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  • File : 1272906153.jpg-(348 KB, 712x1100, Dreamcast_Day_by_ChicoChan.jpg)
    348 KB Nothing man 05/03/10(Mon)13:02 No.9587327  
    Old thread at >>9581188
    VeloCITY general, etc etc.
    >> NotZONEBro 05/03/10(Mon)13:04 No.9587357
    Hostile- Reach-AI
    The Reach-AI corporation street is a showcase of the future of technology, as well as the art of today. The street is staffed by androids performing various household duties as well as small construction bots giving scaled down industrial demonstrations. All of which undergo radical colour schemes daily, so much so that Reach-AI have decided to showcase their new line of security systems ranging from high tech cameras to street level patrol bots. Aside from the robots the main attraction here is the barely marked pavilion, sure a few Punks get in the odd 5 second tag but nobody has ever managed to achieve a proper spanning tag of the Reach-AI pavilion entrance. Beyond the pavilion is a mini metropolis of ramps, stairwells, rails and shop fronts all waiting to be ground and tagged.
    >> ZONEbro 05/03/10(Mon)13:06 No.9587397
    Gang- The High Fliers, residents of Skyhigh apartments and its home team. They know how to fly down skyhigh better than anyone else, and are very good at defending their turf.

    They're also, however, a point of pride for the people of Skyhigh. They wear the colours and carry the flag, representing their turf in competitions, taking part in parades and, generally, being much more socially aware and responsible than Punks.

    They don't usually accept members from outside Skyhigh, but go to great lengths to train any residents who want to learn in the ways of the street. They're mostly bladers, although a fair number of boarders and runners make up the rest. Bikers are rare, if only because very few have the skill to rule the rooftops of Skyhigh. Those they do have are highly skilled.
    >> Anonymous 05/03/10(Mon)13:07 No.9587408
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    Karma-Sutra has been one of the the most reliable and well established names in the streetsports market. It has for years been the company that offers cheap and durable products at easily obtainable prices to punks. you many not see many competition junkies wearing karma gear, but many started out with such gear and will tell you of their fond memories of the products.
    >> ZONEbro 05/03/10(Mon)13:08 No.9587418

    Hmm... this'd seem a Little beyond tech level, to me at least. I like the idea of a high tech showcase place, mini stark expo thing, but lots and lots of androids seems somewhat excessive. State of the art security systems and automated defences plus well trained and armed corpsec would be enough to take down most Punks with ease.
    >> NotZONEBro 05/03/10(Mon)13:10 No.9587447
    Aight cool i'll do a re-write in a sec, if the next one sucks i'll drop it. But for now:

    Hostile- ‘Blimp Field’
    The ‘Blimp Field’ is a large open piece of skyline in the busy city centre where corporations have capitalized on this and have setup a network of advertising blimps and flying advertisement signs. This area is constantly patrolled by police choppers as it is prone to attack by suicidal Punks who leap from the adjacent skyscrapers and speed across the tops of the blimps, occasionally abseiling down the side of the blimps and tagging them. You ever want to see your name in big lights? This is where you go.
    >> ZONEbro 05/03/10(Mon)13:12 No.9587477

    ...Now that one is fucking Awesome.

    Also, as I said, the tech place Is a good idea. I guess we just need to set a solid tech level, to make sure everyone's on the same page.
    >> Nothing man 05/03/10(Mon)13:12 No.9587483
    >> Nothing man 05/03/10(Mon)13:15 No.9587522
    Oh, right, it's to the point where robotic arms are possible but not commonplace, robots are a no-go, lasers ain't militarized yet and if you find anything like one it'd be from Supersonic Technologies (see: the first thread)
    >> Anonymous 05/03/10(Mon)13:16 No.9587542
    So wait, is this like Jet Set Radio: The RPG or something?
    >> Nothing man 05/03/10(Mon)13:17 No.9587546
    Also, ZONEbro, you said you needed stuff to write, yeah?

    Think you could help me smooth out the presentation of the stat crunch for the PDF?
    >> Nothing man 05/03/10(Mon)13:18 No.9587555
    At lower levels yeah. At higher levels it gets a bit more air gear, think of it like this:

    Low levels = Tony Hawk's Pro Skater
    Middle levels = Jet Set Radio
    High levels = Air Gear
    >> ZONEbro 05/03/10(Mon)13:18 No.9587557

    I'll have a go, if you like.


    Pretty much. Have a glance through the first thread, its looking pretty awesome overall.
    >> NotZONEBro 05/03/10(Mon)13:18 No.9587564
    Awesome. I'll keep at this shit till im flat outta ideas. Heres the rewrite:

    Hostile- Reach-AI
    The Reach-AI corporation street is a showcase of the future of technology, as well as the art of today. The street is staffed by engineers and scientists showcasing their latest and greatest inventions for the city to see and re-colour. The major targets are the massive industrial machines but those with a sight for something more interesting can attempt to tag up the car showroom but word on the street is that the security is ‘quite tight’. Aside from the tech expo the main attraction here is the barely marked pavilion, sure a few Punks get in the odd 5 second tag but nobody has ever managed to achieve a proper spanning tag of the Reach-AI pavilion entrance. Beyond the pavilion is a mini metropolis of ramps, stairwells, rails and shop fronts all waiting to be ground and tagged.
    >> Anonymous 05/03/10(Mon)13:20 No.9587582
    >> ZONEbro 05/03/10(Mon)13:20 No.9587589

    Check the OP of this thread
    >> Nothing man 05/03/10(Mon)13:21 No.9587597
    First post, bro.

    Alright, you caught my AIM name, right? That'll be handy.
    >> ZONEbro 05/03/10(Mon)13:22 No.9587610

    I don't have AIM myself, sorry mate. We eurofags mostly use MSN. Although, Gmail has a chat client thing, so perhaps that?
    >> Nothing man 05/03/10(Mon)13:23 No.9587625
    I got MSN. GeneralCroix@hotmail.com
    >> Anonymous 05/03/10(Mon)13:26 No.9587657
    oi, you give max values for stats in the other thread, but how are initial stats determined? does everyone just get a set number of points to allocate at character creation? how is experience spent?
    >> Anonymous 05/03/10(Mon)13:32 No.9587733
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    What happens when a street punk gang decides that 9/5 jobs and competition prize money isn't enough for their funding? they go rogue, turning to contraband running and theft to finance themselves.

    The blackbirds are one such gang, notorious for their well executed and planned heists of electronic goods as they're unloaded from the shipping trucks, using their speed and skills to appear, grab what they can and in the confusion scatter. They generate mixed feelings in the community, on one hand the have talent and fight the system in the ultimate way, but on the other hand the give the punks a bad name and bring the cops down on other gangs in the area.
    >> Nothing man 05/03/10(Mon)13:33 No.9587737
    You get an amount of points to allocate, yeah. They all start at 3 and I'd say a starting character gets 7 points to break out over the 4 stats. Should mean a punk has an average 4-5, unless they want to specialize.

    As for experience- I'm not sure of the exact numbers yet, but, basically, you get experience points as awarded by the GM, like the storytelling system- plus, in a scene with confrontation, bonus XP depending on what style rank you end the scene at. The style points overflow into XP at the end of it, basically. XP is spent on tricks (cheapest), increasing stats (most expensive), skills (moderate). To increase stats and skills you need cash too: it's personal training, but you can figure out tricks by yourself.

    Essentially, it doesn't HAVE to be a levelled system- but, to unlock the more JAWESOME tricks you need to rank up your basic skill (running/boarding/blading/biking 101 to 201 to 301) with the costs increasing exponentially as that goes on.

    You can also rank up tricks like that (Grabs 101 to 102 to 103 to etc) where each rank = some neato modifier you can add on to the tricks, with more getting unlocked each rank up the ladder.
    >> Anonymous 05/03/10(Mon)13:36 No.9587770
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    Newtown has been in the works for years, advertised as "A bright new future for our City", a beckon of urban renewal and construction. Or it would be, if the budget hadn't all but dried up years ago. Lazy contractors, corrupt politicians and inept accounting have left this once glorious construction project an inescapable Mire of delays and cancellations. The bosses say "work is progressing" and construction is continuing, but its all a sham. Its all the work crews can do to prevent their half-finished masterpiece from falling apart while they wait for the ever-distant deliveries of Materials, Blueprints, and all important funds.

    Cranes and construction equipment litters Newtown, interspersed with half-finished apartment blocks and nearly-complete Roads. What remains of the original builders rarely stay in one place, moving in a unending cycle around the site to repair and maintain the incomplete buildings. Occasionally, a building will be finished, a cause for great celebration, but at the current pace it will be years before even half is done, and never to the quality they once envisioned.

    Newtown offers a plethora of opportunity's for the Punk Scene. The Vast cranes offer some of the largest, tallest ramps to be found anywhere, the unfinished buildings and car parks perfect terrain for any number of tricks and contests. Best of all, aside from the nomadic builders, no one really lives there at all. Police rarely bother themselves with it, jurisdictional issues meaning that Legal arrests within Newtown are almost impossible. Newtown is a land of possibility's, at least for those smart enough to avoid the building Crews. And those that don't, well, they become part of the city.
    Or so the stories say anyway.
    >> Anonymous 05/03/10(Mon)13:37 No.9587784
    I imagine some gangs doing missions for bigger forms or organized crime as well. Running messages for them when they think phones are tapped, drugs, things like that. I imagine that a lot of punks would frown on this if not for basic moral reasons but for the fact any sort of mafia would just be another form of old, embedded authority.
    >> Anonymous 05/03/10(Mon)13:42 No.9587872
    Yakumo phones

    You know those cheap disposable cellphones that come with prepaid airtime and when it's up you throw the phone away? The Yakumo phones are like that, but unlike the former none of them are made out of cardboard.

    You can't find Yakumo Phones anywhere, they find you. Usually inside an nondescript brown paper envelope addressed directly to the reciever, recieveing these can be quite a shock to people who don't have mail addresses or are otherwise trying to hide. Inside the envelope is an cellphone that turns on immediately after being removed from the envelope.

    On the phone there is usually an text message with an brief explanation of the phone's function, an task and a promise of an 'karmatically appropriate reward'.

    The tasks range from simple courier runs, doing an specific kind of tag somewhere other rather simple busy work, to tagging runs to danger-zones and other suicidal activities. It should be noted that the phone only tells you the very least you need to know, in order to complete your task. It is generally adviced that you go check out the mission area beforehand, incase the phone neglected to tell you something that might make the task much simpler.

    The holder of the phone is capable of refusing these tasks, with an rather clearly marked 'Refuse Task' button, after holding down the button for 10 seconds the phone beebs in acknowledgment and shutsdown, wiping it's ROM memory clean, rendering the phone permanently inert. The holder can also ignore the task, and after a set amount of time the phone deletes the message containing the task and waits for the next one.

    >> Anonymous 05/03/10(Mon)13:43 No.9587882

    Some time after successful completion of task set by the phone, message acknowledging tasks completion and it's positive effect in the holders karma is sent. The phone then deletes the message detailing the task and goes silent until the next one is sent.

    As for why they are called the Yakumo phones, even if the Indigo and Orange deny that they have nothing to do with them, (allegedly no one has ever gotten an straight answer out of Violet..) however the violet capital 'Y' in the back of all of the phone kinda gives it away.

    This took longer than expected, doing the audiences next. Until then, your thoughts?
    >> Nothing man 05/03/10(Mon)13:46 No.9587932
    Well, I'm gonna go have some chorizo and egg, be back later, rudies.
    >> ZONEbro 05/03/10(Mon)13:46 No.9587939

    I can see some potential here. Seems so big, you could put a couple of detailed sub zones in and still have some grey area for a GM's own content. Nice one.
    >> Anonymous 05/03/10(Mon)13:48 No.9587966
    >They all start at 3 and I'd say a starting character gets 7 points to break out over the 4 stats. Should mean a punk has an average 4-5
    >3 is average
    That would mean everyone averages above average at character creation. Sure you don't want to start a little lower?
    >> Nothing man 05/03/10(Mon)13:48 No.9587976
    well okay how about 4 points then.
    >> ZONEbro 05/03/10(Mon)13:49 No.9587989

    Seeing as this is a pretty OTT game anyway, and a PC isn't just going to be some random punk, them being a little above average makes sense. Plus, the height of the modifier is kinda countered by the wager system, since, sure, they can pull of basic shit nearly all the time. But, if they wanna pull off something Fantastic, they'll end up wagering most of their bonus away.
    >> Anonymous 05/03/10(Mon)13:51 No.9588031
    I think it's awfully reminiscent of the mysterious karma-promising commlinks with red "x"s on them from Shadowrun, but it's a fun hook, so what the hey.
    >> NotZONEBro 05/03/10(Mon)13:56 No.9588119
    ‘Central Climb’
    In the centre of the city is a tall hill where the clothes shopping high street is located, right on the side of the hill. A network of trams and cars make traversing the road hazardous at best. Luckily there are overpasses but even those are usually packed with people, which is why most non-conformists take to the roofs of the trams. Leaping from roof to roof, overpass grind to overpass grind there is only one way forward and that’s down. Most punks pick up such a massive speed here that there are tags on the banners which hang over the centre of the road strung up on each side of the shopping rows.
    >> Anonymous 05/03/10(Mon)14:01 No.9588204
    Curses! Forgot to put this in:

    The timetable of the phones tasks are usually very relaxed, giving several days of time to accomplish for most trivial tasks and about an week for the more complicated/dangerous ones.


