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  • File : 1273009101.png-(728 KB, 766x1000, Cover.png)
    728 KB Nothing Man 05/04/10(Tue)17:38 No.9613988  
    >Play Jet Set Radio Future again
    >Taking down tanks with graffiti, flying through the air and performing a trick a second, grinding down the now-dead tank barrels
    >why did I ever try to make VeloCITY realistic
    >> Nothing Man 05/04/10(Tue)17:39 No.9614007
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    >> Nothing Man 05/04/10(Tue)17:40 No.9614016
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    >> Anonymous 05/04/10(Tue)17:40 No.9614024
    you tried to make veloCITY realistic?

    also: man have you got some reading to do
    >> Anonymous 05/04/10(Tue)17:40 No.9614030
    Because you're a typical oblivious nerd who makes simple things needlessly complicated and makes complex things overly simple. You then become frustrated because your efforts weren't magically successful despite your lack of discipline or talent.
    >> Nothing Man 05/04/10(Tue)17:40 No.9614036
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    >> Anonymous 05/04/10(Tue)17:41 No.9614042
    >>9614016
    >>9614007

    Is this a real published RPG Book?
    >> Nothing Man 05/04/10(Tue)17:41 No.9614051
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    >>9614030
    Well that's just like, your opinion, man.

    Anyway, was jokin' around. It's only vaguely realistic at the starting levels due to the punks being unexperienced
    >> Anonymous 05/04/10(Tue)17:42 No.9614062
    >>9614042
    Of course not. Are you blind?
    >> Nothing Man 05/04/10(Tue)17:42 No.9614070
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    >>9614042
    No, it's indie, I'm working on it right now and I have been for... well only the past 4 days. Those are pages I'm making for a play test to put it through as much stress as quickly as I can to smooth out the edges to the point it's playable.

    I'm not DONE with the RPG whatsoever, I don't even have the play test completely written- I'm still workin' on it as we speak.
    >> Nightmare Work 05/04/10(Tue)17:44 No.9614094
    Yo Nothing!
    We had a thread going full of some stuff, we'll move it into here, sound good?
    >> Nothing Man 05/04/10(Tue)17:45 No.9614106
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    >>9614094
    Oh. I was wondering why it was DUPLICATE FILE ENTRY-ing the Style page.
    >> Nothing Man 05/04/10(Tue)17:46 No.9614125
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    well shit why won't it let me post the style page

    OH WELL, NEXT PAGE OVER THEN.
    >> Nightmare Work 05/04/10(Tue)17:47 No.9614127
    >>9614106
    Yeah, we figured out that Charlie Company is a bunch of Army/Navy/Air Brats who split off from Punk Squad.

    Also, we were doing tag designs.
    >> Anonymous 05/04/10(Tue)17:47 No.9614137
    >>9614070

    Meh - i kinda knew it was a stupid question when i asked it
    But the hopeful gonna hope.

    >>9614062

    nice work so far! please, when your done, upload it - im a huge fan of both JSRF and AirGear, so this idea i heartily support!
    >> Nothing Man 05/04/10(Tue)17:49 No.9614179
    >>9614137
    I plan to. Check the archived threads on sup/tg/, should have my email in one of them- notify me if you want the PDF as soon as it's there, and I'll post it on /tg/ when I'm done with the full thing a bit afterwards.
    >> Nightmare Work 05/04/10(Tue)17:49 No.9614181
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    >>9614137
    >But the hopeful gonna hope.
    All will be well!
    >> ZONEbro 05/04/10(Tue)17:49 No.9614191
    Yo Nothing, What's up?

    You seen the sample pages NotZONEbro sketched up? No offence to your skills, but I think they looked pretty awesome.
    >> Nothing Man 05/04/10(Tue)17:51 No.9614216
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    >>9614191
    Yeah, they were stylistic, I'll say that. My issue with it was that the text was a bit difficult to read- I try to keep in mind that the text is the meat and everything should be around it, not right-next-to it.

    NotZONEbro could post them up if he wanted to.
    >> Connecticut 05/04/10(Tue)17:51 No.9614230
    >>9614179
    Eyah's working on a 1d4chan page, too, just so you know.
    >> Nothing Man 05/04/10(Tue)17:54 No.9614274
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    >Playing JSRF
    >Just took out tanks, knocked Hayashi off a rooftop
    >best fucking feeling ever
    >SUDDENLY
    >EXTRA SUGAR
    >EXTRA SALT
    >EXTRA OIL AND MSG
    >> Nightmare Work 05/04/10(Tue)17:54 No.9614287
    >>9614274
    SHADDAP AND A EAT!
    >> Anonymous 05/04/10(Tue)17:55 No.9614294
    namefag thread
    >> Corgi 05/04/10(Tue)17:56 No.9614316
    I got a couple designs for the tags set, and I should have them all set by the end of tomorrow night. I also got at least one picture drawn of a legendary punk, but that needs to be cleaned up considerably before I feel that I can show it. I may just scan it tonight so you can see the rough and we can pretend that there's a drawfag helping.
    >> Nightmare Work 05/04/10(Tue)17:56 No.9614323
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    Did we ever make enough radio stations?
    >> Anonymous 05/04/10(Tue)17:57 No.9614337
    >>9614274

    FUCKING HATED THAT SONG.
    >> Connecticut 05/04/10(Tue)17:57 No.9614355
    >>9614323
    We have seven so far, so there's plenty of room for more, I'd say.
    >> Nothing Man 05/04/10(Tue)17:59 No.9614375
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    Alright, right now I primarily need techniques.

    Techniques for now are only "101", meaning, they're the bare basics of tricks for the different types. I have no blader techniques. I have no biker techniques.

    There are 5 techniques for each class, and then there'll be 5 on the side that will be completely neutral. Each of these different technique trees will have the root of it- Running 101, Blading/Boarding/Biking 101-- you get it. The class starts out with their technique root for free, and other classes' roots are expensive to get.

    General has two technique root that EVERYONE gets for free- Offense and Defense. Encompassing punching/kicking and blocking/dodging respectively.

    So, for right now, I need boarder/biking tricks. Here's an example of a technique from Parkour:

    CLIMBING 101 [Prereq: Running 101]
    Ground Trick: Cat Leap [1 Energy]
    If there's a wall within [Muscle] tiles, you can leap onto it and start climbing

    Ground Trick: Wall-up [1 Energy]
    Roll Air+Muscle, if you succeed, you can start climbing [Momentum] tiles above yourself

    >>9614316
    Fucking sweet, sir.
    >> Nightmare Work 05/04/10(Tue)17:59 No.9614382
    >>9614355
    Station Epsilon ever get a better write-up than the shit I turned out?
    Hell, all my stuff needs a bit more meat to it.

    Oh and Nothing, Read up mate >>9611525
    >> ZONEbro 05/04/10(Tue)18:02 No.9614441
    >>9614375

    What should each category be able to do? I think you should have some pretty strong boundaries on what each type can do, so it doesn't just feel like lots of permutations of the same techniques at different levels. We need to make each style feel Really distinct.
    >> Nightmare Work 05/04/10(Tue)18:04 No.9614468
    >>9614441
    Parkour should focus on getting over, around, and through obstacles. Not very flashy stuff, but it'll do you good.
    Skates should focus on style and air, but with lots of chance for fucking up.
    >> Corgi 05/04/10(Tue)18:05 No.9614486
    >>9614441

    Free running is an emphasis on movement and general freedom. They should have many of their tricks have to deal with taking things by surprise and being able to do things and get places other style can't.

    Blades offer some of the mobility of free-running, but sacrifice a fair bit of it for an incredible speed boost.

    Boards are generally everything, with possibility of using basic moves from the other styles.

    Bikes are all about straight speed, and the power that comes with it.
    >> Nothing Man 05/04/10(Tue)18:06 No.9614504
    >>9614441
    Well, each class should have at least 2 style tricks- no-one should be left out of that. Outside of that?

    Bladers are all about the aerial and tricks. They're the highest-flying, and generally most stylish.

    Boarders are the jack of all trades- they should be good at everything and specialize in nothing. Alright air, alright grinding, alright speed.

    Bikers are HIGH SPEED ALL THE TIME. Their tricks should be primarily based on just fucking GOING FASTER at the expense of energy. Max speed? FUCK THAT I'M A BIKER I'LL KEEP ACCELERATING UNTIL I PASS OUT.

    Runners are a unique case in that they HAVE no vehicle- They can't grind unless they've got special sneakers (SOAPs) so we'll say they need blading to even DO that. They have air tricks because they're still alright at hopping around and doing crazy shit, but they don't have a lot of the flexibility of others.
    >> Connecticut 05/04/10(Tue)18:07 No.9614523
    >>9614468
    I think having boarders and bladers as the primary grinding class, with boarders being a bit less flashy but more stable.

    Biking could be all about speed and linear combos, with fairly little maneuverability once you got going really fast, but the potential for the most air.
    >> NotZONEBro 05/04/10(Tue)18:08 No.9614541
    >>9614216
    Can't post em up, get duplicate file thing

    >>9608151

    Was it this one? Cus' it failed the stress test, I'll use something slightly less flash for walls of text.
    >> Nothing Man 05/04/10(Tue)18:10 No.9614556
    Oh, and in keeping with the general strategy (10* = THPS 20* = JSR 30* = Air Gear)

    At 20* they'll be able to do some gravity defying stuff- for instance, grinding up telephone poles and actually GAINING speed as they grind-- 20* is when the characters start to enter the hall of legends, and climb Trophaeum (there is no actual Trophaeum but fuck it I like the word)
    >> Corgi 05/04/10(Tue)18:11 No.9614571
    Re-postan' Tag ideas. Any problems and just holler.

    The Balance has two. One is their war mark and the other is simply their actual mark.

    War Mark is of a book with a sword.

    The Clan logo is just scales, and they have been known to break those who mess with their logos. both of these are White and Black.

    The Volcanos is simply a volocano I believe, with brown and red sprays.

    High Flyers is a blueish/Green Stylzied wing seen from the side.

    The Inspired - Grayish, silver with light blues. Often the main symbol is of an exclamation point or Light bulb, often switching between the two. It is nearly always part of a larger tag though, and not alone.

    The Speedfreaks - A stylized Arrow that is of any coler. What marks it as their tag is how long and how fast they can make the tag. the currant recourd is 94 yards long, of 4 colors and up a hill. The Speed freaks use a small arrow to signify their own turf.

    And a dharma wheel for the Shangra-la Spa
    >> Nothing Man 05/04/10(Tue)18:12 No.9614581
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    >>9614571
    Have a piece of concept art from one of the early threads

    Also I have no issues with dem ideas.
    >> Anonymous 05/04/10(Tue)18:13 No.9614597
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    This thread is Black Roses turf now!
    >> Nightmare Work 05/04/10(Tue)18:15 No.9614620
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    Rozenkratz Tag is a stylized fanged mouth, or maybe a Jack-O-Lantern.
    Sure, it doesn't sound scary, but when you see it, you KNOW some creepy motherfucker who's dressed to look like something out of your deepest nightmares is stalking you.
    >> Nightmare Work 05/04/10(Tue)18:18 No.9614649
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    Charlie Company's tag is an infantry helmet with a great big 'C' in the forehead.
    >> Anonymous 05/04/10(Tue)18:18 No.9614650
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    >>9614597
    Sleeping Forest was here. Sod off.
    >> Nightmare Work 05/04/10(Tue)18:24 No.9614727
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    I believe I already suggested a Calavera Skull as the Tag for the Deadmen, those Barrio Rudies
    >> Nothing Man 05/04/10(Tue)18:26 No.9614746
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    >>9614620
    Why not both?
    >> Nothing Man 05/04/10(Tue)18:27 No.9614768
    >>9614746
    Or something like that.

