an eye on the door without being too visable.
    >> Anonymous 03/22/10(Mon)01:52 No.8716391
    Check pillow wetness. Blood?
    >> Unknown 03/22/10(Mon)01:53 No.8716415

    Before you approach the door, you see that the dust on the ground has been disturbed, creating a large imprint on the ground. It appears that this door has been opened recently, but there are no footprints. The floor creaks underneath your weight, but more tellingly, your stomach growls. When did you eat last?

    What was that?

    Roll 1d100.
    >> Anonymous 03/22/10(Mon)01:55 No.8716443
    rolled 10 = 10

    oh shi-
    >> Anonymous 03/22/10(Mon)01:57 No.8716478
    >> Unknown 03/22/10(Mon)01:57 No.8716481

    You can make it out clearly as you press your ear to the door.


    The din of a muffled radio plays behind the door, but seemingly far away. As the marching begins in the music, the drum beats pounding away, you hear

    >> Anonymous 03/22/10(Mon)01:59 No.8716498
    I say open the door, try to find the source of the footsteps and find out where we are.
    >> Anonymous 03/22/10(Mon)01:59 No.8716501
    search for a blunt/sharp object
    >> Anonymous 03/22/10(Mon)01:59 No.8716503
    I get up and check the pockets of my bathrobe. Finding a bottle of pills, I take a few. Looking out the window, I see a bulldozer. OH SHIT I'M RUNNING OUT OF TURNS!
    >> Anonymous 03/22/10(Mon)01:59 No.8716505
    rolled 42 = 42

    look around for some sort of object usable as a weapon, then proceed to slowly open the door and look around it.
    If the door creaks too much, stop opening it and listen.
    >> Anonymous 03/22/10(Mon)01:59 No.8716506
    hide on the hinge side of the door, if some one comes in maybe we can sneak out behind them.
    >> Anonymous 03/22/10(Mon)02:01 No.8716534
    >You open your eyes.
    >Open your eyes.
    >I see your eyes are open.
    >> Unknown 03/22/10(Mon)02:03 No.8716566

    The door opens with another creak. Upon closer inspection, it appears that not only does it open inward, the door hinges are quite rusted. Another look around your room does nothing to alleviate your nervousness -

    Why was the alarm clock radio smashed beside the foot of the bed?

    Why is your pillow drenched in some sort of brown vitriol?

    As you continue to open the door to its fullest, you see a note taped on the door.

    "Andrew Shepard is dead.

    You are alone."
    >> Anonymous 03/22/10(Mon)02:04 No.8716595
    rolled 39 = 39

    ignore the note, who the fuck is andrew shepard anyway.
    once again search for a weapon and then leave the room cautiously.
    >> Anonymous 03/22/10(Mon)02:05 No.8716608
    guess we need to find out who those footsteps belong to.
    >> Anonymous 03/22/10(Mon)02:05 No.8716617
    begin freaking out
    >> Unknown 03/22/10(Mon)02:07 No.8716642


    The word hits home for you. You rub the back of your head, your hair clotted and damp with you can only suppose to be blood.

    You walk back into the room, looking around, under the bed, through the drawers, nothing that you could 'use' as a weapon. There is a blanket, a bed, a smashed radio, window blinds, a pillow and... wait... isn't that the ceiling fan blade?

    You pick up the ceiling fan blade. You aren't sure if you can hit someone with this, I mean, your fingers look skeletal. Alive, but weak.
    >> Anonymous 03/22/10(Mon)02:07 No.8716655
    >> Unknown 03/22/10(Mon)02:08 No.8716661
    (( Please only roll when prompted too AKA I say Roll 1d100 ))
    >> Anonymous 03/22/10(Mon)02:08 No.8716671
    rolled 8 = 8

    hold fast to the fan blade and leave the room, mainly to search for some fuckin' food.
    >> Anonymous 03/22/10(Mon)02:10 No.8716696
    Exit the room with our new found tool, find the radio and the source of the footsteps. Maybe look for some sustenance while we're at it.
    >> Anonymous 03/22/10(Mon)02:10 No.8716698
    make a makeshift cloak out of the blanket to help hide face
    >> Unknown 03/22/10(Mon)02:10 No.8716703

    You clutch the fan blade for dear life, you wished that it was a bit more comfortable like that pillow back there.

    You enter the hallway, past the open door. As you crane your neck left, then right, you see that the doors are labelled with brass numbers. Your door has none.

    What do?
    >> Anonymous 03/22/10(Mon)02:11 No.8716721
    rolled 77 = 77

    go left, you always go left for the first turn.

    if these rooms appear to be residential, IE a hotel, check rooms to be unlocked while passing.
    >> Anonymous 03/22/10(Mon)02:11 No.8716723
    Inspect the numbers; does the sequence carry on as though our room doesn't exist, or have the numbers simply been removed?
    >> Unknown 03/22/10(Mon)02:16 No.8716768

    You look at your door more intently. It appears that it once bore numbers, and with a quick search to the nearby doors, it appears that not only are you on the 5th floor, but you were using Suite 7.

    Number 57.

    The music stopped.

    Roll 1d100

    (( http://www.youtube.com/watch?v=fW8cNHnLXeA ))


    (( argh stop rolling I'm going to discount what you said this time because you rolled ))
    >> Anonymous 03/22/10(Mon)02:17 No.8716785
    look at the numbers, listen for footsteps or talking, smell for the scent of food.
    >> Anonymous 03/22/10(Mon)02:17 No.8716790
    rolled 43 = 43

    :P well fine
    >> Anonymous 03/22/10(Mon)02:18 No.8716816
    >You open your eyes.
    >> Anonymous 03/22/10(Mon)02:20 No.8716849
    rolled 76 = 76

    >> Unknown 03/22/10(Mon)02:24 No.8716915

    You definately hear the footsteps building up again, but this time, they are followed by a crash. You hear the shattering of what you can only presume to be the radio, followed by screaming.