    I am undone! I admit that I based that on the Exchange, my groups DM loves to play around with it. Good (or at least amusing) runs were had when one of the players managed to piss it off.
    >> Anonymous 05/03/10(Mon)14:04 No.9588245
    Ram-Tech's Collapsible BMX bike has always had controversy with the punk crowd, it just hasn't been a good enough design to be chosen over other bikes. Recently however a series of videos have caused a boom in their popularity, a gang has been using them to go biking in places others couldn't dream of: inside office buildings, on a subway, down airport terminals. The bike has been seen in increasing numbers in gangs in the inner city who need its carry mobility to relocate and set up in different areas rather then raw performance.
    >> ZONEbro 05/03/10(Mon)14:09 No.9588317
    Gang- The Fireworks

    A group of chemically minded punks, they eschew most of the high tech gear favoured by some other crews, sticking with simple, cheap and easy to maintain bits of kit.

    And they they strap rocket motors to them.

    The Fireworks earn their name in two ways- The extremely flashy and intricate tricks they can pull when their rockets work, and the large and messy explosions which occur when they don't.

    While they Are banned from several high level competitions for fear of setting off fires, they're nonetheless a pretty well known gang with a lot of allies and connections. This is especially beneficial, since the Fireworks won't sell their rockets to just anyone.

    They operate out of a base in the warehouse district, specifically a space, with warehouse walls on all four sides which they reach via the roof, although they've given it a basic roof themselves to prevent rain falling in their experiments. They claim to buy nearly all their chemical supplies, although rumours are a lot of shipments through those docks come up underweight.
    >> Anonymous 05/03/10(Mon)14:09 No.9588323
    Of course I would assume that any PC in this setting would be at least moderately trained unlike many RPG's in which you're supposedly and adventurer or a hero while you still barely know which end of the sword to swing. However, this >>9587976 option leaves more room for improvement and more motivation to do so.
    >> Nightmare Work 05/03/10(Mon)14:21 No.9588524
    I like the sound of that, a super-light weight bike that's pretty sturdy.
    Perfect for the guy who needs to practice his biking and his running.
    >> Anonymous 05/03/10(Mon)14:22 No.9588543
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    The flower children!

    a gang of zoned out punks on skates, bikes, or whatever-Unlike some gangs they don't discriminate based on your favorite mode of transportation. They typically wear tie-dyed, anything with bright colors, faux 60's gear (huge sunglasses, and their leader wears a long blond wig for unknown reasons-maybe baldness? or just style) and the one thing that is their true uniform: a plastic flower pin with a smiley face in the center affixed to some part of their clothing.

    Their few hang outs are often simply abandoned buildings or the partments of some of the members, usually with a somewhat dangerous, home made drug lab set up.

    Their main interest is psychedelics and amphetamines, both ingesting and selling (how they get the money to buy more! ??? profit!)

    One of their members also runs a pirate radio station (the music mainly being things like goa trance, fast paced ,electronic and psychedelic). The beats are only interrupted by the DJ saying words that appear to be in code, possibly alerting other flower childrne to different dnagers.

    They have a mixed reputation. some punks don't mind them, the flower kids are friendly enough. Others hate them for their lack of 'proffesionalism' (it is after all, quite dangerous to be flying throgh the air at god knows what speed high out of your mind), and some of the revolution minded punks say that their hedonistic lifestyle is counter-revolutionary (though this attitude is slightly ironic, as the flower kids are especially hated by the police "damn hippy rudy scum!")
    >> Anonymous 05/03/10(Mon)14:26 No.9588601
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    Gang - Spice

    Spice has a single, simple goal. To perform. In Spice, your worth is measured by your tricks, your skills, your Heat. Spicers live for the thrills, the things that give life its Flavor. Spicers come from anywhere, do anything, their only shared feature is their love of the extreme, whether it be riding your bike down the Freeway during Rush Hour, running between the rooftops without a Chute, or Skating across the trains as they come into the Station. If its not Dangerous, its not Hot, and for a Spicer, its all about the Heat.

    Spice is not a gang in the conventional sense. Its not a posse, not a crowd. Spice doesn't ride as a group, in fact members rarely meet up in RL. If a Spicer takes part in a contest, they do it alone, the only recognition of their Gang being their colours and their Skills. The only place Spicers Meet up is on the board, where they post Videos of their tricks, celebrate the most extreme, and remember those Burned Brightly. Being a Spicer is to risk yourself in every trick, because a life without Danger is a life without Spice.

    Joining Spice is easy. They don't care where your from, How you Ride or even who you ride with. If you've got Heat, you're in. If you don't, you're not. All you need to Join spice is to be spotted by another Spicer doing something Extreme, something incredible, something Hot. No one applies to Join Spice, although many Stage their tricks in an attempt to gain their attention. If the boards like your style, your in. If they don't, your not.
    >> Anonymous 05/03/10(Mon)14:26 No.9588612
    >>9588601 Continued

    Most other gangs tend to ignore Spice. They don't steal territory, they don't stop their members being in other gangs, all they ask is that, when you take something to the Extreme, you do it with Heat and Passion. Of course, some Gangs hate them, especially those that focus on one area of the city or means of riding the Street, not liking their lack of concern for the damage they leave behind. The Cops hate Spice, see it as Dangerous and subversive. Others hate them for their elitism, accepting only those who can perform the Best tricks, the most extreme moves, those who Burn the hottest.

    Spicers don't openly display their allegiance, nor Identify as a Spicer when asked. If a Spicer tags something, its not to claim it for the gang, but to prove to others that they were there. Many members of Spice are part of other Gangs as well, rarely revealing their membership to their Gangmates. In Spice, to be Cool is an insult, to Be Chill a mark of derision. Spice doesn't have a leader, respect is measured only by how Hot your Flavor and how hard you Burn.

    Spice; Live fast, Die young and Burn Brightly
    >> Nightmare Work 05/03/10(Mon)14:27 No.9588613
    The process a Firework goes through to join is very simple
    Fly very very far with a rocket
    Or get blown to shit.
    >> Anonymous 05/03/10(Mon)14:31 No.9588695

    Sounds almost like a crazy Punk suicide cult. Death by life, as it were.

    Live Fast, Die Young, to quote the rock'n'roll maxim.
    >> ZONEbro 05/03/10(Mon)14:33 No.9588712

    To be fair, even if you blow up, as long as it was a Good boom, The Fireworks'll take you in. Well, if you survive.
    >> Anonymous 05/03/10(Mon)14:34 No.9588739
    Makes me think of a quadriplegic rolling their torso around on a skateboard covered in burns!
    >> ZONEbro 05/03/10(Mon)14:38 No.9588788

    ...It occurs to me an individual who was both a Firework and Spicer probably wouldn't have a long life expectancy.
    >> Anonymous 05/03/10(Mon)14:39 No.9588800
    But think of the Flavor!
    >> Anonymous 05/03/10(Mon)14:40 No.9588828
    The Spice must flow!
    >> Nightmare Work 05/03/10(Mon)14:40 No.9588829
    If not they take your ashes and sprinkle them into the gunpowder, so that even in death, you're still helping the Fireworks.
    >> Anonymous 05/03/10(Mon)14:40 No.9588832
    Mmmmm, spicy.
    >> Anonymous 05/03/10(Mon)14:41 No.9588841
    Performing beautiful, pyrotechnic displays using rockets adhered to her body! Igniting a spraypaint can and tossing it at the audience!
    >> Anonymous 05/03/10(Mon)14:47 No.9588936

    What a beautiful way to die...
    >> Nightmare Work 05/03/10(Mon)14:49 No.9588964
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    All this talk of flavor makes me want to fluff up a Coffee-themed gang.
    Maybe they run coffee and other 'products' from the South Americas.
    >> Anonymous 05/03/10(Mon)14:50 No.9588982
    The Valdez Crew.

    Defenders of truth, justice, and mad caffeine rushes.
    >> Nightmare Work 05/03/10(Mon)14:52 No.9589012
    Works for me!
    For Truth, Justice, and Coffee!
    Drink a cup of their Special Blend and watch time slow down!
    >> Anonymous 05/03/10(Mon)14:54 No.9589028
    How about a gang who's primary purpose is just to harass other punks? knocking people off of things, spraying over graffitti with not art but just words like 'FLOWER KIDS/SPICERS/FIREWORKS SUX' and maybe even going so far as to call the police when gang hideouts are found.

    or maybe this gang doesn't exist at all but is just used as an excuse or bogeyman when anything goes wrong
    >> Anonymous 05/03/10(Mon)14:54 No.9589048
    So, Anonymous on wheels?
    >> Nightmare Work 05/03/10(Mon)14:56 No.9589089
    Trolling time!
    >> Anonymous 05/03/10(Mon)14:58 No.9589111
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    I can't help but imagine retro discofags on rollerblades all glammed out now
    >> Anonymous 05/03/10(Mon)14:59 No.9589129
    Punk'd Is a new line of extreme sports gear from Faze, a large clothing and sports equipment company. Seeing an unexploited niche in the market, their new line features safety equipment and gear made for "both Function and Fashion". Although Not as advanced as Supersonic, Punk'd gear is made to be effective, but more importantly to look good and be easy to customise to personal taste.
    Faze produces a wide range of gear, from Pads and jackets, to wheels and Skates. Their stuff isn't as cheap as Karma gear, but they provide a lot more functionality. And, unlike Supersonic's high end merchandise, Punk'd Gear is affordable enough that you don't need to sell yourself to afford it.

    Punk'd; You can look Cool, without being a Fool
    >> Nightmare Work 05/03/10(Mon)15:07 No.9589233
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    The Deadmen are an old old gang, well rooted in the Barrios of Velo City, a sort of city standard at this point.
    You can talk to the wrinkled old men and ladies and they'll tell you they were Deadmen back in the day. If they like you enough, they might even show you the makeup pattern they used.
    The Deadmen are mostly Rudies, skating through the low rooves of their 'hoods dashing about and leaving the tell-tail Calavera tags.

    This is a shitty write-up, I just had an idea and decided to type it down.
    >> Anonymous 05/03/10(Mon)15:09 No.9589266
    I like it a lot!
    I wonder with the different gangs, would some be more violent than others? are some just spray-paint and tags or do some do more?
    >> Anonymous 05/03/10(Mon)15:09 No.9589270
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    >You can talk to the wrinkled old men and ladies and they'll tell you they were Deadmen back in the day. If they like you enough, they might even show you the makeup pattern they used.

    But Deadmen tell no tales...
    >> Nightmare Work 05/03/10(Mon)15:12 No.9589298
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    Of course, because if they tell you, you're going to join.
    Thank you, I love the idea of a Dia De Los Muertos themed gang, so I rolled with it.
    >> Anonymous 05/03/10(Mon)15:12 No.9589300
    i for one would like to keep the violence down, it kinda ruins the feel of being rebellious just to have fun. also i'd make cops significantly tougher and more capable then most players in a one-on-one, just slower and easily fooled.
    >> Nightmare Work 05/03/10(Mon)15:17 No.9589389
    Well really that depends on the game you wanna play
    Grimdark gritty hack 'n' slashan where you have to fend of cops with guns who're shooting to kill?
    Or the more Jet Set-esque romp through the city, putting on a musical show?

    Though the system/setting is better for the latter.
    >> Anonymous 05/03/10(Mon)15:18 No.9589411
    Are there mountains near the city? If so I think I have an idea for an area.
    >> Nightmare Work 05/03/10(Mon)15:19 No.9589426
    Who knows, just type up what you feel like doing.
    The City is ill-defined for just this purpose.
    >> Anonymous 05/03/10(Mon)15:21 No.9589454
    there's a fuckin volcano right smack in the middle of it, dude, THE WORLD IS YOUR OYSTER
    I dunno, wasn't it decided that it was an artificial island or something?
    >> Anonymous 05/03/10(Mon)15:21 No.9589466
    The Underground-

    Beneath the grey city, beneath the sparks of colour that the Punks brings, is the Underground.

    Sewers and abandoned or half built subway systems, sunken buildings and natural caverns, all coming together into one huge deep down network.

    Most people only know the Underground by rumours, and the rumours are bad. Deathmatches in hidden arena's, huge criminal organisations and drug dens, slavery, horror and the most vile and criminal things about mankind.

    Those who go looking for it don't find it. Or, they don't come back.
    >> Nothing man 05/03/10(Mon)15:22 No.9589476
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    >> Anonymous 05/03/10(Mon)15:22 No.9589478
    Bah! Me brain be leaking bad, here's the rest of it;

    There are occasional rush jobs that must be completed within hours and in worst case in minutes, the message are slightly more detailed than normal but not much. While the rush jobs offer substantial rewards for even menial tasks, the holder can refuse the tasks without any penalty.

