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  • File : 1272054985.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 04/23/10(Fri)16:36 No.9382537  
    rolled 2, 6, 6 = 14

    #40: http://suptg.thisisnotatrueending.com/archive/9108613
    #41: http://suptg.thisisnotatrueending.com/archive/9128774
    #42: http://suptg.thisisnotatrueending.com/archive/9234259
    #43: http://suptg.thisisnotatrueending.com/archive/9274286
    >> ★ Subprocessor DM 04/23/10(Fri)16:39 No.9382592
    rolled 4, 4, 3 = 11

    You wake to the voice of Erivrus, rousing you from a long and restful slumber. It's pitch black.

    “You up? Good. You did it, you know.” He smiles, casting his helmet aside. “Saved us all. Like it was nothing.”

    That you did. You also used up almost all of your energy and gave yourself a headache to last through the apocalypse. At least things seem... better now. You try to stand, and your head hits a wooden pole. You're in a tent.
    >> Anonymous 04/23/10(Fri)16:44 No.9382689
    Can we get a battle report?

    How many killed/wounded on our side, estimate of enemy casualties, how many combat ready guys we have left, etc.
    >> Anonymous 04/23/10(Fri)16:45 No.9382700

    Also, how did the heroes that Ilian's network teleported in make out? I know those four mages got melted at least. Is Sergent Siskiv still in one piece?
    >> ★ Subprocessor DM 04/23/10(Fri)16:45 No.9382710
    rolled 6, 2, 3 = 11

    The cavalry pursued the Forusian army for several miles, slaughtering those unfortunate enough to be in the rear. Most of the army disappeared into an ash cloud, so thick that the Perinese could not hope to pursue more than a few feet without suffocating.

    With the death of the Forusian giant, the gods could reach you once again, though Ilian was understandably startled to find you unconscious, and half of the Brother Defenders dead. Since you were out, and in need of a well-deserved rest, he decided against contacting you right away, settling instead for getting the low-down from Erivrus. After telling of your exploits, the tall swordsman implored the god to punish him for his cowardice. Ilian being Ilian, he's been told that his fate rests in your hands.
    >> Harmless 04/23/10(Fri)16:48 No.9382756
    >implored the god to punish him for his cowardice.

    Must be missing something from last thread, what is he talking about?

    How are our wounds?
    also, try and call up the gods.
    >> Anonymous 04/23/10(Fri)16:49 No.9382760
    what did the commander do to implore to get punished ?
    >> ★ Subprocessor DM 04/23/10(Fri)16:50 No.9382775
    rolled 4, 6, 4 = 14

    Out of 1200 base defenders, about 700 remain combat-ready. There are close to 80 wounded. Enemy losses are estimated at two or three thousand, including the mop-up by the cavalry.

    Aside from the four mages, everyone else is alive. Siskiv is apparently assisting the wounded at the moment.
    >> Anonymous 04/23/10(Fri)16:52 No.9382801

    Tell the poor guy not to beat himself up over it. Not like he could have done anything against the giant anyways. We can't all be fearless blue juggernauts of magical icy doom.
    >> Anonymous 04/23/10(Fri)16:52 No.9382803
    He displayed cowardice.
    >> Anonymous 04/23/10(Fri)16:52 No.9382804
    tell the guy that it's all right, but he's got to be more faithful the next time. He could've been a hero too if only he wanted.
    >> ★ Subprocessor DM 04/23/10(Fri)16:52 No.9382814
    rolled 4, 4, 4 = 12

    Erivrus ran to cover and was in no mood to fight until you gave your rousing speech. Of course, it's not as bad as he seems to think it is. You have a feeling Ilian's more amused at it than anything else.

    You are unhurt, but slightly shaken, and still tired. The magical alpha strike took a lot out of you.

    >Calling gods...
    >> Clockwork 04/23/10(Fri)16:53 No.9382831
    Whoo, Frost Giantess Quest!

    I always see these threads popping up, but never investigated 'em. After noticing last's week's kick-ass finale though, I went and read through all the archived threads on sup/tg/. I wish I started following them sooner! Keep up the good work, Subprocessor DM! Can't wait to see where this goes.
    >> Anonymous 04/23/10(Fri)16:54 No.9382862
    I was reading the previous threads and people you are fucking dense.

    don't forget we have STAMINA potions. Damn, DM even gave multiple clues that we were on our limit and it seems noone mentioned them. Good thing we annihilated them with our super attack but if we had failed? Game over, man.
    >> Anonymous 04/23/10(Fri)16:56 No.9382902
    About The Tall Man; just tell Erivrus "Fall seven times, stand up eight" or something suitably courage-wolfish.

    Mention the Forusian horn blower/summoning method to Ilian. Maybe we should look for ways for us and other Perrinese to jam it.

    Do we know anything about that Fire Giant's position in Forus? Was he one of their high counsel?

    Also, we should say hi to Hretmar after we're done with Ilian.
    >> Anonymous 04/23/10(Fri)16:57 No.9382912
    Wow, I completely forgot about the stamina potions.... oh well.
    >> Anonymous 04/23/10(Fri)16:58 No.9382925
    Are we even 100% sure that it was Bleeding Sun's meddling?
    >> Anonymous 04/23/10(Fri)16:58 No.9382935

    Yeah, we should give ol' Hretmar a shout, been neglecting him lately.
    >> ★ Subprocessor DM 04/23/10(Fri)16:59 No.9382945
    rolled 6, 4, 4 = 14

    Lying back down, you mouth the contact incantation, happy that it works this time. In a moment, Ilian's voice booms in your mind, accompanied by several bright lights.

    “Maya! Hero of the fortress! How goes it?”

    Unfortunately, as he explains it, the rest of the defense line didn't fare as well. Many fortresses have been overrun, and many good men slain. However, with Fortress Rame intact, the Forusians don't have a direct route to the capitol, and the splinter force heading there has disappeared.

    You reassure the commander, helpfully assuring him that if he will do better next time, hopefully when there are no giants or biological magma cannons gunning for him. He seems grateful, at least.

    "I'd better see to the men," he says, replacing his helmet, "I won't be letting them down again, you can be sure of that."
    >> Anonymous 04/23/10(Fri)16:59 No.9382953
    What's the status of the other Forusian armies- where are they attacking? Does the remainder of the Perrinese fortress sector have adequate reinforcement now?
    >> Clockwork 04/23/10(Fri)17:00 No.9382971

    "Ilian, bro! Where to start?"

    1. What were those things? The abomination, the golems, that freakin' fire giant?

    2. How was Forus able to teleport hundreds of thousands of soldiers and the aforementioned monsters into Perin territory? Was the Bleeding Sun involved?

    3. Any news on that orinthopter that crashed outside of New Aarmour? What information did the documents contain, and what was the significance of those crates of stone idols?

    Also ask about the status of the souls of those mages that got lava'd to death.
    >> Anonymous 04/23/10(Fri)17:01 No.9382987

    Not only that.

    I had commissioned a special leatherskin potion couple of threads earlier. The idea was: since the giant potions are the same size as regular ones we can put a leatherskin potion between the inside our cheek and teeth before the battle. When things start to get messy, we can crush the potion with teeth and drink it without losing time/action or when we are incapacitated or so tired that we can't even raise our hands. The battle before was JUST the time to use this little trick.

    Don't forget about that in future
    >> ★ Subprocessor DM 04/23/10(Fri)17:05 No.9383064
    rolled 3, 6, 4 = 13

    Thanks for the compliment.

    You tell Erivrus to persevere. To fight to his last breath, and then fight some more. You suddenly get the urge to acquire a tall hat and a chainsaw.

    The gods are already aware of the horns. They have been used several times already, all throughout the line. Destroying them seems to stop the summoning, unless it's nearly complete.

    The fire giant was probably not part of the Forusian power structure. Idle speculation places him as a powerful mercenary, or a servant of some fire god.
    >> ★ Subprocessor DM 04/23/10(Fri)17:06 No.9383077
    rolled 4, 1, 5 = 10

    No, but there really isn't any way to confirm it, as of yet. Unless you want to call him up.

    Will do.
    >> Anonymous 04/23/10(Fri)17:07 No.9383087
    Ask how Dreamwood is doing, they came in no harm's way I hope?
    >> Anonymous 04/23/10(Fri)17:07 No.9383103
    Ask about the fire giant's auto-wound healing trick. What was that?
    >> Anonymous 04/23/10(Fri)17:09 No.9383152

    Yeah, we should totally get that
    >> ★ Subprocessor DM 04/23/10(Fri)17:10 No.9383177
         File1272057038.png-(58 KB, 580x612, BorderMap1.png)
    58 KB
    rolled 2, 1, 3 = 6

    They're moving through the fortress sectors. Much of Perin's main military force has been disengaged from the front and routed back here, but until their arrival, all the country has to fall back on is reserves and local defense forces, many of which have been gutted to feed the main army. So far, eight fortresses have been overrun or captured, and the Forusian infiltrators seem to be camping at those locations, constructing something. The gods' visuals in those areas are being obscured by anti-scrying charms.
    >> Anonymous 04/23/10(Fri)17:12 No.9383214
    Well, our obvious next move then is to gather a strike force and assault whichever of those fortresses the Forusians would likely judge least likely to be attacked.
    >> Anonymous 04/23/10(Fri)17:12 No.9383229
    how far are we from the other fortresses?
    Can we teleport there and screw their shit up ?
    Do other armies have special enemies like in the one we encountered ?
    >> Anonymous 04/23/10(Fri)17:13 No.9383239
    Shit, I can smell the next mission already: raid/scout the enemy constructions.
    >> Anonymous 04/23/10(Fri)17:14 No.9383258

    They are constructing some kind of dooms day device, I'm sure of it
    >> ★ Subprocessor DM 04/23/10(Fri)17:16 No.9383310
    rolled 4, 5, 5 = 14

    "Oh, you know. Secret blasphemies turned into weapons. Stuff you never thought you'd use, until you're on the wrong end of the war."

    There is at least one of those abominations (referred to as Siege Beasts) present in every infiltrator group. They take different forms, but all are used as command platforms as well as weapons, also mounting summoning horns. The golems are combinations of mortal men and magma elementals. Not much is known about them, but they normally serve as guards for high-ranking officers, and seem to be unable to follow all but the most basic orders. About the giant, no one knows for sure. He was protected by anti-scrying fields, and also somehow shut out the gods' influence entirely within three square miles.
    >> ★ Subprocessor DM 04/23/10(Fri)17:21 No.9383398
    rolled 2, 4, 6 = 12

    Bulk teleportation takes massive amounts of energy, which means that only a pantheon or something far more powerful than a single god could do it on this scale. The ash effects point to fire deities, but that could just be misdirection.

    The ornithopter was from the capitol, which is ridiculous, considering the limited range of such craft. Its cargo was classified, and your companions had a run-in with the crew sent to retrieve it following the crash. The significance of the reports and the idols is unknown.

    The four mages' souls are in the care of Ilian's acquaintance Felion, god of light. They will probably reincarnate at some time in the future.
    >> Anonymous 04/23/10(Fri)17:22 No.9383413
    What are Perin army's chances to retaliate?
    >> ★ Subprocessor DM 04/23/10(Fri)17:26 No.9383482
    rolled 5, 2, 4 = 11

    Dreamwood is just fine. It is nowhere near any battles, and no one has come by looking to draft its population, a condition which might not last. If Forus intends to conquer Perin, your little town probably won't be much of a target. If they're waging a war of extermination, though...

