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  • File : 1271621513.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 04/18/10(Sun)16:11 No.9274286  
    rolled 6, 2, 2 = 10

    #35: http://suptg.thisisnotatrueending.com/archive/8706196
    #36: http://suptg.thisisnotatrueending.com/archive/8801449
    #37: http://suptg.thisisnotatrueending.com/archive/8820012
    #38: http://suptg.thisisnotatrueending.com/archive/8839638
    #39: http://suptg.thisisnotatrueending.com/archive/9088542
    #40: http://suptg.thisisnotatrueending.com/archive/9108613
    #41: http://suptg.thisisnotatrueending.com/archive/9128774
    #42: http://suptg.thisisnotatrueending.com/archive/9234259
    >> ★ Subprocessor DM 04/18/10(Sun)16:12 No.9274298
         File1271621543.png-(58 KB, 580x612, BorderMap1.png)
    58 KB
    rolled 4, 3, 6 = 13


    You are standing on top of a tall hill just in front of Fortress Rame, far from home, facing down thousands of Forusian infantry and their infernal machines. Five hundred archers line the battlements behind you, taking shots at retreating stragglers. Seven hundred spearmen, swordsmen, and cavalry are massed behind the fortress gates, awaiting the call to action.

    Your current leader, Erivrus, the tallest human you know, accompanies three swordsmen and four mages ahead of you, casting bolts of energy into the best targets and stabbing the rest in the face. You have personally slain hundreds of men and single-handedly taken six siege engines out of action. The enemy army has stopped advancing, its infantry parting to the sides while re-absorbing the remnants of the failed charge. Mages buried in every squad cast bolts and blasts of fire in your direction, the extreme range playing merry hell with their accuracy.

    Coming straight up the middle are three siege towers, nearly everything behind them sheathed in a rolling ash cloud. Whatever's coming, it isn't good.

    Your tower shield is heavily damaged, its front covered with a thick coat of ice to preserve its strength. Your flail remains unused, your crossbow still has two full magazines of MS-tip bolts, and your Storm Knives have full charges. Little of your power has been expended, though your alchemy pendant is responding sluggishly.

    >> ★ Subprocessor DM 04/18/10(Sun)16:17 No.9274370
         File1271621829.jpg-(291 KB, 1500x1500, Map5.jpg)
    291 KB
    rolled 4, 3, 3 = 10

    >> ★ Subprocessor DM 04/18/10(Sun)16:24 No.9274475
         File1271622258.jpg-(1 MB, 1500x787, 253455252.jpg)
    1 MB
    rolled 1, 1, 5 = 7

    >> Anonymous 04/18/10(Sun)16:30 No.9274560
    Shout for someone to repair the shield. Cast long-range area-of-effect spells.
    >> ★ Subprocessor DM 04/18/10(Sun)16:31 No.9274562
         File1271622662.jpg-(555 KB, 2400x1800, 1267834051623.jpg)
    555 KB
    rolled 6, 4, 5 = 15

    >> ★ Subprocessor DM 04/18/10(Sun)16:34 No.9274607
    rolled 6, 2, 3 = 11

    You can repair the shield yourself with alchemy. Do you wish to call for one of the mages anyway?
    >> Anonymous 04/18/10(Sun)16:37 No.9274651
    SubDM. That wasn't the whole army? That was just a charge? Shiiiiiiiiiii......
    1. I was hoping we'd routed them and could cut them down while they were retreating.
    2. We caught them with their pants down. They weren't just unprepared for our magical apocalypse, they were unprepared for any kind of strong response- they were very sluggish counterattacking. Were they going for a coup de main and didn't know about the god network and their teleporting skills?
    3. Good to know Erivrus's name, though 'the tall man' was a cool appellation.
    4. More detailed drawing on the fortress/ nearby environs? Is it all rolling hills, or is this a bunch of hills in the middle of a plain or what have you?
    5. I'll repeat my earlier comment- any alchemists handy to repair the tower shield? Otherwise just toss long-range nukes- and lay off the alchemy on account of the sluggish pendant.
    >> Anonymous 04/18/10(Sun)16:39 No.9274677
    Well, okay, try repairing the shield without using the pendant, then call for help. We're not the only mage here, we can retire and repair it under cover if need be.
    >> ★ Subprocessor DM 04/18/10(Sun)16:42 No.9274726
    rolled 2, 5, 6 = 13

    1. The forward elements are still retreating, but the main bulk of the army remains.

    2. It seems that they were expecting to face only the fortress's regular defenders, not a Frost Giant mage.

    4. I'm afraid I don't do very well with topography. The area around the fortress is hilly, but the land flattens out ahead. Most of this area is plains.

    5. No dedicated alchemists. The four mages seem to work as a team, using what you would call light magic.

    Preferences for spells? Grenades, aura, storms?
    >> Anonymous 04/18/10(Sun)16:42 No.9274728
    Ice grenades, just above head height at the forward edge of the ash cloud.
    Second barrage ice grenades in the infantry.
    >> Anonymous 04/18/10(Sun)16:45 No.9274769
    Could you list out our long-range aoe spells?
    >> ★ Subprocessor DM 04/18/10(Sun)16:49 No.9274836
    rolled 6, 6, 1 = 13

    Done. Drawing on your inward energy instead of the pendant's formidable capacity, you transmute some of the ice to steel, filling in the holes and twisting the bent portions until the shield reforms in the way you wish. It is still covered in about two inches of ice, but will now hold up to sustained fire.

    Ice Grenades (blast, shrapnel), Cold Aura (temperature drop), Ice Storm (wind, temperature drop, shrapnel), Ice Spikes (piercing)
    >> ★ Subprocessor DM 04/18/10(Sun)16:50 No.9274854
    rolled 6, 3, 2 = 11

    Email field: dice+2d20 for grenades. Successes on 7.
    >> Anonymous 04/18/10(Sun)16:51 No.9274888
    rolled 12, 6 = 18

    >> Anonymous 04/18/10(Sun)16:52 No.9274900
    If I was a Forusian general I'd now send something specifically designed to squish mages. Maybe my best mage squad mixed with mages skilled at taking down magical defenses. Ash cloud could be significant AND a distraction from the main event.

    How much damage are the four mages putting out? How are their defenses holding? Any siege weaponry from inside the fortress responding?
    >> Anonymous 04/18/10(Sun)16:53 No.9274908
    That's.... average actually. It's ok.
    >> PaperJack 04/18/10(Sun)16:54 No.9274932
    Hi subprocessor dm.
    Okay we're in the front lines and we're about to get charged on, right ?
    >> Anonymous 04/18/10(Sun)16:55 No.9274951
    They haven't seen our ice spikes yet. Do that to the infantry for the next attack. Depending on how vigorous their counters are, we should try repairing the shield.
    >> Anonymous 04/18/10(Sun)16:56 No.9274967
    Hey Paper. It doesn't look like a charge. More like something hidden in an ash cloud rolling forward behind 3 siege towers.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)17:01 No.9275064
         File1271624461.gif-(184 KB, 410x576, frostgiant01.gif)
    184 KB

    I'd save the ice spikes and temperature drop spells for whatever is coming up behind....
    >> ★ Subprocessor DM 04/18/10(Sun)17:03 No.9275107
    rolled 2, 3, 6 = 11

    Standing atop the hill, your newly-repaired shield blocking all attempts to silence you, you continue the assault, bringing the shapes of your mind into physical existence.


    A dozen translucent diamonds flash into being just in front of the ash cloud, detonating as one. Icy splinters fill the air, cascading into the ashes and being lost from your sight, and ripping into the unarmored rears of the three defending towers.


    A gigantic fireball impacts your shield, evaporating its ice coating and throwing you off-balance, making your second attack go wild. Grenades appear at the far edge of the army's flank, exploding small craters in the very threatening dirt.

    At the moment, the four mages are assisting the swordsmen with dispatching the wounded and retreating. They are conserving power, manifesting short, blazing white knives which tear through flesh. All four are shielded against attack, warding off bolts of iron and magic with bright fields of yellow. The fortress ballistas remain silent.
    >> ★ Subprocessor DM 04/18/10(Sun)17:05 No.9275137
    rolled 1, 6, 3 = 10

    You have already seen one charge, and it was successfully repulsed, sending all footsoldiers reeling back to the main army. If you're talking about what's hidden within the ash cloud, there's no way to know.

    >> Anonymous 04/18/10(Sun)17:06 No.9275159
    Put the ice coating back on the shield.

    Long range priority- learn 'transmute to asbestos' or 'transmute to tungsten'- something with better endurance vs heat.

    Let's take down the towers next. Whatever is in the cloud will need to get them out of the way before advancing. Alchemical grenades, don't use the pendant.
    >> PaperJack 04/18/10(Sun)17:07 No.9275164
    yeah let's conserve our best shots for later.
    meet commander
    >> Anonymous 04/18/10(Sun)17:08 No.9275190
    Meet commander? Both him and us are kinda busy. We'll probably need to get his attention some time later, so hold off on that.
    >> Anonymous 04/18/10(Sun)17:09 No.9275200
    Can we see any kind of a command element?
    >> Anonymous 04/18/10(Sun)17:09 No.9275216
    to the enemy, that is.... a knot of Forusian officers?
    >> Anonymous 04/18/10(Sun)17:11 No.9275238
    >though your alchemy pendant is responding sluggishly.
    Damn, I was going to suggest transmuting lots of shit.
    For instance, transmuting some of the dirt six to eight feet beneath the surface into iron spikes, and then transmuting a thin layer of something light and weak like aluminum in a cylinder around the pikes (the cylinder should end more than a little beneath the surface), and then transmuting all the dirt contained within the cylinder into air, so that when someone steps in the middle of the trap the aluminum seal will be broke, the pressurized air will rush out, and then everyone standing on the trap will fall into the spikes.
    But I'm guessing that the amulet might BREAK or something if we tried that much fancy transmuting.
    >> ★ Subprocessor DM 04/18/10(Sun)17:11 No.9275251
    rolled 4, 4, 6 = 14

    You replace the shield's coat easily enough, covering it with several inches of shining ice.

    The only explosives you are able to make are ice-based, as you are not yet skilled enough with alchemy to make and detonate 'real' grenades.

    Each squad seems to be led by a single powerful mage. Beyond those, there are no officers that you can see.
    >> ★ Subprocessor DM 04/18/10(Sun)17:14 No.9275296
    rolled 6, 6, 1 = 13

    It is possible for you to do all of this, and breaking it up into stages would reduce the difficulty level, but make it take longer. As for the amulet, it is probable that it needs recharge time, like other items you know of.

    Do you want to join Erivrus in pursuing the retreating men, or call him, or something else?
    >> PaperJack 04/18/10(Sun)17:17 No.9275328
    I think we'd be better to stay here and snipe the retreating enemy.
    >> Anonymous 04/18/10(Sun)17:19 No.9275364
    I thought we did some alchemical grenades last session? I'll check.

