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  • File : 1271992143.jpg-(66 KB, 544x364, dungeness_crab.jpg)
    66 KB Crab Quest Crabmaster !vuOBu6g15U 04/22/10(Thu)23:09 No.9369052  
    You are the King of Crabs. Twenty-Two feet across, not counting leg-span, you reign over a mighty empire of crustaceans!

    Thread continued from here:
    >> Anonymous 04/22/10(Thu)23:10 No.9369071
    Continue what was suggested in previous thread.
    >> ELLIPSE 04/22/10(Thu)23:10 No.9369077
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:10 No.9369080
    The current issue is how to divide the labor. Your 20 crabs are skilled in agriculture, and have brought some kelp from their homes for your fields. Your lobsters are strong beasts of burden, and will help move large things. Your mantis shrimp will help however they can.
    >> Anonymous 04/22/10(Thu)23:11 No.9369090
    Yes, lets start up our workforce on building and expanding while we farm some kelp and hunt some fish.
    >> Anonymous 04/22/10(Thu)23:11 No.9369099
    15 for agriculture
    5 for breeding
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:12 No.9369107
    Your subject do as told. You pistol shrimp scuttle away to the reef, their minuscule, two foot long bodies hiding amongst the colored formations.

    Your crabs tend to the kelp, and your lobsters burrow beneath your IRON LAIR!
    >> Anonymous 04/22/10(Thu)23:12 No.9369114
    Crabs start farming, lobsters expand/carve out more of our fortress, and pistol shrimp go hunting with a few mantis.
    We and our elite guard shall go cephalopods hunting.
    >> Anonymous 04/22/10(Thu)23:13 No.9369141
         File1271992423.jpg-(152 KB, 600x600, KRABZ IZ MADE FER CRAAAAAAAAGH.jpg)
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    I think I've seen this before...
    >> Anonymous 04/22/10(Thu)23:14 No.9369150
    whats to the north, south east west etc...
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:14 No.9369151
    You rally up your Claw Coven and your thirteen other male mantises. You head south to find and do battle with the disgusting squid that had the gall to attack your lair!
    >> Anonymous 04/22/10(Thu)23:14 No.9369153
    Go with >>9369021

    With the addition of our craftshrimp starts nicing up the place, assigh her some lobsters to collect anythign she needs.

    We must go out with our Claw Coven and hunt some Squid!
    >> Anonymous 04/22/10(Thu)23:14 No.9369164
    Are we smart enough to start constructing simple tools like hammers and pulleys yet, or would such things be useless to us?
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:15 No.9369177
    Your intellect, if memory serves, is currently Level One, with 6 out of 10 points. You can construct rudimentary tools.
    >> Anonymous 04/22/10(Thu)23:15 No.9369179
    no no, we are intending on capturing the whale, attaching cannons to it and making it a mobile fortress.
    >> Anonymous 04/22/10(Thu)23:17 No.9369218
    Would they be of any help to us, or are our physical capabilities better to rely on at the moment?
    >> Anonymous 04/22/10(Thu)23:17 No.9369225
    construct throwing spears for those with no ranged weapons?
    >> Anonymous 04/22/10(Thu)23:17 No.9369230
    Oh boy, I cant wait to get revenge on those inky bastards!
    >> Anonymous 04/22/10(Thu)23:17 No.9369236
         File1271992676.jpg-(50 KB, 400x374, 6a00e54ef837538833011570bf964d(...).jpg)
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    Better watch your back, buddy.

    We hunt King Crabs for a living
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:18 No.9369237
    You are currently headed out, as such work is below you. However, you pass on the knowledge of tool construction to your shrimp, and they find that hammers, levers, and pulleys will be very useful.
    >> Anonymous 04/22/10(Thu)23:18 No.9369243
    After we are done with the squid, they are next.
    >> Anonymous 04/22/10(Thu)23:19 No.9369253
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:19 No.9369254
    Your mantis shrimp are too adept at melee combat to need spears. Your natural weapons are all you need for the moment.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:20 No.9369270
    I'm sorry gents, but you're confusing the Crab King with lowly king crabs.
    >> Anonymous 04/22/10(Thu)23:20 No.9369273
    throwing, as in to throw at the enemy as they charge into combat.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:22 No.9369296
    Oh, well then yeah you could do that I guess.
    Bloodshell, crab deity of violence, war, and hatred would like that!
    >> Anonymous 04/22/10(Thu)23:22 No.9369310
    speaking of throwing, we should look into finding a way to throw our mantis shrimp allies into the fray even fasterperhaps by using some sort of catapault system
    >> Anonymous 04/22/10(Thu)23:23 No.9369329
    meh, we've been appeasing the WaveMaker a lot lately, as long as /tg/ approves.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:23 No.9369330
    You're getting to the point where you're big enough to be a mobile weapon platform. However, such a thing would require at least Level Two Intellect.
    >> Anonymous 04/22/10(Thu)23:24 No.9369346

    Mantis shrimp need to make one single attack, and their claw causes the water to hit heat equal to the temperature of the sun's surface, and can already kill at a distance.
    >> Anonymous 04/22/10(Thu)23:26 No.9369382
    fairly certain that was pistol shrimp
    >> Anonymous 04/22/10(Thu)23:26 No.9369383
    I can't wait untill we get to the point were we can carry the IRON LAIR on our backs and become or very own walking fortress.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:26 No.9369393
    Your subjects are all dutifully performing their duties.

