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  • File : 1273869461.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 05/14/10(Fri)16:37 No.9817416  
    rolled 1, 4, 4 = 9

    #45: http://suptg.thisisnotatrueending.com/archive/9424460
    #46: http://suptg.thisisnotatrueending.com/archive/9531360
    #47: http://suptg.thisisnotatrueending.com/archive/9549247
    #48: http://suptg.thisisnotatrueending.com/archive/9672525
    #49: http://suptg.thisisnotatrueending.com/archive/9692576
    #50: http://suptg.thisisnotatrueending.com/archive/9713601
    >> ★ Subprocessor DM 05/14/10(Fri)16:38 No.9817433
    rolled 3, 5, 5 = 13

    The adversary has fallen, for the second (or maybe third) time. But who's keeping count?

    Mitchell informs you that Corias wants to see you at the command post for a little discussion. The Conclave is on the line, the gods are on the line, Kel and Siskiv are on the line through the gods, and you have a massive headache. This is not helped by the lingering spots in your vision from being so close to the blinding light of a bag full of thermite going off.

    At least morale is high. There is no doubt now that those grenades are powerful and useful, though straws are already being drawn to see who get to carry them.

    Maybe you'll be able to get some rest once Erivrus sets down.
    >> Anonymous 05/14/10(Fri)16:40 No.9817466
    Sigh. Better take the calls. See if someone can get us something to drink to take the edge off the headache.
    >> Anonymous 05/14/10(Fri)16:44 No.9817524
         File1273869879.jpg-(39 KB, 324x600, my drunk is strong.jpg)
    39 KB

    I'm sure they'd be delighted to oblige, since the one thing better than a giant superpower with a tendency towards low-WIS behavior is a DRUNK giant superpower with a tendency towards low-WIS behavior.
    >> ★ Subprocessor DM 05/14/10(Fri)16:47 No.9817559
    rolled 4, 1, 1 = 6

    You open the Conclave link, sending Mitchell to fetch you a remedy, or, failing that, a few barrels of alcohol.

    “Good job, Captain,” you hear, in a surprisingly optimistic tone, “The thermite appears to have worked well. We're proud.”

    Another voice continues, “You will remain at the camp for the next few days. We have arranged for scouts to be deployed in the immediate area. If this entity returns, you must engage it as before.”

    The link clicks off, leaving you a bit aggravated. Just once, you'd like the people in charge to tell you what the hell's really going on. It feels like you're being jerked around for no good reason.

    >> Anonymous 05/14/10(Fri)16:48 No.9817570
    Who said anything about getting drunk? There are stages between complete sobriety and not being able to stand up anymore.
    >> ★ Subprocessor DM 05/14/10(Fri)16:55 No.9817658
    rolled 4, 5, 5 = 14

    Mitchell returns after about a minute, pulling a small cart holding an oversized iron pot. At his urging, you pick it up and take a drink, startled at how astoundingly bad it tastes. Your headache dissipates, but your it feels like you've been feasting on clay and scorpions for a week.

    “Give it a minute,” the boy says, the hint of a smile creeping through the shadow of his hood.

    You take a seat beside one of the trenches, enduring the horrendous taste as you open the link to the gods. Kel's frantic yelling drowns out everything else.

    “Maya! You're alright, aren't you? You're not hurt?”

    Siskiv's whisper creeps in before you can speak. “This is what happens when you leave your bodyguards behind.”
    >> Anonymous 05/14/10(Fri)17:01 No.9817746
    My bodyguards need better gear than I can give them. They resurrected that damm fire giant again. If it was just the shoggoths, then maybe. But the fire giant, well, Siskev, you saw what he did.
    >> Anonymous 05/14/10(Fri)17:02 No.9817758
    Man, I love you DM. Have I told you that before?

    You never let down, you're alway on schedule. Other DMs come and go, but you, you truly are a bro.

    Now if this wasn't so late (
    >> Researcher Sam 05/14/10(Fri)17:04 No.9817797
    "Yes, I'm all right. Don't worry so much about me, it'll make you go grey before your time. And Siskiv, do you think that you and your men would have been able to keep up with my pace during the fight with that hybrid before I met up with this detachment?"
    >> Anonymous 05/14/10(Fri)17:04 No.9817802
    They should totally get on to see what the fuck that was already.

    Maybe it's the main entity that gave Forus all this power? I don't think it's Bleeding Sun, but who knows?
    >> ★ Subprocessor DM 05/14/10(Fri)17:07 No.9817823
    rolled 2, 2, 3 = 7

    "Indeed. But you continue to forget, Maya, that it is our duty to protect you. It is not to survive."

    Kel filters in from the background. "We all... want to help you. It just... well, there's only so much a guy with a crossbow can do against all these things." he sighs. "I always feel like I'm out of my league."

    I'm not always on schedule, but I try to get as close to a routine time as possible. Thank you for the compliment, and thanks for being here, I do appreciate it even if I don't always say it.
    >> Anonymous 05/14/10(Fri)17:07 No.9817831

    When we talk to the gods, we should ask if they have any info on that giant; is it the same guy we fought in the other fortress and in the center of the earth? What is it exactly?
    >> Anonymous 05/14/10(Fri)17:08 No.9817844
    >“This is what happens when you leave your bodyguards behind.”

    "Guys, I don't want to be rude or anything, but you would be much help against something of this caliber. No offense, but that's just a plain fact."
    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)17:08 No.9817845
    "I wasn't all that worried. I took him down before, afterall, and I just seem to have more new tricks every time he shows up. Would not be surprised if the next time I saw him he had a white flag to surrender just to me."
    >> Anonymous 05/14/10(Fri)17:08 No.9817854
    >well, there's only so much a guy with a crossbow can do against all these things.

    Ah man, he needs a pep talk. That's no attitude for our merry band of asskickers to have.
    >> Anonymous 05/14/10(Fri)17:10 No.9817878

    Second; need a Commissar speech for our bros.
    >> ★ Subprocessor DM 05/14/10(Fri)17:12 No.9817905
    rolled 5, 2, 4 = 11

    Kel takes a bit to respond. "Yeah... before my time."

    Siskiv laughs at your comment. "Of course! We spent most of your journey training for that specific purpose! Do you not trust us to carry a grenade, Maya?"

    It's difficult to get a read on things like that because of the anti-scrying fields. From the being's tone, and the ease with which you put him down this time (he caused no casualties), Ilian thinks he's just screwing with you. Scaring you off or drawing you away would remove a large obstacle to Forus's plans, he thinks.
    >> Anonymous 05/14/10(Fri)17:15 No.9817956

    Ask the Bro Network if there's a way to kill it permanently. Would sealing it away be an option? Like how the frost demon was before we released it?
    >> ★ Subprocessor DM 05/14/10(Fri)17:16 No.9817971
    rolled 6, 3, 2 = 11

    At present, there's no way to know. He is well-shielded, incorporating unfamiliar magic, and has left no trace after defeat. It is becoming more and more apparent that the Forusians have been dabbling in things they do not understand.


    "But he has new tricks too, doesn't he?" Kel asks timidly, "It doesn't sound like he's ready to give up."

