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  • File : 1271944945.jpg-(290 KB, 2232x2407, largeexpansions00007.jpg)
    290 KB ITT:we play our own stratedgy game 4 continued RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)10:02 No.9354956  
    - basic roads complete

    - statue commissioned and constructed outside learning hall ( open book of knowledge)

    - tavern needs a name

    - additional farmers have migrated expanding their plots of land and rearing more livestock to sustain the quickly growing village,

    - ore discovered by prospectors,

    + 2 miners join the village and begin working with the engineering guild out of the town hall to get a mine up and running

    - water mill is processing lumber from the surrounding forrests to sustain the building efforts

    - outer defencive structures have been commissioned at the town hall and are under development on the outskirts of the village.

    + scout finds stray heard of pigs and brings them back to stockyard

    + additional structure added at the town learning hall of knowledge to house new engineering guild.

    + herbalist commissions building to be made on the outscirts of town to train healers.
    >> Anonymous 04/22/10(Thu)10:02 No.9354960
    >>9354956
    new thread again already..?
    >> Anonymous 04/22/10(Thu)10:05 No.9354984
    ***** bridge over river for more trade
    >> Anonymous 04/22/10(Thu)10:06 No.9354992
    >>9354984
    seconded, small bridge to expand more land
    >> Anonymous 04/22/10(Thu)10:09 No.9355019
    ***** Dispatch some apprentice apothecaries to search the surrounding area for herbs of a medicinal nature.
    >> Anonymous 04/22/10(Thu)10:09 No.9355021
    start archery school

    **** commission learning hall for crossbows?
    >> Anonymous 04/22/10(Thu)10:10 No.9355025
    - tavern needs a name

    *** The Learned Swine
    >> Anonymous 04/22/10(Thu)10:10 No.9355029
    ****Send scribes to study ancient civilization ruins

    ****Dam the river
    >> Anonymous 04/22/10(Thu)10:11 No.9355034
    >>9355025
    The Fox And Tackle.
    >> Anonymous 04/22/10(Thu)10:11 No.9355038
    Add a second level to the learning hall
    >> Anonymous 04/22/10(Thu)10:11 No.9355039
    Long drop some distance away from the village
    >> Anonymous 04/22/10(Thu)10:12 No.9355041
    Tavern should be named either after pigs or after sciencey stuff

    I propose At the Swineherd's
    >> Wilhelm 04/22/10(Thu)10:12 No.9355042
    ****its about time we had a way to defend ourselves. Train a small town guard, using spears and cross bows.
    >> Anonymous 04/22/10(Thu)10:12 No.9355047
    >>9355025
    This.

    -Expand housing
    -Grow some hemp for industry, and weed for trade and relaxation
    -Longboats
    -Statue of Lost Scout with school expansion, resulting in courtyard.
    -Literate Pig Heraldry also on the tavern sign?)
    -Dam
    >> Anonymous 04/22/10(Thu)10:12 No.9355051
    ***** Train archers
    ***** Dam the river, use the dam as a bridge.
    >> Anonymous 04/22/10(Thu)10:13 No.9355052
    ***Send the scribe and an apprentice to study any evidence of civilization in the area around the stone in the northeast. Dig into the soil surrounding the stone and catalog and markings or writing.
    >> Anonymous 04/22/10(Thu)10:13 No.9355060
    >>9355047

    add

    >>9355029
    >> Anonymous 04/22/10(Thu)10:14 No.9355063
    >>9354956
    *****Start fishing and setting animal traps in the outskirts of the village. I want a surplus of food for trading.
    >> Anonymous 04/22/10(Thu)10:14 No.9355067
    Are any of the villagers talented artists? We could have a museum at some point, and become the cultural hub of the region. What's the literacy rate like here?
    >> Anonymous 04/22/10(Thu)10:14 No.9355069
    >>9355047
    How 'bout we make that huge rock into the statue?
    >> Anonymous 04/22/10(Thu)10:15 No.9355071
    >>9355039
    Brick shit house!!!
    >> Anonymous 04/22/10(Thu)10:15 No.9355072
    Okay, I believe we all agreed on a water-powered forge and loom, using the power of the waterwheel. Modify it, if necessary.

    What we don't agree on is the fate of the river - dam it, bridge it, or build a dock. I still think that building a bridge or a dam is hell of work for a fast-flowing and deep river; so I'm for trade docks.
    >> Anonymous 04/22/10(Thu)10:16 No.9355079
    >>9355063
    Anyone can get food. Our strengths are in crafting and manufacturing metal goods. These will be worth far more.
    >> Anonymous 04/22/10(Thu)10:16 No.9355084
    >>9355069
    IIRC, the huge rock has engravings on it or some shit. I expect fucking with the rock could lead to a GOD END. We shouldn't fiddle with the big rock until we are the dominant military and magical power in the region(assuming magic exists in this setting).
    >> Anonymous 04/22/10(Thu)10:16 No.9355086
    >>9355072
    Seconding trade docks.

    Dislike the dam idea.
    >> Anonymous 04/22/10(Thu)10:17 No.9355095
    >>9355084
    The rock has evidence of a past civilization. It is also quite possible that they recorded knowledge that we should investigate.
    >> Anonymous 04/22/10(Thu)10:17 No.9355097
    >>9355072
    Dock and bridge can be incorporated if we make a drawbridge.
    >> Anonymous 04/22/10(Thu)10:18 No.9355099
    Wont damming the river make our water wheel redundant? For that matter, is the river anywhere near big enough to warrant it?

    What we really need to do is start researching high yield explosives for the inevitable invasion.
    >> Anonymous 04/22/10(Thu)10:18 No.9355101
    Guys! DO NOT dam the river! You'd make it slow as hell and our waterwheel won't be of much use.
    >> Anonymous 04/22/10(Thu)10:18 No.9355102
    Have the priest construct himself a tower on the outskirts, and try to get into wizardry.
    >> Anonymous 04/22/10(Thu)10:19 No.9355108
    >>9355102
    I don't think the priest has been a priest for many turns.
    >> Anonymous 04/22/10(Thu)10:19 No.9355112
    best to know where the river goes for making docks.

    personally as there's a "skinner" listed, I'd say that you should be looking at making a tanning pit in the bottom-right corner, so you're able to get leathers, and the waste/effluent can go downstream from the town, not into the water supply.

    regarding waterwheels, over-shot waterwheels are far more powerful than undershot ones as you have at the moment. for a forge, a more effective engineering solution to a dam would be to create a diversion to a pond, which can flow water over the wheel on a mill.


    oh, and OP, I do llike the art style.
    >> Anonymous 04/22/10(Thu)10:19 No.9355114
    ***alchemist should experiment with different components
    >> Anonymous 04/22/10(Thu)10:20 No.9355122
    10/10

    This game kicks ass.
    >> Anonymous 04/22/10(Thu)10:20 No.9355123
    >>9355102
    We don't have a priest.
    >> Anonymous 04/22/10(Thu)10:20 No.9355124
    >>9355102
    We have 0 priest man.
    >> Anonymous 04/22/10(Thu)10:20 No.9355125
    **** Knock over stone onto its side and carve it into the shape of a pig
    >> Anonymous 04/22/10(Thu)10:20 No.9355136
    Archived this thread as well.

    Okay, so the general populace is against a dam. Ah well, let's try something else.

    Explore the ruins.
    >> Anonymous 04/22/10(Thu)10:21 No.9355142
    >>9355125
    Not until is has been properly investigated dammit! You are throwing away the knowledge of the ancients.
    >> Anonymous 04/22/10(Thu)10:21 No.9355145
    Actually, damming rivers is good in two cases:
    1) in the mountains, where a high dam does not mean flooding everything
    2) if you have a brook too little or slow to spin the mill's wheel.
    Neither is the case here. We don't need a dam.
    >> Anonymous 04/22/10(Thu)10:21 No.9355149
    >>9355112
    Ok, this is even better than the dam
    >> Anonymous 04/22/10(Thu)10:22 No.9355161
    Herd more pigs. Bacon for everyone!
    >> Anonymous 04/22/10(Thu)10:22 No.9355165
    ***** dig irrigation canals
    >> Anonymous 04/22/10(Thu)10:22 No.9355169
    >>9355099
    No, build a research facility around it. And a library. If possible, breed bigger pigs(both for better meat yield and for use as mounts).
    >> Anonymous 04/22/10(Thu)10:22 No.9355170
    ***** - mine that mine like mad
    - lots more housing
    - learned swine tavern, do it, do it now.
    - train a small town guard and trade whatever crops and some pigs if necessary for acceptable (bronze, perhaps) armour and weapons for them.
    - bridge, and exploration in that direction
    - please tell us what sort of ore we have found in the mine.
    - have the scholarly types put their mind to enhancing farming through equipment or whatever
    - trade for some beasts of burden if our pigs arent sufficient ( we need aid plowing, afterall.
    - expand farms a little, consider trading for other animals to farm (chickens, rhinoceri, etc.)
    >> Anonymous 04/22/10(Thu)10:24 No.9355182
    >>9355123
    >>9355124
    Deeeeeeerp.
    Well, we could still try luring in a novice wizard or something. I don't want to seem too centered on a single idea, but we do need some kind of supernatural force to defend ourselves against god-worshipers, and since we're not following a religion of any type, arcane magic seems to be the only alternative.
    >> Anonymous 04/22/10(Thu)10:24 No.9355193
    >>9355182
    NO WE DON'T DUMB ASS
    >> Anonymous 04/22/10(Thu)10:24 No.9355196
    Needs arena for gladiator fights, plays, and pig races.
    >> Anonymous 04/22/10(Thu)10:25 No.9355205
    ****Craft ballistas, post them on strategic positions so they cover most of the town's sorroundings.
    >> Anonymous 04/22/10(Thu)10:25 No.9355212
    >>9355193
    WIZARDS ARE NOT PRIESTS SHITFUCK. Some oldfag with robes and a staff hurling fireballs is VERY DIFFERENT from SUMMONING GOJIRA.
    >> Anonymous 04/22/10(Thu)10:25 No.9355214
         File1271946346.gif-(3 KB, 250x242, 1268822611401.gif)
    3 KB
    >>9355170
    >rhinoceri

    For... Rhino cavalry?!
    >> Anonymous 04/22/10(Thu)10:25 No.9355215
    how about we hold a commemorative festival of some kind in honour of our lost scout and ofc in honour of our beloved pigs? itll keep the townsfolk happychappy
    >> Anonymous 04/22/10(Thu)10:26 No.9355222
    >>9355182
    We don't even know if there is arcane magic in the setting
    >> Anonymous 04/22/10(Thu)10:26 No.9355231
    >>9355212
    >SUMMONING GOJIRA.
    Why did that make me laugh so hard?
    >> Anonymous 04/22/10(Thu)10:26 No.9355232
    lets research something to make our pig grow larger
    more meat, more leather and maybe the idea of riding- boars is not as stupid as it sounds
    >> Anonymous 04/22/10(Thu)10:26 No.9355233
    >>9355215
    I like this. Literate Pig Festival sounds like a great cultural experiment :D.
    >> Anonymous 04/22/10(Thu)10:26 No.9355235
    >>9355193
    I'd like to hear your alternative suggestions. The super-power of tech? How long till we get anything capable of defeating something like a dark emissary like the one from the previous village? Like a dozen years of industrial revolution, eh?
    >> Anonymous 04/22/10(Thu)10:26 No.9355237
    >>9355212
    HEY, SHITBIRD, SHUT THE FUCK UP

    We're tech based in this village. Fuck magic. Fuck god. Fuck you.
    >> Anonymous 04/22/10(Thu)10:27 No.9355239
    >>9355214
    well, it WOULD be awesome, and we have some plains large enough for them to graze on, but i really just couldnt think of any animals worth having that were reasonble but not generic farmstock (ideally, id like to see us breed giant hedgehogs, but whatever...)
    >> Anonymous 04/22/10(Thu)10:27 No.9355242
    >>9355222
    OP pretty much said in the 3rd town
    "If you write it in well, i will draw it in"
    >> Anonymous 04/22/10(Thu)10:27 No.9355248
    >>9355205

    This would actually be feasible if we had any guard towers. Unless you're planning on putting them on ground.
    >> Anonymous 04/22/10(Thu)10:28 No.9355255
    >>9355232
    Warmages on warhogs OF WAR
    >> Anonymous 04/22/10(Thu)10:28 No.9355259
    >>9355222
    There are gods walking the earth, stomping on villagers and raising them into their undead legions. There's probably magic or psionics, we just need to get some of the peasant chuds educated and high enough to unlock either of them.
    >> Anonymous 04/22/10(Thu)10:28 No.9355263
         File1271946523.png-(40 KB, 794x675, AOE2.png)
    40 KB
    Related.
    >> Anonymous 04/22/10(Thu)10:29 No.9355277
    I still say tanning pits to make leathers which could be traded, or used to equip guards with makes sense.
    >> Anonymous 04/22/10(Thu)10:29 No.9355278
    ***** aprove the building of the healers hut
    >> Anonymous 04/22/10(Thu)10:29 No.9355284
    >>9355237
    Go play Nonmagical Atheist Fortress somewhere else.
    >> Anonymous 04/22/10(Thu)10:29 No.9355286
    >>9355237
    Tech-centered does not mean "only using tech EVER FOREVER".
    What's wrong with you, bro? Why the foamy mouth? Chill, it's just a game.
    >> Anonymous 04/22/10(Thu)10:30 No.9355301
    Perhaps using arcane magic as some sort of Magitech isn't that far from our original plans. These threads are all about compromise, mind you.
    >> Anonymous 04/22/10(Thu)10:31 No.9355315
    >>9355301
    If we have a wizard apprentice, he would have to be in a tower, outside of the bounds of the village.
    >> Anonymous 04/22/10(Thu)10:33 No.9355336
    >>9355277
    seems reasonable, what sort of things aside from animals does tanning require? if we lack the required mats, we sadly lack the tradegoods as of yet to begin trading for every little thing we lack. ofc if we have all we need, tanning is a great idea.
    *****how about we invite the other civs we are aware of to join us at our festival? we have a great big field where we can host it and lots of pigs for leather tenting, and if we have something like hemp, we can make tents out of that instead.
    >> Anonymous 04/22/10(Thu)10:35 No.9355358
    >>9355336
    it need salt or natron for drying
    >> Anonymous 04/22/10(Thu)10:35 No.9355363
    >>9355301
    how about advanced alchemy? we can fuse that with magic and tech easily enough, surely? enchanting ballistae to fire ever-burning ballistae coated in butane, that sort of thing. i cant honestly think of anything good with it right now though.
    >> Anonymous 04/22/10(Thu)10:35 No.9355366
    Come on, guys, look at it logically. What can highly industrialized society do for us? Let us keep a well-armed well-trained army, which makes up a larger percent of the populace compared to the non-industrialized societies. It also can possibly lead to tech advances like siege machines and crossbows.

    Now ask yourself a question - what use are all those against an army of undead with a flying cleric tossing fireballs left and right, huh? Stone walls can help, as can well-placed ballista arrows - but we're still a long way from those.

    I suggest going the route somewhat similar to the Tower in HoMM3 - using magic to power up tech and vice versa.
    >> Anonymous 04/22/10(Thu)10:37 No.9355377
    >>9355363
    Greek fire, too. Maybe some basic explosives...
    >> Anonymous 04/22/10(Thu)10:38 No.9355395
         File1271947105.jpg-(89 KB, 600x450, 1263757624765.jpg)
    89 KB
    >>9355366
    OR we could use tech to make magic.
    >> Anonymous 04/22/10(Thu)10:38 No.9355399
    >>9355301
    >>9355366
    Look alot of us don't want to be so magically based alright. Plus we have no idea what the magic level of this world is so we're trying for technology. Compromise man. /Tg./ loves dwarf fortress. We like to make retarded plans that might end in failure because it is so much more exciting then playing it safe.
    >> Anonymous 04/22/10(Thu)10:39 No.9355410
    how about focus on infrastructure?
    >> Anonymous 04/22/10(Thu)10:40 No.9355414
    Okay, so this is what we should add to the list:

    -Search around for a swamp so we can find some pitch
    -Build a tannery
    -Attempt to contact the old seaside village (given that we're refugees from there) to gain salt
    -Build balistas and cover the perimeter around the village.
    >> Anonymous 04/22/10(Thu)10:40 No.9355417
    The thing is, we kinda decided or no temples or believing in some relatively unimportant deity that would grant us only minor bonuses in form of blessed weapons and whatnot.
    >> Anonymous 04/22/10(Thu)10:41 No.9355422
    >>9355410
    >****invent magical teleportation device?
    >> Anonymous 04/22/10(Thu)10:41 No.9355424
    >>9355414

    drop the ballista, and get a pallisade up first
    >> Anonymous 04/22/10(Thu)10:42 No.9355441
    >>9355399
    Personally you do not make up "a lot of us", mmmkay?
    Or, replying with your own words, a lot of us want to explore the possibilities of arcane magic fused with Renaissance-level tech. Why should we go the pure tech way, when there's no way to make sure which opinion is shared by the majority?
    Thus, I suggest keeping experiments to reasonable risk value.
    >> Anonymous 04/22/10(Thu)10:42 No.9355447
    If there are indigenous peoples(possibly non-human) in the area, we should try to ally with them. Also, start producing culture. We need paintings, songs, sculptures, and books up in this motherfucker. Have someone write a book detailing the history of the town thus far. Also, memorial festival for our lost scout(ultimately this could become some sort of annual memorial for the town's dead when people start dying).
    >> Anonymous 04/22/10(Thu)10:43 No.9355454
    >>9355399

    /tg/ also loves WH40k, which is an epitome of tech fused with magic. Well, actually tech that somehow works but it's never really explained how, but that's magic for most of us.
    >> Anonymous 04/22/10(Thu)10:45 No.9355490
    OP - planning on postan any time soon?
    >> Anonymous 04/22/10(Thu)10:45 No.9355495
    >>9355399
    DF will have magic, Toady One was direct about it. It already has dragons, after all.
    Also, going tech+magic is already a step forward from god-worshiping easy mode, so there's your experiment you crave so much.
    >> Anonymous 04/22/10(Thu)10:45 No.9355498
    >>9355277
    Support for tanning huts, currently all the leather is going to waste. We could use it to equip the people with more sturdy clothes then they have and perhaps the eventual military until we get ore going.
    >> Anonymous 04/22/10(Thu)10:46 No.9355507
    >>9355441
    If we don't go pure-tech, then 9355399 would cry that we're being unrealistic. Town needs tiny pigs to be exported as pets. Also, DAT LITERACY RATE. Everybody in the town should be able to read, this would give us a vast advantage over everybody else.
    >> Anonymous 04/22/10(Thu)10:47 No.9355516
    >>9355447
    >We need paintings, songs, sculptures, and books up
    Paintings require paper, we don't have, songs would be nice, sculptures is a waste of too much man power and books is again paper.
    >> Anonymous 04/22/10(Thu)10:47 No.9355517
    >>9355498
    Wooden shields for now?
    >> Anonymous 04/22/10(Thu)10:48 No.9355526
    >>9355454
    We already had to deal with faggots begging for this to become Build A Hive City. I wouldn't mind such a quest, but that would have to be its own game.
    >> Anonymous 04/22/10(Thu)10:49 No.9355536
    >>9355516

    ***Make paper out of pulped wood, or pounded reeds.
    >> Anonymous 04/22/10(Thu)10:49 No.9355537
    >>9355516
    Have the skinner turn the pig hides into parchment, then.
    >> Anonymous 04/22/10(Thu)10:49 No.9355552
    >>9355526
    Actually, if we keep it entertaining for OP, there's hoping he'd do more of those threads, and we get to try out more civilization concepts.
    >> Anonymous 04/22/10(Thu)10:51 No.9355578
    >>9355517
    Yeah, would only recruit a couple of people though. And only the farmers as they are probably stronger then most.