    Oh, okay, our big alchemical attack was iron shotputs? I guess we should try that on the towers (sans pendant).
    >> ★ Subprocessor DM 04/18/10(Sun)17:19 No.9275366
    rolled 4, 2, 6 = 12

    Very well. Almost all of them have either been felled or reached their ranks intact. Choice of weapon?
    >> Anonymous 04/18/10(Sun)17:19 No.9275379

    Let's stick where we are and throw some more ice grenades. How far out are the things masked by ash?
    >> Anonymous 04/18/10(Sun)17:20 No.9275395
    Alchemical iron onto the towers. Take it down.
    >> ★ Subprocessor DM 04/18/10(Sun)17:21 No.9275399
    rolled 1, 4, 2 = 7

    Email field: dice+3d20. Alchemy success on 11, auto-success on aiming.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)17:21 No.9275401
         File1271625680.jpg-(529 KB, 1247x900, frostgiant04.jpg)
    529 KB

    Grenades is good. :D
    >> ★ Subprocessor DM 04/18/10(Sun)17:21 No.9275411
         File1271625716.png-(15 KB, 922x641, siege_map.png)
    15 KB
    rolled 2, 5, 4 = 11

    Just behind the towers, which form the center of the main army.
    >> PaperJack 04/18/10(Sun)17:22 No.9275416
    Throw a rock at the cloud thing
    >> Anonymous 04/18/10(Sun)17:22 No.9275417

    I think Ice Grenades should be conserved for use as shock weapons. Explosives are good as shock tactics, but we're aiming for people who are already running.

    We can afford to leave our current position, gather some rocks from the field, and throw them. No magic required.
    >> Anonymous 04/18/10(Sun)17:23 No.9275430
    rolled 17 + 1 = 18

    Take em down....
    >> Anonymous 04/18/10(Sun)17:23 No.9275435
    rolled 8, 1, 16 = 25

    >> Anonymous 04/18/10(Sun)17:24 No.9275445

    let's try that again and try to get 3d20
    >> ★ Subprocessor DM 04/18/10(Sun)17:30 No.9275544
    rolled 6, 2, 5 = 13

    Pressing your hands to the ground behind the shield, you summon your alchemical power, hoping you have enough stamina to limit the drain on the pendant. The earth moves beneath you, its substance hearing your order clearly.


    Reddish mud bleeds up through small cracks in the dirt, flowing down the hill like rivers of clotting blood. The iron refuses to coalesce as your mind wavers, unable to bring the materials together. Shaking your head for a moment, you try again, steeling yourself against failure.


    Success. The rivers reverse course, converging into a great pool of mud that pulls itself into a sphere, solidifying instantly. Without a moment to lose, you take hold of the iron shot and whip it around, giving it a nice spin.

    It curves in the air, hitting the rightmost siege tower at an angle and tearing straight through it, striking the center tower on the flank and breaking that apart as well. The two towers, internal supports shredded and destroyed, are cut in half, their tops falling backwards into the ash cloud, shedding armor and pieces of wood.

    >> Anonymous 04/18/10(Sun)17:39 No.9275657
    What kind of a velocity are we sending these iron bits at? Is the throwing itself a kind of alchemical magic?
    >> ★ Subprocessor DM 04/18/10(Sun)17:41 No.9275697
    rolled 4, 2, 5 = 11

    The ash billows outward as something massive charges through it, the black wind engulfing the final tower and turning the closest ranks into a choking, sooty mess. A gigantic, four-fingered hand reaches out, raking the dirt with gleaming claws, carrying its owner forward and into the light.

    An eyeless, armor-covered face pokes out, extending a steel-plated jaw and exposing rows upon rows of silvered teeth, a meat grinder that roars like thunder. The great beast crushes the last tower with its hind leg, bringing itself out of the cloud and letting you see the full extent of its bulk.

    Twice your height, standing hunched over on four limbs, its back supporting a wooden tower just behind the largest ballista you've ever seen.

    “Back! Back!” shouts Erivrus, running toward you at full speed. The mages have begun their chant anew, their once-calm faces broken by fear. The archers have ceased firing. The entire Forusian army is splitting off to the sides, giving the beast room to maneuver.

    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)17:42 No.9275724
         File1271626940.jpg-(47 KB, 280x440, attack of the five foot woman.jpg)
    47 KB

    Now is the time for the spikes and the cold.
    >> ★ Subprocessor DM 04/18/10(Sun)17:42 No.9275730
    rolled 3, 4, 1 = 8

    Frost Giants are known for the prowess with thrown projectiles, and you are no exception. If there is magic involved, it is intrinsic to your race, because you aren't casting anything to help the spheres along.
    >> Anonymous 04/18/10(Sun)17:43 No.9275759
    Ice grenades inside the head/body. Worked for Daemons of Depths, should work for him.
    >> PaperJack 04/18/10(Sun)17:44 No.9275779
    Unload all our crossbow bolts in its weak points.
    Freeze ray it.
    >> Viscus Infirmus Est!!tripokuodas 04/18/10(Sun)17:45 No.9275809
    This, unless we are too far to reliably do that. In that case, ice laser/crossbow to the eyes, depending on which is more accurate.
    >> Anonymous 04/18/10(Sun)17:46 No.9275826

    If this is an organic or partially organic creature it has a brain.

    We should beam ice grenades into it's brain.
    >> Anonymous 04/18/10(Sun)17:47 No.9275838
         File1271627223.jpg-(129 KB, 800x334, star-trek-75.jpg)
    129 KB
    rolled 13, 16, 13 = 42


    >> ★ Subprocessor DM 04/18/10(Sun)17:47 No.9275848
    rolled 5, 5, 3 = 13

    Consensus: Grenades first. This thing is big enough for it to be hard to miss.

    Roll 1d20, success on 9.
    >> Anonymous 04/18/10(Sun)17:47 No.9275853
    Consensus seems "Fire everything you got, aim for the head".
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)17:48 No.9275863
    rolled 14 = 14

    >> Anonymous 04/18/10(Sun)17:49 No.9275878
    rolled 11 = 11

    >> Anonymous 04/18/10(Sun)17:51 No.9275906
    The logical position for a brain is around the eyes, since eyes involve so much nerve tissue, but it could have a hindbrain that is capable of ordering the body about (like some Stegosaurids have been theorized as having), or a decentralized nervous system like a cockroach.
    Nevertheless, we should put the grenades in around the eyes, because if they blow properly the eyes will probably be severely damaged and the creature will be in incredible agony, which could send it into a panic.
    The results might be much like making an enemy's war elephants run amok in M2: Total War.
    >> Anonymous 04/18/10(Sun)17:54 No.9275979
    Did you notice the part where it was eyeless? Nonetheless, there is likely a concentration of some kind of sensory organs in the head, meaning a brain is probably there too.
    >> Anonymous 04/18/10(Sun)17:56 No.9276012

    Damn, I saw "eye" and just processed it as another red-eyed horror of the flames, much like the red-eyed elementals and red-eyed demons of the depths and red-eyed fire spiders the Forusians have thrown at us.
    >> ★ Subprocessor DM 04/18/10(Sun)17:58 No.9276043
    rolled 1, 1, 2 = 4

    Erivrus and his companions are retreating at their best pace, yelling at you to get behind the walls. You do not hear them. You have faced Demons and elementals from the depths. This thing will fall like the rest. Facing it, your heart beating like a steel drum, you bring forth your power. Diamonds form in your mind.


    Five rippling gems of ice appear within the beast's flesh, erupting at your command. The point where the creature's eyes should be explodes outward, shattering armor and spraying the ground ahead with discolored chunks and pinkish ichor. For a moment, it stops, clutching at its face with one hand, howling in rage and agony.

    And then it screeches, its jaw swinging wide-open as its maw begins to glow, like a tunnel lit by torch. Molten rock bubbles out of the pit of its stomach, welling up in its massive mouth.

    Roll 1d20 for dodge.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:00 No.9276088
    rolled 3 = 3

    >> Anonymous 04/18/10(Sun)18:00 No.9276094
    rolled 10 = 10


    I sense that our poor tower shield won't survive much longer.
    >> Anonymous 04/18/10(Sun)18:00 No.9276096
    rolled 6 = 6

    Wow. Good luck.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:01 No.9276103
         File1271628064.jpg-(77 KB, 750x514, Sorry.jpg)
    77 KB
    >> PaperJack 04/18/10(Sun)18:01 No.9276109
    rolled 7 = 7

    I have saved my rollfu for this moment
    >> Anonymous 04/18/10(Sun)18:01 No.9276120
         File1271628109.jpg-(78 KB, 635x478, crying giant chick.jpg)
    78 KB
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:02 No.9276123
    rolled 15 = 15

    >> Anonymous 04/18/10(Sun)18:02 No.9276124
    Aaaand its time to take our first hit of the day. By-bye tower shield.
    >> Anonymous 04/18/10(Sun)18:02 No.9276137
    Quest threads!
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:03 No.9276148
         File1271628199.jpg-(99 KB, 452x308, goddamnitbarbedwire.jpg)
    99 KB
    rolled 20 = 20

    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:04 No.9276180


    >> ★ Subprocessor DM 04/18/10(Sun)18:05 No.9276191
    rolled 1, 3, 4 = 8

    Magma dribbles from between its teeth as it rears up, firing the contents of its stomach like a flesh-born cannon. A river of red-orange rock splashes against the hill, reaching your companions before you can react.


    The four mages deepen their chant, calling the shield of light into being. But it is not enough. The raging flow bursts through it, liquefying them all as Erirvrus and the swordsmen dive aside. Moving hastily back, you almost tumble down the back of the hill, holding your shield fast against the beast's attack. In moments, the steel melts, forcing you to let go, and the steaming river washes around your feet, unable to penetrate your Magma Steel armor.

    Hot rock covers the hill, flowing down and around it like a moat. It laps against the fortress wall, eager to add the solid stones to its glowing stream.

    >> Arty 04/18/10(Sun)18:06 No.9276195
    Do we still have the old luck amulet? Or does that only work on rolls of 1 or 2?
    >> Anonymous 04/18/10(Sun)18:06 No.9276204
         File1271628385.jpg-(173 KB, 1600x1200, 2jfc5m86048782.jpg)
    173 KB
    rolled 12 = 12


    Here's hoping we can take out that sumbitch's lavajaw next round.
    >> PaperJack 04/18/10(Sun)18:08 No.9276231
    rolled 3 = 3

    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:08 No.9276235
         File1271628495.jpg-(122 KB, 900x681, frostgiant06.jpg)
    122 KB
    rolled 13 = 13


    Aura of frost

    Aura of frost on the walls affected by the lava.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:08 No.9276247

    Weee! :D
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:09 No.9276256

    Well, since it just provided us with material, let's toss a nice fresh tree trunk-sized skewer of freshly cooled magma.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:09 No.9276258

    This is also not going to negatively affect our troops is it?
    >> Anonymous 04/18/10(Sun)18:11 No.9276284

    This. Make sure to shout "Thanks for the help, dumbasses!" before tossing it.
    >> Anonymous 04/18/10(Sun)18:13 No.9276319
    Ice grenades, jaw and neck. Then go wherever Erivrus is going.
    >> ★ Subprocessor DM 04/18/10(Sun)18:16 No.9276408
    rolled 6, 4, 3 = 13

    Lost in the mantle, I'm afraid.

    Grabbing hold of the hill, you crawl back up, spotting Erivrus and the survivors running around the fortress perimeter, heading for the gate. Taking aim, you attempt to call forth some spikes, hoping to at least immobilize or distract the thing.


    Still shaken from the attack, you can't concentrate fully, finally reaching the hilltop to find that the beast remains, hand clamped firmly over its oozing wound.

