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  • File : 1273349471.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 05/08/10(Sat)16:11 No.9692576  
    rolled 1, 5, 6 = 12

    #42: http://suptg.thisisnotatrueending.com/archive/9234259
    #43: http://suptg.thisisnotatrueending.com/archive/9274286
    #44: http://suptg.thisisnotatrueending.com/archive/9382537
    #45: http://suptg.thisisnotatrueending.com/archive/9424460
    #46: http://suptg.thisisnotatrueending.com/archive/9531360
    #47: http://suptg.thisisnotatrueending.com/archive/9549247
    #48: http://suptg.thisisnotatrueending.com/archive/9672525
    >> ★ Subprocessor DM 05/08/10(Sat)16:11 No.9692581
    rolled 1, 3, 5 = 9

    It is dawn. You've gotten a good night's rest, blinked the sleep out of bleary eyes, and pulled on your heavy armor, ready for action. Your utility belt holds four batarangs, five low-quality thermite grenades, and four good ones. Your backpack is stocked with twelve leather-bound giant potions, for quick and easy use. On top of that, you've got your arc light, the speaker box, and a fully-charged magelock to power them. Your tungsten-ceramic shield has been enchanted with a durability enhancement, and a low-power light field.

    The soldiers take great pleasure in addressing you by your new rank, as does Ilian. Kel regrets not being able to accompany you, but is as understanding as usual. Still, morale is high, and no one doubts your resolve. As the forge god puts it, “If you and them wizards can put down all of these beasts, maybe we can all get out of this nightmare.”

    Travel time to the nearest hostile fortress is about four and a half days. Ready, Captain?
    >> ★ Subprocessor DM 05/08/10(Sat)16:16 No.9692651
         File1273349781.jpg-(288 KB, 710x758, 1265943654004.jpg)
    288 KB
    rolled 3, 2, 5 = 10

    >> ★ Subprocessor DM 05/08/10(Sat)16:21 No.9692748
         File1273350110.jpg-(1 MB, 1500x787, 253455252.jpg)
    1 MB
    rolled 4, 5, 5 = 14

    >> Researcher Sam 05/08/10(Sat)16:24 No.9692786
    >> ★ Subprocessor DM 05/08/10(Sat)16:26 No.9692822
    rolled 1, 1, 4 = 6

    Very well then. If there is anything you wish to do before departing, it will be incorporated into the timeskip.

    >> Researcher Sam 05/08/10(Sat)16:28 No.9692845
    Yes, ask Helia to keep an ear to the ground to see if she can pick up any tremors or anything that the hybrid might be making. Who knows, maybe we can figure out its language, if it has one.
    >> Anonymous 05/08/10(Sat)16:28 No.9692853
    Oh, man, I suggested talking with Conclave previous thread and then went to bed. Now we signed a contract and they are sending us to some kind of suicide mission, haha.

    Aww, I wish we lived in more convenient timezones, it is always so late when you start, dm )
    >> ★ Subprocessor DM 05/08/10(Sat)16:31 No.9692896
    rolled 6, 6, 5 = 17


    I wish my timing was better, but I guess that's just how the world has to turn. Glad to see you when you've got the time.
    >> Anonymous 05/08/10(Sat)16:31 No.9692898
    Make more batarangs, like 6 more
    >> Anonymous 05/08/10(Sat)16:32 No.9692918
    Sage-ing to remind you that /tg/ hates this thread, like I do every time it shows up you fuck.
    >> Anonymous 05/08/10(Sat)16:33 No.9692934
    Why are they sending us like that anyway? Did they explain their plan or was it like "lol, go jump inside the volcano for shit and giggles"?
    >> Researcher Sam 05/08/10(Sat)16:34 No.9692947
    We're not jumping inside a volcano, we're going to enter the mist to see what effect it has on Frost Giants.
    >> ★ Subprocessor DM 05/08/10(Sat)16:35 No.9692963
    rolled 5, 4, 3 = 12

    >> Anonymous 05/08/10(Sat)16:37 No.9692995

    Yeah, I know. It's just that the mist has proven to be very dangerous and who know what's inside of it.
    They could have done better than to use us for some kind of experiment for our first task.
    >> ★ Subprocessor DM 05/08/10(Sat)16:38 No.9693002
    rolled 6, 1, 4 = 11

    You'd almost forgotten how... boring travel usually is. After getting used to teleporting everywhere, going on an actual walk seems odd. Nonetheless, you trudge on, crossing the untouched hills, seeing the faint lights of towns and villages peeking through the distant trees. They remind you of home, so far away.

    You keep in infrequent contact with the pantheon, relaying anything of interest, passing the time with idle conversation. Siskiv has healed up, and was extraordinarily furious that you managed to put yourself in a situation where he is forbidden from helping you by his own government. Bem, stuck in New Aarmour for the duration, has set up an unofficial gambling hall in one of the taverns, with your protection squad as bouncers and gophers. The College has successfully reproduced your Faraday disk, and is almost finished constructing a larger model powered by a waterwheel.

    Reassured that progress continues regardless of where you are, you make it to the edge of the fog, hoping you're not walking into a second death.

    >> Anonymous 05/08/10(Sat)16:41 No.9693053
    >Bem, stuck in New Aarmour for the duration, has set up an unofficial gambling hall in one of the taverns, with your protection squad as bouncers and gophers.

    Dat Bem, man, dat fukken Bem
    >> ★ Subprocessor DM 05/08/10(Sat)16:45 No.9693098
    rolled 5, 6, 4 = 15

    The Conclave contacts you as soon as you reach the perimeter. Voice two informs you that your first task is to walk a short distance into the fog, and report on anything unusual that you see, hear, or experience in the next two hours. You'll be monitored for effects during this time, and if things go south, you'll be ordered to retreat to a safe distance. Under no circumstances are you to enter the no-scry zone.


    As soon as you pass through the wall of mist, you receive a short message from Helia, the goddess of stone. Faint vibrations at the edge of the anti-scrying field. Looks like you were right.

    >> Anonymous 05/08/10(Sat)16:45 No.9693100
    Sim Village is now a bad text adventure.
    >> Researcher Sam 05/08/10(Sat)16:46 No.9693114
    Well, they need to know how it effects us so that they'll know if it's safe for us to assault the monsters through the mist. Would you rather they did that without testing to see if it's harmful to us?
    >> Anonymous 05/08/10(Sat)16:50 No.9693173
    Huh, well this isn't so bad. Ask her to try and see if she can make out anything from the vibrations. Maybe it's Morse Code?
    >> Anonymous 05/08/10(Sat)16:52 No.9693211
    (laughs at the lonely, persistent sagefag)
    (keeps giggling)
    Wait, did the vibrations mean they know we're here? Or that the shoggoth is in the neighborhood?
    >> ★ Subprocessor DM 05/08/10(Sat)16:55 No.9693261
    rolled 4, 2, 6 = 12

    There is a pattern, an infinite repetition of highs and lows, like the same three notes playing over and over.

    Helia doesn't think much of it. “It's a bit creepy, but it doesn't sound like any language I know. More like waves crashing against the shore.”

    Since the vibrations started as soon as you entered the fog, it's safe to say that it knows you're here. If it was moving, the anti-scrying field would move with it, though.
    >> Researcher Sam 05/08/10(Sat)16:57 No.9693306
    Hmm, since they only started once we arrived, it must be at least intelligent enough to react to use as we approach. It could either be a warning, or maybe just a greeting, and it's waiting for us to send a response. Ah well, we should tell the conclave; they did say to tell them about anything that was off.
    >> ★ Subprocessor DM 05/08/10(Sat)17:03 No.9693386
    rolled 4, 3, 4 = 11

    “Good to know,” says the second voice, happily, “It can probably detect things that enter the fog.”

    The first voice, who you have nicknamed 'Bitch', urges you on. “Approach the field. Listen for any alterations in the pattern, and report back.”

    The link falls silent after that. You think you hear a brief rumble toward the direction of the fortress, but you can't be sure.
    >> Researcher Sam 05/08/10(Sat)17:06 No.9693416
    Well, head in further, but not into the anti-scrying field. Check with Helia to see if she felt a tremor accompanying the sound we think we hear.
    >> Anonymous 05/08/10(Sat)17:06 No.9693427
    I guess we just need to breathe the fumes for a while and see if we start getting a buzz.
    Maybe we could make more thermite in the duration, or use alchemy to turn some portions of the ground around us into spike-lined pit traps? Or make some throwable weapons, or maybe make a huge thermite-bottomed pit trap?
    >> Anonymous 05/08/10(Sat)17:07 No.9693438
    You know what?

    DM, said that the creature is a gigantic worm, like the ones from Dune. But it has three red shards (or something like that) on it. Now, why would a worm-like creature need those? They cannot possibly be eyes as it does not need them.
    Methinks that it's Forusian shenanigans, maybe they use it to control it or summon it or maybe they are the source of the anti0scry field
    >> Anonymous 05/08/10(Sat)17:09 No.9693480

    Three glowing green eyes at the top.
    The glowing and the green-ness indicate it is aligned with Earth magic.

    I think they are magic eyes that allow it to see through dirt, so it can look up at enemies or prey while burrowing under them.
    >> ★ Subprocessor DM 05/08/10(Sat)17:11 No.9693497
    rolled 2, 6, 4 = 12

    You head further in, staying alert and moving carefully, making sure to look where you put your feet. In conditions like this, there could be a gigantic pit right in front of your face and you wouldn't have a clue.

    Helia reports no change in the vibrations, and no additional tremors, so you chalk that one up to hallucination or... something else. Distant thunder probably wouldn't shake the ground out here, you reason. You appraise the Conclave of the situation, and the third voice tells you to continue on. With fog surrounding you completely, you're making good use of your 'compass sense' to keep your bearings.
    >> Researcher Sam 05/08/10(Sat)17:11 No.9693503
    They might also function as normal eyes, to allow them to see flying things that wouldn't make tremors with footsteps.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)17:11 No.9693504
    It's most likely this.

    At any rate, we should probably just sit tight and try to be as still as possible for a while.
    >> Anonymous 05/08/10(Sat)17:12 No.9693525
         File1273353176.jpg-(30 KB, 299x276, fuckyeah_fgquest.jpg)
    30 KB
    fuck yeah frost giantess quest
    >> Anonymous 05/08/10(Sat)17:15 No.9693553
    Continue in. But NOT into the field. Be ready to book it out of there.
    >> ★ Subprocessor DM 05/08/10(Sat)17:15 No.9693561
    rolled 1, 2, 4 = 7

    You breathe deeply, letting the cool, misty air fill your lungs. You don't feel any different, and you don't see or hear anything more than the occasional rumble, which Helia can't detect. The tremors continue unabated, their rhythm unchanged.

