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  • File : 1271451414.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 04/16/10(Fri)16:56 No.9234259  
    rolled 3, 5, 1 = 9

    #35: http://suptg.thisisnotatrueending.com/archive/8706196
    #36: http://suptg.thisisnotatrueending.com/archive/8801449
    #37: http://suptg.thisisnotatrueending.com/archive/8820012
    #38: http://suptg.thisisnotatrueending.com/archive/8839638
    #39: http://suptg.thisisnotatrueending.com/archive/9088542
    #40: http://suptg.thisisnotatrueending.com/archive/9108613
    #41: http://suptg.thisisnotatrueending.com/archive/9128774
    >> Hammerknife !7ITukp3Pj2 04/16/10(Fri)16:57 No.9234272
    Jesus how long has this shit been going
    >> ★ Subprocessor DM 04/16/10(Fri)16:58 No.9234295
    rolled 2, 6, 5 = 13


    (O) The frost demon has massively increased its speed, abandoning its followers. It will reach Kharok within three days.

    (O) Your two Storm Knives have been affixed to your gauntlets by Kel, using crude leather bands. Given your size, you cannot use them effectively in close combat, but their lightning bolts provide you with a very powerful ranged attack. Each knife can be 'fired' once every thirty seconds, with a maximum of eight firings on a single charge. Bolts are regenerated at the rate of one per hour. There is probably a way to tie the knives into your lightning magelock, but you don't yet know how.

    Your first test blew a one-inch-wide hole straight through a sizable tree trunk. From what you've seen, the range is limited to about 50 feet (15m).

    (O) Vasian has succeeded in producing a black powder mixture comparable to what was used on Earth before the advent of smokeless powder.

    (O) Plans for a small steam engine are being drawn up. An aeolipile has already been built to demonstrate the principles by which a steam engine operates.

    Sorry for my lateness.
    >> ★ Subprocessor DM 04/16/10(Fri)16:59 No.9234307
    rolled 2, 4, 1 = 7

    This is the 42nd thread. I'm beginning to wonder if it's possible to catch up to Zeonquest.


    After a good night's rest in a patch of forest just outside New Aarmour, you awake to a bright, orange dawn, the clouds on the horizon lit a beautiful blooming red. Rousing yourself, you find all of your escorts already up, the two nightwatch looking decidedly out of it. All are staring up into the sky, wordless, seemingly unaware of your presence.

    Your eyes are drawn back to the sky, where a small, black-winged craft flits crazily about in the breeze, heading for the city. You watch it for a moment, your sharp, superior vision fixed on the strange vehicle. As it dives, you catch a glimpse of flickering orange tendrils, leaping from its wings. It's on fire.

    You have an incoming call from Ilian.
    >> Anonymous 04/16/10(Fri)16:59 No.9234312
    Breed an army of frost giants
    >> Anonymous 04/16/10(Fri)17:01 No.9234352

    We better take the call, I bet it relates to that ornithoper somehow.
    >> ★ Subprocessor DM 04/16/10(Fri)17:12 No.9234545
         File1271452337.png-(58 KB, 580x612, BorderMap1.png)
    58 KB
    rolled 2, 1, 6 = 9

    Ilian's light bursts into being, filling the back of your mind with a static buzz. His face is hidden.

    “This is it. They've finally done it. The Forusians, full-scale invasion, all across the border. They got past EVERYTHING.”

    The bulk of Perin's military forces are inside Forus, heading for the capital. Resistance has been unexpectedly light, comparatively speaking, due to the absence of a large amount of enemy manpower. Now that manpower has breached the defenses all along the Western front, threading right through the fortress sectors. There are indescribable abominations, gigantic siege engines, and a tide of men numbering in the hundreds of thousands, all within the country, sweeping across it like a tsunami.

    Ilian's network is calling all available defenders. Your life is your own, and you have no obligation to service. With that in mind, the gods can use your talents wherever you can spare them.
    >> Anonymous 04/16/10(Fri)17:12 No.9234550
    I'm not going to participate today but I look forward to reading the archive later.

    Desperatly need to sleep right now.
    >> Anonymous 04/16/10(Fri)17:16 No.9234617
    I'm confused, Forus managed to invade Perin or vice versa?
    >> ★ Subprocessor DM 04/16/10(Fri)17:16 No.9234622
    rolled 3, 3, 6 = 12

    The network's defenders will drop near Fortress Rame, on the shortest route from Forus's main forces to Perin's capitol. Should you choose to embark with them, you will help them stem the tide, holding the Forusians back until reinforcements can arrive.

    I'm sorry to hear that. Have a good rest.
    >> ★ Subprocessor DM 04/16/10(Fri)17:17 No.9234627
    rolled 4, 2, 3 = 9

    Forus has invaded Perin, bypassing its armies. Perin already occupies a large amount of enemy territory.
    >> Anonymous 04/16/10(Fri)17:18 No.9234646
    Perin is invading invading Forus but Forus counterinvaded.
    >> ★ Subprocessor DM 04/16/10(Fri)17:18 No.9234651
    I should really get a tripcode, or every damn motherfucker can simply waltz into my quest thread and pretend to be me.
    >> ★ Subprocessor DM 04/16/10(Fri)17:19 No.9234678
    rolled 4, 2, 3 = 9

    I only use it when necessary.
    >> Anonymous 04/16/10(Fri)17:20 No.9234694
    DM already has tripcode for these occasions

    Anyway, I think we have to help defend Perin
    >> Anonymous 04/16/10(Fri)17:20 No.9234704

    That ornithopter may be a messenger or courier from the front. We should make haste to meet it.

    It's likely that the Forusians will be making a push for the capitol. We will want to be there for the siege.
    >> ★ Subprocessor DM 04/16/10(Fri)17:22 No.9234735
    rolled 3, 6, 4 = 13


    You will try to intercept it, but it might crash before you can get near it. Perhaps you could use ice magic to put the fires out, before its wings burn off.
    >> Anonymous 04/16/10(Fri)17:22 No.9234736
    We need to help defend Perin.
    Considering that we have no incredibly powerful frost demons to release, this might actually gain us the favor of whoever is in command of this country.
    (Arriving to the capital covered in our enemies blood (figuratively) would be quite a strong argument for our sake.)
    >> Anonymous 04/16/10(Fri)17:25 No.9234801
    How hard would it be to put the fires out? If it's too hard for us I'd think it's not a big deal for the Hretman to put out some flames.
    >> PaperJack 04/16/10(Fri)17:27 No.9234842
    good afternon subprocessor dm

    Do we have our anti-fire demonskin suit ?
    What is our weaponry status ?
    Is Dreamwood in any danger ?
    >> ★ Subprocessor DM 04/16/10(Fri)17:30 No.9234899
    rolled 5, 3, 4 = 12

    It would not be difficult, even at this range. A 7 on a d20.

    You are wearing the fireproof suit underneath your armor, and Dreamwood is not presently in danger. Given its position, it probably won't be in the path of any enemy armies.