    Audiences and rewards.

    The summon to audience with Yakumo Violet, usually comes as an text message in Yakumo phone or failing that any other mobile communicator the holder has on his person. The message just consists of an time, date and if the holder has never been to the Club Sukima, an adress, otherwise it's just replaced with 'the usual place'. The message also comments on the holders wardrope and if it is up to the dress code at the club, the message end with an simple reminder of 'Don't be late'.

    When the holder that has been summoned arrives to the club, he will note that he has been added to the list of VIP names for that day and opon entering (provided that you announced yourself) will recieve an Club Sukima keychain with embedded RDIF chip that allows for 1 free drink per hour and waives the clubs '2 drinks mininum' policy. (the keychain is only good for 12 hour upon receiving it) during the appointed time, either Yakimo Indigo or one of the bouncers comes to the holder and takes him to the throne room. It should be noted that Violet meets only one person at time, however if an crew has pleased her enough by completing say, an particularly difficult task, she will see them all at once.

    Another way of gaining audience with Violet is gained by simply being an upstanding individual, putting bro's before hoes, taking good care of you turf, honoring agreements, being generous in victory, not acting like a bitch in defeat, stuff like that. While inside the club such individual might be invited to the throne room in same manner as the summoned holders, to 'reward his good karma'.

    >> Nightmare Work 05/03/10(Mon)15:22 No.9589481
    Bigass artificial Island smack in the middle of the pacific.
    >> Anonymous 05/03/10(Mon)15:24 No.9589500

    Once inside the dimly lit throne room, Violet tells the first time visitors that he is close enough. (should the summoned even approach the center of the room several bouncers and possibly Yakumo Indigo will emerge from the shadows) After the introductions for the first time visitors, she will entertain the questions of summoned for awhile, naturally she will answer in infuriatingly round-about and vague ways. (and makes no attempt to hide just how much she is enjoying it) After the Q&A session, she tell the summon to be quiet and after an brief gesture one of the bouncers appears from the shadows, carrying anything from boxes, suitcases or other containers to give for the summon.

    Inside will be either something very useful for solving any one problem the summon might have, within reason. Another possible rewards are Yakumo brand gear or clothes, this gear is not available at any of the store. All of the Yakumo brand stuff is covered in Violet and Yellow designs, with some black outlining on white making them rather striking. Also there is always an violet 'Y' with thick black outline somewhere on the gear.

    All vehicles or other usable equipment of the Yakumo line contain an gimmick of some sort, it might be useful, (low-power tazer built into an knuckle of an high-grip climbing gloves) something in between (skates that can shed any exta bits, at an press of an button turning them into an good pair of running shoes) or completely useless. (ejector seat on an bike) As for other other characteristics the Yakumo equipment is only slightly above average.

    Lastly while all of the stuff in Yakumo line have the same color scheme, the design on each piece is unique. This even extends to the Yakumo phones.

    Oh, dead gods that took way too long, but there it is. Again gentlemen, your thoughts?
    >> Nightmare Work 05/03/10(Mon)15:24 No.9589505
    >> ZONEbro 05/03/10(Mon)15:24 No.9589508

    Not an actual volcano, Mount Vulcan is a factory which has had a big slag/rubble heap slowly slide over it. It just looks a little like a volcano, and its pretty damn hot and humid inside (They still run some of the furnaces, both to keep it hot and to keep up its reputation)
    >> Nightmare Work 05/03/10(Mon)15:27 No.9589562
    Right, where that Parkour gang hangs out in their ritzy club.
    >> Nothing man 05/03/10(Mon)15:30 No.9589614
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    >> ZONEbro 05/03/10(Mon)15:31 No.9589627

    Yo nothing, sorry, I not on main comp atm, so I may not answer questions on MSN. I'll be back in a little bit.
    >> Nightmare Work 05/03/10(Mon)15:32 No.9589634
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    I'm getting an idea.
    Magician themed gang of boarders.
    Make themselves 'fly' or straight up disappear.
    Best show you'll ever see my friend.
    >> Nothing man 05/03/10(Mon)15:32 No.9589649
    And now there's the gang that can cover the library.
    >> Anonymous 05/03/10(Mon)15:34 No.9589671
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    How would the cops be statted in this system?
    >> Anonymous 05/03/10(Mon)15:36 No.9589696
    Carver Canyon

    A once bustling industrial area, now rusting into ruin in the bottom of an insanely steep-sided valley, Carver Canyon is full of rusting decaying old factories and warehouses. Various ledges, loading docks, railings, and overhead cables provide plenty of opportunity for old-oldschool street action, and a surprising number of decaying buildings provide easy access to the rooftops.

    Up the walls of the canyon are a variety of steep hills and winding switchbacks, barely ever used by cars any more. Some of the gaps are killer, literally, jumping from one switchback to the next over a few hundred feet of empty air. Massive speed is easy to gain here on the hills, and easy to lose if you're steering's not so good.

    At the head of Carveer Canyon are the Carver Falls, a massive dam turned artificial waterfall created to tame the river that flowed through the canyon. It's now home to some of the most insane drop-ins, if you're willing to risk the possibility of taking a swim in the shopping-cart infested waters at the foot of the falls if you screw up.
    >> Anonymous 05/03/10(Mon)15:36 No.9589698
    Hey, you're back. Do you have an idea of what the skill trees will look like as far as how many branches at each section/how many tricks per branch?
    >> Nightmare Work 05/03/10(Mon)15:36 No.9589714
    In the deep inner city, people whisper about a boogieman, a man who doesn't die.
    One Mr. Lazarus.
    He shows up sometimes, in the dark of night.
    Small gangs have seen him, on these hightech inline blades, gracefully moving through the ghetto. Sometimes he challenges them to a race.
    And sometime one or two survive the race in one piece.
    They say the man who beats him gets those skates of his, a tempting prize for many a hot-blooded Rudy.
    >> Anonymous 05/03/10(Mon)15:37 No.9589718
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    things like flash and smoke bombs, sleight of hand, and fishing line to pull of Houdini style escape's and tricks would make for an awesome show character.
    >> Anonymous 05/03/10(Mon)15:37 No.9589737
    Gang - The Inspired

    Strictly bikers, this gang focuses on technical skill above all else. Whenever they aren't on the streets, they're practicing wherever they can. The best of them can perform tricks that would even have a Spice member do a double take.

    They see themselves as the most professional of the gangs, but do not desire much for territory, outside of new places to master new tricks.

    Think of a gang full of this guy http://www.youtube.com/watch?v=Z19zFlPah-o

    "An amateur practices until he can get it right. A professional practices until he can't get it wrong."
    >> Anonymous 05/03/10(Mon)15:38 No.9589745
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    >> Nothing man 05/03/10(Mon)15:40 No.9589779
    Run around at a speed of 2 tiles per tick, some may have guns (rubber bullets fucking sting you know!)

    But most would only have one vigor and then get KO'd/die

    Every class will have its basic skill (Running/boarding/blading/biking), and then 5 tricks on top of that for the 101 set. Past that, freeballin' ideas. The *02, *03 and *04+ are all just modifications of the 101 tricks for cuhrazy results, and you need your basic skill at the 102-103-104 scale to unlock 20*, 30*, 40* skills. I have no clue where that will actually end as of yet- I'm going to design all the 101 skills up through 103 and then release the alpha once I get some other things out and fixed.

    If you want the exact stuff? Well...
    >> Anonymous 05/03/10(Mon)15:40 No.9589786
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    forgot my pic.

    any opinions?
    >> Ekoi !PpcsYfrVrw 05/03/10(Mon)15:41 No.9589788
    Isn't she like, 12 or 13 years old?
    >> Nothing man 05/03/10(Mon)15:42 No.9589809
    NIce. Seems lovely and dangerous

    The skill trees I've got so far are runner and boarder:


    RUNNING 101 [All players start with this]
    Vault Trick: Lazy Vault
    Go over one tile of obstruction, drop by 1 speed
    Land Trick: Tuck and Roll
    Roll Balance, on a success if you would take damage, half it

    CLIMBING 101 [Prereq: Running 101]
    Ground Trick: Cat Leap [1 Energy]
    If there's a wall within [Muscle] tiles, you can leap onto it and start climbing

    Ground Trick: Wall-up [1 Energy]
    Roll Air+Muscle, if you succeed, you can start climbing [Momentum] tiles above yourself

    MISDIRECTION 101 [Prereq: Running 101]

    VAULTS 101 [Prereq: Running 101]
    Vault Trick: Speed Vault
    Go over one tile of obstruction

    Vault Trick: Dash Vault [1 Energy]
    Go over one tile of obstruction and gain one speed

    FLAIRS 101 [Prereq: Running 101]

    FLIPS 101 [Prereq: Running 101]



    BOARDING 101 [All Boarders start with this]

    FLIPS 101 [Prereq: Boarding 101]

    AIR 101 [Prereq: Boarding 101]

    MANUALS 101 [Prereq: Boarding 101]

    GRINDS 101 [Prereq: Boarding 101]

    GRABS 101 [Prereq: Boarding 101]
    >> Anonymous 05/03/10(Mon)15:43 No.9589822
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    it's a cartoon, not my waifu.
    >> Anonymous 05/03/10(Mon)15:43 No.9589830
    This seems sweet. Is someone going to be running this on mirc?
    >> Nothing man 05/03/10(Mon)15:44 No.9589847
    I'd be okay with this. I'd want to play it, myself, though- no better way to understand a game's flaws than from the perspective of someone who wants to break it open
    >> Anonymous 05/03/10(Mon)15:45 No.9589869
    i'm trying to put together the basic parkour set and just wanted to know how many tricks i needed and how many catagories they needed to be spread out across for the basic levels
    i'm just going to try and get 101 laid out for now and worry about the rest once i get a good foundation to work from
    >> ZONEbro 05/03/10(Mon)15:46 No.9589874

    I'm gonna give it a go on the sup/tg/ IRC when the Alpha comes out, hopefully.
    >> Nothing man 05/03/10(Mon)15:47 No.9589898
    Thanks bro, basically the parkour/running ones left are misdirection, flairs, and flips. Each 101 technique has 2 tricks.
    >> Anonymous 05/03/10(Mon)16:03 No.9590199
    >RUNNING 101 [All players start with this]
    >all players
    all players or all runners? that wouldn't seem fair to the runners if it's the former, plus the landing is something that has to be practiced quite a bit, and even the lazy vault needs at least some practice.
    Other than that, what you have looks pretty good.
    I was thinking of breaking it into Running (sprinting/indurance running), Jumping (landing, vaults, cat leaps, precision jumps, etc. at various respective levels), Climbing (wall pass, wall run), and then the flashier categories.
    I try to fill in the wholes you have for now and then maybe make an alternative list for you to look at as well.
    >> Anonymous 05/03/10(Mon)16:04 No.9590210
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    >> Anonymous 05/03/10(Mon)16:05 No.9590223
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    Gang - The Black Roses

    An all-female gang who prioritise beauty in themselves and their tricks. Roses always hang out in groups of 3 or 4. They're mostly bladers and freerunners, with boarders and bikers being rare amongst their ranks.

    Their outfits make them easily stand out in the crowd, with one of the favorites being bunny girl outfits, but as there is no uniform, they could wear anything from highly decorated leather gear to frilly dresses with shortened skirts.

    The Black Roses have a bad reputation, as they don't hesitate to play dirty, often packing pepper spray or tazers into their gear, and they won't pay any attention to you if they don't think you look good enough. However, they do manage to get contacts in big corporations and gear companies easily, which makes them a valuable source of information and bargains if you can win their approval.
    >> Nothing man 05/03/10(Mon)16:08 No.9590287
    Someone brought up that most anyone who can do kickflips and such probably ought to know how to run, but, I agree. I think I'll bring it back down to just runners- if someone else wants running they can get it with their starting XP.
    >> Anonymous 05/03/10(Mon)16:09 No.9590305
    H t t p : // A t . K i M m 0 A . 5 € /
    >> ZONEbro 05/03/10(Mon)16:10 No.9590317
    Contested Zone- Velo City University

    Most of the students like punks, or are punks. Most of the staff and employees Hate punks. And thus, the battle is waged.

    Of course, some folk are more amenable than others. The art department is permanently tagged and likes it that way, but don't let a maths prof catch you with a spray can within a hundred meters of his lecture hall. Some of the sport science guys and a few of the aerodynamics lot actually like seeing Punks about, gives 'em something to observe and think about, while the philosophers often get real esoteric 'bout the meanings associated.

    For the students, and the punks among them, its kinda cool to have a rad display go on, even if it does sometimes distract from the work which, inevitably, must be done.

    The university is one of the oldest complexes of buildings, dating way back to the star of the city, and one of them is even older.

    The Cathédrale (Always spelt like that) was actually imported from France, brick by brick, and rebuilt in Velo City. No one is sure exactly why, but its distinctive, and adds a feel of grandeur to the place.

    The University buildings are mismatched, with new ones cropping up very often and old ones being replaced. Unfortunately for the administration, this makes it a highly varied and very fun environment for Punks, and the few doddering security folk aren't any real threat.

