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  • File : 1273030765.gif-(50 KB, 1280x570, VeloCITYlogo.gif)
    50 KB VeloCITY 2 Nothing Man 05/04/10(Tue)23:39 No.9619371  
    DAT AUTOSAGE
    >> Anonymous 05/04/10(Tue)23:41 No.9619420
    Since Velo is a man made island, that would mean that all of the parks would require extra effort in caretaking. What groups would be the more environmentally motivated ones? The hippies?
    >> Nothing Man 05/04/10(Tue)23:42 No.9619426
    >>9619420
    Probably, them or Urban Tribal.
    >> Anonymous 05/04/10(Tue)23:42 No.9619445
    What's this all about now?
    >> Anonymous 05/04/10(Tue)23:44 No.9619463
    >>9619426

    That'd be a pretty interesting thing to reflect in their territories.

    >>9619445

    Sort of a Jet Set Radio Future tabletop game.
    >> Nothing Man 05/04/10(Tue)23:44 No.9619466
    >>9619445
    It is a game about speed that starts at Tony hawk pro skater tiers, goes up quickly to Jet Set Radio tiers and if you play for long enough to start getting all fucking air gear.
    >> Anonymous 05/04/10(Tue)23:44 No.9619469
    >>9619463
    Sounds neat.
    >> Nothing Man 05/04/10(Tue)23:45 No.9619494
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    Postan crunch converted to prettiness so far
    >> Corgi 05/04/10(Tue)23:45 No.9619504
    Well I'm going to head to bed for tonight. I suggest for this thread is we finalize how items work, and work out an idea for how much crap costs.

    Also, idea for golden rule of the game

    "In the game of VeloCITY, momentum is key. Flash decisions to continue the combo sometimes won't leave time for rule checking. Let the MC decide if it's cool enough to slide when the heat is on and to let the bones roll. The rules are a guideline for your wheels after all."

    Or something like that.
    >> Nothing Man 05/04/10(Tue)23:46 No.9619511
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    >> Nothing Man 05/04/10(Tue)23:47 No.9619538
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    >>9619504
    Fukken saved.
    >> Blank 05/04/10(Tue)23:48 No.9619545
    >>9619420
    Is it really all going to be a man-made island? I thought there were at least some natural valleys and hills. In terms of more environmentalist groups... off the top of my head, I think that the Urban Tribal, Bodhisattavas, and possibly the High Fliers (seeing as they have such a good reputation with their locals) would be the most involved. The Flower Children too, when they're not making or dealing new hallucinogens and amphetamines.
    >> ZONEbro 05/04/10(Tue)23:48 No.9619553
    >>9619504

    Fuckin' A.
    >> Nothing Man 05/04/10(Tue)23:48 No.9619554
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    >> Anonymous 05/04/10(Tue)23:49 No.9619574
    >>9619504
    This.
    For a game that's all about speed and style, we simply cannot be bogged down by unnecessary crunch or specifications. Rules lawyering must be actively discouraged for a game like this.
    >> Nothing Man 05/04/10(Tue)23:49 No.9619575
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    >>9619545
    Hey, it's man-made, but that doesn't mean it's unnatural- have you never read about those projects where they take excess dirt and shit from other areas and dump it in the coast to create more residential area?

    Think that, in the ocean.
    Very expensive.
    >> Blank 05/04/10(Tue)23:51 No.9619606
    I've got to run into town now, sorting out some youth allowance business. I'll keep doing stuff later.
    >> Nothing Man 05/04/10(Tue)23:51 No.9619611
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    >>9619574
    In not-offline games? I'd recommend having some kind of imposed time limit on ticks, somewhere around 30 seconds would be good enough I think. For online games you could do that too but people will be pissed due to typing times.
    >> Anonymous 05/04/10(Tue)23:52 No.9619619
    >>9619545
    It's basically one giant, self-sufficient microcosm of stuff. As posted in a previous thread, "the city is all you've known. Besides, why would you leave in the first place? Everything is here."
    >> Nothing Man 05/04/10(Tue)23:52 No.9619628
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    Fuck it, I'll amalgamate the class pages and their tricks for ease of use and to make it a bit more compact.

    I haven't MADE the class pages yet, but, yeah.
    >> Nothing Man 05/04/10(Tue)23:55 No.9619660
    Also I'm reading the updated tech & gear list someone sent me, including UrbanTech Glasses (they were just called 'The Glasses' but I like UrbanTech)

    >You need a way out? Follow the red as it will always show you a way around or the right ally to take.

    What you did there, I see it.
    >> Anonymous 05/04/10(Tue)23:57 No.9619711
    >>9619628
    The Biker flavor text isn't very clear...
    >> Nothing Man 05/04/10(Tue)23:59 No.9619724
    >>9619711
    tl;dr Bikers are PURE SPEED, SPEED ALL DAY, SPEED ALL NIGHT, SPEED-- well leave the speed outside if you're in the bedroom

    Bikers are the fastest, that's their niche.

    Runners are maneuverable

    Bladers are high-flying tricksters

    Boarders do everything

    That simple.
    >> Nothing Man 05/05/10(Wed)00:02 No.9619775
    Hey, ye who are interested and like drawing, something I'd like:

    Quick sketches of a biker, boarder, runner, and blader in action, one at a time if you want.

    I just need something like that to add to the class pages.
    >> Anonymous 05/05/10(Wed)00:03 No.9619785
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    >>9619724
    >Bikers are the fastest, that's their niche.
    You can still be a trickster via BMX, but it takes considerable effort compared to the other styles.
    >> Anonymous 05/05/10(Wed)00:03 No.9619789
    >>9619724
    That's not what I meant. It's not gramatically clear.

    "Sometimes all you need is the wind in your hair and to completely destroy any bugs that happen to fly in front of you, the bike's for you."

    Either replace "sometimes" with "if" or drop "the bike's for you."

    I suggest dropping the last bit.
    >> Nothing Man 05/05/10(Wed)00:04 No.9619804
    >>9619789
    oh right, thanks.
    >> Nothing Man 05/05/10(Wed)00:05 No.9619822
    >>9619785
    Well they CAN still trick, and I'd like suggestions on bike tricks by the way, it's just that it's not their primary dig.

    Hell, runners can trick too but that's certainly not their primary focus.
    >> Anonymous 05/05/10(Wed)00:06 No.9619840
    Skateboards should be pure style, since it probably has the most tricks, and blades should be style and speed.
    >> Anonymous 05/05/10(Wed)00:08 No.9619878
    is food shipped in or is it grown on site?
    >> Nothing Man 05/05/10(Wed)00:13 No.9619942
    >>9619878
    If it was on-site the farms would probably be on a neighboring agricultural island
    >> Anonymous 05/05/10(Wed)00:14 No.9619958
    This is just a little suggestion that just came to mind. It may have even been mentioned before. Feel free to toss it out if you're not focusing on this kind of stuff at the moment.

    You mentioned the idea of every PC having a theme song, that the MC would play when he steals the show. Going off this idea, what if, when the character in question has his song playing, he gets some sort of bonus until the track ends? Like, earning double Style Points, or getting a boost in your rolls? Figure this could encourage the PCs to get creative. Could even result in a bit of competition. I could see people trying to play King of the Hill with the soundtrack.
    >> Nothing Man 05/05/10(Wed)00:15 No.9619965
    >>9619958
    Double style points works especially well, since any style points not spent on tricks convert to XP after the scene's done.
    >> Anonymous 05/05/10(Wed)00:15 No.9619980
    >>9619822
    For a bike trick, you generally need some speed and a very good jump. Bikes can do vert as well.
    >> Anonymous 05/05/10(Wed)00:18 No.9620012
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    Example of a runner ambushing some sap from behind.
    >> Anonymous 05/05/10(Wed)00:19 No.9620039
    >>9619980
    Highest vert on wheels, probably.

    Might make a split between "trick" bikes and "speed" bikes, too.
    >> Anonymous 05/05/10(Wed)00:19 No.9620043
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    >> Nothing Man 05/05/10(Wed)00:20 No.9620050
    >>9620039
    Modifications, bro, you can upgrade any kind of bike into a speed/trick bike with the right kit.
    >> Nightmare Work 05/05/10(Wed)00:23 No.9620095
    >>9620012
    Daaayum
    >> Anonymous 05/05/10(Wed)00:23 No.9620100
    http://www.youtube.com/watch?v=OQTtadJoZ4E

    Rollerblades are pretty fast.
    >> Anonymous 05/05/10(Wed)00:23 No.9620107
    >>9620050
    Yeah, that'd work. I kinda like the idea of a balls-out speed freak messenger biker...
    >> Anonymous 05/05/10(Wed)00:23 No.9620109
    >>9620043
    How the fuck did he come out sideways
    >> Anonymous 05/05/10(Wed)00:25 No.9620133
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    >>9620100
    Can I play this guy?
    >> Nothing Man 05/05/10(Wed)00:25 No.9620138
    >>9620100
    Note that average blades have a max speed of 6 ticks per tile (literally meters per second)

    That's 13 miles per hour
    >> Anonymous 05/05/10(Wed)00:27 No.9620172
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    >>9620109
    Fuck if I know, but a PC would get lots of crazy looks if he pulls it off.

    Also, epic-level runner.
    >> Nothing Man 05/05/10(Wed)00:29 No.9620201
    >>9620172
    Actually, runners can get that trick starting out.

    Not as high, but, they can run up to 7 meters up a wall before they have to start climbing like normal.

    They can even run up it backwards.

    [REALISM.]
    >> Anonymous 05/05/10(Wed)00:30 No.9620219
    >>9620138

    Average.
    >> Anonymous 05/05/10(Wed)00:30 No.9620225
    I'm really liking this.

    Got any more pages yet?
    >> Nightmare Work 05/05/10(Wed)00:30 No.9620234
    >>9620201
    >Run up seven meters
    That's pretty cool ma-
    >BACKWARDS
    Holy fuck that is the best thing ever
    >> Anonymous 05/05/10(Wed)00:31 No.9620245
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    >>9619822
    using the rules for tricking to incorporate into the thematic combat is what popped into my mind, barspin wheelie as you ride by would as effective and far cooler that a straight up punch, and have you ever gotten your ass kicked by a punk on a bike? its is awesome, and not pretty.

    maybe include the bike as more than a ramming weapon, I know how to cripple someone with a run of the mill bmx.