    Ahead of you, you find a large cave in the side of a rock wall.
    >> Anonymous 04/22/10(Thu)23:26 No.9369396
    This pic is now our goal

    >> Anonymous 04/22/10(Thu)23:27 No.9369401
    Gain invisiblity. Serve as helmets for giant Derpuhpus
    >> Anonymous 04/22/10(Thu)23:27 No.9369412
    One day, son, we will mate with a blue whale and create a sick leviathan capable of holding a city on it, one day.
    >> Anonymous 04/22/10(Thu)23:27 No.9369414



    >> Anonymous 04/22/10(Thu)23:28 No.9369424
    Indeed, Mantis have high powered armor breaking jabs.

    Pistol create the bubbles that implode at extreme heat.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:28 No.9369437
    From the cave you can hear a loud groaning. Seems like as good a place as any for cowardly squid to find shelter.
    >> Anonymous 04/22/10(Thu)23:29 No.9369444
    hells yes, i approve of this modification to my plan
    >> Anonymous 04/22/10(Thu)23:29 No.9369456
    What the hell ever happened to that quest anyways?
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:29 No.9369459
    You also make a mental note to scour your lair for stretchy things.
    >> Anonymous 04/22/10(Thu)23:30 No.9369469

    My mistake, but those both already ruin things with no effort. Why waste time with spears when one can punch at mach 12 and the other cooks and ruins things at range?
    >> Anonymous 04/22/10(Thu)23:30 No.9369472
    Fire a few shots in.
    >> Anonymous 04/22/10(Thu)23:30 No.9369473
    Waiting untill you give us a signal to issue our commands.
    >> Anonymous 04/22/10(Thu)23:31 No.9369479
    search around nearby, try to see if there are any other apparent routes into the cave, if not then enter, if so then station mantis shrimp around them and enter the cave to flush the squid out
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:32 No.9369494
    You stand at the mouth of the cave. A crab twice your size could fit through here with room to spare! You fire your pistol claw with reckless abandon into the cave, and are met with a deafening screech. Something enormous shifts about inside the cave.

    >> Anonymous 04/22/10(Thu)23:32 No.9369495
    I mean the ones with little to no ranged capability, as to where it would be an improvement.
    >> Anonymous 04/22/10(Thu)23:33 No.9369503
    >> Anonymous 04/22/10(Thu)23:33 No.9369520
    >> Anonymous 04/22/10(Thu)23:34 No.9369531
    Do the dance of Bloodshell to summon his protection for this epic fight!
    >> Anonymous 04/22/10(Thu)23:34 No.9369538

    quickly say a battle chant to Neptune to stable yourself mentally
    >> Anonymous 04/22/10(Thu)23:34 No.9369540
    order mantis shrimp to stand out of sight, and lie in ambush

    have them attack the boss from behind while you hold its attention
    >> Anonymous 04/22/10(Thu)23:34 No.9369542
    >A crab twice your size could fit through here with room to spare!
    Please tell me we get to fight a crab twice our size now.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:34 No.9369547
    A beast easily three times your size erupts from the cavern. It appears to be a massive squid of some kind! It glows red with anger at your disturbance, its baleful eye coming to bear upon you.

    It spreads its massive, scarlet tentacles to reveal an enormous beak, capable of crushing rock!
    >> Anonymous 04/22/10(Thu)23:35 No.9369558
    no need, we're working on turning them into ranged capability instead
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:36 No.9369568
    You quickly to the "Waltz of War," beseeching the great god Bloodshell!

    Your fighting claw seems to double in size, and becomes blacker than the deepest abyss!
    >> Anonymous 04/22/10(Thu)23:36 No.9369569

    quickly retreat to cover
    compose self
    scan surroundings for useful terrain/objects
    >> Anonymous 04/22/10(Thu)23:36 No.9369570
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    Argh it be the Kraken!
    >> Anonymous 04/22/10(Thu)23:37 No.9369588
    We shall make it's beak our new crown!
    >> Anonymous 04/22/10(Thu)23:37 No.9369590
    i'd say "scream and leap" but as a crab you're incapable of such

    instead, fire cavitation bubble as you charge
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:37 No.9369594
    you scuttle away and duck behind some rocks. Your shrimp follow suit, although two are carried away by the massive, ropey tentacles. They disappear within its gargantuan beak.
    >> Anonymous 04/22/10(Thu)23:38 No.9369607
         File1271993895.jpg-(59 KB, 527x681, its_on_chaps.jpg)
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    This picture has never been more appropriate.
    >> Anonymous 04/22/10(Thu)23:38 No.9369616
    That Baleful eye is an insult to Bloodshell, RIP IT OUT! Simultaneously use the pistol-claw to blast a tentacle.
    If he even tries to grasp us, he will be cut on our might carapace!
    >> Anonymous 04/22/10(Thu)23:39 No.9369629