    Email field: dice+1d20 for Commissar skill. Result determines effectiveness.
    >> Researcher Sam 05/14/10(Fri)17:16 No.9817972
    "I meant physically. Could you have run away as fast as me? Would you and your men have been able to handle the effects of the fog the same way? I'll admit, having someone else who could have realized what was going on and stopped me from going in would have been nice, but would you and your men have been able to get in and out as fast as was needed?"
    >> Researcher Sam 05/14/10(Fri)17:17 No.9817991
    rolled 18 = 18

    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)17:18 No.9817999

    fuck yeah
    >> ★ Subprocessor DM 05/14/10(Fri)17:19 No.9818005
    rolled 1, 6, 4 = 11

    Very good. Anything specific you want to say, or do you want me to come up with it?
    >> Researcher Sam 05/14/10(Fri)17:20 No.9818028
    Can I request that we shy away from using lines from amine and stuff? No "My hand glows with a great power" or "Believe in me who believes in you" stuff?
    >> Anonymous 05/14/10(Fri)17:21 No.9818034
         File1273872108.png-(12 KB, 690x600, 690px-Methylamine.png)
    12 KB
    >using lines from amine and stuff?

    Sounds fun bro
    >> Anonymous 05/14/10(Fri)17:22 No.9818040

    I'd say you come up with something; whatever helps raise their morale and generally make them feel better about the whole mess we're in.
    >> Researcher Sam 05/14/10(Fri)17:23 No.9818051
    Yup. And in addition to that, we shouldn't talk about anime either.
    >> ★ Subprocessor DM 05/14/10(Fri)17:24 No.9818070
    rolled 6, 2, 3 = 11

    “You got me,” Ilian responds helpfully, “Punching through that field would take a hell of a lot of power, and while it's up, we can't act. With something like that, you'd definitely need a god or something to seal it.”

    “However,” Felion says, “If this is a summoned creature, there are other options. Simply undoing the summon is one, of course. If the summoning method can be discerned, we could perform it ourselves, thus gaining control of the entity.

    "Again, not the point." He doesn't seem to see things the way you do.

    Prepare for Commissar speech.
    >> Anonymous 05/14/10(Fri)17:26 No.9818099

    Bracing for impact.
    >> Anonymous 05/14/10(Fri)17:28 No.9818133

    We still have that srcying charm that works like a camcorder right? Did it pick up anything from the last battle? Maybe it can give the gods so clues as to the origins of that giant.
    >> Anonymous 05/14/10(Fri)17:37 No.9818285
         File1273873039.jpg-(265 KB, 800x1200, project_lucifer.jpg)
    265 KB

    Could we ask the gods if it would be possible for them to air-drop something over Forus' capitol, like, a really big, really heavy rock?

    And on an unrelated note, ask if there are alchemic magelocks that can be used to keep something in perfect stasis? And if there are any forms of such magelocks that would allow said objects in stasis to be altered by magical means, while still being in perfect stasis with regards to all nonmagical effects?
    >> ★ Subprocessor DM 05/14/10(Fri)17:37 No.9818298
    rolled 3, 5, 2 = 10

    This is great. Kel is doubting himself, but Siskiv is more sure than ever. Of all the wrong things.


    “Listen to me. We are at war. We are fighting things that can cut dozens of men to ribbons and incinerate whole fortresses with a breath. We are up against the wall, fighting an enemy that has managed to infiltrate our own homeland, and continues to run rampant, bringing in a new abomination at every turn. Well you know what? We're going to stop them.”

    “Kel, you have been my friend for a long, long time. You have stuck with me, put up with my shit, and never given it a second thought. You saved me from a Demon once. Don't ever, ever forget that. I would not even be here today if it weren't for that aim, for that bow. There will always be a place for you, no matter what, right by my side. I will never let you go.”

    “Siskiv, you are a good man and a good soldier, one of the very best. You have sworn yourself and your squad to my protection, through fire and storm, through anything Forus can throw at you. But I will not waste you. I will not throw away your lives as shields to my own. You are worth no less than me, and you will never be disposable. You are my men, and you deserve nothing else.
    >> Anonymous 05/14/10(Fri)17:39 No.9818328
    "Listen Siskiv, I'm really apreciating that you feel like that towards us, but we value your life. We don't want to die. Besides, you know what is more lethal than that monster, but we can't defend against? A knife in the neck while I'm sleeping, for one. Or poison in my food. There is not only direct confrontation you must defend me against. There are lots of ways Forus might try to kill me, and with those you can help me a lot."
    >> Anonymous 05/14/10(Fri)17:39 No.9818333
    While were on the line with the gods, let's get an update on Dreamwood,

    Also, any new info on that crashed orinthopter's cargo, or is that still being kept quiet?

    Did anyone in our network find our anything more about the shuggoths? Like, how to kill them?
    >> Anonymous 05/14/10(Fri)17:39 No.9818334
         File1273873183.jpg-(46 KB, 640x480, 1270500820858.jpg)
    46 KB
    >> Researcher Sam 05/14/10(Fri)17:41 No.9818360
    >> Anonymous 05/14/10(Fri)17:44 No.9818407
    okay what now ?
    >> Anonymous 05/14/10(Fri)17:45 No.9818415

    Perhaps we could ask the gods to port Kel & Siskiv to the capital, have them track down some sort of anti-scrying magic. We could also have Bem and company to the same thing in the city they're in. At the very least, we could have them find more magelocks like the one we have. Could always use the extra power.
    >> ★ Subprocessor DM 05/14/10(Fri)17:45 No.9818418
    rolled 6, 5, 2 = 13

    Yes, but it didn't work as well as expected. It takes intermittent images and a few low-quality sounds when you're inside an anti-scrying field, and everytime you come out, the gods analyze what it captures. It took a shot or two of the giant, but there's not a whole lot that can be learned from that. The tendrils, at least, suggest the presence of the same earth magic that the elementals use.

    The gods are severely limited in power outside of Perin's borders, except for Hretmar. They could teleport a few pounds maybe, but that's about it.

    No such effect is known, though it probably wouldn't be difficult to set up, just complicated, and energy-intensive. It's possible that no one uses a spell like this because the result, like food preservation, can be accomplished much more easily with existing magic.
    >> Anonymous 05/14/10(Fri)17:47 No.9818448
    >The gods are severely limited in power outside of Perin's borders, except for Hretmar. They could teleport a few pounds maybe, but that's about it.
    So we'd have to invent high-altitude aircraft before we'll be able to set them up the bomb. Good to know.
    >> Anonymous 05/14/10(Fri)17:49 No.9818476
    tell siskiv that he'd better protect us from eventual assassination attempts, a much more subtle but also much more dangerous kind of confrontation.
    Stuff like poisoned food, attackers while we sleep, etc. is what we're really defenseless against.
    >> Anonymous 05/14/10(Fri)17:54 No.9818547
    >It takes intermittent images and a few low-quality sounds when you're inside an anti-scrying field
    So it's like the gods are forced to watch the Blair Witch Project every time we report in.
    >> Anonymous 05/14/10(Fri)17:54 No.9818552
    set up the grenade production line and produce more shit ffs
    >> ★ Subprocessor DM 05/14/10(Fri)17:56 No.9818572
    rolled 3, 2, 2 = 7

    "I... understand," the sergeant says quietly. "I apologize if I was a bit abrasive. I will protect you in any way I can. That is, once I am allowed to rejoin you."

    Dreamwood has continued its merry existence, far from the battle-zone. Vasian has discovered a black powder mixture that can be used in reliable explosives, and, after receiving several messages from New Aarmour, he is working on a small Faraday disk for testing. Jerith reports that he the old scholar is in good health, for the time being, but Lark has taken ill. The elder has lost all magical talent completely, and willed the rest of his magical items to you.

    Sahl has come around to the idea of limited immigration. With all of these projects running, manpower is getting a bit short. If you can hurry up and end the war, though, most of Dreamwood's sons can come home. No pressure. To round it out, Dreman has hit on a working design for a crude steam engine, and is working on fine-tuning the pressure vessel.

    The ornithopter's cargo is classified, and no further information has been revealed.

