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  • File : 1271456787.png-(122 KB, 854x735, BushLovingChryssalid.png)
    122 KB OP 04/16/10(Fri)18:26 No.9235870  
    YOU'RE A PISSED OFF CHRYSSALID, AND IT'S TERROR MISSION TIME.

    It's time for the Ethereals to get their world-domination-wanking on. The Snakemen thawed you out and pointed you out the doorway with several plasma cannons at your back, so you've stepped out into a snowy, cold, and pitch godddamned black hell apparently called Novosibirsk. This does not improve your temperament. It may be so ball-numbingly cold that the eggs in your chest feel like they're freezing, but at least you can see in the dark like most aliens.

    Due to a minor disagreement over pay those merc snakemen assholes killed all the other Chryssalids when you survived by being frozen in stasis for trying to eat one of them already- judging by how they keep looking at you out of the corners of their eyes and they reek of tension and fear, odds are they'd love to file you under "Killed by humans" when they get back to Mars.

    You scurry into cover and watch the snakemen slink themselves into good positions with some cover and plenty of open space to turn into a killzone. Fuck them and their guns, you'll make do with your claws and one helluva post-freeze hangover. You silently move across an open road up to a window next to a doorway. You can see a man tiredly closing shop inside.

    Roll a d5, then a d10 for arrival time of XCOM and their power level.
    WHAT DO?
    >> Anonymous 04/16/10(Fri)18:28 No.9235897
    rolled 10, 9 = 19

    Move inside, look for civilians. Odds are we haven't much time.
    >> Anonymous 04/16/10(Fri)18:28 No.9235907
    rolled 5, 7 = 12

    >>9235897
    Shit.
    >> Anonymous 04/16/10(Fri)18:30 No.9235936
         File1271457035.png-(136 KB, 1440x900, 1265226752335.png)
    136 KB
    rolled 1 + 1 = 2

    Move inside. Rape tiem.
    >> OP 04/16/10(Fri)18:33 No.9235985
    TACTICAL OVERLOOK:

    FOURTEEN CIVILIANS WITHIN OPERATING AREA.

    TWELVE SNAKEMEN ARE "ALLIED" BUT MAY SHOOT AT YOU IF THEY FEEL LIKE IT.

    SEVEN SOLDIERS TAKING UP FIRING POSITIONS AROUND THE OPERATIONS AREA
    TWO NAVIGATORS DICKING AROUND AND FEELING SELF IMPORTANT
    AN ENGINEER DOING LIKEWISE
    THE LEADER OF THIS LITTLE SOIR√ČE,
    AND A MEDIC, FOLLOWING SO CLOSE TO THE LEADER THAT BUGGER MIGHT AS WELL BE HALFWAY UP HIS CLOACA.
    >> Four posts until XCOM arrives OP 04/16/10(Fri)18:42 No.9236122
    >>9235907

    You burst in the door and run up to attack that old fart.

    Roll a 1d5 to see if you OH WAIT YOU'RE A PISSED OFF CHRYSSALID FUCK THAT

    +1 Zombies. Roll 1d5 to see when that motherfucker molts.

    You can hear radio chatter from a nearby snakemen- The XCOM response team is fairly far away (Five posts, The fifth post after this one is when they arrive). Intel indicates that these guys are not going to be a batch of rookies wearing t-shirts. Likely they've got heavy tech, more than a few meat shields, and a tank.

    You leave the zombie to do his thing, and then head to the roof. From there, you can see:
    A LARGE WAREHOUSE
    A GAS STATION/DINER
    A HOUSE

    First three agreeing votes chooses. PICK WHICH ONE YOU HEAD TOWARDS.
    >> THIS DOESN'T COUNT TOWARDS POST-COUNTS IN GAME OP 04/16/10(Fri)18:44 No.9236147
    As a clarification, XCOM lands in four more of my posts. They get out and start doing shit on the fifth post. This will likely involve explosions and screams.
    >> Anonymous 04/16/10(Fri)18:46 No.9236170
    >>9236122
    Gas station first. We'll want to have all the civilians in there zombified before X-Com shows up and makes the whole place explode, destroying some perfectly good hosts.
    >> Anon40 04/16/10(Fri)18:47 No.9236200
    >>9236170

    gas station too
    >> Anonymous 04/16/10(Fri)18:50 No.9236241
    Wherever we can find humans to make into sisters.
    >> Anonymous 04/16/10(Fri)18:50 No.9236252
    Gas station, house, then hide in the warheouse and prepeare an ambush. Just search and implant, we need to turn as many humans as we can in the shortest order possible.
    >> Anonymous 04/16/10(Fri)18:56 No.9236319
    gas station, house.
    >> Three Posts Until XCOM Arrives OP 04/16/10(Fri)18:57 No.9236340
    >>9236200
    >>9236170
    FUCK IT TWO IS GOOD ENOUGH FOR ME THE REST OF YOU WERE TOO SLOW.

    You jump off the roof of the building and again burst through a door like a diet kool-aid man. You tackle and impregnate the guy who was about to walk out the door who got flattened when you bounced on in.

    +1 Zombie. Roll to see when this one molts, and roll to see when the other one molts, cause I didn't put that at the end of my last post.

    You see:

    A waitress in a skirt and rather tight T-shirt that has "MCR" written on it with a gasmask underneath, dropping the food she was about to hand to the
    COP, who is standing to her side pointing a shaky gun at you- fair odds that it'll hit you and do diddly, or go out and hit a gas tank that is strangely close to the building.

    ROLL A 1d5, 1d5 AND A 1d3 for the zombie molt periods and to see what the cop does.

    WHAT DO? Note: You're a fast motherfucker. You CAN try to take out both of these twerps in a single post.
    >> OP 04/16/10(Fri)18:58 No.9236364
    >>9236319
    >>9236252
    Hey! Everyone agreed anyways! Hooray for consensus!
    >> Anonymous 04/16/10(Fri)19:02 No.9236413
    rolled 1 = 1

    >>9236340
    Rolling for cop.

    Get the cop first. Don't want him shooting those gas cans.
    >> Anonymous 04/16/10(Fri)19:05 No.9236446
    rolled 2, 1 = 3

    >>9236340
    And I don't see anyone else rolling, so here's 2d5 for the zombies.
    >> Anon40 04/16/10(Fri)19:05 No.9236450
    cop, getting a plate to the head is better than a .30 to the face
    >> Anonymous 04/16/10(Fri)19:05 No.9236456
    >>9236364
    Hey, /tg/ know its xcom after all.