    >> Anonymous 04/22/10(Thu)23:39 No.9369633
    Open Fire, all claws hot!
    >> Anonymous 04/22/10(Thu)23:39 No.9369643

    while the beast is occupied, make sure the shrimp's sacrifice was not in vain. lunge towards it's feeding tentacles in an attempt to sever them
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:40 No.9369651
    Scanning the area, you notice a few routes that lead to the beast, which is now hovering over you, probing for a way through the rocks.

    A trench of rocks leads up the slope behind you. You see one massive rock that is dangerously close to the thing's eye.

    The open plain tretches before you. If you were fast enough, you could close the gap and begin grapplan.

    The Kraken has unwisely placed himself over some rather sharp bits of rock and coral.
    >> Anonymous 04/22/10(Thu)23:41 No.9369670
    >> Anonymous 04/22/10(Thu)23:41 No.9369672
    Yes, go for the eyes! RIP AND TEAR RIP AND TEAR!
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:41 No.9369683
    So you wish to attack its BALEFUL EYES? But how will you get there?
    >> Anonymous 04/22/10(Thu)23:41 No.9369686

    send the shrimp to push the rock onto the beast while you distract
    >> Anonymous 04/22/10(Thu)23:42 No.9369692
    Heroically scuttle up rock, crash onto Kraken's back, forcing it into sharp rocks.
    Tear an eye out and withdraw.
    >> Anonymous 04/22/10(Thu)23:42 No.9369693
    >> Anonymous 04/22/10(Thu)23:42 No.9369700

    let the mantis shrimp witness our glory as we destry the fell beast in glorious battle!
    >> Anonymous 04/22/10(Thu)23:43 No.9369705
    go to the top of the slope and shoot it, then jump on and RIP AND TEAR at the BALEFUL EYE
    >> Anonymous 04/22/10(Thu)23:43 No.9369715
    Grab its tencles and swing it into the rocks, then pull it down and finish it off!
    >> Anonymous 04/22/10(Thu)23:44 No.9369729
    It's too big for that.
    >> Anonymous 04/22/10(Thu)23:45 No.9369741
    This, except don't withdraw.
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:45 No.9369746
    You send your shrimp through the trench as a distraction, and the monster's gaze is shifted towards them. One of your veterans, Locklaw, is swept up! The other shrimp hop onto the tentacle and begin hammering away, and the creature becomes totally preoccupied with them.

    You scuttle as fast as you can, continuing to pray to Bloodhsell for guidance. You reach the tip of the large rock, and clack in fury! The beast turns to you, roaring in defiance and centuries-old hatred.

    You leap, using a shot of your pistol to propel you. You land perfectly on its eye.

    What do now? You have four tentacles assailing you currently, though they recoil at your SPINED CARAPACE!
    >> Anonymous 04/22/10(Thu)23:45 No.9369754
    you guys are not strategic thinkers, are ya
    >> Anonymous 04/22/10(Thu)23:46 No.9369780
    beat and shoot the eye, rip and tear!
    >> Anonymous 04/22/10(Thu)23:47 No.9369790
    Rip and burrow into its eye. WE SHALL TEAR IT APART FROM THE INSIDE!
    >> Anonymous 04/22/10(Thu)23:47 No.9369791





    >> Anonymous 04/22/10(Thu)23:47 No.9369794
    No, we're CRABS!
    >> Anonymous 04/22/10(Thu)23:48 No.9369813

    I think now is a good time to RIP AND TEAR its eye right out! But dont stop there after you pull out its eye reach in again and tear our its tiny squid brain!
    >> Anonymous 04/22/10(Thu)23:48 No.9369816
    good point, MAYBE some of our retainers survived being eaten and we must attempt to rescue them.
    >> Anonymous 04/22/10(Thu)23:48 No.9369820
    >> Anonymous 04/22/10(Thu)23:48 No.9369834
    >> Anonymous 04/22/10(Thu)23:48 No.9369837
    Hmm, since squids' brains are wrapped around their esophagi, would it be possible to leap into the squid without being crushed by the beak, give it brain damage, and then free our lost?
    >> Anonymous 04/22/10(Thu)23:49 No.9369841
         File1271994544.jpg-(136 KB, 1019x785, CRAB QUEST.jpg)
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    Slightly modified
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:50 No.9369868
    While your shrimp fight with courage and honor, Locklaw is carried off into the maw to be ground up. Your shrimp shriek in rage and agony, and begin scuttling up the side of the beast. They take many casualties. Although no more of your Claw Coven die, six more shrimp are slain in combat!