    Data has been amassed from various encounters with the hybrids, and several things are known. The worm-types resemble the roots of a tree, with a dozen 'heads' coming together at a trunk in the center. Their eyes mark the general position of their 'brains', and, though their skin is extremely tough, if the surface is breached there, they will die quickly. The only sure way to kill them is to take out the trunk, and fire works well for this.
    >> Anonymous 05/14/10(Fri)17:58 No.9818595
    Ok, now talk to the gods. Are they up for assembling a raid we can join- let them know we're trying to get permission from the conclave to do that. Then call up the Conclave and ask for said permission. We should always threaten the enemy, even if we don't get to do big damage.

    Finally, for as long as we're stuck let's work on the polarizing goggles (zey do nothing), gear for our dudes, integrate/train with our unit, and the arc lamp.
    >> Anonymous 05/14/10(Fri)17:59 No.9818612
    >> ★ Subprocessor DM 05/14/10(Fri)18:01 No.9818631
    rolled 1, 4, 2 = 7

    That is an option. Bem has been rapidly multiplying his holdings in New Aarmour, and now owns the tavern that houses his gambling hall. He's caught the attention of the local nobles, but says he can handle it. If nothing else, he's making out with quite a large haul.

    Done. He's alright with that, as long as he gets to do his job in some manner.

    The line is already established. Once the alchemists have gotten their rest, production can resume. If you're concerned about numbers, you can have the non-magical processes expanded.
    >> Researcher Sam 05/14/10(Fri)18:03 No.9818666
    >Jerith reports that he the old scholar is in good health, for the time being, but Lark has taken ill. The elder has lost all magical talent completely, and willed the rest of his magical items to you.

    D: Is there anything that can be done? What about that healer that we met when we were fighting trolls? He's been helping Vassian too, can he do something for Lark?
    >> Anonymous 05/14/10(Fri)18:03 No.9818669
    expand dem non-magical processes!
    Get the alchemist to create equipment and\or materials
    >> ★ Subprocessor DM 05/14/10(Fri)18:04 No.9818682
    rolled 3, 2, 4 = 9

    At the moment, they're not preparing for another raid. If you have a plan, though, they're all for it, but there's no way they can match the 10,000 men in your camp.

    The Conclave refuses to give you permission to mount a raid. You are to continue making thermite and wait for the reports from their scouts. If all goes well, the entire detachment will be mobilized to destroy the nearest hybrid.
    >> Anonymous 05/14/10(Fri)18:06 No.9818715
    Nukes don't really work just like that, even if you would use magic. The nuke won't go off just by critical mass aded together.
    You would need to have a slow neutron source, you need a coating that is very strong and resilent, so you can keep the fissile core together for a time, so enough atoms do split, and a lot of heat is produced.
    Not to mention you need perfect timing, and symetry, or the whole thing just boils away, and it won't go off. For this kind of shit to be done, you need experiments, and a lot of mathematics.
    >> ★ Subprocessor DM 05/14/10(Fri)18:09 No.9818764
    rolled 3, 2, 4 = 9

    Ames is doing what he can, but he's running into diminishing returns again. Lark isn't all that old, but he has quite a few previous injuries, many of them internal. The illness he is experiencing is centered in his brain, which partly explains his loss of magical ability. Barring a miracle, he is on the way out.

    Orders given. The geologist will use every available resource to expand those processes, but alchemists will still be required at some steps.

    Ready for timeskip?
    >> Researcher Sam 05/14/10(Fri)18:10 No.9818778
    I have to wonder what Forus's plan is. Yes, they've summoned the big beasties to hold our outer fortresses, but they've made no move to invade further, and their forces are probably no longer with the fortresses with the beasts. The only thing that makes sense with what we know is that this is all a diversion to make us send our troops back home to retake the captured fortresses, but if they had this kind of power then why didn't they use it to stop us from getting so far into their territory in the first place?
    >> ★ Subprocessor DM 05/14/10(Fri)18:12 No.9818814
    rolled 2, 6, 6 = 14

    To Ilian, the answer seems rather obvious: "Because they didn't have that power before."

    This lends credence to your theories about the Bleeding Sun.
    >> Anonymous 05/14/10(Fri)18:12 No.9818817

    My vote is for asking the gods teleport Kel & Siskiv to a city so they can track down anti-scrying/anti-summoning magics, and to ask the gods to help them in their search. Ask Bem to assist too, finicanically if nothing else.

    Send our best wishes to Lark, and let's go get chewed out by Corias.
    >> Anonymous 05/14/10(Fri)18:12 No.9818818
    >Barring a miracle, he is on the way out.

    Can we at least pray for him?
    >> Anonymous 05/14/10(Fri)18:13 No.9818829
    >> ★ Subprocessor DM 05/14/10(Fri)18:14 No.9818858
    rolled 1, 2, 6 = 9

    You can. If you're any indication, death is not quite the obstacle you always thought it was.

    >> Anonymous 05/14/10(Fri)18:16 No.9818908
    Hell, you could create a golem, somehow teleport it to outer space, put it on an orbit around the planet. Make it so, that it creates and drops tungsten-wolfram rods at the target...you would still need a fuckton of magical engineering and experiments to get it done right. The same with nuke.
    >> Anonymous 05/14/10(Fri)18:24 No.9819054
    What are we waiting for ?
    Fire the T T T I I I M M M E E E M M M A A A C C C H H H I I I N N N E E E
    >> ★ Subprocessor DM 05/14/10(Fri)18:25 No.9819069
    rolled 6, 2, 3 = 11

    The gods, as usual, keep in regular contact with you when they can. The forge god reports progress with Erivrus's new body, noting that with the army detachments around, they don't have to spend so much energy on teleportation. That said, he doesn't know how much of a place the living siege engine would have. When you were fighting men in fortresses, the utility was obvious. Against gigantic hybrid elementals that generate mind-altering fog, a walking forge may not be the best form.

    The alchemists, now well-rested, continue their work with the grenades, some of them helping the geologist expand the bayer process area. Since you proved the thermite's utility so gracefully, much of the camp has gotten involved in its production, their haste resulting in a few 'small' accidents. Fortunately, no one has been seriously hurt, and you've instituted some rudimentary safety policies to keep it that way.

    While your unit has things under control, you focus mostly on practicing your own alchemy, keeping yourself in the loop. When you saw him, the commander expressed concern about the giant, asked you a lot of questions, and increased perimeter security, but was otherwise pleased with how you handled things. The Magma Steel still eludes your attempts to shape it, but you've churned out another 12 suits of tungsten-ceramic armor, equipped the arc light with a 'shutter' aperture, and managed to make a single misshapen, cloudy lens. You have a long way to go.

    >> ★ Subprocessor DM 05/14/10(Fri)18:30 No.9819158
    rolled 2, 4, 2 = 8

    By the time the alchemists have tired themselves out completely, you're about ready for lunch. Mitchell reports that 129 good-quality grenades have been manufactured, along with a whopping 311 bad ones. He asks if you want them to keep making individual ones, or combine some, like you did during the fight with the giant. If you're going up against something as large as those hybrids, a larger grenade might be of use.

    Corias wants you to join him in the command post for your meal.
    >> Researcher Sam 05/14/10(Fri)18:30 No.9819171
    >Against gigantic hybrid elementals that generate mind-altering fog, a walking forge may not be the best form.

    On the other hand, as a non-living being, he would presumably be immune to the fog's effects, and be able to hurt it if he can create TNT, Dynamite, and/or Thermite.
    >> Anonymous 05/14/10(Fri)18:31 No.9819199
    Good suggestion. Let's make some 6-packs with bad grenades.
    But first, let's go eating with the guy
    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)18:32 No.9819219

    By all means, join him for lunch.
    >> ★ Subprocessor DM 05/14/10(Fri)18:33 No.9819227
    rolled 4, 4, 4 = 12

    A good point, though he would still technically be a living being, just not a human.

