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  • File : 1274226577.jpg-(28 KB, 400x300, 321281288_3347f95ab1.jpg)
    28 KB Anonymous 05/18/10(Tue)19:49 No.9903852  
    You know the story: The GM pulls an obviously unimportant NPC out of his ass, and the PCs like the NPC. They like it so much they make it ascend to awesomeness.

    This has happened to all of us. So tell me about yours, as a GM and as a PC.
    >> Anonymous 05/18/10(Tue)19:57 No.9904034
    My DM roleplayed a ship's cook for us once. My DM used a very silly voice that made everyone laugh and it was ultimately heartwarming to hear him be bro-like with us on the way to a new land. Every time we get on a ship, the DM rolls to see if the cook had a change of command for us. We havent seen him since. ;_;
    >> Anonymous 05/18/10(Tue)20:00 No.9904107
    I was the Storyteller of a Changeling campaign.
    My dog-Beast player has to wait for a moment and asks if there's a dog in the street. I roll, yes there is. She begins talking with the dog (with the appropriate Contracts). Then decides to adopt it. Then the group decides to adopt it.

    By the end of the campaign, the dog lived in the Hedge and was a half-mutated goblin monstrosity with Contracts of its own.

    And my PCs insisted on me roleplaying the dog (which I'm apparently good at).
    >> Anonymous 05/18/10(Tue)20:06 No.9904287
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    From my games there's pic related, a trio of apprentice magic users going by the names of Bell, Book and Candle, with their personalities not-so-subtly based on Belldandy, Yuki Nagato and Marisa Kirisame respectively. They were originally intended as nothing more than comic relief for one encounter, but for some reason the players latched onto them and elevated them to recurring party member status. As of our last game, Bell is still doing fine in her usual job as portable universal translator, Book served her purpose in helping the party analyze and evade some of their adversary's perplexing geometric attacks, and Candle got to blast some bats with bullet hell attacks and light the way with magic after the torches ran out.

    And from another game I'm in, there's this random encounter we rolled right outside the walls of the capital city. This encounter consisted of a single orc named Borg, who turned out to be quite philosophically-minded but nonetheless very dedicated to his personal world-view of chaotic evil. Which he would gladly debate with us (complete with quotes from the Monster Manual entry on orcs), while also taking the opportunity to demonstrate his aptitude as a singer. Since his actual job was that of singing teacher. He also had a very poor grasp of the Common language, which we all in turn tried (and failed) not to accidentally make fun of. In the end, we parted ways without fighting, after which poor Borg had a random encounter of his own, and was sadly killed by a centaur. He may have perished that day, but his legend persists to this day.
    >> Anonymous 05/18/10(Tue)20:12 No.9904412
    Deadlands game.
    First session, the DM wants us to get acquainted with the system so he puts up a non-lethal bar brawl to make us try stuff out.
    One of the NPCs, for no valid reason, is given a name. Ivan Wilson. And he rolls well.

    Needless to say, Ivan Wilson is now bound to become a legend. I would not be surprised if our russian friend ended up being the keystone to resolving the plot. He deserves it. For being IVAN WILSON!
    >> Anonymous 05/18/10(Tue)20:14 No.9904478
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    >perplexing geometric attacks
    >> Anonymous 05/18/10(Tue)20:17 No.9904534
    I made an airship mechanic act like Xzibit, constantly pimping out the party's airship with rendundant shit. PCs loved him for some reason.

    Never'll get the chance to finish the campaign, but I was going to have him get a heroic death, sacrificing himself to finish one last crucial upgrade or something.
    >> UNSC guy 05/18/10(Tue)20:23 No.9904664
    Farmer McGiles, a lv 0 Commoner NPC whose job was being an adventurer signpost. "arr the childsnatchers be over that way."

    The party fighter convinced him to come along with us and be an adventurer, mainly because he was an extra meatshield.

    12 levels later, he's still a lv 0 commoner, and still tagging along, hitting stuff with his club. Someday maybe the gods will grant him a change of class to something with a PC level progression.

    I still make the fighter pay him from his share of the loot.
    >> Anonymous 05/18/10(Tue)20:27 No.9904781
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    You should spring it on them, all of a sudden- the day he switches to a proper class and cashes in all that EXP (let him do that, it's only fair.)