    TL:DR Use a subset of bike tricks as attacks. I got flattened by a tailwhip, see pic
    >> Nothing Man 05/05/10(Wed)00:31 No.9620246
    >>9620225
    I'm working on the runner page as I type, which will contain all level 101 tricks for Runners.
    >> Anonymous 05/05/10(Wed)00:32 No.9620259
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    >>9620201
    >They can even run up it backwards.
    >> Nothing Man 05/05/10(Wed)00:33 No.9620287
    >>9620245
    There's a wagering system that basically lets you tweak tricks into anything you fucking want, one of them includes turning them into attacks, or making them more stylish, or making them a taunt.

    So, say, a biker could do that with an average... whatever you call that, I'm not good with BMX tricks, and hit someone along their path with the back of their wheel.

    Speed is factored into damage, and since bikes go the fastest, they'll turn people into salsa if they do it right.
    >> Anonymous 05/05/10(Wed)00:35 No.9620325
    For true authenticity, make sure you put a disclaimer in the front of the book stating that this is a work of fiction and you should always wear all necessary safety helmets, pads, and other precautions should you be biking, blading, boarding, or running in real life.
    >> Nothing Man 05/05/10(Wed)00:36 No.9620336
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    >>9620325
    >> Anonymous 05/05/10(Wed)00:37 No.9620349
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    >They can even run up it backwards.
    >> Anonymous 05/05/10(Wed)00:38 No.9620367
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    >> Nothing Man 05/05/10(Wed)00:39 No.9620379
    About the backwards thing- I mentioned that wagering system, right?

    This is the trick:

    Ground Trick: Wall-up [2 Energy] [1 Style]
    “Oh, come on, running up a wall? Stop bullshitting physics.”
    Roll Muscle+Air success = you can start climbing [Momentum] tiles up from the ground

    And this would be the relevant wager

    "Get an extra style point, -3"

    Applied two or three times for sheer ABSOLUTE CUHRAZINESS

    So assuming you had alright muscle+air, let's say 10, you would have a 10 to 20% chance of not falling face-first back down onto the concrete.
    >> Anonymous 05/05/10(Wed)00:39 No.9620382
    Oooh oooh.

    Runner Trick...stopping quickly in the middle of a climb. Bracing against a wall, in a doorway, what have you. Something the other modes of travel can't do is perch on a precarious point.
    >> Nothing Man 05/05/10(Wed)00:40 No.9620403
    >>9620382
    Technically, Runners are the only ones that can climb anyway- at least in terms of equipment, since Boarders need to get off their board first and bladers get a negative modifier since YOU HAVE WHEELS FOR TOES NOW.
    >> Anonymous 05/05/10(Wed)00:46 No.9620496
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    >> Anonymous 05/05/10(Wed)00:48 No.9620519
    >>9620496
    Source please? A video link perhaps?
    >> Anonymous 05/05/10(Wed)00:52 No.9620583
         File1273035155.gif-(1.95 MB, 285x217, 1259606471194.gif)
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    >>9620519
    I have no clue.

    Epic-level runner/blader attack.
    >> Nothing Man 05/05/10(Wed)00:55 No.9620628
    >>9620583
    Could be statted, when I'm done with the tricks, in fact.

    Would require 6 ticks of air time (flip, 4x spin, last 2 have style wagers), so, probably special footwear or lots of air wagering. Foot wear also would have to have shitloads of bonus damage.
    >> Nothing Man 05/05/10(Wed)00:57 No.9620648
    Oh, and one thing I need /tg/'s advice on:

    Just draining energy that can only be rejuvenated with time would be insanely limiting.

    How should energy be capable of regenerating in combat?
    >> Poke'-War Veteran 05/05/10(Wed)01:00 No.9620686
    What basic types of tricks do we have so far?
    Like flips, spins, grinds, etc.?
    >> Anonymous 05/05/10(Wed)01:00 No.9620700
    >>9620133
    Holy fuck is that sum Action Man?
    >> Anonymous 05/05/10(Wed)01:01 No.9620709
    So are free runners Batman yet? Because its fucking hard to reach your belt when skating, blading or biking
    >> Anonymous 05/05/10(Wed)01:02 No.9620714
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    >>9620628
    The trend seems to be the fancier/flashier a Rider's leadup into a kick is, the more powerful the actual KIIIIIIICK is.
    >> Nothing Man 05/05/10(Wed)01:03 No.9620730
    >>9620686
    All of those. I'm working on more tricks but here's the techniques I've got down so far:

    RUNNING 100:
    CLIMBING 101, MISDIRECTION 101, VAULTS 101, FLAIRS 101, FLIPS 101

    BIKING 100:
    AIR 101, SPEED 101,

    BOARDING 100:
    FLIPS 101, AERIALS 101, GRABS 101, MANUALS 101, GRINDS 101

    Nothing on Blading yet
    >> Anonymous 05/05/10(Wed)01:04 No.9620743
    >>9620648
    Probably some sort of second wind. Say, you actually stop and pause for a couple ticks, your energy regeneration is accelerated. There's also energy drinks, pills. Hell, in JSR/JSRF, you regain health by picking up what basically looks like a first-aid spraycan.
    >> Nothing Man 05/05/10(Wed)01:04 No.9620747
    >>9620714
    Hm... You could PROBABLY do that, by making every one of the tricks in the jump a set-up, only instead of increasing the NEXT trick's roll bonus, you increase the combo's ending damage by 1.

    However, instead of a wager, I'd make that a trick specialty.
    >> Anonymous 05/05/10(Wed)01:05 No.9620753
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    Boarder Critical Failure.
    >> Poke'-War Veteran 05/05/10(Wed)01:05 No.9620754
    I can think of 2 ways.
    Regain energy on a successful stunt or on a decent hit. Stunts keep the action stylish while hits keep combat focused on offense.
    A stunt that is also an attack is obviously the best option, but is the hardest to pull off.
    >> Nothing Man 05/05/10(Wed)01:06 No.9620766
    >>9620743
    That works perfectly, every turn you regenerate 1 energy- but, every tick you spend not moving or tricking, you regenerate 1 extra energy

    If you spend an entire turn idling, you also move one up the shape track.
    >> Nothing Man 05/05/10(Wed)01:07 No.9620777
    >>9620766
    Actually, no, scratch that second half- it should be that regenerating energy that exceeds max should reset to 1, moves up the shape track 1, and then rejuvenate from there

    So no shape-up each turn of idling. Just the 6 energy per turn.
    >> Nothing Man 05/05/10(Wed)01:08 No.9620791
    >>9620777
    Thinking on this more, that could be the special trick of the Bodhisattvas- meditation, lets you convert 1 style point back into 2 energy points per turn- you can still be moving or even in air when you do this.
    >> Anonymous 05/05/10(Wed)01:09 No.9620806
    >>9620730
    For biking, Vert and Air should be separate, I think. One is gaining height, the other is jumping gaps. And don't forget about ground tricks, bunny hops, etc.

    >How should energy be capable of regenerating in combat?

    Successful strings of tricks might have an energy pay-back to offset their cost. Getting into the groove, as it were...you keep hitting the tricks, you feel more confident and can keep hitting the tricks.

    Maybe each character could also fluff their own way of gaining energy once per "scene" as it were. One guy chugs an energy drink, while another gets juice of flirting with bystanders, and this girl loves to sing out loud while she rides...

    They all do the same thing mechanically, but it's your own personal style that does it in-character.
    >> Anonymous 05/05/10(Wed)01:09 No.9620810
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    >>9620747
    So instead of each trick building upon each other in a combo, you would have each trick in said chain progress normally, but if you stick the landing, it counts as a m-m-m-MONSTER FINISH.

    So it depends on what you want. Do you want each trick in a chain to be awesome and make the next ones better, or are you strictly looking for the big finish?

    Also, pic related. Team-up combos.
    >> Anonymous 05/05/10(Wed)01:10 No.9620822
    >>9620766
    >>9620648
    Energy Drinks
    >> Poke'-War Veteran 05/05/10(Wed)01:12 No.9620836
    Why not add Stalls?
    Something that takes a great deal of your momentum away, but lets you stop or slow without bailing and still racks up style. Could be useful for a little extra time to tag a spot, scout a path, or to let your pursuers shoot past you while you change directions.
    This could include handstands, jukes, stationary wheelies or manuals, "grinds" that don't move, but look cool, and the like.
    >> Anonymous 05/05/10(Wed)01:13 No.9620853
    >>9620791
    >special trick of the Bodhisattvas

    I assume that's one of the classes. Can I suggest another? The guys who shoot for the most insane stunts...and don't seem to mind when they go crashing to the ground after they beef it. They're known as "Bodybags" and they actually seem to gain energy from injury. They're usually, bruised, bloodied, bandaged, and scarred to hell and back. It's not uncommon to see one of the psychos skating with an arm in a fresh cast.

    Mechanically, they'd get a bonus of...some sort...from wiping out, however that fits in.
    >> Nothing Man 05/05/10(Wed)01:14 No.9620867
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    >>9620810
    >Team up combos

    I got a mental image of two boarders hitting the same ramp simultaneously, at the same speed- They both start the combo by performing an indy and they both put in 2 style wagers- they grab each others' boards out from their feets and use those to do the grabs, and at the end of the combo which would presumably switch between different grabs, they switch their boards back and land.
    >> Nothing Man 05/05/10(Wed)01:15 No.9620886
    >>9620853
    No, no- Bodhisattvas are a gang, it was an idea in one of the thread that each of the big gangs should have a special trick their members can use.

    >>9620836
    Perfect, I'll add it to boarding/blading
    >> Anonymous 05/05/10(Wed)01:16 No.9620896
    >>9620886
    Ahhh. I should read the old thread.
    >> Anonymous 05/05/10(Wed)01:16 No.9620906
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    >>9620853
    They're actually one of the gangs in the setting. They have a heavy Buddhist/Hindu influence, so they can get away with it.

    As for your suggestion, there's probably some painkillers or drugs somewhere that basically nullify damage for a while, only to come back later in force and fuck you royally.

