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  • File : 1270477445.jpg-(981 KB, 3000x1944, 1244522279046.jpg)
    981 KB Mal 04/05/10(Mon)10:24 No.8995266  
    Firefly Thread =)

    I play one game of the firefly rpg and some fucktard try to take over the ship. ( I was the captain) and complete derail the game and never invite back again.
    >> Anonymous 04/05/10(Mon)10:27 No.8995299
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    Good pnp game if you don't like warhammer 40k setting.
    >> Anonymous 04/05/10(Mon)10:28 No.8995315
    >>8995266

    Were you playing as canon characters or originals? Either way, that's justifiable for the setting, though doing it the first session seems a bit premature.
    >> Anonymous 04/05/10(Mon)10:28 No.8995331
    Is the system any good? I had the book for awhile and the system seemed kind of lame, but I never actually played it.
    >> Anonymous 04/05/10(Mon)10:29 No.8995338
    ICWatUDidThar

    Second session the DM decides to start over for no apparant reason, right? Something tells me you'll get, ooh, a dozen sessions at most out of this thing.
    >> Anonymous 04/05/10(Mon)10:30 No.8995340
    So jayne?
    >> Anonymous 04/05/10(Mon)10:30 No.8995343
         File1270477844.jpg-(2.95 MB, 3000x1944, 1270477445070.jpg)
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    fix'd
    >> Mal 04/05/10(Mon)10:31 No.8995352
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    >>8995315

    Not even in 3 hour of the start of the game... We were just fly to local world to drop off some cargo. The crew was having dinner and the fucktard something and I order him to leave the table. Well, he pull out a fucking gun and than we all just rage quit because the fucktard derail the game. We made our own characters.
    >> Anonymous 04/05/10(Mon)10:32 No.8995365
    Oh what I would do to be able to smell Kaylee's toes.
    >> Anonymous 04/05/10(Mon)10:33 No.8995393
    >>8995352

    And in the third session you found some fucking space zombies or something, right? It's obvious the DM's laying down some stupid plot hook. Most of the scenes were talking, too. Oh, and the priest guy's whipping out some 'mysterious backstory' bullshit.
    >> Mal 04/05/10(Mon)10:35 No.8995414
    >>8995393


    Wasn't the gm fault it was the fucktard. We never play again after he done that shit.
    >> Anonymous 04/05/10(Mon)10:35 No.8995417
    >>8995365
    ... You're creepy.
    >> Anonymous 04/05/10(Mon)10:36 No.8995429
    >>8995343
    I am a leaf on the wind, watch me get shanked by a harpoon
    :'(
    >> Anonymous 04/05/10(Mon)10:36 No.8995436
    >>8995414
    Well, what about the fourth session where he railroaded you into that moronic duel while the best the other players could do was sit around and make up bullshit escape plans?
    >> Anonymous 04/05/10(Mon)10:37 No.8995448
    >>8995338
    What kills me about Firefly getting axed was that he then made Dr Horrible which was fucking awesome, and then Dollhouse which was just tripe. What the hell happened to the win that was Firefly?
    >> Anonymous 04/05/10(Mon)10:39 No.8995468
    >>8995448
    Tim Minear
    >> Anonymous 04/05/10(Mon)10:39 No.8995476
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    I've always wanted to use the Firefly setting, the only problem is that I don't quite like the Firefly GAME. So I've been thinking...
    Dark Heresy. Remove the classes/create new ones/refluff the priest, assassin, and guardsman classes.
    Or maybe Rogue Trader, again refluffed. What does /tg/ think of DH/RT refluffed, or remade for Firefly?
    >> Anonymous 04/05/10(Mon)10:40 No.8995479
    god damn everytime someone mentions Firefly i get all mopy. Im still not over it being cancelled.