    After about five minutes, you feel the ground shake for a brief moment, making you freeze, motionless as you wait for something dark and horrible to spring up. Nothing happens, at least not that you can sense, and the Conclave tells you to keep moving. The tremors continue as before.
    >> Anonymous 05/08/10(Sat)17:16 No.9693573
    How close are we to the edge of the field?
    >> Anonymous 05/08/10(Sat)17:16 No.9693582
    freaking hallucinations
    >> ★ Subprocessor DM 05/08/10(Sat)17:17 No.9693590
    rolled 4, 1, 3 = 8

    About a quarter-mile.
    >> Researcher Sam 05/08/10(Sat)17:19 No.9693610
    Now, did Helia feel that? Because if she didn't, then we hallucinated it, and we should tell the Conclave.
    >> ★ Subprocessor DM 05/08/10(Sat)17:21 No.9693639
    rolled 4, 3, 4 = 11

    You start moving again, wary and more awake than you've been in a long while. Your shield's light field flickers, as if struck by some tiny projectile. You listen, and you watch, but again, nothing happens. You're starting to feel very unprepared.

    She didn't. The Conclave suggests that you continue until you're at the very edge of the field, then make your way back. If you lose contact, and can't regain it after moving away, you'll know that the beast is moving.
    >> Researcher Sam 05/08/10(Sat)17:24 No.9693680
    Damn. And of course, we might just be hallucinating her saying that she didn't feel it. Ah well. Walk to the edge, and then come back. I have a bad feeling about this. Actually, while we're at the edge, try jumping or stamping our feet in the pattern of the tremors; returning the greeting as it were.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)17:27 No.9693712

    Interesting idea. well, now's as good a time as any to try this out.
    >> Anonymous 05/08/10(Sat)17:29 No.9693741
         File1273354190.jpg-(73 KB, 334x468, eternaldarkness.jpg)
    73 KB
    >You start moving again, wary and more awake than you've been in a long while. Your shield's light field flickers, as if struck by some tiny projectile. You listen, and you watch, but again, nothing happens.
    Wait, I've played this game before.
    >> Anonymous 05/08/10(Sat)17:31 No.9693764
    lets do the feet stompan first and then if nothing happens try reaching the field
    >> ★ Subprocessor DM 05/08/10(Sat)17:32 No.9693780
    rolled 2, 6, 4 = 12

    You continue on, the hand not holding your shield fiddling nervously with the grenades hanging from your belt. You stumble over a rather large root, using your shield to steady yourself, and slow down, wondering idly why there would be roots that big in the middle of a grassland. The Conclave doesn't seem to think it's of any consequence.

    After tripping twice more, you reach the edge of the field, pulling back a bit as the connection grows fuzzy. In the absence of anything better to do, you try to match the tremor pattern with your feet, amused at how stupid you must look. The vibrations are barely audible now, and you have no trouble stamping out that easy, three-note pattern. Once you've done so, the tremors stop.

    The connection crackles. “Captain?”
    >> Anonymous 05/08/10(Sat)17:32 No.9693784
         File1273354377.jpg-(175 KB, 636x480, shoggoth.jpg)
    175 KB
    >returning the greeting as it were.
    It might be a mating call.
    I don't think we want to try to get a shoggoth mating ritual going.
    >> Anonymous 05/08/10(Sat)17:34 No.9693809

    Tell the Enclave what just happened.
    >> Researcher Sam 05/08/10(Sat)17:35 No.9693819
    "Yes number one?"
    >> Anonymous 05/08/10(Sat)17:38 No.9693857
         File1273354684.jpg-(62 KB, 500x282, spicemustflowso3.jpg)
    62 KB
    >try jumping or stamping our feet in the pattern of the tremors
    So your suggestion is that we stomp with deliberate rhythm to draw the Worm.
    What do we do when it answers our call?
    I'm not sure we CAN kill it.
    >> Anonymous 05/08/10(Sat)17:38 No.9693869
    what do they want?
    >> ★ Subprocessor DM 05/08/10(Sat)17:39 No.9693880
    rolled 2, 4, 3 = 9

    “Continue into the field,” says the first voice, “No more than one hundred feet.”

    “Then come back out. We don't want you staying in there for long,” echoes the second. “After that, you can get out of the fog altogether.”

    Well, this is just great. Without the tremors, this place is absolutely silent. You're not sure that willingly cutting yourself off from outside communication is a good idea at this point.
    >> Anonymous 05/08/10(Sat)17:40 No.9693898
    Tell 'em what we tried. And mention the roots- with the context of the plant control we saw on the other side of the gate.
    >> Anonymous 05/08/10(Sat)17:41 No.9693907
    It's bullshit, but let's do it. Be ready to run.
    >> Anonymous 05/08/10(Sat)17:41 No.9693908
    do as they say, but be paranoid about anything that moves
    >> Researcher Sam 05/08/10(Sat)17:43 No.9693938
    Wait. This is a hallucination. At the beginning, they said to under no circumstances go into the field. Head back out. If it turns out to have not been a hallucinations, then I guess we pissed them off, but it's better than falling into a trap.
    >> Anonymous 05/08/10(Sat)17:43 No.9693941

    Okay, the LSD fog means we're now playing a game with SAN effects.
    So we don't know that the Conclave is calling now, because why would a magic connection crackle like a RADIO, even when we were trying to talk to Hretmar from the Realm of the Shoggoth Beasts the connection was merely dim and quiet and faded.
    We also don't know for sure that the Conclave ever ordered us to approach the no-scry zone earlier, that could EASILY have been a mind trick, some sort of magical effect to suggest to the prey that it should approach the point of no return, enabling the shoggoth to more easily attack it.
    Basically all sensory input since entering the fog is now compromised.
    I suggest withdrawing to the edge of the fog and reevaluating the situation.
    >> ★ Subprocessor DM 05/08/10(Sat)17:46 No.9693978
    rolled 1, 3, 5 = 9

    You tell them that you answered the tremors, and that you've found a bunch of large roots sticking up out of the ground. Given the odd things that happened on the other side of the ashen portal, this does not bode well.

    The Conclave seems to consider this for a moment, and repeats the order to move inside the field. So that's that.

    Two and two. Go in, or get the hell out?
    >> Anonymous 05/08/10(Sat)17:47 No.9694003
    get out

    we can come back if they really wanted us to
    >> Anonymous 05/08/10(Sat)17:48 No.9694009


    or don't. Let's go in.
    >> Anonymous 05/08/10(Sat)17:49 No.9694017

    Ask them to justify their current orders in the context of their previous orders and the purpose of this mission.

    If their answers are unsatisfactory, tell them that they agreed we were a high-value asset and that they would not play fucking games with us, that we consider that to be part of the contract and if they violate the contract we will consider our obligations thereto to be null and void.

    If the Conclave really IS just jerking us around like this, we need out of the contract. If it's a hallucination, we shouldn't obey it's directives.
    >> Anonymous 05/08/10(Sat)17:51 No.9694065
    Head out, say we couldn't hear them clearly, may be experiencing hallucinations. If we get clear orders, let's head back in.
    >> Anonymous 05/08/10(Sat)17:52 No.9694090
    Wait, that was a clear order? No suspiciousness? Let's do it then. Just a short bit, then BACK BACK BACK.
    >> ★ Subprocessor DM 05/08/10(Sat)17:52 No.9694092
    rolled 3, 1, 1 = 5

    You ask for justification. After all, they did tell you that you were not to enter the anti-scrying field. For them to countermand their own orders, for no good reason...

    “You'll be perfectly alright,” says the second voice, “You can cover that distance in seconds. No harm will come to you.”

    The first picks it up with her characteristic vitriol. “Captain, you have been ordered to enter the field. If you disregard orders, you will be subject to military discipline. Go. In.”
    >> Anonymous 05/08/10(Sat)17:55 No.9694126
    Answer him that we're suspicious because this might be an hallucination. Let's try getting in then.
    >> Anonymous 05/08/10(Sat)17:56 No.9694147
    >“You'll be perfectly alright,” says the second voice, “You can cover that distance in seconds. No harm will come to you.”
    That is not a reason, NOR does it help fulfill the sole and exclusive stated purpose of this mission, and from the information given to me it can be merely dangerous and detrimental to our purposes here. Either explain yourselves or I'm out.
    >If you disregard orders, you will be subject to military discipline.
    "Do you seriously believe military discipline is stricter than being devoured by Lovecraftian abominations?"
    >> Researcher Sam 05/08/10(Sat)17:58 No.9694182
    This. One thousand times this.
    >> Anonymous 05/08/10(Sat)17:58 No.9694183
    Meh, let's go in.

    What's the worst that can happen?
    >> Anonymous 05/08/10(Sat)17:59 No.9694199
    A magic wall is created behind us
    shoggoth comes out
    >> Anonymous 05/08/10(Sat)18:00 No.9694221
         File1273356046.jpg-(118 KB, 500x689, shoggoth1.jpg)
    118 KB


    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:01 No.9694234

    Eh, fuck it, go it.
    >> ★ Subprocessor DM 05/08/10(Sat)18:03 No.9694257
    rolled 6, 1, 6 = 13

    Please hold on for a moment. I just had a brief power outage, nothing serious. Should probably invest in a UPS.
    >> Anonymous 05/08/10(Sat)18:03 No.9694264
    >What's the worst that can happen?

    nothing. that's what.
    Anyway, make boulders before going in.
    >> Anonymous 05/08/10(Sat)18:03 No.9694269
    guys, seriously, stop being faggots about this. It was right out told to us from the beginning of this mission that this was to test how much this shit affected us.

    >> Anonymous 05/08/10(Sat)18:06 No.9694324
    >It was right out told to us from the beginning of this mission that this was to test how much this shit affected us.
    It was also told to us right from the beginning to not go in under any circumstances whatsoever, and that we would be considered in violation of orders if we did so for any reason.
    >> Anonymous 05/08/10(Sat)18:08 No.9694342

    I doubt we're tripping balls hard enough to start having VIVID audio hallucinations. We go in.
    >> Researcher Sam 05/08/10(Sat)18:09 No.9694346
    Yeah, and going in further won't help. We've already been in it for a while, and we don't know. What's the worst that could happen if we go back? A little flogging? Pfft, Maya laughs at your pathetic punishment.
    >> Anonymous 05/08/10(Sat)18:09 No.9694351
    Execution is a rather traditional form of military discipline.
    >> ★ Subprocessor DM 05/08/10(Sat)18:09 No.9694354
    rolled 6, 3, 2 = 11

    You express your misgivings to the Conclave, repeating that you don't think their current orders are justified, and you'd much rather be court-martialed (or whatever) than eaten by a gigantic elemental worm. All you get back are reassurances that you'll be fine, and increasingly fierce orders to continue in.

