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  • File : 1273203384.gif-(50 KB, 1280x570, 1273030765458.gif)
    50 KB Anonymous 05/06/10(Thu)23:36 No.9659445  
    I WASN'T DONE YET

    The skill that has the Energy to Hangtime ratio should be named Pump. It might even be the 100 level skill.

    I do not trust myself to design it as I would make the ratio 1:1 or 1:2 for max flying.

    Also what is the ratio of spent hangtime to ticks? How long can you fall in a second, and is it factored on your speed? Is falling acceleration handled?
    >> Anonymous 05/06/10(Thu)23:40 No.9659510
    You guys are going to turn me into a tripfag for Velocity and I hate it... QQ
    >> ZONEbro 05/06/10(Thu)23:44 No.9659568
    >>9659510

    The way I see it, the only really bad form of tripfaggery is when you keep it all the time, no matter what.

    If you just take upon a name and persona for advancing a specific project, its all good and generally helps motivate things. It only sours if you get too attached to the name and start parading it around when its not suitable.

    I've taken and discarded several names over the years, all for specific projects, and I have my own name whenever I'm proposing something or working on a project of my own devising, but the vast majority of the time, I remain anonymous.
    >> Nothing Man 05/06/10(Thu)23:44 No.9659579
    Basically? The muscle+air roll, succeeding at it is 1 tick in the air, and every 5 past that is another tick- failure is either just failing to get a bonus to the roll (if you're ramping), failing to hop high enough to get actual air (if it's a minor failure) or fucking wiping out (if it's a major failure or you roll a 1.)
    For simplicity's sake, you keep going the speed you were going each tick while you're in the air (a ramp of course knocks your air back some), so, you'll want to gauge the jump as soon as you make it, or miss fucking terribly/slam into a wall.

    Now, every... I'd say 3 ticks up you are (a ramp would give a bonus of 6 or 12 ticks equivalent 'up') it'd give you another tick in the air- air is an abstraction, really, it is the arc you take- fuck I'm going to have to make an example aren't I
    >> Corgi 05/06/10(Thu)23:45 No.9659595
    Just use a name, and don't tri[. The only one who truly needs it is Nothing Man, and I think we all respect him too much to impersonate him.

    Also, pretty close to done with the Smiler. She's hoter then I intended though.
    >> Anonymous 05/06/10(Thu)23:50 No.9659693
    I got an unusual idea for a gang that use UNE-cycles. Basically they're a circus themed gang with clowns, trapeze artists and other circus themes to their look.

    Most other gangs take them as a joke. Cause if they aren't in clown makeup one minuet they're wearing tutus the next. Truth is? The wacky circus act is just that. An act. They're a group of hard assed assassins who typically take in lost little girls and boys to train them as professional killers. Because of this they're probably the closest any of the gangs have to what could be considered a "legitimate business".
    >> Anonymous 05/06/10(Thu)23:54 No.9659753
    >>9659693

    Assassins seems a little out and out grimdark, which we're mostly avoiding. Perhaps elite covert operatives instead, capable of corporate espionage, infiltration, theft, kidnap and, on occasion, murder. The organisation itself has questionable and confusing goals, and its existence is only rumoured. Hiding its agents in plain sight keeps any rumours about it from spreading too far. Although, everyone agrees that clowns Are creepy.
    >> Corgi 05/06/10(Thu)23:55 No.9659772
    The theme is effectively Acid Trip Noble Bright, correct?
    >> Anonymous 05/06/10(Thu)23:56 No.9659798
    >>9659772
    Got it in one.
    >> Zhuren 05/06/10(Thu)23:59 No.9659872
    Kay. Here I am. I claim my two writefaggotries (Slyder and Ice, will write more if wanted) The AEsir of (discipline) and the Blader tricks. Anywho.

    Shouldn't rolling a 20 be a wipe out? You're still trying to roll low. Otherwise it makes a target 10 not a 50/50 but rather a 45/55 and that's a little counter intuitive.

    Also Half-pipes, rules for them.

    Oh and wouldn't the Muscle+Air be for every 5 -under- the Target Number?

    Skater 100
    Ground Trick: Pump [1 Energy][Special]
    Roll Muscle+Air. Success=Gain normal Hangtime for a Jump.
    Special: For every 1 additional Energy you spend Gain 1 additional Hangtime.
    >> Anonymous 05/06/10(Thu)23:59 No.9659873
    >>9659772
    Pretty much. I may tone it down a bit when I run it (add a bit of conflict between gangs and make the government a bit more of a threat), but the general feel of the game is pretty Noble Bright.

    >>9659693
    waaaaay too grimdark
    >> Nothing Man 05/07/10(Fri)00:02 No.9659914
    >>9659872
    Fair 'nuff, I just figured 1 always = bad, but, you have a point.

    And no, every 5- you need a certain level of skill to be able to reach certain levels of air. I should maybe possibly reduce it to every 4 or 3, though.

    Remember, higher is better- unless you fail.
    >> Anonymous 05/07/10(Fri)00:02 No.9659930
    >>9659753

    That works too.

    Their leader, I'm thinking, is a trained hypnotist guy who mostly uses his shiny pocket watch to make people forget what they saw. However there are a few more dirty tricks he can pull off. Like making a guy go berserk and behave irrationally. Or even making someone (usually temporarily) join his crew.
    >> Anonymous 05/07/10(Fri)00:07 No.9660006
    >>9659930
    >>9659753
    >>9659693
    If I remember correctly from one of the early thread write ups, the city already HAS mafia, yakuza, and such. Why not just use them?
    >> Zhuren 05/07/10(Fri)00:07 No.9660007
    >>9659914
    Ah! YES! Because naturally the closer you are to massive failure (failing/wipeout) the closer you are to that huge airtime too.

    e.x. Your Muscle+Air is 18 with a 16 being a crit. (equipment factors somehow). You roll a 1, you succeed you go up 1 hangtime. Roll a 6 you go up 2. Roll a 11 you get 3. 16 you crit so you get 4 -and- a style point! Go you.

    Now of course in this hypothetical you're also likely to use the 'Set-Up' Wager as well...
    >> Nothing Man 05/07/10(Fri)00:18 No.9660187
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    Okay here's a shitty example for jumping

    Let's say all the GGs here are going at speed 4, have failed, but only minorly- they still get successful air, but no extra.

    Beat uses no ramp, he's 8 ticks up (round down to 6- +2 air), and he gets two ticks of air- he's still going 4 tiles per tick, so he flies 8 ticks ahead, and has two ticks of air time.

    Gum is hitting a mild ramp, which counts as an extra 2 ticks of airtime (I should probably cut it down to just one), and cuts her speed by 1 as she hits it- so she's flying 3 tiles per tick over 4 ticks, she lands 12 away.

    Yoyo hit a sharp ramp, which provides an extra 4 ticks of airtime, and cuts speed by 2- he is travelling 2 ticks per tiles over 6 ticks, and lands the same 12 tiles away as does Gum, but it takes him another 2 seconds to actually touch down.
    >> Anonymous 05/07/10(Fri)00:31 No.9660428
    Sorry to completely derail

    But what the hell is this, I'm intrigued...

    Maybe possibly help on some level?
    >> Anonymous 05/07/10(Fri)00:31 No.9660433
    >>9660187

    Are we going to bother with acceleration due to gravity or terminal velocity? Or will they just slow things down and break the flow?
    >> Nothing Man 05/07/10(Fri)00:31 No.9660439
    >>9660428
    At starting level, Tony Hawk: Pro Skater: The RPG
    After playing a while, Jet set radio future: The RPG
    After playing for too long, Air Gear: The RPG
    >> Nothing Man 05/07/10(Fri)00:32 No.9660450
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    >>9660433
    FUCK GRAVITY I'VE GOT WHEELS

    WWWWWWWWHEEEEEEEEELLLLLLSSSSSSS
    >> Nothing Man 05/07/10(Fri)00:33 No.9660471
    but in all honesty I'm just nailing out street-level rules right now

    when people actually playtest it a few times and get back to me I can polish and polish and then eventually I can make it that much easier to wall-ride around a lighthouse from top to bottom
    >> ZONEbro 05/07/10(Fri)00:36 No.9660518
    Reporting in, as willing to both play and run playtests, at your discretion Nothing.
    >> Anonymous 05/07/10(Fri)00:36 No.9660520
    >>9660439

    So crazy mobility parkour/skating/anime-agility racing rpg?

    Do I have that right?
    >> Nothing Man 05/07/10(Fri)00:38 No.9660563
    >>9660520
    Yes, yes, and yes.

    >>9660518
    Really, I just need to get down the jumping example and the tricks and then explanation of "what the fuck does this shit in tricks mean" and it should be okay to playtest, as I said, released within sunday.
    >> Zhuren 05/07/10(Fri)00:39 No.9660577
    >>9660187
    Awesome! Ramp rules! These are easily extrapolated for everything else. Pipe rules are also mui importante.

    Perhaps converts speed into straight up and if you perform a pump (no trick) you can gain speed.
    >> Anonymous 05/07/10(Fri)00:42 No.9660624
    >>9660563

    Are there possibly any elements of classic Road Rash games hidden in there? Style elements?

    Or is it a straight up blurred lines race type?

    Elements of finding a path that suits your skills? Reacting to traffic of various nature? I see rooftop stuff...
    >> Nothing Man 05/07/10(Fri)00:42 No.9660625
    Oh, and for pipes, since gravity actually IS insanely important there:

    Convert speed and the air result into STRAIGHT UP.

    With, while you're going upwards, speed dropping by 1 each tick.
    And then, you hit 0 speed
    Every tick thereafter you start accelerating downwards 2 ticks-per-tile each tick, this ignores max speed- but the speed you get from it dissipates at a rate of 1 per turn, or until you break.
    >> Nothing Man 05/07/10(Fri)00:43 No.9660647
    >>9660624
    There's an entire set of rules regarding style- if you trick around enough your 'style rank' will increase, and when it gets high enough you can essentially say 'FUCK REALITY I AM A GOD OF SPEED' and so reality was fucked.
    >> Shirou !lORCIa01Kk 05/07/10(Fri)00:44 No.9660661
    I can also playtest.

    Considering I'm bad at math. Whether or not I can pick up on the rules should indicate just how easy the system is to get into.
    >> Stupidest Non-Troll Question of the Day Poke'-War Veteran 05/07/10(Fri)00:45 No.9660686
    >>9660577
    This is why I suggested Stalls as a trick type avaliable to everyone, with a few advancements that Bikers don't get and Runners don't need. If you're headed for a ramp or lip you DON'T want to go flying off of, you can stall on it for a tick, change direction, and start again (maybe at half speed for ramps and full speed for lips).
    >> ZONEbro 05/07/10(Fri)00:55 No.9660837
    Hmm... I know its early days yet, but something to consider is the structure and rules, both fluff and mechanics, of competitions and tournaments.

    In fluff, they'll be corporate sponsored events, thus somewhat protected from the Greys, where punks can show off their skill. It'd be a balance between Punks and Suits of course. Without the Punks, the suits would get no advertising, without the suits, the punks would have their tournaments crashed by greys, as well as having much lower quality equipment.

    Number of tournaments a year and the few major tournaments are things to put some fluff into, perhaps at another time.

    On the rules front, it'll probably hinge on a number of factors. Points for gaining style points, long combo's, good air time and good description/stunting, penalties for wipeouts and other general failures. Factoring this in, you could probably simply steal the structure and systems of real life tournaments without much difficulty.
    >> Zhuren 05/07/10(Fri)00:57 No.9660865
    >>9660686
    This is one of the reason Bladers get Handplants as a Trick Type. Boarders would get them as well or something similar. BMX has Stalls (Various Wheelie Bar combinations+body contortion) in it too... really the only ones without would be Freer... no actually it would make sens for them to have it in the sense of One-handed handstand+grab too...

    ANYWHO.

    Got into a big argument with the roomie, his basic gist was that the general (5th) tree needs to have the Basic Trick category as a meta-rule for tricking non-defined tricks.