    Like this guy is about to.
    >> Anonymous 05/05/10(Wed)01:20 No.9620955
    >>9620906
    I just thought it'd be amusing to have a group that actually liked turning themselves into road burger.
    >> Scarlet 05/05/10(Wed)01:22 No.9620976
    GOOD MORNING GENTLEMEN!
    >> Poke'-War Veteran 05/05/10(Wed)01:23 No.9620991
    Bladers should have spins, grabs, flips, grinds, stalls, and vaults. At least.
    >> Nothing Man 05/05/10(Wed)01:24 No.9621015
    >>9620991
    I was thinking they wouldn't have Vaults, they'd have Hops.
    >> Nothing Man 05/05/10(Wed)01:30 No.9621104
    Alright fuck it, I'm making flips include flips and spins and I'm making it a general technique rather than a specific one- anyone can flip or spin with enough air.
    >> Anonymous 05/05/10(Wed)01:31 No.9621115
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    Seriously, who the fuck is working on the 1d4chan article?
    >> Nothing Man 05/05/10(Wed)01:32 No.9621128
    >>9621115
    Pretty much noone, Eyah started on it and I made an account just to finish the classes section because he included a header for 'Runner' and nothing else.
    >> Scarlet 05/05/10(Wed)01:35 No.9621182
    Nothing man! did you get the email I sent you this morning?
    >> Nothing Man 05/05/10(Wed)01:36 No.9621199
    >>9621182
    One with the updated documents? Yeah, man.
    >> Anonymous 05/05/10(Wed)01:36 No.9621204
    >>9621128
    Ah well. Most of the threads are already archived, so anyone who chooses to update the 1d4chan just has to comb the archives.
    >> Scarlet 05/05/10(Wed)01:36 No.9621207
    >>9620853
    The Bodhisattvas - Boarder bros, fairly bro-like looking fellows, baseball caps, t-shirts, jeans-- urban gear, with the buddhist and hindu sorts of hints every so often in their outfits- think urban monks.
    >> Anonymous 05/05/10(Wed)01:36 No.9621210
    >>9621207
    Yeah, I figured it out. Thanks!
    >> Scarlet 05/05/10(Wed)01:38 No.9621228
    >>9621199
    kk, ZONEbro changed the abandoned amusement park to have a name and we gots lots o-stuff for equipment idea. I have a rough map I'm making in paint to fleash it (for myself mostly). Will post when I'm done.
    >> Anonymous 05/05/10(Wed)01:41 No.9621281
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    Now that I think about it, how long does a tick last? Is it a second or two?
    >> Scarlet 05/05/10(Wed)01:41 No.9621287
    hey, where was precinct 13 supposed to be in between of? can't find it, the asylum and some other place right?
    >> Nothing Man 05/05/10(Wed)01:41 No.9621288
    >>9621281
    A tick is equal to exactly 1 second
    A tile is equal to exactly 1 meter
    >> Nothing Man 05/05/10(Wed)01:42 No.9621295
    >>9621287
    And the theme park. Crazies and big nasties, it's a wonde it's not completely ash.
    >> Nothing Man 05/05/10(Wed)01:48 No.9621401
    Alright, since I moved flips to general tricks I have one runner technique completely lost- here's the tricks 101 page for them in the next post though.
    >> Nothing Man 05/05/10(Wed)01:49 No.9621414
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    >> Anonymous 05/05/10(Wed)01:56 No.9621522
    >>9621401
    Hm. What else can runners do, then?

    Hangs?
    >> Anonymous 05/05/10(Wed)02:01 No.9621597
    What are the cops like in this city?
    >> Nothing Man 05/05/10(Wed)02:02 No.9621619
    >>9621597
    Cadets? One kick will KO them. They don't have any tricks.

    Officers? PC-equivalents of varying grades, often with few tricks unless they're Street Force.
    >> Anonymous 05/05/10(Wed)02:02 No.9621620
    what about energy drinks to help with your energy levels
    >> Scarlet 05/05/10(Wed)02:03 No.9621636
    >>9621414
    Awesome!

    >>9621597
    They're supposed to be very gray, very anti-individual, and very mook-ish. A never ending horde of "the man" to fight and mock
    >> Anonymous 05/05/10(Wed)02:04 No.9621659
    >>9621619
    Ah, so they're trained skaters and such as well, the officers.
    >> Nothing Man 05/05/10(Wed)02:05 No.9621687
    >>9621659
    Street Force are. Most officers have practical running tricks, really. Police Tactics mostly involve quickly setting up blockades, trapping punks and then bull-rushing them, or plinking away at them with rubber bullets.
    >> Nothing Man 05/05/10(Wed)02:26 No.9621996
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    /tg/, I've got the last technique for Runners, Stalls, but..

    what would they be able to do other than hand stand?
    >> Felrender 05/05/10(Wed)02:28 No.9622020
    >>9621996
    Slides, maybe? Use them to go under obstacles/trip opponents?
    >> Anonymous 05/05/10(Wed)02:29 No.9622039
    >>9621996
    Like I said earlier, grabbing onto things. Walls. Lamposts. Benches. Basically playing "the ground is fucking lava."
    >> Anonymous 05/05/10(Wed)02:30 No.9622041
    >>9622020
    That could be kinda cool...
    >> Nothing Man 05/05/10(Wed)02:31 No.9622059
    >>9622039
    That seems like more of a 201 thing, since that makes you the motherfucking Donkey Kong of the North Star.

    "FUCK YO' FLO', NIGGA."
    >> Scarlet 05/05/10(Wed)02:39 No.9622178
    >>9622059
    a basic freeze (where u keep your entire body off the ground but your hands at an odd angle) is relatively easy to learn and considered a parkour trick
    >> Nothing Man 05/05/10(Wed)02:45 No.9622271
    >>9622178
    Seems more like a style wager'd handstand.
    >> Scarlet 05/05/10(Wed)02:49 No.9622320
    >>9622271
    uses different skill, you balance your diaphragm on your elbow. I've seen people do them on the corner of buildings too

    http://www.youtube.com/watch?v=5joK_eoz4BE
    >> Anonymous 05/05/10(Wed)02:49 No.9622323
    >>9621620
    if this is a stupid idea could you come right out and say so instead of ignoring it?
    >> Nothing Man 05/05/10(Wed)02:50 No.9622331
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    Here we are then. Still unfinished because it needs a blurb, I need to figure out trick XP values, and I need to nag someone into drawfaggotry for a runner.
    >> Nothing Man 05/05/10(Wed)02:50 No.9622346
    >>9622323
    It was suggested previously. It works.
    >> Anonymous 05/05/10(Wed)02:53 No.9622385
    >>9622346
    thank you, it's just i couldn't find all the previous info on this setting.
    >> Scarlet 05/05/10(Wed)03:06 No.9622553
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    This is where I am on the map, Still a work in progress, missing lots of zones still but, this is where I am.
    >> Anonymous 05/05/10(Wed)03:11 No.9622632
    >>9622331
    Blurb? Like, class flavortext?
    >> Nothing Man 05/05/10(Wed)03:14 No.9622664
    >>9622632
    Correct. I was thinking something a bit more spiritual, like from a first person but still non-referential view. "I am the king of concrete, glass bends to my will and walls become fences to me."
    >> Anonymous 05/05/10(Wed)03:32 No.9622912
    >>9622664
    So in essence the Caste blurbs from Exalted?

    Runner: I read in a book somewhere 'Do what thou wilt'. I chose to run.
    >> Nothing Man 05/05/10(Wed)03:34 No.9622942
    >>9622912
    Ha. Something similiar to that, yeah. Exalted isn't a bad comparison once the players get to the 300 level, really.

    At the 100 level, they're street punks.
    At the 200 level, they're at the same level of gang leaders
    At the 300 level, they are fuelled by speed and breathe the soul of the street.
    >> Anonymous 05/05/10(Wed)03:42 No.9623072
    Where exactly is the design for this being done and by who and do they have a forum where I can contribute writefaggotry (aka fluff) and playtest this shiz?
    >> Nothing Man 05/05/10(Wed)03:43 No.9623084
    >>9623072
    Here. By me, and /tg/, and you are contributing in this thread.
    >> Poke'-War Veteran 05/05/10(Wed)03:52 No.9623242
    Blader: You know, I can't even feel the wheels anymore. There are times when I forget how to walk right.
    >> Nothing Man 05/05/10(Wed)03:53 No.9623270
    Alright, writing the runner blurb
    >> Nothing Man 05/05/10(Wed)04:03 No.9623458
    "When I was a kid, I had a big brick wall outside my place. Every week I'd try and jump over the thing, or even just climb it. I just couldn't. I was stuck in the walls I was bound to, shackled to the ground. Then someone showed me the way, told me some stuff.
    He told me about the soul of the street, how it was to conquer walls like cracks on the sidewalk, how to believe in myself. So one day I had one last show down with the wall. I wouldn't let some pile of bricks stop me any more. I hopped the wall like a fence, and
    I started running. For the first time, I just ran. Straight ahead. I never turned once. I am an unstoppable force, Try and stop me."
    >> ZONEbro 05/05/10(Wed)09:47 No.9627127
    Afternoon all.

    I was chatting to a gamer friend about this idea last night, and he had the idea of even certain failures looking good.

    Sometimes, someone goes for a trick which is So insane, So ostentatious, so completely loony, its pretty cool Even if they fuck it up.

    My idea was if they wager more than half their total skill+stat on a trick roll, even on a failure, they only lose half their style, or perhaps just drop down one grade, but they don't completely fail.
    >> Anonymous 05/05/10(Wed)10:00 No.9627262
    Yay VeloCITY thread!