    On the subject: LOCK CLAWS IN ATTACK POSITION, MAXIMUM RAPE. If we can take both, we will.
    >> UnderwaterDM !Hsknw4ktoA 04/16/10(Fri)19:08 No.9236504
         File1271459338.jpg-(57 KB, 249x259, Lobstermanquest_flag_color.jpg)
    57 KB
    wow it is awesome to see another XCOM spawned quest thread! Keep up the good work OP!
    >> Anonymous 04/16/10(Fri)19:11 No.9236546
         File1271459495.png-(90 KB, 742x593, number one thats terror.png)
    90 KB
    >>9236450
    ...Although a .30 to the face probably wouldn't bother a lid that much.
    >> Anonymous 04/16/10(Fri)19:12 No.9236560
    drop the Cop, and RAEP RAEP RAEP the waitress, we have a lot of pent up animosity to work out.
    >> Two posts until XCOM arrives OP 04/16/10(Fri)19:15 No.9236610
    >>9236456
    >>9236446
    >>9236413

    THE COP DROPS HIS GUN, SHITS ALL OVER HIS BIG BLUES, AND GIVES UP A GIRLY SCREAM.

    YOU HEAR THE ZOMBIE FROM THE GROCERY STORE SHRIEKING, TURNING INTO THE CRY OF A CHRYSSALID.

    THE COP SCREAMS AGAIN AND STANDS IN PLACE.

    THE ZOMBIE YOU JUST MADE MOLTS AS WELL, STANDING UP TO MAKE ANOTHER CHRYSSALID.

    THE COP AND THE WAITRESS SCREAM AS ONE.

    YOU RAPE THEM BOOOOTH!

    +2 Zombies, +2 Chryssalids.

    Someone screams from the house, followed by shots from a plasma rifle and someone running out of the house towards the warehouse. Looks like the Snakemen have stopped playing with their dicks and tried to shoot someone but fucked it up.

    Head to House to "check up" on Snakeman (Meaning you now have a shot to jump one of those snake motherfuckers and get some payback) or head to the Warehouse? You hear something off in the distance of the night. . .

    Roll for Zombie Molt times, and you can give orders to the two Chryssalids.
    >> Anon40 04/16/10(Fri)19:16 No.9236620
    >>9236546
    true dat. ENGAGE RAEP DRIVE
    >> OP 04/16/10(Fri)19:17 No.9236643
    >>9236504
    S'all cool. I haven't read the Lobsterman Quest or played Terror From The Deep, but it's probably awesome. And hard as fucking nails, come to think of it.
    >> Anon40 04/16/10(Fri)19:18 No.9236649
    >>9236610
    i wonder what snakeman tastes like? [votin' house here]
    >> Anonymous 04/16/10(Fri)19:18 No.9236653
    rolled 3, 4 = 7

    >>9236610
    Rolling for molting. Send our kids to the warehouse, we beeline for the house to clean up the snake bastards' mess.
    >> Anonymous 04/16/10(Fri)19:18 No.9236667
    >>9236610
    head to House, have one of our new brethren going ahead, prepare to drop Snakeman, send other chrysalid to Warehouse.
    >> Anonymous 04/16/10(Fri)19:21 No.9236705
    >>9236667
    >> OP 04/16/10(Fri)19:23 No.9236747
    >>9236667
    >>9236653
    >>9236649

    Alright, we're heading for the house. Choices are now "Send a Chryssalid ahead of us to the house as well (which will arrive at the same time as us really, and we're the baddest motherfucker on the field currently)" or "Send both of the new Chryssalids to the Warehouse after the one guy who ran in and anyone else who's inside."

    Oh, and roll 2d3.
    >> Anonymous 04/16/10(Fri)19:25 No.9236796
    rolled 3, 3 = 6

    >>9236747
    Send them both to the warehouse. They'll probably encounter more humans than we will there, and it's important to spawn as many chryssalids as possible.
    >> Anonymous 04/16/10(Fri)19:26 No.9236801
    >>9236747
    Both to the warehouse. As for us, go in at maximum raep, tag anyone we see and RUN back to the warehouse.
    >> Anonymous 04/16/10(Fri)19:28 No.9236840
    >>9236796
    >>9236801

    We need more sisters.
    >> Anonymous 04/16/10(Fri)19:28 No.9236852
    >>9236801
    Why are we going to the warehouse as well? We need to spread ourselves out. Otherwise X-Com will just blanket the building with blaster bombs and kill us all easily.
    >> Anonymous 04/16/10(Fri)19:34 No.9236942
    >>9236852
    Not if they see civilians first. Let's keep one alive and hide ourselves and our sisters. This way they'll send the infantry in.
    >> Anonymous 04/16/10(Fri)19:36 No.9236976
    >>9236942
    Alternately we could immediately bum-rush their landing craft with a half-dozen of our chryssalids before they have a chance to debark, when they'll be blocking each others' line of fire. We'd lose some, but then we will anyway and it might get them to withdraw.
    >> ONE POST UNTIL XCOM ARRIVES OP 04/16/10(Fri)19:37 No.9236997
    >>9236796
    You clack forearms with the nearest Chryssalid and tell him and his bro to go fuck some shit up at the warehouse. They run off, and you hear several surprised screams.

    As for you, you've got a date with a snakeman.

    Alright, that came off really gay.

    You burst into the house through a hole plasma gunfire has punched in the wall, yelling in Universal

    "IT'S CHRYSSALID TIME!"

    At which point instead of you filleting the motherfucker he lets loose a round of burst fire into your torso, all three plasma bursts hitting. Ow.

    Quick, roll 3d6! Do it do it do it!
    >> Anonymous 04/16/10(Fri)19:38 No.9237009
    rolled 3, 6, 1 = 10

    >>9236997
    >> Anonymous 04/16/10(Fri)19:39 No.9237018
    rolled 3, 2, 1 = 6

    >>9236997
    Rolling.
    >> Anonymous 04/16/10(Fri)19:49 No.9237191
    oh god we better not be dead
    >> THE HEROES HAVE LANDED OP 04/16/10(Fri)19:56 No.9237279
    >>9237009

    One hits you in the left arm. It blows it off.

    One hits you in the chest. You have a crater in your exoskeleton, with the shell there being weaker than it would be, but you're still alive.

    One hits you in the head. It makes you angrier.

    +1 Holy fuck did you just shove your two foot claw into that snakeman's Cloaca and rip out the eggs inside and choke him with them?!
    -1 SNAKEMAN SOLDIER

    11 SNAKEMEN REMAINING

    In the middle of town, you hear several screams turn into the moans of zombies. The Chryssalids chitter excitedly and tell you telepathically they bagged two more, and have two more in front of them.

    -2 CIVILIANS

    6 CIVILIANS DEAD, 8 REMAIN

    On the other side of town, in a clearing, an airplane lands. The Skyranger touches down. The ramp lowers. XCOM is here.

    Next turn, two more Chryssalid molt. The turn after that, two more molt. You'll have the same two chryssalid to command next turn, plus two zombies. who will molt in front of XCOM the following turn but be incapable of doing anything.

    You can't make it there next turn, but you can the following. You can see what the other Chryssalids see.

