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  • File : 1271985312.jpg-(110 KB, 1241x1552, 1271369257541.jpg)
    110 KB Poke'-War Veteran 04/22/10(Thu)21:15 No.9366674  
    So, I was wondering if anyone knew about how long it would be before Black Mesa Janitor releases his latest version of Adeptus Evangelion? I'm planning to DM for my group when BMJ finishes his final version and I'd like to get as much of that planning done as I can beforehand. Also, if anyone has run this, about how long does combat take with 4 people?
    Adeptus Evangelion stories are also appreciated.
    If you don't know what this is, go look it up on suptg. All threads involving this system have the Evangelion tag.
    Scene Shinji barely related.
    >> Anonymous 04/22/10(Thu)21:17 No.9366724
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    >> Poke'-War Veteran 04/22/10(Thu)21:20 No.9366782
    No one from IRC here?
    >> Poke'-War Veteran 04/22/10(Thu)21:26 No.9366881
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    Posting some more semi-related pics until I get a decent response or run out of pics, I guess.
    >> Anonymous 04/22/10(Thu)21:30 No.9366967
    >> Poke'-War Veteran 04/22/10(Thu)21:31 No.9366995
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    Last I heard, he was nearly done, and that was a month ago.
    >> Dr. Baron von Evilsatan 04/22/10(Thu)21:32 No.9367025

    It's going to be done soon. The major rules are all set, and there will be no significant changes unless something goes explosively wrong. The fluff is in, the optional rules are away, and all that's really left is optimising the rules-set to be sure it works the way it's meant to. That's going to take however long it takes to assure everyone involved in testing the rules that they work.
    >> Touhou Homebrew Guy 04/22/10(Thu)21:33 No.9367032
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    Now there is.

    Everyone has said thus far that the official deadline is the end of the month, and we are trying our absolute best to stick to that.

    If it takes longer, be assured that it'll be worth it. As it is, there is really not very much to be added.

    And as always, the team has been notified and questions about changes are welcome.
    >> LawfulNice !tGTXNZuKLM 04/22/10(Thu)21:34 No.9367064
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    The new version is going to be worth the wait, trust me.
    >> Anonymous 04/22/10(Thu)21:36 No.9367100

    That's happening in ADEva

    True story
    >> Poke'-War Veteran 04/22/10(Thu)21:37 No.9367127
    Ah. Thank you.
    I REALLY don't want another person to start up a game, but I can only delay them so long before we're back to D&D.
    This also may be a way to ease them into Dark Heresy or Rogue Trader.
    >> Anonymous 04/22/10(Thu)21:38 No.9367142
    Know idea about the release date, but I'll bite on the conversation since I want to run AdEva with my regular DH group sometime.

    I wrote up some characters a while back and a 'sample' angel to get a feel for the system and ran a generic combat with some BTech models/scenery. For the most part, I found combat was about a gradual wearing down of the Angel's defenses, where everyone tries to keep each other's AT Fields protected while they chip away at the Angel's hitting it then wearing it down again.

    Basically, since it can regenerate it's 9-20(!) point AT Field with a full action, you need everyone in concert taking it down because no single Eva can do that much damage on its own. Which I found awesome, because I was worried about balancing a fight with potential 4,5,6 v 1.

    All I can really say is: I'd give my players immediately the Literacy skill (since, unlike DH, it's assumed everyone can read+write in modern settings) and either their home language or some other boost for english-speakers only. And make sure everyone spends their first 200XP on AT Power (Spread). Without an AT Field, you die.

    I'm not sure how much you know/have experience with the setting, but I played out the first battle over a couple of free nights and it seemed a nice system. Any particular questions? I'd also love to hear from someone who actually has a campaign going (like those AWESOME IRC chaps with the bigass pyramid), because I'm keen on this as well.
    >> Anonymous 04/22/10(Thu)21:40 No.9367180
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    >Also, if anyone has run this, about how long does combat take with 4 people?

    4 is what we're trying to balance it for, so it should be a few hours online (2-4), halve that time for RL sessions.

    >Adeptus Evangelion stories are also appreciated.

    We've got SO MANY... it might be better to just point you in the direction of the game logs and let you pick from there.
    >> Sachiel 04/22/10(Thu)21:41 No.9367209
    >All I can really say is: I'd give my players immediately the Literacy skill.

    This was already addressed, we facepalmed so hard when we noticed this was missing from starting characters you wouldn't believe..
    >> Anonymous 04/22/10(Thu)21:44 No.9367265
    Awesome. Keep up the good work guy(s).

    Where can I find the campaign logs? All I've got is 1-2 sessions worth that I think came bundled with my AdEva stuff.
    >> Touhou Homebrew Guy 04/22/10(Thu)21:45 No.9367301
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    Try starting it up with v1 for now and pop on the channel if you have any questions as to what basic changes to make.

    >give everyone literacy
    Literacy is now assumed to be a universal thing, not a skill.

    >make sure XP is spent on spread
    Spread and Neutralize are automatically gained and neutralization is less of an action sink--the base power is a half action, maintaining free. You no longer take ego damage from an incomplete neutralize either.

    >AWESOME IRC chaps with the big pyramid
    Of which I am one. John Douglas/Pilot 00 here, glad to hear that people are actually bothering to read logs.

    All but one of us have seen the series and at least some, if not all of the movies. Most of our Angels are entirely made from scratch rather than rolled, but I have helped test angel generation and the canon ones and can confidently say that they're generally balanced.

    Advice? I'd suggest to do things outside of just school sessions. Explore the city, have events and such. If you don't have any ideas at all, I DID make a d100 random event ideas chart that I could post to get the right feel across.
    >> ★ Subprocessor DM 04/22/10(Thu)21:46 No.9367309
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    rolled 1, 3, 4 = 8

    Was anyone able to find the 'official' NGE world map?
    >> Touhou Homebrew Guy 04/22/10(Thu)21:48 No.9367352
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    These are fairly recent logs for all current channel games save for one that has only had two sessions.

    Sadly, no. We ended up winging it, but the fluff pieces on the major countries are pretty solid (thanks to /tg/).
    >> Poke'-War Veteran 04/22/10(Thu)21:48 No.9367369
    As long as I can read the logs in a browser, PLEASE point away.
    Any moments where people really got into their characters? Like, taking the roleplaying aspect of this and running with it? I'm going to try to get this to be just as much in my players' heads as on the battle mat.
    >> Anonymous 04/22/10(Thu)21:51 No.9367430
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    Could you share your d100 list with us simpletons?