    He says hes going to mock up a chart and post it later tonight.
    >> Nothing Man 05/07/10(Fri)00:59 No.9660896
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    >>9660865
    Does your friend not even know about the wagering system? That's the entire point of it- if you want to do something different with a trick you can talk to the MC about it and get a penalty and then do something completely fucking off the wall, or just dump an extra style point onto say, a soul grind and say "WELL NOW IT'S AN ACID GRIND"
    >> Zhuren 05/07/10(Fri)01:03 No.9660952
    >>9660837
    If you don't mind me saying so we've already thrown out there that the Parts War is a good concept to steal so I propose we separate them.

    Competitions: Scraps between Punks, rep is on the line for your Crew and Gang, maybe parts too. Decided by objectives. (Races, Capture the Flag, Disc)

    Tournaments: Thrown by Suits. Money on the line, personal fame based. Decided by judging or by objective. May have political leanings in the reffs.
    >> ZONEbro 05/07/10(Fri)01:06 No.9660998
    >>9660952

    Ah, my apologies. That must have occurred in one of the threads I missed. I agree that Parts War is a good concept to take, although perhaps a slight change in name and nature is in order, since the idea of Punks creating such a formalised system doesn't altogether ring true, at least for me.
    >> Zhuren 05/07/10(Fri)01:06 No.9661010
    >>9660896
    Yes he knows but I don't think he got that particular point.

    Actually I didn't entirely either but I see exactly where the mutation of concept goes. A 180 is just a jump with a trick wager, a 360 a slightly more difficult wager, etc.
    >> Zhuren 05/07/10(Fri)01:51 No.9661705
    Groundwork 101

    Ground Trick: Nose/Heel Manual [1 Energy per two tics (round up)][Sustainable][+1 Style]
    [i] Poppin that Two-Wheel Motion [/i]
    Roll Momentum+Footwork. Success = +1 Syle. You do not gain additional Style for sustaining this trick.

    Ground Trick: Piao De Mao. [1 Energy][+1 Style][Special]
    [i] Also known as a handspin, but that doesn't sound as cool. [/i]
    Roll Momentum+Handwork-2. Success=+1 Style, you may turn up to 90 degrees without losing speed.
    Special: Wagering this trick to attack only incurs a -1 penalty.
    >> Nothing Man 05/07/10(Fri)01:58 No.9661788
    >>9661705
    What were the other ones you worked out? I hadn't copied over some of them.
    >> Locoththrope !/29a4ezKDo 05/07/10(Fri)02:06 No.9661915
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    Incredibly humble anon here, just heard bout dis here project.

    I was wondering what level of fantasticrap we can huck in here? I've personally loved the idea of having a frerunner using dnd style immovable rods to make himself a mid-air uneven-bar to buildmomentum across a massive gap. OR gloves that will give the ability to palm-grind, especially at max "i'm a god of fuck you physics" level.
    >> Nothing Man 05/07/10(Fri)02:10 No.9661975
    >>9661915
    "Physics Fuck You" Is reserved for the 300 rank, for the playtest it's just going to be bare-bones 100 rank. Primarily should be used for one-shots-- at 100 rank there's barely any wiggle room to stretch into things, and I don't think I will have time to work out trick specialties (little bonuses you can toggle on/off by buying them with XP) unless I make a really generic list of them.

    But, yeah, no fucking physics up its metaphorical anus as of the first playtest- I might work up to the 201 level in the second playtest edition, it's unlikely, however.
    >> Anonymous 05/07/10(Fri)02:11 No.9661978
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    >>9661915
    except when firefox fucks up and I forget to remove my name, sorry.
    >> Anonymous 05/07/10(Fri)02:12 No.9661999
    Can we add longboarding and sliding to the mix? I don't know how mountainous Velo is, but I like the idea of having downhill slide races. See:http://www.youtube.com/watch?v=ZkDznmi5V78
    >> Anonymous 05/07/10(Fri)02:12 No.9662002
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    >>9661975
    also, fair enough, reading through all the source material as fast as I can, trying to figure out what i can help contribute.
    Looking very forward to this! :D
    >> Anonymous 05/07/10(Fri)02:16 No.9662050
    >>9661999
    Fuck yes mountain longboarding. Cars are for fags.http://www.youtube.com/watch?v=AYmC8e4QGv8&feature=related
    >> Zhuren 05/07/10(Fri)02:20 No.9662104
    Sorry, was cooking.

    Vert 101:

    Air Trick: Brainless [1 Energy][2 Hangtime][+2 Style]
    [i]It's a backflip with a 540 twist. Well really it's a 180. Done wrong? Messy.[/i]
    Roll Momentum+Air. Success = +2 Style. Failure = Fall damage is doubled.

    Trick Attack: Flying Kick [1 Energy][Special]
    [i] Zombie Bruce Lee Says HI! [/i]
    Roll Muscle+Air. Success=Add current Speed(or Air? Hangtime?) to next attack damage.
    Special: This trick does not impose multiple action penalties. (Or whatever the in-game equivalent is.)
    >> Zhuren 05/07/10(Fri)02:21 No.9662128
    Grind 101:
    Grind Trick: Frontside/Backside [1 energy per 2 ticks(round up)][Sustainable][1 Style per 2 ticks(round down)]

    Handplants 101:

    Handplant: Frontside Invert [1 Energy per tick][Sustainable(special)][1 style per tick]
    Roll Handwork+Momentum. Success=Turn 90 degrees without losing speed. Gain one style.
    Special: If this trick is sustained drop to base speed. Rolls to sustain are Handwork+Muscle with a -1 to the target number per tick sustained.
    [i]Well anyone can do ~that~...[/i]
    Roll Momentum+Muscle+2. Success = Gain Style.
    >> Nothing Man 05/07/10(Fri)02:22 No.9662150
    >>9662104
    Re-worded the flying kick.

    Air+Combat Trick: Flying Kick [1 Energy][All Air]
    “Zombie Bruce Lee Says HI!”
    Roll Muscle+Air. Success=Add current remaining Air x2 to normal kick damage

    Anime physics at its finest- cutting out of a mid-air leap that would normally take 5 seconds to drop out of, and flying at someone in a kick in one second.
    >> Zhuren 05/07/10(Fri)02:23 No.9662166
    text missing from Frontside/Backside:

    [i]Well anyone can do ~that~...[/i]
    Roll Momentum+Footwork+2. Success = Gain Style.
    >> Zhuren 05/07/10(Fri)02:34 No.9662338
    Also the handplant should be 180 degrees turning radius, not 90.
    >> Zhuren 05/07/10(Fri)02:43 No.9662452
    Headed to bed for the night, will check the thread in the morning. Work tomorrow, will return to writing in the evening.

    Do What Thou Wilt.
    Peace.
    >> Anonymous 05/07/10(Fri)02:53 No.9662564
    >>9660686
    this is the whole reason i suggested the precision jump for runners
    >> Anonymous 05/07/10(Fri)04:44 No.9663811
    i caught the start of all this but ive missed a fair bit so i got a few questions. mainly two: will start up be a points allocation system, including spedning points on gear? this might be a good way of evening the playing field for runners, as the points they save on not buying a bike with rockets, magic wheels, built in smoke launcher and microwave etc can be spent on having slightly better starting stats? secondly is their a rar of the current work available so i can catch up?
    >> Anonymous 05/07/10(Fri)05:10 No.9664218
    no more velocilove?
    that sounds like jurassic park porn :S
    brb (rule 34)
    >> Anonymous 05/07/10(Fri)08:11 No.9666269
    Morning all. Lets get this shit moving again.

    >>9663811

    Currently, we're not worrying overmuch about details like that, although in my opinion, custom gear (Where you allocate the points yourself) should be more expensive than generic, branded gear. However, what will be true is that the less you spend on your gear, special traits etc, the more you'll have spent on tricks, so it Should even itself out.
    >> Nothing Man 05/07/10(Fri)08:14 No.9666309
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    Lucky for you folks I didn't sleep at all.

    And now I won't thanks to this delicious coffee.

    (please don't kill me, kermit.)
    >> Anonymous 05/07/10(Fri)08:21 No.9666377
    >>9666309

    Caffeine! What a good idea.
    >> Nothing Man 05/07/10(Fri)08:30 No.9666481
    Alright, moving right along:

    >>9663811
    Yes, you'll start with a few points to spread amongst your stats and then some among your skills- and on top of that you'll get... I'd say, 125 experience points.

    There are 5 techniques in a class, each being 25 XP-- so a starting character can either be very well-rounded technique-wise, or he can cut some out to have a little extra starting cash (leftover XP converts to credits at a rate of 10C per 1XP), or they can use the points to get talents (I haven't worked these out yet, but something like: Hacker, +5 to rolls involving computers, or, Engineer< +5 to rolls involving repair or creation), or you can use them to up your basic stats and skills past their current bits.
    >> Anonymous 05/07/10(Fri)08:34 No.9666541
    i love you.
    you're awesome.
    can't wait for sunday now.
    >> Anonymous 05/07/10(Fri)08:37 No.9666569
    How much acceleration is freefall (or near enough to it)?

    Link related: Carver Falls here I come...
    http://www.goonskate.com/video.php?id=7183
    >> Anonymous 05/07/10(Fri)08:37 No.9666570
    HOLY SHIT

    do you people never sleep? This commitment is insane. Don't die over this; fox will push a story called "HOMEBREW; IS IT MAKING OUR CHILDREN SUICIDAL SATANISTS?!?"
    >> Anonymous 05/07/10(Fri)08:37 No.9666581
    >>9666481

    Hmm... will there be small additional allowances for creds, traits etc, or will the Only way to buy them be forfeiting xp from tricks? If the former, 125 is fine, but if the later, 130 or 140 might suit better.
    >> ZONEbro 05/07/10(Fri)08:38 No.9666589
    >>9666570

    Britfag here. I slept from 6AM to 1PM. I'm fine.
    >> Nothing Man 05/07/10(Fri)08:39 No.9666601
    >>9666570
    My blood is primarily caffeine, I was up all night talking to a girl anyway.

    Besides, working on this is deceptively entertaining.
    >> Nothing Man 05/07/10(Fri)08:41 No.9666625
    >>9666581
    For credits, yes. For traits/talents, no, the only way you'd be able to get them would be to get more starting XP from a counter-system like disadvantages or some other neater word (off the top of my head, illiterate [can't read, common for urban tribals], various personality issues, mostly narrative issues for a character to have, more major ones being schizophrenia with minor ones being like kleptomania)
    >> Anonymous 05/07/10(Fri)08:43 No.9666646
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    >>9666601

    I hope you saw the start of the last thread, we appreciate the commitment we really do.
    >> Nothing Man 05/07/10(Fri)08:45 No.9666663
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    >>9666646
    I saw, I thought little of it though. I just like making games.

    After this, since I seem to have gotten a small bit of a cult of personality thing going on due to all this, I might try and expand on another idea I had to /tg/-- a card game mixture of Evil Genius, bits of Team Fortress 2, and it all centers around actually BUILDING your base out of land cards.

    But that's for later.
    >> Anonymous 05/07/10(Fri)08:45 No.9666671
    6666666 get!
    >> Nothing Man 05/07/10(Fri)08:46 No.9666685
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    >>9666663
    Though, random shitty card prototype for /tg/ to pick apart while I work on porting the jumping explanation into the core playtest book.
    >> Blank 05/07/10(Fri)09:07 No.9666932
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    Hello, everybody. Glad to see things are still going well.
    I should probably own up to one of the early pieces of concept art that I posted as MC Glitch. The one of volcano gangers and a concept for the Big Nasties. I also did a small environment doodle and some writefaggotry+character bio for a Runner named Blank. I'm doing some more art now, so far I have a face shot of a reworked big nasty and a Deadmen member... is there any other gang in particular that people want to see a take on? Here's a fireworks gal to tide you over, I apologize for the shitty anatomy.
    >> Nothing Man 05/07/10(Fri)09:10 No.9666967
    >>9666932
    Oh hey, two things:

    I'd kinda' like to see a picture of a Bodhisattva,

    and what name do you want me to put in the credits (when I actually make the Gangs and Crews book, after the playtest release)
    >> Blank 05/07/10(Fri)09:15 No.9667019
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    >>9666967
    I've actually tried a few different bodhisattava concepts on paper, they're hard for me to get a feel for. But I'll do it before I head to bed tonight.
    Adding concept of the Punk Graveyard for more content.
    >> Nothing Man 05/07/10(Fri)09:51 No.9667286
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    Here we go, mechanics pages a la carte

    Tell me if there's any sort of general movement/time related rule missing and I'll j-j-jam it in.