    Also, we need more regular houses for the influx of people.
    >> Anonymous 04/22/10(Thu)10:51 No.9355582
    >>9355552
    Hence why i want high -tech levels..since i heard the last one was very magicy

    Also we need a grave yard
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)10:51 No.9355586
         File1271947909.jpg-(390 KB, 2232x2407, largeexpansions00008.jpg)
    390 KB
    - academy of alchemism established as an addition to hall of learning.
    - academy of engineering established as an addition to hall of learning

    - oar discovered in mine

    - Metalsmith commissioned to act as oar refinery and under construction

    - projectile development building commissioned and under development

    + alchemist accademy mixes first tests of explsive compounds distilled from mushrooms.

    + town expanding

    + tall lookout post established

    + town guard organised, each house commissioned to produce 2 men to report for town guard training in the engineering guild.

    - scribes dispatched to study rock launguages and ancient stones to the north

    - Mine now complete and in production

    - Blacksmith expanded into minor metal works

    - as more metal becomes available it is utilized in building and construction.
    >> Anonymous 04/22/10(Thu)10:52 No.9355596
    >>9355537
    Think clothing people should be a priority but that is a good idea for any leather that is left.
    >> Anonymous 04/22/10(Thu)10:53 No.9355604
    Ah. Steampunk.
    >> Anonymous 04/22/10(Thu)10:53 No.9355610
         File1271948032.gif-(10 KB, 300x300, 0000006919.gif)
    10 KB
    >>9355586
    >oar
    >> Anonymous 04/22/10(Thu)10:53 No.9355611
    *****Explore the ancient ruins!
    >> Anonymous 04/22/10(Thu)10:54 No.9355622
    >>9355582
    So you weren't even there? And haven't read the archived threads? Son, I am disappointed in you.

    And no, it wasn't magicky. It was clericky.
    >> Anonymous 04/22/10(Thu)10:54 No.9355623
         File1271948075.jpg-(134 KB, 412x391, 1262665531904.jpg)
    134 KB
    This has probably already been asked and answered, but what software does the OP use?
    Also, OP, you draw really well.
    >> Anonymous 04/22/10(Thu)10:54 No.9355627
    >>9355610
    >duplicate file entry
    lol'd
    >> Anonymous 04/22/10(Thu)10:54 No.9355628
    >>9355516
    Paper can be made out of hemp without fucking up our wood supply. Sculptures can be done by villagers in their spare time(carving little trinkets and figurines and stuff). The town could use an outdoor stage for traveling performers to display their talents. If we could get a bard to move into town at some point, THEY COULD SING GLORIOUS SONGS TO OUR PIGS.

    >>9355517
    Wooden shields sound ok for now, augment them with leather when its available. Add metal bracing when the blacksmith gets up to speed, and convert military over to steel gear as soon as we can.
    >> Anonymous 04/22/10(Thu)10:55 No.9355631
    >>9355582

    Last one wasn't that magicky but more spiritey. Drugspiration and stuff like that.
    >> Anonymous 04/22/10(Thu)10:55 No.9355639
    >>9355586
    Hell yes, you're the best Hall of Learning ever!
    >> Anonymous 04/22/10(Thu)10:56 No.9355644
    Which reminds me, do we have any flux materials (limestone, marble, chalk or some others) nearby so we can actually make steel?
    >> Anonymous 04/22/10(Thu)10:56 No.9355647
    >>9355586
    Awesome, we have a drawbridge!
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)10:57 No.9355657
    * projectile development makes breakthrough when combining their ideas with the new alchemism academy
    >> Anonymous 04/22/10(Thu)10:57 No.9355658
    ***** Begin to construct stone fortications around the town. We need better defenses. A six-foot high stone wall should do.
    >> Anonymous 04/22/10(Thu)10:57 No.9355669
         File1271948264.jpg-(55 KB, 250x381, Oil_well_fire..jpg)
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    >>9355586
    Same guy who wanted a brick shit house. Seeing all this metal i realize we can store all the waste in a big metal drum and use the methane to run machines and heat the town. Piping it to major houses. Pig waste will be the main source of this methane!! Also FIRE.
    >> Anonymous 04/22/10(Thu)10:57 No.9355672
    >>9355628
    We have a tavern for that.

    ***Water-powered forge and loom and that.
    ***Walls. Seriously, we already have the fortifications planned out.
    >> Anonymous 04/22/10(Thu)10:57 No.9355674
    >>9355586
    ***** pigskin clothes
    ***** irrigation system
    ***** archery range
    >> Anonymous 04/22/10(Thu)10:58 No.9355677
    >>9355537
    Not sure if pigskin would make for good parchment. It would probably be better for making book covers out of.
    >> Anonymous 04/22/10(Thu)10:58 No.9355684
    ***** CAN WE PLEASE TURN OUR PRIEST INTO A SCRIBE OR SOMETHING, HE'S SITTING AROUND BEING USELESS.
    >> Anonymous 04/22/10(Thu)10:58 No.9355692
    >>9355669
    Simple machines should be able to run off it
    >> Anonymous 04/22/10(Thu)10:59 No.9355695
    How about steam powered metal golems to help us defend and maybe chop trees etc etc...
    >> Anonymous 04/22/10(Thu)10:59 No.9355696
    >>9355674
    >***** pigskin clothes and armor
    oops. fixed.
    >> Anonymous 04/22/10(Thu)10:59 No.9355706
    >>9355669
    Manure is better used as fertilizer till we can construct tubing (thus, for a very long time).
    >> Anonymous 04/22/10(Thu)10:59 No.9355708
    >>9355684
    Stop this shit. WE HAVE NO PRIEST
    >> Anonymous 04/22/10(Thu)10:59 No.9355712
    SEND THE PRIEST AND THE SCRIBE TO THE BLOODY RUINS AND FIND SOME USEFUL SHIT THERE
    >> Anonymous 04/22/10(Thu)10:59 No.9355715
    have we confirmed if the shrooms do anything?
    >> Anonymous 04/22/10(Thu)11:00 No.9355717
    >>9355695
    What? No. That's silly.
    >> Anonymous 04/22/10(Thu)11:00 No.9355719
    *****time to send a small group of armed trained men after the missing scout?
    pig festival! perhaps this is a chance to show off our culture, have some plays such as the much loved "i want to be your piggywiggy" and "count pigula:scourge of the mushrooms", teach kids pig riding, have some racepigs, that sort of thing. we can use this opportunity to sell more things to visitors, merchandise is the number 1 moneymaker!
    perhaps a mechanical pig, bucking bronco style?
    also, explore across bridge, we could be missing out on valuable natural resources!
    begin making metalware, horseshoes, pots, pans, simple jewelry, that sort of thing, also, small mechanical trinkets that spout pretty fire? (there, i think ive satisfied all of you!)
    >> Wilhelm 04/22/10(Thu)11:00 No.9355721
    ****we need to increase farming output too allow a larger population
    ****a ditch should be dug around the town, just to be safe
    ****alchemist should work to create black powder.
    >> Anonymous 04/22/10(Thu)11:00 No.9355723
    Inn still nameless?

    *** Renewing "The Learned Swine* as name.
    >> Anonymous 04/22/10(Thu)11:00 No.9355729
    >>9355715
    >alchemist accademy mixes first tests of explsive compounds distilled from mushrooms.
    yes
    >> Anonymous 04/22/10(Thu)11:00 No.9355731
    >>9355658
    We don't even have a military. That could hamper our growth too.
    ****Build another watchtower overlooking the forest
    ****recruit some lookouts and Warmen made for war.
    ****build tannery
    >>9355628
    Did not know it could be made with hemp then we should totally start making paper and sell surplus.
    >> Anonymous 04/22/10(Thu)11:00 No.9355732
    ****place fine nettings over the cropfield to increase crop yield by keeping out scavenging animals
    >> Anonymous 04/22/10(Thu)11:02 No.9355751
    >>9355669
    Methane Fire Wall:
    For defense against big armies
    >> Anonymous 04/22/10(Thu)11:02 No.9355763
    >>9355719
    You seem intent on turning our awesome village into an amusement part in ugly smalltown-america.
    >> Anonymous 04/22/10(Thu)11:03 No.9355766
    >>9355751
    ohshit, i never thought "defensive pigpoo pits" would actually sound half practical!
    >> Anonymous 04/22/10(Thu)11:04 No.9355787
    >>9355731
    Somehow, building walls has never hampered any medieval towns. Newcomers just built their homes around them, until enough of them were there to protect them with their own wall and so on.
    Also, we have town guard.
    >> Anonymous 04/22/10(Thu)11:05 No.9355798
         File1271948739.jpg-(382 KB, 2428x626, THIS IS AMPHITHEATER.jpg)
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    >>9355672
    Tavern is fine for small acts, but if this place becomes a BUSTLING HUB OF LEARNING, eventually someone's going to want to see a show outside the confines of the tavern. A Hellenic-style amphitheater(pic related) would be fairly easy to construct, and it would beautify the town. :3
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)11:06 No.9355805
         File1271948764.png-(88 KB, 760x657, dorf cages.png)
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    >>9355766

    But would smell horrible.

    We should have the engineers start plotting and clearing land for a defensive wall of some kind....

    Start with a palisade upgrade to a wall?

    We should also have a designated latrine area.

    Warehouse to store excess food.
    >> Anonymous 04/22/10(Thu)11:07 No.9355815
    >>9355798
    Currently, there is no demand for that kind of big thinking.

    But a paved road to the mines is in order.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)11:07 No.9355818
    >>9355798
    >>9355798

    I like your thinking sir.

    But there isn't that much of a hillside for us to build on though... D:
    >> Anonymous 04/22/10(Thu)11:07 No.9355819
    >>9355787
    Town guard wont help us against demons.
    How about those metal golems please....
    pretty please?
    >> Anonymous 04/22/10(Thu)11:07 No.9355823
    >>9355798
    It wasn't easy to construct even for an advanced civilization like Greek or Roman, and they had more resources than we currently do.
    >> Anonymous 04/22/10(Thu)11:07 No.9355824
    >>9355214
    this, FOR THE LOVE OF INDUSTRY so much this.
    maybe big furry ones from the forest, or better yet(and more realistic) aurochs, that could also double as beasts of burden, we need those aswell like somebody pointed out,

    *****catch wild aurochs from the forest and tame them for use in heavy labour and war

    for those of you who are unfamiliar with the term http://en.wikipedia.org/wiki/Aurochs
    >> Anonymous 04/22/10(Thu)11:07 No.9355826
    >>9355763
    actually, i want anything but this, its just that festivals and such are probably the best way to entice people to our town at this time, we're a fledgling town, we havn't got much that others might want that they dont already have, if you can think of a less gimmicky way of reaching the same end, please, state it.
    >> Anonymous 04/22/10(Thu)11:07 No.9355827
    >>9355805
    No not a poop pit. More along the lines we pipe it from a stored container into pipes lining the ground. No smell and only used in emergencies. 90% of the time it is off
    >> Anonymous 04/22/10(Thu)11:08 No.9355830
    >>9355819
    Fuckoff with that creepy shit.
    >> Anonymous 04/22/10(Thu)11:08 No.9355835
    >>9355731
    Now you know, and knowing is half the battle. I figure if we have hemp for paper, we save our lumber for carpentry and construction. We could also grow a separate field for pipeweed(which would probably be appreciated by most of the villagers, especially the scholars).

    Also,
    >>9355657
    :D
    >> Anonymous 04/22/10(Thu)11:09 No.9355842
    >>9355819
    Townguard alone won't, but walls in conjunction with guards with finely made crossbows and siege machines on towers can.
    >> Anonymous 04/22/10(Thu)11:09 No.9355853
    Pig Methane Flamethrower towers and simple grapeshot cannons!
    >> Anonymous 04/22/10(Thu)11:10 No.9355860
    >>9355826
    Advertise land grants. Send a messenger to seek out refugees. Give away a hoe, a bag of seeds and pig to every family that comes. Something that actually matters instead of "building culture Civ style".
    >> Anonymous 04/22/10(Thu)11:11 No.9355872
    >>9355818
    Not like we couldn't dig something like that out. Besides, given the shallow depth involved its not like we would run the risk of breaching HFS, Worst case scenario, we hit aquifier. Suddenly, we have a pond which can have a park built around it.
    >> Anonymous 04/22/10(Thu)11:11 No.9355875
    >>9355853
    Flexible piping can be made out of oiled leather.
    >> Anonymous 04/22/10(Thu)11:12 No.9355889
    >>9355842
    Hmm maybe you are rigth but we need those defenses ASAP.
    >>9355830
    Just making suggestions here, no need to get all defensive about it.
    >> Anonymous 04/22/10(Thu)11:13 No.9355896
    >>9355826
    A mechanized forge that can produce much more weapons and armor (all of it finely crafted and of the same quality, making us a brand) than we can possibly need?
    Same for a mechanized loom, except with clothing.

    >>9355827
    Do you have any idea how difficult it is to forge a pipe? Nevermind that I doubt out alchemists even know how to produce methane and what it is in the first place.
    >> Anonymous 04/22/10(Thu)11:14 No.9355919
    WE NEED MORE VESPIG GAS
    >> Anonymous 04/22/10(Thu)11:14 No.9355922
    >>9355860
    The things you suggest require so few people and resources that we could do both. We're a tiny podunk hamlet, so it wouldn't be that hard to give newcomers a hoe, seed bag, and pig.
    >> Anonymous 04/22/10(Thu)11:15 No.9355932
    >>9355922
    Hmm, the question is, where do we get that many hoes?
    >> Anonymous 04/22/10(Thu)11:15 No.9355937
    >>9355896
    We have explosive mushrooms. Also the alchemist would experiment with local materials. Whats local?
    PIG DUNG
    >> Anonymous 04/22/10(Thu)11:17 No.9355961
    We should build a wooden palisade. Keeps wild animals and unwanted visitors out but doesn't cost as much resources as a stone one.
    Alternatively we could do it early Chinese Wall style:
    stamped dirt in a wooden "mold"
    >> Anonymous 04/22/10(Thu)11:18 No.9355967
    >>9355932
    Have the blacksmith churn them out, perfecting his craft as he goes. If any kind of magic can be found, have the blacksmith train as a mage, resulting in magic weapons for the town guard, and an everful trough for our beloved pigs.
    >> Anonymous 04/22/10(Thu)11:18 No.9355975
    >>9355824
    ****do this
    >> Anonymous 04/22/10(Thu)11:19 No.9355989
    >>9355932
    We have a mine, and expert blacksmith and a forest. You can churn out a simple hoe blade in about 10 mins work, not counting heating and cooling times. Then get the peasant himself to get a stick from the forest. That's a bingo.
    >> Anonymous 04/22/10(Thu)11:21 No.9356005
    >>9355937
    Looking at the picture i think we can make simple metal piping considering the structures.
    >> Anonymous 04/22/10(Thu)11:22 No.9356023
    we don't need paper we have pigskins
    we can make parchment
    >> Anonymous 04/22/10(Thu)11:23 No.9356033
    >>9355989
    Disregard >>9355932, I was thinking about hos and not hoes.
    >> Anonymous 04/22/10(Thu)11:24 No.9356051
    >>9356023
    >Hemp has been here the entire thread as a superior source of paper. Pigskin is better used for gloves and shoes so people don't cut their feet on sharp rocks.
    >> Anonymous 04/22/10(Thu)11:25 No.9356061
    >>9356033
    Life in this village....