    I'm kinda suck for ideas aside from my one concept for the KK getting pissed off at the PCs for killing "God's messengers" (and who could blame them? The angels are, well, 'angels' and they shoot fuckhueg burning crosses).

    >> neutralization is less of an action sink--the base power is a half action, maintaining free. You no longer take ego damage from an incomplete neutralize either.

    Hmmmm, maybe I'm just inexperienced, but wouldn't this make Neutralise too much of an "easy" way? I liked the last edition (thought I didn't play it much at all) and thought it was a nice idea, with the poor guy doing all the neutralising getting mindraped as he struggles to bring down the angel for the others. It had a nice feel. I'm kinda worried this will go all DH-ascended powers, and make people start wiping away ATS 20 angels with little drawbacks, is all.

    Each of those things sound good in isolation, but together it just sounds a little too easy on the pilots.
    >> ★ Subprocessor DM 04/22/10(Thu)21:52 No.9367463
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    rolled 6, 6, 4 = 16

    Ah. I suppose fluff is sufficient. It's not like maps are actually required for the game.
    >> macrophage 04/22/10(Thu)21:53 No.9367482

    I'll start cleaning up my game's logs and put them on a page. since people are interested, and my game hasn't had so many actual sessions(SO MANY SOLO SESSIONS)
    >> Touhou Homebrew Guy 04/22/10(Thu)21:53 No.9367486
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    Dear sweet tap-dancing christ, yes. Monolith's second Angel and the infamous "Grocery Incident" after Avis Noah's Zeruel simulation come to mind immediately, but pretty much every session ends up like this at one point or another.

    It doesn't, I swear. The fact that one or two, maybe three people are sinking most of their ATP into doing this hurts enough.

    Chart incoming in next post.
    >> Dr. Baron von Evilsatan 04/22/10(Thu)21:54 No.9367515

    It's not. As it was, nearly every single death in the game was due to ego, and it was actually unlikely that a person could possibly complete the entire set without losing it entirely. This change is only meant to make it so that a well-played character is capable of finishing a campaign without resorting to GM intervention. That's not a problem for good GMs, but it has to be there for the ones who are scared shitless of ever operating outside the explicit rules.
    >> Touhou Homebrew Guy 04/22/10(Thu)21:55 No.9367523
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    1. Your school plans a big festival and exhibition. The pilots are to be in charge of organizing it.
    2. The MAGI or equivalent has shut down for a mysterious reason.
    3. The Operations Director is brought in to teach a class.
    4. A natural disaster hits! The Evangelions are used for damage control.
    5. The anniversary of Second Impact. The pilots must pay their respects.
    6. During a routine synch test, someone's LCL begins to get thicker than normal...
    7. The pilots' food has gone bad or been eaten. Time for grocery shopping!
    8. One of the pilots wakes up from a nightmare in which the last Angel talked to them.
    9. A higher-up in NERV such as the head scientist, the Commander or even the OD becomes very sick and doesn't want to see anyone.
    10. On their way to or from somewhere, the pilots are held up by muggers.
    11. A mysterious student transfers into the school and is later seen at NERV HQ...
    12. Strange graffiti starts showing up on or near the pilots' home, and eventually on the Evangelions themselves.
    13. The pilots are given tickets to an event of some sort, perhaps a concert, a party or a comedian.
    14. For only one day, the city seems entirely deserted aside from the pilots.
    15. A strange object pops up near one or more of the pilots and seems to refuse to get out of their sight.
    16. When at HQ, the pilots hear a loud noise and feel something shaking around for a couple seconds. They are apologized to and it never happens again.
    17. Holiday! Either the pilots' school, NERV, or someone they know is doing something for a holiday and would like some help.
    18. A new game or book has become massively popular in the area.
    19. A friend of the pilots begins to deny ever having met them.
    20. A favorite product of one of the pilots is declared contraband for unknown reasons.
    >> macrophage 04/22/10(Thu)21:56 No.9367550

    >>grocery incident

    >> Ginger Writefag 04/22/10(Thu)21:56 No.9367553
    SupTG is down. Shame, I was considering doing this over a CoC campaign this summer.
    >> Touhou Homebrew Guy 04/22/10(Thu)21:56 No.9367565
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    21. One of the pilots has a birthday.
    22. An experimental upgrade causes one of the Evangelions to grow a mutation. Nothing is impacted, but it can be a little annoying.
    23. A hobo begins living near the pilots, talking to them or asking them for money at every possible opportunity.
    24. A NERV higher-up adopts a cute animal that when left alone with the pilots becomes vicious.
    25. A rival country announces the development of their own Evangelion units. The pilots are invited to a demonstration.
    26. One of the pilots is approached by someone claiming to be an old friend. Whether they know the person is up to them.
    27. Whether due to a glitch in the programming or their advanced technology, the MAGI or equivalent make a request for something.
    28. One or more of the pilots are being stalked by a particularly determined reporter.
    29. The pilots hear people calling out to them from behind them with nobody there.
    30. One of the pilots is accosted by a large group of fans in the street. They seperate the pilot from the rest of the group and refuse to leave him alone. When they are finally driven off, the pilot finds something missing.
    31. The weather gets strange. Heat waves in winter, snow in summer.
    32. One of the pilots' classmates disappears. The only excuse given is a vague reference to a "Project Raiden".
    33. Embarrassing photos of one or more pilot are released to the public.
    34. A parade is held. The pilots in their plugsuits are expected to be part of it.
    35. Pilots are dragooned into babysitting sextuplets.
    36. A backup pilot found incompatible with any Evangelion joins the class.
    37. Jet Alone begins testing. The Evangelions are brought in as security.
    38. An Angel appears, then immediately vanishes into thin air, not affecting anything when engaged in combat.
    39. An anonymous, handwritten note is found. Inside an untouched entry plug.
    40. The most popular kid in school invites two pilots as dates to an upcoming party.
    >> Anonymous 04/22/10(Thu)21:56 No.9367568
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    I guess draining their protection is bad enough. I saw what happened in one game when an attack got past an AT Field... Evas are pretty damn fragile to start with.