    Anyway, writan writefaggotry for the Bodhisattvas.
    >> Anonymous 05/04/10(Tue)18:28 No.9614783
    >>9614746
    that's awesome

    it just needs some tweaks to be turned into a proper stencil and it'd be perfect
    >> Nightmare Work 05/04/10(Tue)18:29 No.9614794
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    >>9614746
    Wonderful!
    >> Anonymous 05/04/10(Tue)18:30 No.9614821
    Urban Tribals tags should be different, in that they aren't stencilled or even sprayed by hand, they're painted on with crude brushes, always in glow-in-the-dark green or orange.
    >> Nothing Man 05/04/10(Tue)18:35 No.9614870
    You ever heard of the guy that formed the Bodhisattva movement? I don't think he was actually buddhist, he wasn't even a boarder when he started out. He started on a dare, his boarder friend bet that he couldn't get more than a meter into the air in one of the pools. So he skated around for a while, just getting the hang of it, when his friend pushed him into the pool- He stumbled around and when he actually got into the air his pose seemed to change around. He kinda' froze up and hit the bottom of the pool, back-first. He won the bet though- he somehow got over a meter into the air with his crappy posture; He started coming to Shangri-la every day, and, over time, people started coming to watch him skate: that's how the Bodhisattvas started. Because he started getting just INSANE air. People started joining in, hopping into different areas of the pool, skating around different areas of the spa, they started asking the guy who he was, why he was here, all that sort of stuff.

    “My name's John. I came here because I learned how it feels to fly.”

    By this point he was able to reach about 10 meters into the air, the Skyhigh folks occasionally came down just to check out John and his students. The Bodhisattvas from here on forth grew in a different way from most gangs- The Bodhisattva turf only rarely grows past the Spa because when they race they usually turn down the rewards, insisting the only seek enlighentment through speed. Mostly the only times the Bodhisattvas get a foothold elsewhere is if there's a missionary or converts or... really, It's more of a religion than a gang.

    “Go with wings.”
    >> Nightmare Work 05/04/10(Tue)18:37 No.9614897
    >>9614821
    It's gotta have some cohesive thing though, something that ties all of them together.
    They aren't a tribe
    >> Anonymous 05/04/10(Tue)18:39 No.9614931
    >>9614897
    Yeah, it's got to always be the same symbol that they draw, its just that they do it differently from the other gangs.

    And they may not actually be a tribe, but they come damn close.
    >> Nightmare Work 05/04/10(Tue)18:42 No.9614963
    >>9614931
    That's the stuff, now what do they draw?
    >> Anonymous 05/04/10(Tue)18:44 No.9614983
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    How about this for the radioaction guys? Except not so crappy looking.
    >> Nightmare Work 05/04/10(Tue)18:44 No.9614986
    >>9614977
    Tribals man, they ain't drawin another gang's symbol.
    Maybe something like a sun and the moon?
    >> Nothing Man 05/04/10(Tue)18:44 No.9614997
    >>9614986
    I am derp I was in another place, ahem

    HMMM
    >> Nightmare Work 05/04/10(Tue)18:46 No.9615020
    >>9614997
    Right then
    >> Connecticut 05/04/10(Tue)18:47 No.9615029
    >>9614375
    Hmm...so, Bladers would have stuff like

    GRINDING 101 [Prereq: Blading 101]
    Rail Trick: Basic Grind [1 energy]
    If there is a rail within [Muscle + Momentum] tiles, you can jump on and grind it until you fail a [Momentum+Balance] roll.
    For every five tiles ground after the first, a [Momentum+Balance] roll much be made.
    >> Nothing Man 05/04/10(Tue)18:48 No.9615047
         File1273013325.png-(1.3 MB, 648x486, radioaction.png)
    1.3 MB
    >>9614983
    Works fine.
    >> Anonymous 05/04/10(Tue)18:50 No.9615067
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    >>9614963
    How about something like this. Represents the sun, the moon, the stars, and the city.
    >> Anonymous 05/04/10(Tue)18:50 No.9615069
    Runner Item (taken straight from Ratchet and Clank): Rail Boots.

    Boots with slots on the bottom for riding/grinding pipes!
    >> Nothing Man 05/04/10(Tue)18:51 No.9615086
    >>9615029
    >If there is a rail within [Muscle + Momentum] tiles
    >average person will jump about 6 meters in a single second onto a rail

    I was thinking something more like if there's a rail within 2 tiles- but, yeah, a roll every turn sounds about right.
    >> Anonymous 05/04/10(Tue)18:51 No.9615088
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    >>9615069
    you mean SOAPs?
    >> Nothing Man 05/04/10(Tue)18:53 No.9615117
    >>9615086
    Actually fuck the whole within * thing, if a rider moves into a rail it's assumed they're hopping onto it and start grinding, with a momentum+balance roll every turn- does nothing by itself, tricks from the grinding technique on it make it stylish.
    >> Nightmare Work 05/04/10(Tue)18:53 No.9615120
    >>9615067
    Yeah!
    That'll do just fine, while the skyline changes and they make a mark as to where they are in relation to said skyline
    >> Connecticut 05/04/10(Tue)18:53 No.9615126
    >>9615086
    I wasn't really sure how the measurement breakdowns would be, so it was a rough estimate.

    But that's ballpark?
    >> Anonymous 05/04/10(Tue)18:57 No.9615175
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    /thread

    I will force my group to play this game weather they like it out not.
    >> Nothing Man 05/04/10(Tue)18:58 No.9615192
    >>9615126
    Roundabout, yeah. I don't think a trick is needed to just... grind, but, something like

    Grind Trick: 5-0 Grind [1 Energy per 2 turns] [Sustainable] [+1 Style per tick]
    "Essentially, pulling a manual on rail."
    Every tick you 5-0, you have to make a momentum+balance roll, with a negative modifier of -1 incrementing every tick after the first.
    >> Connecticut 05/04/10(Tue)19:01 No.9615237
    >>9615192
    Ok, I gotcha. Since you were asking for the "101" level stuff, I was trying to keep it as basic as possible.
    >> Nightmare Work 05/04/10(Tue)19:06 No.9615321
    >>9615175
    If they have a soul, they'll wanna play
    >> Nothing Man 05/04/10(Tue)19:11 No.9615376
    >>9615192
    Here we go, expanding on this and incidentally doing Grinds too:

    GRINDS 101 [Prereq: Boarding 101]
    Rail Trick: 5-0 Grind [1 Energy per 2 turns] [Sustainable] [+1 Style per tick]
    "Essentially, pulling a manual on rail."
    Every tick you 5-0, you have to make a momentum+balance roll, with a negative modifier of -1 incrementing every tick after the first.
    Rail Trick: Nosegrind [1 Energy per turn] [Sustainable] [+1 Style per tick]
    “Riding down it crooked? Seems like suicide.”
    Every tick you Nosegrind, you have to make a momentum+balance roll, with a negative modifier of -1 after the first.
    When Nosegrinding, you can hop off a rail at any angle.
    >> Connecticut 05/04/10(Tue)19:13 No.9615413
    >>9615376
    How about a stylish dismount/landing trick? Get bonus style points from the grind if you stick it, but fail and lose the grind style points as well as some health.
    >> Nothing Man 05/04/10(Tue)19:18 No.9615494
    >>9615413
    Well, my idea in that regard is that you can pull a ground or air trick when you're dismounting a rail.

    So, say, for instance, someone could flip off a rail onto the ground, or pull a quick grab before landing- or just go normally and then land into a manual.
    >> Anonymous 05/04/10(Tue)19:22 No.9615538
    what was veloCITY in the game?
    was it just a region?
    also, is his game only for xbox? I have an xbox, used to have this game, too, but it's a bit old (of course, the only recent game I played on it was morrowind, so that's not an accurate system evaluation). Is it easy to find in store (common because it came with the xbox for a while or whatever) or do I have to look for it online?
    >> Nothing Man 05/04/10(Tue)19:23 No.9615557
    >>9615538
    VeloCITY isn't directly related to JSR/JSRF. I'm just blatantly stealing its images and general nuances because it's based off of it.

    but, JSR is for dreamcast, JSRF is for Xbox-- the american version of Jet set radio is called Jet Grind Radio.
    >> Nightmare Work 05/04/10(Tue)19:24 No.9615566
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    >>9615538
    Well VeloCITY is a game Nothing Man has made
    It draws heavy inspiration from the Xbox/Dreamcast games Jet Grind/Jet Set Radio.
    That answer it for you?
    >> Nothing Man 05/04/10(Tue)19:26 No.9615586
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    >>9615566
    WHAT WHY DON'T I HAVE A DATASS.GIF/JPG/PNG. THIS IS AN OUTRAGE

    HAVE THIS INSTEAD.
    >> Anonymous 05/04/10(Tue)19:26 No.9615597
    >>9615557
    yea, I'm talking about JSRF
    and I like the name
    >> Nightmare Work 05/04/10(Tue)19:30 No.9615657
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    >>9615586
    IT'S DANGEROUS TO GO ALONE
    TAKE THIS
    >> ZONEbro 05/04/10(Tue)19:35 No.9615750
    >>9615413

    For a stylish dismount, you could just take a wager, getting -3 on the roll in return for a style point on success.

    I think small, somewhat generic effects should almost all be wagers. Save trick slots for the good stuff.
    >> Nothing Man 05/04/10(Tue)19:38 No.9615775
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    Also Boarders and Bladers will both be able to Method-air. Boarders will get a few tricks from the other styles because they're the "do everything" men and women.

    When you Method-air, it gives you one style, and gives you 1 extra tick in the air. Costs 2 energy, and while it's sustainable, it doesn't give more style over time- it just means you can chain it into other grabs.
    >> ZONEbro 05/04/10(Tue)19:41 No.9615811
    Another thought, before I pop out for a bit.

    Gang tricks and techniques. Not every gang will have one- you need to be pretty well established to get that kind of group skill.

    But, have gang members be able to put points into their gang trick skill or something, unlocking both tricks and special techniques, like the bodhisattva's enlightened air.
    >> Anonymous 05/04/10(Tue)19:42 No.9615822
    are you going to draw a map of the city?
    I could point you to a torrent of a very good city mapping program
    >> Nothing Man 05/04/10(Tue)19:50 No.9615942
    >>9615822
    If you mean Campaign Cartographer 3, I already know to download that one. This is all just alpha, so, I'm not going to bother with all that mappery yet- I'm working on getting the nuts and bolts of the 101 through 105 tricks all down, then I can put it all into PDF format and put it to /tg/.

    Incidentally, if you know how to put bookmarks into a PDF for when I get to that stage, I'm all ears.
    >> Corgi 05/04/10(Tue)19:51 No.9615959
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    Got a shitty real life pencil version of The Smiler, with a crappy picture of the Balance's logo. Not happy with either yet. Need to touch up the Smiler a little bit and add real shading/touch of color, and Vectorize the Balance logo.

    Expect a better one in a few minutes or ten for the logo, and meager attempts at making the Smiler better.
    >> Nothing Man 05/04/10(Tue)19:53 No.9615975
    >>9615959
    I like the boots especially- I get a mental image of the heels sliding up to look kind of like ribbed steel-toe/steel-heeled boots.
    >> Anonymous 05/04/10(Tue)19:55 No.9615998
    >>9615942
    right, so you've got that, but you need this add on:
    http://www.profantasy.com/products/cd3.asp
    you could probably (or have) find it in a bundle with CC3
    >> Anonymous 05/04/10(Tue)19:56 No.9616019
    Is there a new/updated list of the gangs anywhere? In the last thread I saw there were a couple that were pretty redundant, and there aren't really any general groups, they're all pretty specialized.

