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  • File : 1272156504.jpg-(27 KB, 679x510, Mitten crab.jpg)
    27 KB Crab Quest Crabmaster !vuOBu6g15U 04/24/10(Sat)20:48 No.9407581  

    You are the Crab King, a Titan of the Deep. Thirty-Four feet across, not counting legs, you rule over the kingdom of Crustacea from your LAIR within the USS Michigan, a sunken aircraft carrier. Your subjects number in the thousands, nearly over 10,000, though only about 3,000 of them live in your LAIR.

    Status: Crabby
    DEF - 10 CQC - 10
    LRC - 10 SPD - 10
    INT - 13

    HP: 140/140


    Further statistics and information are available upon request. What is your command, Lord of the Shells?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)20:52 No.9407678
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    Here is the current world map.
    Blue dot - LAIR
    Red Dot - Kraken's Den (now your outpost)
    Red Squares - Loyal colonies
    Blue Squares - Disloyal colonies
    Pink Squares - Loyal tribes of protocrabs
    Yellow Square - Disloyal tribe
    Pink Dot - Den of the Terrible Crustacean, which you slew in the last thread.
    >> Anonymous 04/24/10(Sat)20:52 No.9407685
    which direction haven't we explored yet?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)20:53 No.9407702
    To the far South is Squid country, To the far North, Shak country. To the far East lies the unkown, further West has yet to be explored, too.

    The Green field is a local reef swimming with sharks and other fish.
    >> Anonymous 04/24/10(Sat)20:54 No.9407703
    head to the last disloyal protocrab tribe to see wtf is their problem
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)20:57 No.9407761
    You rally up the remaining 209 troops under your command after the battle with the massive crustacean beast, and head for the disloyal protocrabs. They say that they refuse to give up their ancient traditions and follow you, an outsider. Though they only number 100 strong, they are all rather large and fearsome warriors, grizzled by centuries of living in this barren and terrifying rock maze.
    >> Anonymous 04/24/10(Sat)20:58 No.9407783
    >> Anonymous 04/24/10(Sat)20:58 No.9407787
    Tell them that you can not allow dissension among your kingdom's ranks. Offer them a choice: Join or be crushed.
    >> BOSS KRAB 04/24/10(Sat)20:58 No.9407792

    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:01 No.9407847
    They say that they would gladly die for their ways. Though most protocrabs have long since given up the ways of worshiping the ancient gods, this tribe clings to its belief in The Great Finned One. The chieftain says the the Great Finned One will bring a most terrible vengeance upon you if you dare incite a war with his tribe.
    >> Anonymous 04/24/10(Sat)21:01 No.9407860
    You are reporting post 9407581 on /tg/.
    >> BOSS KRAB 04/24/10(Sat)21:02 No.9407872

    >> Anonymous 04/24/10(Sat)21:05 No.9407924
    Consult the mighty Bloodclaw on this issue. Is the Finned One a threat?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:06 No.9407951
    You make a lore check on ANCIENT RELIGIONS. Your ENHANCED INTELLECT tells you that the Great Finned One is said to be an enormous precursor to modern sharks. Its jaws are capable of exerting massive pressure, enough to snap your shell, and it courses through the ocean with blinding speed!

    It has not been seen in thousands of years, and is presumed dead.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:08 No.9407977
    The protocrabs used to worship it as a god, back when it used to ply the waters and feed upon them. It fell out of practice after the Great Finned One disappeared. This tribe believes you are on the eve of the GFO's revival.
    >> Anonymous 04/24/10(Sat)21:10 No.9408020
    Propose a peaceful truce with this tribe. You will leave them be, in exchange for their continued non-interference. You don't need the wrath of a deific shark just yet. When the time comes, we will crush them.

    Besides, we've been honoring Bloodclaw a lot lately. The Wavemaker will approve of this.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:12 No.9408047
    Most wise. The tribe agrees to leave you be as long as you do the same. However, part of their ancient customs say that only the strong are fit for survival, and so they will not hesitate to make war with neighboring protocrab tribes if they need to or feel like it.
    >> Anonymous 04/24/10(Sat)21:13 No.9408082
    Inform the crabs that while you have no disagreement with them, the other tribes are under your protection, and you will not hesitate to defend them with all of your might.
    >> Anonymous 04/24/10(Sat)21:14 No.9408097
    warn them that doing so will cause us to return to defend our own

    suggest they test their strength elsewhere
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:17 No.9408141
    You offer the protocrabs a chance to test their mettle against the squid to the south and sharks of the north. They seem willing to fight the squid, but their jaws slacken at the mention of sharks. They absolutely refuse to fight descendants of their god, and would sooner offer themselves as sacrifices as opposed to follow you into battle against the sons of the GFO.

    They are finished negotiating. They will hold off for a week on attacking other tribes, and instead opt to migrate south to kill squid.
    >> Anonymous 04/24/10(Sat)21:21 No.9408248
    Perform the Scuttle of Superior Diplomacy for your victorious negotiations.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:21 No.9408254
    You can return to you LAIR, if you choose. Furthermore, the horrible mutant hybrid of lobster and crab that you began long ago will be born in a day.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:22 No.9408266
    You scuttle back and forth in the "Diplomat's Dance," pleased with the results of your negotiations.
    >> Anonymous 04/24/10(Sat)21:22 No.9408277
    turn den of the terrible crustacean into another fortified holding

    spread empire towards other crutacean tribes in prearation for moving into shark territory
    >> Anonymous 04/24/10(Sat)21:22 No.9408278
    >> Anonymous 04/24/10(Sat)21:23 No.9408294
    fuck yes
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:23 No.9408300
    There are many BONES scattered about the Crustacean's Den. They will work as a rudimentary defense. Otherwise, you can ship some IRON over from your OUTPOST.
    >> Anonymous 04/24/10(Sat)21:25 No.9408327
    return to lair, send construction lobsters to giant crab den to begin fortification work with bones

    as that progresses, ship iron from kraken den
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:27 No.9408377
    You have returned to your IRON LAIR. There are currently Four MEDIUM FIELDS of kelp to the north of your LAIR, supplying food. A single MEDIUM FIELD produces enough food to support about 500 subjects.

    What do you do?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:27 No.9408389
    A construction crew of six lobsters is dispatched with some isopod and mantis shrimp overseers. They will begin construction immediately.
    >> Anonymous 04/24/10(Sat)21:27 No.9408390
    Construct an additional LARGE FIELD. Our subjects must be well fed.
    >> Anonymous 04/24/10(Sat)21:28 No.9408401
    Grow a large field, then go see our mutant child from that lobster whore.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:30 No.9408440
    You cast ADVANCED GROWTH next to the fields. A LARGE FIELD springs up from the sand! This will supply food regularly for 1000 subjects.
    Your WILLPOWER decreases by 20, putting you at 140/160. (intellect will raise willpower. This has been implemented to reduce spamming of GROWTH and that good stuff. Sorry!)