    You fire at the tentacles assailing you to drive them off before plunging your RENDING CLAW OF BLOODSHELL into the BALEFUL EYE! A satisfying wail of horror emanates from the mouth of the damnable thing, and clouds of blood fly from the wound you've inflicted! However, the thing grabs you, and attempts to end this now!

    You are being drawn into its mouth!
    >> Anonymous 04/22/10(Thu)23:51 No.9369888
    >> Anonymous 04/22/10(Thu)23:52 No.9369905
    try to sever the tentacle or shoot its mouth if we can't.
    >> Anonymous 04/22/10(Thu)23:52 No.9369906
    >> Anonymous 04/22/10(Thu)23:53 No.9369921
    cavitation bubble its beak

    you cavitation bubble is strong enough to shatter rock, how can mere calcium possibly survive?
    >> Anonymous 04/22/10(Thu)23:53 No.9369925
    Break its beak with your mighty claws! Then dive right into him and tear him apart from the inside!
    >> Anonymous 04/22/10(Thu)23:54 No.9369945


    >> Anonymous 04/22/10(Thu)23:55 No.9369948

    cut yourself free, scuttle directly under the beast and propel yourself upwards, claw first, directly towards its mouth
    >> Anonymous 04/22/10(Thu)23:55 No.9369953
    Claw the beak shut/prevent EATAN, then shoot it with the cavitation bubble in the mouth!
    >> Anonymous 04/22/10(Thu)23:56 No.9369974
    >> Anonymous 04/22/10(Thu)23:57 No.9369978
    Shatter its beak at the last possible moment, then keep on going down its throat into its stomach! burst out of his mantle with the remains of your fallen comrades!
    >> Crabmaster !vuOBu6g15U 04/22/10(Thu)23:57 No.9369980
    You use your glorious rending claw to nearly sever one of the massive tentacles. The blood covers your claw, and so Bloodshell is most pleased! Your claw throbs, and the teeth that line its insides elongate and become serrated!

    You spin and fire a jet to launch yourself into the beast's mouth, deftly avoiding the huge beak. Its spiked tongue lashed out at you inside its mouth, but your SPINED CARAPACE causes the beast only more pain! You scuttle your way along the inside of its mouth, before plunging your vicious, blood-soaked claw into where you hope is the things brain.

    A geyser of blood sprays from the wound you've caused, and the motions of the beast become slightly more listless and less focused. Your mantises poud away at the second eye, to the point where they burrow a hole right to you!

    The massive creature issues a final cry of agony before dropping to the sharp sea-floor with an enormous slam. From the center of its head, a massive, blood stained crab erupts in a shower of gore.

    >> Anonymous 04/22/10(Thu)23:59 No.9370000
    make note to erect a monument to your fallen brothers in battle with the squid beak as its crowning glory

    this will inspire more courage in your allies
    >> Anonymous 04/22/10(Thu)23:59 No.9370006
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    >> Anonymous 04/23/10(Fri)00:01 No.9370028
    FUCK YEAH! Search for any living comrades, and if not bring them back to the IRON LAIR. Have the lobsters drag the KRAKEN back to the IRON LAIR also.
    >> Anonymous 04/23/10(Fri)00:01 No.9370038
    Well done, now, retrieve the remains of your fallen comrades, and have a memorial service for them at the front of the parade, while you and the others follow behind carring the beast back to your lair.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:02 No.9370048
    You recover the shattered remains of Locklaw and the others, intent on honoring their sacrifice.

    You get to work carving the beak out of the massive Kraken. While the heavy losses have demoralized your shrimp, they are confident in your leadership after watching your display of raw power.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:03 No.9370076
    About an hour later, a team of lobsters arrives to help haul the gargantuan carcass away. You single-handedly (clawedly?) carry the beak. This corpse will feed your kingdom for many, many weeks.
    >> Anonymous 04/23/10(Fri)00:03 No.9370077
    Use the beak to construct a monument and bury the fallen shrimpies beneath/next to it
    >> Anonymous 04/23/10(Fri)00:04 No.9370082
         File1271995449.gif-(852 KB, 240x176, 1263859687412.gif)
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    >> Anonymous 04/23/10(Fri)00:05 No.9370099
    Now we have to select someone to replace Locklaw.
    >> Anonymous 04/23/10(Fri)00:07 No.9370116
    Ok, so how is our lair looking now? Any progress been made with the farm and/or decorations?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:08 No.9370133
    You hang the beak over what acts as your entrance. This grisly and fearsome symbol of your power will ward off any future squid attacks, at least for the time being.

