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  • File : 1272321222.jpg-(37 KB, 600x500, fiddler_crab.jpg)
    37 KB Crab Quest Crabmaster !vuOBu6g15U 04/26/10(Mon)18:33 No.9447953  
    You are the Crab King, Emperor of the Crustacean Kingdom of Crustacea. You are 44 feet long, 60 with your legs, and are almost outgrowing your LAIR within the USS Michigan, a sunken aircraft carrier. When we last left you, you were contemplating your next move against the fearsome Sharks and Rebel Shrimp, hiding within the coral reef to the North.
    Status: Fucking CRABBY
    DEF - 10 LRC - 21
    CQC - 11 SPD - 10
    INT - 16


    HP: 150/150
    WP: 180/180
    >> ELLIPSE 04/26/10(Mon)18:34 No.9447982
    spam cannon claw for a few seconds...

    trust me on this one...
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:36 No.9448010
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    Here is the current world map:
    Red Dot - LAIR (very strong)
    Blue Dot - OUTPOST (strong)
    Pink Dot - OUTPOST (weak)
    Pink squares - Loyal protocrab tribes
    Red Squares - Loyal territories
    Gray squares - Shark hangouts
    Green field - Coral Reef
    Brown Squares - blast areas from you LAIR'S cannons
    >> Anonymous 04/26/10(Mon)18:36 No.9448011
    I amass an army of dolphins and whatever shrimp hate
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:38 No.9448044
    Shootrimp, a trusted pistol shrimp huntsman, led a hunter-killer team through the reef a few days ago. He found no traces of the rebels, but DID find the corpse of Blasticlaw, the rebel leader you maimed and exiled into the Sharks' lands. He had been making sacrifices of shrim to them in exchange for their loyalty.
    >> Anonymous 04/26/10(Mon)18:38 No.9448069
    I would say fap furiously but the Crab in OPs pic seems to have done enough of that to last a life time.

    I guess..... attempt to raise an army of lesser crabs, and maybe lobsters, use this army to deal with the shrimp menace. Hack them to bloody ribbons with that fapping claw.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:40 No.9448096
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    A kind anon drew an artist's interpretation of the Crab King.

    Your subjects number in the tens of thousands, though only around 3,400 live within your LAIR. They are well fed by your kelp fields and hunter-gatherer teams.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:41 No.9448131

    Here are the past threads, from first to eighth.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:45 No.9448210
    There are 18 living members in your CLAW COVEN, a band of elite warriors dressed in armor made of your very own molted carapace! There are also around 30 initiates.

    A rough estimate of your subjects in the LAIR:
    ~700 Mantis Shrimp
    ~1500 crabs of varying species
    ~300 Lobsters
    ~500 Pistol Shrimp
    ~500 Isopods
    >> Anonymous 04/26/10(Mon)18:49 No.9448287

    have Blasticlaw's corpse retrieve so we can inspect ourselves

    begin mass breeding program to increase army numbers

    check on giant lobster and cast heal

    have lobster/crab hyrbids mount crab and shrimp forces for mobility
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:52 No.9448367
    Man with a plan right here.

    You scuttle to your new mount. It is healing, and will be able to carry you in a day or two. Your subjects have been breeding this whole time, explaining why the number of subjects in your LAIR has rarely ever dipped below 3,000 crustaceans. Shootrimp is willing to retrieve Blasticlaw's corpse, but it will take a day. He may also be attacked by sharks on the way.

    Using you ENHANCED INTELLECT, you order your subjects to begin a cavalry program. Though the heavily armored lobsters are slow, they will make excellent mounts for your Pistol shrimp or ten mantis/pistol hybrids.
    >> Anonymous 04/26/10(Mon)18:52 No.9448382
    How is Clawclaw doing?

    Also we should lecture Klawdia on her battle tactics.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:55 No.9448438
    Clawclaw, your most battle-hardened veteran and a potential successor to your mighty throne, is now back in fighting condition. He asks if it would be too much to ask for the surname "Half-tail"

    You use your ENHANCED INTELLECT to inform Klawdia of her flawed tactics, considering she always ends up in the claws of some huge beast. She plans to stay away from big claws from now on.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)18:56 No.9448465
    Oh cool my own spambot.
    >> Anonymous 04/26/10(Mon)18:59 No.9448531

    have Shootrimp then escort us to where he located Blasticlaw's corpse and bring a small honor guard to protect Shootrimp

    if they ride on us with our speed would it still take a day to reach the location?
    >> Anonymous 04/26/10(Mon)18:59 No.9448535
    Grant him the battlename and do the scuttle of bestowment!
    >> Anonymous 04/26/10(Mon)19:00 No.9448569

    also I forgot begin ordering out search teams to locate Sea Urchins and bring them back to lair to incorporate into our forces for defensive purposes
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:00 No.9448573
    You run at upwards of 60mph. It would take you about an hour.

    You scuttle about in honor of Clawclaw Half-tail. He will serve you with honor and pride!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:02 No.9448610
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    Construction reports indicate that BONE and CORAL WALLS have been completed around a number of your territories!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:05 No.9448685
    Furthermore, the CORAL surrounding your LAIR is beginning to mature, and covers about 20% of the wreck! Small fish have become attracted to your LAIR, and your subjects are now able to hunt them for food!
    >> Anonymous 04/26/10(Mon)19:05 No.9448693

    have Shootrimp guide us to the location riding us
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:08 No.9448761
    Shootrimp, Clawclaw, and the rest of your Claw Coven (you're pretty damn huge, the 18 of them can fit comfortably on you) hop onto your glorious shell, being sure to avoid your SPINES. They are filled with pride to actually be touching their glorious leader! In an hour, you come to the entrance of the Coral Reef. Shootrimp dismounts and leads the way in.

    Quarters are cramped, you can barely fit here.
    >> Anonymous 04/26/10(Mon)19:08 No.9448764
    Bring a few more guys than just Shootrimp, have them all ride on our back.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)19:10 No.9448811
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    Nice to see some more Crab related quests around!
    Keep up the good work!
    >> Anonymous 04/26/10(Mon)19:11 No.9448828
    Shoot around, if it's okay. Widen the space up with CAVITATION BUBBLES.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:12 No.9448838
    Lobsterquest! How goes things for you, fellow?
    >> Anonymous 04/26/10(Mon)19:12 No.9448844

    use CAMOUFLAGE while in coral reef....keep Shootrimp underneath us and take it slow

    use ENHANCED INTELLECT on Blasticlaw's corpse and surrounding area when reach destination
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:13 No.9448857
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    The black square is you. You may MS Paint on some lines representing where you'd like to shoot. This is only coral, you're capable of breaking rocks.
    >> Anonymous 04/26/10(Mon)19:14 No.9448876
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:15 No.9448896
    Oh, why thank you. Personally, I enjoy Lego and Ork quest. Nosferatu Quest was cool, and so was Derpuhpus Quest, but they seem to have died.
    >> Anonymous 04/26/10(Mon)19:18 No.9448935
    question: how diverse is the sea life around our lair? is there any fish? manta rays? dolphins? whales? sea turtles?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:18 No.9448937
    Perhaps I won't require a map. I can always go with "clear a path"
    >> RiskyWoods !PLUAW1oTT. 04/26/10(Mon)19:19 No.9448954
    I've never posted in one of your threads before, Crabmaster, but I have followed the journey of the Crab from the very beginning. It is entertaining and I appreciate it.
    >> Anonymous 04/26/10(Mon)19:20 No.9448985
    Clear a path.
    We don't need to think.

    Come to think of it, we should seriously destroy this goddamn coral forest eventually. Or build roads in it.
    >> Anonymous 04/26/10(Mon)19:21 No.9448992

    clear a path
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:21 No.9449006
    Any shit one could find in the "Middle Atlantic" is fair game. You used to see pods of whales on occasion, but there have been fewer and fewer coming each season to your horrifying and mutant section of the sea-floor (eight foot long mantis shrimp are your small-fry troops. shit's fucked). To the far south, sperm whales and all manner of squid are locked in eternal conflict, to the north, various kinds of sharks thrive, to the east, unknown, and to the west ancient protocrabs live.

    Your subjects cover a broad range of species, such as fiddler, mud, and dungeness crabs. Blue lobsters and their ilk, mantis and pistol shrimp, and you swear you saw some horseshoe crabs somewhere once upon a time. Anything one would find in a reef can be found in the reef to the north.