    *puts on sunglasses*

    ...ain't nothing but ditches and hoes.
    >> Anonymous 04/22/10(Thu)11:25 No.9356063
    >>9356023
    >>9356051
    And armor. Also roofing for an open air market.
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)11:25 No.9356066
         File1271949956.jpg-(411 KB, 2232x2407, largeexpansions00009.jpg)
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    - metal smith construction complete and processing metals with ore from mine

    - alchemist joins with newly constructed projectile development structure

    - first tests of explosive compound a resounding success.

    - engineering guild is open to commission ideas utilizing new compound for defensive purposes.

    - a young farmer invents small independant walking mechanism that is powered with mushroom compound.

    - farmer is sent to study under the title Defensive engineer mechanic.

    + scribes excavate ancient rock and make strange discovery of a large creature that has fossilised. study continues

    + bridge crossing completed

    + houseing extended
    >> Anonymous 04/22/10(Thu)11:26 No.9356075
    >>9356033
    To attract ho's, we need a brothel and a Madam. Regrettably, we have neither.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)11:27 No.9356097
    >- a young farmer invents small independant walking mechanism that is powered with mushroom compound.

    Thats pretty damn cool.
    >> Anonymous 04/22/10(Thu)11:28 No.9356100
    >>9356066
    Awesome new wing there
    >> Anonymous 04/22/10(Thu)11:30 No.9356134
    >- a young farmer invents small independant walking mechanism that is powered with mushroom compound.

    Given the other developments I've seen, I have a pretty good idea of where this is going.
    >> Wilhelm 04/22/10(Thu)11:31 No.9356144
    >>9356066

    ****begin training of a small, professional guard force
    ****use forge to create muskets for guard force
    ****send merchant to tell local communities that they can send their people to study here, to further science everywhere
    >> Anonymous 04/22/10(Thu)11:31 No.9356146
    >small independant walking mechanism
    Awsome!
    >> Anonymous 04/22/10(Thu)11:32 No.9356159
    >we make a huge fossil walk though the power of mushrooms
    >> Anonymous 04/22/10(Thu)11:32 No.9356173
    *****Build a factory for the construction of new and exotic defensive machinery, the bigger the better.
    >> Anonymous 04/22/10(Thu)11:33 No.9356184
    >>9356159
    sombody been using the shrooms for other than prupolsion
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)11:33 No.9356189
    We are severely lacking in Warriors.

    May I suggest a Warrior lodge/ training area to attract them?
    >> Anonymous 04/22/10(Thu)11:34 No.9356195
    >>9356144
    >****send merchant to tell local communities that they can send their people to study here, to further science everywhere

    I like this. For a small fee ofcourse, so we can improve our little alchemical engineerings further.
    >> Anonymous 04/22/10(Thu)11:34 No.9356198
    ***** Stone buildings.
    ***** Stone paths.
    ***** Stone walls.

    Wood is weak and inferior. Let's get rocky.
    >> Anonymous 04/22/10(Thu)11:34 No.9356201
    >+ scribes excavate ancient rock and make strange discovery of a large creature that has fossilised. study continues

    Sweet, we're getting EVA's to go alongside shroom-powered Zakus :D
    >> Anonymous 04/22/10(Thu)11:35 No.9356207
    start cultivising the shrooms and grow them our selves, if we're to be dependt of them, lets at least control their growth
    >> Anonymous 04/22/10(Thu)11:35 No.9356212
    Do we have a shroom farm yet?
    >> Anonymous 04/22/10(Thu)11:35 No.9356220
    >>9356066
    >+ scribes excavate ancient rock and make strange discovery of a large creature that has fossilised. study continues
    > discovery of a large creature that has fossilised. study continues
    >large creature
    ARMED GUARDS NAO PLZ
    >> Anonymous 04/22/10(Thu)11:35 No.9356223
    ***** have a ballista or 2 mounted on walking legs and get a squad of the guard specially trained in using it, that way we have defense where we need it without execessively wasting time on creating loads of ballistae and stuff.
    Have the young farmer design and create a walking wagon for trade, whilst having alchemists look further into inproving this technology.
    a stone wall and a taller watchtower is starting to look extremely practical right now, tall watchtower also gives us a launchpad for further projectile testing.
    >> Anonymous 04/22/10(Thu)11:36 No.9356230
    >>9356220
    Metagaming, much?
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)11:36 No.9356233
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    We need more warriors. D:
    >> Anonymous 04/22/10(Thu)11:36 No.9356239
    >>9356066
    Methan flamethrowers pleaase
    >> Anonymous 04/22/10(Thu)11:36 No.9356240
    *** Wooden palisade
    >> Anonymous 04/22/10(Thu)11:39 No.9356265
    STEAMPUNK

    FUCK YEAR
    >> Anonymous 04/22/10(Thu)11:39 No.9356276
    BTW people, vote for the threads in archives.
    >> Anonymous 04/22/10(Thu)11:39 No.9356278
    >>9356230
    How? If you were the leader of a town and saw a fossilized FUCKHUEG creature, would you go: "Oh cool let's check it out." or "HOLY SHIT KILL IT WITH FIRE!" Common sense dictates that we should research this shit carefully before we unleash fucking ancient beasts.
    >> Anonymous 04/22/10(Thu)11:40 No.9356279
    ***** invent alcohol and use it to power something.
    >> Anonymous 04/22/10(Thu)11:41 No.9356295
    >>9356278
    it's a fossil not something that wakes up
    >> Anonymous 04/22/10(Thu)11:41 No.9356296
    >>9356278
    Uh how would we even "unleash" it anyway

    *******Shroom farm indeed!
    >> Anonymous 04/22/10(Thu)11:41 No.9356302
         File1271950919.jpg-(39 KB, 450x268, my brain is full of fuck.jpg)
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    I like steampunk because of this thread.
    >> Anonymous 04/22/10(Thu)11:42 No.9356306
    ****Fund more research on the small walking mechanism - try to make a huge ass mecha.
    >> Anonymous 04/22/10(Thu)11:42 No.9356313
    >>9356066
    ***** Build a large gate on each side of the bridge.
    >> Anonymous 04/22/10(Thu)11:42 No.9356314
    >>9356295

    What if there's more of these creatures around, just nobody has seen them yet?

    Also, next village totally has to be a far-east monk enclave.
    >> Anonymous 04/22/10(Thu)11:43 No.9356317
    we need beasts of burden and until our mushroom-powered walker/tank/tractor or whatever is developed i would once again put in a good word for my tamed auroch idea

    pretty please
    >> Anonymous 04/22/10(Thu)11:43 No.9356327
    >>9356317

    >beasts of burden

    We have pigs. And the mechs.
    >> Anonymous 04/22/10(Thu)11:43 No.9356328
    ****Construct large walking platform, possibly using legs or wheels as locomotion, outfitted with several repeating ballistas.
    >> Anonymous 04/22/10(Thu)11:44 No.9356337
    Alchemist need to figure out how to store flammable gas and pressurize it. Portable flamethrowers
    >> Anonymous 04/22/10(Thu)11:45 No.9356340
    >>9356314
    Yes! Someplace so far away that they have no knowledge of these other villages. Hidden up in some mountain, peaceful martial artists with a mountaintop fortress city where they live peacefully.
    >> Anonymous 04/22/10(Thu)11:45 No.9356342
    >>9356314
    I say next village must have a cult of its founder.
    >> Anonymous 04/22/10(Thu)11:45 No.9356347
    >>9356340

    >where they live peacefully smashing any Shaboth cultist with their awesome kung-fu

    Fixed that for you.
    >> Anonymous 04/22/10(Thu)11:46 No.9356349
    ****Use ore to make girders, use girders to build an epic lookout tower/beacon to signal our incredible technological mastery to the world.
    >> Anonymous 04/22/10(Thu)11:46 No.9356362
    >>9356342

    That's what the Ancestors village was.
    >> Anonymous 04/22/10(Thu)11:48 No.9356383
    Give our shroom-mecha integral rollerskates and cannons built as scaled-up muskets. Call their pilots Knights. Research some way to get healing potions, be it through magic, science, or alchemy. Pave roads at some point, and build a hospital.
    >> Anonymous 04/22/10(Thu)11:48 No.9356384
    >>9356349
    ************An enormous iron tower in the center of the village.
    >> Anonymous 04/22/10(Thu)11:48 No.9356385
    >>9356362
    Not ancestor cult. The cult of a person. Living breathing would-be god.
    >> Anonymous 04/22/10(Thu)11:49 No.9356399
    Make the next village obtain hivemind by tapping into the arcane energies of the environment.
    >> Anonymous 04/22/10(Thu)11:50 No.9356410
    >>9356314
    Liking monk enclave. Would suggest either far future or modern setting, with rocky desert or jungle terrain.
    >> Anonymous 04/22/10(Thu)11:50 No.9356413
    STOP DISCUSSING THE NEXT VILLAGE
    WE'RE DOING A VILLAGE RIGHT NOW
    FOCUS ON THIS VILLAGE RIGHT HERE

    ktnx
    >> Anonymous 04/22/10(Thu)11:51 No.9356425
    >>9356385
    WHAT'S THAT YOU SAY, BITCHES FOR THULSA DOOM?
    >> Anonymous 04/22/10(Thu)11:52 No.9356434
    >>9356410
    It's all the same setting.
    >> Anonymous 04/22/10(Thu)11:52 No.9356441
    Heavy Flame based weapons. Heavy treated leather so your troops are flame proof? Supported with grape shot cannons mounted on towers. Wooden walls reinforced with sheet metal?
    >> Anonymous 04/22/10(Thu)11:52 No.9356442
    >>9356425
    No, focus on this village. Village or GTFO!
    >> Anonymous 04/22/10(Thu)11:53 No.9356449
    *****Find some place out of the way to begin testing increasingly more and more explosively volatile concoctions for our defensive armament.

    Fireworks are all well and good but we need something that leaves nothing but craters and widows.
    >> Anonymous 04/22/10(Thu)11:53 No.9356455
    ****Make someone start a fire in alchemy room. Make it explode. Interpret results of his experiments as a success, develop stunning new technology.
    >> Anonymous 04/22/10(Thu)11:56 No.9356478
    we should make the bridge either very easily demolishable or build strong defensive structures on either side, that way we can escape over the river if everything goes to shit or protect from shit coming from the other side
    >> Anonymous 04/22/10(Thu)11:56 No.9356480
    >>9356449
    >make bombs so hueg that when we drop a bomb in defense we'll blow ourselves up as well

    yeah great idea.

    I support the notion of the heavy treated leather for our guards. And a wall/gate.
    Also shroomgrowcave.
    >> Anonymous 04/22/10(Thu)11:58 No.9356497
    >>9356480
    This, actually.

    Put all waste organic material in a basement or a cave, along with some fungal spores.
    >> Anonymous 04/22/10(Thu)11:58 No.9356499
    >>9356480
    We should invite neighboring leaders to see how powerful our bombs are
    >> Anonymous 04/22/10(Thu)11:58 No.9356503
    ***** invent cannons then mount them on the walkers
    >> Anonymous 04/22/10(Thu)11:58 No.9356508
    *****Construct a monument of an alchemist holding a mushroom to symbolise our growing mushroom based industry outside the town hall.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)11:58 No.9356509
         File1271951929.jpg-(64 KB, 998x723, repeating crossbow chu-ko-nu.jpg)
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    >>9356480

    Alchemically treated leather armor.

    Troops armed with primitive fire lances.

    Up next?

    Repeating crossbows? :3
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)11:59 No.9356526
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    -the young farmer is clearly a genious, his flare for the mechanicel is ahead of his time.

    - The young farmer heads up a team of engineering and alchemical specialists, plans are drawn up for a town defence instument.

    - the guild of Defensive engineer mechanics works on projectile devices for all the newly built watchtowers, also select town guard are given explosive prijectile devices.
    >> Anonymous 04/22/10(Thu)12:00 No.9356527
    >>9356478
    Make the bridge a fortress unto itself. Then fortify the everloving fuck out of the town. Upgrade the houses to be durable enough as to survive some abuse from cannons. At the same time, build up our army. Eventually, take over the world with ShroomZakumares and the EVA we dug up.
    >> Anonymous 04/22/10(Thu)12:00 No.9356531
    >>9356509
    More like steampunk automatons dual-wielding repeating crossbows.
    >> Anonymous 04/22/10(Thu)12:01 No.9356541
    >>9356526
    OH YES.
    >> Anonymous 04/22/10(Thu)12:01 No.9356549
    >>9356526
    >GIANT ARM
    FUCK YEAR
    >> Anonymous 04/22/10(Thu)12:01 No.9356553
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    >>9356526
    >dat arm
    >> Anonymous 04/22/10(Thu)12:02 No.9356556
    >>9356526
    Oh look, instead of a giant god, we're going to have a giant robot.

    .... :|
    >> Anonymous 04/22/10(Thu)12:02 No.9356563
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    >>9356526
    Iz dat sum first gen RPGs?
    >> Anonymous 04/22/10(Thu)12:02 No.9356568
    >>9356526
    >GLORIOUS ROBOT ARM

    :D
    >> Anonymous 04/22/10(Thu)12:02 No.9356570
    Give every single building automated repeating crossbow turrets.

    Create a wall lined out with those turrets.

    MORE DAKKA / WHATEVER SOUND THE CROSSBOWS MAKE
    >> Anonymous 04/22/10(Thu)12:03 No.9356580
    >>9356556
    WHO LOVES GIANT ROBOTS?
    >> Anonymous 04/22/10(Thu)12:03 No.9356583
    Aight, let's get a palisade set up. With lots of metal and spikes.

    Then, BUILD GIANT METAL WARRIORS TO DEFEND QUEST FOR KNOWLEDGE
    >> Anonymous 04/22/10(Thu)12:04 No.9356593
    >>9356580
    Chicks.
    >> Anonymous 04/22/10(Thu)12:04 No.9356594
    >>9356556

    A giant robot who beats up gods no less.
    >> Anonymous 04/22/10(Thu)12:04 No.9356600
    >>9356526
    ***** build a shroom farm
    >> Anonymous 04/22/10(Thu)12:05 No.9356604
    that arm thing is huge, abbandon project!!!
    if it falls the entire villiage might be in danger
    >> Anonymous 04/22/10(Thu)12:05 No.9356610
    >bumpkins building mecha and arming the town guards with RPG's

    Never change /tg/, never change.
    >> Anonymous 04/22/10(Thu)12:05 No.9356613
    >>9356570
    I'm pretty sure we're going with Chinese rockets, not crossbows.
    >>9356556
    To be honest, I agree with this. Can we put an end to this project, please? I'm sick and tired of having each village have a humanoid monument that is our super guardian.
    >> Wilhelm 04/22/10(Thu)12:06 No.9356626
    ****CALL THE FARMER TESLA YOU CHUCKLEFUCKS
    >> Anonymous 04/22/10(Thu)12:06 No.9356629
    >>9356593
    http://www.youtube.com/watch?v=YNu6_dxWbNo

    Related.
    >> Anonymous 04/22/10(Thu)12:07 No.9356632
    >>9356604
    ha mount the village on the robot
    >> Anonymous 04/22/10(Thu)12:07 No.9356635
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    >>9355623
    I'd like to know this too, OP.
    Tell us your secret!
    >> Anonymous 04/22/10(Thu)12:07 No.9356637
    ***** Abandon giant mecha project.
    ***** Reinforce buildings with stone.
    ***** Stone roads.
    ***** Stone walls.
    ***** Underground fungus farm.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:07 No.9356644
    >>9356526
    >>9356526
    >>9356526
    >>9356526
    >>9356526

    Okay.

    One. What is he building.

    And two.

    OHMYGODOHMYGODOHMYGOD

    ITS LIKE CHRISTMAS CAME EARLY!
    >> Anonymous 04/22/10(Thu)12:08 No.9356658
    >>9356613
    So am I, BUT A GIANT STEAMPUNK ROBOT? COME ON, FUCK YEARRRRR
    >> Anonymous 04/22/10(Thu)12:08 No.9356660
    I think we need better lighting than torches.
    >> Anonymous 04/22/10(Thu)12:08 No.9356662
    >>9356526
    To please all the non-humanoid protector fags: Make that shit a dreadnaught OP.
    >> Anonymous 04/22/10(Thu)12:09 No.9356665
    >>9356660
    IRON LANTERN LAMP POSTS
    >> Anonymous 04/22/10(Thu)12:09 No.9356666
    >>9356658
    i prefere smaller clockwork thing'ies
    also they dont fall on buildings, only todlers at most
    >> Anonymous 04/22/10(Thu)12:10 No.9356670
    >>9356556
    AWESOME

    Also, what's up with the west (where scouts die) left unprotected?
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:10 No.9356672
    >>9356662
    >>9356662

    Its like liberty prime, except instead of American propaganda its preaching:

    SCIENCE! INDUSTRY! LOGIC!

    SCIENCE! INDUSTRY! LOGIC!
    >> Anonymous 04/22/10(Thu)12:10 No.9356674
    ***** hold town meal commemorating lost scout, who shall be honored as the searcher of enlightenment for years to come, send a small squad of projectile guards/normal guards to find out what actually happened to him.
    stone wall/buildings, with all this fire tech we are in real danger of sending shit up in flames at the slightest sneeze.
    also, robot arm? really? i was thinking waaaaaay smaller...not a fan of this giant robt development.
    also, mushroom farm would be cool,since theyre supplying us with our one defining feature atm. bout time we looked to expanding village and increasing contact with nearby civs, send some scouts out and explore outside more.
    >> Anonymous 04/22/10(Thu)12:10 No.9356675
    >>9356613
    Considering that chinese also invented crossbows hell knows how long ago, we could make crossbows firing rockets. Sort of a crude bolter.
    >> Anonymous 04/22/10(Thu)12:10 No.9356682
    >>9356660
    METHANE!
    >> Anonymous 04/22/10(Thu)12:10 No.9356683
    Ok, since we seem to be lacking a listguy, I'll try my hand at it.
    1. Abandon GIANT METAL WARRIOR project
    2. Set up stone walls
    3. Reinforce buildings and walls with metal
    4. Set up underground fungus farm
    5. More crossbow/Chinese rocket/WHATEVER turrets
    6. Stone roads

    Anything else?
    >> Anonymous 04/22/10(Thu)12:11 No.9356693
    A whole village of Citizen Riots?