    Changing gears, you cast an aura of frost, attempting to envelop the flesh-and-bone siege engine with freezing cold.


    You succeed. The beast quakes in place, setting its bloody arm back down for stability, rearing up again as you cool the fortress walls, hoping they'll last through the fight. Its maw glows again, a fresh batch of magma bubbling out of its internals.
    >> ★ Subprocessor DM 04/18/10(Sun)18:17 No.9276433
    rolled 2, 3, 3 = 8

    Fortunately, no. The aura is concentrated along the base of the wall, so no one will be affected.
    >> Anonymous 04/18/10(Sun)18:18 No.9276450
    Any of you guys read/play Midnight Rpg? (d20) I suddenly feel like the Dwarves of that setting: hunted by siege beasts of indescribable power.
    >> Arty 04/18/10(Sun)18:18 No.9276453
    Or perhaps a comment about him needing a toothpick?
    >> Anonymous 04/18/10(Sun)18:19 No.9276471
    No more shield, and we're facing area-effect incendiary artilliary. Great.

    We need to solve the immediate threat to the tower first and then go all ice panzerfaust on their biological tank.
    Would it work if we tried to transmute the lava into nitrogen?
    So that if it remains at it's current temperature, it'll be gas, and if it remains in it's current state, it'll be quickly-evaporating liquid nitrogen?
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:19 No.9276484
    rolled 3 = 3

    Aura of cold RIGHT in the thing's mouth. have it choke to death on it's own emissions.
    >> Anonymous 04/18/10(Sun)18:20 No.9276489
    rolled 19 = 19

    Ice grenades, jaw and neck.
    >> PaperJack 04/18/10(Sun)18:20 No.9276498
    rolled 14 = 14

    >> Anonymous 04/18/10(Sun)18:20 No.9276505
    Dammit newbie! why did you have to roll?
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:20 No.9276508

    goddamn dice always seem to revert to shithouse when combat happens.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:21 No.9276514
    rolled 4, 18, 6 = 28

    I say barrage of ice grenades.
    >> PaperJack 04/18/10(Sun)18:21 No.9276516
    He didn't refer to what post he was rolling to. Therefore, roll is invalid.
    >> Anonymous 04/18/10(Sun)18:21 No.9276517
    Oh thank god, you didn't quote his post.. phew!
    >> Anonymous 04/18/10(Sun)18:22 No.9276533

    Relax, he wasn't replying to a DM post so the roll doesn't count for anything.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:22 No.9276534
    Oh, shit, you're right. we're lucky I forgot.

    My rolls were so good on friday, too.
    >> Anonymous 04/18/10(Sun)18:23 No.9276549
    Oh yeah, my first good roll that counts! (temporarily happy :) )
    >> ★ Subprocessor DM 04/18/10(Sun)18:23 No.9276562
    rolled 3, 3, 1 = 7

    Transmuting a substance into something radically different is difficult, not to mention the volume involved. Success on 18, if you want to roll for it.

    Please don't roll until I call for one.
    >> PaperJack 04/18/10(Sun)18:24 No.9276574
    Well, I say we freeze the magma as it comes out.
    >> Anonymous 04/18/10(Sun)18:24 No.9276576
    Sorry subDM. Will try to avoid it.
    >> ★ Subprocessor DM 04/18/10(Sun)18:24 No.9276581
    rolled 3, 5, 2 = 10

    Since this quotes my post, I'll run with it, I suppose.

    Hang on.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:25 No.9276584

    >> Anonymous 04/18/10(Sun)18:26 No.9276607
    But you're right, in the future we should decide a course of action first and THEN wait for you to request a roll.
    >> Anonymous 04/18/10(Sun)18:31 No.9276704
    >success on 18
    Let's not waste the time then.
    That wouldn't solve the problem of it's kinetic energy, since the lava is being thrown across the battlefield directly at the tower; it will be changed into a solid projectile instead of a liquid incendiary.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:31 No.9276710
    Sorry, just forgot to delete roll from E-mail field.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:32 No.9276739

    BUT, if you put the cold aura right into it's mouth as it's about to fire, you've created an instant choke plug.

    Somehow, I don't think this is going to matter when SubDM posts again, though.
    >> ★ Subprocessor DM 04/18/10(Sun)18:33 No.9276764
    rolled 5, 1, 2 = 8

    You only have one shot at this. You could try to transmute the lava, or freeze it just as it comes up, but the chance of failure is... daunting. Perhaps you should stick with what you know.

    Planting your feet in the hot earth, you focus with everything you have, frantically twisting the shapes in your mind. Diamonds, every one of them.


    The first three detonate just inside the beast's jaw, blowing out a whole section of bone and sending it reeling, trying to support its cracking jaw with one hand while steadying itself with the other, magma curling around its lips and dripping into the wound.

    The next five appear inside its neck, detonating in a ring and tearing vast amounts of tissue from its haggard body. Ragged strips of muscle fall and dangle from the jagged slice, pink blood mingling with orange rock as the creature's neck gives way completely, letting the magma from its stomach drain directly onto the ground.

    A great horn sounds from the tower atop the beast as it crumples into the dirt with a dying screech, streaming all manner of fluids from its mouth. The ash cloud begins to rotate, whipping itself into a black whirlwind. The ballista turns on its mount, gripping you in its iron sights.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)18:36 No.9276831
         File1271630183.jpg-(67 KB, 560x571, Frost_Giant_Daughter_by_devont(...).jpg)
    67 KB

    Dodging would be good now.
    >> Anonymous 04/18/10(Sun)18:36 No.9276838
    I think we can retreat to the fortress now. We've officially done all we can without outright committing suicide.
    >> Anonymous 04/18/10(Sun)18:37 No.9276842

    Yeah, OR we could get a hilariously low roll and the lava could be under sufficient pressure to shoot across the battlefield and strike the tower under normal circumstances, so any plug would seal the thing shut for maybe .1 seconds before enough pressure built up to fire it as a solid shot with the armor penetration that that implies, which will create a hole that will then be filled with lava, like an incendiary missile that explodes only after it has already penetrated it's target instead of before, allowing said lava to actually do more damage than it normally would.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:37 No.9276850
    Cold lazer the ballista crew. We don't even have to be that accurate, since we can just sweep with it.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:37 No.9276859
    Could we create very small snow storm on our location quickly to conceal ourselves?
    >> Anonymous 04/18/10(Sun)18:37 No.9276862
    Yess!!! But it looks like there's another boss-level enemy playing with the ash cloud.
    >> ★ Subprocessor DM 04/18/10(Sun)18:38 No.9276881
    rolled 5, 2, 6 = 13


    >> Anonymous 04/18/10(Sun)18:38 No.9276885
         File1271630339.jpg-(348 KB, 927x600, 1265838719000.jpg)
    348 KB
    My advice is to make the Ash Beast's THROAT colder than the lava surrounding it hopefully negating whatever allows it to carry such molten liquids.

    Ash Beast's colder throat cracks and might weaken it enough for decapitating Ice Grenade.

    HOWEVER, I don't know the exact thread but when we fought a large fire elemental back in butch Maya 1.0 the thing was able to regenerate it's destroyed noggin without impacting it's capacity to launch fiery death.

    Here's hoping Ash Beasts work differently than Fire Elementals.

    TLDR: We're trading magic artillery rounds with Balrog equivalent.
    >> PaperJack 04/18/10(Sun)18:39 No.9276891
    Shoot or throw a crossbow bolt to the ballista, depending on which is more accurate.
    >> Anonymous 04/18/10(Sun)18:40 No.9276919
    I'm tempted to fire on the crew, but let's retreat. Where's Erivrus?
    >> Anonymous 04/18/10(Sun)18:41 No.9276934

    Ballistas can be quickly and fairly accurately aimed in a left-right manner, but leave much to be desired when they have to change aim vertically.
    So it would really help us out if we could start flying like Superman.

    On a serious note, they're going to get to shoot that thing at us even if we run, and there's still a pool of lava betweeen us and the tower, so we need to kill these fucks with an ice laser or something before we do anything else.
    >> Anonymous 04/18/10(Sun)18:42 No.9276946
    give them a taste of absolute zero. fire the cold lazer!
    >> ★ Subprocessor DM 04/18/10(Sun)18:42 No.9276960
    rolled 6, 4, 6 = 16

    He and the other swordsmen have probably entered the fortress by now.
    >> Anonymous 04/18/10(Sun)18:43 No.9276991
    I say we quickly create a snowstorm (a small one, it should drain us that much) and run a bit away THEN attack the ballista crew.
    >> Anonymous 04/18/10(Sun)18:43 No.9276994
    Ok, maybe. That think can't shoot through the hill, right? We could let them get a shot off then kill them while they're reloading..... Don't forget the remaining Forusian army, for whom we are apparently the only target left.....

    (Descretion, people, descretion is the better part of valor...)
    >> Anonymous 04/18/10(Sun)18:44 No.9277009
    Err, we're the only one left outside the fortress now. Regardless of the ballista, let's get back inside.
    >> ★ Subprocessor DM 04/18/10(Sun)18:45 No.9277022
    rolled 2, 2, 5 = 9

    Consensus: Hide with small snowstorm, retreat, attack later.
    >> Anonymous 04/18/10(Sun)18:46 No.9277032

    Depends on the slope of the hill and the height of the ballista.

    If they're good at quick calculations and have an idea of where to aim they could probably shoot OVER the hill and let gravity bring the bolt to rest in our thorax.
    >> Anonymous 04/18/10(Sun)18:46 No.9277047
    >> Anonymous 04/18/10(Sun)18:47 No.9277054
         File1271630839.jpg-(25 KB, 400x300, Mr.Freeze.jpg)
    25 KB
    Fuck running! We're a fantasy version of Mr Freeze, sans obsession. You know what the fuck to do.
    >> Anonymous 04/18/10(Sun)18:48 No.9277080
    The tower shield is GONE, man. If we had that then I'd vote for hitting them again. Our luck can turn bad at any time.
    >> Anonymous 04/18/10(Sun)18:50 No.9277099
    Our magic has got to be running out by now, even though we've been conserving our stamina with that exertion-free transmutation thing.

    We watched a bunch of other friendly mages die in a fire.

    Our survival is the strategic priority here, since clever magic use is the best possible chance of saving the fort.

    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:51 No.9277121
    I don't say run away completely, just retreat a bit and give them a sweet taste of ice laser/crossbow bolt from inside the storm where they can't see us.
    >> Anonymous 04/18/10(Sun)18:52 No.9277137
    We can give them ice lazer from the fortress too.....
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)18:52 No.9277142

    This is acceptable to Mr Freeze.
    >> Anonymous 04/18/10(Sun)18:52 No.9277145

    They're on top of the beast, right?
    And the beast went far ahead of the enemy line, charging straight ahead, with every other Forusian too scared of the thing to close in to cover it?
    We could charge them, running a serpentine so they can't aim as well, smash them with our flail, steal their ballista and run back to the fortress with our new medieval Desert Eagle.
    >> ★ Subprocessor DM 04/18/10(Sun)18:52 No.9277147
    rolled 1, 4, 6 = 11

    Resolving that the Forusians can't hit what they can't see, you induce the air itself to move at your whim, covering the top of the hill in a whirling mass of thick fog as you draw vapor into the tiny storm. Sliding quickly down the hill, your escape concealed by the storm, you slog through the magma moat, reaching the wall.