    Reluctantly, you ease forward, shield up and grenades ready. As soon as you enter the field, you lose all contact, and you decide you'd better make it quick. You get around a hundred feet in, turn around, and flat-out run in the other direction. The tremors resume, much louder and much closer.

    Email field: dice+1d20 for dodge.
    >> Anonymous 05/08/10(Sat)18:10 No.9694374
    DO NOT ENTER the no-scry zone.
    >> Anonymous 05/08/10(Sat)18:10 No.9694377
    rolled 3 = 3

    dodge dodge dodge!
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:11 No.9694384
    rolled 12 = 12


    >> Anonymous 05/08/10(Sat)18:11 No.9694386
    rolled 8 = 8

    I knew it, faggots

    fuck everyone who said to enter
    >> Anonymous 05/08/10(Sat)18:11 No.9694400
         File1273356718.png-(19 KB, 381x400, angry2.png)
    19 KB
    >> Researcher Sam 05/08/10(Sat)18:12 No.9694407
    Meh, whatever. I'm guessing this is just persistent sagefag trying to get us killed. Arming the "I told you so" cannons.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:12 No.9694408


    >> Anonymous 05/08/10(Sat)18:13 No.9694413

    all those are fucking idiots
    >> ★ Subprocessor DM 05/08/10(Sat)18:14 No.9694431
    rolled 3, 4, 2 = 9

    Thin black tendrils shoot out of the dirt, reaching for you. A piercing wail fills your ears, making your head throb.


    The tendrils encircle your leg, dragging you down. You stumble, holding yourself up with the shield and reaching for your batarangs. No way you're going where these things want to take you. The wail continues, growing louder and louder by the moment, and the tremors shake the ground beneath you violently, even as the tendrils pull at you.

    >> Anonymous 05/08/10(Sat)18:14 No.9694434
    >> Anonymous 05/08/10(Sat)18:15 No.9694445
    Do we see the thing yet?

    Or is it still undergound?
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:15 No.9694446
    cut it off with a batarang, start running
    >> ★ Subprocessor DM 05/08/10(Sat)18:16 No.9694455
    rolled 2, 1, 2 = 5

    You see nothing but fog, and the tendrils around your leg.
    >> Anonymous 05/08/10(Sat)18:17 No.9694462

    Cold Aura. Freeze the fog out of the air, and it should have the side-effect of making the tentacle all nice and brittle so we can cut it or crush it or whatever. It might even just let us go if the cold is fierce enough, like how the shoggoths tended to be more reluctant to strike at us when we had powerful cold auras going before.
    >> Researcher Sam 05/08/10(Sat)18:17 No.9694465
    Firing the I Told You So cannons. Well, good thing we have batarangs, and if not that then our ice sword.
    >> Anonymous 05/08/10(Sat)18:17 No.9694469
    Cold aura. Massive blast of it, now. Freeze this fog away, freeze whatever's on our leg until it becomes brittle and shatters as we tear our leg away.
    >> Anonymous 05/08/10(Sat)18:19 No.9694488
    We could use the thermite to burn that motherfucker.

    Though I don't know how successful that will be.
    >> Anonymous 05/08/10(Sat)18:20 No.9694503

    We can't see the body.
    We only see a tentacle, leading god-knows-where through the fog.
    I don't want to waste thermite on a single tentacle.
    >> Anonymous 05/08/10(Sat)18:20 No.9694517
    rolled 3 = 3

    well, at least there's some action again, Though is could kill us.

    rolling to dodge cannons
    >> Anonymous 05/08/10(Sat)18:21 No.9694537

    Looks like you can't dodge being told anymore than Maya can dodge being tentacle raped.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:21 No.9694541
    Bad anon, bad! Rolls don't count till called for.
    >> ★ Subprocessor DM 05/08/10(Sat)18:22 No.9694558
    rolled 1, 5, 5 = 11

    You hurl a batarang into the black lines, slicing them cleanly away. With your leg free, you start running, as fast as you can. More of them spring up all around you, and you narrowly avoid getting caught again.

    “To hell with this.”

    You fire up your cold aura, covering the ground around you with frost. Every tendril that approaches freezes solid, and you shatter more than a few as you stomp your way towards the edge of the field. That piercing wail abruptly ceases as the tremors become a quake, cracking the ground ahead.

    From behind you comes the sound of breaking rock. Splinters bounce harmlessly off your armor.

    >> Anonymous 05/08/10(Sat)18:23 No.9694564

    This is a forest elemental shoggoth thing, right?

    We're reenacting the tree rape scene from Evil Dead.
    >> Researcher Sam 05/08/10(Sat)18:23 No.9694570
    Run like fuck, get out of the anti-scry area, try to contact the conclave and Helia and the other gods.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:24 No.9694583
    dodge left, keep making a break for the end of the anti-scry zone
    >> Anonymous 05/08/10(Sat)18:24 No.9694584

    I was talking about using it on God-know-what....
    Man, we should have made one boulder-sized for automatic success hit...
    >> ★ Subprocessor DM 05/08/10(Sat)18:24 No.9694586
    rolled 3, 2, 4 = 9

    Roll 1d20 for dodge and speed.
    >> Anonymous 05/08/10(Sat)18:25 No.9694593
    >From behind you comes the sound of breaking rock
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:25 No.9694594
    rolled 1 = 1

    >> Anonymous 05/08/10(Sat)18:26 No.9694610
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    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:26 No.9694613

    .................................That's it. I've lost dice privileges forever.
    >> Anonymous 05/08/10(Sat)18:27 No.9694625
    Wait, so it's not that thing carrying the anti-scry field? IIRC it had couple of miles radius.

    We could lure it out of the field and get support from gods
    >> Anonymous 05/08/10(Sat)18:28 No.9694647
    rolled 20 = 20

    While we're at it, throw in a granade or two
    >> Anonymous 05/08/10(Sat)18:28 No.9694650

    No, Bad Newbie, you are the demons
    >> Anonymous 05/08/10(Sat)18:28 No.9694662

    My heart breaks
    >> Anonymous 05/08/10(Sat)18:29 No.9694675
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    I hate, you Bad Newbie. I hate you with a passion.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:29 No.9694677
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    >> Anonymous 05/08/10(Sat)18:29 No.9694684

    We aren't fighting the main body yet.

    I think the anti-scrying field is the maximum extent of it's tentacle system. Much like how the roots of a tree extend underground, sometimes for VERY long distances, but the tree's trunk remains it's main body.

    We're fighting a mere fraction of it's root system. If we intend to kill it we should head towards the trunk and burninate the central core.
    >> Researcher Sam 05/08/10(Sat)18:30 No.9694697
    Doesn't count, OP doesn't accept rolls unless he asks for them. No ice grenades for us.
    >> ★ Subprocessor DM 05/08/10(Sat)18:31 No.9694714
    rolled 6, 5, 3 = 14

    Your boots crunch on frost, snapping roots like twigs. Tendrils shoot up on all sides, reaching through your aura and shattering as they impact your armor. That monstrous wail sounds again, so close it seems to shake your bones.


    A great mass of black spines erupts from the dirt in front of you, tangling around your legs before you can stop. They shatter almost instantly, but you're already falling.

    You hit the ground hard, almost losing your grip on the shield. The face of the elemental looms above you, a gigantic meat grinder screeching for your blood. Its three green eyes gleam above its maw, sparkling in the mist. This is a very bad day.

    >> Anonymous 05/08/10(Sat)18:32 No.9694743
    >If we intend to kill it we should head towards the trunk and burninate the central core.

    I vote against this.

    On the other hand, that means it should take it long time to drag us to it e\which will give ample opportunities to break free
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:32 No.9694744

    Use the zapper! USE THE ZAPPER!
    >> Anonymous 05/08/10(Sat)18:33 No.9694749

    Embed some thermite in it's face. Aim for the eye.
    >> Anonymous 05/08/10(Sat)18:33 No.9694755
    1 hand -> GRENADE TO THE EYE
    >> Anonymous 05/08/10(Sat)18:34 No.9694774

    Ignite the thermite and throw it in it's mouth!
    >> Researcher Sam 05/08/10(Sat)18:34 No.9694777
    Damn, and now we're at the center of the anti-scry field. Well, might as well try to communicate. Won't take much effort to try stamping the ground again. And we can ready the thermite while we do it, just in case.
    >> Anonymous 05/08/10(Sat)18:35 No.9694798

    Or throw it in it's mouth and ignite it, what ever works best.

    Use daggers for igniting
    >> ★ Subprocessor DM 05/08/10(Sat)18:35 No.9694801
    rolled 4, 1, 5 = 10

    The spines shattered. You're not being held down, you were just knocked off your feet.
    >> Anonymous 05/08/10(Sat)18:35 No.9694809
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    First >>9694594 then >>9694647
    >> Anonymous 05/08/10(Sat)18:36 No.9694818
    It can't possibly move 3+ miles underground so fast
    >> Anonymous 05/08/10(Sat)18:38 No.9694863

    It's system was already present here, maybe it magicked it's core to grow out of it's body here instead of where it was.

    With magic. And eldritch.
    >> Anonymous 05/08/10(Sat)18:38 No.9694865
    We could also make boulders put in ice grenades in them and let it swallow them
    >> ★ Subprocessor DM 05/08/10(Sat)18:39 No.9694891
    rolled 3, 6, 6 = 15

    With one swift motion, you unhook one of the thermite grenades, toss it directly into the thing's mouth, and point your gauntlet at it, shielding your eyes as you give it a jolt. You are greeted by an exceedingly bright light, which fades immediately as the grenade tumbles into the elemental's throat. Its horrid screams shake the earth.

    The great beast thrashes about, striking the ground and wailing, heaving as it tries to get the burning mass out of its neck. The tendrils flail about uselessly as you get up, watching the damn thing retch like a kitten with a hairball. It's disgusting.

    >> Anonymous 05/08/10(Sat)18:40 No.9694899

    Yes, we CAN, but we prepared thermite for this exact situation yesterday and throwing is an automatic, diceless success.

    Do you seriously want to try another dice roll while a diceless opportunity remains?
    >> Anonymous 05/08/10(Sat)18:41 No.9694911
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    GTFO at the speed of light.

    Don't forget the shield though.
    >> Anonymous 05/08/10(Sat)18:41 No.9694922
    >> Anonymous 05/08/10(Sat)18:41 No.9694927

    Well, fuck

    Summon grenades inside of it while it's distracted. As much as possible as powerful as possible. Also, if we have time prepare a potion, I don't care if we get addicted to them
    >> Researcher Sam 05/08/10(Sat)18:42 No.9694945

    Run. Again.
    >> ★ Subprocessor DM 05/08/10(Sat)18:42 No.9694949
    rolled 5, 2, 3 = 10

    Run and gun, then? Ice grenades or thermite, gentlemen?
    >> Anonymous 05/08/10(Sat)18:43 No.9694958

    Coup de grâce while it's down.