    FUCK YEAR
    >> Anonymous 04/22/10(Thu)12:11 No.9356697
    >>9356683
    Lamp posts instead of torches.
    >> Anonymous 04/22/10(Thu)12:11 No.9356698
    >>9356635

    Take a wild guess.

    It's photoshop. Just look at the texture brushes.
    >> Anonymous 04/22/10(Thu)12:11 No.9356699
    Assign miners to STRIKE THE EARTH and dig a trench encircling the entire village.

    This trench should be filled with wooden stakes and other, painfully sharp objects.
    >> Anonymous 04/22/10(Thu)12:11 No.9356701
    >>9356665
    Unrelated to your post, but: IRON LANTERN THE MOST AWESOME SUPERHERO EVER!
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)12:12 No.9356702
         File1271952720.jpg-(493 KB, 2232x2407, largeexpansions00011.jpg)
    493 KB
    - development storms ahead with the town defensive device, like a man possessed the young farmer/genious refines his designs, scraps old plans and continues with his grand vision.

    - farmers produce a massive crop of the mushrooms needed and work with herbilism experts to perfect the straign of fungus.

    - town engineers are instructed to build a mushroom growing facility to boost town defensive devices,

    - town guard receive metal chest armour cast out of light alloys dug from the mine.

    - additional scholars and scribes flock to the town as it is now seen as a bastion of free thought and tecknology
    >> Anonymous 04/22/10(Thu)12:12 No.9356704
    >>9356675
    http://www.youtube.com/watch?v=VBmVndzNIkI
    >> Anonymous 04/22/10(Thu)12:12 No.9356705
    >>9356526
    Full speed ahead on the construction-bot.
    >> Anonymous 04/22/10(Thu)12:12 No.9356708
    I sure hope we are refining the metal before use, inb4 everythings brittle and breaks
    >> Anonymous 04/22/10(Thu)12:13 No.9356721
    Also i think we need to "stop" the engineers before they run amok. Time to put down some laws!

    First one, one shall not make any machine capable of autonomous behavior.

    Second one, though shall not make any machine higher than you self.
    >> Anonymous 04/22/10(Thu)12:14 No.9356727
    >>9356702
    ***** Abandon giant mecha project.
    ***** Reinforce buildings with stone.
    ***** Stone roads.
    ***** Stone walls.
    ***** Underground fungus farm.
    ***** Iron lantern lamp posts.
    >> Anonymous 04/22/10(Thu)12:14 No.9356729
    Why is everybody assuming that the arm is part of some giant mecha? Isn't it just as plausible that the arm is really just an automated means for flipping off other civilisations?
    >> Anonymous 04/22/10(Thu)12:14 No.9356732
    >>9356702
    RE-ANIMATE GIANT CREATURE
    GIVE IT ROBOT LIMBS AND ARMOR PLATING
    TELL SHABOTH TO GO FUCK HIMSELF
    >> Anonymous 04/22/10(Thu)12:15 No.9356736
    SURPRISE METEOR STRIKE
    >> Anonymous 04/22/10(Thu)12:15 No.9356739
    Nice.

    Anyway, now that I look at our town, we really should consider our first firehouse/anti-fire contingency, what with all the smelters, partially wooden structures, potentially dangerous alchemy and large explosives flying around. And with our mechanical expertise should be easy to equip a fire squad with a portable(?) steam-driven water engine.

    Don't want the place going up in flames.
    (Also potential invasion of local fire/death god).
    >> Anonymous 04/22/10(Thu)12:15 No.9356740
    >>9356729
    The fact that there's now a GIANT TORSO accompanying it.
    >> Anonymous 04/22/10(Thu)12:15 No.9356742
    >>9356721
    It's allright as long as the boy controls it himself ala. Shinji from neon genesis evangelion.
    Also pipes and methanes please... I just really like pipes

    P.s Let the man draw qa big robot, he really wants to
    >> Anonymous 04/22/10(Thu)12:15 No.9356748
    >>9356732

    HOLY FUCK THIS
    >> Anonymous 04/22/10(Thu)12:15 No.9356749
    >>9356702
    That robot is going be the ruin of the town! Stop that mad scientist!.
    >> Anonymous 04/22/10(Thu)12:16 No.9356751
    >>9356702

    Judging by the appearance of that torso, GIANT METAL WARRIOR will now be a GIANT METAL ANIMAL of some kind.

    1. Set up stone walls
    2. Reinforce buildings and walls with metal
    3. Send out armed scouting party to west
    4. More crossbow/Chinese rocket/WHATEVER turrets
    5. Stone roads
    6. Trench around the walls containing suitably nasty implements
    7. Develop automatic projectile launcher of some sort
    >> Anonymous 04/22/10(Thu)12:16 No.9356752
    >>9356727
    Don't listen to the suggestion about abandoning the mecha project, he doesn't mean it.
    >> Anonymous 04/22/10(Thu)12:16 No.9356760
    >>9356751

    Oh, and 8. Set up iron lanternposts.
    >> Anonymous 04/22/10(Thu)12:16 No.9356761
    okay the chestpiece with the right arm clearly have three barrels (cannons?) and something that looks like a cockpit. I say we stop the young genius before he becomes a mad scientist!

    Rally with me people of Village 4
    >> Anonymous 04/22/10(Thu)12:17 No.9356762
    We need some spirituality up this bitch.

    Build a cathedral for the Machine-God or whatever.
    >> Anonymous 04/22/10(Thu)12:17 No.9356766
    >>9356749
    Aye! Put him to the torch!
    >> Anonymous 04/22/10(Thu)12:17 No.9356768
    >>9356732
    ADDENDUM: LOAD THE CREATURE CONSTRUCT WITH AS MANY HEAVY MUNITIONS AS POSSIBLE, TAKE NO CHANCES IN OUR DEFENSE.
    >> Anonymous 04/22/10(Thu)12:17 No.9356769
    >>9356751
    Beast Wars? I vote for.
    >> Anonymous 04/22/10(Thu)12:18 No.9356770
    >>9356762
    We founded this village on the principles that we wouldn't have any giant protector.

    Sadly, we're being railroaded into one now.
    >> Anonymous 04/22/10(Thu)12:18 No.9356772
    Whoever doesn't like the giant steampunk mecha project is clearly homosexual and should retire from this board in favor in pleasuring himself.
    >> Anonymous 04/22/10(Thu)12:19 No.9356785
    >>9356762
    Fuck your spirituality. We have intelligence instead.
    >> Anonymous 04/22/10(Thu)12:19 No.9356786
    >>9356770

    I believe that principle was no giant spiritual protector. Clearly, this is purely technological and is acceptable.
    >> Anonymous 04/22/10(Thu)12:19 No.9356788
    Lol, I'd love to see a sudden change of heart and execution of all engineers all of a sudden. Think you can work that in, OP?

    Also, on the topic of village naming: The first one was codenamed Shaboth (judging by the gifs and the general attitude), the second one Usuless and the third one Ancestors (CODENAMED, not named), so do we codename this one Science or Steampunk?
    >> Anonymous 04/22/10(Thu)12:19 No.9356789
    Tell that man to stop his giant robot plan. Have him scale it down and produce smaller versions that can be worn as power armor for our riflemen.
    >> Anonymous 04/22/10(Thu)12:19 No.9356793
    >>9356702
    1. We need some stone roads up in here.

    2. additional housing for growing population.

    3. All this weapons tech is neglecting agriculture, get some more fields and farms up in there.
    >> Anonymous 04/22/10(Thu)12:20 No.9356795
    >>9356742
    >>9356732
    These, and try to advance our firearm tech. RPG's are nice, but not fun in close quarters. We need FN FAL's up in this bitch.
    >> Anonymous 04/22/10(Thu)12:20 No.9356798
    >>9356772
    MEthane flamethrower cannons pleaase
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:20 No.9356799
         File1271953225.jpg-(37 KB, 450x333, goufcustom.jpg)
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    >>9356770
    >>9356770
    >>9356770

    I think this village was founded on the principal that we wouldn't have a deity as a protector.

    This is a protector of our own making.

    One day, we shall paint you blue, and give you a repeating RPG canon....
    >> Anonymous 04/22/10(Thu)12:20 No.9356801
    WE. DIG. GIANT ROBOTS.
    >> Anonymous 04/22/10(Thu)12:20 No.9356807
    Arm 1 - Methane flamethrower

    Create a bunch of weapons for arm 2, including a sword, a repeating crossbow and a missile massacre machine.
    >> Anonymous 04/22/10(Thu)12:21 No.9356813
    >>9356770
    Nuh-huh, you're messing it up, comraderio. We decided we won't go religious route, and will try ourselves at tech.
    Nothing ever was said about giant awesome fucking steampunk robots firing explosive death.
    >> Anonymous 04/22/10(Thu)12:21 No.9356815
    *****Name the Robot something like Terror-Tron or Tyrranis Prime.
    >> Anonymous 04/22/10(Thu)12:21 No.9356816
    MUSHROOM TECH: ARE YOU MAN ENOUGH?
    >> Anonymous 04/22/10(Thu)12:21 No.9356817
    I condone giant robots
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:21 No.9356821
    I've been saving the pictures from the previous thread, and seeing the village build up from a few huts to this is magnificent.
    >> Anonymous 04/22/10(Thu)12:21 No.9356824
    seriously in need of more stone buildings and a stone wall, fire is going to destroy us in one gust of wind otherwise. set up some kind of firebrigade and possibly aqueduct to transport water to far ends of town.
    let shaboth in to destroy the robot, honestly.
    have a dedicated library built in which to house all our knowledge, appoint an official keeper of tecks to copy and archive it all in the library.
    also, make some kind of town square plaza, its getting bigger, it can double up as a market square.
    look for new things for scientists to examine the properties of.
    >> Anonymous 04/22/10(Thu)12:22 No.9356826
    >>9356789
    Fuck your SPESS MEHREENS, we have a Steam-powered EVA in the works.
    >> Anonymous 04/22/10(Thu)12:22 No.9356829
    >>9356821

    Dude, there are animated gifs of previous threads readily available.
    >> Anonymous 04/22/10(Thu)12:23 No.9356834
    Everyone stop making suggestions and let the OP finish his little project. He's not going to listen until he's done building his giant steam-powered mecha.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:23 No.9356835
    >>9356829
    >>9356829

    Yeah, I'll try and make an animated gif of this one as well...
    >> Anonymous 04/22/10(Thu)12:23 No.9356840
    >>9356826
    I was thinking Fallout power armor actually.
    >> Anonymous 04/22/10(Thu)12:24 No.9356842
    >>9356834
    didn't want to beleive it, but you might be right ;_;
    >> Anonymous 04/22/10(Thu)12:24 No.9356852
    Is a man not entitled to the sweat of his brow?

    "No!" says the man in the engineering guild, "it belongs to the constructs"
    >> Anonymous 04/22/10(Thu)12:25 No.9356857
    There seems to be lots of conflict over the robot. Work on establishing a committee dedicated to ethical enlightenment.

    After that is complete they can begin holding meetings on what is practical, safe, and right for the village to be doing.

    I don't know about you gents but I think we need more enlightenment research and less RPG spam.
    >> Anonymous 04/22/10(Thu)12:25 No.9356858
    >>9356829
    link?
    >> Anonymous 04/22/10(Thu)12:25 No.9356860
    >>9356834
    Golems were our idea. Don't you fucking dare whine about how it's railroading or some shit like that, you dickgurgler.
    >> Anonymous 04/22/10(Thu)12:26 No.9356870
    >>9356835

    Wait till it's finished. Gifs are awesome.
    >> Anonymous 04/22/10(Thu)12:27 No.9356879
    >>9356770

    I imagine it's probably because it's easier to draw one giant avatar encompassing the qualities of the civilisation than a dozen tiny warriors too small to be appreciated.
    >> Anonymous 04/22/10(Thu)12:27 No.9356886
    >>9356870
    The only way to make them better would be adding some cool transition effect, with the new buildings like slowly appearing and that.
    >> Anonymous 04/22/10(Thu)12:27 No.9356888
    >>9356824

    I'm with this guy. We need fire protection unless we want the town going up like in the last one.

    (Hell knowing our luck the fire brigade will be effective against Shaboth emmisaries and their burning fiends.)

    Also see: >>9356739
    >> Anonymous 04/22/10(Thu)12:27 No.9356889
    >>9356860
    Actually, no. Only 1/4 of the population voted for crazy steampunk shit. The rest of us were happy with standard industry. My hopes began to dwindle as soon as we recieved an automaton that ran off of mushrooms and a crazy farmer that does whatever OP wants it to.
    >> Anonymous 04/22/10(Thu)12:27 No.9356890
    Fuck i hate steampunk. Mushroom powered Chinese style rocket launchers aren't good enough for you people?

    That said, op, still love you art. Makes me nostaligic for the days when people used to make god-games. I love the whole "build your village" style of game.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:27 No.9356892
    >>9356870
    >>9356870

    Thats the plan :D
    >> Anonymous 04/22/10(Thu)12:28 No.9356897
    >>9356858

    At the end of http://suptg.thisisnotatrueending.com/archive/9329948/
    >> Anonymous 04/22/10(Thu)12:29 No.9356905
    IN A WORLD WHERE GODS WALK AND MAN IS DRIVEN BY HIS DESIRE TO CREATE...
    YOU MUST CARVE OUT A NAME FOR YOURSELF, THROUGH STONE AND STEEL...
    WITH NEVER-ENDING RESOLVE IN THE FACE OF SHEER FAILURE, YOU WILL BUILD...
    AND IF PHIL DECIDES TO STOP WATCHING YOUR MACHINATIONS BURN AND EXPLODE, YOU JUST MIGHT GET SOMEWHERE...
    /tg/ IS PROUD TO PRESENT: STRATEDGY
    WEEKDAYS AT MIDNIGHT
    ONLY TOONAMI
    >> Anonymous 04/22/10(Thu)12:29 No.9356908
    STOP BUILDING THAT GIANT ROBOT

    WE NEVER WANTED A GIANT PROTECTOR

    WE WANTED THE TOWN TO PROTECT ITSELF

    GOD, ROBOT, MONSTER, IT DOESN'T MATTER, IT MAKES THE TOWN MEANINGLESS, BECAUSE THE GIANT BEING IS ALL THAT IS REMEMBERED

    fuck
    >> Anonymous 04/22/10(Thu)12:30 No.9356926
    Actually, once the Golem is finished, steam-powered power suits for the guard could be cool, too.
    Lab suits for engineers, too.

    Oh, and now that we have a bridge - any experiments with any explosives are really really much better performed on the other bank.
    >> Anonymous 04/22/10(Thu)12:30 No.9356931
    >>9356860
    Only one person ever wanted golems, and he came into it pretty damn late.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:31 No.9356938
         File1271953887.jpg-(95 KB, 750x600, dr light.jpg)
    95 KB
    >>9356908
    >>9356908

    Not if we have dozens of them.

    THey will also remember the man that created them.

    <_<
    >> Anonymous 04/22/10(Thu)12:32 No.9356947
    >>9356938
    Yeah, some random bucktoothed farmer who the OP has create whatever he wants in a flash.
    >> Anonymous 04/22/10(Thu)12:32 No.9356951
    >>9356908
    I am likewise disappointed we aren't getting a town of Manly Men who would have Punched Out Shaboth.
    >> Anonymous 04/22/10(Thu)12:32 No.9356955
    >>9356905

    To bring you into the darkness of Shaboth the fortold...

    To purify you in the sight of Usuless the river goddess...

    To grant you wisdom by the will of the Ancestors...

    To show you magnificence by creation of Machines...

    THIS! IS! STRATEDGY!!!
    >> Anonymous 04/22/10(Thu)12:33 No.9356967
    >>9356951

    We're probably getting that in next village, since we said it would be a far-east monk enclave.
    >> Anonymous 04/22/10(Thu)12:33 No.9356971
    SOMEONE IS MAD BECAUSE THE GIANT ROBOTS ARE MAKING HIM FEEL INFERIOR, EVEN THOUGH THEY ARE BEING PRODUCED THROUGH OUR OWN TECHNOLOGICAL ADVANCES.
    COOL. STORY. BRO.
    >> Anonymous 04/22/10(Thu)12:34 No.9356978
    >>9356908
    >Fgsfds
    >adshhbsdaksvde
    U mad, bro?

    >>9356931
    Well I wanted wizards, and it never came to be. So why not giant steam-powered robots, they are awesome and embody the industry like little else.
    >> Anonymous 04/22/10(Thu)12:34 No.9356980
    >>9356967
    in b4 giant eastern dragon appears over the monk's fortress
    >> Anonymous 04/22/10(Thu)12:35 No.9356996
    >People start arguing after building a giant mecha

    Never change, /tg/...

    Meanwhile, just check OP's website. http://www.alexdrummo.com/
    >> Anonymous 04/22/10(Thu)12:35 No.9356998
    >>9356967
    Fair enough. Can't wait to see what happens with this setting farther down the line. I wanna see one of these start off with tech equivalent to what one would find in any civilized country.
    >> Anonymous 04/22/10(Thu)12:35 No.9357003
    people of village 4!
    rise up against the maddness, lets cleanse this place of the inhuman constructs and show the world that we can do without and be real men on our own acord.
    >> Anonymous 04/22/10(Thu)12:35 No.9357004
    >>9356980
    A dragon? Fuckawesome!
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)12:35 No.9357005
         File1271954144.jpg-(505 KB, 2232x2407, largeexpansions00012.jpg)
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    - the young farmer toils with town engineers, the farmers of the village sit wide mouthed as the finished machine is unveiled, the town protector gleams with its metal and brass fittings, massive projectile cannons jut from the machines chest.