    Perhaps, with enough time, he could become something like a Bolo.
    >> Anonymous 05/14/10(Fri)18:33 No.9819239
    Larger grenades would only be useful if we came up with some sort of delivery device for them. Maybe we should focus our efforts on trying to come up with something like that.
    >> Anonymous 05/14/10(Fri)18:33 No.9819247
    wtf is a bolo
    >> Anonymous 05/14/10(Fri)18:34 No.9819261

    If he's rugged enough, he could amble right through the fog and drop a whole heap of grenades right on top of a shuggoth.
    >> Clockwork 05/14/10(Fri)18:35 No.9819275

    >> ★ Subprocessor DM 05/14/10(Fri)18:35 No.9819294
    rolled 6, 3, 6 = 15

    >> Anonymous 05/14/10(Fri)18:36 No.9819304
    >He asks if you want them to keep making individual ones, or combine some, like you did during the fight with the giant. If you're going up against something as large as those hybrids, a larger grenade might be of use.
    On the other hand, an unthrowable thermite can is pretty much worthless in a fight against anything that moves fast.
    >> Researcher Sam 05/14/10(Fri)18:37 No.9819328
    >Perhaps, with enough time, he could become something like a Bolo.

    Ehehehehehehehehehehe! Thank you Supernova, haven't grinned this maniacally in a loooong time!
    >> Anonymous 05/14/10(Fri)18:38 No.9819356

    Vasian is still working hard on making both gunpowder and rockets.
    He hasn't succeeded in making a rocket yet.
    What would you suggest, some sort of slingshot, or a catapult? I mean, if we're talking about something too heavy to be thrown, then attaching it to the end of an arrow or crossbow bolt is just right out of the question.
    >> ★ Subprocessor DM 05/14/10(Fri)18:42 No.9819441
    rolled 3, 1, 4 = 8

    With no protest, you join the commander for lunch, settling down in his tent for another flagon of that chemical weapon. Many of his aides and officers stick around, talking amongst themselves and juggling troop concentrations while eating off the plotting tables.

    The commander seems to be in quite a good mood. “So. How are things working out for you?”

    You tell him what you've accomplished so far, including the bit about the T-C armor. He's impressed that you can manufacture whole suits of armor out of materials even army alchemists find it difficult to duplicate.

    After that conversation, he comes to a more serious matter. “Obviously, we're going to have to go after this thing sooner rather than later. I can't let the Conclave have me sitting pretty while it expands.”

    “I know that aura of yours can keep the fog down, but it doesn't stop the effects, it just slows them. If we want to finish this, we have to get to the center, and cut it down. Since you're here, I might as well ask. How would you go about this?”
    >> Anonymous 05/14/10(Fri)18:44 No.9819493
    The best idea I can come up with so far is using steam power to shoot an aerodynamic canister of thermite.

    Gun powder is out because we don't have the time to test a mixture that will be strong enough to shoot the projectile without destroying the canister.

    Trying to build a rail gun is out because we wouldn't be able to get the timing for flipping the polarity of the magnets in sequence without some sort of computer device.

    So, steam powered launcher?
    >> Clockwork 05/14/10(Fri)18:45 No.9819498
    I know we want Dreamwood to have a monoploy on explosives and firearms, but it might be prudent to pass Vasian's research on black powder to the Conclave. It's got more combat oriented applications than black powder, and we need all the tricks we can come up with until the Forusian invasion is pushed back.
    >> Anonymous 05/14/10(Fri)18:48 No.9819560
    A small elite team runs inside as fast as possible, or an attack from all sides.
    >> Anonymous 05/14/10(Fri)18:49 No.9819576
    Would really want to hold off on giving the conclave more technology than we need to. I believe that we should be the gatekeeper for earth technology in this world, and not hand over important technological secrets to a military organization with very little oversight.
    >> Anonymous 05/14/10(Fri)18:49 No.9819581
    No, bad idea,
    >> Researcher Sam 05/14/10(Fri)18:49 No.9819583
    "Well, I can't know for sure, but it's probable that the fog doesn't penetrate underground. With the geomancers, we could tunnel directly to the trunk of the thing, set up the thermite, get back, and blow it up. That course of action is complicated by the thing's roots, which would likely intercept us on the way, combined with the fact that this thing can apparently detect movement via vibrations through the ground."
    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)18:49 No.9819585

    "Distraction teams would be needed, but we wouldn't need them to go IN to the fog. The thing has displayed awareness of it's surroundings at the least.

    What I propose is to set up several 'thumpers', that is, heavy columns lifted by a series of pulleys and ropes which when let go, would create enough seismic activity to keep it from concentrating on a smaller, less noisy target."
    >> Anonymous 05/14/10(Fri)18:50 No.9819602
    This is a bad idea. The tentacles could attack us from ALL sides, not just down.
    >> Anonymous 05/14/10(Fri)18:51 No.9819620
    The thumpers is the best idea yet.
    >> Researcher Sam 05/14/10(Fri)18:52 No.9819646
    Hence the bit at the end where I say that that is a major problem with that plan. I was hoping that someone might have an idea.
    >> Anonymous 05/14/10(Fri)18:53 No.9819667
         File1273877637.jpg-(209 KB, 686x1133, Stilgar.jpg)
    209 KB
    SEND MEN TO SUMMON WOR - oh, wait. Sorry.
    >> ★ Subprocessor DM 05/14/10(Fri)18:54 No.9819678
    rolled 1, 2, 1 = 4

    Surrounding it would force it to split its 'roots' to defend against multiple simultaneous attacks, possibly letting a small team through unnoticed. Given the thing's apparent interception capabilities, a small team alone probably wouldn't make it.

    "I'm afraid tunneling is unlikely to work. We do not have enough mages with the appropriate skills. Not to make a miles-long tunnel, anyway. Not in the time we have."

    "Interesting." This might work. As long as the thing is distracted, you have a chance to get to the trunk without encountering one of the roots.
    >> Anonymous 05/14/10(Fri)18:55 No.9819690
    Those things can tunnel like nobody's business. Last time I hurt one it just escaped. I may be able to freeze the ground to prevent that, but it might not work. Can you think of another way to cut it off?
    >> ★ Subprocessor DM 05/14/10(Fri)19:00 No.9819758
    rolled 5, 1, 4 = 10

    "Distracting it is a good idea. Strengthening the ground to prevent it from breaking through is another. But do we really want to keep the roots below? If we could draw them up, just far enough to show the eyes..."

    The thumpers seem to be the best plan. There's no guarantee that the roots will ignore the team heading to the trunk, but there are never any guarantees anyway.
    >> Anonymous 05/14/10(Fri)19:02 No.9819793
    It's not easy to hit the eyes. Why risk ?
    >> Anonymous 05/14/10(Fri)19:02 No.9819794
    >large-scale infantry-versus-monster tactics
    Oh god how did I get here I am not good with military.

    Uh, I guess if this were a war game, I'd attack in waves, with the first wave as heavy and loaded for bear as possible to smash through initial monstrous opposition and the later waves to work as a rearguard for the earlier ones, which might help keep everyone advancing. A later wave should be able to catch up with a stationary group after, say, twenty minutes? So if one group tangles with an aspect of the shoggoth, they can potentially get bailed out or survivors can regroup with a later wave. Survivors should be instructed specifically to wait and regroup, so if a wave runs into a pile of corpses without a survivor around to say "hi" they know they're being ambushed. Thermite should be given out to as many members of each wave as possible, and when there is no more thermite, only a few more teams would be sent as extraction for thermite-carrying teams. We'd make directly for the center so as to attack the core, when the first wave runs out of thermite they should wait for the second wave to rendezvous with them and act as their guard since the second wave would probably still have thermite. We keep assaulting and we keep regrouping with other assault groups until we either run out of ammo or kill this thing. If we run out of ammo, withdraw, we'll be doing no good running headfirst into a monster's jaws.