    Really, I have a loose grasp of marine biology. If it swims, its here.
    >> Anonymous 04/26/10(Mon)19:23 No.9449030
    >If it swims, its here.
    Frogs. Giant turtles.

    Turtles are honorary crustaceans because they're cool.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:24 No.9449056
    Well I always love to have more players! I'm a very liberal GM, as you have seen. Feel free to scuttle in.

    You arm your three cannon claws and let loose a deafening hail of bubbles. The coral snaps and shatters as dazzling particles of the reef fly off into the sea. Colorful fish scatter as you blast to the heart of Blasticlaw's territory, until eventually you are within his main base of operations. The clearing is nearly entirely enclosed in the coral, and his limp form is skewered on a sharp rock ahead of you. The area is about three hundred feet across and one hundred feet long.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:25 No.9449071
    Okay okay maybe not EVERYTHING. No frogs, but I don't see how turtles wouldn't make sense at some point.
    >> Anonymous 04/26/10(Mon)19:25 No.9449075
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    >>Lobsterquest! How goes things for you, fellow?
    Decent but somewhat lacking in interest, saldy I can only hold session of Fri-Sat afternoon in the shadow of /tg/'s most popular quests like Frost giantess Quest, Lord Quest and Zeon Quest who are also holdng sessions. Anyways I will not troll in the thread any longer best luck to you guys have fun!
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)19:26 No.9449098
    yes that was me.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:27 No.9449105
    No need to scuttle off so soon. If you want to participate then go right ahead! All comers are welcome.

    Also, sorry to hear about a lack of interest in your thread. If I ever find it I'll be sure to post a bit. I too know the sting of a dying quest.
    >> Anonymous 04/26/10(Mon)19:27 No.9449115
    explore the area, but stay very on guard, smells like an ambush.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:30 No.9449171
    Your pincers clack with anticipation. This does not sit well with you. You scuttle up and investigate. Blasticlaw retains the scars of his brush with you, his eyes gouged out and his pistol claws snapped off (which now sit pretty on your arm). The thing, sharp bit of coral pierces his shell at the base of his tail and pokes out of the top of his head. He is well and truly finished.

    Your ENHANCED INTELLECT tells you he died days ago, shortly after his combat with you. This doesn't coincide with the story the rebel protocrab chieftain told you. Blasticlaw has been dead for much longer than it would've taken to inform the protocrabs of your fight with the sharks.

    What is going on here?
    >> Anonymous 04/26/10(Mon)19:31 No.9449184

    retrieve the corpse of my enemy, and consider the best way to display it to my enemies as a warning.

    also consider how my enemy came to be skewered as such, since one does not typically skewer oneself on accident.
    >> Anonymous 04/26/10(Mon)19:32 No.9449219

    yup smells fishy *pun intended*

    send one of the more expendable of the claw coven to retrieve the body while everyone else waits outside the open area while scanning the surroundings above and watching the ground

    can we summon a kelp field so the crab can have cover has he goes to recover the body?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:33 No.9449238
    You are abruptly interrupted from your thoughts by an enormous crashing noise. Behind you, in the entrance-way of the cavern, a massive shark attempts to ram his head in to get at you. His entire maw easily takes up the entire entrance, and he snaps with vigor at you. Wisely, your troops have moved away, and are in front of you, prepared to fight.
    >> Anonymous 04/26/10(Mon)19:35 No.9449274

    scrub that plan, i need a robust intelligence network. i return to my LAIR, and rally my tiniest and most inconspicuous minions (brine shrimp, bottom crawling things, etc) to spread out post haste and gather information. i assign some fast transport fish (racing lobsters?) to carry companies of miniature spies to the distant edges of my local surroundings and disgorge their tiny passengers to seek out the truth.
    >> Anonymous 04/26/10(Mon)19:36 No.9449283
    Can we charge up our guns menacingly or something? Because if so, slowly turn around and brandish them as if preparing to fire. In other words, intimidation check.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:36 No.9449291
    You can go right ahead and do that...
    ...after dealing with the big-ass shark.
    >> Anonymous 04/26/10(Mon)19:37 No.9449311
    Shove them away, and get them to cover us from the sides as best they can. They're not HUEG like us. They can't fight this thing head-on like we can.
    >> Anonymous 04/26/10(Mon)19:38 No.9449319


    dance the scuttle of glory and combat

    way minions off...lets show this shark who is the master here
    >> Anonymous 04/26/10(Mon)19:38 No.9449339
    Can we seriously do what makes sense?
    We are bottom-dwellers. We live on the ocean floor.

    Can't we dodge any shark's attacks at last minute by jumping to the side, then laying waste to him and his fins when his nose and mouth is rammed into the sand from the momentum of his own angle of attack?
    >> Anonymous 04/26/10(Mon)19:39 No.9449344

    triple cannon claws: FIRE EVERYTHANG at his nose and gills, then when shark is disoriented, move in for the kill with my fapping claw
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:39 No.9449356
    You menacingly brandish your weapons, hoping to intimidate the shark. It seems to barely understand you, and backs up a bit.

    This is merely a ploy, as it rams once more into the cavern, breaking coral and pressing in deeper. His snout is about sixty feet from you.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:41 No.9449384
    That's how you killed a group of three sharks earlier, yeah.

    You fire at the beast with your CANNONS, peppering its nose and eyes. Little bits of blood and scales escape the minor wounds you make, and the shark retreats once more.
    >> Anonymous 04/26/10(Mon)19:41 No.9449395

    Do this. Disable the shark's ampullae of lorenzini and he can't target us. We then close in for the kill.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:42 No.9449407
    Ten minutes go by, and the shark does not return...

    ...is it safe?
    >> Anonymous 04/26/10(Mon)19:42 No.9449414

    intimidate the shark again

    have it ram itself again once it gets about 20-30 feet from us point blank TRI-BARREL CANNON CLAW directly into it's open mouth, if mouth is not open into eye then immediately follow up with a RENDING CLAW to shark's snout
    >> Anonymous 04/26/10(Mon)19:43 No.9449415
    >> Anonymous 04/26/10(Mon)19:43 No.9449422

    i hope not, i want to paint my shell in his blood and serve a feast to my minions of his flesh
    >> Anonymous 04/26/10(Mon)19:44 No.9449440

    wait 10 more minutes then cast CAMOUFLAGE and go out and check
    >> Anonymous 04/26/10(Mon)19:44 No.9449442
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    SO GOOD!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:45 No.9449460
    You troops appear nervous. You are clearly the only one capable of doing serious damage to the thing, although they could probably help a bit.

    The shark still has not returned, but massive shadows are being cast on the open ground outside.
    >> Anonymous 04/26/10(Mon)19:46 No.9449470

    cast CAMOUFLAGE and go out and check
    >> Anonymous 04/26/10(Mon)19:46 No.9449475

    extend telescoping eye-stalk up through the coral to investigate
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:46 No.9449485
    You cast CAMOUFLAGE and partially bury yourself in the sand. You now bear a striking resemblance to a rock.You scuttle out, inch by inch, until you can get a view of the outside.

    The gargantuan shark, easily sixty or seventy feet long, looms above you.

    Suddenly, its head snaps in your direction!
    >> Anonymous 04/26/10(Mon)19:47 No.9449508

    >> Anonymous 04/26/10(Mon)19:47 No.9449512
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:49 No.9449548
    The enormous beast comes down in a nose-dive straight for you, its gaping jaws lined with massive, glistening teeth! You sidestep, and your speed just barely carries you to safety as the shark lands face-first into the sand a mere foot away from you!

    You reach out and grapple it on the gills as it takes off again! You are now about one-hundred feet above the sea floor!
    >> Anonymous 04/26/10(Mon)19:49 No.9449549
    Our minions aren't here.

    Now's as good a time as any to take it on.
    Pray to Bloodshell and have it charge us, jump aside at last minute, then start rending its eyes.
    >> Anonymous 04/26/10(Mon)19:50 No.9449566
    >> Anonymous 04/26/10(Mon)19:50 No.9449576
    Impale ourselves into it with out SPINES, then start tearing apart its fins and gills as best we can.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)19:51 No.9449596
    Yeah shoot it from point blank
    >> Anonymous 04/26/10(Mon)19:51 No.9449602

    RENDING CLAW a fin or gills....the one with most likelyhood of success
    >> Anonymous 04/26/10(Mon)19:52 No.9449605

    priority #1: fuck up those ampullae of lorenzini

    the shark's magnetic sensory array is the key to its ability to strike. they don't use their eyes during fights, those are closed during strikes. the gills will be armored by its scales, but the ampullae must lie at the surface to be effective. once they are disabled the shark is just a big helpless guppy to be dissected at out leisure!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:53 No.9449638
    You'll be on your back, and unable to REND.