    Also, have you guys thought of anything for punks to do besides just skating? I know that in a lot of cyberpunk stories (which is this is sort of related to) they take jobs as mail couriers.
    >> Anonymous 05/04/10(Tue)19:58 No.9616043
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    I like what you're doing here OP! Getting shit done in the best /tg/ fashion!
    >> Anonymous 05/04/10(Tue)19:58 No.9616052
    >>9615959
    some reason I imagined her being considerably younger, and the shoes being heelies. like that idea too, though.
    >> Anonymous 05/04/10(Tue)19:59 No.9616070
    >>9616019
    I can see a gang of mailmen
    >> Nothing Man 05/04/10(Tue)20:01 No.9616086
    >>9616019
    Well there's the Yakumos, which are essentially super-selective mobsters chilling in a club that find skilled rollers and runners, giving them Yakumo-phones: not good for calling anyone else, but they pop up with missions, you have the option to accept, ignore or refuse. If you accept, it pops up with a timer. If you refuse, the cell completely wipes itself.

    Aside from that there are other criminal factions.

    ...Basically? Here are all the good adventure hooks:

    Players are a new gang, trying to establish their own turf

    Players are miscellaneous punks who got themselves trapped in the Sewer Fighting Circuit run by the Big Nasties. They band together to try to break out

    Players get Yakumo phones, are grouped together as a task force- get paid nicely for absurdly dangerous situations

    Players become a direct target of Punk Squad/Charlie Company/Street Force/The Police as a Whole, try to survive.

    An official competition comes to town and the players have to assign their different members to parts of the competition, and/or perform in group events.

    The players join a pre-existing gang and get sense on various missions (gangs like the Bodhisattvas would have more esoteric ones- like 'Find your centre at Skyhigh Apartments.')
    >> Anonymous 05/04/10(Tue)20:01 No.9616092
    While Punks are the largest group of rebels in VeloCITY, they are by far not the only one.

    Riders
    What happens when a Punk gets too enchanted with the thrill of speed and gets seduced by the roar of the machine? He becomes a Rider. Riders roam the streets on the motorbikes, no matter what type, from dirt bike tricksters and freaks riding custom Japanese racing bikes to gangers on low-down choppers. Just like Punks the Riders are divided into gangs, whose symbols are often carried highly visible on their clothes, who, just like among the Punks, are fiercely rival. This rivalry is often enough for Riders to ignore Punks, but exceptions occur where gangs of Riders will cruise the city looking for Punks to beat up. There are also exceptions towards the other side, there are several Riders who hang out at places like Momentum and the Pit, showing off with their rides that easily gain speeds that most Punks can just dream about.
    Riders also have their own hangouts, such as the Site, an old construction-site for a huge mall just outside town. The construction didn’t get much further than digging up the ground and it has been in Rider hands since then. The mounds of earth have been shaped to hills, ramps and half pipes among rails and constructions of leftover materials. Some really ambitious Riders have even built up a gallery with benches and run a sometimes club at the Site.
    >> Anonymous 05/04/10(Tue)20:02 No.9616103
    So is this Airgear mixed with Jet Set Radio? Fucking awesome.

    Airgear is my favorite guilty pleasure anime and Jet Set Radio is fucking classic.
    >> Corgi 05/04/10(Tue)20:02 No.9616105
         File1273017747.jpg-(597 KB, 540x528, The Balance real.jpg)
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    >>9615975

    Yeah, I figure she'd have some boots since my mental idea of her is of an exceptionally skater/freerunner, and would have the equipment necessary to do so. Her bodyglove would be armored in several places as well, and she'd have a paint gun in her hand. I just wanted to post something anyway.

    Also, the Balance Logo. Probably something else next. Will decide in a sec.
    >> Nothing Man 05/04/10(Tue)20:02 No.9616113
    >>9616092
    Riders might become an expansion pack and such- but really, motorized stuff would be limited to stuff like Air Gear for PCs. If ever they need to drive a car or motorcycle that significantly limits their ability to get TOTALLY CUHRAZY
    >> NotZONEBro 05/04/10(Tue)20:03 No.9616114
         File1273017781.png-(360 KB, 974x1160, corporate or police example.png)
    360 KB
    Here's one of the more corporate/enforcer pages, it's missing the Metro Police badge (which is something we missed) I plan on having a mix of the two. Hopefully the text should be easier to read, if it's still shit I'll revise it.
    >> Corgi 05/04/10(Tue)20:04 No.9616140
    >>9616052

    Her boots' mold into basically being super heelies later. This was slapped together pretty quick.

    High Flyers next I think. Might rip a bit from the Red Wings for it.
    >> Anonymous 05/04/10(Tue)20:05 No.9616152
    >>9616113

    Yeah, that was my thought as well, but I think they could work as not-so-expanded antagonists to a start.
    >> Nothing Man 05/04/10(Tue)20:06 No.9616165
         File1273017976.png-(138 KB, 400x500, 1269234308235.png)
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    >>9616105
    You just gave me a fucking amazing idea.

    Some illicit dealers (there's one dude who hangs by Wheelers Dealers in specific) sell special paint bullets- They have a small amount of paint in the back, and they get the fronts from specialists- Gangs sometimes order paint bullets, as the tips are plastic shaped specifically to blast the paint in a pattern around them.

    Want to challenge someone? Pop them with a rubber bullet that marks them with your gang's tag. It'd be sure as fuck to piss them off enough to accept.
    >> Anonymous 05/04/10(Tue)20:06 No.9616173
    >>9615975

    Hey Nothing man. I'm doing a dissertation at the moment due in thurs (FUCK!) but when it's done I'll try and a get a few specific decent VeloCITY art pieces done. Loving this like nothing else.

    I've got one question though. Is the place Velo City or is it all one word.

    Also, just a few opinions regarding the PDF. From a graphic design perspective I'd suggest toning down the colours somewhat. Perhaps make the main body of the page light grey, beige or white sticking to colours just on the edges. It's just the white text boxes look a little tacky. I'd also stick to a cosnsistent layout with things like headings font size, etc. Just help everything more readable. Perhaps colour coding certain sections. So rules could be one colour, fluff another.

    Finally for margins, leave a little room from the text when getting to the edge of the text boxes or background. Possible use a left align as well, it actually works better than centre stuff for readability.

    Feel free to completely ignore me man. It's your show. And it's an awesome show indeed.
    >> Anonymous 05/04/10(Tue)20:07 No.9616182
    >>9616173
    The game is VeloCITY. The place is Velo City.
    >> Nothing Man 05/04/10(Tue)20:08 No.9616192
    >>9616173
    Hm, all good advice. I just figured JET SET RADIO = COLOR COLOR COLOR OH FUCK MY EYES JUST EXPLODED INTO RAINBOWS

    But, more dull tones would be better, I agree.
    >> Nightmare Work 05/04/10(Tue)20:10 No.9616213
    >>9616165
    CONGRATS YOU JUST FOUND THE BASIC AMMO OF CHARLIE COMPANY
    >> Anonymous 05/04/10(Tue)20:11 No.9616220
    is there a list of all the gangs somewhere?
    >> Anonymous 05/04/10(Tue)20:11 No.9616227
    >>9616192

    I'm not saying things have to be dull. A combination of your stuff with notZonebro's, your cog layout and text with his palette, would be freaking awesome.
    >> Nothing Man 05/04/10(Tue)20:12 No.9616231
    >>9616220
    Yeah, there's like 28 in the list I've got, gimme a sec to type up the list again
    >> Anonymous 05/04/10(Tue)20:13 No.9616243
    >>9616231
    awesome
    city's gonna be a bitch to map out
    >> Nothing Man 05/04/10(Tue)20:13 No.9616245
         File1273018414.png-(18 KB, 379x214, 1243651616191.png)
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    >>9616227
    >> Anonymous 05/04/10(Tue)20:16 No.9616280
    >>9616243
    I'd suggest a stylized map. Just rough area outlines with drawings of landmarks, no actual streets. Gives the MC much more opportunities for creativity.
    >> Anonymous 05/04/10(Tue)20:18 No.9616314
         File1273018696.jpg-(43 KB, 442x300, jetsetradiofuture_screen053.jpg)
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    >>9616280
    Like this one, you mean?
    >> Anonymous 05/04/10(Tue)20:18 No.9616316
    >>9616280
    but you have to mark out turf
    28 gangs are going to be for tons of small sections or just a huge fucking city
    >> Anonymous 05/04/10(Tue)20:19 No.9616322
    >>9616316

    I think the city is just fucking huge.
    >> Anonymous 05/04/10(Tue)20:21 No.9616340
    >>9616316
    The city is the entire setting. It's gonna be fucking huge.
    >> Anonymous 05/04/10(Tue)20:21 No.9616349
    >>9616322
    exactly
    and, just to complicate things
    a city that large is most likely going to have a few different levels, subsections and ghettos.
    hell, you'd probably find one section of the town speak an entire different language then the other
    >> Anonymous 05/04/10(Tue)20:21 No.9616350
         File1273018886.jpg-(147 KB, 600x1200, 5-Minute Drawfaggotry - Joloki(...).jpg)
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    My gift to you, a 5 minute doodle of Jolokia. In case your wondering, those are supposed to be Braids on his head, and yes. That is a Cape.
    >> Anonymous 05/04/10(Tue)20:22 No.9616358
    Will there be killing? I don't know but it seems to me that killing shouldn't really be in there, sure vandalizing stuff and stealing stuff seems fine but I think a person should really only die for a big dramatic reason. Being street punks is one this but killing members of another gang seems a little to far.
    >> Anonymous 05/04/10(Tue)20:23 No.9616366
    anyway, enough complaining from a sad boring cartographer
    head over to:
    http://forum.cartographersguild.com/index.php
    for advice, help, tutorials, ect.
    >> Anonymous 05/04/10(Tue)20:24 No.9616376
    >>9616358
    no one dies in the games i dont think.
    even big gouji survives.

    are you going to have some sort of really, really background diety? the final levels of JSRF where it all goes trippy insane make me think there has to be something out there for the punks, even if it is a very loose and unorthodox diety.
    >> Anonymous 05/04/10(Tue)20:26 No.9616392
         File1273019177.jpg-(319 KB, 1362x852, athens_ast_2004120_lrg.jpg)
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    Make the city about as large as Athens is. That should do it.
    >> Anonymous 05/04/10(Tue)20:26 No.9616394
    >>9616358
    I'm in favour of brutal beatings, but not premeditated Killing. Ok, if you mess up a major trick and fall off a skyscraper, your going to die. But the fact that Punksquad and the Charlies only use (Powered up) Paintguns demonstrates their their not going out there to Murder people...
    That Much...
    >> Anonymous 05/04/10(Tue)20:27 No.9616408
    >>9616349
    right, forgot to mention sewer sections (which could be a neat little unfinished map on old paper or whatever), significant building plans and I could probably think of a few more
    anyway, have fun
    >> Nothing Man 05/04/10(Tue)20:28 No.9616430
    >>9616231
    28 gangs. /31/ zones.