    A huge part of the reason I'd do this, though, is because an event is only likely to be triggered ONCE on a given path in a campaign in a vidya game, since gameplay would get tedious otherwise, so sending people out in squads means that once a squad has passed a certain distance, subsequent squads are safe going along that distance. Real life is unlikely to work that way.
    >> Researcher Sam 05/14/10(Fri)19:02 No.9819808
    Also, any news on the Ice Demon? Has it resurfaced since it reached the city it was traveling to?
    >> ★ Subprocessor DM 05/14/10(Fri)19:03 No.9819814
    rolled 5, 6, 2 = 13

    Because that seems to be the only way to ensure a kill. In any case, you're going to have to do that with the trunk, or fill it with so much thermite that it lights like a match.
    >> Clockwork 05/14/10(Fri)19:03 No.9819821

    Distraction is likely the way to go. Spread the army out in teams around the perimeter of the fog banks with the thumpers. Have them withdraw and use the thermite when any worms get too close, and keep the distraction up. Have Maya go in with a small team and head to the center of the fog bank, where the main trunk is. Maybe some mages can work up some anti-cold charms for the accompanying soldiers so they can stay in the aura.
    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)19:03 No.9819823

    I wish I was really the one to come up with it. I had just been playing HL2 at the part with the antlions before you hit nova prospekt.
    >> Anonymous 05/14/10(Fri)19:04 No.9819841
    The latter sounds easier, honestly. But we'll see when we're on the trunk.

    Besides, we can kill the roots, but it won't be of much use.
    >> ★ Subprocessor DM 05/14/10(Fri)19:05 No.9819863
    rolled 3, 1, 5 = 9

    After reaching the city, it activated an enormous anti-scrying field, and then disappeared, taking all of its followers and the city itself with it. No word since then.
    >> Anonymous 05/14/10(Fri)19:10 No.9819956
         File1273878657.jpg-(42 KB, 400x413, roundup_pump_pack.jpg)
    42 KB
    >we can kill the roots
    Easier said than done, unless you've got some herbicide spray.
    We haven't killed a root yet, not for sure. All we know is that we've HURT one of the root things.
    >> Researcher Sam 05/14/10(Fri)19:12 No.9819978
    Did it take the scrying field with it, or is that still in place? And I thought that it moved ahead without its followers; do did they just disappear while walking towards the city?

    Getting back on topic, the thumpers will probably take up a dozen or so mean each, and if the roots are drawn to them then a few squads with thermite to fend them off would also be good.
    >> ★ Subprocessor DM 05/14/10(Fri)19:12 No.9819981
    rolled 6, 4, 5 = 15

    The Knight Commander, after hearing your numerous plans, gets up, wobbling a bit, sets his glass down, and moves over to one of the plotting tables. After a brief conversation with a few officers and a word from one of the mages, he pushes some things around, arranging a bunch of bluish pieces around the center of the table.

    “Alright,” he says, “Build me some 'thumpers' and we'll see how it goes. We'll gauge its response and head from there. If I can get the Conclave to sign off on this, we'll deploy in a day or two.”

    >> Anonymous 05/14/10(Fri)19:13 No.9819994

    So sense in throwing waves of men at the thing; the fog alone is pretty dangerous. Better to have them harass the thing at the edges of fog bank. We might want to send in several demo teams to attack the trunk though. What's the radius of the fog bank anyways?
    >> ★ Subprocessor DM 05/14/10(Fri)19:13 No.9820009
    rolled 2, 3, 1 = 6

    The scrying field went with it; that area is open to sight now. Its followers, though they weren't at the city, were encompassed by the field, and also disappeared.
    >> Anonymous 05/14/10(Fri)19:14 No.9820018

    Thumper construction, hoooo!
    >> Anonymous 05/14/10(Fri)19:14 No.9820021

    Concentrate all magic skill on making as much thermite as possible, and timeskip. Don't even practice other things, we need thermite now more than we need lenses and such.
    >> ★ Subprocessor DM 05/14/10(Fri)19:15 No.9820037
    rolled 1, 5, 2 = 8

    At the moment, the radius is six miles at its greatest, lowering to four miles in some places. The fog does not extend in a circle from the center, but in an oblong shape that changes with time.
    >> Anonymous 05/14/10(Fri)19:18 No.9820081

    Unless there's other mages in the army that can mimic our cold aura, we should lead the only team in to strike at the trunk. Other groups might succumb to the fog before they reach it.
    >> Anonymous 05/14/10(Fri)19:20 No.9820109

    Well, with multiple waves, if the first wave gets slowed down by fighting the roots for half an hour, then that will be a half hour that the second wave won't have wasted fighting roots, so they'll have half an hour less of exposure to the fog. So the fog's effect on the first line will be worse than it's effect on the second line, etc., so it's effect is reduced overall.
    >> Anonymous 05/14/10(Fri)19:20 No.9820112
    Let's get a thumper made, and enlist other soldiers to make more so we can focus on more thermite.
    >> ★ Subprocessor DM 05/14/10(Fri)19:26 No.9820220
    rolled 3, 1, 6 = 10

    Everything's in order. With the commander toying with force divisions and your squad working on thermite, you draw up some plans for 'thumpers', small enough to be brought along at marching speed, or disassembled if necessary, and hand them off to the group that was responsible for the siege engines. An hour or two after you leave the command post, you receive word from the Conclave. They've signed off on Corias's plan, and you'll be heading off at dawn the day after tomorrow.

    Designs for thumpers and thermite grenades have been disseminated among the other detachments, and they are working on their own attack plans. Only two of the other fortresses are confirmed to hold worm-types; the rest are guarded by unknown hybrid forms, so the thumpers might not help them all.

    Once you get the first one built and tested, the engineers take over, using whatever materials can be spared or conjured by alchemists. Mitchell acts as your go-between, ferrying reports from the commander and the engineers, letting you know how things are going. For the remainder of the day, you work on making thermite, turning in after exhausting yourself.

    Additional orders/Continue?
    >> Anonymous 05/14/10(Fri)19:29 No.9820285

    >> ★ Subprocessor DM 05/14/10(Fri)19:37 No.9820412
    rolled 1, 5, 6 = 12

    Another day, another list. Thumpers are manufactured, tested, and assigned to squads. Thermite grenades are put together, following your exacting standards. Some of the low-quality ones are combined into six-packs with bonded fuses. Two of these go to you, and the rest are taken by the strongest and most suicidal. Troops are organized, scouts report in, and plans are finalized.

    By night, the Terror Saints are equipped with about 1,500 grenades, two thirds of them low-quality. At least one light mage is assigned to every squad, to shield and to assist with ignition if necessary. You, in all your glory, are ordered to head the assault formation gunning for the trunk. Twenty of the best mages and strongest swordsmen, all with strong minds trained to resist corruption. They wear cold-weather gear, and have been given charms to help them endure your aura.

    Mitchell offers to accompany you, but you don't think you want to take a child, even a child soldier, into heavy combat against a monstrosity like this.