    You pray to Bloodshell for aid in this battle, and he grants you EXTENDED SPINES! Your bronze carapace becomes thicker and your spines extend in length! You impale the shark with your carapace, and are now stuck on it!

    It thrashes wildly to shake you off, but you hold fast! It now appears to be diving towards the sea floor in an effort to rub you off!
    >> Anonymous 04/26/10(Mon)19:54 No.9449660

    still if we cripple it then we would have a much greater chance of taking out theampullae of lorenzini since those we would have to locate and do a pin point attack against which might open to a greater chance of risk
    >> Anonymous 04/26/10(Mon)19:55 No.9449666
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    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)19:56 No.9449684
    Can we grab any of its fins? We could try to steer it away from target. If all else fails try to give the killing strike before he rubs us off.
    >> Anonymous 04/26/10(Mon)19:56 No.9449685
    This is great, y'all. I'm off to watch House, keep up the scuttling!
    >> Anonymous 04/26/10(Mon)19:56 No.9449694

    we cast ADVANCED GROWTH and grow some kelp at the sea floor where the shark is headed and try to tangle it up like the last 3 sharks
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)19:59 No.9449740
    You flail your claws, swiping and shooting at the thing's gills. A few of your hits connect, but are slightly deflected by the thick hide of the massive thing.

    You finally latch on to its fin, and using your considerable strength attempt to free yourself and steer clear of the rocks below. You pull yourself free, and are now latched on to its enormous fin!
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)19:59 No.9449745
    Or, better yet if we are athletic enough we could try to grab hold of something on the seafloor and wrestle this fish down
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:01 No.9449778
    You pump round after round into the beast's snout, and finally make a solid hit! The creature appears dazed, and roars in anger! (Yeah, like in Jaws: The Revenge) It swims aimlessly now, more manic! You are still on the fin.
    >> Anonymous 04/26/10(Mon)20:03 No.9449829

    >> Anonymous 04/26/10(Mon)20:04 No.9449834
    Now depending on where it wants to swim we can just hang on and wait until it is tired out or bled out.
    >> Anonymous 04/26/10(Mon)20:05 No.9449866

    even if this shark is HUGE..we are pretty big ourselves

    its got to be getting tired not to mention that we have been wounding it

    keep shooting at eye

    use ENHANCED INTELLECT and detect any weakness that we could exploit
    >> Anonymous 04/26/10(Mon)20:05 No.9449871

    We can't just wait for the shark to bleed out, we have to strike it down mercilessly, to provide an inspiring figure to our men.

    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:07 No.9449905
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    I support this!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:08 No.9449920
    you make a SHARK LORE check.

    Great Hungerer:
    HP: 240/300
    DEF- 20
    SPD - 12
    CQC - 15
    LRC - 0
    INT - 8

    You continue to fire at its gills and snout, further confusing the beast. This only serves to anger it more, and it hurtles to the ground, intent on shaking you! You are knocked off of its massive fin, and have enough time to see its enormous maw close around you. You use your mighty RENDING CLAW to hold its jaws open, but you aren't sure how long you can last!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:09 No.9449934
    Oh, and your DEF has been bumped to 15 for the moment because of Bloodshell's blessing.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:10 No.9449950
    >> Anonymous 04/26/10(Mon)20:10 No.9449959

    stick TRI-BARREL CANNON CLAW in mouth and fire through the roof of it's open mouth into that little pea brain skull of it's
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:11 No.9449972
    You take ten damage, feeling the strain of its enormous jaw muscles closing in on your mighty carapace. Your ELONGATED SPINES help, though, as they penetrate the giant thing's gums! Blood flows from the wounds, but the monstrosity continues to try and crush you!
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:12 No.9449984
    Can we hope to hit a pea sized brain in a beast of this size?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:13 No.9449994
    You fire your massive cannons upwards, towards its brain. Your shots sear and rip the roof of its mouth as more blood escapes the wounds. This creature is much less armored on the inside, it seems. Your shots continue to harm it, and it thrashes about in pain, flinging you from its gaping jaws before swimming away quickly.

    It circles overhead once more.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:13 No.9450001
    I d rather aim at its throat but your call
    >> RiskyWoods !PLUAW1oTT. 04/26/10(Mon)20:14 No.9450013
    We could always go further into the shark's mouth and escape it's jaws. Rip and tear from the inside....
    >> Anonymous 04/26/10(Mon)20:14 No.9450018

    Could we maybe rip its jaw out? Or may scuttle slightly further into its mouth so we're no longer getting crushed and RIPANDTEAR its gills from the inside?
    >> Anonymous 04/26/10(Mon)20:14 No.9450020

    well if we hurt it...it might open it's mouth enough to take the pressure off us.... then we could just jump inside it's mouth willingly SPINED CARAPACE to roof where damaged it and just begin to rip it apart from the inside out
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:15 No.9450037
    The enormous beast comes in for another divebomb, mouth open again. Its movements are not coordinated however, and it seems quite easy to avoid...
    >> Anonymous 04/26/10(Mon)20:15 No.9450048
    >> Anonymous 04/26/10(Mon)20:16 No.9450055

    dance the scuttle of intimidation

    no running off this thing needs to die now....
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:16 No.9450056
    dodge and counter
    >> Anonymous 04/26/10(Mon)20:16 No.9450061
    Jump into its mouth.
    >> Anonymous 04/26/10(Mon)20:17 No.9450075

    advanced growth.....summona kelp field....trap the beast in a web of kelp
    >> Anonymous 04/26/10(Mon)20:17 No.9450076
    Side-step it, and shoot it in th gills and eye.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:18 No.9450094
    You clack your claws in anger, raising yourself up to display your massive size. The beast continues forward, mouth agape, and you launch yourself into its mouth with a shot from your cannon. Your SPINED CARAPACE causes you to stick to the inside of its throat as you sail past the massive crushing jaws.

    What now?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:19 No.9450103
    Also, I'm trying to wait for responses but I feel like I'm a step ahead of the game here.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:19 No.9450112
    Shoot everywhere, RIP AND TEAR, I d aim down to it s lungs and belly.
    >> Anonymous 04/26/10(Mon)20:20 No.9450131

    rip and tear

    use legs...prop them up against sides of throat and then being to expand legs out..try to rupture it
    >> Anonymous 04/26/10(Mon)20:20 No.9450132

    Flail and shot wildly. RIPANDTEAR TEARANDRIP
    >> Anonymous 04/26/10(Mon)20:20 No.9450140
    Well, it's a fight. They're getting sort of tedious with all due respect.

    1. Shoot'n'scoot. Rip'n'tear'.
    3. Jump inside boss-mouth and perform the above.
    >> Anonymous 04/26/10(Mon)20:24 No.9450203
    Punch. Shoot. Rip. Tear.
    It's all by the book from here on in.
    This is the THIRD(!) time we've jumped inside of something to kill it.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:24 No.9450221
    Oh its fine, I'm just throwing fodder at you until I can figure out other kinds of combat to engage in.

    You fire in all directions down the gullet of the giant shark as it wails in pain. You drag yourself down into the belly of the beast, ripping with your RENDING CLAW and causing massive internal bleeding.

    Within the shark's belly, however, you are assailed by bizarre creatures! The stomach acids of the huge thing will cause 5 damage on a constant basis if you do not escape soon. Four of the bizarre parasites lay before you in the cavernous stomach.
    >> Anonymous 04/26/10(Mon)20:27 No.9450269
    claw quickly to the outside while keeping the monsters at bay with your tri cannon
    >> Anonymous 04/26/10(Mon)20:27 No.9450273
    we entered the stomach at one end.....lets go through the other end tear this shark a new asshole on the way out

    run past the parasites try to avoid..we need to get out of this stomach as soon as possible
    >> Anonymous 04/26/10(Mon)20:28 No.9450282
    Focus rending one way and RIPANANDTEARAN out.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:28 No.9450293
    I've been keeping count too. Trust me, I'm in the think tank trying to come up with more interesting things. I actually have a few ideas.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:29 No.9450304
    Oh boy I kind aexpected this. I say we need to get out of the shark now we did enough damage let us leave the parsites, if the parasites attack us we shall answer in kind but I say it is not good to stay in here for long.
    >> Anonymous 04/26/10(Mon)20:29 No.9450308
    As a side note, if we sufficiently maim this thing and can keep it subdued on the seabed, i suggest we call out our troops to finish it off. Nothing like "needing" the assistance of your men to give them a sense of power etc.
    >> Anonymous 04/26/10(Mon)20:29 No.9450316
    Use your POWERFUL LEGS to climb back out the throat, in combination with your SPINED CARAPACE to lodge yourself there and cause it to choke.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:30 No.9450324
    The stomach acids wear at your glorious shell, bringing you to 135 HP!