    Inhuman shrieking.

    Three doors down to your right, you hear the oak door being battered and bashed with what you can only assume to be something bad.

    Very bad.

    You hear the wooden door begin to splinter, near the part where the lock has been affixed. The assault is worsening. If you were gripping the fan blade any tighter, you'd hurt yourself terribly.

    What do?
    >> Vaalintine !!Sj5q8Tl0dWU 03/22/10(Mon)02:24 No.8716921
    rolled 17 = 17

    >> Anonymous 03/22/10(Mon)02:25 No.8716944
    what he said!
    >> Erin Webster (Unknown) 03/22/10(Mon)02:26 No.8716952

    Hide? HIDE WHERE?
    >> Anonymous 03/22/10(Mon)02:26 No.8716957
    run in opposite direction of smashed door
    >> Vaalintine !!Sj5q8Tl0dWU 03/22/10(Mon)02:26 No.8716961
    rolled 27 = 27

    If we cant hide stand to the side of the door to whack what comes through.
    If it isnt hostle, try and communicate.
    >> Anonymous 03/22/10(Mon)02:27 No.8716964
    back into the room and brace the door, as quietly as possible.
    >> Anonymous 03/22/10(Mon)02:27 No.8716966

    Get the hell out of dodge.
    >> Erin Webster (Unknown) 03/22/10(Mon)02:28 No.8716985

    With every frantic pace, you hear the cacophony of cracking wood grow every more feverish, the screaming turning to laughter. You pass by Suite 5 in your scramble down the hallway.

    What do?
    >> Anonymous 03/22/10(Mon)02:29 No.8716995
    back into our room and brace door. NAOH
    >> Anonymous 03/22/10(Mon)02:29 No.8717000
    rolled 36 = 36

    We shouldn't have gotten out of bed...

    If we're hiding, we ought to do it behind a closed door.
    >> Anonymous 03/22/10(Mon)02:30 No.8717012

    See if there is a staircase, if so, get downstairs, there's no point staying in a hallway where somebody is being murdered in one of the other suites.
    >> Anonymous 03/22/10(Mon)02:31 No.8717026
    Sorry 'bout that roll there.

    Either back into our own room or into the closest unlocked Suite.
    >> Anonymous 03/22/10(Mon)02:31 No.8717032
    check door 5 for lockedness. if it's open go in. if not, try 4. how far does the hallway go?
    >> Andrew's Ghost 03/22/10(Mon)02:33 No.8717055
    Aaaaw shit.
    FLEE, down the hall, hope for some stairs.
    >> Erin Webster (Unknown) 03/22/10(Mon)02:34 No.8717067
    Your mind is overwhelmed. Do you flee? Do you return to your room and hide?

    You look behind, towards the door you left open. That is, of course, until the oak door down the way shattered partially. Is that a hand? What is that thing attached to his arm? THAT HAS TO BE A HAND, RIGHT?


    >> Anonymous 03/22/10(Mon)02:36 No.8717087
    where does the hallway turn or end?
    >> Anonymous 03/22/10(Mon)02:36 No.8717089
    back into the damn room! brace the damn door with the largest movable piece of furniture and then some! NOW!
    >> Andrew's Ghost 03/22/10(Mon)02:37 No.8717094
    I reiterate; FLEE ERIN
    Hopefully we find some stairs...
    >> Erin Webster (Unknown) 03/22/10(Mon)02:38 No.8717111

    The hallway ends in what appears to be a staircase, one meant for emergency use only. Beside it, you can see the open doors of elevator shafts.

    Roll 1d100. Evens, we run. Odds, we hide.
    >> Anonymous 03/22/10(Mon)02:39 No.8717126
    rolled 2 = 2

    god dammit.
    >> Andrew's Ghost 03/22/10(Mon)02:39 No.8717134
    rolled 12 = 12

    >> Anonymous 03/22/10(Mon)02:42 No.8717169
    >> Erin Webster (Unknown) 03/22/10(Mon)02:43 No.8717188

    Discretion is the better part of valour.

    You book it, to put it frankly. As you pound the ground with your feet, you would be grateful for a pair of sneakers by now. You run towards the staircase, pulling open the red door. Once inside, you slam the door shut behind you.

    You crumble down to the ground, heaving in and out, catching your breath. You are in a staircase, with concrete steps. Dust covers every surface, every step and even the white railings.

    You hear the sounds of anger and frustration behind you, then a few solid slams connecting with the door. A final crack tells you that the door is effectively gone.

    What do?
    >> Anonymous 03/22/10(Mon)02:44 No.8717208
    head downstairs, quietly if the "thing" doesn't seem to be pursuing.
    >> Andrew's Ghost 03/22/10(Mon)02:45 No.8717218
    Down the stairs, lass, preferably outside where we can find someone, anyone. Though, from a metagame standpoint that seems kind of unlikely...
    >> Anonymous 03/22/10(Mon)02:45 No.8717219
    if the door has a window look back, if not keep going
    >> Erin Webster (Unknown) 03/22/10(Mon)02:46 No.8717244

    Pit pat go your feet.

    Slip slap goes the thing down the hallway.

    You've made it down a flight of stairs, about halfway to the 4th floor. As you kick up dust with each careful step, you realize that it is quite cold. You're starving

    You want to go home. Where is home anyways?
    >> Anonymous 03/22/10(Mon)02:47 No.8717250
         File1269240443.png-(141 KB, 371x291, 1263682871337.png)
    141 KB


    However, whatever that thing is could follow our trail in the dust. We really don't have any other options, though.
    >> Anonymous 03/22/10(Mon)02:47 No.8717260
    Motherfucking pyramid head is chasing you woman, pay attention!
    >> Anonymous 03/22/10(Mon)02:48 No.8717270
    use the technique you learned in that expensive memory class you took.
    >> Anonymous 03/22/10(Mon)02:50 No.8717283
    bitch needs to pay attention and stop being so damn ADHD. KEEP FUCKING RUNNING DOWN TO THE FIRST FLOOR IF NOTHING EVENTFUL HAPPENS.
    >> Erin Webster (Unknown) 03/22/10(Mon)02:52 No.8717312

    Why can't I think about home at a time like this, Mister? All I want to do is go home and have a nice bowl of soup.