    You scuttle inside to see your breeder. She appears to be ready for delivery.
    >> Anonymous 04/24/10(Sat)21:31 No.9408467
    gently rub her back to calm her

    do not hold her claw, one of you will end up hurt (probably her)
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:33 No.9408499
    A number of hours later produces fourteen mutants. These lobster/crab hybrids have your glorious blood pumping through their hearts! Though they are all currently a foot in length, they will grow quickly, possibly even rivaling their good old dad in size! They are wide and fat, with long tails jutting out the back. Their hideous claws clack at the air as their ten legs scuttle aimlessly.
    >> Anonymous 04/24/10(Sat)21:35 No.9408525
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:36 No.9408549
    They're crab/lobster mutants, the fuck did you expect?
    >> Anonymous 04/24/10(Sat)21:37 No.9408577

    hold a celebration over the birth of your... monstrosities
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:38 No.9408606
    5 wolf-fish
    Plenty of kelp
    2 tons of giant crab meat

    Sounds like feast material.
    >> Anonymous 04/24/10(Sat)21:40 No.9408636
    What was decided that we would do about the pink things and their stingy handheld pistol shrimp?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:43 No.9408697
    They searched the ship as you hid in the Kraken's Den. They may send occasional science teams to explore the ship further.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:46 No.9408748
    You throw a banquet in the name of your sons and daughters. May their shells grow thick and their claws grow long! Perhaps one of them will even succeed you?

    You eat and dance long into the night.
    >> Anonymous 04/24/10(Sat)21:47 No.9408771
    Feast time in honor of our victory in battle and the birth of our offspring!

    Invite other tribes not yet under our thrall to the feast to join us.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:50 No.9408818
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    Two other tibes join you, they bring grave news.

    Another crustacean warlord, a shrimp by the name of Blasticlaw, has gained support amongst your territories!

    The black squares represent his domain.
    >> Anonymous 04/24/10(Sat)21:52 No.9408882
    much of his domain is in shark territory, he may be a strong opponent having dealt with them all this time

    go to the nearest of his villages, bring your army with you but keep them hidden

    take only your claw coven into the village with you

    ask them to send a messenger to blastclaw about negotiations
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)21:54 No.9408914
    Seems Crab Quest is moving slower than usual tonight.

    Anyway, I'll hold off and see what people agree on.
    >> corrupted tech priest 04/24/10(Sat)22:00 No.9409029

    hit and run , destroy a couple villages then leave before he can confront you

    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:00 No.9409033
    Eh, in favor of moving this along...

    You bring your claw coven and around 300 extra troops with you, an even distribution of crustaceans comprises your force. You enter the nearest settlement to the northwest to see what the deal is. You stomp into the center of their habitat with your veterans, clacking and scuttling with hubris!

    A swarm of shrimp, each one fifteen feet long, descend upon you!
    >> Anonymous 04/24/10(Sat)22:01 No.9409045
    wait, prepare to dodge at the last second if they open hostilities

    have cannon claw at the ready
    >> corrupted tech priest 04/24/10(Sat)22:01 No.9409050

    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:03 No.9409073
    You fire into the thick of the swarm, bisecting the shrimp at the fore. Your Coven move to cover you.

    The mob is approaching you rapidly!
    >> corrupted tech priest 04/24/10(Sat)22:04 No.9409086

    declare that they should denounce this blastyclaw or other such nonsense and humble themselves before the might of crab king!!!
    >> Anonymous 04/24/10(Sat)22:06 No.9409113
    >> corrupted tech priest 04/24/10(Sat)22:07 No.9409127

    go up the middle while the Coven and other troops flank the fuckers

    >> corrupted tech priest 04/24/10(Sat)22:07 No.9409142


    we've already killed one of the shrimp the're not gonna want to negotiate now.
    >> Anonymous 04/24/10(Sat)22:08 No.9409151

    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:08 No.9409152
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    Here is a map of the field. The black squares are enemies while the big red one is you. The red circles are your Coven and the red line is your reserve troops.

    You bellow to the shrimp to halt their advance, yet they press forward! DEATH TO THE CRAB-TYRANT is on the mandibles of the orderless mob! They have closed the gap, and your veterans have engaged!

    Causing them sufficient casualties will open them up for negotiation.
    >> Anonymous 04/24/10(Sat)22:09 No.9409154
    crush the bastards

    grab one in your clamp claw and use it as a flail, blast cannon claw at the rest
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:10 No.9409181
    As your veterans engage in bloody combat, felling many of the disorganized rabble, you scuttle furiously to display your size and grandeur.

    A few of your troops join the fray, while the rest opt for a flanking route to the east.
    >> corrupted tech priest 04/24/10(Sat)22:11 No.9409187

    have 3/4ths of our reserve troops join us and the coven so we can push into the central mass of shrimp , while the rest of the reserve secure our flanks from the shrimp to our right
    >> corrupted tech priest 04/24/10(Sat)22:12 No.9409209

    >> Anonymous 04/24/10(Sat)22:12 No.9409211
    Aren't HUGE?
    Like, at least 150% bigger than the largest fucker out there?


    For just this once, let us revert to the old ways, before we embraced the idea of unified empire.

    >> Anonymous 04/24/10(Sat)22:13 No.9409219
    Because it's pretty late.

    It's 10PM EST. It'd be better if you could run it earlier, say around 7 or 8 EST.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:13 No.9409224
    The route to the east is small, though, and your troops are stifled in this chokepoint. To make matters worse, an ambush was waiting in the passageway! Your troops are tied up!

    Clawclaw fights with much honor and fury, but you notice that he takes a hit to the head and goes down! You are unsure of his fate, as he is obscured by the violent mob.
    >> Anonymous 04/24/10(Sat)22:14 No.9409229
    call your reserves into 4 separate sections, 2 fighting (skirmishing really) at a time and when the groups get tired make them switch out with the two fresh ones.
    Have the vets fight the same way, in close formation though.
    Crab king takes the center, with vets on either side and the reserves on extreme flanks.
    Make sure all ranges units are in the back to keep a steady stream of fire down.
    Also Call upon the deadly sea god of death and war to give your warriors strength!

    TO WAR
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:14 No.9409238
    I had planned for that, but became caught up. I was out to dinner with my folks, so I booted this up around 9 EST.
    >> Anonymous 04/24/10(Sat)22:15 No.9409239
    charge the mob, rip and tear
    >> Anonymous 04/24/10(Sat)22:16 No.9409248
    >> Anonymous 04/24/10(Sat)22:16 No.9409257
    Bum rush to Clawclaw. Defend him or his body with the other Claw Cloven.

    Do it messily and bloodily. We're over twice the size of any other fucker. They cry for the Crab Tyrant, but say it to the Crab Emperor of Crustacea.

    Let us givve them what they desire.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:16 No.9409259
    Your coven falls back to you, dragging the maimed Clawclaw. Your pistoleers climb the sides of this habitat, led by Shootrimp. They begin to fire upon the mob, felling many. A healthy number of troops come to your aid, and close ranks behind you, ready for conflict.

    Your ambushed troops are suffering, however, and have taken ten casualties already!
    >> Anonymous 04/24/10(Sat)22:17 No.9409266
    I hope that Crab Quest continues for at least six months. This is a really fast, fun quest, unlike normal quests.
    >> Anonymous 04/24/10(Sat)22:18 No.9409274
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:18 No.9409285
    With a cry of fury the likes of which you haven't ushered since your days as a heartless predator, you run at full-bore into the ranks of shrimp. You smash left, right, and center, taking many shrimp down. They cover you like an angry tide, attempting to pierce your carapace. Their attacks hurt, although not much.

    HP: 130/140
    >> Anonymous 04/24/10(Sat)22:18 No.9409288
    nothing we can do for them without metagaming (unless we know they're under attack)

    >> Anonymous 04/24/10(Sat)22:19 No.9409294
    Who cares if they're in a bottle neck. We're so fucking big, we can hold the fucking bottle neck by ourselves, since the traitors have to come at us in lines, instead of waves and flanks.

