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  • File : 1272973075.png-(728 KB, 766x1000, 1272919792690.png)
    728 KB Scarlet 05/04/10(Tue)07:37 No.9605580  
    Can't find anymore VELOcity Threads

    Will begin Dumping all I have, will be close to 50 post long before I'm done.
    >> Scarlet 05/04/10(Tue)07:38 No.9605588
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    Starting With Businesses

    Karma-Sutra - One of the the most reliable and well established names in the streetsports market. It has for years been the company that offers cheap and durable products at easily obtainable prices to punks. you many not see many competition junkies wearing karma gear, but many started out with such gear and will tell you of their fond memories of the products.
    Adamant Security - A private security firm operating out of Velo City, Adamant does contract work for some of the higher-end businesses and wealthier private citizens of the city. Their personnel are a cut above the normal city cops, and can be instantly recognized by their blue-grey uniforms with the company diamond shield logo on the shoulder. While they don't have any special opinion on Punks relative to say, burglars, drunken frat boys, or any other disturbers of the peace, they will still pursue them with vigor. As long as the money keeps coming, that is.
    Ironically, Adamant does a roaring trade with some Punks looking for a bit of protection. In addition to selling the services of their security personnel, they also sell their own in-house brand of arms and armor, with tazers and collapsible nightsticks being something of a specialty. The items themselves are of middling quality, but robust enough to stand up to the sort of punishment that comes with being among a Punk's gear, and to those in the market they're highly prized.
    >> Scarlet 05/04/10(Tue)07:40 No.9605596
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    Misumaru-Tenkawa - While not producing and major gear themselves, Misumaru-Tenkawa are the company to go to if you want to accessorize for some high-tech flair.

    MT Addons are produced for all kinds of gear. You want underlighting for your board that won't smash when you do a boardslide? You want your blades to be able to paint a trail behind them at the push of a button? You want an electronic, automated, remote-locking kickstand for your bike? MT provides.

    However, Misumaru-Tenkawa are the source of the Black Rose's thorns, producing all those nasty concealed tricks that the Black Rose gang are so fond of. They won't sell them to just anyone of course, you have to prove you're connected to the Roses.
    >> Scarlet 05/04/10(Tue)07:41 No.9605609
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    Tiresias Security Solutions - Private Security companies are all the rage, few cause as much of a headache as TSS. They use one thing that few others do; they use free runners to augment their conventional forces. This came from the realization that one of their most common threats had capabilities they couldn't match without firing on them.

    Punks for the most part are a nuisance to TSS, a few are hostile but most only engage in defacement of property or minor trespassing. TSS uses runners to get where Punks are and patrol areas a regular guard can't. Facing a TSS runner can be a nightmare because you can never be sure what their orders are. They might just have orders to run Punks off, arrest them and hold them for the law or as rumor goes disappear them.

    They are identified by their tan uniforms and badge. Which contains a Caduceus crossed with a Fasces.

    Next Famous people
    >> Scarlet 05/04/10(Tue)07:42 No.9605623
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    The Yakumos - Yakumos are the owners of Club Sukima, (or The Gap for locals) a smallish club situated an short distance away from several skate-zones, making it an popular rest stop for crews moving from one zone to another.

    The three Yakumos seem to be big on color motifs, as they name themselves after colors in decending order of wavelength.

    Yakumo Violet is most likely the proprietress of the club, while she is rarely seen in the club proper, but she has an private room in the back of the club. Commonly called the 'Throne room' due to the large divan on an elevated pedestal on the opposite side of the room from the door leading to the club. On the rare opportunity that someone is invited to the room Yakumo Violet can be seen lounging on the divan.

    Yakumo Violet is most commonly descripted as an woman in her late twenties/early thirties, with long blonde hair and usualy wearing an dress of some kind. After that the descriptions start warying wildly due to the rather poor lightning of the throne room, and the only time someone brought an camera in the room had it appropriated by an bouncer, that 'came out of nowhere' and was unceremoniously thrown out of the club's back door.

    Yakumo Indigo is middle one of the group, a tall woman around her mid-twenties, with shoulder length blonde hair and blue eyes. Indigo is probably the best known of the Yakumos, (witch is really saying much..) she takes care of the day-to-day running of the club, and can usualy be seen manning the bar counter with other staff. it's also not entirely unusual to see her talking, dancing or otherwise mingling with the cliente and she has been known to spin the discs occasionally.

    While rarely seen outside of the club, she is reputed to be an quite adept traceuse, but this is mosly based on hearsay.
    >> Scarlet 05/04/10(Tue)07:44 No.9605637
    Yakumo Orange is the youngest of the group, a girl barely in early-teens, with short dark hair and green eyes. She can be occasionally spotted running errands during the day. A rather shy and meek girl when talked to, most people tend to leave her be due to rumor of what Yakumo Indigo will do to you if you mess with her. The earliest rumor states that Yakumo Orange was being bullied by an older but decidedly less-than-mature crew, what happened after has undergone to massive amounts of gossip evolution but the gist of the every story is that Yakumo Indigo apeared and 'opened an family-sized can of ninja-whoop ass' on the offending punks.

    There is little else known for a fact about the Yakumos, and needless to say, there is an massive rumor mill born out of the mystique of the Yakumos.


    Mr. Lazarus - In the deep inner city, people whisper about a boogieman, a man who doesn't die.

    He shows up sometimes, in the dark of night.

    Small gangs have seen him, on these hightech inline blades, gracefully moving through the ghetto. Sometimes he challenges them to a race.

    And sometime one or two survive the race in one piece.
    >> Scarlet 05/04/10(Tue)07:45 No.9605655
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    They say the man who beats him gets those skates of his, a tempting prize for many a hot-blooded Rudy.


    The Smiler - Pretty girl, goes around in mostly plain cltohes, but always has this one blue scarf wrapped around her face like some damn ninja. Uses an old school pair of kicks that got wheels in the heels.

    She isn't the fastest, or the strongest in the city. But there's something about her that will just make you back down and whimper. She's won races by knowing every damn nook and cranny of her turf so well it almost seems like she teleports. You turn a corner and BAM! She's there with that creepy face and not even out of breath after four miles.

    I heard about her from a drunk buddy of mine He says he met her, and it was like looking into the face of a devil. Apparently her face is all torn up, so it looks like she's always smiling like a loon. She just gives this one stare, and blammo! You're on your ass and need a new cup because the current one is stained yellow.

    Course, I heard she also hangs around this one noodle joint in uptown. Apparently she has trouble drinking the soup, but goes regularly.


    CRAZY HASSAN, WITH HIS SLIGHTLY USED CAMEL-BRAND GEAR - A wandering guy who sets up shop in different areas around town every other week or so. He's got some pretty niche gear (though most of it seems slightly used, its all still pretty good quality), with an emphasis on durability and reliability.
    >> Scarlet 05/04/10(Tue)07:46 No.9605670
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    The Queen of Clubs - Legendary in both the blader and freerunner scenes, the Queen of Clubs is the elusive founder of the Black Rose gang. Everyone claims to have a friend who has a friend who's seen her, but real sightings are rare, if at all.

    Besides founding the Black Roses, her fame comes from her mastery of both freerunning and blading, assisted by her super-hightech custom shoes letting her switch instantly between blades and shoes.

    If anything, she's as ruthless as the rest of her gang combined, notoriously not only packing a small armory of hidden weapons that she'll use at any given opportunity, but she'll kick you when you're down too.

    Don't let her looks and revealing outfit fool you, the Queen of Clubs is a dangerous opponent even when she plays fair, which happens once in a blue moon.

    Jolokia - One of the few famous Spicers, Jolokia was one of the boards founders, as well as one of its most celebrated posters. Jolokia's exploits are legendary within the Spicers, his archives videos and chat logs regarded with something close to Worship.

    Among his most famous exploits include Climbing the highest building in Skyhigh using nothing but his bare hands, boarding the Velocity Express while it was still in motion (through a window), and, of course, his infamous "Blimp Riding" video.

    Master of all styles yet prisoner of none, Jolokia is currently believed dead after the police Raided his attempt to fly over the Tallest Building in the city using nothing but Fireworks duck Taped to a chair. However, many Spicers adamantly refuse to believe he actually died, and there are occasionally reports of someone posting using his name on the forums.
    >> Anonymous 05/04/10(Tue)07:47 No.9605671
    do any websites have any info on this game? I cant find shit, since when i google it i just find shit about the velocity of rpg rockets
    >> Scarlet 05/04/10(Tue)07:47 No.9605677
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    Arkhangelsk - A biker unaffiliated with any gang, Arkhangelsk is a wildcard who appears and disappears seemingly at random. Nobody knows Arkhangelsk's real name, or 'his' gender, as he never takes off his black motorbike leathers and helmet and never speaks.

    What makes Arkhangelsk so legendary is his bike. It's rumored that it was a testbed for a military contractor's abortive attempt at breaking into the gear market. It's rumored that Arkhangelsk sold his soul to a demon to get the bike. Whatever caused his bike to come into creation, it's the fastest thing on the road, its gyroscopic stabilizer means it never falls over, even when he's not on it, and it flies further than a Fireworks member shot out of a cannon.

    If you ever see a black blur on a white bike shoot past you, you probably just saw Arkhangelsk.
    >> ZONEbro 05/04/10(Tue)07:48 No.9605696
    >>9605671

    Homebrew, bro. There's a couple of threads on the sup/tg/ archive, but all this golden content right here was a /tg/ original.
    >> Anonymous 05/04/10(Tue)07:48 No.9605697
    >>9605671
    second that
    >> Scarlet 05/04/10(Tue)07:49 No.9605699
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    >>9605671
    Made by a guy called "Nothing Man" and some other fa/tg/uys on /tg/ over the last couple days. Stuff is AMAZING

    DJ D-Man-DJ D-man is one of the most notorious DJ's in the city, this MC is a mac daddy! You tune into 166.6 when the sun is down any you'll be listening to a mix by D-man. Famous for his "radio warfare" on the police stations where he plays loud beats on the police radio and trash talk cops the whole way, D-man is actually a punk leader and organizes the gang "Radioation".

    Radioation runs his pirate radio station (carrying his transponders all over the city) and has a couple DJ who sit in for him on his days off. Radioation is low on the freerunners and has mostly bicycles and rollerblades (D-man rocks blades).

    Getting into Radioation is simply a test of knowing who to know and knowing how to mix, every member has to know his music and has to contribute to the station. The HQ moves all over the city but no matter where it is, it's always referred to "The Tower" as Radioation is always trying to boost their signal by getting their antenna and dishes as high as they can
    >> Anonymous 05/04/10(Tue)07:50 No.9605713
    >>9605671

    As far as I am aware there isn't any.

    This is some great orginal content, and could really use an 1d4chan page.
    >> MC Glitch 05/04/10(Tue)07:50 No.9605720
    Sweet, another VeloCity thread. I made a character called Blank, an ex-cop Traceur, in one of the previous threads, as well as a little drawfaggotry. I have a bit of writefaggotry regarding how he came to be... I also have a list of every gang and district that's been mentioned so far, as well as noting which gang tends to be found where. I can post the lists, but someone else probably has them in more detail.
    Anyway, this game is fucking sweet.
    >> Scarlet 05/04/10(Tue)07:51 No.9605722
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    >>9605696
    ZONEbro!!!!!

    just in time for the list of gangs!

    The Big Nasties - Think Poison Jam with a bit more of a slimy, crocodile sort of feel- sickly green, big tough dudes. Fucking monstrous, but still human under the junk.


    The Bodhisattvas - Boarder bros, fairly bro-like looking fellows, baseball caps, t-shirts, jeans-- urban gear, with the buddhist and hindu sorts of hints every so often in their outfits- think urban monks.


    The Volcano Gang - Dress in hot red colors, favor gaudy, rich looking clothes, hang out at the club on Mt. Vulcan, they're all free runners since that's the best way to get up the place without getting yourself flattened with a bad landing.


    9-Ball - Pool Shark Bikers.
    The Librarians/Bibliotheque/The Aristocrats - gang of "Librarians" who take care of St. Altitude's Archives and sorts books according to their likes. From time to time they arrange competitions where the contestants will have to collect certain books from different areas of the library.

    The Crazies - Operating out of an abandoned asylum (Or, not so abandoned, since its got a bunch of nutters living in it once again), The Crazies live up to their name. Complete nutters, the lot of them. There's no unifying theme, no common style or ability beyond almost completely insanity, recklessness, and willingness to do anything.

    How are they still alive?

    They're That Damn Good.

    The Crazies are one of the semiregular visitors to Supersonic, as they put the gear through a truly unique, potentially unthinkable workout. This also provides them with gear and living expenses.

    The Crazies don't appear to care much for territory, beyond their asylum, or for any cause. All they want to do is that they will push farther, harder, and closer than Anyone else, and that they'll live to tell about it.
    >> Anonymous 05/04/10(Tue)07:51 No.9605724
    will there be a Tree of Infinite Beauty?
    >> Anonymous 05/04/10(Tue)07:53 No.9605745
    could someone put this on Rapdshare?
    >> Scarlet 05/04/10(Tue)07:54 No.9605747
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    Street Force - Labelled almost as dangerous and uncontrollable as the punks they catch, the street force is the police department's answer to particularly out of hand and skilled punk gangs that need to be brought in. Using the punks own skills against them, the scene becomes a high-stakes chase through roftops, alleys and old buildings. Street forcers also have much of the police arsenal at their disposal, stunguns, training and the ability to call back up.


    The High Fliers - Residents of Skyhigh apartments and its home team. They know how to fly down skyhigh better than anyone else, and are very good at defending their turf.

    They're also, however, a point of pride for the people of Skyhigh. They wear the colours and carry the flag, representing their turf in competitions, taking part in parades and, generally, being much more socially aware and responsible than Punks.

    They don't usually accept members from outside Skyhigh, but go to great lengths to train any residents who want to learn in the ways of the street. They're mostly bladers, although a fair number of boarders and runners make up the rest. Bikers are rare, if only because very few have the skill to rule the rooftops of Skyhigh. Those they do have are highly skilled.


    The Blackbirds - A gang notorious for their well executed and planned heists of electronic goods as they're unloaded from the shipping trucks, using their speed and skills to appear, grab what they can and in the confusion scatter. They generate mixed feelings in the community, on one hand the have talent and fight the system in the ultimate way, but on the other hand the give the punks a bad name and bring the cops down on other gangs in the area.
    >> Anonymous 05/04/10(Tue)07:55 No.9605762
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    >>9605623
    >>9605637
    Don't call them Yakumo. That's too obvious. Call them the Endless Clouds instead. Purple Sky, Indigo Mist, Orange Haze. Purple should always have an ornate parasol on hand, Indigo has a tendency to clasp her hands together making her sleeves look like their joined, and Orange never seems to talk but is always understood and predicted by Purple and Indigo.
    >> Scarlet 05/04/10(Tue)07:55 No.9605764
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    The Fireworks - A group of chemically minded punks, they eschew most of the high tech gear favoured by some other crews, sticking with simple, cheap and easy to maintain bits of kit.

    And they they strap rocket motors to them.
    The Fireworks earn their name in two ways- The extremely flashy and intricate tricks they can pull when their rockets work, and the large and messy explosions which occur when they don't.

    While they Are banned from several high level competitions for fear of setting off fires, they're nonetheless a pretty well known gang with a lot of allies and connections. This is especially beneficial, since the Fireworks won't sell their rockets to just anyone.

    They operate out of a base in the warehouse district, specifically a space, with warehouse walls on all four sides which they reach via the roof, although they've given it a basic roof themselves to prevent rain falling in their experiments. They claim to buy nearly all their chemical supplies, although rumours are a lot of shipments through those docks come up underweight.
    >> ZONEbro 05/04/10(Tue)07:55 No.9605775
    >>9605745

    Nothing Man is working on a pdf, his goal is it being done by the end of the week. That'll compile all the fluff, as well as rules. Until then, I think there's a list (Although I aint got a copy), and the archived threads got all the content anyways.
    >> Scarlet 05/04/10(Tue)07:57 No.9605787
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    >>9605762
    I don't feel like I have the authority to make any changes to most of this stuff....

    The Flower Children - A gang of zoned out punks on skates, bikes, or whatever-Unlike some gangs they don't discriminate based on your favorite mode of transportation. They typically wear tie-dyed, anything with bright colors, faux 60's gear (huge sunglasses, and their leader wears a long blond wig for unknown reasons-maybe baldness? or just style) and the one thing that is their true uniform: a plastic flower pin with a smiley face in the center affixed to some part of their clothing.

    Their few hang outs are often simply abandoned buildings or the partments of some of the members, usually with a somewhat dangerous, home made drug lab set up.

    Their main interest is psychedelics and amphetamines, both ingesting and selling (how they get the money to buy more! ??? profit!)

    One of their members also runs a pirate radio station (the music mainly being things like goa trance, fast paced ,electronic and psychedelic). The beats are only interrupted by the DJ saying words that appear to be in code, possibly alerting other flower childrne to different dnagers.

    They have a mixed reputation. some punks don't mind them, the flower kids are friendly enough. Others hate them for their lack of 'proffesionalism' (it is after all, quite dangerous to be flying throgh the air at god knows what speed high out of your mind), and some of the revolution minded punks say that their hedonistic lifestyle is counter-revolutionary (though this attitude is slightly ironic, as the flower kids are especially hated by the police "damn hippy rudy scum!")
    >> Scarlet 05/04/10(Tue)07:59 No.9605804
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    Spice - Spice has a single, simple goal. To perform. In Spice, your worth is measured by your tricks, your skills, your Heat. Spicers live for the thrills, the things that give life its Flavor. Spicers come from anywhere, do anything, their only shared feature is their love of the extreme, whether it be riding your bike down the Freeway during Rush Hour, running between the rooftops without a Chute, or Skating across the trains as they come into the Station. If its not Dangerous, its not Hot, and for a Spicer, its all about the Heat.

    Spice is not a gang in the conventional sense. Its not a posse, not a crowd. Spice doesn't ride as a group, in fact members rarely meet up in RL. If a Spicer takes part in a contest, they do it alone, the only recognition of their Gang being their colours and their Skills. The only place Spicers Meet up is on the board, where they post Videos of their tricks, celebrate the most extreme, and remember those Burned Brightly. Being a Spicer is to risk yourself in every trick, because a life without Danger is a life without Spice.

    Joining Spice is easy. They don't care where your from, How you Ride or even who you ride with. If you've got Heat, you're in. If you don't, you're not. All you need to Join spice is to be spotted by another Spicer doing something Extreme, something incredible, something Hot. No one applies to Join Spice, although many Stage their tricks in an attempt to gain their attention. If the boards like your style, your in. If they don't, your not.
    >> Scarlet 05/04/10(Tue)08:00 No.9605814
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    Most other gangs tend to ignore Spice. They don't steal territory, they don't stop their members being in other gangs, all they ask is that, when you take something to the Extreme, you do it with Heat and Passion. Of course, some Gangs hate them, especially those that focus on one area of the city or means of riding the Street, not liking their lack of concern for the damage they leave behind. The Cops hate Spice, see it as Dangerous and subversive. Others hate them for their elitism, accepting only those who can perform the Best tricks, the most extreme moves, those who Burn the hottest.

    Spicers don't openly display their allegiance, nor Identify as a Spicer when asked. If a Spicer tags something, its not to claim it for the gang, but to prove to others that they were there. Many members of Spice are part of other Gangs as well, rarely revealing their membership to their Gangmates. In Spice, to be Cool is an insult, to Be Chill a mark of derision. Spice doesn't have a leader, respect is measured only by how Hot your Flavor and how hard you Burn.

    Spice; Live fast, Die young and Burn Brightly


    The Valdez Crew -Defenders of truth, justice, and mad caffeine rushes.
    >> Anonymous 05/04/10(Tue)08:01 No.9605821
    can i join the Police? or go to that roller coaster park with NO WAY TO GET ONTO THE RIDES?
    >> Scarlet 05/04/10(Tue)08:02 No.9605824
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    The Deadmen -An old old gang, well rooted in the Barrios of Velo City, a sort of city standard at this point.

    You can talk to the wrinkled old men and ladies and they'll tell you they were Deadmen back in the day. If they like you enough, they might even show you the makeup pattern they used.