    Otherwise, on to trick terminology
    >> Nothing Man 05/07/10(Fri)09:51 No.9667295
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    >> Nothing Man 05/07/10(Fri)09:52 No.9667301
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    Shit, I forgot Pipe rules.

    I'll add dem in too.
    >> Blank 05/07/10(Fri)09:55 No.9667333
    okay, I have a bodhisattava sketch I'm pretty happy with. any others that require some attention?
    >> Nothing Man 05/07/10(Fri)09:56 No.9667335
    >>9667333
    Nah man, you can go ahead and catch some Zs.
    >> Zhuren 05/07/10(Fri)09:59 No.9667357
    Want to take day off from work to make game... hhnnngggghhh~ (Oh disadvantages from physical disabilities too. The idea of playing the cast of Katawa Shojo as punks is just too delicious.)

    Anywho the idea that a freerunner has to spend less on gear than anyone else is a bit... off... in my opinion at least. They have a bigger gap in their max speed un-augmented that for a game based on speed pretty much -has- to be addressed through gear even if it's just to increase capability.
    >> Indonesian Gentleman 05/07/10(Fri)10:03 No.9667396
    You should have a special punk named Crazy Hassan who sells better-than-new slightly-used camel-brand punk gear. You can't resist buying some stuff from him, and he'll even throw some free wheels or chalk to go along with the deal.
    When the deal is done, he goes skating away atop a real-life camel strapped to 4 rollerskates.
    CRRRRAAAAZZZY HASSAN'S SLIGHTLY-USED CAMELS!
    >> Six of Spades !!laKnRUJ70gO 05/07/10(Fri)10:04 No.9667398
    Holy shit, every time I see these threads I feel just that little bit jealous. Wish I was more successful in my /tg/ventures.

    You've got some great ideas and some great support here, OP. I wish you all the best.
    >> ZONEbro 05/07/10(Fri)10:04 No.9667405
    >>9667396

    Was already proposed and accepted in an earlier thread.
    >> Indonesian Gentleman 05/07/10(Fri)10:05 No.9667413
    >>9667405
    Oh man, I missed a lot since I got sick. Bahh.
    Anyone wanting to insert some Mercs & Planes in this somehow?
    >> Nothing Man 05/07/10(Fri)10:06 No.9667422
    >>9667396
    Hassan the Merchant sets up shop in random turfs around the city, seemingly at random. Most often he's found in a train cart, which inexplicably pops up at different areas despite the fact that it should still be rail-bound.

    His prices are unmatched and his gear is second-to-none for the price bracket.
    >> Zhuren 05/07/10(Fri)10:18 No.9667545
    One other thing, the active defense roll is not a very streamlined concept for a game based around speed. Has it already been discussed to go to a DV/AC system with trick components to add active rolls only when you're prepared for it?

    Also the initiative system (tick-wheel I assume) needs a bit more fleshed out and as Tag-Team Tricks were such a big hit in concept rules for simultaneous action.
    >> Nothing Man 05/07/10(Fri)10:24 No.9667601
    >>9667545
    It hasn't been discussed, and it might work if you just make the basic dodge/block values the legwork/handwork skills by themselves. It seems like that might work- I'll make it an alternate option or something.
    >> Corgi 05/07/10(Fri)10:24 No.9667603
    Also just about finished with Smiler picture. Need to finish boots. Will have her and several other vectored logos done by the end of the day. Sort of a tiny status update anyway.

    Also, movement seems pretty clear so far. I'm not sure if the bright green line for yoyo works best, but that's more nitpicky then anything. Grammar appears to be fine, but I just woke up so no promises. Formatting seems pretty good as well for those pages.
    >> Anonymous 05/07/10(Fri)10:26 No.9667627
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    >> Nothing Man 05/07/10(Fri)10:28 No.9667642
    >>9667545
    As for the initiative, it'd just be a momentum * 2 roll for everyone- there's no tick wheel or anything like that, just track it by the turn and the ticks therein (like drawn-out combat would be Turn 4, Tick 3 or something.)

    As for tag-team stuff, I dunno lol. It seems like if two players are riding close together and they target the same stuff, goin' at the same general speed, it should work just like that any way.
    >> Blank 05/07/10(Fri)10:28 No.9667650
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    Treats for you!
    I know there's been a ton of far better drawfaggotry done for this amazing game idea, but it's interesting enough to keep me drawing.
    Here we have (L-R): Volcano Ganger, Deadman, Big Nasty, Bodhisattva.
    When you asked what name I'd want before, is an alias enough or would you want an actual name?
    >> Nothing Man 05/07/10(Fri)10:29 No.9667663
    >>9667650
    Whatever you want in the credits to represent you, really.
    >> Nightmare Work 05/07/10(Fri)10:32 No.9667694
    >>9667650
    The Deadman looks like a guy you'd want to watch your kids while you went to work. He'd tell them stories about the neighborhood.
    Perfect!
    >> Anonymous 05/07/10(Fri)10:33 No.9667706
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    This thread is sanctioned and will be monitored for the Chronicles.
    >> Zhuren 05/07/10(Fri)10:33 No.9667710
    >>9667601
    The only reason I would suggest against this particular fix is if you give players who are optimization minded you'll get an uneven distribution in skill poi- eehhhh... maybe not the problem I think it is. My main concern being that as you take on waves of greys it's far easier to just check against a value while you want PvP to have that flair of the unexpected.

    I also think there should be a rule that goes somewhere along the following: by taking a -5 to the irrelevant defense stat you can instead substitute it if more appropriate or a higher value, using handwork to dodge or footwork to block.

    OR that can be a part of Punk Martial Arts since Capoeria and TKD(eeeewwww) are pretty choice with Punks due to their augmentations.
    >> Anonymous 05/07/10(Fri)10:37 No.9667754
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    blocking should only be handwork+strength if the target of the attack forfeits attacking in order to specifically block incoming attacks, otherwise it would just be strength.

    but i don't really know what i'm talking about
    >> Anonymous 05/07/10(Fri)10:40 No.9667787
    >>9667754
    What if you are ambidextrous and use shield and weapon? Or better still dw shields Cpt. America style.
    >> Corgi 05/07/10(Fri)10:41 No.9667794
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    I feel bad for taking so long on this, mostly because I don't like how this turned out. Should have fixed a few things earlier, but I also need to stare at something else for a bit. I'm gonna run away for a few hours now, so hopefully more good stuff gets done while I'm gone.

    The Smiler, who definitely isn't part of the Balance.
    >> Nightmare Work 05/07/10(Fri)10:43 No.9667825
    >>9667787
    Which gives me a gear idea

    VIBRANIUM SHIELD- New from Supersonic Technologies, the Vibranium Shield is perfect for those who want to move fast and still be protected! Bullet-resitant, flame-retardent, and shock-proof, this shield is made with some of our ultra-hard, ultra-light plastic alloys!

    In reality, it's just a really really nice riot shield that's a bit smaller.
    >> Anonymous 05/07/10(Fri)10:46 No.9667855
    >>9667825
    If you are allowed improved strength or just plain old super strength dual wielding kite/riot shields would give you bit more range and protection if you also bash with the edges of the shield (no throwing here though)
    >> Anonymous 05/07/10(Fri)10:46 No.9667866
    >>9667787
    >>9667825

    For large, heavy gear, like shields and large weapons, likes bats or rifles, certain styles would take penalties for trying to trick while using them, as a slight counter to the large benefits they would provide.

    After all, its easy to move fast and quick with a pair of knuckledusters than it is while waving around a bat and shield.
    >> Zhuren 05/07/10(Fri)10:47 No.9667870
    >>9667787
    I actually had an idea on this one, a two piece interlocking skateboard that functions as a pair of Deer Hook Swords/Bucklers that I would unveil in my attempts to get Ba-Gua instated as one of the Punk MA.

    I think the active defense versus static value being a choice (Static values would lower the incoming target number, making it harder to succeed) is the right way to go, a total defense action would just give you bonuses and might even be handled MC side.

    This all being said the combat system is looking a bit sparse at the moment. I look forward to putting forth more effort on that front in the upcoming days...

    And being an hour late to work.
    >> Nightmare Work 05/07/10(Fri)10:47 No.9667879
    >>9667866
    Yeah, but the point of that shield type-up is that it's light enough to still do tricks with.
    >> Anonymous 05/07/10(Fri)10:49 No.9667925
    on a combat-related note, how would tazers and stuff be handled?

    Fail to dodge a tazer hit, and unless you crit a balance check you immediately bail, no matter what you're doing, in addition to attack damage?
    >> Anonymous 05/07/10(Fri)10:52 No.9667961
    >>9667925

    Tazer would prolly be instant stun if not deflected by clothes/armor or dodged.
    >> Zhuren 05/07/10(Fri)11:01 No.9668080
    >>9667961
    Which brings up the point that status conditions need to be fleshed out for:

    Dazed
    Stunned
    Blinded
    Deafened

    Probably more, not taking into account the 100 level combat 'tricks' that we'll doubtless have to write up as well.

    Which you could use the wager system to accomplish but could be streamlined though actual write-ups... besides. Punk Matial Arts are just that badass and I want to write them as a Artist myself.
    >> The Gentry 05/07/10(Fri)11:03 No.9668100
    Someone brought up road rash, and I've been wondering about how combat works in this system, and it made me think: Speed.

    Will this affect the damage you do? Perhaps in regards to relative velocity?

    Say on a warm spring afternoon, I spot the wastrel that defaced my mural over on 1009th street, the one where the Mona Lisa is doing a striptease for Michelangelo's Moses and David. So I pull out Margarethe, my trusty length of leaden piping, and wallop the scoundrel as I pass by, to show him I will not take such tomfoolery lightly.

    If the vagabond is standing still, surely I'd do more damage than if he were skating away from me. Conversely, if we were heading towards each other, then wouldn't the amount of discomfiture be increased?
    >> Anonymous 05/07/10(Fri)11:05 No.9668120
    >>9668080
    It's better to keep the amount of conditions minimum Maybe divide the body to parts so you can for example deny the use of left arm or something.
    >> Anonymous 05/07/10(Fri)11:10 No.9668190
    >>9668100
    My guess? Bonus to damage based on your speed - their speed.

    So punks skating along in the same direction, one going at 4, the other at 6. Guy going at 6 swings at 4 as he passes, so get gets a +2 bonus to his damage. If 4 swings at 6, he gets a -2.

    If you're going head-on, the opponent's speed is negative, so if 4 and 6 are going straight towards each other, they both get a +10
    >> The Gentry 05/07/10(Fri)11:15 No.9668234
    Oh yes, and I'm also putting forth the suggestion of a gang that wears stylized monocles and top-hats, all the members dressing like Victorian gentlemen (the ladies as well), with much in the way of coat-tails, vests, and ruffled shirts.

    All in extremely bright neon colors, of course. We could call them 'Dappers', although they refer to themselves as 'The Upstanding Gentlemen of 1009th Street', or 'The League of Airborne Aristocrats', or some other such rubbish.
    >> Anonymous 05/07/10(Fri)11:17 No.9668260
    >>9668190
    This would translate to deflecting blows as well. If the opponent comes full speed and you manage to deflect it he well be badly offbalance.
    >> Anonymous 05/07/10(Fri)11:18 No.9668287
    >>9668190
    >If you're going head-on, the opponent's speed is negative, so if 4 and 6 are going straight towards each other, they both get a +10

    This brings to mind BMX jousting, a concept I highly approve of.
    >> Anonymous 05/07/10(Fri)11:19 No.9668300
    >>9668234

    They'd probably be acquaintances of the Punk PI known as "Sherlock". He'd stop by to toast the queen, smoke a pipe, eat some scones and, in the evenings, share a rather good brandy or port.