    From your description, Ilian thinks it's an effect granted by whatever force backed him. Essentially, it's simply quick-healing, but the subject's body structure is somehow 'copied' through another realm. He doesn't know exactly how it works, but it would explain how the giant was able to keep moving and laugh right after you sent a bolt tearing through his brain.
    >> Anonymous 04/23/10(Fri)17:26 No.9383483
    Are fully rested/healed now?
    >> Anonymous 04/23/10(Fri)17:27 No.9383501

    So, can we get that kind of power? That would be nifty..
    >> Clockwork 04/23/10(Fri)17:28 No.9383511

    How much time have passed since the end of the battle? If the gods are ready to start teleporting again, I'd say we try and meet up with Kel and our escort again, and either intervene in another siege, or try scouting/assaulting one of the overrun fortresses, and try to learn what the Forusians are building. Or at the very least, wreck their shit before they accomplish whatever it is they've got up their sleeves.
    >> Anonymous 04/23/10(Fri)17:29 No.9383541
    Can we get an inventory check? We've picked up a lot of miscellaneous magical goodies since our trip to the capital started, and I'm a little foggy as to what we have at our disposal.
    >> ★ Subprocessor DM 04/23/10(Fri)17:32 No.9383589
    rolled 4, 5, 4 = 13

    The nearest captured fortress is Marode, a week's journey North. Ilian can 'port you there without much trouble.

    Every infiltrator group has abominations and summoning horns, but only three others have actually completed the summon. The gods were blocked from seeing the result, but it looks like whatever appeared is gone now.

    That depends. If the infiltrators stay where they are now, Perin's army will be at their throats in two weeks or less. If nothing has changed by then, the Forusians will be crushed easily, even with their beasts.

    Healed, yes. Rested, no, but enough for you to fight again. It would be wise to get another night's sleep before attempting to rout another siege.
    >> ★ Subprocessor DM 04/23/10(Fri)17:36 No.9383660
    rolled 3, 3, 2 = 8

    No one in Ilian's crew knows how to do it. Regular quick-heal they have, but they're currently using almost all of their power for teleportation and scrying.

    It's been about seven hours. The gods are ready, and have decided against sending massive reinforcements your way, since your fortress was one of the only ones to survive assault, and those men are needed elsewhere. If you want, you and all of your companions can hitch a ride with one of the other outgoing groups.

    Inventory (New):
    Magma Steel Armor (Full Suit)
    Fireproof Suit (Full, crudely repaired)
    Magma Steel Knife
    Enchanted Study Aid (star)
    Wooden Ring (Frost Rune)
    Alchemic Pendant
    Passive Healing Amulet (Adjustable Band)
    Silver Engagement Ring
    Alchemic Gloves (Reconstructive)
    Magelock Pendant (Elemental Transmutation Field, Adjustable Band)
    Analyzer Band (Worn as ring)
    8 Giant-Size Healing Potions
    4 Standard Healing Potions
    1 Giant-Size Waterskin Healing Potion
    Giant Crossbow (Reinforced, detachable magazine, rune-inscribed, MS bayonet)
    2 Giant Crossbow Magazines
    57 MS-Head Bolts

    >> Anonymous 04/23/10(Fri)17:36 No.9383663
    >That depends. If the infiltrators stay where they are now, Perin's army will be at their throats in two weeks or less. If nothing has changed by then, the Forusians will be crushed easily, even with their beasts.

    It seems to me that this is last ditch effort. Win or lose on Foruses part. Now I am sure they are planning something horrible and if we wait for main army we will be doomed.

    >Healed, yes. Rested, no, but enough for you to fight again. It would be wise to get another night's sleep before attempting to rout another siege.

    Can't we just chug down stamina potion and be ready?
    >> Viscus Infirmus Est !!z66dphCR3tu 04/23/10(Fri)17:36 No.9383672
    How easily can he teleport us out of there?
    Though even if it's rather lengthy with our snowstorm we can skedaddle quite easily after sending some ice grenades, lasers, bolts and iron balls into enemy (prioritize on siege beasts), then have Illian teleport us out from safe location.
    >> ★ Subprocessor DM 04/23/10(Fri)17:37 No.9383678
    rolled 5, 4, 4 = 13

    Citizenship Papers with Service Record
    Books on: Alchemy, Ice, Earth, Healing magic, one of maps, one on Forus, one on war history, a general science text, three relating to lightning magic, and a tome on transmutation.
    Electrical Supplies: A whole bunch of magnetic rocks, all stuck together, some copper and iron rods, a small wooden wheel and axle, a cloth-wrapped glass jar, shaped like a bulb, and a sealed ceramic jar, full of acid.
    Constructive Alchemy Enhancing Band
    2 Storm Knives
    Dictation Charm (Burns spoken word to parchment)
    2 Alchemy Skill Enhancing Charms
    Ice Magic Enhancing Pendant
    Electric Magelock (Magical Battery, metal object electrocution, short-range)
    Carbon Steel Flail

    A very long list.
    >> Anonymous 04/23/10(Fri)17:37 No.9383687
    Ask Illian if he can do two teleports
    one to get us in, so we can take a peek to whatever they're building
    another to get us out in a hurry if we eventually destroy it
    >> Anonymous 04/23/10(Fri)17:38 No.9383702
    Yeah, um about routing another siege singlehandedly....

    We got lucky, you chumps. We shouldn't deliberately attempt to do something like that (zero backup, win or die) unless we absolutely need to. Are Perrin's better mages porting back? We should be part of the rapid-reaction force whenever another assault starts, but I think a higher priority is helping with scouting and raiding. Get Forus on the defensive, time's on our side.

    Also, how many other Forusian armies were in the advance? That is to say, how many more siege trains need their shit wrecked?
    >> Anonymous 04/23/10(Fri)17:39 No.9383722

    I say we chug a stamina potion, and have Ilian send us wherever we're needed most, preferably meeting up with Kel and company in the process.
    >> ★ Subprocessor DM 04/23/10(Fri)17:41 No.9383745
    rolled 4, 4, 6 = 14

    Yes. Would you like to use a potion, or save them? There's no guarantee you'll remember them later, I suppose.

    Depends. Without their summoned aid, the Forusians here seem to be limited to regular anti-scrying charms. As long as you weren't near any of their heavy mages, you could be brought out easily. After a summon is completed, though, the gods are locked out of the area until the enemy is 'unsummoned' or simply departs. You would have to get a mile or two away from them if you wanted a teleport.
    >> Anonymous 04/23/10(Fri)17:43 No.9383792
    IF a stamina potion will do it for us, then sure. BUT if there are specialist infiltrators who would do a much better job then us, then maybe we should only go with teams intent on smashing as well as scouting.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/23/10(Fri)17:44 No.9383801
    We should try to take out siege beast (and specifically the summoner with horn) first to prevent that.

    >routing another siege singlehandedly
    Nobody suggest that, but quick harassment from distance followed by quick teleport is good idea, and we have several backup plans.
    >> Anonymous 04/23/10(Fri)17:44 No.9383802
    I say we wait for the next mass teleport and join in
    >> ★ Subprocessor DM 04/23/10(Fri)17:45 No.9383821
    rolled 3, 6, 4 = 13

    He can do that, but he'd much rather use dedicated scouts than you for such a task. For one thing, you're not trained for recon or equipped with spells for that, and for another, teleport is done by mass, and you weigh a solid ton and a half with armor. No offense, of course.

    Are you talking about Ilian's mages, or the army's mages?

    There were thirteen Forusian groups, originally. Five were repulsed, and disappeared into ash clouds. Eight have taken their objectives and are sitting pretty. The five have not reappeared, as of yet.
    >> Anonymous 04/23/10(Fri)17:45 No.9383829
    Can we get more potions delivered? There is a war on and we are a military asset..... I guess we could buy some as well if need be.
    >> Anonymous 04/23/10(Fri)17:46 No.9383846
    How much Iron balls/stone boulders could we teleport with us. We could start bombarding as soon as we port if we take a huge pile with us.
    Since our race trait is that we always hit with when throwing this will come really in handy.
    >> Viscus Infirmus Est !!z66dphCR3tu 04/23/10(Fri)17:46 No.9383849
    I actually wonder how FAST can he teleport us out? In few seconds or several minutes? If it's few seconds we can easily GTFO if it starts too look like shit might hit he fan, if it's a few minutes we need to be careful.
    >> Anonymous 04/23/10(Fri)17:47 No.9383866
    >> Anonymous 04/23/10(Fri)17:48 No.9383888
    >>Are you talking about Ilian's mages or the army's mages.

    The army's mages, assuming none of Ilian's mages invaded Forus. Wouldn't some be teleporting back (via whatever means) to defend the fortresses?
    >> Anonymous 04/23/10(Fri)17:49 No.9383900
    Oh, we should also have a boulder handy with us if we hear that horn again. We'll throw the boulder and score a sure hit preventing that horrible giant appearing again.
    >> ★ Subprocessor DM 04/23/10(Fri)17:57 No.9384031
    rolled 2, 4, 3 = 9

    The next scheduled operation is in an hour and a half. Depending on what the scouts report, the force will include either a load of cavalry or a large amount of mages. It might not be feasible to retake the fortress, so you might simply be trying to whittle the Forusians down a bit, and destroy whatever they're building.

    Yes. But these would be regular-size, difficult for you to use. You would need a healer or a skilled mage to mix them into giant-size doses, if you want the best effect.

    You can take perhaps an extra 500 pounds with you, but you better make it count.

    Very few have. Perin's government does not have close ties with any pantheons, so any godly aid it receives is usually sporadic. That, and most gods prefer to stay out of large matters like this. The Conclave is probably preparing a ritual to bring one of the armies back, but this might take a while.

    Perin was woefully unprepared for such an unconventional assault.
    >> Anonymous 04/23/10(Fri)17:57 No.9384032
    Yes take the potion if it will rejuvenate us completely
    >> Anonymous 04/23/10(Fri)17:58 No.9384036
    I say we recover and join up the next mass teleport, and send some professional scouts to take a peek.
    >> Anonymous 04/23/10(Fri)18:00 No.9384066
    awrite lets wait a hour promoting morale and shiz
    >> Anonymous 04/23/10(Fri)18:02 No.9384111
    >You can take perhaps an extra 500 pounds with you, but you better make it cou

    Can't Ilian port a whole pile with us. They will come down on them like pouring hail from the sky (each perfectly hitting their target) if he do.
    >> Anonymous 04/23/10(Fri)18:03 No.9384122
    inb4 we die and quest is over
    >> ★ Subprocessor DM 04/23/10(Fri)18:04 No.9384143
    rolled 5, 5, 3 = 13

    Done. You drain one of the giant-size potions, suddenly feeling completely refreshed. You will need no further rest tonight.

    Ilian's scouts are already on their way.

    Email field: dice+1d20 for Commissar skill.
    >> Anonymous 04/23/10(Fri)18:05 No.9384160
         File1272060336.jpg-(21 KB, 165x164, mayaface.jpg)
    21 KB
    rolled 12 = 12


    >> Anonymous 04/23/10(Fri)18:06 No.9384180
         File1272060378.jpg-(140 KB, 640x480, angry_marine.jpg)
    140 KB
    rolled 6 = 6


    >> Anonymous 04/23/10(Fri)18:06 No.9384190
    >> ★ Subprocessor DM 04/23/10(Fri)18:07 No.9384195
    rolled 3, 1, 5 = 9

    For every two or three metal spheres left behind, he can send an extra man. Considering that you can just make them on the spot with alchemy, well...
    >> Anonymous 04/23/10(Fri)18:07 No.9384206
    fuck taking with us spheres and shit
    take more people with us
    we need skilled fighters
    >> Anonymous 04/23/10(Fri)18:07 No.9384214
    Man, why do we even need commissar check? We could give grand speech about strawberry milk and get everyone riled up with what we did during that battle.
    >> Anonymous 04/23/10(Fri)18:08 No.9384222

    I see, well don't take my idea into consideration then.
    >> Anonymous 04/23/10(Fri)18:09 No.9384229
    Can we flash our tits for a circumstance bonus?
    >> Anonymous 04/23/10(Fri)18:10 No.9384250
    best idea yet
    >> Anonymous 04/23/10(Fri)18:10 No.9384253
    When the champion who just defeated the enemy with great heroism starts flashing her tits, it doesn't provide a morale bonus. It makes you wonder if maybe she got hit a little harder than you thought at the end of that battle.
    >> Anonymous 04/23/10(Fri)18:11 No.9384281

    this is just retarded.
    >> Anonymous 04/23/10(Fri)18:12 No.9384288
    What is the composition of the strike force we're going with? Does someone in it have a plan/act like a leader besides us?
    >> Anonymous 04/23/10(Fri)18:13 No.9384312
    but temporarily amusing
    >> Anonymous 04/23/10(Fri)18:14 No.9384346
         File1272060871.jpg-(13 KB, 199x242, say what.jpg)
    13 KB

    >> Anonymous 04/23/10(Fri)18:16 No.9384394
    I'm saying it's just retarded
    >> Anonymous 04/23/10(Fri)18:18 No.9384418
    Oh, and has anyone in the strike force ever actually visited the area we're hitting?
    >> ★ Subprocessor DM 04/23/10(Fri)18:21 No.9384467
    rolled 5, 1, 4 = 10

    Sliding out of the tent and retrieving your helmet, you stand, weapons catching firelight. The men in the courtyard immediately flock to you, asking you how you're doing, if you wouldn't mind teaching them how to shoot bolts of lightning, if you could maybe win the war so everyone could go home. Things of that nature.


