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  • File : 1272744473.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 05/01/10(Sat)16:07 No.9549247  
    rolled 5, 4, 4 = 13

    #40: http://suptg.thisisnotatrueending.com/archive/9108613
    #41: http://suptg.thisisnotatrueending.com/archive/9128774
    #42: http://suptg.thisisnotatrueending.com/archive/9234259
    #43: http://suptg.thisisnotatrueending.com/archive/9274286
    #44: http://suptg.thisisnotatrueending.com/archive/9382537
    #45: http://suptg.thisisnotatrueending.com/archive/9424460
    #46: http://suptg.thisisnotatrueending.com/archive/9531360
    >> Anonymous 05/01/10(Sat)16:08 No.9549257
    Fuck off questfag.
    >> ★ Subprocessor DM 05/01/10(Sat)16:08 No.9549261
    rolled 5, 6, 2 = 13

    You are currently within the hastily-repaired remains of a border fortress, in the late evening. Kel is trying on his tungsten-ceramic armor, noting its weight. Many of the soldiers have expressed interest in the armor, and the three alchemists with them have requested that they be allowed to examine it and, if possible, duplicate it.

    You now possess a steel utility belt inscribed with the symbols of Ilian, Hretmar, and Perin, which holds ten sharp throwing disks. In addition, you have a crude speaker box and an arc light, both constructed with alchemy, and both powered by the electric magelock.

    The next military operation is scheduled for tomorrow, before sunset. Your total number of giant-size health potions will be twelve by morning. All will be leather-bound, for quick use.

    You have expended much of your power doing alchemy. Orders?
    >> Anonymous 05/01/10(Sat)16:09 No.9549272
    Kill self, end shitty quest. We all win.
    >> Anonymous 05/01/10(Sat)16:10 No.9549284
         File1272744646.jpg-(30 KB, 299x276, fuckyeah_fgquest.jpg)
    30 KB

    fuck yeah frost giant quest
    fuck you troll
    >> Anonymous 05/01/10(Sat)16:11 No.9549293
    Go sleeping
    >> Anonymous 05/01/10(Sat)16:11 No.9549296
    Sure is samefag in here.
    >> Anonymous 05/01/10(Sat)16:12 No.9549304
    sure you don't know how to check for samefaggotry, idiot
    >> Anonymous 05/01/10(Sat)16:13 No.9549317


    fuck quests forever
    >> Anonymous 05/01/10(Sat)16:14 No.9549327
    Sure is samefagg in here.
    also, trolls.
    >> Anonymous 05/01/10(Sat)16:14 No.9549339
    sure you don't know how to check for samefaggotry, idiot
    >> Anonymous 05/01/10(Sat)16:15 No.9549354

    Or maybe there's more than one or two or three people who are sick of this fucking quest faggotry that is driving all of the good posts off the front page? There's like eight active quests going on /tg/ this month, which means we've got to deal with at least seven more shitty posts like this one.

    Go fucking RP in AIM chat or IRC.
    >> Anonymous 05/01/10(Sat)16:16 No.9549361
    Just ignore the trolls.
    Do we have any energy for more alchemizing? How about trying to make that electric guitar?
    >> Anonymous 05/01/10(Sat)16:16 No.9549366

    You must be new around here. Saging a thread won't do much. It'd be easier if you just hid this thread.
    >> Anonymous 05/01/10(Sat)16:17 No.9549374

    I understand that you don't like quest threads.
    I get it. Really, I do.
    But something you should probably consider:
    Before Frost Giant quest started, we'd been getting an unusually large number of GIANT GIRLFRIEND TIEM NAO threads. Up to, like, three or more a week. Culminating in the one that started this quest.

    Ever since FG Quest has started, we've had zero.

    Just something to think about, while you're busy being mad.
    >> Anonymous 05/01/10(Sat)16:17 No.9549376
    Surely i don't care. Also, trolling.
    >> Anonymous 05/01/10(Sat)16:17 No.9549383
    But it won't push the post count up.

    Post count -1
    >> Anonymous 05/01/10(Sat)16:18 No.9549399
    Yeah, they switched to Monstergirl Roll and Tell fapfic threads, and those are sooooo much better.
    >> Anonymous 05/01/10(Sat)16:18 No.9549402
    the previous post states that the guitar is beyond our abilities :(
    >> Anonymous 05/01/10(Sat)16:20 No.9549424
         File1272745234.jpg-(164 KB, 480x1620, neckbeards.jpg)
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    >IT IS BAD WRONG >:(
    >> ★ Subprocessor DM 05/01/10(Sat)16:21 No.9549428
    rolled 5, 5, 3 = 13

    Reasoning that you're not likely to get much more done today, you return to your tent, after informing the alchemists that they're free to examine the armor if they wish, as long as it's available for Kel when he needs it.

    You sleep without dreams, an uneventful rest that leaves you feeling refreshed and able as the morning sun dawns. As soon as you awake, you receive a message from the gods, but, fortunately, it doesn't have anything to do with the fortresses or the towers. The frost demon's anti-scrying field has disappeared, taking with it the dead city of Kharok, and all of its Frost Giant followers. None of them are anywhere to be seen.

    After your exit, one of the mages gives you a small, polished stone inscribed with several faint runes. A simple scrying stone, able to record still images and sounds, hopefully rugged and simple enough to avoid being silenced by the tower fields.
    >> Anonymous 05/01/10(Sat)16:21 No.9549433

    Try to verse Kel in basic electronics, so he knows what the fuck we're doing with the magelock. "Okay, I think I can use electric magic to power an oscillator that will send out sounds, because I was led to believe that sounds of sufficient power could disrupt the tower magicks, so this could make things a whole lot easier for us." Or something. That way, he will be led to believe that we have a plan and know what the fuck we're doing, even though we really mostly don't. That way he might not worry so much.
    >> Anonymous 05/01/10(Sat)16:22 No.9549441
    I take my axe and chop off my own head, ending this stupid fucking quest forever.
    >> Anonymous 05/01/10(Sat)16:23 No.9549459
         File1272745391.png-(133 KB, 354x363, feels good.png)
    133 KB
    Shitting up a quest thread.
    Feels good man.
    >> Anonymous 05/01/10(Sat)16:23 No.9549464
    lol we don't have an axe, noob

    Okay what have we planned for today ? Has the guy reincarnated yet ?
    >> Anonymous 05/01/10(Sat)16:24 No.9549481
    Surely you must notice that many of those posts are trolling the people who troll questthreads?
    Surely you must not be pants on head retarded for not doing so?
    >> Anonymous 05/01/10(Sat)16:24 No.9549483
    Let the Alchemists look at the armor. Mass production could be a very good thing. Maybe they could give the original or copies a field test (vs fire, impact, etc). We can remake whatever parts fail.
    >> Anonymous 05/01/10(Sat)16:25 No.9549492
    Do this in real life instead. That way we enjoy the awesome thread and you don't have to deal with it anymore.
    >> ★ Subprocessor DM 05/01/10(Sat)16:26 No.9549508
    rolled 6, 6, 6 = 18

    You have plenty of energy now. Creating a working electric guitar from scratch is currently impossible for you. However, you can attempt to construct individual components, test them, refine them, and then combine them. This might take a fair amount of experimentation, but you're no stranger to science.

    You articulate your plans to Kel, trying to help him understand exactly what you're trying to do. Since you've been expanding Dreamwood's knowledge base practically since day one, he is able to get the gist of what you mean, with some examples.

    "That screech it makes is quite... powerful," he says, with an involuntary wince. "Do you think that would be of use against the enemy?"
    >> Anonymous 05/01/10(Sat)16:26 No.9549514
         File1272745601.jpg-(53 KB, 501x640, capt phallus.jpg)
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    >> Anonymous 05/01/10(Sat)16:27 No.9549536
    >Missing CITY
    Ummm. . . This worries me far more than anything Forus does at the moment.
    >> Anonymous 05/01/10(Sat)16:28 No.9549546
    So that scrying stone- what's the intent? Use it to record stuff inside the tower?

    Anyway, we should make a tower shield from the same material we used for Kel's armor. Would it be easier to shape it out of ice then transmute to the final materials?
    >> Anonymous 05/01/10(Sat)16:28 No.9549548
    We don't need an electric guitar right now, we need a microphone, an oscillator and a way to change the sound of the amplifier.
    >> Anonymous 05/01/10(Sat)16:31 No.9549587
    >"Do you think that would be of use against the enemy?"
    If he means enemy personnel rather than just counteracting sound magic, then tell him no, since the military on our homeworld's been looking for a sound that kills or incapacitates for years, we haven't found it yet, the only sonic weapons that work compress the air strongly enough to knock people flat on their asses, or shriek loudly enough to deafen EVERYONE. The speaker's not powerful enough for the first, and the second would hurt US just as much, if not more, since we'd be closer to the source.
    >> Anonymous 05/01/10(Sat)16:32 No.9549597
    >>Missing city is troublesome
    I agree that it's worrisome. However, we have no idea when the ice demon will start causing us problems. Forus is a known, clear and present problem.
    >> ★ Subprocessor DM 05/01/10(Sat)16:32 No.9549602
    rolled 1, 1, 2 = 4

    For the moment, you have nothing planned. Erivrus will not be able to reincarnate until the gods can design a body for him and amass the power necessary to create it. Even then, it might not work.

    Done. The alchemists begin subjecting the armor to a battery of tests, hanging parts of it on a wooden rack and hitting it with various magical and non-magical weapons. The surface is incredibly resistant to damage and the backing readily disperses heat, but it is vulnerable to cracking. The mages take copious notes throughout, though they've made no attempt to duplicate the material yet.
    >> Anonymous 05/01/10(Sat)16:35 No.9549652
         File1272746137.jpg-(353 KB, 464x1464, 0b3fac7996ddf762b0735fe60c5b44(...).jpg)
    353 KB
    What about making our pal there an Eversor ?
    An insanely fast, brutal and strong creature that explodes when it dies.
    >> Anonymous 05/01/10(Sat)16:36 No.9549655
    My hope is that it'll be the next lords test. That should be good, as it will give us several decades to kickstart an industrial revolution. On the other hand, it gives the demon decades with access to Ancient Forbidden Knowledge that has been amassed. That's bad. Very, very bad.
    >> ★ Subprocessor DM 05/01/10(Sat)16:37 No.9549666
    rolled 5, 2, 4 = 11

    The scrying stone, if it works, will give the gods a clearer idea of what you're dealing with, since they can't see through the tower fields when they're active. None of the scouts' stones have been able to transmit back, but no one seems to have thought of turning them into recorders.

    It would indeed be easier to shape it from ice first, though you've been forgoing that process.

    Email field: dice+1d20 for ice and alchemy. Success on 7, result determines quality.