    Their home base should be an old style British gentlemen's club, with large comfortable chairs, bookcases, fireplaces and so on, punked up.
    >> RandomCapsChap 05/07/10(Fri)11:22 No.9668339
    Woo, first time I used a name in Ages. I lay Claim to the Creation of Spice, Punksquad, Speedfreaks, Starting Line, The Walled City, The Docks, Newtown, Carver Bridge and a handful of equipment upgrades.

    This is just a random idea, but perhaps if your going to introduce Martial Arts of any kind, it would be better to make them into their own 101-skills. I mean, all punks can fight, to the extent of throwing a punch or swinging a Bat, etc, but some (such as Punksquad) are more combative than others. so rather than add Combat skillz to existing skill groups, introducing the option of some dedicated combat skills might be a nice addition.

    Sorry if this has been suggested already, but I threw it past Zonebro and he suggested I stick it in here
    >> ZONEbro 05/07/10(Fri)11:24 No.9668379
    >>9668339

    Yo RCC. I must apologise, I actually posted the basic notes I gleaned from our chatlogs in a previous thread. Still, now combat is on peoples minds once again, its good to consider.
    >> Anonymous 05/07/10(Fri)11:25 No.9668388
    >>9668100
    good show, chap. should we perchance to encounter one another upon the sporting ground that is this fair city, i shall surely doff my hat to you.
    >> Anonymous 05/07/10(Fri)11:25 No.9668395
    Link to rules plox?
    >> Anonymous 05/07/10(Fri)11:27 No.9668420
    >>9668100
    similarly what will be the effect on damage when you bail/get knocked down while your traveling at ludicrous speed?
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)11:28 No.9668422
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    May as well come out of the woodwork with a name. Came up with Black Roses, The Queen of Spades, Misumaru-Tenkawa Accessories, Urban Tribals, Atlantis Plaza and Carver Canyon.
    >> The Gentry 05/07/10(Fri)11:29 No.9668435
    >>9668260
    Being blocked or dodged should force a balance roll.

    In addition, certain gear or tricks may come into play and cause other effects. Hell, a 200-level Runner Misdirection trick could dodge, as well as redirect the attacker up to 90 degrees, possibly into a wall or something.
    >> Nothing Man 05/07/10(Fri)11:31 No.9668473
    Back, was playing JSRF for delicious source material

    >>9668100
    Yes, speed- relative speed doubly so- affects damage directly. If you're going at speed six head-on at someone who is also going at speed six, that's +12 to damage. Glancing I'm not sure how to implement as well but whatever!

    >>9668339
    People keep talking about Martial arts and such but it should be pretty damn clear that combat isn't the primary focus- there'll be very lax combat in the core book, but the trick-attack wager makes this kind of moot since you can make anything into an attack
    >> Anonymous 05/07/10(Fri)11:32 No.9668488
    What's the stance on projectiles and ranged combat in general? Obviously plugging someone between the eyes from across the street with an SVD is both highly unfair and a little too gritty, but stuff like beanbag rounds, paintball grenades, rubber bullets, 40mm teargas shells and the like should be fine, right?
    >> Nothing Man 05/07/10(Fri)11:33 No.9668503
    In any case, I'm brainfried from not sleeping and I don't eat until noon (delicious Szechuan Chicken)

    So, pick one that seems the most pressing:
    Finish Biker Tricks
    Finish Boarder Tricks
    Finish Blader Tricks
    Flesh out Character Creation Process
    Flesh out Combat
    Flesh out Gear
    >> Anonymous 05/07/10(Fri)11:34 No.9668514
    >>9668473
    well yeah, but some people will want to play more violently in races (ie instead of trying to be fast, they make the enemy slow or stop completely) and there will inevitably be times when one-on-one grudge fights or actual gang-on-gang warfare occurs outside of normal race-y events
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)11:35 No.9668519
    >>9668488
    The greys will probably be running gear like that, but at most you're going to get from a fellow punk is a paintball gun or airsoft rifle. Maybe thrown weapons like rocks or bottles (or possibly boomerangs in the case of the tribals)
    >> Nothing Man 05/07/10(Fri)11:35 No.9668529
    >>9668488
    Yeah, the idea thus far is that it's a momentum (momentum being general agility/dexterity, too.)+handwork for the shot, -1 to the target number for every 5 squares between you and the target, and also minus relative speed (you aren't going to hit someone zooming around nearly as well as a sitting duck)
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)11:36 No.9668532
    >>9668503
    I'd say Character creation, followed by Gear.

    Then maybe we could get some characters rolled up for use in the books instead of risking copyright problems by using JSRF characters.
    >> Corgi 05/07/10(Fri)11:36 No.9668533
    >>9668473

    I think martial arts should be more of a flavor thing. You get a slight bonus to combat, but it could also be more applied to other things. It could just be a basic, more powerful bonus that could be minerly applied towards a few things.

    Something like capoeira I imagine would be exceptionally useful for the shredders, while something like tae Kwon do would help runners with their leg strength and whatnot.

    Course, we could just call it "Martial Arts Trick" and have it give a minor bonus to fighting and either handwork or legwork.
    >> The Gentry 05/07/10(Fri)11:36 No.9668538
    >>9668300
    Indeed! Bookcases filled with tomes of street poetry, tattoo art, leather-bound volumes of particularly engrossing graffiti. A giant stuffed mastiff by the Holo-Fire that doubles as a couch. A few cleverly placed cabinets that are actually giant speakers which thump and vibrate with x7 Speed Beethoven and rock-opera.

    And a liquor cabinet filled with only the most sophisticated liquid vices found in the fair city.
    >> Anonymous 05/07/10(Fri)11:36 No.9668539
    >>9668514
    Not to mention pulling a 180 then landing a bat to the face of your opponent is a great way to keep them from overtaking you.
    >> Blank 05/07/10(Fri)11:37 No.9668561
    >>9668503
    I admit, I'm most interested in Character Creation, if only because I have an impulsive habit of making up characters all the time.
    >> Anonymous 05/07/10(Fri)11:38 No.9668570
    >>9668519
    >thrown bottles
    eesh, now im thinking punksquads and the occasional more-than-usually deranged fireworker with molotovs...
    >> Corgi 05/07/10(Fri)11:40 No.9668595
    >>9668503

    I will also say that character creation might be best for now. And then from there branch out.

    This isn't just because I really like making characters either.
    >> Anonymous 05/07/10(Fri)11:40 No.9668603
    >>9668539
    wager the points to make it a 360 and an attack trick and hit them halfway through the spin. its faster and more stylish
    >> Anonymous 05/07/10(Fri)11:40 No.9668607
    >>9668519
    I fucking WANT to play a blader with a paintball gun now.
    >> Anonymous 05/07/10(Fri)11:43 No.9668646
    >>9668538
    quite. tea and crumpets in the morning, some hardcore thrashing during the day and a calm snifter of brandy by the fireside in the afternoon with some chums, bach blasting all the way. the life of the gentry is i good life indeed.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)11:43 No.9668657
    >>9668607
    Don't forget to shell out some extra dough for pepperspray-filled paintballs, stolen from Velo City SWAT by another gang.
    >> Anonymous 05/07/10(Fri)11:45 No.9668679
    >>9668657
    "splat headshot"
    "MY EYES! MY DELICIOUS PEPPERY EYES!"
    >> Anonymous 05/07/10(Fri)11:46 No.9668691
    >>9668519
    >paintball gun or airsoft rifle
    Brings to mind a paramilitary gang of tacticool operators: mismatched camouflage, usage of military ranks and jargon whenever possible, paintball guns kitted to the teeth with useless attachments ("And this device here lets me shoot from a depth of upto 500m underwater") and an elitist attitude towards the "civvies" who refuse to respect their superior tactical capabilities.
    >> Anonymous 05/07/10(Fri)11:47 No.9668710
    >>9668691

    We already have two military gangs, The Punk Squad and Charlie Company.
    >> Anonymous 05/07/10(Fri)11:47 No.9668720
    >>9668710
    Oh, awesome, i've not been keeping track.
    >> Anonymous 05/07/10(Fri)11:48 No.9668724
    >>9668691
    Why does this make me think of paintballs in camo-shades of brown and green? They'd be pretty useless for a game, but it's got the right sort of style.
    >> Anonymous 05/07/10(Fri)11:51 No.9668771
    >>9668657
    I see someone's been playing SWAT 4
    >> Anonymous 05/07/10(Fri)11:51 No.9668786
    damn you velocity! you have kept me up well past my bedtime with work in the morning AGAIN! im going to bed.

    ...in a bit.
    >> Anonymous 05/07/10(Fri)11:54 No.9668814
    >>9668786
    Who needs sleep when you've got Velocity?
    >> Anonymous 05/07/10(Fri)11:58 No.9668871
    >>9668814
    i have to get up for work in 4.5 hours. fuck im glad i work in a coffee shop.
    >> Nothing Man 05/07/10(Fri)12:04 No.9668950
    Be back in an hour or two- work on character creation fleshing out then.
    >> Anonymous 05/07/10(Fri)12:25 No.9669197
    Are there any rules or restrictions with regards to when one class ends up having to use another classes mode of transport?
    What happens when, say, a Boarder escapes the clutches of an enemy gang and finds his only mode of transport on offer is a BMX? Or a Blader kicks someone in the face and snaps some of the wheels off his blades in the proccess, forcing him to use his feet as god intended and run, instead?
    Obviously a punk who's fresh on the streets would be no better on someone else's ride than your average person, perhaps even less so, but surely someone who's been around for a while would have gathered enough second-hand knowledge (or has even recieved a few quick lessons from a friend) to atleast pull off a few simple actions, even if he lacks the style of the vehicle-in-question's native users.
    >> Anonymous 05/07/10(Fri)12:33 No.9669290
    >>9669197

    It was mentioned that you could buy the skills of tricks of other classes, but they'd be a lot more expensive.

    However, as you hit higher grades of your main class (20* or 30*), the lower grade abilities of the other classes would cost less. Still not as little as your own classes abilities, but more advanced Punks are more capable of broadening their skillset.
    >> Anonymous 05/07/10(Fri)12:36 No.9669321
    >>9669290
    Ah, thank you, I was gonna say that things would get a little weird if a guy who spraypainted a skyscraper by blading down it could get his ass handed to him in a race by some 12 year old if they were restricted to just using boards.
    >> Anonymous 05/07/10(Fri)12:41 No.9669386
    >>9669321

    I suppose that would still be possible and even likely in the setting. True skill don't know no age.
    >> Anonymous 05/07/10(Fri)12:44 No.9669438
    >>9669290
    >>9669197
    On the other side of things, what about punks who use vehicles they have 0 experience with? I'd have thought that a beginner Runner would never match the same levels of acceleration or number of turns on a BMX as a Biker of the same level.
    >> Anonymous 05/07/10(Fri)12:47 No.9669490
    >>9669438
    Basically, is there some sort of penalty on gear you're not familliar with, ala D&D weapon and armour proficiencies?
    >> Anonymous 05/07/10(Fri)12:51 No.9669554
    >>9669490

    I would imagine not so much a penalty, as it is you don't have the benifets of everything else. You're not gonna be an maneuverable as a runner, fast as a biker, or whatnot if you don't specialize in it and spend the experience to improve them.

    I see it as starting at ground zero, and everyone who specializes in it is just that much better.
    >> Anonymous 05/07/10(Fri)13:03 No.9669736
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    >> Anonymous 05/07/10(Fri)13:05 No.9669748
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    >> Anonymous 05/07/10(Fri)13:07 No.9669766
    This thread, and the game in general, makes me want to play a crazy-ass, blading punk.