    Fuck networks.:'(
    >> Anonymous 04/05/10(Mon)10:42 No.8995507
    >>8995476
    Traveller seems like it was BUILT for firefly. I think the tech level in Traveller is a little to advanced, but it would be super easy to fix. I recommend checking it out, the rules are pretty awesome and fairly simple, the character creation is really interesting, and you can get a small sized copy of the core book off of amazon for like 15 dollars.
    >> Anonymous 04/05/10(Mon)10:42 No.8995509
    How I grammar
    >> Anonymous 04/05/10(Mon)10:43 No.8995522
    >>8995509

    Put more points into your Language skill.
    >> Anonymous 04/05/10(Mon)10:43 No.8995524
    >>8995507
    Or FREE! On /rs/ I'm going to check it out. The reason I like DH/RT is because of the lethality of that game, simplicity, and the wide range of options available to players.
    >> Anonymous 04/05/10(Mon)10:44 No.8995530
    >>8995448
    Firefly wasn't a good show. It was just as bad, if not worse than Dollhouse.

    Dr. Horrible was made of win because it was so over the top campy, and not stereotypical Whedon at all.
    >> Anonymous 04/05/10(Mon)10:44 No.8995534
    >>8995448
    Dollhouse would have been fuck-awesome if he hadn't shit away the first two seasons on 'character development' at a pace most appropriately described as "snails'." The last 4 episodes were really good, because he knew he was out of time and had to actually DO SHIT.
    >> Anonymous 04/05/10(Mon)10:46 No.8995546
    >>8995524
    Hah, of course you'll check it out for free, I'm always hoping to get people to actually buy games they run, however.

    If I remember the combat in traveller is fairly lethal, so it would probably work.
    >> Anonymous 04/05/10(Mon)10:47 No.8995560
    >>8995546
    On a scale of freeform "I rolled better so my attack succeeds" to D&D and Gurps, how complimicated is it?
    >> Anonymous 04/05/10(Mon)10:48 No.8995568
    Joss is terrible at anything that is not making snazzy characters, and he has even gotten lazy with that. The firefly world beyond the serenity was so bland and derivative and unplanned, it was clear it was set up to pull a standalone out each week.
    >> Anonymous 04/05/10(Mon)10:49 No.8995576
    My interest is piqued, /tg/. What's wrong with the official Serenity RPG?
    >> Anonymous 04/05/10(Mon)10:50 No.8995592
    >it was clear it was set up to pull a standalone out each week.

    what does this mean
    >> Anonymous 04/05/10(Mon)10:51 No.8995605
    >>8995592

    He means the setting was designed to be vague enough that they could shoehorn any plot into it with minimal changes.
    >> Anonymous 04/05/10(Mon)10:51 No.8995617
    >>8995560
    Dammit, I am trying to remember. I think it's fairly loose. The main game setting is not so much about grinding and gaining levels (which you don't do so much) and more about gaining money, holdings, titles and prestige.

    I've read the rule book, but I haven't had a chance to actually play it yet, but I've talked to people on here who've used it for firefly. I want to use it for a Cowboy Bebop style campaign myself.
    >> Anonymous 04/05/10(Mon)10:52 No.8995619
    >>8995592
    Standalone episode, that he would just make up a new half-assed world every week like a syndicated show.
    >> Anonymous 04/05/10(Mon)10:54 No.8995661
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    >>8995605
    >>8995619