    Your weapons are ready for combat. You are armed with a Magma Steel Knife, a Giant Crossbow with an MS bayonet, the two Storm Knives, and a Lightning Magelock that can electrify metal objects within a short range.
    >> Anonymous 04/16/10(Fri)17:31 No.9234917
    I'd say go for it.
    Assuming that we'll just fail to put out the flames on any failures (except for a critical failure, perhaps.)
    >> Anonymous 04/16/10(Fri)17:31 No.9234925
    So then, as I see it, Perin has:
    A. No Wunderwaffe of any variety;
    --no V2 rockets
    --no internal combustion engine
    --no nuclear arsenal
    --no fixed-wing aircraft or high-altitude flyers
    --no pressure-tank flamethrowers
    --no rifles of either muzzle-loading or breech-loading varieties, no cartridged bullets, no repeaters or single-shot weapons or even solid-propellant artilliary
    --no poison gas weapons and no gas-proof suits with charcoal air filters

    B. No traditional military capacity;
    --no adequate defenses
    --no fallback position for our troops in Forus
    --no supply lines for the same
    --next to no industrial capacity and no ability to defend what industrial centers might exist

    C. No chance to sue for peace.

    Let's hope these people have a really good contingency plan.
    >> PaperJack 04/16/10(Fri)17:31 No.9234932
    All right can we get a bigger weapon from one of the nearby cities or craft one with alchemy?
    What about a giant-sized tower shield?
    >> Anonymous 04/16/10(Fri)17:33 No.9234968
    Then lets try it!
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)17:35 No.9235000
    rolled 18 = 18


    Rolling to put out the flames.

    Hopefully the dice gods aren't on break anymore.
    >> ★ Subprocessor DM 04/16/10(Fri)17:36 No.9235013
    rolled 1, 6, 5 = 12

    Email field: dice+1d20. Success on seven.

    A is correct. For B, that depends on how you define 'adequate', the troops do have fallback positions, as well as supply lines, and Perin has plenty of industrial capacity, as well as the capability to defend said capacity. C is correct, at the moment.

    The nearest city is New Aarmour, and it would take you several hours to get back there. Crafting a shield via alchemy is not beyond you. Of course, you have godly backing, if you want to ask for a little help.
    >> PaperJack 04/16/10(Fri)17:37 No.9235032
    rolled 4 = 4

    >> PaperJack 04/16/10(Fri)17:38 No.9235061
    is not valid because of
    >> ★ Subprocessor DM 04/16/10(Fri)17:39 No.9235068
    rolled 1, 3, 2 = 6

    Reaching out a hand, you call upon your vast reserves of ice magic, while telling Ilian that you will do whatever you can to defend Perin.


    The ornithopter falters, its wings suddenly being covered with an expanding coating of shining white ice. The fire is smothered, and its descent slows as the ice evaporates. You're moving now, running towards it at maximum speed. Your companions have no chance to keep up with you.
    >> PaperJack 04/16/10(Fri)17:42 No.9235111
    We should attempt to make a shield with alchemy when we have some time. Maybe a longsword with some godly help too.
    >> ★ Subprocessor DM 04/16/10(Fri)17:44 No.9235146
    rolled 3, 2, 1 = 6

    If you want to attempt that at the nearest possible opportunity, you can roll for it now.

    Email field: dice+2d20, first for shield, second for sword. Result determines quality.
    >> Anonymous 04/16/10(Fri)17:45 No.9235162
    Yay, FG Quest!

    A long time Hammerknife. I like it that way.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/16/10(Fri)17:46 No.9235181
    rolled 6, 14 = 20

    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)17:47 No.9235190

    Looks like we got at least a decent sword.
    >> PaperJack 04/16/10(Fri)17:49 No.9235214
    We can still try again for the shield, right ?
    >> ★ Subprocessor DM 04/16/10(Fri)17:53 No.9235299
    rolled 4, 3, 3 = 10

    As you pull closer, you see the full extent of the damage. The ornithopter's wings are little more than tatters, flapping aimlessly in the wind, driven by bent and fused mechanisms. The pilot, uniformed and bleeding from a substantial head wound, strains against the steering bar, to no avail. The craft is coming down.

    You reach it just as it plunges nose-down into the soft ground, slamming the pilot against the forward canopy. Effortlessly ripping the cockpit door from its hinges, you gently free the man from his flight harness, and his head lolls back at an unnatural angle, his neck broken.
    >> Anonymous 04/16/10(Fri)17:54 No.9235304

    I don't think we should do that right now, since alchemy is really tiring for us and shit might just be hitting the fan here. The magic item that keeps us from tiring out when we do alchemy only covers transmutation, not transformation.

    So I think it would be more logical to split this into two parts. 1. Create a really good shield with our more advanced and easier-to-do ice magic. 2. Use our unlimited transmutation works and heavy transmutation bonuses to transmute the ice into high-carbon, high-tungsten steel.
    >> PaperJack 04/16/10(Fri)17:55 No.9235326
    good idea

    this is why I love /tg/
    >> ★ Subprocessor DM 04/16/10(Fri)17:55 No.9235329
    rolled 1, 6, 5 = 12

    Yes, you can. If you want to start with the existing piece and try to re-shape it, instead of beginning again from scratch, add a +2 to the roll.
    >> Anonymous 04/16/10(Fri)17:57 No.9235353
    Waitaminiute, have we got bigger weapons back with our wagons?

    Also, the enemy is miles and miles from our present location if I'm reading you right. We just need to get our stuff together and get to the embark point. Ask the guards and Kel if they're coming?
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)17:57 No.9235355

    well shit. that guy was fated to die.

    check his belongings for anything like messages and the like.
    >> PaperJack 04/16/10(Fri)17:57 No.9235357
    rolled 13 + 2 = 15

    >> ★ Subprocessor DM 04/16/10(Fri)17:57 No.9235370
    rolled 3, 4, 2 = 9

    A fine idea. Would you like to do this with the sword as well?
    >> PaperJack 04/16/10(Fri)17:59 No.9235388
    If it's possible.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)17:59 No.9235397

    Hell yeah. I'm surprised we didn't think of this before.
    >> ★ Subprocessor DM 04/16/10(Fri)18:00 No.9235425
    rolled 4, 6, 3 = 13

    You have no additional weapons, beyond what you and your entourage are carrying.

    You would be teleported as near the fortress as Ilian could get you. You would be added to fourteen others who would form the 'first wave' dropped by the network. To take more than one companion with you would require too much of the gods' power right now.
    >> PaperJack 04/16/10(Fri)18:00 No.9235426
         File1271455238.png-(55 KB, 593x600, flail.png)
    55 KB
    no no no nevermind let's make a heavy flail
    flails are a superior weapon, they have extremely damaging hits and don't get stuck
    expecially giant sized
    >> Anonymous 04/16/10(Fri)18:02 No.9235449
    Seconded. Flails are much easier to use too.
    They their transfer full momentum at the impact, which is what makes them absolutely lethal.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)18:06 No.9235526

    Alright, thirding this.
    >> ★ Subprocessor DM 04/16/10(Fri)18:07 No.9235541
    rolled 1, 5, 1 = 7

    Removing the pilot from the cockpit and laying him to rest on the grass beside, you search the vehicle for cargo, after affirming that the man is carrying nothing other than a water flask and an empty leather pouch. You find several wooden boxes, singed by flame, but with unharmed contents. Two are packed with strange stone idols, and the rest are filled to the brim with parchment, all covered in barely-legible scribbles and affixed with red runic seals.

    While you are searching the 'thopter, your companions arrive, panting for breath. Bem examines the pilot, checking to see if he is breathing, which he isn't.

    Siskiv looks over the craft. "I smell the scent of battle. Maya, what is going on?"
    >> Viscus Infirmus Est !!z66dphCR3tu 04/16/10(Fri)18:09 No.9235575
    Tell him what Illian told you.
    >> Anonymous 04/16/10(Fri)18:09 No.9235594
    tell them
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)18:12 No.9235645

    "Forus troops have spilled over the border. They're heading for central. It looks like I'm about to get a chance to pad my list of heroic deeds again."
    >> Anonymous 04/16/10(Fri)18:13 No.9235664
    Forus has bypassed our troops and is invading. Illian will teleport me to the front lines.
    >> ★ Subprocessor DM 04/16/10(Fri)18:13 No.9235667
    rolled 4, 2, 1 = 7

    You inform the sergeant, and the rest of your people, that Perin is under attack, all along the Western border. It is immediately assumed that you're going to go there. Bem says he probably wouldn't be of much use in battle, given his age, though he hasn't forgotten his training. Kel tries to talk you out of it, making it clear that he doesn't want you putting yourself in mortal peril.