    And then suddenly, Farmer McGiles is AWESOME.

    inb4 "I'm a farmer!" McNinja.
    >> Anonymous 05/18/10(Tue)20:29 No.9904811
    The GM was a beginner and he needed some help fleshing out stuff. The game was Warhammer and it was a pretty straightforward "you are sent on a quest from the noble dude" mission. Except someone had to take us to the place of the quest.

    We all made friends with the guard that was appointed to take us to the dungeon. We decided to blatantly use him as trap bait. And then we decided he was going to be a hero, and half of what we did afterwards was made shouting his name, convincing the other PCs not to give up "because that's what he would have wanted" and carrying on his legacy with the other guards.
    We shall never forget Carlisle the guard :'(
    >> Anonymous 05/18/10(Tue)20:32 No.9904872
    Once, while playing under a friend of mine, He introduced a stoner like character who was a dungeon guide known as Dee Emmit. The guy was really laid back and saved our ass from a few traps- we had some new players, so he pretty much showed them the ropes. He also had a wondrous artifact known to us as Dee Emmit's Torch. This artifact was unbelievable. It was pure bullshit of course, but when one very stupid member of our party went out of the dungeon, found a blue dragon, tried to tame it and ended up falling towards the ocean from being dropped a thousand feet, Dee Emmit stops in his tracks, mutters, 'I feel a Disturbance...' and throws his torch to the exit. Cue the new guy. Falling, falling, and yet still falling, he was about to land when out of nowhere Dee Emmit's torch came flying out of nowhere and lands in his outstretched hand, propelling him around at just the right angle to make a helicopter effect (Again, bullshitting, but bear with me) and landed him safely to shore. The torch then tugged out of the PCs hand and whizzed back to Dee Emmit half of the dungeon later. Ever since, Dee Emmit's arrival was heralded like that of an old friend, for it usually always brought good fortune and better times. He was our best friend and an invaluable member to our adventure, even raising one of our character's kids while they went out and adventured.
    It's terrible, but he's dead now. He was a great DM.
    >> Anonymous 05/18/10(Tue)20:41 No.9905027
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    Anon shall derp in his memory.
    >> Anonymous 05/18/10(Tue)20:43 No.9905055
    If I was the GM, I would.

    Then BAM! BBEG McGiles.
    >> Anonymous 05/18/10(Tue)21:08 No.9905543
    Well, me and my friends are doing a mercenary-run ala Jagged Alliance where our "loader" was a NPC created by the GM. He's a weapons dealer of all kinds, not a redneck but more of a Santa Claus type of dude: big, bearded, and wears a floral shirt. (Campaign is set in Cuban-besieged Hawaii).

    At first he was boring and acts more like a big uncle, laughing, drinking beers, and just hands out guns. Hell, we thought he was a happy idiot and we went on our way. Well, during the middle of the game where shit started to get down and we were holed down in Hawaii Prince Hotel, fucking tanks and heavy infantry started to charge down towards us. Suddenly, out of fucking nowhere our radios crackled and the big dude said out "Hello, my friends, need some help there?". Well, we were perplexed at first but then the GM continued on. Fucking weapons dealer dude was patrolling the skies with an AC-130 Gunship and he didn't want his big-paying customers to be caught in a pinch, so he rained down hell on the army below with the Gunship's gatling guns and howitzer cannons.

    As the smoke cleared, we checked out the opposing army and all the we could see are smoking craters and burning tank chassises. Our radio's crackled back with the weapons dealer voice' booming out "HA! HA! That was beautiful, my friends, come by my shop again if you ever need anything!" and then he flew away into the sinking Hawaiian sunset.
    >> Anonymous 05/18/10(Tue)21:32 No.9905968
    I think he means the DM died
    >> Anonymous 05/18/10(Tue)21:38 No.9906072

    How did Cubans get to Hawaii?
    >> Anonymous 05/18/10(Tue)21:44 No.9906182
    They fucking swam!
    >> Anonymous 05/18/10(Tue)21:48 No.9906266
    We were playing Hackmaster and, after a life threatening dungeon run, we decided to hire some red shirts.

    The only competent one of them, one Mr. Kozinski, was beloved by the party. He was a retired soldier with a metal capped peg leg that he would fight with. He was lower level than the rest of the party, but the DM kept rolling natural 20s and he kept slaughtering things in encounters.