    In the distance, the ballista fires, impaling the hill with a massive bolt, sending a shower of dirt and rock in all directions as the steel tip penetrates the wall, cracking the face of it. Fortunately, it doesn't go penetrate more than a foot or so, and you circle the wall, bringing the siege-beast's corpse back into view.

    It's still down, which takes a load off your mind. The ballista is being reloaded, but it's still pointed at the remains of the hill. Behind the gigantic, ashen corpse, the dark cloud spins faster and faster, reaching up into the sky. The army has split into two columns, both holding position at either side of the cloud.

    >> ★ Subprocessor DM 04/18/10(Sun)18:54 No.9277181
    rolled 4, 3, 5 = 12

    The ballista's bigger than a tank. Even if you could detach it quickly and keep it intact, moving it would be a problem. Not to mention how much it probably weighs.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)18:54 No.9277184

    Ice lazer the ballista crew
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)18:55 No.9277200
    Ice laz- fuck, beat me to it.
    >> ★ Subprocessor DM 04/18/10(Sun)18:57 No.9277234
    rolled 3, 5, 3 = 11

    Roll 1d20 for ice laser. Success on 6.
    >> Anonymous 04/18/10(Sun)18:57 No.9277252
         File1271631468.jpg-(68 KB, 1024x820, type_94.jpg)
    68 KB

    What kind of tank?
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)18:58 No.9277262
    rolled 7 = 7

    >> Anonymous 04/18/10(Sun)18:59 No.9277278
         File1271631546.jpg-(18 KB, 500x382, Type_2_phaser,_2360s.jpg)
    18 KB
    rolled 1 = 1


    Setting magicks to kill.
    >> Anonymous 04/18/10(Sun)18:59 No.9277280
    Get back in the fortress, if we aren't already. If we are, take out the ballista then send grenades to the center of the cloud.
    >> Anonymous 04/18/10(Sun)19:00 No.9277307
    Couldn't be closer!
    >> ★ Subprocessor DM 04/18/10(Sun)19:03 No.9277347
    rolled 2, 4, 1 = 7

    Taking aim, you decide to end this as quickly as possible. After nearly getting washed away by a river of magma, you really don't want to drag any of this out.


    Holding your right gauntlet out in front, steadying it with your other hand, you fire, raking a thin white beam across the ballista mount, freezing its crew and ammunition solid. The tower horn is sounding again and again, blasting like a loudspeaker. A quick glance confirms that Erivrus is leaning over the battlements, shouting at the top of his lungs.

    “Get in! Get in! Get behind the walls!”
    >> ★ Subprocessor DM 04/18/10(Sun)19:04 No.9277356
         File1271631868.jpg-(380 KB, 2155x1250, Leopard 2.jpg)
    380 KB
    rolled 2, 2, 6 = 10

    >> Anonymous 04/18/10(Sun)19:05 No.9277366
    Listen to the man! Lets get in already.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:06 No.9277387

    Yeah, considering that we're only 14 or so feet tall, that's not gonna work.

    Get to the walls.
    >> Anonymous 04/18/10(Sun)19:06 No.9277388
         File1271631966.jpg-(203 KB, 1251x788, Shuri.jpg)
    203 KB
    I was hoping it was SUPERIOR JAPANESE STEEL sized.
    >> Arty 04/18/10(Sun)19:06 No.9277396
         File1271632002.jpg-(113 KB, 900x599, GTFO Moth.jpg)
    113 KB
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)19:07 No.9277407
    Man seems to know what he is doing, get inside the walls.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:09 No.9277438
         File1271632169.jpg-(15 KB, 285x400, frostgiant02.jpg)
    15 KB

    Why do I have a vision of a tank made out of Katanas when you said that?

    Also, hell yes we get inside.
    >> Anonymous 04/18/10(Sun)19:10 No.9277450

    Run like hell.
    We STILL don't know what the firestorm is brewing, we've lost our shield, and there aren't any tasks that take immediate priority over our survival.
    And their urgency tells me there's something way worse than the beast coming.
    >> Anonymous 04/18/10(Sun)19:10 No.9277459
         File1271632246.jpg-(81 KB, 750x600, 1241221828957.jpg)
    81 KB
    We are awesome.
    >> Anonymous 04/18/10(Sun)19:13 No.9277502
         File1271632397.jpg-(212 KB, 660x997, skadi.jpg)
    212 KB

    Because you know that the reason Japan used so many tankettes was because they carefully crafted each and every one, folding their armor over a million times to produce the sharpest-looking war machine known to man.

    Also, here, have a decently sized version of that pic.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:13 No.9277511

    Ahahah thanks
    >> ★ Subprocessor DM 04/18/10(Sun)19:17 No.9277566
    rolled 5, 5, 3 = 13

    Circling around the fortress, as quickly as you can, you reach the great iron gates at the entrance, squeezing through the opening and helping the beleaguered spearmen behind it close it tightly, barring it. Erivrus shouts for you to duck and cover as he runs out of one of the towers, and you notice that every single man in the base has either huddled beneath the battlements or inside a tower.

    It begins to rain. The sky above the fortress darkens with incredible speed, pouring out gray, foul-smelling water that patters down over the courtyard, splashing against the battlements. You place yourself by your leader, barely getting yourself beneath the overhang that shields the others. In moments, the heavens are letting out a torrential rain, driving the sooty water into the base with increasing ferocity.

    Lightning flashes in the black clouds. Thunder cascades around you, shaking the very earth. You can still hear the horn, blaring constantly, ever louder.

    Erivrus flips the visor of his helmet open with a horrible scraping sound. His gleaming eyes are filled with fear.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:18 No.9277603

    "Any idea what it is they're trying now, commander?"
    >> Anonymous 04/18/10(Sun)19:18 No.9277606
    rolled 14, 13, 6 = 33


    Well fuck, what the hell is going on.

    Also, when is that second wave of reinforcements getting here?
    >> Rolled 1 + 19 = 20 04/18/10(Sun)19:20 No.9277643
    Fucking horn.

    I wanna do something to the horn.
    >> Anonymous 04/18/10(Sun)19:21 No.9277669

    It seems possible that the gods have issues to sort out with Forusian treachery, magic, demonology, and divine assistance.
    We might NEVER get another wave of adventurers teleported in.
    There's no way people slogging on foot will get here in time to save our asses if shit's about to get real.
    >> Anonymous 04/18/10(Sun)19:22 No.9277673
    Ask him what the hell is going on. Then:

    Remake the tower shield. Start with ice and transmute it to steel.

    Does the rainwater have any nasty properties?
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:23 No.9277693

    This could be a setup to try and boil us is all I can come up with.
    >> Anonymous 04/18/10(Sun)19:23 No.9277694
    Also, if we get a moment of peace, ask him if the four mage's souls were saved.

    A moment of peace probably won't happen for awhile.
    >> ★ Subprocessor DM 04/18/10(Sun)19:25 No.9277724
    rolled 4, 2, 2 = 8

    “It... is a summoning,” your leader says, cowering under the rain, “They call for aid. At first-” he gulps. “At first I thought the cloud concealed their transport. Their way.”

    Thunder shakes the walls, and he presses his hands to his face, shivering. “They could never have made it through the Western Walls. Only one chance. Mass teleport. Where... where could they get that kind of power?” He falls silent.

    It has been about two hours since your arrival. Reinforcements are expected in the evening, but it is mid-afternoon now.
    >> Anonymous 04/18/10(Sun)19:27 No.9277773
    Start praying to our gods, I think we might need it.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:27 No.9277777

    "Bleeding Sun. The mad god was helping them before. I wouldn't doubt for a second if he was behind this wave."
    >> Anonymous 04/18/10(Sun)19:27 No.9277781
    Remaking the tower shield might not be the best possible use of our ice magic and transmutation.

    Maybe we could make a tank-sized ballista of our own and mount it on top of the tower. And then shoot giant ballista-sized exploding ice bolts, like we do with our crossbow. And after we run out of ice we could still do some transmutation to get metal bolts, which we would electrify with our gauntlets. That'll show 'em. That'll show EVERYONE. And once my giant medieval death ray is complete it will rain terror and destruction upon all who oppose me, for I am Maya Terrasdottir, Genius Supreme and Alchemist of Ice and Lightning!
    >> ★ Subprocessor DM 04/18/10(Sun)19:27 No.9277782
    rolled 1, 4, 2 = 7

    Roll 1d20+3 for transmutation. Success on 12.

    As far as you know, it's simply dirty water. Nothing indicates otherwise.

    He shakes his head, grimacing. "I can't get through. I can always get through. But not now."
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:28 No.9277787

    Can we disrupt it somehow?
    >> Anonymous 04/18/10(Sun)19:28 No.9277800
    rolled 10 + 3 = 13

    >> Arty 04/18/10(Sun)19:30 No.9277819
    >Does the rainwater have any nasty properties?

    This. I was really expecting acid rain.
    >> Anonymous 04/18/10(Sun)19:31 No.9277836
         File1271633471.jpg-(1.01 MB, 1440x900, wideScreen_1440x900.jpg)
    1.01 MB

    Commune with Illian, also all that water may be advantageous since we're ice proficient.

    Now the Tall Captian may know what he's doing but it looks like having knowledge has just cost him morale.

    We're too large to give him a proper smack awake but perhaps a focused "I am sure the Forusian's are happy enough with what the THREAT of their summoning is doing to us" would rouse him out of abject terror.
    >> ★ Subprocessor DM 04/18/10(Sun)19:31 No.9277841
    rolled 5, 3, 1 = 9

    You pray. As the sky seems to fall down around you, you pray. You get no answer. But you are sure that somewhere out there, somewhere above, they are watching, and they are with you.

    He looks right at you, his mouth falling open. "The Bleeding Sun? With Forus? Were that true, what chance could we possibly have?" He turns away, slamming his fist into the wall. "Gods... The Sun..."

    Who or what would you be firing at?
    >> Anonymous 04/18/10(Sun)19:31 No.9277851
    Reassure him. All the power its taking them to do this here, it's power they can't use elsewhere. We're bleeding them good.

    Also, if it's just a summoning, why are we hiding from the rain?
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)19:32 No.9277852
    To transmute ballista we would need to know how to make one in the first place.
    >> Anonymous 04/18/10(Sun)19:33 No.9277877

    Whatever's visible.
    Possibly including any clouds that start acting like they're tough shit.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)19:33 No.9277881
    What? Where do you get that idea? He doesn't like us to put it lightly, yes, but we had no indication that he is associated with Forus, much less helping them.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)19:36 No.9277911
         File1271633761.jpg-(107 KB, 300x444, 1257713015342.jpg)
    107 KB
    >Bleeding Sun
    >> Anonymous 04/18/10(Sun)19:36 No.9277915

    Fortunately we happen to have a magma steel crossbow with a lever action to offer visual aid.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)19:36 No.9277917
         File1271633779.jpg-(29 KB, 265x400, freeze.jpg)
    29 KB
    I would like to make a suggestion. The pouring rain should make attempts at another ice lazer easier.

    We should try and make another sweeping attack along the base of where the summoning cloud is.
    >> ★ Subprocessor DM 04/18/10(Sun)19:37 No.9277925
    rolled 4, 3, 5 = 12

    You have a very limited command of weather magic, and your skill with frost gives you storm-related abilities. You could try, but you aren't really sure how to go about it.