    You march at dawn, for better or for worse.
    >> Anonymous 05/14/10(Fri)19:38 No.9820426
    >Only two of the other fortresses are confirmed to hold worm-types; the rest are guarded by unknown hybrid forms
    Is there any information on the hybrids at all? Could they actually be the same as the worms, but described differently due to different scouts with different reports? What are the observations which set them apart from the worms?
    >> ★ Subprocessor DM 05/14/10(Fri)19:43 No.9820520
    rolled 4, 4, 5 = 13

    At least one has been seen directly, and resembles a gigantic centipede. As for the other three, there are no roots and no tremors to mark their approach, just a sound like the skittering of thousands of spiders. So far, the scouts have withdrawn before encountering whatever makes the noise.
    >> ★ Subprocessor DM 05/14/10(Fri)19:48 No.9820611
    rolled 1, 1, 1 = 3

    Ten thousand men line up in rows at the edges of the fog, spacing out and encircling as much of the perimeter as they can. Thumpers are set up and begin to tamp out a rhythm on the dew-slick ground, wiping out any trace of the hybrid's own tremors.

    You and your twenty get as close as you can, four miles from the center, and check your gear. You currently have 10 batarangs, 15 good grenades, 2 potato-masher grenades, 1 thermite batarang, and 2 six-pack charges. Each of the others has 3 good grenades, in addition to their regular weapons.

    Time to go in. Orders?
    >> Researcher Sam 05/14/10(Fri)19:51 No.9820667
    Go in as fast as we can. Damn, would have been nice to see if we could have gotten some kind of speed enchantment before this. Ah well, hindsight is 20/20. If one of the roots attacks us, try to deal with it as quickly as possible, then continue on to the trunk.
    >> Anonymous 05/14/10(Fri)19:51 No.9820671
         File1273881083.png-(449 KB, 600x513, spider_horde.png)
    449 KB
    >thousands of spiders
    >> Anonymous 05/14/10(Fri)19:54 No.9820744

    Let's go in. Keep pace with everyone, we don't want anyone getting cut off, lost, or isolated in the fog. So stay alert and stay frosty, and keep your ice open.
    >> ★ Subprocessor DM 05/14/10(Fri)19:59 No.9820831
    rolled 5, 2, 6 = 13

    You enter the fog, amping up your aura to give you a wide berth. Taking longer to go insane is a plus; actually being able to see where you're going is a big bonus. You tell your squad to watch where they step, and move like you've got a purpose. They obviously can't match your stride when you're going full-out, but they manage to keep up.

    Behind you, the thumpers continue their drumbeat, drawing the monster's roots in. The sound fades into a dull vibration after a mile, keeping you company as you move forward. As before, the fog leeches into your mind, showing you dark shapes at the outer edges of your vision, things that were never there. You continue on.

    The ground shakes noticeably off to your left, a rapid tremor that begins to get closer.

    >> ★ Subprocessor DM 05/14/10(Fri)20:00 No.9820859
    rolled 1, 3, 5 = 9

    Just so you know, I will have to leave in about 30 minutes, but I will be back within an hour.
    >> Researcher Sam 05/14/10(Fri)20:01 No.9820875
    Keep going, try to freeze the ground around us a bit to stall it. We've still got the scrying stone recorder on, yes?
    >> Anonymous 05/14/10(Fri)20:02 No.9820894

    I suppose we could all-stop and see if it goes off to look at the thumpers, or we could try a subterrenean ice grenade to see if we can shake it up before it attacks, or we could keep running and fight it after it attacks, which would let us get closer to our goal, but would also be letting it draw first blood.
    >> ★ Subprocessor DM 05/14/10(Fri)20:02 No.9820899
    rolled 2, 4, 1 = 7

    Yes you do.
    >> ★ Subprocessor DM 05/14/10(Fri)20:05 No.9820953
    rolled 2, 1, 4 = 7

    >> Anonymous 05/14/10(Fri)20:15 No.9821143

    Freeze the ground and keep moving, I guess. Halting and seeing if it veers off isn't really an option, since we'd have to face it sooner or later, we can't get to our target if we stay put.
    >> Anonymous 05/14/10(Fri)20:17 No.9821181

    Keep movin'

    Also make sure everyone else hears the tremor, in case that's just a bit of madness seeping in.
    >> ★ Subprocessor DM 05/14/10(Fri)20:18 No.9821186
    rolled 5, 6, 4 = 15

    You decide to continue moving, exercising your powers to freeze the ground in the vicinity, just in case it comes up for a look. Your two-tun bulk shakes the ground considerably as you run, easily outmatching the distant tremors of the thumpers. Black tendrils reach up out of the dirt behind you as the frozen earth cracks.

    A great, thick-skinned root smashes through, arcing up and over, screeching horribly. Its three green eyes are clearly visible as it tumbles over and strikes the surface, stretching its mouth wide. You look over your shoulder as you increase speed, watching it slide from side to side, still screeching, feeling about with its tendrils.

    It seems to be disoriented.
    >> Anonymous 05/14/10(Fri)20:21 No.9821236

    Good, seem's the plan's working. Let's keep on keeping on.
    >> Researcher Sam 05/14/10(Fri)20:24 No.9821279
    Well then. Let's keep going. If it pursues, toss a couple of grenades down its gullet.
    >> Anonymous 05/14/10(Fri)20:24 No.9821281

    Ice grenade right below where it emerges from the ground, and then another ice grenade right behind it's exposed parts.

    That might confuse it about where it's enemy is.
    >> Anonymous 05/14/10(Fri)20:29 No.9821374

    Attacking might just help it zero in on us. Keep moving towards the center.
    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)20:30 No.9821377
         File1273883403.jpg-(927 KB, 1500x1220, Rumble_and_Frenzy____by_arok31(...).jpg)
    927 KB
    Operation: Rumble and Frenzy is going just as planned, I see.
    >> ★ Subprocessor DM 05/14/10(Fri)20:31 No.9821422
    rolled 5, 6, 4 = 15

    Forward. You decide against using your thermite, as that would just be a waste of munitions. You summon a grenade right below where its body extends out of the ground and another behind it, detonating both to throw it off your 'scent'. It continues to screech long after the fog removes it from view, but it eventually moves off, and you hear nothing more, except for the far-off thumpers. You don't like how much the sound reminds you of the towers.

    The soldiers begin to report increasing amounts of hallucinations after another mile, and they get jittery, looking rapidly about and keeping a grenade in hand at all times. You hear no more tremors, but the smaller roots have re-appeared, forcing you to keep your eyes low and step carefully.

    After another hour, the thumpers fall silent. At least, you don't hear them anymore. Whether that's because of the fog or because they've been attacked, you don't know. The men want to rest for a bit, to calm themselves if nothing else.

    You can barely see through the wall of fog, but there is definitely something in the distance. A shadow, a tower, something tall and dark extending out of the ground, unmoving.
    >> ★ Subprocessor DM 05/14/10(Fri)20:32 No.9821437
    rolled 6, 4, 1 = 11

    Heading out now. Back in a bit.

    What's your plan for dealing with the trunk? What do you want your squad to do when you get there?
    >> Researcher Sam 05/14/10(Fri)20:33 No.9821457
    Damn. We don't even know if what we're seeing is real or an illusion. I'd say let them rest, but the longer they stay here in the fog, the worse it'll get. Press onwards.
    >> Anonymous 05/14/10(Fri)20:34 No.9821476
    Don't let the men wait. The fog will just get to them more. The tower looks interesting. Let's destroy it.
    >> Bad Newbie !u8dVJyyGAs 05/14/10(Fri)20:39 No.9821556

    This. Having our squad attacking it'sself, claiming their squadmates are trying to steal gravity from them would be a bad thing.
    >> Researcher Sam 05/14/10(Fri)20:43 No.9821629
    >> Anonymous 05/14/10(Fri)20:47 No.9821679
         File1273884456.jpg-(133 KB, 799x527, childe-roland-to-the-dark-towe(...).jpg)
    133 KB

    Well, maybe it's not the dark tower OR an illusion.
    Maybe it's a gigantic living tree trunk.
    Maybe our lil' shoggoth's all grow'd up.
    >> Anonymous 05/14/10(Fri)20:54 No.9821779

    No sense in waiting around; let's mount an assault.