    Also, >>9620810

    HOLY CRAP why did we not think of this sooner?
    >> Anonymous 05/05/10(Wed)10:11 No.9627361
    is there a pdf somewhere or is still in the works?
    >> ZONEbro 05/05/10(Wed)10:13 No.9627370
    >>9627361

    Homebrew, currently being worked on by Nothing Man, a few of us ancillary namefags and the good anonymous of /tg/. The goal was to have it done by end week, although not sure how feasible that is atm.
    >> Nightmare Work 05/05/10(Wed)10:17 No.9627404
    >>9627361
    PDF is in the works, Alpha is set to be released sometime at the end of this week/next week.
    >> Nightmare Work 05/05/10(Wed)10:19 No.9627423
    Also holy fuck this survived the night.
    Whooo
    >> Anonymous 05/05/10(Wed)10:23 No.9627476
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    Are there any rules for social interactions, as in, actual roleplay? After all, there *is* action outside of freefalls and high-speed races. Say you're just chilling out in Momentum. You gotta mingle, make contact with people. You want to be known, you gotta throw yourself out there.
    >> Anonymous 05/05/10(Wed)10:25 No.9627496
    the tuck and roll/roulement (sp?) is a pretty basic movement in parkour - having it down pat is pretty much essential before trying anything more impressive than a few low-height vaults. how easy is that going to be to execute successfully? and i would also suggest having the next step up on it being quite a leap - a properly executed roulement redirects almost all momentum, and as long as you arent falling from ridiculous heights the worst you can expect is maybe a bruise on your back. having a weak version and a strong version would mean that it rapidly becomes available to dedicated runners while anyone trying to dabble in running would get the benefits of the initial tuck and roll but not the secondary version
    >> Anonymous 05/05/10(Wed)10:29 No.9627525
    also, when looking for tricks for runners just youtube gymnasts and martial artists. the physical conditioning is similar - grace, fluidity, control and speed over pure strength. my parkour teachers are capable of doing some impressive backflips, barrel rolls, spinning kicks and other stuff like that when theyre feeling playful.
    >> Nightmare Work 05/05/10(Wed)10:30 No.9627539
    >>9627476
    >That .gif
    That man just joined Spice.
    >> Anonymous 05/05/10(Wed)10:33 No.9627560
         File1273069990.gif-(2.27 MB, 300x231, 1242376135572.gif)
    2.27 MB
    >>9627525
    >> Anonymous 05/05/10(Wed)10:34 No.9627577
         File1273070090.gif-(609 KB, 300x225, 1268103354919.gif)
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    >> Anonymous 05/05/10(Wed)10:35 No.9627584
         File1273070146.gif-(681 KB, 300x240, 1210797907420.gif)
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    >> Anonymous 05/05/10(Wed)10:37 No.9627596
         File1273070258.gif-(112 KB, 100x65, 1210798525748.gif)
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    Most martial arts can be learned by anyone. Capoeira is a relatively popular one among punks.
    >> ZONEbro 05/05/10(Wed)10:38 No.9627605
    >>9627476

    There'll probably be some stuff dealing with it, but most of the time you don't really need rules on how to roleplay, as such.

    Plus, that kind of system is pretty easy to implement anyway, so we're gonna get the hard part done first.
    >> Anonymous 05/05/10(Wed)10:39 No.9627614
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    >> Anonymous 05/05/10(Wed)10:40 No.9627622
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    >>9620867
    >> ZONEbro 05/05/10(Wed)10:55 No.9627758
    Hmm... as a general thought, we currently have four option for wagers-

    Set Up (Take a -3 on this trick, if you succeed, your next trick gets a -2)

    Trick Attack (Take a -2 on this trick to make it an attack)

    Pure Style (Take a -3 on this trick, if successful gain an extra style point)

    Serious Air (Take a -2 on this trick, increase air time by one).

    Can anyone think of anything else which could be a useful thing to be able to trade points of bonus for, in order to enhance a trick?

    I imagine that, on the fly, the MC could give penalties and bonuses in return for certain crazy stuff a PC wants to pull, but a solid Wager list could help form a strong foundation for this.
    >> Anonymous 05/05/10(Wed)11:05 No.9627851
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    what now? jackets that have 'wings' in them that if you either press a button to expand them or just hold the wings out with your arms allows you to glide? something like this maybe, but you hold it.

    Any item ideas?
    >> Nightmare Work 05/05/10(Wed)11:07 No.9627872
    >>9627851
    I think we discussed Batman Cloaks.
    >> Anonymous 05/05/10(Wed)11:07 No.9627874
    >>9627851

    I think somebody mentioned the magnetic harpoon from snowcrash in an earlier thread, it's exactly what it sounds like and let's you latch onto the backs of cars etc for a speed boost.
    >> Anonymous 05/05/10(Wed)11:08 No.9627884
    >>9627872

    And where did the batman suit discussion go?
    >> Nightmare Work 05/05/10(Wed)11:09 No.9627894
    >>9627884
    Useful for runners and bladers, but expensive as hell.
    >> Anonymous 05/05/10(Wed)11:10 No.9627906
    >>9627851
    heh, read that and couldnt not hear homer saying "or the hounds that have bees in their mouths, so when they bark at you they shoot bees?"
    >> Anonymous 05/05/10(Wed)11:11 No.9627911
    i cannot imagine trying to run in that thing :S
    >> Anonymous 05/05/10(Wed)11:12 No.9627930
    Will motorized vehicles need different rules?

    IE: a biker buys a motorcycle,

    Also, possible 'wheel-man' class for motorized vehicles?
    >> Anonymous 05/05/10(Wed)11:14 No.9627943
    >>9627911

    Well, in my suggestion you would be wearing that, but the insides of your jacket has wings that you can pull and hold out to glide, i didn't mean a full-on flight suit.
    >> Anonymous 05/05/10(Wed)11:16 No.9627966
    >>9627930
    There will be a specific subset of punks who decide to "graduate" to motorized vehicles. They'll generally be in a class their own and not usually interact with your standard punk.
    >> Anonymous 05/05/10(Wed)11:17 No.9627976
    >>9627930

    Could be cool, a class for all motorized vehicles,

    Could be a support class i'd guess. Vehicles can transport, hold supplies, gear, yea... and you need a guy that can use that shit like Vin Deisal. (I don't know how to spell name)
    >> Anonymous 05/05/10(Wed)11:18 No.9627993
    >>9627758
    Read >>9620810
    Though that's not so much a wager as it is a different style of combo. But I imagine the wagers still apply.
    >> Anonymous 05/05/10(Wed)11:21 No.9628018
    >>9627758
    Either the core mechanics page or a completely separate page needs to explain wagers. I think a few people are still a little foggy on how it works.
    >> Anonymous 05/05/10(Wed)11:22 No.9628023
    mmm... motor vehicles would be kinda imbalanced. i mean, in a race whos gonna win, the car or... anyone else? that said, where most of the racing is a car could never get, and apart from dedicated tricking tracks and customised bikes the trick capability is minimal as well. obviously cars and the like would have to be included as part of the setting - but i think primarily as background stuff, getting equipment around, moving gangs that ant be arsed just riding/running/skating there. still, a gang of dedicated motcross riders wouldnt be entirely out of the question imho
    >> Nightmare Work 05/05/10(Wed)11:26 No.9628054
    >>9628023
    YOU FORGET GOOD SIR
    Cars=Expensive as hell in Velo
    Traffic=Like a blight from God
    Thus
    Punk's Way of movement=BETTER BY MILES.
    When you do get motorised, you do stuff like the Air Gear Skates. Or a souped-up electric skateboard, or shoes that help you run on walls and crazy shit like that.
    >> Anonymous 05/05/10(Wed)11:26 No.9628061
    >>9628023

    Its more of a support class i'd guess. transport, storage, healing, cover, skills with firearms, something big and heavy to ram with, a strong dude, etc etc:/

    your typical Vin Diesel action hero.
    >> ZONEbro 05/05/10(Wed)11:27 No.9628064
    >>9628018

    Its pretty simple, really. You trade off between chance of success and the effects of success, "wagering" a penalty on your roll and, if it still succeeds, gaining more from it.

    But yeah, it'll require some good explanation.

    Hmm... perhaps a combo based wager. -2 on the first trick, -1 on the second, +/- 0 on the third, +1 on the fourth, and +2 on the fifth and all other tricks you manage to chain together into a single epic combo.
    >> Anonymous 05/05/10(Wed)11:32 No.9628105
    >>9628054
    true. camera crews wanting to catch footage of the latest fireworkers potential suicide-slash-spicer invitation, djs and pirate radio dudes, that kind of things would still have vans or something to lug their gear though.
    >> Anonymous 05/05/10(Wed)11:34 No.9628129
    Have we got crunch for music yet?

    I'm sure I heard talk of " Personal Themes " for the player characters when they started to go CRAZYAWESOMEHELLYEAH mode, I assume boss NPC's would get similar things.

    I suppose what I'm really wondering is would listening to music on the radio gives you bonuses or is it just for style?
    >> Anonymous 05/05/10(Wed)11:37 No.9628157
    For music I'm pretty sure i'd just mash on the mirror's edge soundtrack.
    >> Anonymous 05/05/10(Wed)11:38 No.9628167
    >>9628129
    Presumably, there will be bonuses involved depending on the genre or station you listen to, but we haven't gotten there yet. For the moment, it's just personal flair.
    >> Nightmare Work 05/05/10(Wed)11:38 No.9628170
    >>9628105
    >camera crews wanting to catch footage of the latest fireworkers potential suicide-slash-spicer invitation
    Handhelds work much better.
    Remember 20XX, FUUUTURE.
    Cameras are probably even smaller and more powerful
    >djs and pirate radio dudes
    NPCs, not really bothering with them
    >> Anonymous 05/05/10(Wed)11:38 No.9628173
    >>9628129
    probably let players choose their own, MC chooses the enemies ones on a case by case basis? would require a lot of forward planning, but it would have a better effect than just having a generic badguy beat.
    >> Anonymous 05/05/10(Wed)11:44 No.9628227
    >>9628129
    No More Heroes soundtracks are both good, WipeOut tracks are also great. Then any electronica-hiphop you can find.

    http://www.youtube.com/watch?v=_Waqn0jBG58
    >> Nightmare Work 05/05/10(Wed)11:46 No.9628242
    >>9628227
    I find that some of the MadWorld soundtrack is good stuff for fights.
    http://www.youtube.com/watch?v=8uEtJL7CH_E
    >> ZONEbro 05/05/10(Wed)11:48 No.9628271
    Hmm... we should find theme tunes for most of our signature gangs, zones and NPC's, just as suggestions and general ideas.
    >> Anonymous 05/05/10(Wed)11:51 No.9628305
    >>9628271

    It might be fun to throw in some " Signature " songs for the NPC's in the PDF, obviously it would have a little " Feel free to swap this if you want " disclaimer but it would be a really good way to get across the style of the character / location.
    >> Anonymous 05/05/10(Wed)11:59 No.9628393
    >>9628242

    Madworld strikes me as a bit, eh, GRIMBLOODY for this.