    You bury the smashed remains of your valiant warriors beneath the shadow of the beak. May they find eternal scuttling peace in the wavepools of Poseidon.
    >> Anonymous 04/23/10(Fri)00:09 No.9370140
    I move that we bestow Locklaw with the postmortem title of "The Brave"
    >> Anonymous 04/23/10(Fri)00:10 No.9370155
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:11 No.9370172
    All of your subjects stop whatever they are doing and gather around you. You perform a rendition of the "Somber Scuttle" in memory of your slain shrimp. Your living subjects clack their claws in unison, scuttling back and forth in mourning.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:13 No.9370190
    In the sand over Locklaw's burial site, you draw a picture of a shrimp. You then draw two straight lines beneath it and two crossed claws above it, the universal crustacean symbol of bravery.
    >> Anonymous 04/23/10(Fri)00:13 No.9370193
    We must do something to improve the morale of our subjects as well as to increase our holdings. Send out more messengers to nearby crustations and inform them
    of our victory over a kraken.
    >> Anonymous 04/23/10(Fri)00:13 No.9370202
    Appoint the shrimp who showed the next most prowess in battle to join the crustacean coven. Now breed to replace fallen soldiers during your break from attacks. Take this time to ponder and upgrade your IRON LAIR. Possibly molt after such a glorious battle that most likely scarred your glorious shell.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:16 No.9370229
    Crustaceans flock from near and far to gawk at your trophy. You head inside and sit yourself down in your throne room (your throne is now made of IRON). You begin to doze off, going over the day's events in your head.
    >> Anonymous 04/23/10(Fri)00:17 No.9370248
    Molt, I think that with news of our victory over a kraken spreading, we will be safe for quite a while. I think that a heroic victory over a kraken and the death of a great warrior is a good way to end the day.
    >> Anonymous 04/23/10(Fri)00:18 No.9370258
    can we sleep and molt now?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:20 No.9370276
    You have molted!

    Thanks to the particular ferocity of that battle, you expand to Twenty-Seven feet across! You have gained six points with which to upgrade yourself! As an added bonus, Bloodshell has permanently increased you CQC by two points!

    Def: 10
    CQC: 8
    LRC: 5
    Speed: 8

    What to do.
    >> Anonymous 04/23/10(Fri)00:21 No.9370287
    Look at that DEF! Looks like that crab sure can...turtle :3
    >> Anonymous 04/23/10(Fri)00:21 No.9370289
    Int 4, Speed 2
    >> Anonymous 04/23/10(Fri)00:21 No.9370292
    2 cqc 2 speed and 2 intellect
    >> Anonymous 04/23/10(Fri)00:22 No.9370306

    How many points in intellect would it take to reach level 2?
    >> Anonymous 04/23/10(Fri)00:22 No.9370308
    Intellect +4
    LRC +2
    >> Anonymous 04/23/10(Fri)00:22 No.9370309

    up int + def

    become tactical genius
    >> Anonymous 04/23/10(Fri)00:22 No.9370316
    Max out INT and not sure about the other points... maybe speed or close combat? Max out int for sure to gain understanding of the ship's contents.
    >> Anonymous. 04/23/10(Fri)00:22 No.9370320
    Agreed on +4 int; >>9369177 means that we go up to level 2 int off of 4 extra points.

    The other two points are negotiable.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:22 No.9370324
    Upgrading a skill to 10 points brings you to LEVEL TWO in that stat. It will bestow upon you a permanent bonus. For example, your 10 points in DEF got you the SPINED CARAPACE.
    >> Anonymous 04/23/10(Fri)00:22 No.9370327
    Dump all possible stats into int; become crab ruler of the world
    >> Anonymous 04/23/10(Fri)00:22 No.9370328
    3 to LRC
    2 to INT
    1 to Def
    >> Anonymous 04/23/10(Fri)00:24 No.9370360
    4 to INT

    2 to LRC
    >> Anonymous 04/23/10(Fri)00:24 No.9370362
    2 cqc 2 speed 2 int
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:24 No.9370363
    Seems like intellect is a sure thing. Keep discussing, I'm not about to scuttle away.
    >> Anonymous 04/23/10(Fri)00:25 No.9370374
    upgrade 2 pts to each 8pt stat then for the 10pt bonus
    >> Anonymous 04/23/10(Fri)00:25 No.9370375
    +4 INT so that we make better decisions in battle instead of just going with what our base instincts tell us what to do...

    Also what time tomorrow will crabquest continue?
    >> Anonymous 04/23/10(Fri)00:25 No.9370379
    4 int
    2 LRC
    >> Anonymous 04/23/10(Fri)00:26 No.9370386
    with this both cqc and speed are leveled, which will help greatly in future combat, as well as bringing intelligence close to leveling
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:26 No.9370388
    Perhaps the morning. Failing that, it will be in the evening around the same time it has been popping up as usual.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:27 No.9370404
    This is a wise choice. Just sayin'
    >> Anonymous 04/23/10(Fri)00:28 No.9370418
    +4 int
    +2 CQC
    we find ourselves in melee alot
    >> Anonymous 04/23/10(Fri)00:28 No.9370431
    Level up the two 8s to 10s and then dumb the rest in int, agreed. I guess we aren't a long range crab, huh?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:29 No.9370435
    Will it be so, /tg/?
    >> Anonymous 04/23/10(Fri)00:29 No.9370443
    4 int, 2 cqc. Bloodshell has granted us 2 cqc points because we're clearly destined to level up in cqc!!
    >> Anonymous 04/23/10(Fri)00:29 No.9370447
    >> Anonymous 04/23/10(Fri)00:29 No.9370450
    Alright then, since Intelligence is already getting a +4, then +2 to CQC.
    >> Anonymous 04/23/10(Fri)00:29 No.9370451
    the best fighting is up close and personal.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:30 No.9370466
    So it appears this is the decision!