    - satisfied the young farmer collapses into a heap at his acheivement.

    -the town asks him to pilot the machine but he insists he is no pilot, he insists his home is the workshop and not the battlefield, her returns to his work on his next project,

    - personal mechanised units for all town guard or perhaps flying devices that ride on the wind.

    - the herbalists perfect the fungus as a quickly growing strain, overnight the fields are renewed.
    they begin a stockpile of fuel.

    - farmers ask for devices to help them with their work.


    - The town defence machine sits inactive without a pilot, but it is in full working order and maintained by the engineer guild.
    >> Anonymous 04/22/10(Thu)12:36 No.9357009
    >>9356955

    Holy fuck, am I sensing a badass creed?

    We should add more stuff like that with further villages.
    >> Anonymous 04/22/10(Thu)12:36 No.9357011
    >>9356980
    An undesirable, but likely outcome
    >> Anonymous 04/22/10(Thu)12:36 No.9357013
    >>9357005
    That isn't what we wanted
    >> Anonymous 04/22/10(Thu)12:36 No.9357015
    >>9357004
    >A dragontank? AWESOME!
    >> Anonymous 04/22/10(Thu)12:37 No.9357033
    ****Create mechanical replacements for human limbs. Start implementing them on unsuspecting villagers.

    Also, awesome robot.
    >> Anonymous 04/22/10(Thu)12:37 No.9357036
    ITT suddenly, baaawwwwww~
    Really? Fucking really? I thought better of you, /tg/.
    >> Anonymous 04/22/10(Thu)12:38 No.9357041
    >>9357005
    IT'S A FUCKING DRAGOON HOLY FUCK
    GET THE ENGINEERS GUILD ON PILOTING THIS BITCH ASAP
    >> Anonymous 04/22/10(Thu)12:38 No.9357047
    >>9357013

    >That isn't what I wanted and I am butthurt

    Fixed that for you.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:38 No.9357049
         File1271954305.jpg-(165 KB, 907x631, Fight_Scene_by_andreauderzo.jpg)
    165 KB
    >personal mechanised units for all town guard or perhaps flying devices that ride on the wind.

    :D
    >> Anonymous 04/22/10(Thu)12:38 No.9357056
    Oh look, we're getting railroaded into having a giant mechanical doom engine. Rather than a giant satanic god-beast or a giant holy water woman with big wet tats.

    I love your artz, OP, but at this point you can stop pretending our input means anything at this point and just show the development of a town.

    Again.
    >> Anonymous 04/22/10(Thu)12:38 No.9357061
    Mecha completed, now move on to public works. First order of business should be roads. Pave the fuck out of those roads.
    >> Anonymous 04/22/10(Thu)12:38 No.9357063
    ***** Build large metal gates for the bridge.
    >> Anonymous 04/22/10(Thu)12:39 No.9357065
    ***** Reinforce buildings with stone.
    ***** Stone roads.
    ***** Stone walls.
    ***** Iron lantern lamp posts.

    Now you're done with your mecha, can you PLEASE move on to these?
    >> Anonymous 04/22/10(Thu)12:39 No.9357068
    hey, since that robot is huge and useless, and has hands, can we have it aid in the construction of our village wall? also BIG CENTRAL TOWER FOR STRONOMY the sky/space is an untapped resource!
    also, all this wartech and nothing to wage war on, good going /tg/, real practical, thank god we havnt been hit by plague.
    oh and more stone stuff, i dont want another shaboth end.
    >> Anonymous 04/22/10(Thu)12:39 No.9357073
    >>9357005

    Holy shit, I wasn't exactly thrilled on the idea of a giant robot OP but man that looks awesome.

    *****Commence construction on a factory to begin pumping out our mechanical avatars.
    >> Anonymous 04/22/10(Thu)12:39 No.9357074
    >>9357005
    nice defiler
    >> Anonymous 04/22/10(Thu)12:39 No.9357075
    >>9357013
    Speak for yourself, you big baby.
    >> Anonymous 04/22/10(Thu)12:39 No.9357077
    Have the crazy farmer build flying machines.
    >> Anonymous 04/22/10(Thu)12:39 No.9357078
    >>9357056
    >That isn't what I wanted and I am butthurt
    >> Anonymous 04/22/10(Thu)12:39 No.9357081
         File1271954384.jpg-(24 KB, 287x387, 1241183603539.jpg)
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    >>9357013
    I love it.
    >> Anonymous 04/22/10(Thu)12:40 No.9357087
    >>9357005
    >giant mechanical... something
    >personal mechanised units
    >flying devices

    Try to beat THAT, Shogoth.
    >> Anonymous 04/22/10(Thu)12:40 No.9357092
    Sure is waaaaaaaaaaaah in here.
    >> Anonymous 04/22/10(Thu)12:40 No.9357094
    >>9357005
    ***** FInd a pilot candidate among the villagers. Someone with good reaction and desirably a combat experience
    >> Anonymous 04/22/10(Thu)12:40 No.9357097
    >>9357005
    Cool how we went from
    >a water-powered forge and loom, using the power of the waterwheel
    to
    >personal mechanised units for all town guard or perhaps flying devices that ride on the wind
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:41 No.9357103
    - Need to train a corp of pilots in shifts so at least two pilots are available at any time.
    >> Anonymous 04/22/10(Thu)12:41 No.9357109
    >>9357097

    It was a strange mood by a peasant.

    Love the robot, by the way.
    >> Anonymous 04/22/10(Thu)12:41 No.9357113
    1. Stone/metal wall.
    2. Mechanical farming implements
    3. Find a goddamn pilot for GIANT METAL SHOOTER
    4. Firefighting system
    5. Flying machines for aerial scouts
    6. Mechanized armor for warriors
    7. Town improvements (stone roads, iron lanternposts)

    B'awwwing aside, what else do we need?
    >> Anonymous 04/22/10(Thu)12:41 No.9357116
    >...the town protector gleams with its metal and brass fittings, massive projectile cannons jut from the machines chest.
    Where is your God now?
    **** we need a pilot - let us make a contest who will pilot that mother
    >> Anonymous 04/22/10(Thu)12:42 No.9357120
    ***** train pilot for robot then use the robot to build Mega-project
    >> Anonymous 04/22/10(Thu)12:42 No.9357121
    START MAKIN' DEM BIONIK BITZ FOR DA UMIES
    >> Anonymous 04/22/10(Thu)12:42 No.9357123
    OP clearly doesn't give a shit about our suggestions. Which is FINE, he has good ideas and talent, but it's a kick in the teeth to people thinking this is Lord Quest who have been trying to contribute all day.
    >> Anonymous 04/22/10(Thu)12:42 No.9357133
         File1271954564.jpg-(169 KB, 500x500, Finking wiz siantz.jpg)
    169 KB
    >>9357097
    >> Anonymous 04/22/10(Thu)12:42 No.9357134
    >Shaboth attacks
    >Two artillery shells
    >Hooray
    >> Anonymous 04/22/10(Thu)12:42 No.9357136
    >>9357005

    Hah, nice. I can't tell though, is the mech mobile? Or is it more like a stationary turret.

    Anyway, I'm reiterating our need for the creation of a firehouse.
    >> Anonymous 04/22/10(Thu)12:43 No.9357150
    >>9357094
    >need pilot
    Quick, where's Shinji Ikari? Wait, that would require the mecha to be the fossil-thing, but given armour and some overriding control apparatus.
    >> Anonymous 04/22/10(Thu)12:43 No.9357151
    Stop bawwing and draw your own fucking village then. Jeez.
    >> Anonymous 04/22/10(Thu)12:44 No.9357163
    >>9357123

    I wouldn't agree with that. I mean, we are given a blank paper on how to create the village. The OP just starts thinking along his lines at a certain point.

    You might as well complain to the MSPA author. Shit stopped being user-driven shortly after Problem Sleuth started.
    >> Anonymous 04/22/10(Thu)12:44 No.9357164
    List:
    ***** Reinforce buildings with stone.
    ***** Stone roads.
    ***** Stone walls.
    ***** Iron lantern lamp posts.
    ***** Astronomer's Tower.
    ***** Firefighter's Guild.
    ***** A pilot for the Titan.
    >> Anonymous 04/22/10(Thu)12:44 No.9357169
    >>9357123

    He did give me some ideas for building suggestions on the next Lord Quest though. We never built a watermill and we're right near a river. That could pump up our production ten fold.
    >> Anonymous 04/22/10(Thu)12:45 No.9357187
    >>9357123
    Bawww more.
    What he does is _based_ on our suggestions. Sure, he's not some omnipowerful god to implement all of them - remember, he still has to draw everything, and I'd like to see you do that with the speed and quality like his.
    >> Anonymous 04/22/10(Thu)12:45 No.9357193
    >>9357097

    That's our young Da Vinci's next project, it's not implemented yet.

    Personally I think this stuff's pretty cool. Mushroom-based tech, firework weaponry, alchemy and industry. Definitely a different flavour to the previous villages.

    The "Giant protector of the village" thing seems to be a common trope for all the villages so far, which is fine with me. Just think of it as the top-tier build on the research tree or something.

    ***** More research on that weird fossilized creature please! Excavate more of it!
    >> Anonymous 04/22/10(Thu)12:46 No.9357201
    >>9357123

    This is certainly not Lord Quest. It has better art and more plot progression. Oh, and FUCKING USER CREATED PLOT.
    >> Anonymous 04/22/10(Thu)12:46 No.9357219
    >>9357193
    fuck yearh lets dig the fucker up
    >> Anonymous 04/22/10(Thu)12:47 No.9357227
    >>9357193

    >Mushroom-based
    >Biggest achievement a result of a strange mood

    HOLY FUCK, ABOVE-GROUND HUMAN DWARF FORTRESS
    >> Anonymous 04/22/10(Thu)12:47 No.9357231
    >>9357151
    >>9357187
    >hurr "you do better fallacy"
    Railroading is still railroading, even if I can't draw for shit.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:47 No.9357236
    I think we still need some more traditional warriors as well.

    Equip them with repeating crossbows for versatility.

    Also

    WAREHOUSE TO STORE GOODS/FOOD
    >> Anonymous 04/22/10(Thu)12:47 No.9357238
    >>9357201
    You shut the fuck up. Don't you badmouth Lord Quest.
    >> Anonymous 04/22/10(Thu)12:48 No.9357247
    >>9357219
    You're just asking for trouble, aren't you?

    Also, yes-yes, walls!
    >> Anonymous 04/22/10(Thu)12:50 No.9357268
    >>9357201
    Lord Quest has a plot and user interaction. This has neither. Pretty art is still fine, but the only "user created" aspect is what colour the giant creature at the end turns out to be.
    >> Anonymous 04/22/10(Thu)12:50 No.9357274
    >***** More research on that weird fossilized creature please! Excavate more of it!
    second
    maybe we can mine dragonbone or somthin'
    >> Anonymous 04/22/10(Thu)12:50 No.9357279
    also lol, we've hit autosage again.
    >> Anonymous 04/22/10(Thu)12:51 No.9357282
    >>9357268

    >HURR DURR OP ISN'T LISTENING TO MY SUGGESTIONS HE MUST BE RAILROADING
    >> Anonymous 04/22/10(Thu)12:51 No.9357285
    >>9357231
    Then why are you even here? OP is trying his damned hardest to take all these votes into consideration and can only do so fucking much before he is required to produce a result.
    >> Anonymous 04/22/10(Thu)12:51 No.9357289
    >>9357231
    Your mom is a railroad, with cartloads of dicks going hence and forth.

    There are limitations to what a single man can do, and implementing everything we ever suggest, minding that our suggestions are mutually exclusive, is not possible. Deal with it.
    >> Anonymous 04/22/10(Thu)12:51 No.9357297
    -pursue glorious knowledge in all its aspects
    -astronomers tower/super watchtower combined
    -excavate more of fossil
    - set up a library of enlightenments
    -test for most capable pilot, also reward farmer with a title of some sort and a house of stone/metal (since the other buildings dont seem to be getting upgraded any time soon)
    >> Anonymous 04/22/10(Thu)12:52 No.9357305
    >>9357285
    He hasn't taken a single vote into consideration since the arm first appeared.
    >> Anonymous 04/22/10(Thu)12:52 No.9357313
    *** train capable pilots
    >> Anonymous 04/22/10(Thu)12:53 No.9357324
    OP is a professional artist doing this in his own time, don't be so fucking anal.
    >> Anonymous 04/22/10(Thu)12:53 No.9357329
    >inb4 OH NO, SHABOTH CULTISTS APPEAR, USE THE GIANT ROBOT TO BEAT THEM UP!
    >> Anonymous 04/22/10(Thu)12:54 No.9357346
    >>9357324
    A professional artist giving us the illusion of free will.
    >> Anonymous 04/22/10(Thu)12:54 No.9357350
    >>9357187

    This.

    /tg/ provides the general direction and initial fine-detail stuff, then the OP extrapolates from there.

    Start small -> Build up resources -> Attract migrants -> Develop the village further -> Gain top-tier Village Avatar based on the flavour of what has gone before.

    First village sacrificed humans and ended up summoning a daemon, second village worshipped a river-goddess and ended up with her manifesting, third village revered the ancestors and the ancestors saved them when the dark emissary, this village developed along industrial/mechanical lines and now has a big mechanical protector-engine.

    It's all good.
    >> Anonymous 04/22/10(Thu)12:55 No.9357354
    >>9357305
    He did. Shroom farm, y'know. Also, the robot is finished and he's back on track again.
    Still, I'd like to see the next village without a giant protector for a change of pace.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:55 No.9357355
    >>9357329
    >>9357329
    >>9357329
    >>9357329

    That would be both hilarious and awesome to see.
    >> Anonymous 04/22/10(Thu)12:55 No.9357361
    >>9357305
    Are you blind or retarded? Don't you see all those "hell yes" posts? Or do only your suggestions matter?

    ITT why we can't have nice things all over again.
    >> Anonymous 04/22/10(Thu)12:55 No.9357370
    >>9357350

    >industrial/mechanical

    Steampunk ain't none of those things.

    But still, OP is doing great. Get us an awesome enemy to test our robot on, please :)
    >> Anonymous 04/22/10(Thu)12:56 No.9357381
    >>9357305
    Yes he has, look fucking harder. Majority voted for mushroom farm and better armor for our militia, WE GOT EXACTLY THAT.
    >> Anonymous 04/22/10(Thu)12:56 No.9357386
    >>9357305
    Are you fucking blind? Kill yourself
    >> Anonymous 04/22/10(Thu)12:56 No.9357390
    BE NICE OR OP WILL LEAVE
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)12:57 No.9357394
         File1271955424.jpg-(42 KB, 300x400, Hercules-Kevin-Sorbo_l.jpg)
    42 KB
    >>9357354
    >>9357354

    Village relies on the strength of men.

    Hercules Appears.
    >> Anonymous 04/22/10(Thu)12:57 No.9357409
         File1271955468.jpg-(28 KB, 375x600, Troll spray.jpg)
    28 KB
    >>9357350
    Come to think of it, we never asked for manifestations of the gods, either. Somehow, noone was butthurt.
    I'm beginning to suspect trolls are involved~
    >> Anonymous 04/22/10(Thu)12:58 No.9357424
    >>9357409
    Because it was original and unexpected the first two times. Third, people started to complain. It's getting ridiculous now.
    >> Anonymous 04/22/10(Thu)12:59 No.9357446
    ****Find something to do with all the pigs
    >> Anonymous 04/22/10(Thu)12:59 No.9357450
    >>9357424
    You the people started to complain.
    I see.

    Well, what can I suggest: 1) get up 2) leave 3) don't return
    >> Anonymous 04/22/10(Thu)13:00 No.9357454
    >>9357409
    >>9357424
    This

    And honestly, even in the second one, I was like, "Oh, well, that's cool I guess. Ha ha. . . "
    >> Anonymous 04/22/10(Thu)13:01 No.9357467
    >>9357424
    Seriously, the machine that was built was NOT a manifestation of a god, NOT a tribute to our ancestors, and NOT an unwelcome addition with the exception of some douchebag.
    >> Anonymous 04/22/10(Thu)13:01 No.9357470
    >>9357370

    Wait, what? Steampunk is FULL of mechanical/industrial stuff.

    Though this is maybe more alchemypunk or something, I dunno. It's pretty awesome either way.
    >> Anonymous 04/22/10(Thu)13:02 No.9357490
    >>9357409
    >>9357450
    >nobody else's opinion matters, anyone who doesn't like an "AWESOME GIANT THING" every fucking time is a samefag or a troll
    >> Anonymous 04/22/10(Thu)13:02 No.9357491
    >>9357467
    It's the same kind of thing.

    "Oh, look. We decided on a lot of man sized things for our village. And wow, look at that, an enormous thing to protect the village. Hey, this the exact same thing we've done three times already just in another flavor. This doesn't suck at all."
    >> Anonymous 04/22/10(Thu)13:02 No.9357495
    What the complainfags want:

    >Giant meteor strike destroys the mecha. Since it's fucking flammable, half the village explodes.
    >Shaboth cultists attack, turning everyone into zombies.