    If it's a thinking creature, it should thank us for putting it out of it's misery. If it's just an animal, no point in letting it suffer. If it's a complete monster, then the sooner the world is rid of it, the better.
    >> Anonymous 05/08/10(Sat)18:44 No.9694970

    Well, summoning boulders is automatic success and I presume that summoning nades is also an automatic, seeing how much we use them during the whole quest and throwing is auto, goes without saying
    >> Anonymous 05/08/10(Sat)18:44 No.9694982
    What, and risk putting out the fire by accident? NO THANK YOU.
    >> Anonymous 05/08/10(Sat)18:45 No.9695002
    I am thinking we have great upper-hand right now. Thermite will burn for a while. We should keep killing it while we can. Maybe prolong the burning with more thermite if it does not go down quickly.

    Summon nades inside of it
    >> Anonymous 05/08/10(Sat)18:46 No.9695006
    >Well, summoning boulders is automatic success and I presume that summoning nades is also an automatic,
    No, we roll dice for both of those things. Throwing is auto, grenades sometimes fizzle, sometimes don't come, and sometimes blow up where we don't want, with low rolls. Boulders sometimes turn into puddles with low alchemy rolls.
    >> Anonymous 05/08/10(Sat)18:46 No.9695014
    >> Anonymous 05/08/10(Sat)18:48 No.9695052
    Thermite burns at incredibly high temperature. Don't know for sure but I think it's more than 2000 degrees Celsius . Now way we can put it out.

    Besides Ice grenades do blast and shrapnel damage than cold damage
    >> Researcher Sam 05/08/10(Sat)18:49 No.9695064
    Thermite, but be careful with it.
    >> Anonymous 05/08/10(Sat)18:49 No.9695065
    We do NOT want to use all of our thermite here, in case there's more to this creature. Possibly miles and miles of it, distributed across the entire foggy area. Yeesh.

    We should kill the part of it that's on hand, with non-thermite weapons, because there's a chance that if it's part of a larger creature that will still give it pause and keep it from coming after us, and if it's all there is to it, that will definitely stop it. Do we still have the axe?

    We should then get the hell out, and use thermite to burninate any other eldritch things that accost us on our way.
    >> ★ Subprocessor DM 05/08/10(Sat)18:49 No.9695068
    rolled 6, 3, 2 = 11

    Alright, roll 1d20 for grenades. Success on seven. You'll throw in some thermite for good measure, and leave at maximum speed.
    >> ★ Subprocessor DM 05/08/10(Sat)18:50 No.9695092
    rolled 2, 1, 3 = 6

    No, you don't have the axe. You do have a flail, though.
    >> Anonymous 05/08/10(Sat)18:50 No.9695095

    Nooo, boulders are success now. We trained for a long time for them to be always success. Now when we summon boulders we roll to determine HOW MUCH we make (1d6)

    Grenades, I do not know. Maybe we should train for that too when we get the chance. If we get the chance.
    >> Anonymous 05/08/10(Sat)18:51 No.9695104
    rolled 15 = 15

    >> Anonymous 05/08/10(Sat)18:55 No.9695187
    good. good.
    >> Anonymous 05/08/10(Sat)18:56 No.9695213
    Closer to 2800 Celsius. But we break thermodynamics all the time with our ice. Steel melts at about 1500 degrees, and lava sometimes goes up to 1500 degrees, and we've solidified both of those with casual ease; we might not have to freeze the thermite to room temperature, just cool it down enough that the reaction no longer takes place.
    >> Anonymous 05/08/10(Sat)18:57 No.9695227
    I think it's weird that a creature has a natural anti-scry field. Maybe it's some kind of Forusian experiment horribly gone wrong
    >> ★ Subprocessor DM 05/08/10(Sat)18:59 No.9695282
    rolled 3, 2, 6 = 11

    If this is the main part of the creature, you should kill it while you have the chance. If it's not, maybe you can weaken it enough to make clean-up easier later. As the Conclave said, these things can regenerate, but hopefully not too fast.


    You summon a few dozen grenades inside the thing's digestive tract, ripping its insides with a muffled boom. The creature's thick skin contains the blast, keeping it from spraying chunks everywhere.

    As it swings around, howling in pain, you toss another thermite grenade into its mouth, igniting it with another burst from your storm knife. The aluminum cylinder turns into a sparking flare, tumbling on down to join the other. You run, smashing through bunches of tendrils that no longer seem interested in holding you.

    The great beast continues to thrash about behind you, soon becoming hidden by the everpresent fog. You get past where the edge of the anti-scrying field should be, but contact fails. All you can hear is the distant wail of the wounded elemental, and occasional tremors.

    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)18:59 No.9695284

    Well, horribly RIGHT by their standards.
    >> Arty 05/08/10(Sat)19:00 No.9695294
    Toss in the rest of our crappy thermite, save the good stuff incase we face more of this beastie.

    (Also; dammit Sam there was a Zeonquest yesterday and I never found it! Is there one today? I searched all 15 pages and nada.)
    >> Anonymous 05/08/10(Sat)19:00 No.9695297
    Anyone feeling we can kill this thing completely?
    Maybe we should stay and fight?
    >> Anonymous 05/08/10(Sat)19:00 No.9695304
    After this, I reccommend more thermite, then the ice that spreads like fire, then another shot of thermite. Kill eet dead.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)19:01 No.9695307

    Keep going.
    >> Arty 05/08/10(Sat)19:01 No.9695313
    GTFO and dont stop until we can get in contact again.
    >> Anonymous 05/08/10(Sat)19:02 No.9695331

    Though I don't follow it.
    >> Anonymous 05/08/10(Sat)19:03 No.9695353
    Kill it completely, but be ready to run if it brings friends. Oh yeah, autoclear the fog too.
    >> Anonymous 05/08/10(Sat)19:03 No.9695355

    Man, I must be the only one who wants to destroy it while we can :(

    Maybe the thermite will finish the work for us.
    >> Anonymous 05/08/10(Sat)19:04 No.9695368
    No yer not. Though I think we should use more than just thermite.
    >> Anonymous 05/08/10(Sat)19:05 No.9695388
    Huh, so this is how you cross link threads? Just copy-pasta the link or is it because I have the firefox extension?

    >>9689326 Zeonquest
    >> Anonymous 05/08/10(Sat)19:06 No.9695405
    We need to kill this thing dead so that it can't Borg-adapt and teach the others to overcome our thermite cannisters.
    >> Anonymous 05/08/10(Sat)19:07 No.9695429
    If we do go back to finish it, I say we go for it's eyes. Grenades right inside/near of them. Or icelances... No, summon spiked iron boulders and hurl them at the eyes
    >> Anonymous 05/08/10(Sat)19:07 No.9695438

    Holy fuck, don't suggest that there are more than one of them.
    >> Anonymous 05/08/10(Sat)19:08 No.9695461
    Links get collapsed by the posting process, regardless of browser. If you were to post a link to a thread on another board, it'll automatically shrink it to the >>>/a/1234567 type link.
    >> Researcher Sam 05/08/10(Sat)19:09 No.9695470
    >> Arty 05/08/10(Sat)19:11 No.9695512
    Thanks guys. Hope you get good rolls.
    >> Anonymous 05/08/10(Sat)19:13 No.9695530
    Ah, thanks, I always wondered how people cross-linked.
    >> ★ Subprocessor DM 05/08/10(Sat)19:13 No.9695531
    rolled 4, 5, 6 = 15

    Looks like you'll have to finish the job if you want to talk to the Conclave in any reasonable time. You amp up your aura, sweeping away the dense fog, grateful to be able to see clearly again. Picking your way back toward the screeching monstrosity, you easily avoid the roots, stepping right over them. There seem to be a lot more now.

    Once you get close enough to see your target, you ready your remaining three 'mediocre' grenades, hoping you won't have to use all of your incendiaries on this one beast. With a clear shot into the creature's mouth, you heft one of the grenades, igniting it in the air. It sails in, joining the other two, and the elemental slams into the ground, plunging its face into the dirt.

    You manage to hit it in the eyes with another grenade, splattering the three green orbs with white-hot iron as it digs in, diving like a sea monster through the ocean waves. The wailing fades into a dull moan, though the tremors continue.

    >> Anonymous 05/08/10(Sat)19:16 No.9695595
    Use the ice that spreads like fire on its extremities.
    >> Anonymous 05/08/10(Sat)19:17 No.9695612

    So, did it die?
    Make sure it is dead by , ummm... summoning more grenades inside it or hitting it with boulders. Don't come near it.

    If it is dead and it looks like we wont be bothered for a while, we could try to replenish out thermite grenades. These are freaking useful
    >> Researcher Sam 05/08/10(Sat)19:17 No.9695620
    Even if we do use it up, we can create more later, right? And this is the only one in the area, so it wouldn't be the end of the world if we used it all up.
    >> Anonymous 05/08/10(Sat)19:18 No.9695634
    >The wailing fades into a dull moan, though the tremors continue.

    Oh don't tell me it was a "Mini-Me" shoggoth
    >> Anonymous 05/08/10(Sat)19:19 No.9695645
    Is the fog and anti-scry field dispersing?
    >> Anonymous 05/08/10(Sat)19:21 No.9695675
    >> ★ Subprocessor DM 05/08/10(Sat)19:21 No.9695679
    rolled 3, 1, 4 = 8

    It has sunk back into the earth. None of its main body remains above the surface.

    You don't know exactly where it is, so using ice grenades would be like depth-charging a sub. Trial and error. If the moans are any indication, it is still alive.

    Yes, you can always make more thermite. If you roll well.
    >> Anonymous 05/08/10(Sat)19:22 No.9695691

    Okay, I'm guessing that son of a bitch is down but not out, but it's underground now so unless we plan on following the magical burrowing creature through it's own tunnels in it's own realm of power, we can't exactly finish it off.

    Let's build a mini-library and get a heads-up from Hretmar.
    >> Anonymous 05/08/10(Sat)19:22 No.9695695
    We book it. GTFO ASAP.
    >> ★ Subprocessor DM 05/08/10(Sat)19:23 No.9695702
    rolled 2, 1, 6 = 9

    The fog, at least outside your aura, remains. The anti-scrying field is still in place. It would really be helpful if you had a way of tracking its boundaries.
    >> Researcher Sam 05/08/10(Sat)19:24 No.9695735
    But we don't. Run like fuck, it only extends a few miles, just try to get out.
    >> Anonymous 05/08/10(Sat)19:25 No.9695757

    What was that trick we used when we got ported elsewhere?