    WHAT DO?
    >> Anonymous 04/16/10(Fri)19:58 No.9237322
    >>9237279
    Everyone get into buildings, where XCOM can't pick you off at range. Continue to RAEP civilians wherever possible.
    >> Anonymous 04/16/10(Fri)19:59 No.9237348
    (Hate to interrupt, but anybody know where can I downloaded with patches?? This thread inspired me to play, but now that Steam sells it, Abandonia doesn't have it for download anymore.)
    >> OP 04/16/10(Fri)20:00 No.9237359
    >>9237348

    I got it off of tpb, honestly.
    >> Anonymous 04/16/10(Fri)20:00 No.9237367
    >>9237322
    This. Hide, jup anything that gets close, human or snakeman, then run to hide somewhere else. These are the proposed orders for all our sisters.
    >> Anonymous 04/16/10(Fri)20:09 No.9237520
    Let's just play the observation game. Try not to be spotted, and see where they're moving.
    >> Anonymous 04/16/10(Fri)20:10 No.9237522
    I don't know enough about this game to know if this is allowed, but how about waiting near the upstairs windows in the buildings and dropping on the infantry units when the walk by?
    >> Anonymous 04/16/10(Fri)20:13 No.9237582
    >>9237522
    You can walk off ledges, yes.
    >> Anonymous 04/16/10(Fri)20:15 No.9237627
    >>9237522
    That would leave us in the open after the act, though.
    >> Anonymous 04/16/10(Fri)20:15 No.9237628
         File1271463324.jpg-(98 KB, 407x405, Advice XCOM Snakeman Terror Mi(...).jpg)
    98 KB
    >> OP 04/16/10(Fri)20:15 No.9237634
         File1271463333.png-(73 KB, 407x405, DeadSnakeman.png)
    73 KB
    "Nom and run, ladies." You send out the telepathic message and hunker down and wait, occasionally smacking the Snakeman's corpse with your "off-hand" when you feel like you need to blow off some stress.

    You hear a trundling sort of noise, followed by a high-pitched whine near you. You become motionless, and watch from the shadows inside the house as a tank with a large, single barrel on its face trundles by- and stops at the hole in the wall.

    The turret turns and points straight at you.

    "Hey, I think I see a snakeman corpse in there. I'm gonna check it out."

    A man steps out from behind the tank and clambers through the hole, tripping on the rubble before coming over to peer at the snakeman's remains.

    "HHMMMMMM. . . This is interesting!" he says brightly.

    He is two paces away from you, where you are pressed up against the wall. The tank is pointing right at you. You can clear the doorway quite fast. The soldier has only a stun rod and a smoke grenade in his hands.

    The tank appears to not have seen you just yet. Any second now, it and its very, very wide bore barrel might notice you though. Something seems to be beeping inside the barrel.

    WHAT DO?
    >> Anonymous 04/16/10(Fri)20:17 No.9237667
    Jump out, slice the fucker's throat, then run like a bitch behind some cover, then keep running.
    >> Anonymous 04/16/10(Fri)20:18 No.9237686
    >>9237634
    Move quickly so that the trooper is between you and the tank. Maul him. Leave before it can kill you.
    >> Anon40 04/16/10(Fri)20:19 No.9237704
    >>9237634
    grab guy, use as human shield while impregnating from behind to sheild from tank fire then dive outta the nearest window and run like a kenyan
    >> Anonymous 04/16/10(Fri)20:23 No.9237783
    >>9237704
    I also vote ass rape followed by running like a nigger.
    >> OP 04/16/10(Fri)20:31 No.9237902
    >>9237783
    >>9237704
    >>9237686
    >>9237667

    >>HUMAN SHIELD AND IMPREGNATE THAT MOTHERFUCKER WHILE RUNNING LIKE A KENYAN

    You LUNGE!

    He SCREAMS!

    You believe XCOM gives a flying FUCK about its ROOKIES!

    You speed-tap that shit, and jump out of a window!

    The tank fires straight into the building as you start running with all the TU's God gave you!

    Roll a d2, then roll a d5.
    >> Anonymous 04/16/10(Fri)20:36 No.9238008
    rolled 2 + 1 = 3

    Was that a cannon Tank?
    >> OP 04/16/10(Fri)20:36 No.9238013
    >>9237965

    . . . You know, actually it was. It was supposed to be a tank launcher, but then I forgot those motherfuckers HOVER. So now it's defaulted to Rocket tank. Which is actually much better for you, because the option of the building and everything nearby being leveled is no LONGER an option, nor is the rocket tracking you an option.

    Huzzah! Run little Chryssalid! Run!
    >> Anon40 04/16/10(Fri)20:38 No.9238037
    >>9237902
    i say we hightail -up- the nearest building and sit on the roof

    escape and a vantage point, but remember to keep our head down.

    [also can someone tell me the dice rolling macro, its been a while]
    >> Anonymous 04/16/10(Fri)20:41 No.9238078
    >>9238037
    dice XdY XdY XdY XdYou'reafaggot

    What's XCOM armed with? Do they have plasma?
    >> Anonymous 04/16/10(Fri)20:41 No.9238084
    >>9238037
    Looks to be dice xdy in the email field.
    >> OP 04/16/10(Fri)20:47 No.9238193
         File1271465260.jpg-(104 KB, 700x1287, CannonFodder.jpg)
    104 KB
    >>9238008

    The tank fires and hits the DOORPOST RIGHT NEXT TO IT.

    Flames flow out of the window as you jump out, and metal creaks and breaks, along with the XCOM agent zombie inside being cooked alive. Hey, better it than you, right?

    You see that the tank is sparking, leaking oil and various other fluids onto the ground. One of the rockets inside it seems to be beeping very fast. . .

    Oh, shit.

    In other news away from your soon-to-explode-again world, Six other Chryssalids are out and about. They report four other XCOM agents running about alone, and another group back at the Skyranger- one holding something and squinting his eyes shut, muttering to himself and shaking slightly in his light blue armor. Another holds a heavy plasma cannon just like the one that blew your arm off with a backpack full of blaster bombs, also in armor unlike the scouts. Another is fully clad in power armor and is holding. . . aw, nuts. Blaster Launcher.

    The scouts appear to be acting oddly, holding only stun rods, wearing just standard uniforms, and calling out "HEERE, SNAKEMEN SNAKEMEN SNAKEMEN! HEERE SNAKEMEN SNAKEMEN SNAKEMEN!" Nearby Chryssalids report that their backpacks seem to be beeping.

    WHAT DO?
    >> Anonymous 04/16/10(Fri)20:52 No.9238271
    >>9238193
    DUCK, that's what. All in all, run, hide, let the snakemen eat all the fire. Continue to ambush solitary agents, but let snakemen deal with the kamikaze.
    >> The one who hasn't played this game but is interested ayway. 04/16/10(Fri)20:53 No.9238285
    >>9238193
    Report to the snakemen that the XCom people have been handled, and that they should go investigate the ship?
    >> Anon40 04/16/10(Fri)20:54 No.9238310
    >>9238285
    misinformation seems to the the way, i vote this
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)20:57 No.9238355
    Plus, if the snakes win we say that they were hiding and that we had no clue they were there.
    >> OP 04/16/10(Fri)20:59 No.9238393
    >>9238355
    >>9238310
    >>9238285

    So you want to tell the snakemen who're in buildings all over the city listening to the XCOM soldiers shout at the top of their lungs that all the XCOM guys are dead?
    >> OP 04/16/10(Fri)21:00 No.9238403
    >>9238271

    Ducking is not an appropriate response to a tank being about to explode nearby.
    >> Anonymous 04/16/10(Fri)21:03 No.9238444
    >>9238393
    >>9238393
    >>9238393

    Why'd you have to remind them? That would have been hilarious.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:03 No.9238445
    >>9238393
    True
    >>9238403
    Can we run FASTER than said rocket? Cause if so I say we haul ass. If not, lets haul ass in a zig-zag pattern run with a general lean towards a more sturdy building.
    >> Anonymous 04/16/10(Fri)21:04 No.9238483
    >>9238445
    No no, I think he meant the rocket is going to cook off in the tank, and the tank's going to explode.