    BIG NASTIES: Crocodile-themed Boarder thugs
    BODHISATTVAS: Aerial Buddhist Boarders
    The Volcano Gang: Wealthy Traceurs that chill in their club mostly
    9-BALL: Pool Shark Bikers, pretty chill with the Volcano Gang.
    BIBLIOTHEQUE: A mixed gang of folks who like books, and a fair amount of them are magicians- leading to a magic-ish theme.
    THE CRAZIES: Imaging the weird masked fuckers from Borderlands. That's them. Mostly bladers, but there's no telling.
    STREET FORCE: A subsidiary of the Police, they're officially sanctioned gang-busters who ride any sort of thing, and are almost 100% loose-cannons. Paperwork is for fags.
    THE HIGH FLIERS: Residents of Skyhigh Apartments, proud, always wearing the colors of Skyhigh and sometimes even carrying flags- mostly bladers, some runners and boarders, extremely rare bikers
    THE BLACKBIRDS: Dirty thieves, but damned good at what they do. Often runners or bladers, as they can get around most security systems with mixed speed and agility.
    THE FIREWORKS: Mad scientists, they eschew conventional ideas of speed and put ROCKETS on EVERYTHING, they're an even mix of punk classes
    THE FLOWER CHILDREN: Zoned out hippies that often run with cartels and gangs for their fix of psychadelics. Most punks think they give punks a bad name.
    MORE IN NEXT POST
    >> Anonymous 05/04/10(Tue)20:30 No.9616456
    >>9616430
    so, the big nasties are basically poison jam?

    you gotta have an all-female group too. you gotta.
    >> Anonymous 05/04/10(Tue)20:30 No.9616461
    >>9616456
    There is. It'll be in the next post.
    >> Anonymous 05/04/10(Tue)20:30 No.9616462
    >>9616456

    There is one. Black Roses IIRC
    >> Nothing Man 05/04/10(Tue)20:32 No.9616478
    Spice: A shadow gang, almost none of the members ever actually admit to being spicers, and some even are parts of other gangs as well. They only meet up through a forum, there's no hierarchy, just the admin and how fucking awesome the individuals' tricks are.
    The Valdez Crew: Often baristas or some such in real life, caffeine junkies who chill out in coffee shops and are one of the few gangs the police are okay with- because they often help out the community in any legal way they can. A varied lot.
    The Inspired: Mostly bikers, they're pure professionalists mostly not concerning themselves with turf- they try to get high scores in official contests and often arrange contests themselves. They value discipline and practice.
    The Black Roses: Mostly Bladers and Runners, imagine Charlie's Angels on blades and you're not far off: all women, all dressed in surprisingly revealing outfits, anywhere from sleek body suits to frilly gothic lolita suits or even playboy bunny outfits. Incidentally, most gangs find it hard to focus in races against them.
    De Cuisine: Another good guy gang, they organize efforts for soup kitchens and such to feed the destitute in the city: They put on speed shows and run competitions for charity, and most are pretty good cooks, thus the name. They're varied.
    Speedfreaks: They're one step past punk and not quite professional racers. They're not quite crazies, not quite anything else: they're addicts to speed. They got as fast as possible on anything they can get their hands on, often being on good terms with the Fireworks for their tech being able to often do just that.
    STILL MOAR
    >> Anonymous 05/04/10(Tue)20:32 No.9616479
    >>9616430

    What are the colours of sky high. I really like those guys.
    >> Anonymous 05/04/10(Tue)20:34 No.9616508
    >>9616478
    you forgot to mention that the black roses can and will beat the shit out of you if they think it gives them an edge, and almost all pack concealed weapons. they aren't a happy fun gang.
    >> Anonymous 05/04/10(Tue)20:34 No.9616517
    >>9616479
    Blue/green combo, I think. Or at least that what their tag colors are.
    >> Anonymous 05/04/10(Tue)20:34 No.9616519
    no pirate themed gangs yet :(
    fingers crossed
    >> Nothing Man 05/04/10(Tue)20:35 No.9616527
    Rozenkrantz: are creepy motherfuckers who know it. Goths and freaks, they hide around the abandoned theme park and in the shadows most everywhere, getting their shits and giggles by scaring the aforementioned shit out of other riders. Dark pranksters, all bladers.
    The Westborough Mall Hooligans: Techincally not a gang, since new folks can't join them: They're a small gang of skateboarders that are named after a hellraising stunt they pulled in Westborough. It took months to clean it all up. They roam around, generally wrecking up everyones' shit with tricks, filming the result, and posting it online.
    PunkSquad: PunkSquad is founded by a group of Army Cadets, with a distinct military organization and similiarly spartan discipline. They aren't actually a gang, they're gang-busters. Not sanctioned by street-force: but they have guns. And they are a massive threat with their tendency to not leave tags where they've hit.
    >> Corgi 05/04/10(Tue)20:38 No.9616566
         File1273019894.jpg-(578 KB, 593x293, sky high.jpg)
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    >>9616517
    >>9616479

    I messed up a bit. Need to learn how to do this spray paint thing a bit better. Generally these colors though. Deeper green and lighter blue, often mixed. Very rich, very noticeable.

    This work for Sky High's logo?
    >> Anonymous 05/04/10(Tue)20:38 No.9616576
    Please tell me there is a link to dl all you've done so far, Nothing man?

    I have never been so immediately interested in a project...
    >> Anonymous 05/04/10(Tue)20:40 No.9616599
    >>9616566

    Fine for me. I just like the sound of the zone. Like one big family. Kids hanging off balconies watching the punks grind past. Community spirit. That sort of thing.
    >> Corgi 05/04/10(Tue)20:42 No.9616630
         File1273020129.jpg-(585 KB, 593x293, sky high.jpg)
    585 KB
    >>9616566

    Ignore this.

    This one is better. I want a flag feel, and this fits better.
    >> Anonymous 05/04/10(Tue)20:42 No.9616646
    >>9616630
    Now that is a top shelf tag right there, brotha.
    >> Anonymous 05/04/10(Tue)20:43 No.9616660
    >>9616630

    I'd deepen the colors a lot more and solidify it a lot more to give it more of a graffiti look.
    >> Anonymous 05/04/10(Tue)20:46 No.9616698
    >>9616660
    I think it's more of a stencil tag. Lay down the wing on a wall, one quick spray of green, another of blue, and bam! In and out before they even know what happened.
    >> Anonymous 05/04/10(Tue)20:47 No.9616713
    imagine a city wide LARP of this
    >> Nothing Man 05/04/10(Tue)20:47 No.9616727
    Charlie Company: The failures and dredges of Punk Squad formed Charlie Company, Punk Squad recognizes them as just another gang to bust: literal urban warfare is not fun to get caught in the crossfire of. Charlie Company is the more liked of the two, as they will cooperate with gangs if the greater good requires it, and they only use less-lethal weaponry when they do attack gangs.
    The Balance: Odd in that they're non-violent, but not really charitable. They often roll around in whatever kind of vehicle with cameras handy. They're the historians- they try to exercise a trust of honor between the other gangs, and most either respect their system, or are extremely suspicious of it and begrudgingly accept it- PunkSquad adamantly refuse to recognize The Balance as anything more than some stray punks... they still have to play by their rules, though. Or else.
    The Sandmen: A 'board gang, they roll around at night wearing gas masks, fedoras and trenchcoats. They ride around tagging certain people, rather than places, with no apparent rhyme or reason.
    The Neons: An absolutely minor gang of ravers that use rollerblades as an extension of their grand dance over the city. You will see no gang more glowy. Except for maybe...
    Urban Tribals: Mostly homeless punks that hang around a big place that they call the great temple, they are unique in that no matter what vehicle they use, they perform tricks with their staffs. Often they wear rag-like clothes and bandages, but they always have tattoos, it's their marker. Most are glow-in-the-dark, and any of their sprayed tags are glow-in-the-dark as well.
    >> Nothing Man 05/04/10(Tue)20:48 No.9616734
    >>9616721
    Nigga I ain't done chill the fuck out.
    >> Anonymous 05/04/10(Tue)20:49 No.9616738
    hmmm
    I like most of the gangs, but a few seem a little... bland
    if you're going to include magic and whatnot, I would expect gangs to be a bit more eccentric and diverse
    >> Nothing Man 05/04/10(Tue)20:49 No.9616743
    well actually when I think about it, that is all the gangs, since with Rozenkrantz and other similiar ones the love-killers are redundant and the medics are just an extension of the yakumos.
    >> Corgi 05/04/10(Tue)20:49 No.9616748
         File1273020586.jpg-(591 KB, 593x293, skyhigh.jpg)
    591 KB
    >>9616698
    >>9616660

    Given how this is working, I'll probably end up just making the stencils themselves and seeing how they look on a wall. I know a few abandoned places where I ought to be able to pull it off, and failing that, I can just use plywood.

    Also, deep color version, which is easiest on the internet eyes.
    >> NotZONEBro 05/04/10(Tue)20:50 No.9616753
    >>9616738
    >if you're going to include magic and whatnot

    wat
    >> Anonymous 05/04/10(Tue)20:50 No.9616756
    >>9616738

    What there's plenty o' diverse. Some gangs are going to be more sane than others though because even punks aren't all totally crazy.
    >> Nothing Man 05/04/10(Tue)20:50 No.9616759
    >>9616738
    Well the magicians are like stage magicians, stylish and have prestidigitation out the ass. No fireballs though.

    The fantasy magic equivalent in the game?
    Music. Purely internal effects, but, still.
    >> Nightmare Work 05/04/10(Tue)20:51 No.9616768
         File1273020691.jpg-(162 KB, 600x1148, Magics.jpg)
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    >>9616738
    Not magic.
    Stage Magicians is the theme.
    >> Anonymous 05/04/10(Tue)20:51 No.9616772
    >>9616376
    no one addressed my question.
    was it a silly question?
    >> Anonymous 05/04/10(Tue)20:52 No.9616781
    >>9616748

    Would it be possible to add more detail to the wings? Something in graffiti I've always liked is how almost everything is bubbled and highlighted, and it'd be really cool to work that in.
    >> Anonymous 05/04/10(Tue)20:53 No.9616788
    >>9616756
    there are plenty of good ones, but there are a few that I don't think would be very interesting to use and I think, if not changed, should be completely wiped out (you could do with a few less gangs anyway)
    >> Nothing Man 05/04/10(Tue)20:53 No.9616792
    >>9616772
    Ops, I didn't see it.

    In any case, that seems a bit silly to me- the game won't be very lethal, since most of the time the characters will just be KO'd- hell, critical injuries heal over the course of under a day in this game, but people can still die.

