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My character gets through the trial after the love potion and general dickery comes to light. However, he still has to make a public apology on behalf of the family. The family, in this case, happened to be very rich and very powerful.
I use my shifty blame powers to shift the blame of all of this, through very crafty wording if I say so myself, onto the monk of our party. He had terrible luck the entire campaign, including rolling so bad as to break his hand by missing and punching a wall, having a miniature raincloud follow him for two weeks as a result of me destroying the magical artifact, and having a homeless guy kick the shit out of him.
Generally everyone accepts my bullshittery. The father of the puppetmaster, a general, tells me that he accepts my apology, but that the guy's mother, a powerful illusionist, doesn't.
She challenges my Knight to a one-on-one duel. He, being an arrogant prick, agrees. A fight ensues in which we are both almost dead (though I didn't know I was close at the time). She kills my character by using an illusory fireball that, since I rolled bad, believed was real.
But that wasn't the end of it. The Puppetmaster's family forked out the cash to have him resurrected and he spent the rest of the campaign destroying villages and all of our subordinates and friends as revenge. Nowhere we went could escape his reach. To him, collateral damage wasn't a byproduct, it was a method.