    You keep moving, unsurprising. God only knows what that thing was, but you were certain it was a man. Absolutely certain, except for, you know, that whole hand thing. As you make it down the fouth staircase, you take a quick glance out the fire-door: More dust, more suites... and a blood trail.
    >> Anonymous 03/22/10(Mon)02:53 No.8717329
    screw the blood trail, keep going to the ground floor.
    >> Anonymous 03/22/10(Mon)02:54 No.8717352
    keep running til you hit ground
    >> Anonymous 03/22/10(Mon)02:54 No.8717360

    Following the trail is both our only lead and bound to end in tears.

    >> Andrew's Ghost 03/22/10(Mon)02:55 No.8717365
    I concur; no bloodtrail following. To the ground floor!
    >> Erin Webster (Unknown) 03/22/10(Mon)02:55 No.8717370
    With stalwart determination, you deem it best to make it to the ground floor. You pant with each step, a veritable cloud of dust kicking up. By the time you reach the third floor, you can hear the clangs of metal-against-metal from the fifth floor fire door. You're fairly certain that it should hold, for a little white. I think.

    I've made it to the bottom, guys. What do I do now? I thought we were gone for sure back there - its kinda dark down here, the windows are blocked up with dust and soot outside. The fire door's right over there, you want me to go through it?
    >> Anonymous 03/22/10(Mon)02:57 No.8717386
    bitch, get back in the kitchen.

    seriously, look for the kitchen and get some fucking food!
    >> Erin Webster (Unknown) 03/22/10(Mon)02:57 No.8717390
    Well, uh, I think there was a fire door that leads outside, and another that leads to the lobby, I think. Which one?
    >> Anonymous 03/22/10(Mon)02:57 No.8717391

    >> Anonymous 03/22/10(Mon)02:57 No.8717396
    What, like there's anywhere else we could go?
    >> the forth wall 03/22/10(Mon)02:57 No.8717397
    >> Anonymous 03/22/10(Mon)02:59 No.8717429
    outside, fuck it.
    >> Anonymous 03/22/10(Mon)02:59 No.8717433
    Look through the fire door. If there's something hostile on the other side, close it and head for the lobby.

    (The idea being that the fire door will be designed to be hard for people outside to get through, whereas the lobby door will be designed to be easy for people in the lobby to get through.)
    >> Andrew's Ghost 03/22/10(Mon)03:00 No.8717442
    I suggest the fire escape door. We can find a diner or something elsewhere.
    >> Anonymous 03/22/10(Mon)03:01 No.8717457
    leave! The! BUILDING!
    >> Erin Webster (Unknown) 03/22/10(Mon)03:02 No.8717470

    (( You gave a long, coherent response. I'll reply to it. ))

    The fire door appears to have no windows, but rather a stainless steel push bar for easy exits. The lobby offers a door handle that opens inwards. Neither appears to have disturbed dust on the ground.

    Roll 1d100. Evens, we go to the lobby. Odds, we go through the fire door.
    >> Anonymous 03/22/10(Mon)03:04 No.8717507
    rolled 65 = 65

    >> Anonymous 03/22/10(Mon)03:05 No.8717514
    decide on a door, open the door you decided against to disturb the dust under it, then go out the chosen door.
    >> Anonymous 03/22/10(Mon)03:05 No.8717516
    oh bawww
    bad DM is bad.
    night /tg/
    >> Andrew's Ghost 03/22/10(Mon)03:05 No.8717526
    rolled 84 = 84

    >> Anonymous 03/22/10(Mon)03:07 No.8717554
    Whichever way we go: look before we leap.
    >> Erin Webster (Unknown) 03/22/10(Mon)03:07 No.8717561

    You exit through the fire door and it clicks shut behind you.

    You stumble out onto into the back alley, only to look about to see the numerous chains and hooks hanging off the nearby fire escape. They look like meat hooks, you've seen those before at the butchers.

    The buildings appear to be a mix of concrete and brick, towering around you a number of stories above. Around, you see numerous garbage cans, all knocked over on their sides, their contents strewn about and ripped open.

    You are colder than ever now. You shiver.

    What do?
    >> Anonymous 03/22/10(Mon)03:09 No.8717577
    I don't suppose that anything particularly useful in said garbage catches our eye? Better weapon than a fan blade, perhaps, or something that looks particularly edible in spite of its trashed state?
    >> Anonymous 03/22/10(Mon)03:09 No.8717579
    rolled 3 = 3


    We can't afford to be running around in our bare feet forever. We need to find shoes, or make hobo shoes from newspaper and rags or something.
    >> Anonymous 03/22/10(Mon)03:10 No.8717593

    See if there's any lights on somewhere in the city, if so, head towards those.
    >> Anonymous 03/22/10(Mon)03:10 No.8717602
    DM is ignoring input and consensus. Quest fail! Good night.
    >> Anonymous 03/22/10(Mon)03:11 No.8717612
    grab a garbage can lid to use as a makeshift shield then leave then leave the ally.
    >> Anonymous 03/22/10(Mon)03:12 No.8717617
    Open my eyes? And see...

    Your eyes are open.
    >> Erin Webster (Unknown) 03/22/10(Mon)03:12 No.8717623

    You see quite a few papers, most likely memoes and ledges... nothing in the way of food or other consumables. You really ought to be careful, though, because there could be needles in there. Mom told me never to stick my hand into a garbage can without looking.