    Tears were shed when he was given malaria by magical radiation, but he recovered and headed an army fighting for the creation of a neutral god of death versus the worshipers of the evil god of death.
    >> Anonymous 05/18/10(Tue)21:49 No.9906288
    Stubs McGee was a pirate with four peg limbs. He commited suicide after his captain died and rolled 2 or 3 nat 20s on his attack roll, stabbing himself in the stomach so hard that his head exploded. He is deeply missed.
    >> Anonymous 05/18/10(Tue)21:49 No.9906293
    It was Crazy Hassan and his flying bomber camels. You were just hallucinating so you saw him wrong.
    >> Anonymous 05/18/10(Tue)22:47 No.9907452
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    >> Anonymous 05/18/10(Tue)22:52 No.9907562
    I loled. That is stubs McGee, except stubs' arms were also pegs.
    Thanks regardless.
    >> Anonymous 05/18/10(Tue)22:57 No.9907651
    Agone, an awesome french medfan game.
    The PCs are supposed to be Chosen Ones, and therefore insanely better at most stuff than unimportant NPCs.
    But there was this one stable boy who was an Ogre. For no particular reason, everyone liked him from the very start. We were so fond of him the DM eventually agreed to give him the spark of inspiration, the little something that made him as good as a PC.
    To this day I still don't know what we found in him... He never did anything particular nor was he masterfully roleplayed... We just thought it was super important to always have this dude with us.
    >> Anonymous 05/18/10(Tue)22:59 No.9907686
    You're welcome.
    >> LaBambaMan 05/18/10(Tue)23:05 No.9907808
    We had a NPC in a game a while back who we all took a shining to. The DM's plans were for him to die as a pivotal plot point to drive our characters forward, but we fucked that all up. We were facing the big meanie who was supposed to kill the NPC, but I decided to leap in front of the NPC and take the brunt of the enemy's blade, dying in the process. Having used his turn to attack and failing at his mission; the rest of the party proceeded to fuck his shit up, and the NPC who was supposed to die helped beat the baddie into the dirt. My character was given a hero's burial at sea, and the GM ended the session there so he could go home and figure out how the fuck he was going to proceed with the story now that his plot point had been fucked over by me being a selfless ass-hole.
    >> Anonymous 05/18/10(Tue)23:19 No.9908109

    Oh god, I have a story as a DM of a 3.5 Eberron campaign.

    I had to get the players to Xendrik for plot advancement and couldn't think of any way to do it except to make it be part of a Morgrave University expedition where the PC's would escort a Historian/Researcher.

    I decided it would be a wizard, a woman. She would be a professor in the Mythic Histories Department. I didn't want her to be too robust in combat so I decided on making her spellbook be filled entirely with utility spells that could rarely damage anybody. I also decided to make her a changeling who had disguised herself as an elf since she learned to walk. I named her Shia and then used "Goldwood" as a workable last name for an elf.

    She ended up developing a great rapport (a flirt/hate or love/stab relationship) with one of the PC's that entertained the entire party and I ended up pulling out a few utility spells out of my ass that were amusing (mostly things to do with books and exploration/camping) that the PC's liked.

    She ended up sticking with the PC's on the entire expedition (several sessions), was consulted often once they got back into Sharn and then brought back into the party when they had to go to Adar. She ended up having to reveal that she was a Changeling which led to a lot of character development via conversations with the PC's.

    She was a abjuration wizard with a one-trick back story. She's now an important and dedicated PC in my campaign world.
    >> Anonymous 05/18/10(Tue)23:42 No.9908461
    I liked your story.
    >> Anonymous 05/18/10(Tue)23:45 No.9908511
    This one is from a AD&D (remember AD&D?) campaing that lasted three years with (almost) every weekend sessions. I mean, I think we skipped no more than 5% of those weekends. And sometimes we played friday night, saturday afternoon and sunday afternoon.

    Anyway, there was this Dwarf character named Patrick Gebett. One astounding thing about this campaing was that I, the DM, gave very little XP to the players so, after all that time, they were like 13rd level tops. But they were already legends in the world, they were THE most famous people. They had saved the world from a necromancer invasion, a sect of cultists seeking to awake a Dragon God that would destroy the world and, at the time, were fighting a war against the elves (no one liked elves, they were the "outsiders") that was earth shattering.

    Since General Gebett was the most important and powerful soldier (I used to give everyone a +1 morale bonus, like a weak bard song, just from seeing him fight) he was accounted to give the motivational speeches. During one of these speeches, he used a very plain and common young ("teenage") dwarf named Bert as an example of courageous soldier.