    Save them, then proceed to systematically murder those who opposed you in the bottleneck.
    >> Anonymous 04/24/10(Sat)22:20 No.9409306
    Grow kelp. We're so big, we can stalk about and just smash them one by one while they're lost in the new forest at their feet.
    >> Anonymous 04/24/10(Sat)22:20 No.9409319
    Be as intimidating and fierce as possible.

    >> Anonymous 04/24/10(Sat)22:21 No.9409332
    since when is kelp intimidating?
    >> Anonymous 04/24/10(Sat)22:22 No.9409352
    Our kelp ties up giant monsters and confuses those too small to see over the new growth that surrounds them.
    How would you feel if suddenly a giant forest of bamboo shot up at your feet when you're fighting for your life?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:23 No.9409356
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    Battlefield Update.

    You cast ADVANCED GROWTH like the Claw of the North Star! A massive kelp field englufs the area around you, and you are cut off from support! Here, the shrimp are blind and tied up, allowing you to wreak havoc!

    Willpower: 60/160
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:24 No.9409373
    Thank you very much, sir!

    Also, HP: 125/140
    >> Anonymous 04/24/10(Sat)22:24 No.9409374
    giggle like a schoolgirl as you cause havoc and destruction

    dedicate kills to bloodclaw
    >> Anonymous 04/24/10(Sat)22:25 No.9409389
    i'm aware of what it does

    it'd totally be confusing

    intimidating? somewhat less so
    >> Anonymous 04/24/10(Sat)22:25 No.9409390
    Slowly lead your enemies towards the bottlenecked troops.

    We're tough. We can take the joined mob, even at sufficent cost and damage. And those who ambushed our forces in the neck will be flanked on two sides.

    We'll cut a hole through them from two sides (damage at our back notwithstanding, hopefully), and bump claws in the middle.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:25 No.9409402
    You fire a massive CAVITATION BUBBLE into the confused troops, clearing a line of them twenty feet long and sixty feet wide! Shells and gore fill the water as Bloodclaw roars with glee in the heavens!

    Your rending claw severs claws, carapaces, and legs as you swing and clamp furiously!
    >> Anonymous 04/24/10(Sat)22:26 No.9409406
    >bump claws in the middle
    That's manly AND CRABBY.
    Let's do this.
    >> Anonymous 04/24/10(Sat)22:26 No.9409414
    >> Anonymous 04/24/10(Sat)22:26 No.9409420
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    >crab quest
    >> Anonymous 04/24/10(Sat)22:27 No.9409436
    You said that two quests ago.
    This is a fun and fast quest, so get with it fucker.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:28 No.9409453
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    You charge in the direction of the bottleneck, ordering your troops to push forward!

    They punch a hole through the mob, leaving the confused flank to wander the kelp. Your Coven spearhead the charge and meet up with you!
    >> Anonymous 04/24/10(Sat)22:30 No.9409477
    Tell them to get back and hold the lair at all cost.
    We'll handle the traitors who ambushed their own kind.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:30 No.9409484
    You ram into the rear flank of the ambush troops, slaughtering them mercilessly! Your flanking troops took heavy casualties, and forty of your warriors lay slain in the sand.

    However, you have freed them, and can now either finish the men in the kelp forest, butcher the remaining troops, or try to negotiate.
    >> Anonymous 04/24/10(Sat)22:31 No.9409490
    Leave them to clean up with the mob they're in as best they can before the other side forms a new unit.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:31 No.9409500
    The kelp'd troops are attempting to clear the forest!
    >> Anonymous 04/24/10(Sat)22:31 No.9409503
    Slaughter the remaining troops on the right, then negotiate with those still navigating the kelp field.
    >> Anonymous 04/24/10(Sat)22:31 No.9409505
    the lair is fine

    there's something like 2,600 more back there
    >> Anonymous 04/24/10(Sat)22:32 No.9409515
    >> Anonymous 04/24/10(Sat)22:33 No.9409522
    They won't rejoin fast enough.

    Kill everything on the right of the map, then negotiate with those still alive.

    This battle is won, and we have to recuperate and reorganize.

    The shimp traitor is propably using this ploy to weaken us. He knows we can't die this easy.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:33 No.9409541
    You press into the flank of the engaged troops. You receive no further casualties as the renegade shrimp are wiped out. Corpses and shells litter the ground as clouds of blood fill the roiling waters.

    You stand before the kelp forest, awaiting the exit of the remaining rebels.
    >> Anonymous 04/24/10(Sat)22:34 No.9409546
    Clean up, then grill the survivors on why they rebelled against Crustacea, which by all accounts, should be doing so well, they shouldn't be caring about rebellion.
    >> Anonymous 04/24/10(Sat)22:34 No.9409549
    we attacked them
    >> Anonymous 04/24/10(Sat)22:34 No.9409553
    >> Anonymous 04/24/10(Sat)22:34 No.9409561
    >awaiting the exit of the remaining rebels.

    >> Anonymous 04/24/10(Sat)22:35 No.9409574
    NO, we need prisoners, as well as new army replacements.
    Nameless NPC crustaceans aren't too smart, and will do what the biggest, meanest crustacean tells them to do, or get eaten.
    >> corrupted tech priest 04/24/10(Sat)22:35 No.9409577
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:36 No.9409580
    The sixty or so leftover troops slowly exit your mighty kelp field. They stop before your forces, bowing low in surrender.
    >> Anonymous 04/24/10(Sat)22:36 No.9409590
    perform the dance of subjugation
    >> Anonymous 04/24/10(Sat)22:37 No.9409602
    Everybody on OUR side do the Dance of Subjugation, to reinforce the point.

    >> Anonymous 04/24/10(Sat)22:39 No.9409627
    >They stop before your forces, bowing low in surrender.
    No matter how big these fuckers are, they still live no more than three to four inches off the bottom of the sea.
    How much lower are they going?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:39 No.9409634
    You and your troops perform the "Scuttle of Subjugation" and the "Dance of the Destroyer" to emphasize that the rebels have been soundly defeated. Two of them commit hara kiri on the spot.

    You round them up and eat six of them in a show of force before scuttling home with your new prisoners.
    >> Anonymous 04/24/10(Sat)22:39 No.9409636
    Perform the Dance of CRUSTACEAN SUBJUGATION with strains of DOMINATION and JUBILATION
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:40 No.9409653
    Last I checked you were a huge fucking crab worshiping Crab-Khorne. Does it matter?
    >> Anonymous 04/24/10(Sat)22:40 No.9409655
    I wish there was a drawfag for this quest, to drawfag the most amusing mental image of an entire army of crustaceans dancing in syncronicity.
    >> Anonymous 04/24/10(Sat)22:40 No.9409658
    put them to work iron gathering in the kraken fortress under guard

    feed them well, normal work hours, just guarded
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:41 No.9409665
    I'm actually a competent artist, and would love to drawfag for my own quest, yet I lack a pad for which to draw.
    >> Anonymous 04/24/10(Sat)22:41 No.9409667
    Don't forget Crab-Jesus/Mary/Buddha.

    Wavemaker's going to be plenty pissed at the slaughter.
    >> Anonymous 04/24/10(Sat)22:41 No.9409674
    Crab Khorne? Brilliant, its like popcorn except with a seafood flavor!
    >> Anonymous 04/24/10(Sat)22:43 No.9409706
    Take the shells of the NOBLE (non-traitor) slain, and make shell-meal fertilizer, to fertilize the new kelp forest.

    Dedicate the action to nobility of the fallen and to Wavemaker.