    I mean, getting hit with a tank shell isn't going to fucking knock you out.
    >> Nothing Man 05/04/10(Tue)20:54 No.9616799
    >>9616788
    You know it'd really fuckin' help if you quit dancing around it and said which ones you think are shitty.
    >> NotZONEBro 05/04/10(Tue)20:56 No.9616828
    >>9616772
    Well there are the Shangra-la Spa who are street-monks as well as those tribal guys. As for any grand unifying God i'd probably pass on it, leave it blank.
    >> Anonymous 05/04/10(Tue)20:57 No.9616836
    >>9616799

    There was another gang mentioned before, called something like Linemen, that basically went around organizing events or something. If you could combine them with The Balance, and make a general event organization group.
    >> Nothing Man 05/04/10(Tue)20:58 No.9616850
    http://rapidshare.com/files/383632081/VeloCITY.7z.html

    For
    >>9616576

    I don't have a lot of the rules written down, just in my head- I'm putting those in the PDFs and such.
    >> Nothing Man 05/04/10(Tue)20:59 No.9616857
    >>9616850
    fuck I didn't put my actual main text document into that

    well that's all the stuff other than that then. AHEM.
    >> Anonymous 05/04/10(Tue)21:01 No.9616882
    >>9616799
    alright, let me point out some:
    >The Valdez Crew: Often baristas or some such in real life, caffeine junkies who chill out in coffee shops and are one of the few gangs the police are okay with- because they often help out the community in any legal way they can. A varied lot.
    they sound to me like fucking boyscouts. Average joe who drinks a lot of coffee and likes to help the community decided to form a gang!
    >The Westborough Mall Hooligans: Techincally not a gang, since new folks can't join them: They're a small gang of skateboarders that are named after a hellraising stunt they pulled in Westborough. It took months to clean it all up. They roam around, generally wrecking up everyones' shit with tricks, filming the result, and posting it online.
    some more silly kids who don't really fit in with the scheme. it also makes it seem a lot more "local" if you know what I mean
    >9-BALL: Pool Shark Bikers, pretty chill with the Volcano Gang.
    these just feel empty and useless

    i'll post this and get to some more criticisms
    >> Anonymous 05/04/10(Tue)21:01 No.9616883
    Legendary Punk - 6-Star General

    The Leader of the Punksquad and one of the most feared Punks in Velo, there are countless rumours about 6-Star floating about the city. Some say he gained leadership of the gang by defeating all the previous leaders all at once. Some claim he is a military experiment gone wrong, others say it was merely far to successful. They say he cannot be killed by bullets, that he can punch through concrete walls and shred Cars with his Skates.

    Most of these are likely just fanciful fabrications, but within each there is at least a grain of truth. What is known for sure is that, after 6-Stars ascent to leadership, the previous leader and his subordinates vanished from the City. His physical strength and fighting skills, although often exaggerated, are still fearsome, enough that even the Cops are afraid to challenge him directly. But what makes him truly dangerous is his brain, for 6-Star is a master of tactics, as evidenced by the Squads recent string of victories over their enemies.

    Very few punks, even within the Squad, have ever met 6-Star. He is known to be a huge man of imposing build, and a skilled Skater, but few know his face well enough to describe it, and almost nothing is known of his history. Nevertheless, there are only a handful of Punks in the city who would dare to challenge him on the Streets.
    >> Nothing Man 05/04/10(Tue)21:03 No.9616903
    >>9616882
    I agree that the hooligans should be in punks of note instead, it's just what was in the list of gangs for some reason.

    The Valdez Crew and 9-Ball both had like 1 or 2 lines in the actual list so I improvised from there- they aren't bad ideas, they're just poorly fucking done- I think 9-Ball could just be like, one person in the Volcano Club though.
    >> Anonymous 05/04/10(Tue)21:03 No.9616904
    >>9616836
    Do you mean "Starting Line"? Cause that's a radio station that specialises in keeping track of contests, showdowns and Events between punks in the city and broadcasting them.

    Starting Line; Keeps you in the Know, so you don't Miss the Show
    >> Anonymous 05/04/10(Tue)21:04 No.9616918
    >The Balance: Odd in that they're non-violent, but not really charitable. They often roll around in whatever kind of vehicle with cameras handy. They're the historians- they try to exercise a trust of honor between the other gangs, and most either respect their system, or are extremely suspicious of it and begrudgingly accept it- PunkSquad adamantly refuse to recognize The Balance as anything more than some stray punks... they still have to play by their rules, though. Or else.
    I don't know, I just don't like the notion of "nice gangs". Whenever I think of gangs, the only variation I think of is whether or not they're an honorable gang. these people sound like more of a book club
    >> Anonymous 05/04/10(Tue)21:05 No.9616921
    The quality test I'm giving these gangs is imagining what Professor K's introduction would have been like for them, had they been in JSRF. So far these are good. The soup guys are kinda weird, though, and could be combined with the caffeine addicts for general FOOD GANG.
    >> Nightmare Work 05/04/10(Tue)21:05 No.9616929
    >>9616918
    >The Balance
    >Nice.
    No they're not quite nice.
    More like Lawful Neutral in the extremes.
    >> Corgi 05/04/10(Tue)21:06 No.9616934
         File1273021565.jpg-(589 KB, 593x292, sky high 2.jpg)
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    >>9616781

    Moar detail for the detail god. Shorted the long feathers and added down. I think the circle might be too big now.

    I might re-do this anyway. Hopefully this is nice too. I think I'm beginning to clutter the thread with this...

    I also need to get going anyway. Hopefully this is enough to get us started anyway on the tags.
    >> Nothing Man 05/04/10(Tue)21:06 No.9616949
    >>9616918
    The Balance are more like the judges from FFT- they make sure shit doesn't get too far.

    In the actual summary it was hinted at that, as a rumor, they may actually be run by the police to limit the gangs from the inside.

    >>9616921
    Your test is awesome and the merger is a good idea.
    >> Anonymous 05/04/10(Tue)21:06 No.9616953
    >>9616904

    Ah. Maybe The Balance could be the ones who run the station, I don't know. The posts I read weren't really that clear on when the gangs stopped and the radio stations began (I think they were inside the radio stations, actually).
    >> Blank 05/04/10(Tue)21:07 No.9616969
    >>9616882
    >>9616903
    In regard to the Valdez Crew, a few suggestions came up in previous threads. Perhaps they'd be better off like this:
    A crew of mostly bladers who run rackets from out of the Docks district. They're the go-to group for anything being smuggled into the city from the South Americas. Heavy latin american theme, strong love of coffee.
    >> Anonymous 05/04/10(Tue)21:08 No.9616971
    >>9616918

    I hear the Balance, All i can think of is that voodoo sharply dressed black guy from Constantine.
    >> Corgi 05/04/10(Tue)21:08 No.9616973
    >>9616918

    Think closer to a somewhat lax totalitarian goverment that gets a kick out of keeping track of everything. They know just about everything that is happening in the city, because if they catch a big move that they didn't know about ahead of time, then bad things are gonna happen to you.

    Also very much like the Judges in Tactics Advance. They don't do much, but break a rule and you get fucking red carded despite it not even being your fault.
    >> Anonymous 05/04/10(Tue)21:08 No.9616979
    >>9616949
    I thought the food guys were supposed to do things like hot dog stands, but with better-quality stuff.
    >> Nothing Man 05/04/10(Tue)21:08 No.9616982
    >>9616921
    >>9616949
    In fact, post them, my interest is maximum
    >> Anonymous 05/04/10(Tue)21:08 No.9616983
    >The Sandmen: A 'board gang, they roll around at night wearing gas masks, fedoras and trenchcoats. They ride around tagging certain people, rather than places, with no apparent rhyme or reason.
    from the description they sound really two dimensional and useless for anything other then "OMG RANDUM ENCOUNTER".

    my first impressions may be a little unfair, though, as a big part of street gangs is their power status (as gang life is more often then not a power struggle, for control; that's also why good gangs don't strike it with me) and relations with other gangs
    >> Nothing Man 05/04/10(Tue)21:09 No.9616988
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    >>9616979
    Yeah but hot dog salesmen gang sounded silly, it seemed like the urban renewal vibe was more in line.
    >> Anonymous 05/04/10(Tue)21:10 No.9616999
    >>9616953
    SL was started by some Speedfreaks as a way to alert fellow Gang members to races. It just expanded from there
    >> Nightmare Work 05/04/10(Tue)21:11 No.9617011
         File1273021885.jpg-(62 KB, 600x674, Wesley_Dodds_is_the_Sandman_by(...).jpg)
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    >>9616983
    Really, when I typed them up they were a vigilante gang, hunting down sickos and creeps, heavily inspired by the Golden Age Sandman, Wesley Dodds
    >> Anonymous 05/04/10(Tue)21:11 No.9617019
    >>9616983
    From the previous thread: The Sandmen - A 'board gang, one of the Nocturnal types. They come around in fedoras, trenchcoats, and their Trademark Gasmasks.
    Every once in awhile, some creepy wanted chucklefuck will turn up in front of a precinct, with the tag of the Sandmen sprayed on his back.

    From that, I got the vibe that they were more weird vigilantes more than anything.
    >> Nothing Man 05/04/10(Tue)21:12 No.9617023
    >>9616983
    It's best to think of gangs in this as their own little empires.

    This nice nation might help out the people as a whole, including those of other empires- some empires might take offense to this as draining of their authority, whereas some of the others will offer them defense for their charitable actions. It's all a matter of the relations- in this case, De Cuisine is almost tied with Urban Tribal, since Urban Tribal gets food from De Cuisine- and the tribals will wreck your shit with a staff to the neck if you try to mess with De Cuisine.
    >> Nothing Man 05/04/10(Tue)21:14 No.9617042
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    Yeah, I kind of took some liberties with most of the gangs in the shortening, since I was trying to get it out quickly and there are a fuckload of gangs

    Sorry if I mis-abstracted them. tl;dr Sandmen are vigilantes, Black Roses carry hidden weapons, etc etc
    >> Anonymous 05/04/10(Tue)21:14 No.9617043
    Hey nothing man, hope you've got rules for custom gangs and the like, or at least the provision so people can make their own if they don't like the fluff like some of the moaners here.

    No-ones going to like all the gangs. That's why they're gangs. You don't like 'em. Form a crew and deal with 'em.
    >> Corgi 05/04/10(Tue)21:14 No.9617048
    That and gang means a group of people all doing the same thing in this case. Just because they are "good" doesn't mean they aren't a gang.

    Though, I don't believe there are any that fit the critera of good I believe you are thinking of. That being a paladin that stops evil r whatever.

    Good for gangs is selling the proper gear to shred through the city, or making sure things don't go too far, or making that 50 foot drop without a drop in speed.
    >> Anonymous 05/04/10(Tue)21:15 No.9617065
    so this is Air Gear the RPG?
    >> Nothing Man 05/04/10(Tue)21:15 No.9617069
    >>9617043
    It is by default assumed that the players are forming their own new, fresh-faced gang. (Even the GGs only had Corn, Gum, Yoyo and Beat starting out.)

    And, in the case they were their own personal game, I could always implement it that when the leader of the gang hits 201 grade, they can design a signature trick for their gang- as argued out with the MC, of course
    >> Anonymous 05/04/10(Tue)21:16 No.9617077
    >>9617023
    if what I think you're saying is true, one of the big reasons is I can't understand De Cuisine being able to hold up an entire section of a city with their own "special talents", while being surrounded by gangs that would easily take it from them. It would probably help if you marked which gangs were "major" and which gangs were just street gangs that, maybe, controlled a wedge or a block or two. It can't possibly be Mr. Good Intentions being able to hold his own pacifistic gang in a city like this.
    actually, it would help if we had a map (really, just a crude one will do)
    >> Corgi 05/04/10(Tue)21:18 No.9617097
    I'm also gonna jet now. Thanks for being an interesting thread and not booing my shitty art of of the internet.