    I was very meticulous about army battles and that day they fought a truly grandious battle. The PC wizard used a giant bottle of acid as a material component for a very rare spell to make an acid rain over the elven troops.

    But the day was saved by Bert. So it happens that the exact dwarf that was used as an example of courage was the single survivor of a giant magical fire blast in the left flank of the human/dwarven ranks. The rest of the army was suffering heavy moral loss and starting to deband when Bert rose from the (literal) ashes of his comrades with a banner in hand and charged, alone, in the midst of the enemy army (a siege-unit protected by cavalry and a pair of mid-level magic users).

    >> Anonymous 05/18/10(Tue)23:45 No.9908520
    continued from >>9908511
    The party simply forgot all other tasks at hand and concentrated on saving the young dwarf. He lost an eye with very first arrow fired at him, but miraculously (and I swear I didn't cheat the die) he survived with 3 of his 21 HP (I made him a second-level warrior).

    By the end of the day, they had won the battle by a very small margin (and only because Bert + the PC's caused such a heavy diversion on the enemy siege unit that all other spellcasters on the elven army raced there - and were pinpoited by the party archer with a set of anti-magic arrows (a special item he had collected years in-campaign-time before and never used, saving it "for a special ocasion").

    At the very end of the battle a magically controlled beast hit Bert hard, leaving him at -5 hp (he had been healed from that 3HP to some 15 again).

    I roleplayed him as "crazy from injury" after that. Not only was he adopted as a party member he was literally adopted as a son by the leading Dwarf, Patrick Gebett. He became "Bert Gebbet", the heir to the PC.

    That was a very cool campaign.
    >> Anonymous 05/18/10(Tue)23:46 No.9908533
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    >She was a abjuration wizard with a one-trick back story. She's now an important and dedicated PC in my campaign world.

    ... sir, thou art doing it right.
    >> Anonymous 05/18/10(Tue)23:49 No.9908592
    NPCs ascending to awesomeness is one of the reasons I liked RPG in the first place.
    It doesnt happen that frequently, but when it does, in a masterful way, it is fucking great.
    >> Anonymous 05/18/10(Tue)23:51 No.9908621
    The first session of the game had an eighty-year old, no-legged, drunken sailor pervert who grabbed everyone's asses, annoyed everyone around him, and loudly proclaimed himself a hero, despite having not sailed in thirty years.
    >> Anonymous 05/18/10(Tue)23:53 No.9908649
    I really wish people could get how much these stories are awesome.
    >> Anonymous 05/18/10(Tue)23:55 No.9908663

    Agreed, sir. I've always tried to live by the motto, "Every NPC should get a chance." Now that originally applied to NPC enemies- I'm sick of TV shows where elite OPERATORS get killed off in ten seconds like pussy bitches but AHNOLD wins the day alone- but soon I realized that applying the non-derp rule to NPCs OUT of combat as well as in led to even greater things.

    When Random NPC Guard #452 saves a players life by drawing the dagger (that you gave him,) and grappling the orc about to pop a crossbow into the badly wounded barb (because you gave him Improved Initiative,) he's gained an identity AFTER the fight as well as DURING.
    >> Anonymous 05/18/10(Tue)23:55 No.9908669

    Stupid enter key shitballs.

    As I was saying; The first session of the game had an eighty-year old, no-legged, drunken sailor pervert who grabbed everyone's asses, annoyed everyone around him, and loudly proclaimed himself a hero, despite having not sailed in thirty years. He demanded to accompany the group so he could fondle the sorcer's butt and make lewd remarks.

    When he was captured, the player of the character who was with him publically and profusely apologized, and moped for several sessions, until the old coot came back with a hot wife and another NPC's mom. He's also inspired the formation of a Martial Arts style based around not having arms or legs.
    >> Anonymous 05/18/10(Tue)23:56 No.9908678
    Our Dark Heresy group got a short merc that vaugely looked like a squat he had a plasma cannon we loved him. Also we had an ork merc named Ned More Dakka
    >> Anonymous 05/18/10(Tue)23:57 No.9908694
    I was a PC in this campaign and I've posted this before.

    We were fighting in the middle of a forest near a hut against centaurs. Out of nowhere, a man wielding two hatchets decimates 2 of the centaurs by walking towards them, dodging arrows the whole time.

    He threw his hatchet at the first one with a 20. Killed it in one hit, picked up his hatchet and slowly walked to the second one, where he jumped up in the air, brought both hatchets down and scored another natural 20 to kill it.