    You convey this. Kel seems to think that it would be useful for psychological warfare, or simply for inducing surprise.
    >> Anonymous 05/01/10(Sat)16:38 No.9549679
    rolled 7 = 7

    >> Anonymous 05/01/10(Sat)16:38 No.9549686
    rolled 12 = 12

    we be rollan they hatin
    >> Anonymous 05/01/10(Sat)16:39 No.9549700
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    >> Anonymous 05/01/10(Sat)16:39 No.9549701
         File1272746365.jpg-(40 KB, 500x389, Moon_Hater_2_500w.jpg)
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    >On the other hand, it gives the demon decades with access to Ancient Forbidden Knowledge that has been amassed. That's bad. Very, very bad.
    Fortunately, by that point we will have SCIENCE! on our side.
    >> Anonymous 05/01/10(Sat)16:42 No.9549751
    rolled 7 = 7

    shields up!

    Didn't we upload our memories of the tower to the gods last session?
    >> Anonymous 05/01/10(Sat)16:43 No.9549768
         File1272746607.jpg-(85 KB, 539x550, Venerable_Dreadnought.jpg)
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    Oh come on.
    He was a great warrior of remarkable physical stature who fell in battle and wishes to serve again as a living engine of destruction.
    >> Anonymous 05/01/10(Sat)16:45 No.9549797
    >Didn't we upload our memories of the tower to the gods last session?
    In stressful situations, memory can play tricks on you.
    I'm guessing that goes double when magic is involved.
    A direct recording would probably be preferable for many reasons, not the least of which is that it doesn't require us to personally focus on seemingly minute or insignificant details.
    >> ★ Subprocessor DM 05/01/10(Sat)16:46 No.9549811
    rolled 6, 6, 4 = 16

    It would probably be easier and simpler to develop a body like that, but the forge god has become dead-set on replicating the 'living factory' you described. Of course, you can insist on something more practical, if you want.

    By now, you have plenty of experience with crafting shields. You stand to the side, palms out, calling your alchemic energy, as some of the soldiers crowd around to see what you're going to make next.


    The air ripples with bluish waves, coming together with a sudden burst of cold, congealing into the rough, frozen shape of a giant pavise. With flashes of green and gold, the ice converts, hydrogen and oxygen transforming into tungsten, silicon, and carbon. When the light finally fades, you are the proud owner of a tungsten-ceramic shield, markedly thinner than Kel's armor and unadorned, but serviceable.
    >> Anonymous 05/01/10(Sat)16:47 No.9549827
    Ooh, that's kinda crappy. Maybe we should move on to experimenting with our electric attack.

    We should talk to whoever is commanding the next raid. Get a good idea of the plans.
    >> Anonymous 05/01/10(Sat)16:48 No.9549836
    Can we retry ?
    >> Anonymous 05/01/10(Sat)16:49 No.9549865

    I don't see any reason to do so.
    The shield was never meant to last forever, you know. It's just supposed to be enough to save our ass a few times against their lava beasts.
    >> ★ Subprocessor DM 05/01/10(Sat)16:50 No.9549870
         File1272747011.jpg-(154 KB, 724x1050, 1264819247654.jpg)
    154 KB
    rolled 5, 3, 3 = 11

    Not quite. You sent the gods images from your memory, but the process of extraction is quite imperfect and severely limited. Essentially, they're getting the information second-hand through a fuzzy connection, and it wasn't all that good to begin with.

    A picture of the 'living factory' design you described to the forge god is attached for reference.
    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)16:52 No.9549903
    We can convince to create said living factory without using human soul, at least at first. I too think that small but very fast and strong body would be more useful. High-speed regeneration and magic resistance would also be very useful.
    >> Anonymous 05/01/10(Sat)16:57 No.9549969

    Useful for what?
    If the Forusian army was a traditional mobile force, I could see your point.
    But they aren't. They are currently embedded. They're stuck in, hard, and the towers serve as heavy ordinance.
    We need heavy ordinance of our own, and Perin doesn't seem to have any. At all.
    The purposes a very very mobile strike engine could serve can easily be served by existing fleshy strike forces, though at a somewhat greater loss of life.
    The loss of life from the lack of hard-hitting heavy engines of destruction while countersieging is nothing short of nightmarish, though. That fort we tried taking out with Siskiv and Tall Guy? 90% casualties, and that was a SUCCESSFUL strike.

    tl;dr we need something really really big and tough and heavy more than somewhat tough and really really mobile.
    >> ★ Subprocessor DM 05/01/10(Sat)17:00 No.9550017
    rolled 1, 2, 3 = 6

    You can if you want.

    The commander of the expeditionary force is a Hagrek, stout, heavily armored, and wielding a vastly oversized hammer. Despite his appearance, he is quite friendly, and has been examining your tungsten-ceramic constructions along with the alchemists.

    The plan this time is to 'port in as close as possible to the fortress, breach the wall where defenses are lightest, and clear a path to the tower with as much force as possible. Once in, a troop of mages is to proceed to the tower and destroy it by any means necessary, preferably from the inside, while the remainder of the force holds off the Forusians.

    Prisoner extraction will be handled by Sugaust, a Bira, along with his squad. With their speed, climbing ability, and multiple limbs, they should be able to swarm the surface and rescue more than half before the tower falls.
    >> Anonymous 05/01/10(Sat)17:01 No.9550034
    rolled 16 = 16

    rolling for retry
    >> Anonymous 05/01/10(Sat)17:02 No.9550047
    Give the old shield to the alchemists for heavier testing.
    >> Anonymous 05/01/10(Sat)17:03 No.9550058
    Are we doing one fort at a time or are there simultaneous strikes planned?
    >> Anonymous 05/01/10(Sat)17:06 No.9550112

    I would guess they'd want to 'port Maya over to whatever strikes go down, to maximize their chances for success, seeing as how Maya seems to be the only thing in the entire Perinese arsenal that can take out a Forusian siege beast without dying.
    >> Anonymous 05/01/10(Sat)17:10 No.9550188
    The big guns are probably with the Perrinese army working its way out of Forus. I would think that at least some of their best mages would accept being ported in to the action.
    >> ★ Subprocessor DM 05/01/10(Sat)17:11 No.9550204
    rolled 2, 4, 6 = 12

    Unsatisfied with your current work, you hand it off to the alchemists to do as they please with it. Most of the men are amused by your seemingly limitless source of energy, but several of the mages are undoubtedly jealous.


    A clear, distinct image of an ornate, heavy shield lodges itself in your mind as you cast, its schematics seeming to flow from your fingertips as you write it into being. Layers of ice form in the air, each against the other, subsequently transforming into plates of tungsten-ceramic which align and fuse together. Several of these layers are created and bonded, creating a sort of sandwich material that reminds you of plywood.

    The shield encircles itself with bands of tungsten, the surface inscribed with a repeating chain of the runes of Ilian and Hretmar. On the front is the symbol of the UESC Marathon, and a groove on the top fits your crossbow perfectly.

    The shield is extraordinarily heavy, difficult even for you to move.
    >> Anonymous 05/01/10(Sat)17:12 No.9550231
    >>Extraordinarily heavy
    Whoops, that's a huge drawback. Would we really have screwed up that much, or would the high roll more likely mean better design?
    >> Anonymous 05/01/10(Sat)17:13 No.9550254
    Let's try to fix it with alchemy!
    >> Anonymous 05/01/10(Sat)17:14 No.9550272
    Holy laser tiem now ?
    >> Anonymous 05/01/10(Sat)17:14 No.9550286

    This is the second time we have ever made a shield out of shuttlecraft heat armor, and the third time we have ever used said material to make anything. From scratch. With our mind.
    I'm guessing trial and error will play a part in it.
    >> ★ Subprocessor DM 05/01/10(Sat)17:15 No.9550291
    rolled 6, 1, 3 = 10

    One at a time. The pantheon does not have enough power to teleport more than one strike force of appropriate size. They could split into groups and assault each fortress simultaneously, but the chance of success would be nil.

    The majority of Perin's best have been mobilized to invade and capture Forus's capitol. Some have been returned by the Conclave, but Perin's government seems more concerned with preventing further invasions than repelling the existing forces. The Lord has sealed himself inside his manor and will speak to none but his generals and agents of the Conclave.
    >> Anonymous 05/01/10(Sat)17:15 No.9550298
    Is this good or bad?
    Also, can we transmute base elements into say Helium (come on battle zepplins!)
    >> Anonymous 05/01/10(Sat)17:17 No.9550324
    Uh oh, hitler's in his bunker
    >> Anonymous 05/01/10(Sat)17:18 No.9550341
    >>Lord has sealed himself in his manor

    Why is Perrin filled with badasses who turn coward?
    >> ★ Subprocessor DM 05/01/10(Sat)17:20 No.9550379
    rolled 1, 6, 3 = 10

    It's likely you overcompensated for the deficiencies of the previous shield. In all respects but weight, this one is far superior, and even though it would reduce your speed considerably if carried, since it's a pavise, it's meant to be used when stationary.

    You can lighten the shield by removing some of its material, but the layers are tightly bonded, through a process you don't fully understand. The whole would likely be weakened considerably. Confirm?

    Are you suggesting you wish to construct a laser cannon?
    >> Anonymous 05/01/10(Sat)17:21 No.9550405
    It could be just to prevent assassinations, I imagine nation of fire mages with a backing of several gods can come up with some pretty scare assassination plans.
    >> Anonymous 05/01/10(Sat)17:21 No.9550407
    Lets avoid screwing up the shield then. We'll use it as a stationary thing. We can improvise a flimsy shield when we need protection on the move.
    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)17:24 No.9550447
    rolled 18 = 18

    Nah, don't mess with this one, it could be very useful in defense and during long range engagements. Lets create another one now that we gained some practice, only lighter this time. I'm rolling to save time, you can ignore the roll if you want.
    >> Anonymous 05/01/10(Sat)17:25 No.9550461

    I think he wants to turn the arclight into a prototype atmospheric ion channel generator to ease the pathway of highly charged particles from our magical equipment.
    Given how such a device works, I believe it would be most appropriate to refer to it as our "Ion Cannon."
    >> ★ Subprocessor DM 05/01/10(Sat)17:26 No.9550475
    rolled 3, 5, 4 = 12

    It depends on what you use the shield for. It is very robust, possibly the strongest material you've acquired besides Magma Steel. The weight would reduce your speed, but you can always leave it behind if necessary.

    You can transmute nearly anything, including nothing, into elements you have an understanding of. This includes helium and hydrogen, though creating large amounts of anything is very tiring.

    Since you have shown the capability to manufacture enclosures with nothing, not even gas, inside them, you could conceivably produce craft lifted by vacuum tanks.
    >> Anonymous 05/01/10(Sat)17:30 No.9550552

    But if something pierces a zeppelin lifted by vacuum, then the vacuum will fill with air rather quickly, whereas helium's low mass to pressure means the pressure could keep some air out for a while, and the falling will be slower.
    So with vacuum tanks we'd either have to make more compartmentalized tanks, negating the bonus from absent mass, or thicken the outer armor, resulting in the same, or both.
    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)17:31 No.9550583
    >Since you have shown the capability to manufacture enclosures with nothing, not even gas, inside them, you could conceivably produce craft lifted by vacuum tanks.