    The Deadmen are mostly Rudies, skating through the low rooves of their 'hoods dashing about and leaving the tell-tail Calavera tags.


    The Inspired - Strictly bikers, this gang focuses on technical skill above all else. Whenever they aren't on the streets, they're practicing wherever they can. The best of them can perform tricks that would even have a Spice member do a double take.

    They see themselves as the most professional of the gangs, but do not desire much for territory, outside of new places to master new tricks.

    "An amateur practices until he can get it right. A professional practices until he can't get it wrong."
    >> Scarlet 05/04/10(Tue)08:03 No.9605845
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    The Black Roses - An all-female gang who prioritise beauty in themselves and their tricks. Roses always hang out in groups of 3 or 4. They're mostly bladers and freerunners, with boarders and bikers being rare amongst their ranks.

    Their outfits make them easily stand out in the crowd, with one of the favorites being bunny girl outfits, but as there is no uniform, they could wear anything from highly decorated leather gear to frilly dresses with shortened skirts.

    The Black Roses have a bad reputation, as they don't hesitate to play dirty, often packing pepper spray or tazers into their gear, and they won't pay any attention to you if they don't think you look good enough. However, they do manage to get contacts in big corporations and gear companies easily, which makes them a valuable source of information and bargains if you can win their approval.


    De Cuisine - Masters of two arts and a pretty small group due to little overlap. They're relatively well known for things like impromptu soup kitchens with surprisingly high-class ingredients or making a tag out of food gone bad.

    There are two very different opinions on them, and they themselves have different sorts of people. On one hand, even the stuff that doesn't involve jumping a falafel stand across buildings to throw people their lunch across the city breaks quite a few regulations, but you can't fault them for paying out of their own pocket for most of the stuff--but the keyword is "most".
    >> Scarlet 05/04/10(Tue)08:05 No.9605861
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    The Speedfreaks - True to their name, the Speedfreaks are a gang specialising in Speed. If its fast, they'll ride it, if its slow they'll avoid it. Speedfreaks are all about going faster than ever before, and more importantly going faster than anyone else.

    In the Freaks, your top speed decides your status, position within the Gang decided by Races. Aside from Racing each other, they often hang out around abandoned stretches of road, chasing down anything that passes in a test to see who can get close enough to Tag it. There aren't many Cars left in Velo that haven't been caught at least once, Red Speedfreak Stickers adorning their rear Ends like bruises from a beating.

    The Freaks are one of the more demonstrative gangs in Velo, Gang members rarely seen without their distinctive Red Jumpsuits and Slicked back hair. To a Freak, Aerodynamics are beautiful, and power is everything. Because of this, it is rare that a Runner joins the Freaks, and the great majority of their members are Bikers or Skaters, often customising their wheels with Motors and Extra-light frames, all to squeeze out just a little more speed.

    When their not racing, the Freaks hang out in the higher Areas of town, such as the Hills, drinking energy drinks by the roadside and laughing at the pedestrians. The Police often attempt to arrest them, since their antics have caused no small number of Traffic Accidents and collisions over the years. But for the Freaks, outrunning the Cops is another Race to win.


    Rozenkrantz - They work out of part of the Theme-Park, specifically the haunted house that they've rigged into a right proper scarefest. Quick on blades and dressed in black cloaks that swirl JUUST so, the Rozenkrantz hide in darkness and have fun making joe-shmoes, coppers, and even punks scream out.
    >> Scarlet 05/04/10(Tue)08:06 No.9605873
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    Charlie Company - A bunch of para-military punks with paintball guns running around on an abandoned army base that they're working on breaking into.


    The Westborough Mall Hooligans - Unusual in that they are an exclusively skateboard gang, and in the fact that they are nomadic. The simply show up at an area, raise hell and outperform all the local gangs, then simply pack up and leave. Named after a patricularly notorious stunt they did at the Westborough mall, they like locales that have large numbers of people and lots of objects to grind off of.


    PunkSquad - PunkSquad was, according to Urban Rumour, founded by a group of Army Cadets decided to impose some Military discipline over a pre-existing gang. Unlike most of the Gangs in Velo, they have a very clearly defined structure of command and wear a strict, recognisable uniform when "on duty". This leads many newbie Punks to believe they are, in some way, official.

    They learn the truth soon enough.
    >> Scarlet 05/04/10(Tue)08:07 No.9605885
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    The Squad is a gang that hunts other gangs, moving around the city and setting up camp in the home turf of their prospective target. They might do so covertly, members sifting in from all round the city to converge on the unsuspecting victims, or they might do it openly, charging into their foes all guns ablaze. No one outside the gang knows how they pick their targets, and members wear facemasks at all times while on duty so that others cannot recognise them. Only a commander knows the identity's of his soldiers, and only one man in the entire gang knows everyone; The 6-Star General.

    Squad attacks range from mere physical beatings with fists and baseball bats, to more violent means such as powered up Paintball guns, knives and even improvised explosives. They are also known, or at least suspected, to use spys, using their gang members trademark anonymity to infiltrate their targets and sow discord. The Squad are almost universally hated by all other gangs in the city, and the police consider them one of the most dangerous groups for their use of weapons.

    PunkSquad Members, or "Troops" as they style themselves, come from all walks of life, although many tend to be rich or at least well off, seeing their activity's as crushing "Seditious elements" within the city that might destabilise their positions. Others come from the working classes and residents of the city, seeking revenge on the Gangs who often disrupt their daily lives. Punksquad members tend to be Skaters or Boarders, since it leaves their hands free to hold weapons, but there are a great many Bikers and Runners among their ranks as well
    >> Scarlet 05/04/10(Tue)08:08 No.9605895
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    The Balance - Composed of what seems to be an ever changing group of punks, the Balance is a curious gang. They are the historians of the city, and will do their best to always be where historic moments are made. They were there when Alexandra The Cat made her climb of the Williams building, and they were there when the Hunters were wiped out to a man.

    They hold no allegiances to any particular group, but instead enforce a strange code of honor upon the other gangs with their influence. Often this means informing the Balance of what the people's plans are, and challenging their opponents outright so it can be chronicled. They have yet to break their vow of trust about any information given to them, so many do believe they will not make a move to achieve power anytime soon. There are others who believe the Balance will eventually topple the entire punk system and establish themselves as kings.

    Current members are actually unknown, but it is obvious that the Smiler is a member, as well as many of the other "hermits" of the city. They have been known to "recruit" gang leaders into their midst for short periods of time in order to properly cover all of the events in a city.

    Woe to those who don't play by the Balance's rules however. They have been known to pull strings and cause entire gangs to splinter and break in mere hours of their deviation. Many believe that the Balance may even be instituted by the Police itself, and should never be trusted. No matter what the views are, the Balance are one of the major powers, if not players, in the Punk's society.
    >> Scarlet 05/04/10(Tue)08:10 No.9605909
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    The Sandmen - A 'board gang, one of the Nocturnal types. They come around in fedoras, trenchcoats, and their Trademark Gasmasks.

    Every once in awhile, some creepy wanted chucklefuck will turn up in front of a precinct, with the tag of the Sandmen sprayed on his back.


    The Neons - A gang of fluorescent fun lovers, product of the raver culture fusing with the Punk movement, extremely fond of day glo or glow in the dark paint and clothing. The Neons home turf is the roof of a casino, amidst the bright tubing they practice their moves. Tagging is most important to them, making the world Glow, with dancing a close second. They're not Bad in terms of skills, but they're not aces by any means.


    Urban Tribals - Operationg out of and around, and mostly living in 'The Great Temple', a massive stepped concrete construction in one of Velo City's storm drains, the Urban Tribals are a gang of mostly homeless punks who have become attuned to the city.

    Mostly boarders and runners, the Urban Tribals are noted by their rag-like clothing and glow-in-the-dark tribal tatoos. Their runners stand out amongst the crowd by always carrying staffs which they use to vault, hang and trick from obstacles in a manner most other gangs cold only hope to replicate.

    They are mostly unconfrontational, but they also never forgive those who chose to be their enemies, as well as the police, security, and anyone who would interfere with their 'right' to go anywhere in the city.
    >> Scarlet 05/04/10(Tue)08:11 No.9605921
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    The Medics - The medics are just that, medics. Nobody knows where they operate out of, or how they know exactly when or where almost every competition is, but everyone is glad they are around. If a punk gets hurt at a publicized event , medics are usually the first on the scene. They have no official affiliation, and usually sport white clothes with a generic red cross on them, although some are known to customize their appearance with colorful bits of gear. They are a mixture of skaters, boarders, and freerunners, but certainly aren't exclusive to those categories.

    All of the Medics have a good degree of medical knowledge, and many are are well connected after helping out the members of various organizations. after a spectacularly nasty crash, the Medics will stabilize the injured punk while waiting for a medical transport to show up. Many appear to know the ambulance paramedics quite well, and they will often show up in sections of the city normally not covered by EMS services.

    The medics are on good terms with almost every gang in the city, and are even rumored to be backed by Violet. Needless to say, they are very well connected.

    Nobody had a firm number on how many members there are, how far their influence stretches, or what kind of resources they have. Although there have been unconfirmed reports of a Medic ambulance showing up after a recent, and particularly explosive, Fireworks display.

    The real scoop-
    The Medics are indeed funded by Violet, and comprise of around 75 individuals with licensed EMS training. They are well connected, and often contacted to stand by at large events and even smaller competitions. They have at their disposal three recently "acquired" ambulances (Not quite sure how those would look/be in the setting) they they use as mobile bases of operation, and their garage/ base is located in Newtown, where they have a mutual understanding with the construction crews.
    >> Scarlet 05/04/10(Tue)08:12 No.9605931
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    The Vampires/Love-Killers - Sporting the latest in gothic clothing; elegant Lolita and expressionist wear The Vampires/Love-Killers are a moody bunch of Punks who express themselves in the form of ‘high art’, namely desecration of public property through their graffiti and tag work. Their uninspiring technical talent leaves a lot to be desired but woe to those who dare to destroy their works of art be it in their turf or elsewhere. They have no specialised runners or riders but skaters and boarders are among the mainstay of their street enforcers.


    A good 20-something post in, time to got to Radio stations!
    >> Scarlet 05/04/10(Tue)08:13 No.9605946
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    Starting Line - Known to many, Starting Line was started by a group of SpeedFreaks seeking a way to alert other Freaks to races across the city. These days however, its expanded to keep track of any kind of contest between Punks, be it a Race, face off or even just a down-and-dirty Rumble. Starting Line primarily employs members in various gangs as "Reporters", alerting the Stations presenters whenever a contest looks to be in the works, and occasionally giving some on-the-scene updates for those who can't make it in time. They even pay for it, although how the station makes the money for this is a well kept secret.

    The Station is said to broadcast from a secret studio, hidden somewhere in Little Venice, and the identity of its presenter is top secret, going only by the name of DJ Jay. All you need to know is that he's online and on the air 24-7 to broadcast the latest Punk news across the city, keeping you up-to-date on every Showdown in the City.


    Station Epsilon - Do you like conspiracy? Do you like weird shit? Do you like aliens? Do you own a tinfoil hat? Then Station Epsilon is your Pirate Radio. Every 'connection' is seen by DJ James and his cat, and explained in meticulous detail. There's no music, but there's plenty of neat shit in there, and hey, maybe the Madman has something to his rants.
    >> Scarlet 05/04/10(Tue)08:15 No.9605959
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    Nirvana - A station operating out of Shangri-la, offering up some chill beats and meditative tunes to calm the minds and enthuse the spirits of punks everywhere. The resident DJ, Siddhartha, also offers call in sessions, giving spiritual advice and guidance to punks, as well as general tips and tricks.


    Frequency 7814 - No one really knows. No seriously. What the fuck is this? It's just some static and sounds, there's nothing to it...but my buddy told me a friend of his went crazy from listening to it... there has to be something hidden in it...right?


    Galaxy Three Radio - Streaming live from whatever random location he can find today, DJ Dog brings you the truth from the streets. As well as whatever music he feels like playing which is everything and anything. He stays fairly mobile and sometimes his broadcasts get interrupted as he dodges the cops.


    Composite Radio - Run by one of the major AI firms in Velo City, Composite Radio only plays one song continuously, but it is a song procedurally generated from the punk charts at the given time. The Composite Radio song is always relevant and never ends.

    Rumor has it that there are messages hidden in the song, if you can figure out how to decode them...
    Ok, only Zones left *inhale* HERE WE GO!
    >> Scarlet 05/04/10(Tue)08:16 No.9605969
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    Abandoned Themepark - Put out of business by a better funded competitor, the slowly rusting structures and concrete mounds are a virtual mecca for Punks of all sorts. However, the park often changes hands, in between gang wars, police efforts to clear it out now and then, and the occasional major fuckup which becomes a serious accident. The big prize would be grinding the old rollercoaster rails, althuough the old swimming pool creates a great bowl, and some crazy fuckers have even skated down the now dry water slides.
    >> ZONEbro 05/04/10(Tue)08:17 No.9605974
    >>9605969

    ZONEbro here, I'm gonna do some reworkings of the early Zones, flesh out the descriptions a little more. Watch this space.
    >> Scarlet 05/04/10(Tue)08:18 No.9605980
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    Shangri-la Spa - Once a luxury destination for the wealthy, filled with pools and gentle slopes, stairs and pagoda's. Then city grew a little too big, and a little too loud, and its owners sold it off. And then a skate crew bought it, and turned it into their personal funhouse. They charge a small price for any to enter, although friends get in free, and sometimes run tournies and competitions. They don't often get challenges, since they're aces at their home turf, but it happens on occasion, and once or twice they've had to fight off some serious opposition. Shangri'la has lots of steep stairways and railings, strange slopes and curves, now empty hot tubs and ornamental ponds, while the omnipresent speakers, once used to play relaxing sounds, are now jacked into the radio 24/7, blasting beats from the omnipresent swarm of movers and shakers.


    Mount Vulcan - What happens when a pile of slag and rubble ends up sliding over an abandoned factory complex?

    The answer is Mount Vulcan.

    A twisted maze of corridors and chambers, with railings, jumps and ramps galore. Its hard to find an entrances, and even gangs which run the place don't know all the ways in an out. The slopes above are also good for downhill speed trials, with Most of the surface being smooth- and the bits which aren't making it Fun. One of the biggest challenges of Mount Vulcan is a trio of the old smelting plots, arranged in a series of steps up to an otherwise inaccessible upper walkway. Beyond this walkway is the Vesuvius Club, a pretty exclusive establishment, if only by the skill it takes to make it to the door.
    >> Scarlet 05/04/10(Tue)08:18 No.9605984
    >>9605974
    Will keep-up
    >> Anonymous 05/04/10(Tue)08:18 No.9605985
    Why does this thread make me want to strap my blades on and attack someone with a Paintball gun
    >> Scarlet 05/04/10(Tue)08:19 No.9605991
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    Municipal Car Park Seven - Originally a new multi-story car park, a little way from the centre of the city, in order to provide several thousand parking spaces in an time when they were needed. Near the end of the construction, however, it was found the geology consultants had basically fucked up. The foundations were far too small, and the ground below was far too soft to build something this heavy on. Worse still, even demolishing could trigger a wave of damage in surrounding buildings. And so, it was left...And then the Punks moved in. Carpark seven is ten stories high, although the top three floors are only partially constructed. Its full of waste and old construction equipment, but despite the worries, it doesn't seem in any danger of collapsing just yet.

    There are two ways up-

    The slow way, up the ramps and so on, and that can only get you to floor seven.


    Then there's the hard way. The shaft which should have contained a stairway was built, but never finished. For a good enough Punk, who can bounce from the half completed stairs to railings to doorway ledges, it provides a fast track to the top floor. If you fuck up, it provides a fast drop to hell. Amongst other things, floor ten gives you one of the best views of the city you can get from outside the big business sector, and one of The most killer drops imaginable- a three story dive into a sharp concrete curve, then straight down the ramp to floor six. Even if you make it down, you better brake in time or you'll go into- or over- the concrete barrier at the edge.
    >> Anonymous 05/04/10(Tue)08:20 No.9606000
    >>9605985
    Aha, a Punksquad Infiltrator ey, come to invade the Thread? Get him!!
    >> ZONEbro 05/04/10(Tue)08:21 No.9606010
    Skate Zone- Velo Towers

    Velo Towers was meant to be a grand new theme park, ushering in a new age of tourism. It had a great new rollercoaster, waterslides, a haunted house and all kinds of crazy, fun stuff. It did well for a few years, and then Castle Park opened, which was everything the Towers was, but better.

    Business dried up, and the park closed down. And then the Punks moved in.

    These days, the Towers is a hub for the odds and ends of punk society, with The Nasties operating out of some of the underground areas, Rozencrantz taking over the haunted house, and if you believe the rumours, more besides.

    Still, its Mostly safe to buzz through, and offers a good variety of fun environments. The Big trick opportunity is the 'coaster, although of course its also a really good opportunity to get yourself utterly killed.
    >> Scarlet 05/04/10(Tue)08:22 No.9606024
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    The Pit - Originally a pretty ostentatious concert hall. Then a sink hole opened up and the entire structure dropped about ten feet straight down, although the only real damage was losing about a half of the main arena's ceiling. No longer used by any mainstream artists, its a very popular venue for raves and underground artists of all varieties, having built up a pretty nice collection of musical tech, with towers of amps and curves of speakers which also make it an Excellent park. It also plays host to its own punks, who own the corridors and stairways, as well as treating the now curving walls of the main arena as one giant bowl. The true honour of The Pit is getting enough air to snatch one of the crystals hanging from the main chandelier, which hasn't been lit for years, but is now a favourite target for the musicians laser light shows.
    >> Scarlet 05/04/10(Tue)08:23 No.9606034
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    >>9606010
    Recorded

    Skyhigh Apartments - Most Punks suspect the architect of Skyhigh was one of their own. The series of buildings, a gentle, pretty nice looking curve from the outside, is basically a set of rooves, a distance apart which makes the jumps possible, challenging and most of all fun. Furthermore, the arrangement of fans and tech bits on the rooves may have well been Planned as a skatepark. The good folks of Skyhigh usually don't mind, with some even taking the elevators (Which, unusually, can open onto the rooftop, adding more credence to the punk architect theory) up and watching the Punks.

    There are seven buildings to Skyhigh, with the tallest about twenty stories, the lowest about ten. Between the buildings, there's a variety of connecting tunnels, rails and wires, and on each roof there's a huge variety of shapes and formations of metal, and dirt. Skyhigh has a pretty good reputation, with the citizens resident there not bothering the police and often simply telling them to go away. If any bad folks Do show up, skyhigh has its own resident crew, with the security to back them up.

    The big trick of Skyhigh is the long way down. On the inner curve of the seven buildings, there's a single, extremely long rail, beginning at the roof of high seven, and ending ground floor on building one. Grinding it seems impossible, but those who've done it say the rush is incomparable to anything else they've experienced.
    >> Scarlet 05/04/10(Tue)08:25 No.9606058
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    Precinct Thirteen - Okay, its not Actually precinct thirteen. Punks just call it that. What it Is is the smallest, most run down and least well equipped police station in the City.
    Surrounded by taller buildings on every side, and its budget is so low it can barely afford to pay standard maintenance, let alone upgrading or repairing stuff. Precinct Thirteen is pretty much dying a slow death. And who better to help it on its way but the Punks?

    Tagging Precinct Thirteen's sign is almost a right of passage for most gangs, while some gangs to to extreme lengths to make Sure, no matter how many times the police clean it up, they'll have their tag hanging over the coppers heads like a big "Fuck you". Some don't even consider a gang legitimate unless they've tagged Precinct Thirteen at least once (And taken a picture to prove it).

    Threat- medium. District Thirteen cops aint the smartest or fittest, but they Are cops. If they catch you, they can fuck you up and throw you in jail. Worse, there aren't That many escape routes, so plan your hits carefully.
    >> Anonymous 05/04/10(Tue)08:27 No.9606077
    Jet Set Radio the RPG?

    Fuck to the yes
    >> Scarlet 05/04/10(Tue)08:27 No.9606078
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    Precinct Thirteen - Okay, its not Actually precinct thirteen. Punks just call it that. What it Is is the smallest, most run down and least well equipped police station in the City.