    Making a small ice storm and scrying through it, was it? Let's do that and determine where to go
    >> Anonymous 05/08/10(Sat)19:27 No.9695778
    I really hope that thing bleeds/burns to death.
    >> Anonymous 05/08/10(Sat)19:27 No.9695800
    Depth-charge it for a little while, then go home. What could we do to force it to surface?
    >> ★ Subprocessor DM 05/08/10(Sat)19:33 No.9695879
    rolled 3, 6, 4 = 13

    Mini-library is an option, but when you used it before, there was no anti-scrying field.

    The anti-scrying field will probably either prevent this or reduce it to minimum effectiveness.

    With a large enough explosion, you might be able to lift it closer to the surface, or clear a shaft to its location. Other than lassoing it, you might not be able to get it out of the ground.

    >> Anonymous 05/08/10(Sat)19:33 No.9695883

    We did it above the scrying range IIRC
    >> Anonymous 05/08/10(Sat)19:33 No.9695890

    Well, it's got both a belly and a face full of thermite right now, and we weren't able to hit it with ice that spreads like fire.
    Thermite burns at about four times the temperature that the least burnable woods burn at, and burrowing underground to get away from burnable oxygen will only prevent the thermite fire from spreading through it's wooden structure, since the rust is what provides thermite with it's oxygen; you can't smother a thermite fire. So unless Forusian fire mages come along with the ability to control the blaze, it's prognosis isn't great. On the other hand, the area the thermite can affect is fairly small, and since it's presumably in an oxygen-poor environment right now, it won't catch fire and be completely consumed. So I'm guessing it will just take a very long time to regenerate back to combat-ready status.
    >> Anonymous 05/08/10(Sat)19:36 No.9695929

    Could we build a giant-sized stairway until we go above the fog, and look out to see how far around it extends and which direction will take us out of it the fastest?
    >> Anonymous 05/08/10(Sat)19:36 No.9695931
    >With a large enough explosion, you might be able to lift it closer to the surface, or clear a shaft to its location.

    Now, I wish we had made some powerful dynamite for this scenario.

    >The anti-scrying field will probably either prevent this or reduce it to minimum effectiveness.
    But it worked back then, no? We saw a mountain and all that.

    Anyway, do we know which direction we came from? Go there. Run there.
    >> Researcher Sam 05/08/10(Sat)19:36 No.9695932
    Just get out. This thing is hurt and hopefully won't be chasing us anymore. If it does, then we'll deal with it the way people have been wanting to. However, if it doesn't then great, and we can get out of the field and contact the Conclave. Also, fuck you samefag troll who put in all those posts telling us to go into the anti scry field in the first place.

    inb4 u mad. Yes, I am very angry.
    >> Anonymous 05/08/10(Sat)19:36 No.9695942
    when did we try it?
    >> Anonymous 05/08/10(Sat)19:38 No.9695965

    Well, now at least we know the thermite will work on these sons of bitches.
    >> Anonymous 05/08/10(Sat)19:38 No.9695971
    It's extremities are on the surface- hit them with ice-fire while depthcharging with ice grenades.
    >> ★ Subprocessor DM 05/08/10(Sat)19:39 No.9695989
    rolled 2, 1, 6 = 9

    Yes, you could. It would be easiest to build it out of ice.

    In the other place, there was fog, but the anti-scrying field was either not present or much less powerful. You were able to use an ice ball as a 'probe' and catch a glimpse of the elemental there.
    >> Anonymous 05/08/10(Sat)19:39 No.9695992

    We're going to need to pretend that we didn't know any better when the Conclave asks us why the hell we went in. And when they courtmartial us we can plead temporary insanity due to acid tripping in the fog, they might understand.
    >> Anonymous 05/08/10(Sat)19:39 No.9695996
    Sam, sam, I'm sure there was more than just me saying go in just a little then GTFO as soon as we can. We got to try out the thermite anyway...
    >> Anonymous 05/08/10(Sat)19:41 No.9696017
    >Yes, you could. It would be easiest to build it out of ice.
    Then let's do it.
    It's time to be the lady who's building a stairway to heaven.
    >> Researcher Sam 05/08/10(Sat)19:41 No.9696022
    Yeah. But the Conclave will probably bitch at us for disobeying orders, since $5 says that while we were hallucinating, they were calling us and ordering us to not go in. And again, it would have been nice to be able to communicate with them and maybe get them on our side, or at least get them to leave peacefully. Whether there's any chance of that now, I don't know.
    >> Anonymous 05/08/10(Sat)19:41 No.9696025
    Let's do that AFTER we whack it a bit more. Just a bit.
    >> Anonymous 05/08/10(Sat)19:42 No.9696046
    Hey, *I* wasn't samefagging. I told to go inside only twice.

    And look, now we know we can deal with this thing
    >> ★ Subprocessor DM 05/08/10(Sat)19:44 No.9696065
    rolled 1, 6, 2 = 9

    Consensus seems to be to hit it again, or at least find out if it's going to die without any further intervention.

    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)19:44 No.9696073

    Somehow, I don't think we'll hit it without someone rolling a 20.

    >> Anonymous 05/08/10(Sat)19:46 No.9696101

    No, all we know now is that we can make it run away.
    We still don't know if we can kill it.
    >> Anonymous 05/08/10(Sat)19:46 No.9696103
    >Yes, you could. It would be easiest to build it out of ice.

    Yes, let's make stairway to heaven .... and then fall down.
    >> Anonymous 05/08/10(Sat)19:48 No.9696128

    The beast is running away and unlikely to disrupt our staircase unless we irritate it further, and ice is pretty sturdy as long as it's not melting.
    >> Anonymous 05/08/10(Sat)19:51 No.9696183

    Still, I'm not convinced. It would really suck to die by falling after we defeat something epic
    >looking at you, Lord Quest
    >> ★ Subprocessor DM 05/08/10(Sat)19:53 No.9696228
    rolled 5, 3, 5 = 13

    Keeping your aura up, and being very, very careful, you make your way back toward the elemental, listening for any change in the tremors or the moaning. Both remain relatively constant, but you keep a grenade in your hand anyway. The roots gradually become thicker and more numerous as you get closer, and you think you spot a tree off to the side, but there's nothing there when you look. You really, really hate these things.

    The moaning dies down as you approach, but the shifting ground indicates that there's still something moving down there. The tendrils have receded, leaving behind scattered, icy fragments. In the absence of sonar or a massive drill, you have no easy way to finish the elemental for good. So you'll settle for getting the hell out.

    Retreating a bit, finding a spot that seems relatively stable, you flex your hands, decreasing your aura a bit and solidifying the fog. A long spiral staircase takes shape in front of you, its thick supports barely enough to hold your weight. You climb.

    With the sound of cracking ice, you reach the top, rising out of the layer of fog. A brief look around confirms that the mist falls off some distance away, exactly where you were headed. It seems to be dissipating, albeit slowly.

    >> Anonymous 05/08/10(Sat)19:55 No.9696269
    Arght, get down of that damn staircase.
    Go to the direction where the mist/scry-field fades
    >> Anonymous 05/08/10(Sat)19:55 No.9696270
    The beast is running away and really badly hurt. If we can finish it off now (a bit of a long shot, really), that will be a big help for our side. Anyway, if we can't get it, the staircase is a great idea.
    >> Anonymous 05/08/10(Sat)19:56 No.9696279
    OK then, get down and go.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)19:56 No.9696282

    Head for the exit, ludicrous speed!
    >> Anonymous 05/08/10(Sat)19:56 No.9696295

    Get the fuck out, beg for the Conclave's forgiveness for disregarding the mission objectives, make it clear we were under the influence of mind controlling fog magic at the time.
    >> Researcher Sam 05/08/10(Sat)19:58 No.9696336
    Okay, make for the edge of the fog.
    >> Anonymous 05/08/10(Sat)19:59 No.9696343
    >beg for the Conclave's forgiveness for disregarding the mission objectives

    Fuck that, we aint begging for shit. We were right to question their orders.
    >> Anonymous 05/08/10(Sat)20:00 No.9696366
    Ofcourse, don't provoke them either. Just report everything.... Did we have the recording stone turned on? That would help to give info
    >> Anonymous 05/08/10(Sat)20:00 No.9696367
    What? We didn't disregarded anything, we scouted and when confronted we fought back.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)20:01 No.9696387

    oh god, I hope we did.
    >> Viscus Infirmus Est !!z66dphCR3tu 05/08/10(Sat)20:02 No.9696395
    How exactly we did that? We were supposed to get in the anti-scrying field and quickly get out, but after we were assaulted by the monster we had to fought back. Don't see any disregard.
    >> Anonymous 05/08/10(Sat)20:02 No.9696398

    Dude, I really don't think the Conclave ordered us into the no-scry zone. I'm pretty sure they were screaming at us to not enter it, and all of our "what? that doesn't make sense, I'm out of here" talk sounded like we were disobeying their orders to remain in the safe area or get out of the fog altogether.
    >> Researcher Sam 05/08/10(Sat)20:03 No.9696421
    Obviously, their ordering us into the no scry zone was a hallucination. They were probably telling us to come back the whole time.
    >> Anonymous 05/08/10(Sat)20:04 No.9696449

    You're assuming that the irrational, non-mission-oriented screaming chucklefuck voices we obeyed were really the Conclave instead of fog magic clouding our minds.

    The mission briefing, on the other hand, clearly stated to not enter the no scry zone under ANY circumstances, ever. And we entered it. In flagrant disregard to our orders.
    >> ★ Subprocessor DM 05/08/10(Sat)20:07 No.9696503
    rolled 5, 2, 2 = 9

    You climb down as quickly as you dare, listening to the sharp sound of splitting ice as the staircase begins to collapse. It starts to fall as you get back on solid ground, breaking into pieces as it impacts the earth. That's what you get for weighing two tons.

    You run for it, trying to re-establish contact every minute or so. The tremors die off with range, becoming a dull whisper beneath your feet. Thunder rumbles in the distance, now no cause for alarm. There are plenty of roots now, everywhere you look. You enjoy the sound they make when you crush them. There are trees now, too, always at the edges of your vision. Their thorns are curled and sharp, but your armor has withstood them before.

    Just before you get through the mist, you make contact. The first voice of the Conclave booms like artillery after the relative quiet of the fog.

    “Captain. Your mission is complete. Withdraw.”

    The second voice laughs nervously. “The field started moving. It cut us off before we could warn you. Sorry.”

    “Good to see you made it out, though,” the third continues, “We have collected quite a lot of interesting data.”
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)20:10 No.9696553

    "Boy, that thing sure didn't like my surprise. I'm glad I could remember how to make them.