    DEF - 10
    CQC - 10
    LRC - 5
    SPD - 8
    INT - 10

    >> Anonymous 04/23/10(Fri)00:31 No.9370479
    that seems to be the common idea, yes
    >> Anonymous 04/23/10(Fri)00:31 No.9370482
    Intelligence and CQC make the most sense for now, but we must plan for future MASSIVE CRAB CANNON.
    >> Anonymous 04/23/10(Fri)00:32 No.9370489
    >> Anonymous 04/23/10(Fri)00:32 No.9370492
    Yep, what're the POWERS?
    >> Anonymous 04/23/10(Fri)00:32 No.9370503
    can live with it
    >> Anonymous 04/23/10(Fri)00:33 No.9370505
    we must also acquire mustache, monocle, and top hat.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:33 No.9370513
    You emerge from your old carapace a bigger and badder crab. Your mighty claw is now ten feet long and lined with three inch long serrated teeth. It comes to a point, good for stabbing, and is as black as the deepest, most forlorn parts of the ocean.

    You feel your brain become bigger too. You now have a rudimentary grasp of more complex machinery. Daresay you could even FIRE A CANNON given the right tools. You also understand how to create more effective tools and your understanding of agricultural methods increases!
    >> Anonymous 04/23/10(Fri)00:35 No.9370537
    what do you mean "right tools" to fire a cannon?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:35 No.9370541
    You've learned several new dances, also, and you can craft a variety of upgrades for your LAIR. You also have a better understanding of tactics and your foes' weaknesses!
    >> Anonymous 04/23/10(Fri)00:35 No.9370550
    teach construction/agricultural managers new skills and get those damn cannons online
    >> Anonymous 04/23/10(Fri)00:35 No.9370554
    Is it time for the Dance of Dances, then?
    >> Anonymous 04/23/10(Fri)00:36 No.9370563
    we are now the crab king of the dance!
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:36 No.9370567
    Enormous rending claws aren't exactly made for grasping cannons and firing them. A few more points in INT and you could probably operate a ship, or aim a cannon well!
    >> Anonymous 04/23/10(Fri)00:36 No.9370569
    Upgrade the armor of our Crustacean Coven with our newly molted shell and feed our mount to buff him up in the hopes of one day riding him. Check on our harem of ladies and see if any need a good crab-spooge. Talk with your farmers to improve agricultural benefits. Ponder the possibilities of making a cannon claw from the ship wreckage.
    >> Anonymous 04/23/10(Fri)00:37 No.9370576
    Choreograph a dance dedicated to ourselves.
    >> Anonymous 04/23/10(Fri)00:37 No.9370578
    possibly time to procure a battle whale?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:39 No.9370608
    Your LAIR is looking better every day! Due to the intense nature of your molting session, four days have passed. Your KELP FIELDS are complete, and your farmer crabs are diligently harvesting for you. The lobsters have created storage area for the kraken's meat, and the walls of the IRON LAIR have been reinforced and lined with rivets, making them difficult to scale.

    Your subjects have been breeding! Reports show that 400 eggs were spawned over your hibernation. Morale is back to normal/high, and more and more crustaceans flock to your lair, seeking favors of the great Crab-Lord!
    >> Anonymous 04/23/10(Fri)00:39 No.9370611
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    >> Anonymous 04/23/10(Fri)00:39 No.9370615
    After upgrading our dudes and some peaceful times, we should attack the sharks! And see what kind of crazy lobster-shark spawn can be made from mating with a female shark! Would Bloodshell be pleased by such an abomination?
    >> Anonymous 04/23/10(Fri)00:40 No.9370627
    enlarge farms and increase production using your new intelligence

    afterwards, gain more followers
    >> Anonymous 04/23/10(Fri)00:41 No.9370648
    Dolphin for an advisor. Orca for combat.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:42 No.9370659
    After a day of tinkering, you and your craftshrimp manage to get the guns of your lair operational! You have little to no ability to aim them, but they make loud noises and will kill whatever they hit!

    Your steed is now Twenty feet long!