    ah, thanks.
    >> Anonymous 04/05/10(Mon)10:55 No.8995664
    >>8995619
    >>8995568
    You mean like most normal television shows? Lots of your favourite shows use the one-episode short story "back to status quo" formula.
    >> Anonymous 04/05/10(Mon)10:57 No.8995690
    >>8995576
    Well, I personally like it for the ease of which I can convert to /m/echa games, but I there's more than a few flaws to the system. For one the starship creation system is incomplete as is and requires unofficial errata's to fix. It's a bit annoying as the game doesn't have a lot of support, and doubly irritating considering the following: With only 2 splatbooks out, it's trivially easy to create a broken character: A veteran character (which most people start as, though it can also be done with a greenhorn) with, say, a d10 to d12 in dex, d6 in guns with a specialty d10 to d12 in machine guns, the Talented quality in guns, and a Light machine gun and brace from Spaceships and Six-Shooters will be absolutely unstoppable in both character and vehicle scale. Because the LMG deals vehicle-scale damage (10x damage) and has auto-fire, you can literally step into a room and sweep it, auto-killing just about anything (because of your high accuracy you'll deal at minimum around 20 damage, and average 40-60)
    >> Anonymous 04/05/10(Mon)10:59 No.8995707
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    I love firefly
    >> Anonymous 04/05/10(Mon)11:03 No.8995760
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    >> Anonymous 04/05/10(Mon)11:03 No.8995770
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    >> Anonymous 04/05/10(Mon)11:03 No.8995772
    >>8995560
    It's a very simple system with some nice touches: Like nWoD you add your attribute and skill to get a dice pool. Unlike nWoD, however, your attributes and skills are listed as dice *types*. In other words, ranging from d4 to d6 to d8 and so on, circling back at d12 to d12+d4.
    You have both normal wounds and endurance points so you can have those nice bar fights without getting killed. It's a fairly deadly system though the tone of the game usually doesn't make it turn into Dark Heresy.
    The starship creation rules are broken (ships cost about 1/10 what they really should cost, but then no one will be able to buy anything) but are easily mended through unofficial support
    >> Anonymous 04/05/10(Mon)11:05 No.8995788
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    >>8995772


    Im try to find a good website that has a good set cost for ships and extra...
    >> Anonymous 04/05/10(Mon)11:10 No.8995842
    >>8995788
    >http://cortexsystemrpg.org/
    here you go. You'll need to register (no, not that registration, /co/), if I remember, but it has some nice custom-made stuff.
    >> Anonymous 04/05/10(Mon)11:14 No.8995893
    >>8995530
    bite thy tongue heathen!
    >> Anonymous 04/05/10(Mon)11:15 No.8995904
    >>8995690
    I'm still waiting to hear the problem part.
    If you sweep a room with a machine gun, that room is fixin' to have a bad day.
    Now, how many machine guns did you see in the show?
    What? None? That's odd, maybe the fact that they are expensive and conspicuous as all hell has something to do with that, and if you're mounting it on your ship better be prepared to run from the authorities every time they catch sight of your ship, and they got bigger guns than you.
    >> Anonymous 04/05/10(Mon)11:22 No.8995978
    >>8995904
    Naw, the problem is that it severely unbalances the party from a mechanical standpoint. I mean, obviously it's not really an issue for the GM to dick around with, but the LMG described in the splats is something like a slightly-larger-Vera, not something to be mounted (though it can be) on a ship.
    >> Anonymous 04/05/10(Mon)11:26 No.8996037
    >>8995468
    Pretty much. Tim Minear is God Tier.
    >> Anonymous 04/05/10(Mon)11:50 No.8996332
    >>8995978
    And Vera doesn't go anywhere except on the ship for a reason.
    >> Anonymous 04/05/10(Mon)11:57 No.8996420
    >>8996332
    Vera was taken out when the crew freed Mal from Niska. She wasn't used however. Jayne was too busy workin' that pistol to fire his real gun.
    >> Anonymous 04/05/10(Mon)12:03 No.8996507
    >>8996420
    I guess in the end I don't mind that a machine is a dangerous weapon, and that a man that is very good at using them is a very dangerous man.
    And everyone seeing a very dangerous man with a dangerous weapon will damn well know there's some dangerous dealings going on.
    How the locals feel about that is just one more hassle for that man to worry about.
    >> Anonymous 04/05/10(Mon)12:06 No.8996540
    >>8996507
    *machine gun
    But eh, typo or not, it still works.
    >> Anonymous 04/05/10(Mon)12:14 No.8996632
    knowing nothing about any of this, I would squeal with delight if my gm brought this to a session.
    >> Anonymous 04/05/10(Mon)12:51 No.8997132
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    Good systems for Firefly games:

    * MWP Serenity
    Pros: Best joining of setting fluff with crunch
    Cons: Combat is nerfed to hell and back

    * Mongoose Traveller
    Pros: Character generation creates PCs that can easily be dropped into the 'Verse; no need for Jump drives means cheaper ships
    Cons: Some career events need to be altered

    * Spirit of the Century
    Pros: Good way to tie the players' backstories together
    Cons: Hmm... Fudge dice are hard to find? I dunno.