    Reaching out, you condense the vapor of the air into a shape of your choosing, freezing it solid, making sure to keep the ashen water out, just in case. With a practiced, simple motion, you slowly transmute the ice into steel, feeling your reserves drain noticeably as you do so. Setting your new tower shield against the wall, you wonder absently how long you can keep this up.

    You mouth the contact incantation several times, but Ilian does not respond, nor does any other god.

    Roll 1d20 for Commissar Skill.
    >> Anonymous 04/18/10(Sun)19:38 No.9277934
    Ask him, explicitly, why we're cowering. Will there be an attack from the sky?
    >> Anonymous 04/18/10(Sun)19:38 No.9277938
         File1271633910.jpg-(53 KB, 456x281, nazi_hat.jpg)
    53 KB
    rolled 7 = 7

    >> Anonymous 04/18/10(Sun)19:38 No.9277939
    rolled 20 = 20

    >> Anonymous 04/18/10(Sun)19:39 No.9277953
    Well, that's a shame...
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:39 No.9277954

    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)19:39 No.9277956
    But still replicating it on larger scale is not easy thing, especially considering proportions needs to change when scaling it for it to even work. We may get working ballista given enough time though trial and error but we certainly wouldn't able to do it in the battle conditions barring extreme luck.
    >> Anonymous 04/18/10(Sun)19:39 No.9277958
         File1271633964.jpg-(3 KB, 126x104, 1269903894414.jpg)
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    >> Rolled 1 + 19 = 20 04/18/10(Sun)19:39 No.9277959

    Always the way it is :/
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:39 No.9277960
         File1271633968.gif-(9 KB, 220x220, yaay.gif)
    9 KB

    >> Anonymous 04/18/10(Sun)19:40 No.9277970
    We are going to have to request that you give us the hat back. And your rank.
    >> Anonymous 04/18/10(Sun)19:40 No.9277971
         File1271634009.jpg-(17 KB, 640x480, teeth52.jpg)
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    If this ends in giant floating fetuses, I'm going to be incredibly annoyed.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:40 No.9277974

    Forgot how to dice that time ahahaha
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:40 No.9277982

    Man, fuck that game! fuck it in the EAR
    >> Anonymous 04/18/10(Sun)19:40 No.9277983
         File1271634046.jpg-(212 KB, 1000x667, 1262282711734.jpg)
    212 KB
    rolled 8 = 8


    Here's hoping we don't accidentally BLAM the fellow.

    Looking to INSPIRE not belittle.
    >> ★ Subprocessor DM 04/18/10(Sun)19:44 No.9278043
    rolled 3, 5, 4 = 12

    The rain is turning to sleet, and the wind is howling about you, splattering the soldiers with icy water. The weather may turn out to be the least of your worries, but there's no sense standing out in the middle of it if you don't have to.

    Until the storm dissipates, there is really nothing else to be done. There is no way to attack with any sort of accuracy in this weather.

    Erivrus laughs softly at your attempt to encourage him.

    "Oh, the threat is real enough. This?" he holds his palm out, catching the rain. "This is nothing."
    >> Anonymous 04/18/10(Sun)19:48 No.9278123

    "Alright, wake me when you need me."
    We should rest and regain our stamina.
    >> ★ Subprocessor DM 04/18/10(Sun)19:48 No.9278126
    rolled 1, 4, 1 = 6

    The storm is worsening by the moment. Hail is beginning to fall, pelting the stone roofs and towers with ashen ice. Erivrus mutters to himself, sliding his visor closed.

    “Won't be long now.”

    The horn continues to sound, its deep bellow turning into a shriek within the walls of the fortress. It is nearly pitch black.

    The only target you could possibly get a bead on is the horn. You may take one last action. Orders?
    >> Anonymous 04/18/10(Sun)19:49 No.9278130
    Are there any other mages left?
    >> Anonymous 04/18/10(Sun)19:49 No.9278135
    Fire a single crossbow bolt at the horn, maybe we'll get lucky.
    >> Anonymous 04/18/10(Sun)19:50 No.9278146
    That's a Forusian horn? Oh hell, let's fuck it up. It's probably helping them summon shit. Ice laser.
    >> ★ Subprocessor DM 04/18/10(Sun)19:50 No.9278147
    rolled 6, 6, 1 = 13

    No. You and the four were the only ones brought along, and the base seems to have no trained mages. Obviously the gods didn't anticipate this.
    >> Anonymous 04/18/10(Sun)19:51 No.9278153
    Ask him what he would have us do, since we're the last mage.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)19:51 No.9278159

    Ice lazer at the horn. DO IT.
    >> ★ Subprocessor DM 04/18/10(Sun)19:52 No.9278172
    rolled 3, 2, 5 = 10

    Ice laser it is. Roll 1d20, success on 13.

    "Do as you will. It matters little."
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)19:52 No.9278175

    Even if we miss, we're still going to hit someone.
    >> Anonymous 04/18/10(Sun)19:52 No.9278176
    Have we gotten a good look at Maya Terrasdottir's body yet?

    We need to see what we look like in a mirror or something. How's our hair?
    >> Anonymous 04/18/10(Sun)19:53 No.9278192
    rolled 11 = 11

    >> Anonymous 04/18/10(Sun)19:53 No.9278195
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)19:53 No.9278198
         File1271634818.png-(343 KB, 484x362, mr freeze animated series batm(...).png)
    343 KB
    rolled 13 = 13

    >> Anonymous 04/18/10(Sun)19:53 No.9278200
         File1271634820.jpg-(93 KB, 373x666, giantgirlfriend_recolour.jpg)
    93 KB
    >Have we gotten a good look at Maya Terrasdottir's body yet?
    She looks something like this.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:53 No.9278204
    rolled 14 = 14


    >> Anonymous 04/18/10(Sun)19:54 No.9278212
    Well, hold on to your butts, butt holders. Does shit explode or do we get another shot off?
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:54 No.9278216

    >> Anonymous 04/18/10(Sun)19:55 No.9278223
    I'm talking about something a bit more descriptive. If she is an oddly-colored giant human, what are her facial features like? What color are her eyes? Does she have bad teeth?
    >> Anonymous 04/18/10(Sun)19:55 No.9278233
    Quit smiling, the 11 came first.
    >> Anonymous 04/18/10(Sun)19:56 No.9278240
    Masturbating to Maya is forbidden, dude.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)19:56 No.9278248
    Damnit anon! You ruined a perfectly good attack roll.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)19:57 No.9278264

    >> Anonymous 04/18/10(Sun)19:59 No.9278301
         File1271635193.jpg-(80 KB, 543x672, 73136.jpg)
    80 KB

    The sniper option would be nice.

    Perhaps some magical lightning?
    >> Anonymous 04/18/10(Sun)20:00 No.9278326
         File1271635256.jpg-(21 KB, 165x164, mayaface.jpg)
    21 KB
    >what are her facial features like?
    They look like this. I mean, I'd ask if I had to draw you a picture here, but someone beat me to it and published it in Fantasy Craft.
    >What color are her eyes?
    Aquamarine. Mostly blue, some green tint. Described in the first few threads.
    >Does she have bad teeth?
    Very few sugar products available in medieval world here, plus normal modern human sense of hygiene from her modern 4channer brain.
    >> Anonymous 04/18/10(Sun)20:01 No.9278337
    Who said anything about masturbating? I want to model her.
    >> ★ Subprocessor DM 04/18/10(Sun)20:02 No.9278347
    rolled 5, 4, 4 = 13

    Leaving the pessimistic, fearful man behind, you climb the battlements, braving the wind and rain, readying your mind. As you reach the top, you look around, seeing that the entire fortress is encircled by a spinning wall of black fog, extending up as far as you can see. You can see nothing, not the faintest light, through the wall. But you can still hear.

    Centering on the sound of the horn, you take your firing position, and summon your energy.


    You sweep a bright white beam across the wall, praying that it strikes the horn.

    Moments after you cease firing, the sound ceases. The wall dissipates, evaporating into nothing, like it was never there. The sky remains dark, but the fog begins to clear. In a minute, the hail has become a light drizzle, and you can see all the way to the enemy lines.

    The corpse, along with the tower, remain. The rows and rows of infantry are untouched. The ash cloud behind the defeated beast is clearing.

    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:04 No.9278396

    Hopefully we at least gave them something to think about.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)20:07 No.9278445

    Pick one.
    >> Anonymous 04/18/10(Sun)20:09 No.9278485
    I'm going to need more references than that.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:12 No.9278526

    Or you could maybe... just come up with it yourself?
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:12 No.9278539
         File1271635973.jpg-(718 KB, 1933x1854, scan0002.jpg)
    718 KB

    A few threads back, I posted the beginnings of what I imagined Maya's armor to look like. It was nowhere near done, and to be honest, I couldn't figure out what to do with the undecorated parts.

    If this helps, go ahead and use it.
    >> ★ Subprocessor DM 04/18/10(Sun)20:14 No.9278568
    rolled 1, 5, 6 = 12

    Erivrus and the three swordsmen join you on the battlements. The soldiers, soaked and shaken, begin to climb as well, taking up their previous positions. A tiny sliver of sunlight makes it through the clouds above, passing over your head before disappearing. You ready your crossbow, setting it in the notch on your new shield. You feel tired, but you push your fatigue aside. No time for that now.

    The cloud sweeps upward, curving about itself and disappearing, revealing the full extent of the enemy force. Thousands upon thousands, stretching back in two vast columns, interspersed with siege engines of various kinds.

    But the center holds your eye. The center, just in front of the felled and bleeding beast, where a tiny light glows between the two steadfast columns. It expands, brightening, and then bursts, unveiling three beings.

    To either side, golems, hunched and breathing heavily, their flesh crudely connected to limbs of living rock, skin blackened and burned. Between them, a giant, cloaked and hooded, about your size, with thin wisps of smoke trailing from the places where his eyes should be.

    “Greetings,” he says, his voice like mountains grinding against each other. “I will ease your passing into hell. Do not resist.”

    You have initiative.
    >> Anonymous 04/18/10(Sun)20:16 No.9278608

    Reply with crossbow bolts through each eye. Let's show some fucking resistance.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:16 No.9278616
    "You first. I insist" Ice grenade inside him.
    >> Anonymous 04/18/10(Sun)20:16 No.9278620
         File1271636188.jpg-(62 KB, 1024x765, Garth.jpg)
    62 KB

    You cannot get perfect super-optimal conditions for this. You cannot expect professional quality concept art. You will never have a fully charted out descriptive geometry blueprint for this girl's head.

    Make do.

    You're already better off in terms of reference material than lots of professional 3d artists, whose instructions sometimes consist of "his equipment should look like a cross between a Mongol and a Viking," or "her face should be round but not pudgy, and she needs nice breasts."
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:16 No.9278624

    Well... shit.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:17 No.9278649

    Or that, actually. I forgot we're running low on reserves.
    >> Anonymous 04/18/10(Sun)20:17 No.9278655
    I suppose trying to get through to the gods is a no go for now. TRY ANYWAY!
    >> Anonymous 04/18/10(Sun)20:21 No.9278718
    Open up with the crossbow.
    >> ★ Subprocessor DM 04/18/10(Sun)20:21 No.9278735
    rolled 4, 3, 5 = 12

    Roll 2d20. Success on 10.