    You fire a shot at the parasitic creatures, blasting one into pieces as you scuttle away. As you are just about to exit into the the intestines of the shark, one of them grabs onto your leg! You are now grappling and being dragged back into the acids!
    >> Anonymous 04/26/10(Mon)20:30 No.9450341
    POWERFUL LEGS to shake the creature off/kill it.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:32 No.9450373
    You kick the creature in its clacking jaws, shattering its carapace. Now free, you move deeper into the Shark's inner workings, ripping and tearing at its organs as you go. You feel the shark drop to the seabed outside, flailing madly in pain.
    >> Anonymous 04/26/10(Mon)20:33 No.9450392

    POWERFUL LEGS...rip that SOB apart with them, shoot cannon if the other 2 try to interfer, make way for intestines again....the whole time rending claw should be constantly be slicing and dicing
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:34 No.9450401
    Outside, unsure of their leader's fate, your Claw Coven take the opportunity to help! They scuttle forth and cover the snout of the massive creature, clamping and thrashing at its nose and eyeballs. One of them pops in a spray of blood as Clawclaw Half-tail drives his arms into the thing's huge eye!
    >> Anonymous 04/26/10(Mon)20:34 No.9450415

    can we have a Aliens moment where we can push ourselves through and burst out of it's chest ?
    >> Anonymous 04/26/10(Mon)20:35 No.9450429
    >aliens moment



    >> Anonymous 04/26/10(Mon)20:36 No.9450435
    Call for minion aid while the shark is helpless. Tell them to keep away from the mouth!
    >> Anonymous 04/26/10(Mon)20:38 No.9450480
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    "OH YEAH"
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:39 No.9450487
    You slash and clamp through the innards of the shark as blood and grit flows all around you, obscuring your vision. As the shark stops moving, you slice your way out of its body in a cloud of offal and guts. Your carapace, though it has taken a beating, glistens with fresh blood and fury.

    >> Anonymous 04/26/10(Mon)20:39 No.9450490
    >> Anonymous 04/26/10(Mon)20:40 No.9450518
    >"OH YEAH"
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:41 No.9450529
         File1272328897.jpg-(32 KB, 250x250, replica_gwshark_jaws.jpg)
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    Now make a tropy of the jaws and take it home!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:41 No.9450533
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    Well the shark is most certainly dead now, and you Coven have regrouped with you next to its massive corpse. What now?

    Also, CORAL DEFENSES have been completed on a few more territories!
    >> Anonymous 04/26/10(Mon)20:42 No.9450554

    have other crabs help you pick it up and carry it back to lair for a ENHANCED INTELLECT complete inspection and victory scuttle celebration.....also have it jaws removed and laid open at the entrance of lair
    >> Anonymous 04/26/10(Mon)20:42 No.9450557

    Send back to our lair for additional forces to carry back the shark's body and take Blasticlaw's body as another trophy. Then ponder on foul machinations of lying protocrabs.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:44 No.9450596
    You get to work claiming another trophy. You use your RENDING CLAW to cut the massive jaws free from the body of the shark, and carry them with you back to your LAIR. You set the jaws down and instruct a team of lobsters to get to work on dragging that corpse back for meat. It will take the rest of the day to transport the meat in pieces.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:45 No.9450600
    THIS! Make it that the jaws are the gate to our lair!!!
    >> Anonymous 04/26/10(Mon)20:46 No.9450616

    this....I would also suggest that we begin to send out scouts and search for allies...just not the crab kind

    Sea Urchins, Sea turtles, Manta Rays,

    also begin searching for sea anemone to use for defense
    >> Anonymous 04/26/10(Mon)20:47 No.9450645
    at the rate we're growing that'd be a bad idea

    i'm rather surprised we fit in his mouth at all, us being something like 37 feet across and all
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:48 No.9450667
    44 now.

    Turtles are a peaceful race, and so they may be hesitant to ally with a militant crab such as yourself. This will also displease Bloodshell, who desires combat and violence to slake his thirst.
    >> Anonymous 04/26/10(Mon)20:50 No.9450685
    I think we do enough fighting for Bloodshell as a daily occurence that he can be okay if we just have Turtle friends.
    And even he has to admit Turtles are cool. Wavemaker'd probably like them.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:50 No.9450686
    In any case mount those jaws up somewhere
    >> Anonymous 04/26/10(Mon)20:50 No.9450702

    But sea turtles would be ANCIENT and would have great knowledge of the oceans from all over the world. And if anyone knew the secrets of the deep they would. They might have a idea of what is occuring or be able to give guidance.
    >> Anonymous 04/26/10(Mon)20:50 No.9450705

    If Turtles are a peaceful race i assume they're more into expanding mentally. So could we consult with them on the topic of Blasticlaw's death being out of place with when we talked to the Protocrabs?
    >> Anonymous 04/26/10(Mon)20:51 No.9450718
    Mounting them UP somewhere is going to one day make them fall DOWN.

    Let's place them in the audience chamber. Anyone who wants to talk to us must step INTO the ring of teeth and know that we've fought and killed things much bigger than them.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:51 No.9450722
    Your subjects break the jaws in half to transport them into your trophy hall alongside the Kraken's Beak and Terrible Crustacean's Claw.

    You turn around, and your crabby heart sinks at what you see on the horizon.

    A human submersible. There is no doubt it has seen you. It appears to be moving quickly away from your LAIR, probably to bring footage of you and your minions to their superiors.

    You've been spotted.
    >> Anonymous 04/26/10(Mon)20:52 No.9450736
    also, about blasticlaw

    bets on that being a lieutenant imposter while the real blasticlaw stayed in the shadows?

    any takers?
    >> Anonymous 04/26/10(Mon)20:53 No.9450757

    Size, distance, likelihood of us hitting it from said distance and actually doing damage?
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)20:53 No.9450759
    CURSES! Those damn humans always meddle with things they shouldnt!
    >> Anonymous 04/26/10(Mon)20:54 No.9450760
    This is ok, as we've already almost outgrown the IRON LAIR. We need to move our main base to the Kraken's lair outpost and the IRON LAIR can be an outpost instead. We need to start moving now so that when the squishy humans return, it will appear as if there was nothing there.
    >> Anonymous 04/26/10(Mon)20:55 No.9450779
    That's a good theory. The only other plausible thing is that his bosses (whether they be shark or something else) killed him when he stopped being useful.

    A GREAT MANY rebels escaped, so there's probably a new "leader" in any case that we've never seen before.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:55 No.9450786
    They have video footage of you standing in front of their aircraft carrier that YOU sunk.

    Medium sized, probably capable of carrying three men. At this distance, you may be able to hit it with a blast of your pistol. This would cause significant damage to it. It is moving at about 30 mph.
    >> Anonymous 04/26/10(Mon)20:55 No.9450789

    if they are marine biologist, we just got endangered status maybe and federal protection if we are lucky

    or could be a james cameron and titanic incident

    My judgement is ignore the humans for now but if they return and cause any issues then they become a problem and will deal with them as such
    >> Anonymous 04/26/10(Mon)20:56 No.9450803
    Let's just hope they saw nothing. The lair is nearly overgrown with coral now.

    And they see a HUEG crab carrying away "dinner" with "his family". I hardly think aside from seeing a FUCKBIG crab, the Navy is going to particularly care. They're not getting paid to be marine biologists.

    Pay them no mind.
    >> Anonymous 04/26/10(Mon)20:57 No.9450821

    When you say they have footage, do you mean the people in the submersible or any higher-ups they may answer too aswell?
    >> Anonymous 04/26/10(Mon)20:57 No.9450826
    Tell our crustaceans to transport the shark carcass to the Kraken's OUTPOST in preparation for our move. Send outriders to the OUTPOST to begin conversion of it into our new STONY LAIR.
    >> Anonymous 04/26/10(Mon)20:57 No.9450828
    We don't really care much.
    Let them go.
    The LAIR looks natural enough with coral on it, and because they're humans and they can't really belive crabs can be smart and not just delicious, let them think what they want.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)20:58 No.9450833
    Your ENHANCED INTELLECT tells you that the submersible is not property of the same people whose ship you sank long ago, and so you are content to leave them for now. Should they come back, however, they may bring the terrible wrath of the surface world.
    >> Anonymous 04/26/10(Mon)20:58 No.9450842
    Or camera people.