    Then again, this Angel could project its image to appear as if it were teleporting and shot 7dm-radius explosive rounds out of its forehead...so it may not have been the ideal base model.
    >> Anonymous 04/22/10(Thu)21:58 No.9367591
    Cheers man; keep 'em coming. As a piddling attempt at repayment, if I end up running this (half my group don't want to due to either fear of mindfuck or dislike of NGE) I'll be sure to post our awesome stories for you.
    >> Touhou Homebrew Guy 04/22/10(Thu)21:58 No.9367592
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    41. Something in the food tastes horrible. All the food.
    42. It rains for an entire day. The rain is red. This changes the color of all nearby water for the whole week.
    43. A terribly written and unflattering article regarding the last Angel fight is printed in a local tabloid.
    44. The pilots become lost in the city.
    45. There is an upswing in end-of-the-world prophets.
    46. A top-secret NERV dossier is found hidden in a back alley.
    47. Pilots are forced into group training system at a local gym.
    48. Someone has spiked all the pilots' drinks save their tap water, which is somehow inaccessible or undrinkable.
    49. When going to the bathroom late at night, a pilot sees a frightening man looking at them from their window. He is gone when the matter is investigated.
    50. The pilots have a chance meeting with someone that looks and acts eerily similar to one of them. The person is never seen again.
    51. NERV is selling guided tours of HQ to raise money. The pilots are very much part of it, perhaps even doing the guiding.
    52. An Evangelion seems to have trouble shutting down, though it was able to get in the hangar just fine...
    53. The pilots start getting solicitors and salesmen, even at HQ.
    54. Electricity shuts down throughout the city.
    55. A very advanced simulator is run through the MAGI--so advanced that the pilots can hardly tell the difference.
    56. A drill sergeant is brought in to whip the pilots into shape.
    57. A teacher simply gets up and leaves early in a class, leaving the children to their own devices with no instructions.
    58. Instead of a routine synch test, the pilots are brought to an empty undeveloped space to test prototype technology.
    59. The pilots are taken to a military graveyard by the Operations Director.
    60. A famous televangelist is in town.
    >> Dr. Baron von Evilsatan 04/22/10(Thu)21:59 No.9367620

    The key point of the list is that it's designed so that there are ideas on it for games of all tones, from Happy Flowerthon Huggangelion to Baron Mode games. You're often better off picking what you want to do and that fits the tone of your campaign, or rerolling if you get something that just isn't appropriate.
    >> Touhou Homebrew Guy 04/22/10(Thu)21:59 No.9367634
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    61. Flash mobs of protesters begin showing up. They yell and cause a commotion, then scatter as soon as any law enforcement comes.
    62. The class is taken on a field trip to a farm.
    63. As a reward for a very successful mission, the pilots and NERV command staff are taken to the most high-class restaurant in town.
    64. Remnants of the last Angel are found regardless of whether or not it exploded.
    65. One of the pilots gets a strange rash that can't be diagnosed and itches only when in contact with LCL. It goes away in two weeks.
    66. A former pilot who went insane testing an Evangelion escapes from the asylum.
    67. Today is scheduled for a solar eclipse. Who knows what could happen while everybody's distracted?
    68. Group laundry day.
    69. The school considers changing its policies on uniforms. To solve it, a series of student debates are held.
    70. One of the pilots wins something in a sweepstakes they may have never entered.
    71. Parent-teacher conference.
    72. A group of delinquents breaks the windows of the pilots' house.
    73. A regular haunt of the pilots' or the OD's faces bankruptcy.
    74. An alarming amount of things begin showing up dead on a nearby shore. At first it's sea life, then some land animals...
    75. One of the pilots has inadvertently insulted someone and begins getting threatening notes.
    76. The pilots are shocked awake in the middle of the night by rumbling noises.
    77. An argument between NERV staff leaves the command center disorganized and uncooperative.
    78. The pilots move into a new house.
    79. A bomb has been planted somewhere in the school.
    80. Adjustments to the Evangelions' armor have made it loose.
    >> Anonymous 04/22/10(Thu)22:00 No.9367640


    >> Touhou Homebrew Guy 04/22/10(Thu)22:02 No.9367691
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    81. Large construction project begins on HQ. Though everything is kept under wraps, the pilots are close enough to catch glimpses of rocket engines...
    82. Rumors have been going around the school about something that will grant one wish hidden in the woods nearby (Or desert, or even tundra as applicable).
    83. The pilots start having terrible luck. Everything that could go wrong for them does.
    84. It's a wonderful day outside. Not a cloud in the sky, perfectly warm, everybody's happy, but there's nothing to do.
    85. The pilots come home to find classmates waiting for them inside the house.
    86. A ship, train or plane carrying a large amount of important, secret cargo for NERV comes in. The pilots are forced to help unpack.
    87. Something from space crashes to Earth in a country some distance away. The Evangelions and pilots are brought there for "safety reasons".
    88. The pilots are asked to help a classmate pull a massive practical joke on his parents, who happen to work at NERV.
    89. People begin distancing themselves from the pilots and stopping most small talk when they come in.
    90. A teacher shows up to class drunk.
    >> Touhou Homebrew Guy 04/22/10(Thu)22:03 No.9367727
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    91. The science team has managed to find remains of a dead angel, which dissolve during the next synch test, making the pilots pass out and have strange dreams.
    92. NERV staff, then the pilots, are approached by a businessman looking to have his company sponsor research.
    93. A pop quiz is sprung on the pilots. The subject matter is entirely unrelated to the class.
    94. A high ranking member of NERV has a birthday.
    95. A scientific breakthrough is made, but the technology is as of yet untested, nor is it safe to do so with an Evangelion.
    96. Someone mysterious shows up and is ordered to be treated with as much, if not more respect than the Commander despite being a civilian.
    97. The Commander and Subcommander are called away for important business. The Operations Director must run NERV.
    98. UN officials come into the base to "investigate". After observing how things are run and generally snooping around, they leave. Nothing is heard out of them again.
    99. The Evangelions are found in the hangars with their arms reaching towards the sky.
    100. An Angelspawn created from the last Angel attacks the pilots.

    Sorry for any derps in the wording, I cranked this entire thing out over the course of one sleepless night. Janitor has said that it'll make it into the final version of v2, last I recall.
    >> Sachiel 04/22/10(Thu)22:04 No.9367753
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    Difficulty was one of our biggest concerns when retouching the angel generation charts.

    It's not perfect, and being a random generation chart it could hardly be, but I think it gets the job done.

    Currently it factors things such as party size and number of angels defeated, as well as the relative experience of players with the system.