    * Dogs in the Vineyard
    Pros: Conflict resolution system means you don't always have to start with words and end with hauling iron
    Cons: Um... I can't think of any. DitV is great.
    >> Anonymous 04/05/10(Mon)15:16 No.8999177
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    Firefly-class ship redone in Mongoose Traveller.

    Price is in Trav credits, which is basically Earthbux, so actual prices in Alliance credits are 1/25 the listed price.
    >> Anonymous 04/05/10(Mon)15:18 No.8999211
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    >>8999177
    And the shuttles. I didn't bother calculating the upkeep cost on them.
    >> Anonymous 04/05/10(Mon)15:37 No.8999526
    There's absolutely nothing wrong with an attempted takeover.

    Why else would ships have so many well serviced airlocks?
    >> The Pancake 04/05/10(Mon)15:48 No.8999685
    I GM a firefly game myself.

    So far, it's been quite awesome.

    And I've had little problems with the system. Don't know why everyone is hating it hard.
    >> Anonymous 04/05/10(Mon)15:51 No.8999728
    >>8997132
    fudge dice are fucking d6 how can you talk about the fucking system and not understand this?
    >> Anonymous 04/05/10(Mon)16:21 No.9000248
    >>8999685
    I'm guessing it's the usual ' maybe read it and/or didn't like the look of it' thing.
    >> Anonymous 04/05/10(Mon)16:40 No.9000671
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    >>8999728
    >fudge dice are fucking d6 how can you talk about the fucking system and not understand this?

    It was half-joke, bro. I've only played SotC online, and we used some kinda convoluted system like 8d4-8 to simulate the dice.

    And Fudge dice are six-sided cubes, but they're not d6s.
    >> Anonymous 04/05/10(Mon)16:44 No.9000755
    >>8999685
    I love the system, but was frustrated with the combat mechanic.

    Moreso after I realized that the mechanics make it impossible to kill a man with one shot.
    >> The Pancake 04/05/10(Mon)17:41 No.9001780
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    >>9000248

    Fair enough. I figure some systems simply rub people the wrong way. Makes sense.

    >>9000755

    You did read the bit about Extraordinary Successes during combat right?
    >> Anonymous 04/05/10(Mon)18:30 No.9002841
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    >>9001780
    >You did read the bit about Extraordinary Successes during combat right?

    No sir I did not. Might explain why I got so frustrated with the lack of ending power.
    >> Anonymous 04/05/10(Mon)20:04 No.9004605
    Bumping for interesting discussion.
    >> Anonymous 04/05/10(Mon)20:21 No.9004944
    >>9000671
    > six-sided cubes

    Interesting distinction...
    >> Anonymous 04/05/10(Mon)20:34 No.9005251
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    >>9004944
    It's possible to have six-sided polyhedrons that are not cubes.
    >> Anonymous 04/05/10(Mon)20:39 No.9005358
    >>9005251
    Granted, but we're talking dice here, therefore equal probabilities.
    >> notBrandX 04/05/10(Mon)20:40 No.9005373
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    Want to play Firefly?
    Try Diaspora (aka Spirit of the Far Future)
    >> Anonymous 04/05/10(Mon)20:47 No.9005511
    >>9005373
    That title sounds suspiciously adverse to technobabble tables.

    Regardless, you have piqued my interest. Please explain or provide download links.
    >> Anonymous 04/05/10(Mon)20:51 No.9005577
    >>9005373
    Oh...

    When it said "fate" it meant FATE.

    Your comment makes more sense now.



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