    Surrounded by taller buildings on every side, and its budget is so low it can barely afford to pay standard maintenance, let alone upgrading or repairing stuff. Precinct Thirteen is pretty much dying a slow death. And who better to help it on its way but the Punks?

    Tagging Precinct Thirteen's sign is almost a right of passage for most gangs, while some gangs to to extreme lengths to make Sure, no matter how many times the police clean it up, they'll have their tag hanging over the coppers heads like a big "Fuck you". Some don't even consider a gang legitimate unless they've tagged Precinct Thirteen at least once (And taken a picture to prove it).

    Threat- medium. District Thirteen cops aint the smartest or fittest, but they Are cops. If they catch you, they can fuck you up and throw you in jail. Worse, there aren't That many escape routes, so plan your hits carefully.
    >> Scarlet 05/04/10(Tue)08:28 No.9606096
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    The Doldrums - If they catch you, you go to The Doldrums. A large, low priority inner city prison, where caught skaters can face between six months and three full years. Breakouts are rare, although not completely unknown, since the conditions inside aren't Terrible. Under much pressure, the guards even, begrudgingly, allowed a small, pretty crappy park to be built in the courtyard, for the Punks to use during their exercise.

    The important thing about The Doldrums is The Eternal Mural. Those outside do it for those inside, so that they'll always know that, no matter where they are, the life they knew is waiting for them. Every single flat surface within sight of the prison is eternally tagged, with even arch rival crews working together to keep it that way. Because, despite rivalries, you're brothers when it comes to Us vs Them. And, everyone keeps doing it, and always will do it, because you never know when you'll end up inside yourself, and needing that splash of colour to keep your hopes up.

    A loose connection of seven gangs nearby The Doldrums for The Spectrum, dedicate themselves to opposing any large scale attacks on The Mural, as well as keeping it fresh and updating any bits which become old or crappy. Other gangs are encouraged to join in, but The Spectrum form the centre of the Murals defenders.
    >> Scarlet 05/04/10(Tue)08:29 No.9606104
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    St. Altitude's Archives - A very brecently built public library and info-trading vault complex. The entire area was build by some very new-age architects, so the plaza outside and the layout of the library is a multi-story nightmare of metal railings and glass panels - some strong enough to hold the weight of a large care, some flimsy and decorative. It's the district's pride and joy, so the police have been keeping a close eye on it lately - for both street gangs looking for a new spot, and criminals who want at the more secure areas of the building.

    The owners of the building have their own security guards - and knowing the inevitablity of gang warfare; they're all extremely well-trained in Parkour. They're deadly efficient, but there's no soul to their technique.

    They know the structure inside-out, and can get almost anywhere via the metal railings. How can they grind on the railings? They're wearing SOAPs.
    >> Scarlet 05/04/10(Tue)08:30 No.9606112
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    Big Town - This is where the money is. The big, new, shiny skyscrapers, full of corporate drones, living their entirely lives in a dull silver and grey landscape. Its well defended, with both police and corporate security doing everything they can to make the place unappetizing to punks.

    Naturally, this makes it a dreamland, full of impossible tricks and insane jumps, along with the added challenge of simply getting there and skating there. A game among the Punks and gangs who frequent Big Town is how big a companies logo they can tag, and get away afterwards.

    The Doldrums is full of people who've tagged Big Town, or tried too, and fell prey to the dread enforces. Some companies even employ ex-punks, or those trained by them, and these traitors use their bastardised skills to hunt down and stop infiltrating Punks.

    There's only one logo in Big Town which has Never been tagged- The Bank. At the very top of their skyscraper, with smooth walls and a sealed, keycard locked private elevator. An apparently impossible task, but if someone Did tag The Bank, their names would go down in legend.

    On the streets, Big Town is still good, with lots of low ramps, railings, and even parked cars to add to the fun. It also has lots of exits, so as long as you're good, most punks make it out.
    >> Scarlet 05/04/10(Tue)08:31 No.9606121
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    Momentum - Momentum is a club on the outskirts of the city, essentially designed for Punks. It sits next to the old emergency reservoir, but since things dried up and the water now comes from somewhere else, it's turned into one giant bowl.

    Punks in the club have a direct route down into the bowl through a pair of big sliding doors, and its the most common venue for parties and other events among the Punks. Not the best place to trick or tag, partly because they're totally cool with that, but there's no place where you can reliably find a party Half as good as Momentum.

    The staff are mostly ex-punks, who've gotten too old or tied down to do much anymore, but still love the idea. If you're really lucky, you'll get one of the old guard to show you some of tips and tricks- They may lack the strength of youth, but they've got more than enough wisdom to make up for it.

    Momentum is a three story building, although the second story is really only a walkway balcony around the cavernous main room and bar, with the third floor being another half balcony, the VIP bar and a stairway to the roof, which has more ramps and such on it.

    Momentum is a little too artificial for most Punks, built as a park rather than as part of the Streets, but its still good fun, and its a great place to chill and hang out.
    >> Anonymous 05/04/10(Tue)08:32 No.9606131
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    and here i was...

    wishing there was an Air Gear video game

    this shit it cash
    >> Blank 05/04/10(Tue)08:33 No.9606136
    That's every gang I saw mentioned, nicely done. Only one gang I remember isn't on the list, and we never decided on a name for it. I'll expand on them a bit here.
    A brawny gang of Runners that lope and swing over the rooftops of Little Venice. Don't let their size fool you- they're swift, cunning and very light on their feet. Word has it that they know every nook, cranny and alleyway in the twisting network of canals, but if they know the whereabouts of Starting Line's secret station, they're respectful enough of the bikers not to let it slip. They take a pragmatic approach to dealing with other gangs, responding to respect with respect, benevolence with benevolence, and aggression with brutal efficiency and beserker rage. Little Venice is their stomping ground, and they know it.
    Personally, going with the gorillas theme, I liked the half-pun name of the Guerrillas. Maybe their leader could be called Silverback.
    >> Anonymous 05/04/10(Tue)08:33 No.9606140
    UNDERSTAND UNDERSTAND
    UNDERSTAND UNDERSTAND
    UNDERSTAND UNDERSTAND
    THE CONCEPT OF LOVE
    (UNF)
    >> Scarlet 05/04/10(Tue)08:33 No.9606144
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    36 post in, still strong!

    Wheelers Dealers - The shop for a Punk. Its got clothes, its got kit, its got paint, its even got a frigging park in the back for testing stuff.

    Wheelers is, surprisingly, quite central in the shopping district, the plot having been snapped up cheap after a failed development contract. The shop itself is a pretty standard, two story affair, although a drop in from the roof to a halfpipe behind isn't a standard feature.

    Larry Wheeler runs the place, and while he's not exactly a Punk, he Knows punk, and he builds punk. As well as ordering from every major brand, he also does custom builds, and is responsible for some of the unique bits of kit which have put no few Ace Punks on the map.

    The other staff vary rapidly, as while Larry is great to customers, he's a Terrible boss. Most Punks work there for a while, imaging it'll be great, but leave in a hurry. The only long term employee, whose been around nearly as long as Wheeler, is Anna May, who claims to be "As much a bitch as he's a bastard, so we get along fine".

    Generally, Larry sticks to the ground floor, where they keep the kit, gear and hardware, while Anna runs the upstairs, which has the clothes and fashion items which, consumerism be damned, Are part of a Punks loadout.

    Generally, the best Punks get custom gear from Larry, and their style from Anna, although there are a few other dealerships around, all with their own specialities. But, if you need a focal point for Punks, Wheelers Dealers is it.
    >> Scarlet 05/04/10(Tue)08:35 No.9606159
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    Supersonic Technologies - Supersonic were an aerospace company, but moved into sports and racing early on in their history. Their most recent expansion has been into Punk gear.

    Most companies who make boards, blades, bikes or clothes go for look, or feel, or work from experience.

    Supersonic use Science.

    Their first generation of products got mixed reviews, being extremely adept in some ways, but clunky and useless in others. To counter this, Supersonic build the Test Lab in the City, and invited Punks to come take part in experiments, being paid or getting free gear in exchange for testing and providing feedback on the latest advances.

    The Test Lab is an out of this world area. Designed specifically to apply every conceivable scenario on the equipment they're testing. From slowfall chambers, where upwards moving currents can allow the Ultimate air combo's, to ridiculous dives, drop ins and ledges only made possible by extremely advanced foam and padding, its a literal playground. Some punks don't like it, feeling its very artificial and far from the street, but some crews make pretty regular trips by to check out the new gear, and a couple even use it as a kinda home turf, becoming almost full time testers for the latest Punk
    >> Nightmare Work 05/04/10(Tue)08:37 No.9606167
    Oh yay!
    Lookit all this fluff.
    Some things need expanding, some need a little trimming maybe.
    >> Scarlet 05/04/10(Tue)08:37 No.9606168
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    Little Venice - Little Venice was originally built on a low lying flood plain by a sleazy developer looking to provide housing to low income individuals.

    Since it was pretty much a slum when the low grade flood defences broke, no one really cared, and the city council seemed quite happy to let the entire area drown.

    And then Little Venice came to life, and bloomed into one of the strangest, but friendliest areas in the city.

    Little Venice is about ten meters deep in water, but strangely enough, its clean. Since the water flows Through Little Venice, rather than staying stagnant, its actually one of the cleanest, most fragrant parts of the city.

    The buildings are covered by moss and creepers, and trees spring up on the isolated islands here and there, creating an oddly beautiful urban forest. The buildings are often still occupied, with the large, airy loft apartments being the most sought after, although even the normal buildings are pretty good, and very few bother to pay rent anymore.

    The natives of Little Venice are at home in the water and in the air, using boats and modified bike-jetski's to get around, or a network of rooftop bridges, walkways and cables.

    Punks Love little venice. Its got great food, lovely people, and lots of fun things to do, presenting a unique challenge in the City, and a place where the police don't often go.

    The residents are a little wary of the punks, since damage is very hard to repair, but as long as you don't break anything, you're golden.

    The Big Splash is Little Venice's core treasure, a ramp at the very top of the tallest building, with a very deep area of water beyond it. Divers and punks share in the joy of flying into the air, doing a seemingly endless series of tricks, and then splashing down harmlessly in the water.
    >> Scarlet 05/04/10(Tue)08:37 No.9606178
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    Route 249 - Route 249 is actually series of roads, but is named after the main highway that bisects the region. Located between the Main industry and residential parts of the city, Route 249 is a twisting network of overpasses, exit ramps, and bridges clogged with bumper to bumper traffic at all hours of the day. It's a dangerous environment for any punk looking for a thrill, but guaranteed to give you one. Many of the best punks have been seen grinding and riding on top of cars and vans only to leap off a bridge onto a truck below. Route 249 is no-man's land, except for maybe to the police who have a precinct here, it's just too dangerous a locale to hold down as turf. Many gangs can be seen here, as a new leader tries to impress his crew by pulling off a death defying stunt.


    Power Substation no.4 - A jumble of high-voltage wires and cables, this could be one of the deadliest places for a thrill-seeker in Velo City. Even though the electrical cables have been tightly insulated, there's always the risk of a damaged cable taking a careless punk's life. That's why the cops have put specially-equipped security guards, whose special equipments are essentially tasers on a stick. These Buzz Whackers, as the punks call them, keep watch against punks and criminals who could and would sabotage this substation.

    The substation itself has three main buildings, each three stories tall, with railings and walkways connecting all three. There's also the criss-crossing wires going between all three and beyond.

    Those who use power gear (battery or dynamo-equipped stuff) could boost their bonuses, but at an increased risk of being shocked. Better wear some rubber boots, or you'll be Buzz Whacked, punk.
    >> Scarlet 05/04/10(Tue)08:39 No.9606187
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    Rolling Hills - Rolling Hills is a pretty quiet place, used to be an independent town before it was swallowed up by the expanding City. Its a relatively rural place, with lots of small houses and shops, roads, a few woods and a lot of the hills its name implies.

    Rolling Hills has a history of being a cycling hub. Even before the whole Punk thing, sport cyclists were common there, and cycling was still more popular method of locomotion than cars. Now, its become a Bikers spiritual home.

    The rolling hills are perfect for gaining speed, while the many embankments of dirt or concrete provide perfect ramps for achieving any degree of lift required.

    The police don't even bother with Rolling Hills anymore, at least not about the bikers. In a chase, they can go down one of any number of winding lanes and narrow paths, evading any non-biker who tries to follow with their ideal combination of speed and mobility.

    The people who live in Rolling Hills are mostly cyclists themselves, and appreciate the skill and flair of many of the Punk cyclists. In addition, more than you'd expect have some skills of their own, and are more than willing to lend a helpful word or hand to a biker in training.

    The pride and joy of Rolling Hills is the Asphalt Cliff, a road so ridulously steep no car ever bothers going up it. A good biker can achieve insane speeds and then, hitting the embankment as the road turns at the bottom, fly a great distance and pull off some of the most truly impressive air tricks possible.
    >> Scarlet 05/04/10(Tue)08:40 No.9606193
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    MEGAMALL CONSTRUCTION SITE - This area will be one of the largest and busiest metropolitan shopping centers in the country when it's finished, right now it's a mass of pipes, half finished buildings and construction equipment. The east wing has been entirely finished and already it's pristine food court and mall walkways have been marred by gang tags and scuffed by wheels, the security guards and construction workers have been fighting a losing battle against the skate crews who claim their home here. But big business equals big money and the company is looking to remove the punks once and for all.


    The Park - The Park is the center of the Punk scene for Boarders and Bladers. Built in a circular depression in the middle of the city, a set of winding, spiral paths, with tonnes of railings, switchbacks and ramps, give the park its main attractions. Various heavy stone statues, kiosks and a few buildings also provide some welcome entertainment for the few. The Police don't bother much with the park, since its one of the few non-privately owned places its still technically legal to skate, by the terms of its gift to the city. At the center is a natural bowl, deep at the center, with high curved walls. A perfect circle, the test of the park, is to grind from the out to the inside, and then do a trick off one of the large ramps of the central bowl.
    >> ZONEbro 05/04/10(Tue)08:41 No.9606206
    >>9606167

    I'm not sure if there already is, or if we're waiting on a list, but I'd be willing to go through and do some editing. I can already see some errors and sloppy word choices I'd made, and would be glad to fix. My email is in the archived threads, if anyone needs it.
    >> Scarlet 05/04/10(Tue)08:41 No.9606210
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    Vineta K - What's better than leaping from car to car in a mad dash across a moving highway? Doing it across one where the cars don't brake and travel at mach speed. Located on the southern shores of Makana Island Vineta K has been a hotbed of Punk activity from tagging the waterfronts to playing chicken with anti-grav race cars. The highlight of the track is the marvellous underwater zone which is under total renovation after Punks managed to tag the underwater tube from the outside in scuba gear. There is also the Big Jump located in the middle of the region which is a popular jump spot for the Punks after all the drop into water isn't so dangerous, there's no sharks in there, right?

    Blimp Field - The ‘Blimp Field’ is a large open piece of skyline in the busy city centre where corporations have capitalized on this and have setup a network of advertising blimps and flying advertisement signs. This area is constantly patrolled by police choppers as it is prone to attack by suicidal Punks who leap from the adjacent skyscrapers and speed across the tops of the blimps, occasionally abseiling down the side of the blimps and tagging them. You ever want to see your name in big lights? This is where you go.
    >> Anonymous 05/04/10(Tue)08:42 No.9606216
    When can we start adding our own fluff?
    >> Anonymous 05/04/10(Tue)08:43 No.9606229
    >>9606216
    When he's done posting?
    >> Scarlet 05/04/10(Tue)08:43 No.9606230
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    The Walled City - A Testament to failed urban planning, the Walled city is one of the older areas of the city, A veritable Hive of Alleyways, side streets and collapsed buildings. Mostly abandoned during the city's expansion, the remaining residences walled themselves in with trash and detritus, much to the frustration of the demolition crews to knock it down.

    There are no Maps in the city, no routes from A to Z that can be counted on from day to day. Those that live there are the outcasts from society, ranging from Bums and the homeless, to failed businessmen and illegal immigrants. Occasional, the Feds will send people in, try to clean it up, but they never win. The Walls are a fortress, a labyrinth.

    Of course, there are those who go there because of this. Knowing your way around the Walls is a badge of Honour for a Freerunner, being able to make it through the constantly changing environment of Trash and concrete a way to prove ones skillz to others. Likewise, the ability to navigate and traverse the crampt Alleyways, sudden turns and twisting pathways of the Walls is true test of a Blader or Bikers skill.

    There are always the rumours of those that go in, and never come out, Lost among the Street or maybe taken by the residents. Even those that have lived there all their lives can get lost, and outsiders are far from welcome. But still, the temptation of such terrain is always too much for some, and those that make it out can be sure that people will hear of it.
    >> ZONEbro 05/04/10(Tue)08:44 No.9606235
    >>9606216

    Go for it now dude, S'all good. Although, we already have quite a lot of gangs, and quite a lot of zones. What we need are plot hooks, in setting stories, interesting people and things to link it all together. Basically, we need to take this wonderful framework and make it a solid setting.
    >> Nightmare Work 05/04/10(Tue)08:45 No.9606240
    >>9606216
    Just start writing, we'll bundle up everything New and send it off to Nothing Man for consideration.
    >> Scarlet 05/04/10(Tue)08:45 No.9606241
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    >>9606216
    Anything you post will be scrutinized, then added or denied. I'll do it all now and what I take I'll send to Nothing Man's email

    Peak Clinic - After its demolition some twenty years back Peak Clinic has undergone radical reconstruction and refurbishing. The new hospital name and plaque were tagged over bare minutes after they had been put up by the Punk volunteers and night crew that work there. The new features of the clinic are its large open space rest rooms and gardens. The staff work diligently to make sure the gardens are well kept ... and that the walls that surround them flourish with bright colour. There is a rooftop viewing area, but who wants to take the stairs? Most gangs take to the balconies free-skating and jumping up the side of the walls before taking ‘The Long Grind’ all the way down the exterior staircase.
    >> Anonymous 05/04/10(Tue)08:46 No.9606251
    >>9605677
    Is this the Stig? If not make a Stig. Some say went up asphalt cliff. [spoiler]Backwards[spoiler]
    >> Scarlet 05/04/10(Tue)08:46 No.9606254
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    Reach-AI - The Reach-AI corporation street is a showcase of the future of technology, as well as the art of today. The street is staffed by engineers and scientists showcasing their latest and greatest inventions for the city to see and re-colour. The major targets are the massive industrial machines but those with a sight for something more interesting can attempt to tag up the car showroom but word on the street is that the security is ‘quite tight’. Aside from the tech expo the main attraction here is the barely marked pavilion, sure a few Punks get in the odd 5 second tag but nobody has ever managed to achieve a proper spanning tag of the Reach-AI pavilion entrance. Beyond the pavilion is a mini metropolis of ramps, stairwells, rails and shop fronts all waiting to be ground and tagged.

    Central Climb - In the centre of the city is a tall hill where the clothes shopping high street is located, right on the side of the hill. A network of trams and cars make traversing the road hazardous at best. Luckily there are overpasses but even those are usually packed with people, which is why most non-conformists take to the roofs of the trams. Leaping from roof to roof, overpass grind to overpass grind there is only one way forward and that’s down. Most punks pick up such a massive speed here that there are tags on the banners which hang over the centre of the road strung up on each side of the shopping rows.
    >> Scarlet 05/04/10(Tue)08:48 No.9606267
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    Newtown - Newtown has been in the works for years, advertised as "A bright new future for our City", a beckon of urban renewal and construction. Or it would be, if the budget hadn't all but dried up years ago. Lazy contractors, corrupt politicians and inept accounting have left this once glorious construction project an inescapable Mire of delays and cancellations. The bosses say "work is progressing" and construction is continuing, but its all a sham. Its all the work crews can do to prevent their half-finished masterpiece from falling apart while they wait for the ever-distant deliveries of materials, blueprints, and all important funds.