    Can we do the opposite thing - create enclosure with high pressure gas in it? Our ice magic should help us the too. If we can then then iron sphere filled with liquid (or at least near liquid) nitrogen thrown into maw of one of those magma/slag/some other hot shit spewing beasts could have interesting effect to say at least.
    >> Anonymous 05/01/10(Sat)17:31 No.9550590
    The zeppellin is a bad idea imho
    it's too easy to fuck up with spells.
    >> Anonymous 05/01/10(Sat)17:32 No.9550598
    Agreed. IF and WHEN we make a zepplin, which I don't think should be today.

    Is the force embarking tomorrow going to drill, or rehearse the plan in any fashion? That would probably be a good idea.....
    >> ★ Subprocessor DM 05/01/10(Sat)17:34 No.9550641
    rolled 6, 6, 1 = 13

    With some effort, you lift the new shield out of the way, and several of the soldiers immediately move to study its surface. The symbol on the front appears to be of particular interest. They are taking turns daring each other to move it when you ready your next attempt.


    You could make a career out of this. The air crackles with magical energy, sweeping into a curved, solid mold, solidifying quickly as you press your hands to it. Your alchemy pendant releases a steady whine as the ice transforms, shifting into a mesh of tungsten and ceramic bands before your eyes.

    The bands lay themselves over each other, growing progressively thinner, until they are covered by a solid layer of unpolished tungsten, inscribed with runes along the edges and again sporting the marathon symbol on the front. It is easily a quarter the weight of your previous attempt, but you feel its strength is only halved.

    The pendant's high-pitched sound terminates abruptly as you set the shield down.
    >> Anonymous 05/01/10(Sat)17:34 No.9550654

    one thing that has me puzzled is we have the grenades a more direct damage spell while forus seems to rely on fireballs wit more of a travel time i don't remember seeing any direct damage spells in their armory
    >> Anonymous 05/01/10(Sat)17:35 No.9550663
    show the pendant to some experts and ask them if it has any problems
    >> ★ Subprocessor DM 05/01/10(Sat)17:35 No.9550666
    OK, guys, I've decided to end this quest. Sorry, I don't have time for this anymore.
    >> ★ Subprocessor DM 05/01/10(Sat)17:36 No.9550688
    No, I am Subprocessor DM!
    >> ★ Subprocessor DM 05/01/10(Sat)17:37 No.9550696
    Liars! I am the true one!
    >> ★ Subprocessor DM 05/01/10(Sat)17:38 No.9550711

    You're both imposters, but I think I'm going to end this quest, really. I think this shit really is ruining /tg/. Anyone want to meet up on #suptg and have erotic frost giant waifu RP with me?
    >> Anonymous 05/01/10(Sat)17:38 No.9550713
    Great job. Did we just damage the pendant, or is it just getting tired? Again, I suggest we participate in some kind of rehersal for the battle.
    >> Anonymous 05/01/10(Sat)17:39 No.9550728

    i wonder if that is the pendants low on power signal ask the alchemists present if it would be rechargeable with the magelock

    also on the sealed items line of thought what about white phos sealed in a glass or crystal shell

    we have a throwing proficiency shatter that on a keep wall and the courtyard becomes a burning hell
    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)17:39 No.9550733
    Well those ice grenades were the first spell we learned to properly use (or was it ice laser? In that case it's second), we also learned to create them inside other material or being when we rolled nat 20 when cornered by Demon of Deptphs. It also was our "main spell" during most of the quest, so it's no wonder we can use it so well. Having great natural aptitude to ice magic and having huge energy reserves doesn't hurt either.
    >> ★ Subprocessor DM 05/01/10(Sat)17:40 No.9550752
         File1272750030.jpg-(116 KB, 627x476, ironhide_facepalm.jpg)
    116 KB
    This game is over forever guys. Stop posting. Seriously.
    >> Anonymous 05/01/10(Sat)17:41 No.9550767
    Hi Mr. Troll. Now go back home to /b/.

    We finished the arclight last quest, right? Maybe spend a bit more time making our 'ion cannon' if our pendant is OK.
    >> ★ Subprocessor DM 05/01/10(Sat)17:41 No.9550772
    rolled 1, 5, 6 = 12

    True. Vacuum airships probably wouldn't be viable for combat roles, at least.

    You can do this, but concentrating your aura enough to lower the temperature enough might prove difficult.

    They are already doing so, in between making further repairs to the fortress, gawking at your projects, and other things. Most of the forces that will be used in the next assault will be 'ported from some distance, and are not present here.
    >> Anonymous 05/01/10(Sat)17:42 No.9550785
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    >> ★ Subprocessor DM 05/01/10(Sat)17:42 No.9550792

    Ugh, stop impersonating me, this is ridiculous. Stop posting, guys, for real, this is over. Let's meet up on #suptg.
    >> Anonymous 05/01/10(Sat)17:44 No.9550827

    this will either end badly or in sheer win
    >> Anonymous 05/01/10(Sat)17:45 No.9550847
    Shit, I was playing Mount&Blade and almost forgot about the quest!
    >> ★ Subprocessor DM 05/01/10(Sat)17:48 No.9550899
    rolled 1, 5, 2 = 8

    You remove the pendant and request that one of the alchemists examine it. After a few moments of tinkering, he replies that it's completely drained. It should recharge after a while, like your other items, since it doesn't appear to be damaged.

    Do you wish to go with the group attacking the tower, the one defending the demolition operation, or the one rescuing prisoners?

    It might be possible to transfer power from the electric magelock to the pendant, but that's inadvisable.

    Given your weakness to fire, and your seeming inability to use fire or fire-related magic, that might not end well.
    >> Anonymous 05/01/10(Sat)17:49 No.9550912
    Attempt to make white phosphorus bomb
    Frost giant racial fire weakness is of no consequence
    >> ★ Subprocessor DM 05/01/10(Sat)17:49 No.9550922
    You suddenly fall down on a spear and die forever
    >> Anonymous 05/01/10(Sat)17:49 No.9550928
    all right let's wait for it to recharge then. How long is it gonna take ?
    >> Anonymous 05/01/10(Sat)17:50 No.9550934
    Let's go with the group attacking the tower. How is that different from the demolition operation though?
    >> Anonymous 05/01/10(Sat)17:50 No.9550948

    In combat, I think we're most useful on the assault. We're like a huge blue magic panzer.
    So let's practice taking the tower.
    >> Anonymous 05/01/10(Sat)17:50 No.9550949
    It makes sense that we're part of the demolition squad. It's the highest priority objective, and lets us RIP AND TEAR the most.
    >> ★ Subprocessor DM 05/01/10(Sat)17:53 No.9551014
    rolled 6, 5, 4 = 15

    You can attempt to fashion an ion cannon, but you will need to tell me exactly how you want it to work.

    Unknown. Hours, days, weeks, or maybe more.

    They're the same.
    >> Anonymous 05/01/10(Sat)17:54 No.9551024

    i was viewing it as more an alchemcial opperation we could do it under water, or in cover and wearing our magma steel
    >> Anonymous 05/01/10(Sat)17:57 No.9551065

    and unless we somehow add explosives to the mix the worst we end up with is a small ball of burning and smoking white phos
    >> ★ Subprocessor DM 05/01/10(Sat)17:57 No.9551066
    rolled 4, 2, 5 = 11

    Consensus: demolitions. Hang on.

    Even so, you have experienced a mental 'block' of sorts pertaining to fire and heat. Developing the heat pump effect, though no actual fire magic was involved, was very taxing. Creating incendiaries, regardless of the physical difficulty, might be impossible for you.
    >> Anonymous 05/01/10(Sat)17:59 No.9551096
    Wait, we "possibly can't" alchemize flammable/explosive materials?
    >> Anonymous 05/01/10(Sat)18:02 No.9551141

    well white phos is completely inert until exposed to oxygen so if we do the vacuum jar trick it should be no harder than transmuting steel
    >> Anonymous 05/01/10(Sat)18:02 No.9551149
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    If we really need incendiaries, we have already proven ourselves able to make iron, and we can probably make aluminum, and our laser guys are hoping for chromium as well.

    We've got it covered.
    >> Anonymous 05/01/10(Sat)18:03 No.9551161
         File1272751399.jpg-(20 KB, 574x484, Macma-Earmuffs-std009.jpg)
    20 KB
    We managed to make loudspeaker, right?

    We should make couple more and more powerful, then use the horrifying shrieking sound to incapacitate our enemies.

    Now, you'll be thinking that it will hurt us too.

    Don't worry, I have proposition for that too. We could make bunch of ear muffs for everyone (made to fit with the helmets) to protect us and the soldiers.

    this is of course if it's feasible to mass produce ear muffs and couple more loudspeakers before the battle
    >> Anonymous 05/01/10(Sat)18:05 No.9551191

    White phosphorus is phosphorus that is bonded together in a specific way.
    Maya might not know what that way is or how it works.
    There are things Maya does not know.
    >> ★ Subprocessor DM 05/01/10(Sat)18:14 No.9551297
    rolled 5, 6, 3 = 14

    You choose your group wisely. Bringing the tower down is the most crucial part of the operation, and you've proven yourself to be very, very good with explosives. Since this will require plenty of mobility, you're considering leaving the heavy shield to protect some of your smaller brethren while you carry on with the lighter model. Kel, as a ranged fighter, will be sniping mages while you're near/inside the tower.

    You are attached to the squad led by Jormus, a servant of Felion, god of light. Almost half of the men following him are far from the fortress, and will be 'ported in when the op begins. Unfortunately, this cannot be avoided.

    Over the course of several hours, you train with Jormus and the others, making yourself useful as a damage sponge and strong hitter. In essence, you are the tank, or heavy, of the group, and you are well-suited to the role. The main force, after breaching the wall, will move inside with you and the demolitions squad in the center, setting up to shield you once you've reached the tower.

    Felion has devised an effect that should destabilize the tower's magic circle. Jormus is equipped with a small, runic gauntlet for this purpose. If it works, the gauntlet will cause the tower's primary mechanism to falter, allowing it to be damaged from the outside and preventing the summoning from going forward for a brief period. If time becomes a problem, or you are unable to destroy the tower, Jormus will activate it.
    >> Anonymous 05/01/10(Sat)18:15 No.9551313
    We might as well try to describe to the alchemists how we made the armor.

    Btw, does it work greatly against fire?
    >> ★ Subprocessor DM 05/01/10(Sat)18:16 No.9551330
    rolled 3, 5, 1 = 9

    You can make more loudspeakers and some earmuffs, but without the pendant, you will be relying much more on your own stamina. What do you want to make the earmuffs out of?