    I do like the soundtrack however, maybe better for some of the more sinister encounters.
    >> Anonymous 05/05/10(Wed)12:05 No.9628448
    Should we stick to the default genre for signature tunes (The cool electronic stuff we've had so far) etc, or should we just try to match them thematically, and feel free to move into other genre's?
    >> Anonymous 05/05/10(Wed)12:12 No.9628509
    >>9628448

    I vote for making songs that fit the players. Bringing in some classic rock for some people, electronic stuff for others.

    I do think we should mention something about possibly embarrassment on type of music though. Benny Hill is not a very good choice unless you're just THAT GOOD at messing everyone up in your wake.
    >> Anonymous 05/05/10(Wed)12:18 No.9628569
    Would it be racist to have an arabic boarder called Ali, whose famous for the amount of air he can get and calls his board "The Flying Carpet"?
    >> Anonymous 05/05/10(Wed)12:24 No.9628652
    easy rule: if you have to ask, someone will find it offensive.
    (the corollary to that is that if it exists, someone will find it offensive but fuck them. no offence.)
    >> Poke'-War Veteran 05/05/10(Wed)12:25 No.9628673
    In regards to music, genre shouldn't matter, as long as it gets your blood going.
    >> Poke'-War Veteran 05/05/10(Wed)12:30 No.9628727
    >>9628569
    NOT racist.
    It's basically the equivalent of a fairy tale. He doesn't even need to be Arab.
    I like the idea of "theme" characters and NPCs. We should think of more.
    >> Poke'-War Veteran 05/05/10(Wed)12:40 No.9628876
    I have one.
    Hermes.
    He's a blader of notable skill, famous for his superfast delivery and messenger services. He doesn't do stunts very often, preferring instead to create and keep as much speed as possible. He has been seen scaling impossible walls, leaping over huge gaps, and leaping off of suicidal ledges, only to land safe and back on course.
    The gangs consider him neutral, and the authorities tend to ignore him, as he commits no vandalism and only endangers himself.
    >> Anonymous 05/05/10(Wed)12:45 No.9628945
    >>9628876
    also: an olympic-grade limbo-ist
    >> Nightmare Work 05/05/10(Wed)12:58 No.9629130
    >>9628569
    Dude, we have CRAAZAAY HASSAN AND HIS SLIGHTLY USED CAMEL GEAR
    >> Anonymous 05/05/10(Wed)13:09 No.9629287
    >>9629130

    Hahaha, you've got a point
    >> Anonymous 05/05/10(Wed)13:10 No.9629306
    Warning!: Incoming Writefaggotry!

    Jennifer Crabtree was still Jennifer at the moment, or worse Jeni, but she was trying real hard. It was a simple run today but very visible, Doc Beat wanted them all on their SS-game going in and going out. For her that had meant new gear. She buckled the thick straps of the boots tight and lifted her foot, the new grind plates were heavier than she was used to, freshly waxed. They shined and felt stiff, unbeaten by countless miles. She saw her reflection in the nu-leather and shiny steel toe, the little girl that looked back looked unready.

    "Yo breezie, gonna be able to keep up this time?" teased Reakshop. He leered good-naturedly, as if his sexism was a compliment and a god given right of his burnt sienna skin, inextricable from his topknot of dreadlocks.

    Jennifer flipped him the bird as she pulled her Synth-Tek gloves on and grinned right back brave as she could, like she knew the other her would do. "You trippin son, maybe you should be trying to outrace your grandma Flyboy." She twisted the last word like the double-speak compliment/insult it was, feeling her new self overtake her. She got a good chuckle out of the crew from that, especially from Reak.
    >> Anonymous 05/05/10(Wed)13:11 No.9629311
    >>9629306
    She thought of her own grandmother, born on November 22, 1963. The bird hadn't made it to see ninety years of age but she had taught her granddaughter lots of things, both of them. She had given them books, subversive ones, ones that made you think, ones that set her apart from a lot of the other Punks. Perhaps it was the isolation of education that kept her apart... then again maybe not. She took a deep breath and breathed in the air, pulling the backpack on containing the paints and explosives. She slammed her boot to the guardrail of the parking garage they stood upon and it sparked, Good sign. Looking out at the hyper-urbanized sprawl that was their life, looking down at the several hundred foot drop just beneath the little girl inside ran away terrified.

    Jennifer Crabtree was afraid of heights.

    Slyder was not.

    Slyder breathed in the danger, looking across the 10+ foot gap and a three story drop to the next building. Adrenaline burned inside of her, a pyre of power built on the psyche she discarded like used plastic wrap. She turned and looked to her crew, stretching once more for good measure.

    "All right boys!" She took four steps back and crouched in her runners start, the bladers and the boarders aligned in a V behind her. "Lets Fly!"
    >> Anonymous 05/05/10(Wed)13:12 No.9629331
    >>9629311

    In four steps Slyder beat out an acceleration record put down several years before, even though there was no one to clock it. No one would ever know. All the crew knew was that the 2.I.C had taken off and if they wanted a run to match they needed to burn their souls brighter, for Slyder loved The Street, and on days like today they could swear The Street loved her back.
    >> Anonymous 05/05/10(Wed)13:17 No.9629408
    >>9629331
    So yeah if I missed any extremely pertinent themes someone should point them out because I'd like to write more fluff.
    >> ZONEbro 05/05/10(Wed)13:21 No.9629463
    >>9629331
    >>9629311
    >>9629306

    Fuckin' A
    >> Anonymous 05/05/10(Wed)14:01 No.9629959
    sorry, first writefaggotry in a long while:

    Taz stood gazing over the city, his weight shifting imperceptibly as gusts of wind threatened to give him an express trip off the ledge and onto the pavement, free of charge. His sister watched nervously from the safety of the roof proper – he’d been training her a little in parkour, and she showed some promise but she was still far too nervous to put her balance to the test just yet. And yet the tiny girl was a fiend in her skates. He shook his head with a smirk, remembering the time he agreed to race her just to find she had blocked off half his favourite shortcuts and actually followed him through the other half with freaking wheels on. Henna, the tiny red-haired kamikaze.

    And with that he turned back, a short jump getting him over the alleyway and back onto the opposite building’s roof. They had a race to get to. With a quick grin to his sister he held up his hand, fingers extended. Five... he put down a finger. Four... another. Three... Henna was grinning, and he knew she was going to take off early this time. Two... Then, flipping her the bird he burst into a sprint toward the side of the house, laughing inside at the look of surprise on her face. Reaching the edge he spun around, dropped a few feet and grabbed a window ledge. Climbing down quickly, practically dropping himself from handhold to handhold he hazarded a glance up. Where was Henna? Had she gone down the other side? No matter. Only a few metres from the ground he pushed off the wall, hitting the grass lightly with his feet and dropping into a roll in a single fluid motion.
    >> Anonymous 05/05/10(Wed)14:01 No.9629966
    >>9629959
    He decided to sit on the grass and watch the building, waiting for his sister. She couldn’t be too far behind and he could spare a few seconds to think of a choice insult. He’d just thought of a real burner when he realised... she was sitting at the bus stop across the street laughing at him. How the hell had she beaten him? He grinned as he saw the rope she was swinging around. Of course, she had cheated. Just like he taught her. Taz was so proud – there was no way they were gonna lose this race.
    >> Anonymous 05/05/10(Wed)14:31 No.9630258
    >>9629966
    >>9629959

    Cool little bit o'fluff there, very in character for the setting.
    >> Nothing Man 05/05/10(Wed)14:34 No.9630286
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    >this thread
    >alive even after I went to sleep
    >> Anonymous 05/05/10(Wed)14:37 No.9630324
    >>9630286

    Not to mention the five odd archived threads on suptg, isn't it lovely to see your baby grow up?
    >> Nothing Man 05/05/10(Wed)14:40 No.9630356
    >>9630324
    Didn't think it'd bloom this exceedingly fast. Just means I have to hustle on a playtest.

    Also, my sexual dream turned into rollerblading halfway through. I think I'm going to take a break for a while after the playtest is released.
    >> Anonymous 05/05/10(Wed)14:42 No.9630385
    >>9630356

    Hahahaha. Your creation is invading your mind.
    >> Anonymous 05/05/10(Wed)14:45 No.9630430
    >>9630356

    Awesome. I'm looking forward to seeing a workable prototype.
    >> half empty 05/05/10(Wed)14:48 No.9630469
    >>9630356
    sounds like a party
    >> Anonymous 05/05/10(Wed)14:49 No.9630474
         File1273085340.png-(185 KB, 480x502, Techpriest is amused.png)
    185 KB
    >>9630356

    I know what you mean, not to mention all the GREAT music I've found over the past few threads.

    Indulging my ego for a second, it's also nice to see some of the idea's I've put forward being fleshed out REALLY WELL by /tg/.

    teegee is best board of all boards
    >> Nothing Man 05/05/10(Wed)14:51 No.9630503
    >>9630469
    The worst (best) part was that it was then a half-and-half mixture of a sex dream and rollerblading

    Think that one wuxia porno, add in the Jurassic 5, and light trails.
    >> Anonymous 05/05/10(Wed)14:52 No.9630521
         File1273085570.jpg-(29 KB, 216x303, Daemon_ha.jpg)
    29 KB
    >>9630503

    SEX BLADING

    But yeah I think your psyche might need a rest after this...
    >> half empty 05/05/10(Wed)14:53 No.9630527
    >>9630503
    all my dreams are in ascii :(
    too much dorf fort
    >> Anonymous 05/05/10(Wed)14:53 No.9630528
    >>9630503
    Wuxia porn? LINK!
    >> Corgi 05/05/10(Wed)14:55 No.9630547
         File1273085725.jpg-(39 KB, 450x300, 1272173518403.jpg)
    39 KB
    >>9630503

    wat

    Also, I been meaning to ask. Is there gonna be things you can get outside of tricks for style or things like that. I hate to use the analogy, but like Feats in DnD or Charms in Exalted?