    When the Uni calls the cops in, however, its time to Scarper.
    >> Nothing man 05/03/10(Mon)16:12 No.9590371
    >Imported, brick by brick
    Gargoyles confirmed sighting
    >> Anonymous 05/03/10(Mon)16:12 No.9590377
    of course, the sexy all-female gang is obligatory. care to think up an all-male counterpart?
    >> Anonymous 05/03/10(Mon)16:15 No.9590422
    Isn't there a gang of crocodile dudes already? Making that all-male wouldn't seem like much of a stretch.
    >> Anonymous 05/03/10(Mon)16:15 No.9590436
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    >all-female gang
    >> Anonymous 05/03/10(Mon)16:17 No.9590468
    >importing a Cathedral

    Now we're just getting into silly/SCHOOL DRAMATICS territory.
    >> Nothing man 05/03/10(Mon)16:18 No.9590481
    Yeah, I think we're good on gangs and zones, for now.
    >> Anonymous 05/03/10(Mon)16:18 No.9590498
    not really, there is that one town in Arizona that bought London Bridge and had it shipped over brick by brick
    >> ZONEbro 05/03/10(Mon)16:19 No.9590505

    Sorry dude, I use the old English definition of City- one of things a City Has to have is a Cathedral. And, I've never seen a "Modern" cathedral which looks Half as good as an old one.

    Plus, crazier things have been done. People have imported entire castles and manor houses from place to place, in the past.
    >> ZONEbro 05/03/10(Mon)16:21 No.9590563

    Hmm... if we got places and groups, what else do we need? Gear/companies, NPC's/setting characters, in world stories (Legendary Punks, legendary tricks etc), rumours, plot hooks... Yeah, a lot.

    Still up for some creativity /tg/?
    >> Touhou Homebrew Guy 05/03/10(Mon)16:22 No.9590569
    Damn, and an idea just hit me. I've been watching and wanting to participate, but am not very good at this sort of setting.
    >> ZONEbro 05/03/10(Mon)16:23 No.9590588

    More can't hurt, dude. Just throw it in. We're changing focus now, is all.
    >> Anonymous 05/03/10(Mon)16:24 No.9590622
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    >legendary Tricks.

    Wanna pull a Crazy Ivan, Kaylee?
    >> Anonymous 05/03/10(Mon)16:27 No.9590667
    Tricks? I can try to find some stuff from Air Gear for examples, I suppose.
    >> Nothing man 05/03/10(Mon)16:28 No.9590696
    Glorious. Those'd be higher-up and probably not used in the alpha but it's still useful.
    >> Anonymous 05/03/10(Mon)16:29 No.9590701
    >legendary punks
    >legendary tricks


    How 'bout this?
    >> ZONEbro 05/03/10(Mon)16:29 No.9590703

    Not just in general. Like, area specific tricks. Things which one guy pulled, and everyone was like "Holy shit!".

    Example... 3 boarders, each on a different route to the center of the main park. Each hits at the same time, goes up a different ramp, flips their board to the ramp across from them, and then they all land it on each others boards. Or some shit like that, this is where I kinda fall flat.
    >> Anonymous 05/03/10(Mon)16:30 No.9590720

    Company-Adamant Security

    A private security firm operating out of Velo City, Adamant does contract work for some of the higher-end businesses and wealthier private citizens of the city. Their personnel are a cut above the normal city cops, and can be instantly recognized by their blue-grey uniforms with the company diamond shield logo on the shoulder. While they don't have any special opinion on Punks relative to say, burglars, drunken frat boys, or any other disturbers of the peace, they will still pursue them with vigor. As long as the money keeps coming, that is.

    Ironically, Adamant does a roaring trade with some Punks looking for a bit of protection. In addition to selling the services of their security personnel, they also sell their own in-house brand of arms and armor, with tazers and collapsible nightsticks being something of a specialty. The items themselves are of middling quality, but robust enough to stand up to the sort of punishment that comes with being among a Punk's gear, and to those in the market they're highly prized.
    >> Touhou Homebrew Guy 05/03/10(Mon)16:30 No.9590722

    Gang- De Cuisine, masters of two arts and a pretty small group due to little overlap. They're relatively well known for things like impromptu soup kitchens with surprisingly high-class ingredients or making a tag out of food gone bad.

    There are two very different opinions on them, and they themselves have different sorts of people. On one hand, even the stuff that doesn't involve jumping a falafel stand across buildings to throw people their lunch across the city breaks quite a few regulations, but you can't fault them for paying out of their own pocket for most of the stuff--but the keyword is "most".

    Yes, street food vendors are a gang. I don't know, seems a little derpy but could potentially be fun.
    >> Anonymous 05/03/10(Mon)16:31 No.9590742
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    >> Anonymous 05/03/10(Mon)16:31 No.9590747
    Gear Company - Misumaru-Tenkawa

    While not producing and major gear themselves, Misumaru-Tenkawa are the company to go to if you want to accessorize for some high-tech flair.

    MT Addons are produced for all kinds of gear. You want underlighting for your board that won't smash when you do a boardslide? You want your blades to be able to paint a trail behind them at the push of a button? You want an electronic, automated, remote-locking kickstand for your bike? MT provides.

    However, Misumaru-Tenkawa are the source of the Black Rose's thorns, producing all those nasty concealed tricks that the Black Rose gang are so fond of. They won't sell them to just anyone of course, you have to prove you're connected to the Roses.
    >> Anonymous 05/03/10(Mon)16:33 No.9590774
    Ever hear of the Smiler?

    Pretty girl, goes around in mostly plain cltohes, but always has this one blue scarf wrapped around her face like some damn ninja. Uses an old school pair of kicks that got wheels in the heels.

    She isn't the fastest, or the strongest in the city. But there's something about her that will just make you back down and whimper. She's won races by knowing every damn nook and cranny of her turf so well it almost seems like she teleports. You turn a corner and BAM! She's there with that creepy face and not even out of breath after four miles.

    I heard about her from a drunk buddy of mine He says he met her, and it was like looking into the face of a devil. Apparently her face is all torn up, so it looks like she's always smiling like a loon. She just gives this one stare, and blammo! You're on your ass and need a new cup because the currant one is stained yellow.

    Course, I heard she also hangs around this one noodle joint in uptown. Apparently she has trouble drinking the soup, but goes regularly.
    >> Anonymous 05/03/10(Mon)16:34 No.9590802
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    First thread died. I hope it's up on suptg.

    Also, no Kourier class for boarders? I am dissapoint.
    >> Anonymous 05/03/10(Mon)16:37 No.9590835
    A wandering guy who sets up shop in different areas around town every other week or so. He's got some pretty niche gear (though most of it seems slightly used, its all still pretty good quality), with an emphasis on durability and reliability.

    His name?

    >> ZONEbro 05/03/10(Mon)16:38 No.9590862

    I've been wondering why it took so long for YT to come up. Heck, the board tech alone in that book is worth salvaging (Snow crash, for those who've not read it).

    I figure Couriers exist, although they can be boarders, bladers, bikers or runners. The 'poon would be useful, but since most often cars are seriously congested, it'd probably be faster just to skate.
    >> Nightmare Work 05/03/10(Mon)16:40 No.9590886
    I can imagine Camel gear would be pretty good for a starting Punk
    You get a thing that will almost never break, and that's pretty good for what you're paying.
    And you get a large ornery Land-mammal!
    >> Anonymous 05/03/10(Mon)16:42 No.9590913
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    >> Anonymous 05/03/10(Mon)16:43 No.9590915

    I can just imagine Hassan making his entrance by launching off a rooftop on the back of a camel on rollerskates.
    >> Nightmare Work 05/03/10(Mon)16:44 No.9590940
    "Is good yes? Take very long time for him to do that right"
    >> Nothing man 05/03/10(Mon)16:48 No.9590974
    Alright, /tg/, two more pages, coming your way!
    >> Anonymous 05/03/10(Mon)16:48 No.9590986
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    >> Anonymous 05/03/10(Mon)16:49 No.9590998
    He and the foodies became mortal enemies when a crate of elbow pads and a perfectly good soft pretzel machine were destroyed in a mid-air collision between his camel and a hot dog stand.
    >> Nightmare Work 05/03/10(Mon)16:49 No.9591001
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    Meanwhile I'm thinking that Street Docs might be a good addition to the "Gear/Services" writing, whatcha think?
    >> Anonymous 05/03/10(Mon)16:49 No.9591008
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    HIT ME!
    >> Nothing man 05/03/10(Mon)16:49 No.9591012
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    Good plan. A bit shadowrun, but, good plan.

    Posting all the pages thus far
    >> Nothing man 05/03/10(Mon)16:50 No.9591024
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    >> Anonymous 05/03/10(Mon)16:51 No.9591032
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    >> Nothing man 05/03/10(Mon)16:51 No.9591039
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    >> Nothing man 05/03/10(Mon)16:52 No.9591049
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    this is still drastically incomplete since I don't know a good deal of the artists of the pics and shit.
    >> Nothing man 05/03/10(Mon)16:52 No.9591059
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    woops forgot to credit Henderson as Rebel like he wanted to, will fix.
    >> Nothing man 05/03/10(Mon)16:53 No.9591072
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    >> Nothing man 05/03/10(Mon)16:54 No.9591076
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    >> Nothing man 05/03/10(Mon)16:54 No.9591088
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    and that's all I've got right now.
    >> Anonymous 05/03/10(Mon)16:56 No.9591114
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    Legendary Punk - The Queen of Clubs

    Legendary in both the blader and freerunner scenes, the Queen of Clubs is the elusive founder of the Black Rose gang. Everyone claims to have a friend who has a friend who's seen her, but real sightings are rare, if at all.

    Besides founding the Black Roses, her fame comes from her mastery of both freerunning and blading, assisted by her super-hightech custom shoes letting her switch instantly between blades and shoes.

    If anything, she's as ruthless as the rest of her gang combined, notoriously not only packing a small armory of hidden weapons that she'll use at any given opportunity, but she'll kick you when you're down too.

    Don't let her looks and revealing outfit fool you, the Queen of Clubs is a dangerous opponent even when she plays fair, which happens once in a blue moon.
    >> Anonymous 05/03/10(Mon)16:56 No.9591122
    typo under smarts
    >if also helps if
    >> Nothing man 05/03/10(Mon)16:57 No.9591130

    >> Anonymous 05/03/10(Mon)17:02 No.9591196

    Also a Legendary punk, where I was going for a hermit style one that does a lot of free running, a little skating on her heelies, and wins whatever based entirely on fear and prior knowledge of where she is. A lot of Soul, Shape and Hand/Legwork

    Hopefully that'll fit the feel of what you guys are going for.

    also, good job so far at making this. This is one of the first things on /tg/ I've been truly excited for in a while.
    >> ZONEbro 05/03/10(Mon)17:02 No.9591200
    Off shopping, back in a few hours. Smash some asphalt for me dudes.
    >> Nightmare Work 05/03/10(Mon)17:04 No.9591226
    I cannot help but think somewhere in Little Venice maybe, there's a gorilla themed freerunning gang.
    All of them light on their feet, but built like brick shithouses.
    Not the dudes you wanna mess with
    >> Anonymous 05/03/10(Mon)17:08 No.9591296
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    a gorillaz themed gang you say?

    actually a bulky guy who listens to a lot of old school hip-hop would be awesome.
    >> Anonymous 05/03/10(Mon)17:13 No.9591387
    I'm assuming they've got Barrel-brand Gear?
    >> Nightmare Work 05/03/10(Mon)17:15 No.9591419
    Yeah, actually.
    A gang made up of a bunch of freerunning Russels
    Or sometimes Kong.
    >> Anonymous 05/03/10(Mon)17:16 No.9591442
    They're mortal enemies with the Plumbers, a gang that controls the Sewers. Why? Because the leader of the Plumbers stole the girlfriend of the Gorilla's head honcho.
    >> Nothing man 05/03/10(Mon)17:18 No.9591472
    Man, the plumbers got enemies like no tomorrow. They say the Big Nasties are pissed off because the Plumber leader stole the Nasties' boss special tech, some kinda' wr-stiflamethrower.

    And now there's some kinda' fire-arms race between the two.
    >> Nightmare Work 05/03/10(Mon)17:19 No.9591477
    And then of course, a bunch of rouge Big Nasties snatched the girl away from the plumbers
    >> Anonymous 05/03/10(Mon)17:19 No.9591481
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    Those damn Guidos!
    >> Nightmare Work 05/03/10(Mon)17:26 No.9591597
    Daayum, where the Nasties get that kinda tech?
    They ain't that bright!
    >> Anonymous 05/03/10(Mon)17:27 No.9591618
    Shy Guy Corp.
    >> Anonymous 05/03/10(Mon)17:27 No.9591619
    damn! I wanna meet that, who cares if she's a rival.
    >> Nothing man 05/03/10(Mon)17:28 No.9591627
    Stole from the Supersonics R&D Department, of course.