    Your potions are ready, by the way. You now have twelve of them, all leather-bound, so that you can break them open with your teeth.
    >> Anonymous 05/01/10(Sat)18:19 No.9551362

    Eh, I'd say hold off on working on the speakers/earmuffs. Think we should put some effort into improving the armor of the other troops while we're waiting for the battle. Leave us enough time to rest before the teleport of course.
    >> ★ Subprocessor DM 05/01/10(Sat)18:19 No.9551363
    rolled 1, 4, 6 = 11

    The alchemists already know how you made the armor, but they are not yet able to duplicate your feat.

    The ceramic component will insulate the wielder from heat applied to the shield, like the underside of a shuttlecraft. If the tungsten melts, however, the ceramic will be exposed, and it can be broken fairly easily.
    >> Anonymous 05/01/10(Sat)18:21 No.9551395

    im going to call this a stupid idea any sound loud enough will require shitloads of speakers wich we will have to build on site and will likely either blow out the speaker cones or drain the mage lock.

    oh and then there is setting up the wires to connect everything. while this is going on we would be far more use full kicking ass and taking names in the demo group
    >> Anonymous 05/01/10(Sat)18:21 No.9551398
    >What do you want to make the earmuffs out of?

    Vacuum. In some nonconductive, non-resonant material. Covered in leather.
    >> Anonymous 05/01/10(Sat)18:21 No.9551400
    yeah good luck getting it to 3422C°
    >> Anonymous 05/01/10(Sat)18:22 No.9551408

    How feasible/helpful would it be to erect some sort of ice wall around the tower once we reach it? It might make for good cover for the rescue team, but then again if the Forusians break it we risk crushing our own dudes under big chunks of falling ice.
    >> Anonymous 05/01/10(Sat)18:22 No.9551417

    What part of "magic" do you not understand?
    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)18:22 No.9551421
    I'm pretty sure that if temperatures get hot enough for tungsten to melt we would be crisp anyway.
    >> Anonymous 05/01/10(Sat)18:26 No.9551464
    Good. Finally we get to prepare before the mission!
    >> Anonymous 05/01/10(Sat)18:26 No.9551469
    We still got a day before the attack right? Let's trick out as many troops as we can with better armor. Doesn't have to be all like Kel's, but if we can make it better than what they've already got, why not?
    >> Anonymous 05/01/10(Sat)18:27 No.9551493

    Who's gonna be on siege beast duty if we're working demolitions?
    >> ★ Subprocessor DM 05/01/10(Sat)18:28 No.9551502
    rolled 3, 3, 5 = 11

    No wires are required, as long as you're using the magelock as a power source. You only need to remain fairly close to the speakers.

    Very well, though you must specify exactly which non-conductive, non-resonant material you wish to use.

    The towers are generally several stories tall, and the spikes go all the way up to the top. That is a lot of ice, and it would require a fair amount of power to generate that much.
    >> Clockwork 05/01/10(Sat)18:28 No.9551510
    Don't suppose any word's come back on the contents of that orinthopter that crashed right before this whole mess started?
    >> Anonymous 05/01/10(Sat)18:29 No.9551520
    >Very well, though you must specify exactly which non-conductive, non-resonant material you wish to use.
    Nah, forget it. It seems a bit futile.
    >> Anonymous 05/01/10(Sat)18:30 No.9551526

    Scrap the ice wall idea then, that power'd be better used blowing up the tower.
    >> Anonymous 05/01/10(Sat)18:30 No.9551533

    just no pants on head retarded idea is retarded at most those earmuffs would drop 10-15 db thyey would have better luck wadding up a cotton based cloth and stuffing that in their ears
    >> Anonymous 05/01/10(Sat)18:30 No.9551544
    This, I don't think we're bringing the speakers this time.
    >> Anonymous 05/01/10(Sat)18:32 No.9551571

    Second; speakers have some potential I think, but might not be feasible to employ in the next assault. Better to forward the plans to that university and see if they can come up with an effective battle-field use for them.
    >> ★ Subprocessor DM 05/01/10(Sat)18:32 No.9551581
    rolled 6, 4, 6 = 16

    At the moment, it is mid-afternoon. The attack is scheduled to take place just before sunset. You have several hours.

    Roll 1d20+3 for alchemy. Success on 5. The number you roll will dictate the quality of the armor and how many items you make.

    No one will be assigned to that specific duty. If you get in and out fast enough, no one will need to be.
    >> Anonymous 05/01/10(Sat)18:33 No.9551595
    I'm pretty sure that if we stood right in front of one of the siege beasts we could hit that temperature....
    >> Anonymous 05/01/10(Sat)18:34 No.9551616
    rolled 7 + 3 = 10

    they see me rollin
    >> ★ Subprocessor DM 05/01/10(Sat)18:34 No.9551617
    rolled 4, 5, 6 = 15

    The contents were classified. Ilian has contacts within Intelligence, but the material is apparently sufficiently sensitive for him to be staying out of this one.

    Done. The plans for the loudspeakers and some designs for earmuffs will be transferred to the College through Ilian.
    >> Anonymous 05/01/10(Sat)18:34 No.9551624
    rolled 2 + 3 = 5

    >> Anonymous 05/01/10(Sat)18:36 No.9551658
    rolled 5 + 3 = 8

    >> Anonymous 05/01/10(Sat)18:37 No.9551665
    >The plans for the loudspeakers and some designs for earmuffs will be transferred to the College

    I can only imagine them going "wtf?"
    >> Anonymous 05/01/10(Sat)18:37 No.9551669
    And for once in my life, I'm happy my 7+3 roll came first....
    >> Anonymous 05/01/10(Sat)18:38 No.9551682

    oh Christ here we go failing to plan is planning to fail
    military operations 101 if something can go wrong it will. I assume we browsed /k/ enough to pick that up?

    at least point out to the commander that you should have someone assigned to siege beast duty. Just in case they are having a siege beast party just around the corner from the weak section of wall.
    >> Anonymous 05/01/10(Sat)18:38 No.9551694
    We're probably going to kill a siege beast on our way in.
    >> Arty 05/01/10(Sat)18:39 No.9551698
    Oh fuck, I rememberd something about our armor last night after I'd already closed down my machine.
    Tungsten is brittle.

    If we're going to make any fireproof plate for the regular soldiers just use steel on the outside or Titanium. (Titanium sparks when metal hits it btw so it might not be best.)

    As for Kel's armor, be aware that if it takes any physical hits the individual scales could well break. This might not be a totally bad thing as it'll have an effect similar to modern composite ceramic plates; shattering but killing much of the momentum in the process.
    >> Anonymous 05/01/10(Sat)18:39 No.9551712

    We are pretty much the only one who can deal with the beast.
    >> Anonymous 05/01/10(Sat)18:40 No.9551728
    Kel's armor is tungsten backed with ceramic. The tungsten is heavy, but extremely hard to break, and not very brittle.
    >> Anonymous 05/01/10(Sat)18:41 No.9551740
    Oh no, you just gimped all the armor we made. Couldn't you just stay quiet?
    >> Anonymous 05/01/10(Sat)18:42 No.9551775

    dont sell the locas short man if enough of them ht it it will die... eventually.

    as a side nte could we get each alchemist to pull up one boulder each when we get within range of the wall in addition to what we pull up we should have a decent opening bombardent
    >> ★ Subprocessor DM 05/01/10(Sat)18:44 No.9551800
    rolled 4, 3, 2 = 9

    Since you have a bit more time, you decide you might as well craft some more armor. You've seen how easily the siege beasts tear through troops, and if you can do anything to help the soldiers, giving them better shielding is on the top of the list.


    You'd almost forgotten what it felt like to do alchemy without that pendant. The ground splits open in several places, glowing faintly green, liquid mixes of silver-yellow bubbling up around you. Your mind strains to keep everything in order, shaping solid plates of tungsten-ceramic and weaving scale mail bindings. The process feels somehow uneven, and you stumble slightly as it completes, tasting iron in the air.

    You make eight breastplates, five sets of gauntlets, six helmets, and eight bucklers, all human-size. The soldiers distribute them to those who can make the most use of them.

    Alarms seem to go off in your head as you sit down, suddenly feeling winded. One of the sergeants is shouting something.

    “Show's over, boys and girls! Let's get to skull-smashing!”

    The towers have fired up again. Time to go.
    >> Anonymous 05/01/10(Sat)18:47 No.9551832
    Drink a potion. Bring the high quality, lightweight shield, the flail, batarangs, etc.
    >> Anonymous 05/01/10(Sat)18:47 No.9551835
    n its raw form, tungsten is a steel-gray metal that is often brittle and hard to work, but, if pure, it can be worked easily.[5] It is worked by forging, drawing, extruding or sintering. Of all metals in pure form, tungsten has the highest melting point (3,422 °C, 6,192 °F), lowest vapor pressure and (at temperatures above 1,650 °C, 3,000 °F) the highest tensile strength.[13] Alloying small quantities of tungsten with steel greatly increases its toughness.[3]

    it should be ok i assume we magically purified it
    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)18:47 No.9551836
    >Tungsten with minor amounts of impurities is often brittle[4] and hard, making it difficult to work. However, very pure tungsten is more ductile, and can be cut with a hacksaw.[5]

    I'm pretty sure alchemically transmuted tungsten is as pure as it gets, so it shouldn't be that brittle.
    >> ★ Subprocessor DM 05/01/10(Sat)18:48 No.9551853
    rolled 4, 3, 1 = 8

    You suggest this, quickly, to the commander. He shrugs, calls to a few of his sergeants, and orders them to be on the lookout for siege beasts. Not that archers and mages have had all that much luck before, but there you go.

    Only one alchemist is going along, as part of the medic team. He will not be available for this.
    >> Anonymous 05/01/10(Sat)18:50 No.9551897
    >Titanium sparks
    Ha, you WISH.
    If it's been friction-heated enough to spark, pure titanium BURNS in open air. Titanium-steel mixes spark. Titanium alloys spark. Titanium itself is a whole different horror story.

    Or if it's just been heated enough. Like, to 600 degrees Celsius or so. And we're going against a nation of fire mages. Why not just armor our guys in gas-soaked rags and have done with it?
    >> Anonymous 05/01/10(Sat)18:50 No.9551909
    Well, looks like we're limited to rocks we find around. Mostly ice magic today!
    >> ★ Subprocessor DM 05/01/10(Sat)18:51 No.9551922
    rolled 2, 6, 2 = 10

    Potion consumed. Weapons ready. Standby for teleport.
    >> Anonymous 05/01/10(Sat)18:52 No.9551960
    We're armored up, right?
    >> Anonymous 05/01/10(Sat)18:55 No.9552033

    'ere we go!
    >> Anonymous 05/01/10(Sat)18:57 No.9552060

    We made 10 batarangs yesterday, those might help.
    And since they're bladed, I think there's an off chance they could slice right through a siege beast's abdomen and spill it's lava-laden guts before it can fire.
    >> Anonymous 05/01/10(Sat)18:58 No.9552089

    Prepare a potion for quick consumption.