    HAPPY?
    >> Anonymous 04/22/10(Thu)13:02 No.9357504
    >>9357394
    See >>9356342
    >> Anonymous 04/22/10(Thu)13:02 No.9357507
    >>9357467
    No, but it's still our Mighty Mashing Avatar just there to look all cool and symbolic.
    >> Anonymous 04/22/10(Thu)13:03 No.9357528
    >>9357450
    if you look back it looks alot more like multiple people dislike the robot and the some one or too inflammatory people like it, plus a few people who think this is code geass. Either way, it doesn't matter, stop getting cranky and let OP do what he does, its far better than nothing at all.
    oh and this "tier" shit? get it out, this isnt AOE or something, tiers are an extra-broken "my cock is bigger than yours" system 9/10 times.
    >> Anonymous 04/22/10(Thu)13:03 No.9357529
    >>9357495
    What we "complainfags" want:

    For there not to be a giant thing making all the humans obsolete. For the people of this tech village to be the ones who get shit done.
    >> Anonymous 04/22/10(Thu)13:03 No.9357533
    >>9357491

    Interesting enough, you lurk on /tg/, which means you probably have some experience in tabletop gaming or wargames which are full of really diverse and interesting things and scenarios that are never absolutelty never repetible and always change.

    Right.
    >> Anonymous 04/22/10(Thu)13:03 No.9357534
    >>9357491
    It's only a natural progression to make shit bigger.
    >> Anonymous 04/22/10(Thu)13:04 No.9357537
    >>9357424
    >>9357454

    Then why are you still here?

    It's fair enough if you don't like the way OP is doing things, but I can't really understand why you'd hang around to bitch about it.

    Some of us are really enjoying it, regardless.
    >> Anonymous 04/22/10(Thu)13:04 No.9357540
    >>9357467
    It's a giant humanoid society endpoint that will probably end the thread in some horribly down-pat way because continuing beyond half a dozen buildings is a fuckload of effort.

    Fine that that's all OP can draw, fine that it's the only satisfying conclusion he can bring, but just draw it, making threads of "opinion" turns into trollocausts like this.
    >> Anonymous 04/22/10(Thu)13:04 No.9357544
    >>9357491
    You are free to suggest other variants. What do you have? "We won't have nothing, humanity fuck yeah"?
    >> Anonymous 04/22/10(Thu)13:05 No.9357567
    Allright, maybe tell that nicely to OP and he'll probably not make a thing like that in the next village.

    Besides, in the third village he really did a good pacing with the superunit.
    >> Anonymous 04/22/10(Thu)13:06 No.9357573
    >>9357529
    HUMANS *MADE* THE GIANT THING, IT DOES NOT MAKE US OBSOLETE, IT MAKES US A STRONGER AND MORE UNITED SOCIETY.
    >> Anonymous 04/22/10(Thu)13:06 No.9357580
    >>9357491

    It's a common trope of the sort of games this is based on - you have a bunch of little worker/builder/soldier units scurrying around, and eventually you get to build a BIG FUCK-OFF CHAMPION UNIT that stomps about looking epic and awesome and punching the shit out of enemy champion units.

    Like Black&White has the giant creature avatar things, or Rise of Legends has the big monster/mech command units. Some people like it, some people don't.

    The people who don't like it could, maybe, go do something they find fun, rather than shitting things up for the people who're enjoying the way this thread's going.
    >> Anonymous 04/22/10(Thu)13:06 No.9357584
    id like to say "Robot: do not want" however for some reason everyone in this thread who has been against the robot is getting labeled a troll.

    just got to face it that OP wants to draw a robot.
    >> Anonymous 04/22/10(Thu)13:06 No.9357586
    >>9357544
    How about we develop as a fucking society, build up a big pretty city and gradually arm/develop in an incremental process that makes a satisfying amount of sense rather than SUDDENLY, STEAMPUNK or SUDDENLY, GODS AND ELEMENTALS.

    OP is an artist, not a gamer, and it shows.
    >> Anonymous 04/22/10(Thu)13:06 No.9357588
    >>9357540
    /tg/ getting to decide where the whole gig will go is the whole premise. Non-interactive drawfagging can be awesome in it's own right (and OP is an accomplished artist, I believe we can all agree on this), but it's not nearly as interesting.
    >> Anonymous 04/22/10(Thu)13:07 No.9357602
    >>9357567
    >Allright, maybe tell that nicely to OP and he'll probably not make a thing like that in the next village.
    There were requests not to have one ten posts in to the first thread today.
    >> Anonymous 04/22/10(Thu)13:08 No.9357607
    Oh shit. This is Dominions. We just built our Pretender. IT ALL MAKES SENSE NOW.
    >> Anonymous 04/22/10(Thu)13:08 No.9357608
    >>9357529
    >making all the humans obsolete.
    What has it done to make humans obsolete?

    >For the people of this tech village to be the ones who get shit done.
    The machine was created by people. For the purpose of defence.

    Isn't that "people getting shit done?"
    >> Anonymous 04/22/10(Thu)13:08 No.9357610
    >>9357573
    IN THE FIRST THREE VILLAGES, HUMANS *SUMMONED* THE GIANT THING, IT DOES NOT MAKE US OBSOLETE, IT MAKES US A STRONGER AND MORE UNITED SOCIETY.

    Making it isn't that different. Besides, it was also made by OP's plot device farmer.
    >> Anonymous 04/22/10(Thu)13:09 No.9357626
    >>9357608
    No, it was a sudden complete asspull by some magic farmer rather than anything the people's labor and development created.
    >> Anonymous 04/22/10(Thu)13:09 No.9357630
    MY GOD, YOU FAGGOTS ARE NEVER HAPPY.
    >> Anonymous 04/22/10(Thu)13:09 No.9357636
    THIS IS JUST FUCKING GODZILLA MOVIES

    NO ONE CARES ABOUT THE PEOPLE IN THE CITIES

    JUST THE GIANT MONSTERS THAT FIGHT EACH OTHER

    WHY BOTHER MAKING THE CITIES OP?

    JUST DRAW THE GIANT MONSTERS

    THAT'S WHAT IT ALWAYS ENDS UP AS

    FUCK YOU, FAGGOT
    >> Anonymous 04/22/10(Thu)13:10 No.9357645
    >>9357586
    Ask yourself this: how many frames drawn does your typical "suddenly, gods" thread require, and how many does one with a goddamn city developed in our typical obsessive attention to detail.
    Now consider how much more work you're asking of someone who does not owe you anything.
    >> Anonymous 04/22/10(Thu)13:10 No.9357647
    >>9357588
    I believe that was exactly my point. People are pissed because this is a non-interactive "look at me draw a town" thread masquerading as interactive to get interest.
    >> Anonymous 04/22/10(Thu)13:11 No.9357657
    >>9357636
    Since when have ANY of the giant figures in ANY of the four villages we made fought each other?
    >> Anonymous 04/22/10(Thu)13:11 No.9357662
    >>9357630
    It's /tg/ man. We always bitch and moan
    >> Anonymous 04/22/10(Thu)13:11 No.9357666
    >>9357630
    We were happy, until the OP went and made something that there were lots of conflicting opinions about - and continued to make it anyway.

    The mecha wasn't made by our input. We had no part in its construction. It's something purely of his design.

    He could at least include a "my opinion comes first" disclaimer in the OP.
    >> Anonymous 04/22/10(Thu)13:11 No.9357668
    >>9357645
    Then OP should just draw the gods rather than pretending we have anything to do with the process.
    >> Anonymous 04/22/10(Thu)13:12 No.9357672
    >>9357586

    Because the OP having to draw the hundreds of years of technological progress required to get to the point of awesome giant robots isn't all that interesting. More fun just to skip to the OK, GIANT ROBOT TIME NOW stuff after the village is fairly well-established.
    >> Anonymous 04/22/10(Thu)13:12 No.9357680
    >>9357662
    Then honestly, you don't deserve the choice that the OP has foolishly given you guys.
    >> Anonymous 04/22/10(Thu)13:12 No.9357683
    >>9357647
    >"look at me draw a town"

    But he does that very well, so meh.
    >> Anonymous 04/22/10(Thu)13:13 No.9357691
    >>9357636
    You have been nothing but disruptive throughout this game. I won't miss you.
    >> Anonymous 04/22/10(Thu)13:13 No.9357694
    Here's my view on the threads

    In the first game, I though that by constructing a demonic altar we'd start rituals for some kind of a Cthulhu horror. The mutated dog was fucking great, but Shaboth the Fortold wasn't really that kind of an evil god. Still, it was surprising (summoning a deity and all that) and it was cool.

    The second game was the polar opposite of the first one - I was rooting for an inquisition-like village from the start, but we recieved a serene, mercantile village. Okay, it was cool - I loved it and the bosom of the river goddess was drawn epicly.

    The third game - I came there only at the middle - was also pretty great. The arrival of Shaboth emissary was expected, but the results weren't - first, I actually expected our warriors to kill him, which would result in a Shaboth followers siege (during the time we'd prepare for it). The golem was kind of obvious (HAI GUISE LET'S PRAY TO THE ANCESTORS!) but the events that led to him weren't. It was friggin great.

    The giant mech in this game was seen from miles away - but the way we reached him was cool as well. Sure, the freshness and epicness dropped a bit - but that's bound to happen in every game series.
    >> Anonymous 04/22/10(Thu)13:13 No.9357697
    >>9357630
    This.
    >> Anonymous 04/22/10(Thu)13:13 No.9357698
    If you guys are unhappy with the way OP's running the quest, get up and leave. You say he promised interaction but failed to deliver? Tough shit, this is the internet, people renege on promises all the time. Plenty of other quest threads for you to enjoy, no need to stay here making obsessive demands that just disrupt the whole thing.
    >> Anonymous 04/22/10(Thu)13:14 No.9357722
    >>9357691
    You can tell anon from anon, huh?
    >> Anonymous 04/22/10(Thu)13:15 No.9357723
    >>9357697
    >saging on an autosaging thread
    >> Anonymous 04/22/10(Thu)13:16 No.9357744
    >>9357698
    If we don't like it, we can call him a faggot and fill his threads with bullshit everytime he tries to post, because frankly, he disappointed us, and this is the internet, and it is a fickle bitch.
    >> Anonymous 04/22/10(Thu)13:16 No.9357746
    Hmm I believe its time for a new thread. Autosage is starting to take effect.

    Anyone?
    >> Anonymous 04/22/10(Thu)13:16 No.9357752
    >>9357694
    >>9357694
    >>9357694
    100x this
    >> Anonymous 04/22/10(Thu)13:16 No.9357757
    >>9357647
    Except so far the villages went where we directed them. Surprise, surprise.

    >>9357666
    See >let's have golems
    If that's not by our input, I don't know what is.

    Also, wanna bet that even if OP returns to finish up this particular thread, he's never starting another one because of you faggots?
    >> Anonymous 04/22/10(Thu)13:16 No.9357760
    village 3's plot armor was so fucking bullshit
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:17 No.9357770
    RPG village, do not forsake us D:
    >> Anonymous 04/22/10(Thu)13:17 No.9357771
    >>9357746
    Do you really think OP wants to continue in this shitfest whiners made?
    >> Anonymous 04/22/10(Thu)13:17 No.9357772
    >>9357757
    Good and good riddance, i dont care if the artist is salvador dali, if he says hes going to do one thing and does another then he deserved it
    >> Anonymous 04/22/10(Thu)13:18 No.9357775
    >>9357698
    We're complaining in the hopes that he actually listens to and accepts the opinions of some of his fanbase and adapts to what we want. If he refuses to compromise next time and makes an Eastern dragon avatar for a town of monks, or a colossal treeman for a town of druids and hippies, or something else along those lines, I will bugger off.

    I'm whining now in the hopes that he'll listen, accept criticism and adapt. If he doesn't, then sure, I am out.
    >> Anonymous 04/22/10(Thu)13:18 No.9357778
    >>9357771
    Welcome to the internet, cunt.
    >> Anonymous 04/22/10(Thu)13:18 No.9357779
    >>9357744
    More like dissapointed YOU, because you deserve the world on a fucking silver platter, right princess?
    >> Anonymous 04/22/10(Thu)13:18 No.9357783
    Just for the record, the giant thing in the third village was not permanent like the other two, but a once off surge of power from dead tribesmen, saving the tribe and then lapsing back into innactivity.

    But yeah, a little bit over the giant "thing". We could have easily relied on awesome chinese war rocket tech.
    >> Anonymous 04/22/10(Thu)13:18 No.9357788
         File1271956733.jpg-(142 KB, 910x806, 1267848185822.jpg)
    142 KB
    Shit guys, settle down.

    I agree that OP kinda dropped the ball with the mecha thing, but saying that there's "no interaction at all" is kinda bullshit, isn't it?

    I mean, up until this point everything OP drew was purely from input from /tg/. The engineering university, the waterwheel, the mine, everything. Kinda harsh to demonize him just because of this, isn't it?
    >> Anonymous 04/22/10(Thu)13:19 No.9357795
    >>9357778
    Welcome to your opinions being ignored as well, cunt.
    >> Anonymous 04/22/10(Thu)13:19 No.9357805
    >>9357779
    Cry some more. I bet you were butthurt for a week the first time your fanfiction got saged.
    >> Anonymous 04/22/10(Thu)13:19 No.9357812
    >>9357788
    Well, this IS the internet. So . . . no.
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)13:20 No.9357813
         File1271956800.jpg-(526 KB, 2232x2407, largeexpansions00013.jpg)
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    - library wing is established onto hall of knowledge

    - simple mechanised suits are constructed by the engineering guild under the supervision of the young farmer.

    - the basic mechanised suits help with heavy labour and fellling trees, they are also used heavily in construction of new buildings.

    - mechanised farming tools are implemented from the engineering guilds, the farmers begin on extending their fields and clearing trees to the north useing mechanical suits.

    - mechanical suits aid in the excavation of the fossilised creature, more of the ancient launguage is recorded by the scribes and sent to the library wing for annanalisis.

    - construction begins on a large observatory wing to the hall of knowledge

    - protototype flying machines are constructed.
    >> Anonymous 04/22/10(Thu)13:20 No.9357815
    >>9357722
    Yes, I can tell the capsolocking imbecile motherfucker from other anons. Why? Can't you?

    >>9357744
    >if I'm not having fun, noone else is allowed to
    You are not worthy of a name "man". Get lost.
    >> Anonymous 04/22/10(Thu)13:20 No.9357828
    >>9357788
    Yeah, true.

    I just feel railroaded because every one of these so far has started promisingly, then ended suddenly with "nothing you do is meaningful, here's a giant creature and a cliched pat ending, kthxbai".
    >> Anonymous 04/22/10(Thu)13:21 No.9357834
    >>9357805
    I don't write fanfictions, but the flattery is welcome. I won't shed any tears over your fanfic either.
    >> Anonymous 04/22/10(Thu)13:21 No.9357841
         File1271956885.png-(25 KB, 494x400, 1264124267716.png)
    25 KB
    >>9357812
    Touche.
    >> Anonymous 04/22/10(Thu)13:22 No.9357854
         File1271956949.jpg-(17 KB, 397x510, Troll.jpg)
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    >>9357805
    >>9357812
    >> Anonymous 04/22/10(Thu)13:22 No.9357856
    >>9357813
    For what it's worth, thanks for sticking with us OP.
    >> Anonymous 04/22/10(Thu)13:23 No.9357868
    >>9357813

    ****Machines rebel and start killing the townsfolk

    Pretty please?
    >> Anonymous 04/22/10(Thu)13:23 No.9357876
    >>9357813
    *** That buried thing is looking evil-er and evil-er.

    ***Balloon is awesome. Send up a scribe, to draw a map of the surrounding lands.

    ***Study ancient writing.

    ***Construct sturdy walls.
    >> Anonymous 04/22/10(Thu)13:24 No.9357879
    >>9357813
    Oh look, he did everything that he wrote about himself, and hasn't paid attention to what any of us have said.

    I am completely flabbergasted.
    >> Anonymous 04/22/10(Thu)13:24 No.9357881
    >>9357868
    How? they don't have a.i.
    >> Anonymous 04/22/10(Thu)13:24 No.9357882
    >>9357813

    Aight, farming's back on track. Now can we please have a nice defensive wall and trench?
    >> Anonymous 04/22/10(Thu)13:24 No.9357885
    >>9357813
    ***** expand housing and invite more people
    >> Anonymous 04/22/10(Thu)13:24 No.9357888
    >>9357813
    thanks for adhering to some wishes OP, im not a fan of the robotic cannon thing, but its all cool with me, can you at least clarify that you may and probably will pull something of your own ideas in at some point? because the reason people are complaining is because yet another colossus type thing has appeared out of next-to-nowhere despite dispute, and people were under the impression we were the main deciding force, as we have appeared to be thus far.
    >> Anonymous 04/22/10(Thu)13:24 No.9357889
    >>9357813
    ***** Reinforce buildings with stone.
    ***** Stone roads.
    ***** Stone walls.
    ***** Firefighter's Guild.
    ***** Iron lantern lamp posts.

    None of these are hard requests. Other people have supported them before. They all make sense and they're all fairly strategic. Could you do them, please?
    >> Anonymous 04/22/10(Thu)13:24 No.9357892
    anybody got the two first villages saved?
    >> Anonymous 04/22/10(Thu)13:25 No.9357893
    >>9357879
    Get out now fucker.
    >> Anonymous 04/22/10(Thu)13:25 No.9357903
    >>9357828
    I think it basically means "I'm tired of drawing for now, kthxbye". It's nothing but understandable.
    >> Anonymous 04/22/10(Thu)13:25 No.9357908
    >>9357813
    WALLS! STONE BUILDINGS! IRON LAMPPOSTS!
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)13:25 No.9357911
    science is progress
    >> Anonymous 04/22/10(Thu)13:26 No.9357917
    >>9357892
    suptg
    >> Anonymous 04/22/10(Thu)13:26 No.9357920
    ****The ancient creature isn't fossilized, but hibernating. It can talk to the machines and make them rebel.
    >> Anonymous 04/22/10(Thu)13:26 No.9357925
    >>9357813
    OP is still with us? That man is something else after the flak he received.