    This is important, we've got Nobledark (Monolith), Grimbright (AvisNoah), Noblebright-or-so-it-seems (Nerv Atlantis) and EveryoneIsAnAssholeAndEverythingSucksButLoveCanBloom (NGA) and that's just OUR games, there's no telling how many stories about fucked up people in the face of the apocalypse you can run.
    >> Touhou Homebrew Guy 04/22/10(Thu)22:07 No.9367817
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    Any log of anyone else playing is worth its letters in solid gold when scaled up to 72 point.

    You could even get on the channel (#AdeptusEvangelion, irc.rizon.net) and tell us how things go as they go. Someone is already doing that and more of it would be so very welcome.
    >> Touhou Homebrew Guy 04/22/10(Thu)22:11 No.9367899
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    Page 2 already? /tg/ is moving at lightning speed tonight.
    >> Dr. Baron von Evilsatan 04/22/10(Thu)22:13 No.9367950

    You can and should modify everythign you get to make it work. For example, in a funland campaign, you could make the military graveyard still be nice by giving it an overall inspiring message of hope by reading out inscriptions of people who died in heroic situations to great effect. In a Baron Mode campaign, you could turn something like unpacking vital cargo into unpacking cargo that turns out to be from the now-decommissioned prototyping facility that built the Evangelions and have one of the players find the log of live test subject outcomes, mostly reading dead, catatonic (terminated), and unknown. The list is twenty pages long.

    That sort of thing is just good GMing.
    >> Anonymous 04/22/10(Thu)22:14 No.9367963
    Are there anyways to theotically take down an angel conventonally? (aside from N2 spam) Currently all of our EVA's were fucking totaled from the core explosion of the last angel one player lost his leg
    Basically our Director is drumming up as much firepower as we can get after rolling 5 01's for requesting funds and backup from the UN
    I mean i love a nice TPK every now and again but i belive a "OUR MISSLES SHALL BLOCK OUT THE SUN" shower of ballistics that would make a Macross fan cry would be pretty cool
    >> Touhou Homebrew Guy 04/22/10(Thu)22:17 No.9368038
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    That would be hard. Real hard.

    Best way I can think of is to spend no surplus on evas and go straight for unlimited positron turret works. Multiple ODs, each with specialized VTOL loadouts. It'd be near impossible, but that one lucky called shot Righteous Fury could possibly make it.

    Of course, such things are a little counter to the purpose of the game, but if you REALLY don't want evas in there, v2 includes stats for a "proper" mecha intended to be piloted in the same way that an eva is, just minus the AT field and plus some very special tricks.
    >> Anonymous 04/22/10(Thu)22:18 No.9368048
    N2 it into a catatonic state, then repair like mad until your half-functioning Evas can take it on.
    >> Dr. Baron von Evilsatan 04/22/10(Thu)22:18 No.9368057

    Not by the game rules. It comes down to GM arbitration. The AT field means that the only meaningful weaponry that can kill it involves either macrobatteries of positron weaponry, N2 mines with enough CBRND forces to engage it and finish it afterwards, planting explosives in such a way that the Angel walks the AT field over them before setting them off, and the like.

    In my notionalfuturegame I intended for one Angel to have to be dealt with by conventional firepower. Aside from the above options there's also more mcinematic options, like deploying Engineer teams in VTOLS and trying to fastrope them ontothe Angel to set off micronukes. This sort of thing always comes down to the GM and what they play like.
    >> Sachiel 04/22/10(Thu)22:19 No.9368078

    If they have SR below 100, you could amass enough firepower to get a few lucky hits in that could kill it.

    You can also spray them with bakelite until you completely freeze them, pray that the angel interception system grapples them into submission.

    That said, anything with 100+ SR is unkillable without penetrating the fields somehow, your best bet would be to shower them with positrons until righteous fury kicks in.
    >> Anonymous 04/22/10(Thu)22:21 No.9368112
    Toru Yamato here.

    Please, no autographs~
    >> Anonymous 04/22/10(Thu)22:21 No.9368127

    You can't autograph over the internet dude.
    >> Dr. Baron von Evilsatan 04/22/10(Thu)22:22 No.9368140

    There's also Operation Megaboomer.
    >> Sachiel 04/22/10(Thu)22:23 No.9368156
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    To clarify:

    Don't get me wrong, if you don't have Evangelions then Angels are damn near impossible to kill without a ridiculous amount of firepower and luck... but as I like to say: "Everything burns."

    If it has stats, you can kill it.
    >> Anonymous 04/22/10(Thu)22:24 No.9368191
    We've already been producing Railguns and Positrons out the ass, infact RTS fans would call us turtling faggots. We basicly have an unlimited line of site as our NERV is based in Iowa. Giving us a huge buffer betweent he base and the angels (normally last fucker dropped from orbit only 3 miles outside our city) We're been working with the director to make a wall of guns that would make a Touhou fag flinch -So go for Positron?
    >> Alanith 04/22/10(Thu)22:26 No.9368224

    >3. The Operations Director is brought in to teach a class.
    >90. A teacher shows up to class drunk.

    At least for my campaign, this is pretty much the same event. Its what NERV gets for not hiring an actual teacher for the pilots when they are chilling on the HMS Illy.
    >> Touhou Homebrew Guy 04/22/10(Thu)22:26 No.9368233
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    Positron is really your only hope, though when you get it your evas can pack weapons that will make any turret cry tears of shame at night.

    Surplus spent on base defenses isn't quite the best idea to make a regular thing, but could potentially save your ass.

    DETAILS. 3 was taken from a game, but 90 was thrown out.
    >> Anonymous 04/22/10(Thu)22:27 No.9368253

    >> Sachiel 04/22/10(Thu)22:27 No.9368260
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    Do it, but don't expect it to bring down 200 SR Angels quickly, or at all.