    Until the first playtest ruleset is released I guess i'll have to make do with D&D since it's all my group currently plays, Boots of Striding and Springing can totally count as rollerblades, right?
    >> Anonymous 05/07/10(Fri)13:08 No.9669786
    >>9669748
    At first I thought that was a wrist-mounted fishing rod, y'know, for extreme bass fishing or something.
    >> Anonymous 05/07/10(Fri)13:17 No.9669876
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    BIKER COMBAAAAAAAAAAAAAT
    >> Anonymous 05/07/10(Fri)13:18 No.9669890
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    >> Anonymous 05/07/10(Fri)13:39 No.9670180
    >>9669786
    That'd be like some sort of messed up Nantucket sleighride. Stick something big and fast, and see how long you can hold on until you get thrown off.
    >> Anonymous 05/07/10(Fri)13:41 No.9670204
    >>9670180
    It's actually a magnetic harpoon used to stick cars, so i guess it's the same
    >> Anonymous 05/07/10(Fri)13:44 No.9670265
    >>9670180

    Suddenly I see a new way to way to race on the highway, and a way for roving bands of punks driving to go as fast as possible on boards, blades and even runners by slingshot-ting themselves with cars.
    >> Anonymous 05/07/10(Fri)13:45 No.9670289
    >>9670204
    I could see that as one of the more intense street competitions. Both competitors must get to the finish line, the only catch is they can't do it under their own power, they have to use hooked cars.

    Gotta be skilled enough not to wind up as roadkill, and lucky enough to get the right cars going in the right direction.
    >> Anonymous 05/07/10(Fri)13:46 No.9670306
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    >>9670204
    >>9669748
    that reminds me of Hei from darker than black.
    grappling hook check
    reactive armour check
    runs around doing crazy shit check
    and kicks peoples asses check
    >> Anonymous 05/07/10(Fri)13:48 No.9670335
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    >>9670265
    cannon ball run
    >> Anonymous 05/07/10(Fri)13:49 No.9670356
    >So punks skating along in the same direction, one going at 4, the other at 6. Guy going at 6 swings at 4 as he passes, so get gets a +2 bonus to his damage. If 4 swings at 6, he gets a -2.

    No penalties: they both should get +2 to damage. That speed you're using to hit harder can also be used to hit you harder (Every action has an equal and opposite reaction). Otherwise, you're telling me that a stationary wall does less damage to you the faster you are when you run into it...
    >> Anonymous 05/07/10(Fri)13:52 No.9670407
    >and even runners by slingshot-ting themselves with cars.

    Fuck that, the runner run ON the cars. Possibly on other punks, too!
    >> Anonymous 05/07/10(Fri)13:56 No.9670471
         File1273254973.jpg-(203 KB, 850x1197, sample-11140f5aafe98589d19c231(...).jpg)
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    Black Roses
    >> Anonymous 05/07/10(Fri)13:57 No.9670499
         File1273255072.jpg-(2.95 MB, 4640x2610, LIVING THE DREAM.jpg)
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    >>9670306
    Still needs more
    -hobo beard
    -alcoholism
    -domestic abuse of pink haired Russians
    >> Anonymous 05/07/10(Fri)13:58 No.9670504
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    >> Anonymous 05/07/10(Fri)14:00 No.9670545
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    >>9670471
    >> Anonymous 05/07/10(Fri)14:00 No.9670551
         File1273255248.gif-(983 KB, 267x150, Hei ownage.gif)
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    >>9670306
    >>9670499
    Need moar Hei.
    >> Anonymous 05/07/10(Fri)14:03 No.9670599
         File1273255383.gif-(2.55 MB, 285x160, Hei bitchslappan power.gif)
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    >>9670551

    Also, what the fuck is this thread about?
    >> Anonymous 05/07/10(Fri)14:04 No.9670612
         File1273255445.gif-(168 KB, 256x144, hei fryin'.gif)
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    >>9670599
    Dumping Hei while waiting.
    >> Anonymous 05/07/10(Fri)14:07 No.9670653
    >>9670599

    It's a teegee homebrew inspired by Jet set radio.

    http://suptg.thisisnotatrueending.com/archive.html?tags=Jet%20Set%20Radio
    >> Anonymous 05/07/10(Fri)14:07 No.9670656
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    >>9670612
    >> Anonymous 05/07/10(Fri)14:07 No.9670662
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    >> Anonymous 05/07/10(Fri)14:09 No.9670686
         File1273255741.jpg-(85 KB, 1280x720, Hei lollerskates.jpg)
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    >>9670653
    Thanks.

    Is this enough Hei?
    >> Anonymous 05/07/10(Fri)14:10 No.9670705
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    >>9670599
    http://1d4chan.org/wiki/VeloCITY
    >> The Gentry 05/07/10(Fri)14:10 No.9670710
    Combat shall be an interesting affair. Every tick, you try to get you and your opponents lines to cross, or go parallel. Jump over him here, slide under them there.

    Status conditions, which our man Zhuren brought up, would make combat even more intriguing. For instance, if a stunned opponent is incapable of pulling tricks, or a dazed opponent is incapable of changing course or speed, that sets them up for all kinds of collisions. The resulting bails could be spectacular.
    >> Anonymous 05/07/10(Fri)14:12 No.9670733
    >>9670686

    Yes I believe that, this is quite sufficient amount of Hei for the purposes of this thread.
    >> Anonymous 05/07/10(Fri)14:12 No.9670735
    >>9670710
    I thought Stunned was insta-bail and on your ass until you recover
    >> Anonymous 05/07/10(Fri)14:16 No.9670797
    >>9670710

    Hmm... In combat, limiting your opponents modes of movement and creating collisions etc would almost be more important than just whacking them with something, as it'd be less risk to you and more likely to deal serious damage to the opponent.
    >> Anonymous 05/07/10(Fri)14:21 No.9670869
    >>9670797
    sounds like a job for bolas, tripwires, and nets.
    >> Anonymous 05/07/10(Fri)14:25 No.9670938
    >>9670869

    Even without equipment, a couple of smart Punks working together with a good understanding of their opponents capabilities could do it. One skates alongside, preventing them turning a certain direction, perhaps another comes up behind and forces them to keep accelerating. With two punks in a simple formation, you've halved an opponents movement options. Against a team of motivated, coordinated punks, a mook mob is screwed, even if they're outclassed in terms of armaments.
    >> Anonymous 05/07/10(Fri)14:27 No.9670973
    >>9670869
    Bolas would be the preferable option here. The others limit your movement on skates.
    >> Zhuren 05/07/10(Fri)14:27 No.9670974
    >>9670686
    This is enough Hei. Hei -is- a 200 level Freerunner no doubt.

    POSTAN FROM WERK

    In response to earlier posts:
    1. Just because combat isn't the focus of the game does not mean we should skimp on the mechanics. The game will be played by gamers, gamers like combat, combat -will- happen in this system often, just maybe not every session.

    2. Martial Arts should not be subsumed by a Martial Arts Trick. I'm much more a proponent of giving them their own trees (This may have to be in a splatbook) and making them do interesting things. Kung-Fu is as much an extreme sport as any other, more extreme in some cases, it would be a shame to marginalize its physical and spiritual aspects when they too can be noblebright stick-it-to-the-man fodder.

    3. The traffic is supposed to be hell so this would have to be a night-time sport (car-riding) making it even more absurdly dangerous. Especially with drunk drivers.

    4. Char Gen is the most important, I have a friend who mocked up a contested roll generator so we'll be able to run simple simulation.

    5. Transversal velocity should just apply straight on with front and back arc of the attacker determining towards or away.
    >> Anonymous 05/07/10(Fri)14:30 No.9671040
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    Q♧
    >> Anonymous 05/07/10(Fri)14:32 No.9671088
    I wonder if, by getting your style points up a certain amount within a single turn, you could weaponize it. Like, everyone just stares and goes "What the fu-THATWASCRA-...holyshit.."
    >> Anonymous 05/07/10(Fri)14:34 No.9671108
    Hmm... odd thought. Probably a little premature, but in any alternate cities, 20* and 30* level skills are Extremely rare. That's one of the important things about Velo. Its an extreme concentration of the best punks, more in one city than, possibly, in the rest of the world put together.

    They can still Exist in other places, of course, but even a basic 20* skilled individual will be a legend in their home city and the surrounding region.

    For alternate cities, we have the snowbound one. I'd also suggest something similar to Roanapur from Black Lagoon, a shadowed city of filth and scum for those who absolutely need some grimdark. I also suggest Old Town, a city in europe, with the difference in tone and architecture that implies. Another option, taking the battle angel alita motor racing idea from a previous thread, would be a city in asia or america where its all very high tech, but the suits are much more powerful, owning and exploiting a lot of the punks for their own benefit.

    Overall, despite the greys, Velo should be the best place for Punks in the world, and everyone should know it.
    >> Anonymous 05/07/10(Fri)14:35 No.9671129
    >>9671088

    I think that'd be counted as taunts, doing something So frigging awesome it leaves your opponents dazed. The wager for turning a trick into a taunt is -4 (Implying its actually more powerful than an attack)
    >> Zhuren 05/07/10(Fri)14:36 No.9671148
    Stuned, unless I'm mistaken is insta bail, drop what you are holding, no actions for X ticks. (Attack:Stun 2 is 2 ticks of nonmovement.) One of the big questions is how many ticks in a turn.

    Dazed, to me, sounds like deceleration and you may not spend energy for X turns. (Meaning if you can make the -5 check you can still do 1 Energy tricks)

    Crippled would be a negative to your target numbers.

    Blinded and deafened would be more severe and I'm not sure how to implement them.
    >> Anonymous 05/07/10(Fri)14:40 No.9671205
    >>9671148
    Blinded: Roll 1d4 to randomly turn 45 degrees each tick until blindness wears off? So you roll a 1, you turn 45 degrees left, roll a 4, turn 45 degrees right. This is of course added on to any intentional turns you make, so trying to turn 45 degrees left and rolling a 1 means you turn 90 instead, or rolling a 4 means you keep going straight.
    >> Anonymous 05/07/10(Fri)14:41 No.9671219
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    caltops, flasks of oil/lubricant, spikes, mace, tasers, sand for throwing into your opponents face
    >> Zhuren 05/07/10(Fri)14:41 No.9671223
    >>9671108
    The snowbound city is named, aptly, Snow.

    I -love- the idea of a Tokyo^2 hypertek extra dystopian city in southeast asia for all motorized sports.

    Motorola Metropolis, Motor for short. As cream rises to the top 300 level Punks gravitate twoards these Mecca of skill
    >> Anonymous 05/07/10(Fri)14:42 No.9671245
    Some effects should cause someone to Lose Control.

    If you've lost control, you have to make a basic skill check. On minor failure, you don't wipe out, but can't turn or accelerate. On a major failure, you wipe out. On a success, you regain control.
    >> Anonymous 05/07/10(Fri)14:43 No.9671267
    >>9671148
    blinded surely would be an automatic check to see whether you lose balance and then if you keep going/can't stop, you have some serious minuses on your rolls, or have good chance of hitting something on your way. you're not a bat, you don't have echolocation.

    Deafened is like blinded, but the first roll to lose balance is harder to pass. the continuing minuses are much weaker, but you've lost a little balance because of your ears being hurt
    >> Nothing Man 05/07/10(Fri)14:44 No.9671281
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    I RISE

    and I wrote up a short sketchy character creation outline on a napkin while I was eating

    Portin' it over
    >> Nothing Man 05/07/10(Fri)14:45 No.9671311
    >>9671148
    >Dazed
    >Deafened

    These seem useless when you have Stunned and Blinded.
    >> Anonymous 05/07/10(Fri)14:45 No.9671316
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    metal nuckles
    >> Zhuren 05/07/10(Fri)14:51 No.9671403
    >>9671311
    Even in Snow Crash there is a long conversation about hearing and it's importance to balance. It doesn't mean you move randomly but it can seriously hinder your ability to operate.

    Perhaps Dazed -is- redundant, and should probably be represented with wound penalties already in effect. Yeah I'm willing to admit it's superfluous.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)14:51 No.9671412
    Tazers: Stunned
    Pepper Spray: Blinded
    Busting a crazy sweet-ass trick at you: Dazed

    How would deafened really affect you?
    >> Zhuren 05/07/10(Fri)14:55 No.9671470
    >>9671412
    Deaf means you can't hear the wheels behind you, means you lose your equilibrium, means that one of your most telling senses for gathering peripheral information is out of commission. Reaction time slows considerably.

    Hearing is important for sports. Now, you may also be listening to music really loudly but you still use your inner ear for balance and on -some- level gain additional aural information.