    You haven't even gotten to the second syllable of the incantation before the giant begins to advance, his golems following.

    "Don't bother," he says amiably, manifesting a flaming spear, "Your deities are presently... indisposed."

    The soldiers are clambering back down the battlements. Erivrus flips up his visor, tosses you a sympathetic look, and follows them. The other three swordsmen remain.
    >> Anonymous 04/18/10(Sun)20:21 No.9278738
    On second though, is there anything nearby that we can throw? Guaranteed hit ftw.
    >> Anonymous 04/18/10(Sun)20:22 No.9278755
    rolled 1, 16 = 17

    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:22 No.9278757
    rolled 2, 2 = 4


    Let's do this
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:23 No.9278760
    rolled 15, 1 = 16


    Ima throwan
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:23 No.9278775

    Today isn't your day mate. D:
    >> Anonymous 04/18/10(Sun)20:23 No.9278780
    How far away are they? If he can hear our incantations he either has superb hearing or is pretty much on top of us.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:24 No.9278790
    I'm telling you, man, when we get stuck in, the dice roller starts trollin.
    >> Anonymous 04/18/10(Sun)20:28 No.9278866
    Stop Rolling. Dicebot doesn't like you today.
    >> Anonymous 04/18/10(Sun)20:30 No.9278909
    >quest thread
    >quest thread
    >quest thread
    >quest thread
    >quest thread
    >quest thread
    >quest thread
    >quest thread
    >quest thread
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    >> ★ Subprocessor DM 04/18/10(Sun)20:30 No.9278917
    rolled 1, 6, 6 = 13

    There are a few pebbles within reach, but if you are looking for something heavy, there are boulders outside the walls and ballista ammunition in the armory building just behind you.

    This has not been a good day. You take aim, thankful that you already had a bolt loaded. You fire.


    The shot goes wild, striking one of the golems and biting through the stone surface of its left shoulder. It doesn't seem to notice. You reload, winding the mechanism as quickly as possible, pulling back the lever, and letting another bolt fly, as another swordsman cuts and runs.


    The MS-tipped projectile hurtles directly at the giant's head, hitting dead-center and tearing out the back of his hood, dragging it down as a stream of pink blood soaks his robe. He keeps moving, laughing.

    The wound seals before your eyes, closing the strike-point with tar-black skin. The giant's eyes boil with red and orange, still trailing smoke. He raises his spear, twisting his arm back.

    Roll 1d20 for dodge.
    >> Anonymous 04/18/10(Sun)20:32 No.9278946
    rolled 19 = 19

    >> Anonymous 04/18/10(Sun)20:32 No.9278947
    rolled 2 = 2

    Loki guide my dodge!
    >> Anonymous 04/18/10(Sun)20:32 No.9278956
    Thank god I rolled before you.
    >> Anonymous 04/18/10(Sun)20:32 No.9278959
    and I am VERY glad you got there before me, whew. I must now forsake Loki.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)20:33 No.9278963
    rolled 9 = 9

    Rollin my dodge
    >> Arty 04/18/10(Sun)20:34 No.9278996
    Good enough.

    Are we possibly facing off against the highest ranking guy from Forus?
    >> Anonymous 04/18/10(Sun)20:35 No.9279018
    Sooner or later, Loki screws everyone over. Don't rely on him for anything.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)20:35 No.9279024

    Doubtful, though likely this is someone high up on their chain.
    >> Anonymous 04/18/10(Sun)20:36 No.9279044
    Unlikely. They are ruled by a Conclave. That said, it is entirely possible that they are a member of it.
    >> Anonymous 04/18/10(Sun)20:37 No.9279059
    That's an impressive wound-closing trick. I bet he can't keep it up all day. Let's take down one of the golems next.
    >> ★ Subprocessor DM 04/18/10(Sun)20:38 No.9279076
    rolled 5, 1, 5 = 11

    Quite far. Several hundred feet.

    Hefting the burning spear over his head, the giant throws it, launching it directly at you.


    You step deftly out of the way, moving your shield just out of its path. The long weapon passes hissing through the air, arcing over the opposite wall and turning to ash before it reaches the ground. The giant continues to advance, summoning another spear.

    “Do you face me as a mage, or as a marksman? Show me!” He snaps his fingers.

    The golems launch toward you, snarling as they cover ground rapidly, vomiting flame. Their heads and torsos are flesh and bone, but the rest of them is rock, red-hot and cracking, oozing magma.

    >> Anonymous 04/18/10(Sun)20:38 No.9279099
         File1271637535.jpg-(250 KB, 900x1146, A_Barbarian_Queen_by_Ohoni.jpg)
    250 KB
    rolled 5 = 5


    Here's for Dreamwood for our allies, for our family!

    Attempt to dodge, if lucky freeze that spear before it gets ona return course if it's solid.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:39 No.9279114
    Let's try getting our morale back up again.

    We start singing Men of Perin
    sung to the tune of: http://www.youtube.com/watch?v=1K0JTb5or6c&playnext_from=TL&videos=19x9HIv9OwM
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:40 No.9279124

    We can use our Ice Aura to slow them right? THen we shatter them.
    >> Anonymous 04/18/10(Sun)20:41 No.9279150
    Are we the only ones fighting? What's the deal?
    >> Anonymous 04/18/10(Sun)20:41 No.9279155
    How far does that flame-vomit go?

    Anyway, shout for ballistas to ready. If any rocks are handy toss em. Any rocks knocked loose from the battlements? If not, freeze the ground under the golems and let them fall on their asses.
    >> Anonymous 04/18/10(Sun)20:41 No.9279166
    rolled 12 = 12

    Ice Grenades, hoooo.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)20:42 No.9279176

    "Neither. I face you as the victor." Ice grenade. Center of tar giant's chest.
    >> Anonymous 04/18/10(Sun)20:42 No.9279179
    rolled 11 = 11

    Freeze their asses. However much it takes, every last bonus we can get.

    Show them ice that spreads like fire
    >> Anonymous 04/18/10(Sun)20:42 No.9279180

    Can we do that thing to the arrows to have them explode like an ice grenade? Hit one of the golems with that.
    >> Anonymous 04/18/10(Sun)20:43 No.9279200
    The supremely confident warlord type (Erivrus) failed his morale check. Everyone else in the fortress is small-time and has yet to do much. Hopefully they'll launch some ballista bolts for us.
    >> Anonymous 04/18/10(Sun)20:44 No.9279225
    Ice grenades are a good standby, however...
    SubDM, would it be easier to have them helpless on an ice-slick? Just asking.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)20:45 No.9279238
    Haha, good one-liner :)
    >> ★ Subprocessor DM 04/18/10(Sun)20:46 No.9279260
    rolled 6, 6, 1 = 13

    Two swordsmen stand by you. The archers have fled, but some are taking up positions on the opposite side of the base, ready to fire at anything coming up over the battlements.

    No more than a foot. It seems to be a product of battle-rage more than a weapon.

    Three of the tower ballistas still have crews. Your call shakes them out of their fear, for the moment, and they swing their weapons over.

    "Target, M'lady?" One shouts, voice cracking.

    No rocks knocked loose, unfortunately.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:46 No.9279266
    Since a headshot wasn't sufficient, we should try and ice grenade to his center. It's probably like those necromorph things from dead space, in that you just have to overcome him with superior damage.
    >> ★ Subprocessor DM 04/18/10(Sun)20:48 No.9279295
    rolled 6, 3, 6 = 15

    Forcing them to slip would be comical, but it would probably not prevent them from reaching you. Their limbs are red-hot, and will melt ice quickly.

    Regardless of what you do, that's what you're going to say when you're doing it.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:49 No.9279305
    And use this one-liner. :D

    Tell the guys to aim for the advancing golems.
    >> Anonymous 04/18/10(Sun)20:50 No.9279335
    "Hit the left golem!" We target the right golem with ice grenades.
    >> ★ Subprocessor DM 04/18/10(Sun)20:50 No.9279345
    rolled 3, 2, 1 = 6

    Consensus seems to be (barely) to target the giant with an internal grenade, and attempt to freeze the golems.

    Roll 2d20. Success on 7 and 10.
    >> Anonymous 04/18/10(Sun)20:51 No.9279349
    Tell the ballista emplacements to target the golems.
    I'd say we use the ice-laser to paint some sort of criss-crossing pattern on the giant, or we put an ice-grenade inside of him.
    >> Anonymous 04/18/10(Sun)20:51 No.9279350

    This, they target one of the golems and we ice grenade the other.
    >> Anonymous 04/18/10(Sun)20:51 No.9279363
    rolled 13, 16 = 29

    >> Anonymous 04/18/10(Sun)20:51 No.9279364
    rolled 8, 17 = 25

    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:52 No.9279369
    rolled 14, 1 = 15


    >> Arty 04/18/10(Sun)20:52 No.9279375
    I have no idea how we're going to kill somebody like that. This sounds as good as anything.

    Try to rally more of the men to get ready for battle. Remind them what they're fighting for if necessary.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)20:52 No.9279383

    Yaaay! :D
    >> Anonymous 04/18/10(Sun)20:52 No.9279385
    rolled 7, 5 = 12

    "Ballistas target the Left Golem". We freeze righty and grenade the giant.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)20:54 No.9279423

    Damn it feels good to be a gangsta.
    >> Anonymous 04/18/10(Sun)20:59 No.9279536
         File1271638784.jpg-(335 KB, 814x720, 55-d.jpg)
    335 KB
    Let's see the army of Forus stand fast after we fucking murder their brass in front of them.
    >> Anonymous 04/18/10(Sun)21:00 No.9279547
    Grr, Subproc. It can't take that long to write "you win, the end", right?
    >> Anonymous 04/18/10(Sun)21:01 No.9279566
    >> ★ Subprocessor DM 04/18/10(Sun)21:02 No.9279592
    rolled 4, 2, 4 = 10

    "Neither. I face you as the victor."

    Time for your favorite attack. Let's seem him heal THIS.


    The giant's chest balloons out, bursting apart as an ice grenade detonates inside his rib cage, tearing his heart into bloody chunks and scattering his charred, shattered bones upon the ground. He falls, a look of amusement frozen on his face as his spine comes apart, releasing his head to roll against a boulder, still smoking from the eyes.



    Calling as much power as you dare, you try one of your old tricks: The ice that spreads like fire. With the barest of twitches you gift both of the golems with a small patch of ice in the middle of their chests, ice which reaches across their shoulders and up their necks, forcing them to stop. Tearing at their own flesh with burning hands, the horrible things choke and sputter as the ice leeches into their throats, cutting off their air.

    “Now!” You shout, pointing to the leftmost abomination.

    At your order, the ballistas target the left golem, letting their enormous bolts fly. Two glance off the its shoulders, splitting apart and doing no damage, but the last impales it straight through the chest, dragging its lungs out of its body.

    It dies clutching the bloody wound, gurgling and falling forward, face-down in the dirt.
    >> ★ Subprocessor DM 04/18/10(Sun)21:04 No.9279620
    rolled 3, 1, 4 = 8

    Roll 1d20 for Commissar Skill. Given your most recent actions, success is now on 5.