    They tried to reverse-engineer one, but it blew up, completely destroying a section of the sewer with it.
    >> Teknopathic 05/03/10(Mon)17:28 No.9591641
    Russle, stays back pulls of the harder tricks in fewer ammounts, likes to take the high route

    2d, likes to stay on ground level pulling the odd trick off of scenery easy player, very chilled out ride

    Murdoc, Hard rider, stays at mid level mostly on the walls likes to pull of the flashy tricks

    Noodle: All round rider, very fast paced

    (From a videya game Pov:
    Russle: slow, big but infrequent hitter, hard to recover from mistakes, lowest jump hight so will often jump from larger scenery to lower levels. Special: Transforms into Del the Funky Homosapien + Speed, Jump, and points earned

    2d: Medium pace, hits lots of simple tricks easy to play and recover from mistakes medium jump height generally tends to stay on the lower levels for the easy to hit but plentiful oppertunities, Special: begins to sing along to a song that starts when activated, combo timer (between tricks) greatly extended, +balance.

    Murdoc: Medium pace, likes to focus on grinding so will stay at mid level where he can catch fire escapes and what not, likes to focus on long extended tricks (high balance, good jump) Special: (not too sure for murdoc) Pulls out a guitar and plays bass notes to his tricks +balance, + Speed, +++grind points

    2d Fast pace, high jumper focuses on summersaults and other tricks with are made easier with her diminutive size Special: (again not too sure) pulls out a large pair of headphones which boosts music / lowers SFX and gains +Speed +air rotate +jump
    >> Nightmare Work 05/03/10(Mon)17:28 No.9591644
    >but it blew up,
    Not surprised in the least.
    >> Anonymous 05/03/10(Mon)17:29 No.9591650
    Now with Noodle AND Robo-Noodle, or just Noodle?
    >> Teknopathic 05/03/10(Mon)17:32 No.9591704
    if you're asking me:
    Robo noodle would be a more complex version of noodle but lacking her specialization in summersaults (so more of an all round character)
    >> Nothing man 05/03/10(Mon)17:33 No.9591733
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    New page containing the core mechanic.

    Tell me if it's unclear and how and I'll try and fix it.
    >> Nightmare Work 05/03/10(Mon)17:36 No.9591792
    Hm, works out well.
    >> Teknopathic 05/03/10(Mon)17:37 No.9591829
    i like it, admittedly i only got into it on this thread but long time JSR player here
    >> Anonymous 05/03/10(Mon)17:40 No.9591887

    Seems pretty good. Little number tracky, but no more so then anything else.

    Can you ever get above a 20 though?
    >> Anonymous 05/03/10(Mon)17:40 No.9591892

    You haven't perchance played a tabletop wargame called Infinity, have you? Because your resolution system is almost identical to theirs.
    >> Nothing man 05/03/10(Mon)17:42 No.9591932
    Yeah, it's pretty much stolen from it. I like it.

    You mean target-number wise? Yes. Yes you can. At that point it's an auto-success...

    ...uuuunless you roll a 1. No matter what a 1 is always a fucking crash.
    >> Teknopathic 05/03/10(Mon)17:48 No.9592042
    man ive so for to drawfag some artwork for the natural 1 probably do the typical; 'face on the floor, heals over head' in cell shaded style
    >> Nothing man 05/03/10(Mon)17:49 No.9592062
    Oh, and a suggestion from the previous thread I'm going to implement: Wagering. If you're at such an absurdly good level you can voluntarily reduce the target number of your roll to get some form of bonus (-3 = Gain a style point, -2 = Make a normal trick an attack, -2 = Boost air time by 1 tick) Those can theoretically stack if you're feeling like a ballsy motherfucker. Want to soar? Dump some style points into a roll and put a few air boost wagers onto it.
    >> Nightmare Work 05/03/10(Mon)17:55 No.9592163
    I love that idea, it gives a real feel to the setting through the rules
    >> Nothing man 05/03/10(Mon)18:00 No.9592273
    Working on the page with the style explanation now.
    >> Anonymous 05/03/10(Mon)18:01 No.9592300
    FLY fly,fly,fly
    FLY fly,fly,fly
    (do do, dodo doo do dodo doo dooo)
    >> Anonymous 05/03/10(Mon)18:07 No.9592391

    My question being can you not even get a critical when you have a target number over 20, or will it cap out at 20?
    >> Nightmare Work 05/03/10(Mon)18:08 No.9592405
    Felt like a, felt like a
    Felt like a-a-a
    Felt like a, fly
    Like a butterfly
    >> Nothing man 05/03/10(Mon)18:08 No.9592425
    Yeah, if your TN is somehow above 20 the crit number just stops at 20.

    But if it's above 20 why aren't you wagering it down to something more fun and awesome anyway?
    >> Anonymous 05/03/10(Mon)18:10 No.9592456
    So basically to hit someone, you have to roll under your attack skill, but higher than their block skill? I R Confused.
    >> Nothing man 05/03/10(Mon)18:13 No.9592505
    Yeah, basically- you can punch with momentum+handwork or kick with momentum+legwork. You can block with muscle+handwork, or dodge with smarts+legwork

    If you roll it under the cap number, it's a success.

    But if the enemy rolls it higher than your number, but still under their cap number, they succeeded harder than you.
    >> Anonymous 05/03/10(Mon)18:17 No.9592584
    So would trying to taze or pepperspray someone be smarts+handwork, and could only be dodged and not blocked? (assuming it's not an ankle-mounted tazer or something)
    >> Anonymous 05/03/10(Mon)18:19 No.9592622

    So if you roll higher than their muscle+handwork/smarts+legwork but under your momentum+handwork/legwork, would your attack become unblockable/undodgeable?
    >> Nothing man 05/03/10(Mon)18:19 No.9592623
    Pretty much. Blocking only applies when in melee, and even then if you've got something that can block something else. If someone's got a bat, you aren't blocking with your forearms, you need a frying pan or a piece of rebar or something.
    >> Nothing man 05/03/10(Mon)18:20 No.9592637
    Uuuunless they roll the EXACT sum of their stat+skill, in which case they'd critical and style the fuck all over you.
    >> Anonymous 05/03/10(Mon)18:20 No.9592644
    Super Brothers is superior.
    >> Anonymous 05/03/10(Mon)18:21 No.9592662
    Legendary Punk - Jolokia

    One of the few famous Spicers, Jolokia was one of the boards founders, as well as one of its most celebrated posters. Jolokia's exploits are legendary within the Spicers, his archives videos and chat logs regarded with something close to Worship.

    Among his most famous exploits include Climbing the highest building in Skyhigh using nothing but his bare hands, boarding the Velocity Express while it was still in motion (through a Window), and, of course, his infamous "Blimp Riding" video.

    Master of all styles yet prisoner of none, Jolokia is currently believed dead after the police Raided his attempt to fly over the Tallest Building in the city using nothing but Fireworks duck Taped to a chair. However, many Spicers adamantly refuse to believe he actually died, and there are occasionally reports of someone posting using his name on the forums.
    >> Teknopathic 05/03/10(Mon)18:25 No.9592742
    >> Nothing man 05/03/10(Mon)18:27 No.9592767
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    >> Teknopathic 05/03/10(Mon)18:30 No.9592826
    If anyones still confused.

    #1 Kicks the guard with Legwork 4 Momentum 5 (4+5=9)
    Rolling under 9 is a pass, over is a fail
    9 exact is critical Pass, 1 is crit fail
    #1 Rolls an 8 a normal pass.

    The guard attempts to block the kick with Muscle 4 Handwork 3 (4+3=7)
    Since the guards highest normal pass is 6 he would be unable to block the attack due to #1's kick roll being higher unless he rolls a 7. (critical block)
    >> Nothing man 05/03/10(Mon)18:32 No.9592856
    Eloquently put.
    >> Anonymous 05/03/10(Mon)18:33 No.9592873
    Pwnt >.<*
    i hadnt realised. (fuck it last i played was on original xbox)
    oh well, only namefagging for DH thread.
    >> Nothing man 05/03/10(Mon)18:35 No.9592902
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    u just mad 'cuz I'm stylin on u
    >> Anonymous 05/03/10(Mon)18:39 No.9592979
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    The DM is called an MC in this?
    >> Nothing man 05/03/10(Mon)18:39 No.9592985
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    Alright, well, that's 6 pages of content and 10 pages of stuff in general

    I'll need, bare minimum, 10 more

    4 more for classes- 1 each

    5 more for tricks- assuming I can fit the entire trees onto one page each

    at LEAST 1 more for gear, I aim to have at least 3 customizable parts for each kind of vehicle, and 3 of each of the kinds of equipment, so that's at least 72 items of gear in general.
    >> Nothing man 05/03/10(Mon)18:40 No.9593015

    That way if you have 4 people in your party and rotate between, you can be the Jurassic 5.

    Takin' 4 MCs, make them sound like one
    >> Anonymous 05/03/10(Mon)18:41 No.9593032
    and that's not counting some of the fluff these two threads have come up with
    >> Anonymous 05/03/10(Mon)18:41 No.9593041
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    >> Nothing man 05/03/10(Mon)18:42 No.9593043
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    ...and probably a few pages paraphrasing the basic systems too, helping along the core mechanics page by explaining common mixtures for rolls and such.

    So my estimate of 'within the week' is still true, simply on the later end of the week.
    >> Anonymous 05/03/10(Mon)18:42 No.9593062
    do you get bonus style points for having some playing cards stuck in the spokes of your bike so it sounds liek a motorcycle
    >> Nothing man 05/03/10(Mon)18:44 No.9593087
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    >> Anonymous 05/03/10(Mon)18:44 No.9593091
    What classes do you have?
    >> Nothing man 05/03/10(Mon)18:45 No.9593118
    Runner, 'Boarder, Blader, Biker.

    They each have two 'flavors'- when techniques rank-up, you'll get two seperate little areas representing the flavors from which you can pick modifiers to tack onto tricks in the technique.
    >> Nightmare Work 05/03/10(Mon)19:03 No.9593496
    My god...
    >> Anonymous 05/03/10(Mon)19:05 No.9593551
    you immediately are the baddest motherfucker on the planet, others will either get out or your way or attack you, jealous of your style. All police immediately make a beeline for you.
    >> Nightmare Work 05/03/10(Mon)19:10 No.9593638
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    Hey Nothing, aren't there rules on Swaggering?
    >> Nothing man 05/03/10(Mon)19:12 No.9593681
    I'll add in a wager rule to turn a trick into a taunt (-4, trick roll counts as a taunt roll in addition to tricking)
    >> Anonymous 05/03/10(Mon)19:16 No.9593748
    How would going at stupidly high speeds be handled? Constant balance checks?
    >> Nothing man 05/03/10(Mon)19:18 No.9593783
    If you're going at... some speed that I haven't decided yet, yeah, you have to make balance rolls to:

    Trick at all,
    and other finesse things
    >> Anonymous 05/03/10(Mon)19:21 No.9593850
    Is there a Gang, or an area, that emphasises Speed? Youknow, like an abandoned stretch of Highway for Races, and a Gang that specialises in them?
    >> NotZONEBro 05/03/10(Mon)19:23 No.9593879
    My 'Central Climb’ area was supposed to be about 'how fast can your shitty little wheels take you down hill?' I don't think there's any speed-freak gang yet
    >> Anonymous 05/03/10(Mon)19:23 No.9593896
    There's Rolling Hills (i think, it was in the other thread), or Carver Canyon if you're a psycho. No gang that I know of though.
    >> Nothing man 05/03/10(Mon)19:24 No.9593911
    If you're going at... some speed that I haven't decided yet, yeah, you have to make balance rolls to:

    Trick at all,
    and other finesse things

    Also as for SPEED FREEKAN, for ramps I'm just gonna have "Mild" and "Sharp" inclines.

    If you're going down an incline you HAVE To accelerate. Meaning if your acceleration is higher than your brakes, enjoy being completely unable to stop without breaking your face.
    >> Anonymous 05/03/10(Mon)19:27 No.9593964
    I'd suggest different danger speeds for each class, so Bikers can go fastest, then boarders, then bladers, and if you somehow reach crazy speeds on foot you sonic the goddamn hedgehog
    >> Nothing man 05/03/10(Mon)19:29 No.9594017
    Oh, that works. I was thinking something like 3/4th max speed- which would very much so make bikes the fastest in that way.

    But, they're fastest in general
    >> Anonymous 05/03/10(Mon)19:34 No.9594099
    Here's a thought. How about having a slightly negative impact to style for wearing protective gear? Or at least for entry level stuff, there might be some more expensive gear that stylish and protective.

    I mean, if you have two folks doing the same trick, person A with just skates and person B with a helmet, knee & elbow pads, and wrist guards, who's gonna look more fly pulling off that move?
    >> Anonymous 05/03/10(Mon)19:35 No.9594124
    Almost forgot Vulcan.
    >> Nothing man 05/03/10(Mon)19:35 No.9594134
    That'd work, it'd have to be an extremely minimal style reduction though since otherwise they'd just never get anything ever
    >> Anonymous 05/03/10(Mon)19:35 No.9594137
    Shitting Dick Nipples, is this some JSRF rpg?!
    >> Nothing man 05/03/10(Mon)19:37 No.9594164
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    Correct, mixed in with some Air Gear at higher levels

    >> Anonymous 05/03/10(Mon)19:37 No.9594165
    JSRF is mid tier of the game, with low being THPS and high being Air Blade.

    also I'm playing a runner.