    Approach the thing, and fling some boulders at it. Have the mages put up a light field for maximum effectiveness. We should try to hold its attention while the mages try to pin point the eyes. The swordsmen can keep the tentacles from getting at the mages.

    Once we got the things attention, and can actually see the something other than shadows, let's try putting a six-pack or two down it's gullet.
    >> Anonymous 05/14/10(Fri)20:57 No.9821815

    Don't the towers dissipate once the summoning is done?
    >> Anonymous 05/14/10(Fri)20:59 No.9821860

    Should we try to inspire our troops? Could help in the attack, but the consequences of a low roll might be disastrous.
    >> Anonymous 05/14/10(Fri)21:11 No.9822007
         File1273885906.jpg-(180 KB, 521x680, saint_stan_the_mad.jpg)
    180 KB

    >What's your plan for dealing with the trunk?
    >> Researcher Sam 05/14/10(Fri)21:15 No.9822056
    The towers? I think so. But this probably isn't a tower, it's really blurry. What we're seeing is likely the trunk of the hybrid.
    >> Anonymous 05/14/10(Fri)21:18 No.9822092

    Well, there's the summoning tower, and there's also the towers of the original fortress. The summoning towers were erected in the middle of Perin's own citadels.
    >> Anonymous 05/14/10(Fri)21:20 No.9822122

    If the fortress is still there, can we just rip off chucks of walls and towers and fling it at the beast? Are we strong enough?
    >> Researcher Sam 05/14/10(Fri)21:22 No.9822143
    True. Though if they were still there when this thing was summoned, I'm guessing they're not anymore, since the hybrids are fuckhuge and would probably have knocked them down once they emerged.
    >> ★ Subprocessor DM 05/14/10(Fri)21:25 No.9822177
    rolled 3, 3, 2 = 8

    >> Anonymous 05/14/10(Fri)21:27 No.9822207
    Fuck shit up get through the wall

    idk tackle attack?
    >> Anonymous 05/14/10(Fri)21:27 No.9822209

    That sounds possible, but wood can be pretty resilient stuff against impact trauma, especially when it's alive and pliable, so that might not be the best possible approach as long as we have blades and thermite and ice grenades.
    >> ★ Subprocessor DM 05/14/10(Fri)21:29 No.9822221
    rolled 2, 3, 3 = 8

    Gotcha. No rest for the weary; moving on.

    You're still about two miles away. At that range, and with the fog obscuring your vision, actually hitting a target might be difficult, even for you.

    They are supposed to, yes.

    If any pieces of the fortress are still there, they will likely be scattered and broken. You can't just rip blocks out of walls, but a good whack with the flail would probably dislodge something tossable.
    >> ★ Subprocessor DM 05/14/10(Fri)21:38 No.9822316
    rolled 6, 2, 2 = 10

    You can't spare a moment to rest, not with the fog around you. You're already halfway there, and it would take you just as long to get back to the edge as to the center. No sense wasting all the effort you've already expended. The men respond with groans and fearful acknowledgments, the hybrid's influence taking its toll on them.

    The father you go, the taller the shadow seems. It looms over you, obscuring what little sunlight reaches through the mist with extended fingers, like the gnarled branches of an old-growth tree. You think you can see it moving, but there's nothing to be done about that now.

    Not a sound is heard but footsteps, and the clinking of grenades against metallic belts. The tremors have long since ceased, swallowed by distance or erased by addled minds. Everywhere you look there is a tree, a tendril, a root, something black and twisted at the edges of your aura. Every step brings you over another pit, another snare, further toward the center of it all. The others have it much worse than you; it's all you can do to keep them marching, keep them moving toward the goal.

    You are within half a mile of the trunk. At this point, it would be substantially difficult to miss.

    >> Researcher Sam 05/14/10(Fri)21:46 No.9822428
    Prep our ordinance and get ready for our final approach. Let's plant the explosives and get out.
    >> ★ Subprocessor DM 05/14/10(Fri)21:54 No.9822548
    rolled 5, 6, 2 = 13

    Ordnance prepped. You and your squad are as ready as you'll ever be.

    Impossibly, it seems to get even quieter as you cross the remainder of the distance. The soldiers are breathing hard, barely able to keep their eyes forward enough to stay on the path, but this close to the trunk, they're fighting hard to stay awake. To get the job done.

    You reach the center without incident, clearing the fog as far as you can manage. Constant, shallow tremors shake the ground beneath you, but the visions have mostly subsided. The trunk is bigger than any redwood you've ever seen, its skin exactly the same as its roots. It extends up so far you can't see the end, completely motionless, almost as if it's unaware. No eyes, no mouth, no teeth.

    You've probably got enough thermite to burn through its skin.

    Set all charges on surface? Make a hole? Your preference.
    >> ★ Subprocessor DM 05/14/10(Fri)22:02 No.9822665
    rolled 6, 1, 1 = 8

    Well then, we can pick it up on Sunday. Sorry for the slow night.
    >> Anonymous 05/14/10(Fri)22:02 No.9822669
    whole We shale ride shai hulud
    >> Researcher Sam 05/14/10(Fri)22:03 No.9822684
    Try to make a hole.Lance through it's thick outer shell.
    >> ★ Subprocessor DM 05/14/10(Fri)22:06 No.9822713
    rolled 4, 6, 3 = 13

    With thermite or magic?
    >> Researcher Sam 05/14/10(Fri)22:09 No.9822744
    Magic. Try to put a few ice grenades inside it so as to make an opening to trow in the thermite. Though it might be better to wait until there are more people to give their ideas...
    >> ★ Subprocessor DM 05/14/10(Fri)22:10 No.9822759
    rolled 4, 6, 2 = 12

    Most seem to have left already. And a quest isn't a quest without input.
    >> Researcher Sam 05/14/10(Fri)22:11 No.9822773
    Yeah. Suppose we should save it for tomorrow., Though it might be a good idea to give a speech to keep the men together. I think I have one on me, give it a second...
    >> ★ Subprocessor DM 05/14/10(Fri)22:12 No.9822783
    rolled 1, 5, 1 = 7

    Very well. But I'll be out tomorrow. We'll have to pick it up Sunday.
    >> Anonymous 05/14/10(Fri)22:13 No.9822791
    Can we try our commissiar skills again before we make the final assault?
    >> ★ Subprocessor DM 05/14/10(Fri)22:15 No.9822803
    rolled 6, 4, 1 = 11

    Of course.
    >> Anonymous 05/14/10(Fri)22:17 No.9822863
    Mother of christ, this is going to be one tough nut to crack.
    You know, even if we DO manage to kill the shoggoth, there are still all these other beasties out there
    And we still won't be any closer to figuring out what Forus intended to accomplish with this assault,
    And if we don't know that, how are we supposed to effectively counter it?
    >> Researcher Sam 05/14/10(Fri)22:18 No.9822871
    Sounds good. This is not mine, it was written by someone else who asked that it be used. I've made some slight alterations considering we're facing a single entity rather than an army.