    Let me use the leader of the Black Roses' for an example. She is supposed to both be very attractive, and good at hidden weaponry. Would there be a Trick, or style, some other such wording, that represents her ability to distract her opponents or give her a bonus with her weaponry, or will it mostly just be fluffy style?
    >> Nothing Man 05/05/10(Wed)14:57 No.9630578
         File1273085849.gif-(264 KB, 1136x1220, Let__s_get_scratchin___by_meik(...).gif)
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    Alright, checking it over- every class will have 12 tricks (6 techniques- including their class basics that they get for free) of their own, plus I'm going to aim for about 5 specialties for each trick, plus 10 tricks in the general tree that anyone can get, plus the 4 combat tricks everyone starts with and possible a few more tacked on to that

    Ppllluuuuuss the wagering system which basically lets you narratively say "FUCK THAT THIS TRICK IS NOW SOMETHING DIFFERENT", such as slapping an extra style point onto, say, an indy, suddenly it's a frigid air.
    >> Nothing Man 05/05/10(Wed)14:59 No.9630595
    >>9630547
    Good plan, an advantages/disadvantages system for more character fleshing-out is a good idea, but for now that seems like needless inflation of the system- Once I get the nuts and bolts all finished in the alpha playtest I can release that sort of system as a supplement, see how it flies, and then possibly incorporate it into the next rendition.
    >> Anonymous 05/05/10(Wed)14:59 No.9630603
    >>9630547
    i would assume there has to be wouldnt there? not all skills and abilites would fall under certain styles, and not every situation a character finds themselves in is going to be with their vehicle of choice available (except us runners :P). any appropriate social skills, combat skills excepting a few style-specific ones (or perhaps a few combat skills that are non-style specific), skills like being able to drive, sing, cook, intimidate, weasel info out of people, hack security feeds...
    >> Nothing Man 05/05/10(Wed)15:01 No.9630630
    >>9630595
    When I think about it, this is how I can implement it fast-and-easily in the alpha:

    You can write in a few things your character is good at that aren't really related to tricks, and have to write an equal amount of things your character is bad at- up to GM approval, of course.
    >> Anonymous 05/05/10(Wed)15:04 No.9630664
    >>9630578
    >slapping an extra style point onto, say, an indy, suddenly it's a frigid air.
    *blink* ...im gonna need to be doing some research before i can play this, huh?
    >> Anonymous 05/05/10(Wed)15:05 No.9630679
    >>9630528
    this.
    >> Anonymous 05/05/10(Wed)15:05 No.9630688
    >>9628129
    Mother of god, music styles giving you situation bonuses. That would be fantastic.
    >> Corgi 05/05/10(Wed)15:06 No.9630704
    >>9630630

    That works. Don't Rest Your Head uses roughly the same system, and that turns out very well.

    "My character happens to be very good at lock picking, using hidden weaponry, and knows where to get paint anywhere in the city.
    >> Heretek Dan 05/05/10(Wed)15:06 No.9630712
    How would this style system work for less-style builds? I mean, Traceurs aren't going to pop off crazy arials like a Free-runner would, so I would assume that they'd have bonuses based on location and speed or something of that nature?
    >> Nothing Man 05/05/10(Wed)15:07 No.9630728
    >>9630664
    Nah I'm just using tricks I'm grabbing from wiki. You can always make shit up, and in fact I would say that is encouraged.

    An indy is a skateboarder using his back hand to grab the back (toe) side of their board while in air

    A frigid air is the same thing, only the skater kicks out his front foot into the air.
    >> Nothing Man 05/05/10(Wed)15:09 No.9630756
    >>9630712
    Traceurs would have to aim for objectives more than anything- my idea is that in addition to the overall goal the GM would set around 5 secondary objectives for XP rewards.

    In general, if traceurs are well-built, they won't need that much style- if they do, they can always wager on otherwise ordinary tricks.
    >> Anonymous 05/05/10(Wed)15:09 No.9630759
    Posting a story relevant to the setting:

    http://damaged.anime.net/write/lesson.txt
    >> Anonymous 05/05/10(Wed)15:10 No.9630782
    >>9630712
    well, parkour and free running use essentially the same skills just with different goals and mindsets. a free runner would be able to skip the fancyness and focus on economy of motion if they chose. admittedly the dedicated traceur will not necessarily have the experience or know-how to start tricking up the joint if they wanted to. presumably though a traceur would not get involved in a trick competition, only racing.
    >> Nothing Man 05/05/10(Wed)15:11 No.9630802
    >>9628129
    >>9630688
    In fact, yes, it does- not on the radio, that's snazzy, but songs on MP3 players are considered to have high enough quality to give bonuses.

    Songs generally last 5 turns, with the bonuses shifting every turn (1 turn = 5 ticks, 1 tick = 1 second)

    Yes, songs aren't this short, but I don't think designing 24 turns of music bonuses would be fun or useful.
    >> Anonymous 05/05/10(Wed)15:12 No.9630822
    >>9630712
    oh, i think i missed your point. extra style points are transferred to exp at the end of an event. damn.
    >> Anonymous 05/05/10(Wed)15:13 No.9630828
    >>9630759

    A LESSON
    a long time ago and my friends and i used to skateboard

    we were aged from 12 to 17 or so, and we thought we were quite cool.
    watched all the new videos. raved about who was the best and spent
    hours everyday trying to learn the latest moves.. even if they were
    trendy or stupid as fuck.
    if it was new, we HAD to learn it, to keep up with progression.

    we formed an alliance of local skaters called TEAM BONEFISH
    team bonefish had the most talent and members, and therefore
    REPUTATION of any skate group in the region
    one day team bonefish gathered out front of the main skatespot, the
    XTRA parking lot.
    XTRA was a huge grocery store. so big in fact that its parking lot
    expanded far beyond the uses of its weak ass customer base.
    so we had a entire SECTOR of the parking lot to skate in, and it was
    like paradise. this was the headquarters of team bonefish.


    well one day we all had our ramps out there and we were skating..
    it was getting late and the sun was going down.
    and then...
    >> Anonymous 05/05/10(Wed)15:14 No.9630856
    >>9630828

    THIS GUY CAME

    he was older. probably in his 20's. he had long hair and his faded
    clothes, unlike his hair, seemed like they had been washed a thousand times.
    he was a far cry different from our trendy skate pants and shirts.
    his tattered sneakers were like the sandals of a gladiator who had fought
    in the colloseum his whole life.
    we had this double length/ height curb set up. a single curb was like 6
    inches high and about 6 feet long, so a double is 12 inches high by 12
    feet long. nobody could really do anything great on it. we kinda built it
    just because we could. a few of the better skaters could do a trick or two
    over it.. or slide the very end or something
    but this guy came riding up

    this GUY

    this fucking skater of the apocalypse came riding up faster than anyone
    we had ever seen. his hair blew in the wind as he approached the double
    double
    his face was calm, his features relaxed and confident, beautiful like a
    michaelangelo sculpture
    everyone sat back and watched silently.
    >> Anonymous 05/05/10(Wed)15:15 No.9630884
    >>9630856

    Now i will take this time to say.. that the first trick a skater attempts
    when he enters a skate spot is VERY important. it instantly indicates how
    good a skater he is, and therefore dictates the amount of attention or
    respect he should recieve from the surrounding riders.

    this trick is judged on 2 major points

    POINT ONE- the DIFFICULTY of the trick. the harder the trick, the more respect.

    POINT TWO- the EXECUTION of the trick. anyone can ride up and TRY the hardest
    trick invented. unless you actually land it or come REALLY close, then it
    doesnt count for jack shit.

    well this guy..

    this fucking GUY came up with all eyes on him

    to OUR skatespot

    zooming into the heart of TEAM BONEFISH like a arrow of truth into the heart
    of corruption!

    KAM! went the tail of his board


    and he rose into the air


    everyone watched in horror


    it was quite obvious by this time the guy had STYLE.
    LOTS OF STLYE


    he effortlessly soared over the impossibly high 12 x 12

    setting down his board at the very start of the first curb

    he had his back to the direction he was travelling and this had everyone in shock.
    >> Anonymous 05/05/10(Wed)15:16 No.9630900
    because basically he was doing a BASKSIDE LIPSLIDE
    and NO ONE we had ever seen in our lives could do a BACKSIDE LIPSLIDE

    that was just a trick that kind of existed, but no one could ever even THINK of
    TRYING it, more or less DOING IT. to us, we may as well had just seen a unicorn
    run across the parking lot. many pros could not do this trick back then. this was
    ELITE.
    he slid easily onto the second half of the 12 by 12 while everyones jaws dropped
    closer to the asphalt

    he was GOD hauling ASS

    he came off perfect, all four wheels landing at once with an audible TNK!
    and rode away from the landing with style. everyone screamed and cheered
    we danced around him like raving idiots
    he did a few other tricks that left us drooling and then sat at the curb with us
    and talked. he noted on how we all seemed caught up in the latest and trendiest
    tricks.. and he asked WHY do we even skate if we are just pressuring ourselves to
    progress and sitting around falling down all day trying tricks that we would never
    land in a thousand years.
    and we saw the truth.

    that in all that competitive progression, in all those hours of sweat and tears
    all that backstabbing and rumors of who sucked and who was better than who, that
    we had forgotten that feeling of the wheels under our feet as you cruise across an
    empty glass smooth blacktop parking lot late at night. the feeling of freedom, and
    endless possibility just cruising through the city looking for something to ollie.
    riding down a hill with your friends..
    all these things he told us..
    >> Anonymous 05/05/10(Wed)15:18 No.9630929
    and we saw for the first time how lost and corrupted we had become.
    after everyone went home that night, i stayed and looked at the 12 x 12
    it was really late and the signs of team bonefish's presence where everywhere, the
    graphitti on the goodwill box that we wall ride on, the little stubs of wax
    candles we used to make the curbs slick, empty sodas, mcdonalds wrappers..

    something changed in me that night.

    that guy had shown me something
    and i was kind of afraid of what he said, but i knew he was right
    that sometimes even in rebellious freedom, we return to the very thing we strove
    to rebel against, like some sort of sick diseased instinct. i sat there and just
    stopped. i looked at everything and his words ringing in my ears and i stopped.