    Or something.

    I say we curl up like a little bitch. I mean, we're in mid air, right?
    >> Anonymous 04/16/10(Fri)21:05 No.9238508
    >>9238483
    >>9238483

    No, I think he means the rocket's in the air about to miss but an XCOM guy is gonna shoot it and make it explode
    >> OP 04/16/10(Fri)21:07 No.9238527
    >>9238445

    Sure you can faster than the rocket. It's just that the rocket is about to explode inside the tank shell, which is about to explode and level the rest of the building with you standing nearby.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:08 No.9238547
    >>9238527
    I vote we haul ass straight in the opposite direction of the building then.
    >> Anonymous 04/16/10(Fri)21:10 No.9238582
    Zerg- I mean Chryssalid rush the skyranger. Once we're close enough, they can't blaster bomb us and that one guy with a gun can't shoot ALL of us in time. <_<
    >> Anonymous 04/16/10(Fri)21:11 No.9238596
    Cool guys don't look at explosions. This should be no different.

    http://www.youtube.com/watch?v=Sqz5dbs5zmo
    >> OP 04/16/10(Fri)21:14 No.9238639
    >>9238547
    Hey!

    THE BUILDING COLLAPSES, SENDING A PLUME OF DUST AND DEBRIS INTO THE SKY.

    You're thrown into the air and through a window into the ol' gas station, right next to a Chryssalid and a Snakeman that're staring each other down, one with the . They turn and look at your one-armed smoking person, shock evident on what parts of their faces move.

    There is a brief silence.

    >>Rolled for event: 5.

    An XCOM rookie kicks down the door, and cries out "NEVER FEAR CITIZENS, I SHALL SAVE YOU FROM -WHAT THE FUCK ARE THOSE THINGS?!"

    The rookie is stunned, and cannot act further! What do?!
    >> Anonymous 04/16/10(Fri)21:16 No.9238684
    The only option a chryssalid needs. Rape.
    >> Anonymous 04/16/10(Fri)21:16 No.9238689
    Facerape.

    I vote for Facerape. Get the other chryssalid to rape the snakeman.

    Or vice versa, if the other chryssalid is too slow to take the snakeman.
    >> Anonymous 04/16/10(Fri)21:19 No.9238734
    DON'T TOUCH THE ROOKIES. THE GRENADES WILL EXPLODE.

    Try to sneak as many chrysalids past the scouting line as we can, and hope to ambush the main force once they think it's clear to advance. This is after we skitter away from the rookie and make for a rooftop.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:21 No.9238769
    >>9238639
    Question: Does this rookie have a suicidy-looking bomb on his back?
    >> OP 04/16/10(Fri)21:22 No.9238786
    >>9238769
    His large and lumpy backpack? Is blinking. Something large and red seems to be sticking partially out of the top.
    >> Anonymous 04/16/10(Fri)21:23 No.9238789
    >>9238734
    Clever girl.

    Don't forget they have a psi and probably a mind probe.
    >> Anonymous 04/16/10(Fri)21:23 No.9238803
    >>9238769

    (He did say that the rookie's backpack was beeping, and unarmed/prod armed rookies with a backpack full of primed grenades are actually a strategy players like to use when dealing with Chryssalids)
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:25 No.9238825
    >>9238786
    He's all yours, Snakeman. We'll meet up with you later on.
    Maybe
    >> OP 04/16/10(Fri)21:25 No.9238829
    So- who wants to bail out and let the snakeman shoot the guy, who wants to attack the guy, and who wants to do something I haven't thought of?
    >> Anonymous 04/16/10(Fri)21:26 No.9238842
    >>9238803
    ;__; I didn't know.

    Mainly because I have yet to survive past March... of the first year.

    Fukken xenos.
    >> Anonymous 04/16/10(Fri)21:27 No.9238863
    >>9238825
    Yeah. Sucker probably doesn't even know what's in the pack. And was that a demo charge in his pack?

    I vote we get the fuck out the window. Bring the other chryssalid with us, of course.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:28 No.9238870
    >>9238829
    What happens if we hold him down and remove his explodey-pack?
    >> Anonymous 04/16/10(Fri)21:28 No.9238876
    >>9238829

    I'm for letting the snakemen draw the attention of the scouts, while using stealth to set up an ambush near the landing craft. We need to take out that blaster bomb and psi amp, STAT. They might be hesitant to shoot a blaster bomb right onto of their landing craft if it'll kill 2-3 vets and their ride.
    >> OP 04/16/10(Fri)21:30 No.9238915
    >>9238870

    Depends on how well the Chryssalid can roll on a 1d100 to defuse a bomb with an arm missing and the other arm a FUCKING CLAW.
    >> Anonymous 04/16/10(Fri)21:31 No.9238933
    We should replace the Skyranger's pilots with us. That'd be hilarious.
    >> Anonymous 04/16/10(Fri)21:31 No.9238940
    >>9238829

    We, and our chryssalid bro, jet the fuck out of there
    >> Anonymous 04/16/10(Fri)21:32 No.9238961
    >>9238876
    I like this plan. It has my full support.
    >> Anon40 04/16/10(Fri)21:34 No.9238999
    >>9238876
    secondscruffy.jpg
    >> Anonymous 04/16/10(Fri)21:34 No.9239000
    >>9238876

    Seconded. GTFO, sneak to Skyranger.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:34 No.9239005
    >>9238876
    Agreed.
    >> Anonymous 04/16/10(Fri)21:36 No.9239038
    chryssalids: run THE FUCK PAST the scouting line

    decimate the sky-carrier from below. use our armor-piercing claws to literally tear the skyranger apart. start by removing the wings.
    >> Anonymous 04/16/10(Fri)21:36 No.9239041
    >>9238876
    Oh shit, a lot of people are agreeing with me. Here's hoping it doesn't backfire horrifically
    >> OP 04/16/10(Fri)21:43 No.9239153
    >>9238961
    >>9238940
    >>9238863
    >>9238825

    You give a jaunty wave to the snakeman and jump out the window. Again!

    This appears to've been the right decision, seeing as a pansy cry from the human followed by three burst fires from the snakeman imply that shit has gone down. Looks like the snakeman won.

    BOOOM.

    BOOM-BOOM-BOOM

    KAAABOOOOOOOOM.

    . . . Sort of.

    -1 SNAKEMAN SOLDIER
    -1 XCOM AGENT
    -1 GAS STATION

    You hear a loud cry from the other end of town, followed by a burst of shots from plasma rifles and plasma cannons. These are shortly followed by two explosions, and the death-knell of three more soldiers.