    I assume we trained the hell out of boulder summoning, right? Summon some boulders as soon as we get there.
    >> Anonymous 05/01/10(Sat)19:01 No.9552131

    No, we made heat resistant armor and some batarangs and an arc light and other things yesterday, I think boulder summoning got left on the sidelines.
    >> Arty 05/01/10(Sat)19:02 No.9552153
    In either case the discussion brought to life by this makes me glad I mentioned it.
    >> ★ Subprocessor DM 05/01/10(Sat)19:02 No.9552154
    rolled 4, 6, 3 = 13

    You move into position, joining Jormus and the mages, feeling refreshed and full of energy. Streams of bluish light encircle you, draining all feeling from your limbs. You close your eyes, and you're gone.

    “In! In! Get that fucking wall down!”

    Fire fills the air above you. The battlements are aflame and crackling, filled with dozens and dozens of mages, all firing and chanting in unison. The mages of light are attempting to raise a shield, while the archers tear through the robed weapons with slicing bolts. Everyone is moving, and you're moving with them, blasts of magma splashing against your shield.

    Kel is taking shots at the battlements. Every mage not chanting is firing at the wall, ripping the stone apart with bursts of magical energy.

    “Little help here, Maya?” Jormus shouts. You can hear horns in the distance, all around you. The tower's sound reverberates through the ground, pulsing with the screams of prisoners.

    Everything's going to shit. Orders?
    >> Anonymous 05/01/10(Sat)19:02 No.9552159
    Err, maybe use up the batarangs before we summon shotputs. I'm guessing boulders are our best way of breaking walls, but we're mostly gonna be mowing down men and siege beasts.
    >> ★ Subprocessor DM 05/01/10(Sat)19:04 No.9552189
    rolled 3, 4, 2 = 9

    Fully armored.

    Potion prepared.

    You trained every chance you got. Roll 1d6 for boulders, auto-success. Result determines number summoned.

    It took place in the background.
    >> Anonymous 05/01/10(Sat)19:06 No.9552227
    rolled 4 = 4

    Throw batarangs or boulders at the horns

    >> Anonymous 05/01/10(Sat)19:06 No.9552233
    how do u roll
    >> Anonymous 05/01/10(Sat)19:06 No.9552241
    Kill the men on the walls first- the mages are getting hammered. Let's do it with the boulders. Then let's go after the horns with ice lasers.
    >> Anonymous 05/01/10(Sat)19:11 No.9552338
    Spawn several smaller balls with spikes on them and kill with a shotgun effect
    >> Anonymous 05/01/10(Sat)19:14 No.9552402
    It seems to work better to just knock the walls down with big balls. For aoe, we've got ice grenades.
    >> ★ Subprocessor DM 05/01/10(Sat)19:14 No.9552403
    rolled 3, 6, 6 = 15

    Hands to the ground, you do what you do best. Streams of iron shoot out of the ground, whirling about into solid spheres, growing spikes as you grab them.


    You take one in each hand, tossing them toward the battlements, giving them a curve. They swing through the air, spinning maliciously, slicing through great swathes of men before they are sliced into pieces by two men wielding glowing orange swords. More mages begin climbing up the walls, rolling corpses over the edge, joining the chant.

    Two more boulders head out and upward, following the sounds of the horns. You hear a sharp snap as they strike, blowing through unseen towers with massive force. Several horns remain, still out of sight.
    >> Anonymous 05/01/10(Sat)19:16 No.9552444
    Do our mages have their force shields up now? I say it's time for ice grenades.
    >> ★ Subprocessor DM 05/01/10(Sat)19:21 No.9552538
    rolled 5, 2, 5 = 12

    They do. A bubble of translucent yellow surrounds your forward-moving force, protecting it from the massive volume of incoming fire. It's wavering, but stable.

    The walls is eroding, caving in on itself. There is already a hole wide enough for a man to move through.

    Shotgun effect, laser, batarangs, grenades, or other?
    >> Anonymous 05/01/10(Sat)19:21 No.9552549
    rolled 4 = 4

    >> Anonymous 05/01/10(Sat)19:22 No.9552561
    >two men wielding orange swords
    Magic lightsabers mean these are the guys we should hit with grenades.
    >> Anonymous 05/01/10(Sat)19:22 No.9552566
    Ice grenades. It's time to massacre enough of them to move everyone up. After we move up, let's do some horn-hunting.
    >> Anonymous 05/01/10(Sat)19:24 No.9552594

    Could we use several big ice grenades inside the wall to blow it up?
    >> Anonymous 05/01/10(Sat)19:25 No.9552608
    1d6 for boulders
    >> ★ Subprocessor DM 05/01/10(Sat)19:25 No.9552613
    rolled 6, 1, 4 = 11

    That's a d20.

    Acknowledged. Email field: dice+1d20 for grenades. Success on 7.
    >> Anonymous 05/01/10(Sat)19:26 No.9552631
    Probably easier to do that with the boulders. We should widen the breach (while continuing our massacre).
    >> Anonymous 05/01/10(Sat)19:26 No.9552635
    rolled 15 = 15

    >> Viscus Infirmus Est !!z66dphCR3tu 05/01/10(Sat)19:26 No.9552641
    We are automatically hitting with thrown objects, why did you rolled you goddamn mongoloid, especially when SPDM didn't asked you to roll?
    >> ★ Subprocessor DM 05/01/10(Sat)19:33 No.9552726
    rolled 5, 2, 2 = 9

    So many targets, so little time.


    With a brief sweeping motion, you bring forth your ice powers, filling the battlements with spinning, shining blue grenades. Some of the mages dive for cover. Most do not. At least a hundred and fifty, including the two men with the glowing swords, are struck by whirling clouds of icy shrapnel, shredding through internals and soaking the walls with blood.

    Continued fire takes the supports out from one of the sections, collapsing its hurriedly-patched surface inward. The group moves in earnest, running for the gap. Forusian infantry, lightly armored but present in large numbers, pour out of the wall like a wave.
    >> Anonymous 05/01/10(Sat)19:34 No.9552744
    Ice beam in the hole!
    >> Anonymous 05/01/10(Sat)19:35 No.9552770
    I like this idea. Ice beam the hole if they're so obliging to line up for us!
    >> Anonymous 05/01/10(Sat)19:38 No.9552826

    Joke's on you, douchebag, I rolled for boulders (d6)
    >> Anonymous 05/01/10(Sat)19:41 No.9552881
    With a d20? I'm starting to think you're the troll from earlier...

    Anyway, ice in the hole, then let's hunt some horns. Inquire as to status of anti-death magic spell. (the one that was supposed to keep the towers from gathering power).
    >> ★ Subprocessor DM 05/01/10(Sat)19:41 No.9552882
    rolled 4, 5, 2 = 11

    Aiming straight for the center, you brace your gauntlet, focusing your magical power into a bright white beam, tightening it into a pinpoint attack. It sweeps in, contacting and freezing all in your path, letting your allies shatter their enemies with one swift strike.

    In you go. The horns have ceased their approach, still out of sight. The shield around you is collapsing already, under considerable strain. The fortress is filled to bursting, thousands of angry, armored men, all gunning for you.

    As you pass over the remains of the wall, you feel a sudden change, a silence in the air. The sound of the tower deepens further and further, removing itself from your ears, becoming nothing more than a dull vibration in the earth. The Forusians around you are beginning to withdraw, letting your force carry forward on its own momentum, its path clear.
    >> ★ Subprocessor DM 05/01/10(Sat)19:42 No.9552903
    rolled 6, 5, 4 = 15

    Jormus must contact either the tower's surface or the circle within it to activate the gauntlet.
    >> Anonymous 05/01/10(Sat)19:45 No.9552948
    They're learning. Now they're keeping the siege beasts out of our range.

    Also, the towers are acting funny. Last time they just got louder and more painful. I think the world is about to be summoned on our heads.

    Lets kill some retreating Forusians and head for the tower. Time to dismantle it.
    >> Anonymous 05/01/10(Sat)19:48 No.9552989
    I'm just a random passerby, but there are so many things wrong with this post and I feel the need to point at least some of them out.
    1.Calls someone a "goddamn mongoloid"
    2. Calls someone a "goddamn mongoloid" for not being totally fluent with all of the unstated rules of a 46-thread-long Quest.
    3. Calls someone a "goddamn mongoloid" for making a single, tiny post with just a number and a link to a post in it
    4. Multiple typos
    5. Abbreviates OP's name to imply familiarity/rapport
    6. Tries to speak for the OP.
    7. Takes a cooperative internet storytelling game seriously.
    8. Apparently wrong >>9552826
    9. Uses a tripcode. Not a crime on its own, but when placed in the light of your myriad failures, serves only to exaggerate them.

    Again, random passerby. Apologies if I'm missing some sort of in-joke or something.
    >> Anonymous 05/01/10(Sat)19:48 No.9552991
    Priority-kill any horns we happen to see on our way in.
    >> Anonymous 05/01/10(Sat)19:49 No.9553000
    "random passerby"
    heh, sure.
    >> Anonymous 05/01/10(Sat)19:50 No.9553020
    IT'S A TRAP! (probably)
    >> Anonymous 05/01/10(Sat)19:51 No.9553030
    >> ★ Subprocessor DM 05/01/10(Sat)19:51 No.9553034
    rolled 4, 5, 6 = 15

    The shield falls. The light mages hide behind whatever they can find while they attempt to renew it. Those at the edge of your force take the majority of the hits, dropping fast. Kel and the archers do what they can, but there are just too many.

    You unload another laser shot into the retreating mass, freezing many to the ground. Several lose their heads to a batarang as you move forward, defending Jormus and his squad. The summoning horns blare continuously, and the tower mocks you with its heavy sound.

    You reach the black wall. The base is seamless, with not a single door. The commanding mage presses his armored hand to the surface, mutters something, and turns.

    “No good! I have to get inside!”

    The shield flares back into being, protecting all that remain. The tower's wall absorbs all attempts to damage it. Ash falls from the sky.
    >> Anonymous 05/01/10(Sat)19:52 No.9553055
    Ice grenades on Forusians, but don't let it slow our journey to the tower.
    >> ★ Subprocessor DM 05/01/10(Sat)19:52 No.9553063
    rolled 2, 6, 3 = 11

    You can't see any of them. You've made two hits, but considering their size and your extreme accuracy, that's not unusual.