    Siskiv pledges himself and his men to your aid. At the moment, they have no way to get to the front, and unless Forus comes to them, they can either head to the nearest garrison to assist, or stick to their orders, and defend you. They choose the latter.
    >> ★ Subprocessor DM 04/16/10(Fri)18:14 No.9235689
    rolled 3, 5, 2 = 10

    Flail and shield, then? Ice first, then transmutation?
    >> PaperJack 04/16/10(Fri)18:15 No.9235706
    All right the plan is
    1-Craft a shield and a heavy flail using ice magic and transmutation magic.
    2-Get us and our guards somehow teleported to the battle front
    >> PaperJack 04/16/10(Fri)18:16 No.9235717
    Tower shield and heavy flail.
    >> Anonymous 04/16/10(Fri)18:17 No.9235730
    the flail has to be with multiple balls if possible
    >> ★ Subprocessor DM 04/16/10(Fri)18:19 No.9235763
    rolled 6, 2, 3 = 11

    Roll 2d20. First for construction, second for transmutation. Success for the second on 10.
    >> Anonymous 04/16/10(Fri)18:19 No.9235764
    Kel, we're all in mortal peril now. This isn't a fight we've chosen, it's not a fight we can retreat from.
    >> Anonymous 04/16/10(Fri)18:20 No.9235780
    >> ★ Subprocessor DM 04/16/10(Fri)18:21 No.9235790
    rolled 4, 6, 3 = 13

    "Yes. It is. If the gods can whisk you away to the front, why can't they return you to Dreamwood? Why is it you, always you, who must bear the sacrifice?" He wipes his eyes, turning away. "I promised to stay at your side, regardless. Even unto death."
    >> PaperJack 04/16/10(Fri)18:21 No.9235792
    rolled 1, 2 = 3

    >> PaperJack 04/16/10(Fri)18:22 No.9235809
         File1271456531.jpg-(61 KB, 335x407, wtfman.jpg)
    61 KB
    >> ★ Subprocessor DM 04/16/10(Fri)18:22 No.9235815
         File1271456539.jpg-(20 KB, 471x258, 1251671610364.jpg)
    20 KB
    rolled 5, 4, 1 = 10

    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)18:22 No.9235820

    "Kel, I'm not worried. If they're doing this, it probably means they're desperate and running low on options. They already played their wildcard with that demon army from the core. No matter what happens to me, though, I want you and Dreamwood to survive, at all costs.

    I assure you, I'll be back to prepare for the ice demon. I'd never live it down if one of my un-corrected mistakes took over the world."
    >> PaperJack 04/16/10(Fri)18:23 No.9235822
    uhhmm can we retry ?
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)18:25 No.9235850
    rolled 20, 12 = 32


    Rolling for the retry.
    >> Anonymous 04/16/10(Fri)18:25 No.9235852
    Do you think Dreamwood willl be safe? With Perrin broken what will protect Dreamwood from the Frost Giants? If Perrin falls Dreamwood must evacuate.
    >> PaperJack 04/16/10(Fri)18:25 No.9235857
    >> PaperJack 04/16/10(Fri)18:26 No.9235869
    >> ★ Subprocessor DM 04/16/10(Fri)18:26 No.9235872
    rolled 1, 6, 2 = 9

    Stooping to the ground, you prepare your alchemic gloves, feeling the glowing power of your enchanted items. You press the runic palms to the dirt, summoning the energy that breaks physics.


    There is a spark, a short, green arc between the two gloves. Nothing happens.

    "Whatever happens," the hunter says, smiling, "I want you to survive as well. You've already..." he trails off. "You don't have to do this."
    >> Anonymous 04/16/10(Fri)18:26 No.9235878
    Hey, idea on the weaponry here. Somebody will likely have the skills or extra arms to give us something more to play with. Even if not, are we plunging straight into combat or will we have a half-hour or so?
    >> Anonymous 04/16/10(Fri)18:29 No.9235913
    Paper, I'm thinking longer term.

    Anyway, ask Illian if we're confronting their spearhead armies or if we can do something more productive like raiding their supply lines and and rear areas.
    >> ★ Subprocessor DM 04/16/10(Fri)18:32 No.9235957
    rolled 1, 6, 6 = 13

    Hands to the ground, you try again, bringing your skill with ice to the forefront, forcing the air ahead to congeal, to work itself into the shapes you desire.


    A shield forms, then a flail, simple, sturdy constructs of solid, reflective ice, floating in the air. You prepare for the second stage, hoping this time you have better luck.


    It works, barely. The alchemic amulet warms against your skin, a visible flow of magical energy connecting it to the two icy implements, surrounding them with a cool yellow-green glow. They convert, their very substance transforming into carbon-steel, locking their forms into metal facades. The tower shield incorporates a slot on the top for your crossbow, and is imprinted with the rune of Hretmar. The flail menaces with spikes of carbon-steel, the hilt of its rod likewise engraved. You are ready.
    >> Harmless 04/16/10(Fri)18:34 No.9235995
    do this next
    also point out that if we die we can still come back to life eventually.
    >> PaperJack 04/16/10(Fri)18:35 No.9236005
    contact brogods
    try to get teleported along with our guard
    >> ★ Subprocessor DM 04/16/10(Fri)18:37 No.9236035
    rolled 4, 1, 5 = 10

    Someone likely will. The defenders are assembling, and will be ready in several minutes. They will head out without you if necessary, but you can embark with the second wave, once the gods have secured enough power to send them.

    If you go with the defenders to Fortress Rame, you will be blocking the advance of one part of the Forusian army, the one that appears to be going straight for the capitol. There are no supply lines present, as what can be seen of the approaching hordes has no link to the nation proper, or anything else. At the rear are the slower elementals, towering constructs of rock and magma. Were you to face them, you would do so alone.
    >> ★ Subprocessor DM 04/16/10(Fri)18:41 No.9236099
    rolled 6, 4, 2 = 12

    His point is that you shouldn't be relying on the possibility of reincarnation in the first place. As you've been informed, there are things out there which can destroy your soul, the frost demon among them. Even besides that, there is no guarantee that you would be able to come back again at all. It will never stop being a risk.

    If you go now, you can take one person with you, but that's pushing it. The network is contacting all available allies, and will (hopefully) have the power to send whole regiments by suppertime, if you want to wait.
    >> Anonymous 04/16/10(Fri)18:48 No.9236208
    Harmless, that's NOT garunteed. We were saved before because we went out of our way to risk our lives on a suicide mission. This time we're just an elite soldier on the line. Real risk is involved. Hell, last time we didn't know that we could be saved at all.
    >> PaperJack 04/16/10(Fri)18:49 No.9236228
    Will we have any issues if we wait ?
    If not, let's go to the college and show them what we found in the helicopter thing
    >> Anonymous 04/16/10(Fri)18:53 No.9236284
    Who's our best fighter? Let's take him and take the teleport. This is what we live for.
    >> ★ Subprocessor DM 04/16/10(Fri)18:56 No.9236322
    rolled 3, 3, 4 = 10

    You will have no issues. You might be sent to a different location, if a more serious situation crops up, or Fortress Rame is overrun.

    Kel is the best at range. Siskiv is the best with a blade, though he has some skill with the crossbow as well.