    In the middle of the town, the warehouse goes missing after a retina-searing atomic flash. There was some collateral damage.

    -2 CHRYSSALIDS
    -2 HUMANS
    -1 WAREHOUSE

    The remaining three chryssalids shoot you a mind-mail and say they have eyes on the three soldiers again. They're still at the base of the Skyranger. Odds are they could get the drop on them, one says. The other says it's likely they'll reaction fire and blow them and the sky ranger straight to hell. The last suggests that they should sneak on board the skyranger, hold the pilots at clawpoint, and have them run over the guys behind it.

    WHAT DO?
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)21:47 No.9239200
    Can we rape animals too? Cause if so, I suggest we tell them to go have sex with lots of animals first and build an army. Then we assault the plane.
    >> Anonymous 04/16/10(Fri)21:48 No.9239222
    >>9239200
    Your admitted ignorance shows well with your post.
    >> Anonymous 04/16/10(Fri)21:49 No.9239242
    >>9239153
    the third one sounds great, but you might want to just zombify the pilot and then kill the squad from behind.

    because I don't know human-language. do any of you?
    >> Anonymous 04/16/10(Fri)21:53 No.9239306
    >>9239153
    I think the pilots will know there's no way out of this one, and they'll just FUKKEN XENOOOOOOOOOOOOOOS you.

    Maybe we should rape them, and wait for the mission to end, then spring the XCOM guys after they close the hatch.
    >> Anonymous 04/16/10(Fri)21:54 No.9239321
    >>9239306
    Let's do it.
    >> Anonymous 04/16/10(Fri)21:57 No.9239370
    >>9239306
    keep at least 1 chryssalid in the pilot seat. preferably, hanging ABOVE the seat, aliens-style.
    >> Anonymous 04/16/10(Fri)21:57 No.9239374
    >>9239321
    Won't they know what's going on with the psi guy?
    >> OP 04/16/10(Fri)22:00 No.9239414
         File1271469611.jpg-(56 KB, 655x437, MelbourneDeux DevastationTop.jpg)
    56 KB
    >>9239321
    >>9239306
    >>9239242
    >>9239222

    >>HEY YO SNAKECHRYSSALID SNEAK DAT SHIT!
    >>FINE JEEZ

    How do you want to do this, all three sneak onboard behind the squad? The more of them try, the more options for failure. If one of them is spotted. . . Odds are not good for reaction fire.

    The Blaster Launcher guy in armor punctuates this thought by obliterating the place where the gas station used to be, removing its presence from the map.

    WHAT DO DECIDED. HOW DO?
    >> Anonymous 04/16/10(Fri)22:00 No.9239415
    >>9239374
    Hmmm, good point. Maybe we can convince the Snakemen to attack the rear while we peel open the front like a can of sardines?
    >> OP 04/16/10(Fri)22:01 No.9239434
         File1271469719.jpg-(55 KB, 656x437, MelbourneDeux DevastationBotto(...).jpg)
    55 KB
    >>9239374
    You can only psi-read guys that are being observed by a member of XCOM (pilots not included). If you notice, the last places you were sighted by an XCOM member got bombed to shit. See last two pics.
    >> Anonymous 04/16/10(Fri)22:03 No.9239447
    >>9239414
    attack from rear.

    hold some in reserve to attack from front.

    if possible, get snakemen to go first.
    >> Anonymous 04/16/10(Fri)22:03 No.9239454
    >>9239434
    Well then, back to the tin of sardines idea.
    >> Anonymous 04/16/10(Fri)22:05 No.9239481
    >>9239434
    man

    how many blaster bombs does he have left
    >> Anonymous 04/16/10(Fri)22:07 No.9239510
    >>9239481

    He has a teammate standing next to him feeding him reloads, a backpack full, and his own inventory was probably full of the things too.
    >> Anonymous 04/16/10(Fri)22:09 No.9239549
    When we send in one guy to sneak at the pilots, have everyone else ready to charge the main troops if the sneakster gets spotted and draws reaction fire. There's only so much of it, after all; there likely won't be a better opportunity than that.
    >> OP 04/16/10(Fri)22:10 No.9239565
    >>9239454
    >>9239447
    You shout the idea in Universal to the nearest suspected location of Snakemen. A snap shot is your answer.

    When you think about it, the thing where every time you meet a snakeman they tend to get vaporized might make them slightly obstinant towards working with you. That and you tried to eat one of them before the mission began but were too much of a badass motherfucker for them to dispose of you entirely.
    >> Anonymous 04/16/10(Fri)22:14 No.9239616
    Man, if we survive this mission, we need to sneak a few bros out into the wilds and avoid getting recollected by the terror UFO.

    Terror missions announce themselves with giant UFOs and distress calls. Imagine turning 4-5 suburbs into chrysalid bros, and flooding our way to Moscow?
    >> OP 04/16/10(Fri)22:14 No.9239623
    >>9239447
    I invite you to look at the pictures in
    >>9239414
    >>9239434
    As examples of what singular blasts of blaster bomb detonations look like. Five missiles went off in those pictures, if I recall correctly. Each one of the dotted squares is an effected area.

    Reaction fire from a blaster bomb leaves quite a mess. I'm not saying I won't allow you to try it, I'm telling you what it's gonna look like if you roll ones. Again.

    >>9239549
    So, do you want one guy to try and sneak in, and the other two to get in front of them a far ways away and act as a distraction? Or something else?
    >> OP 04/16/10(Fri)22:16 No.9239639
    >>9239616

    I always wondered why the aliens didn't do that. I suppose it had to do with the ethereals wanting earth slaves and materials instead of the world going HOLY SHIT NUKE NUKE NUKE NUKE and then being either ash or a planet full of chryssalids.
    >> Anonymous 04/16/10(Fri)22:17 No.9239661
    >>9239623
    Sneak up under the landing gear.
    Wait.
    ZERG RUSH TEH CRAFT AT FULL TUS
    >> Anonymous 04/16/10(Fri)22:18 No.9239670
    >>9239623

    Maybe a Chryssalid could throw a rock to break an upper story window and dive for cover. The trigger happy X-com op will realize there are no x-com bros there and snap the blaster bomb there thinking it's a snakeman or something.
    >> Anonymous 04/16/10(Fri)22:19 No.9239689
    >>9239670

    Contd.

    Reloading takes a while, we might be able to jump them then if we get them to fire a shot. Maybe we could sell out one of our snakeman "buddies" for that. Throw the rock at a window where an actual snakeman would be spotted.
    >> Anonymous 04/16/10(Fri)22:21 No.9239714
    >>9239623
    sneak one behind, send other two into landing craft.
    >> OP 04/16/10(Fri)22:21 No.9239715
    >>9239661
    Do you want it to be just the three there, or for you and your Brossalid to join up and all five of you take on those guys? Protip: That guy in power armor isn't going down to a single chryssalid in a single round. And if any of those guys are unoccupied, things can get hairy.