    Then proceed to do blood sacrifice of two or three prisoners, to thank Bloodshell for his patronage as well.

    If we're doing Crab Rome, we're doing it right. We have to honor our gods.
    >> Anonymous 04/24/10(Sat)22:43 No.9409722
    >popcorn except with a seafood flavor
    ...Why hasn't this been done yet?
    Seriously, even without a seafood flavor, popcorn with old bay seasoning sounds pretty good.
    >> Anonymous 04/24/10(Sat)22:44 No.9409738
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:45 No.9409746
    You know what you get when you mix crabs and Rome? Chrome.

    Anyway, you gather the shells and iron suits of your own troops, leaving the rebel corpses to feed to scavengers. Back in your LAIR, the remaining separatist shrimp stand before you. What do.
    >> Anonymous 04/24/10(Sat)22:46 No.9409761

    >> Anonymous 04/24/10(Sat)22:46 No.9409774
    FIRST, BEFORE ALL ELSE, >>9409706
    >> Anonymous 04/24/10(Sat)22:47 No.9409788
    They can wait a couple of hours. Let them stew.
    We MUST honor the gods, so as they continue to do so, and not for the traitor warlord.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:47 No.9409797
    You ship them to your OUTPOST to mine for IRON. You instruct the subjects guarding these workers to treat them with respect, but wariness.

    You have successfully quashed one rebellious habitat. There are still five others.
    >> Anonymous 04/24/10(Sat)22:47 No.9409800
    Do what those other two guys said, then get things in order with our empire, so that if Blasticlaw comes calling we can fuck his shit up.
    >> Anonymous 04/24/10(Sat)22:48 No.9409817
    i remember what happened to odysseus when he didn't thank the gods after victory

    on the other hand, i rmember what happend to Aeneas in his story when he gave thanks.
    Give the gods their due.
    >> Anonymous 04/24/10(Sat)22:49 No.9409823
    welcome them into the grand city of Chrome!
    They are the wisest of the previously disloyal factions seeing that great thigns can be achieved when divergent paths become one on a road to GLORY!!!

    Have them start farms at each of their communities, a small kelp tax for the glory of Chrome shall be all that is necessary for the protection and honor this is given a member of the Chroman empire.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:49 No.9409834
    One traitor stays behind. He looks young, no older than a year. He informs you of Blasticlaw's message:

    Blasticlaw preaches cooperation with all sea life. He believes your radical pro-crustacean ways are detrimental to his vision of a sea totally at peace. Ironically, he intends to pacify the seas by making war with and overthrowing you. He has formed a pact with the Sharks, willingly offering members of his own tribes as sacrifice in exchange for their services. Seems like he has some of the ancient protocrab ways in his head.
    >> Anonymous 04/24/10(Sat)22:50 No.9409837
    Let the news spread.
    We can let Blasticlaw know.

    Then, when we're ready, don't quash the other rebellious sectors, and instead beeline for Blasticlaw for a battle.

    If he's dead, the other sectors have no leadership, and can be mopped up.
    >> Anonymous 04/24/10(Sat)22:50 No.9409844
    >> Anonymous 04/24/10(Sat)22:50 No.9409848
    don't need to sacrifice any

    we dedicated kills to bloodclaw during battle
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:51 No.9409857
    Plotting and campaigning, time for the devious scuttlers amongst you to shine!
    >> Anonymous 04/24/10(Sat)22:51 No.9409868
    Next, he'll be worshipping the entire sea pantheon's aspects of Poseidon, instead of the shelled ones.
    >> Anonymous 04/24/10(Sat)22:52 No.9409879
    Give the gods their due. Somehow. Don't do anything else before then.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:52 No.9409887
    Bloodclaw has been satiated for now with your show of violence.

    You beseech The Wavemaker for guidance as you contemplate what to do next. He is upset that you turned your claws against other crustaceans, but is pleased by your showing of mercy and respect. The old you would have killed all of the rebels!
    >> Anonymous 04/24/10(Sat)22:52 No.9409893
    Maybe some kelp decorations on the IRON LAIR would please Wavemaker?
    >> Anonymous 04/24/10(Sat)22:53 No.9409913
    our glorious carapace is proof that we should be above all others

    no creature of the sea has a more perfect defense

    plus we rip and tear pretty well

    the is no need for alliances with the sharks or the squids, they can't even survive in the air

    what good will they be when we take the fight to the squishy floating iron people?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:53 No.9409914
    One clever crab in your midst suggested covering the LAIR in kelp. This will offer camouflage and please the Wavemaker, as it turns your LAIR into a big food source. You may attract unwanted attention, however.
    >> Anonymous 04/24/10(Sat)22:54 No.9409922
    There has to be a meeting point somewhere, and I'm glad we're doing that, instead of KILL EVERYTHING.
    >> Anonymous 04/24/10(Sat)22:54 No.9409925
    do so
    >> Anonymous 04/24/10(Sat)22:55 No.9409940
    ...Bad idea? It may accellerate the rusting of the ship.

    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:55 No.9409948
    >no creature of the sea has a more perfect defense

    >plus we rip and tear pretty well

    You are merely level two in those aspects, my friend. You are truly glorious, but not at your full potential! I have added a fourth tier for stats as well, because I feel you guys will reach level three quickly.
    >> Anonymous 04/24/10(Sat)22:56 No.9409955
    I like coral. It makes sense, since I don't think the metal ions of the decaying ship would make for healthy growing, or eating, kelp.
    It'll attact a whole ecosystem of other non-shelled animals, which we can farm.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:56 No.9409966
    That will make the location of the LAIR permanent. You can move it eventually, I suppose, but it would take a week to clear the coral and then haul your ship.
    >> Anonymous 04/24/10(Sat)22:57 No.9409976
    Is the Wavemaker pleased by coral? We could seed the ship with coral and then create like... a kelp-hedge maze? For guests to wander through?
    >> Anonymous 04/24/10(Sat)22:57 No.9409978
    Kelpies, in our lair? more likely than you think.

    To appease the great wavemaker, make it so.

    Send a message to Blasticlaw: Conflict is the great vortex into which we are all caught, the only way to emerge from it is to conquer the vortex itself, then the only waves that shall ever ripple from that point on will be that which you make in the end of all conflict, great waves of prosperity, knowlege, freedom, happiness, and unity for all seakind under a single banner. We are the only ones capable of quelling the terrible maelstrom, for we are in the center of it and grasp it's true size. We are the buoy that all sea life may cling to in the coming storm, and will stand strong and emerge from that tempest in a calm sea of serenity.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:57 No.9409979
    After that battle, you can now molt for two points at the cost of two days of preparations and plotting.
    >> Anonymous 04/24/10(Sat)22:57 No.9409989
    Eh, why not. If we vamoose every time the humans come, and the ship gets covered over in more and more coral, they'll abandon it entirely.

    No sense in studying what you can't possibly recover.

    They'll chalk it up to "the amazing progression of nature/entropy/etc.". Stupid humans.
    >> Anonymous 04/24/10(Sat)22:58 No.9409996
    Defense and CQC, harder shell, bigger claws, profit.
    >> Anonymous 04/24/10(Sat)22:58 No.9410005
    i was talking in terms of types of defense

    we have shells as do all crustaceans

    no others do
    >> Anonymous 04/24/10(Sat)22:58 No.9410009
    Molt, after seeding with coral. It'll be like an extra armor covering of rock, as well as attracting enough life to become beautiful and massively applease Wavemaker.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:58 No.9410011
    That is true.