    Consensus on going now/later?
    >> Anonymous 04/16/10(Fri)18:56 No.9236327
    Grab our best fighter and get to it. About how many defenders are prepared to hold the line right now?
    >> PaperJack 04/16/10(Fri)18:56 No.9236329
    Later. We must deliver the contents of the ornithoper
    >> ★ Subprocessor DM 04/16/10(Fri)18:59 No.9236386
    rolled 6, 6, 6 = 18

    Fourteen others will go with you. The fortress is at three-quarters strength, supporting about five hundred ranged fighters and seven hundred footmen or cavalry.
    >> Anonymous 04/16/10(Fri)19:00 No.9236388
    Tell Kel to deliver the contents of the flying machine to the College. Take Siskev and go to the front lines.
    >> ★ Subprocessor DM 04/16/10(Fri)19:00 No.9236397
    rolled 2, 1, 6 = 9

    Is this: >>9236388 acceptable?
    >> Anonymous 04/16/10(Fri)19:03 No.9236427
    Paperjack, we don't need to deliver this stuff personally. A military escort for the artifacts should do for getting attention.

    SubDM. We should emphasize to Kel that these contents look important. Go with the guard and bring them to the university. Bring any identifying paperwork from the pilot.
    >> Anonymous 04/16/10(Fri)19:03 No.9236434
    If there's no negative consequences to going out at a marching pace, could we send Bem and an escort or two back with the ornithropter's contents, and have the rest of the party march out, and then transport the two escorts to our location?

    I'm thinking if the force that we're going against is aiming for the capitol, they must be dragging heavy equipment, siege engines and the like, along with them, so could we get where we need to go on foot faster than they could?
    >> PaperJack 04/16/10(Fri)19:05 No.9236451
    yeah let's teleport then
    >> Anonymous 04/16/10(Fri)19:06 No.9236460
    Wait, so are you suggesting that we DO or DON'T take the teleport?
    >> ★ Subprocessor DM 04/16/10(Fri)19:08 No.9236487
    rolled 1, 4, 6 = 11

    Very well. You'll tell him.

    You could march to the capitol, and assuming that the enemy travels around your pace or slower, you would reach the city several days before they did.
    >> Anonymous 04/16/10(Fri)19:08 No.9236493

    The soldiers we'd send with Bem to make sure he can carry his load and deliver it in one piece would be the ones who get teleported back to us as soon as their job is done, so that our force remains intact.

    Or the ornithropter's contents could be teleported to the college.

    I'm just trying to think of ways to maintain optimal manpower.
    >> PaperJack 04/16/10(Fri)19:09 No.9236505
    Oh... I thought they were closing fast and would be there by the day.
    Let's walk by foot then.
    >> Anonymous 04/16/10(Fri)19:11 No.9236543
    >You could march to the capitol, and assuming that the enemy travels around your pace or slower, you would reach the city several days before they did.
    I was asking more about if we'd arrive at Fortress Rame in time.
    >> Anonymous 04/16/10(Fri)19:11 No.9236545
    Paper, they're already at the main remaining fortress blocking the path. They need to be held there.
    >> ★ Subprocessor DM 04/16/10(Fri)19:13 No.9236570
    rolled 6, 1, 2 = 9

    You know, you could just ask Siskiv to see how important the cargo actually is, seeing as he's military.

    Ilian is able to teleport the crates if it is absolutely necessary, but his main concern is getting people to the front as quickly as possible.
    >> Anonymous 04/16/10(Fri)19:13 No.9236582
    >>The soldiers we'd send with Bem to make sure he can carry his load and deliver it in one piece would be the ones who get teleported back to us as soon as their job is done, so that our force remains intact.

    That sounds good. ASK them if they want to join after they've delivered the goods. Don't order them. And for Hretmar's sake don't order Kel. Bem doesn't need to join us, he's more useful staying here.

    >>Or the ornithropter's contents could be teleported to the college.

    I think teleporting is energetically expensive for the gods.
    >> ★ Subprocessor DM 04/16/10(Fri)19:13 No.9236585
    rolled 4, 4, 2 = 10

    Ah. Then no. The enemy will be within siege range of the fortress in a matter of hours.
    >> PaperJack 04/16/10(Fri)19:15 No.9236614
    sorry guys if I'm not as clear thinking as usual, I'm just tired.
    So, let's send the documents at the college via our friends. Our troops go to Perin and await orders there.
    Meanwhile, we go to the fortress via teleport along with the swordmaster.
    >> ★ Subprocessor DM 04/16/10(Fri)19:16 No.9236628
    rolled 2, 5, 5 = 12

    Your escorts are bound to your protection. Besides that, this is their home. Not only would they be defending you, they would be defending Perin. There is no way in hell they'd refuse. Kel's only concern at this point is your well-being. He will gladly follow you into the mouth of a volcano, or into the maw of hell itself.
    >> Anonymous 04/16/10(Fri)19:16 No.9236629
    Err, ok, ask Siskev then. I thought this stuff was all magery. Ask him if he can tell what it is. THEN ask them to haul it all back if we're still not sure if it's unimportant junk.

    Once the cargo is dealt with one way or the other we should head for the front lines.
    >> PaperJack 04/16/10(Fri)19:17 No.9236638
    oh yeah make it so illiam teleports to us our troops as soon as he can, if it's possible.
    >> ★ Subprocessor DM 04/16/10(Fri)19:18 No.9236661
    rolled 2, 1, 2 = 5

    The sergeant is reasonably certain that the stacks of parchment contain combat reports, and they are addressed to New Aarmour's main garrison. As for the idols, he has no idea, and whatever identified the crates they're in has burned away.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)19:19 No.9236672
    REALLY thinking since we're going to be getting stuck in we should send Bem off somewhere safe. He's not exactly in top fighting condition. Kel, on the other hand, could be quite useful in a standup fight with that frost saber we got him.

    Thinking we should send Bem off with a couple members of our guard with the movable contents of the ornithopter so that New Aarmour is informed.
    >> ★ Subprocessor DM 04/16/10(Fri)19:21 No.9236713
    rolled 2, 3, 5 = 10

    Bem will accompany the cargo, as will everyone who's not going with you. If the option to teleport Kel and your escorts presents itself, you will bring them to your location. Bem will stay safely out of the combat zone.

    Presently, your personal escort on this short jaunt will be Sergeant Siskiv. You will teleport as soon as the cargo is safely on its way. Is this acceptable enough?
    >> PaperJack 04/16/10(Fri)19:22 No.9236731
    Ask our friend if he wants some more armor or something, we can always use some more practice.
    >> Anonymous 04/16/10(Fri)19:23 No.9236763
    Yes, endorse this course of action.
    >> ★ Subprocessor DM 04/16/10(Fri)19:26 No.9236812
    rolled 2, 2, 2 = 6

    He is wearing the perfect amount of armor for his role. Enough to protect, not enough to get in the way. He is a close-combat specialist, and he is very good at his job. If he does need anything, he will ask, but his task is to protect you, not the other way around.

    Timeskip incoming.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)19:27 No.9236825

    Sounds good.
    >> Anonymous 04/16/10(Fri)19:32 No.9236916
    Skip a dip lip ram shamalama.
    >> ★ Subprocessor DM 04/16/10(Fri)19:37 No.9236979
    rolled 4, 5, 3 = 12

    You heft the crates into some cargo netting from the crashed 'thopter, making a makeshift sack. With your tower shield on your back and your flail against your waist, you inform Ilian that you will be going with the first wave. You hand the crates off to Kel and your escorts, selecting Siskiv to accompany you into battle.

    “I am honored, Lady Maya,” the sergeant says, bowing. “I suppose, in this circumstance, I can allow you to leave my men behind.” He turns to them, unsheathing his sword. “Make yourselves useful. If I find you in a tavern when I return, you will wish you had come along.”

    The escorts salute, their faces grim despite the sergeant's humor. You tell Kel to bring the crates to the College, and take the pilot's identification with him, if he can find it. He agrees, reminding you that he will make every attempt to rejoin you. Bem, at your asking, resolves to stay out of trouble, safely behind the lines.