    7 days.
    >> Anonymous 05/03/10(Mon)19:38 No.9594189
    Yeah, that's what I was thinking. Just a tiny bit, but enough to make the players think between keeping their heads covered or go straight up stylin'.

    Of course, for high level stuff, so to speak, you could have gear that gives style bonuses.
    >> Anonymous 05/03/10(Mon)19:40 No.9594212
    >> Nightmare Work 05/03/10(Mon)19:43 No.9594262
    >> Anonymous 05/03/10(Mon)19:47 No.9594332
    Legendary Punk - Arkhangelsk

    A biker unaffiliated with any gang, Arkhangelsk is a wildcard who appears and disappears seemingly at random. Nobody knows Arkhangelsk's real name, or 'his' gender, as he never takes off his black motorbike leathers and helmet and never speaks.

    What makes Arkhangelsk so legendary is his bike. It's rumored that it was a testbed for a military contractor's abortive attempt at breaking into the gear market. It's rumored that Arkhangelsk sold his soul to a demon to get the bike. Whatever caused his bike to come into creation, it's the fastest thing on the road, its gyroscopic stabilizer means it never falls over, even when he's not on it, and it flies further than a Fireworks member (Fireworker?) shot out of a cannon.

    If you ever see a black blur on a white bike shoot past you, you probably just saw Arkhangelsk
    >> Nightmare Work 05/03/10(Mon)19:49 No.9594364
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    Hmm, what about a Kung-Fu themed gear?
    Just to get that eastern feel in a little more.
    >> Nothing man 05/03/10(Mon)19:50 No.9594393
    Eyewrap mask for head-gear.

    I will keep this in mind.
    >> Nightmare Work 05/03/10(Mon)19:52 No.9594428
    Bonuses: Makes you look like a badass
    Cons: It can wiggle around and blind you.
    >> Anonymous 05/03/10(Mon)19:53 No.9594453
    so +1 style situational -2 to anything?
    >> Nightmare Work 05/03/10(Mon)19:54 No.9594466
    No, when you move to fast, the headwrap MIGHT turn around and make you blind.
    >> Nightmare Work 05/03/10(Mon)19:57 No.9594533
    And then, speed+blindness ends with a Punk embedded in a wall
    >> Anonymous 05/03/10(Mon)19:57 No.9594538
    or just come clean off
    >> Nightmare Work 05/03/10(Mon)19:58 No.9594561
    Or that and then your down a cool headwrap
    >> Anonymous 05/03/10(Mon)20:01 No.9594609
    Max speed = balance checks just to keep going?
    >> Anonymous 05/03/10(Mon)20:02 No.9594631
    How would steering work then? I'd assume it's something like the Crimson Skies board game...
    >> Nightmare Work 05/03/10(Mon)20:02 No.9594635
    Pretty much
    >> Nothing man 05/03/10(Mon)20:04 No.9594668
    In essence? There is no grid. A tile is going to be probably about an inch. I'm not 100% certain on the current system for it, but, for vehicles, if they're going at at least half of their max speed, they can only turn 45 degrees per tick- with the turn score showing how many 45 degree turns they can make in a single... well, turn
    >> Anonymous 05/03/10(Mon)20:21 No.9594964
    I'm really liking the Black Roses. They seem like a stereotypical sports movie 'end boss' team, which is good for this sort of thing I guess.
    >> Anonymous 05/03/10(Mon)20:27 No.9595070
    Is there a condensed list of legendary punks and gangs yet?
    >> Nothing man 05/03/10(Mon)20:29 No.9595099
    There should be.
    >> Anonymous 05/03/10(Mon)20:43 No.9595338
    and the zones from the previous threads, like the highway one, the mall, and the powerplant.
    >> Anonymous 05/03/10(Mon)20:48 No.9595418
    Give me a coupla minutes and I'll bring one together.
    >> ZONEbro 05/03/10(Mon)20:50 No.9595454
    And, evening all. How're we doing?
    >> Anonymous 05/03/10(Mon)20:51 No.9595470
    Hostile- Atlantis Plaza

    Atlantis Plaza began life as a planned pedestrian tunnel under the <insert river name here> River (Carver River? to go with the Carver Canyon?). Various corporate interests, however turned it into an underwater shopping mall with various exits on both sides of the river. You can look up and watch boats and fish go by overhead as you but whatever from the various stores, but that's not why you're here.

    Atlantis Plaza is a heaven of quarterpipes, halfpipes and even fullpipes thanks to the curved tunnel designs of most of the place, and for somewhere entirely indoors you can grab some surprisingly good air in the main plazas. For the freerunners, the service tunnels provide plenty of opportunity as they are all multi-level and contain a maze of air ducts, pipes and ladders.

    Security is obviously super-tight though, so you gotta be careful. Thanks to this, nobody has yet managed to trick off Atlantis Plaza's main centerpiece: a scaled down replica of the Titanic sinking. With the right run-up and the guards out of the way, you could probably use it to tag the glass ceiling of the main plaza...
    >> Nightmare Work 05/03/10(Mon)20:52 No.9595494
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    I'm tired and just scrapping the bucket of my head for ANYTHING.
    >> Nothing man 05/03/10(Mon)20:52 No.9595495
    's good, nigga. 's reaaaaal good.
    >> Anonymous 05/03/10(Mon)20:54 No.9595523
    So just out of boredom, and actually named by Nothing, we now have a really, really vague Goth punk gang named Rozenkrantz because WHY NOT.

    Run with it, guys who are good at fluff. But remember, their ridiculous obsession with darkness is because they find creepy shit FUN.
    >> Nightmare Work 05/03/10(Mon)20:57 No.9595576
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    Oh, right, there were the Street Doc Idea I had floating about in my head.
    Unlicensed Doctors/Quacks who'll patch you up for cheaper than Velo General or any other hospital. Also useful for when the fuzz are hot on you and likely to throw your broken ass in the Doldrums.
    >> Nightmare Work 05/03/10(Mon)20:59 No.9595654
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    They work out of part of the Theme-Park (The One with Big Nasties Under it)
    Specifically the haunted house that they've rigged into a right proper scarefest.
    Quick on blades and dressed in black cloaks that swirl JUUST so, the Rozenkrantz hide in darkness and have fun making joe-shmoes, coppers, and even punks scream out.
    >> Anonymous 05/03/10(Mon)21:01 No.9595694
    Ok, so a gang with a love of all things morbid but FUn...less of a 'life is pain...' and more of a 'oh wow, look!' sick kid fascination with morbidity). Uniform consists of things like animal bone trinkets, lots of black clothes (of course), feathers plucked from dead birds (bonus points if it's a crow) and lots of skull and bone themed jewerly. They are also proud of the scrapes and bruises that one can get being a punk and like to show them off, some even applying make up to make a bruise really stand out. I imagined them hanging out in a huge graveyard, the largest (and maybe only sizable one) in the city, parkouring over gravestones and and sleeping in open graves after a night of running.

    or something!
    >> Nightmare Work 05/03/10(Mon)21:02 No.9595711
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    What about a bunch of para-military punks with paintball guns running around on an abandoned army base that they're working on breaking into.
    >> Anonymous 05/03/10(Mon)21:04 No.9595775
    We're getting an awful lot of blader and freerunner gangs. I'd suggest making those morbid guys a biker gang possibly.
    >> Anonymous 05/03/10(Mon)21:04 No.9595784
    Company Tiresias Security Solutions

    Private Security companies are all the rage, few cause as much of a headache as TSS. They use one thing that few others do; they use free runners to augment their conventional forces. This came from the realization that one of their most common threats had capabilities they couldn't match without firing on them.

    Punks for the most part are a nuisance to TSS, a few are hostile but most only engage in defacement of property or minor trespassing. TSS uses runners to get where Punks are and patrol areas a regular guard can't. Facing a TSS runner can be a nightmare because you can never be sure what their orders are. They might just have orders to run Punks off, arrest them and hold them for the law or as rumor goes disappear them.

    They are identified by their tan uniforms and badge. Which contains a Caduceus crossed with a Fasces.
    >> Nothing man 05/03/10(Mon)21:05 No.9595787
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    With the sheer VOLUME of gangs, I'll probably have to cut the ones actually placed in the spotlight in the alpha down to big, main ones like Spice, Fireworks, Big Nasties, Black Roses, etc-- I'll read over them all, the rest will get mentions as minor gangs though.
    >> Anonymous 05/03/10(Mon)21:05 No.9595794
    How about a very very skilled group of punks that get a kick about being able to have a hand in everything that's happening?

    Theyway they do it is by playing Judge and Referee whenever anything big is going down among the gangs. They don't do anything but make sure that pre established rules are followed, and have the muscle and skill to back it up.
    >> Nothing man 05/03/10(Mon)21:06 No.9595824
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    >> Nightmare Work 05/03/10(Mon)21:07 No.9595831
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    Why not make a secondary "Gangbook" as it were?
    >> Anonymous 05/03/10(Mon)21:07 No.9595852
    alot of the gangs could be cut into single characters
    >> Anonymous 05/03/10(Mon)21:07 No.9595853
    sleeping forest was started by a guy
    >> Anonymous 05/03/10(Mon)21:09 No.9595890
    Awwww, doesn't that just tug on your heart strings?
    >> Nightmare Work 05/03/10(Mon)21:10 No.9595899
    >> Nightmare Work 05/03/10(Mon)21:12 No.9595957
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    Rozenkrantz have some AMAZING makeup artists in their ranks.
    But all of them can bike
    >> Anonymous 05/03/10(Mon)21:12 No.9595964
    This whole thing looks awesome, and i feel like i should contribute so here's something

    We are those who haunts the dark corners of Velo City. We are those draped in darkness, in masks of the avian doctor, in blood. We stay in the darkness because we find it safe. We know the true horrors of life, and at times, only the darkness brings comfort.
    We all know how to fix. mend. heal.
    We've seen a thousand broken bones, a thousand gallon of blood spilt upon the floor. Life is as fragile as the gossamer cobwebs upon the windowsill, and we are the healers in darkness. We are the doctors of the dusk. We are clad in black, red, white. We are Rozencrantz.
    Now, stay still. It's a minor wound, we can't afford to use much anaesthetic, i'm afraid. Unless you're willing to pay for it, of course. No? I'm sorry. Now, i'm going to sterilise the wound, have a rag to bite. I won't lie. This will hurt.
    >> Anonymous 05/03/10(Mon)21:13 No.9595991
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    Gang - The Speedfreaks

    True to their name, the Speedfreaks are a gang specialising in Speed. If its fast, they'll ride it, if its slow they'll avoid it. Speedfreaks are all about going faster than ever before, and more importantly going faster than anyone else.

    In the Freaks, your top speed decides your status, position within the Gang decided by Races. Aside from Racing each other, they often hang out around abandoned stretches of road, chasing down anything that passes in a test to see who can get close enough to Tag it. There aren't many Cars left in Velo that haven't been caught at least once, Red Speedfreak Stickers adorning their rear Ends like bruises from a beating.

    The Freaks are one of the more demonstrative gangs in Velo, Gang members rarely seen without their distinctive Red Jumpsuits and Slicked back hair. To a Freak, Aerodynamics are beautiful, and power is everything. Because of this, it is rare that a Runner joins the Freaks, and the great majority of their members are Bikers or Skaters, often customising their wheels with Motors and Extra-light frames, all to squeeze out just a little more speed.

    When their not racing, the Freaks hang out in the higher Areas of town, such as the Hills, drinking energy drinks by the roadside and laughing at the pedestrians. The Police often attempt to arrest them, since their antics have caused no small number of Traffic Accidents and collisions over the years. But for the Freaks, outrunning the Cops is another Race to win.
    >> Nothing man 05/03/10(Mon)21:14 No.9596008
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    So where's the Tool Toul To at?

    Sexual healing.