    You speak, your voice filtering to every corner of the fortress. You talk of honor, duty, personal sacrifice. Of the hope that you have for an end to this bloody feud, for Perin's final victory. For the glorious nation to return to its height, and exceed it, propelled into a bright, peaceful future.

    You will see justice done. Forus will pay for its crimes. You will make sure of it.

    Above the hundreds of voices shouting your name, you hear your patron god, laughing jovially.

    >> Anonymous 04/23/10(Fri)18:22 No.9384493
    imaginary brofist the god asap
    >> Anonymous 04/23/10(Fri)18:23 No.9384507
         File1272061423.jpg-(66 KB, 400x400, deathray1.jpg)
    66 KB
    rolled 18 = 18

    Well he should.
    The climax of the last thread gave me the best plan ever.
    >> ★ Subprocessor DM 04/23/10(Fri)18:24 No.9384513
    rolled 1, 5, 1 = 7

    The scouting reports will determine that. You can be sure that there will be more than a few mages, whatever the case.

    The scouts have, and some of those waiting to be sent grew up in this area. The fortress is near a small village, not unlike Dreamwood, and at least one of the mages hails from there.
    >> ★ Subprocessor DM 04/23/10(Fri)18:26 No.9384565
    rolled 6, 2, 3 = 11

    The god accepts and returns your gesture. It is truly a good time to be alive.

    Skip to scout report?
    >> Anonymous 04/23/10(Fri)18:27 No.9384581
    okay but meanwhile let's chat with our favourite god
    how is he doing ?
    >> ★ Subprocessor DM 04/23/10(Fri)18:32 No.9384655
    rolled 1, 6, 1 = 8

    As well as can be expected. He is in the company of other gods now, instead of alone in the wasteland, abandoned by his chosen race. He has much in common with Ilian, and marvels at the knowledge he has accumulated. Were it not for you, he would never have met Ilian, and you would have remained his only real contact. Words cannot express how grateful he is.
    >> Anonymous 04/23/10(Fri)18:39 No.9384774

    wow, I feel warm inside
    >> Anonymous 04/23/10(Fri)18:40 No.9384779
    all right now lets skip to the report
    >> ★ Subprocessor DM 04/23/10(Fri)18:44 No.9384834
    rolled 3, 6, 6 = 15

    The vast majority of the Forusian army has retreated inside the crumbling walls, leaving siege towers and trebuchets outside, almost unguarded. There is no sign of the siege beast, which is very odd, considering its size.

    The fortress defenses have been dismantled or destroyed. There are archers manning what's left of the wall and towers, mixed in with mages. Almost all of the men present are within, leaving a paltry 400 or so to watch for counterattacks.

    A tower has risen in the center of the fortress, lit by hundreds of torches jutting out of the soot-black stone. A horrible, low tone emits from the thing, rippling across the ground like the beat of a single, enormous drum. Throughout its height, the tower mounts spikes of metal, forged from the captured weapons and armor of the defenders. There are prisoners atop these spikes. They are alive.
    >> Anonymous 04/23/10(Fri)18:46 No.9384868
    ...have we got anyone with some sort of mass invisibility spell for sneaking up? Or can we just teleport in? Sounds to me like they're preparing for a nasty ritual and we'd best kill them quick before they set it off.
    >> Anonymous 04/23/10(Fri)18:47 No.9384878
    That does not bode well. At all.
    I say we destroy the towers as soon as possible.
    >> Anonymous 04/23/10(Fri)18:48 No.9384892
    but the prisoners?
    >> Anonymous 04/23/10(Fri)18:48 No.9384896
         File1272062898.jpg-(252 KB, 500x843, 1269710715258.jpg)
    252 KB
    Send iron balls hurtling towards the tower, put it's twisted purpose into the ground.

    Sorry boys...but it looks like a faster, and less evil, fate than what the Forusians might have planned for you...

    Pic related
    >> Anonymous 04/23/10(Fri)18:48 No.9384905
    How many are there ?
    >> ★ Subprocessor DM 04/23/10(Fri)18:50 No.9384934
    rolled 2, 3, 2 = 7

    Nothing besides the regular anti-scrying enchantments and camouflage. Ilian can put you about 200 feet from the wall, but no closer.
    >> Anonymous 04/23/10(Fri)18:51 No.9384954
    let's wait for the next mass teleport and join in
    >> ★ Subprocessor DM 04/23/10(Fri)18:51 No.9384956
    rolled 4, 3, 1 = 8

    Twenty or thirty. It looks like around half of the defenders survived and are being held captive, so there are about 500 prisoners total. Obviously, many are wounded.
    >> ★ Subprocessor DM 04/23/10(Fri)18:55 No.9385007
    rolled 4, 5, 1 = 10

    You get a vague image of Ilian shaking his head.

    “This... cannot be allowed to continue,” he says gravely. “My force can be ready to depart in minutes. I will send you with them, if that is acceptable.”

    Siskiv and Erivrus will accompany you as guards, unless you think better. Kel and the others will stay in New Aarmour, since they are not currently needed. Most of your companions on this venture will be mages.
    >> Anonymous 04/23/10(Fri)18:56 No.9385023
    okay then, lets go
    >> Anonymous 04/23/10(Fri)18:57 No.9385040
    People, don't forget about stamina potions this time, they could save our lives. We can go full magic power level.
    >> ★ Subprocessor DM 04/23/10(Fri)18:58 No.9385053
    rolled 6, 2, 6 = 14

    Alright then.

    >> Anonymous 04/23/10(Fri)19:04 No.9385150
    Could we try to sneak in and attack from inside rather than trying to siege the fortress from outside?
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)19:06 No.9385177
         File1272063969.jpg-(291 KB, 750x830, Maya wrecks shit.jpg)
    291 KB
    My favorite quest thread! yaay!

    By the way, this was done in a drawthread on monday by a guy calling himself Ranger. Even with continuity errors, it's still awesome as hell.
    >> ★ Subprocessor DM 04/23/10(Fri)19:07 No.9385200
    rolled 4, 5, 6 = 15

    You and your guards stand together in the courtyard, encircled by dozens of men cheering you on. A cool blue cloud of smoke envelopes you, and you're gone.

    A decrepit fortress flashes into being in front of you. Several siege towers stand against the wall ahead, patrolled by a few groups of none-too-happy Forusians. On the walls, you can see dozens of archers in dark red battledress, holding crossbows and longbows. Mixed within their groups are hooded mages, eyes glowing faintly orange in the dark of night. The fortress is alive with fire, the light of a hundred torches casting the tower above in flickering tones.

    You can barely see them. The men on the tower, impaled through the chest by cold iron, yet still breathing, writhing in torment. You are sure now. You will kill every last one of these monsters.

    “Fire! Fire! Attack the tower!”

    Your leader, armored in white, is charging ahead, several fellow mages following him in. Around you are several hundred, some loosing arrows, some brightening the night with powerful bolts. The air crackles with magical energy.

    >> Anonymous 04/23/10(Fri)19:08 No.9385221
    take stones\make iron balls

    throw them at shit
    >> ★ Subprocessor DM 04/23/10(Fri)19:09 No.9385224
    rolled 3, 3, 2 = 8

    You have little chance of sneaking, but you could head through one of the gaps in the wall.

    That is awesome. Saved.
    >> ★ Subprocessor DM 04/23/10(Fri)19:09 No.9385234
    rolled 4, 6, 2 = 12

    Roll 1d20+3 for alchemy. Success on 8. Declare target.
    >> Anonymous 04/23/10(Fri)19:09 No.9385235
    Activate ice armor, run to the wall, and attempt to bring it down with alchemy/earth magic.
    >> Anonymous 04/23/10(Fri)19:10 No.9385240
    Man, we should have totally gotten our shield ready. How did I forget that?
    >> Anonymous 04/23/10(Fri)19:10 No.9385244
    rolled 17 + 3 = 20

    available targets ?
    >> Anonymous 04/23/10(Fri)19:10 No.9385246
    rolled 14 + 3 = 17


    >> Anonymous 04/23/10(Fri)19:12 No.9385286

    throw the ball in an arching way to hit many archers on the wall??
    >> Anonymous 04/23/10(Fri)19:13 No.9385296
    rolled 8 + 3 = 11


    Bring down the wall, and the Forusians with it
    >> ★ Subprocessor DM 04/23/10(Fri)19:13 No.9385300
    rolled 1, 3, 1 = 5

    Tower, wall, archers, siege engines, squads outside fortress.
    >> Harmless 04/23/10(Fri)19:14 No.9385311
    rolled 1 = 1

    aim for the archers.
    >> Anonymous 04/23/10(Fri)19:15 No.9385326
    rolled 18 + 3 = 21


    Hit the archers!
    >> Anonymous 04/23/10(Fri)19:15 No.9385329
    can we flash them our tits to stun them ?
    also target the archers
    >> Harmless 04/23/10(Fri)19:15 No.9385330
    Looks like I'm going to not roll anymore tonight...
    >> Anonymous 04/23/10(Fri)19:18 No.9385385
    Throw one at the tower first, see what happens.
    Then aim for the mages, then the archers.
    Try to blow a hole in the wall.
    >> Anonymous 04/23/10(Fri)19:19 No.9385399
    We don't need to roll for throwing boulders. The roll was for making them with alchemy. Boulders are 100% hit
    >> ★ Subprocessor DM 04/23/10(Fri)19:19 No.9385406
    rolled 1, 2, 4 = 7

    You stoop to the ground as the mages attack, with Erivrus and Siskiv at your sides. You smile, calling forth the power of your mind. Let none survive.


    Great quantities of iron blast up through the ground, congealing into twin spheres in your hands. You heft them up, searching for the best targets. A shield of light extends up over you, powered by no less than twenty mages, all chanting in unison. Perfect.

    Your shots pass through the shield, transforming into glowing balls of light. They curve in opposite directions, striking the archers on the wall, cutting through them like they're made of paper. In one stroke, you clear a fourth of the perimeter, slaying no less than a hundred men. Reinforcements begin to swarm up the wall mere seconds after their brethren fall.

    You can hear horns.
    >> Anonymous 04/23/10(Fri)19:20 No.9385425

    Can we tell where the horns are coming from?
    >> Anonymous 04/23/10(Fri)19:21 No.9385434
    Strike the horns!
    >> Anonymous 04/23/10(Fri)19:22 No.9385456

    Turn on the ice armor, and chuck another boulder at the wall; we need a clear path to that tower.
    >> Harmless 04/23/10(Fri)19:22 No.9385459
    find and destroy the horns.