    With everything taken care of, you tell Ilian that you're ready, adding that you'd like Kel and your escorts to be part of the second wave, if possible.

    “Got it. I'll do whatever I can,” the god replies jovially, “Make me proud, Maya.”

    Blinding white overtakes your vision, a heavy bluish fog enveloping your body, wrapping around your armored form. One moment, you are standing in a field just outside a city. The next, you are within a fortress, your back to the wall, Siskiv at your side.

    The sky burns bright orange, with great black clouds trailing through it. The heat is oppressive, and thin flakes of ash fall sporadically over the open courtyard. Fourteen others flash into being around you, immediately readying weapons and fixing shields. One, extremely tall and sporting a plumed helmet, takes center, shouting orders.

    “Brother Defenders! Take your positions! Ranged to the battlements, swordsmen and mages with me!”
    >> Anonymous 04/16/10(Fri)19:40 No.9237040
    >>Extremely tall
    You mean extremely tall for a human, right? Well, we're a swordsgiant and a mage, so let's follow him and see what he has in mind.
    >> ★ Subprocessor DM 04/16/10(Fri)19:40 No.9237049
    rolled 6, 2, 3 = 11

    Whether you want to classify yourself as ranged or mage is up to you, obviously.
    >> PaperJack 04/16/10(Fri)19:42 No.9237068
    Let's go as a mage. Mages are more precious than bowmen and hopefully we'll be slightly more protected.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)19:43 No.9237082
    It's time, I believe, to have us sing a battle march to get everyone's spirits up while we prepare.

    Men of Harlech comes to mind.
    Replace the instances of Harlech with Perin, and Welshman with Northman and we'd have a hit.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)19:45 No.9237116

    This. Also, aren't we better armed/armored than most mages as it is? If things go to shit, we're their backup.
    >> ★ Subprocessor DM 04/16/10(Fri)19:47 No.9237153
    rolled 2, 4, 5 = 11

    He's not nearly as tall as you, so yes. You, along with Siskiv, and six others, follow the man with the plumed helmet, while the rest head for the nearest tower, joining a steady stream of archers manning positions.

    Out you go, past three separate gates and through the outer walls of the fortress, passing around several squads doing the same, and a unit of cavalry arming itself with broad-tipped lances. Following your de-facto leader, you and Siskiv fall in with the Brother Defenders, finally stopping at the base of a hill some distance from the fortress, while the leader climbs up, peering out at the approaching armies.

    "Giant," he calls over his shoulder, "Their siege is near the front. They plan to demolish this fine place and move through it. Up for a bit of harassment?"
    >> Anonymous 04/16/10(Fri)19:47 No.9237162
    I thought we were better at melee than with our (crossbow, was it?). Anyway, we have not insubstantial ice nuking spells, so we're better classified with the mages.
    >> PaperJack 04/16/10(Fri)19:49 No.9237181
    "All right, but first could you please tell me your plan ?"
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)19:51 No.9237207

    "Ready and willing. Let's give them such a beating they'll never even want to LOOK in our direction again"
    >> Anonymous 04/16/10(Fri)19:53 No.9237249
    DON'T go demanding his plan. He has one, we don't. If we have an intelligent suggestion, we'll make one.
    >> Anonymous 04/16/10(Fri)19:54 No.9237262
    I mean, don't demand the plan because right now we need to move quickly. Not a time for debate.
    >> ★ Subprocessor DM 04/16/10(Fri)19:55 No.9237264
    rolled 4, 3, 3 = 10

    "Oh, most certainly."

    He turns, resting one knee on the hill, flipping up his helmet's visor with a sharp scraping noise. His eyes are huge, black orbs, shining with strange yellow light.

    “I've heard of you, and of your skills. If my lord is correct,” he gestures to the sky, “You are quite the mage. And your race, especially, is known for accuracy with thrown weapons, some the size of houses. Topple the siege by whatever means you can. Draw the enemy to you by whatever means you can. Hit them, run, return, and hit them again.”

    He closes his visor.

    >> ★ Subprocessor DM 04/16/10(Fri)19:56 No.9237289
    rolled 5, 5, 4 = 14

    "That's the spirit. Now get to it! We have your back."

    It wasn't a demand, really. He seems to have been expecting you to ask, anyway.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)19:57 No.9237308

    "Hit and run. Make them think a larger force is to their flank. Got it."
    >> Anonymous 04/16/10(Fri)19:59 No.9237349

    What siege works are we looking at, what sort of hand-throwables can we get our hands on, how close to the front is the siege equipment, can we run up and grab two ballistas to dual-wield like guns in Halo 2, do we see their fire mages, etc.
    >> ★ Subprocessor DM 04/16/10(Fri)20:00 No.9237353
    rolled 3, 4, 1 = 8

    It comes to mind that you could use a map here, even a simple, MSpaint one.

    Also, in about half an hour I will have to depart, but I will be back, hopefully before 21:30. Sorry about this, but life intervenes.
    >> Anonymous 04/16/10(Fri)20:01 No.9237384
    Topple the siege? Is there a siege tower? Oh boy.
    >> ★ Subprocessor DM 04/16/10(Fri)20:05 No.9237446
    rolled 5, 1, 5 = 11

    Siege (what's seen, anyway) is composed of menacing-looking contraptions that seem to incorporate two trebuchets side-by-side, and ammo stockpiles behind them. As well, there are at least a dozen siege towers, with heavily armored fronts and large, curved iron bars to hold them against walls. The trebuchet-craft are being pulled by teams of oxen, but the towers have no visible means of propulsion.

    There are rocks and boulders scattered about the field ahead. The siege is right up near the front of the advance, with perhaps 15 man-deep formations between you and it, at the most. You cannot dual-wield ballistas, though you can probably lift and fire one, and in Forus, every other man is a fire mage.
    >> PaperJack 04/16/10(Fri)20:09 No.9237513
    How hard would it be to blow up the siege towers with ice magic from here ?
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)20:09 No.9237515

    If we can get a good bead on anyone important looking, set up a sniping position immediately. Otherwise, commence Operation: Rocks fall, Everyone Dies.
    >> Anonymous 04/16/10(Fri)20:10 No.9237529
    >what sort of hand-throwables can we get our hands on

    We have that charm that prevents transmutation from tiring us out at all or sapping our strength and stamina.
    So if we can grab handfulls of compact dirt, we can transmute it into boulders of solid fucking iron.
    I believe throwing is an automatic success for a giant, so we can throw boulder after boulder of iron and be sure of doing a lot of damage every time.
    This is why I'm so glad we decided to focus on alchemy.
    Every fight is now a matter of prep time and planning.
    We have become the Batman.
    >> ★ Subprocessor DM 04/16/10(Fri)20:12 No.9237559
    rolled 2, 1, 4 = 7

    From where you are, very difficult. Your best bet would be to form grenades within them, and aiming at this distance is sketchy. Other options include blasting them with ice lasers or impaling them with ice lances, both methods which would be easy enough to aim.