    And God help you if the plot Angels (Iruel, Leliel) come to town, let alone Tabris.
    >> Anonymous 04/22/10(Thu)22:28 No.9368269
         File1271989708.jpg-(126 KB, 800x800, orky megas 1.jpg)
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    You'ze Gonna Need Alotta Dakka
    >> Dr. Baron von Evilsatan 04/22/10(Thu)22:30 No.9368314

    Yes, but that's the inherent nature of the plot angels. They serve no useful purpose in a game without a good narrativist GM.
    >> Anonymous 04/22/10(Thu)22:34 No.9368391
    The GM has agreed to atleast let our shit get repaired if we're gonna deal with infiltrators
    Thank Christ
    we're gonna be spending as much as possible to put this fucker down. Only setting enough aside for repairs and keeping NERV operational
    >> Sachiel 04/22/10(Thu)22:36 No.9368452
         File1271990183.jpg-(7 KB, 150x115, sachiel city night.jpg)
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    Repairs to equipment (such as turrets, broken weapons, and buildings) are assumed to be covered as part of the collateral damage reductions to surplus gained.
    >> Anonymous 04/22/10(Thu)22:38 No.9368493
    We don't care if we run ourselves into the ground. Goddamnit man this is Humanities last stand and we won't stand idly by as we're raped to death by 5000 foot monsters from outer space
    >> Anonymous 04/22/10(Thu)22:38 No.9368499
    You could always give him a success no matter what direction the narrative takes, only it comes at the cost of a city. Maybe they can only N2 it when it's right in the heart of the CBD, maybe if it gets any closer (outside the city limits) it'll be too close to Nerv, I dunno. Just make it cost Nerv badly. Very badly.

    Yes, it'll be a PR nightmare. Yes, no one in the world will like Nerv ever again. But they *did* end up with no usable Evas against an Angel. RAW that's a TPK. Then again, grimdark v noblebright.

    I do also like the idea of an elite team dropping onto it's shoulders and grenading it. Especially if they all die in the process. Especially if they were well known and loved by the PCs/players (longrunning alternate characters, etc).

    Just make it mean something to them, rather than a get out of jail free card.
    >> Anonymous 04/22/10(Thu)22:39 No.9368517
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    >> Dr. Baron von Evilsatan 04/22/10(Thu)22:39 No.9368525

    That sort of thing is why I wanted the damage control phase to involve a single subcharacter-based CSAR team. It gives you so much more scope for storytelling for things like this.

    Either that or Operation Megaboomer.
    >> Anonymous 04/22/10(Thu)22:40 No.9368535
    There's my stompa! I've been looking for it!
    >> Anonymous 04/22/10(Thu)22:40 No.9368544
    Stop mukkin' about.

    I saw it first!
    >> Anonymous 04/22/10(Thu)22:41 No.9368556
         File1271990491.jpg-(287 KB, 736x904, xcom FUCKING XENOS.jpg)
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    So basicly you're month two XCOM with only pistols, rifles, and overalls vs a Muton Terror ship
    well, you're fucked 5 ways to sunday, but anything is possible
    >>Pic related
    >> Sachiel 04/22/10(Thu)22:41 No.9368558
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    What? No! I mean you get your toys automatically repaired after every fight.

    There's no need to set aside extra surplus or plot money, it always happens.
    >> Anonymous 04/22/10(Thu)22:45 No.9368625
    >> elite team dropping onto it's shoulders and grenading it
    Get the drill torpedo from the Godzilla series make it a suicide mission for a team of elite soldiers to drill to the angels core and kill it....just like godzilla
    >> Alanith 04/22/10(Thu)22:45 No.9368632

    Allright, I'll do what I can to explain. I am running a "Hunt for Adam" style campaign, where the players are based in a floating aircraft carrier about half the size of an imperial star destroyer. In my game world, the angels appear at random locations around the world in an attempt to find and merge with Adam. Problem is, NERV has no Idea where he is, and therefore, needing to kill the angels before they can search out Adam, needs to take a much more proactive role.

    Now the HMS Illustrious is primarily a ship of war, and during its construction and outfitting basically everyone dropped the ball on what exactly the pilots were supposed to be doing when they weren't sleeping, running synch tests, or recovering from EVA related Injuries. This basically means that the pilots, particularly the twin Prodigies, have a lot of free time during the day to get in trouble wandering around the ship, or whatever.
    >> Anonymous 04/22/10(Thu)22:46 No.9368641
    sorry brosepf
    i didn't read it correctly
    >> Anonymous 04/22/10(Thu)22:47 No.9368662
    The only time we ran a subcharacter team it worked pretty well (DH). Granted, the only character to officially and definitely make it out of there alive was our Adept's NPC poor-quality servo skull Morte, but those few games alone spawned easily as many witty one-liners and awesome fuck-yeah memories than our main campaign.

    None of us will ever forget "Morte! Use Binary to get us out of here!" as long as we play together.
    >> Anonymous 04/22/10(Thu)22:47 No.9368670
    combine this
    >> Touhou Homebrew Guy 04/22/10(Thu)22:49 No.9368706
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    You're really playing Eva Carrier?

    Someone is actually doing this?

    YOU WILL BE NEEDED SO MUCH AT SOME POINT IF YOU CAN SPARE ANYTHING. SERIOUSLY. We plan to work on rules for exactly that idea at some point in the future because it's just so great.

    Have you found the setting at all lacking things? That's my biggest worry, that the ship could end up a little too small. Either way, I'd at least like to hear more about what the characters are and how they act, how they've developed. That's always the most fun part.
    >> Neon Genesis Anasazi logs macrophage 04/22/10(Thu)22:50 No.9368734
    I'm posting browser-viewable logs now. Here's session 1. The flavor is pretty rough compared to other sessions, due to it being the first(take it with a grain of salt, like many pilot episodes.)

    session 1 logs http://1d4chan.org/wiki/Campaign:_NGA/logs/01

    And the campaign page http://www.1d4chan.org/wiki/Campaign:_NGA#Campaign_Notes

    also: formatting bold and italics en masse is hard.
    >> Sachiel 04/22/10(Thu)22:54 No.9368817
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    No problemo chief, and now you know!


    ...were you around when we discussed a very similar idea? Also what Touhou said.
    >> Anonymous 04/22/10(Thu)22:55 No.9368832
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    >> Poke'-War Veteran 04/22/10(Thu)22:57 No.9368853
    Thank you, good sir.
    I had to leave for a bit. Just when I get caught up on the rest of this thread, you post this.
    Truly, I am never bored on /tg/.
    >> Touhou Homebrew Guy 04/22/10(Thu)22:57 No.9368860
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    Considering he used the "official" name, I'd bet on it.
    >> Anonymous 04/22/10(Thu)22:58 No.9368887
    No way this kid would pierce his ears.
    >> Anonymous 04/22/10(Thu)22:59 No.9368895
         File1271991544.jpg-(118 KB, 722x617, Gurren_on_his_Tricycle_by_3_An(...).jpg)
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    Iowan tutle fag one last time
    thanks for your help guys
    our game is tomorrow, i'll post the results in the next thread
    >> Alanith 04/22/10(Thu)23:01 No.9368922

    Our ops director is Captain Megan Welsh, a 25 year old Irish American from Boston who lost her entire large extended family either in second impact, the famines following, or the Impact wars (rolled a 10 for insanity points during character generation, and her player took Damaged goods and a modified version of Depressive to represent PTSD.) Long story short, Megan, while she tries to be a good parent figure to the pilots, is a bit overly fond of the bottle at times. And when she found out that the pilots were either loafing around their bunkroom all day long or wandering around the ship getting underfoot / trying to sneak into the Vault (Think Terminal Dogma from the series, only not quite as X-Bawk hueg), decides that this cannot be allowed to continue.