    Returning to base, command."
    >> Anonymous 05/08/10(Sat)20:10 No.9696554
    Hallucinations might have occurred. Did you order me to enter the scrying field?
    >> Anonymous 05/08/10(Sat)20:10 No.9696560
    >interesting data
    Like what?
    Don't freebase magic?
    Drug fogs are bad, m'kay?
    And though we stabbed it with our forks and knives, we just can't kill the beast?
    >> Arty 05/08/10(Sat)20:10 No.9696562
    >> Anonymous 05/08/10(Sat)20:11 No.9696575
    When would be best to discuss this data? I have some data of my own....
    >> ★ Subprocessor DM 05/08/10(Sat)20:13 No.9696622
    rolled 4, 1, 5 = 10

    "To what are you referring? We were not able to observe you within the field."

    Do you want to tell them about thermite?

    The second voice takes this one. "I... No. We told you to stay out of it. We can't observe the effects of the fog within the field."
    >> Anonymous 05/08/10(Sat)20:14 No.9696642
    maybe we shouldn't mention that yet? if they told us not to go there but we did, we would have known by now
    >> Anonymous 05/08/10(Sat)20:15 No.9696654
    Then there were hallucinations or our communications were insecure.

    I have created incendiaries that seem to work against them. One of them attacked me, I wounded it and it escaped.
    >> Arty 05/08/10(Sat)20:15 No.9696657
    >"I... No. We told you to stay out of it. We can't observe the effects of the fog within the field."

    Well that's not good. AT ALL.

    Yes tell them about the Thermite.
    >> Researcher Sam 05/08/10(Sat)20:16 No.9696665
    "Ah, interesting thing. Apparently the fog causes auditory hallucinations. I heard you contacting me and telling me to enter quickly. I argued, but you were adamant."

    Fucking told you so people...
    >> Anonymous 05/08/10(Sat)20:16 No.9696674
    >The second voice takes this one. "I... No. We told you to stay out of it. We can't observe the effects of the fog within the field."

    You know, this will be hilarious in hindsight. We should make this whole adventure into an amusing anecdote to tell at gatherings and such
    >> Anonymous 05/08/10(Sat)20:17 No.9696688
         File1273364252.jpg-(23 KB, 311x294, QuarkDS9.jpg)
    23 KB
    >"To what are you referring? We were not able to observe you within the field."
    >do you want to tell them about the thermite?
    What, share such valuable information for free? Do you take me for a Communist? Let's talk deal. My info for yours.

    >"I... No. We told you to stay out of it. We can't observe the effects of the fog within the field."
    The fog acts like a honey trap, luring prey inwards the way carnivorous flowers lure insects. I was drawn in by illusions and delusions, directly to the beast. It assumed that taking me by surprise in a mentally weakened state would be enough. It knows better now.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)20:20 No.9696728

    Go ahead and tell them about the thermite. Holding back information about our abilities to the conclave higher ups might not be a good idea.

    "Hallucinations definitely occured then. Audio and sense of balance affected at the very least. I felt several phantom tremors and heard you guys telling me to go in. No idea if I had any visual hallucinations, would have needed a second party present to confirm.

    More than likely, the fog affects only things with a more humanoid form, which is why the Bira haven't been tripping out when exposed. That's my take, anyway."
    >> Anonymous 05/08/10(Sat)20:22 No.9696765
    >do you want to tell them about the thermite?

    Yes, let's tell them. Shit, why not?

    Also tell them how you kicked MAJOR ASS
    >> ★ Subprocessor DM 05/08/10(Sat)20:23 No.9696785
    rolled 5, 6, 4 = 15

    On the effects of the fog on Frost Giants. Based on what they saw before contact was lost, you can stay in for about twenty hours before things get really bad. Anytime before that, and you have a pretty good chance of walking out. The effects don't last long after you're clear of the perimeter.

    "There will be time for discussion during your return."

    You tell them that you either hallucinated them telling you to go in, or you weren't communicating with them at that point, but someone else. In any case, you protested, but did eventually follow orders.

    You inform them that you possess powerful incendiary weapons that can be used to great effect against the elemental, but you don't tell them what it's composed of or how to make it. If you want to propose some sort of information exchange, what do you want them to tell you?
    >> Anonymous 05/08/10(Sat)20:25 No.9696818

    It's not as if thermite is a real superweapon anyways.

    It's pretty much ONLY useful for industrial work, outside of this one highly specific situation. It's not an effective or efficient weapon against humans.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)20:26 No.9696838

    but would be incredibly useful for anyone that had to burn through a steel door or hatch.
    >> Anonymous 05/08/10(Sat)20:26 No.9696843
    >You tell them that you either hallucinated them telling you to go in, or you weren't communicating with them at that point, but someone else. In any case, you protested, but did eventually follow orders.

    How do they respond to this?
    >> Anonymous 05/08/10(Sat)20:28 No.9696870

    Yeah, there's that, but I'm guessing any sufficiently secured steel door or hatch will have a magic ward placed on it that might keep it intact even with thermite trying to burn through.
    (the wall right NEXT to the door, on the other hand, might be thick and strong but not as magicallly warded...)
    >> ★ Subprocessor DM 05/08/10(Sat)20:30 No.9696897
    rolled 6, 2, 3 = 11

    "If the elemental is capable of causing such specific hallucinations, it is most likely highly intelligent, and gifted with an awareness of communications within its boundaries. We cannot be sure that it will not make a second attempt to affect your path."

    The Bira are forest-dwellers, with an excellent sense of direction, inborn telepathic skills, and well-developed hunting instincts. It is possible they simply know how to resist such hallucinations.

    "We came, we saw, we KICKED ITS ASS!"

    You recount the story of your brief adventure in the fog, which was totally awesome. That thing never had a chance. If it had a skull, you'd be drinking out of it right now.
    >> Anonymous 05/08/10(Sat)20:30 No.9696901
    >what do you want them to tell you?
    The exact nature of the "reinforcements" they're sending, and the exact timetable for it's arrival and deployment.
    >> Anonymous 05/08/10(Sat)20:31 No.9696912
    Don't openly start negotiations. See if they ask about it first.
    >> Anonymous 05/08/10(Sat)20:33 No.9696944

    We agreed that our terms of service to them were explicitly NOT as a well of information.
    Which means we're free to withhold and/or negotiate with that.
    >> Anonymous 05/08/10(Sat)20:33 No.9696945
    "tell" us? Hell, we'd like some heavy-hitter mages to port in and assist directly. The gods can handle the porting part. We just need some companions who can tag along, be useful, AND not get squished. We can disperse the fog for them.
    >> Viscus Infirmus Est !!z66dphCR3tu 05/08/10(Sat)20:35 No.9696974
    >"If the elemental is capable of causing such specific hallucinations, it is most likely highly intelligent, and gifted with an awareness of communications within its boundaries. We cannot be sure that it will not make a second attempt to affect your path."
    It could be he just gave a simple "come closer" command and let our drug-riddled mind fill the gaps. Since we were thinking about conclave the lure came in form of Conclave order. That could be one of effects of the mist - it makes you vulnerable to psychic suggestions.
    >> ★ Subprocessor DM 05/08/10(Sat)20:35 No.9696981
    rolled 1, 5, 6 = 12

    "You had no way of knowing the command was false. That you followed it, even in ignorance, only reinforces our trust in you."

    The reinforcements consist of the army detachments sent back from Forus. They will arrive within a week, and you will probably be linking up with them when they're within range. As for deployment, that depends on plans that are being altered to include you.

    They ask a few questions about the effects, trigger mechanism, portability, and such. You answer without giving anything away.
    >> Anonymous 05/08/10(Sat)20:40 No.9697036
    Why are we trying to withhold thermite now? Tell them all they want to know.

    Ask them if they have figured out anything yet
    >> ★ Subprocessor DM 05/08/10(Sat)20:41 No.9697055
    rolled 6, 5, 6 = 17

    For the moment, you won't be getting direct reinforcements. Once the main detachments have arrived, your rank will net you squads of your own.

    "A possibility."

    If it's non-specific, acting in that manner, it might be easier to resist, since you'll be able to tell roughly what form the suggestion will take.
    >> Anonymous 05/08/10(Sat)20:43 No.9697090
    Did they actually hear us arguing with them during the hallucination? Or were we already cut off at that time?
    >> Anonymous 05/08/10(Sat)20:44 No.9697117

    Okay, now is the time to tell them how to make thermite, specifically.

    And that you think that, say, one man in five should have one thermite grenade, when encountering a shoggoth seems probable. The man with the best throwing arm, obviously.
    >> Arty 05/08/10(Sat)20:46 No.9697140
    >If it's non-specific, acting in that manner, it might be easier to resist, since you'll be able to tell roughly what form the suggestion will take.

    This bears more testing, but later.
    >> Anonymous 05/08/10(Sat)20:46 No.9697145
    It might not kill it but it will hurt it. HURT IT BAD.

    Also, it could be used against the worm-like monster
    >> ★ Subprocessor DM 05/08/10(Sat)20:48 No.9697165
    rolled 1, 1, 5 = 7

    You tell them about the composition of your grenades, aluminum and rust, adding that it requires a very high temperature to ignite, and once it's burning, it's very difficult to extinguish. In addition, it is astoundingly bright, so looking away would probably be a good idea.

    The Conclave apparently knows of items that can achieve roughly the same effects, but not non-magically. They ask if you can manufacture these consistently and reliably, and if you require anything specific to do so.

    You were already cut off. That crackling was probably a sign of that.
    >> Colonel Campbell 05/08/10(Sat)20:52 No.9697219
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    >You were already cut off. That crackling was probably a sign of that.

    YOU MuST ContINue yOur M-m-MisSion!
    >> Anonymous 05/08/10(Sat)20:52 No.9697223

    With enough practice we should be able to make them reliably but for now some faulty ones might occur.

    Ask them for great/powerful alchemy/transmutation boosting artifacts. Preferably the ones that can work in conjunction with the ones you already own.

    Tell them you might come up with some more awesome stuff (like TNT) to make them more willing to part with said boosters.
    >> Anonymous 05/08/10(Sat)20:53 No.9697246
    We could also mention in passing that on our world thermite is a tool, not a weapon. It's mostly used to make things and weld them together, and is considered impractical for battlefield use.

    Since thermite's so very, fucking, bright, wouldn't this make polarized, illumination-blocking SCIENCE GOGGLES (http://suptg.thisisnotatrueending.com/archive/9382537/#9389632) actually practical?
    >> Arty 05/08/10(Sat)20:55 No.9697275
    We dont really need anything major. We should be able to teach some other alchemists to do it even. It may take them longer though if they need to mix the components themselves after pulling the stuff out of the ground.
    >> Anonymous 05/08/10(Sat)20:55 No.9697276
    i cant play right now, but just wanted to say i fucking love this quest. Sage for not contributing
    >> Anonymous 05/08/10(Sat)21:01 No.9697358

    Shit, you're right. Maybe they will.