    Though, Maps should be our highest priority right now. We need a place to skate and figure out just where everything is going on.
    >> Nothing Man 05/04/10(Tue)21:18 No.9617098
    >>9617065
    The design scheme is:

    100 Grade = Tony Hawk Pro Skater, only slightly above realism levels
    200 Grade = Jet Set Radio, grind up telephone rails, actually GAIN speed while grinding by just swapping tricks out extremely fast
    300 Grade = Air Gear, ride up walls by spinning your body around fast enough, by this point you'll have enough to afford dynamic gear (quick burst engines in the vehicles- or parkour boots specifically designed with jump packs), kick reality to the curb and make 0.00000000001%, 100%!
    >> Nothing Man 05/04/10(Tue)21:19 No.9617113
    >>9617077
    Yeah, I was going to split it into like, a maximum of 7 major gangs- the rest are minor crews. In fact, that's a good method of terminology, big ones = gangs, small ones = crews

    So the players would start off as a crew. I like it.
    >> half empty 05/04/10(Tue)21:19 No.9617117
    >>9617069
    so what about the sewer systems?
    there are some gangs that would fit very well into sewer life and could help clear up confusion of street gangs VS mafia-mentality gangs
    >> Anonymous 05/04/10(Tue)21:19 No.9617125
    >>9617077

    You need to remember that this is like Jet Set Radio Future. These gangs ride into an area, tag everything in graffiti, and then ride off to go do awesome tricks and listen to loud music elsewhere. They probably only actually have like one base of operation each, but they just have really expansive territory. The only really militant ones, it seems like, are the pseudo law enforcement ones.
    >> Nightmare Work 05/04/10(Tue)21:20 No.9617128
    >>9617117
    The Big Nasties run the sewers.
    >> Nothing Man 05/04/10(Tue)21:20 No.9617133
    >>9617117
    The Big Nasties have dominion over like 75% of the sewers- they even have a series of fighting arenas where they get violent, and drag captured enemies down there and force them to fight their way out.

    Can't trust the crocs in the sewers, man.
    >> Anonymous 05/04/10(Tue)21:22 No.9617156
    >>9617077

    I think you're thinking in to violent terms. This is a universe where disputes are just as likely to be resolved by who can bust out the best trick combo, catch the best air, win a race or beatboxing as they are with direct violence. Good guys can still defend their turf, just with their moves not their might.

    I'm seeing this world very much as a noble-bright world albeit a crazy absolutely anarchic one.
    >> half empty 05/04/10(Tue)21:22 No.9617157
    >>9617128
    in such a huge city, I could see the sewers to be somewhat labyrinthine, which would open up a lot of options
    >> Nothing Man 05/04/10(Tue)21:23 No.9617177
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    Also I should note I'm personally avoiding the subject of the sewers because the second sewer level in JSRF bent me over and raped me with its rigid metal pipecock.

    Fucking looping place, couldn't find my way out
    >> Anonymous 05/04/10(Tue)21:25 No.9617200
    >>9617077

    I'm starting to imagine the De Cuisine getting into a fight with another gang, Delivering high-speed pies into faces, marks-sloshing boiling-hot soup at crotches and dunking heads into pots of pasta-salad.
    >> Nightmare Work 05/04/10(Tue)21:27 No.9617222
    >>9617177
    >rigid metal pipecock.
    This is my new favorite string of words
    >> Nothing Man 05/04/10(Tue)21:27 No.9617224
         File1273022841.jpg-(23 KB, 295x292, Super Mario Brothers.jpg)
    23 KB
    >>9617200
    De Cuisine wasn't founded by one, y'know, it was founded by two brothers, particularly fond of pasta

    "Dats a lotta spaghetti!"
    >> Nothing Man 05/04/10(Tue)21:28 No.9617248
    >>9617224
    Addition: They're some of the few freerunners who can get some fucking great air, and have a favored tactic of simply jumping off of things onto enemies. It is usually extremely effective.
    >> Anonymous 05/04/10(Tue)21:28 No.9617249
    >>9617224
    And they have a terrible rivalry with Big Nasties?
    >> Nightmare Work 05/04/10(Tue)21:30 No.9617259
    >>9617249
    Duh, and they pissed off the Kong Crew of Little Venice something fierce.
    >> Nothing Man 05/04/10(Tue)21:30 No.9617261
    >>9617249
    Oh, yes, the red brother won a special wrist-flamethrower from the leader of the Big Nasties. They stole it from the fireworks in the first place. Ever since, their leader's declared a vendetta on them.
    >> half empty 05/04/10(Tue)21:30 No.9617273
    >>9617248
    they also throw flaming pastries when the flower children can light them up
    >> Nothing Man 05/04/10(Tue)21:31 No.9617280
    >>9617259
    "The Kong Crew always struck me as a little snobbish. I mean, sure, they use a monkey as their logo and go out of their way to look like gorillas with their movements- but why do they always wear snazzy ties?"
    >> Anonymous 05/04/10(Tue)21:32 No.9617291
    >>9617224

    I always wondered why they had a mushroom for logo...
    >> Nightmare Work 05/04/10(Tue)21:33 No.9617305
    >>9617280
    "Because bitches is crazy for a fine dressed man, dumbass"
    >> Nothing Man 05/04/10(Tue)21:34 No.9617322
    >>9617305
    And then I began writing fluff in the form of the adventures of two punks running jobs for whatever gang.

    They will be named Kevin and Rick.
    >> Anonymous 05/04/10(Tue)21:36 No.9617375
    This needs a soundtrack. Besides JSRF music, what should be in it? Any in setting artists?
    >> Anonymous 05/04/10(Tue)21:36 No.9617377
    >>9617322
    no doubt they own cats
    if my names were kevin and rick, I would own cats
    >> Blank 05/04/10(Tue)21:37 No.9617390
    I have a list written down of all the gangs from the first two threads and the areas they inhabit. I'll post 'em here, tentative suggestions marked with a question mark:
    Big Nasties [Sewers/Themepark at Night], Rozenkrantz [Themepark], Bodhisattavas [Shangri-La], The Volcano Gang [Mt. Vulcan], 9-Ball [none], Bibliotheque [St Altitude's Archives], The Crazies [Peak Clinic?/Supersonic Tech], High Fliers [Skyhigh Apartments], Blackbirds [none], Fireworks [Warehouse District], Flower Children [none], Spice [none], Deadmen [Barrios/The Walled City?], The Inspired [Central City?], Black Roses [none], De Cuisine [none], Guerrillas? [Little Venice], Plumbers? [Sewers/Little Venice], Speedfreaks [Rolling Hills/Route 249], The Neons [High Roller Neon St.], Urban Tribe [Great Temple], The Medics [Newtown], Mall Hooligans [none], Punksquad [none], The Balance [none], Sandmen [none] Valdez Crew [Docks].
    I also have a list of the named districts, but they lack descriptions so there's not as much flavour. It was mainly to try and picture how the city would fit together- for instance, Carver Canyon. with Carver falls at the high end near the drained reservoir (where the club Momentum is located), the warehouse district over the Carver Bridge, and the Docks on one side of the rivermouth and Little Venice further down the coast.
    >> Anonymous 05/04/10(Tue)21:38 No.9617400
    >>9617375
    the big nasties listen to bar 9 and bar 9 only.
    http://www.youtube.com/watch?v=YNTXQFwtTag
    >> Nothing Man 05/04/10(Tue)21:38 No.9617402
    >>9617375
    Here have this
    http://www.mediafire.com/?zzzinnq1avz

    Also I'm going to have a bit on the character sheet for a theme song. It is advised that the MC starts playing it when one character steals the spotlight/shit gets real, and an overall theme for the gang.
    >> half empty 05/04/10(Tue)21:38 No.9617411
    I feel this gang list lacks specific motives
    like gangs that want to make money
    or gangs that just want to see the city burn
    you could incorporate a few of these things in some gangs, though
    >> half empty 05/04/10(Tue)21:41 No.9617464
    >>9617390
    this list actually looks good, though different then the one Nothing Man gave us. what exactly does the city look like, anyway?
    >> NotZONEBro 05/04/10(Tue)21:42 No.9617485
    >>9617411
    Gangs aren't exactly motivated organisations. Gangs are just groups of like-minded people who chill out and show of slick moves. I mean thats not to say there's no motivated gangs out there, everyone wants fame but there's not many level-headed gangers out there with clear objectives.
    >> Nothing Man 05/04/10(Tue)21:42 No.9617489
    >>9617464
    I ain't workin' on a map immediately, still working on getting all the crunch in line before I worry TOO much about fluff.
    >> Anonymous 05/04/10(Tue)21:42 No.9617490
    Needs to have a gang that is obsessed with simply spraying every conceivable surface imaginable. These guys would ride through down with spray paint backpacks rigged together and paint guns in both hands, hitting everything they can, and probably wear fume masks just because of how much stuff they're pumping out.
    >> Anonymous 05/04/10(Tue)21:45 No.9617533
    >>9617490
    Isn't there already a Gang obsessed with Tagging everything? And even if there isn't, there are Gangs which put a lot of emphasis on Tagging, like the Neons (Who want to light up the whole City)
    >> Nightmare Work 05/04/10(Tue)21:45 No.9617538
    >>9617390
    >Deadmen
    >Walled City?
    Nah, you find Deadmen in the Barrio, which I should really make a Zone for.
    >> NotZONEBro 05/04/10(Tue)21:45 No.9617543
    >>9617490
    Totally. We need to get some ideas up for pain cans and guns, we already had some to do with paintball guns that blast tags which was pretty cool. Maybe having a spray gun can half tagging time but has a -2 to [Handwork] checks due to its unwieldy size.
    >> Nothing Man 05/04/10(Tue)21:48 No.9617589
    “Y'know Kev--”
    “Rick, we're on a mission. Keep radio silence, anyone can pick what we're saying up.”
    “Not my fault you got shitty headsets.”
    “Shut up.”
    “Right.”
    “...”
    “...”
    “...”
    “...Anyway, like I was saying”
    “God damn it...”
    “Kev, why'd you take up rollerblading?”
    “My brother was a blader when I was a kid.”
    “That's not a good story at all.”
    “You picked up running because you saw a movie about it, shut up.”
    “It was a great movie.”
    “Sure, sure- watch your 6, I think I see one.”
    “My 6?”
    “Behind you.”
    “Kevin how am I supposed to look behind me. Do you want me to walk backwards?”
    “You don't have a neck?”
    “I have chiropractic issues.”
    “Whatever, don't blame me if you get shot.”
    >> half empty 05/04/10(Tue)21:49 No.9617601
    >>9617485
    What nothing Man called crews, would likely not have a super amount of motivation, but the gangs should really have a sort of goal or focus, just to set them apart, even if it's just survival. Like minded individuals who would all agree that they could run the city better then anyone else, so they set out for political dominance, exalting their members into positions, or something like that. just a reason to be a gang other then being a gang.
    >> Anonymous 05/04/10(Tue)21:49 No.9617604
    I'd guess the Black Roses would hang around high-end shopping districts with all the really expensive fashion stores and such.

    Also, the Urban Tribals' grand temple is a pretty vague location, as it's just a huge stepped inlet to the storm drains that the Tribals have colonised. What area of the city is it in?
    >> Anonymous 05/04/10(Tue)21:49 No.9617609
    >>9617538
    Thats a point, we need a Graveyard! Or a Cemetary, whatever.
    >> Nightmare Work 05/04/10(Tue)21:50 No.9617626
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    >>9617604
    Near Little Venice, which despite it's name, is actually a flooded jungle type place
    >> Anonymous 05/04/10(Tue)21:50 No.9617628
    >>9617543

    They can have tubes that run out of the paintpacks on their backs and up under their hands. In their hands can be little grips that control the color, and flow of the paint. They could even change the spread that way. Obviously bikes would be mounted with turrets, and skateboarders probably wouldn't be able to use them.
    >> Nightmare Work 05/04/10(Tue)21:51 No.9617642
    >>9617609
    Ooh, yeah, the Cemetery and the Barrio, in some of the oldest sections of town.
    >> Anonymous 05/04/10(Tue)21:55 No.9617719
    >>9617696

    That looks great.