    On the other hand, there's still pissed off snakemen and a lone rookie with a det-pack out there, looking for something to shoot at / get blown up over unknowingly.
    >> Anonymous 04/16/10(Fri)22:23 No.9239752
    >>9239715
    Just two should attack initially, one behind each landing gear. The 3rd waits off to the side in a building or something.
    The third should run out to the base of the landing craft, promptly triggering reaction fire.
    Then the two that are under the landing gears just ZERG RUSH UP TEH RAMP and HAHA U HAVE NO TUS LEFT FOR REACTION FIRE and ZOMBEH ZOMBEH ZOMBEH.
    >> Anonymous 04/16/10(Fri)22:24 No.9239765
    I thought Blaster Launchers couldn't be used for Reaction Fire.
    >> Anonymous 04/16/10(Fri)22:24 No.9239773
    >>9239752

    That sounds pretty suicidal though. Would your chryssalid bro willingly be a distraction for the greater good? Or does he have a sense of self. Hmmm...
    >> OP 04/16/10(Fri)22:24 No.9239776
    >>9239765
    Oh you poor, deluded fool.
    >> Anonymous 04/16/10(Fri)22:26 No.9239807
    >>9239773
    Doesn't seem suicidal to me; the 2 crissies behind the landing gear have a damn good chance of making some zombies in the skyranger, and once there's zombies in the skyranger Xcom is fucked.
    >> Anonymous 04/16/10(Fri)22:28 No.9239844
    >>9239807

    Yeah, but the one drawing reaction fire from a fuckin' BLASTER BOMB.
    >> OP 04/16/10(Fri)22:30 No.9239877
    >>9239844
    The Chryssalids like explosions and destruction just as much as you do. They'll die gladly if it leaves a big goddamned hole when they go.
    >> Anonymous 04/16/10(Fri)22:30 No.9239878
    >>9239844
    Deals 100 damage point blank.
    Chryssalids have 96 hp and about 5 armor.
    Therefore the blaster bomb is nonlethal.
    >> OP 04/16/10(Fri)22:31 No.9239905
    >>9239878
    Two hundred damage point blank.

    http://www.ufopaedia.org/index.php?title=Blaster_Launcher
    >> Anonymous 04/16/10(Fri)22:32 No.9239921
    rolled 8 = 8

    >>9239905
    Oh. Well never mind! 2 bros behind the landing gear, 1 to draw fire, then leeroy jenkins!!1.
    >> OP 04/16/10(Fri)22:34 No.9239963
    >>9239921
    Good thing that wasn't the stealth roll.

    Alright, final plan check-

    two behind the landing gear, one intentionally draws fire from blaster bomb?
    >> Anonymous 04/16/10(Fri)22:35 No.9239978
    >>9239921

    Lets have the one that draws fire at least take out a few other x-fags with him. They can spot using psi from a good distance, so he should get spotted by a plasma trooper or something if he can. Or, whatever is safest for him. I'm not for sacrificing our alien bros needlessly.
    >> Anonymous 04/16/10(Fri)22:36 No.9239993
    >>9239963
    Works for me. The landing gear will block the blaster bomb's explosion so our bros should be safe.
    >> OP 04/16/10(Fri)22:39 No.9240050
    >>9239978
    >>9239993

    So do you want this guy appearing right in front of them, trying to 'cause' reaction fire? Granted, the landing struts may protect them. . .

    Or the skyranger may blow up.
    >> Anonymous 04/16/10(Fri)22:40 No.9240071
    >>9240050

    Nah, he needs to be at a reasonable distance. I still like my rock-throwing idea, but we don't know how jittery and trigger happy these guys are.
    >> Anonymous 04/16/10(Fri)22:40 No.9240072
    >>9240050
    EITHER WAY!
    >> Anonymous 04/16/10(Fri)22:42 No.9240090
    >>9240050

    Skyrangers are completely indestructible. There's no risk.
    >> Anonymous 04/16/10(Fri)22:45 No.9240131
    >>9240090
    Stealth is impossible in real X-Com anyway. Your point? I have the feeling that motherfucker could blow sky high. It's sitting on enough fuel to fly aloft for like a day and a half.
    >> OP 04/16/10(Fri)22:46 No.9240146
    >>9240071
    Damn trigger happy.

    ALRIGHT.

    Combine rock throw idea and front charger and rear two sneak aboard?
    >> Anonymous 04/16/10(Fri)22:46 No.9240147
    >>9240071
    >Throwing a rock with claws

    >>9240050
    And the Skyranger is on loan...
    >> Anonymous 04/16/10(Fri)22:47 No.9240162
         File1271472433.png-(177 KB, 1405x897, 403535 - Chryssalid Draken X-C(...).png)
    177 KB
    DO EET. NAO.
    >> Anonymous 04/16/10(Fri)22:47 No.9240165
    rolled 7, 2, 13 = 22

    >>9240131
    STEALTH FOR THE 2 BROS GOING TO HIDE NEAR THE SKYRANGER (AIMING HIGH)
    REACTIONS FOR THE 1 BRO DISTRACTING THE BLASTER SHOTS (after the bros hiding have caught their breath and are ready to move), AIMING LOW.
    >> Anonymous 04/16/10(Fri)22:55 No.9240282
    Lets get this quest movan!
    >> OP 04/16/10(Fri)23:00 No.9240340
    >>9240165

    Well, if we were doing it like that, we'd be fucked.

    SO GENTS.

    The two sneak up silently from behind. One throws a rock at a window where a snakeman hides behind nearby.

    A snap shot streaks out!

    It hits the ground near the group of XCOM soldiers!

    They fire a blaster bomb into the building!

    IT'S ALL COMPLETELY FUCKED!

    -1 LEADER SNAKEMAN
    -1 MEDIC SNAKEMAN
    -1 SOLDIER SNAKEMAN
    -1 HOUSE

    THE LEAD CHRYSSALID BUM RUSHES THE GROUP, SCREAMING INSULTS ABOUT GOATS AND THEIR MOTHERS. HE IS SHOT AT BY THE MAN WITH THE HEAVY PLASMA

    ROLL 3d3 and 2d10!
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:03 No.9240375
    rolled 2, 1, 1 + 2 = 6

    Roll
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:04 No.9240393
    >>9240375
    Why does it seem I am one die short of my five?
    Also, holy shit I suck.
    >> Anonymous 04/16/10(Fri)23:07 No.9240430
    >>9240393

    Noooo, our chryssabros! D:
    >> Anonymous 04/16/10(Fri)23:08 No.9240448
    Quick! Delete your posts before he sees it!
    >> OP 04/16/10(Fri)23:10 No.9240485
    >>9240375
    Holy dicks.

    The Chryssalid takes a single hit, but DOES. NOT. DIE. It barrels into the group of agents and proceeds to make their world a SCARY GODDAMNED PLACE.

    -1 GUY WITH PSI-AMP AND MIND CONTROL ORB THING
    -1 GUY WITH A HEAVY PLASMA

    THE TWO OTHER CHRYSSALID SNEAK ONTO THE SKYRANGER FLAWLESSLY.