    You rummage through the garbage carefully, revealing a few grocery bags. After crumpling papers together, you stuff them (with your feet) into the bags, tying it all together at the top.

    What do?
    >> Anonymous 03/22/10(Mon)03:13 No.8717632

    >> Anonymous 03/22/10(Mon)03:14 No.8717643
    >> Erin Webster (Unknown) 03/22/10(Mon)03:14 No.8717646

    (( :( This is my first quest, I suck.

    I'll wait until a 'general' consensus of three similar ideas from different people before I make any actions then. ))
    >> Anonymous 03/22/10(Mon)03:16 No.8717668
    grab lid, leave ally
    >> Anonymous 03/22/10(Mon)03:17 No.8717673
    >> Anonymous 03/22/10(Mon)03:20 No.8717698
    We've seen our hands, and can tell we're in crappy shape. Now that we've got shoes we can travel as far as our emaciated body will take us. We'll want to start gathering resources.

    A garbage can lid will probably not do us much good as a shield, but if we bend it and stuff it in our shirt it could serve as makeshift armor.

    Really our priorities should be finding water, finding a mirror to check our head wound, and finding food and medical attention.
    >> Anonymous 03/22/10(Mon)03:21 No.8717707
    and none of those will be in this ally. we should go somewhere else.
    >> Erin Webster (Unknown) 03/22/10(Mon)03:22 No.8717727
    (( Two for lid, two for alley before writing next section ))

    You think you might need -some- protection before wandering off into the streets. After deftly retrieving a garbage lid, you hold it aloft in your left hand. Looking around, you don't seem to hear any other signs of life kicking about.

    You wander from out of the alley way into the street for a better look. The scene is littered with newspapers, crashed cars, buses, it all looks as if it were out of some kind of movie. You could spot a crash over there, an overturned luxury sedan a bit further. The street goes on both ways, north and south.

    Overcast, unsurprisingly, and a little bit of ... ash? Maybe? Well, anyways, it falls to the ground bit by bit every moment or two. You wouldn't want to stick your tongue out to catch it, trust me.

    Roll 1d100.


    Roll 1d100.
    >> Anonymous 03/22/10(Mon)03:23 No.8717744
    rolled 24 = 24


    Check the sedan I guess. Might be something useful in it, and a crash will be easy to get into.
    >> Anonymous 03/22/10(Mon)03:24 No.8717755

    It'll have a mirror, at least a rear-view mirror, and there might be bottled water in there.
    >> Anonymous 03/22/10(Mon)03:28 No.8717789
    building along the street include...?
    >> Erin Webster (Unknown) 03/22/10(Mon)03:28 No.8717795

    (( First roll, first response. Still deciding whether to do -first post after mine- or -consensus voting- for player actions. ))

    You walk over to the sedan, peering through the shattered windows. As you trudge over, your shoes take the most of the little glass shards, leaving what was potentially dangerous relatively harmless to you.

    Clever girl.

    You hear commotion back in the hotel behind you, the "Fairmont" says the sign. You hear a coarse yell, something about how the meat was getting away - followed by a tremendous clash of metal against wood against, well, just about anything. Looks like there's a fight breaking out, and you just escaped it.

    You hear a very familiar beleaguered scream, followed by laughing... followed by a sickening crunch. You have time to act.

    What do?
    >> Anonymous 03/22/10(Mon)03:29 No.8717798
    >> Anonymous 03/22/10(Mon)03:32 No.8717831
    >> Anonymous 03/22/10(Mon)03:34 No.8717850

    You're not really giving us enough to make a decision with. How far are we from the hotel? Are we clearly visible from the lobby or other door? Any activity in the windows?

    We should probably put more distance between us and the hotel. There are other crashes we can look at once we're relatively safe.
    >> Erin Webster (Unknown) 03/22/10(Mon)03:34 No.8717856

    (( Oh, sorry about that: They include the Hotel, a number of fashion stores and office buildings, but nothing in the way of a corner store. ))
    >> Erin Webster (Unknown) 03/22/10(Mon)03:38 No.8717895

    (( I'm sorry, my mistake. Again. ))

    You wandered past the crash, which was situated in the middle of the street, a few dozen meters from the front of the Hotel.

    Around 25 meters away, you saw the overturned Sedan and wandered over to that, north of the Hotel. Currently, you are partially out of view since you are at an angle for the front windows, but not quite enough to be out of sight. You're still out on the street.

    When you look up towards the third story window, you see movement brushing the curtains around. Unfortunately, the window isn't open, so there is no way a breeze could move it about.

    Another noise is heard from the main floor, a flurry of footsteps running about, accompanied by yelling.

    >> Anonymous 03/22/10(Mon)03:40 No.8717931
    hide in a fashion store and get real shoes while your in there.
    >> Anonymous 03/22/10(Mon)03:40 No.8717932
    Pick up one the newspapers. To find out why the city is in this state.
    >> Anonymous 03/22/10(Mon)03:41 No.8717937

    Well that tears it. Time to hide. If there's any better cover than the sedan we should use it, otherwise we'll have to hide behind the sedan and hope they look elsewhere first for us.
    >> Anonymous 03/22/10(Mon)03:42 No.8717951

    We should worry about real shoes once the danger has passed. Our hobo-shoes are going to be noisy. If we can't get to cover in a few steps, we should just hide under the cover the sedan provides.
    >> Anonymous 03/22/10(Mon)03:43 No.8717960
    dramatically look at the headlines
    >> Anonymous 03/22/10(Mon)03:45 No.8717986
         File1269243936.jpg-(199 KB, 850x657, ruibot.jpg)
    199 KB

    I SEE.



    FOR ME.





    HOLD ON.








    OH LOVE!