    Damn, when will we start working on our bitching shades?
    >> ★ Subprocessor DM 05/08/10(Sat)21:01 No.9697364
    rolled 1, 5, 2 = 8

    You tell them that, with practice, you can make plenty, but you've been stuck with a lot of duds, because you pretty much JUST started producing them. That's not all you can make, though. If they think thermite is great, they have yet to encounter nitroglycerine, let alone TNT. After all thermite is considered a tool on your world, used more industry than in battle. In a few specific situations, it works wonders, but it's nowhere near an all-purpose weapon.

    Aside from that, it's fairly easy to make, if you know how. There are only two components, which are easily found. You could teach other alchemists how to make it, if necessary. Now, perhaps they wouldn't mind parting with some of their awesome wizard items?

    As you thought, they're not about to send you better gear until you seriously prove yourself. Your capabilities are well-known, but they haven't seen the thermite in action, and no one else witnessed its success against the elemental. Once you encounter the reinforcements, that will change.
    >> ★ Subprocessor DM 05/08/10(Sat)21:04 No.9697406
    rolled 3, 5, 3 = 11

    You can start making polarized lenses whenever you want, really. It's likely to be harder than mixing aluminum and rust, though.

    Now then. For right now, the Conclave wants you to hold off on returning to the friendly fortress. You should find a place to camp at least three miles from this fortress, so there's no chance of the fog encroaching on you while you're asleep. They'll have further orders and information for you by evening.

    Anything else?
    >> Anonymous 05/08/10(Sat)21:04 No.9697417
    Anything else they've learned from our little expedition?
    >> Anonymous 05/08/10(Sat)21:05 No.9697433
    Err, since we're outside of the fog could we have a guard join us at this base camp? I don't want to be asleep with no-one on guard.
    >> Anonymous 05/08/10(Sat)21:08 No.9697473
    there's noone there with us.

    We could ask the gods to keep an eye on us maybe
    >> Anonymous 05/08/10(Sat)21:09 No.9697493
    We should replenish our thermite grenades. Make them bigger and more potent maybe. Use multiple rolls if necessary
    >> Arty 05/08/10(Sat)21:09 No.9697494
    >the Conclave wants you to hold off on returning to the friendly fortress.

    Afraid our new friend will follow us back home.

    Might as well timeskip.
    >> Researcher Sam 05/08/10(Sat)21:11 No.9697534
    Tell me, last time we used Ice Grenade mines, they only lasted 10 minutes before going off automatically. Could we rug them up so that they'll last 8 hours so that they can be used as perimeter defense while we sleep?
    >> ★ Subprocessor DM 05/08/10(Sat)21:12 No.9697559
    rolled 5, 3, 2 = 10

    Yes. Apparently, when wounded, the elemental is unable to maintain the fog, and its radius decreases. Also, its tendrils seem to be controlled, not autonomous, since they started flailing around once you set its insides on fire. Besides that, the anti-scrying field remained mostly in the same position, but the edge nearest to you formed a 'bubble' of sorts, which moved toward you. This indicates that whatever you fought was only a smaller part of the elemental, and most of it was still in the fortress.

    The Conclave can send you a scouting spirit, if that's acceptable. If anything approaches, it'll wake you.

    Very well. Roll 5d20 for alchemy.
    >> Anonymous 05/08/10(Sat)21:13 No.9697562

    We should update the gods on everything.
    Especially Hretmar, he's a worrier, he'll be glad to know we can send those antediluvian hyperplastic iridescent protoplasmic horrors running and screaming.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)21:15 No.9697593

    this. and make sure to call it that. :D
    >> Anonymous 05/08/10(Sat)21:16 No.9697613
    rolled 13, 19, 12, 18, 12 = 74

    yeah, that's cool
    >> Researcher Sam 05/08/10(Sat)21:17 No.9697629
    >> Anonymous 05/08/10(Sat)21:18 No.9697660

    Forgot "eldrictch," "tenebrous," and "from beyond the friendly spheres we know."
    >> Anonymous 05/08/10(Sat)21:19 No.9697663
    Could we start working on TNT? Let that thing swallow it and boom! As far as I know, TNT was invented for mining purposes and used to blow up mountains, that thing will never stand a chance.

    Anyone know how hard it would be to make for us? I'm not good at science.
    >> Anonymous 05/08/10(Sat)21:20 No.9697687
    Ask them if the same thing was summoned at other fortresses.
    >> ★ Subprocessor DM 05/08/10(Sat)21:21 No.9697700
    rolled 1, 5, 4 = 10

    10 minutes is a hard limit. Breaching one, as per usual, requires massive amounts of power. Even then, you might not get them all the way to eight hours.

    Done. You contact the pantheon, updating them on everything just like the Conclave. Hretmar is glad that you're safe, of course, and Ilian is excited to know that you have a way to wound the elementals. Felion informs you that he and the forge god may have found a way to create a frame for that living factory/siege engine thing. If all goes well, Erivrus will be back in a body by the time reinforcements arrive, but it will be a basic form. Weapons, enchantments, and foundry items will have to be added after the fact.

    The name's a bit long, and AHIPH doesn't flow. Ilian suggests you come up with something short and sweet, like 'poofy' to refer to them. It'll make them seem less fearsome, which could improve morale.
    >> Anonymous 05/08/10(Sat)21:23 No.9697741
    Let's do TNT under more.... controlled circumstances. Organic compounds with too much nitrogen are trouble.
    >> Anonymous 05/08/10(Sat)21:24 No.9697768

    Seriously, I don't know, have someone else come up with a name
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)21:25 No.9697787

    Well, since we've already been referring to them as shoggoth, we'll stick with that name, I think.
    >> Anonymous 05/08/10(Sat)21:28 No.9697850

    Take this:
    Nitrate it and let the nitrated mix sit until it has bonded with itself fairly well.
    Soak the liquid up with an absorbant of some sort, cloth should do, and compress it within a cylinder, possibly metal--we're here for something that will explode and work and still be safe to transfer, the dynamite skins we use in the real world aren't necessary--with a fuse that we can light.
    Know what you have now?

    I don't know if it's possible or plausible for Maya to alchemize glycerol, or to know how to nitrate it if she does (maybe alchemy could cover the gap there, too).

    Know what we can do with dynamite? And sufficient reaction mass? And proper containment?
    We can make a nuke. Not a high-quality implosion nuke, mind you, and not one of the professional models with cobalt and thorium and tritium added to get nice fallout and not engineered so that said fallout has good dispersal, but we have enough alchemy power to get enough dynamite and enough U-234 or plutonium together in one place to make something as massive as Fat Man. Five tons is outside of our comfortable carry weight, but we could build a cart or something, the problem is getting it to detonate and getting away in time, so we'll want radios to be invented first so we can remote detonate.
    >> ★ Subprocessor DM 05/08/10(Sat)21:30 No.9697901
    rolled 4, 4, 6 = 14

    On your way out, you stop briefly to see if you can magic up some more thermite. If it takes upwards of four grenades to put one of these things down, you're either going to need more or better weapons.

    >13, 19, 12, 18, 12

    This time, your luck holds out. You pull seven good-quality grenades out of the ground, all the size of soda cans, just like before. On top of that, you come up with two 'potato masher' grenades filled with extremely fine powder, styled after the Model 24. Their edges sport barbed hooks to hold them against flesh.

    Your real triumph comes with your last attempt. Aluminum strings together like a cage, holding large amounts of powder in a disk shape, protected by thin panels. Five sharp blades extend from the disk, making it look much like a batarang. Anything that gets a mouthful of this will have a real bad day.
    >> Anonymous 05/08/10(Sat)21:33 No.9697951
    >incendiary batarang
    Now we just need exploding batarangs, liquid nitrogen batarangs, and a few rope batarangs and we'll be the goddamn Batman.
    >> ★ Subprocessor DM 05/08/10(Sat)21:35 No.9697986
    rolled 5, 2, 1 = 8

    Hybrid elementals were also summoned at the others, given the fields and fog, but they don't all necessarily take the same shape. Some could be worms, others could be striders, one could resemble a swarm of carpenter ants. You won't know until you can see them.

    Very well. You'll call them shoggoths. You're not all that eager to learn their true names, anyway.

    No, you don't currently know how to make TNT. With thermite, it's relatively easy, but this requires more knowledge than you presently have. You'd need to experiment.
    >> Arty 05/08/10(Sat)21:36 No.9698002
    You could just set a timed fuse and teleport the sucker a few Km above the target.

    But let's not do the nuke. That opens a whole new world of problems.
    >> Anonymous 05/08/10(Sat)21:38 No.9698036

    Yes, but with it, a whole new world of solutions!
    Nuclear solutions!
    >> Researcher Sam 05/08/10(Sat)21:38 No.9698037
    I remember a while back, someone suggested having the gods teleport large boulders a few miles above the fortresses, outside the no-go zone. Was a reason ever given as to why that wouldn't work/be impractical?
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)21:39 No.9698047

    Agreed. Fallout alone is enough a reason to not delve into this area.
    >> Anonymous 05/08/10(Sat)21:42 No.9698094
    We're a magical demiurge that also happens to be a pop-culture junkie. Next thing you know we'll be styling our minions like various fictional armies.
    >> Arty 05/08/10(Sat)21:43 No.9698110
    > Was a reason ever given as to why that wouldn't work/be impractical?

    No. Infact SPDM said that we could do it. We just didnt before because we still had to go in and rescue the soldiers spiked to the towers.
    >> ★ Subprocessor DM 05/08/10(Sat)21:43 No.9698111
    rolled 6, 5, 5 = 16

    I don't remember. Exact aiming might be a bit difficult, and the teleportation they use is designed for ground-to-ground, but it's probably possible.
    >> Researcher Sam 05/08/10(Sat)21:43 No.9698114
    Indeed. Hmmm, I wonder what we'd shape them after....
    >> Anonymous 05/08/10(Sat)21:43 No.9698122

    Aiming is hard, especially when the thing we want to hit lives below ground and is completely surrounded by fog. So you'd need massive, massive rocks, and porting gets more difficult depending on the mass teleported. We can TRY it, but we'd need to get rocks massive enough and high enough to be in the WMD range, and the gods are unwilling to experiment with their precious reserves of energy when every ounce of it is currently needed and being used to 'port infantry, which HAS been successful so far with no experimentation needed.

    Rods from LITERAL gods is fucking hilarious, though.
    >> Anonymous 05/08/10(Sat)21:44 No.9698139
    anyway, I'll go to sleep now. I think the most exciting part for today is over. Thanks dm
    >> Researcher Sam 05/08/10(Sat)21:45 No.9698147
    Might be interesting to try, especially if we can fills the rocks with something that will explode with a significant jolt, turning them into giant grenades that explode once they hit the ground.
    >> Anonymous 05/08/10(Sat)21:45 No.9698149

    Having the entire population of Dreamwood live in a single giantess-sized mansion and making them dress in meido and butler outfits was suggested way back when.