    Also I think thread is autosaging.
    >> Anonymous 05/07/10(Fri)14:56 No.9671488
    >>9671470

    Nah, we're not even close. Autosage hits about 250 posts in or so.
    >> Anonymous 05/07/10(Fri)14:56 No.9671493
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    >>9671412
    have you ever been right beside some one when they activate an air horn?
    >> Nothing Man 05/07/10(Fri)14:59 No.9671536
    >>9671493
    Fact remains, if blind = OH FUCK BALANCE ISSUES,
    stun = FUCKIGN WIPED OUT, NO MOVES FOR A WHILE
    dazed = TEMPORARY PENALTY ON ROLLS AND SLOW DOWN

    then deafening could just be represented with being dazed or something.
    >> Anonymous 05/07/10(Fri)15:01 No.9671559
    >>9671493
    Ok, so we now have our deafening weapon too.
    >> Anonymous 05/07/10(Fri)15:09 No.9671685
    >>9671536
    dazed + extra penalties to team combos because to can't hear your signals.
    >> Nothing Man 05/07/10(Fri)15:11 No.9671712
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    Also
    >My face when everyone in the thread ignores the extremely critical shit that isn't even done in favor of shit that doesn't matter even slightly
    >> Zhuren 05/07/10(Fri)15:12 No.9671735
    >>9671536
    Deafened=Dazed works just fine, but then needs to be a separate condition from wound penalties. -One- of them can go, but we need to keep one around.

    Airhorns *cold shudder* Not to mention cops these days have sonic weaponry as well. And then you have flashbangs which are just ratfuck.
    >> Anonymous 05/07/10(Fri)15:13 No.9671744
    >>9671712
    it's called going with the flow. if you don't like it change the flow of the discussion.
    >> Anonymous 05/07/10(Fri)15:16 No.9671786
    >>9671712

    Its the way of /tg/, we just meander onto different topics depending on whim and interest. If we need to get back on track, would you be so kind as to reassert the all important stuff which needs working on?
    >> Anonymous 05/07/10(Fri)15:16 No.9671790
    >>9671744

    I think he just did.

    So what essential stuff still needs fleshing out nothing?
    >> Anonymous 05/07/10(Fri)15:18 No.9671819
    >>9671712
    Right then. So what is something we should be talking about?
    >> Nothing Man 05/07/10(Fri)15:19 No.9671823
    Alright, basically? Right now what's most important is three things: Tricks, talents/flaws, and gear.

    Tricks in this case I have the biker tricks almost completely empty other than like... a wheelie and a nac-nac.

    Talents/flaws are ways of fleshing out a character in narrative ways, and also flaws can be used to get style points from the MC for roleplaying them (a la Deadlands),

    and Gear, while we have lots of neat-o high tech stuff, we don't have a lot of the elbow grease types of gear, here's a list of different parts for the vehicles/equipment in general for those interested

    EQUIPMENT:
    Overwear
    Clothes
    Handwear
    Phone
    Headset
    Footwear

    Bike
    Acceleration /2 (Chains)
    Max Speed 9 (Wheels)
    Turn 4 (Handlebar)
    Brake 2 (Brakes)
    Lift 1 (Suspension)

    Blades
    Acceleration 2 (Axle)
    Max Speed 6 (Wheels)
    Turn 6 (Pivot Cup)
    Brake 4 (Brake)
    Lift 5 (Boot)

    Board
    Acceleration 1 (Bearings)
    Max Speed 6 (Wheels)
    Turn 4 (Trucks)
    Brake 4 (Footwear)
    Lift 3 (Deck)
    >> Anonymous 05/07/10(Fri)15:25 No.9671928
    >>9671823

    Well for bike tricks, how about a sliding manoeuvre to get under overhanging obstructions?

    I'm thinking it would almost totally kill your speed but it would be a pretty stylish trick if done right. More risky versions have your side scraping the ground and result in you geting under the obstruction unharmed with little loss of speed AND looking good to boot.
    >> Anonymous 05/07/10(Fri)15:26 No.9671940
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    >>9671823
    Will talents/flaws be strictly superfluous and only add to the overall character, or does it actually impact them in some way? Say, if a character is ambidextrous, would they get +1 Handwork? Conversely, if a character has a crippling fear of heights (in that case, why the fuck is he a punk?), would he take a penalty on jumps or tricks over a certain height?

    Pic related: character has an imperceptible need to cripwalk. -1 Legwork, +1 Style
    >> Anonymous 05/07/10(Fri)15:26 No.9671949
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    will the top level bikes be motorized at all?
    >> Nothing Man 05/07/10(Fri)15:28 No.9671972
    >>9671949
    You bet your ass. Not in the alpha though- this is all 100 level stuff

    >>9671940
    It can effect them- but not in such a way to just provide "+x" period. Something like, say, "Hacker", might provide "+3 to Smarts rolls related to computers", while a flaw like "Vertigo" might provide "-3 to Balance rolls to land from air time."
    >> Anonymous 05/07/10(Fri)15:29 No.9671977
    >>9671949
    Velo City is essentially in a state of perpetual gridlock, so I doubt they'd be highly sought after. Besides, motorized vehicles are also supposed to be prohibitively expensive. If you want to put an engine block on something, be my guest.
    >> Anonymous 05/07/10(Fri)15:29 No.9671980
    >>9671940

    > Punk with a crippling fear of heights

    More likely than you think!

    I might try this one myself actually, he'll be a rich kid with very few skills but lot's of shiny cash.
    >> Anonymous 05/07/10(Fri)15:29 No.9671989
    Question. If Music is playing a part in this game then would different genres of music influence different actions?

    Like punk metal gives you a bonus to hands or classical gives you a better bonus to mental stats?
    >> Nothing Man 05/07/10(Fri)15:30 No.9672000
    >>9671989
    I was actually not going to go by Genre at all and just create, as a splat, a sort of song-creation guide (DJ's handbook), with a few sample songs.
    >> Anonymous 05/07/10(Fri)15:33 No.9672025
    >>9671972
    So, assuming talents or flaws impact a character at all, their impact will be strictly situational?
    >> Anonymous 05/07/10(Fri)15:33 No.9672027
    >>9671940
    crippling fear of heights wouldn't necessarily stop some one from drag racing or racing the sewers and lowland venues.
    >> Anonymous 05/07/10(Fri)15:34 No.9672049
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    Friction/Less Gloves: Gloves with built-in friction control. The nanoweave fibers that make up the palm and fingers of these gloves allows them to be as slick or rough as necessary, allowing you to slow your fall or hand-grind on rails.
    >> Nothing Man 05/07/10(Fri)15:35 No.9672051
    >>9672025
    Primarily- they're exactly as they sound, little notes about your character that may or may not ever actually come into play. Like your character is a good chef, or is afraid of spiders, or is a klepto, or has an extensive knowledge of chess
    >> Anonymous 05/07/10(Fri)15:35 No.9672055
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    >>9671949
    multiple Independent motors.
    >> Anonymous 05/07/10(Fri)15:36 No.9672060
    >>9671989
    >>9672000
    What Nothing Man said. Basically, for the moment, music is strictly flavor. I assume during character creation, you get to pick your own theme song. In the event you have a particular FUCK YEAR moment (rallying from a massive deficit in the middle of a blitzball match, for example), the MC may turn your theme song on just to be awesome.
    >> Anonymous 05/07/10(Fri)15:36 No.9672064
    >>9672000

    Genre might actually be something nice to go by as it's been proven that different kinds of songs have different influence on the listener.

    Like Hip-Hop inspires footwork (giving you a bonus to feet skills), Hard Rock inspires better reflexive action (you get a bonus to skills when going at max speed) and classic rock can work for general purpose abilities.

    Keep in mind I'm not trying to force anyone to adopting my shitty ideas but I'm just trying to think of how music might be a bit more intuitive in the game.
    >> Anonymous 05/07/10(Fri)15:36 No.9672068
    Would a trait which reduced the XP cost of non-core skills make sense? It'd probably be "Expensive", taking two or more of the default trait slots, and non-core skills Still wouldn't be as cheap as your class skills, but it would enable characters with a spread of abilities to be somewhat workable, right off the bat.
    >> Anonymous 05/07/10(Fri)15:38 No.9672091
    >>9672060

    ah ok then.
    >> Anonymous 05/07/10(Fri)15:43 No.9672139
    For gear, mostly useful for Bladers, but perhaps for others too, wheels mounted on otherwise odd places. They already exist, those full body wheeled suits, but I can see a Punk in Velo having some use for an extra wheel or two on their knees, thighs, ass, elbows, arms, shoulders, wrists or hands. It'll have disadvantages of course, but it'll open up additional options. For a bonus cost, they'd be ball type rather than wheel type, further increasing mobility although diminishing other capabilities.
    >> Anonymous 05/07/10(Fri)15:44 No.9672142
    >>9672064
    think warblades and their maneuvers except music and a MP3 player on shuffle.
    >> Anonymous 05/07/10(Fri)15:44 No.9672155
    >>9672060
    Would the GM be obliged to play your song when you turn the tables even if the song is Birthday Cake?
    >> Nothing Man 05/07/10(Fri)15:45 No.9672170
    >>9672155
    I believe at that point he'd okay player-killing.
    >> Anonymous 05/07/10(Fri)15:46 No.9672176
    >>9672155
    Having that as your theme song instantly causes the maximum response from the Velo police whenever played.
    >> Anonymous 05/07/10(Fri)15:46 No.9672179
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    >>9672139
    >>9672139
    sort of like this?
    >> Zhuren 05/07/10(Fri)15:47 No.9672195
    Talents/Flaws:

    I'm going to be all over the place with this.

    5/15 point flaw: Missing Sense.
    Description: You have a poor senses (bad eyesight/hard of hearing) or are missing a sense (Blindness/Deaf). At the 5 point level you suffer a -2 penalty to your skill for any roll concerning the lacking sense. At 15 you lack the sense at all, automatically failing all roles concerning the sense. This may also make it nigh impossible to navigate. This does not automatically impose status conditions, you have adapted at least enough to deal with such a crippling flaw.

    10/20 Point Tallent: Superlative sense. At the 10 point you gain a +2 to skill for any roll concerning said sense. At the 20 level you can use this sense to replace a sense you cannot use (for whatever reason) like 'seeing' with your ears or perhaps a peternatural 'sixth sense. You gain a +4 on associated rolls for using the sense as intended.
    >> Zhuren 05/07/10(Fri)15:48 No.9672209
    Also still posting from work. It'll be a bit before I can consitently write from home (2/3 hours) sadface.
    >> Anonymous 05/07/10(Fri)15:53 No.9672271
    >>9672195
    That's a bit too sweeping. Talents and flaws are just tiny little things that add flavor to the character. If there is any impact on the character, it's either minuscule or very situation. "Good with children" could be a talent, while "bad singer" could be a flaw.
    >> Anonymous 05/07/10(Fri)15:59 No.9672346
    >>9672195
    >>9672271
    i think his idea was to create a way to play some one like daredevil who is definitely a high level blind runner.
    >> Anonymous 05/07/10(Fri)16:01 No.9672375
    >>9672195
    Missing sense. Anosmia. I CANNOT SMELL. DELICIOUS 15 POINTS TO SPEND AT BEING MORE AWESOME
    >> Anonymous 05/07/10(Fri)16:04 No.9672413
    >>9672375
    Hm. smell based weaponry to disorientate everyone.
    >> Zhuren 05/07/10(Fri)16:05 No.9672438
    I think the above Talent/Flaws should all have their cost increased by 5

    Crippled Limb: 15/25 point flaw. (Maybe 10/20)
    Maybe you broke it one too many times, maybe some road-rash healed stiff but one way or another at the 15 point level you take a -2 to skill in all actions concerning any action that requires both of said limbs or that limb in particular to accomplish. If it is an arm you take a -1 to the number of tiles you can climb in a tick as well as melee damage. If it's a leg you take -1 to max speed and acceleration. At the 25 point level you do not have that limb at all or just half of it, automatically failing checks which require both limbs (barring the purchase of prosthetics) Penalties increase to -2 for acceleration/max speed and climbing
    >> Anonymous 05/07/10(Fri)16:05 No.9672439
    >>9672375

    Enjoy being in a dark room with leaking gas.
    >> Nothing Man 05/07/10(Fri)16:06 No.9672442
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    alright I didn't sleep and this stuff is getting a bit overblown

    I am going to take another break from this thread.
    >> Anonymous 05/07/10(Fri)16:09 No.9672475
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    >>9672438
    suddenly this looks a lot better
    >> The Gentry 05/07/10(Fri)16:09 No.9672476
    >>9672068
    So like, 'Multi-Talented; Penalty for X Method of transport skills is halved?'.