    Possibly a bit much...
    >> Anonymous 05/03/10(Mon)21:17 No.9596058
    Hmm, are there any Skateboarder gangs so far? Theres several Runner and Skater ones, and at least a couple with Bikers, but Skateboards seem to be a bit neglected...
    >> Anonymous 05/03/10(Mon)21:18 No.9596085
    nothing you mind if after the alpha is released me and some friends work on a motorcycle/hot rod splat? i think that would be a nice side thing, (the extreme sports and racing crowd are sometimes the same) but it's different enough to warrant a different book.
    >> Nightmare Work 05/03/10(Mon)21:18 No.9596089
    The Big Nasties seem to be one.
    >> Anonymous 05/03/10(Mon)21:18 No.9596090
    I can see their bicycles looking like superbikes thanks to lightweight carbonfibre body kits to make them more aerodynamic, and all of them wearing those helmets those cyclists at the olympics wear.
    >> Nothing man 05/03/10(Mon)21:18 No.9596091
    The primary boarder gang are magicians.
    >> Anonymous 05/03/10(Mon)21:19 No.9596113
    You are watching it be created right now
    >> Nothing man 05/03/10(Mon)21:21 No.9596142
    Check the first post, bro. VeloCITY is the name of the game- it's not made yet. I'll have an alpha to play test within the week, I swears it.
    >> Anonymous 05/03/10(Mon)21:23 No.9596172
    er. biker and boarder needs their own description
    >> ZONEbro 05/03/10(Mon)21:23 No.9596182

    You got the same description across each row, dude.
    >> Scarlet 05/03/10(Mon)21:24 No.9596190
    biker an runner have same description

    blader and boarder have same description
    >> Anonymous 05/03/10(Mon)21:25 No.9596201
    The Westborough Mall Hooligans are unusual in that they are an exclusively skateboard gang, and in the fact that they are nomadic. The simply show up at an area, raise hell and outperform all the local gangs, then simply pack up and leave. Named after a patricularly notorious stunt they did at the Westborough mall, they like locales that have large numbers of people and lots of objects to grind off of.
    >> Scarlet 05/03/10(Mon)21:25 No.9596221
    What are we using as a monetary system?
    >> Nothing man 05/03/10(Mon)21:26 No.9596224

    but yeah fixing that
    >> Eyah !M62ELChaos 05/03/10(Mon)21:26 No.9596237
    Disappointed that I missed a whole velocity thread, but WOW. Looks like support's jumped a hell of a lot.
    >> Nothing man 05/03/10(Mon)21:27 No.9596246
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    >> Nightmare Work 05/03/10(Mon)21:28 No.9596268
    Dollars I'd think
    >> Nothing man 05/03/10(Mon)21:28 No.9596275
    You missed a whole two, actually

    Well here's for you and anyone else interested:
    AIM: GeneralCroix
    MSN: GeneralCroix@hotmail.com
    >> ZONEbro 05/03/10(Mon)21:29 No.9596294

    The other thread got archived, its on sup/tg/
    >> Eyah !M62ELChaos 05/03/10(Mon)21:30 No.9596321

    Shit, really? My work schedule can't help much. Mind if I email you my number and you shoot me a text when you see a velocity thread going up or start one?

    My email's nekomagi227@gmail.com, though I'm always on irc if you wanna catch me in there. I'm in Rizon, under #awesomecougars
    >> Nothing man 05/03/10(Mon)21:30 No.9596323
    Yeah, it's an artificial island just off america in the pacific, so, USD.
    >> Nothing man 05/03/10(Mon)21:31 No.9596342
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    >about to crack wise
    >recall first email was "sammisanX"
    >> Eyah !M62ELChaos 05/03/10(Mon)21:34 No.9596371
    Yeah, it's -ooooooold-, lol.

    Excellent, I'll check it out after work, I've gotta go in an hour and a half.
    >> Anonymous 05/03/10(Mon)21:37 No.9596428
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    hey, this is the guy that likes candies right? Which flavor did he like? I forgot, but i just got him coffee flavored, that's cool rite?
    >> Eyah !M62ELChaos 05/03/10(Mon)21:38 No.9596440

    Now he's gonna giggle and shoot things with his bad aim.
    >> Anonymous 05/03/10(Mon)21:38 No.9596446
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    >>9595711 inspired:

    Gang - PunkSquad

    PunkSquad was, according to Urban Rumour, founded by a group of Army Cadets decided to impose some Military discipline over a pre-existing gang. Unlike most of the Gangs in Velo, they have a very clearly defined structure of command and wear a strict, recognisable uniform when "on duty". This leads many newbie Punks to believe they are, in some way, official.
    They learn the truth soon enough.

    The Squad is a gang that hunts other gangs, moving around the city and setting up camp in the home turf of their prospective target. They might do so covertly, members sifting in from all round the city to converge on the unsuspecting victims, or they might do it openly, charging into their foes all guns ablaze. No one outside the gang knows how they pick their targets, and members wear facemasks at all times while on duty so that others cannot recognise them. Only a commander knows the identity's of his soldiers, and only one man in the entire gang knows everyone; The 6Star General.
    >> Anonymous 05/03/10(Mon)21:39 No.9596472
    >>9596446 Cont. Gosh Darn flood Detection!

    Squad attacks range from mere physical beatings with fists and baseball bats, to more violent means such as powered up Paintball guns, knives and even improvised explosives. They are also known, or at least suspected, to use spys, using their gang members trademark anonymity to infiltrate their targets and sow discord. The Squad are almost universally hated by all other gangs in the city, and the police consider them one of the most dangerous groups for their use of weapons.

    PunkSquad Members, or "Troops" as they style themselves, come from all walks of life, although many tend to be rich or at least well off, seeing their activity's as crushing "Seditious elements" within the city that might destabilise their positions. Others come from the working classes and residents of the city, seeking revenge on the Gangs who often disrupt their daily lives. Punksquad members tend to be Skaters or Boarders, since it leaves their hands free to hold weapons, but there are a great many Bikers and Runners among their ranks as well
    >> Anonymous 05/03/10(Mon)21:40 No.9596494
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    The Balance

    Composed of what seems to be an ever changing group of punks, the Balance is a curious gang. They are the historians of the city, and will do their best to always be where historic moments are made. They were there when Alexandra The Cat made her climb of the Williams building, and they were there when the Hunters were wiped out to a man.

    They hold no allegiances to any particular group, but instead enforce a strange code of honor upon the other gangs with their influence. Often this means informing the Balance of what the people's plans are, and challenging their opponents outright so it can be chronicled. They have yet to break their vow of trust about any information given to them, so many do believe they will not make a move to achieve power anytime soon. There are others who believe the Balance will eventually topple the entire punk system and establish themselves as kings.

    Currants members are actually unknown, but it is obvious that the Smiler is a member, as well as many of the other "hermits" of the city. They have been known to "recruit" gang leaders into their midst for short periods of time in order to properly cover all of the events in a city.

    Woe to those who don't play by the Balance's rules however. They have been known to pull strings and cause entire gangs to splinter and break in mere hours of their deviation. Many believe that the Balance may even be instituted by the Police itself, and should never be trusted. No matter what the views are, the Balance are one of the major powers, if not players, in the Punk's society.
    >> Nothing man 05/03/10(Mon)21:41 No.9596520
    Alright, well, I'm going to do the best thing I possibly can for this project right now

    I'm gonna go play some JSRF
    >> Anonymous 05/03/10(Mon)21:42 No.9596529
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    >> ZONEbro 05/03/10(Mon)21:46 No.9596610

    Nice. Some direct antagonists and a wonderful source of mystery. Totally rocking.
    >> Nightmare Work 05/03/10(Mon)21:46 No.9596618
    Fucking judges
    >> Anonymous 05/03/10(Mon)21:51 No.9596714
    what about gangs directly involved with more serious crimes (moving drugs, acting as lookouts for real criminals)?
    >> Anonymous 05/03/10(Mon)21:52 No.9596739
    we already have at least one: the Blackbirds
    >> Nightmare Work 05/03/10(Mon)21:53 No.9596760
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    The Sandmen are a 'board gang, on of the Nocturnal types. They come around in fedoras, trenchcoats, and their Trademark Gasmasks.
    Every once in awhile, some creepy wanted chucklefuck will turn up in front of a precinct, with the tag of the Sandmen sprayed on his back.
    >> Anonymous 05/03/10(Mon)21:55 No.9596794
    The Flower Children have drugs covered as well, but they seem to be a little more on the chill side.

    Honestly, I think there's already enough in the way of dark underbellies for this setting. A game about pulling off the most stylish skating/biking/whatever tricks and coloring up a drab grey city can only take so much grimdark before the point is lost.
    >> Anonymous 05/03/10(Mon)21:58 No.9596848
    The Black Roses are almost definitely involved in corporate espionage and blackmailing.

    And let's not forget the outright murder some of these gangs seem to commit on each other.
    >> Anonymous 05/03/10(Mon)22:01 No.9596910
    Death by pimped-out Paintball guns. A nasty way to go...

    but yeh, most of the gangs are obviously performing at least some level of illegal activity. Like jumping off buildings for cheap thrills
    >> Anonymous 05/03/10(Mon)22:11 No.9597098
    Lets brighten things up a little!

    The Neons- A gang of fluorescent fun lovers, product of the raver culture fusing with the Punk movement, extremely fond of day glo or glow in the dark paint and clothing. The Neons home turf is the roof of a casino, amidst the bright tubing they practice their moves. Tagging is most important to them, making the world Glow, with dancing a close second. They're not Bad in terms of skills, but they're not aces by any means.
    >> Anonymous 05/03/10(Mon)22:29 No.9597404
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    This game needs some Pirate Radio stations!

    Radio Station - Starting Line

    Known to many, Starting Line was started by a group of SpeedFreaks seeking a way to alert other Freaks to races across the city. These days however, its expanded to keep track of any kind of contest between Punks, be it a Race, face off or even just a down-and-dirty Rumble. Starting Line primarily employs members in various gangs as "Reporters", alerting the Stations presenters whenever a contest looks to be in the works, and occasionally giving some on-the-scene updates for those who can't make it in time. They even pay for it, although how the station makes the money for this is a well kept secret.

    The Station is said to broadcast from a secret studio, hidden somewhere in Little Venice, and the identity of its presenter is top secret, going only by the name of DJ Jay. All you need to know is that he's online and on the air 24-7 to broadcast the latest Punk news across the city, keeping you up-to-date on every Showdown in the City.
    >> Anonymous 05/03/10(Mon)22:30 No.9597433
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    Gang- Urban Tribals

    Operationg out of and around, and mostly living in 'The Great Temple', a massive stepped concrete construction in one of Velo City's storm drains, the Urban Tribals are a gang of mostly homeless punks who have become attuned to the city.

    Mostly boarders and runners, the Urban Tribals are noted by their rag-like clothing and glow-in-the-dark tribal tatoos. Their runners stand out amongst the crowd by always carrying staffs which they use to vault, hang and trick from obstacles in a manner most other gangs cold only hope to replicate.

    They are mostly unconfrontational, but they also never forgive those who chose to be their enemies, as well as the police, security, and anyone who would interfere with their 'right' to go anywhere in the city.
    >> Anonymous 05/03/10(Mon)22:31 No.9597455
    Gang? (neutral organization?) - The Medics

    The medics are just that, medics. Nobody knows where they operate out of, or how they know exactly when or where almost every competition is, but everyone is glad they are around. If a punk gets hurt at a publicized event , medics are usually the first on the scene. They have no official affiliation, and usually sport white clothes with a generic red cross on them, although some are known to customize their appearance with colorful bits of gear. They are a mixture of skaters, boarders, and freerunners, but certainly aren't exclusive to those categories.

    All of the Medics have a good degree of medical knowledge, and many are are well connected after helping out the members of various organizations. after a spectacularly nasty crash, the Medics will stabilize the injured punk while waiting for a medical transport to show up. Many appear to know the ambulance paramedics quite well, and they will often show up in sections of the city normally not covered by EMS services.

    >> Nightmare Work 05/03/10(Mon)22:36 No.9597564
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    Radio Station- Station Epsilon.

    Do you like conspiracy? Do you like weird shit? Do you like aliens? Do you own a tinfoil hat?
    Then Station Epsilon is your Pirate Radio.
    Every 'connection' is seen by DJ James and his cat, and explained in meticulous detail.
    There's no music, but there's plenty of neat shit in there, and hey, maybe the Madman has something to his rants.
    >> Anonymous 05/03/10(Mon)22:38 No.9597596
    Nirvana is a station operating out of Shangri-la, offering up some chill beats and meditative tunes to calm the minds and enthuse the spirits of punks everywhere. The resident DJ, Siddhartha, also offers call in sessions, giving spiritual advice and guidance to punks, as well as general tips and tricks.
    >> NotZONEBro 05/03/10(Mon)22:39 No.9597604
    Gang – ‘The Vampires/Love-Killers’
    Sporting the latest in gothic clothing; elegant Lolita and expressionist wear The Vampires/Love-Killers are a moody bunch of Punks who express themselves in the form of ‘high art’, namely desecration of public property through their graffiti and tag work. Their uninspiring technical talent leaves a lot to be desired but woe to those who dare to destroy their works of art be it in their turf or elsewhere. They have no specialised runners or riders but skaters and boarders are among the mainstay of their street enforcers.

    [Just covering some basic ground here]
    >> Nothing man 05/03/10(Mon)22:40 No.9597631
    Back from playing

    >Combo "WE'LL BE A TEAM NOW"
    >> Anonymous 05/03/10(Mon)22:44 No.9597716

    The medics are on good terms with almost every gang in the city, and are even rumored to be backed by Violet. Needless to say, they are very well connected.

    Nobody had a firm number on how many members there are, how far their influence stretches, or what kind of resources they have. Although there have been unconfirmed reports of a Medic ambulance showing up after a recent, and particularly explosive, Fireworks display.