    The man with the blaster launcher has reloaded. . . He points a shaking blaster launcher at the chryssalid, which is covered in the gore and blood and the jauntily angled heads of his past friends of two seconds ago. . .

    Chryssalids. . . This is the big one.

    Roll a 1d2.
    >> Anonymous 04/16/10(Fri)23:12 No.9240515
    rolled 2 = 2

    Dice gods have mercy on this chryssalid, for his will is that of awesome.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:12 No.9240517
    rolled 2 = 2

    Please god.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:13 No.9240529
    The gods have shown that their intent is for the bro to survive to rape again, I'd say.
    >> OP 04/16/10(Fri)23:14 No.9240548
    >>9240515
    . . .
    The Chryssalid is too slow.

    The man with the Blaster Launcher aims, snarls, and says:

    "You may have killed me alien scum, and you may have killed by friends, and you may have brought about the destruction of this town, but you will never CRUSH THE INDELIBLE SPIRIT OF HUMANI-"

    And that's when the skyranger backed over him.
    >> Anonymous 04/16/10(Fri)23:15 No.9240557
    You better WRYYYYYYYYYYYYYYYYYYYYYYYYYYY like a motherfucker.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:15 No.9240560
    >>9240548
    That is awesome in so many ways I don't even
    >> Anonymous 04/16/10(Fri)23:16 No.9240568
         File1271474165.jpg-(168 KB, 700x1329, 98648 - Grey_alien Sectoid X-C(...).jpg)
    168 KB
    Raep them all, says I!!
    >> Anonymous 04/16/10(Fri)23:16 No.9240583
    >>9240548
    inb4 "OW MY CRUSHED SPIRIT"
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:20 No.9240639
    Lets get that bro up in our sweet new ride.
    >> Anonymous 04/16/10(Fri)23:26 No.9240738
    >>9240639

    Maybe we could broadcast back "Mission Successful" or some shit, and tell it to fly on autopilot back to their base, where we can raep DOZENS of nubile young x-com recruits!

    Or not. Hard to fly with claws.
    >> Anonymous 04/16/10(Fri)23:28 No.9240779
    >>9240738
    FUCK YEAH AUTOPILOT
    >> OP 04/16/10(Fri)23:28 No.9240781
    You and the brossalid beside you let out a cheer as you see the decoy-chryssalid victoriously walk up the loading ramp into the Skyranger. The other two greet him inside, one with his claw around the neck of the pilot. Turns out, if you jerk the claw in the direction you want him to drive, he flies that thing just fine! No words needed!

    +1 SKYRANGER WITH 2 FUSION BALL LAUNCHERS

    Civilians remaining: 2

    Snakemen remaining:
    4 Soldiers
    2 Navigators
    1 Engineer

    1 extremely confused XCOM rookie who woke up from what felt like a deep sleep with an explosive he doesn't know how to disarm in his backpack which is wired into him so that if it's disconnected/he dies it explodes. . . and a stun rod.


    The Decoyssalid says they can always fly off into the sunset with this thing. You feel that is an option. . . Or you could bomb the place with aircraft equivalent weaponry to the blaster launcher and turn this town into a smoking crater. . . or you can do something else if you'd like.

    WHAT DO?
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:30 No.9240826
    >>9240781
    Fucking Snakemen need to be shown who's superior. Goodbye town, hello big-ass flaming crater.
    >> Anonymous 04/16/10(Fri)23:32 No.9240849
    >>9240781

    No pressing need to bomb the snakemen. We might as well fly off into the sunset, or land recklessly in a metropolitan area and start raeping. Maybe a new quest?
    >> Anonymous 04/16/10(Fri)23:34 No.9240875
    >>9240826
    This, then we autopilot/pilot our way back into the XCOM base.

    Just need to figure out a way so that the pilot won't give us away on the way back.

    Those living quarters look delicious. It'd be awesome if we hit a research post too.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:34 No.9240883
    >>9240849
    This actually sounds good. We could hide for a long ass time in a big city like New York and never be found if we were smart about it. Lets go make a big ass army.
    >> OP 04/16/10(Fri)23:44 No.9241026
    >>9240875
    >>9240826


    TO BOMB

    >>9240883
    >>9240849
    OR NOT TO BOMB?

    EITHER WAY, LOOKS LIKE WE'RE SPREADING SOME CHRYSSALID LOVE.
    >> Anonymous 04/16/10(Fri)23:45 No.9241028
    inb4 Mutons teleport in and give Brosabros a good scholding.
    >> Anonymous 04/16/10(Fri)23:46 No.9241048
    >>9240883
    >new york has signed a treaty with the aliens
    >> Anonymous 04/16/10(Fri)23:48 No.9241077
    >>9241048

    >>New York has become aliens.

    Fixed for you.
    >> The one who hasn't played this game but is interested anyway. 04/16/10(Fri)23:50 No.9241102
    >>9241077
    Okay. How about Hong Kong? Their pretty packed in there too.
    >> Anonymous 04/16/10(Fri)23:51 No.9241115
    >>9241102
    Hong Kong's cool.

    Let's fuck with the Nips. TOKYO AWAYYYYYYYYY
    >> Anonymous 04/16/10(Fri)23:52 No.9241130
    >>9241102

    Or Mexico City. That place is pretty dense, they've got their drug wars and shit, and all of the chrysabros could put on sombreros and ponchos and do a border crossing into El Paso.
    >> Anonymous 04/16/10(Fri)23:54 No.9241156
    >>9241130
    seconding this one

    mexico city is optimum
    >> Anonymous 04/16/10(Fri)23:56 No.9241181
    >>9241156
    We are in Novosibirsk, though. Does the skyranger have enough fuel for that?
    Can we find out? preferably without crashing in the Pacific Ocean.
    >> Anonymous 04/16/10(Fri)23:57 No.9241196
    How about we just elimiate at least one X-Com base, then bugger off.
    >> Anonymous 04/16/10(Fri)23:57 No.9241198
    >>9241181
    shit, that's true.

    does the skyranger have parachutes? we could drop a chrysslbro every so often if it did, so it wouldn't be as big an issue.
    >> Anonymous 04/16/10(Fri)23:58 No.9241205
    >>9241181
    Bitch, please. The Skyranger can fly a billion times across the world without running out of fuel. Even if it came from Canada, there'd be plenty of fuel to get to whereever we wanted.
    >> Anon40 04/16/10(Fri)23:58 No.9241212
    someone archive this?
    >> OP 04/16/10(Fri)23:59 No.9241230
    Alright, let's start small.

    First two votes whether to bomb the place or not says whether we bomb the place or not.

    Next two assenting votes after that says where we go afterwards.
    >> Anonymous 04/16/10(Fri)23:59 No.9241237
    >>9241230
    I say we only bomb it a little.
    >> Anonymous 04/17/10(Sat)00:00 No.9241246
    >>9241205
    Well, then there's always the option of being intercepted, what with a skyranger not reacting to calls properly while flying where it shouldn't.
    >> The one who hasn't played this game but is interested anyway. 04/17/10(Sat)00:00 No.9241250
         File1271476845.png-(161 KB, 1059x737, crysmex.png)
    161 KB
    >>9241130
    >> Anonymous 04/17/10(Sat)00:00 No.9241253
    >>9241198
    Why don't we go make some more Chryssabros before we go to a city? The more the merrier, really.