    Hrm. I feel a little write-up coming on.

    Multi-Cultured: In addition to his own gang, this character is well-versed in the methods, slang, etc of a different gang, and as such any dealings with them are easier for you than the uninitiated.

    Detail-Oriented: While tagging at a speed of 2 or less, all bonuses (style/rep) from tagging are doubled. When tagging a surface at a speed higher than 3, all bonuses from tagging are cut in half.

    Connected: You might not be able to pull the strings, but you know where they're tied. Bonuses to information gathering, and knowing what gang is gonna be where at a given date/time.

    Red apple, Grey tree: You've got a relative that wears a suit and works at a desk all day, and while they Do Not Approve of your antics and chosen lifestyle, they'll bail you out from time to time. Don't push your luck, though.

    Colorblinded: You used to laugh at them. Till the Greys got you, and they shut you up good. That was a while ago, but you remember the stark boredom and stillness and you never want to go back to the detention center. You take a penalty whenever dealing with Greys, and should avoid them whenever possible. After all, you got priors.
    >> Zhuren 05/07/10(Fri)16:11 No.9672494
    >>9672375
    Perhaps you need to be introduced to the hand of MC fiat?

    sight/sound/touch are probably the only relevant ones for the flaw, otherwise it'd be handled under Deformity
    >> Anonymous 05/07/10(Fri)16:16 No.9672582
    >>9672494
    sense of pain is another good one. it's sort of a mixed blessing. on one hand you can't feel pain on the other you can't feel pain.
    >> Anonymous 05/07/10(Fri)16:19 No.9672634
         File1273263582.jpg-(286 KB, 700x1136, fma_v05c017p036.jpg)
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    what about prosthetics
    >> half empty 05/07/10(Fri)16:20 No.9672645
    I tried drawing Little Venice, but I can't seem to make it not look like stereotypical "forgotten temple"
    B[
    >> Zhuren 05/07/10(Fri)16:20 No.9672655
    >>9672476
    I like these, very flavorful. My mindset is skewed towards crunch right now so I suppose I'm having difficulty.

    I'll try to remove the points and start smaller. I also have an hour walk home in a bit.

    "Wicked Scar Bro": You have a prize won int battle or attempt at awesome gone awry. Highly visible it changes hoe people see or interact with you. Some might view it with awe, some might shy away form your countenance.

    Thousand Yard Stare: You're awfully good at staring people down. Your eyes are naturally cold and threatening. This might tip the scales when it comes to intimidation, for good or ill.

    Professional Poser: You pick up on things fast, blend in with the crowd well. So long as no one looks right at you they might not even notice you're from another set. Don't rock the boat though, people hate pretenders.
    >> Corgi 05/07/10(Fri)16:22 No.9672669
    List of Talents and crap.

    Good Looking: You got looks that'll make summer look cold. You'll find that dealing with others can sometimes be a bit easier, but be warned, not everyone likes beauty.

    Bad Looking: Whether its scars, those unkempt shoes or that fine gray suit, you ain't gonna get far in this world just on your appearance. You might get taken more seriously or threaten them a bit easier, but friends may be harder to find.

    Exhibitionist: No, not the kind we all love. Though that may play into it. You're a lover of the big flashy moves and Spice might have their eyes on you. Those tricks are easier to pull off, but you can't resist doing them every single time.

    Artist: You're the master of your can, you spray gun and your brush. No wall is safe, nor are they unwelcome. You are capable of the greatest masterpieces and mosaics, it's a pity they take you longer to pull them off sometimes.

    Guardian: You got friends in high places. Or you're too cute for that gang leader to just let you fall. You'll be able to get a hand from time to time from a good friend.

    Beat Dropper: You got the rthymn, and you got the soul. You can make any gray roll. You got the music flowing in you, and no one can resist its charms. HEll, it might even get you outta harm.
    >> Zhuren 05/07/10(Fri)16:24 No.9672704
    Prosthetics are gear, it would be in their rules to give you back use of missing limbs... or even make them better in certain circumstances. (e.x. one person missing both legs gets prosthesis, once they train the top speed of this runner could now be -higher- that it was. That's just with modern day tech, now imagine what the future could hold.)
    >> Anonymous 05/07/10(Fri)16:25 No.9672725
         File1273263919.png-(132 KB, 790x1200, Air Gear v08c61p039.png)
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    Exhibitionist
    >> Anonymous 05/07/10(Fri)16:26 No.9672752
    >>9672704
    that's sort of why i posted a pic for fullmetal alchemist
    >> Zhuren 05/07/10(Fri)16:27 No.9672764
    >>9672669
    Once we get into talents mechanical bonuses there should be several [This talent/flaw can be taken multiple times] tags on these.

    Hacker, for instance, would be on the list so that you could scale from rough training to masterful feats of techno-wizardry.
    >> Zhuren 05/07/10(Fri)16:29 No.9672806
    Alright, going home, see you all there.
    >> half empty 05/07/10(Fri)16:32 No.9672857
    have we got carver canyon sorted out yet?
    >> Anonymous 05/07/10(Fri)16:36 No.9672918
    >>9672857

    Nonono. We don't need to. Geology isn't important. Just ignore it, and move it. It doesn't have to make sense as long as its awesome. We've already had one massive derail from that.
    >> half empty 05/07/10(Fri)16:37 No.9672958
    >>9672918
    by ignoring its geological improbability, I'd say we have sorted it out
    I was hoping for something a bit more silly, though
    >> Anonymous 05/07/10(Fri)16:41 No.9673019
    Un/Lucky - MC fiat, & bonuses/minuses to rolls,
    Bad/Good Looks - does what it says on tin.
    Born Blader/Biker/Runner/Boarder - small pluses on one, small minuses on the rest.
    Poor/Rich - tin.
    Music Freak/Silence is Golden - Music has great effect, but minuses if you have no music / Lessens positive effect of music to those around you, you don't get any positive effect from music though
    >> Corgi 05/07/10(Fri)16:43 No.9673060
    >>9672764

    I see what you mean. Most of these I was putting down so they would be more so a 1 to 1 trade. Slight bonus with some people for a slight disadvantage. Though it should be in levels like you said.

    Anyways, more basic ideas for talents.

    Oddly Sized (3 Levels) - You're a tall or short punk, it doesn't matter too much. You got something weird going for your body. You might be a short little runt or a tall bean. Either way, it's a weird bit that you've learned to use to your advantage.

    The Eldritch - You're scary. You're a scary punk. You can get the otughest guy to start knocking his knees with a wrong look and cause weak hearted people to faint. It takes some serious balls just to talk to you in a bad mood. The first level means it's there, but the second is worse. You can almost turn it on and off as needed, like revealing the tiger hidden in the next room.

    Mapmaker: You know the streets like the back of your hands or your board. You know where that alleyway is gonna come out and the traffic on the streets. As this improves, you could even know where the trashcans are and when you can run through the buildings themselves.
    >> Anonymous 05/07/10(Fri)17:13 No.9673580
    There should be a Trait for having specialist gear. The things that money can't buy. Supersonic Tester would be one, and perhaps others could relate to that group of Parkour thieves (What were they called again? I can't recall. The ones who stole from the government for the corporations).

    Also, perhaps traits to represent characters who Were members of some of the established gangs, but are no longer? Like a person who moved out of Skyhigh (And therefore, couldn't be part of the gang, since they're all residents)
    >> Anonymous 05/07/10(Fri)17:14 No.9673611
         File1273266899.png-(420 KB, 1641x1194, AIR-GEAR-_12_116-117.png)
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    >>9673580
    >> Zhuren 05/07/10(Fri)17:47 No.9674214
    Bitch I'm Flawless!: Glib doesn't even begin to cover it. You can talk your way out of -obviously- illegal things sometimes and not even bat an eye. People -want- to believe you.

    Player: Maybe you just crush a lot, but one thing is for sure, you know the game like the back of your hand. You can tell when someone is trying to seduce you for anything other than your looks.

    Playboy/Hottie: Flash a smile, flex, sway those hips, blow a kiss, it doesn't matter. You entrance people, most likely on a sexual level, and you are -actively practiced- at it. It can make a lot of interactions easier when you get a chance to -use- those traits that make people want you.
    >> Anonymous 05/07/10(Fri)18:01 No.9674486
         File1273269674.jpg-(223 KB, 600x790, a57885d43dba12fa63bc8bbcc68f99(...).jpg)
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    Do we have any info about legendary gang members other than the queen of clubs? Do the other gangs just not have members as famous?

    You'd think the tribals or deadmen would make their most legendary runner/skater/whatever leader for being more in tune with the spirit of the street or whatever.
    >> Anonymous 05/07/10(Fri)18:05 No.9674542
    >>9673611
    This isn't nearly as ridiculous as that author's explanations usually are.
    >> Corgi 05/07/10(Fri)18:08 No.9674590
    >>9674486

    I know of Jolokia, one of the big Spicers, The Smiler, who isn't part of The Balance, and CRAZY HASSAN!

    I kinda thought the Deadmen would be lead by a Dr. Facilier knock-off. All the style and Jazz, with the temperance of Martin Luther King Jr.
    >> Zhuren 05/07/10(Fri)18:09 No.9674608
    Flash Eddie is in the Fluff and he's a Firework. I'm working on fiction to shift Slyder into being a Vulcan (eheheh). That being said we could work on that (and other fluff) for a while till Nothing Man comes back. As a community project it's good to simply contribute.

    That being said I'm still in the mind to write talents and flaws.

    A Note on Talents/Flaws!

    I believe this is a good 'dial' for the MC to tweak the starting thematics of the game. An average game should have a 5 point Maximum of Talents/Merits (i.e. you can't be Daredevil or Toph) But crack that dial enough and you get a higher degree of absurdness while still remaining withing your 100, 200, 300 bracket.
    >> Zhuren 05/07/10(Fri)18:15 No.9674679
    Gravity Scorned: When you jump you jump -high-, gravity seems contento to let you flaunt your freedom. Any active attempt to gain height that succeeds goes (an additional tile up or an additional hangtime) at the apex of the jump.

    Gravity Loved: You seem stuck to the ground. It wants to keep you around it seems. Any active attempt to gain height that succeeds goes one less (tile up or hangtime or air) at the apex of your jump.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)18:15 No.9674683
         File1273270553.jpg-(69 KB, 197x232, Kida.jpg)
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    >>9674486
    I'd thought maybe the Urban Tribals would be lead by some old guy who was a near-godlike runner back in the day, but ended up homeless after getting shafted by one of the big corporations somehow. Broke his ankle and lost all his sponsorships or something, started the Tribals style with his walking-stick-turned-quarterstaff.

    Then they'd have the chiefs of each 'form', basically the head runner, head biker, head boarder, and head blader. From there on down it'd be everyone the same rank.

    For a possible legendary punk, how about the Tribals' leader's granddaughter as their chief runner, who shows the potential to be as skilled as her grandfather in his prime, if not moreso? We need more legendary punks who aren't mostly rumors and one-off sightings.
    >> Anonymous 05/07/10(Fri)18:16 No.9674691
    >266 posts and 55 image replies omitted. Click Reply to view.

    <3
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)18:19 No.9674746
    >>9674691
    damn, are we autosaging then?
    >> Anonymous 05/07/10(Fri)18:23 No.9674812
    High Flier Legend- Lucy of the sky with diamonds.

    Lucy Started the high fliers the day her family moved into the shiny new blocks of flats, when she was only fourteen. On the first day they were built, she Flew straight down from roof to roof, without any practice or planning, a run which wasn't matched for years afterwards.

    She earned her nickname for the amazing air she could achieve, and the glisten of her pale hair and skin in flight, creating a shimmer of light as she flew through diamond skies.