    Also; don't complain about his additions now, there have been almost nothing but arguing since the last update.
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)13:27 No.9357928
    the only collossus i've added was the young farmer, his mind is what the society was aiming for from the start, and once it was woken up it is next to impossible to stop.
    >> Anonymous 04/22/10(Thu)13:27 No.9357937
    >>9357928
    Fuck you
    >> Anonymous 04/22/10(Thu)13:27 No.9357939
    thanks for adhering to some wishes OP, im not a fan of the robotic cannon thing, but its all cool with me, can you at least clarify that you may and probably will pull something of your own ideas in at some point? because the reason people are complaining is because yet another colossus type thing has appeared out of next-to-nowhere despite dispute, and people were under the impression we were the main deciding force, as we have appeared to be thus far.
    >> Anonymous 04/22/10(Thu)13:28 No.9357942
    >>9357892
    Yes, suptg.

    Also, if this thread is autosaging, perhaps it's time to start a new one, if you intend to keep drawing for an audience such as this, OP?
    >> Anonymous 04/22/10(Thu)13:28 No.9357949
    >>9357928
    AHAHAHAHAH oh you
    >> Anonymous 04/22/10(Thu)13:28 No.9357953
    >>9357928

    Nice way of putting it.

    I have a really bad feeling about that creature we're digging up. Might want to really improve on safety measures before we go any further.
    >> Anonymous 04/22/10(Thu)13:29 No.9357958
    >>9357928
    >bawwwww! imma good guy! no one understands me!
    >> Anonymous 04/22/10(Thu)13:29 No.9357961
    >>9357911

    And progress ensures the survival of civilisation
    >> Anonymous 04/22/10(Thu)13:29 No.9357966
    >>9357937
    STFU&GTFO
    >> Anonymous 04/22/10(Thu)13:29 No.9357969
    OP's an artist, not a gamer.

    Essentially, come to these threads if you like the art, but don't expect too much interactivity or even a good story. It'll just end in disappointment.
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)13:29 No.9357973
    technological advancement dosnt listen to townsfolk, once a person becomes intellegent and learned they will do as they please, this farmer was your creation not mine.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:29 No.9357975
    >>9357928
    >>9357928
    >>9357928
    >>9357928

    dont listen to the naysayers, you've created a beautiful thing. Please keep going.
    >> Anonymous 04/22/10(Thu)13:29 No.9357980
    >>9357928
    OP, you've got nerves of steel to keep trying to appease the assholes for hours on end.
    >> Anonymous 04/22/10(Thu)13:30 No.9357989
    >>9357973

    Holy fuck, so much this.
    >> Anonymous 04/22/10(Thu)13:30 No.9357991
    **** Build a fucking wall
    >> Anonymous 04/22/10(Thu)13:30 No.9357996
         File1271957451.jpg-(223 KB, 576x720, 1248230985881.jpg)
    223 KB
    >>9357937
    >>9357949
    >>9357958

    That's the most fucking butthurt I think I've ever seen.
    >> Anonymous 04/22/10(Thu)13:31 No.9358000
    >>9357958
    I do.
    You apparently don't.
    Hide the thread and forget about it. It's that easy.
    >> Anonymous 04/22/10(Thu)13:31 No.9358011
    ok cool OP

    ****** Build the wall
    >> Anonymous 04/22/10(Thu)13:31 No.9358020
    OP:
    >Theyre just doing what you taught them

    AHAHAHAH Oh wow, really? yeah your giant robot is cool and all very clever. you can stop calling in an RPG now
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:32 No.9358023
    A science wall would be good.

    Built with science.

    And STEEL!
    >> Anonymous 04/22/10(Thu)13:32 No.9358024
    next village we do should be a high magic flouting wizard towers kinda place or maybe a count dracula type vampire ruler lording over brainwashed pesents/thralls

    also i love that robo
    >> northern /k/ommando 04/22/10(Thu)13:32 No.9358027
    *sigh* there is no pleasing some people.
    >> Anonymous 04/22/10(Thu)13:32 No.9358037
    ***** Build a sturdy stone wall.
    >> Anonymous 04/22/10(Thu)13:33 No.9358051
    *** build a wall please
    >> Anonymous 04/22/10(Thu)13:34 No.9358052
         File1271957643.jpg-(56 KB, 251x250, 1270337796504.jpg)
    56 KB
    Deal with it faggot.
    >> Anonymous 04/22/10(Thu)13:35 No.9358067
    >>9357973
    look
    I like these threads and I like your art

    but can you please stop calling this an RPG.
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)13:35 No.9358068
    it was a little hard to find alot of the instructions without anyone being list guy like last time, there was alot of infighting on this one, wich was a shame.
    >> Anonymous 04/22/10(Thu)13:35 No.9358082
    >>9358027
    >Northern Kommando
    check again, look at the start, the VAST VAST majority of people wanted a village that didnt rely on LOLLOL GIANT FIGHTAN PROTECTOR, when OP decides to build his giant mecha look what happens, yeah i agree that its a cool mecha but is it really what people wanted? Fuck no, i dont think anyone suggested it, ever.

    OP had to go so far as to force it with the bullshit farmer discovering it.
    its nearly as bad as #3's plot armor, i, personally think it would have been much cooler to have us fail, it cant all be star shine and rainbows
    >> Anonymous 04/22/10(Thu)13:35 No.9358084
    Pretty sure this is the final test. If OP draws the wall that EVERYONE is demanding, our complaining is pretty useless.

    However, if he ignores the requests for a wall, then, well - the whiner's do have a pretty good point. No one's voting against it.
    >> Anonymous 04/22/10(Thu)13:36 No.9358088
    >>9358068
    OH YEAH, GUESS THERE WERENT ANY LIST

    OH WAIT

    THERE WERE A SHIT LOAD OF LISTS

    FUCK IT

    IM GONNA DRAW A BIG FUKCING INTERPRETATION OF THIS VILLAGE, JUST LIKE ALL THE OTHERS, THAT WAY I CAN HAVE THEM ALL FIGHT EACH OTEHR

    OH GOD, NERD TURD ORGASM
    >> Anonymous 04/22/10(Thu)13:36 No.9358091
    >>9358020
    Protip: it was never called an RPG.

    >>9358024
    Yeah, floating towers does sound awesome. Imagine them go like different-colored fireflies, with pipe-smoking old men in mantles or young and proud men inside. Awesome!

    Seriously, before we dig the creature out, we need a wall.
    >> Anonymous 04/22/10(Thu)13:36 No.9358092
    >>9358068
    don't worry OP

    i still love you
    >> Anonymous 04/22/10(Thu)13:36 No.9358094
    >>9358068
    Just make the next thread AMISH QUEST so everyone can shut the fuck up.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:36 No.9358097
         File1271957801.gif-(1.93 MB, 1000x1000, village03.gif)
    1.93 MB
    Oh yes, also a pilot for our walking smite mobile.

    Previous village in .gif form
    >> Anonymous 04/22/10(Thu)13:36 No.9358100
    >>9358068
    ***** WE WANT A FUCKING WALL.

    WALL.
    WALL.
    WALL.
    WALL.
    WALL.
    >> Anonymous 04/22/10(Thu)13:38 No.9358116
    >>9358091
    >Protip: it was never called an RPG.
    >RPGvillage !!6KxdhP9PEsr
    Your move, nigger.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:38 No.9358120
    So far List!

    - Defensive Wall
    - Upgrade to Stone buildings
    - Stone Walls
    - Iron Village lighting
    >> Anonymous 04/22/10(Thu)13:38 No.9358126
    Oh man, the fossilized creature is looking less and less encouraging. D:

    However, fuck year mushroom-tech power suits!

    ***** Once flying machines are airworthy, take a flight to the west to see what happened to our lost scout.

    ***** More watchtowers and defences around the house of learning, please, it's looking a bit open there in the west.

    ***** Use the mech-suits to dig ramparts and earthworks.
    >> Anonymous 04/22/10(Thu)13:39 No.9358136
    >>9358082
    Again, brothef, you are reading this wrong. We decided we were not going to worship gods, or revere any religion, for that matter, instead relying on technology. That was what we decided, and what we intended to do since the previous thread.
    There was nothing about never having an efficient war machine to protect against the goodies and the baddies when they come for our asses.
    >> Anonymous 04/22/10(Thu)13:39 No.9358138
    >>9358116

    It was never called a RPG by the OP. The guy who made the first archive called it a Village Drawing RPG - the name just stuck. The OP just called it a "stratedgy" (strategy + edgy) game.
    >> Anonymous 04/22/10(Thu)13:39 No.9358142
    *** POINT THE DAMN CANNON AT THE EXCAVATION SITE BEFORE THAT THING BECOMES SENTIENT AND EATS US ALL.
    >> Anonymous 04/22/10(Thu)13:39 No.9358143
    >>9358116
    That name only appeared in the third thread and this one. Check, nigger.
    >> Anonymous 04/22/10(Thu)13:40 No.9358153
         File1271958046.jpg-(62 KB, 500x375, pf.jpg)
    62 KB
    >they want a wall
    >> Anonymous 04/22/10(Thu)13:41 No.9358161
    >>9358138
    The OP calls it stratedgy because his English is awful - don't try to sugarcoat it.
    >> Anonymous 04/22/10(Thu)13:41 No.9358164
    >>9358138

    Whoa, really? Fuck the archive guy, I guess.
    >> Anonymous 04/22/10(Thu)13:41 No.9358169
    >>9358088
    Uh-huh, a dozen lists for every OP's post.
    Get lost already, we've established there's nothing for you here.

    >>9358116
    By that logic, Ruby Quest was basket-weaving, apparently.
    >> Anonymous 04/22/10(Thu)13:42 No.9358179
    >>9358136
    And people repeatedly asked not to have a giant protector in the first thread.
    > /tg/ needs a break from "Summon/build Giant McGuffin to protect us"
    >OP, just a polite request - can we not have this end with a giant fucking supernatural THING in the middle of our village for once?
    >It was cool the first few times but it's starting to get old.
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)13:43 No.9358195
         File1271958198.jpg-(545 KB, 2232x2407, largeexpansions00014.jpg)
    545 KB
    - mechanised suits are used to establish a tall wall to keep out unwanted aspects of the surrounding landscape.
    >> Anonymous 04/22/10(Thu)13:43 No.9358201
         File1271958217.jpg-(20 KB, 475x475, PinkFloyd-TheWall.jpg)
    20 KB
    >>9358153
    That's easy!
    >> Anonymous 04/22/10(Thu)13:44 No.9358205
    >>9358195
    Well if that isn't the laziest fucking wall I've ever seen
    >> Anonymous 04/22/10(Thu)13:44 No.9358206
    Actually, if OP had just done the small mecha suits for the farmers and soldiers, it would have been fine, the giant mech did cause problems.

    I vote to arm it with a giant fire hose. It will be THE EXTINGUISHER, dousing the flames if a fire starts in the village.
    >> Anonymous 04/22/10(Thu)13:44 No.9358211
    >>9358195
    >TROLLS: "OH SHIT HE MADE A WALL WE ARE CHOKING ON A MILLION DICKS NFSOIGNDSFPIKNGPOISDGDSOPGS"
    >> Anonymous 04/22/10(Thu)13:44 No.9358215
    >>9358082

    For what it's worth, I suggested it when there was still talk of worshipping a god of engineering - build a big mechanical body, let the god inhabit it, that kind of thing.

    The "huge big village protector" thing is pretty well-established in the setting now, so it's hardly surprising that the genius farmboy would build something like that. The daemon-village had one, the river-village had one, the hippy-village had one. It's an arms race of sorts, if you don't have a big huge protector then you'll get stomped by the people who do.
    >> Anonymous 04/22/10(Thu)13:44 No.9358216
    REJOICE! for the wall has arrived
    >> Anonymous 04/22/10(Thu)13:44 No.9358218
    >>9358195
    >buthurt fagets
    Yeah, at this point it's safe to say OP is just an asshole whose only redeeming feature is his drawing skill.
    >> Anonymous 04/22/10(Thu)13:45 No.9358223
    >>9358195
    Fuck yes you are an awesome village.
    >> Anonymous 04/22/10(Thu)13:45 No.9358225
         File1271958308.jpg-(101 KB, 499x500, 1250992365148.jpg)
    101 KB
    >>9358179

    >can we not have this end with a giant fucking supernatural THING in the middle of our village for once?
    >end with a giant fucking supernatural THING in the middle of our village
    >supernatural THING
    >supernatural
    >> Anonymous 04/22/10(Thu)13:45 No.9358230
         File1271958319.png-(46 KB, 306x238, -_- 16.png)
    46 KB
    >>9358195
    >new unit addition
    >my face
    >> Anonymous 04/22/10(Thu)13:45 No.9358233
    >>9358084
    What now, nigger?
    >>9358195
    >> Anonymous 04/22/10(Thu)13:45 No.9358235
    >>9358195
    lol i love OP i really do ^_^
    >> Anonymous 04/22/10(Thu)13:45 No.9358238
    >>9358195
    Well, something made of stone or metal would've been nicer - but can we have a gate now?
    >> Anonymous 04/22/10(Thu)13:45 No.9358242
    >>9358215
    >The "huge big village protector" thing is pretty well-established in the setting now
    >The "huge big village protector" thing is a stupid gimmick OP pulls out of his arse every time
    Fixed.
    >> Anonymous 04/22/10(Thu)13:46 No.9358253
    theres a buthurt faggot in the mushrooms

    ***remove buthurt faggot from mushrooms, he could be causing gamage
    >> Anonymous 04/22/10(Thu)13:46 No.9358254
    >>9358195

    You don't have to prove anything to us, OP. We still love you.

    Come on guys, let's bring some HARMONY HARMONY OH LOVE here
    >> Anonymous 04/22/10(Thu)13:46 No.9358255
    Everything is made of wood, and we have shitloads of fires. Train Firefighters now and start building brick/stone houses.
    >> Anonymous 04/22/10(Thu)13:46 No.9358258
    >>9358225
    >implying a giant robot is natural
    >> Anonymous 04/22/10(Thu)13:46 No.9358259
    >>9358225
    Oh, fucking fine.

    "Gigantic protector of an unrealistic nature".

    Is that better?
    >> Anonymous 04/22/10(Thu)13:46 No.9358262
    >>9358195
    op builds a wall, everybody still mad
    >> Anonymous 04/22/10(Thu)13:47 No.9358274
    ...the pigs are glowing....the pigs have been into the mushrooms! RUN FOR YOU LIVES.
    >> Anonymous 04/22/10(Thu)13:47 No.9358277
    >>9358225
    The post was railing against a giant deus ex rectum thing rather than specifically a supernatural one. That it's a bullshit giant steampunk robot doesn't change that.
    >> Anonymous 04/22/10(Thu)13:47 No.9358278
    also anyone else notice that the big "rock" looks like a skull of something big! i think i can also see a hand/claw?
    >> Anonymous 04/22/10(Thu)13:48 No.9358289
    >>9358262
    we wanted a stone wall so that our entire town and surroundings wouldnt burn to a crisp if we have an accident, a reasonable and sensible request
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:48 No.9358290
    We'll probably need a gate for that road eventually.

    Also can we setup a trading house for our abundance of pork products and Mushroom based things?

    So to reiterate:

    - Gatehouse for road Wall.
    -Trading house for excess mushroom/ pork products.
    >> Anonymous 04/22/10(Thu)13:48 No.9358294
    >>9358230
    Lol I missed it
    >> Anonymous 04/22/10(Thu)13:48 No.9358295
    >>9358242

    >The "huge big village protector" thing is pretty well-established in the setting now
    >The "huge big village protector" thing is a stupid gimmick OP pulls out of his arse every time
    >The "huge big village protector" thing is something the OP thinks is cool and enjoys drawing so he incorporates it into each village after a while, as is his prerogative.

    Double-fixed.

    Jesus, the amount of "DANCE FOR ME, DRAWFAG, OBEY MY DEMANDS DOWN TO THE LETTER! NO, NOT LIKE THAT, YOU'RE DOING IT WRONG, BAWWWWWWWW" in this thread is pretty fucking sickening.
    >> Anonymous 04/22/10(Thu)13:48 No.9358296
    ****Conitinue excavation. That thing must go out.

    Also, the giant mech thing is just a monument - we don't have any pilots for it, after all.
    >> Anonymous 04/22/10(Thu)13:48 No.9358298
    I just want to see the showdown between all these giant creatures we've been summoning.
    >> Listguy 04/22/10(Thu)13:49 No.9358304
    ***** Once flying machines are airworthy, take a flight to the west to see what happened to our lost scout.

    ***** More watchtowers and defences around the house of learning, please, it's looking a bit open there in the west.

    ***** Use the mech-suits to dig ramparts and earthworks.

    ***** Move some kind of watch onto the fossil just incase anything happens

    ***** Remove buthurt faggot from mushrooms, he could be causing Damage
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:49 No.9358307
    Its probably just an outline for the FUCKHUGE wall that's coming.
    >> Anonymous 04/22/10(Thu)13:49 No.9358316
    >>9358278
    Yeah looks like the giant from Nausica: Valley of the Wind.
    >> Anonymous 04/22/10(Thu)13:49 No.9358320
         File1271958588.jpg-(531 KB, 2232x2407, 1271958198655.jpg)
    531 KB
    OP IS A GOD AMONG MEN
    >> Anonymous 04/22/10(Thu)13:50 No.9358327
    ****a clocktower would be nice
    awesome village by the way
    OP is awesome
    >> Anonymous 04/22/10(Thu)13:50 No.9358340
         File1271958646.jpg-(12 KB, 251x300, 1269197454044.jpg)
    12 KB
    >butthurt faggot units

    ******find ways to improve walls
    ******and/or make gates
    ******build military academy where military tactics can be discussed and researched
    >> Anonymous 04/22/10(Thu)13:51 No.9358351
    >>9358195

    Huh. Looks like we accidentally walled off one of our trade routes over in the southeast. Looks like we need a gatehouse. Also what are the walls made of anyway? Look like wrought iron.