    Are you declaring an alpha strike?
    >> Anonymous 05/01/10(Sat)19:53 No.9553068
    What's the Damage-iest thing we can throw at the door?
    Whatever it is, make lots of it.
    >> Anonymous 05/01/10(Sat)19:54 No.9553082
    Let's go hunt for a summoning horn. First, though, let's slaughter the Forusians to protect our dudes. Ice grenades are best for that.
    >> Anonymous 05/01/10(Sat)19:54 No.9553084
    Plan A: Wreck shit tactically
    Plan B: Wreck shit frantically.
    Plan C: Attempt to wreck shit in any manner possible.

    This is the plan.
    >> ★ Subprocessor DM 05/01/10(Sat)19:54 No.9553089
    rolled 5, 5, 3 = 13

    There is no door. Internal grenades are probably your best bet.
    >> ★ Subprocessor DM 05/01/10(Sat)19:55 No.9553103
    rolled 1, 3, 6 = 10

    I guess you're going with grenades. Roll 1d20 for ice, success on 7.
    >> Anonymous 05/01/10(Sat)19:56 No.9553109
    Alpha strike is tempting. How's the squad removing the impaled men doing?
    >> Anonymous 05/01/10(Sat)19:56 No.9553123
    rolled 12 = 12

    >> Anonymous 05/01/10(Sat)19:57 No.9553129
    rolled 1 = 1

    >> Anonymous 05/01/10(Sat)19:57 No.9553136
    rolled 10 = 10

    Okay, let's protect our team. How are we doing on energy?
    >> Anonymous 05/01/10(Sat)19:57 No.9553143
    God damn it I was going to roll a 1 and troll people and you had to roll a 12.
    You fucker.
    >> Anonymous 05/01/10(Sat)19:58 No.9553164
    Ice grenades inside the tower next.
    >> Anonymous 05/01/10(Sat)19:59 No.9553181
    That is suspicious. Trollface.jpg and rolling a 1?
    >> Anonymous 05/01/10(Sat)20:00 No.9553204
         File1272758440.jpg-(3 KB, 126x126, 1240497538161s.jpg)
    3 KB
    rolled 18 = 18

    >> Anonymous 05/01/10(Sat)20:00 No.9553206
    rolled 2 = 2

    watch, I can do it again too.
    >> Anonymous 05/01/10(Sat)20:01 No.9553218
    rolled 2 = 2

    Okay, so it was a 2. I'm out of Luck Control Magic so this next one's probably gonna be a 13 or something.
    >> Anonymous 05/01/10(Sat)20:02 No.9553226
    That time I just got lucky.
    >> ★ Subprocessor DM 05/01/10(Sat)20:04 No.9553268
    rolled 2, 3, 5 = 10

    The force compacts, crowding around the tower, contracting the shield to the minimum possible range. Every available mage directs their energy into the wall, attempting to open a hole wide enough to get Jormus through.

    The Bira squad has taken several hits, but remains with you. The leader links with the head mage, catching you in the fringe of its telepathic field.

    “Is it time?” the spider asks.

    “Not yet!” the mage sends back, beating the runic glove against the unyielding wall, swearing.


    You swing around, seeding the area with spinning diamonds. This time, almost everyone ducks, to no avail. The grenades spray shrapnel downward, raking the courtyard with sharp splinters. The shield brightens noticeably when you remove many of those attempting to bring it down.

    You're preparing for another shot when the tower's beat disappears entirely, taking with it the screams of the men above. Bright red lines creep up the base of the structure, connecting together in rectangular shapes.

    Five hatches fall open, releasing clouds of burning, billowing ash.

    You have initiative.
    >> ★ Subprocessor DM 05/01/10(Sat)20:05 No.9553289
    rolled 2, 1, 5 = 8

    They weren't going to move until the tower's mechanism was taken down. It's irrelevant now.

    You have more than half of your energy remaining. There is a potion between your teeth, if you need it.
    >> Anonymous 05/01/10(Sat)20:06 No.9553309
    We fucked up guys. Should have done the alpha strike. Goddamit. And I'm the guy who advocated ice grenades.

    Alright, fine. Drink a potion, then alpha strike on the tower now. It might be too late, but we gotta try.
    >> Anonymous 05/01/10(Sat)20:07 No.9553336
         File1272758877.jpg-(62 KB, 405x405, 1245218916465.jpg)
    62 KB
    >> Anonymous 05/01/10(Sat)20:08 No.9553340
    rolled 8 = 8

    Summon (hollow) cube of ice around myself and my friends to help out with defending from whatever's coming.
    >> Anonymous 05/01/10(Sat)20:08 No.9553352
    err, not on the tower, but into the entrance.
    >> Anonymous 05/01/10(Sat)20:08 No.9553355
    What would that glove of interruption do at this stage?
    Is the guy who has it still alive?
    >> Anonymous 05/01/10(Sat)20:10 No.9553377
    that's some withcraft there
    >> Anonymous 05/01/10(Sat)20:11 No.9553390
    Drink Potion
    (Interruption) Fist tower
    Alpha strike

    Sell girl
    >> Anonymous 05/01/10(Sat)20:11 No.9553393
    rolled 8 = 8

    :P Fine, have a 20.
    >> ★ Subprocessor DM 05/01/10(Sat)20:12 No.9553402
    rolled 3, 2, 4 = 9

    You can do both of these at the same time. Roll 2d20 for effectiveness, first for strike, second for ice.

    The effect of the gauntlet at this stage is unknown. Jormus is still alive, standing right in front of one of the hatches.
    >> Anonymous 05/01/10(Sat)20:12 No.9553407

    Can we do internal grenades on the ash clouds?
    >> ★ Subprocessor DM 05/01/10(Sat)20:12 No.9553417
    rolled 2, 5, 5 = 12

    Yes. Alpha strike will include this.
    >> Anonymous 05/01/10(Sat)20:13 No.9553425
    rolled 16, 10 = 26

    We really could use good rolls on this one.....
    >> Anonymous 05/01/10(Sat)20:13 No.9553434
    rolled 2, 4 = 6

    Thundercats are go.
    >> Anonymous 05/01/10(Sat)20:14 No.9553438
    hell.... yess....
    (does victory dance)
    >> Anonymous 05/01/10(Sat)20:14 No.9553440
         File1272759262.jpg-(55 KB, 250x324, Olav.jpg)
    55 KB
    rolled 14, 19 = 33


    >> Anonymous 05/01/10(Sat)20:14 No.9553448
    Be sure to down another potion after the alpha strike
    >> Arty 05/01/10(Sat)20:14 No.9553454
    >glove of interruption

    I am fascinated by this as I was working on a +1 'mask of interruption' the other day for d20.
    >> Anonymous 05/01/10(Sat)20:17 No.9553485
    This, and prepare another one
    >> Anonymous 05/01/10(Sat)20:18 No.9553501
    >The effect of the gauntlet at this stage is unknown.
    Well unless it fills the entire tower with insects from Shaggai I'm guessing it won't be worse than NOT trying the gauntlet.
    >> Anonymous 05/01/10(Sat)20:20 No.9553521
    Being filled with insects will destroy the tower, then we just run away. Mission complete.

    How's that ALPHA STRIKE and CUBE coming?
    Follow that shit up with some POTION. If the tower's still standing, combine ALPHA STRIKE with FIST OF INTERRUPTION.
    >> Anonymous 05/01/10(Sat)20:21 No.9553542
    Wait, we don't have the gauntlet ourselves though.
    >> Anonymous 05/01/10(Sat)20:23 No.9553575
    Well we can just be like "f*ck it Alpha strike didn't work, fist the tower." Because if Alpha strike didn't work, nothin' works.
    >> ★ Subprocessor DM 05/01/10(Sat)20:23 No.9553584
    rolled 1, 1, 2 = 4

    Ha ha you thought I was the DM posting when you saw the trip and dice rolls but I am an impostor fwu fwu fwu
    >> ★ Subprocessor DM 05/01/10(Sat)20:24 No.9553602
    rolled 6, 3, 5 = 14

    Rollin' to get the real DM back from whatever he's doing. Make some posts bro!
    >> ★ Subprocessor DM 05/01/10(Sat)20:25 No.9553607
    rolled 1, 4, 2 = 7

    You clench your jaw, puncturing the potion and drinking its life-giving energies dry. Whatever's coming through is about to get a faceful of lightning. You pull Jormus behind you, stepping up to the plate.


    Grenades fill the ash clouds as the Forusians retreat farther, their mages scattering, abandoning their posts. The summoning horns cease abruptly once the grenades explode, whipping the blackened air into whirlwinds of shrapnel.

    You pour everything you've got into the tower's gaping maw, unleashing the full power of your knives with a crackling flash. Ilian's forces, mages included, rally behind you, some of them taking shots at the fleeing infantry, most standing ready to take on whatever survives your attack.

    The walls shake as you tear them apart from within, sending bright beams into the blackness to freeze whatever the grenades can't catch. Thick walls of ice extend up from the courtyard, sweeping up and over to enclose your allies. They crowd in as you use up the last of your energy, tossing one more grenade in before the transparent wall closes in front of you.

    The muffled sound of detonation reaches you, but the tower still stands, its walls vomiting black smoke from every opening.

    You spit out the remains of your first potion, drink another and ready one more, re-seating your helmet afterward. An unending cloud of smoke issues forth from the damaged base, but nothing's coming out.
    >> Anonymous 05/01/10(Sat)20:25 No.9553609
    14 on a "stop being AFK" check, not bad
    >> Anonymous 05/01/10(Sat)20:26 No.9553637
    Wait, what was the logic behind encasing ourselves in ice?
    >> Anonymous 05/01/10(Sat)20:26 No.9553641
    Well, let's break down whatever wall of the tower we're facing then. Just punch or kick it if I'm out of mana.
    >> ★ Subprocessor DM 05/01/10(Sat)20:27 No.9553652
    rolled 2, 3, 2 = 7

    Do you want to send Jormus in, then?

    To shield you from whatever unholy thing was summoned.
    >> Anonymous 05/01/10(Sat)20:27 No.9553653
    Shield. It'll absorb a few hits, give the mages some time to recharge the bubble.
    >> Anonymous 05/01/10(Sat)20:28 No.9553664
    Let's fuck this thing up again. Alpha strike #2.
    >> Anonymous 05/01/10(Sat)20:28 No.9553671
    I dunno. It looks like we at least DAMAGED the tower.
    While the ice barrier holds we might as well try to put a crack in it or break it somehow. (Assuming we're at the base of the tower currently, and an ice wall protects us from all non-tower sides)
    >> Anonymous 05/01/10(Sat)20:29 No.9553680
    It seemed like a good idea at the time
    >> Anonymous 05/01/10(Sat)20:29 No.9553683
    Let the mages recharge their shield first. Ice barrier will hopefully let them do that.
    and it fall down.
    >> Anonymous 05/01/10(Sat)20:30 No.9553694
    How will Jormus breathe in all that ash? Does he have a method?