    Oh how we hate camera people.
    >> UnderwaterDM !Hsknw4ktoA 04/26/10(Mon)21:00 No.9450858
    Alright guys my barin is not working anymore it s late I m off to bed! Have fun and do not forget to archive!
    >> Anonymous 04/26/10(Mon)21:00 No.9450860

    they've seen us cooperating with other species

    this is outside the norm and therefore something to investigate

    fortunately at least though, they have no real reason to suspect that we were the ones to sink the ship ourselves
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:00 No.9450862
    Well, the humans have been ignored for now. You hope your devious CORAL ARMOR convinced them it was merely a big crab chilling out.

    You may now tend to more pressing matters, such as the rebellion, squid, and sharks. You can explore the seas in any direction.
    >> Anonymous 04/26/10(Mon)21:01 No.9450884
    We should eat some kelp to recover from that battle, and pray to our gods for guidance.
    >> Anonymous 04/26/10(Mon)21:02 No.9450891

    no government is crazy enough to send a billion dollar nuclear attack sub after some 40 foot crab

    the ocean is a BIG place the chances of them ever finds us again is slim to none and if they did what are they going to do? Nuke us?

    can you say NOM NOM NOM New York
    >> Anonymous 04/26/10(Mon)21:03 No.9450921
    >they've seen us cooperating with other species this is outside the norm
    And being a 44 foot long crab with a pistol and armor isn't?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:04 No.9450939
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    All BONE and CORAL WALLS have been completed now! Your territories are reinforced and slightly more prepared should invasion occur!

    You rest and eat following your battle. After the dark events of the past few days, you are glad to have faced another brainless foe in combat. Your mind cleared, you beseech the gods for guidance.

    Bloodshell says to sally northward and find the traitorous shrimp.
    The Wavemaker believes that with a few more allies, you could use your overwhelming might to finally reason with the rebels. After you find them, of course.
    >> Anonymous 04/26/10(Mon)21:05 No.9450963
    only have shell, no armor

    and they wouldn't have looked that closely at the claw, basicaly "oh look crab, see? shell, two claws, roundish"

    the size is something, but you've got giant squid, giant sharks, what's so unexpected about a giant crab?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:06 No.9450982
    Yeah things are pretty fucked up down here. Thankfully they didn't see your mutant children.
    >> Anonymous 04/26/10(Mon)21:08 No.9451032

    Command Clawclaw Half-tail to begin the search for new allies and give him the giant lobster we subdued to him as a gift for a mount, name the lobster "Shelly"

    We shall head north begin the construction of new colonies and expand our territory and crush the shrimp that dare defy our will
    >> Anonymous 04/26/10(Mon)21:09 No.9451051
    Man. If we can take out warships while we're less than half the size we currently are, why do they bother coming back here when they know we would quite literally pop them open like a jar and eat them?
    >> Anonymous 04/26/10(Mon)21:10 No.9451060
    While we're at it, inquire to Clawclaw why he suddenly thought having a surname was important.
    >> Anonymous 04/26/10(Mon)21:10 No.9451064
    God help the world if the denizens of /tg/ are reincarnated as crabs
    >> Anonymous 04/26/10(Mon)21:11 No.9451071
    they don't know we can take out warships

    it was more of a "mysterious sinking out of nowhere"

    since we took it out quite quickly
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:11 No.9451072
    Think of it as the mutant ocean version of 40k. Shit just gets more EXTREME TO THE MAX.

    In which direction will you explore to expand your borders?
    >> Anonymous 04/26/10(Mon)21:12 No.9451092
    east, we don't know what's out that way and it concerns me
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:12 No.9451099
    He suffered a near-lethal injury that almost cut him in half. He wanted a more unique name in case he dies, so that his legend may live on as an example for the future Claw Coven.
    >> Anonymous 04/26/10(Mon)21:13 No.9451107
    Let's find allies. We're going to tangle with the rebels sooner or later.

    We may as well have more help to do it with.
    >> Anonymous 04/26/10(Mon)21:13 No.9451111

    >> Anonymous 04/26/10(Mon)21:13 No.9451116

    send out some of our mount crab and shrimp on lobster east for intel gathering
    >> Anonymous 04/26/10(Mon)21:13 No.9451121
    Let's do what Wavemaker says.
    It'll be nice to have more allies, since a fuckton of rebels left (four whole fucking territories).
    >> Anonymous 04/26/10(Mon)21:14 No.9451129
    >> Anonymous 04/26/10(Mon)21:14 No.9451138
    Perhaps we shall find allies. IN THE EAST.

    Pray to Wavemaker for allies in that direction.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:14 No.9451144
    Who will you bring? You have 3500 subjects in the LAIR, and it requires at least 1000 to keep it operational and safe from invasion.
    >> Anonymous 04/26/10(Mon)21:16 No.9451185
    claw coven, we're just exploring

    the full army would just seem hostile if it's a potential ally and would just get wiped in a full on boss fight

    only bring them out when needed to fight another large force
    >> Anonymous 04/26/10(Mon)21:16 No.9451189
    >> Anonymous 04/26/10(Mon)21:16 No.9451195
    a thousand strong force. TO THE EAST.

    oh, and be concerned about asian men yelling about giant enemy crabs
    >> Anonymous 04/26/10(Mon)21:17 No.9451200

    0, leave Clawclaw Half-tail in charge

    into the wild we go alone to subdue the world
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:17 No.9451218
    Well, you are big enough to tangle with ANYTHING.

    Also, Clawclaw will need some instructions for your absence.
    >> Anonymous 04/26/10(Mon)21:18 No.9451231
    Just the Cloven.
    A real army moves too slow, and consumes too much food.

    Really though, we're like nonsensical fantasy kings and sci-fi starship captains. We'd usually tell others to go do our exploring and fighting for us.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:18 No.9451233
    >> Anonymous 04/26/10(Mon)21:18 No.9451234

    when exactly do we reach GIANT ENEMY CRAB status?
    >> Anonymous 04/26/10(Mon)21:19 No.9451258
    where would be the fun in that?
    >> Anonymous 04/26/10(Mon)21:20 No.9451262
    O hai. Crabhammer guy from the first thread, been gone for a few days, caught up, and just need to read this one now.
    >> Anonymous 04/26/10(Mon)21:20 No.9451271
    If we're 44 feet long now...and the Sydney Opera House is ~605 feet long...

    Yeah. We are not GIANT ENEMY CRAB until at least that. And that's the conservative size. We'd need to be much bigger to be a real GIANT ENEMY CRAB.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:21 No.9451282
    I dunno?

    Anyway, are we still deciding on who to take?
    >> Anonymous 04/26/10(Mon)21:21 No.9451295
    Bring the Cloven. They are our buds, and we can keep them fed.
    Anymore, and its too much.

    Tell them to bring the Cloven, and any potential newcomers.
    >> Anonymous 04/26/10(Mon)21:22 No.9451300


    >> Anonymous 04/26/10(Mon)21:22 No.9451310

    order Clawclaw Half-tail to begin a immense breeding and growth program, when we return we won't have a army in the thousand but in the millions

    also him command to continue expansion in the coral reef and gift him the giant lobster for his own personal mount
    >> Anonymous 04/26/10(Mon)21:22 No.9451311
    Just the claw cloven.
    >> Anonymous 04/26/10(Mon)21:22 No.9451316
    we need to get a thousand pistol shrimp

    their cavitation bubble is as hot as the sun

    so if we get a thousand of them we can order them to burn things with the heat of a thousand suns
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:22 No.9451323
    That means you and 47 troops. These warriors followed you into battle against the sharks the other day, too.
    >> Anonymous 04/26/10(Mon)21:23 No.9451339

    Don't do this.
    He's going with us.
    >> Anonymous 04/26/10(Mon)21:23 No.9451340
    tis fine

    we can use it as a test as well, any particularly noteworthy potentials get to join the coven
    >> Anonymous 04/26/10(Mon)21:25 No.9451356
    it's fine, we're like 3 times his size and capable of destruction of unheard of levels (at least down here under the sea)
    >> Anonymous 04/26/10(Mon)21:26 No.9451387
    And Horus was a simple primarch, whom no one thought would have been able to single-handedly take on the Emprah by himself, despite his already god-like strength.
    Then CHAOS.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:27 No.9451403
    You mount up and head for the East, Claw Coven and initiates in tow. You leave your new mount for Clawclaw Half-tail, and he graciously accepts your offering to him. Now officially the Steward of the IRON LAIR, he gets to work ordering men to breed and prepare for expeditions deeper into the reef. He will give you his reports when you return.