    Your crabs get to work enlarging the farms. Your food stores will last you for at least 3 months now!
    >> Anonymous 04/23/10(Fri)00:43 No.9370667
    NO! We are crustaceans, we shall not defile our most holy forms by breeding with these...these...SQUISHY sharks!
    >> Anonymous 04/23/10(Fri)00:43 No.9370672
    The largest feast yet, with our Feast Dance, to bring together our many followers!
    >> Anonymous 04/23/10(Fri)00:44 No.9370691
    We have 3 foes, the Squids, the sharks, and the Eels, tell us, are they the Moray Eels?
    >> Anonymous 04/23/10(Fri)00:45 No.9370703
    What can we do to please Wavemaker?
    >> Anonymous 04/23/10(Fri)00:47 No.9370732
    I agree, it's feast time. Extend the invitations far and wide, telling of the glorious killing of the kraken and how it will be served as the main dish! Also, create a new crown out of the spines on the kraken's suction cups. It will match our spiny shell better.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:48 No.9370744
    You throw a massive feast. The Kraken does nicely to fill the bellies of your shelled friends. Many clans swear their allegiance to you. Your following has reached well over 2000 now! Of course, not all of these live within the IRON LAIR. A number of these clans reside outside of your mighty fortress.

    Even the elusive isopods have joined your cause! These weak creatures are excellent laborers and fine-skill craftsmen, but will fall quickly in a fight
    >> Anonymous 04/23/10(Fri)00:48 No.9370750
    be fruitful and multiply, add more female lobster and crabs to your harem

    try to find any female shrimp that are large enough for you to breed with without killing, add them too
    >> Anonymous 04/23/10(Fri)00:49 No.9370767
    do not let one near our tongues...do we have tongues?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:50 No.9370773
    Your Claw Coven help you regale everyone with the tale of how you fought the dread-monster! You perform the "Scuttle of Endless Glory," and the uproar is nearly deafening. The morale of your follower's has never been higher! Clawclaw beams with joy, for it was him that delivered one of the mortal blows to the Kraken's eye!
    >> Anonymous 04/23/10(Fri)00:50 No.9370781
    so what are we going to do to get ready for the patrols the humans are going to send? no way they'll mistake who did this
    >> Anonymous 04/23/10(Fri)00:51 No.9370787
    train some of our followers to use the cannons and aim better than us?
    >> Anonymous 04/23/10(Fri)00:52 No.9370800
    What about echinoderms? How do they fit in? I would think that sea urchins would make great patrolmen and starfish would be awesome at harvesting large amounts of kelp with their many arms.
    >> Anonymous 04/23/10(Fri)00:52 No.9370801
    we must reward Clawclaw, grant him the rank of Baron and the rest of the Claw Coven as Counts or something similar
    >> Anonymous 04/23/10(Fri)00:53 No.9370823
    Perhaps we should procure more of this IRON to better our fortress defenses, but only the humans have it...
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:53 No.9370825
    A night of drunken crab-sex (the horizontal scuttlebutt, they call it) results in ninety-six females of various species carrying eggs with your glorious DNA in them. Of course, many of these mutants will die horribly, but the ones that survive will prove to be crucial steps of evolution! (I am aware that evolution does not work that way. You're a giant fucking crab, who cares)

    The Wavemaker's heart swells with joy at the sight of your gracious banquet. Your carapace now resembles burnished bronze (contrasting nicely with the black claw). Your VILE CAPE becomes more green, and you exude an aura of power and attractiveness.

    >> Anonymous 04/23/10(Fri)00:55 No.9370851
    I'm a little amazed the Wavemaker approves of drunken sex...wish my god was cool like that...
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:56 No.9370868
    He turns a blind eye to drunken sex in lieu of you throwing a huge feast for your fellow crustaceans.
    >> Anonymous 04/23/10(Fri)00:57 No.9370878
    I sage this shitty quest thread, fuck off to 1d4chan you blatant submissive homo
    >> Anonymous 04/23/10(Fri)00:58 No.9370881
    Next course of action gents?
    >> Anonymous 04/23/10(Fri)00:59 No.9370903
    we cannot rely on hunting for our meat indefinately (though it is an ocean....)