    You can't pick out officers at this distance. Commence with the boulder-throwing?
    >> ★ Subprocessor DM 04/16/10(Fri)20:15 No.9237616
         File1271463300.png-(8 KB, 580x436, siege_map.png)
    8 KB
    rolled 1, 6, 4 = 11

    A rough map of what you can see.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/16/10(Fri)20:15 No.9237621
    >Your best bet would be to form grenades within them, and aiming at this distance is sketchy.
    We should try some, just to see if they have some defense against (ice) magic. Even if we won't hit the towers we may clip something.
    >> ★ Subprocessor DM 04/16/10(Fri)20:17 No.9237663
    rolled 4, 5, 1 = 10

    Email field: dice+1d20 for grenades. Hit on 12.
    >> PaperJack 04/16/10(Fri)20:18 No.9237675
    All right throw some rocks and shoot some lasers.
    The lasers are invisible, right ? If so, freeze the wheels or the oxen.
    >> Bad Newbie !u8dVJyyGAs 04/16/10(Fri)20:18 No.9237684
    rolled 13 = 13


    >> Anonymous 04/16/10(Fri)20:19 No.9237699
    rolled 10 = 10


    Since they're explosives and all, even a near-miss should do substantial damage, right?
    >> Anonymous 04/16/10(Fri)20:19 No.9237706
    Break the 15-deep formation with ice grenades and spikes up from the ground. Run up to siege towers and trebuchets after. Smash the soft parts with rocks. Break the hard parts with alchemy.
    >> ★ Subprocessor DM 04/16/10(Fri)20:20 No.9237725
    rolled 5, 4, 4 = 13

    Your ice lasers are visible, but if you keep them tightly confined, they're about as easy to pick out as a fishing line.


    To the armor, probably not. To the troops below, yes.
    >> Anonymous 04/16/10(Fri)20:21 No.9237731
    SubDM, would ice magic or alchemical grenades be more damaging to the mass formation at this point? Maybe we should alternate alchemy and ice magic just to keep them off guard?
    >> ★ Subprocessor DM 04/16/10(Fri)20:25 No.9237804
    rolled 6, 3, 1 = 10

    Climbing up to the top of the hill, you take aim while the others fan out behind you, the robed mages sticking close to the leader. Twisting the shapes in your mind into diamonds, you reach out to the enemy machines, trying to find the best point to hit.


    You succeed. The tower directly in front of you explodes with blue, its concussed inner structure collapsing on itself as shards of ice are thrown everywhere, shredding the formation in front. The top of the tower falls over, twisting the weakened metal within and snapping it, falling directly into the siege engine's path. A hundred men die screaming as the mangled tower crushes them into the dirt.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/16/10(Fri)20:26 No.9237820
    What is range of our lightning knives? I agree with >>9237731 that we should alternate methods of attack - so grenades, transmuted iron lump, ice laser, few crossbow shots, lightning bolt, etc.
    >> PaperJack 04/16/10(Fri)20:26 No.9237825
    Now let's kill the oxen carrying the catapults
    >> ★ Subprocessor DM 04/16/10(Fri)20:26 No.9237833
    rolled 2, 2, 4 = 8

    Probably ice, simply because you have much more experience with it, and you get a racial bonus to that type of magic. Alchemy would be more difficult to control here.
    >> ★ Subprocessor DM 04/16/10(Fri)20:27 No.9237850
    rolled 3, 2, 5 = 10

    Fifteen meters. They're close-combat weapons.
    >> PaperJack 04/16/10(Fri)20:28 No.9237856
    Use the frost lazor to kill all of the oxen if it's possible.
    I suppose we haven't been noticed yet ?
    >> Anonymous 04/16/10(Fri)20:31 No.9237906
    Paper, I think a higher priority are the hordes of (partially screaming) men who would love to kill us.

    SubDM, is this hill we're on inside the fortress perimeter or just outside? Do we have other men immediately with us?
    >> ★ Subprocessor DM 04/16/10(Fri)20:31 No.9237912
    rolled 4, 3, 5 = 12

    Oh, you've been noticed. But there's nothing they can do about you yet, or they would be firing.

    Email field: dice+1d20 for ice laser. Hit on 7.
    >> Anonymous 04/16/10(Fri)20:31 No.9237918

    Ice lazor seems overkill to get a few head of cattle. I say we hit 'em with a rock. Using magic in combat tired us out relatively quickly compared with physical attacks last life around, and we were much more geared towards combat magic back then.
    >> Anonymous 04/16/10(Fri)20:32 No.9237932
    rolled 12 = 12

    Hit the oxen, sure. But also strafe the men in the field.
    >> Anonymous 04/16/10(Fri)20:32 No.9237933
         File1271464355.jpg-(137 KB, 1024x768, mah lazor.jpg)
    137 KB
    rolled 20 = 20

    >> PaperJack 04/16/10(Fri)20:33 No.9237941
    It's not overkill if they're strategic targets. Without them, the army would be severely slowed down.
    >> ★ Subprocessor DM 04/16/10(Fri)20:33 No.9237949
    rolled 6, 6, 6 = 18

    Just outside, and you have Siskiv, the leader, and six others with you. Altogether, four mages, and four close-combat.
    >> PaperJack 04/16/10(Fri)20:33 No.9237955
         File1271464433.jpg-(36 KB, 600x429, wtf.jpg)
    36 KB
    >> ★ Subprocessor DM 04/16/10(Fri)20:34 No.9237967
    rolled 2, 2, 1 = 5

    Alrighty then. After this next post, I will have to leave for awhile, but I will return. Sorry about that.
    >> Anonymous 04/16/10(Fri)20:35 No.9237988

    We're still doing that thing where you have to reply to the post you're rolling for for it to count, right?
    Because lazor giantess gets 20 is just so hilarious.
    >> PaperJack 04/16/10(Fri)20:35 No.9237995
    It is okay.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/16/10(Fri)20:39 No.9238059
    Did we got chance to learn to create snowstorm we can see through?
    >> Anonymous 04/16/10(Fri)20:39 No.9238061
    Don't push it man. Take the luck we get.
    >> ★ Subprocessor DM 04/16/10(Fri)20:42 No.9238095
    rolled 4, 6, 6 = 16

    Taking aim once again, you prepare for a different approach. Pointing your right arm at the advancing line, you focus on the oxen pulling the nearest trebuchet-engine, your gauntlet beginning to glow bright white.


    You let loose, pouring your will into a thin, barely visible beam that rakes across the line, freezing dozens of men where they stand, and turning the oxen into glorified ice sculptures. The engine stops abruptly, after plowing into and shattering four of its pullers. Something inside the structure of it creaks and whines, screeching a horrible melody that you can hear even from the hill. One of the two trebuchets on the massive machine falls over, its supports snapping as it slams into the siege engine next to it, grinding it to a halt.

    Finally, the rest of the structure gives way, and the ranks of approaching soldiers are showered with splinters as the main part of the trebuchet drags itself down, the weight of it destroying the one it fell against. Both machines are completely immobilized, and are soon covered with swarms of Forusians attempting to get them moving again.
    >> Anonymous 04/16/10(Fri)20:42 No.9238102
    Even if we did I somehow expect an army consisting of fire mages (with varying degrees of power) wouldn't be able to devise a counte.r
    >> ★ Subprocessor DM 04/16/10(Fri)20:43 No.9238120
    rolled 5, 6, 4 = 15


    You've tried, but it is extremely energy-intensive, so much so that you can only keep it up for a few minutes before you're fully drained.

    Back in a few.
    >> Anonymous 04/16/10(Fri)20:43 No.9238129

    If you're thinking we could hit this place with a storm so thick that only we could see and move through it and the enemy would be incapacitated, you gotta remember, like one out of every five of them is a dedicated fire mage, many of whom are much more experienced and skilled than we are. I think they could handle it really easily, whereas the storm would probably tire Maya out completely and take us out of the fight.
    >> Anonymous 04/16/10(Fri)20:48 No.9238202
    >> Anonymous 04/16/10(Fri)20:50 No.9238231
    SubDMs on break, lets talk strategy. How does that magelok we've got work? Does recharge us for any type of magic?

    Also, how far should we take this assault? After all, we're doing hit and run. If there's another siege engine conveniently close, hit it and go. If there's not, strafe the ranks with ice grenades and go.