    Roll 1d20 for grenade. Success on 7.
    >> Anonymous 04/18/10(Sun)21:04 No.9279622
    rolled 20, 2 = 22

    >> Anonymous 04/18/10(Sun)21:04 No.9279626

    Do we have some kind of big club or something? We could freeze our enemy and go for the shatter.
    >> Anonymous 04/18/10(Sun)21:05 No.9279633
    Epic speech, fail nade.
    >> Anonymous 04/18/10(Sun)21:05 No.9279634
    rolled 2, 20 = 22

    Commissar, then Ice grenade
    >> Anonymous 04/18/10(Sun)21:05 No.9279635

    Could've been worse.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)21:05 No.9279639
         File1271639132.jpg-(72 KB, 734x404, 1265137767518.jpg)
    72 KB
    Exactly the right one to get a 20 on.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:05 No.9279646
         File1271639156.jpg-(57 KB, 826x550, Awesome Master.jpg)
    57 KB
    >> Anonymous 04/18/10(Sun)21:06 No.9279648
    You're a wonderful leader, but work on your aim.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)21:06 No.9279649
    wtf inverse rolls
    >> Anonymous 04/18/10(Sun)21:06 No.9279652
    What the hell man? Are you the one who has been rolling the exact opposite of my rolls the entire time?
    >> Anonymous 04/18/10(Sun)21:06 No.9279657

    Now I know the roller is just fucking with us.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:07 No.9279684

    I'm calling shenannegans. That's some hax.
    >> Anonymous 04/18/10(Sun)21:09 No.9279702

    I've only made 3-4 rolls during this entire quest...the last one I made was when Bem nat 20'd when selling the gems.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)21:11 No.9279735

    Soo... I guess Maya is the new Commissar... when do we get our hat?
    >> ★ Subprocessor DM 04/18/10(Sun)21:12 No.9279756
    rolled 2, 5, 6 = 13

    You glance back at the fortress defenders, most of them cowering in corners or praying. Words issue forth from your mouth, many of them profane. You urge them to fight, not for themselves, but for their nation. For their families. For all that would sooner die than see Forus take their homes.


    The men... rise. They take up their weapons. They shake off the rain. They bare their teeth, look to you, and shout, all as one. “For Perin!”

    Turning quickly, you target the remaining golem, scrambling to remove the ice. You resolve to put it out of its misery.


    You hit the battlement on one knee, breathing hard, finding it hard to concentrate. The last few attacks must have taken more out of you than you thought. Fortunately, the ballistas are there to finish the job.

    There is a sharp yelp, and the other golem is dispatched. The archers are climbing. The footsoldiers and cavalry are moving back to their squads.

    >> Anonymous 04/18/10(Sun)21:13 No.9279773
         File1271639594.jpg-(118 KB, 710x758, 1263003186075.jpg)
    118 KB
    rolled 20, 6 = 26


    Attempting to rally the men and provide unpleasantness to the right hand Flaming Golem.
    >> Anonymous 04/18/10(Sun)21:14 No.9279797
    rolled 6, 4 = 10

    Hey, it could have taken more attacks to win. We didn't know how tough these guys were.

    I get the impression the 28 foot magma belching beast was actually the toughest thing we fought. Just an impression.
    >> Anonymous 04/18/10(Sun)21:15 No.9279800
         File1271639710.jpg-(463 KB, 1118x673, 1264227106902.jpg)
    463 KB
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:15 No.9279802
    >> Arty 04/18/10(Sun)21:16 No.9279820
         File1271639765.jpg-(12 KB, 320x240, klink.jpg)
    12 KB
    >> ★ Subprocessor DM 04/18/10(Sun)21:16 No.9279822
    rolled 6, 1, 1 = 8

    “Nice speech.”

    Your eyes snap back to the battlefield. The giant is getting back up. His eyes smolder with humor as he sets his head back on his shoulders, twisting it a bit and sighing as it re-seats itself. He cracks his neck for good measure.

    “You killed my bodyguards,” he says, looking straight at you, “I'm pleased. I'll have you all to myself.”

    The giant's eyes glow bright white.

    Roll 1d20 for dodge.
    >> Anonymous 04/18/10(Sun)21:16 No.9279827
    See their warrior pennants streaming
    To this battlefield
    Men of Perin stand ye steady
    It cannot be ever said ye
    For the battle were not ready
    Perin never yield
    >> Anonymous 04/18/10(Sun)21:16 No.9279832
         File1271639795.jpg-(65 KB, 537x761, 1262749021608.jpg)
    65 KB
    Holy crap my first day using the dice roller and a freaking nat 20. 0_0
    >> Anonymous 04/18/10(Sun)21:17 No.9279842
    rolled 14 = 14

    >> Anonymous 04/18/10(Sun)21:17 No.9279848
    We're still awake, right? Ask them to make sure that giant is dead.
    >> Anonymous 04/18/10(Sun)21:17 No.9279855
    rolled 18 = 18

    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:17 No.9279857
    rolled 7 = 7


    You are fucking kidding me.
    >> Anonymous 04/18/10(Sun)21:18 No.9279869
    Well shit, I guess he's not dead. Hmm
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:19 No.9279882

    Ok, I'm done rolling for the night.
    >> Anonymous 04/18/10(Sun)21:19 No.9279893
         File1271639997.jpg-(55 KB, 587x900, 1262994202075.jpg)
    55 KB

    Next time we atomize the damn BRAIN!
    >> Anonymous 04/18/10(Sun)21:20 No.9279896
    We're good at Dodge.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)21:20 No.9279907

    For the strangest reason, I thought that this was all some sort of weirdly inappropriate courtship ritual.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:22 No.9279933
    It seems if we damage him enough he takes more time to heal. We just need to tear him to peaces and blast him again as he starts putting himself into one piece.
    >> Anonymous 04/18/10(Sun)21:23 No.9279934
    Remember, the magma steel bolt went through his brain. Didn't phaze him much. I'm thinking we blow him up till we make giblets out of the giblets.

    "Ballistas, hit that Giant! Archers! Hit that Giant!"
    >> Anonymous 04/18/10(Sun)21:23 No.9279945
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    >> Anonymous 04/18/10(Sun)21:24 No.9279952

    While we're at it we should go ahead and empty the rest of our crossbolt magazine at him as well.
    >> ★ Subprocessor DM 04/18/10(Sun)21:24 No.9279954
    rolled 3, 3, 3 = 9

    Twin beams of light erupt from the giant's eyes, sweeping across the fortress walls. You dive for cover, taking the two swordsmen near you down with you.


    The fastest archers are all incinerated. Five of the seven ballistas are destroyed, immolated along with the tops of their towers. A neat, rectangular hole is cut straight into the wall beneath you, the perfect size for a giant.

    He advances, quickly this time, summoning another spear. Given faith by your rousing speech, cavalry and spearmen are rushing into the gap, pouring out of the fortress as the archers range their bows, preparing to fire. Crews are arming the last two ballistas, swinging them into position.

    In seconds he will be upon you.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:24 No.9279966
    Also once/if we blast him to piece try to contact Hretmar or Illian while he's still trying to put himself together.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:24 No.9279967
    Actually, Have the war machines fire, then have the archers fire while the war machines recover, then repeat.

    Always have something firing. Don't give him the chance to get up.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)21:25 No.9279975
    We need some type of Ice Coffin/Ice Tomb spell.
    >> Anonymous 04/18/10(Sun)21:25 No.9279980
         File1271640322.png-(584 KB, 695x1084, 1259285854428.png)
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    Point on brain taken.

    Perhaps we should frost fire his discombobulated self to be sure after all the third times the charm.
    >> Arty 04/18/10(Sun)21:25 No.9279983
    We'll have to seperate his bits and scatter them to the far corners of the world...
    >> Anonymous 04/18/10(Sun)21:25 No.9279985
    And where is the Forusian army? Are they paralyzed at the moment?

    "Ballistas! Hit him!."

    What is the STRONGEST thing we can smack this guy with?
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:26 No.9279995
    If he's coming close I guess it's time to give our new electromittens a try.
    >> Anonymous 04/18/10(Sun)21:26 No.9280001
    We've got a pair of lightning bolts. Those couldn't hurt.
    >> Anonymous 04/18/10(Sun)21:26 No.9280002
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    *advice Maya*
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:26 No.9280004

    Shit, he's too close. Get our shield, transmute Ice sword. Shits' getting real.
    >> Anonymous 04/18/10(Sun)21:27 No.9280014
    This. When he gets in range. Smack him around before he gets close though.

    By the way, we're in autosage.
    >> Anonymous 04/18/10(Sun)21:27 No.9280027

    Agreed. Hit him with EVERYTHING we have. Lightning fists, ballistas, whatever ice abilities we can still draw, crossbow bolts, the kitchen sink, etc.
    >> Anonymous 04/18/10(Sun)21:28 No.9280029
    We're now six years old and a pokemon.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:28 No.9280036
    We have a mace we transmuted, no need to expend energy for a sword. And first let's fry him with lightning a bit.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:28 No.9280037

    ooooh yeah, I forgot about these. They have their own charges.
    >> Arty 04/18/10(Sun)21:28 No.9280044
    Oh shit, I forgot about our lightning charm.

    >> Anonymous 04/18/10(Sun)21:29 No.9280064
    I vote for lightening gauntlets.
    I have a feeling that he knows who we are, and he wont be expecting that.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:30 No.9280079

    considering we haven't gotten close enough to use them, I'd say it's pretty likely he has no clue.
    >> Anonymous 04/18/10(Sun)21:30 No.9280081
    rolled 14 = 14

    Hretmar is our best bet. We have the strongest connection with him, and I highly doubt many people in Forus know about him helping us. Blocking him is likely to be a waste of power anyways, as we are almost his only worshiper here.
    >> ★ Subprocessor DM 04/18/10(Sun)21:30 No.9280087
    rolled 3, 1, 5 = 9

    The ballistas fire, just before he reaches the wall. With one swift motion, he slips between both bolts, casting the spear into one of the siege weapons and destroying it in a burst of flame. Summoning twin swords, he cleaves through cavalry and spearmen alike, charging directly into the aim of the archers.

    They fire, sending hundreds of arrows into his path, turning him into a pincushion. He falters, laughing at his impalement, staggering forward, glancing back at you.

    >> Anonymous 04/18/10(Sun)21:31 No.9280101

    Err, aren't our lighting gauntlets medium-range? We should hit the guy at long range too. Don't just sit and wait.
    >> Anonymous 04/18/10(Sun)21:32 No.9280113
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    Can we use a hybrid electric/ice attack?
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:32 No.9280115

    Shiv him and give him a personal taste of our glorious new future: Electricity.
    >> ★ Subprocessor DM 04/18/10(Sun)21:32 No.9280119
    rolled 6, 5, 2 = 13

    You gave Kel the ice sword, because you didn't need it.