    How high are the walls?
    >> Electrical Engineer Tycho 04/23/10(Fri)19:22 No.9385463
    Inside the walls, probably.
    IIRC the horn took a long time to finish the summoning, our men should already be at the wall (if the distance was 200 feet). I say we bumrush them now.
    >> Anonymous 04/23/10(Fri)19:23 No.9385470
    Don't forget to tell the others to target the horns too
    >> ★ Subprocessor DM 04/23/10(Fri)19:23 No.9385482
    rolled 5, 1, 6 = 12

    To your left, at the limit of your vision. You can barely see four faint lights, bouncing up and down. The ground reverberates with the tower's beat, and shakes with the approach of something massive.
    >> Clockwork 04/23/10(Fri)19:24 No.9385485
    Could we get past the wall with earth magic/alchemy instead of trying to throw boulders through it?
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)19:24 No.9385493

    Agreed. Plow through everything in our path to catch those fuckers.
    >> Anonymous 04/23/10(Fri)19:25 No.9385504
    >You can hear horns.

    >> Anonymous 04/23/10(Fri)19:26 No.9385522

    Alert the others to the threat of the horns, and charge in that direction, boulder in hand. I assume it''s outside the fortress walls?
    >> ★ Subprocessor DM 04/23/10(Fri)19:27 No.9385552
    rolled 6, 3, 5 = 14

    Yes. You can deconstruct with alchemy, but you don't have much earth magic at your disposal.

    It is. Far outside.

    Consensus: horns.
    >> Anonymous 04/23/10(Fri)19:28 No.9385570

    Make sure our ice armor's on if its not already; need the extra protection from the magma breath if it's anything like the last guy.
    >> ★ Subprocessor DM 04/23/10(Fri)19:29 No.9385588
    rolled 1, 3, 5 = 9

    The walls are taller than you. About 20 feet, give or take.

    Roll 2d20+3 for ice armor and alchemy. First result determines armor effectiveness, for second, success on eight.
    >> Clockwork 04/23/10(Fri)19:30 No.9385611

    Let's shout for one of the mages to put a spotlight on the thing; help direct attacks. One of them ought to be able to cast some sort of light spell.
    >> Anonymous 04/23/10(Fri)19:31 No.9385624
    rolled 10, 20 = 30

    >> Anonymous 04/23/10(Fri)19:31 No.9385636

    Doh, forgot the +3.
    >> Anonymous 04/23/10(Fri)19:33 No.9385662
    rolled 4, 10 + 3 = 17

    >> Anonymous 04/23/10(Fri)19:33 No.9385674
    kinda over it anyway. hope Subproc keeps these.
    >> Anonymous 04/23/10(Fri)19:37 No.9385732
    That boulder is about to rape someones shit.
    And I think the ice armor succeeded as well.
    >> Anonymous 04/23/10(Fri)19:38 No.9385750

    We summoned absolutely stunning piece of armor, like stuff from the legends


    But in actuality it's just average armor
    >> ★ Subprocessor DM 04/23/10(Fri)19:38 No.9385752
    rolled 1, 6, 4 = 11

    Beams of light lance out and strike the tower, making the surface bubble. A stray crossbow bolt passes through the shield and hits one of the prisoners, ending his life in a flash of brilliant orange.

    You call for everyone around you to target the horns, turning towards the sound as several mages join you, casting blasts of green and blue into the night. You summon your armor.


    You are covered from head to toe in a shining layer of thick ice, enough to shield your considerable bulk from fire. At your order, one of the mages lights up the battlefield, his palms glowing bright white.


    Four iron spheres erupt from the ground just as you see your target. Six-legged, with four eyes, two to either side of its massive, open jaw. Screeching.

    With the first shot, you put an end to that infernal horn. With the second, you take one of the beast's legs out from under it, snapping it at the knee. The last two go into its open mouth, curving slightly and blasting out through its midsection, showering the field with gore. The siege beast falls forward, breaking its other front leg, its screech turning into a pitiful gurgle as it vomits blood. Its eyes flash red and orange.

    Roll 1d20 for dodge.
    >> Anonymous 04/23/10(Fri)19:38 No.9385761

    I think it was only for the creation of a boulder, although I could be wrong.
    >> Anonymous 04/23/10(Fri)19:39 No.9385770
    rolled 6 = 6

    >> Anonymous 04/23/10(Fri)19:39 No.9385772
    rolled 17 = 17

    >> Anonymous 04/23/10(Fri)19:40 No.9385790
    rolled 4 = 4

    >> Clockwork 04/23/10(Fri)19:40 No.9385795
    rolled 5 = 5


    >> Clockwork 04/23/10(Fri)19:41 No.9385814

    This is gonna sting...
    >> Anonymous 04/23/10(Fri)19:41 No.9385815
    It tends to dictate how many boulders we actually create.
    >> Anonymous 04/23/10(Fri)19:42 No.9385837
    Not that bad, It'll probably rip off our ice armor though.
    Seriously, atm we have a layer of magical ice over a suit of magma steel over a fireproof suit. We walked in magma with them!
    >> Harmless 04/23/10(Fri)19:43 No.9385853
    ya, but only because we had a few GODS boosting our fire resist.
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)19:44 No.9385871

    eh, we'll walk it off.
    >> Anonymous 04/23/10(Fri)19:46 No.9385905
    At least we stopped that awful thing from being summoned again.
    >> ★ Subprocessor DM 04/23/10(Fri)19:47 No.9385919
    rolled 2, 3, 4 = 9

    Under withering fire from you and the mages, the beast lets off one attack with its dying breath, focusing all of its power forward. The light from its eyes is blinding.


    Four massive streams of flame shoot through the air, bathing everything around you in cleansing flame. Your ice armor vaporizes under the onslaught, and you barely pull your two guards behind you in time. The mages around you are incinerated, their bones turning to ash before your eyes. The chant falters as several of its maintainers are burned, the shield breached by the beast's assault. You turn your head, shutting your eyes, hoping that your armor can take this.

    Thankfully, it does. Your face feels flushed with heat, and your eyes sting horribly, but you're alright. Siskiv and Erivrus are tearing off red-hot armor plates, their weapons on the ground.

    The beast is dead, its final act complete. But the ballista on its back is armed, and pointing in your direction.
    >> Anonymous 04/23/10(Fri)19:48 No.9385929
    We have initiative! Bomb it!
    >> Anonymous 04/23/10(Fri)19:48 No.9385937

    Cool everyone and yourself with ICE magics
    >> Clockwork 04/23/10(Fri)19:48 No.9385942

    Ice Lazer; seemed to do the trick last time
    >> Anonymous 04/23/10(Fri)19:49 No.9385963

    disregard that. Focus on Balista. Freeze the machinists before they act
    >> Mr Freeze !5nRvY3HA32 04/23/10(Fri)19:50 No.9385969
    Mr Freeze would like to suggest Ice lasering the crew.
    >> Anonymous 04/23/10(Fri)19:50 No.9385975

    This, immediately after the ballistia is dealt with though. Ice beam the thing.
    >> Anonymous 04/23/10(Fri)19:50 No.9385976
    I take it the standard Perrin mage shield is nigh-useless against magma?
    >> ★ Subprocessor DM 04/23/10(Fri)19:53 No.9386034
    rolled 5, 3, 2 = 10

    Roll 1d20 for ice laser. Success on 7.

    It's not just magma or fire, it's a magical attack. These shields are meant to defend against arrows and the odd trebuchet, not massive blasts of heat and molten rock.
    >> Anonymous 04/23/10(Fri)19:53 No.9386035

    Say "Chill out" and hit the ballista team with ice magic.
    Then say "Stay frosty" and ice-aura our allies' equipment so it can be used again.
    >> Anonymous 04/23/10(Fri)19:54 No.9386049
    rolled 8 = 8


    "Freeze, dirtbags."
    >> Clockwork 04/23/10(Fri)19:54 No.9386053
    rolled 16 = 16


    >> Anonymous 04/23/10(Fri)19:55 No.9386077

    This. We need more puns in this quest.
    >> Anonymous 04/23/10(Fri)19:56 No.9386092
    rolled 3 = 3


    Summon ICE shades.
    Transmute the lenses to make them dark.
    Look cool.
    >> ★ Subprocessor DM 04/23/10(Fri)19:59 No.9386148
    rolled 2, 4, 1 = 7

    “Chill out.”

    You level your gauntlet, steadying your arm, blinking tears out of your eyes.


    A cool white beam lances out of your hand, striking the ballista head-on and traversing the crews behind. Wood and flesh alike freeze solid under your onslaught, shattering as a few more mages open fire. With that threat ended, for the moment, you turn to your companions.

    “Stay frosty.”

    Your ice aura comes up, enveloping both of them and their equipment, cooling it instantly.

    Siskiv's breath fogs. “Thank you, Maya.” He picks up a wrist-guard, flexing his arm. Burnt, but serviceable.

    The Forusians defending the siege towers have been rooted out, but more are pouring through the holes in the wall, and no matter how many archers are felled from the battlements, more take their place. Despite being struck by everything the mages can throw at it, the black tower still stands, and its sound is deepening by the minute.
    >> Anonymous 04/23/10(Fri)20:01 No.9386185
    make a metal ball as big as we can throw it and use it against the tower
    >> Anonymous 04/23/10(Fri)20:02 No.9386191

    Run to the wall, and alchemy a hole in it. Magic up ourselves a new shield while we're at it. Oh, and refresh Ice armor.
    >> Anonymous 04/23/10(Fri)20:03 No.9386211


    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)20:03 No.9386215

    It's time to plow through. We've been relying on our magic a bit much of late, and we should give our muscles a workout.

    Get the flail out and carve a bloody path to that tower!
    >> Anonymous 04/23/10(Fri)20:04 No.9386245

    What's the tower made of? Is it all metal, or just the spikes the prisoners are hanging off of?

    'Cause if it's all metal, we could try getting in range and shocking the heck out of the thing.
    >> Anonymous 04/23/10(Fri)20:06 No.9386269

    Sounds like there are already serviceable openings in the outer wall.

    Storm the breaches.
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)20:06 No.9386270

    oh SHIT yeah, we totally could!
    >> ★ Subprocessor DM 04/23/10(Fri)20:06 No.9386280
    rolled 6, 6, 3 = 15

    Well. Seems we have a predicament.

    It looks to be made primarily of stone, with the spikes made of metal. But stone alone could never withstand what's being thrown at this thing.
    >> Anonymous 04/23/10(Fri)20:07 No.9386284

    I can support this! We made the flail two threads ago and haven't used it since. Let's see what we can do!

    Might need a new shiled though, didnt see it in the inventory.
    >> Anonymous 04/23/10(Fri)20:07 No.9386295

    we would kill all the prisoners though and that would not good look good in anyway.....
    >> Anonymous 04/23/10(Fri)20:08 No.9386320
    Does it look like the structure is stealing the life of the men impaled upon it to keep standing?
    >> Anonymous 04/23/10(Fri)20:09 No.9386340

    look out for the source that is protecting it.

    The narrative dictates that if there is a indestructible field protecting a target the source of said field is outside the field, unguarded and unprotected
    >> ★ Subprocessor DM 04/23/10(Fri)20:09 No.9386344
    rolled 4, 1, 2 = 7

    No. In fact, it looks like the prisoners are being sustained by the tower. Otherwise, their injuries would have killed them a long time ago.

    Roll 1d20+3 for shield creation. Result determines effectiveness.
    >> Anonymous 04/23/10(Fri)20:09 No.9386347

    Assuming any of them are still alive after the mage's attacking the tower. They could be using the prisoners to fuel another ritual though, so a quick shock might be the most practical and humane thing to do in this situation.
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)20:10 No.9386352

    Welp, since it's NOT made of metal, just the spikes, flail some bitches!
    >> Anonymous 04/23/10(Fri)20:10 No.9386354
    rolled 19 + 3 = 22

    >> Anonymous 04/23/10(Fri)20:10 No.9386361
    rolled 9 + 3 = 12


    no whammies
    >> Anonymous 04/23/10(Fri)20:10 No.9386362
    You guys remember how we got a whole new arm from healing magic once, right?