    He was later devoured by zombies after walking out of an exploding building.
    >> Anonymous 05/19/10(Wed)00:00 No.9908741
    My players were in a city walking down the street when a thief ran up and stole their pouch which happened to contain mana crystals. These crystals
    are used basically for enchanting and increasing magic but they are corrupting if used. After they chased him down and got them back, they hired him
    because "He is totally badass" as my one friend put it. He is also a complete asshole to them and everyone they meet and has repeatedly threatened to kill PCs. I think they actually like him better for it.
    >> Anonymous 05/19/10(Wed)00:05 No.9908809
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    They wanted to be on a ship.

    I needed a captain for the ship.

    I thought, "Hey, dwarfs aren't normally on boats, that could be interesting."

    Okay, I had a race. Now he needed a name.

    I summoned up all of my infinite knowledge of things, and I managed to come up with...

    Beardly Bruehally.

    I don't know WHY, but my PCs just loved the guy. Maybe it was the terrible name, or just my rockin' dwarf accent, but either way, he lives on in legend to this day.
    >> Anonymous 05/19/10(Wed)00:05 No.9908810
    Pc's were on a main road, which seemed to have more traffic than usual. They stopped a random guy who for fun I gave a welsh/orky accent. They find out about an upcoming gladiatorial tournament. Pc engages in brief insult war, decides "I'm gonna whoop this guy's ass." They fight in tournament, and PC team wins of course. They ask his name, Drew, who invites them to have a drink. Where?At the Musky Wench inn and tavern of course.
    >> Anonymous 05/19/10(Wed)00:06 No.9908827
    >He is also a complete asshole to them and everyone they meet and has repeatedly threatened to kill PCs. I think they actually like him better for it.

    Are you fucking kidding me? Of course they like him better for it! This is the kind of guy who MAKES adventures.
    >> Anonymous 05/19/10(Wed)00:15 No.9908981
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    Pictured: Captain Beardly Bruehally. Also known as Twobeard.
    >> Anonymous 05/19/10(Wed)00:22 No.9909126
    Pcs have a number of drinks and actual conversation with this guy and they convince him to bet on them. I assign 10 to one odds because they're up against an npc with pc levels for the final round (he was meant to be a big plot hook, being a revenant and all). They crit him into oblivion. Drew shows up at the victory party, he had placed a 200 gold bet. Drew is a big dumb death merchant of a Teddy bear, and they took him along for 4 levels so far. I had to re-make him into a fighter(brawling) because they insisted he fight at their side. When a new player joined as a warforged, drew simply said "oi! Yew tolk strange. Wha did yah yew woz? Walter?" the group liked it so much that that became the warfoged's name.
    >> Anonymous 05/19/10(Wed)00:22 No.9909132
    Holy shit, I had the same thing. Not the same name, but it was a dwarf ship captain, and they LOVED the guy. He threw a brick-sized block of wood from the helm at anyone who pissed him off, NPC and PC alike.
    >> $taunche 05/19/10(Wed)00:24 No.9909168
    I don't make NPCs that get along with the players without making them unbearable to be around
    >> Anonymous 05/19/10(Wed)00:28 No.9909228
    I was in a D&D game where one of the PCs was a priest of Velsharoon. We relocated some refugees to an island where we built a utopian nation based on undead labor, The GM was trying to hurry us back into the action, sort of blowing off our kingdom by saying, "Yeah yeah, the peasants love you. Little Billy hands you guys a crayon drawing of himself skipping through a field of daisies, hand-in hand with Velsharoon."

    Little Billy ended up being our mascot for the campaign until the GM got himself put in the loony bin. Billy also inspired a series of IRL artworks, including a hard-bound book called "Grandpa's Bones and Me: A Little Golden Book about Velsharoon"
    >> Anonymous 05/19/10(Wed)00:28 No.9909236