    OH LOVE!
    >> Anonymous 03/22/10(Mon)03:46 No.8717993

    omg unicorn
    >> Erin Webster (Unknown) 03/22/10(Mon)03:48 No.8718018
    (( I'm counting 3 hides, two for the sedan. Also, two newspaper votes. One unicorn, because it is cold outside and your eyes are open. ))

    This wasn't good. You scamper over into the overturned sedan, praying to some higher power that they, whoever they were, didn't see you. As you get to your knees, however, you drag in a newspaper with you - it appears to be USA Today.

    Crawling into the backseat, you find an assortment of children's clothing, a bit too small for you. A bit more hurried rummaging reveals a blanket or two, a bit dirty but it'll do the job.

    As you open up the news paper to block the view into the sedan, you hear the double doors to the hotel open. Four feet fall to the ground, stopping on the sidewalk.

    "Fuck. Fresh meat, too. You said she was young too, man! FUCK.".

    You hear the cocking of a shotgun.

    What do?
    >> Anonymous 03/22/10(Mon)03:50 No.8718044
    step 1: dramatically read date and headlines
    >> Anonymous 03/22/10(Mon)03:51 No.8718047
         File1269244270.gif-(315 KB, 600x501, Your next Campaign.gif)
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    Blast them with the power of HARMONY HARMONY.
    >> Anonymous 03/22/10(Mon)03:52 No.8718060
    inb4 "Breen ends 7 Hour War."
    >> Anonymous 03/22/10(Mon)03:52 No.8718062

    Hide under the blankets and don't make any noise.
    >> Anonymous 03/22/10(Mon)03:54 No.8718084
    Hide under blankets and childrens clothing try and make it look natural
    >> S.T.A.L.K.E.R. 03/22/10(Mon)03:54 No.8718086
    But Breen DID end the 7 Hour war with human surrender.
    >> Anonymous 03/22/10(Mon)03:56 No.8718099
    Oh great/ So Breen is French. Great. Fucking Surrender Monkeys.
    >> Erin Webster (Unknown) 03/22/10(Mon)04:01 No.8718155

    Date: October 27th, 1962.
    Headlines: War! America Intervenes In Cuba, Soviet Munition Ships Sunk!


    (Hide under blankets it is.)

    You remain still underneath the blankets, throwing them on as quietly as you can. You hear heavy boots trundling around outside, approaching your car.

    "Oh c'mon, I thought you liked us! We promised you a can of beans, right? We didn't mean all those terrible things!"

    Your stomach growls in protest.

    Roll 1d100.
    >> S.T.A.L.K.E.R. 03/22/10(Mon)04:02 No.8718177
    Well except in Eastern Europe. Human there still start a resistance.
    >Soviet Munition Ships Sunk!
    >> Anonymous 03/22/10(Mon)04:03 No.8718189
    rolled 57 = 57


    Just stay hidden, those beans come with a side of rape followed by a cannibalism bad end.
    >> Erin Webster (Unknown) 03/22/10(Mon)04:07 No.8718219

    It also seems like an eternity for the man out there to leave. As you quietly wait underneath the blankets, you close your eyes for a moment, praying he would just go away.

    He wanders back into the building with his comrade, slamming the door behind him. As you look through the strewn pile of clothing, you find a bottle of Coca Cola. Warm, dull, but the lid is still firmly attached. Sweet sustenance at last.

    It is quiet, but you are feeling a bit warmer now. You can hear the whistling of the wind outside.

    What do?
    >> Anonymous 03/22/10(Mon)04:08 No.8718231
    oh boy! beans! throw yourself at them.
    >> Anonymous 03/22/10(Mon)04:10 No.8718249
    Head for the fashion store and try to find shoes and maybe some better clothing
    >> Anonymous 03/22/10(Mon)04:12 No.8718264
         File1269245531.jpg-(10 KB, 200x200, ScruffySecond.jpg)
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    >> Anonymous 03/22/10(Mon)04:12 No.8718272
    rolled 95 = 95


    Coke takes years to go bad. Open it, drink it, and keep the bottle (make a bindle sack with the blanket if you have to).

    Tear the rear-view mirror off the window if you can, and stuff it in the bindle too.

    Get further away from the hotel, a few blocks further north at least, and search for shoes and heavier garments. Find a second mirror and examine your head wound.
    >> Anonymous 03/22/10(Mon)04:13 No.8718278

    Whoops, left dice in the e-mail field there by mistake.
    >> Anonymous 03/22/10(Mon)04:13 No.8718282
    Slowly open the soda, so hissing noise won't be to loud and the drink that motherfucker down.
    >> Anonymous 03/22/10(Mon)04:16 No.8718306
    drink the coke. take the bottle, blankets mirror and clothes to the store.
    >> Erin Webster (Unknown) 03/22/10(Mon)04:22 No.8718372

    You find the rear-view mirror. It is cracked, but it will suffice. When you take a look, your face is as dirty as every - but your red hair certainly stands out against all this grey.

    After grabbing the rear-view mirror and the blanket, you open the Coca-Cola once you leave the vehicle. You take a moment to breathe yet again, before slinging the blanket over your shoulder (Don't worry, you bring the undersized clothing too). With mirror and fan blade in hand, you trudge over to the closest fashion store.

    This one appears to be for big girls, and, well, you aren't quite a big girl yet. There is a nice set of high heels though, you always wanted a pair. Mum said no.

    Wait, I'm supposed to pay attention, right? Right.

    So I walk down to the street to the next store. It looks like they sell more practical clothing here, like coats and such. You don't walk through the front door, since it appears to be locked. After listening and looking carefully, you walk through the front window of the clothing store. Inside, you see mostly bare clothing racks. People certainly ransacked this store in a hurry.

    Roll 1d100 for a search.
    >> Anonymous 03/22/10(Mon)04:23 No.8718380
    rolled 18 = 18

    >> Anonymous 03/22/10(Mon)04:23 No.8718382
    rolled 81 = 81


    We'll want a coat, shoes, socks, and a spare set of underwear at a minimum. About how old are we, at a guess?
    >> Anonymous 03/22/10(Mon)04:25 No.8718394
    That's a noko + dice + 1d100 by the way.