    I'm pretty sure the impaled guys could be saved after we take the baddies down.

    Then the impale-ees would provide us with valuable intelligence, answering questions such as "what the fuck was going on here?" and "what the fucking fuck?"
    >> Clockwork 04/23/10(Fri)20:12 No.9386390
    rolled 15 + 3 = 18


    My vote is for refreshing ice armor, and melee'ing our way through the breach. Get to the base of the tower, and try bringing it down w/ alchemy.
    >> ★ Subprocessor DM 04/23/10(Fri)20:15 No.9386435
    rolled 6, 2, 3 = 11

    While Erivrus and Siskiv re-armor themselves, you prepare to recreate your shield. It certainly proved its usefulness in the last battle, and you'd like to have all the advantages you can muster.


    Liquid iron bubbles up out of the ground, shaping itself into a mold pulsing with green and gold, inscribing runes into itself, infusing with carbon. With a small, quick flash, the shield completes itself, standing tall and shining, absolutely perfect. The front is emblazoned with the rune of Hretmar, the top edge includes a slot for your crossbow, and it menaces with spikes of carbon-steel.
    >> ★ Subprocessor DM 04/23/10(Fri)20:16 No.9386458
    rolled 3, 6, 3 = 12

    That would have to be done quickly. They are spiked through the chest, and will probably go into shock as soon as whatever's keeping them alive is removed.

    If this is the consensus, roll 1d20 for ice armor.
    >> Anonymous 04/23/10(Fri)20:16 No.9386468
    >> Anonymous 04/23/10(Fri)20:17 No.9386472
    I stand by my decision.

    Grenades into the holes, collapse the entrances. Then look to destroy/enter the tower and turn it off
    >> Clockwork 04/23/10(Fri)20:17 No.9386480
    rolled 4 = 4


    Can't think of a good pun for ice armor, so,

    >> Anonymous 04/23/10(Fri)20:18 No.9386499

    >> Anonymous 04/23/10(Fri)20:19 No.9386512
         File1272068344.jpg-(36 KB, 200x200, event_mayazon.jpg)
    36 KB
    >> Anonymous 04/23/10(Fri)20:20 No.9386541

    we just got shitty armor, no need to panic ... yet
    >> Anonymous 04/23/10(Fri)20:24 No.9386625
    How's our our magical reserves holding out? Do we need to chug a potion yet?

    I propose readying that special leatherskin potion before we storm the place.
    >> ★ Subprocessor DM 04/23/10(Fri)20:26 No.9386656
    rolled 5, 5, 3 = 13

    You face the fortress, swarming with Forusians, under continued assault from Ilian's crew. It's time to bring the pain.


    A thin sheen of ice creeps over your armor, barely as useful as a coat of paint. No matter. You unfasten your flail, swinging it over your shoulder, and grip your shield in your left hand.

    “Let's go.”

    The siege tower in front of you collapses as you run, felled by an enormous explosion triggered by the mages behind you, crushing five under its cracking structure. Siskiv and Erivrus branch to the sides as you head in, whirling the flail above your head.

    Bounding over the broken tower, putting your boot through the torso of an infantryman, you enter the fray, taking men apart with your spiked weapon. Facing these Forusians is like wading through the ocean. No matter how many you kill, there are always more. Always.

    Siskiv cuts a mage's leg off at the knee, stabbing another in the eyes as he turns. Erivrus is holding his own against three enemy swordsmen, shouting a battle chant in a language you don't recognize.

    You're almost to the breach in the wall. Orders?
    >> Anonymous 04/23/10(Fri)20:26 No.9386670
         File1272068795.jpg-(81 KB, 265x360, ahnold_freeze.jpg)
    81 KB

    See, this is why you ALWAYS open with a pun when you're on thin ice.

    >> ★ Subprocessor DM 04/23/10(Fri)20:27 No.9386691
    rolled 3, 5, 4 = 12

    You have about three-quarters of your power left. The alchemy pendant has not recharged, but your knives and electric magelock are ready.

    The leather-bound potion is in your pack. One quick reach and you'll have it, though you'll have to take your helmet up a bit in order to get it between your teeth.
    >> Anonymous 04/23/10(Fri)20:28 No.9386695

    Get a big area spell ready, there's likely a zillion duded behind those wall. grenades our best bet?
    >> Anonymous 04/23/10(Fri)20:29 No.9386710


    Blow a path to the Dark Tower with ice grenades.
    Storm the path.
    Search for an entrance.
    If no entrance is to be found, get Siskus or Erevus to climb the tower, there's always something at the highest room of the darkest towers.
    >> ★ Subprocessor DM 04/23/10(Fri)20:30 No.9386749
    rolled 2, 2, 6 = 10

    Yes. Grenades are best.

    Roll 3d20 for ice grenades. Successes on 7.
    >> Clockwork 04/23/10(Fri)20:30 No.9386750

    Do it, if we can spare a moment in between laying waste to our enemies. We're probably going to need a lot of power to bring down that tower, or deal with whatever comes out of it if we don't make it in time.
    >> Anonymous 04/23/10(Fri)20:32 No.9386773
    rolled 17, 13, 12 = 42


    No whammies no whammies no whammies
    >> Anonymous 04/23/10(Fri)20:32 No.9386776

    Agreed. Ice grenades. everywhere. make sure to say something like "They'll have to glue you together, in HELL!"
    >> Anonymous 04/23/10(Fri)20:33 No.9386796

    >> Anonymous 04/23/10(Fri)20:33 No.9386798
    "ICE to meet you"
    >> Anonymous 04/23/10(Fri)20:34 No.9386823
         File1272069278.jpg-(46 KB, 431x300, mr-freeze.jpg)
    46 KB
    >> Anonymous 04/23/10(Fri)20:34 No.9386831
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    >all successes
    >> Anonymous 04/23/10(Fri)20:38 No.9386895
    Chill out, guys.
    >> ★ Subprocessor DM 04/23/10(Fri)20:42 No.9386961
    rolled 2, 1, 2 = 5


    For a moment, you rest your flail. Almost immediately, several dozen Forusians pour out of the breach, bouncing crossbow bolts off of your shield. They should have stayed inside.


    At your mind's command, a single, spinning diamond appears in the air, stunning in its brilliance. One of your enemies actually stops to admire it.

    “Get down!”

    Siskiv and Erivrus drop to the ground just in time. The diamond detonates, spraying shrapnel in a ring around you, slicing through necks and shredding armor, cutting a bloody swathe through the damaged wall, its slivers pinging off your shield. You charge in.


    Another grenade, this time inside the fortress. You duck behind your shield, quickly retrieving your packet potion, slipping your helmet up, and shoving it into your mouth, all while the men outside are being massacred by your ice explosive.

    Unfortunately, the potion makes it impossible for you to make puns. But almost everyone who hears them dies immediately anyway.


    One more grenade, spinning in the air. This time, the Forusians duck and cover, to no avail. The transparent diamond sprays the courtyard with bladed splinters, splattering the ashen stone with blood. As you look up, you see the tower, covered in spikes and torches, extending above you. All around its base are black stone doors. They are opening.
    >> Anonymous 04/23/10(Fri)20:42 No.9386964
    this should be a breeze
    >> Anonymous 04/23/10(Fri)20:45 No.9387015
    Let's keep our cool and approach the tower slowly.
    Clear our immediate area of any surviving mooks. Establish a bridgehead at the rift in the wall, make sure our troops get through. Might want to get archers up on the walls?
    >> Anonymous 04/23/10(Fri)20:46 No.9387036

    Grenades in the doorways, and thick iceblocks over said doorways before they detonate. I don't want whatever's inside to come out.
    >> Anonymous 04/23/10(Fri)20:46 No.9387041
    >Unfortunately, the potion makes it impossible for you to make puns. But almost everyone who hears them dies immediately anyway.

    See? I told you, those puns ARE effective!
    >> Anonymous 04/23/10(Fri)20:47 No.9387059
    >> ★ Subprocessor DM 04/23/10(Fri)20:50 No.9387103
    rolled 3, 4, 4 = 11

    You are completely surrounded by Forusians. All the last grenade did was buy you some space and some time.

    Roll 2d20 for grenades and ice summoning. Successes on 8 and 6.
    >> Anonymous 04/23/10(Fri)20:51 No.9387125
    rolled 19, 5 = 24


    Freeze 'em over!
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)20:52 No.9387135
    rolled 19, 9 = 28


    >> ★ Subprocessor DM 04/23/10(Fri)20:58 No.9387242
    rolled 5, 4, 6 = 15

    The doors slide open, but the interior of the tower is pitch black. You decide to lighten it up a bit.


    Grenades go in, through the three doors you can see. You can hear Siskiv and Erivrus behind you, bogged down in the breach. The Forusians have already recovered, renewing their assault after you slayed so many, stepping over the bodies of their comrades as they fire at you. There must be thousands in this fortress, packed in like sardines.


    Ice covers the doorways, but it's not nearly thick enough. You stoop behind your shield as the grenades explode, blasting through the blocks and ripping through the tower's inside with a wet, tearing noise. Pinkish blood streams out along the ground.

    The prisoners continue to live. The tower's sound is almost deafening, coming up through the ground all around you.

    >> Anonymous 04/23/10(Fri)21:00 No.9387267
    >The prisoners continue to live. The tower's sound is almost deafening

    Don't tell him that we have to kill the prisoners to turn off the tower?
    >> Anonymous 04/23/10(Fri)21:00 No.9387272

    Contact gods for help in this matter
    >> Anonymous 04/23/10(Fri)21:00 No.9387275

    The device we have can electrify nearby metal, right? do we have to be able to see our target? Can we just do a "there's a bunch of it in this area" and have it go off?
    >> Anonymous 04/23/10(Fri)21:01 No.9387281
         File1272070862.jpg-(132 KB, 600x800, 1270623709138.jpg)
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    Abomination nursery?
    >> Anonymous 04/23/10(Fri)21:03 No.9387321

    That tower needs to go, pronto.

    But how? Can summon grenades in the walls of the tower, blowing out the base?

    Alchemy the courtyard to sand, so it tips over?

    Or could we use the electrical magelock in conjunction with the storm daggers to make some sort of ridiculous lightning barrage?
    >> ★ Subprocessor DM 04/23/10(Fri)21:07 No.9387364
    rolled 3, 3, 6 = 12

    Your incantation isn't working. This close to the Forusians and their tower, the anti-scrying charms shut you out.

    You don't have to be able to see the target, and the magelock can electrify any metal within a short radius.

    Grenades or alchemy could work, but all your electric attacks would do is kill the prisoners. Unless the tower has metal supports inside its structure.
    >> ★ Subprocessor DM 04/23/10(Fri)21:08 No.9387398
    rolled 3, 6, 3 = 12

    Ah. Yes, the magelock can be used in conjunction with the knives. You did that while attacking the giant at the end of the last battle.
    >> Anonymous 04/23/10(Fri)21:09 No.9387423

    I say we go all out on the grenades. Completely drain ourselves and fill the walls around the base with grenades, as well as the surrounding courtyard. Uproot that fucker.

    'course we should try to tip it away from ourselves, and preferably through a wall or something.
    >> Anonymous 04/23/10(Fri)21:10 No.9387438
    Maybe we should get in and see what's inside?
    >> Anonymous 04/23/10(Fri)21:11 No.9387452
    No, I'd say we just kill the prisoners.
    For the greater good.
    >> Anonymous 04/23/10(Fri)21:12 No.9387468
    >No, I'd say we just kill the prisoners.