    Soldiers of Perin! My brothers in arms! In one hour, each one of you will take part in the most important mission in our history. A mission that will result in the defeat of the vile enemy who has brought chaos to our continent
    You all know the mission, and what is at stake. I see in your eyes the same fear that would take the heart of me, but believe me when I say we can break this foe here.
    A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields, when the all the hold dear comes crashing down! But it is not this day! This day we fight!
    On this day, spears will be shaken, shields will be broken. Today is a red day, a sword day- but the sun rises!
    If you would be free men, then you must fight to fulfill that promise! Let us cut out their living guts one inch at a time, and they will know what we can do! Let no man forget how menacing we are
    The free peoples of the world look to us this day, and what shall they see?
    Cowards? No. No, they will see free men! And freedom!
    They will hear the ring of our swords, and they will know what we can do! By the sweat of our brows, and the strength of our backs…and the courage of our hearts- we will defeat them!
    >> Researcher Sam 05/14/10(Fri)22:19 No.9822896
    And yes, it is cliche ridden.
    >> Anonymous 05/14/10(Fri)22:22 No.9822930
    Ah man, is quest over for the night? Just got back
    >> Anonymous 05/14/10(Fri)22:22 No.9822931
    Hey, Subproccessor, can we still turn the arclight into a laser later on?
    >> ★ Subprocessor DM 05/14/10(Fri)22:25 No.9822960
    rolled 5, 6, 1 = 12

    You say this, with the exception of the first lines, which are replaced with:

    "Soldiers of Perin! My brothers in arms! In this dark hour, each one of you will takes part in one of the most important missions in our history. A mission that will result in the defeat of this vile enemy who has brought chaos to our nation."

    References to an opposing army are replaced with references to the hybrid, and... well, you get it.

    You see their eyes light up, their gazes turn solid as their focus returns. If for the briefest moment, they sweep every last trace of the visions from their minds, and hear your words. With a mighty cry they acknowledge your words, and steel their hearts against the foul magic of the Forusian beast.

    “For Perin! For honor! For all that we hold dear! Let this be our last battlefield!”
    >> ★ Subprocessor DM 05/14/10(Fri)22:26 No.9822985
    rolled 6, 3, 1 = 10

    Not necessarily bad. I like it.

    It's sort of over. I guess I could do another post or two, but there's no sense starting something big and leaving you with a massive cliffhanger for a day.

    Probably, as long as you follow the procedures the scientist laid out.
    >> Anonymous 05/14/10(Fri)22:28 No.9823010
    Heh, wow.
    Heh, oh wow,
    That cliche ridden speech just dispelled the effects of insanity inducing abonimation mindfuckery
    Can maya get a commissiar cap?
    >> Anonymous 05/14/10(Fri)22:28 No.9823018

    Makes sense; I hates cliffhangers.

    Did anyone archive this? I would, but I dunno how.
    >> ★ Subprocessor DM 05/14/10(Fri)22:29 No.9823049
    rolled 5, 4, 5 = 14

    The effect is temporary, but yes, awesome. There's nothing preventing you from getting a cap, but wearing it on your helm would look... odd.

    It's been archived.
    >> Anonymous 05/14/10(Fri)22:31 No.9823069
         File1273890671.jpg-(523 KB, 1400x1474, 1265393129140.jpg)
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    And with that, I know begin an artdump of Frost Giantess Quest related images
    >> Anonymous 05/14/10(Fri)22:32 No.9823084
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    >> Anonymous 05/14/10(Fri)22:33 No.9823099
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    >> Anonymous 05/14/10(Fri)22:35 No.9823116
    I'm gonna clean up that speech with your advice
    >> Anonymous 05/14/10(Fri)22:35 No.9823127
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    >> Anonymous 05/14/10(Fri)22:37 No.9823147
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    >> Anonymous 05/14/10(Fri)22:38 No.9823163
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    >> Anonymous 05/14/10(Fri)22:40 No.9823183
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    >> Anonymous 05/14/10(Fri)22:42 No.9823201
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    >> Anonymous 05/14/10(Fri)22:44 No.9823245
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    >> Arty 05/14/10(Fri)22:45 No.9823254
    Thought of a way of dealing with that Fire Giant the next time we run into him. We prepare some liquid nitrogen (not a lot just enough) beforehand and store it somewhere. Pantheon teleports it to us when the guy pops up again. That should be fairly eacy since the teleport is based on weight.

    Wreck his shit with it.
    >> ★ Subprocessor DM 05/14/10(Fri)22:46 No.9823278
    rolled 3, 5, 3 = 11

    The fire giant broadcasts an anti-scrying field, which prevents teleportation.
    >> Anonymous 05/14/10(Fri)22:46 No.9823281
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    >> Anonymous 05/14/10(Fri)22:47 No.9823300
    Hey, quick question-
    If Maya memorized a book, and then inscribed the rune of Hretmar on herself, would she count as one of his holy libraries and thus be in constant contact with him?
    >> Anonymous 05/14/10(Fri)22:48 No.9823312
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    >> ★ Subprocessor DM 05/14/10(Fri)22:49 No.9823331
    rolled 1, 2, 2 = 5

    No. It only works on structures, not living beings.

    Though... If Erivrus stocked himself with books...
    >> Anonymous 05/14/10(Fri)22:49 No.9823333
         File1273891787.jpg-(385 KB, 1988x2400, IMG_0186.jpg)
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    >> Anonymous 05/14/10(Fri)22:50 No.9823346
         File1273891834.jpg-(7 KB, 127x117, IMG_0127.jpg)
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    Hretmar's Rune
    >> Arty 05/14/10(Fri)22:50 No.9823348

    Ok, enchant a thermos with a cold aura that we could carry? (We're carrying a lot of stuff now arent we?)
    >> ★ Subprocessor DM 05/14/10(Fri)22:51 No.9823357
    rolled 6, 2, 1 = 9

    Actually, I'll add to that. You were able to use a building the size of a doghouse as a library for this purpose, but no one suggested you bring it with you. Think about that.
    >> ★ Subprocessor DM 05/14/10(Fri)22:53 No.9823391
    rolled 1, 6, 2 = 9

    That's a possibility. And yes, you are. Since you spend most of your time in full armor, your carry limit has become sizable, but the bulk is a bit of a problem. You're still carrying a bunch of electrical supplies, among which is a jar full of acid. Stuff like that.
    >> Anonymous 05/14/10(Fri)22:54 No.9823413
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    Hmm, rules lawyering-
    so, techincally anything that houses a written word can count as library, right?
    >> Anonymous 05/14/10(Fri)22:55 No.9823429
    Could we make our own magelocks? It'd be handy to have some extra batteries to draw on when we run low on stamina every now and then.
    >> Anonymous 05/14/10(Fri)22:55 No.9823433
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    >> Anonymous 05/14/10(Fri)22:56 No.9823448

    Is there any bag of holding/portable hole type magic in this world?
    >> Anonymous 05/14/10(Fri)22:56 No.9823450

    tatical gamers
    >> ★ Subprocessor DM 05/14/10(Fri)22:57 No.9823466
    rolled 4, 6, 2 = 12

    There's a limit to how far you can stretch that spell, but you don't know it exactly.

    With enough knowledge of enchantment and the appropriate gems or crystals, yes.
    >> ★ Subprocessor DM 05/14/10(Fri)22:58 No.9823480
    rolled 6, 6, 4 = 16

    There are references to things like that, but so far you haven't come across any actual items, and no one seems to know where any are.

    I think. It's been awhile since that question was asked.
    >> Anonymous 05/14/10(Fri)23:01 No.9823532
    Well, 's been fun. See you Sunday!
    >> ★ Subprocessor DM 05/14/10(Fri)23:04 No.9823576
    rolled 4, 1, 2 = 7

    See you. Thanks for playing.

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