    Cranes and construction equipment litters Newtown, interspersed with half-finished apartment blocks and nearly-complete Roads. What remains of the original builders rarely stay in one place, moving in a unending cycle around the site to repair and maintain the incomplete buildings. Occasionally, a building will be finished, a cause for great celebration, but at the current pace it will be years before even half is done, and never to the quality they once envisioned.

    Newtown offers a plethora of opportunity's for the Punk Scene. The Vast cranes offer some of the largest, tallest ramps to be found anywhere, the unfinished buildings and car parks perfect terrain for any number of tricks and contests. Best of all, aside from the nomadic builders, no one really lives there at all. Police rarely bother themselves with it, jurisdictional issues meaning that Legal arrests within Newtown are almost impossible. Newtown is a land of possibility's, at least for those smart enough to avoid the building Crews. And those that don't, well, they become part of the city.

    Or so the stories say anyway.
    >> Anonymous 05/04/10(Tue)08:48 No.9606274
    WHAT IS VELOCITY I HAVENT BEEN ON /tg/ FOR A FEW MONTHS
    >> Scarlet 05/04/10(Tue)08:50 No.9606288
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    The Underground - Beneath the grey city, beneath the sparks of colour that the Punks brings, is the Underground.

    Sewers and abandoned or half built subway systems, sunken buildings and natural caverns, all coming together into one huge deep down network.

    Most people only know the Underground by rumours, and the rumours are bad. Deathmatches in hidden arena's, huge criminal organisations and drug dens, slavery, horror and the most vile and criminal things about mankind.

    Those who go looking for it don't find it. Or, they don't come back.


    Carver Canyon - A once bustling industrial area, now rusting into ruin in the bottom of an insanely steep-sided valley, Carver Canyon is full of rusting decaying old factories and warehouses. Various ledges, loading docks, railings, and overhead cables provide plenty of opportunity for old-oldschool street action, and a surprising number of decaying buildings provide easy access to the rooftops.

    Up the walls of the canyon are a variety of steep hills and winding switchbacks, barely ever used by cars any more. Some of the gaps are killer, literally, jumping from one switchback to the next over a few hundred feet of empty air. Massive speed is easy to gain here on the hills, and easy to lose if you're steering's not so good.

    At the head of Carveer Canyon are the Carver Falls, a massive dam turned artificial waterfall created to tame the river that flowed through the canyon. It's now home to some of the most insane drop-ins, if you're willing to risk the possibility of taking a swim in the shopping-cart infested waters at the foot of the falls if you screw up.
    >> Anonymous 05/04/10(Tue)08:51 No.9606293
    This thread is awesome, but is >>9605722 the last of the rules?
    >> Anonymous 05/04/10(Tue)08:51 No.9606298
    >>9606274

    In short; Jet Set Radio Future: The tabletop RPG
    >> ZONEbro 05/04/10(Tue)08:51 No.9606299
    >>9606293

    PDF is still in production, not all finished yet bro. So, Scarlet just posted all the pages we got so far. More's to come tho.
    >> Anonymous 05/04/10(Tue)08:52 No.9606307
    [spoiler]Test[spoiler]
    >> Scarlet 05/04/10(Tue)08:53 No.9606317
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    Velo City University - Most of the students like punks, or are punks. Most of the staff and employees hate punks. And thus, the battle is waged.

    Of course, some folk are more amenable than others. The art department is permanently tagged and likes it that way, but don't let a math prof catch you with a spray can within a hundred meters of his lecture hall. Some of the sport science guys and a few of the aerodynamics lot actually like seeing Punks about, gives 'em something to observe and think about, while the philosophers often get real esoteric 'bout the meanings associated.

    For the students, and the punks among them, its kinda cool to have a rad display go on, even if it does sometimes distract from the work which, inevitably, must be done.

    The university is one of the oldest complexes of buildings, dating way back to the star of the city, and one of them is even older.

    The Cathédrale (Always spelt like that) was actually imported from France, brick by brick, and rebuilt in Velo City. No one is sure exactly why, but its distinctive, and adds a feel of grandeur to the place.

    The University buildings are mismatched, with new ones cropping up very often and old ones being replaced. Unfortunately for the administration, this makes it a highly varied and very fun environment for Punks, and the few doddering security folk aren't any real threat.

    When the Uni calls the cops in, however, its time to Scarper.
    >> Intro: Blank Slate Blank 05/04/10(Tue)08:53 No.9606319
    Okay, here's my take on a character, and his beginnings as a Runner. This is mostly fluff to give an idea of how some more unorthodox individuals can find themselves running with or against the Punk crowd.
    -----
    Anna May turned from the radio to look out over the rows of clothing. Another day putting up with the window shoppers and clueless newbies that filtered through the shop daily. She sighed, as two young boarders bustled up the staircase, preoccupied in some hushed debate between themselves. As the music from the stereo washed over the store, she wondered briefly if Wheeler had given any more thought to those designs she'd passed down for some new blades. Probably not.
    Her attention snapped back as another figure tramped up the stairs. A gaunt, bedraggled, sunken-eyed man gave Anna a curt nod and then proceeded to amble down the Runner's aisle. The faint alcoholic scent of the hungover, combined with a hint of some cheap aftershave briefly assaulted Anna's nostrils as he passed. Certainly not out of the ordinary, for a Saturday morning in the commercial district.
    "Hey hey, Anna May!" She looked back as a young girl practically bounced up the stairs. "Another day, another paycheck, huh?" Great. The newest candidate for Wheeler's systematic moral degradation, Tamsin. Some Blader whose parents were paperpushers in Big Town. Anna was already looking forward to seeing her break down and quit.
    "Looks to be a slow one, at least Wheeler's busy in the workshop so I can't get yelled at and oh my god you should have seen who was poking around downsta-" Tamsin stifled a squeak as she jerked back from surveying the patrons.
    She leaned in and whispered across the counter in a manner she probably thought was inconspicuous.
    "That's him! The guy wandering around! Ever seen him?"
    >> Scarlet 05/04/10(Tue)08:55 No.9606334
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    Atlantis Plaza - Atlantis Plaza began life as a planned pedestrian tunnel under the <insert river name here> River (Carver River? to go with the Carver Canyon?). Various corporate interests, however turned it into an underwater shopping mall with various exits on both sides of the river. You can look up and watch boats and fish go by overhead as you but whatever from the various stores, but that's not why you're here.

    Atlantis Plaza is a heaven of quarterpipes, halfpipes and even fullpipes thanks to the curved tunnel designs of most of the place, and for somewhere entirely indoors you can grab some surprisingly good air in the main plazas. For the freerunners, the service tunnels provide plenty of opportunity as they are all multi-level and contain a maze of air ducts, pipes and ladders.

    Security is obviously super-tight though, so you gotta be careful. Thanks to this, nobody has yet managed to trick off Atlantis Plaza's main centerpiece: a scaled down replica of the Titanic sinking. With the right run-up and the guards out of the way, you could probably use it to tag the glass ceiling of the main plaza...
    >> Intro: Blank Slate Blank 05/04/10(Tue)08:56 No.9606348
    Anna rolled her eyes, about to cut off her overeager subordinate and scold her for eyeing the local drunks, but she was cut off.
    "He's a Grey!"
    Anna's eyes narrowed as she craned her neck to watch the man, who was flicking through a stand of gloves with the air of someone who's not quite sure what he's doing. She'd dismissed his crumpled clothes as white-collar, but his gait, while a little wobbly... and sure, if you gave him a good night's rest and a shave... she turned back to Tamsin, who was almost beside herself with nerves or excitement. She didn't know, and didn't quite care.
    "You're sure about this, kid?"
    "Oh, yeah! He was a beat cop around Big Town! He used to keep an eye on us punks, but he left us alone so long as he didn't catch us tagging anything or getting in the way. When he did catch one of the guys in the act, though, he could give em a pretty close run for their money. But it was like he didn't really want to catch us. Rumor was he had a thing for one of the older runners... last I heard was he got promoted and assigned somewhere else downtown. Gosh, he looks like hell."
    "Watch the counter." Anna started around the counter and made her way down to the plainclothes cop. He'd ambled down to the men's section and was skimming over the selections, his face expressionless. The two youths that had come up earlier were down the aisle a little further, still caught up in their little squabble.
    "You fuzz?" The man gave a start, and turned to face her. She had a better view of him now, close-cropped dark hair, weary slate-blue eyes, sharp features, built like a skeleton.
    "Ye- er, no. I mean, I was."
    >> Intro: Blank Slate Blank 05/04/10(Tue)08:57 No.9606360
    Anna May jerked a thumb over her shoulder to the counter. "I'd like you to read the sign, Grey, and then tell me exactly what you want here so I can get you out of my store." She leaned a little closer and stage-whispered, "You might not realise it, but us 'Punks', as you call us, don't exactly get along with cops, Ex or not. You just bein' here is askin' for trouble."
    The man swallowed nervously. "I'm just looking for... look, I'm not... one of -them- anymore. I was discharged. Yesterday, in fact." He eyed the sign over the counter, which proclaimed 'We Reserve The Right To Refuse Service (and kick yer ass out if you start any trouble)' in Wheeler's sweeping handwriting. "I'm looking for some... er... is it Runner gear? For overcoming obstacles on foot, climbing, vaulting, that kind of thing?"
    "Yeah, Runner gear's what you'd want..." Anna raised an eyebrow. "And what does a washed-up beat cop want with punk gear? Last I heard, you greys had a hard-on for the dress code, even off-duty."
    "Again, I'm not..." The young man paused as he tried to think of how to explain his predicament. "I just... want to feel what I used to feel. That giddy rush whenever I chased down vandals or troublemakers. To hurtle over railings, up walls, off ledges... like she did. I mean, like the runners do."
    Anna snorted. "Yeah, heard you used to play favourites with some chick over in Big Town. Trying to impress her, eh?"
    "What? It's not like that! I haven't even seen her since I was transferred..." the man seemed to focus on some point on the horizon for a moment. "But she was easily the best I'd ever seen. Trying to keep up with her... it was breathtaking. Like trying to match moves against some angelic figure. She may as well have ignored gravity. Anyway, I've always been good at pursuing suspects on foot, and I figure since I know enough about the contests you people organise, I might as well kill some time with a hobby while I wait for a new job."
    >> Scarlet 05/04/10(Tue)08:58 No.9606364
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    The Docks - The docks is one of the commercial, and criminal hubs of Velo. Every day, hundreds of boats come and go, carrying cargoes of food, people, Drugs, anything you want. If you want to buy something, and you can't get it through more reputable sources, the Black Market running out of the docks probably has it. It'll cost you, but at least its...discrete.

    Docks Cops are some of the toughest in the city, recruited from the dockworkers and working long hours patrolling the vast mess of Wharfs, piers and Jettys, attempting to outwit the myriad of Gangs and Criminal elements that operate in and around the Docks. The one thing to be said for them is that they don't care much about Punks; they have bigger problems than jumped up kids to deal with.

    No, what you have to worry about in the docks is the Ugly Docklings, an Unofficial "Dock workers union" composed of the biggest and toughest workers in the docks. They hire themselves out to criminals as cheap Thugs and enforcers. It might be the Kingpins who fund the drugs trade, but its the Docklings who operate it, and they don't like Punks. Punks get in the way of business.

    But, should you want to risk it, the docks offer many opportunity for the discerning Punk. Ships at anchor make excellent, if unstable, surfaces to ride across, Cranes and Wharfs perfect tools for tricks. There's also Big Mother, an abandoned Tanker that sits in the Bay just beyond the docks, its huge and impenetrable Hull a perfect location for the underground fighting Scene, and its forest of freight containers and Cabins a veritable goldmine of hideaways and trick-paths.

    Of course, another big gang in the Docks are the Valdez Crew, those 'caffeine' tinged punks who'll get you anything you need from the South Americas.


    >>9606319
    Proceed....
    >> Intro: Blank Slate Blank 05/04/10(Tue)09:00 No.9606376
    Anna May examined the man's face. His attempt to blow it off as a hobby and his use of 'you people' hadn't gone unnoticed, but there was something genuine in the way his features softened when talking about the Runner. What the hell, she thought. Sometimes people need a second chance. She was about to open her mouth when a snippet from the nearby youth's conversation made them both turn.
    "-telling you, we won't find him in the sewer. The nasties probably took him- he's gone probably dead or washed out to the storm drain, you can't just head down there alone..."
    The man cleared his throat. "Excuse me, are you looking for someone in the sewers?"
    "Yeah... what's it to you?"
    "Well, what happened? I just... know the area, is all. Might be able to help."
    The youth who first spoke up glanced back at his friend, and continued. "Well, I'm Isaac. Trip here and me, we were out in the drainage ditch up in Big Town with a friend- the curved concrete bits are great for vert stuff, and if you go downhill a bit there's a few good tagging spots... anyway, our friend Mack bails and his board slides right into one of the tributary tunnels, and he goes in after it. Next thing we know, he's yellin' at someone to get off him, and we saw him fall half-out o' the tunnel, but somethin' pulls him back in there. We reckon the Big Nasties got him, so we booked it before they got us too... that was just this morning though. Got a text from him half an hour ago saying he's in the tunnels, but he didn't have long before 'they' caught him again."
    The man appeared to be deep in thought, dredging up old statistics. "The Big Town tunnels... did you see the number on the wall next to the drain he was pulled into?"
    "Er, yeah. It was... 16, I think. Or 15."
    >> Intro: Blank Slate Blank 05/04/10(Tue)09:01 No.9606388
    "Doesn't matter. They both go to the same place." The man rubbed the bridge of his nose. "There's an old pump station down tunnels fourteen through eighteen. Out of use, full of decrepit catwalks and debris. Cave-in blocked off that area from the rest of the old sewers years back." As an addendum, he glanced at Anna and added "Cops tried to map out the tunnels to get a little leverage on the... er, 'Big Nasty' thugs."
    This news seemed to dishearten the two youths. Isaac spoke up after a moment. "Well, I'm heading down there anyway. Got to watch out for our friends and fellows, and Mack's like a brother to both of us." He directed the last part to his cowardly friend.
    The man appeared to lose himself in thought once more. He came to a decision after a few moments, and turned to Isaac. "You'll need someone who knows the layout of the place, and I've patro- I've seen maps. I can take hits and break faces, too, in case someone's still got your friend."
    "Really mister? I mean, you don't exactly look like one of us."
    "I'm a..." The man glanced at Anna for confirmation. "I'm a Runner, I guess. If you can wait around while I get some gear, I'll come up to big town with you and you can show me where your friend got taken."
    He sighed as the kids hurried downstairs to Ready their gear, and turned back to Anna May.
    "Smooth moves, Grey. You'd better not be up to something, or I'll have so many rudys beating down on your ass you'll think you're in some sort of fetish video."
    "A kid's missing. I'd be crazy not to try and help... but I'm still going to need Runner gear."
    >> Intro: Blank Slate Blank 05/04/10(Tue)09:03 No.9606401
    "A shower wouldn't be out of the question, either. There's one in the bathrooms downstairs by the test park." Anna quickly sized him up, turned and thumbed through the racks of clothing. "You're lucky we don't charge you extra, grey. Here." She swiftly pulled out a pair of pants made of some sort of rough material, and turned to the rows of shirts. Before the man could blurt out that he was fine with that, she turned and thrust a bag into his chest.
    "This ought to do for a newbie, even a Grey like you. Use the showers to change, and for christ's sake clean yourself up while you're there.You'll need some gloves and shoes that won't split or slip off. And don't think of sneaking out on those kids, either- besides, only way out is through the shop, and I'll be waiting. Oh, and you'll need an alias. If word gets out that you're fuzz, ex or not, I don't think they'll settle for callin' you 'Officer'."
    "Well.. how about..." The man bit his lip. "...I'm sorry. I'm drawing a total blank."
    "Well, seeing as how you supposedly want a blank slate... I suppose it's only appropriate."

    A few minutes later, Blank finished drying himself with his old clothes, sighed and opened the bag. After examining the contents, he gave a grunt that briefly turned to a chuckle. He hadn't paid attention when paying for the gear, and Anna May had picked out some great stuff: straight-legged pants, shirt and hooded jacket that all looked like they'd survive a few scrapes without restricting mobility.
    And every last item of clothing in the bag was Grey.
    >> Anonymous 05/04/10(Tue)09:03 No.9606407
    Maybe we should archive?
    >> Scarlet 05/04/10(Tue)09:04 No.9606412
    >>9606407
    not even close to done
    >> Scarlet 05/04/10(Tue)09:06 No.9606435
         File1272978416.jpg-(125 KB, 450x487, Jet_Grind_Radio_-_Bis_02.jpg)
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    >>9606412
    actually, last 3 Zones

    The Workshop - A large abandoned warehouse/factory on the dockfront where Punks congregate on neutral ground to discuss/show off custom wheels as well as trading gear. Everything from wheels to pirated movies.


    Carver Bridge - Once the crowning glory of the city, a marvel of modern engineering, Carver Bridge is now only a shadow of its former glory. Although never officially closed down, the construction of several smaller bridges means it is no longer necessary for purpose, and sees almost no traffic. After all, its not safe with all those Punks on it.

    The Bridge is like a goldmine for Punks, the vast suspension cables, Girders and sheer size of it making it a Tricksters heaven. Boarders have contests to see who can grind down the longest Cables, Runners race to climb to the top, bikers and Skaters test their speed on the longest straight area of Road in the entire City. Sure, there are "Accidents". The massive safety nets below the bridge, designed to prevent people jumping into the river, catch most of those who fall in that direction, but in the other lies nothing but cold, hard concrete.

    The Bridge is home to more than just Punks as well. In the under croft, built among the vast support Pillars and Girders that hold it up, an entire underclass of homeless known as the "Trolls" resides. Many Punks live here as well, several gangs having built their bases within the bridge itself, and boats passing below must beware of fishing lines dropped from above into the waters.

    The Greatest and most coveted place on the bridge is "Carvers Angel", a massive steel figurehead that adorns the highest point on the bridge. Try as they might, no Punk has ever managed to reach that high, the wind and Rain sending many a prospective Angel-Tagger to their doom.
    >> Scarlet 05/04/10(Tue)09:09 No.9606459
    High Roller Neon Street - Every city has their vice street, Velo is no exception. Rows and rows of casino houses and gambling parlours line this main street but most of the grinding and tagging happens some 8ft above; atop the casino overhangs. The overhangs are cluttered with support beams and gaps between casino overhangs, but it is these gaps which hold the money shots – the LCD casino adverts that hang out onto the streets. The obvious route onto the overhangs is to leap from the brothel windows and grind down onto the overhangs and begin your urban sprint.


    AND THAT'S IT LADYS AND GENTLEMEN!

    Everything is at your disposal and we all are waiting in the audience! create! play! have fun! we're doing our best to get you a real game as best we can!

    Keep your ears to the ground and tune in every once in a while to see how we're doing!
    >> Anonymous 05/04/10(Tue)09:10 No.9606464
    >>9606459
    Will do mate
    >> Scarlet 05/04/10(Tue)09:11 No.9606470
         File1272978663.jpg-(121 KB, 583x545, Jet_Set_Radio_Go_by_Sam_M.jpg)
    121 KB
    >>9606319
    >>9606348
    >>9606360
    >>9606388
    >>9606401
    LOVE IT! btw
    >> Anonymous 05/04/10(Tue)09:11 No.9606474
    Am I right to assume any dragfaggotry and writefaggotry is appreciated? With an emphasis on plot hooks, stories, rumors, and the like?
    >> Anonymous 05/04/10(Tue)09:12 No.9606489
    Can I suggest that we work out the different Kinds of bike, Skate, Board, etc that are available? As in, you have Collapsible Bikes, Sports bikes, Racing bikes, Bikes with small Electronic Motors to make em go faster, Etc.
    >> Nightmare Work 05/04/10(Tue)09:14 No.9606499
    >>9606474
    Very much so.
    >> ZONEbro 05/04/10(Tue)09:15 No.9606504
    >>9606489
    >>9606474

    Do what you do best folks. /tg/ is a god damned creativity Machine.
    >> ZONEbro 05/04/10(Tue)09:16 No.9606517
    >>9606401
    >>9606388
    >>9606376
    >>9606360
    >>9606348

    Fuckin A.
    >> Scarlet 05/04/10(Tue)09:19 No.9606546
    >>9606489
    The game is supposed to have a high level of leeway in how crazy you can go, described as

    Low level characters- Tony hawk pro skater

    mid level characters- Jet Set Radio

    High level characters- Air Gear

    Meaning that roller blades with electric engines in them that allow you speeds of 30mpr and skate boards with smartwheels (read snow crash) are not unheard of even if they are expensive.
    >> Scarlet 05/04/10(Tue)09:21 No.9606567
    And going so fast YOU LEAVE A TRAIL OF FUCKING FIRE or spinning wheels in mid air so hard YOU SHOOT ENEMIES WITH WAVES OF PURE FUCKING PRESSURE is not impossible either.
    >> Anonymous 05/04/10(Tue)09:22 No.9606570
    Throwing out an idea for a gang:
    The Deadheads- originally started out as a den of junkies for a new street drug until a freerunner decided to try and show off to his friends while smacked up. He discovered the hard way that the drug basically makes you immune to pain as long as the high lasts. Now the Deadheads run around stealing and looting for their next fix, otherwise they know all those little nicks and cuts and greenstick fractures are going to catch up with them in the morning. Not the best runners, but they are the only ones who can keep going with their foot pointing the wrong way.
    They usually don't bother with a lot of the gear other Punks wear, and don't seem to have much in the way of a uniform.
    Exclusively runners; otherwise they tend to forget their gear and leave it lying around
    >> Scarlet 05/04/10(Tue)09:24 No.9606592
    >>9606570
    recorded
    >> Anonymous 05/04/10(Tue)09:24 No.9606599
    Just a few ideas for some items or something.