    1 vote DEF, 1 vote CQC
    >> Anonymous 04/24/10(Sat)22:59 No.9410022
    ...That's, what, in terms of days lost for the other rebellious sectors to prepare for war?
    >> Anonymous 04/24/10(Sat)22:59 No.9410028
    Did we get any permanent stat boosts from Bloodshell after glorious combat? Or is that only for boss battles?
    >> Anonymous 04/24/10(Sat)22:59 No.9410031
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    You sir are a paragon of all crab kind.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)22:59 No.9410032
    You send out your fastest subjects to gather coral seeds. They return in two hours, and begin covering your LAIR in the seeds.

    You entire your throne room and begin to molt.
    >> Anonymous 04/24/10(Sat)23:00 No.9410037
    we should save up the molting till we're close to our battle with blastclaw

    we'll have new capabilities that he won't be able to plan for
    >> Anonymous 04/24/10(Sat)23:00 No.9410040
    Well, I vote a little bit more INT, and the rest dumped freely into CQC and DEF.
    >> Anonymous 04/24/10(Sat)23:01 No.9410049
    ...Are we going to start playing manly underwater mahjongg with him?
    >> Anonymous 04/24/10(Sat)23:01 No.9410050
    We need to come up with a plan to find spies in our midst, considering our Crustacea has grown rather large.
    >> Anonymous 04/24/10(Sat)23:01 No.9410054
    2 points, see >>9409979

    also, seconding >>9409978
    sending that message, unity through superior crab power.
    >> Anonymous 04/24/10(Sat)23:01 No.9410061
    I hope it's just boss battles. It'll make new blessings/upgrades more novel.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:01 No.9410067

    Enemy territory will increase slightly.

    I'm... I'm not crying... Its just really wet down here in the ocean!
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:02 No.9410076
    Sup crabmaster
    >> Anonymous 04/24/10(Sat)23:02 No.9410080

    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:04 No.9410110
    Not much, fellow questbro. How goes it?

    Any moments of combat worthy of such upgrades receive them. If you face off with a million squid and win, or just one really fucking huge boss, you will receive bonuses. Basic combat is just appeasement for Bloodshell.
    >> Anonymous 04/24/10(Sat)23:04 No.9410111
    Guys... challenge Blasticlaw to a danceoff! WE CAN'T LOSE!!!! We have Bloodshell and the Wavemaker on our side, we dance to both of them with our Coven dancing with us, it will be AWESOME!
    >> Anonymous 04/24/10(Sat)23:04 No.9410114
    I like this.
    If Blasticlaw is really doing it to be peaceful, he won't relent to a battle for the hearts of the populace.
    If his reasons are all sophistry to gain power, then we'll have moral backing to kick his ass and regain our followers.
    >> Anonymous 04/24/10(Sat)23:04 No.9410120
    what? you're seriously thinking of allying with the sharks and squid?

    the cruel predators that sent terror through the hearts of our subjects before we took over and made it a better place?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:05 No.9410132
    My heart swells with pride to see people actually interested in the imaginary politics of gigantic mutant sea-creatures.
    >> Anonymous 04/24/10(Sat)23:05 No.9410135
    >Its just really wet down here in the ocean!
    It's also fucking scary in your ocean.

    Everything is HUEG. And mean. And hungry.

    Moreso than the normal ocean, which is saying a lot.
    >> Anonymous 04/24/10(Sat)23:05 No.9410145
    allying? no, unifying through superior crab power, yes.
    >> Anonymous 04/24/10(Sat)23:06 No.9410157
    Is it any less noble than buying and painting overpriced miniatures to play tabletop games with, with others so inclined?
    >> Anonymous 04/24/10(Sat)23:06 No.9410160
    i still say we wait on molting

    we'll have to fight a good chunk of blasticlaws army

    and we can totally take them

    but when it comes to the final battle he'll be bringing his "A" game

    if we molt right beforehand we'll take him totally by surprise as noone but us will know our capabilities
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:06 No.9410164
    To quote myself from one of the past threads:

    Down here it's crazy,
    The GM is lazy,
    So you're all huge crabs.
    >> Anonymous 04/24/10(Sat)23:07 No.9410175
    this is sophistry the craftsdwarfship is of the lowest quality
    >> Anonymous 04/24/10(Sat)23:07 No.9410179
    Let's make him dance before EVERYBODY first.
    If it works, we have moral justification to execute him.
    >> Anonymous 04/24/10(Sat)23:08 No.9410196
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:09 No.9410218
    Chillin for a bit. Then I'll probably start up mine.

    Crab King is the leader of all things crustacean!
    It is through the power of the crustacean that peace may be achieved!
    It is our carapace which can withstand the waves, our claws which shall drag the very land to calm the seas.
    Blasticlaw must be made to understand this, as though he may try, none can weather our shell through. If he refuses to understand this, there shall be blood.
    If there must be blood, LET THERE BE BLOOD FOR THE BLOODCLAW.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:09 No.9410225
    So, will you molt, or hold off? If you hold off you can get right into the combat and conquest. Molting will sacrifice two days as your enemies gather in strength.

    Enemy Status:

    Rebels: Strong
    Sharks: Very Strong
    Squid: Weak
    Protocrabs: Weak
    Eels: ???
    ???: ???
    Humans: Very Strong
    >> Anonymous 04/24/10(Sat)23:10 No.9410238
    MOLT, for all that is holy MOLT
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:10 No.9410242
    Your quest was damn trippy. I haven't finished reading it on suptg but damn, it's wild.
    >> Anonymous 04/24/10(Sat)23:11 No.9410245
    hold off
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:12 No.9410261
    We still are hardy, our shell bears little wear.
    Our claws are the claws which shall tame the seas.
    Let us make good upon our mighty form, and quell these rebellious upstarts. Make reason with those we can. Blood shall be spilt for those who try to oppose the calming of the seas.
    They may have the support of sharks for now, but we are the crabbiest of the crabs.
    >> Anonymous 04/24/10(Sat)23:12 No.9410264
    molt now, it will pay off in the dance off, also proposing putting those 2 points in CQC and Def, stronger, tougher, faster, all will help us dance better more likely also.
    That way when we throw down, we kick ass.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:13 No.9410282
    >> Anonymous 04/24/10(Sat)23:13 No.9410286
    Hold off, but heal instead.

    Let everybody recuperate, and begin preparations for massive blitzkrieg of the rebellious regions.

    They may be going for a raze&burn strategy if we begin to quash the rebellion, so have everyone prepare enough provisions for a long haul in the countryside.
    >> Anonymous 04/24/10(Sat)23:14 No.9410308
    2 points is nothing though, imagine 6 points rightbeforehand, or 8

    he's not going to just accept a dance off or whatever for total control until he's on the ropes
    >> Anonymous 04/24/10(Sat)23:14 No.9410320
    Does not compute.
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:15 No.9410327
    In two days, our opponent will be even stronger, with greater territory. If we do not oppose him now, others may see it as a sign of weakness!
    Further the longer they are supported by sharks, the more groups will likely defect over to them for now!
    Protocrabs worshiped the shark/shark-father, and may rebell for Blasticrab's group as they work with the sharks!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:16 No.9410340
    You consume some kelp. That, along with the shrimp you ate earlier, restores your HP to full.

    Your troops rest for a bit, and also eat a little to regain their strength. Your craftshrimp fashion more armor for them, and repair whatever they can.