    I'd like to have subDM tell us if the siege engines are all at the front (IE a wide front) or if they're in a collumn we just hit the front of.
    >> Anonymous 04/16/10(Fri)20:52 No.9238265
    On second thought, maybe we should just go now before the enormous number of fire mages in front of us blow us up. We'll hit em again....
    >> Anonymous 04/16/10(Fri)20:57 No.9238358
    Here's the map:
    I think we should retreat soon. The army is probably panicking after the last barrage so we should be able to get a few more shots off.
    >> PaperJack 04/16/10(Fri)21:08 No.9238562
    We stay here until they actually start charging or attacking us. Then we change place.
    >> Anonymous 04/16/10(Fri)21:08 No.9238567
    Well shit, where's everyone else?
    >> Harmless 04/16/10(Fri)21:19 No.9238737
    Waiting for SubPro to get back i guess.

    Also i vote we keep throwing, and aim for the other pack of oxen.
    >> ★ Subprocessor DM 04/16/10(Fri)21:32 No.9238949
    rolled 6, 2, 6 = 14

    >> ★ Subprocessor DM 04/16/10(Fri)21:35 No.9239013
         File1271468111.png-(9 KB, 580x436, siege_map.png)
    9 KB
    rolled 4, 4, 1 = 9


    The magelock that acts as a magical battery seems to couple best with lightning magic. Using it to supplement your normal stamina is... unpleasant.

    See map for update. X = destroyed, / = damaged.
    >> PaperJack 04/16/10(Fri)21:38 No.9239080
    Destroy or immobilize the other trebuchets.
    Is it easier to hit them with rocks or with magic ?
    >> ★ Subprocessor DM 04/16/10(Fri)21:39 No.9239096
    rolled 1, 5, 5 = 11

    So far, this is about what you can see. There appears to be a line of further squads behind the siege engines, followed by more engines. The army itself spreads out beyond this location, making this a spearhead of sorts.

    Going with another attack? From here, you can do as much magic as you want. To collect a boulder or two, you would need to leave the hill. Unless you want to alchemize them out of the ground.
    >> PaperJack 04/16/10(Fri)21:39 No.9239100
    Oh yeah, tell the wizards with us to spread so they won't kill us all in one hit and start bombarding troops.
    >> ★ Subprocessor DM 04/16/10(Fri)21:40 No.9239114
    rolled 1, 3, 5 = 9

    Rocks, definitely, because of the racial bonus. But those aren't guaranteed to do as much damage. Given the armored nature of the towers, internal grenades would work best for them, but the trebuchet platforms are mostly unprotected, so there is a much greater chance of damaging them.
    >> Anonymous 04/16/10(Fri)21:41 No.9239123
    I'm thinking of this as a little like a ww1 no-mans land. All the Forusian firemages are riflemen or machine-gunners. I'm voting we take ONE more shot then duck back down.
    >> PaperJack 04/16/10(Fri)21:42 No.9239137
    I say we alchemize rocks and throw them at the trebuchets.
    Siege engines are high priority targets - expecially ones that are devastating at long range.
    >> ★ Subprocessor DM 04/16/10(Fri)21:43 No.9239144
    rolled 2, 4, 3 = 9

    They are already spread out, but still mostly covered by the hill. A single missile attack would not take you all out, unless it was area-of-effect.
    >> Anonymous 04/16/10(Fri)21:44 No.9239157
    Aiming a grenade between the two remaining trebuchets, could we take them both out?
    >> ★ Subprocessor DM 04/16/10(Fri)21:45 No.9239179
    rolled 6, 1, 5 = 12

    The two destroyed trebuchets were right next to each other. The remaining two could not be destroyed by a single grenade, unless it was astoundingly big.
    >> PaperJack 04/16/10(Fri)21:46 No.9239190
    Can we at least disable them ? Like, make them not move ?
    >> ★ Subprocessor DM 04/16/10(Fri)21:46 No.9239193
    rolled 1, 5, 1 = 7

    If there are no objections, roll 1d20+3 for alchemy. Success on 8. Automatic hit.
    >> PaperJack 04/16/10(Fri)21:47 No.9239205
    >> PaperJack 04/16/10(Fri)21:48 No.9239219
    rolled 17 + 3 = 20

    woops forgot 'dice' lol
    >> ★ Subprocessor DM 04/16/10(Fri)21:48 No.9239226
    rolled 3, 1, 4 = 8

    I believe I misunderstood. The two trebuchet platforms you attacked are immobalized, but both still mount an operation siege weapon. One each.

    The two platforms on the left could be hit by a single grenade, but it would be unlikely to fell them both completely.
    >> PaperJack 04/16/10(Fri)21:49 No.9239233
         File1271468943.gif-(900 KB, 187x140, 1231822753191.gif)
    900 KB
    >> PaperJack 04/16/10(Fri)21:49 No.9239244
    Let's just do as much damage as possible
    >> Anonymous 04/16/10(Fri)21:56 No.9239360
    rolled 1 + 3 = 4

    >> ★ Subprocessor DM 04/16/10(Fri)21:59 No.9239409
    rolled 3, 6, 4 = 13

    The Forusians are massing for an assault. They're not going to take this for much longer. So you better make this count.

    Pressing your armor-clad hands to the ground, you pour all of your will into an alchemic reaction, bringing long-buried minerals up through the hill, forcing them together, compressing them.


    Five solid iron spheres emerge from the dirt in a burst of green light, and you take each in turn, aiming for maximum damage.

    The first strikes one of the undamaged platforms, ripping right through both trebuchets and toppling them in a shower of splinters. The next spins in the air as it travels, curving gently before impacting one of the towers, bursting through its weak flank armor and bouncing out, striking the platform next to it and felling several supports. The tower and another trebuchet fall, crushing bodies under their massive bulk.

    The third bounces through the ranks before striking a tower, embedding itself in the heavy forward armor and tipping it over backwards. The fourth and fifth finish what you started with the first platforms, obliterating them in an explosion of shattered wood.

    The Forusians are leveling spears. You can see tiny points, like dark red torch-fire, lighting up amongst the decimated advance ranks. Now might be a good time to duck.
    >> PaperJack 04/16/10(Fri)22:02 No.9239444
    We got our giant sized tower shield, right ?
    Let's try using that.
    >> Anonymous 04/16/10(Fri)22:03 No.9239456
    Fuck yeah!
    Time to fall back and regroup, be prepared to cast defensive spells if necessary. (IIRC fire > frost, right?)

    Also: Need a drawfag to draw maya throwing a curveball through the twin towers.
    >> Anonymous 04/16/10(Fri)22:04 No.9239477
    frost giants did 9/11
    >> ★ Subprocessor DM 04/16/10(Fri)22:05 No.9239491
    rolled 1, 6, 2 = 9

    You do. You retrieve it from your back and set it down in front of you.

    Fire is not inherently superior to frost. With your MS armor and fireproof suit, you can take quite a lot of punishment without magic, though.
    >> PaperJack 04/16/10(Fri)22:09 No.9239556
    Let's fire frostbolts from our super crossbow from the slit we have on our shield.
    >> ★ Subprocessor DM 04/16/10(Fri)22:12 No.9239597
    rolled 3, 5, 6 = 14

    The counterattack begins. The first ranks of Forusians begin to charge. Not a sound tactical decision, considering the distance, because they will reach you tired. And that will make them even easier to kill.

    As the soldiers move ahead, the remaining towers cross to the center, forming up to defend whatever's behind them. Siege crews begin loading the only undamaged trebuchet as the platform is turned to face you.

    Crossbow bolts begin to ping off your shield. You level your own crossbow across the shield's firing slot, looking over your shoulder at the tall man. He nods.

    “Brother Defenders!” he shouts, “Prepare for close-quarters combat! Rip them to pieces!”