    >write quick story
    >go shopping and come back forty five minutes later

    Thanks, /tg/
    >> Anonymous 05/19/10(Wed)00:31 No.9909291
    Thank you for sharing.
    >> Anonymous 05/19/10(Wed)00:37 No.9909406
    I read everything this guy said in Marcus'(borderlands) voice
    >> Anonymous 05/19/10(Wed)00:41 No.9909464
    Running a totally homebrewed Gurps (yeah, I know, I'm a happy masochist), the PCs were freeing a large group of prisoners from the basement of an evil genetics corporation. The apparent leader of the prisoners was a very large fellow I created to be a throw away, as he would facilitate the evacuation of the prisoners while the PCs dealt with problems outside. When one player asked him "Are you going to attack us?" and then subsequently "Are you a liar?" he answered "Well, I've been accused of a lot of things, and quite a bit of that was true, but a liar was not among them." They immediately took a shine to it, and after pulling the name Gary Goodworth out of my ass, they were hooked.
    He was immediately incorporated into their secret group.
    >> Anonymous 05/19/10(Wed)00:43 No.9909483
    >until the GM got himself put in the loony bin
    I'd like this story, please.
    >> Anonymous 05/19/10(Wed)00:45 No.9909509
    This thread should really get archived due to having a goodly amount of win and OC inside.
    >> Anonymous 05/19/10(Wed)00:45 No.9909510

    >> Anonymous 05/19/10(Wed)00:58 No.9909735
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    I accidentily had one of these occur in a pathfinder premade game.

    There is this Imp whos entire purpose seems to be to tick off the party, give some exposition and help the main villian. Then die.

    She however did not go as planned, she failed to spot them sneaking through her caves and they got the jump on her. For the hell of it I had them encounter her in the middle of trying to open a magical tome and failing due to small size and magical protections.

    I think this one piece of characterisation made them like her. They helped her open the book and negotiated to allow them through her tunnels without a fight. Over the course of their adventures in Sandport they made regular visits to her to say hello and occasionaly ask help as she had levels in sorc and they didn't have any arcane spellcasters.

    I ended up changing her entire backstory because after this much effort put into befriending her it seemed like a shame to have her be the mentor the the villian after all.

    Instead they ended up with the very Etna based Imp who had a love/hate relationship with the party.
    >> Anonymous 05/19/10(Wed)01:03 No.9909805
    This entire thread is the stuff that keeps me dming.
    >> Anonymous 05/19/10(Wed)01:05 No.9909857
    In a Supers Mercenary game I ran the PCs were regularly hired by a company called Foxteca, and in particular a metahumans relations person named Mr. Vaughn. He had no powers, he was just a schmuck working an office job. He didn't particularly like his job either, and this came across quite clearly as he always seemed tired or bored. For whatever reason this endeared the party to him. He refused to go on missions with them, but they always asked what he was up to when they weren't getting missions from him. They then started making up theories about who he really was.
    "Surely no normal human could be in metahuman relations." "He must have time powers which is why he's always so tired!" "I bet you're right."
    When another player took over GMing for a couple sessions I was worried he'd give Vaughn powers but instead he introduced another guy named Mr. Vandamar who was an asshole AND had the power of rule zero (that was the power, not nullification, rule zero). This made the players love Vaughn even more.
    >> Anonymous 05/19/10(Wed)01:16 No.9910020
    Me too.
    >> Anonymous 05/19/10(Wed)01:20 No.9910072
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    >> Anonymous 05/19/10(Wed)01:23 No.9910132
    Thread's been archived! Saved for the ages.
    >> Anonymous 05/19/10(Wed)01:43 No.9910368
    I love this thread.
    >> Anonymous 05/19/10(Wed)01:46 No.9910393
    We need moar!
    >> Anonymous 05/19/10(Wed)01:53 No.9910470
    I was running an Eberron game, Clifftop Guild where the players were sent to do various good things that the corrupt Guard weren't willing to take the effort to do.

    Their second mission was to bust up a Kenku smuggling operation. So they kick in this warehouse door, clear out most of the first floor while the birdies who have good position start retreating up the stairs. Two of them with fighter levels and medium armor blockade them while ones ringing the upper catwalk throw daggers.

    The horribly masked scythe-wielding warforged and the kalashtar telepath break through and start working opposite directions from the stairs at the northeast corner, until eventually they have two birdies cornered at the southwest. The scary warforged warns them, "Don't run." So of course one of them tries to make a jump for it, thinking 3d6 falling damage might be preferable to a horrible scythe crit or something. WF gets an AoO and crits, of course, ripping the poor thief in half.

    The kalashtar smiles at the lone Kenku, who says in a whine, "Oh, maaaaan...."

    And then, my players, in an unexpected turn, start questioning the poor thing. Thinking quickly, I expound on his whininess, give him a Joisie accent, and have him deny any wrongdoing, telling them he just packs the crates, etc. Eventually they squeeze a name out of him Kylathis or something like that, spur of the moment, which they cut to Kyle.