    Instead of hiring a tutor and having them come over to the Illy on the next courier flight, or getting Dr. Rick Hunter (Project E rep onboard) to rig a couple MAGE terminals up in a empty supply room like a sane person would, the good captain decides that she's going to haul half a dozen 14 year old kids to her office every day and teach them the more tatically oriented aspects of her job, figuring that instilling some basic tactical / command skills and whatnot in the kids under her command can't possibly hurt their chances to save the world.
    >> Alanith 04/22/10(Thu)23:09 No.9369055

    Due to me not paying any attention when creating basic outline for the Illy, and only afterwards realizing that she is both longer and masses more then every aircraft carrier ever built combined, she is almost 4 goddamn kilometers long, and like 900 meters wide, with 28 decks. She weighs more then the present day US navy for godssake. There's a small amusement park on H deck with its own small rollercoaster for gods sake, and a dozen movie theaters. Thankfully none of my players have asked exactly how the United Kingdom could afford to build this goddamn monster in a Post 2nd Impact economy, but as I've already introduced her, its a bit late to take her out. As for ship stats, Its more or less static scenery/plot device thus far, though I do plan to make it a mobile object for some of the later fights once I get a chance to stat her out, as a sort of hybrid battleship/carrier for the ops director to have a bit more to do.. The biggest problem that I've found thus far is having a reason for the ship to have a bunch of kids near the pilots age for them to make friends with, though I might just go the Enterprise-D route and say that crew can bring their families along or something.
    >> Touhou Homebrew Guy 04/22/10(Thu)23:12 No.9369108
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    We haven't stopped being interested, just giving you space to type.

    Question: Did you have a scene with it rising from the ocean? Had to have something like that.

    Archives are back up, by the way, and the thread is on it.
    >> Alanith 04/22/10(Thu)23:14 No.9369172

    I actually have "THE SHIP IS TOO BIG" as more of a concern, though none of my players have really complained yet. As for Fluff, I mostly have the players confined to the NERV related areas like the EVA cages, Central dogma, Medlabs, and all that, and have those areas fleshed out pretty well. I at least have an idea of what goes where for most of the rest of the ship, and a rough sketch of her armament and air group, which includes a pair of 60 year old B52s modified for carrier ops via rule of cool and XBAWK huge flight deck. Were I to sketch up her design again, I would make her maybe a bit more then twice the size of a Nimitz class carrier, which is plenty big for this kind of thing.

    If you want some more details for the Illy, I can start putting them down once I get back from my walk.
    >> Anonymous 04/22/10(Thu)23:16 No.9369209
    hey! it sounds crazy awesome
    and apperently your players dig it too
    there is absoultly nothing NOT awesome about that
    >> Alanith 04/22/10(Thu)23:17 No.9369220
    Actually I had the pilots hanging around in their EVAs outside NERV-One in boston, along with some supplies, weapons, and crew members as this tiny dot appears on the horizon, blanking out their radar screen as it comes closer, and slowly filling the sky overhead over the next ten minutes.

    Anyways I'm heading for a walk to the corner store to pick up a drink, I'll be back in my Dorm room in twenty or so minutes.
    >> macrophage 04/22/10(Thu)23:25 No.9369372

    Episode one now fully formatted with soundtrack entry included. Dear god, my arthritis is killing me after that formatting bullshit.
    >> Poke'-War Veteran 04/22/10(Thu)23:32 No.9369501
    Can someone archive this, for posterity if nothing else. The 1d4chan entry was brilliant, as well.
    Tomato soup. Devious.
    >> Poke'-War Veteran 04/22/10(Thu)23:41 No.9369673
    Disregard me. It was already done.
    >> macrophage 04/22/10(Thu)23:52 No.9369912

    If anyone in this thread can give me the name of the movie I was referencing, I'll be the happiest man alive.
    >> Alanith 04/22/10(Thu)23:59 No.9369996
    Ok I'm back from the corner store now. Bloody freshmen trying to buy drinks with fake ids, the store was packed full of them.


    Ohh yeah the players love it. Thats where the Illustrious's nickname came from anyways. The Ops director, who I mentioned her background earlier, is played like a alcholic, PTSD female version of Kamina. I am doing my Angels slightly out of order right now, in order to throw the players off balance, and generally freak SEELE the hell out with how things aren't going anywhere remotely near to being just as planned. I've done Sachiel through the twins, and just did Leliel last weekend. Now two of the players, including our ops director have actually watched the series, and know enough to stay the hell away from the fucker. Four pilots don't, and three of them decide to stay in a tight group while closing on him before opening fire. Thirty seconds and a sizeable chunk of Paris latter, NERV is down three evangelions, and British Asuka and Scottish Rei are ordered to fall back while Megan figures out exactly how she's going to explain this to the commander.

    Deciding that she has to get her kids out of there, No matter the cost, she has the two remaining units stay just outside the shadow working on neturalizing the AT field, while the Illy's engines are reved up to full. Then she gives the order to brace for impact, and throws the throttle to the firewall, with the Illy leaping forwards at the blazing speed of about 150 miles per hour.
    >> Anonymous 04/23/10(Fri)00:09 No.9370147
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    > Ramming Leliel with a flying city-sized aircraft carrier.