    The real scoop-
    The Medics are indeed funded by Violet, and comprise of around 75 individuals with licensed EMS training. They are well connected, and often contacted to stand by at large events and even smaller competitions. They have at their disposal three recently "acquired" ambulances (Not quite sure how those would look/be in the setting) they they use as mobile bases of operation, and their garage/ base is located in Newtown, where they have a mutual understanding with the construction crews.
    >> Nightmare Work 05/03/10(Mon)22:45 No.9597724
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    Frequency 7814-
    No one really knows. No seriously. What the fuck is this?
    It's just some static and sounds, there's nothing to it...but my buddy told me a friend of his went crazy from listening to it... there has to be something hidden in it...right?
    >> Anonymous 05/03/10(Mon)22:47 No.9597760
    Radio Station- Galaxy Three radio.

    Streaming live from whatever random location he can find today, DJ Dog brings you the truth from the streets. As well as whatever music he feels like playing which is everything and anything. He stays fairly mobile and sometimes his boradcasts get interrupted as he dodges the cops.
    >> Anonymous 05/03/10(Mon)22:51 No.9597834
    Loove the idea of a german expressionist skatepark, maybe old movie sets/

    Another radio station. Radio Trip, the station run by the flower children specializing in its speedy, psychedelic electronic music interspersed with codes and cryptic sayings all said by a soothing mechanical voice. Sitar jams and trance beats.
    >> Anonymous 05/03/10(Mon)22:52 No.9597839
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    Zone - The Docks

    The docks is one of the commercial, and criminal Hubs of Velo. Every day, hundreds of boats come and go, carrying cargoes of food, people, Drugs, anything you want. If you want to buy something, and you can't get it through more reputable sources, the Black Market running out of the docks probably has it. It'll cost you, but at least its...discrete.

    Docks Cops are some of the toughest in the city, recruited from the dockworkers and working long hours patrolling the vast mess of Wharfs, piers and Jettys, attempting to outwit the myriad of Gangs and Criminal elements that operate in and around the Docks. The one thing to be said for them is that they don't care much about Punks; they have bigger problems than jumped up kids to deal with.

    No, what you have to worry about in the docks is the Ugly Docklings, an Unofficial "Dock workers union" composed of the biggest and toughest workers in the docks. They hire themselves out to criminals as cheap Thugs and enforcers. It might be the Kingpins who fund the drugs trade, but its the Docklings who operate it, and they don't like Punks. Punks get in the way of business.

    But, should you want to risk it, the docks offer many opportunity for the discerning Punk. Ships at anchor make excellent, if unstable, surfaces to ride across, Cranes and Wharfs perfect tools for tricks. There's also Big Mother, an abandoned Tanker that sits in the Bay just beyond the docks, its huge and impenetrable Hull a perfect location for the underground fighting Scene, and its forest of freight containers and Cabins a veritable goldmine of hideaways and trick-paths.
    >> Nightmare Work 05/03/10(Mon)22:53 No.9597861
    Of course, another big gang in the Docks are the Valdez Crew, those 'caffeine' tinged punks who'll get you anything you need from the South Americas.
    >> Anonymous 05/03/10(Mon)22:56 No.9597899
    Station- Composite Radio

    Run by one of the major AI firms in Velo City, Composite Radio only plays one song continuosly, but it is a song procedurally generated from the punk charts at the given time. The Composite Radio song is always relevant and never ends.

    Rumor has it that there are messages hidden in the song, if you can figure out how to decode them...
    >> Anonymous 05/03/10(Mon)22:56 No.9597905
    Need like the equalvalent of a market for gear..

    Flea market? Maybe located in a worn down part of town or the flooded section?

    Mean we have places to get hightech gear and other gear. But a place where all the homebrew guys show up would be interesting.

    Plus CRAZY HASSAN needs a place to hang out..
    >> ZONEbro 05/03/10(Mon)22:58 No.9597946

    There's Wheelers Dealers, from the first thread, but that's more a shop than a market. Hmm...
    >> Anonymous 05/03/10(Mon)22:59 No.9597965

    Yeah.. but seeing it more of a catch all. So you get all types of wears and gear..

    Everything from clothing to armor to gear to random whatever.
    >> NotZONEBro 05/03/10(Mon)23:00 No.9597971
    What about just 'The Workshop'? A large abandoned warehouse/factory on the dockfront where Punks congregate on neutral ground to discuss/show off custom wheels as well as trading gear.
    >> Anonymous 05/03/10(Mon)23:04 No.9598040

    That should exist to.

    Just like the idea of a flea market with everything from wheels to pirated movies. Just focused on the Punk lifestyle.
    >> ZONEbro 05/03/10(Mon)23:06 No.9598081

    There'll probably be a couple, here'n there. A dockside market works very well.

    Others... Perhaps one in Little Venice, a large office building turned into a low rent, kinda scabby punk marketplace.

    Another in Car Park Seven, temporarily set up on a weekly or monthly basis, with the better gear on higher levels, and the best on 8-10 (i.e. the unreachable tiers for normal Punks)
    >> Anonymous 05/03/10(Mon)23:08 No.9598113
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    Zone - Carver Bridge

    Once the crowning glory of the city, a marvel of modern engineering, Carver Bridge is now only a shadow of its former glory. Although never officially closed down, the construction of several smaller bridges means it is no longer necessary for purpose, and sees almost no traffic. After all, its not safe with all those Punks on it.

    The Bridge is like a goldmine for Punks, the vast suspension cables, Girders and sheer size of it making it a Tricksters heaven. Boarders have contests to see who can grind down the longest Cables, Runners race to climb to the top, bikers and Skaters test their speed on the longest straight area of Road in the entire City. Sure, there are "Accidents". The massive safety nets below the bridge, designed to prevent people jumping into the river, catch most of those who fall in that direction, but in the other lies nothing but cold, hard concrete.

    The Bridge is home to more than just Punks as well. In the under croft, built among the vast support Pillars and Girders that hold it up, an entire underclass of homeless known as the "Trolls" resides. Many Punks live here as well, several gangs having built their bases within the bridge itself, and boats passing below must beware of fishing lines dropped from above into the waters.

    The Greatest and most coveted place on the bridge is "Carvers Angel", a massive steel figurehead that adorns the highest point on the bridge. Try as they might, no Punk has ever managed to reach that high, the wind and Rain sending many a prospective Angel-Tagger to their doom.
    >> Anonymous 05/03/10(Mon)23:08 No.9598115
    There could also be a roving bazaar in Newtown that CRAZY HASSAN frequents. It would have to move around daily, dodging the building crews. it needs a good name though..
    >> Anonymous 05/03/10(Mon)23:13 No.9598207

    The idea of moving bazaar's period would be awesome. Basically out of the back of a truck or what not.. drives up to a group of Punks does business and gets while the getting is good.

    Maybe a bunch of white vans with random names on the side so the cops leave them alone?
    >> Anonymous 05/03/10(Mon)23:20 No.9598337
    I was thinking a dozen or so on non-descript box trucks (like what UPS/Fed-Ex uses) with vending windows on the sides circled up in a parking garage or warehouse somewhere. Their location is given out daily by Emails(?) to customers who have signed up to get them. It is rather secretive, but if a punk happens to stumble upon them they will have a great opportunity for some awesome gear.
    >> NotZONEBro 05/03/10(Mon)23:24 No.9598418
    Hostile- ‘High Roller Neon Street’
    Every city has their vice street, Velo is no exception. Rows and rows of casino houses and gambling parlours line this main street but most of the grinding and tagging happens some 8ft above; atop the casino overhangs. The overhangs are cluttered with support beams and gaps between casino overhangs, but it is these gaps which hold the money shots – the LCD casino adverts that hang out onto the streets. The obvious route onto the overhangs is to leap from the brothel windows and grind down onto the overhangs and begin your urban sprint.
    >> Nightmare Work 05/03/10(Mon)23:38 No.9598644
    Around here the cops don't show up, but the bouncers are in force.
    Oh, and watchout for punks looking for a quick buck, they'll knock you off and take a wallet from a broken body, then be gone before the cops show up.
    >> Nothing man 05/04/10(Tue)00:11 No.9599154
    Big Nasties, Bodhisattvas, The Volcano Gang, 9-Ball, The Librarians, The Crazies, Street Force, High Fliers, Blackbirds, Fireworks, Flower Children, Spice, Valdez Crew, Deadmen, Inspired, Black Roses, De Cuisine, Speedfreaks, Rozenkrantz, Charlie Company, The Westborough Mall Hooligans, Punk Squad, The Balance, The Sandmen, The Neons, Urban Tribals, The Medics, Love-killers


    We have enough gangs.
    >> Scarlet 05/04/10(Tue)00:15 No.9599257
    Character-DJ D-Man

    DJ D-man is one of the most notorious DJ's in the city, this MC is a mac daddy! You tune into 166.6 when the sun is down any you'll be listening to a mix by D-man. Famous for his "radio warfare" on the police stations where he plays loud beats on the police radio and trash talk cops the whole way, D-man is actually a punk leader and organizes the gang "Radioation".

    Radioation runs his pirate radio station (carrying his transponders all over the city) and has a couple DJ who sit in for him on his days off. Radioation is low on the freerunners and has mostly bicycles and rollerblades (D-man rocks blades).

    Getting into Radioation is simply a test of knowing who to know and knowing how to mix, every member has to know his music and has to contribute to the station. The HQ moves all over the city but no matter where it is, it's always referred to "The Tower" as Radioation is always trying to boost their signal by getting their antenna and dishes as high as they can
    >> Nightmare Work 05/04/10(Tue)00:16 No.9599270
    You forgot one more.
    The PCs
    >> Nothing man 05/04/10(Tue)00:17 No.9599296
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    >> Scarlet 05/04/10(Tue)00:25 No.9599460
    Don't the PC's just have their own up and coming gang? What ever they want and who ever they want?
    >> Scarlet 05/04/10(Tue)00:26 No.9599483
    Dude, nothing man, can you post a list of the zones we have? had trouble keeping track.
    >> Scarlet 05/04/10(Tue)00:27 No.9599499
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    >> Nothing man 05/04/10(Tue)00:29 No.9599543
    They do. The PCs in question have the unique task of designing their own emblem- also deciding whether they have it in sticker or spray form.

    Alright, Hummer sent me a file containing all of those, I'll list them all off with paraphrasing, lots of it:
    >> Scarlet 05/04/10(Tue)00:31 No.9599568
    Whoa, you got EVERYTHING!? Just Email em to me, I'll email you inna sec.
    >> Scarlet 05/04/10(Tue)00:33 No.9599611
    if i can find where I put your email, lol.
    >> Nothing man 05/04/10(Tue)00:34 No.9599642
    Abandoned Park- Rusty old theme park, here be Rozenkrantz, and more disturbingly, Big Nasties.

    Mount Vulcan- A big ol' artificial mountain of once-molten slag running down a gigantic factory- atop it, there's the Vesuvius Club, where the Volcano Gang rest their well-to-do hats.

    Shangri-la Spa: An old asian place filled with now-emptied pools and surprisingly well-kept pagodas. The Bodhisattvas roll around on skateboards here, trying to find enlightenment in the air

    Municipal Car Park 7: A multi-story car park that's been abandoned, is now a prime zone with its twists and turns. It's a bitch to get up, but it's damn fun going down.

    The Pit: A rather large, ostentatious concert hall that's now used as a hang for multiple gangs. It's down a sink hole now, ten feet underground but mostly unharmed. It's a good safehouse.

    >> Anonymous 05/04/10(Tue)00:37 No.9599691

    Can you put this stuff up on 1d4chan or something? Or send it to my e-mail account as well? I'd like to read through this and not need to sift through everything.
    >> Nothing man 05/04/10(Tue)00:39 No.9599748
    Skyhigh Apartments: Punks like to think this place was designed with worshipping the air in mind. Smooth, gentle curves along the place, easy to traverse rooftops. There are 7 buildings in Skyhigh, the tallest being 20 stories high.

    Precinct Thirteen: That's not what it's actually called, but it may as well be. It is the smallest, most run down and least equipped police station in the city- and it's dead in between the asylum of The Crazies and the abandoned theme park. It's thought that the cops just decided to leave that area alone as best they could

    The Doldrums: A low-priority prison in the city, most skaters face 6 months to 3 years. There's a small park in the courtyard- the police don't like having such a thing there, but it encourages exercise.
    >> Nothing man 05/04/10(Tue)00:41 No.9599784
    okay yeah basically everyone who wants a list of shit so far, email me about it
    >> Nightmare Work 05/04/10(Tue)00:50 No.9599998
    What's the mail again?
    >> Scarlet 05/04/10(Tue)00:53 No.9600037
    I would, but I don't wanna post HIS email on 4chan, he's gotta do it.
    >> Anonymous 05/04/10(Tue)00:53 No.9600045
    Been lurking on this thread for awhile, and decided to email you cause I want that list.
    Unfortunatly my emails are getting returned for some reason :(
    So please if you can, email me at Roivaskrad@hotmail.com with the list.
    Looking forward to the alpha, I may have a local group I can play test with or if needed I can run a game on irc, or a forum. not really had any big ideas yet, but I would love to get involved how ever I can.
    Love the project, Love what your doing. Keep it up man.
    >> Nightmare Work 05/04/10(Tue)00:58 No.9600122
    Ah fuck it.
    I'll just cruise the threads, s'good for me

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