    Five more initiates are inducted into the coven. Four crabs (the first crabs ever in the Coven!) and one pistol shrimp.
    >> Anonymous 04/24/10(Sat)23:16 No.9410344
    He IS if he's really deluded enough to be doing what he says he's doing because he actually believes his reasons.
    We'll challenge him as we move forwards.
    If he declines, he's a coward, and a hypocrite who's stolen the minds of the people for his own agenda.
    If he comes forth, then we dance his claws off, because we have the favor of the gods.
    >> Anonymous 04/24/10(Sat)23:17 No.9410374
    how is clawclaw?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:18 No.9410384
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    Meanwhile... SHOCK AND HORROR! A settlement shifts allegiance to Blasticlaw!
    >> Anonymous 04/24/10(Sat)23:18 No.9410386
    it's already been stated that he's going to do it by crushing us
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:18 No.9410398
    Plus we can do fancy moves during our dance like make the very land we walk upon spring to life, a sure sign of the sea's and gods' support to our way as the way to the calming of the seas!
    And other co-ordination things with our growth powers and claw cannon.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:19 No.9410411
    You remember your maimed veteran, and quickly scuttle over to him. He lays nearly in twain, and his pulse is faint. Your medical isopods are seeing what they can do, and the other three members of the original Coven surround him, hoping for the best.

    Ther's nothing else to do now but pray.
    >> Anonymous 04/24/10(Sat)23:20 No.9410434
    gather army, push up the right flank, starting with the recently turned village

    cause havok in shark territory after taking those two villages
    >> Anonymous 04/24/10(Sat)23:21 No.9410448
    leave him an honour guard
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:22 No.9410463
    The three veteran mantis shrimp vow to stay at their comrade's side.
    >> Anonymous 04/24/10(Sat)23:22 No.9410474
    >but pray
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:23 No.9410488
    Beseech the Wavemaker and Bloodclaw to spare his life.
    He has been both a honorable combatant and a herald of peace alongside you.
    >> Anonymous 04/24/10(Sat)23:23 No.9410492
    >Ther's nothing else to do now but pray.
    Then pray we must. Gather the armies before we head off.
    We shall appeal both to Wavemaker and Bloodshell to give strength to us, and to Clawclaw.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:24 No.9410503
    You fervently pray to both your gods, and receive a new power! Bloodshell has no tolerance for the dying, as there will always be new shells for the grinder. However, The Wavemaker grants you MINOR HEALING!

    You cast it for 10 willpower, and Clawclaw seems to stabilize. His wounds are still grievous, but his is no longer almost cut in half!
    >> Anonymous 04/24/10(Sat)23:25 No.9410518
    Crustaceans... We can rebuild him. We have the crustaceology.
    >> Anonymous 04/24/10(Sat)23:25 No.9410524
    Okay, we're good.

    Now let's make with those MASSIVE PACIFICATION plans for the countryside.

    Let's make a beeline for Blasticlaw.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:27 No.9410561
    You ready your warriors once more. This time, you may take 1000 of your subjects (this is a massive undertaking). Who do you take?

    Also, the rural crustaceans will join you, possibly, as will the protocrabs, should you choose to go all the weay over there.
    >> Anonymous 04/24/10(Sat)23:29 No.9410599
    I'm wary of the protocrabs.

    If we don't include them, they wont get any spoils of war, or get to see the greater kingdom of which they are now joined. If we do include them, they may worship the sharks allied with Blasticlaw.

    ...Bring them, but leave them to support, and don't bring them too close to Blasticlaw's main region.
    >> Ghoul !cxt6jyx9JU 04/24/10(Sat)23:29 No.9410602
    We shall bring this power with us to the battle.
    Show the disbelievers of your divine right.
    You have the power to preserve life, and to take it.
    It is clear that the gods have chosen you to calm the troubled seas. If Blasticlaw refuses to acknowledge your new found power as proof of your duty, than he shall know why you are the giver AND the taker.
    The holy spirit of the sea grants you the strength and has chosen you to bring peace. Let all understand that you are the one able to forgive and you are the one who will punish those who do not repent.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:29 No.9410605
    You make a lore check on Blasticlaw. He is known to be very fast and very strong in long-ranged combat. He is more than capable of outrunning even you, and will try to shoot you from afar with his powerful cannon. However, his shell is thin and he is not much for close combat.

    He has a high intellect, nearly matching yours.
    >> Anonymous 04/24/10(Sat)23:31 No.9410630
    WTF. How did we not notice this fucker?

    Is he particularly small then? But his cannon claw worries me. He'd be the first boss with a real LRC.
    >> Anonymous 04/24/10(Sat)23:31 No.9410636
    300 mantis shrimp 400 lobster (carrying food)
    200 pistol shrimp and 100 crab

    head through protocrab territory and then through the north

    have runners order the nearby villages the send their forces east and form a militia to prevent expansion from that direction
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:32 No.9410651
    Blasticlaw stats:
    DEF - 5
    CQC - 5
    LRC - 15
    SPD - 15
    INT - 11
    >> Anonymous 04/24/10(Sat)23:32 No.9410653
    So...he's a fast and agile artillerty boss.

    We'll need to get close to him somehow. I recommend finding him, tying him up with our kelp, then getting close to him and shrugging off his pistol claw until we can rend him to bits.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:33 No.9410669
    Oh balls, his HP is also 100, and his willpower is 50.

    Going into protocrab land will take time, but your rural subjects are willing to shore up your eastern defenses.
    >> Anonymous 04/24/10(Sat)23:34 No.9410687
    Is that so? Well, our gods have been favoring us. Bloodclaw, hear your servant! Let the seas run red with blood, so that the sharks will swarm the battlefield. Under cover of the feeding frenzy where he cannot fire, the lowest of our low will sneak upon our enemy and pierce him, rending him asunder and into the maws of the death dealers above!
    >> Anonymous 04/24/10(Sat)23:34 No.9410690
    Oh fuck. I remember a lot of these sort of bosses from Armored Core 4A. They gave me so many more problems than the enemies who sat still and let me load dakka into them, even as I absorbed their heavy hits.
    >> Anonymous 04/24/10(Sat)23:36 No.9410728
    BloodSHELL, god dammit...
    >> Anonymous 04/24/10(Sat)23:36 No.9410739
    need to ambush him, if he gets away he can crack our shell at 600 yards, bad end.
    >> Anonymous 04/24/10(Sat)23:37 No.9410749
    his thin shell shall be his undoing

    grow small amount of kelp on him, kelp grows fast leaching all nutrients from him as his shell is too thin to prevent it
    >> Anonymous 04/24/10(Sat)23:37 No.9410761
    If we blow a tad more willpower, can we create kelp at long range? If so, I vote for kelping him once he attacks and closing in on him as quickly as possibly to take out his weak shell. In the meantime, have Shootrimp command our long range soldiers to shoot him. If he shoots his cannon right at us, we shoot ours back at his cannon blast to hopefully avoid a hit.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:37 No.9410766
    In your current condition, his attacks will do about 30 points of damage per hit. Your speed is enough to avoid most shots at long range, but up close he can and will hit you.
    >> Anonymous 04/24/10(Sat)23:38 No.9410782
    I think it's beyond our ability to grow kelp on living, moving things at the moment.
    We will be able to completely deluge him in kelp though. His DEF is only 5.
    He really IS a shrimp.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:39 No.9410794
    Depending on the range and severity of the kelping, I will assign values of willpower.
    >> Anonymous 04/24/10(Sat)23:39 No.9410805
    Aim the LAIR's cannons in his general vacinity, and begin to lay down artillery.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:41 No.9410833
    Iron armor will give +4 to DEF and -2 to SPD. With that, you will be hit more often, for only around 10 points of damage
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:42 No.9410850
    You have 30 available shots from your cannons that face the north.
    >> Anonymous 04/24/10(Sat)23:43 No.9410859
    How good are we at aiming?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:44 No.9410875
    Good enough to point the guns and hit things from afar after a few practice shots.
    >> Anonymous 04/24/10(Sat)23:44 No.9410878
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    My god, I go off to drawfag and I miss everything.