    That's going to hurt our rep, man.
    >> Anonymous 04/23/10(Fri)21:12 No.9387473

    They're being kept alive to demoralize and possibly for some other insidious reason. All the better to do it.
    >> Anonymous 04/23/10(Fri)21:14 No.9387504
    The prisoners being alive has got to be a clue. The Forusians wouldn't keep them alive without a good reason. Simple torture doesn't make sense; why expend the resources? They've got to be tied to whatever bad juju is going on in that tower. Let's use the knives and magelock to rake that tower with lightning blots. It'll be a quick end to the prisoners, and might even blow out something structurally vital.
    >> Anonymous 04/23/10(Fri)21:15 No.9387537
    And kill potential threats inside of it, even if the structure doesn't collapse.
    Without expending any of our own energy, keeping us fit for fighting.
    >> Anonymous 04/23/10(Fri)21:15 No.9387545

    Fuck that idea; there can't be nothing good inside.
    >> ★ Subprocessor DM 04/23/10(Fri)21:17 No.9387569
    rolled 3, 6, 2 = 11

    It would be substantially difficult to summon that many explosives. True success on 18. Confirm?

    This would be fairly easy to do, given your previous experience with all-out lightning barrages.
    >> Anonymous 04/23/10(Fri)21:18 No.9387586

    I meant maybe we can turn it off without directly killing prisoners?

    What if killing them does nothing? We'll have bunch our murders on our hand
    >> Anonymous 04/23/10(Fri)21:18 No.9387592

    Can's say I like those odds much. Lightning it is!
    >> Anonymous 04/23/10(Fri)21:19 No.9387609
    The men on the tower, impaled through the chest by cold iron, yet still breathing, writhing in torment
    The BBEG is wearing a suit of live babies.
    The solution is not to kill the babies, guys.
    >> Anonymous 04/23/10(Fri)21:19 No.9387618
         File1272071976.jpg-(12 KB, 162x195, 1271972830995.jpg)
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    >quest thred
    >> Anonymous 04/23/10(Fri)21:21 No.9387652

    Think it's justifiable. We've got no idea what's going on with this tower; if we can't neutralize it soon, we could end up with something like that fire giant on our hands again, and he melted a LOT of dudes before we managed to kill him.
    >> ★ Subprocessor DM 04/23/10(Fri)21:21 No.9387669
    rolled 6, 4, 5 = 15

    Alright. Are you going to attack the tower directly, kill the prisoners, or do both? Or something else?
    >> Anonymous 04/23/10(Fri)21:22 No.9387680
    I think the men are kept alive as a LURE.
    They're meant to bring us to the tower.
    >> Anonymous 04/23/10(Fri)21:23 No.9387690
    Oh well , you guys do what you want

    I'm going to sleep now. too late.

    Thanks DM
    >> Anonymous 04/23/10(Fri)21:23 No.9387696
    I would rather use that nifty alchemy charm we bought to identify the composition of the tower and then deconstruct it with alchemy. Would this be possible?
    >> Anonymous 04/23/10(Fri)21:24 No.9387708

    I'd say both. Cover that tower with as much lightning as we can muster.
    >> ★ Subprocessor DM 04/23/10(Fri)21:25 No.9387746
    rolled 2, 1, 2 = 5

    Bye. Thanks for playing.

    You don't have to know what it's made of to deconstruct it. However, if it is magically shielded, alchemy won't do anything to it. You can still analyze its composition, though.
    >> Anonymous 04/23/10(Fri)21:26 No.9387754
    rolled 12 = 12

    roll it
    >> Anonymous 04/23/10(Fri)21:26 No.9387758

    Also, could we use the composition ID charm to see what materials are inside the tower?
    I mean, it was meant for mining and all, it can't be that different from seeing what materials are beneath surface rock.
    If the tower is full of iron, they have heavy armor in there.
    If it's full of stone, magic juju.
    If it's full of lipids and proteins, Ia Ia Shub-Niggurath.
    >> ★ Subprocessor DM 04/23/10(Fri)21:27 No.9387780
    rolled 6, 3, 2 = 11

    Yes. But you will have to press your hand to the tower to do this.
    >> Anonymous 04/23/10(Fri)21:28 No.9387792
    Fuck that shit.
    Unleash the STORM!
    >> Anonymous 04/23/10(Fri)21:28 No.9387798
    The spikes on a TOWER are made of IRON.
    These spikes are poking through the bodies of men next to death.
    I've seen this movie.
    They're lightning rods. Intending to catch a thunderstorm.
    They cycle power through the dying men to turn lightning into ARCANE DEATH MAGIC POWER.
    And then the tower comes to life.
    >> ★ Subprocessor DM 04/23/10(Fri)21:30 No.9387827
    rolled 6, 1, 3 = 10

    Anyone wishing to go Tesla on this thing, roll 1d20. Success on 5, higher rolls are better.
    >> Clockwork 04/23/10(Fri)21:31 No.9387831
    I'd say hit the tower with lightning; seems like time is of the essence, so we need to hit it with something ASAP. If we wade through the horde of soldiers, it might be too late.
    >> Anonymous 04/23/10(Fri)21:31 No.9387844
    rolled 14 = 14


    Zap time, no whammies.
    >> Anonymous 04/23/10(Fri)21:32 No.9387869
    Guys, you don't put iron spikes on a very tall tower unless you want said spikes to catch lightning bolts. Because that's what happens in the event of a storm.

    Remember that sudden thunderstorm last thread? Yeah, I think Forus is up to some shenannigans.

    I vote against throwing lightning at their lightning catchers.
    >> Anonymous 04/23/10(Fri)21:36 No.9387945
    Yes but if they are somehow draining life energy to use as a power source, killing the prisoners will stop that. That is what we are trying to accomplish, because we don't have the time to destroy the tower proper, as its being protected by magical energies.
    >> Anonymous 04/23/10(Fri)21:39 No.9387991
    In addition to just zapping the tower, could we also conjure a fine watery mist (shouldn't be too difficult) within the tower to make sure everything inside the tower gets zapped?
    >> Anonymous 04/23/10(Fri)21:39 No.9388002

    They aren't, though.
    They're putting life energy IN the prisoners.
    Subprocessor said as much.
    Which means the prisoners will probably be rez'd after we shoot them.
    >> ★ Subprocessor DM 04/23/10(Fri)21:42 No.9388043
    rolled 3, 4, 3 = 10

    Time is short. The fortress is full of people trying to kill you and everyone with you, and the tower's sound continues to increase in power. Whatever this thing is meant for, you're not going to let it finish its job. Saying a silent prayer for the souls of the prisoners, you level your gauntlets, focusing your power.


    Electric energy cascades through your arms, lancing out through the storm knives. Bright white bolts connect with the tower, crackling over the stone surface and finding the iron spikes, spreading up through them like thousands of spider webs.

    The Forusian mages stop, all of them turning to look at the tower. Even as the infantry fights to keep the fortress secure, the orange-eyed, haggard men remove their hoods, watching intently.

    You pour everything you have into the black tower, feeling sure you're draining the magelock of all its power. The prisoners rise, their muscles all tightening at once, their limbs shaking wildly as they sound their death-knell.

    The knives cease to fire. The iron spikes glow red-hot, burning the flesh of their victims. With a collective gasp, the prisoners cease to live, and the tower doors, faces pockmarked from your attacks, swing wide open. The interior glows with a faint red light, but all you can see is ash. The mages begin to sing. A deep, low tune that seems to sink into your bones.

    It hurts.
    >> Anonymous 04/23/10(Fri)21:42 No.9388045

    Neither water nor ice conduct current. It is an insulator.
    The reason liquid water can sometimes conduct current is because it often has conductors suspended in it in liquid form.
    Pure water or pure ice or whatever you're planning won't work, we'd need to summon a whole hell of a lot of acid.
    >> Anonymous 04/23/10(Fri)21:42 No.9388051
    The tower is keeping them alive, but I do not think its storing energy in them.

    But if you guys can think of something better to do, suggest it and i will rescind my zap roll by all means.
    >> Anonymous 04/23/10(Fri)21:44 No.9388087
    The funny thing is I was aware of that, but I was just hoping subdm wasn't and he would let it work lol.
    >> Anonymous 04/23/10(Fri)21:44 No.9388092
         File1272073461.jpg-(235 KB, 554x737, giantess horizon.jpg)
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    I fucking knew it.
    You guys.
    You fucking guys.
    >> Anonymous 04/23/10(Fri)21:44 No.9388101
    Stupid players, you've doomed us now. You were even warned about it.
    >> ★ Subprocessor DM 04/23/10(Fri)21:46 No.9388140
    rolled 3, 5, 3 = 11

    You have initiative. Whatever you want to do, you better do it now.
    >> Anonymous 04/23/10(Fri)21:47 No.9388154
    So where was your suggestion to do something else? No where. That is why we zapped the tower, because no one else suggested something better.
    >> Bad Newbie !u8dVJyyGAs 04/23/10(Fri)21:47 No.9388156
    Try one last time for massive tower-ending ice grenade.
    >> Anonymous 04/23/10(Fri)21:47 No.9388162
    Right, lets get to fixing this, then.

    Consume that potion in our mouth, then grenades in the tower, as many as we can.
    >> ★ Subprocessor DM 04/23/10(Fri)21:48 No.9388177
    rolled 6, 6, 1 = 13

    You still have most of your stamina. Do you want to use the potion now or wait until you're almost out?
    >> Anonymous 04/23/10(Fri)21:49 No.9388193
    Several things were suggested, and I rolled for one of them. And they were ignored for the lightning idea.

    Still, it doesn't matter now. What does is bringing that tower, and whatever is inside it, down.
    >> Anonymous 04/23/10(Fri)21:49 No.9388198
    >The mages begin to sing. A deep, low tune that seems to sink into your bones.

    >It hurts.


    Stamina potion and ice grenade storm.

    When you do something that dooms us all, you don't get to say "well I couldn't just sit back and NOT doom us all, could I? That's why my investigator read the necronomicon, because there wasn't a better suggestion for where to look for a way to stop the dark ritual."
    >> Anonymous 04/23/10(Fri)21:49 No.9388205
    Oh, if that's the case, wait. Then do some more grenades.
    >> ★ Subprocessor DM 04/23/10(Fri)21:51 No.9388241
    rolled 3, 6, 3 = 12

    Roll 1d20 for tower-ending ice grenades. True success on 18, result determines effectiveness.
    >> Anonymous 04/23/10(Fri)21:52 No.9388255
    rolled 1 = 1

    >> Anonymous 04/23/10(Fri)21:52 No.9388256
    Use -ICE GRENADE MAX- on tower.
    >> Anonymous 04/23/10(Fri)21:52 No.9388267
    rolled 7 = 7

    sad face
    >> Anonymous 04/23/10(Fri)21:53 No.9388273
    No on the stam pot. I suggest using alchemy to reshape the tower so that its structure is physically blocking summoning / teleport space. I believe that should cause the summon / teleport to fail.
    >> Anonymous 04/23/10(Fri)21:53 No.9388274
    Fuck it, no more rolling for me. Sorry, guys.
    >> Anonymous 04/23/10(Fri)21:53 No.9388275
         File1272074009.jpg-(6 KB, 179x188, FFFFUUUUUUUUUUUU.jpg)
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    >> Anonymous 04/23/10(Fri)21:53 No.9388279
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    Well, that's that.
    >> Anonymous 04/23/10(Fri)21:53 No.9388280
    >> Anonymous 04/23/10(Fri)21:54 No.9388292
    What are all our other forces doing? Hopefully they can help while we fuck up.
    >> Anonymous 04/23/10(Fri)21:54 No.9388294
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    >> Anonymous 04/23/10(Fri)21:55 No.9388317

    Oh great, now you post fast when I actually have a decent idea to suggest.
    >> Anonymous 04/23/10(Fri)21:58 No.9388378
         File1272074304.jpg-(246 KB, 615x1000, 42-game-concept-art-19785-1242(...).jpg)
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    Well remember if we fail THAT hard everyone suffers.