    Finlines - These hi-tech blades, one of the latest designs from Supersonic technologies, incorporate cunningly designed fin-like airbrakes that can be deployed in mid air. Used in mid fall they can slow your descent enough to give you those extra seconds to pull the most insane trick combos before you hit the floor. Used with skill they can even shift your position in midair allowing bladers to use even the most vertical surfaces as nothing more than one massive drop in.

    Magrails - These wheels have provoked a bit of a storm in the blade community. Using a small but powerful electromagnet the motion of the wheels generates enough of a magentic field to glue the blades to any metal rails the user wants to grind. Of course most punks view this as cheating. The only downside is that the electromagnetic field doesn't last for long so you'd better not still be grinding when they do or things are going to get messy fast.
    >> Blank 05/04/10(Tue)09:25 No.9606602
    I'm glad you folks like it. Here's his Background:
    And that's it.
    Summary: 'Blank' used to be a rookie beat cop in Big Town, with a habit of giving chase to the local rudies whenever they tried to start trouble. He grew to like the punks, and even earned a little of their respect when he would doggedly follow them over rails, off gaps, tumbling and vaulting like a Runner. An uncoordinated rookie Runner, sure, but exceptional for a 'Grey', as the punks venomously call them. The only time he ever gave chase to a Runner, he kept up her for three city blocks, on rooftops and over alleyways, almost entranced by the white-haired, black and red angel that seemed to float over obstacles in her path. Soon after, he was noticed by the law enforcement branch known as Street Force, and he was transferred to begin training.
    However, he grew distasteful of the violent anti-punk propaganda that Street Force recruits were subjected to constantly during training, and when he raised an objection to the vilification of the people the Police were supposed to protect, he did so a little too vehemently. The force interpreted his reluctance to persecute the punks as insubordination, and he was discharged only a month into his Street Force training.
    >> Blank 05/04/10(Tue)09:26 No.9606606
    He drifted aimlessly for a while, until a glimpse of white hair and red and black clothing on a rooftop in Newtown brought back memories of flying, ignoring obstacles and rushing headlong like a madman over rooftops... the Soul of the Street called to him like a lighthouse in the fog, and he knew what he had to do.
    Nowadays, Blank works as a guide and information dealer in his spare time, six months into his career as a Traceur. He knows the underground like the back of his hand, and can usually be found using the sewers to move between his favourite routes, or in the VIP section of the Volcano Gang's club. The lords and ladies of Mt. Vulcan know how valuable intelligence can be, and having an ex-cop on their payroll gives them an edge in avoiding the regular police raids and patrols that all gangs have to endure. He tries to help whoever he can, and is liked and loathed in equal parts by both the punks, who either hate him for his past or appreciate the way he looks out for the rookies and helps out anyone who needs it, and the police force, who either empathise or view him as a traitor, 'Gone Native' amongst the punks.
    >> Scarlet 05/04/10(Tue)09:26 No.9606609
    >>9606599
    awesome, we need more stuff like this! recorded!
    >> Anonymous 05/04/10(Tue)09:29 No.9606635
    >>9605762
    >Don't call them Yakumo. That's too obvious. Call them the Endless Clouds instead. Purple Sky, Indigo Mist, Orange Haze. Purple should always have an ornate parasol on hand, Indigo has a tendency to clasp her hands together making her sleeves look like their joined, and Orange never seems to talk but is always understood and predicted by Purple and Indigo.

    I agree. When I wrote that last night I had the same thought, but considering that the city has (at least in my mind) heavy eastern influence, that would not be too badly out of place. But on the other hand, compared to Yakumo, 'Endless Clouds' doesn't roll of the tongue that well. I could rationalize it by saying the they initially introduced themselves as Endless Clouds, but later some polyglot punk translated it as Yakumo and the name stuck.

    I do like the additions to their names, they already sounded more like titles that names, so i think it's all good. Although most people still call them by their color, faster that way. Also, i would like to keep Purple as Violet, but with an large ornate fan rather than parasol, considering she is never seen outside of the throne room.
    >> Scarlet 05/04/10(Tue)09:29 No.9606638
    >>9606606
    >>9606602
    LOVE IT! officially a new person of interest! Recorded
    >> Anonymous 05/04/10(Tue)09:32 No.9606660
    >>9606606
    all the blank stuff was cool. my keyboard was screwing up when i read the fic and so i completely rebooted this slowass p.o.s. computer just so i could come back here and say: you're awesome.
    >> Anonymous 05/04/10(Tue)09:32 No.9606661
    I love Air Gear, its so trippy.

    Anyway, hows this for a suggestion then. Each mode of transport (Bike, Skate, Board, Running Gear) has a number of parts that can be upgraded. For example, Lets say I have a Biker with a sports bike. I can upgrade the Frame, Gears, Wheels, Brakes and then I have three Open Slots. Upgrades, obviously, make my bike more expensive, and have downsides like more weight etc.
    Skates, being smaller, have less space. You've got the Wheels, Bearings, Frame and Boot, and then One open slot.
    Boards, being a Midway option, have Wheels, Deck, Truck and Bearings, and then 2 Open Slots.
    Running Gear doesn't have slots, since its stuff like Kneepads, Armpads, Trainers, etc. Instead, you have areas of the body you wear it on, Arms, Legs, Chest and Feet. Then you have 1 or 2 open slots, depending on if your carrying a rucksack/pack etc
    >> ZONEbro 05/04/10(Tue)09:36 No.9606679
    Flash Eddy is a rarity in the Fireworks, for two reasons. One, he's a Runner, and two, he still possesses his eyebrows.

    Flash Eddy joined the Fireworks at a young age, but despite the usual practice being strapping fireworks to gear, he experimented with strapping them to his own body.

    He was invited to Spice after he performed a stunt he called "The Human Catherine Wheel" from the big dive in Little Venice, leaping off and setting off a circle of fireworks, carefully placed on his arms, back and legs so that, when he curled up, he span in the air, shooting sparks and making a truly colourful display.

    Flash Eddy isn't the greatest runner, and his performance is actually impeded by the clusters of rockets he habitually carries on his back and arms. But, when he activates them, for a few moments he's superman, leaping over the highest buildings and flying faster than a speeding bullet.

    There's a couple of bookies in the city taking bets on how long it is till he blows himself up, and how many hits that video'll get on the Spice boards.
    >> Psygnosis Guy 05/04/10(Tue)09:37 No.9606688
    >>9606661
    Suggested in previous thread.

    OP plans for every class to have 3 MINIMUM customizable parts
    Runners its shoes and clothes
    Bikers its Frame, wheels clothes
    Skaters its Skates, clothes ???
    >> Anonymous 05/04/10(Tue)09:38 No.9606693
    Handbrake aka. Wallhuggers, Gecko Gloves: derisively called the 'Handbreak'' by some newbies, these rough gloves are made to significantly slow down a Punk if he holds it against the wall while falling. Some advanced models even allow the user to 'hang' off a solid concrete wall. Sadly not an excuse to jump palm first towards a building, as all too many amateurs with broken wrists have learned.
    >> Blank 05/04/10(Tue)09:38 No.9606695
    >>9606602
    it should say
    >kept up with her
    Also, I can't scan it tonight, but I have a page of drawfaggotry as an apology for my first lousy attempt of the Volcano Gang and Big Nasties. On it: Volcano Gangers, a Big Nasty, Fireworks, Deadmen, and a Sandman. It will get scanned, maybe lined+coloured, and posted in the next day or two, I promise!
    >> Scarlet 05/04/10(Tue)09:39 No.9606703
    >>9606679
    lol, recorded>>9606688
    >>9606661
    Keep talking guys, think!
    >> Scarlet 05/04/10(Tue)09:41 No.9606716
    >>9606693
    Awesome! More! recorded
    >> Anonymous 05/04/10(Tue)09:41 No.9606718
    Gecko Gloves - Traceurs sometimes get a bit of stick in Velo City. Wheelers see them as slow, boring and unable to keep up. The Gecko Gloves might even the odds somewhat, allowing traceurs a spiderman like ability to hold onto even flat surfaces using thousands of microscopic hooks. Rumours say there's some gecko shoes in the works. Wheelers probably won't be laughing quite so much when traceurs beat them by racing up vertical walls.

    UNE-cycle - This ain't like any unicycle you've ever seen. It may only have one wheel in the back but a combination of gyroscopes and the front wheel being replaced with a wing assembly that wouldn't be out of place on a fighter jet, the une-cycle can pull the highest air you could ever imagine. Rumours say one took off going down Asphalt Cliff and made it over to little venice without touching the ground.
    >> Anonymous 05/04/10(Tue)09:42 No.9606728
    >>9606693
    >>9606718

    Ok that was unexpected. Gecko glove mind. wtffff!!
    >> Scarlet 05/04/10(Tue)09:44 No.9606738
    >>9606718
    UNE-cycle.... what!?

    lol geko gloves
    >> ZONEbro 05/04/10(Tue)09:46 No.9606759
    Spring Heeled Jacks

    An experimental boot from Supersonic, a little bulky and heavy for most runners, but has a large quantity of heavy duty springs in the soles. As they're stepped on, the springs are slowly pushed down, held by ratcheted mechanisms, with solid landings and heavy footfalls adding more force. Eventually, when the springs are fully compressed, they can be activated by a trigger, wired to a glove. This activates the springs, sending the Runner flying faster and further than is usually possible (Without being Flash Eddy).

    Runner beware however, for while its tempting to go for a solid, two foot landing, to build up a lot more force in the springs, but that can also lead to broken legs, as a few unfortunate testers found out. Furthermore, the ratchets aren't perfect. They're designed to slowly lose force over time, so the strain doesn't damage the mechanisms, but there've been a couple of reports of the beta test models going off by accident.

    Supersonic is currently advertising street trials of the new boots, although thanks to the boots reports from lab trials, they've had difficulty getting enough.
    >> Anonymous 05/04/10(Tue)09:47 No.9606765
    >>9606688
    Well, the equipment you're talking about already has many customisable features you could implement as separate. For example:
    Bikes - Frame, wheels, forks, handlebars, cranks
    Blades - Boot, frames, wheels, bearings, grind inserts
    Boards - Wheels, trucks, bearings, griptape, deck
    Running - Insole, outsole, midsole, heel counter, toebox
    >> Scarlet 05/04/10(Tue)09:48 No.9606774
    >>9606759
    love it! recorded!
    >> Anonymous 05/04/10(Tue)09:49 No.9606785
    Heads UP! - This gear's good for any Punk with a poor sense of distance and a lot of money. Looking like something from Kamen Rider crossed with Ironman, the Head UP! overlays a load of digital information on it's HUD. Distance for jumps, wind speed, even a handy rearview mirror to watch the greys disappear into the dust. Handy head protection too, even if most punks won't admit it.
    >> Anonymous 05/04/10(Tue)09:50 No.9606798
    what kind of upgrades would runners have? i mean, some shoes are better for parkour than others but thats the base equipment, not an upgrade. improved traction, lighter weight materials, again these would pretty much require an entirely new shoe. attaching rockets would be insane (high five to my homie eddy) and wheels makes you a skater. some kind of spring mechanism might make you a better jumper, but i cant imagine that being comfortable while running, and since parkour running is done on the ball of your feet it wouldnt help much speed wise.

    finally, any upgrades to clothing would need to take into account how they would interfere with any parkour maneuvers - roulements (the roll done to absorb and redirect momentum at the bottom of a fall to transform the impact into a continuation of movement) involve your back rolling across the ground from shoulder to opposite hip (eg from left shoulder to right hip) in order to protect your spine. anything on your back like a backpack or a strapped paint rifle would be crushed against your back. and this move is used after any large drop or vault (or any small vault that the user isnt entirely confident they will stick the landing, or chooses to do just in case, or feels like doing because its looks kinda cool, is fun to do and does help maintain forward momentum).
    >> Scarlet 05/04/10(Tue)09:50 No.9606803
    >>9606785
    love it! recorded
    >> Anonymous 05/04/10(Tue)09:51 No.9606810
         File1272981096.jpg-(437 KB, 900x983, PEPPER GANDA - Summerset.jpg)
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    Ideas for Universal Frame upgrades for Bikes, Skates and Boards

    In increasing order of cost:
    Aluminium Frame - The bog Standard in Velo, good ol Al is tough, light and doesn't rust in the Rain. You can get better, but don't try for Worse.
    Magnesium/Titanium Alloy Frame - The next Step up, this super Light, Super tough frame is one of the best on the market. Tough enough to take a beating, and light enough that they can't Beat you with it.
    Carbon Polymer Frame - The Latest development, this high tech material is even lighter than an Alloy Frame and almost as tough. Sure, its expensive, but its worth it when you see your opponents dropping into the distance behind you
    Smartframe - If Carbon Polymers are the Cutting edge, this is the Bleeding Edge. Using a mix of Polymers, carbon Nanotubes and innovative adaptive Joints in the frame, the only way to get one of these babies is to sell your Soul to the Devil. Or, perhaps, Supersonic Labs.
    >> ZONEbro 05/04/10(Tue)09:55 No.9606849
    >>9606785

    Hope you don't mind a little addition?

    After initial release, some Punks claimed the full helmet version blocks out too much peripheral data, leaving in you dark about important but minor details like the sound of your footstep reflecting off nearby objects and seeing things out of the corner of your eye.

    In order to compensate for this, a visor version was released, mediating, although not completely removing, the loss of some "Organic" sensory data.

    The small but growing number of Head UP! equipped punks have started leaving Augmented Reality tags around the city, for others to see.

    Whether its a cool trick spot, a way out, or a handy warning, its just another reason to make the investment.

    (AR tag, for those who don't know about Augmented Reality, is essentially a bit of digital information with a physical location. A wireless signal, broadcast near that point, will let any Augmented Reality able device "see" the tag, so it can be read and saved for future reference)
    >> Scarlet 05/04/10(Tue)09:56 No.9606856
    >>9606798

    Think outside the box and with no real-world limitations! Maybe muscle implants and steel bones are a freerunners upgrades! Maybe you have a paint gun or a backpack that won't be crushed against his back! Maybe you can wear stuff to make you lighter (slight anti-gravity)! go nuts!
    >> ZONEbro 05/04/10(Tue)09:57 No.9606864
    >>9606798

    Perhaps a jacket specifically designed, with a flexible shock absorber on the back to ensure a roulement works out fine, and things like that?
    >> Scarlet 05/04/10(Tue)09:57 No.9606871
    >>9606849
    >>9606810
    AWESOME! recorded!
    >> ZONEbro 05/04/10(Tue)09:58 No.9606881
    >>9606856

    Pull it down just a Little bit. Usual tech level is near future, with Supersonic having all the crazy stuff, or other companies like them.

    Superscience is AOK, just make sure its rare and expensive enough to make sense. I think Nothing Man laid down a general tech level in the second thread (In the archive)
    >> Anonymous 05/04/10(Tue)09:59 No.9606885
         File1272981546.jpg-(221 KB, 655x1200, Pepper by the window - Artgerm.jpg)
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    >>9606798
    Well, since Shoes have little effect on the other classes, having them could as a single upgrade wouldn't be so bad. Could have Gripshoes, Springshoes, etc.
    As for other Runner Upgrades, there is that problem. Since Clothing and protective Gear is important for other classes as well, restricting special gear in those category to just Runners is counter-intuitive. If a runner can wear a shirt with an inbuilt Liquid cooling system, why can't a Skater.
    The only Runner-Specific gear I can think of is either tools, like Grappels, Gekko Gloves, or perhaps low-tech exoskeletons, like a Legbrace that boosts your Jumping and Running strength. One of the previous threads did mention that Robotic Arms were at the top of the Tech-curve in Velo, so some simplistic Exosuit stuff isn't so outlandish.
    >> Anonymous 05/04/10(Tue)10:01 No.9606906
         File1272981668.jpg-(1.19 MB, 1800x1208, white-lotus_02.jpg)
    1.19 MB
    The White Lotus Chapel: Some punks go to church, but most can't tolerate the drab, pedestrian services of the main church of the city. Instead, they turn to the weirdly-named White Lotus Chapel. The hundred-seat chapel, tucked away in a sparsely-populated area, attracts punks from all over Velo City. It's respected enough that they keep it free from and clean of tags.

    Ordained minister Berenice Hedger, a brown-haired woman in her late twenties, runs the chapel with the help of her young niece, Iris. Keeping them company are a Sumatran tiger and a Boa constrictor. The sheer audacity of having these two as trained exotic pets is one of the things that keep the punks coming back.

    The minister, Ms. Hedger to the punks, heartily supports the endeavors of the youths. She sees their quest for speed, for freedom, for life as more noble than the corruption-prone hypocrisy of tyranny and bureaucracy. Who cares if they get in trouble with authority. So did Jesus, right? That said, she keeps her views realistic and her morality a bit... flexible. She knows that punks often need to be set on the right path.
    >> Scarlet 05/04/10(Tue)10:01 No.9606909
    Why not make modifiable shoes?
    >> Anonymous 05/04/10(Tue)10:02 No.9606917
    >>9606885
    You can also go super low-tech. One of the gangs mentioned in the previous thread, the Urban Tribals, their runners carry quarterstaffs that they use to polevault, zipline, and otherwise create handholds where there wouldn't be any good ones
    >> Anonymous 05/04/10(Tue)10:02 No.9606918
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    >>9606906
    Hedger is less of a caring mother during her sermons and more of a voice of reason, knowing how to relate to the punks and giving them practical wisdom laced with rhetoric. Punks are free to testify truthfully, telling of their experiences in the city. Some time is set aside during each two hour service helping gangs settle disputes, sometimes ending in the scheduling of a face-off. Collection services are carried out by the tiger Secundus and the snake Numerian. Something about a basket in the maw of a large, out-of-place animal persuades the punks to be generous with their donations.