    Idea: block off a portion of the tower interior with ice- a workspace for Jormus free from ash. Keep fucking up the tower.
    >> Anonymous 05/01/10(Sat)20:30 No.9553698
    and it's still a good idea now. God knows what that Smoke is doing; for all we know shit would choke us to death.
    >> Anonymous 05/01/10(Sat)20:33 No.9553741
    The area inside the ice cube is ash-free until someone breaks it. That'll happen in a short while but we're clear for now.
    >> Anonymous 05/01/10(Sat)20:33 No.9553742

    The tower is made of stone, metal, charcoal, and magic, right?
    I'm guessing they used some perversion of fire magic with the charcoal and all, so maybe freezing the walls with cold aura and ice laser and other cooling attacks rather than grenades and such would be more effective at countering the magic, such that the tower would collapse on it's own since charcoal is not a quality building material.
    >> Anonymous 05/01/10(Sat)20:34 No.9553762
    Yeah, plan A is Interrupt Fist the tower then Alpha strike it.
    That is also plan B, plan C, and all plans forever.
    Do it while the cube still holds before anyone gets suffocated. :P
    >> Anonymous 05/01/10(Sat)20:37 No.9553796
    To get the interruption going, we need our man on the inside. To do that, we need to block off a portion of the inside with ice so that he can breathe. And we're probably going to need to stand right on top of him to guard. (alpha striking the whole damm time.
    >> Arty 05/01/10(Sat)20:38 No.9553824
    I guess Jormus will lead the way in if he's ok with that and thinks he can survive the ash.
    >> Anonymous 05/01/10(Sat)20:38 No.9553825

    Not necessarily the best plan.
    The tower is made of charcoal and fire magic, right?
    So if we make a good incendiary, we might be able to light the whole thing up, since charcoal is a fuel and fire magic might overcharge our fire. I doubt Forus would foresee Perin attacking the masters of fire magic with fire, so we might get one shot at that before they facepalm at themselves for not expecting the utterly expectable and correct the error.
    Of course, maybe that would be a move best saved for more desperate times, since I doubt we'd get to take down more than one tower at most with such a tactic.
    >> Anonymous 05/01/10(Sat)20:39 No.9553832
    well then let's BASH DOWN THE FUCKING WALL. What are we waiting for? We've got a mage shield and an ice shield, get stompy, get choppy, get shooty, get bashy, add more dakka, and waagh!.
    >> Anonymous 05/01/10(Sat)20:40 No.9553848
    >> Anonymous 05/01/10(Sat)20:40 No.9553856
    rolled 5, 8, 9, 14, 12, 4 = 52

    rolling a d20 for each of stompy, choppy, bashy, stabby, shooty, and dakka.
    >> ★ Subprocessor DM 05/01/10(Sat)20:41 No.9553875
    rolled 3, 5, 3 = 11

    You wait until the mages have recharged their shield, then open a hole in the ice wall to give you a clear shot at the tower. The smoke is unable to penetrate the shield of light, which you are thankful for. Jormus moves up beside you, glove ready.

    “I have no idea if this will work, but it's our only shot, isn't it?” he says.

    You nod, and unleash hell for the second time.

    The knives run out of charges on the first shot, but they weren't doing all that much anyway. Grenades seal themselves inside the closest wall, removing chunks of it when they explode. Still the tower refuses to fall. A thin corridor of ice extends out of the cube, stretching into the center of the tower while you assault the wall. Jormus hurries through.

    With the ash kept at bay by the ice wall, the light mage reaches the center, barely visible in the darkness. He stoops down, scraping at the floor, then looks up, with an expression of grave concern.

    “Maya? There's no circle. What do you want me to-”

    The walls give way, all at once. The tower falls, directly away from you, impacting the courtyard, sending clouds of dust up all around. The ice cracks, but it holds.

    Ash continues to pour from the center, as if the tower was still there. The tunnel fills with it, and you seal its entrance without a second thought. Jormus does not reply to your shouts.
    >> Anonymous 05/01/10(Sat)20:44 No.9553916
    Obtain the Jormus.
    The Jormus must be rescued.
    If the Light Mage was in there, the Light Mage must be rescued too.
    >> Anonymous 05/01/10(Sat)20:44 No.9553918
    >> Arty 05/01/10(Sat)20:45 No.9553925
    dammit. ;_;
    >> Anonymous 05/01/10(Sat)20:45 No.9553930
    I'm a giant aren't I? feel around in the ash and rubble for anything person-shaped, grab it and get the hell out.
    >> Anonymous 05/01/10(Sat)20:46 No.9553945
    Oh dear, this could be troublesome. Drink the next potion IF we need it. Put up ice walls successively closer to clear the view, or move an ice wall progressively closer. We need to see.

    Be ready to stand while everyone else bugs out.
    >> Anonymous 05/01/10(Sat)20:47 No.9553960
    I'm not sure if ice will help us here, to be honest. Sure, ice lets us SEE well, but we can't pick up anything through it. :P
    >> Anonymous 05/01/10(Sat)20:48 No.9553977
    Idea: chuck some ice through the center for a scry.
    >> ★ Subprocessor DM 05/01/10(Sat)20:49 No.9553996
    rolled 2, 4, 6 = 12

    You head in, closing the ice wall behind you. Courteously, the light mages extend the shield bubble around you, to keep the ash away. The tunnel has been crushed by debris, and the ice that formed it is evaporating. The center is empty.

    You search for the missing mage, yelling for him, reaching through the ash and picking through piles of disintegrating charcoal.

    The floor cracks. You hear the sound of breaking stone, all around you. The shield flickers.

    The smoke is turning to fog.
    >> Arty 05/01/10(Sat)20:50 No.9554003
    Get in there and see if we need to seal it with something more permanent.
    >> Anonymous 05/01/10(Sat)20:51 No.9554025

    What? Why would you say that?
    We were able to put on puppet shows and such using ice and snowmen to tell Samurai Jack stories.
    We can make a human figure out of ice and animate it to perform acts that we wish using ice magic. We can also scry through ice. These are both things we have already done. We can therefore make an iceman to do search and rescue outside of our protective shielding.
    >> Arty 05/01/10(Sat)20:52 No.9554046
    >> Anonymous 05/01/10(Sat)20:52 No.9554048
         File1272761534.jpg-(60 KB, 604x409, nooo.jpg)
    60 KB
    >> Anonymous 05/01/10(Sat)20:53 No.9554065
    rolled 20 = 20

    I ...
    I ..
    I come to terms with my loss. God damn it.
    >> Anonymous 05/01/10(Sat)20:54 No.9554082
    Oh no! Bad memories! Back up!
    >> Anonymous 05/01/10(Sat)20:55 No.9554095
    Wow. Instant therapy.
    +10 morale!
    >> Anonymous 05/01/10(Sat)20:55 No.9554098
    It's the forest shoggoth.

    (say this like you would "it's the stay puff marshmallow man")
    GET BACK, GET BACK. We'll pound it when it comes in view.
    >> Anonymous 05/01/10(Sat)20:57 No.9554115

    Sufficiently cooled air cannot hold either smoke or fog or dust or anything of the sort.

    Aura of cold. All around. That shit should condense away and clear our line of sight.
    >> Arty 05/01/10(Sat)20:57 No.9554117
         File1272761822.jpg-(35 KB, 638x472, ray.jpg)
    35 KB
    >> ★ Subprocessor DM 05/01/10(Sat)20:57 No.9554122
    rolled 3, 6, 3 = 12

    You move. Quickly. The courtyard splits as you run, making a hole in the cube just in time, sealing it behind you once again. The ash cloud turns into a whirlwind, extending up like a solid wall, black becoming fuzzy gray as it converts to fog.

    You hear a wail. A horrible, glorious wail that seems to come from everywhere. The fog envelops the shield of light, moving across it with wispy tendrils. The mages clutch their heads, falling to the ground.

    "What the hell do we do now?" One of the soldiers says.

    The shield collapses.
    >> Anonymous 05/01/10(Sat)20:59 No.9554137
    Get the mages out. I'll hold it off.
    >> ★ Subprocessor DM 05/01/10(Sat)20:59 No.9554146
    rolled 2, 5, 2 = 9

    There is currently nowhere to get back to. You are surrounded on all sides by a wall of ice. Do you want to remove or extend it?

    Roll 1d20 for aura. Success on 3.
    >> Anonymous 05/01/10(Sat)21:00 No.9554161
    Grab everything and run.
    If we can cool down the air enough to make the smoke condense that'd be good, but otherwise just run.
    >> Anonymous 05/01/10(Sat)21:00 No.9554163

    If it's the forest shoggoth, that shit sent tentacles from underground.

    Condense the fog with aura of cold, and send up a perimeter of ice grenades in the dirt, just barely at safe distance from the soldiers.

    What the hell would Forus be doing consorting with creatures of the woods and nature, though? They like fire, that thing is of the trees. I'd think trees would object to Forus fires.
    >> Anonymous 05/01/10(Sat)21:00 No.9554167
    rolled 12 = 12

    Break through the wall on the side closest to "run back to base".
    Also aura.
    >> Anonymous 05/01/10(Sat)21:01 No.9554170
    rolled 6 = 6

    >> Anonymous 05/01/10(Sat)21:01 No.9554171
         File1272762082.jpg-(118 KB, 500x689, shoggoth1.jpg)
    118 KB
    rolled 4 = 4

    >> Arty 05/01/10(Sat)21:02 No.9554189
    Everybody facing outward if they wernt already. Be prepared for ANYTHING be it ranged or something closer in.
    >> Anonymous 05/01/10(Sat)21:04 No.9554235
    Only you can prevent forus fires.
    >> ★ Subprocessor DM 05/01/10(Sat)21:07 No.9554278
    rolled 3, 1, 1 = 5

    “Get back! Get back!” You shout, evaporating the ice on the side behind you. “I'll hold it off! Run!”

    They comply. The medics lift the unconscious mages onto the backs of the remaining Bira, and everyone runs. Everyone except Kel. He stays right by your side as you move back, ignoring every order to retreat.


    Your aura flashes into being, dropping the temperature below freezing. The fog condenses and dissipates, disappearing completely in seconds. A great, piercing howl shakes the air, shattering the walls of ice into thousands of pieces as you hold your ears.