    Better to take down our enemies in a blaze of glory than suffer them taunting our feeble efforts.

    Or they could all die of laughter that works also.

    Damn how the fickle dice roller raises us up and cuts us down :_:
    >> Anonymous 04/23/10(Fri)22:01 No.9388436

    Yeah, or we could have fucked up so much that Siskiv, Erivrus, and all the rest of the Perin defense task force die in the explosion, leaving us to be tortured by fire mages on their next impalement lightning-rod tower.
    >> ★ Subprocessor DM 04/23/10(Fri)22:01 No.9388446
    rolled 4, 2, 5 = 11

    This can't be good. Things like this are never good.

    You raise your arms, trying to shout out the singing, summoning all of the power you can muster. The tower will be destroyed, with the largest explosion you have ever made. You hope it doesn't fall on anyone you know.


    A sharp pain strikes you, resonating in your head. Like the worst migraine you've ever had, pulsing in your skull, pressing against the back of your eyes. It hurts too much to think. Too much to move.

    The ash inside the tower begins to move, sweeping out into the courtyard, enveloping you. The Forusians start retreating back into the fortress, while the mages continue to sing. Even as they are slain by arrows and bolts of magic, they continue to sing, one and all.

    You hear a voice above you as you fall to the ground, pressing your hands to your helmet.

    “Thank you for the help.”

    The ash surrounds you, blocking out your surroundings. The shouts and curses of your allies, the singing of the mages, gone. Your head hurts.

    Through the gray, eyes stinging, you see five figures, black like shadows, approaching from the direction of the tower.

    >> Anonymous 04/23/10(Fri)22:02 No.9388460
    >> Anonymous 04/23/10(Fri)22:03 No.9388473
    Oh good, at least I didn't kill all of our people.
    >> ★ Subprocessor DM 04/23/10(Fri)22:03 No.9388479
    rolled 4, 1, 2 = 7

    Ice or alchemy? Since the grenades fizzled, you spent no stamina.
    >> Anonymous 04/23/10(Fri)22:03 No.9388484

    "You're welcome. My name is Maya Terrasdottir. I have come to kill you."

    Ice armor.
    >> Anonymous 04/23/10(Fri)22:04 No.9388502
    Everything we've got. We're probably going to die here now, might as well make an attempt to do some good before we get disintegrated or something.
    >> Anonymous 04/23/10(Fri)22:05 No.9388523
    Ice. All of it.
    >> ★ Subprocessor DM 04/23/10(Fri)22:05 No.9388530
    rolled 4, 2, 5 = 11

    You've still got that potion between your teeth. Anything you say will be a mumble.
    >> ★ Subprocessor DM 04/23/10(Fri)22:06 No.9388542
    rolled 2, 6, 3 = 11

    Very well. Roll 1d20. High is good.
    >> Anonymous 04/23/10(Fri)22:07 No.9388554
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    rolled 13 = 13


    Time to rock out.
    >> Anonymous 04/23/10(Fri)22:07 No.9388560
    Don't we have anything that gives bonuses to ice magic?
    >> Anonymous 04/23/10(Fri)22:08 No.9388567
    rolled 16 = 16

    here goes
    >> Anonymous 04/23/10(Fri)22:08 No.9388568
         File1272074882.jpg-(19 KB, 400x250, burning_finger.jpg)
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    rolled 20 = 20

    Pic related
    >> Anonymous 04/23/10(Fri)22:08 No.9388570
    Ha. Better than my roll, at least.
    >> Clockwork 04/23/10(Fri)22:08 No.9388571
    rolled 4 = 4

    >> Anonymous 04/23/10(Fri)22:08 No.9388576

    We had a tablet once.
    Which is why we now have a pending ice demon invasion.
    >> Clockwork 04/23/10(Fri)22:09 No.9388597


    Can we trade in a limb or something to take that roll?
    >> Anonymous 04/23/10(Fri)22:09 No.9388609
    >> Anonymous 04/23/10(Fri)22:09 No.9388613
         File1272074996.jpg-(157 KB, 532x800, 1264978543574.jpg)
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    The mumbling is GOOD.

    These self important death beings more than likely will want to hear our, hopefully not, last words to spit them back into our faces.

    They get close enough chug potion, spit out leather flask HEAVEN OR HELL LET US ROCK!
    >> Anonymous 04/23/10(Fri)22:09 No.9388616
    HOLY SHIT, Its a sign I tell you.
    >> ★ Subprocessor DM 04/23/10(Fri)22:10 No.9388626
    rolled 5, 1, 5 = 11

    Yes, but the only bonuses I've been including in the roll are from the alchemic gloves.
    >> Anonymous 04/23/10(Fri)22:11 No.9388634
    What about this?
    >Wooden Ring (Frost Rune)
    >> Anonymous 04/23/10(Fri)22:12 No.9388654

    We have to say, "This fist of my burns with an awesome power, its LOUD ROAR tells me to defeat you." We have to do this.
    >> Anonymous 04/23/10(Fri)22:12 No.9388667

    We've been using it for so long that it's automatically counted, which is why frost lasers are now successes within the 6 to 8 range instead of the 8 to 11 range.
    >> ★ Subprocessor DM 04/23/10(Fri)22:20 No.9388796
    rolled 3, 1, 2 = 6

    If you're going out, you're going out with a bang.

    “Mfff mff. Mf mff mf mffff mffff. Mfff mff mf mfff mf.”

    The five figures stop.

    “What was that?”


    You summon all the effects you know, feeding off of every source of power you can use. The throbbing pain in your head subsides, becoming a dull ache. You can work with that. You stand, palms out.

    The world explodes. You surround yourself with a whirling storm of icy shards, dropping the temperature as far below zero as you can get it. The five continue their approach, undaunted. You should thank them for the ash. It makes this so much easier.

    A wall of hail forms just in front of you, congealing from the particles in the air, hurtling forth as you try to think of as many puns as possible. You can barely see your enemy, but the loud sounds of ice hitting flesh lets you know you're doing some good. The five stagger beneath your assault, reeling from grenade bursts and trying to avoid the spikes you send jutting up from the ground.

    “You little bitch-” one of them cuts off as his midsection is torn asunder by an internal grenade. You're almost out of power, running to exhaustion.

    The first figure steadies himself, throwing his arms wide. A bright orange glow begins to sweep the ash away.

    You break the potion. Time for round two.
    >> ★ Subprocessor DM 04/23/10(Fri)22:20 No.9388814
    rolled 4, 3, 2 = 9

    You shall say this.

    >> Anonymous 04/23/10(Fri)22:22 No.9388831
    Is the figure regenerating?
    Keep up the magic assault, we do not want to enter melee in 4 to 1
    >> Anonymous 04/23/10(Fri)22:22 No.9388839

    Continue Unlimited Ice Works

    (and tell our dudes to book it in case we get another 1)
    >> Arty 04/23/10(Fri)22:22 No.9388846
         File1272075761.jpg-(38 KB, 608x400, 608x400, fireball.jpg)
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    I leave /tg/ for an hour and this is the kind of disaster you've put us into... AGAIN.
    >> Anonymous 04/23/10(Fri)22:23 No.9388856
    >stamina restored!
    He's presumably firing up anti-ice-magic shit to try to steady himself and counter our magic now, so I say we raise our shield, charge him and smash him with everything. Flail, shield, feet, everything. Pound him into the dirt until he is a thin paste.
    >> ★ Subprocessor DM 04/23/10(Fri)22:23 No.9388867
    rolled 4, 5, 6 = 15

    The figure you eviscerated is not getting up. If he's like the giant you fought, though, it might take awhile.

    Roll one more 1d20.
    >> Anonymous 04/23/10(Fri)22:23 No.9388871

    Melee range, rip and tear.
    >> Anonymous 04/23/10(Fri)22:24 No.9388879
    >> Anonymous 04/23/10(Fri)22:24 No.9388886
    rolled 18 = 18


    >> ★ Subprocessor DM 04/23/10(Fri)22:24 No.9388891
    rolled 6, 3, 4 = 13

    Roll 1d20 for melee. You will give it all you've got.
    >> Anonymous 04/23/10(Fri)22:24 No.9388892
         File1272075885.jpg-(28 KB, 500x399, 1218100452934.jpg)
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    rolled 3 = 3

    >> ★ Subprocessor DM 04/23/10(Fri)22:25 No.9388903
    rolled 4, 6, 4 = 14

    Magic roll: 18

    >> Anonymous 04/23/10(Fri)22:25 No.9388908
    Lets break out the big guns.

    Let us summon our DOOM COMETS.

    If we are able to, pray to Hretmar.

    I already used my awesome roll and pic on: >>9388568
    >> Anonymous 04/23/10(Fri)22:25 No.9388910

    better yet, tell them to go outside and have the surviving mages ready a massive anti-fire attack if things go south
    >> Anonymous 04/23/10(Fri)22:25 No.9388914
    rolled 4 = 4


    >> Anonymous 04/23/10(Fri)22:26 No.9388929

    >> Anonymous 04/23/10(Fri)22:27 No.9388952

    While I will abide by Subprocessor's decision, it should be noted that we posted at the same time, so I am unsure if my roll counts.
    >> Anonymous 04/23/10(Fri)22:27 No.9388953
    rolled 15 = 15


    oh god I am not rolling again for the rest of tonight.
    >> Anonymous 04/23/10(Fri)22:27 No.9388956
    Indeed, that roll does not count.
    Thank Hretmar for that.
    >> Anonymous 04/23/10(Fri)22:27 No.9388964
    rolled 17 = 17




    >> ★ Subprocessor DM 04/23/10(Fri)22:28 No.9388967
    rolled 5, 4, 6 = 15

    Doom Comets engaged.

    Melee roll: 4

    'Ere we go.
    >> Anonymous 04/23/10(Fri)22:28 No.9388980
    You didn't do much better.
    >> Anonymous 04/23/10(Fri)22:29 No.9389005
         File1272076164.jpg-(81 KB, 474x692, 1269272201919.jpg)
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    Cripes we're held together with potion and ice like some freezer burnt fertility goddess gone full KALI!!

    As for ideas I'd say provide enough of a distraction to smite the heck out of these 5 Bastich's of the Forusian apocalypse in order to allow some more help to port in.

    Then again we -were- the only thing able to stay alive long enough to spring their trap for them.

    Next time we need to hook up with a storm God in the Illian network.

    Then again we've put a lot of living into the athlete-scholar chassis of Maya 2.0 let's try to live this one through.

    We should use magic effects to F'up the unearthly five while giving us enough time to keep quaffing potions.
    >> Anonymous 04/23/10(Fri)22:30 No.9389030
    >331 posts and 23 image replies omitted. Click Reply to view.

    Sweet sweet autosage.
    Looks like we're back in the swing of things.
    >> Anonymous 04/23/10(Fri)22:31 No.9389037

    Lord, please let our bitchin' shield and custom armor save us from the whooping we shalt recieve while in melee range.
    >> Arty 04/23/10(Fri)22:32 No.9389057
    It's a good thing the shield is 23/20
    >> Anonymous 04/23/10(Fri)22:32 No.9389062
    Maybe SPDM is up for a new thread today...?
    >> Anonymous 04/23/10(Fri)22:33 No.9389079

    Somebody should archive this.

    How do you archive this?
    >> Clockwork 04/23/10(Fri)22:35 No.9389113
    Gosh I hope we have some back-up arriving soon. Erivrus & Siskiv probably ain't gonna cut it.
    >> ★ Subprocessor DM 04/23/10(Fri)22:38 No.9389168
    rolled 3, 3, 4 = 10

    This has been one hell of a day. If you go on like this, you'll sweep the whole western line in a week.

    "This fist of mine burns with an awesome power, its LOUD ROAR tells me to defeat you!"