    The minister's niece is an excellent accountant and budget planner, and despite the demanding diets of the pets that Hedger insists on keeping around "for their symbolism," they make a surprisingly good income, steadily amassing a fortune. Few of the punks have stopped to think about it, but Ms. Hedger does keep tabs on the affairs of the gangs from testimonies, and she does know of their darkest deeds from the confession box. Who knows where the minster's flexible morals might lead her.
    >> Anonymous 05/04/10(Tue)10:02 No.9606920
    Notre Dame - Traceurs and backpacks tend not to mix so that's where bagging company Notre Dame steps in. A moulded foam and carbon shell, designed to hug the body whilst not hindering mobility or rolling ability whilst simultaneously protecting it's contents it's a rucksack with a difference. It's material cushions impact from rolls, cuts down on scrapes and grazes and even said to protect your spine in case of nasty falls. The only downside is a rather ugly hunchback shape. Other wheelers tend to find it funny referring to it's wearers disparagingly as snails or turtles.
    >> Scarlet 05/04/10(Tue)10:03 No.9606939
    >>9606906
    recorded
    >> Anonymous 05/04/10(Tue)10:03 No.9606940
    >>9606909
    Cause shoes are small. What are you going to mod that will have a big effect? The Soles?
    Something with a big effect, like Jackboots, Magboots, Gekko Grip Shoes, deployable Skates or roller ball wheels, etc, would take up a lot of space within the shoe. And Shoes are so small that the materials you make them from have less effect. Although, obviously, solid Iron Shoes would be a bit of a strain...
    >> Scarlet 05/04/10(Tue)10:05 No.9606969
    >>9606920
    Don't like it, I think you could make it thin enough to no leave a hunchback, failing that i would just get cargo pants and just keep all my shit there.
    >> Anonymous 05/04/10(Tue)10:07 No.9606983
         File1272982050.png-(41 KB, 500x707, 500px-Star_of_life_parts.svg.png)
    41 KB
    >>9605921

    Expanding that a bit.

    All gangs have an signature tag and The Medics are no exception. They use an stylized Star of Life (see pic, but, with no text) as their tag. Unlike other gangs they don't use it to mark territory in the traditional way.

    When there is an big fight brewing or there is already one in progress, the first arriving Medic's tag an perimeter in an nearby but out of the way location. Normally doing this on an another gangs turf would be an act of war, but in the most commonly agreed on version of 'street-Bushido', The Medics are allowed to do this, provided they clean up after themselves.

    After the perimeter is set up all violence inside it is is forbidden, ("under the pain of Violet") and while one or two medics stay behind to prep the equipment, the rest start looking KO'd punks or anyone else who might be hurt. It should be said that the Medics will treat anyone, regardless their affiliations. This has lead to some rather nasty encounters with some of the more ruthless gangs and security guards, that don't respect 'The Star'.

    While hardly combat gods the Medics aren't exactly helpless either, and have been known to fight to protect their patients, until an actual ambulance arrives.
    >> Anonymous 05/04/10(Tue)10:07 No.9606990
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    >Augmented Reality
    >20 Minutes into the Future
    >Punks running the streets on the wrong side of the law

    You know this makes sense.
    >> Anonymous 05/04/10(Tue)10:08 No.9606994
    >>9606856
    sorry if i sounded negative, not poking holes but giving warning of potential pittraps. if, nay when i play this i will definitely be playing a runner :) another concern is that all runner gear would logically e available to others. nowhere near as useful, but if a runner can have a muscle boosting exo skeleton and an anti-grav belt why cant a skater or a boarder, both of whom would benefit as much or even more?

    oops, went back to check something, >>9606885 already made that point. clearly you have much faster kit than me.
    >> Anonymous 05/04/10(Tue)10:08 No.9606995
    Tech Support: It's a closely guarded secret that the companies who manufacture Punk gear only invented about two thirds of the products they manufacture. The rest is thanks to Tech Support. Less of a Punk gang and more of a professional traceur squadron, Tech Support is the reason half the stuff Punks use on a daily basis gets out of Velo's military research centers and to the manufacturers.
    They made a name for themselves when the Velo police had the plans and first models of their experimental 'Gecko Gloves' stolen on the day they announced it to the public as a measure to deter Punks.
    Since then, they've gone on to become every Velo scientists' worst nightmare, regularly conducting nighttime raids to scour them clean of any new technology that might be useful to your average Punk- high density alloys, advanced propulsion technology, polymer gels that can close up a wound in hours.
    Although harsher security measures have obviously been taken, Tech Support are more than good enough to circumvent them using the very gear they've stolen. Every month or so, one research station will find it's camera feeds scrambled, laser tripwires deactivated, their pressure plates pulled straight out of the floor, and that fancy new personal airfoil model they were working on missing.

    Tech Support don't oppose the police on principle, it's just that the corps can afford to pay a lot more.

    All of them are either bladers or freerunners, as bikes and boards can get a bit cumbersome when breaking into a heavily guarded base. They favour heavily modified or experimental tech reverse engineered to fit their needs.
    They have a strictly adhered to uniform consisting of a dark grey shirt, a black wind cheater, and a pair of grey jeans.
    >> Anonymous 05/04/10(Tue)10:09 No.9607003
    >>9606990
    Jet Set Dennou Coil?
    DO FUCKING WANT!
    >> Anonymous 05/04/10(Tue)10:09 No.9607014
    Squirrel Shirts - Looking like any other shirt, albeit a really baggy one, most of the time, stick an electric current through it and it flattens out into a semi solid wing shape. Traceurs use them to extend their leaps into insane distance territory, base jump off their latest tags or to escape the greys by gliding through the air. Getting more hi tech all the time the latest ones have self deploying wing sheets that only deploy in freefall meaning you can look smart, well for a punk, until you decide to take the short route down.
    >> Scarlet 05/04/10(Tue)10:10 No.9607023
    >>9606940
    springs, air pumps, different colors, different soles for different terrains, spray paint or oil slick in the fucking heel, tiny grapples, deplorable hooks, ropes, super thin budgie chords, spikes, ankle support, electronic muscle enhancers (current exist on a small scale), sticky feet, ect.

    GO NUTS!
    >> Anonymous 05/04/10(Tue)10:11 No.9607038
    >>9606995
    Ah fuck. I should type this stuff out beforehand, now it's self-contradictory as hell.
    >> ZONEbro 05/04/10(Tue)10:13 No.9607050
    >>9607038
    >>9606995

    Damn cool idea though, I can see them being an odd force. Not for the punks, or against them, kinda thing. Very nice.
    >> Anonymous 05/04/10(Tue)10:13 No.9607057
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    Hey guys, I don't know if you already have a place you're using already, but this place (http://bunbunmaru.com/kareha/projects/) was pretty much made for projects like this. So people can meet up and throw ideas about without having to worry about threads 404ing.
    Loving the whole concept of this, I hope it maintains its momentum.

    Polite sage for lack of contribution.
    >> Scarlet 05/04/10(Tue)10:14 No.9607064
    >>9607014
    batman?
    >> Anonymous 05/04/10(Tue)10:14 No.9607066
    >>9606969
    cargo pants tend to be loose, and full pockets in loose pants swing about. interrupts leg movements, ranging from being an irritating bump-bump against the side of the leg to a full on tangle-trip. tight pants restrict movement. tight pants specifically designed not too (lycra gym wear etc) tend to have minimum pocket space, and having lumpy pockets would have a n (admittedly minor) effect on your air drag. traceurs tend to carry a minimum of equipment such as a phone, a small amount of cash and id in a slimline bumbag/fanny pack or whats known as a 'running holster' which is similar to a shoulder gun holster but with pockets as these sit in places that will not interfere with movement. some do wear backpacks, but thee tend to be light, small, and only ever have things in them that can be trusted not to break or poke into the back. granted all of this is in real life - in game players would want extra gear for battle or bonuses.
    >> Anonymous 05/04/10(Tue)10:14 No.9607068
    Suggestions for Wheel upgrades, mostly usable for Bikes, Skates and Boards:

    Gyrowheels - Always falling off your board? Hitting the Asphalt on your Skates? Still can't take the training wheels off your Bike? Then the new Gyrowheel system can solve your problems for you. Using an inbuilt system of Gyroscopes, these wheels can turn you from a clumsy fool into perfectly balanced Cool.
    Rollerballs - The biggest thing since the Invention of the wheel, the rollerball is the transport solution for the 21st Century. Who needs circles when you can have Spheres, that's a Whole extra Dimension! The Rollerball system uses magnetic servomotors, Internal Gyroscopes and gel-based Traction control to produce an awe inspiring degree of movement. Want to go left on your Board? No problem, you don't even need to turn. Not available for Bikes.
    Speedwheels - Want to go Fast? Want cars to eat your dust? Then the Speedweel is for you. Unlike normal wheels, the Spinwheel provides its own spin in addition to that generated by you, the user, to increase your speed to new limits. Be careful going round corners though, it takes a little getting used to.
    Smartwheels - The last thing you want do feel when your racing is Bumps. They slow you down, they ruin your turns, and they give you a sore Ass. So try the new Smartwheel System. With its patented electro-gel surface, it glides smoothly over bumps, cracks and crevices, giving you a flat surface wherever you go. All Smartwheels also include Speedwheel systems, so you can go go fast on any surface
    [No, I have not read snowcrash]
    >> Scarlet 05/04/10(Tue)10:16 No.9607083
    >>9606995
    isn't this already covered by super sonic?
    >> Blank 05/04/10(Tue)10:17 No.9607102
    I love this setting, I'm really impressed with how many people have taken to Nothing Man's vision. We have to make sure this gets archived so he can read it.
    It's getting late, and I'm about to head to bed. Is there anything else that could stand to be fleshed out or created? I've got a really basic idea of a map of the city in my head, but that will come when I scan my drawfaggotry in a future thread.
    >> Anonymous 05/04/10(Tue)10:17 No.9607107
    >>9607068
    Smartwheels in Snow crash are just a bunch of telescoping spokes around an axle. The onboard computer uses nanowaveradar and other technobabble shit to see the ucoming terrain and extends or retracts the spokes to match.

    You can skate up and down stairs with smartwheels on, and they act as a parking brake when you're not on your board too.
    >> Anonymous 05/04/10(Tue)10:18 No.9607123
    >>9607066 continued
    places that would be inobstructive would be along the outside of the calf or thigh, which would be ideal for a weapon (a baton or crowbar perhaps) and similarly the outside of the arm/forearm. each of these places would add weight and could easily put a runner off balance during vaults or tricks if they werent used to them, but its not too hard a stretch of the imagination. as mentioned a bumbag would be easy to justify, as long as it was small enough to not interfere with the body while the body is rolled up (ie during a roll) and small items of equipment like phones, collapsible grappling hooks and lines would be viable.
    >> Scarlet 05/04/10(Tue)10:18 No.9607124
    >>9607068
    you need to read snow crash then! recorded!
    >> Anonymous 05/04/10(Tue)10:19 No.9607128
    >>9607083
    These guys actively steal military tech and sell it to the highest bidder. Or reverse engineer it and use it for themselves.
    Supersonic just uses SCIENCE! while designing their equipment, and invites Punks to come try their stuff out in the test lab.
    I'm not sure what you're getting at, sorry.
    >> Scarlet 05/04/10(Tue)10:19 No.9607134
    >>9607102
    emailing him when I'm done here
    >> Anonymous 05/04/10(Tue)10:21 No.9607156
         File1272982860.jpg-(2.47 MB, 2400x1450, 8c8bb42f2603e1a9db38af2a40c00f(...).jpg)
    2.47 MB
    >>9607057
    >moving homebrew RPG design to /bun/

    Yeah, I don't think so. That's bizarro /jp/ land.
    >> Scarlet 05/04/10(Tue)10:22 No.9607188
    >>9607128
    should have read whole thing, skimmed, sorry!

    Recorded!
    >> Anonymous 05/04/10(Tue)10:23 No.9607196
         File1272982990.jpg-(44 KB, 500x337, 255019901_ffdbcdeebc.jpg)
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    >>9606939
    Be sure to record >>9606918 too.
    >> Scarlet 05/04/10(Tue)10:25 No.9607230
    >>9607123
    a backpack and a fanny pack or cargo pants would throw off ANYONE wearing it, freerunners, skateboarders, inline skaters, and cyclist alike. It's still a shift of gravity center on your body, as long as it's light it's not that bad though.
    >> Anonymous 05/04/10(Tue)10:26 No.9607244
    I had an idea for a piece of runner gear. You now those special hammers designed to shatter glass with a small tap? How about one of those that attaches to the heel/toe of your shoes? Easy way through a glass wall, or sabotage a runner climbing up a glass surface behind you.

    Also, some Black Rose runners use concealed tazers built into the inner and outer ankles (i cant remember if there's a different term for those) of their shoes for easy access, or just use them with a sweeping kick.
    >> Anonymous 05/04/10(Tue)10:26 No.9607246
    The Glasses

    These slick pairs of shades are everything you need to see your city in all its wondourous detail. Kept up to date by top professionals, these let you enjoy the map making system that is so often left in the city. Thanks to lots of well placed patches of AR and the on-board computer, these little guys will tell you everything you need to know, when you need to know it, and up to your level of skill as programmed and observed by our state of the art AI.

    You need a way out? Follow the red as it will always show you a way around or the right ally to take.

    You want a good rest stop? Try out the Blues, they'll be mostly safe. If some pig has come by, they'll be yellow, so careful about those.

    You need to see the message? Green will tell you when the latest wall has been tagged with all the latest information!

    Don't be a punk, use everything you got to stay on top! Get the Glasses today!
    >> Anonymous 05/04/10(Tue)10:29 No.9607279
    >>9607246
    Sounds like a miniaturised version of HeadUP!
    >> Anonymous 05/04/10(Tue)10:30 No.9607288
    >>9607230
    that was kinda my point at the start, but they are options. personally i run with a very small fanny pack with my phone, id and bank card. my teacher has a small zip up pocket with his id and a $20 in emergency money, and one guy has a very thin backpack with his phone, an exercise book and drawing utensils (he likes to find a high point and sketch while he rests). noone in the group has more than that.
    >> Scarlet 05/04/10(Tue)10:33 No.9607336
    >>9607246
    Don't like the idea of an AI keeping track of the city 24/7, couldn't the cops get something similar? best if it's updated by other punks.
    >> Anonymous 05/04/10(Tue)10:34 No.9607348
    Runners with SOAP grind shoes. Good idea/bad idea?
    >> Anonymous 05/04/10(Tue)10:34 No.9607349
    Now, Random Upgrade ideas

    Exosystems - a High tech company specialising in extreme sports equipment and prosthetics

    Exoleg Boosters - Hey runners? Tired of being outrun by Bikers and Skaters? Want to leave them behind? The Exoleg booster range is for you. No invasive surgery required, the Exoleg slips on like normal protective padding, and comes in a range of colours and styles. Our base model uses small motors that react to your leg movements intelligently, increaseing your running and jumping speed. More advanced systems include stronger motors, Micro Pneumatics, Gel or Magnetic suspension systems, and more advanced computer controls. Get Ahead, Get ExoLeg!
    Exoarm boosters - Find it hard to lift your own Weight? Become the next Jolokia and climb the tallest heights with Exoarms. Using Micro-motors, Gel-based Pneumatics and advanced on-board computers, the Exoarm range can increase your lifting and thrusting strength several times, all without limiting the movement of your arms. Our range includes basic models, to more advanced systems with built in shock absorbers, stronger and faster motors, and our patented Polyflow materials. All Exoarm systems are compatible with Exolegs.
    WARNING-Exoleg Systems are not responsible for any injurys, breakages, property damage, grievous bodily harm or unfortunate death incurred while using our systems.
    >> ZONEbro 05/04/10(Tue)10:37 No.9607371
    >>9607246

    Cool idea, but as I said in my Heads UP! Update bit, AR would still be pretty rare, and AR tags/zones, while extant, wouldn't be omnipresent or even that common.
    >> Anonymous 05/04/10(Tue)10:38 No.9607379
    >>9607336
    punksquad and street force are gonna have these, which would be a handy tool for the gm - the rigs go crazy with this hot new jump spot at the old abandoned construction site, an old sheet of steel just fell down and became gods gift to ramping. can you say... ambush? equally cops would be scanning it regularly. the current place to be is gonna be the current cop swarming centre.
    >> Anonymous 05/04/10(Tue)10:39 No.9607391
    >>9607349
    >Exosystems - a High tech company specialising in extreme sports equipment and prosthetics
    >extreme sports
    Dude. Exo Sports. Sounds a lot better.
    >> Anonymous 05/04/10(Tue)10:40 No.9607402
    Inline corkscrews, for use in 'soft' terrain.
    Like this thing
    http://www.youtube.com/watch?v=gpcv_-ICcIk
    >> ZONEbro 05/04/10(Tue)10:40 No.9607407
    >>9607379

    Thing is, if that happens, then why'd anyone bother going? Its just gonna be an ambush. Plus, an internet forum could basically fulfil the exact same function in a more universal, believable way.

    This is near future folks. AR aint in full swing yet, just on its first legs. At any rate, that seems the best way to work it, for me. Course, I'm just one dude, so meh.
    >> Scarlet 05/04/10(Tue)10:43 No.9607441
    >>9607407
    I'm with you dude
    >> Anonymous 05/04/10(Tue)10:43 No.9607443
    >>9607407
    I can see gear that can tap into internet and other connections to get data like wind speed and weather and police scanners, but as for AR stuff I'd possibly sggest just coloured points of light that are created by physical AR chips, that you could probably read some text data off by RFID or whatever if you get close enough
    >> ZONEbro 05/04/10(Tue)10:44 No.9607445
    >>9607402

    Nice. Probably two screws on each skate, and they'd have to be powered, but nice thought. Might be popular in Little Venice.

    Perhaps... the two screws can fold out for moving through/over water, giving stability, or push together for marsh/dirt

    Actually, a really high grade one would have the cylinders be able to split up and rotate into normal wheels for land. Although, 'course, that'd be a Supersonic Special issue.
    >> ZONEbro 05/04/10(Tue)10:45 No.9607453
    >>9607443

    This kinda thing, yeah. No automated AI routefinders, no big omnimaps. Just a few basic utilities, and perhaps some user created content.

    Although, I can see the more tech competent gangs marking their border with an AR tag and such.
    >> Scarlet 05/04/10(Tue)10:45 No.9607459
    >>9607402
    's called a "worm drive", whit would be banana's on Skates. Excepted!
    >> Anonymous 05/04/10(Tue)10:45 No.9607462
    More Random Upgrades:

    Warpdeck - A new boarding invocation, the Warpdeck is a highly mutable board with gel-based hinges within the Deck itself. Going from rock hard to Jelly soft according to the users movements, this board permits Tricks like never seen before, all while gripping firmly to the users feet using Gekko-grip technology. All warpdecks are also collapsible.
    Chillwear - Chillwear is the latest clothing range from Faze, high quality sportswear for the people. Stylish and durable, Chillwear is made from revolutionary polymers that are both comfortable and odour resistant. Laced with liquid-coolant tubes, these stylish duds will keep you cool both figuratively and literally, reacting to your body heat to keep you at optimum Sports temperature. Not compatible with bulletproof clothing.
    Hardshell Jackets - Want protection which isn't obvious at a glance? Get Stabbed a lot? Tired of having bullets removed from your chest? Then the Hardshell is for you. A special fabric, developed for the military, Hardshell goes from soft and comfortable to Hard as Steel in a moment, triggered by a minute and harmless electrical charge. Hardshell can make jackets, Pants, even underwear, although we don't really suggest taking it Quite That far...might be a little, constrictive? If you've got the cash, we can even build in an automatic threat-ID system that can trajectorise Gunshot's, work out if their headed for you, and protect you if they are. Please be aware that Hardshell products should not worn skintight, as the hardening may constrict airflow.
    >> ZONEbro 05/04/10(Tue)10:48 No.9607505
    Important thing about the tech curve here. It needs to be broad. There's the top level stuff, and there's Also the superbasic stuff, and both are still workable.

    Simple, basic kit, without any circuits or gadgetry Still exists, and is most commonly used. We need some more thought into the more mundane aspects of board customisation and all. The higher power stuff is Cool, yeah, but a starting punk will be lucky to have a cheapass powered skate 'n such. You gotta Earn the good shit.
    >> Anonymous 05/04/10(Tue)10:48 No.9607509
    >>9607407
    I Agree. Primitive AR is one thing, but AI controlled is another. A system of user created 3D maps, with maybe a program that can plot and suggest routes, is as far as I, personally, would like to see this go. but that's just me, obviously
    >> Anonymous 05/04/10(Tue)10:49 No.9607523
    >>9607505
    Cheapass leg boosters = safety pads with a big-ass spring attached
    >> Anonymous 05/04/10(Tue)10:49 No.9607530
    Security Company- Burleigh Guard Systems

    One of the more tech competent security companies, Burleigh Guard Systems outfits their personnel with top-of-the-line chitinous exoskeleton armor, making them tough as hell to bring down, and are all at least competent runners, making them hard to escape.