    >>9617626

    I think Little Venice would be much better used as an excuse for having ridiculous architecture.
    >> Anonymous 05/04/10(Tue)21:55 No.9617724
    >>9617696
    Clean, readable, but still very colorful. Works fine for me.
    >> Blank 05/04/10(Tue)21:56 No.9617748
    >>9617538
    Right, I guess I pictured the Barrios as sort of clustered and narrow, like the inside of the walled city is supposed to be.
    >>9617609
    I like the idea of a graveyard or burial ground for punks who were "in-tune with the soul of the street", and are laid to rest in a peaceful, quiet garden somewhere. But I'd like to see it as neutral, even sacrosanct- You do not Tag here. You do not 'Hang Out' here. You do not bring your conflict here. It serves as a reminder to all punks. Of where they came from... and where they all go. Even the Big Nasties, violent and thuggish as they are, have some respect for the dead.
    Of course, every now and then some young, cocky upstarts will try and be overly dramatic about it- the ill-fated 'Vampires' crew from Big Town are one such taint-, and they'll learn the hard way that even if you dodge the wrath of the gravediggers, the rest of the city will seem to turn on you.
    >> Anonymous 05/04/10(Tue)21:57 No.9617765
    >>9617626
    Surprisingly appropriate, I like it!

    In terms of what the grand temple looks like, it's like the Tokyo storm drains, but with massive sloping steps down towards the middle where the main tunnel runs in and out. Largely overgrown, and with a maze of metal catwalks up above the ground, which is where the Tribals live, building houses out of random junk and lit by candles, flashlights, and barrels of burning garbage.

    And of course, nearly every inch of the walls all the way up to the ceiling covered in the hand-painted glow-in-the-dark tags of the Tribals.
    >> Nightmare Work 05/04/10(Tue)22:01 No.9617826
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    >>9617748
    And that's where the Deadmen devote most of their time.
    They keep watch, focused on making sure the graveyard stays the way it is.
    Because it's part of their 'hood, their Barrio.
    And they've got the backing to keep the place safe.
    >> Anonymous 05/04/10(Tue)22:03 No.9617874
    http://www.youtube.com/watch?v=hf8AiX-ELVY&fmt=18

    This needs to be some gang's theme.
    >> Nothing Man 05/04/10(Tue)22:04 No.9617893
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    Another rendition, how's this compared to the last one?
    >> Anonymous 05/04/10(Tue)22:05 No.9617917
    >>9617893

    I like the last one more. It's a lot more solid.
    >> Blank 05/04/10(Tue)22:06 No.9617926
    >>9617826
    I could see the graveyard for punks being in the barrio district, with the Deadmen frequently spotted nearby... maybe in the bottom of an empty storm drain, with walls on either side and a grating over the top, partially overrun with greenery. But light still filters through in shafts, giving the whole place a tranquil feel. Placing it in a ruined storm drain also makes it accessible for the Underground gangs/Urban Tribals, who probably hold the place in high regard as well.
    >> Anonymous 05/04/10(Tue)22:08 No.9617952
    >>9617893
    still looks nice, easier to read, and there's no longer a jetsetradio logo in the background
    >> Anonymous 05/04/10(Tue)22:08 No.9617956
    >>9617893
    I prefer the previous one, but that's just me.
    >> Nothing Man 05/04/10(Tue)22:08 No.9617960
    >>9617952
    There is, it is just much harder to see.
    >> Anonymous 05/04/10(Tue)22:09 No.9617976
    >>9617893
    try the first one again with the background from the second one
    >> Nightmare Work 05/04/10(Tue)22:09 No.9617978
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    >>9617926
    The walls of the Graveyard Storm-drain are decorated in the garish bright colored skulls that so define the Deadmen, along with a few other gang markings.
    >> Anonymous 05/04/10(Tue)22:10 No.9617993
    Did you get some of the submissions for fluff in the last few threads, Nothing Man? There were some great additions there.
    >> Nothing Man 05/04/10(Tue)22:13 No.9618021
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    Two more test pages
    >> Blank 05/04/10(Tue)22:14 No.9618032
    >>9617978
    Maybe if a gang is entitled to bury their members in the Graveyard, either through being in touch with the 'Soul of the Street', or performing some great act- be it an incredible stunt, forming a solid reputation (ill or good) or even a heroic act, the Deadmen and the gravedigger will allow them to add their tag to the walls of the drain. The symbolism is twofold- it signifies that a gang has earned its place here, and it means that the spirit of the Gang will watch over it's fallen members.
    >> Nightmare Work 05/04/10(Tue)22:15 No.9618059
    >>9618032
    I like it.
    Sort of like the Doldrums, only more...serious?
    I'm not sure what word to use
    >> Anonymous 05/04/10(Tue)22:16 No.9618067
    >>9618049
    http://archive.easymodo.net/cgi-board.pl/tg/thread/9605580

    Here's the last major thread I can find.
    >> Nothing Man 05/04/10(Tue)22:16 No.9618075
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    Fucking .pngs
    >> Anonymous 05/04/10(Tue)22:18 No.9618108
    I still like the first new one the most.
    >> half empty 05/04/10(Tue)22:18 No.9618110
    >>9618075
    I like this one, but you might want to make the beginning blurb a bit larger, and move it to the right a bit.
    >> Nothing Man 05/04/10(Tue)22:21 No.9618154
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    Alright, a merge of the most recent and second page types: how's this.
    >> half empty 05/04/10(Tue)22:22 No.9618165
    >>9618032
    I think there should be something with the graveyard and the soul of the street and a sort of "founder" gang, a legendary founding father gang who paved the way for more to take the streets and maybe wrote a moral code
    >> Anonymous 05/04/10(Tue)22:22 No.9618170
    >>9618154

    I still like the first one. I don't think any of the text should need to have outer glow effects, it's distracting.
    >> Nothing Man 05/04/10(Tue)22:24 No.9618193
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    As shown on the next page as well.
    >> Nothing Man 05/04/10(Tue)22:26 No.9618222
    >>9618170
    A bit, but, I think it helps with visibility of the letters.
    >> Nightmare Work 05/04/10(Tue)22:26 No.9618226
    >>9618165
    Nah, I don't quite like that.
    >> NotZONEBro 05/04/10(Tue)22:27 No.9618237
    >>9618170
    >>9618222
    You could try inverting it, change the text to white and the glow to black.
    >> Nothing Man 05/04/10(Tue)22:28 No.9618254
         File1273026497.gif-(228 KB, 766x1000, whatthefuckamIreading.gif)
    228 KB
    >>9618237
    This is a fucking terrible idea.
    >> Blank 05/04/10(Tue)22:29 No.9618276
    >>9618226
    Yeah, I prefer to have the origins of the punks, and especially the nature of the 'Soul of the Street', to be somewhat ambiguous and only mentioned occasionally.
    >> NotZONEBro 05/04/10(Tue)22:30 No.9618289
         File1273026639.jpg-(109 KB, 407x742, oh wow.jpg)
    109 KB
    >>9618254
    Oh god, maybe not.
    >> Nothing Man 05/04/10(Tue)22:31 No.9618291
    Okay, fuck experimentation, I'm sticking with
    >>9617696
    >> half empty 05/04/10(Tue)22:31 No.9618294
    >>9618226
    it is a bit... well done, overused
    never mind, then
    >> Human Eversor 05/04/10(Tue)22:33 No.9618328
    >>9618193
    I would suggest making a chart for the shape track.

    Make it stand out more.
    >> Anonymous 05/04/10(Tue)22:35 No.9618366
    >>9618328

    Especially if you made it some kind of speedometer, with the slower end for Critical.
    >> Nightmare Work 05/04/10(Tue)22:35 No.9618371
    >>9618294
    Yeah, good idea
    I do like the Punk Graveyard, controlled by the Deadmen, any thoughts on it?
    >> half empty 05/04/10(Tue)22:37 No.9618403
    >>9618371
    is it going to be a sort of communal graveyard, or just the deadmen?
    also, I'm trying to think how you could fit a large graveyard into a city and what it would look like
    >> NotZONEBro 05/04/10(Tue)22:38 No.9618423
    >>9618403
    Derelict, I'd imagine, an old run down chapel with a graveyard nestled in between some crumbling old housing projects.
    >> Corgi 05/04/10(Tue)22:39 No.9618436
    >>9618371

    I like it as the final resting place that I believe it is. The place of quiet and repose and all fo that good jazz.

    I could also see the Deadmen having strong allies in a few major power players for that very reason, to have the neutral ground. It would also make anything important happening have a sense of tradition, and give deeper meaning to it.

    Also, I like the idea of the Deadmen being shamans, while the Balance helps enforce the law and gives seals of approvel for remembrance.
    >> Nightmare Work 05/04/10(Tue)22:40 No.9618451
    >>9618403
    Communal, any gang who's earned the right to be there can bury their boys in it.
    And I'm probably a bad person to ask about what a graveyard should look like, because hell, to me a graveyard is full of above ground tombs and mausoleums.
    >> Nightmare Work 05/04/10(Tue)22:42 No.9618499
    >>9618436
    >Deadmen being shamans
    More like Brujah and Brujo
    >> Nothing Man 05/04/10(Tue)22:43 No.9618519
    >>9618328
    Like thi--

    >>9618366
    shit why did I start before I saw this post.
    >> half empty 05/04/10(Tue)22:44 No.9618530
    >>9618423
    I'm imagining something like a steal gate with skates or shoes thrown over it. then inside there are boards put up as head stones and some burnt out chapel type buildings.
    I dunno
    >> Nothing Man 05/04/10(Tue)22:45 No.9618545
         File1273027530.jpg-(139 KB, 1200x344, 1247891534221.jpg)
    139 KB
    ACTUALLY I CAN STILL USE THE SPEEDOMETER IDEA

    I'll have a halved speedometer with a shape track in the bottom right corner of the character sheet- you can use a paperclip as the lever.
    >> Anonymous 05/04/10(Tue)22:46 No.9618555
    Whoever is working on 1d4chan's VeloCITY page should do some updating.
    >> NotZONEBro 05/04/10(Tue)22:46 No.9618564
    >>9618545
    >you can use a paperclip as the lever.

    Haha, god damn that's a great idea
    >> Nightmare Work 05/04/10(Tue)22:48 No.9618586
    >>9618555
    Holy mother of god they really do
    >> Blank 05/04/10(Tue)22:48 No.9618592
    >>9618436
    Maybe occasionally one of the Urban Tribals presides over a burial- after all, the greatest among them are inextricably intertwined with the spirit of the streets.
    A crew or gang must earn the right to bury their fallen in the Graveyard. The conditions are deliberately vague, and the final say goes to the gravekeepers. The Deadmen in the district serve as the enforcers for the gravekeeper out of tradition. While noone is certain exactly what conditions a crew has to meet before they're allowed to add their tag to the Graveyard Wall (so that the spirit of their gang will watch over the resting place of all worthy punks), theories range from performing some heroic deed for the good of the city, to being known for insane stunts and exemplifying the abilities of the punks, to just being stylish. Once a gang has built up a solid enough reputation though, good or bad, odds are they'll get a visit from a Deadman and later that day a new tag will grace the walls.
    Hell, even the Big Nasties' tag can be seen amongst the logos, so the speculation can get a little confusing.
    >> Nightmare Work 05/04/10(Tue)22:52 No.9618649
    >>9618592
    Bingo, that's the ticket
    And it'll make for a good Mid-level adventure for a party
    "Get Your Tag Added to the Wall"
    >> half empty 05/04/10(Tue)22:52 No.9618653
    so it's assumed the starting point of it will be PCs starting a crew?
    >> Nothing Man 05/04/10(Tue)22:55 No.9618689
    >>9618653
    Correct. This'll be good for the party too: They'll need to cooperate to make a tag (if it's shitty a bit later in the adventure the MC can try and introduce some professional tag designer to revamp it for them on the cheap for sponsorship in a competition or something and present a better one)

    The crew should also have a theme song, to play during crowning moments of awesome.
    >> ZONEbro 05/04/10(Tue)22:55 No.9618692
    And I'm back. Bloody hell you guys move fast.
    >> Nothing Man 05/04/10(Tue)22:56 No.9618712
    >>9618564
    Eyah was doing that but he has a very strict time schedule- I suck with wikis but I'll try and patch it up.
    >> half empty 05/04/10(Tue)22:56 No.9618721
    >>9618689
    and, picking which section of the city they start in, they will get the reigning gang to "sponsor" them, or something? Or will they just come up from dirt and start with no alliances?
    >> Nothing Man 05/04/10(Tue)22:57 No.9618737
         File1273028262.jpg-(13 KB, 398x326, 1250639654595.jpg)
    13 KB
    >Create account on 1d4chan
    >Captcha is "Gayness Republic"
    >> Corgi 05/04/10(Tue)22:58 No.9618745
    Speaking of which. When is the alpha stages gonna get run through? I'd be interested in claiming a spot over IRC at some point for this.