    A number of hours later, you come to a new shipwreck. This appears to be a large pleasure-vessel, according to your ENHANCED INTELLECT. Various dark shapes swarm over it.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:27 No.9451418
    Don't worry, Clawclaw is too awed by you to even fathom betrayal... for the time being!
    >> Anonymous 04/26/10(Mon)21:29 No.9451447
    Do a LORE check on the dark shapes!
    >> Anonymous 04/26/10(Mon)21:30 No.9451467

    begin the scuttle of greetings to the dark shapes
    >> Anonymous 04/26/10(Mon)21:30 No.9451470
    What are they?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:30 No.9451473
    You perform a LORE check on the dark shapes. They appear to have the vague outlines of jellyfish, and perhaps octopi, but it is unclear from this distance.
    >> Anonymous 04/26/10(Mon)21:32 No.9451505

    can we get a accurate idea of their size?
    >> Anonymous 04/26/10(Mon)21:32 No.9451519
    Are they moving in the languid undulations of jellyfish, or moving with a purpose like sentient(?) animals like octopi?
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:35 No.9451573
    They look to be about ten feet across. They may give your troops a bit of a scrap, but you can easily tear through them.

    They look as f they're simply suspended in air, barely moving. One swims away, and it looks as if it rapidly contracts and expands to float away.
    >> Anonymous 04/26/10(Mon)21:36 No.9451608
    fortunately for us, shells aren't particularly conduscive to contact poisons

    >> Anonymous 04/26/10(Mon)21:37 No.9451609
    Head towards the wreckage and see what's up!
    >> Anonymous 04/26/10(Mon)21:38 No.9451635
    Move forwards casually. As big as we are, don't seem like a giant creature bent on conquest and war.
    >> Anonymous 04/26/10(Mon)21:39 No.9451658

    avoid and continue moving one past this ship, record the location of the ship for possible future exploration but continue on
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:39 No.9451661
    You scuttle forth as the figures scatter. A massive gouge is torn out of the bottom of the ship, and it is wedged between two enormous rocks. You and your troops advance into the ship, you on point.

    You are within the cargo hold. This cavernous room (although you find it on the small side) is lined with crates of all sorts. Ahead, you see a staircase leading up.

    A loud creaking, and a cry is hear.
    >> Anonymous 04/26/10(Mon)21:41 No.9451692

    slap claws together to signal our presence
    >> Anonymous 04/26/10(Mon)21:41 No.9451701
    Discover the source of the cry!

    And once that's done, inspect the contents of the crates!
    >> Anonymous 04/26/10(Mon)21:42 No.9451719
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:42 No.9451723
    You clack and scuttle to signal your presence to any would-be denizens of this sunken husk.

    Another creak is heard, from upstairs. It seems to be getting closer. You Coven are on edge.
    >> mercury01 04/26/10(Mon)21:43 No.9451732
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    "I've encountered some kind of cave demon. I don't think I'll make it out alive."
    >> Anonymous 04/26/10(Mon)21:43 No.9451739
    I hope it's a human child who can somehow survive underwater.

    He shall be Tarzan of the Crabs.
    >> Anonymous 04/26/10(Mon)21:43 No.9451746
    >> Anonymous 04/26/10(Mon)21:44 No.9451752
    Question. Why have we NOT trained militia forces in our outposts? Granted now isn't the time to do this, but goddamn we should later.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:44 No.9451753
    Some of your subjects break into the crates. Various useless bits of garbage fill them. Petty human things. A number of large cages are in the corner, and some inhuman-looking bones float lazily within them.

    One of the boxes turns up a shipment of fish!
    >> Anonymous 04/26/10(Mon)21:44 No.9451763

    scuttle dance of calming for coven

    slap claws again to signal whatever is up on stairs that we know it is there
    >> Anonymous 04/26/10(Mon)21:44 No.9451770
    Do the Dance of the Wavemaker.
    >> Anonymous 04/26/10(Mon)21:45 No.9451787
    mmmm delicious food

    wait... if that's edible then this ship sank recently

    run away, it's a trap set by our enemies to make the humans attack us!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:45 No.9451789
    You continue to slam your RENDING CLAW against the rusting floor, actually puncturing a hole in the bottom.

    Your troops remain on edge, but are confident in your ability.
    >> Anonymous 04/26/10(Mon)21:46 No.9451802
    And pick up the food to bring with us.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:48 No.9451834
    A few shrimp throw some seaweed nets over the shipment, and a lobster moves to carry it.

    The crashing gets closer and louder again, this time it seems to be either directly above or directly below you. It is hard to tell, as the acoustics of the room confuse the sounds. You make a prayer to The Wavemaker for the bounty, and silently beseech Bloodshell should whatever is in here be hostile.
    >> Anonymous 04/26/10(Mon)21:48 No.9451840
    begin preforming AWE
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:50 No.9451870
    You perform AWE. Your burnished carapace shines with benevolence and power.

    The crashing stops for a moment, before a snaking tentacle pokes out of a hole in the wall to your right. It isn't large, but it certainly doesn't resemble anything you've ever seen. It prods around, gentle rubbing your shell.
    >> Anonymous 04/26/10(Mon)21:51 No.9451893
    >> Anonymous 04/26/10(Mon)21:52 No.9451909

    perform Lore on tentacle
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:52 No.9451914
    This thing doesn't seem hostile, so you begin to dance for it. The tentacle bobs up and down, following your motions, as if it understands you. It retreats back into the hole, and you hear the enormous creaking once more.

    It seems to be growing more distant, and higher up.
    >> Anonymous 04/26/10(Mon)21:54 No.9451945

    head outside to identify the source of the tentacle and source of noice
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:54 No.9451947
    It's totally alien, you have no idea. This is kind of freaking you out.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)21:57 No.9451979
    You retreat from the cargo hold back outside to see what the shell is going on. Through one of the holes in the side of the ship, you make out a rather large figure shifting around inside.

    That must be the source of the creaking, but what is it?
    >> Anonymous 04/26/10(Mon)21:58 No.9451997
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    Well Done sir!

    signal for the Coven to remain cautious...
    >> Anonymous 04/26/10(Mon)21:58 No.9451999
    Announce title and state your purpose for being here, request that the denizen of this ship show himself so you may properly introduce yourselves.
    >> Anonymous 04/26/10(Mon)21:58 No.9452006
    inb4 Cthulhu.
    >> Anonymous 04/26/10(Mon)21:59 No.9452032
    I second this.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:01 No.9452068
    You clack out in morse code (that's some ENHANCED INTELLECT for you) that you request the creature show itself. After a moment you hear the same massive creaking, and a fish, only slightly bigger than you, pokes its head from one of the portholes of the wreck. It opens its mouth, and a long, slender tentacle-like appendage snakes out and touches you.

    It doesn't seem hostile. It eyes you with curiosity.
    >> Anonymous 04/26/10(Mon)22:01 No.9452071
    bump - I'm going crazy with waiting!
    >> Anonymous 04/26/10(Mon)22:02 No.9452078

    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:04 No.9452098
    The fish continues to probe at you with its tongue. It retains a look of indifference and curiosity, until it spies the crate of fish you found. It seems a bit irritated that you removed something from its den.
    >> Anonymous 04/26/10(Mon)22:04 No.9452101
    >> Anonymous 04/26/10(Mon)22:04 No.9452111
    Well, I guess it's polite that we put it back.

    Do the Dance of Chagrined Apology.
    >> Anonymous 04/26/10(Mon)22:05 No.9452116
    Offer it something of ours as compesation.
    >> Anonymous 04/26/10(Mon)22:05 No.9452120



    >> Anonymous 04/26/10(Mon)22:05 No.9452122
    don't do this, just return the crate and apologize
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:06 No.9452129
    Your lobster quickly drags the crate back to the cargo hold. The fish darts back into the ship for a minute, and then returns, its serene look back.