    The four mages are linking their hands, chanting something you can't quite parse. Bright red beams pulse from the enemy line, raking across your shield, blackening it. You might not get a lot of shots off, but every little bit helps.

    Roll 3d20 for crossbow. Hits on 7.
    >> PaperJack 04/16/10(Fri)22:14 No.9239610
    rolled 1, 11, 4 = 16

    go go go rollan rangers
    >> PaperJack 04/16/10(Fri)22:15 No.9239628
    well, shit. This is the last time I roll.
    >> ★ Subprocessor DM 04/16/10(Fri)22:21 No.9239712
    rolled 2, 1, 1 = 4

    Taking aim, you solidify the air into a bolt of ice, loading it with the clack of a lever. You fire.


    The first shot goes wild, striking one of the destroyed trebuchets. You reload, tightening your grip and slowing your breathing, as the shield begins to warm under the Forusian assault.


    The second shot hits a mage in the face, impaling him and three others and exploding violently just afterward, showering all around with gore and shrapnel.


    Your last shot targets another mage, but is vaporized in mid-air as the hooded Forusian hits it with a stream of fire.

    A crossbow bolt punctures your shield, driving its tip two inches through the face. The chanting behind you continues uninterrupted, lowering in pitch, building in strength. The oncoming wave of men is making the ground vibrate.
    >> PaperJack 04/16/10(Fri)22:23 No.9239753
    Do we have our helm on?
    Aniways, keep shootan and prepare our new weapon
    >> Anonymous 04/16/10(Fri)22:24 No.9239771

    Transmute the floor into lava.
    Now seems like a good time to pick up the shield and withdraw a bit.
    >> Anonymous 04/16/10(Fri)22:26 No.9239822
    rolled 12 = 12

    We need air burst an ice grenade above the mages targeting us. We need to take them out quickly before they reach full strength.
    >> ★ Subprocessor DM 04/16/10(Fri)22:27 No.9239829
    rolled 6, 4, 2 = 12

    Helm is on. You can get, at most, two more shots before the shield can no longer protect you.
    >> PaperJack 04/16/10(Fri)22:29 No.9239857
    Retreat back onto our lines, firing as we walk back.
    Can we manage to sneak off a air burst grenade on the mages ?
    >> ★ Subprocessor DM 04/16/10(Fri)22:30 No.9239879
    rolled 6, 6, 4 = 16

    Yes. Consensus is retreat, and I will take >>9239822 as the roll for airburst, for expediency's sake.
    >> Anonymous 04/16/10(Fri)22:31 No.9239895
    rolled 12 = 12

    or we can use this one (hopes its higher)
    >> Anonymous 04/16/10(Fri)22:32 No.9239914
    hmm seeing how i rolled both rolls, i guess its meant to be a 12
    >> ★ Subprocessor DM 04/16/10(Fri)22:36 No.9239991
    rolled 4, 5, 4 = 13

    You fall back, carrying your rapidly decaying shield with you, and calling your power for one more shot. If Forus has so many mages, they won't miss the ones you are about to kill.


    A massive, hollow ball of ice forms in the air above the siege-line, detonating in a flurry of frozen blades. Armor is ripped to shreds. Heads are taken cleanly from their bodies. It is a massacre.

    “Now!” the tall man shouts.

    The mages erupt into song, their rhythmic chant becoming a flowing melody that thickens the air with magical power. A glimmering sheet of golden light extends upward from just in front of the hill, hundreds of bolts striking it and glancing off, or shattering outright.

    The archers on the battlements open fire, their arrows passing through the shining shield and becoming bolts of holy light, striking the enemy line with the force of rockets. Three full salvos are fired, breaking the advancing infantry into scattered groups of injured, sending them running.

    Firing with a creaking groan, the last trebuchet impacts the shield with a stone projectile, tearing through it and striking the empty fortress courtyard.

    “Turn them back!”

    The shield collapses while the archers continue to fire. Mages and swordsmen alike are running up the hill, led by the fearless tall man.

    >> PaperJack 04/16/10(Fri)22:38 No.9240036
    Let's throw a rock at that last trebuchet.
    >> ★ Subprocessor DM 04/16/10(Fri)22:39 No.9240060
    rolled 4, 6, 2 = 12

    Very well. The next story post will be the last tonight. Do you want to pick one up or alchemy it?

    If alchemy, roll 1d20+3, success on 6.
    >> Anonymous 04/16/10(Fri)22:40 No.9240069
    How large is said Frost Giantess?
    >> PaperJack 04/16/10(Fri)22:40 No.9240073

    I lied when I said that the previous roll was my last one.
    If this roll is low, I'm going to be pissed as fuck
    >> PaperJack 04/16/10(Fri)22:41 No.9240077
    rolled 16 + 3 = 19

    god dommot I always forget the dice+
    >> Anonymous 04/16/10(Fri)22:41 No.9240083
    rolled 19 + 3 = 22

    Alchemy, for a strong metal sphere like before.
    >> ★ Subprocessor DM 04/16/10(Fri)22:42 No.9240087
    rolled 6, 5, 6 = 17

    14 feet tall, weighing more than a ton.
    >> Anonymous 04/16/10(Fri)22:43 No.9240099
    I say we hit the last trebuchet with something.

    Also, can we put a really thick layer of ice on the shield to both preserve it and offer a little protection?
    And then if we have the breathing time, transmute the ice to steel?
    >> Anonymous 04/16/10(Fri)22:43 No.9240101
    Need to quote sub dm's post when making a roll. Glad you didn't cause mine is better :D
    >> Anonymous 04/16/10(Fri)22:47 No.9240164
    Not that 19 is bad! Especially not for AFGiT. Seriously, are our rolls all getting subtracted from 21 now?
    >> ★ Subprocessor DM 04/16/10(Fri)22:49 No.9240207
    rolled 3, 6, 5 = 14

    Discarding the ruined and smoldering shield, you press your hands to the ground, quickly, hoping you can take out the last trebuchet before it fires again.


    Success. A dense iron ball practically explodes out of the ground, dropping lightly into your right hand. As the defenders charge after the retreating Forusians, you creep back over the hill, taking aim.

    The shot hits the ground and bounces, blasting apart two mages and parting the structure of the siege engine with its bulk. The trebuchet splits into thousands of pieces, raining metal and wood in every direction.

    The four mages lance out with magical power, electrifying dozens of retreating infantrymen, leaving nothing but charred corpses in their wake. The tall man and the swordsmen remain in front, dispatching the wounded with quick, merciful strikes, and rending the others apart with brutal slices of gleaming steel.

    The Forusians are in rout, attempting to regroup. Every single siege piece on the front line has been destroyed.

    You're just that good.
    >> ★ Subprocessor DM 04/16/10(Fri)22:51 No.9240236
    rolled 3, 4, 5 = 12

    You can indeed do this. I'll probably add it to the next opening posts.

    The next session will be Sunday, because unfortunately, I have a prior engagement tomorrow.
    >> Anonymous 04/16/10(Fri)22:55 No.9240270
    Its been a good night, thanks again subdm.
    >> ★ Subprocessor DM 04/16/10(Fri)22:59 No.9240327
         File1271473151.png-(47 KB, 195x193, 1270060182390.png)
    47 KB
    rolled 3, 3, 1 = 7

    No problem. See you later.
    >> Anonymous 04/16/10(Fri)22:59 No.9240330

    Okay. If we've got a bit of breathing time here, I suggest we reinforce our shield and spread caltrops around. Or use ice to make an outward facing wall of spikes and jagged bits and more spikes, and transmute them into steel. Or grab bunches and bunches of dirt and make as many iron shotputs as we could ever need. We have to prepare for the next wave.

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