    That, and we need more base goals for the PCs to have for the book.

    "Become a Gang."

    "Land the Hurricane Jump."

    Etc.
    >> Nothing Man 05/04/10(Tue)22:58 No.9618754
    >>9618721
    The former yes, or, since it's so fucking huge they can make their own district up- that's kinda why I'm adverse to a big map of the city, but you guys can still make one.

    As for the latter half? All up to the MC
    >> Anonymous 05/04/10(Tue)23:00 No.9618790
    >>9617390
    9-ball guy here. I think Nothing Man originally said they were.. biker pool sharks? Something like that. I haven't read in-depth through all the fluff yet, but do we have a place that's built on gambling and the like? They might fit in well there. I keep thinking a place like casino zone from sonic would be an awesome setting.
    >> Nothing Man 05/04/10(Tue)23:01 No.9618794
    >>9618745
    Well, in my mind (and I'll have to put this in the PDF), the MC should set JSR style goals in addition to the goal of whatever they're doing:

    LITTLE VENICE SOUTH
    1. Combo of 5 Grind tricks along the edge of the river lane [20 XP]
    2. Jump the river lane [30 XP]
    3. Climb to the top of the clock tower [25 XP]
    3. Ride DOWN the clock tower [50 XP]
    3.
    >> Nothing Man 05/04/10(Tue)23:02 No.9618801
    >>9618794
    woops sorry I appear to have been possessed by the rule of three

    fuck you planescape
    >> half empty 05/04/10(Tue)23:04 No.9618830
    >>9618801
    what's the currency of velo city?
    >> Nightmare Work 05/04/10(Tue)23:05 No.9618840
    >>9618830
    Dollar
    >> Nothing Man 05/04/10(Tue)23:05 No.9618842
    >>9618830
    It's presumed to be dollars, but feel free to pitch cooler sounding ones
    >> Anonymous 05/04/10(Tue)23:06 No.9618848
    >>9618842
    Dorrar?
    >> Nothing Man 05/04/10(Tue)23:07 No.9618855
         File1273028846.png-(149 KB, 910x295, 1258185431538.png)
    149 KB
    >>9618848
    >> Anonymous 05/04/10(Tue)23:08 No.9618872
    >>9618840
    >>9618842
    tabs? similar to "tags"? Not sure.. tickets, chips, zips?
    >> Anonymous 05/04/10(Tue)23:08 No.9618879
    >>9618842

    Creds
    >> Anonymous 05/04/10(Tue)23:08 No.9618882
    I just now remembered how bad ass the sound track to Jet Set Radio was.
    >> half empty 05/04/10(Tue)23:10 No.9618900
    >>9618879
    This sounds good
    keeps with the theme, you know
    >> Nothing Man 05/04/10(Tue)23:11 No.9618906
    Credits works. It is nicely generic sci fi currency.
    >> Anonymous 05/04/10(Tue)23:11 No.9618913
    I'm kind of at a loss for how well this would translate into actual game play. It seems like this would require really detailed maps of areas, and a lot of tracking involving the PCs and NPCs, and a LOT of checks. Has the system been fleshed out much?
    >> NotZONEBro 05/04/10(Tue)23:12 No.9618936
    >>9618842

    Lira? BR uses a currency named 'Real' There's a lot of puns right there. Peru uses Sol which sounds pretty cool.
    >> Anonymous 05/04/10(Tue)23:12 No.9618938
    >>9618906
    Nothing, can you tell me real quick if there is/isn't a zone based on gambling?
    >> ZONEbro 05/04/10(Tue)23:13 No.9618945
    >>9618913

    I think it'll less require detailed maps, more an evocative description by the MC. As long as the trick Sounds awesome, is feasible based on the punks capabilities, and fits in with the theme and components of the area, its probably okay to let it slide, as long as the rolls come together.

    Trying to nail everything down for every area will just overcomplicate things, and also mean that, eventually, places will get dull. Leaving it vague you can always find, and do, something new.
    >> Nothing Man 05/04/10(Tue)23:14 No.9618956
    >>9618913
    You say that, but the only REQUIRED detail for maps would be placement of buildings and numerous urban features- any edge can be a rail, any thing that would reasonably under 2 meters tall would be an obstruction traceurs can hop over, height could be entirely fiat, and I haven't worked ramps out yet but there'll only be two kinds of those, and once again it could work as fiat- pretty much you just need a fairly fleshed out urban scene.

    I'll be extremely happy if I'm capable of creating a game where the emphasis of a map is for interest of use rather than just background.
    >> Nothing Man 05/04/10(Tue)23:16 No.9618999
         File1273029379.jpg-(46 KB, 634x358, 1267225145252.jpg)
    46 KB
    >>9618938
    There's the Volcano Club and the Yakumos' den, but those are both more just like ritzy clubs with bars, so, no, there is no GRAND LAS VEGAS CASINO AREA

    Make it so, number 2.
    >> Anonymous 05/04/10(Tue)23:19 No.9619037
    what about out of town gangs?
    >> Anonymous 05/04/10(Tue)23:20 No.9619049
    >>9619037
    I say we go Big-O on it and make the OUTSIDE AREA a complete apocalyptic wasteland
    >> half empty 05/04/10(Tue)23:20 No.9619054
    >>9619037
    that would just needlessly complicate things
    velo city is best left as its own world
    >> Nothing Man 05/04/10(Tue)23:20 No.9619062
    >>9619049
    It's on a man-made island bro
    >> Nightmare Work 05/04/10(Tue)23:21 No.9619067
    >>9619037
    >Out of town gang
    HOPE THEY HAVE A BOAT OR A PLANE
    >> ZONEbro 05/04/10(Tue)23:21 No.9619077
    >>9619049

    Nah, no need for that. Velo is an island city, so its kinda isolated anyway. Out of town gangs are rare, because Why would they bother to go all the way to Velo, and if they did, they're probably gonna get outclassed, since Velo is the hub of the punk world.

    You might get crews immigrating wholesale, but they'll either get native, fast, or crash and burn.
    >> Nightmare Work 05/04/10(Tue)23:21 No.9619079
    >>9618999
    What about where the Neon guys hang out, that's our Vegas.
    >> Nothing Man 05/04/10(Tue)23:23 No.9619115
    also guys there's no reason that zones can't be in contention between areas if they fit both, in fact this is a good idea because it helps build how the city flows.
    >> Nothing Man 05/04/10(Tue)23:26 No.9619155
    Oh, and, I've got a thing for the vehicles where parts match up with one of the five stats, how does this sound:

    Bike
    Acceleration /3 (Chains)
    Max Speed 9 (Wheels)
    Turn 4 (Handlebar)
    Brake 2 (Brakes)
    Lift 1 (Suspension)

    Blades
    Acceleration 1 (Axle)
    Max Speed 5 (Wheels)
    Turn 6 (Pivot Cup)
    Brake 4 (Brake)
    Lift 5 (Boot)

    Board
    Acceleration /2 (Bearings)
    Max Speed 7 (Wheels)
    Turn 4 (Trucks)
    Brake 4 (Sneakers)
    Lift 3 (Deck)

    Skateboard has Sneakers for braking because come on what on a board effects braking? what? nothing.
    >> Blank 05/04/10(Tue)23:26 No.9619165
         File1273030014.jpg-(15 KB, 673x162, punkgraveyard.jpg)
    15 KB
    Here's a quick sketch of how I envisioned the graveyard. Imagine the walls are covered in different gang signs, though.
    >> half empty 05/04/10(Tue)23:28 No.9619190
    looks good, and you could potentially be able to upgrade, I guess
    what about runners?
    >> Nothing Man 05/04/10(Tue)23:30 No.9619213
    >>9619190
    They get only the standard equipment everyone can use: Clothes, Handwear, Phone, Headset, Footwear.
    >> half empty 05/04/10(Tue)23:31 No.9619244
    >>9619165
    looks good, but it needs more blades and sneakers hung over headstones. maybe if the headstones looked more improvised, too. I like the environment, though
    >> Anonymous 05/04/10(Tue)23:31 No.9619246
    Are skateboards actually faster than rollerblades? It seems like they could get going to about the same speed.
    >> Blank 05/04/10(Tue)23:32 No.9619254
    >>9619244
    Yeah, it would be much more detailed if I didn't have such a short attention span.
    >> Nothing Man 05/04/10(Tue)23:32 No.9619258
    >>9619246
    Yeah, I should even them both out to 6
    >> Blank 05/04/10(Tue)23:34 No.9619280
    Oh no the thread is slipping away.
    Oh nooooooo
    >> Anonymous 05/04/10(Tue)23:34 No.9619288
    >>9619165
    Screamin' Ted
    20XX - 20XX
    Brass Balls of Size Immesurable
    May the Grays forever fear your name.
    >> Noggle 05/04/10(Tue)23:35 No.9619300
    I am greatly interested in some playtesting here. If anyone wants to do something over OpenRPG, or IRC, I'd be happy to roll up a charactr and groove out.

    I'm a whore for Jet Set.
    >> half empty 05/04/10(Tue)23:35 No.9619303
    >>9619280
    I'll just go then
    >> Nightmare Work 05/04/10(Tue)23:37 No.9619332
    >>9619300
    Dude, we ain't even in Alpha
    >> Blank 05/04/10(Tue)23:37 No.9619343
    >>9619300
    I could probably playtest too but it appears that the thread is autosaging.
    >>9619303
    Aw, I like you, guy. Here, have some spraycans. If one of those preening Volcano Gangers comes around looking for it... well, you didn't get it from me.
    >> ZONEbro 05/04/10(Tue)23:38 No.9619347
    Hmm... its something to check in the playtests, but I worry that we're getting too far into some of the nitty gritty details of the system. While its all cool, and fun to design, I can see this as a game which could Really suffer from the loss of flow and momentum when you have to check a wording or look up a rule, or even a dispute over interpretation of a map. I've had similar issues seriously daunt previous 'brews.

    Just something to keep in mind, is all, be wary of over detail and unstreamlined mechanics. If its more fun to design than to play, something's gone wrong somewhere.
    >> Nothing Man 05/04/10(Tue)23:39 No.9619379
    FUCK DA AUTOSAGE
    >>9619371
    I'M A FUCKING BEAR.



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