    Not normally a drawfag, however, I was inspired by the glorious battles of the Crab King.

    Here is where I'm at now, how must I change and improve to truly show the glory of His Crabbiness?
    >> Anonymous 04/24/10(Sat)23:44 No.9410880
    Fire two cannon rounds, save the rest. Shoot them deep as we can into Blasticlaw's territory, but keeping down collateral damage of the surrounding rebellious areas.
    It's not totally their fault they got plot-hooked into being rebels.
    >> Anonymous 04/24/10(Sat)23:45 No.9410897
    Do the guns even work underwater?
    >> Anonymous 04/24/10(Sat)23:45 No.9410908
    He has a cape!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:46 No.9410912

    You're a magic crab, of course they do.
    >> Anonymous 04/24/10(Sat)23:46 No.9410923
    Duly noted, will be sure to include. I'm thinking I need to reposition his arms, such that I may better include the cannon claw.

    What is the cannon claw, anyway? Did he strap a gun from the ship to one?
    >> Anonymous 04/24/10(Sat)23:47 No.9410929
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    >You're a magic crab, of course they do.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:47 No.9410933
    look up "pistol shrimp." Imagine a HUGE version of their pistol claw.
    >> Anonymous 04/24/10(Sat)23:50 No.9410974
    Ok, that's what I thought.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:51 No.9410986
    You climb to the top of your fortress and aim the biggest gun you have far off in the direction of Blasticlaw's domain. A massive eruption of water, coral, and sand shows you where the giant shell landed. Reports indicate an hour later that the shell detonated a few meters away from Blasticlaw's main hideout.
    >> Anonymous 04/24/10(Sat)23:51 No.9410989
    I'm going to sleep. I hope we're still alive by next quest.
    Thanks Crabmaster.
    >> Anonymous 04/24/10(Sat)23:51 No.9410993
    make a note to get more ammo after this
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:51 No.9411003
    Any time, chum! Be sure to tune in for more crabby adventure!
    >> Anonymous 04/24/10(Sat)23:52 No.9411015
    >Reports indicate an hour later
    I guess news travels really fucking fast in the ocean.

    It's probably rubbish. Who knows how many claws that "news" passed before getting to us. We hit his territory, but we're not sure if we did any damage, or intimidated Blasticlaw for sure at all.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:55 No.9411068
    Quite true, but rest assured raining death upon his territory is sure to at least pique his interest.
    >> Anonymous 04/24/10(Sat)23:55 No.9411074
    so we flattened his hideout?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:56 No.9411081
    No, you missed. You came close, though!
    >> Anonymous 04/24/10(Sat)23:57 No.9411100
    Challenge Blasticlaw to ceremonial crab combat, with the winner gaining all territory.
    >> Anonymous 04/24/10(Sat)23:57 No.9411101
    Time for an aerial map of the kingdom.

    Give us a rough area of where the shell landed, and how big the blast probably was.
    >> Anonymous 04/24/10(Sat)23:58 No.9411112
    We're already going to dance with him, what more do you want?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)23:59 No.9411129
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    The fucked up brown blob is the blast radius.
    >> Anonymous 04/25/10(Sun)00:02 No.9411168
    Send word to the outlying loyalist colonies to destroy their neighboring rebels.

    The three territories inside the green blob will be handled by the army. We just need guerrilla action by the three territories not the green blob to be bottlenecked by our loyal subjects.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:02 No.9411177
    Reports indicate that the OUTPOST in the Crustacean's Den is complete! Commencing agricultural procedures.
    >> Anonymous 04/25/10(Sun)00:04 No.9411196
    Send a message to Blasticlaw: Tell him that you would like to avoid needless loss of life and challenge him one on one, first a dance off, if the jury's out on that one, then mortal combat.

    Are the sharks allied with blasticlaw? If not tell him that if we fight our forces may be too weak and we could fall prey to the dastardly sharks.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:04 No.9411204
    The rabble from the provinces will gladly take the fight to the rebels not in the reef. However, they may not be as quick to forgive and spare as you are. Furthermore, they are as pathetic in combat as the rebels you faced earlier, and will not stand long against any elites from Blasticlaw's forces.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:05 No.9411227
    After shooting at his home and butchering some of his followers, he is not yet willing to parley.
    >> Anonymous 04/25/10(Sun)00:05 No.9411228
    We could send some of our more skilled crustacean soldiers to the loyalists to help direct them in combat, right?
    >> Anonymous 04/25/10(Sun)00:06 No.9411241
    i say stick to fortifying the east and traveling through the west and picking up the protocrabs, followed by taking out the northern blasticlaw town and entering shark territory as our best bet
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:07 No.9411246
    Absolutely. Your current troop count in the lair is about 2000 now. 1000 if you take away whatever troops will be following you.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:09 No.9411273
    You are interrupted by a messenger from the loyal territory farthest east:

    His home is under attack, and Blasticlaw has made a personal appearance on the battlefield!
    >> Anonymous 04/25/10(Sun)00:09 No.9411285
    Alright gents... consider this:

    We take 1000 troops with us, send 500 troops to the various colonies to direct them in combat, leave 500 at the LAIR, pick up the protocrabs on the way to fighting Blasticlaw, and win.
    >> Anonymous 04/25/10(Sun)00:10 No.9411295
    Oh SNAP! Assemble troops and march out!
    >> Anonymous 04/25/10(Sun)00:10 No.9411301
    take our full unit, attack
    >> Anonymous 04/25/10(Sun)00:10 No.9411305
    Remember to pack for a long campaign. The rebels may burn and destroy any supplies they have to keep us from taking it after we (inevitably) crush them.

    We need to be able to get to Blasticlaw at all costs, before this civil war becomes too costly or time-consuming.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:11 No.9411324
    In ten minutes, your army is packed and ready to go. You send runners to the nearest territories, informing them of the attack. They will meet you at the site of the treacherous invasion!
    >> Ghoul !cxt6jyx9JU 04/25/10(Sun)00:12 No.9411327
    Make all due haste.
    Heal a few of the subjects Blasticlaw fells, and enguage him in person.
    If he's gone by the time we get there, simply tend to as many wounded as you can.
    Heal a few of the more greviously (but still saveable with healing) wounded and let word spread that you are a miracle worker of the most holy of arts, capable of reviving the dead.
    >> Anonymous 04/25/10(Sun)00:12 No.9411332

    >> Anonymous 04/25/10(Sun)00:13 No.9411346
    Right. This may be a ploy by Blasticlaw to pull us out before we're ready, and slowly whittle us down as we want for food and repairs.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:14 No.9411358
    Your troops have enough food for a week-long campaign.