    You scuttle about in the "Dance of Diplomacy." The fish seems happy to be your friend, but appears to be unwilling to leave its den.
    >> Anonymous 04/26/10(Mon)22:06 No.9452145
    I approve of this.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:08 No.9452175
    It rears up out of its den to show the extent of its body. This is no fish, but some bizarre eel-like thing. Bio-luminescent dots go up and down its flanks as it stares at you.
    >> Anonymous 04/26/10(Mon)22:09 No.9452186
    ENHANCED INTELLECT to determine how intelligent our new friend is?
    >> Anonymous 04/26/10(Mon)22:10 No.9452205
    And to figure out WTF it is.
    >> Anonymous 04/26/10(Mon)22:10 No.9452212
    Dance the Inquisitive Dance.

    I want to know how smart this thing is, or if we just discovered Buddha-Eel.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:11 No.9452219
    You make a LORE CHECK.

    Large Deep-Sea Eel:
    DEF - 4
    CQC - 6
    LRC - 2
    SPD - 10
    INT - 10
    >> Anonymous 04/26/10(Mon)22:12 No.9452252
    Oh. It seems quite intelligent.

    Let's chat it up somehow.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:14 No.9452280
    You clack in morse code, and in return, the eel draws pictures in the sand with its tongue.

    It tells you that it found this wreck a long time ago after a really big squid attacked it. The squid was found and killed shortly thereafter, leaving its young offspring to go off on its own.
    >> Anonymous 04/26/10(Mon)22:15 No.9452305
    would this really big squid be the size of... oh the kraken we fought?
    >> Anonymous 04/26/10(Mon)22:16 No.9452317

    Morse code the thing up

    announce ourselves, and that we are exploring this area and looking for new friends and allies
    >> Anonymous 04/26/10(Mon)22:16 No.9452322
    Huh. Ask why it lives here. Or something. Just make it tell us more about it.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:17 No.9452327
    It draws the squid in question. The drawing engulfs the entire wreck. This was bigger than the Kraken you fought, but then again, this was the mother. You in turn draw a picture showing how big your Kraken was, and it seems to make sense that you killed a generation 2 Kraken.
    >> Anonymous 04/26/10(Mon)22:18 No.9452349

    ask it if it has seen anything interesting or turtles

    after we are done, do the scuttle of good fortune and continue with our journey if there is nothing of interest
    >> Anonymous 04/26/10(Mon)22:18 No.9452352
    What killed the mother?
    >> Anonymous 04/26/10(Mon)22:21 No.9452394
    This eel doesn't seem to be particularly useful for anything, but not a bad guy either.

    Break off a piece of our shell, and give this guy diplomatic immunity within the nation of Crustacea (because his land has just been annexed, even if our populace isn't encroaching on it).
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:21 No.9452396
    The eel happily indulges in its life story. It started off small, a little smaller than your size long ago. It grew up in the deep abyss, where its eyes were of little use. Its tongue is used to detect heat and scent, like a snake. You notice that long and thin teeth line its sizable mouth, also.

    It moved into this wreck ages ago after it witnessed the Kraken attack. It was harmed by the adolescent Kraken when it moved in to take up residence in the shipwreck. You notice a large set of scars that look like sucker-marks, which corroborate with its story. The eel is content with its peaceful life, snapping up jellyfish and other things that chance by. Its large teeth would easily break on your carapace though.

    The eel informs you that it saw a group of things that look a lot like your troops moving northward along the edge of the reef, they were escorted by very big sharks. It also mentions one even bigger shark, covered in scars. There was also a particularly big shrimp, too.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:23 No.9452422
    The eels tell you that humans brought with them terrible weapons and large iron whales. They used loud explosions to kill the thing after tying it up with strong cables. It felt a pang of sorrow for the baby Kraken as it watched its mother die.

    The eel sees many things, including occasional turtle families that pass by. It actually saw a blue whale go by the other day!
    >> Anonymous 04/26/10(Mon)22:24 No.9452454
    sounds like we've recieved news of the real blasticlaw

    also them moving north suggests that they were in the south, squid territory

    there may be a new alliance in the mix, against us
    >> Anonymous 04/26/10(Mon)22:25 No.9452468
    Do >>9452394
    Grow the eel some kelp outside its house as a sign of good will.
    Ask where the turtles went.
    Move on.
    >> Anonymous 04/26/10(Mon)22:25 No.9452472
    Ask it what lies beyond the ship.
    >> Anonymous 04/26/10(Mon)22:25 No.9452473
    wales would make for good allies, particularly sperm whales

    what with our squid killing antics and all
    >> Anonymous 04/26/10(Mon)22:25 No.9452488
    >> Anonymous 04/26/10(Mon)22:26 No.9452500
    We're going to have to move against these rebels and their allies before they gain the squids' help too.

    Everyone pack up, back to the lair, gather the army.

    We must massacre the squid.
    >> Anonymous 04/26/10(Mon)22:26 No.9452508
    and i'm talking about beyond our semi-dream of creating a whale floating fortress
    >> Anonymous 04/26/10(Mon)22:28 No.9452541
    Offer the eel a peace treaty, of non-interference. It doesn't eat our guys, and we leave it the hell alone, and mark the wreck as it's territory.
    >> Anonymous 04/26/10(Mon)22:29 No.9452570
    Don't be so severe. It's a nice guy.
    Give it a kelp forest, give it immunity within our borders with limited protection (so long as we don't hear it eating crustaceans; unless they attack it first), and let's go take on the squid.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:30 No.9452598
    You cast ADVANCED GROWTH to surround the ship with thick kelp. The eel is confused, but thankful and surprised. You do the "Dance of Friendship" and wish it good will before asking it about the surroundings.

    Yellow Path - Whale, headed south
    Red path - turtles, headed East
    Black path - Rebels, headed north
    Teal dot - Eel Den
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:31 No.9452628
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    Wouldn't be Crab Quest without me forgetting to post the map at least once.
    >> Anonymous 04/26/10(Mon)22:31 No.9452629

    give it a piece of our shell as a sign of friendship and trust

    send a coven back to Clawclaw with info you just gained from the eel and to begin sending out spies and scout to gather info from the region where they were headed and to build forces designed to fight sharks

    plant a kelp field as a sign of thanks to the wavemaker

    begin searching for whales and turtles
    >> Anonymous 04/26/10(Mon)22:33 No.9452668
    head east to turtles

    we can head south and meet the whales on our way back to our lair
    >> Anonymous 04/26/10(Mon)22:33 No.9452676
    Let's go to the turtles.

    I hear they're nice too.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:34 No.9452686
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    The eel then remembers one other thing, he saw a group of the shrimp branch off and head east too.

    What are they up to?
    >> Anonymous 04/26/10(Mon)22:35 No.9452700


    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:35 No.9452712
    You break off a couple of your spines and a shard of your shell and hand them to the eel in thanks. It waves with its long tongue as you scuttle of for the East.

    Its getting dark, do you want to set up a camp or press onward?
    >> Anonymous 04/26/10(Mon)22:37 No.9452760
    yes, we must use our mighty brain to think of a means to communicate over long distances, runners are just going to be too slow to be truly useful for much longer.
    >> Anonymous 04/26/10(Mon)22:37 No.9452766

    press on, if the shrimp are after the turtles, time is of the essence
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:39 No.9452792
    You tell the troops to shake the sleep from their shells and press on! Another three hours of travel brings you to a large sandy precipice.

    Below you, in the darkness of the night sea, you can make out hundreds of bulbous, dark shapes half-buried in the sand. Off in the distance, you see turtles!
    >> Anonymous 04/26/10(Mon)22:40 No.9452826

    aren't whales able to communicate over vast differences, like the humpback whale? a alliance with them to allow us to use them as a means to be able to communicate
    >> Anonymous 04/26/10(Mon)22:44 No.9452905

    I am assume that those shapes are that of clams

    put claw coven on back and make way towards the turtles once in a good enough distance begin AWE to gain their attention
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:46 No.9452930
    You amble down the slope towards the turtles. You are shocked to find that the dark shapes are actually horseshoe crabs! They scuttle about, swinging their tails and investigating you.

    A particularly big one moves forward and sits before you, tail swinging with challenge.
    >> Anonymous 04/26/10(Mon)22:49 No.9453028
    "We are all arthropods here. I am not here to fight, though I ask you to join me in our crusade against the mollusks and the rest of those that threaten arthropod kind."
    >> Anonymous 04/26/10(Mon)22:50 No.9453037
    Translation: Scuttle of Diplomacy.
    >> Anonymous 04/26/10(Mon)22:50 No.9453038
    meet the challenge, let it live if it comes to a fight
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:52 No.9453086
    You scuttle about, trying to reason with the horseshoe crab. The others appear cowed by your impressive display, but this one still seems to have malice in his eyes.