    All you can see is teeth. Tiny white spines extending back in rows and rows and rows, circling like spirals into the dark.
    >> Anonymous 05/01/10(Sat)21:09 No.9554309
    Y'know, if there was ever a time for an alpha strike, it's now.
    >> Arty 05/01/10(Sat)21:10 No.9554325
    ICE LASERS! From every finger! and our eyes!
    >> ★ Subprocessor DM 05/01/10(Sat)21:10 No.9554332
    rolled 1, 5, 1 = 7

    ROLL 1D20
    >> Anonymous 05/01/10(Sat)21:11 No.9554347
         File1272762711.jpg-(186 KB, 500x704, GHROTH.jpg)
    186 KB

    Aw fuck, they summoned Ghroth.
    Did we bring our speaker along with us?
    Let's interrupt him so Ghroth can't sing the Music of the Spheres and bring the world to an end.
    >> Arty 05/01/10(Sat)21:12 No.9554361
    rolled 3 = 3

    >> ★ Subprocessor DM 05/01/10(Sat)21:12 No.9554362
    rolled 5, 4, 2 = 11

    You brought it. It's attached to your backpack.
    >> Anonymous 05/01/10(Sat)21:13 No.9554370
    rolled 7 = 7


    Then let's get dangerous.
    >> Anonymous 05/01/10(Sat)21:13 No.9554373
    rolled 15 = 15

    Why do the baddies have to keep getting badder? This is tough.
    >> Anonymous 05/01/10(Sat)21:14 No.9554381
    >> Anonymous 05/01/10(Sat)21:15 No.9554402
    Summon boulders.
    Summon ice-nades inside boulders
    throw boulders in it's mouth
    >> Anonymous 05/01/10(Sat)21:16 No.9554407
         File1272762964.jpg-(36 KB, 200x200, event_mayazon.jpg)
    36 KB
    >It's not very effective...
    >> Arty 05/01/10(Sat)21:16 No.9554414
         File1272762986.jpg-(18 KB, 250x230, Tirol.jpg)
    18 KB
    >> Anonymous 05/01/10(Sat)21:17 No.9554435

    This reminds me.

    >> Anonymous 05/01/10(Sat)21:19 No.9554463

    Okay everyone, use ice walls to cover your retreat while you run the fuck away and teleport the fuck out.
    >> Arty 05/01/10(Sat)21:19 No.9554464
    Yes this. Meanwhile I'll refrain from rolling.
    >> ★ Subprocessor DM 05/01/10(Sat)21:19 No.9554473
    rolled 5, 6, 6 = 17

    Kel fires. The bolt sinks into the blackness of the creature's maw, doing nothing. You continue to move back, readying for another alpha strike. The speaker on your back screeches briefly, but the beast is unaffected. Its body extends up out of the ruined courtyard like a worm, all mouth, with no eyes. Black liquid trickles from its skin.

    You point both your fists at the horrible thing, circulating all the magical power you can muster. Your eyes cloud over and erupt with light, raking the inside of the beast with freezing beams. It howls, moving forward with the sound of breaking stone.


    Your head aches. The beams cease to fire as you clutch your ears, an unholy wail filling your mind. Kel fires again and again, to no avail.

    Roll 1d20 for dodge.
    >> Anonymous 05/01/10(Sat)21:21 No.9554489
    rolled 9 = 9

    >> Anonymous 05/01/10(Sat)21:21 No.9554493
    rolled 16 = 16

    Drink if we can. Batarangs are a good idea now, I like that.
    >> Anonymous 05/01/10(Sat)21:21 No.9554505
         File1272763296.jpg-(678 KB, 1200x1600, queen_maya.jpg)
    678 KB
    We've struck autosage.
    New thread?
    >> Anonymous 05/01/10(Sat)21:22 No.9554518
    >scroll down, sad at seeing crap roll. then happy not to see post quoted.
    >scroll down more
    >see post quoted under
    >> ★ Subprocessor DM 05/01/10(Sat)21:27 No.9554596
    rolled 4, 1, 4 = 9

    Black tendrils snake out, reaching for you. Kel moves back, throwing a knife into one, pinning it to the ground.


    You roll, grabbing one of the batarangs and throwing it hastily, severing five of the thin limbs, embedding the bladed disk into the side of the thing's mouth. It moves faster, dragging more of its unending bulk out of the blackened ground.

    A brief look confirms that the soldiers, Forusian and Perinese alike, are nowhere to be seen. All that is behind you is a damaged wall and several abandoned siege towers.

    The beast moves in, losing six more tendrils to another disk.

    “How the hell are we supposed to kill this thing?” Kel asks, firing again. “CAN we kill this thing?”
    >> ★ Subprocessor DM 05/01/10(Sat)21:28 No.9554609
    rolled 5, 1, 2 = 8

    I don't think there will be time.
    >> Anonymous 05/01/10(Sat)21:29 No.9554634
         File1272763783.jpg-(25 KB, 480x480, 1262215394623.jpg)
    25 KB
    >> Anonymous 05/01/10(Sat)21:31 No.9554674

    Run away!

    Carry Kel so we can move faster!
    >> Arty 05/01/10(Sat)21:32 No.9554690
    Remember Hretmar's advice when we ran into this thuing the last time? RUN.
    >> ★ Subprocessor DM 05/01/10(Sat)21:38 No.9554789
    rolled 3, 4, 3 = 10

    Scooping Kel up in both arms, you turn and run, as fast as you can. You lift him over your shoulder so he can continue to fire, taking brief glances back as you move. The tendrils, reaching the limit of their range, retract into the creature's body, and it falls silent.

    Crossbow bolts continue to embed themselves in the beast's skin, but it doesn't seem to care. It hauls itself up, foot by foot, wriggling out of the pit where the tower used to be. As it twists and turns, you catch a glimpse of three glowing green eyes, on the 'top' of its back. Fog creeps out of the breach, adhering to the ground, as your aura dissipates.

    Whatever this thing is, it was enough to make the Forusians break and run. And you have absolutely no idea how to beat it. The loudspeaker did nothing, your other attacks only seemed to annoy it, and you haven't tried the arc light or your flail yet.

    At least you should be able to contact the gods once you're out of range.

    >> Anonymous 05/01/10(Sat)21:41 No.9554835
    Get out of range, contact gods. Along the way, see if we can find our group.
    >> Arty 05/01/10(Sat)21:41 No.9554840
    keep running until we can contact the gods.

    OR until the rest of our guys that fled can revive the mages and get some serious MASSED FIRE happening.

    If neither of those are an option, stop when we've caught up and start lobbing iron shot.
    >> ★ Subprocessor DM 05/01/10(Sat)21:49 No.9554992
    rolled 5, 3, 6 = 14

    You run until you're out of breath, and then you run some more, muttering the contact incantation until you get a hit. It takes far long than you think it should, but you get through, turning to see the aftermath of the fight. The entire fortress is shrouded with fog, obscuring everything. The creature hasn't made another sound.

    Ilian's voice rebound in your head.

    “It didn't work. I know. I'm locked out of all the other forts that still had towers. It's... It's pretty bad.”

    You describe what you've seen and what you've done, stooping down to rest your legs. The connection seems a bit fuzzy, but it holds.

    “Listen,” the god says, sighing deeply, “You've done everything you can. I've pulled out all the survivors, and I'd like you to come along too. You can't win 'em all, Maya.”

    His face appears for a moment, giving you a wink.

    “We'll figure something out.”
    >> Anonymous 05/01/10(Sat)21:58 No.9555139

    Goddamn it. Let's regroup and get a situation report at base camp. We need to know what these things are, then we can formulate a plan.
    >> Anonymous 05/01/10(Sat)22:00 No.9555182
    >As it twists and turns, you catch a glimpse of three glowing green eyes, on the 'top' of its back

    throw boulders at them!
    >> Anonymous 05/01/10(Sat)22:01 No.9555218

    Make iron, aluminum, sodium, and an iron container.
    Powderize aluminum and iron with your mind.
    Attempt to rust the iron with alchemy.
    Once the iron powder is rusted, mix it with the aluminum powder.
    This should create a thermite mix, which can be ignited by sparks from embedding the pure sodium in it and spitting on the sodium.
    Wood burns. Maybe woodland shoggoths burn too.
    >> ★ Subprocessor DM 05/01/10(Sat)22:03 No.9555246
    rolled 5, 5, 4 = 14

    You are unable to see through the fog, and you are several miles distant from the fortress at this point. Confirm attack order?
    >> Arty 05/01/10(Sat)22:04 No.9555279
    Since we appear to be finishing up soon let go back to the whole soul controlled siege engine design. I think I have an idea that wont go too far off the Forus end of things.

    Shape wise it should be something familiar to Perin and since we were all going with a multi-legged design being more stable, basing it's shape off of a Bira should work. If they're 8 legged the front two and back two could be made stronger and heavier to support most of the weight while the other 4 could be used for diffrient things. Extendable throwing arms to hurl iron balls or what have you.
    Since the forge god wants to stick with a "factory on it's back" go with an alchemic foundary. Something to magic the metals pulled out of the earth into things more suitable. In this way it could even upgrade itself if given enough time and materials.
    (Cant remember the guy's name) Could use the foundary to help with construction work after the war maybe?
    >> Anonymous 05/01/10(Sat)22:05 No.9555292

    That's a negative. We're much too far and Kel is a liability at this point. Let's go back.
    >> Arty 05/01/10(Sat)22:06 No.9555311
    Seconded. Return to base.
    >> Anonymous 05/01/10(Sat)22:07 No.9555320
    Attack? No, I wanted us to have a thermite weapon PREPARED.
    Because PREPARATION is what being the goddamn BatMaya is all about.
    >> ★ Subprocessor DM 05/01/10(Sat)22:11 No.9555383
    rolled 5, 6, 5 = 16

    You agree, and close the link, setting Kel down dejectedly.

    “Maybe charging into the mouth of hell isn't always the best plan,” he muses.

    How profound. A brilliant blue sphere forms around you and implodes, taking you through it and out the other side. You appear with a small flash at the edge of a wall, with a great many confused and angry men milling about in the vicinity.

    “Fuck.” seems to be the general sentiment.

    You find that the commander was lost in the assault. His second-in-command, a stocky fellow with a large beard, greets you soon after you arrive.

    “I'm glad you made it out. We'll need you with us if we want to finish the job.”

    How right he is.
    >> ★ Subprocessor DM 05/01/10(Sat)22:18 No.9555509
         File1272766718.png-(54 KB, 605x654, 43252525.png)
    54 KB
    rolled 1, 2, 4 = 7

    The man's name is Erivrus. You suggest these design modifications, and learn that the foundry will have to incorporate plenty of alchemic devices anyway, since a standard factory could never accomplish what the siege engine is supposed to. Even so, a great amount of power will be going into this, and the attempt to build this from the ground up as a replacement body seems unworkable. Right now, they're looking at setting down a basic form and 'enhancing' it after Erivrus has inhabited it.

    I see. You will attempt to manufacture thermite on Friday.

    I will not be able to do our scheduled session tomorrow. I apologize.
    >> Anonymous 05/01/10(Sat)22:37 No.9555823
    Is it done for today?

    thanks dm
    >> Anonymous 05/01/10(Sat)22:39 No.9555853

    See you next week DM, looking forward to monster killing.
    >> ★ Subprocessor DM 05/01/10(Sat)22:41 No.9555887
    rolled 6, 4, 6 = 16

    No problem.

    See you.
    >> Arty 05/01/10(Sat)22:49 No.9556007
    Good thread. No idea what the hell it is we're fighing though.

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