    ---

    Ahem, Current list as this post:

    ***** Reinforce buildings with stone.
    ***** Firefighter's Guild.
    ***** Iron lantern lamp posts.
    ***** Continue excavation of fossil (with caution)
    ***** Gatehouse to the Southeast to reopen trade road blocked by new walls (my suggestion)
    >> Anonymous 04/22/10(Thu)13:51 No.9358364
    >>9358253
    We're using the ones we farm, so I say let him frolic freely!
    >> Listguy !D1umCqAtRk 04/22/10(Thu)13:51 No.9358366
    ***** Once flying machines are airworthy, take a flight to the west to see what happened to our lost scout.
    ***** More watchtowers and defences around the house of learning, please, it's looking a bit open there in the west.
    ***** Use the mech-suits to dig ramparts and earthworks.
    ***** Move some kind of watch onto the fossil just incase anything happens
    ***** Remove buthurt faggot from mushrooms, he could be causing Damage
    ***** Gatehouse for road Wall.
    ***** Trading house for excess mushroom/ pork products.
    >> Anonymous 04/22/10(Thu)13:52 No.9358368
    shit! are we digging up a sleeping Titan or something!?
    >> Anonymous 04/22/10(Thu)13:52 No.9358373
    >>9358295
    It's a fucking accepted part of a user-driven game like this that the users should choose what the peons they supposedly have control of do, and it's bad practice to make up shit like this.

    People have been saying this constantly, if this were a simple drawthread that'd be fine, but it's not. It's claiming in bad faith to have anything to do with contributors, and it goes the same way every fucking time because all OP wants is to draw a demon standing among some huts.
    >> Anonymous 04/22/10(Thu)13:52 No.9358374
    Build more faggots.
    >> Anonymous 04/22/10(Thu)13:53 No.9358392
    ****Herd Butthurt Faggots, use them as slave workforce to do jobs the robots are too clumsy for. Start inhuman experiments on them.
    >> Anonymous 04/22/10(Thu)13:53 No.9358394
    >>9358320
    Everyone knows
    >> Anonymous 04/22/10(Thu)13:53 No.9358405
    HOLY SHIT FAGS. I was in the last thread and was the first to suggest Ancestor Worship, No Tall/Advanced Buildings, "Ehx P'hert", and Twine. I am not OP. We can conclude, thus, that we have a GREAT DEAL of control here. He did ONE (admittedly very large) thing on his own and everyone shits a brick. Let the man have a single say in his own drawings when HE has a cool idea. Fuck. You're all worse than Phil. (Which was also my doing.)
    >> Anonymous 04/22/10(Thu)13:54 No.9358409
    This thread's been in autosage a while now guys, pretty soon it'll just be two faggots arguing over railroading and OP trolling you both.

    Or is it that already?
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)13:54 No.9358415
    >>9358368
    >>9358368
    >>9358368

    http://www.youtube.com/watch?v=oGmH2bFHHXU
    >> Anonymous 04/22/10(Thu)13:54 No.9358420
    >>9358405
    >I am not OP
    Sure.
    >> Anonymous 04/22/10(Thu)13:55 No.9358432
    *** We need more houses! Where do all these people sleep?
    >> Anonymous 04/22/10(Thu)13:56 No.9358434
    >>9358405
    >hurrr I alone did so much for the previous village I'm a baws
    >> Anonymous 04/22/10(Thu)13:56 No.9358435
    Oh man, this is hilarious.
    >> Anonymous 04/22/10(Thu)13:57 No.9358453
    This is Ruby Quest all over again.
    >> Anonymous 04/22/10(Thu)13:58 No.9358460
    >>9358373
    Indirect control, have you heard of the concept?
    Fuck that, even direct-control games can still have something like DF's strange moods, and it's perfectly fine.

    Anyway, even if everything OP wants to do is drawing a demon standing among some huts, I'm fine with the way he does that, asking for my opinion at every turn. You don't like it - don't participate. I doubt we'll notice you're absent.
    >> Anonymous 04/22/10(Thu)13:58 No.9358465
    This shit right here, this is worth losing an entire night of sleep over. I love you OP.
    >> Anonymous 04/22/10(Thu)13:58 No.9358477
    >>9358409
    nah, there's at least three.

    I've watched this thread from the beginning, and haven't posted once yet.

    So far, i like it. OP has a good idea that he has devoted a considerable amount of time and effort too.
    I like the giant robot, and feel that the "creative genius does what he wants, makes giant robotz" angle is a perfectly acceptable result of /tg/'s collective construction of a library/place of learning.

    My only complaint is that the town wall is obviously and act of appeasement for all the fucking faggots that are shitting all over this thread, and OP drew it shitty since he is probably frustrated and just trying to get the babies to stop crying.

    Don't let it get you down OP, you've got talent, don't let your emotions interfere with your skill, if you're going to draw something afford it the same consistent attention as everything else.
    Also, you're doing fine as far as railroading/not railroading goes. You've walked a sort of middle ground, and pissed off the extremists (aka apparently EVERYONE on /tg/)
    >> Anonymous 04/22/10(Thu)13:58 No.9358479
    >>9358420

    Someone doesn't know how to check for samefaggotry.
    >> Anonymous 04/22/10(Thu)13:59 No.9358486
    >>9358453
    See: that's why we can't have nice things.
    >> Anonymous 04/22/10(Thu)14:00 No.9358510
    >>9358479
    I don't.
    How?
    >> Anonymous 04/22/10(Thu)14:01 No.9358518
    >>9358479
    Enlighten us, o great pretentious douchebag. Don't give me the unique ID thing, it doesn't fucking work.
    >> Anonymous 04/22/10(Thu)14:01 No.9358520
    >>9358477
    >pissed off the extremists (aka apparently EVERYONE on /tg/)
    >pissed off the extremists (a few guys samefagging as fast as flood detect will allow)
    >> Anonymous 04/22/10(Thu)14:01 No.9358526
    >>9358510

    It's pretty straightforward. Check for use of punctuation, syntax, similar sentence structure, etc.
    >> Anonymous 04/22/10(Thu)14:02 No.9358537
    >>9358520
    >>9358510
    >>9358518
    Holy shit I lol'd. Truth, man.
    >> Anonymous 04/22/10(Thu)14:02 No.9358538
    >>9358518
    >Doesn't work
    >Does
    >> Listguy !D1umCqAtRk 04/22/10(Thu)14:02 No.9358539
    ***** Advance FLYING MACHINE research and use them as SCOUTS

    ***** Use MECHA to DIG Earthworks with caution

    ***** Set MEN to GUARD Earthworks

    ***** Build GATE

    ***** Build TRADING HOUSE for MEAT.

    ***** Advance buildings with STONE

    ***** Set MEN to build FIRE STATION

    ***** Advance lamps with IRON

    **** Build more HOUSES

    SIMPLIFIED LIST
    >> Anonymous 04/22/10(Thu)14:02 No.9358542
    >>9358526
    ya cause that can't be faked real easily
    >> Anonymous 04/22/10(Thu)14:03 No.9358557
    >>9358538
    What does what?
    >> Anonymous 04/22/10(Thu)14:03 No.9358562
    >>9358542

    It's harder than you think.
    >> Anonymous 04/22/10(Thu)14:03 No.9358563
    Listguy, you're not the original listguy, are you?
    >> Anonymous 04/22/10(Thu)14:04 No.9358577
    >>9358526
    It's only obvious in some cases, like with that capslocking fag. Otherwise, eh.
    >> Anonymous 04/22/10(Thu)14:05 No.9358588
    >>9358539
    THANK YOU.

    *******Also, build (specialized) military wing to house of knowledge for research on military tactics and weapons
    >> Anonymous 04/22/10(Thu)14:05 No.9358594
    >>9358562
    not really

    mostly comes down to intuition
    >> Listguy !D1umCqAtRk 04/22/10(Thu)14:07 No.9358618
    ill update the list when ever theres enough suggestions to warrant it, or OP has acted upon some of them.
    >> Anonymous 04/22/10(Thu)14:07 No.9358620
    Err.... New thread? Or are you faggots going to bitch about that, too?
    >> Anonymous 04/22/10(Thu)14:07 No.9358623
    >>9358618
    >or OP has acted upon some of them
    lol
    >> RPGvillage !!6KxdhP9PEsr 04/22/10(Thu)14:08 No.9358639
         File1271959738.jpg-(557 KB, 2232x2407, largeexpansions00015.jpg)
    557 KB
    - you send a scout on an airborne baloon west to search for the lost scout and have a mandate do report back as soon as possible.

    - the town wall is being constructed with a sturdy steel support structure, plans to use the excavation pit as a quarry are under consideration by the engineering and scribe guilds.

    - a large trench is being dug outside the wall perimeter with the help of the mechanic suits.

    - metal struts are implemented in all new forms of houseing and building.

    - astronomy wing is under consideration at the hall of knowledge.

    ( will continue in new thread starting in 10 mins.
    >> Anonymous 04/22/10(Thu)14:09 No.9358642
    >>9358620
    i'm cool :D

    where may we find it then?
    >> Listguy !D1umCqAtRk 04/22/10(Thu)14:10 No.9358656
    >>9358639
    see, dont know what y'all complainig about he seams to be working fine.

    sorry for
    >or when OP has acted on them
    just thought it was worse than it actually was
    >> Anonymous 04/22/10(Thu)14:10 No.9358662
    >>9358477
    the irony here is the ones bitching weren't bitching about the wall, the wall was just a sensible oft-voiced idea.
    see /tg/, this is why we cant have nice things, we all suffer for your indiscretions.
    >> Anonymous 04/22/10(Thu)14:13 No.9358715
    How about we all just agree to stop the bitching and get back to the game. That's all. No disgusing will change anything. OP will do whatever he wants (be it good or bad). Let's just play, rather than making the same amount of content take three times as many threads because of INTERNET ARGUEMENTS LOL. Let's just all agree to let it go and maybe -try- to enjoy this.
    >> Anonymous 04/22/10(Thu)14:14 No.9358729
         File1271960064.jpg-(47 KB, 350x233, Monty Python 3.jpg)
    47 KB
    >>9358639
    Oh, nice. Hope things will die down now (which it seems it has).
    The arguments that is, because I didn't come here for an argument.
    >> Anonymous 04/22/10(Thu)14:14 No.9358730
    >>9358662
    The reason why we can't have nice things is because we have users who think that shitting up the fun for others is what a decent human being would do.
    >> Anonymous 04/22/10(Thu)14:14 No.9358731
    I for one think this town kicks the ass of all the others, i think in a setting full of deamons and magic we could hold our own in a fight.
    >> Listguy !D1umCqAtRk 04/22/10(Thu)14:14 No.9358735
    ***** Set MEN to build FIRE STATION

    ***** Advance lamps with IRON

    ***** Build MILITARY INTELLIGENCE wing.

    ***** Build GATE

    ***** Build TRADING HOUSE for MEAT.

    I'll repost this in the new thread when it pops.
    >> Anonymous 04/22/10(Thu)14:14 No.9358738
    >>9358715
    >Disgusing
    >Discuss

    You lost me right there.
    >> Anonymous 04/22/10(Thu)14:15 No.9358748
    -trade goods for knowledge with other towns (we want to continue hoarding our knowledge, dont let others have it) if they dont give, crush them for it. or send spies to get it.
    >> Anonymous 04/22/10(Thu)14:15 No.9358750
    >plans to use the excavation pit as a quarry are under consideration by the engineering and scribe guilds

    we need to train a pilot for our war engine. When that big fucking monster gets fully excavated we're going to have a fight on our hands.
    >> Anonymous 04/22/10(Thu)14:16 No.9358754
         File1271960169.jpg-(33 KB, 356x483, Net troll.jpg)
    33 KB
    >>9358715
    From now on anyone bitching is a troll and should be ignored.
    >> Anonymous 04/22/10(Thu)14:17 No.9358768
    **** I would really love to see a huge clocktower be built up from one of the existing buildings, like anon mentioned earlier. Something to rival the House of Learning.
    >> Anonymous 04/22/10(Thu)14:17 No.9358772
    >>9358750
    i think we need to get a pilot school happening
    >> Anonymous 04/22/10(Thu)14:17 No.9358782
    >>9358768

    Hell yes Big Ben.
    >> An0nymous !gkWeiOwuW2 04/22/10(Thu)14:18 No.9358785
    >>9358735
    >>9358748

    I second this.

    Also, anyone know a good program for making gifs?

    I'm trying to compile all the pictures...
    >> Anonymous 04/22/10(Thu)14:18 No.9358797
    >>9358785
    Adobe ImageReady?
    >> Anonymous 04/22/10(Thu)14:19 No.9358811
    The GIMP's support for animated gif creation is really good.
    >> Anonymous 04/22/10(Thu)14:21 No.9358837
         File1271960497.jpg-(310 KB, 575x973, Machynlleth_Clock_Tower.jpg)
    310 KB
    Do it OP. You know you want to.
    >> Listguy !D1umCqAtRk 04/22/10(Thu)14:21 No.9358840
    ***** Set MEN to build FIRE STATION (because even if we're not allowed to use meta gaming knowledge we still need one, whats gonna happen when we discover flammable liquids and something goes wrong)

    **** Add CLOCK TOWER to House of Learning.

    ***** Build MILITARY INTELLIGENCE wing.

    ***** Advance lamps with IRON

    ***** Build GATE

    ***** Build TRADING HOUSE for MEAT.

    Now with listguy's seal of prioritization*

    Fineprint: Listguys seal is totally in his opinoin
    >> Anonymous 04/22/10(Thu)14:22 No.9358860
         File1271960573.jpg-(82 KB, 640x480, Clock-Tower-3D-Screensaver_0wn(...).jpg)
    82 KB
    NO!

    Clock tower on other building, not House of Learning. We need to spread out our eggs.
    >> Anonymous 04/22/10(Thu)14:24 No.9358883
    >>9358840
    Clock'd be better on the tavern. The House of Learning keeps growing as if it's the only building in the town.
    >> Anonymous 04/22/10(Thu)14:25 No.9358900
    >>9358860

    Perhaps convert the watchtower into a combined watchtower/clocktower/observatory/balloon and gyrocopter docking site? It needs 360 degree rotation on the rocket turret, too. And maybe a huge spotlight or beacon.
    >> Anonymous 04/22/10(Thu)14:29 No.9358940
    Where's the new thread? Is it up yet?
    >> Anonymous 04/22/10(Thu)14:29 No.9358948
    >>9358900
    Fund it!
    >> Anonymous 04/22/10(Thu)14:29 No.9358953
    **** use the giant robot to speed up construction
    >> Anonymous 04/22/10(Thu)14:30 No.9358966
    >>9358953
    you can't really use giant cannons to build, bro
    >> Anonymous 04/22/10(Thu)14:31 No.9358982
    >>9358966
    although now that I think about it,
    we should use the giant cannons to blast the surrounding forest away and clear land, while getting much needed targeting practice/ballistic information at the same time!
    >> Anonymous 04/22/10(Thu)14:32 No.9358988
    >>9358966
    But it also has giant hands
    >> Anonymous 04/22/10(Thu)14:32 No.9358993
    >>9358982

    And waste valuable timber? Hell no.
    >> Anonymous 04/22/10(Thu)14:33 No.9359002
    >>9358966
    that thing has massive hands
    >> Anonymous 04/22/10(Thu)14:33 No.9359003
         File1271961194.jpg-(44 KB, 800x533, 1230795570614.jpg)
    44 KB
    Maybe you didn't notice those two huge hands the robot has.
    >> Listguy !D1umCqAtRk 04/22/10(Thu)14:35 No.9359038
    >>9358988
    >>9359002
    >>9359003
    giant hand mind
    >> Anonymous 04/22/10(Thu)14:35 No.9359050
    wait, does the giant robot have hands?

    I am unclear on the nature of this issue. Perhaps some kind anon will enlighten me, as I feel it has not been discussed adequately as of this moment.
    >> Anonymous 04/22/10(Thu)14:38 No.9359093
    >>9359050
    Check the picture. Notice the MASSIVE hands. If we would compare it to a human body, the hands would be placed roughly where our hands would be.
    >> Anonymous 04/22/10(Thu)14:42 No.9359156
         File1271961761.jpg-(97 KB, 640x480, Southwark_reconstructed_globe.jpg)
    97 KB
    Upgrade or add a theater to the tavern. Think the globe theater.
    >> Anonymous 04/22/10(Thu)14:44 No.9359177
    >>9359156

    Good idea. Add culture to our science.
    >> Anonymous 04/22/10(Thu)14:44 No.9359184
    New thread up soon?
    >> Anonymous 04/22/10(Thu)14:44 No.9359188
         File1271961887.jpg-(223 KB, 1047x985, 1269253203698.jpg)
    223 KB
    not sure if serious...
    >> Anonymous 04/22/10(Thu)14:45 No.9359194
         File1271961909.jpg-(300 KB, 800x600, Frieza-Five-Minutes.jpg)
    300 KB
    >>9358639
    >10 mins
    >> Anonymous 04/22/10(Thu)14:51 No.9359295
         File1271962285.jpg-(18 KB, 453x255, Jason.jpg)
    18 KB
    >>9359194
    You said two minutes five minutes ago
    >> Anonymous 04/22/10(Thu)14:51 No.9359301
    new thread here gogogo


    >>9359294
    >> Anonymous 04/22/10(Thu)14:52 No.9359314
    >>9359184
    When OP finishes drawing I suppose



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