    Any way to get an arm back?
    >> Anonymous 04/17/10(Sat)00:01 No.9241260
    play xcom

    or watch xcom thread

    oh god the choices
    >> Anonymous 04/17/10(Sat)00:01 No.9241267
    >>9241260
    Both, you wanker.
    >> Anonymous 04/17/10(Sat)00:02 No.9241271
    >>9241267
    such a thing is impossible
    >> Anonymous 04/17/10(Sat)00:03 No.9241292
    >>9241253
    I'm almost certain we can grow arms back

    I mean, why wouldn't we be able to grow them back.

    also, where do we get more chryslbros? moscow?

    wanna stop in moscow, refuel/re-man the skyraider, and head on over to mexico?
    >> Anonymous 04/17/10(Sat)00:05 No.9241328
    >>9241292
    Switch out moscow for an asian town.
    I don't think we'd wanne be flying over Yurp.
    'sides, if we go east, we can make a small snack-stop in rural china.
    >> Anonymous 04/17/10(Sat)00:07 No.9241372
    >>9241292
    Just pick some peasants up from rural Russia. There's plenty of rural Russia.

    We better get back on the ground fast after we leave though; A fucking Interceptor is going to be coming after us soon enough. That's why I vote Tokyo. They don't have guns, and there's plenty of them.

    It'll also fit in with their monster rape fetish.
    >> +1 vote for bombing The one who hasn't played this game but is interested anyway. 04/17/10(Sat)00:08 No.9241378
    >>9241328
    Agreed
    But lets bomb the fuck out of those Snakemen first.
    >> Anonymous 04/17/10(Sat)00:09 No.9241394
    rolled 1 = 1

    >>9240485
    >> Anonymous 04/17/10(Sat)00:09 No.9241400
    We're gonna have to be on the lookout for auto-saging. Might need a new thread.
    >> Anonymous 04/17/10(Sat)00:10 No.9241416
    >>9241400
    >200 posts
    Nah, we're good for another 100 or so.
    >> OP 04/17/10(Sat)00:10 No.9241420
    Roll 1d2.

    Then rooooll. . .
    1. d. 10!

    1) Ontario
    2) Baltimore
    3) Moscow
    4) Paris
    5) Melbourne
    6) NEW MOMBASA
    7) Silent Hill
    8) Mushroom Kingdom
    9) Raccoon City
    10) ?!?!?!
    >> Anonymous 04/17/10(Sat)00:11 No.9241436
    rolled 9 = 9

    >>9241420
    >> The one who hasn't played this game but is interested anyway. 04/17/10(Sat)00:11 No.9241437
    rolled 1 + 1 = 2

    Roll
    >> OP 04/17/10(Sat)00:11 No.9241441
    Oh wait, have we already agreed on a location and whether we bomb the place or not? If not, ROLL THE DICE AND SEAL YOUR FATE.
    >> The one who hasn't played this game but is interested anyway. 04/17/10(Sat)00:12 No.9241453
    >>9241437
    How the hell do I do that?
    >> Anonymous 04/17/10(Sat)00:12 No.9241465
    >>9241436
    >>9241436
    I lol'd
    >> Anonymous 04/17/10(Sat)00:13 No.9241469
    >>9241436

    FUUUU. Does that mean we're the evil that strikes Raccoon city? Or we'll be competing with zombies and shit to make Chryssabros? Man, this sucks.
    >> The one who hasn't played this game but is interested anyway. 04/17/10(Sat)00:13 No.9241474
    >>9241441
    Also I'm pretty sure our plan was bomb the shit here, then fly to Tokyo, then maybe Mexico.
    >> OP 04/17/10(Sat)00:16 No.9241527
         File1271477763.png-(165 KB, 683x457, Excellent!.png)
    165 KB
    >>9241420
    GOIN' TO RACCOON CITEH.
    >>9241437


    We gather up two more civilians, and along with the pilot, five chryssalids fly off into the sunset. . . And leave a radioactive crater behind us where Novosibirsk used to be.

    You don't fuck with a pissed off Chryssalid.

    GOOD END.
    >> Anonymous 04/17/10(Sat)00:16 No.9241528
    >>9241469
    Hosting Chysabro egg makes you a zombie.
    Who cares if they're already one before that?
    >> Anonymous 04/17/10(Sat)00:17 No.9241563
    >>9241436
    >raccoon city

    oh jesus this is going to be so great

    can we impregnate zombies?
    >> Anonymous 04/17/10(Sat)00:17 No.9241567
    Epilogue?
    >> Anonymous 04/17/10(Sat)00:18 No.9241581
    >>9241527
    >end

    NAW NIGGYUH

    WE IZ GOIN TO RACCON CITY
    >> Anonymous 04/17/10(Sat)00:19 No.9241610
    >>9241527
    IT. CAN'T. END LIKE THIS.
    >> Anonymous 04/17/10(Sat)00:21 No.9241649
    >>9241567
    >Epilogue?
    Go replay Resident ebil.
    Immagine every zombie popping out a chryssalid when you kill it.
    >> Anonymous 04/17/10(Sat)00:22 No.9241660
    >>9241649
    Fuck it man, fuck it.
    >> OP 04/17/10(Sat)00:22 No.9241662
    >>9241563
    >>9241581
    >>9241567


    Epilogue? The hell are you smoking? This adventure isn't over yet, son.

    We've just completed the pilot episode. . .

    NEXT TIME:

    Righty the Chryssalid in Raccoon City, Part 1:
    DUDE, WHAT THE FUCK IS WRONG WITH THIS PLACE?!

    Ladies and gentlemen, thank you for being pretty damned cool about my first quest ever. I hope you had as much fun or more than what I had, because this was friggin' hysterical at times.
    >> Anonymous 04/17/10(Sat)00:24 No.9241697
    >>9241662
    make your next quest be tomorrow
    >> OP 04/17/10(Sat)00:29 No.9241792
    >>9241697
    GUESS AGAIN MOTHERFUCKER

    Naw, I'll see what I can do. Look for quests maybe the day after tomorrow around 8pm EST. Or is it EDT? Screw it.

    Any questions, comments or other stuff from players and lurkers?
    >> Anonymous 04/17/10(Sat)00:30 No.9241826
    >>9241792
    it was fun.

    I'm kind of sad we didn't get all those precious snake-man chryssalids we could have gotten.
    >> OP 04/17/10(Sat)00:38 No.9241959
    >>9241826
    On the other hand, you lost an arm and stuck it up the snakeman's cloaca that was responsible for that shit and strangled him to death with his own eggs, and you got another one indirectly blown to high hell something like five or six times, and you then had a Skyranger bombard the site with fusion balls 'til it glowed.

    Shit went down for those who fucked with you.
    >> OP 04/17/10(Sat)00:47 No.9242132
    Think I'mma punch out, folks. Can anyone archive? Have a good night, folks.



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