    One down, four to go. The figure approaching you fires some sort of beam, which splashes harmlessly against a shield of ice as you dodge to the side, pumping one of the others full of ice bullets. As he slumps down next to his abdomen-less comrade, the remaining three advance on you, rapidly closing the distance as the ash is swept away.

    They're human. Nothing more. You remind them of that fact.


    You swing your flail, almost catching one in the leg, but the bastards manage to avoid your attack. Eyes flash. Acid splashes against your steel shield, eating through it as you discard it, whirling your spiked weapon around, clearing a perimeter. Choking on the ash left in your lungs, you yell for your companions to ready a counterattack. Hopefully they get the message.

    Another goes down with shrapnel in his legs, the ice spreading from the wound, creeping up his body as he scrambles to get away, screaming. Chunks of hail as big as your head fall from the sky, smashing down in front of you while you back away, swinging your gauntlet around.

    The second figure takes a comet to the shoulder, splitting open in a spray of blood. He falls. You target the last man standing.

    He shouts, pulling a dagger from his cloak, “You can't be real!”

    “Oh,” you close the distance, stabbing him in the throat with a shard of ice, “But I can.” The dagger scrapes harmlessly across your armor as his blood coats your front.
    >> Anonymous 04/23/10(Fri)22:38 No.9389181
    Creating file... Done.
    Thread 9382537 is now archived. View Here You will be redirected to the archive page in 20 seconds.

    Well, damn, This is quest 44 and not 43, is it?
    It's archived atleast.
    >> ★ Subprocessor DM 04/23/10(Fri)22:39 No.9389196
    rolled 5, 1, 6 = 12

    Unfortunately, no. I must be going soon, and, though you really won't like to hear this, I will be gone all day tomorrow.
    >> Anonymous 04/23/10(Fri)22:40 No.9389202
    psst: whoever archived this thread on suptg. this is thread #44...
    >> Clockwork 04/23/10(Fri)22:41 No.9389236

    Oh wow, thought we might have screwed the pooch with the 4. Hooray!

    There's nothing else in that tower right?
    >> ★ Subprocessor DM 04/23/10(Fri)22:42 No.9389244
    rolled 3, 5, 2 = 10

    The ash is clearing. Where the tower was, you can only see a pile of blackened splinters, smoldering aimlessly.

    The five are dead. But they might not be permanently dead. Shall you make sure?
    >> Arty 04/23/10(Fri)22:42 No.9389253
    Somone will have to email Lord Licorice to change the thread name.
    >> Anonymous 04/23/10(Fri)22:43 No.9389272



    >> Arty 04/23/10(Fri)22:43 No.9389295
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    >> Anonymous 04/23/10(Fri)22:44 No.9389300

    Absolutely! can't have these guys popping back up like their buddy from before.
    >> Anonymous 04/23/10(Fri)22:44 No.9389305

    Then transmute the ice into a new shield, since the last one broke.
    >> Anonymous 04/23/10(Fri)22:45 No.9389333
    >> Anonymous 04/23/10(Fri)22:45 No.9389338

    Also re-apply ice armor, just to be thorough.
    >> Anonymous 04/23/10(Fri)22:46 No.9389350

    Yes! we shall make a new shield of their transmuted bodies!

    it shall be inscribed with the phrase: "as we are, so shall you be"
    >> Anonymous 04/23/10(Fri)22:48 No.9389377

    It'd be hilarious if this ends up turning into some ICS thing.
    "This is a master-crafted ice tower shield. All craftsgiantship is of the highest quality. Engraved on the shield is the rune of Hretmar. Bound to the shield are the souls of five Forusian fire mages. The mages have no mouths. The mages are screaming."
    >> Anonymous 04/23/10(Fri)22:48 No.9389379
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    -Ahem- Yes please with all due haste ensure their remains do not regenerate.
    >> Anonymous 04/23/10(Fri)22:50 No.9389434
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    >> ★ Subprocessor DM 04/23/10(Fri)22:52 No.9389460
    rolled 1, 4, 5 = 10

    Finally free of the tower's beat, you pulverize what remains of the five, freezing the pieces and shattering them, until you're satisfied. They were only men, dressed like the mages with the regular army. Not very... effective, either. You were expecting another giant, or a Lovecraftian horror. Not five guys in robes.

    The wind picks up, carrying the ash up and away, and revealing a thick curtain of fog that seems to be even worse on your vision. You cough, clearing the last remnants of ash from your lungs. You call for your companions, but there is no answer.

    Weapons ready, ice re-forming over your armor, you move forward, continuing to call. Your boot hits grass. You look back over your head. Barely ten feet from the remains of the tower. You walk the perimeter, tracing the courtyard. It forms a circle about the pile of splinters, 20 feet across. No walls. No buildings. No people.

    Your voice sinks into the fog, lilting softly over the green.
    >> Anonymous 04/23/10(Fri)22:53 No.9389488

    >> ★ Subprocessor DM 04/23/10(Fri)22:53 No.9389500
         File1272077630.png-(209 KB, 1000x800, 1265682016091.png)
    209 KB
    rolled 5, 6, 1 = 12

    I leave you with this. Next session Sunday.
    >> Anonymous 04/23/10(Fri)22:53 No.9389506

    Oh shit.
    All they did was cast illusion on us.
    Fuck. Okay, Siskiv and Erivrus, but who were the other three guys?
    >> Anonymous 04/23/10(Fri)22:55 No.9389532

    >> Arty 04/23/10(Fri)22:55 No.9389545
    Were we just teleported somewhere?
    >> Anonymous 04/23/10(Fri)22:56 No.9389562

    Those mages were kinds weak, but...c'mon! What is this?!
    >> Anonymous 04/23/10(Fri)22:58 No.9389597
    stop right now
    stop walking SHIT GOT REAL
    we are in some kind of trance or twilight zone for sure so what do we do?
    we go through protocall

    1) attempt contact with bro-gods
    2) investigate the last real things we saw before coming here ie the tower and its remenant that including its foundation
    3) we test the presence of our abilities in the new environ
    4) we re-apply all manufactured weapons and armor (if results for 3 were good) where applicable and focus on returning to full strength either by potion or rest
    5)attempt to acheive more prefferable environ
    we are an ice mage so we can just freeze the fog into snow and get a better look around
    6) if all else fails to yeild results pray HARD that this isnt bleeding sun dickery
    >> Anonymous 04/23/10(Fri)23:00 No.9389632
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    Uh, wow.

    I have a few long-term research and development proposals that I'm going to present, but they all require us to be going somewhere where we still need eyes.
    >> Anonymous 04/23/10(Fri)23:01 No.9389651
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    I tried to make it so each page would yield a tangible material product with benefits. That idea lasted exactly one page.
    >> Anonymous 04/23/10(Fri)23:02 No.9389667
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    >> Anonymous 04/23/10(Fri)23:03 No.9389682
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    >> Anonymous 04/23/10(Fri)23:06 No.9389725
    You sir, are a mad scientist that never was, and I feel pity for you that you could not pursue that path.
    >> Anonymous 04/23/10(Fri)23:07 No.9389737
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    Gentlemen, I present magitech weaponry. It wouldn't work without the magic. All the magic, the ice keeping it cool, the alchemy making it's manufacture possible, the lightning daggers, the electric magelock. But it also uses scientific principles to make the magic more effective than it would have otherwise been.
    >> Anonymous 04/23/10(Fri)23:09 No.9389768
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    I know.
    My career in sewage treatment isn't the glamorous life of the destructo-ray building menace to society that I had always hoped I could be.
    >> Anonymous 04/23/10(Fri)23:10 No.9389777

    We must have been teleported somewhere; that cloud of ash is what does it. It's where the first abomination and that giant came from in the last battle, and all the Forusian forces that were repelled disappeared in a cloud of ash. Only problem is figuring out where HERE is.

    The remains of the tower were described as splinters, right? The tower we fought in front of was made of stone, so it can't be the same place.

    I theorize that we're somewhere in Forus now; they were probably trying to create some sort of permanent teleporter to funnel troops into Perin, but we fouled up their plans.

    At any rate, I really hope the bro-gods are listening when we call.
    >> Anonymous 04/23/10(Fri)23:11 No.9389791
    Splinters aren't necessarily wooden.
    >> Anonymous 04/23/10(Fri)23:11 No.9389792
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    I wouldn't make this proposal if it weren't of directly weaponizeable scientific value, as UNLIMITED GEMSTONE WORKS could really unbalance the whole campaign, if we ever get back to the real world.

    On the other hand, it makes for a hell of an argument for Communism, which could be fun too.
    >> Anonymous 04/23/10(Fri)23:13 No.9389817

    Good lord man! You sure put a lot of thought into this; I just hope we can make it back from wherever the heck we ended up. Be a shame to write all that up only for us to get spit-roasted in some foreign land.
    >> Anonymous 04/23/10(Fri)23:13 No.9389818
         File1272078804.jpg-(304 KB, 1271x1632, prop8.jpg)
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    And finally, an alternative to the solid-state lasers proposed thus far, so no gems or semiconductors needed.
    >> Anonymous 04/23/10(Fri)23:13 No.9389826
    I have a worse fear that, instead of being trapped in some illusion, or having teleported to a forusian base, we got teleported to an ALLIED base and in our battlerage, capped our own dudes.
    >> Anonymous 04/23/10(Fri)23:16 No.9389866

    That WOULD suck, but at least there don't seem to be any witnesses.
    >> Anonymous 04/23/10(Fri)23:20 No.9389917

    Think about it. The ash cloud sweeps over us, and suddenly, no tower, and there's five dudes who aren't even half-decent mages there.

    SEE >>9388446

    They actually WERE waiting for assistance.
    >> Anonymous 04/23/10(Fri)23:24 No.9389972

    Oh, great.
    So now the Perin soldiers who went with us saw us electronuke thousands of suffering Perinese men on iron poles and power up Forus' superweapon and then CONVENIENTLY disappear, and THEN we slaughtered a Perinese garrisson.

    God fucking dammit.
    See, THIS is what happens when you just go around lightning-striking willy nilly, half fucking cocked, unwilling to pay attention to any of the people who wanted you to stop and think about what you were doing.
    >> Anonymous 04/23/10(Fri)23:24 No.9389977
    Too complicated a plan. They can't build plans based on the certainty that a powerhouse like us will show up.
    >> Anonymous 04/23/10(Fri)23:24 No.9389984

    >> Anonymous 04/23/10(Fri)23:29 No.9390066

    They were dressed like Forusians, so I doubt we ended up in a Perin garrison.
    >> Anonymous 04/23/10(Fri)23:31 No.9390101

    oh, you're right. whew.
    >> Anonymous 04/23/10(Fri)23:32 No.9390129

    They were dressed like mages.

    Maybe Ilian managed to pull us out before a shoggoth came to eat us, and then we ganked some of his dudes.
    >> Anonymous 04/23/10(Fri)23:33 No.9390141

    Remember, we did roll a 1 right before the ash cloud hit us. Critical failure. We could have switched places with whatever thing the Forusians were trying to summon to the battle.
    >> Anonymous 04/23/10(Fri)23:36 No.9390192
    I just want to go back to plowing fields in Dreamwood ;_;
    >> Anonymous 04/23/10(Fri)23:38 No.9390223
    Well we do have one thing going for us, we are in fog. We can use our magic to see all around the fog. This quickly let us determine if:

    A) We are on the other side of the summoning / gate.
    B) We can't sense through the fog as it is part of a constructed illusion.
    C) Something else entirely is happening based on what we learned from seeing into the fog.

    That should be our first course of action when the next thread starts on Sunday.
    >> Anonymous 04/24/10(Sat)00:11 No.9390670

    "They were only men, dressed like the mages with the regular army."

    This to me implies they were in fact forusians, as our mages don't tend to put themselves into categories based on strength.

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