    Its of no consequence, he wouldn't be much in a fight anyway.
    >> Anonymous 04/26/10(Mon)22:53 No.9453090

    move claw coven to safety out of the way

    preform AWE while do scuttle of joy of meeting horseshoe crabs

    if it continues to be aggresive

    preform scuttle of dueling crabs
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:54 No.9453128
    You bring yourself up to full size, performing AWE. The Horseshoe crab leader hesitates a bit before charging at you, more out of fear than out of a belief he could win the fight.
    >> Anonymous 04/26/10(Mon)22:54 No.9453130

    do ENHANCED INTELLECT on hostile horseshoe crab and check to see if there is any oddities with it
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:56 No.9453150
    It appears to be a regular, if not big, horseshoe crab. He seems to be acting on impulse, not wanting to back down from a fight in front of his people.
    >> Anonymous 04/26/10(Mon)22:56 No.9453157

    do not harm it, avoid it's attacks make it clear we do not need to resort to violence with it, cast heal on it if it injuries itself with one of it's random attacks
    >> Anonymous 04/26/10(Mon)22:57 No.9453171
    Side dodge the charge, and SMASH IT with a CRABHAMMER attack! But do not kill it.
    >> Anonymous 04/26/10(Mon)22:58 No.9453176
    defeat it, but refrain from maiming it horribly or any of the other shit we tend to do to enemies

    it's acting to defend its clan from a potential aggressor, not trying to go to war with us like blasticlaw

    if we win we should end up in charge of the tribe
    >> Anonymous 04/26/10(Mon)22:58 No.9453185
    offer the leader of the horseshoe crabs a piece of your shell as a sign of acceptance for it's bravery to fight you in order to defend it's subject
    >> Anonymous 04/26/10(Mon)22:58 No.9453187
    If it charges, mire it in a small kelp bed.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)22:59 No.9453200
    The crab swipes and runs at you, bonking its shell of some rocks and generally not doing itself any favors. After avoiding it for about twenty minutes, the crab comes to a tired halt at your feet, resigned to surrender. News of the bloodthirsty crablord reached this far out, they have yet to see your benevolence towards other crabs.

    Your acts of valiance and kindness perplex it.
    >> Anonymous 04/26/10(Mon)23:00 No.9453216


    then continue on to the turtles
    >> Anonymous 04/26/10(Mon)23:00 No.9453221
    Do the dance of New Beginnings, while being peaceful and stuff.
    >> Anonymous 04/26/10(Mon)23:01 No.9453237
    perform dance of diplomacy again

    tell it of your offer to join our glorious empire, joining us means our protection as well as creation of kelp fields for food supplies yada yada, the whole normal join up spiel
    >> Anonymous 04/26/10(Mon)23:01 No.9453247
    While this probably isnt a good time to bring this up...
    Horseshoe crabs AREN'T Crustaceans, but they are our fellow arthropods.
    >> Anonymous 04/26/10(Mon)23:02 No.9453258
    don' do this to every guy you meet

    we did it for the eel because it was a good guy just unwilling to leave its den

    these guys we want to join us
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:03 No.9453272
    You regale the horseshoe crabs with your story of bloodshed and violence leading to your eventual revelation. You inform them that you no longer mean any harm to fellow crustaceans, and would be honored if they joined the great new empire of Crustacea!

    They seem pleased by the news, and the defeated chieftain grudgingly leads you to their homes. The small village is located in the center of an enormous pile of rocks, with bits of bone and driftwood creating palisades and walls around it. Truly the horseshoes are masters of defense! They tell you of the renegade shrimp that attempted to convert them. To think they nearly rebelled against the great Crab King!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:04 No.9453297
    They're shelly, they fit in. You also have isopods with you, and they aren't crustaceans.
    >> Anonymous 04/26/10(Mon)23:05 No.9453319
    Hm....if we could pick up some of their molts, we could have pauldrons.
    >> Anonymous 04/26/10(Mon)23:05 No.9453322
    Actually Isopods are crustaceans. Isopodia is a member of the subphylum Crustacea, but I still welcome our Horseshoe crabs regardless, they are still shelltastic, and even arthropods.
    >> Anonymous 04/26/10(Mon)23:06 No.9453332
    tell them of how he sacrifices his own kind to gain the alliance of sharks, he has decided to become our enemy and we shall not back away from his challenge

    we don't go around looking to make enemies, but we also will not allow our enemies to live as that puts us all in danger
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:07 No.9453363
    Oi, my crustacean knowledge is expanding from this quest.

    Either way, the horseshoes are willing to provide your troops with housing for the night. The turtles are known to hang around the area to the East, so they aren't going anywhere. You can molt now, too, for three points.

    I'm okay with ending it here if you decide to molt.
    >> Anonymous 04/26/10(Mon)23:09 No.9453379

    tell them the true master of the shrimp that came is in fact a shark

    tell the story of Blasticlaw final fate would be a good way to warning them about any dealings with these heretics
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:09 No.9453380
    You also inform the horseshoe chieftain that Blasticlaw and his rebels sacrifice good crabs and shrimp to the Sharks in exchange for their services. He is a deluded revolutionary and is not to be suffered to live in YOUR kingdom!
    >> Anonymous 04/26/10(Mon)23:11 No.9453416


    put one point in CQC
    put two points in INT (since we are about to interact with turtles a high INT believe will be needed)
    >> Anonymous 04/26/10(Mon)23:12 No.9453439
    The Wavemaker must be super pleased with us now! We didn't even kill a single dude!
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:13 No.9453460
    Following your tangle with the big shark, here are your stats:
    >> Anonymous 04/26/10(Mon)23:14 No.9453477
    other than the giant shark

    though he's not a crustaceaen so wavemaker doesn't really care either way about him
    >> Anonymous 04/26/10(Mon)23:14 No.9453478
    I say we molt, we seem pretty safe here.
    I say 1 int, 1 CQC, 1 DEF.
    >> Anonymous 04/26/10(Mon)23:15 No.9453486
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:16 No.9453496
    INT and CQC, then?
    >> Anonymous 04/26/10(Mon)23:17 No.9453515
    1 Def guy earlier. I approve of this, as I didnt realise we now had 12 DEF. Let's get some more Def later though.
    >> Anonymous 04/26/10(Mon)23:17 No.9453517

    yes pls
    >> Anonymous 04/26/10(Mon)23:19 No.9453547
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:20 No.9453582
    You step from your molted shell Forty-six feet across!

    Your brain swells with knowledge, your RENDING CLAW sharpens and hardens! You are a force to be reckoned with now! Soon you will understand even the most complex human technology, and be the greatest orator in the sea!

    For your glorious benevolence, The Wavemaker grants you ADVANCED HEAL, GLORY (advanced awe), and MIRACULOUS GROWTH! You can heal any wound, convince any follower, and cause massive kelp and coral fields to spring forth from the sand now! Wherever you walk, life will follow, along with legions of adoring subjects!
    >> Anonymous 04/26/10(Mon)23:22 No.9453610

    please tell me why I suddenly have a vision of our crab army riding the backs of killer whales ??
    >> Anonymous 04/26/10(Mon)23:23 No.9453621
    We really need to appease bloodclaw later with some rebel slaughter and shark slaying.
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:24 No.9453642
    You're a crabby visionary? Anyway, I'm off to bed once more. Good quest, guys, you managed to not kill too many things!

    Not sure if I'll post tomorrow. If I don't have something up by like seven EST, then I won't be doing Crab Quest. If there's no CQ tomorrow, then I'll definitely have it going the next day!

    Happy crabbing!
    >> Anonymous 04/26/10(Mon)23:25 No.9453649
    well that big green spot on the map is shark territory

    we want to continue expanding

    meaning unless we take them out we've got enemy territory in our midst, this is bad

    so we'll take em out, sooner rather than later
    >> Anonymous 04/26/10(Mon)23:26 No.9453669

    ah didn't we just take out a huge shark, I mean come on we did battle in it's belly and smashed out it's chest

    bloodshell has got to give us something for that
    >> Crabmaster !vuOBu6g15U 04/26/10(Mon)23:30 No.9453748
    A +2 to DEF, man.
    >> Anonymous 04/26/10(Mon)23:31 No.9453774
    Yes, Bloodshell should be pleased with our righteous slaughter of the shark. but it also illustrates the problem with sharks, we're the only one in our kingdom who can effectively combat them, and then only one on one or in uncoordinated groups.

    Sharks are going to require nuance.
    >> Anonymous 04/26/10(Mon)23:32 No.9453789

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