    She was the one who laid down their strict code of honour and pride, making the gang an asset and glory of the neighbourhood, rather than a plague or negative.

    Lucy was a blader, although she had no little skill in other disciplines. She was interested in external tournaments and competitions, so her capabilities were not recorded, but on Skyhigh, she reigned supreme.

    She's been retired for a good few years now, getting into her fifties and only skates for exercise and fun.

    However, she is still the heart of the High Fliers, being their best source of advice, counsel and secrets. Its said even the current head of the High Fliers doesn't know as much about the apartments as Lucy.

    Two of her children and three of her grandchildren are members of the High Fliers, although none of them play off her name, instead striving to earn station and reputation honestly and fairly. However, the entire family seems to have a natural talent, and on their native ground, they look to be forming a strong ruling dynasty.
    >> Zhuren 05/07/10(Fri)18:23 No.9674819
    >>9674683
    Gangs don't and probably shouldn't work like this. It's a top down hierarchy when a cell based division is better (and easier on the players). You have the Gang Head, this guys is most likely to be in his prime. If the leader of Urban Tribals -is- still around he'd most likely be their spiritual guide, a shaman if you will. Then you have Set Leaders, these leaders control geographic areas. Then you have Crews, who live in their (smaller) Zone and have a lot of personal leeway, these would be PC groups. Crew Lead and Set Lead may not always see eye to eye but one is a politician/policy setter and the other one is active on the street itself.
    >> Anonymous 05/07/10(Fri)18:24 No.9674836
    >>9674812

    Gah, Was not interested in external tournaments or competitions.

    Bloody stream of consciousness writing style.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)18:28 No.9674892
    >>9674819
    Each gang would probably behave differently. There's no way PunkSquad and Charlie Company wouldn't have a military-style chain of command with generals and such.

    But I could see the Tribals holding together the way I described simply because the old man wants it that way, and all the members respect him out of reputation and stuff.
    >> Anonymous 05/07/10(Fri)18:29 No.9674902
    >>9674746
    nope auto-sage is 300 now

    is there a "legal" competition in this setting? like a pro league with sponsored tracks?
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)18:32 No.9674939
    >>9674902
    There's a whole bunch of gear corporations in the city, so they'd probably all run their own tournaments, probably giving out their top-end gear as prizes and such (so you know EVERYONE would be entering a tournament run by Supersonic)
    >> Anonymous 05/07/10(Fri)18:32 No.9674942
    >>9674902

    read

    >>9660837

    Only post on it I've seen so far.
    >> RandomCapsChap 05/07/10(Fri)18:44 No.9675123
    >>9674892
    Punksquad have a formal chain of command yes, but I dunno about Charlie company. The Squads supreme leader is 6-Star, I did a little piece on him a couple threads back
    >> Zhuren 05/07/10(Fri)18:48 No.9675189
    Jennifer Crabtree, aka Slyder: Volcano Gang Rumbler.

    Slyder looks like she belongs in the Volcano gang. Wearing suspenders and a bright red sleeveless blouse she cuts an iconic figure with piercing green eyes, her shock of red hair and freckles, mad grin, and a single middle finger. No one doubts that Slyder is a little bonkers, she and her crew (which contains a few of the non-runner Volcanoes, a higher percentage than any other crew) are the Rumblers of the Vesuvius Set.

    Characterized by their willingness to do the most insane and some would say dumb shit they are also the most willing to fight. Not just willing but -eager- to fight about the important stuff and over the dumb shit too, the necessary evils of gang life. They are the hammer and they are brandished often as a reminder to others, as a crew their combat prowess is no laughing matter and Slyder the best fighter of them.

    No one knows exactly how Slyder became a Volcano. She just was there, and it was like she had always been there, like that spot had just been empty and unfulfilled, a hole in the soul of the gang till she emerged. There is a manic energy that seeps from her, inspiring and terrifying at the same time. She doesn't want to run the gang, nor is she their best leader, but without her Vesuvius would ring hollow and empty, or so the inhabitants feel. She comes and goes without word or warning, disappearing for days but always showing up right on time.
    >> Zhuren 05/07/10(Fri)18:49 No.9675198
    Jennifer Crabtree on the other hand is afraid of heights. She's the assistant editor (I might make her an intern, heh) at a medium sized publishing house that puts out fiction books and e-novels. She's a modest girl, a hard worker, cute even, but bland in that way of most quiet people.

    Recently she has been courted by a minor but well enough known author of Punk Fiction who is known to be a bit Anti-Punk in his characterization of gang life. She likes him enough, they've been on a few dates.

    Naturally being the same person as Slyder she frets terribly over what would happen if he found out -she- was a notorious gang member, even if it is a dis-associative personality.

    She wants her career and loves books and this dichotomy of personality will have to come to a head -someday-...
    >> Anonymous 05/07/10(Fri)18:49 No.9675213
         File1273272594.png-(288 KB, 963x634, AirGearRaceTypes.png)
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    i thought that a variation of this might be what we are looking for.
    >> Zhuren 05/07/10(Fri)18:53 No.9675254
    >>9674902
    Yes there are but gang members aren't going to be excluded from most. (barring Names) Just steal the X-Games program and run with it. Some would be just boarders, some interdisciplinary. Also. Wacky Races.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)18:56 No.9675291
    >>9675213
    There's more than just racing, there's trick competitions, tagging competitions (who can get a tag highest up on <insert landmark here> is a good one, or trying to tag something in a grey-infested zone), and stuff like that too.
    >> Zhuren 05/07/10(Fri)18:59 No.9675331
    >>9675213
    Yeah, I think it should be the difference between 'Competition' and 'Tournament' though. The picture would be related to inter and intra-gang disputes between Crews to settle the score, gain rep, parts, ect...
    >> half empty 05/07/10(Fri)19:00 No.9675337
    http://www.megaupload.com/?d=0PUUEQ3J
    .rar of everything as last posted
    it probably needs an update, but only a few missing pages
    >> Anonymous 05/07/10(Fri)19:00 No.9675346
    >>9675213
    >>9675291
    i may have called the pic race types but really only the first two and maybe the last one are races.
    >> Anonymous 05/07/10(Fri)19:01 No.9675360
    >>9675331
    two sets one run by Balance the other by the corporations.
    >> Anonymous 05/07/10(Fri)19:20 No.9675682
    Grey sector sweep soon, fellow punk!
    >> Anonymous 05/07/10(Fri)19:22 No.9675721
    >>9675682
    DUDE, when?
    >> Anonymous 05/07/10(Fri)19:23 No.9675742
         File1273274623.jpg-(20 KB, 400x300, police-arrest101.jpg)
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    >>9675721
    NOW. *ker-chunk*
    >> Zhuren 05/07/10(Fri)19:28 No.9675816
    Okay! Next thread (as it should be forthcoming soon) should be dedicated to equipment. People need to repost what they have saved and we need to start banging out actual stats for all of these things.

    Overwear
    Clothes
    Handwear
    Phone
    Headset
    Footwear

    these need to be our primary focus
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)19:29 No.9675828
    >>9675816
    Wouldn't Phone and Headset be the same piece of gear? or am i thinking about this completely incorrectly?
    >> Anonymous 05/07/10(Fri)19:30 No.9675838
    >>9675816
    Cool. I got a bunch of it saved, so whenever yer ready, I'll start a-dumpin'.
    >> Zhuren 05/07/10(Fri)19:34 No.9675898
    >>9675828
    Well a phone is a phone (I just dumped the list from the previous call for equipment) but your headset is your link to AR.
    >> Anonymous 05/07/10(Fri)19:34 No.9675916
    so what's Velo Cities power source?
    Velocite, lol?
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)19:36 No.9675939
    >>9675898
    Oh, for like HeadUP! or whatever.

    I think that slot should probably be renamed eyewear or something to avoid confusion.

    Overwear is like protective gear or armor, I'm guessing?
    >> Anonymous 05/07/10(Fri)19:38 No.9675986
    >>9675916
    There was Carver Dam, but now that's decrepit and overflowing. Maybe wind power from windmills in that one hilly district?
    >> half empty 05/07/10(Fri)19:39 No.9676000
    >>9675986
    well
    windpower isn't terribly efficient...
    velocite sounds like it would work well in with fluff
    >> Anonymous 05/07/10(Fri)19:41 No.9676036
    >>9676000
    wasn't velocite just invented by that one anon to explain his stupid idea that nearly terminally derailed the last thread?
    >> Zhuren 05/07/10(Fri)19:45 No.9676093
    >>9675939
    So far for clothing I have four categories:
    Street Wear, Leathers, Bullet-Proof, Tac Suit

    For Overwear we are then talking:
    Pads, Wristguards, Helmet(non Heads UP!) and other add-ons.
    >> half empty 05/07/10(Fri)19:52 No.9676175
    >>9676036
    I mean, probably, but it doesn't mean it can't be used for other things. there doesn't even have to be a mine in the city.
    >> Anonymous 05/07/10(Fri)19:53 No.9676188
    >>9676000
    I dunno, the island nature and near-futureyness of Velo could easily make wind turbines very efficient.

    Or hydroelectric from Carver Dam.

    I prefer turbines, simply because as they are large, blank objects, they'd make ideal tagging spots. Figure a punk could put a mural tag on each blade, certainly get his name out on the streets.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)19:57 No.9676237
    >>9676188
    Or some crazy punk could break into one, climb up to the top, get out onto the top, grind down one blade as it comes up, grind around the tip of the blade as it passes the top, and grind the other way back down the blade to the top of the tower. Legendary trick, anyone?
    >> Zhuren 05/07/10(Fri)19:58 No.9676250
    >>9676188
    On some level there should be wind power, however Velo is mostly powered by:

    Why do skate punks care about what Velo is powered by? They don't so we don't have to explain it.
    >> half empty 05/07/10(Fri)19:58 No.9676251
    >>9676188
    well, I'm thinking a sort of nuclear power plant, with huge smoke stacks and shit
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)20:00 No.9676270
    >>9676251
    Would make for good terrain, lot of pipes and railings and shit to tech on if you're a rider, and loads of walkways and ladders and shit for runners to have their way with
    >> Zhuren 05/07/10(Fri)20:04 No.9676318
    >>9676270
    Maybe an abandoned one would work well but an active one would have such a large security staff, not to mention it wouldn't be normal greys that came to boot you out if you did win.

    Aaaaanywho at 305 posts it's time for another thread.
    >> Izuminous !!iqtVysYzxlJ 05/07/10(Fri)20:05 No.9676338
    >>9676318
    That would make it all the more tempting, though.
    >> Anonymous 05/07/10(Fri)20:05 No.9676354
    I think someone did suggest an abandoned power plant in a previous thread...
    >> half empty 05/07/10(Fri)20:07 No.9676374
    >>9676338
    yea, hopping around moving conveyor belts and risking being sucked into the cliche giant crushing mouth at the end, with the soft red glow of molten fire and molten metal pulsing around.
    >> half empty 05/07/10(Fri)20:09 No.9676406
    >>9676354
    lol
    these people just leave stuff around a lot
    no one bothers to clean up there own mess!
    >> The Gentry 05/07/10(Fri)20:23 No.9676642
    >>9676406
    When you can make your own land, getting up and leaving is easier than ever. The city probably went through several forms of power. Right now, I'm thinking it's Geothermal (there's a volcano, afterall, right?) and Hydro-electric (powered by the rivers). It's all very self-sustaining.

    However, while all that was being set up, they may well have used a nuclear power plant, which was then decommissioned, decontaminated, and now one of the giant stacks has been filled with honeycombed housing and the other is a mall. The actual facility is abandoned, and many different urban renewal groups are trying to get it turned into a museum or other cultural point.
    >> Zhuren 05/07/10(Fri)20:24 No.9676664
    >>9676641

    New thread here, this one is actually auto-saging at this point.
    >> half empty 05/07/10(Fri)20:27 No.9676735
    >>9676642
    I don't believe there is a volcano
    contrary to popular belief, Mt. Vulcan is not a volcano.
    as for the plant, I meant that as a way to incorporate Velocite, but who knows.
    they probably ran out of the stuff anyway.



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