    Months later XTRA closed down from lack of funds and not long after, due to some
    major internal fighting, TEAM BONEFISH disbanded. jealousy, hatred, bad jokes..
    the usual
    other skate posse's would come and go.
    but i had changed.

    i stopped trying to learn so much new stuff, and just ENJOY what tricks i was good
    at. I started skating faster, and becoming more confident. i rode hills with
    friends and when i skated, i noticed i had started smiling alot :]

    i was having FUN

    just like the first time i had ever stepped on a board, and pushed across the
    kitchen floor..
    and that little smiling kid inside of me smiled even bigger.
    THE END
    -L0cke Feb 04 / 2001
    >> Anonymous 05/05/10(Wed)15:18 No.9630932
    Warning! Incoming Writefaggotry!:

    They called him Ice, aka Ice Dre, aka Andre the Iceman, aka Swift Thug, aka Ice Skater.

    If you were to ask Ice what his favorite kind of music is he'd tell you classical. He loved Afrika Bambaata, Kraftwerk, Rodger Troutman, P-Funk, and the Funkadelics. His crew didn't understand it, never understood how he could keep his flow with beats so slow. But there was no doubt he had the skill on his Blades, he could glide. The ground had relinquished its hold on Ice long ago, theirs was now a fitful relationship, growing ever more distant and violent. The ground and Ice often had domestic disputes.

    Tonight, though, he didn't just glide, he blazed. It hadn't been a courier mission it had been a set-up. Pigs were thick on the streets, a herd of boars squealing their sirens, red and blue lights of the eyes of the beast flashing menacing, hungry for his flesh.
    >> Anonymous 05/05/10(Wed)15:18 No.9630941
    >>9630932
    So he blasted. He blasted straight through a strip mall, glass scattering about his entry point on the second floor as he went through pads first. he spared a moment to push his glasses onto his face tighter and adjust the huge headphones on his ears, 190 beats per minute of Progressive House told him to move from an age when his parents were children, told him to put his hands up in the air from beyond the grave. He listened.

    Soul grind down the unmoving escalator rail, skated up the Deco-nouveau architecture of the downtown psudo-riche, and caught air off the sloping 'good idea' of the prole' food court eyecandy. He caught a long high Japan Air in communion to the gods of consumerism and electronics that looked out over these Hallowed Halls of Capitalism.
    >> Anonymous 05/05/10(Wed)15:19 No.9630957
    >>9630941
    The Gods Smiled Back. To him in the dark, illuminated by the flashing glow of oncoming enslavement, the trick line was revealed. He hit the ground blazing, skates screaming as he pushed, pushed faster, pushed beyond himself and into the soul of The Street. Silently he screamed in triumph. The Street screamed with him.

    He dashed along the sides of the inner walls of the mall, spinning in a whiling cavalcade of Style insanity. He was the groove and the groove cannot be stopped. He approached the exit, solid glass doors standing closed.

    A foot kicked out, turning his momentum into a spin, minimizing his impact point, maximizing his damage.

    He slid through the air, shards of clear ice flashing in the omnipresent night-light of the city.

    He was free. He was the Ice.
    >> Anonymous 05/05/10(Wed)15:23 No.9631037
    lookin good
    is ice a defined character in one gang?
    >> Anonymous 05/05/10(Wed)15:32 No.9631241
    >>9631037
    None of my characters are really more than 'I like to write fluff'. Given time? Yes, I will mock up a dozen gangs easy and the personalities therein.

    I get the feel like every crew is different, that their goals vary wildly. Ice's crew is probably composed of just a few Very talented speedsters who act as couriers pursuing an agenda of personal mastery brought together most likely for the money. Mercenaries.

    Slyder's crew on the other hand is probably rather large with a number of sub-crews that latch on cult-of-personality style to the small number of Extremely talented riders that would form basically the leading council. They would be brought together by political activism, reputation, and like all gangs a sense of belonging and family.
    >> half empty 05/05/10(Wed)15:36 No.9631315
    >>9631241
    sounds very close to the style the game is in (maybe a bit more slang)
    I like it, though
    >> Anonymous 05/05/10(Wed)15:41 No.9631440
    >>9631315
    Well the idea (to me) is when you talk in game there should be a nigh incomprehensible flow of slang (I don't have a glossary to work from so I've borrowed a few bits from black culture, didn't go too far because slang evolves) but when you talk -about- the system and setting you are as scientific as possible.

    That being said I'd love to get in on a session of VeloCITY: Speakat de Gloss?
    >> Anonymous 05/05/10(Wed)15:42 No.9631454
    >>9631440
    Not scientific, I meant to say objective.
    >> Anonymous 05/05/10(Wed)15:44 No.9631479
         File1273088644.jpg-(154 KB, 561x800, poser001web.jpg)
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    >> Anonymous 05/05/10(Wed)15:47 No.9631540
    >>9631440
    I bet you could find some youtube videos of K talking about different gangs in JSRF
    that could probably help
    >> Anonymous 05/05/10(Wed)15:47 No.9631550
         File1273088850.jpg-(135 KB, 526x750, poser002.jpg)
    135 KB
    >>9631479
    >> Anonymous 05/05/10(Wed)15:48 No.9631573
         File1273088929.jpg-(126 KB, 526x750, poser003.jpg)
    126 KB
    >>9631550
    >> Anonymous 05/05/10(Wed)15:49 No.9631578
    >>9631540
    SO we are then lifting whole cloth from JSRF? In that case! To The Researchmobile
    >> Nothing Man 05/05/10(Wed)15:49 No.9631583
    >>9631578
    well the pages have JSR images because I have no actual art to put in dat shit.
    >> Anonymous 05/05/10(Wed)15:50 No.9631602
         File1273089008.jpg-(138 KB, 526x750, poser004.jpg)
    138 KB
    >>9631573
    >> Anonymous 05/05/10(Wed)15:51 No.9631619
         File1273089066.jpg-(110 KB, 526x750, poser005.jpg)
    110 KB
    >>9631602
    >> Anonymous 05/05/10(Wed)15:51 No.9631637
         File1273089105.jpg-(127 KB, 526x750, poser006.jpg)
    127 KB
    >>9631619
    >> Anonymous 05/05/10(Wed)15:58 No.9631770
    >>9631637
    >>9631619
    >>9631602

    Oh holy shit nostalgia. I haven't looked up l0cke's stuff in years. Has he drawn anything new since getting wrapped up in Gaia?
    >> Anonymous 05/05/10(Wed)16:00 No.9631820
    >>9631770

    Well his site hasn't updated since 2007 so I guess not. Shame, I liked his style.

    Just thought the comic and his story were relevant to the thread. I imagine this is how the characters start out - as smalltime suburban kids trying to learn the basics.
    >> Anonymous 05/05/10(Wed)16:06 No.9631936
    >>9631820

    Well, he and most of the BAAU got wrapped up in the site's founding. l0cke and Saka still draw most of the comics and design some of the items I think. It really does seem like a waste of both their talents, but then again everyone running that place is basically swimming in free money so I can't blame them.
    >> Anonymous 05/05/10(Wed)16:11 No.9632062
    Well hey, if we have any drawfags about I could mock up some scripting.
    >> Anonymous 05/05/10(Wed)16:19 No.9632204
         File1273090765.jpg-(810 KB, 1657x1200, Air_Gear_Trick276_12-13.jpg)
    810 KB
    >> Anonymous 05/05/10(Wed)16:26 No.9632365
         File1273091215.png-(363 KB, 1545x1200, Air-Gear-07-106-107.png)
    363 KB
    >>9632204
    same guy different tricks
    >> Nothing Man 05/05/10(Wed)16:28 No.9632409
         File1273091337.jpg-(18 KB, 458x311, 1248488247409.jpg)
    18 KB
    >>9632204
    >>9632365
    I think Buccha may be one of the things I can't figure out how to stat in this

    Unless the character is an implant junkie or something and just turns them on when it suits him.
    >> half empty 05/05/10(Wed)16:33 No.9632512
    >>9632409
    ooo
    I wonder what kind of drug base velo has
    i bet they ship skooma by the tons
    >> Anonymous 05/05/10(Wed)16:43 No.9632751
    >>9632409
    well the in story explanation is something like "lol body/blood control from special Buddhist/monk skills from him family's temple.
    >> Anonymous 05/05/10(Wed)16:45 No.9632805
    >>9632751

    And that lets him turn into a tank?
    >> Nothing Man 05/05/10(Wed)16:45 No.9632812
         File1273092353.png-(500 KB, 578x578, 1267867277899.png)
    500 KB
    >>9632751
    BODHISATTVA 300 TECHNIQUE HERE WE GO.
    >> longyear 05/05/10(Wed)16:46 No.9632828
    >>9632062
    hit me up
    >> Nothing Man 05/05/10(Wed)16:48 No.9632873
         File1273092512.png-(73 KB, 700x992, hellyeahmotherfucker.png)
    73 KB
    >>9632828
    well if you want something to sketch really quickly I still need a picture for the Runner page, all DYNAMIC POSED and shit
    >> longyear 05/05/10(Wed)16:49 No.9632881
    >>9632873
    anything you want beyond that in particular?
    >> Anonymous 05/05/10(Wed)16:50 No.9632907
    >>9632805
    the tank is just a manifestation of his spirit
    >> Nothing Man 05/05/10(Wed)16:50 No.9632909
    >>9632873
    I'm... not for certain. Mostly just splash images of runnan, racan, bladan, boardan, bikan.

    I dunno, if you want something more challenging I could try and throw in one or two exalted-style 1/2 page comics into the PDF
    >> Anonymous 05/05/10(Wed)16:52 No.9632943
    Hmm... how are we gonna work special technologically based techniques?

    Motorised skates don't run themselves, but they Also can do things normal skates can't.