    Pretty much everything, then?
    >> Anonymous 04/18/10(Sun)21:33 No.9280125
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:33 No.9280127
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    rolled 16 = 16

    >> Anonymous 04/18/10(Sun)21:33 No.9280132
    If he's in-range, fry him with the electro-bolts. If not, (sigh...) use ice grenades or the freeze him directly.
    >> Anonymous 04/18/10(Sun)21:33 No.9280134
    Yup. Blast him with all we've got.
    >> ★ Subprocessor DM 04/18/10(Sun)21:33 No.9280135
    rolled 2, 4, 2 = 8

    You can use both at the same time, or use the ice as a conductor in some way.
    >> Anonymous 04/18/10(Sun)21:33 No.9280138

    Fire the bolt we have in the crossbow, then drop it to get closer and attack with lightning fists.
    >> Anonymous 04/18/10(Sun)21:34 No.9280164
    Crossbow is low-damage- advantage being it's not fatiguing. We need to throw our heaviest shit at him.
    >> ★ Subprocessor DM 04/18/10(Sun)21:34 No.9280168
    rolled 4, 1, 3 = 8

    Roll 1d20 for magical alpha strike. Result determines effectiveness.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)21:34 No.9280171
    >You can use both at the same time, or use the ice as a conductor in some way.

    Guys. We're going to Licening Bolt him. That's final.
    >> Anonymous 04/18/10(Sun)21:35 No.9280179
    rolled 20 = 20

    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:35 No.9280183
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    rolled 4 = 4

    >> Anonymous 04/18/10(Sun)21:36 No.9280193
    >> Anonymous 04/18/10(Sun)21:36 No.9280195
    Can I get a "fuck yeah", people?
    >> ★ Subprocessor DM 04/18/10(Sun)21:36 No.9280196
    rolled 5, 2, 6 = 13

    Please hold while I do this justice.
    >> Anonymous 04/18/10(Sun)21:36 No.9280197

    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)21:36 No.9280198
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    >> Rolled 1 + 19 = 20 04/18/10(Sun)21:36 No.9280199
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    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)21:37 No.9280205
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    >> Anonymous 04/18/10(Sun)21:37 No.9280217
    Smack him in the face.

    >> Anonymous 04/18/10(Sun)21:38 No.9280229
    That's...... just what we needed, right when we needed it.

    But remember folks, NEVER rely on luck. The tower shield saved our life today. Defense is useful.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)21:38 No.9280235
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    You earned it my friend.
    >> Anonymous 04/18/10(Sun)21:38 No.9280237
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    >> Anonymous 04/18/10(Sun)21:40 No.9280269
    rolled 10 = 10

    It may have been me. Either way, it's awesome.
    >> Anonymous 04/18/10(Sun)21:40 No.9280275
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    >> Anonymous 04/18/10(Sun)21:42 No.9280312
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    >> Anonymous 04/18/10(Sun)21:43 No.9280319
    guys. this is what we just did.
    >> Anonymous 04/18/10(Sun)21:44 No.9280357
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    Gentlemen, I think we just set phasers for MAXIMUM FUCK
    >> Anonymous 04/18/10(Sun)21:47 No.9280405

    In other news, I think that's our nobility.
    >> Anonymous 04/18/10(Sun)21:48 No.9280426
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    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)21:49 No.9280450


    >> ★ Subprocessor DM 04/18/10(Sun)21:52 No.9280499
    rolled 6, 1, 1 = 8

    The giant turns, swarmed from all directions by angry, well-armed men of Perin. He keeps laughing, even as the arrows turn to ash, his blackened body healing the empty wounds in seconds. He raises his hands, dropping the swords.

    “I have no choice,” he sneers, “I SURRENDER!”

    Everyone around him is engulfed in flame. Weapons and armor melt in seconds, pooling on the courtyard floor. Flesh and bones pull apart and are incinerated, cast to the wind. You drop down from the battlement, repeating the contact incantation, building all the power you can hope to hold.

    “It's not going to work!” the giant shouts, walking toward you, his body now completely covered in flame. You shout for the soldiers to keep their distance, and they oblige, letting you face this enemy on your own. Giant against giant. Frost against flame.

    You've had it.


    Pointing both gauntlets forward, you unload everything you have. All of your hate. All of your rage. Everything.

    An icy wind, biting with transparent jaws, sweeps the flames away, drawing them up and out. The giant launches forward, black hands balled into fists. You hit him with a bolt of lightning.
    >> ★ Subprocessor DM 04/18/10(Sun)21:52 No.9280510
    rolled 2, 4, 3 = 9

    Boom! Boom! Blasts of thunder send the soldiers reeling back as you press on, giving it all you've got. Massive, crackling waves of electricity penetrate his flesh, washing over him, forcing his muscles to clench. His jaw clamps down, cracking his teeth as you hit him again and again.

    You reach the enemy, shoving your right hand directly into his chest, parting the skin with a blade of ice. His body is racked with electric fire, forcing every nerve, every muscle, every cell to feel what you are doing. With the last ounce of magical strength in your body, you end him.


    The giant... evaporates, his very substance transforming into ash with a bright, brilliant flash. You drop, exhausted, to the courtyard floor, palms smoking as residual charge leaves your gauntlets. It is done.
    >> Anonymous 04/18/10(Sun)21:54 No.9280540
    rolled 13 = 13

    Roll to break the enemy morale.
    >> Anonymous 04/18/10(Sun)21:54 No.9280554

    Sit there for a couple seconds. Ask the men,"What are the Forusians doing?"
    >> Anonymous 04/18/10(Sun)21:55 No.9280558

    Great, now we only have the minor problem of a rather large army still at the gates.
    >> Anonymous 04/18/10(Sun)21:55 No.9280562
    This is the part where we walk out of the hole he made, pick up our mace, and STAND where the Forusian army can see us, daring them to come.

    >> Anonymous 04/18/10(Sun)21:55 No.9280566
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    "You end him."
    >> Anonymous 04/18/10(Sun)21:56 No.9280586
    Pff, their siege train is destroyed. Their AWESOME SUMMONS is dead (all four of them). Just make sure we broke their morale.
    >> Anonymous 04/18/10(Sun)21:57 No.9280614

    Get up, do this, start singing again.
    >> Anonymous 04/18/10(Sun)21:58 No.9280646
    No singing unless it's trololo.
    >> Anonymous 04/18/10(Sun)21:59 No.9280665
         File1271642370.gif-(1.71 MB, 200x174, 1240852778232.gif)
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    >> Arty 04/18/10(Sun)21:59 No.9280667

    Do we have a really BIG flag of Perin that some of the men could wave?
    >> ★ Subprocessor DM 04/18/10(Sun)22:01 No.9280712
    rolled 1, 5, 3 = 9

    The first to your side is Erivrus, his gloved hands wrapping around your still-hot armor as he tries to help you up.

    “I'm sorry, I'm sorry,” he whispers, as the others rush to his aid.

    The defenders group around you, helping you up. They support you, as you climb, step by step, to the top of the battlements. They are with you, each step of the way, filling the wall as you rise.

    You hold up your fist.

    The Forusian army breaks, in full retreat. They run for their lives, abandoning the siege engines, leaving a thousand bodies and an eviscerated beast of hell in their wake.

    You have beaten them. Erivrus, after asking, tells the men your name.

    You black out to the sound of “Maya! Maya! Maya!”, filling your ears.
    >> An0nymous !gkWeiOwuW2 04/18/10(Sun)22:02 No.9280742
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    >> ★ Subprocessor DM 04/18/10(Sun)22:03 No.9280752
         File1271642616.jpg-(305 KB, 1024x768, 1265265927866.jpg)
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    rolled 4, 4, 6 = 14

    This is pretty much the perfect place to end it for tonight.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)22:04 No.9280760
    Best. Chapter Ending. Yet.
    >> Anonymous 04/18/10(Sun)22:05 No.9280787
    Cavalry pursue
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)22:06 No.9280801
    I sure hope that fucker was something important.
    >> Rolled 1 + 19 = 20 04/18/10(Sun)22:06 No.9280803
    Cavalry pursue while trumpeting merry hunting calls

    >> Anonymous 04/18/10(Sun)22:06 No.9280810


    I hate that this only goes on during the weekends, cliffhangers are terrible.
    >> Anonymous 04/18/10(Sun)22:06 No.9280812
    Tally ho, bitches.
    >> Arty 04/18/10(Sun)22:09 No.9280856
    Can we atleast see the reaction of the next wave of our allies when they show up to relieve us?
    >> ★ Subprocessor DM 04/18/10(Sun)22:10 No.9280888
    rolled 4, 2, 1 = 7

    Oh come on. You just tore through a mini-boss and an actual boss like wet tissue paper (to borrow an analogy). You have obliterated the cliffs. There are no cliffs.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)22:10 No.9280890

    Don't forget to vote.
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)22:12 No.9280926

    Maya Terrasdottir: Obliterator of cliffs!
    >> Anonymous 04/18/10(Sun)22:15 No.9280986
    I just didn't see where you said it was the last post for the day. It's a good a spot to stop.

    But GRR, I wanna see where the rest of the Forusian army is, on the Perrin BIG BOARD. You know they've gotta have a room that looks like the giant screen from Wargames, only powered with magic'n'shit. Positions of armies, incoming long-range magic nukes. We're not a general, but we just got a ticket to the top. They can deny us that, and I wouldn't act like a bitch if they did, but I have an inkling we're about to sit on the highest counsels.
    >> Anonymous 04/18/10(Sun)22:15 No.9280992
    So much for that second wave of reinforcements, eh?
    >> Anonymous 04/18/10(Sun)22:16 No.9281007
    I can see Kels reaction when he gets here in the next group

    "Alright, we're here! Finally! Hopefully the battle's... WHAT THE SHIT."
    >> Anonymous 04/18/10(Sun)22:16 No.9281017
    Call up Illian.

    "Yo, bro, so about that second wave. You got some good pursuit cavalry handy?"
    >> ★ Subprocessor DM 04/18/10(Sun)22:17 No.9281034
    rolled 2, 5, 3 = 10

    Oh. Well, that's understandable, then.

    I'm willing to bet that any doubt about your hero status has now been erased. If there's anything left after the war, you'll probably be getting a large chunk of it. Job's not done, after all.
    >> Anonymous 04/18/10(Sun)22:22 No.9281114
    Bleeding Sun tells Forus it can get them into Perin, also there's this giant he want's taken care of.

    Forus, desperate, agrees.

    We blow up the assaulting army.

    Forus, thinking this is the giant the Sun was talking about, calls in it's biggest gun.

    Big gun gets turned into ash, entire army routs against a fort that should have been little more than a speed bump.

    Bleeding Sun says "Okay, I got another idea!"

    Forus tells him to fuck off.
    >> Anonymous 04/18/10(Sun)22:27 No.9281224
    rolled 16 = 16

    I imagine we were quite horrifying to the Forusian grunts. How many people did we kill with our lasers again? Several hundred at least. . .
    >> Mr Freeze !5nRvY3HA32 04/18/10(Sun)22:29 No.9281256
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    Never underestimate a good, solid weapon that you can fire in a constant sweeping motion.
    >> ★ Subprocessor DM 04/18/10(Sun)22:34 No.9281356
    rolled 5, 3, 1 = 9

    You killed many more with grenades than you did with lasers. Off course, lasers don't tend to make solid shrapnel. Unless you used one to freeze people, and then something else to shatter them.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/18/10(Sun)22:42 No.9281502
    Actually us destroying warmachine with simple iron balls (heh) or using that air bust ice grenade was more terrifying.
    >> Bad Newbie !u8dVJyyGAs 04/18/10(Sun)22:57 No.9281837
         File1271645852.png-(1.61 MB, 850x1133, 1266028994540.png)
    1.61 MB

    Either way, we completely cornholed their spearhead.

    The lightning daggers were a good buy. We're going to have to do something really awesome for Bem to thank him for them when we see him next.

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