    There are no words that can do this idea justice.
    >> Alanith 04/23/10(Fri)00:21 No.9370297

    The Illustrious tears into then opening to Leliel's Driac sea with the combined weight of about a billion tons of steel and advanced alloy traveling at a speed far faster then any such mass was ever intended to travel. Needless to say, they get sucked in, though Leliel obviously isn't very happy about being forcibly deflowered in such a manner by a city-carrier, flashing a bunch of different colors and waking the dead with a godawful wailing noise. Inside the Angel, The Illy pops into the Driac Sea a hundred meters or so from Unit-01, 03, and 04. While she may have managed to ohh so cleverly recklessly endanger three of NERV's most valuable assets, along with like 99% of the Royal Navy, Megan still has a plan for getting out of this. After finding that the Illy's repulsor drives dont function without a surface to push against, and the induction engines aren't exactly designed to push the whole ship themselves without overloading, Megan reestablishes communications with the pilots, and orders them to start working the Angels AT field over as well. When the group isn't able to breach the SR 200 threshold by about 20 points due to some synch flux they've taken, Megan decides its time to stop fucking around with all this AT field crap she doesn't really understand and fall back to something its become rather clear to everyone else on the table that she does. Extreme, indiscriminate force. She has the captain of the Illy, who's been spending this entire time alternating between "HOLY SHIT THAT WAS AWESOME" and "DEAR GOD BITCH, YOU ARE INSANE", to open fire with everything from the spinal railguns, to the point defense autocannons. As well as the ships full inventory of a dozen N2 tipped IRBMs.
    >> Anonymous 04/23/10(Fri)00:24 No.9370354

    ...you gave an Angel an upset tummy?

    High five!
    >> Sachiel 04/23/10(Fri)00:32 No.9370498
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    ...I have no words.

    Mind = Blown.
    >> Anonymous 04/23/10(Fri)00:37 No.9370584
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    >> Anonymous 04/23/10(Fri)00:39 No.9370602
    And after the smoke cleared she had managed to take out maybe 10% of the Angel... right?
    >> Alanith 04/23/10(Fri)00:40 No.9370626
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    Meanwhile, outside the Driac Seal, Pilots Angela Windsor (British Asuka), and Jamie McCloud (Scottish Rei), are finally managing to close their mouths after watching another needlessly insane plan by their commanding officer apparently backfire on her, with fatal results. About five minutes after watching all their co-workers apparently die kicking and screaming on the Megan Welsh suicide train, the Angel suddenly gives off another godforsaken screech, flashes a dozen different colors before settling on void black, and starts to swell to a massive size. Wisely deciding that they want no part of an exploding angel, they run like hell from the epicenter of the upcoming disaster. They turn back in time to watch the now two kilometer wide Leliel pop like a goddamn ballon, as the Illustrious rapes his other side flying out covered in blood, with guns still smoking from the previous alpha strike, and the other three EVA's falling to the ground and smashing a couple apartment blocks flat. Needless to say nothing else done that session, if not the campaign will be able to top that. And despite NERV command and SEELE being pissed that she endangered the Illy like that, they did have to admit that she got the more valuable EVA's out as well as taking out an angel and bringing their plans to revive their dead wife/become gods one step closer to completion.
    >> Anonymous 04/23/10(Fri)00:58 No.9370889
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    *mind blown*
    >> Poke-War Veteran 04/23/10(Fri)01:11 No.9371047
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    Oh... Wow.
    Words cannot describe what I am feeling now.
    I must play this.
    More stories, please.
    Pic related, but without the second panel.
    >> Alanith 04/23/10(Fri)01:25 No.9371192
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    Seeing how its currently 2 in the morning and I really need to get some sleep tonight, I think I'll only do one more short one before I go to bed, If this thread is still around I can post some moar stuff in between working on the Harry Potter RPG I'm developing.

    Ok so I've told you about our groups ops directior, and mentioned two of the five pilots, Angela Windsor, who is pretty much a blonde, english version of Asuka without the mommy issues, and Jamie Mccloud, a scottish version of Rei, down to her Evangelion, which she ironically rolled the exact same apperance as Cannon Unit-00. Other Pilots are Hanna, an Italian Neo-spartan with the fanatical drawback, who likes sniping with a long-mas, at least till she can afford training for a heavy railgun. We also have Ishi Hikari, a Japanese Mecha Otaku who happens to be a natural in finding new ways to use his AT field, and drives Dr Hunter crazy in figuring out how he does it. The final pilot is Giles Fortner, a British boy with an unhealthy obsession with fire, and who specializes in getting his EVA to RIP AND TEAR THE HUGE GUTS OF THE ENEMY.

    Now our second fight is up against Shamshel, who at the time is hiding in the Amazon Rain forest after the UN got pissy after he attacked a couple refuge camps and N2'd the hell out of him. The four pilots who were at that session get loaded up onto EVA carriers since the Illy is on the other side of the world at the time, and orbital recon suggest that Shamshel's going to be finished with regenerating fairly soon. Once they reach the sector where Shamshel is hidden, the EVA's get dropped from a few klicks up, and the pilots need to roll a fairly easy agility check to deploy their parachutes correctly.
    >> Alanith 04/23/10(Fri)01:33 No.9371300
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    Now Angela, Hana, and Giles all manage to not fuck up the very easy (+30) task of having their EVA's assume the correct posture for freefall, and then tapping a icon in the corner of their HUD twice to release the parachute. Ishi on the other hand... Ishi is so excited about being on his second combat mission that he rolls a 95, causing his parachute to release too early, fouling the chute on one of his EVA's limbs and causing his EVA to spin out of control a full kilometer above the rainforest. Luckily he has the presence of mind to spread his AT field in time, allowing him to make a more or less survivable landing without tearing his eva up too badly, after he smashes through two different levels of rain forest canopy, destroys like 4 acres of trees, scares every animal away in a ten mile radius, and scares a pair of poachers who happened to be standing fifty feet away from where his units head ended up smashing into the ground, tangled in his chute and the debris from aftermentioned canopies.
    >> Alanith 04/23/10(Fri)01:49 No.9371496
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    After cutting their comrade, newly dubbed "Thud" out of his tangled chute and the better part of a dozen trees with their prog knives, the group decides to split into two sets of two to cut down on how long they need to spend searching for Lobsterboy without allowing him to pick them off one by one. After about twenty minutes of playing "I spy something green" Angela and Giles are distracted from their latest couple's arguement by a pair of pink energy whips wrapping themselves around Giles ankles and smashing him up against a tree. Sure enough, they've been so busy fighting that they havent noticed a giant red alien sneaking up on them. (though it doenst hurt that they both rolled absolutely terrible on perception during character generation.) The other team shows up a few rounds later, and a swirling meele quickly develops with Angela and Giles playing tank, while Ishi and Hanna nail Shamshel from range. Then Shamshel gets lucky and crushes the torso of Giles ride, causing him to black out due to fatigue. Giles rolls for Berserker, gets a 9, and Mommy freaks out a little about how her son is getting manhandled by this little mermaid reject. She proceeds to YOU HAVE HUGE GUTS, RIP AND TEAR to Shamshel.
    >> Alanith 04/23/10(Fri)01:57 No.9371632
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    After tearing Shamshel apart in the finest tradition of the more widely known Unit-01, Our 01 decides that come to think of it, those other Units also have to go, and knocks the head off the weakened Unit-02 with a single hit from her axe. Cue group going "Shit just got Real". Hana tries to restrain 01, but gets thrown up against a tree and knocked out, leaving Ishi, who hasnt exactly done anything very impressive this session, other then epic failing at pulling a ripcord for his parachute. Now Ishi isn't exactly fond of Giles, and having just watched the rest of the group get their asses kicked, decides that he isn't going to try to restrain 01 like Hana, and lets loose with everything he has, finishing the damage done to unit-01s chest with a lucky hit from his AT wave when its about 2 dm away from him, and leaving him having to haul 3 EVA's or parts therefore of to the nearest large clearing for Evac himself. Thats it for tonight.
    >> macrophage 04/23/10(Fri)02:00 No.9371691
    Updated yet again! ....more to come. Yes, I'm slow and lazy. But this one's a fight, for what it's worth. Do note that the angel is kind of a wimp because this was back when angelgen was still using v1's weaksauce angel rules.