    You march towards the besieged settlement, livid at the thought of this nubile shrimp killing YOUR men, taking YOUR land!
    >> Anonymous 04/25/10(Sun)00:14 No.9411364
    order the reserves to assemble between the attacked village and blasticlaws hideout

    he's likely going to want to run, we need an anvil to prevent it
    >> Anonymous 04/25/10(Sun)00:18 No.9411429
    We will strike him back like the Claw of the North Star, crushed between the anvil of our forces north of his position and the hammer that our main force is.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:18 No.9411435
    You come to the entrance of the village. Before you, two clutches of desperate crabs do battle with the vile traitors. Farther off, Blasticlaw rains death down on the villagers from a large rock.
    Blue - Blasticlaw and Co.
    Red - You and your troops
    Green-ish - Villagers

    Local militias are sweeping around the flanks to block off any exit from the village.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:19 No.9411445
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    There I go again, forgetting the map.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:22 No.9411500
    Blasticlaw sees you from afar, and tentatively fires a shot at you! You sidestep it, but still, what a dick!
    >> Anonymous 04/25/10(Sun)00:23 No.9411511
    Fire our claw cannon in his direction!
    >> Anonymous 04/25/10(Sun)00:25 No.9411525


    Blasticlaw dies this day!
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:25 No.9411529
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    You shoot back in indignation! He easily dodges it, not that he had to. Your shot went pretty wide of him.

    The villagers in front of you falter, and are cut down without mercy!
    >> Anonymous 04/25/10(Sun)00:26 No.9411553
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:28 No.9411598
    You are assailed by a clutch of shrimp! They attempt to surround you, but you manage to sweep up three of the ten in your massive claws and crush them without mercy! The other seven are attacked by your troops as they begin to march towards Blasticlaw!
    >> Anonymous 04/25/10(Sun)00:29 No.9411611
    charge forward leading our troops

    hit stuff that's in the way, let our troops deal with what's left

    head straight for blasticlaw
    >> Anonymous 04/25/10(Sun)00:30 No.9411625
    also, i'd like to point out that we can run at 60 mph

    we should be able to cross that distance in like 5 seconds
    >> Anonymous 04/25/10(Sun)00:31 No.9411645
    Why are we playing by his rules? He's using these villagers to bait us.

    To hell with Blasticlaw, order the troops to descend on his troops and slaughter them for this afront.

    And keep the shrimp shooting at him for suppressive fire to keep him from punishing us.
    >> Anonymous 04/25/10(Sun)00:31 No.9411648

    >> Anonymous 04/25/10(Sun)00:31 No.9411649
    True, if we run straight towards him, he probably can't shoot more than a few times, and we can dodge or take a few for sure.
    >> Anonymous 04/25/10(Sun)00:31 No.9411651

    All must know what we do this day. They must know what Crab King shall visit upon his enemies.
    >> Anonymous 04/25/10(Sun)00:32 No.9411663
    Don't get turned into crab pilaf lightly gentlemen, let us do this by the numbers. We will need to get close to the crabbard, so we'll have to have some drawing fire while a few of us out flank him.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:32 No.9411679
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    You bellow a thunderous warcry, and charge through the rabble. You knock friend and foe alike out of the way, scooping up a few enemies in your rage and hurling them at the usurper! Blasticlaw sidesteps and fires at you, but misses!

    Now in the clearing, you see a massive battle underway!
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:34 No.9411724
    You order your troops to engage while the pistol shrimp get to the high ground. Your lobsters make quick work of the shrimp, delighting in the easy kills. The locals are bolstered by your presence, also!

    Effectively tied up, none may get in your way!

    >> Anonymous 04/25/10(Sun)00:35 No.9411738
    Use the bodies of the fallen enemies as a make shift shield! Long range combat be damned!
    >> Anonymous 04/25/10(Sun)00:37 No.9411776
    My massive claws are clacking in anticipation! I will rend the rebel's arms from his body and hoist him high for all to see!
    >> Anonymous 04/25/10(Sun)00:38 No.9411796
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    ORANGE: Our movement.
    ORANGE X'S: conflicts we engage in.
    RED: Troop movement
    RED X'S: Troop conflicts.
    >> Anonymous 04/25/10(Sun)00:39 No.9411828
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    Your greatness inspires me to great feats, though the GIMP hinders my progress at times. I do hope you enjoy this improved image.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:42 No.9411883
    Oooh! I'm delighted that someone is using my maps! Thank you, this makes things much easier!

    You charge forward as your troops surge around you. They make very quick work of the invaders, only suffering three casualties out of the whole 1000-crustacean force. You plow through the sea of bodies, crushing shells and rending flesh as you draw nearer to the vile usurper!

    He fires wildly at you, missing twice. Then, a shot connects! You are hit, and stagger a bit.

    HP: 110/140!

    You continue to close the gap, but then Blasticlaw retreats! His swift legs carry him away from you, off to the west.
    >> Anonymous 04/25/10(Sun)00:43 No.9411901
    blast at the rocks below blasticlaw as you charge
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:45 No.9411932
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    It seems he was too fast, and your troops were unable to complete the pincer maneuver you set up. However, they HAVE formed a line before him, and move forward to close him off
    >> Anonymous 04/25/10(Sun)00:45 No.9411939
    The shrimp are in firing position, yes? Bellow an order for the shrimp to cut off his escape route with a rain of fire! They don't need to hit him, they just need to keep him from reaching that gap to the west!

    The rebel will not escape my wrath!
    >> Anonymous 04/25/10(Sun)00:46 No.9411956
    fire cannon rapidly to his west preventing him from retreating in that direction
    >> Anonymous 04/25/10(Sun)00:47 No.9411972
    Same plan as before, only fire north! If we can keep him in that canyon, he's screwed.
    >> Anonymous 04/25/10(Sun)00:48 No.9411983
    Wait, is that a canyon or a hill?
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:48 No.9411985
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    Some of your men give chase to the routing invaders.

    Your shrimp open fire on Blasticlaw. His nimbleness delivers him safely from harm, but he is boxed in! He charges forward, spewing death at your men as he moves at blinding speeds! He blows away twenty of your troops with a single blast, attempting to escape your vengeance!
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:49 No.9412008
    'Tis a canyon
    >> Anonymous 04/25/10(Sun)00:49 No.9412011
    move forwards, take the attack to him

    if we get him in close range combat, we win
    >> Anonymous 04/25/10(Sun)00:49 No.9412014
    KELP HIM!!!!!
    >> Anonymous 04/25/10(Sun)00:51 No.9412046
    Also, I think we might be autosage-ing.
    >> Anonymous 04/25/10(Sun)00:51 No.9412052
    Splendid. In that case...


    Charge forward with the troops! Rally them to me and send them crashing forth in waves upon him! And yes, we have him trapped now, we need to keep him trapped! We must kelp him so that we may deal the death blow without fear of him breaking our ranks and fleeing.
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:52 No.9412062
    You expend a massive amount of willpower to cover the exit of the canyon with kelp. Blasticlaw looks panicked, and fires again at your men! Your pistol shrimp manage to hit him in his panicked state, dealing 20 damage!
    His HP: 80/100
    However, he has opened up a new escape route!
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:53 No.9412083
    FFFFFFFFFFFFFFFFFF- we're at the bump limit. Okay, I'll make a new thread.
    >> Anonymous 04/25/10(Sun)00:53 No.9412089
    He may have a new escape route, but taking him through it will lead him straight to us. The troops will hold, and we will strike at him in vengence!

    And I think we are auto-saging. New thread tiem?
    >> Anonymous 04/25/10(Sun)00:53 No.9412090
    plug it with yourself

    use your MIGHTY LEGS to jump off the edge of the canyon where you're standing and at him
    >> Crabmaster !vuOBu6g15U 04/25/10(Sun)00:55 No.9412125
    New thread.

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