    Perhaps a few tech based skill sets, not trees as such, but you can pick them up at the same time as you hit the mid and then top tier gear grades.
    >> Nothing Man 05/05/10(Wed)16:52 No.9632948
    >>9632909
    OH WAIT I AM A DURR

    Specifics, right. For the runner splash it'd make sense to have a runner gang character, hold on, let me list the runner gangs and how they'd look...
    >> Nothing Man 05/05/10(Wed)16:56 No.9633030
    >>9632943
    Might work. For the sake of the alpha power levels won't break rank 100 though

    >>9632948
    The Volcano Gang: Ritzy dressers, look kind of like high-rollers from vegas, dress in red
    The Blackbirds: Wear all-black, look rather like thieves- otherwise generally sleek wear
    The Black Roses: All women, wearing any variety of skimpy clothing you'd like to put them on- they are a very distracting gang
    >> Anonymous 05/05/10(Wed)16:58 No.9633074
    What's the biker gang again?
    >> Nothing Man 05/05/10(Wed)17:02 No.9633137
    >>9633074
    The Inspired, leather and denim types, are one of the few who may or may not bother to wear pads as a standard, they are extremely professional and all about learning.
    >> Anonymous 05/05/10(Wed)17:04 No.9633167
    >>9633137

    Well, that doesn't work. What's a good general asshatry gang for a biker to be in?
    >> Nothing Man 05/05/10(Wed)17:06 No.9633207
    >>9633167
    Fireworks? Their focus is that they attach rockets to most things to make them go INSANELY FUCKING FAST and use pretty much every vehicle, bikes favored for stability and speed.
    >> Anonymous 05/05/10(Wed)17:12 No.9633300
    Is this an official game?. Anyway is there a link in /rs/?
    >> Anonymous 05/05/10(Wed)17:14 No.9633324
         File1273094064.jpg-(24 KB, 358x400, 1255927908551.jpg)
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    >>9633300

    The amount of people asking if this is an official game makes me smile.
    >> Nothing Man 05/05/10(Wed)17:14 No.9633325
    >>9633300
    Naw, read the thread more closely, it's being made by me, with massive input from /tg/, hopefully art, plenty of fluff that I'll have to get people to email me so I can credit them, and such.
    >> Nothing Man 05/05/10(Wed)17:20 No.9633394
    Anyway, I'll upload an updated collection of all the shit I have down for VeloCITY onto rapidshare soon
    >> Nightmare Work 05/05/10(Wed)17:21 No.9633409
    >>9633394
    HURRAH!
    >> half empty 05/05/10(Wed)17:22 No.9633429
         File1273094545.png-(28 KB, 400x300, 400px-Bartholomew_Roberts_Flag(...).png)
    28 KB
    >>9633394
    cheers
    >> Anonymous 05/05/10(Wed)17:23 No.9633450
    So how much work still needs to be done on the trick trees?

    I'll admit I don't know a lot about, well, any of this. But I can always pull up the move lists from Tony Hawk's, that Dave Mirra BMX game, or whatever and try to get some rough work done.
    >> Anonymous 05/05/10(Wed)17:24 No.9633466
         File1273094660.jpg-(157 KB, 389x401, Sparkle!.jpg)
    157 KB
    >>9633394

    I think you just earned yourself a cupcake!
    >> Anonymous 05/05/10(Wed)17:25 No.9633486
    >>9633325

    Oh i see. Anyway is pretty nice. Keep the good work.
    >> Nothing Man 05/05/10(Wed)17:26 No.9633502
    >>9633450
    Okay, the BMX thing would be doubleplusgood. THPS too, but, I am just drawing a complete fucking blank on bicycle tricks.

    Here's the compiled shit so far
    http://rapidshare.com/files/383963202/VeloCITY.zip.html

    The trick/techniques list is in there- in addition to the basics, every vehicle should have 5 more techniques, and 2 tricks in each.

    And then there's the general tree, but I got that shit covered.
    >> Nothing Man 05/05/10(Wed)17:29 No.9633568
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    Oh, and email in case anyone wants copies of that shit after rapidshare's stupid 10-download thing is over, or if they want to contribute on a more internal scale than /tg/.
    >> half empty 05/05/10(Wed)17:33 No.9633624
    >>9633502
    here's a list of tricks from that BMX game. seems relatively straight forward
    http://www.gamefaqs.com/gba/541079-dave-mirra-freestyle-bmx-2/faqs/29448
    >> Nothing Man 05/05/10(Wed)17:34 No.9633639
    >>9633624
    Will copy down as much shit as possible, thanks
    >> Anonymous 05/05/10(Wed)17:36 No.9633688
    >>9633568
    Broheim, use Megaupload instead of rapidshit.
    >> half empty 05/05/10(Wed)17:37 No.9633701
    >>9633639
    http://webweevers.com/bmx/bmxbiketricks.htm
    and here's a list with descriptions so you can know what the fuck these names mean and when they are appropriate to use.
    >> Anonymous 05/05/10(Wed)17:38 No.9633721
    >>9633688
    I'm pretty sure posting a a link to that is an auto 1 day ban
    of course, there are ways to get around
    but still
    >> Nothing Man 05/05/10(Wed)17:39 No.9633738
    >>9633721
    what why the fuck would it be? There are shitloads of MU links on /rs/, quit bein' an internet terrorist

    That said, I'm workin' on shit and my internet is fucking up- someone else mirror it if you can
    >> Anonymous 05/05/10(Wed)17:39 No.9633747
    http://www.gamefaqs.com/ps2/539628-aggressive-inline

    This game was fucking epic back in the day. Could be lots of cool shit in there for skaters.
    >> Anonymous 05/05/10(Wed)17:40 No.9633755
    >>9633721

    ...Why would MU bring a ban? That makes absolutely no sense.
    >> longyear 05/05/10(Wed)17:41 No.9633779
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    kinda rough, whatever
    >> Nothing Man 05/05/10(Wed)17:44 No.9633831
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    >>9633779
    Dude, that's pretty fucking sweet.

    Be sure to email me so I can credit you.
    >> Nothing Man 05/05/10(Wed)17:47 No.9633864
         File1273096043.gif-(206 KB, 766x1000, Page 9 Runner.gif)
    206 KB
    Yeah, that finishes the runner page damn nicely.
    >> Anonymous 05/05/10(Wed)17:48 No.9633873
         File1273096093.jpg-(79 KB, 734x404, glorious.jpg)
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    >>9633779
    >>9633864
    >> Anonymous 05/05/10(Wed)17:49 No.9633904
    http://www.megaupload.com/?d=0PUUEQ3J
    in the name of science
    >> Anonymous 05/05/10(Wed)17:50 No.9633915
    OP, what is this game going to be about? What are you making the driving "point" of the game? Is it to do mad moves like in the game, is it to take over the town by tagging it with your gang, or is it more of a traditional RPG with adventure aspects?
    >> Nothing Man 05/05/10(Wed)17:50 No.9633922
         File1273096220.jpg-(175 KB, 1200x900, 1272892239082.jpg)
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    Oh, and if whoever did this one is browsing too, you should email me too- it's the least I can do to etch your tag onto this.
    >> half empty 05/05/10(Wed)17:51 No.9633939
    >>9633904
    yea, no fucking ban
    >> Anonymous 05/05/10(Wed)17:53 No.9633966
    >>9633915

    Why do you need it nailed down? Its a cool setting full of cool locations and dripping with plot hooks, with competent PC's loaded with mad skills. Add an MC to the mix, and the story tells itself.
    >> Nothing Man 05/05/10(Wed)17:53 No.9633982
    >>9633915
    The idea is that it could be any of those things- it is a system, and it is a world. The entire thing is a playground for a GM (MC in gameterms), they can set up areas in where-ever they want, set goals for XP rewards for the players, decide the narrative, perhaps even mark areas on their map as gaps (a la the tony hawk games) for more style when you hop them, it could be a game where you...

    ...are an up-and coming crew, trying to recruit more punks to your ranks to become a major player

    ...are in an already-formed gang or crew, taking missions from your superiors to gain respect

    ...are a punk thrown chaotically into the criminal underground when you get an unmarked cell phone telling you you have a mission

    ...have been mistakenly dragged to the Big Nasty sewer arena and have to fight and race your way out

    ...are an am-pro roller who is trying to make a name for himself in official competitions

    ...don't actually have characters, using 2 to 3 pre-made ones and playing it as a quick, sporadic board-game of capture the flag, deathmatch, whatever...
    >> Anonymous 05/05/10(Wed)17:59 No.9634070
    >>9633915
    >>9633966
    >>9633982
    the parts war for Air gear sounds like that perfect sort of thing for this setting.
    >> Nothing Man 05/05/10(Wed)18:01 No.9634087
    >>9634070
    Yeah, I was going to implement it that The Balance had a similiar system set up- parts wagering based on tests of skill and speed.
    >> Anonymous 05/05/10(Wed)18:01 No.9634088
    How long until the thread starts autosaging?
    >> half empty 05/05/10(Wed)18:03 No.9634121
    >>9634088
    it already is
    >> Anonymous 05/05/10(Wed)18:04 No.9634137
    >>9633966
    I don't need it "nailed down", i just want to know the POINT of it. Like, why you would pick this book up over an OGRE rules pamphlet or something. I love the THEME of it, I played those games all the time back in the day, but that doesn't tell me what you actually DO in the game.
    >>9633982
    Okay, so it's more of a Jet Set themed kitchen-sink kit? That's cool. Are you going to write up rules for some sample scenarios that you mentioned in your post, like giving XP for creative tricks, gaining power through respect, etc.?
    I think it would be really cool if you outlined some self-contained "winnable" scenarios in the book, too, even if they're just auxilary examples of how you COULD play the game. Sort of like set "levels" that you participate in that require certain conditions be met in order to win. I realize this is more conductive to a videogame than an RPG, but it could still be fun in the way that one-shot campaigns can be fun, and given the source material I think that the plethora of options you could use for this game could be plentiful.
    >> Anonymous 05/05/10(Wed)18:08 No.9634206
    I'm considering mixing this games mechanics with another's. possibly a themed DH game, using this as rules for running/climbing etc: but it may not bee the best idea, not sure.
    >> Nothing Man 05/05/10(Wed)18:10 No.9634239
    >>9634137
    Yeah, I'll keep that in mind but it seems like I should release that seperately- I just want to get the alpha playtest rules out, and then I can release a PDF of Gangs and Crews, and then probably a scenarios book and if people are really into it I might get some folks to make some neat urban maps for said scenarios.

    Also new thread due to auto-sage, this is the third thread in a row that's auto-saged and been linked to a new one

    >>9634229



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