    >> Poke-War Veteran 04/23/10(Fri)02:51 No.9372269
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    Thanks guys.
    I'm off to bed, too. I hope I can sleep after all the awesome I've absorbed in the last few hours.
    >> Anonymous 04/23/10(Fri)08:48 No.9375527
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    Gentlemanly bump for AE.
    >> Alanith 04/23/10(Fri)10:07 No.9376446
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    Good to see this thread is still around, Bump for Ad EVA.
    >> Anonymous 04/23/10(Fri)10:10 No.9376491
    I haven't heard much from BMJ last time I got any heads up though he was working on it at a steady rate.
    >> Anonymous 04/23/10(Fri)10:24 No.9376650
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    >>9368922 Dr Rick Hunter

    Oh no, you did NOT just go there.

    Seconding the gentlemanly bumping.
    >> Dr. Baron von Evilsatan 04/23/10(Fri)10:30 No.9376736

    In other news, I built projected outcomes for the pre-Impact nations based on a cataclysmic flood event stemming from Antarctica and the geopolitial ramifications of the consequent depopulation and famine. Long story short, everything from the Congo down and everything linear west of China that isn't Turkey has gone to shit, and between 2.28 and 3.74 billion people are dead.
    >> Anonymous 04/23/10(Fri)12:15 No.9378096
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    Friendly bump while hoping for more Eva related stories.
    >> Alanith 04/23/10(Fri)12:54 No.9378596
         File1272041693.jpg-(24 KB, 300x324, 84fb2b770360a278aba826c2dc6951(...).jpg)
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    Asukabump for Ad Eva
    >> LDT-A 04/23/10(Fri)13:47 No.9379267
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    I've been running a campaign set in Alt Australia, pic related, its the bases logo, though the one for other bases is in fact the same as that of the original series.
    >> Touhou Homebrew Guy 04/23/10(Fri)14:24 No.9379910
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    Oh shit, thread's still alive.

    >the story

    NGA and Monolith run tomorrow morning, if anyone wants to sit in. People are always welcome to watch.

    Anyway, earlier crowd have any questions about v2 progress?
    >> Anonymous 04/23/10(Fri)14:27 No.9379971
    where might i find you/this? i want to watch if thats ok
    >> Sachiel 04/23/10(Fri)14:28 No.9380010
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    #AdeptusEvangelion over at irc.rizon.net is where we gather, new people are always welcome!
    >> Touhou Homebrew Guy 04/23/10(Fri)14:30 No.9380037
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    If you want to watch us, ask things or help with getting v2 into shape.
    >> macrophage 04/23/10(Fri)14:30 No.9380054

    NGA is at 9am central tomorrow, in #fourcorners . Observers are welcome. Do note, it might be a boring session.
    >> Anonymous 04/23/10(Fri)14:32 No.9380097
    thank you

    but when i tried it, it redirected me to something called smooth and flat!?

    what i do wrong!?
    >> Touhou Homebrew Guy 04/23/10(Fri)14:36 No.9380177
         File1272047766.png-(132 KB, 400x340, 14 - Zeruel.png)
    132 KB

    That out of the way, get an IRC client if you don't have one or use Mibbit from your browser.
    >> Anonymous 04/23/10(Fri)14:39 No.9380259
    ah! ok thanks

    Q: wich one should i get

    mIRC, ChatZilla, XChat or BitchX
    >> Alanith 04/23/10(Fri)14:40 No.9380278
         File1272048026.jpg-(177 KB, 800x1200, sample-3333916a8ffad619747b638(...).jpg)
    177 KB
    >Ramming speed

    Yeah that was pretty much my groups reaction to Megan's plan, though her player regularly pulls this kind of shit. I'm actually kind of afraid what she's going to do once we get Illy fully stated once I have time to do so after this semester finishes up. If the ship ever gets destroyed I figure she has about a 50% chance to try to ride the ship into the angel of the week as the bridge burns around her.
    >> Touhou Homebrew Guy 04/23/10(Fri)14:42 No.9380319
         File1272048140.jpg-(48 KB, 600x450, 1271302219586.jpg)
    48 KB
    mIRC is the classic but people always recommend Chatzilla.

    I'm a macfag, so it's Colloquy for me and no preference there.

    Well, it's not like the thing could get broken any more at that point!
    >> Anonymous 04/23/10(Fri)14:48 No.9380432
    ah ha!

    got it working now

    what time tomorrow?
    >> Touhou Homebrew Guy 04/23/10(Fri)14:50 No.9380473
         File1272048648.jpg-(133 KB, 459x1432, alpha05.jpg)
    133 KB
    4 PM GMT, which is around 11 for me at US central time.

    NGA is a bit earlier, though, and some of us get up then to look at it.
    >> macrophage 04/23/10(Fri)15:54 No.9381738
    BUMPDATE, SESSION 2i uploaded

    Yes, I know the formatting is off. I'm WORKING ON IT.


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