    attempt to find herdable fish
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)00:59 No.9370907
    The massive feast has dropped your food stores significantly. Your stores will now support you for about a month.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:01 No.9370928
    Herding fish will be difficult, but your new intellect may allow you to form a pen of sorts using whatever materials you have on hand.
    >> Anonymous 04/23/10(Fri)01:02 No.9370934
    Keep those kelp farms going and start searching for alternative food sources.
    >> Anonymous 04/23/10(Fri)01:02 No.9370947
    any sort of chicken wire or something on the ship, net perhaps?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:03 No.9370959
    You should be wary not to overfish an area. Your IRON LAIR is most excellent, but it will not do you any good if you cannot feed your subjects. Hunting and gathering will sustain you for a long time if your population does not get too high. Kelp fields will keep you going indefinitely, it's just a matter of finding space for all that kelp.
    >> Anonymous 04/23/10(Fri)01:04 No.9370963
    with our new intellect I'm sure we could find some of the items on the ship more useful. shall we scour the base for tech?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:05 No.9370979
    A few hours of searching turns up a number of ventilation grates that can be bent into a cage. Various other odds and ends turn up also. If you could find it on an aircraft carrier, you can find it in here.
    >> Anonymous 04/23/10(Fri)01:05 No.9370980
    Dolphins and Whales produce milk. We must seek out Dolphins and whales to develop into mobile armored platforms and livestock, their meager intelligence will be no match for our Crabwit.
    >> Anonymous 04/23/10(Fri)01:07 No.9371001
    Are there any torpedoes we can train shrimp to sail in on? Also, I think that exchanging claws between a couple of shrimp might be worth research, possibly creating shrimp with one pistol claw and one mantis claw.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:07 No.9371004
    A few minutes of bending and you've got a LARGE FISH CAGE. Your pistol shrimp have been reliably bringing in fish for the past week or so.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:08 No.9371016
    Mix-matching claws is entirely possible. You did in the very first stages of your rise to power. How many experimental shrimp will be used?
    >> Anonymous 04/23/10(Fri)01:08 No.9371017
    is there any area around the fortress we've yet to explore?
    >> Anonymous 04/23/10(Fri)01:09 No.9371023
    20, ask for volunteers
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:09 No.9371025
    The West holds many secrets. You have yet to venture that way. It is fabled that ancient protocrabs reside in the deep trenches of the west.
    >> Anonymous 04/23/10(Fri)01:10 No.9371033
    also, search for large scale rubber band like materials to create your lobster/shrimp railgun
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:10 No.9371042
    You quickly round up ten mantis shrimp and ten pistol shrimp. They scuttle away to the deeper sections of the ship for experimentation. This is pleasing to Bloodshell.
    >> Anonymous. 04/23/10(Fri)01:10 No.9371043
    Go visit the great hermit crab on the mountain for some sage wisdom.

    Also we should probably repurpose the Kraken's cave; there's probably all sorts of sweet stuff inside that we're totally forgetting about.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:12 No.9371059
    You find some bungee cords within the stores of the wreck. They will do adequately, you think.

    The Kraken's lair has yet to be explored, along with the Western flats.
    >> Anonymous 04/23/10(Fri)01:13 No.9371061
    gather the claw coven,our steed(for loots),5 lobs and 4 pistol shrimp and head west!
    >> Anonymous 04/23/10(Fri)01:13 No.9371065
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    This is awesome.
    >> Anonymous 04/23/10(Fri)01:13 No.9371074
    fortify it and turn it into a border fortress as well, make sure nothing crosses into our territory from that direction without our say
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:14 No.9371080
    I like titfish's style.

    So is westward or southward?
    >> Anonymous 04/23/10(Fri)01:14 No.9371089
    test fire them before attempting to use them in combat
    >> Anonymous 04/23/10(Fri)01:15 No.9371097
    South, we don't want any attacks from angry squid who lost their leader.
    >> Anonymous 04/23/10(Fri)01:16 No.9371105
    Totally time to explore that lair! Kraken probably had a shitload of loot.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:16 No.9371107
    You attempt to launch a mantis from a jury-rigged lobsterpult. The bungee cord sends the mantis forward about a foot, then snaps.

    I guess water'll do that, huh?
    >> Anonymous 04/23/10(Fri)01:19 No.9371132
    glad we tried that in a safe environment, instead of when our lives depended on it

    onwards normally then, will design proper shrimp launcher later
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:19 No.9371133
    You and a 500-strong contingent of shrimp and lobsters trek back to the lair of the Kraken. Inside, you find various odds and ends from a plethora of ships. Torn-up husks of once-mighty vessels line the wall. This is a veritable goldmine of resources.

    However, the land is inadequate for anything other than hunting and gathering. Farming simply will not do here, and the population of the local fauna is dipping dangerously low thanks to the massive creature's appetite.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:20 No.9371144
    And there ends part 3 of Crab Quest. We can resume this another time, I'm going to bed.
    >> Anonymous 04/23/10(Fri)01:24 No.9371180
    Cool story bro. (literally)

    Get some sleep, ya done good.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:24 No.9371191
    At this rate, not much can stand in your way. Remember that you have a fuckton of followers, and getting rid of a few (or a ton) of the not-important ones is fine, as long as it is done so in battle against a worthy foe.
    >> Anonymous 04/23/10(Fri)01:26 No.9371207
    There's still the United States Navy to deal with, and is the thread archived?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:26 No.9371210
    Furthermore, the humans are sure to be here any day now. Make sure to be ready, for they will not hesitate to kill a giant fucking crab chilling out inside the wrecked husk of one of their ships.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)01:27 No.9371223
    It is archived.
    >> Anonymous 04/23/10(Fri)01:27 No.9371224

    >as long as it is done so in battle against a worthy foe.

    Nest time, we journey to Mariana's Trench and kick Cthulhu's squishy little behind.
    >> Anonymous 04/23/10(Fri)01:31 No.9371277
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    When the Navy shows up and starts bitching about our awesome.

    Pic Related
    >> Anonymous 04/23/10(Fri)02:54 No.9372295
    in b4 humans send XCOM FUCKYEAR at us

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