    Thankfully BuGS are frightfully expensive to hire, so you probably wont run into them guarding anything for an extended period of time.
    >> Scarlet 05/04/10(Tue)10:53 No.9607585
    >>9607462
    like the first two, but the third makes little sense since you can now buy bullet proof t-shirts online.
    >> Anonymous 05/04/10(Tue)10:55 No.9607606
    >>9607462
    i think ive heard of something like the hardshell armor before - a material that because of pretty specific atomic properties actually hardens on impact. it wouldnt absorb enough impact to stop a bullet, and the shear force of a blade would cut through it but it would offer decent lightweight protection from say a baseball bat. will do some searching and see if i can find this stuff again.
    >> ZONEbro 05/04/10(Tue)10:55 No.9607616
    >>9607585

    Glancing at it, the always bullet proof one is pretty stiff an inflexible for a fabric- Potentially problematic for a Punk.

    One which can go between stiff and extremely flexible would have more utility, if less reliability.
    >> Anonymous 05/04/10(Tue)10:57 No.9607642
    >>9607606
    though of ourse it could just be this >>9607585
    >> Scarlet 05/04/10(Tue)10:58 No.9607662
    >>9607616
    they actually use a system of nanoweave fibers, each thread in the shirt is replaced by 5 super-tiny ones that mesh together and make a very flexible, breathable material that's also bullet proof. Shit is AMAZING and there's currently only one supplier, getting more popular tho, Obama's entire wardrobe is made out of it.
    >> Anonymous 05/04/10(Tue)10:59 No.9607668
    More...Invasive Runner upgrades.

    Bulk Up - Bulk Up is a small biotech firm that is trying to prove the marketability of its products by aiming them at the Extreme sports crowd. Previously only selling its products to the military, they now offer a small line of downgraded, but still effective, implants for those who can afford it.

    Muscle Packs - Bulk Up Muscle packs are carefully grown sheets of artificial muscle that are implanted within the recipients pre-existing muscular structure. They provide a modest increase in physical power without reducing dexterity or reaction speeds, and are unnoticeable on the surface. The cheapest Muscle boost available from Bulk Up, their prices are still enough that even wealthy Punks would have to think twice. More radical procedures, such as replacing entire muscle groups, are vastly more expensive
    Bone Boosting - the Bone Boost procedure laces your bones and tissues with lightweight carbon fibres, and reinforces the joins with Alloys, increasing your bodies ability to bear stress and loads. More advanced procedures can also build in minor suspension systems by replacing specific areas of bone.
    Nervous tuneing - Our most expensive procedure, Nervous system tuning improves your existing nervous system by enriching the concentrations of key minerals in your nerves, noticably increasing reaction times. Thus procedure is not recommended to all patients due to the possibility of permanent nerve damage.
    >> Anonymous 05/04/10(Tue)10:59 No.9607669
    The Barker Megafactory:
    When Barker Arms and Armour announced it was recently buying a whole section of the city to build one factory, conspiracy theorists went wild. Were they going to triple their production capacities? Move into the Mobile Fortress industry? Start testing nuclear or bioweaponry? There were even rumours that the entire facility was dedicated to producing one massive hyperweapon.
    The real result turned out to be rather anticlimactic, as the Board of Directors was found guilty of bypassing ethical guidelines when producing the factory and the company was dissolved.
    Now all that's left is a huge, empty, complex stretching out over 5 miles of swampland. The complex has become a popular point for rollers, especially, because the pipes, chains, girders and claustrophobic turns are perfect for blading or running, but don't lend themselves well to boarders or cyclers.
    Especially not in the dark. Barker Corp. never got a chance to pay their electric bill.
    >> Scarlet 05/04/10(Tue)11:00 No.9607679
    >>9607642
    what you're thinking of is ballistic plating, it exist but it's really expensive and somewhat unreliable.
    >> Anonymous 05/04/10(Tue)11:00 No.9607691
    >>9607662
    Sounds more expensive than a single memory-metal laced shirt though.
    >> Anonymous 05/04/10(Tue)11:04 No.9607729
    Camel Gear-

    The basic-est of the basic, Camel gear is the cheapest gear you can find that won't fall apart the moment you take it out of the store. Supplying msot fields of gear, you won't find anything high-tech in a Camel product, but it will get the job done. Pretty much every punk has had at least one piece of Camel gear at some point. Surprisingly long-lasting, it's possible to find nearly good-as-new Camel gear for sale that has had several previous owners and still works fine.
    >> Scarlet 05/04/10(Tue)11:05 No.9607743
    >>9607691
    400$-4000$

    per piece of clothing depending on your desired level of protection. I'd actually believe it's cheaper seeing as the shit batmans cape is made out of is ridiculously expensive and that stuff just become stiff, not bullet proof.
    >> Anonymous 05/04/10(Tue)11:05 No.9607752
    Freerunners get utility belts,like Batman, fuck it give them Batman
    >> Scarlet 05/04/10(Tue)11:06 No.9607762
    >>9607669
    lol, recorded
    >>9607668
    excepted pending Nothing Mans approval
    >> Anonymous 05/04/10(Tue)11:08 No.9607785
    how comparable is that stuff to kevlar? cos kevlar will comfortably stop a bullet, but knives laugh at it with their malicious knifey mouths and horrible steel larynxes. and um. bladey lungs of doom.
    >> Scarlet 05/04/10(Tue)11:09 No.9607800
    >>9607785
    theirs an upgrade? for a ripstop style anti-knife type.
    >> Scarlet 05/04/10(Tue)11:10 No.9607808
    >>9607800
    there's*
    >> Blank 05/04/10(Tue)11:13 No.9607850
    It's been awesome reading these contributions. I'm going to head to bed, it's past 1am here. (ausfag)
    I'll try and get stuff scanned for the next thread I see.
    Peace out, and keep on taggin'.
    >> Anonymous 05/04/10(Tue)11:14 No.9607870
    >>9607743
    Batmans cloak was expensive because it was a massive surface area of material that turned rigid enough to support a human weight well enough for gliding, without any significant internal ribbing or support.

    Also, Are you refering to the Tungsten Nanofibre vests their developing? Those aren't comfortable to wear at all because the fibres are always rigid. Or there's the ones that only go Hard on impact, but their not good against Knives. Or there's always Carbon Nanotubes, but those are expensive to produce, way more than $400 to make enough to armour a shirt.
    >> Anonymous 05/04/10(Tue)11:18 No.9607912
    We need to get this stuff up on 1d4chan for easier browsing.
    >> Anonymous 05/04/10(Tue)11:25 No.9607988
    >>9607912

    And by "We", you mean, "Someone who is not me"?

    Hahaha, I'm just fucking with ya. I'm too lazy to wikify shit either.
    >> Anonymous 05/04/10(Tue)11:29 No.9608027
    >>9607988
    And I don't know how ^.^
    >> Scarlet 05/04/10(Tue)11:35 No.9608092
    >>9607870
    what I'm thinking of is Miguel Caballero, look it up sometime.
    >> Blank 05/04/10(Tue)11:36 No.9608112
    At the very least, we ought to have it archived at Suptg as VeloCity 2.5, as a summary of all the previous information and a few new tidbits.
    I really like the Volcano Gang. I sort of picture them as a mixture of an early 1900's gangster motif, and the Toreadors from Vampire: the Masquerade- extremely stylish, vain and arrogant, but always in the top social circles, and with a keen sense for money.
    >> Anonymous 05/04/10(Tue)11:37 No.9608121
    >>9608027

    That's even worse. What the fuck, man? There are tons of guides on wikis out there.
    >> Anonymous 05/04/10(Tue)11:38 No.9608133
    >>9608112
    Somebody already did.
    http://suptg.thisisnotatrueending.com/archive/9605580/
    >> NotZONEBro 05/04/10(Tue)11:39 No.9608142
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    Great to see another thread up guys, I ended up getting to work on shaping up the rulebook last night, what do ya think?
    >> NotZONEBro 05/04/10(Tue)11:40 No.9608151
         File1272987615.png-(299 KB, 974x1160, VeloCity test page left.png)
    299 KB
    >> Scarlet 05/04/10(Tue)11:40 No.9608155
    I feel complete because I made an archived thread.
    >> NotZONEBro 05/04/10(Tue)11:40 No.9608157
         File1272987647.png-(288 KB, 974x1160, VeloCity test page right.png)
    288 KB
    >> NotZONEBro 05/04/10(Tue)11:41 No.9608162
         File1272987697.png-(122 KB, 974x1160, derived stats left.png)
    122 KB
    These need something more added to 'em
    >> Scarlet 05/04/10(Tue)11:41 No.9608164
    >>9608142
    >>9608151
    AND OUTTA NOWHERE COMES NOTZONEBRO WITH MORE AWESOME SHIT! WOOT!!!
    >> NotZONEBro 05/04/10(Tue)11:42 No.9608177
         File1272987771.png-(118 KB, 974x1160, derived stats right.png)
    118 KB
    And that's all I got. I've got plans for more pages so i'll get cracking on them in a bit.
    >> ZONEbro 05/04/10(Tue)11:43 No.9608179
    >>9608162
    >>9608157
    >>9608151
    >>9608142

    Hmm... you should get in direct contact with Nothing Man (His MSN or whatever), he could probably use the help with the PDF, and apparently you have some skills.

    >>9608155

    Its a good feeling, aint it?
    >> Scarlet 05/04/10(Tue)11:44 No.9608198
    >>9608179
    YES, YES IT DOES
    >> Anonymous 05/04/10(Tue)11:44 No.9608203
    My writing skills are in the toilet at the moment. If they weren't I'd make a 1d4chan page (or rather, several pages)
    >> NotZONEBro 05/04/10(Tue)11:44 No.9608207
    >>9608179
    Have done so! I showed him this shit just before he went to bed, he said he'd check it out properly when he got up. Still waiting on him now.
    >> Scarlet 05/04/10(Tue)11:46 No.9608222
    >>9608207
    wat time did he hit the hay? because it's now almost 9am here in CA and in Texas it should be around 11am.
    >> Blank 05/04/10(Tue)11:46 No.9608223
    >>9608151
    >>9608142
    I love it! Font might be a little too big/background too distracting for the Spice page, but I really like the font choice -and- the background. Maybe putting a box under the text or something might help.
    With that, I must leave. For reals this time. Looking forward to adding more in the future... tempted to make more characters based on the other contributors. nothing-man, Scarlet and ZONEbro/notZONEbro particularly, but maybe it's better to let each person think about what they would want their characters to be and handle it themselves.

    :)
    >> ZONEbro 05/04/10(Tue)11:46 No.9608224
    >>9608207

    Fuckin A bro.
    >> ZONEbro 05/04/10(Tue)11:49 No.9608268
    >>9608223

    Ciao blank, and more character are always cool, you know? A couple of "ordinary" Punks or whatever to populate the setting with, not just he aces/big names, but the little guys. Well done minor characters are a sign of a great setting, IMO. (Unknown Armies was brilliant for that. It had really detailed little bits on these random, mostly irrelevant folks, but it made the setting feel Real)
    >> NotZONEBro 05/04/10(Tue)11:57 No.9608384
    >>9608222
    Oh fuck knows man, i went to bed shortly after ... was like 6 am GMT?

    >>9608223
    Self-insert comedic relief small time guys? Yeah totally!
    >> Scarlet 05/04/10(Tue)11:59 No.9608428
    >>9608384
    GMT lol, I don't think you heard me, I'm from CALIFORNIA. We don't do maps and time zones.
    >> Scarlet 05/04/10(Tue)12:00 No.9608435
    >>9608428
    how about how many hours ago?
    >> NotZONEBro 05/04/10(Tue)12:01 No.9608457
    >>9608428
    Ten hours ago then
    >> Scarlet 05/04/10(Tue)12:02 No.9608467
    >>9608457
    ah, alright. He's probably awake then.
    >> Scarlet 05/04/10(Tue)12:03 No.9608482
    guess I'll email him my updates then, don't think I'm gonna get more on this thread.
    >> ZONEbro 05/04/10(Tue)12:03 No.9608483
    >>9608177
    >>9608162
    >>9608157
    >>9608151
    >>9608142

    Now, these are all very cool, but they make something very clear. We need some custom Logo's for our main gangs. Although, for that, we need Nothing Man to confirm who our main gangs our. Still, we need to get some more drawfags...
    >> Anonymous 05/04/10(Tue)12:04 No.9608504
    like it very very much notzone. as a self professed foul mouthed bastard i hate to say this, and i think it really really adds to the flavour of the text, but maybe the language should be toned down? as i said it fits really well, but i do RPGs with my nephew man, hed be right into this and his mother is scary.
    >> Blank 05/04/10(Tue)12:05 No.9608510
    >>9608483
    ohshit, logos. Well, I know what -I'm- doing all over my lecture notes at University tomorrow! I was also wondering about what sort of music would suit each gang, but I'll deal with that next time I'm around.
    >> ZONEbro 05/04/10(Tue)12:08 No.9608555
    >>9608504

    Sorry, I did the writeups for most of the stats'n'skills, its my potty mouth. Sorry bro.
    >> Scarlet 05/04/10(Tue)12:09 No.9608577
    >>9608510
    dude, didn't you pass out?
    >> Anonymous 05/04/10(Tue)12:11 No.9608595
    >>9608555
    heh forgiven, forgotten. i would do the same, and as i said i think it fits in with the whole street kids theme. im not gonna complain any further if theyre left in, i just had to go on record as 'thinking of the children.' wait, that came out wrong...
    >> Blank 05/04/10(Tue)12:13 No.9608622
    >>9608577
    I'm reluctant to leave such a great thread hanging, small hours of the morning or not.
    Anyway, music and Gang Tags/logos are on my list for next VeloCity thread I see, as well as scanning some mediocre drawfaggotry I did. GOING FOR REAL NOW, HONEST.
    >> Scarlet 05/04/10(Tue)12:13 No.9608627
    ok, I'm tired an I've been at this compy for a good 7 hours, gonna take a break for a while, have some coffee and watch some tv
    >> Scarlet 05/04/10(Tue)12:14 No.9608642
    I don't think I've EVER posted this much before.
    >> Anonymous 05/04/10(Tue)12:14 No.9608647
    >>9608622
    NO YOURE NOT
    >> NotZONEBro 05/04/10(Tue)12:16 No.9608680
    >>9608504
    Totally. These are just tests, I just copied the text from random bits and pieces of the thread to see how well the background stands up against them. The end game won't have any bad language in and I'll ironically censor any I find.

    >>9608483
    Yup. I was tempted to try my hand at doing some graphics for the gangs but we need a proper drawfag to make anything decent or complex. I'll give it a shot anyway.

    Still, should we could discuss it? I think we should cut it down to 4 main gangs, it's going to be a pretty brutal cut but it's a nice number to work with and allows us to actually stat 'the generic member' of each major gang. I had an idea of having all the smaller minor gangs on 4 pages or so at the back, a big old list of them with a couple of descriptive lines and their gang tag.

    If i were pushed I'd say The Fireworks, Spice, The Squad and Flower Children give a nice variety of gangs to play with.
    >> Blank 05/04/10(Tue)12:16 No.9608683
    >>9608647
    YES I AM.
    ...aw, shoot.
    >> Anonymous 05/04/10(Tue)12:17 No.9608692
         File1272989820.png-(59 KB, 1257x830, Spiceconcept.png)
    59 KB
    Wooo, for badly drawn concept Art.
    Just a little idea for the Spice Logo. That Red leaf is meant to be a Chilli...

    Yeh...I suck
    >> Anonymous 05/04/10(Tue)12:18 No.9608711
    >>9608683
    BWAHAHAHAHAHA!!!!!!
    >> ZONEbro 05/04/10(Tue)12:20 No.9608741
    >>9608680

    Four? Five or six wouldn't be Too much of a stretch, maybe? And then we can just have an "Other gangs" section, with a list of the minor ones, plus brief writeups.

    Spice need to be in it, but they aren't exactly a gang. As it says in the description, spicers don't exactly identify as spicers except on the boards or when they're about to do something Awesome (So they can prove it afterwards).

    Five main gangs, with Spice getting its one bit, since you can be from any gang, And a spicer.
    >> Anonymous 05/04/10(Tue)12:22 No.9608767
    >>9606906
    >>9606918
    Namusan.
    >> NotZONEBro 05/04/10(Tue)12:23 No.9608780
    >>9608741
    Yeah you're right, I even had second thoughts just after i posted haha. Five gangs plus Spice sounds great.
    >> NotZONEBro 05/04/10(Tue)12:25 No.9608815
    >>9608692
    Oh and that's fantastic design, I could attempt to vector it up or something.
    >> Anonymous 05/04/10(Tue)12:26 No.9608822
    >>9608692
    I like the concept, but the tip of the chili should taper into the flame instead of coming out near the end.
    >> Anonymous 05/04/10(Tue)12:31 No.9608908
    >>9608815
    Currently trying to improve it myself, but feel free. I know my art sucks
    >> Corgi 05/04/10(Tue)12:32 No.9608921
    >>9608680

    I'm already pretty closed to finished with the design for The Balance and their logo, and I need to use my fucking art degree for something. If you could collect the descriptions of any that already exist, then I could try my hand at them

    Failing that, I'm just going to have fun picking and choosing stuff to work on for the gangs if that's fin e by you.
    >> ZONEbro 05/04/10(Tue)12:35 No.9608951
    >>9608921

    Most gangs don't even have a logo described. Just pick whatever seems cool and have some fun with it dude. Thanks a bunch for helpin out.
    >> NotZONEBro 05/04/10(Tue)12:37 No.9608990
    >>9608921
    Oh -awesome- I can't wait to see them, post 'em when ya got 'em bro.
    >> Corgi 05/04/10(Tue)12:49 No.9609158
    >>9608990

    Probably will need to wait till next thread. Classes and finals gonna hold over so it's more of a side project for now. Will get at least a few.

    For the record, they're all gonna be fairly simple stencils for now. I figure that there will be others to jazz them up, and that this is moreso the basis and core fo the logo.
    >> Anonymous 05/04/10(Tue)12:52 No.9609210
         File1272991954.gif-(15 KB, 400x250, Spiceconcept.gif)
    15 KB
    I'm afraid this is as far as my cruddy Computer-Art skills can take me. And since my Scanner is broken...
    >> Writefaggotry incoming ZONEbro 05/04/10(Tue)12:53 No.9609230
    She knelt down on the rooftop, careful to keep her knee out of the still drying paint, and leaned over the edge, staring down three storeys of red bricks, down at the bedraggled body of a punk, his flashy clothes stained with red, rivulets of blood running from him to the drains. With a sigh, she turned and stood to leave. "Poor kid..."

    *****

    The sergeant slammed his fist on the metallic table hard enough to cause the monitor bank to shake slightly, the sound of clinking electronics and metal causing the operator to wince slightly. "Why was a frigging Kid in the middle of my station? Why did we not catch him?". The operator stammered "Well sir, you Know about the..."

    He spent a moment trying to think of a tactful, concise way of saying "Lack of funding, crappy staff, generally the laughing stock of the city". He quickly settled on vagueness.

    "The situation at the station, sir? The reason the, erm, hooligans call it Precinct Thirteen". The Sergeant sighed. He was too old for this shit. "A proper punk, I can understand. Some of those little bastards have talent. But this was a kid. How does a Goddamn kid end up running with that lot?"

    *****
    >> ZONEbro 05/04/10(Tue)12:54 No.9609238
    Mickey had the widest grin on his face. He stared in awe at the object, sitting on his bed before him. His first board. And he was only fifteen! He inspected its bright blue wheels and shinly sliver trucks, admired the artwork and the quality of the wood. This was going to be the best birthday ever!

    But, the highlight of the day wasn't any more presents. It wasn't the party, or the family dinner, or watching a movie. The highlight was after all that, when the lights went out, and a tap came on his window.

    Outside waited his best friend, Billy, and the rest of his friends, The North Crest Lads. Most of them had been at his party, earlier that day. He was the youngest of the group, the baby. But, Finally, he had a board.

    He knew how to ride. Everyone in the Crest did. But, his parents had said he couldn't have his own until he was fifteen. And if you're in the gang, you gotta have a board.