    Well, we gotta find edible food, drinkable water, possibly some medical supplies. Maybe we'll find a source of fire, too. Fire + Water + Soap = somewhat cleaner body.
    >> Anonymous 03/22/10(Mon)04:25 No.8718398
    Tone of voice suggests 11.
    >> Anonymous 03/22/10(Mon)04:25 No.8718401
    ITT: /tg/ is finally the little girl.
    >> Anonymous 03/22/10(Mon)04:26 No.8718403

    Noko fucking sucks, you could be rolling anything with noko
    >> Anonymous 03/22/10(Mon)04:28 No.8718421
    rolled 1200 + 666 = 1866

    >> Anonymous 03/22/10(Mon)04:29 No.8718431
    Hey, are we shooting for high rolls or low?
    >> Anonymous 03/22/10(Mon)04:30 No.8718435
    Huzzah! Now we can travel.
    Better search around for edible foods, waters, and possibly a source of fire. If we can obtain foods, waters, warmth, and soap, we can raise our max HP! ^_^
    >> Anonymous 03/22/10(Mon)04:31 No.8718449
    Aww the post disappeared.
    >> Erin Webster (Unknown) 03/22/10(Mon)04:31 No.8718451
    (( Don't nokoroll again. It throws me off. I won't count the next one. ))

    12. You're 12. A bit of a tomboy, but its alright. Not many girls around anyhow.

    Anyways, you look around the store. The further you walk in, the darker it becomes. You wait a moment for your eyes to adjust, carefully watching for signs of movement. You hear the squeak of a rat, letting it scamper by.

    A few moments later, you find an oversized overcoat, a sweater, some socks, three pairs of undergarments and even a comfortable pair of sneakers. It is almost as if it were a treasure trove in here!

    Once you dress yourself in appropriate attire, you're able to find a nearby broom - fashioning your very own hobo stick - or rather bindle.

    What now?
    >> Anonymous 03/22/10(Mon)04:33 No.8718459
    Stay in alleyways, or at least out of sight of the hotel.
    Search for sources of Food, Water, Fire, and Soap.
    >> Anonymous 03/22/10(Mon)04:33 No.8718461
    Drop fanblade
    Drop trashcan lid
    Drop hobo shoes
    Equip hobo stick
    Equip real shoes
    Equip warm clothes
    >> Erin Webster (Unknown) 03/22/10(Mon)04:35 No.8718475
    (( Low rolls, best rolls. ))


    You look into the backrooms of the clothing store, finding the womens' bathroom with ease. You warily open the door, allowing a very slight stream of light to pour in. On the left, you see a sink and mirror. On the right, you see a bathroom stall.
    >> Anonymous 03/22/10(Mon)04:36 No.8718477
    use the mirror to investigate your head wound. you should probably tear up a shirt to make a bandage.
    >> Anonymous 03/22/10(Mon)04:36 No.8718485

    12 years old! That's awfully young to be in a post-apocalyptic city. At least we can read.

    Let's check out the wound on our head. We've got a hand-held mirror now, and there should be a mirror in here somewhere we can use so we can see what the damage the braining those cannibals did to us is.

    After we get a look at it, we should use the cleanest rag we have on hand to cover it.

    Then we should try to remember where we last saw Mum 12 is too young to be away from mum for long.
    >> Erin Webster (Unknown) 03/22/10(Mon)04:37 No.8718491
    Double checking inventory:

    Fan Blade
    Plastic Bags with Newspapers.
    Blanket + Broom + Children's Clothing = Bindle

    Drop anything?
    >> Anonymous 03/22/10(Mon)04:38 No.8718495
    Investigate bathroom stall. If stall contains toilet, remove top of toilet to obtain waters.
    Test sink taps to determine if water still flows in this city.
    >> Anonymous 03/22/10(Mon)04:39 No.8718498
    Drop fanblade
    Drop newspaper
    Drop plastic bag with newspaper
    >> Anonymous 03/22/10(Mon)04:39 No.8718502
    drop NOTHING!
    >> Anonymous 03/22/10(Mon)04:41 No.8718509
    Drop hands.
    >You have no hands with which to drop that
    >> Anonymous 03/22/10(Mon)04:41 No.8718513

    You forgot the trash can lid and the empty coke bottle.

    A clean container is always valuable. Keep the bottle for now.

    We don't need the hobo shoes now, but we should hang on to the newspaper. It's useful as extra insulation if we're caught out in the cold.

    The fan blade is of dubious use isn't it? So is the lid, for that matter.
    >> Anonymous 03/22/10(Mon)04:42 No.8718514
    no, the fanblade could be sharpened to make a decent weapon and the newspaper could be used for kindling.
    >> Anonymous 03/22/10(Mon)04:42 No.8718518
    Good point, keep the newspaper.
    The Fanblade doesn't have a handle, so it's useless as a weapon compared to the hobo broom.
    Keep bottle, obviously.
    >> Anonymous 03/22/10(Mon)04:45 No.8718536
    New inventory should be:

    Empty bottle
    Underwear Jeans + T-Shirt + Sweater + Overcoat = Clothes
    Socks + Sneakers = Shoes
    Blanket + Broom + Children's Clothing = Bindle
    >> Anonymous 03/22/10(Mon)04:46 No.8718546
    Where'd OP go?
    >> Anonymous 03/22/10(Mon)04:46 No.8718547
    so its just a sheet of thin metal. that can still be heated over a fire and used to cook stuff on.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)04:48 No.8718558
         File1269247703.jpg-(771 KB, 1513x2000, 1257891427058.jpg)
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    Pray to the god Emperor for the strength to purge the mutants and heretics from his world.
    >> Erin Webster (Unknown) 03/22/10(Mon)04:48 No.8718563

    Empty Bottle
    Underwear Jeans + T-Shirt + Sweater + Overcoat = Clothes
    Socks + Sneakers = Shoes
    Blanket + Broom + Children's Clothing = Bindle
    Rear view mirror


    Fan Blade
    Trashcan Shield
    Plastic Bags with Papers.