    So for that reason, I recommend closing this line of conversation immediately and never looking back.
    >> ★ Subprocessor DM 05/08/10(Sat)21:45 No.9698151
    rolled 3, 1, 3 = 7

    The mere fact that you HAD a nuke would probably be enough to cause most rational people to surrender. After its first use, the fear of it would be a potent enough weapon on its own.

    You do have a utility belt, and the marathon symbol on your shields and the armor you've made.

    Memory jogged. It's certainly possible, but anything dropped in this manner would obviously be unguided.
    >> ★ Subprocessor DM 05/08/10(Sat)21:48 No.9698184
    rolled 3, 1, 3 = 7

    You could try shotgunning. More chance of a hit, but the reduced mass of each projectile would make it more of an annoyance than an assured kill.

    No problem. Thanks for being here.

    You could do that. It was suggested that you turn the boulders into shrapnel bombs by sealing grenades inside them.
    >> Anonymous 05/08/10(Sat)21:53 No.9698264
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    13 KB
    >> Anonymous 05/08/10(Sat)21:54 No.9698278
    So, um, that guardian spirit. Is it semi-sentient or is it just a dumb alarm? Can we talk to it?
    >> Anonymous 05/08/10(Sat)21:55 No.9698303
    No, just no. There's nobody here to make fun of us for these kinds of things, but even we've got standards. I'd only consider it if we were human-sized and stealthy.
    >> ★ Subprocessor DM 05/08/10(Sat)21:57 No.9698335
    rolled 6, 1, 3 = 10

    It's a scout, more-or-less just a magical probe drone. You can scry through it using channeling, and it can tell you various bits of information that it knows. It's not sapient, just a marginally intelligent servant.
    >> Anonymous 05/08/10(Sat)21:58 No.9698344
    How about reworking our magmasteel into red and gold Iron Maya armor?
    >> Anonymous 05/08/10(Sat)22:01 No.9698393
    How much more energy could we expend and still be fully rested after most of a night's sleep? I'm guessing we've already gotten a good workout, so I'm voting for timeskip until morning (or significant event etc.) God-telegram Kel, tell him we're OK, the thermite worked on the Shoggoth but it got away, ask him what's news.
    >> Anonymous 05/08/10(Sat)22:01 No.9698401
    >Fallout alone is enough a reason to not delve into this area.
    What did a videogame series ever do to anybody?
    ...or are you by chance referring to radioactive fallout.
    Radioactive fallout, something that was mostly short-term and only affected things within the blast radius of the first nukes, until we specifically enriched and engineered it into our weapons to make them more likely to kill enemy soldiers and civilians and to make them capable of affecting enemy bunkers, so we had to make a whole LOT of fallout when very little would be made by a normal nuke in the hopes of penetrating Faraday-cage-lined bunkers, because there was no way in hell a plain simple vanilla explosive nuke would damage them?

    Fallout isn't an unwanted side effect. For most military purposes these days, it is the main course. We'd have to work harder, in fact we would have to work very, VERY hard, to get decent fallout in our weapons. It is, in fact, the main difficulty with designing a modern nuclear weapon. You have to choose what kind of fallout you want, what dispersal you want, how much, etc.

    Containing and/or minimizing fallout isn't going to be EASY, since we'll be making something crude and there's no way our whole mass will go nuclear. But it's not like we'd be using the GOOD stuff, either.
    >> ★ Subprocessor DM 05/08/10(Sat)22:02 No.9698406
    rolled 3, 5, 4 = 12

    No reworking is necessary if you just want the colors, because you can paint it. If you want to craft it into a facsimile of the Iron Man suit, you should know that Magma Steel is very hard to shape, even with alchemy, and good luck seeing out of the tiny eye slits.
    >> Researcher Sam 05/08/10(Sat)22:05 No.9698450
    Right, because we totally know enough to make a nuke, and especially enough to make one that would give little radioactive fallout.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)22:07 No.9698479
         File1273370867.jpg-(21 KB, 467x467, 300_leonidas_helmet_neca.jpg)
    21 KB

    What if we do that, but change the helmet to be more like this?
    >> ★ Subprocessor DM 05/08/10(Sat)22:10 No.9698525
    rolled 4, 6, 2 = 12

    Not very much.

    Kel was already told that you were alright, but he's pleased to hear from you, as always.

    “You shouldn't be alone out there. I know you don't actually NEED me to watch your back, but, well, you could always use the help, right?”

    Repairs on the fortress have continued, but there really isn't much to do. A few of the men disassembled one of the siege engines the Forusians left behind, and were in the process of building a brothel before the commander found out about it. There aren't a lot of women out there anyway.

    All in all, things are fairly boring at the moment. The alchemists have managed to pull up some tungsten, but nowhere near enough, and not very pure stuff, either. They are extremely interested in whatever allows you to do such incredible things so easily.

    Before the session ends, I'll timeskip to you receiving your new orders, if that's alright.
    >> Anonymous 05/08/10(Sat)22:11 No.9698537

    We don't know how to make lots of kinds of nukes.
    The best kinds, the ones that give massive fallout evenly distributed and can penetrate bunkers with said radiation, are utterly impossible for a normal person.
    But, dammit, who in the modern age DOESN'T know how to make a gun assembly nuke?
    >> ★ Subprocessor DM 05/08/10(Sat)22:12 No.9698553
    rolled 5, 6, 1 = 12

    If you spend enough time on it, it's possible. It definitely won't be as easy as making thermite, but, then again, it's just armor. Not much chance of it exploding horribly.
    >> Anonymous 05/08/10(Sat)22:15 No.9698591
    Skip to orders.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)22:17 No.9698620

    Well, if we'll get it down with enough time, why not? Let's do this.

    Besides, I think it's a very fitting style of helmet for a captain's rank.
    >> Researcher Sam 05/08/10(Sat)22:19 No.9698645
    Me for one!
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)22:20 No.9698665

    I sure as hell don't.
    >> Anonymous 05/08/10(Sat)22:21 No.9698676
    iirc, it's just "shoot uranium into uranium" and then kaboomies.
    >> ★ Subprocessor DM 05/08/10(Sat)22:25 No.9698732
    rolled 1, 1, 4 = 6

    You find a nice spot, set up camp, and have a quick meal before the sun goes down. With your immense skills, you could easily build yourself a house right here, but the elements don't bother you at all, so you've never really seen the point. You spend the few hours until the sun goes down practicing alchemy, analyzing your armor's composition, and seeing if you can duplicate small bits of it, with no success. This might take longer than you thought.

    At sunset, you re-open communications with the conclave, and are met with a new voice, speaking exclusively in monotone.

    “Upon waking, you will journey West at your best possible speed. You will receive a message from Detachment Three when you are within range.”

    That detachment is the closest one to you, split off from the forces invading Forus, just like the rest. They left their siege engines behind to increase their speed, but they are ten thousand strong and well-supplied, with elite mage divisions among their ranks. You should be in good company.

    Communication terminates, and a small glowing thing, shaped like a teardrop, materializes beside you. It flashes a greeting, and you entrust it with the very important job of watching you while you sleep. Hopefully, once you reach the main forces, you'll have the manpower required to actually beat those elementals.
    >> Anonymous 05/08/10(Sat)22:28 No.9698782
    Sleep, skip to when we get orders from detachment 3.
    >> Arty 05/08/10(Sat)22:29 No.9698799
    Enriched Uranium, but yeah that's about it.
    >> ★ Subprocessor DM 05/08/10(Sat)22:29 No.9698804
    rolled 2, 2, 4 = 8

    As I understand it, the gun-type weapon uses an explosive to force to sub-critical pieces of uranium together, which results in a mass able to detonate in a nuclear explosion. Even this basic knowledge is much more than anyone in this world is likely to have.
    >> ★ Subprocessor DM 05/08/10(Sat)22:31 No.9698833
    rolled 5, 1, 4 = 10

    That will be the first thing to happen in Sunday's session.
    >> Anonymous 05/08/10(Sat)22:31 No.9698840
         File1273372294.jpg-(90 KB, 506x558, 20090723021121!Elcor-MassEffec(...).jpg)
    90 KB
    >“Upon waking, you will journey West at your best possible speed. You will receive a message from Detachment Three when you are within range.”
    >> Anonymous 05/08/10(Sat)22:33 No.9698870
    I remember some TV show with a plot line of "university-age nuclear protesters make nuke to demonstrate insecurity of nuclear stockpile". They assembled a gun-type nuke in their apartment. As part of the plot immersion, the show described fairly accurately how to make it.
    >> Anonymous 05/08/10(Sat)22:34 No.9698892

    Not sure if serious.
    Take uranium 234.
    Take more uranium 234.
    Take dynamite.
    Put in straight barrel.
    Shoot uranium at uranium.

    To maek bettar, have gods teleport above target, time fall.
    >Because Little Boy was an air burst 1,900 feet (580 m) above the ground, there was no bomb crater and no local radioactive fallout.
    >> ★ Subprocessor DM 05/08/10(Sat)22:35 No.9698898
    rolled 6, 6, 5 = 17

    There is also this: http://en.wikipedia.org/wiki/The_Manhattan_Project_%28film%29 which was a favorite of mine.
    >> Bad Newbie !u8dVJyyGAs 05/08/10(Sat)22:35 No.9698914

    >> Anonymous 05/08/10(Sat)22:36 No.9698922
    That's a good end for today. I'm really against some of the pointless stylization that some people are talking about. We've got weapons to make and people to kill. Silly can come later.

    See you tomorrow SubDM?
    >> ★ Subprocessor DM 05/08/10(Sat)22:37 No.9698956
    rolled 5, 5, 3 = 13

    See you tomorrow. Thanks for playing.
    >> Researcher Sam 05/08/10(Sat)22:43 No.9699043
    Well, this was a good session SubProc.
    >> Anonymous 05/08/10(Sat)22:43 No.9699047

    Also, the reason you use U-234 instead of plutonium is because impure plutonium is likely to go nuclear on your ass before you want it to.
    Yeah, we could accidentally the whole quest if we use the wrong materials.
    Yes, the problem would be that we'd hilariously create too MUCH nuke instead of not making a nuke at all.
    >> Anonymous 05/08/10(Sat)22:57 No.9699301
    Sorry SubDM, I screwed up archiving it. Switched description and tags.
    >> Anonymous 05/08/10(Sat)23:03 No.9699396

    How did you screw this up? Were you blindfolded?
    >> ★ Subprocessor DM 05/08/10(Sat)23:05 No.9699421
    rolled 2, 3, 5 = 10

    That's alright. It's findable, and I include links in the opening posts anyway.

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