    Mickey opened the window, and passed his new board out to the others. "Hey Billy, hey guys. So, where we going?". The others looked at each other, a communal smile passing around the group. Billy answered "We got something special for tonight Mick. We're putting North Crest on the map"

    Mick knew what this meant. They were Finally gonna become a Real gang. They'd finally get taken seriously. And his first night was the time it happened.

    Best. Birthday. Ever.

    *****
    >> ZONEbro 05/04/10(Tue)12:55 No.9609261
    The two beat cops slouched on the roof across from "Precinct Thirteen", having a smoke and making small talk. They already knew what had happened here. It was the same thing which happened every time. Dave and Lou had done this same thing at least twice in the last month. They had the pattern pretty much down pat.

    "You recognize that sign?" Dave pointed across at the large board across the top of the station. Lou took a drag, and shook his head "Nope. That's a new one. Must be some fresh group of punks thinking they can fuck with us". The other pulled a flask out of his jacket, and took a long draught "But... they can. They pretty much prove it every day". The cop sighed. He didn't deserve this shit. "Yeah... Fuckin punks".

    *****

    Mick, Billy and the rest of the North Crest Lads got themselves ready, on a rooftop a block away from the police station. Each lad had a board, four cans of spray paint, and a blue scarf wrapped around their mouth and nose. It made talking hard, but hopefully it'd mean they couldn't be identified.

    As they set off, using the haphazard walkways of waste wood left between the buildings, Billy turned to Mickey. "Mate, I've been thinking about this a lot... I want You to tag the sign. You're one of the better skaters out of us, and you've a fast hand with that paint". Mickey's eyes widened. If he tagged the sign, he'd be a north crest legend. He nodded, and hoped no one could see his face crease with the biggest smile yet that day.

    The group split up on the next rooftop, four going left and four going right, with Mickey going straight ahead.

    There were shouts and yells from either end of the building as youths on skateboards zipped by, tagging everything in sight, drawing a flood of the on duty officers towards them. That was mickeys cue.
    >> ZONEbro 05/04/10(Tue)12:56 No.9609273
    He rolled in, down a sloping roof towards a little dip and rise on the edge which he knew, from rumour, was enough to land you directly on the walkway, and then you could roll over and take your sweet time tagging it up, since the greys had to climb all the way up.

    And then shit went down. The first thing to go down was the section of roof and wall he was on, slipping under the weight. The second thing was the walkway, a chunk of falling debris hitting one of its support struts, causing about half of it to fall away, hitting the ground with a sound of twisted metal.

    For a second, Mickey was a deer in the headlights. Mickey the boy was falling, and was going to die. He closed his eyes.

    Mickey the Punk opened them. He was going to fuck this shit up. Twisting in the air, he took a hold of his board, veritably slamming it against the wall. He zoomed down, near vertical, with a pile of rubble following close behind.

    Five meters from the ground, he launched himself, flying forwards and rolling straight down a car windscreen, leaving a the pane shattered and dented behind. Cops yelled and gestured, and then dived out the way as this crazy little skater kid moving beyond fast went Straight towards the fallen walkway.

    And then up. And then, in a blink of an eye, he was hanging in the air. Quick as a flash, his hands moved, one in a quick up down up, the other striking over the cop, forming a letter N framed by a curve. The symbol of the North Crest Lads.

    And then he kept going, up and up... and down. And down. And down. And then he stopped. Stopped dead.

    *****
    >> ZONEbro 05/04/10(Tue)12:57 No.9609290
    A man joined the girl on the rooftop, a notebook in his hand. "Why'd you say poor kid? Its not like he's dead. Just kinda busted up". She sighed, and shook her head "Whether he's alive or not doesn't matter at this point. He's addicted. His life is already gone. He belongs to the streets now". He man turned, and looked back, surveying the roofscape and the streets below. "Well now... Is that a bad thing?"

    *****

    His board shattered, pieces flying off into the shadows, and his body hit hard. A couple of trashbags probably saved his life, but he could barely move. He'd broken some bones, he was losing blood, and his threads were ruined.

    And then, an impossible thing happened. Through the blood, through the pain, through the crap, Mickey Knew this was what he wanted to do. This was where he needed to be. Unseen by any, his lips slowly curled into a small smile of sheer joy.

    A little way away, a small card hit the ground vague plasticy sound. Mickey could just read the largish words on the side of the card "www.spice.org"
    >> Connecticut 05/04/10(Tue)13:00 No.9609348
    >>9609290
    >>9609273
    >>9609261
    >>9609238
    >>9609230

    Very nice stuff. Saved for sending, sure as sure.
    >> ZONEbro 05/04/10(Tue)13:02 No.9609383
    >>9609348

    Heh, thanks. Its a little sloppily written, but the idea popped into my head and I thought, why not?
    >> Connecticut 05/04/10(Tue)13:05 No.9609409
    >>9609383
    I hear ya. I think it works as one of those opener pieces as to why someone would want to be a Punk. Sort of a low level inspiration story.
    >> Anonymous 05/04/10(Tue)13:05 No.9609416
         File1272992735.png-(9 KB, 300x300, BRose.png)
    9 KB
    Possible rough idea for the Black Roses logo. Very rough of course, but it could be refined and neatened up a bit.
    >> Nightmare Work 05/04/10(Tue)13:12 No.9609508
         File1272993149.jpg-(20 KB, 437x600, BLACK_ROSE_BW.jpg)
    20 KB
    >>9609416
    Google turned up this, which I think with a few touch ups would be very good.
    >> Anonymous 05/04/10(Tue)13:16 No.9609568
         File1272993417.jpg-(43 KB, 272x260, Tudor-Rose-king-henry-viii-273(...).jpg)
    43 KB
    >>9609508
    I was going off the idea of a Tudor Rose (pic related) when I came up with it as the Black Roses are crazy about beauty, but simplified so it could be quickly spray-tagged.

    If you could find a way to simplify your one, it would probably work better though.
    >> Anonymous 05/04/10(Tue)13:17 No.9609574
         File1272993444.jpg-(61 KB, 1024x768, Nincompoop.jpg)
    61 KB
    >>9609508
    the symbol for the Black Rose is an ebon blossom of some sort? i dont get it...
    >> Nightmare Work 05/04/10(Tue)13:20 No.9609603
    >>9609568
    Ooh, I see what you were going for.
    Mine could very well be the sticker version, but if they're going to spray it, a simplified Tudor Rose makes more sense, and also ties into the "Noble" idea that their leader has going for her.
    >> Anonymous 05/04/10(Tue)13:21 No.9609620
    >>9609568
    while skilled punks will find a spot and tag up a true piece of art, i imagine most gangs will either have a stencil or a symbol simple enough to be done by someone who has trouble drawing stick figures. that said, theyd probably have a official, fully done symbol for back/shoulder patches and on their home turf and the like as well as the quicky tag.
    >> Anonymous 05/04/10(Tue)13:23 No.9609647
    that sounds like im stating the obvious. my main point was more the suggestion of a stencil. not that its obvious that that was the main point.
    >> Anonymous 05/04/10(Tue)13:32 No.9609753
    Blue leader crept through the rubble, board held at his side, gravel shifting his boot soles. Behind him, the rest of his team followed, faces obscured with hockey masks painted with green and brown smudges. Not really appropriate camouflage for the Volcano, but never mind. Fireworks weren't known for their eyesight.
    With a crisp gesture over his shoulder, his team split in two, half following him, the other staying put, ready to catch the mooks in a crossfire. Mouth watering in anticipation, he fingered the rough coating of his board, awaiting the order to strike

    *****

    The Party was in full swing, as evidenced by the number of small fires that had already started about the place. Grinning like an idiot, Fuse patted out a small fire in his hair and staggered over to the bar, instinctively stepping sideways to avoid a badly aimed stream of sparks. 'Oy, Reggae!', he yelled, somewhat indistinctly, at the barman, 'Gimme a Roman candle, but dun light it right, I gots, I gots a great Idea right'
    The Barman, bemused, reached below his improvised bar and tossed Fuse a short red tube, its paper skin adorned with Yellow stars and stripes, 'That's my last one, don't waste it', he grinned, striking white teeth a stark contrast to his coal-black face, 'And keep it away from my bar, I dun want any more fires near ma booze'
    >> Nightmare Work 05/04/10(Tue)13:37 No.9609819
    >>9609620
    Yeah, that sounds good
    >> Anonymous 05/04/10(Tue)13:42 No.9609897
         File1272994940.png-(35 KB, 563x525, BRoseS.png)
    35 KB
    Going with the stencil idea...

    Someone should do some for other gangs
    >> ZONEbro 05/04/10(Tue)13:43 No.9609907
    >>9609897

    Very awesome
    >> Anonymous 05/04/10(Tue)13:46 No.9609958
    >>9609753
    The Squad closed on their prey, troopers moving wide to encircle the tiny gathering, hiding behind lumps of masonry and rubble to check their weapons. Blue leader waited impatiently, radio pressed against his ear, the heat from the Fireworks bonfire not the only reason for the sweat that soaked his brows. He could sense the anticipation in his squad as well, all just as eager as him to strike, all knowing the punishment they did so ahead of schedule. How pleasant it would be to just rush these Pyrofreaks he thought, how utterly spectacular. Of course, this was only a diversion really, intended to distract their True Targets...but all the same, it was a chance to let loose.
    His radio buzzed loudly...

    *****

    Fuse shouted to the others, gathering their attention, holding the Candle over his head, 'Hey, check this out'
    He paused for a moment to wink at a Girl in his audience, briefly wondering when girls without Eyebrows had become so sexy, then took a swig from his drink and lit the candle, confident in his heavy leathers and goggles to protect him. Sparks flew, blues, greens, glorious Reds, Streaming past his face like an upturned river of light. Fuse took a deep breath, the smoke barely tickling his experienced nose, and sprayed his mouthful of Gin and Petrol with all his might, a vast plume of fire erupting from where it struck the candle. The Crowd roared their approval, several hurling their drinks into the flames to produce bursts of multicoloured flame. Over such a noise, it was perhaps surprising that Fuse heard the Radio buzz at all.
    >> Nightmare Work 05/04/10(Tue)13:50 No.9610034
    Sort of related to this thread, Bikechains.
    Mother of fuck it should not be this hard to do
    >> Nightmare Work 05/04/10(Tue)14:02 No.9610220
    >>9610034
    AH HA
    WHOO
    Got it.
    Anyway, got me thinking
    Any punk worth his salt is gonna have some cool gear, some nice stuff worth quite a few bucks, yeah?
    Now you gotta keep that safe from other punks and thieves lookin to make a quick buck by stealin your shit
    Unless you're a runner. Because I don't think stealing your feet will be all that profitable.
    >> Anonymous 05/04/10(Tue)14:06 No.9610305
         File1272996406.jpg-(50 KB, 276x304, austin-powers.jpg)
    50 KB
    >>9610220
    though it would certainly be a... crippling... loss...
    >> Connecticut 05/04/10(Tue)14:08 No.9610331
    >>9610220
    >>9610305
    Nothing worse than the agony of...de-feet...
    >> Nightmare Work 05/04/10(Tue)14:08 No.9610338
         File1272996529.jpg-(59 KB, 387x468, Verona-you fucker.jpg)
    59 KB
    >>9610305
    >>9610331
    >> Anonymous 05/04/10(Tue)14:09 No.9610352
    >>9610220
    >>9610305
    >>9610331
    one might say there were foul deeds... afoot...
    >> Anonymous 05/04/10(Tue)14:10 No.9610375
    >>9610220
    >>9610305
    >>9610331
    >>9610352
    Well, he wouldn't be 'armless, at least.
    >> Anonymous 05/04/10(Tue)14:10 No.9610381
    >>9609958
    In a moment, the scene changed. Blue leader leapt across the rubble, roaring something indistinct and primal, slamming his board to the ground and throwing himself down the hill. Behind him, but a moment after, the rest of his team charged, guns fireing, wheel motors flaring, the violence they had been holding in suddenly released in a torrent of anger. Some of the Fireworks turned from what they had been watching, half drunk stares looking, thinking, melting into realisations of Horror. By then, it was too late, the Squad was on them, fireing Paintballs into faces and flesh, bats swinging into fragile bone, foots and Skate wheels crunching fingers. A few fireworkers try to retaliate, hurling Strings of Bangers at his men, Unacceptable! He swerved his board, jumping over a prone body and landed among them, specially strengthened paintballs bruising flesh and drawing blood. Blue Leader Roared, sweeping his gaze across the chaos, felt a heat behind him, turning just fast enough to see the Jet of flame boiling the air in front of him

    *****

    Fuse spat out the last of his drink over the burning Trooper, oblivious to his frenzied screams as he tried to beat out the flames. He looked around, but the Squad had already done their work, and it wouldn't be long before they saw what he'd done to their leader. When you spend your days sticking fireworks down your pants and lighting them, paintball guns didn't really inspire terror, but they still hurt. Around him, his friends bleed, some unconscious, some not so lucky. Maybe 2 troops were down, not counting his own conquest, their uniforms alive with spluttering flames, team-mates helping them beat them out a little too enthusiastic. Fuse Lit a match, letting his gaze fall on the stockpile of fireworks behind the bar. He smiled and tossed the match
    >> Anonymous 05/04/10(Tue)14:11 No.9610397
    >>9610220
    They might no steal your feet, but high end runner shoes would fetch a pretty penny. Hell, tear them apart and sell the different gadgets separately and that's a good source of cash right there.

    And thats not counting other gear like gloves, grappling hooks, etc.
    >> Nightmare Work 05/04/10(Tue)14:11 No.9610407
         File1272996713.jpg-(119 KB, 600x600, I really oughta use this thing.jpg)
    119 KB
    >>9610352
    >>9610375
    I'm going to kill all of you.
    >> Anonymous 05/04/10(Tue)14:13 No.9610437
    >>9610220
    >>9610305
    >>9610331
    >>9610338
    >>9610352
    >>9610375
    certainly retrieving them would... feet-ure... in his plans
    >> Anonymous 05/04/10(Tue)14:14 No.9610451
    >>9610381
    'Mr Hepson, its time for your Bedbath'
    The Nurse was pretty hot, he supposed, maybe bit hairy around the eyes for his tastes. He might have tried for a better look, but full body casts tend to put a crimp on suck things. She smiled lightly at him, checking his chart, then turned and waved a thick wad of paper at him, 'I see you made the papers again'
    She held the paper up for him to see, its front page dominated by a single Line of bold Text; "Troopers play with fireworks; Get burned"
    Fuse Grinned.
    >> Nightmare Work 05/04/10(Tue)14:15 No.9610470
    >>9610397
    True, true.
    What sort of Security measures can a Punk take to make sure his shit don't get jacked?
    >> Anonymous 05/04/10(Tue)14:16 No.9610502
    >>9610451
    haha, yes. a real cracker of a story.

    im sorry, its contagious :(
    >> Anonymous 05/04/10(Tue)14:17 No.9610527
    >>9610470

    By being better, faster, and cooler then the others.

    As well as storing in an area that will help protect you stuff. I imagine there might be a gang that actually does do protection for things like that. Also just keeping it safe in your homes.
    >> Anonymous 05/04/10(Tue)14:17 No.9610529
    >>9610470
    Beat the shit out of anyone who tries to take it?
    >> Anonymous 05/04/10(Tue)14:19 No.9610566
    I can't imagine Punks treating thieves very well at all. If you're found nicking one Punks gear, you're an enemy of All punks. Only folks with serious balls or serious skills could pull it off.

    Although... Interesting thought. In really serious competitions, you might get people wagering their kit on the result, a personal challenge as it were. "I'll bet my skates that I'll kick your ass to the concrete" etc.
    >> Connecticut 05/04/10(Tue)14:19 No.9610580
    >>9610470
    I figure along the lines of what we have nowadays. Probably bike locks made out of a more cut-resistant cord. Skates could be pulled off and stored in a backpack or somesuch. I know there's also backpacks with specific spaces for holding a skateboard in them.
    >> Connecticut 05/04/10(Tue)14:23 No.9610652
         File1272997405.jpg-(11 KB, 250x300, unbranded-hawk-gadget-2-black-(...).jpg)
    11 KB
    >>9610580
    For when you need, for whatever reason, to go on foot.
    >> Anonymous 05/04/10(Tue)14:26 No.9610705
         File1272997565.png-(3 KB, 200x200, 1211822408708.png)
    3 KB
    >>9607729
    Lemme guess, the players often find a guy selling second hand gear from this line out of the back of a van, and his name is Crazy Hassan.
    >> Anonymous 05/04/10(Tue)14:27 No.9610718
    >>9610705
    Out the Back of Camel don't you mean
    >> Connecticut 05/04/10(Tue)14:28 No.9610751
    >>9610705
    >>9610718
    See >>9605655
    >> Nightmare Work 05/04/10(Tue)14:36 No.9610901
    >>9610705
    Bingo
    >> Scarlet 05/04/10(Tue)14:48 No.9611086
    mother fucker.... this thread's still going?
    >> Anonymous 05/04/10(Tue)14:50 No.9611107
    Gear Ideas.

    A good set of headphones is great for a punk looking to listen to some beats while on the go, but why stop there.

    Echo Phones: use something like echolocation focused backwards to give the wearer ‘eyes-in-the-back-of-their-heads’. The effect is pretty limited, a series of beeps that increase in volume, rate, and pitch depending on how close, fast, and big (respectively) something is approaching. Takes some getting used to, and can be confusing when doing sharp turns, but the heads up can save your life.

    Scanners: these headphones have a police scanner built in. More advanced versions will interrupt the music only if the wearer’s location, name/description, or activity is mentioned in the broadcast.
    >> Anonymous 05/04/10(Tue)14:59 No.9611261
    Hmm... noticing we have two paramilitary kinda gangs, Charlie Company and The Punk Squad. Should the two be linked?

    Perhaps Charlie Company are Ex-Punk Squad Troopers who realised that shit was wrong and defected, forming their own unit. The reason they're working on getting further and further into the army base is to find equipment and armaments to help them defend others from the merciless Punk Squad

    Could be an interesting in setting feud. They wouldn't exactly be trusted, since they're ex troopers, but they've been good so far.

    Hmm... on the name. Perhaps Charlie is a trooper who actually died, on mission, in suspicious circumstances, and the core of Charlie Company are some of the people who knew him?
    >> Anonymous 05/04/10(Tue)15:03 No.9611352
    Keeping the thread alive with one last gear idea

    Thin-Grips: Wearing these shoes isn’t much different then being barefoot. They’re thin enough that you can use your toes to grip, and can still feel the texture of the ground through them. The specialized bottoms do provide some added protection or stocking feet, but their main benefit is added traction and grip. This material covers the whole bottom of the foot, so no grinding.
    >> Anonymous 05/04/10(Tue)15:05 No.9611382
    hmm, either /tg/ is ultra active right now, or this thread is auto-saging.

    New thread?
    also, please tell me this is archived.
    >> Nightmare Work 05/04/10(Tue)15:06 No.9611402
         File1272999976.jpg-(90 KB, 671x810, Shoot 'em up.jpg)
    90 KB
    >>9611261
    To me Charlie Company is made up of a bunch of Military Brats.
    Sons of Servicemen and Daughters of the Navy, etc etc.
    They're hanging out at an old Army Base because it reminds them of home, they even give it a name like, I dunno, Bravo Base.
    Breaking into the vaults is just to see if there's any neat stuff in it, something that'll give them the edge over the other gangs.
    But your idea is cool too
    >> Anonymous 05/04/10(Tue)15:09 No.9611454
    >>9611402

    You could combine the two, easily.

    Army/navy brats, drawn to the extant military themed gang, then an oh shit moment when they realise what it is and bug out, forming their own counter movement.
    >> NotZONEBro 05/04/10(Tue)15:12 No.9611499
    http://www.youtube.com/watch?v=TPIw3cv8Zls

    Parkour combat was here, Neo is small time.
    >> Anonymous 05/04/10(Tue)15:14 No.9611537
    >>9611499

    Goddamn Love that movie. Wonderful reference material.
    >> Anonymous 05/04/10(Tue)15:14 No.9611542
    seems to be plenty of interest and we're at autosage.
    So I've made a new thread
    >>9611525
    Apologize for the thread pic, it was the only related one I had on short notice



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