    You open the door, allowing as much light into the room as possible. Once you wander in, you put down your stuff before retrieving your mirror to help check out the back of your head.

    You can definitely see the dried blood of where the lead pipe whacked you in the back of the head. You think it might be okay after all, just this once, you got lucky.

    You try working the sink taps, but nothing works. You get the bright idea to go over to the toilet, lift up the porcelain lid and--

    Wait a minute. You want me to DRINK TOILET WATER? ARE YOU CRAZY?
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)04:49 No.8718570

    The water in the yank will be ok. So long as it has not stagnated. Sniff it, if it smells fine and theres no layer of viscous muck then its good to drink.

    ALSO! Is your memory returning?
    >> Anonymous 03/22/10(Mon)04:51 No.8718584
    We can probably find a Pot or a Pan to use for real cooking once we find some fire.

    No, you idiot. Cistern water. You know, Cisterns? The things toilets store their water in before they flush?
    >> Anonymous 03/22/10(Mon)04:52 No.8718591
         File1269247948.jpg-(317 KB, 800x531, an-empty-toilet-tank.jpg)
    317 KB

    Not water from the bowel of the toilet, water from the back part of it, the tank.
    >> Anonymous 03/22/10(Mon)04:52 No.8718594
    Aye. Unclean water bad. Better find us a source of Fire so we can boil water.
    >> Anonymous 03/22/10(Mon)04:53 No.8718606
    this 12 year old girl is abnormally resourceful for her age.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)04:55 No.8718609
         File1269248103.jpg-(168 KB, 800x800, 1262639307974.jpg)
    168 KB

    >> Anonymous 03/22/10(Mon)04:55 No.8718614
    Also doesn't seem to post very fast. *cough*
    >> Anonymous 03/22/10(Mon)04:56 No.8718620

    Before we go out again we should make a face mask so we're not breathing the ash in the air.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)04:57 No.8718624
         File1269248251.jpg-(907 KB, 700x1960, 1263927567192.jpg)
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    Knowledge is power. Hide it well.
    >> Anonymous 03/22/10(Mon)05:00 No.8718647
    Yeah but this is silly, it's been 10 minutes.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:01 No.8718651
         File1269248495.jpg-(150 KB, 800x1176, Chess_champion.jpg)
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    only in your deepest self is the truth of what you can be. And, without a doubt, that truth is terrible to bear.
    >> Anonymous 03/22/10(Mon)05:01 No.8718653
    Most conflicts are resolved in 5, and everything else is a 2 minute job. I know typing shit up takes time when you're essentially worldbuilding from scratch, but dude ...
    >> Anonymous 03/22/10(Mon)05:02 No.8718656
    >> Anonymous 03/22/10(Mon)05:02 No.8718660
    Right, it's been 15 minutes. OP has decided to fuck off and be AFK, quest is over, you win.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:02 No.8718662
         File1269248576.jpg-(217 KB, 1600x1200, Comissar-by-Chink-1.jpg)
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    What is the terror of death
    That we die our work incomplete
    What is the joy of life
    To die knowing our task is done
    >> Erin Webster (Unknown) 03/22/10(Mon)05:07 No.8718687
    You spent this moment to reflect. When did you last see Mum?

    Oh no, not Mum. She was back at the shelter with the other 20 people, we were all alright back there - until the Army men came and took our stuff.

    Then they shot Miss Henderson when they tried to take her away. And then that's when the bad stuff started happening. Mom shoved me out and told me to keep running. So I did.

    Who was Shepard?
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:07 No.8718689
         File1269248872.png-(474 KB, 800x592, 1255693962582.png)
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    An open mind is like a fortress with its gate unbarred and unguarded.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:08 No.8718692

    Your memory is returning it seems.

    This is good yesno?
    >> Erin Webster (Unknown) 03/22/10(Mon)05:11 No.8718709

    Excuse me, mister, but a toilet is a toilet. I don't know who you are, but drinking from a toilet is kinda gross.

    Erin ponders for a moment before dipping in her coke bottle, filling it up just a little bit. She'll hang onto it for later.


    No. No! That is when they started shooting! They wanted our water and our food! They said they deserved it because they were soldiers, but they didn't look anything like them!


    We've filled up a glass bottle with toilet water (don't worry guys, I know it may be clean, but will a 12 year old girl?), we've checked our wound and we've made sure we can try and carry all our stuff. What is our next step?
    >> Erin Webster (Unknown) 03/22/10(Mon)05:12 No.8718720
    (( I also want to apologise. I decided to type those last few paragraphs in MS Word, but then NoScript started acting up, so shit hit the fan while I tried to figure out what went wrong. ))
    >> Anonymous 03/22/10(Mon)05:13 No.8718726
    find a Costco, you'll be fine after that.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:14 No.8718732

    The next step is to assess our memory of the current world and its geopolitical state along with its immediate ramifications in regards to our survival.

    Do we know what happened to the world?
    >> Erin Webster (Unknown) 03/22/10(Mon)05:16 No.8718750

    (( As a twelve year old girl, we don't really have a political knowledge of anything. The situation (meta) was briefly covered earlier in the thread. ))


    Date: October 27th, 1962.
    Headlines: War! America Intervenes In Cuba, Soviet Munition Ships Sunk!
    >> Anonymous 03/22/10(Mon)05:16 No.8718751

    It's been weeks since we saw Mum. Shepard was the old man who taught us how to live once we realized the army had taken Mum. He was nice, but he got his hand caught in a wreck that shifted when he tried to get a can of food from it. We couldn't help him move it, and when we were away getting water for him, someone came and killed him and chopped him off from the wreck.

    They left his hand, but there was so much blood that there's no way he survived that.

    It's been a week since then, and we were lured by the prospect of food into a trap laid by cannibals.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:20 No.8718780

    Very well. There is a quote from the combined holy scriptures of the Imperium that is rather pertinent here I believe:

    "There can be no bystanders in the battle for survival. Anyone who will not fight by your side is an enemy you must crush."

    However there is another quote from my personal rules of survival that is even more pertinent.

    "When alone without a direction in which to go, find a vacated building. Make it your fortress. No one comes in or out but you."

    Ideal things to look for: Unassuming, intact doors (sturdy preferably), unlikely to be targeted by looters and finally within jumping distance of other buildings from the roof or at least within enough distance you can make a bridge between it and other buildings.
    >> Erin Webster (Unknown) 03/22/10(Mon)05:20 No.8718782

    Oh, that's right. He had a rifle and everything, one of those guns that people used to shoot rabbits and stuff. He was funny and nice and everything.

    We moved from the last city, though. He said that the military was coming in to salvage what they could and finish off the rest. I thought they were supposed to be the good guys, right?

    I still miss him. I thought those two guys would be nice, they had food. I was lonely and cold. I guess you really shouldn't talk to strangers after all.

    I miss Mum and Shepard and everyone back home. Why can't everything go back to being the same? Why won't the sun come out again?
    >> Erin Webster (Unknown) 03/22/10(Mon)05:24 No.8718794
    You've salvaged some water for your own personal use. You've scoured the sinks for soap and you've tried your damndest to wash your hair with that glass bottle you just filled up. You're refreshed and ready to go.

    What do we do now?
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:26 No.8718805

    Read >>8718780 you pillock.
    >> Anonymous 03/22/10(Mon)05:27 No.8718814
    I'm going to take a (hopefully educated) stab in the dark here and say the Cold War ended up in actual conflict, and there's a nuclear winter.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:33 No.8718849

    The second part of the post you fool!

    Read the whole thing
    >> Erin Webster (Unknown) 03/22/10(Mon)05:35 No.8718858

    Erin looks at the bathroom door, before returning to some much-need introspection. There was no way she could carry a door like that around. Besides, how was she going to get up on the roof?


    (( Very good guess. This is my alternative Cuban Missile Crisis. In this alt-history, the U.S. Navy accidently shoots and sinks the Soviet 'Grozny' instead of firing across its bow with warning shots. I had it so that the Kennedy Administration would be pushed one step too far, and this was the result.

    I also went into this quest without any idea for a storyline. I deserve what little effort I put in, I guess. :/ ))
    >> Anonymous 03/22/10(Mon)05:36 No.8718867

    Shepard warned us about te black water, and about not breathing in the ash if we could help it. We need to get food, and then we need to find people who aren't murderers.

    We're still not far from the cannibals, we need to get further away, we need to get food, and we need to get a pistol. The Soviets blew up lots of stuff, but Mr. Shepard said they didn't blow up everything.

    There was a cabin he said his sons and their wives would try to get to, outside the city. He wanted more food ready before we tried to go. He said to follow the interstate north, follow the #51East exit, and then go six miles up into the foot hills. There would be a gas station and a dirt road near it. Follow the dirt road to the first bridge, then go off the road and follow a deer path west. The cabin should be there.

    He said it was eighty miles or so to exit #51 from the city.
    >> Commissar-Kun !uNEmgZBQBo 03/22/10(Mon)05:37 No.8718875

    The building you are currently in does not match the criteria.

    For starters it has ground floor large windows. Very insecure.

    You are looking for somewhere minimal ground floor windows. A warehouse perhaps?
    >> Erin Webster (Unknown) 03/22/10(Mon)05:39 No.8718888
    (( Shit. I would continue, but it is getting waaay too late. Should we continue Unknown Quest another time? Does it deserve a second chance? ))
    >> Anonymous 03/22/10(Mon)05:39 No.8718892
    OK, we have clothes, water, and have cleaned ourselves up a bit.

    I think looking on anything as a weapon is somewhat optimistic - at the end of the day we're an underfed twelve-year-old girl, and there's no way we're going to be able to fight off an adult. Our best survival tactics are (a) stealth and (b) running away.

    If possible, stay hidden and avoid hostile encounters. If that's not possible, run away at first opportunity.

    This in mind, now that our immediate need for calories and warm clothing are met we should beat feet away from the crazy cannibals and try to find something more nourishing than flat Coca-Cola.
    >> Anonymous 03/22/10(Mon)05:41 No.8718906
    Eighty miles...
    Options for transport?
    I can think of feet (perhaps four days to the exit), automobiles (though without any knowledge on hotwiring or even driving, this option is highly unlikely and rather dangerous), public transport (probably defunct given the state of the area), or a bicycle.
    It would seem a good idea to find a bicycle after caring for our immediate health.
    >> Anonymous 03/22/10(Mon)05:42 No.8718914

    I'm interested to see where it goes, sure.
    >> Erin Webster (Unknown) 03/22/10(Mon)05:43 No.8718926

    (( Alright then. Any recommendations that I should go with next time? Should I go with consensus voting or first person answers? IC bits or keep up the first person view? ))
    >> Erin Webster (Unknown) 03/22/10(Mon)05:51 No.8718984
    (( Alright, I'll try to run this sometime next evening. Hopefully, I'll type a helluva lot faster and have some sort of game plan - not to mention a background. ))
    >> Anonymous 03/22/10(Mon)06:00 No.8719050

    Consensus is best, I think. Say, three votes in favour gets an action passed. Roll a dice only in event of a tie or suchlike deadlock. Keep things moving.

    Post-apocalyptic survival horror is a genre I like, so I'll keep an eye open for the continuation.
    >> Anonymous 03/22/10(Mon)06:03 No.8719083
    Archived on Thisisnotatrueending.com

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