    Eventually, after a totally failed knowledge Psionics roll on his part, they convince him that the telepath has altered his brain so that if he ever commits another crime, the psion could kill him, from any distance.

    Eventually that game fell apart, and when I rebooted it with new characters, Kyle was one of the Clifftop NPCs that they could take along for Rogue support.
    >> Anonymous 05/19/10(Wed)01:55 No.9910501
    inb4 please don't take these items.
    >> Anonymous 05/19/10(Wed)02:04 No.9910601
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    My varren approves of this thread, and so do I.
    >> Anonymous 05/19/10(Wed)02:08 No.9910643
    >> Anonymous 05/19/10(Wed)02:29 No.9910892
    thread archived?
    >> Ursarkar E. Creed 05/19/10(Wed)02:32 No.9910934
    I was doing a Shadowrun game one time, and there was this old lady who I made on the fly eating at the stuffer shack. Well, the group had some illegal goods and the fuzz was looking for them. They give some of the stuff to the old lady who looks up at them and asks them if they were her children.

    Well, they fell in love with her.

    Barbara, the confused old lady hung out at their safe-house where the decker took care of her.
    >> Anonymous 05/19/10(Wed)02:36 No.9911015
    So I was running my first Exalted game, the circle is dicking around in the Scavenger Lands, looking for the McGuffin they all have past life memories of. They get jumped by a band of barbarian bandits, around 30 or so. Of course, being Exalted, the whole band is dead two turns later, with the exception of one barbarian who got pulled into a tree by a whip.

    The party decides that they might as well ask him some questions about the area, and try and narrow down their search. At this point the realize they can't understand a word he says. None of them can speak the local lingo. And no one had gotten any charms or spells that would help.

    They decide that they need a translator, and with a small pool to pick from, the barbarian gets the job. He gets cut down, shoved in front of the party, and named Bob. Bob the Barbarian.

    >> Anonymous 05/19/10(Wed)02:41 No.9911083
    >Door can be opened if person opening it is missing a finger
    >Has a handprint
    >PCs question people in town
    >Find blacksmith missing a finger
    >Go into door
    >Blacksmith is afraid of dungeon and refuses to go any further
    >Cue infighting between party members as the neutral/chaotic characters try and kidnap the blacksmith while the lawful ones try to set him free
    >> Anonymous 05/19/10(Wed)02:42 No.9911089
    Player, a wizard/cleric/geomancer (heavy on the wizard and BLASTING) wanted a cohort. Noo rogue in the party, so I say fine. Problem; she's dead-set on getting a cleric from her old temple.

    I compromise and give her "Tweak", an elven thief that tried breaking into the temple and got caught, pardoned,a nd took up the cloth. Pretty much a rogue/cleric evenly split. Str 8, Dex 17, Con 8, Int 13, Wis 14, Cha 12. He's an absolute pantywaist, and freaks out during fights. And during thunderstorms. And when birds fly out of the underbrush unexpectedly. He's a nervous wreck with a longbow and divine magic.

    So obviously, he can't roll below a 15 with that bow, EVER, and he miraculously makes all saves, because dice gods. The fighter's trying to teach him some bravery, the monk tries teaching him discipline, the sorcerer tries teaching him BASE jumping, and overall everyone loves this adorable little sissy whom I intended to just be party filler.
    >> Anonymous 05/19/10(Wed)02:44 No.9911127

    Cut to several in- and out of- game months later, and Bob is pretty impressed at his lot in life. He enjoyed his stint as 'Voice of the God Kings', and the respect he got out of it, but is glad the PC's have since learned to speak local, since so many of the topics of discussion went over his head. He is now commander of an elite patrol of soldiers, and in the PC's absence, the sole commanding authority on the region's northern border with the newly emerged shadowland.

    Oh, and his name really was Bob, he just spelled it Baughb.
    >> Anonymous 05/19/10(Wed)02:45 No.9911131
    rolled 6 = 6

    It's a reference to Noh, you can look it up on 1d4chan.
    >> Anonymous 05/19/10(Wed)02:46 No.9911156

    Suicide attempt. His GF found him passed out drunk with pills all around, called 911, and he was committed. He blamed our derailing of his plots, which seems kind of BS but it's now funny to laugh at him for getting locked up over D&D.

    We did visit him with books and dice and tried to play a session in the psych ward, but for some reason the nurses didn't like it much.
    >> Anonymous 05/19/10(Wed)02:50 No.9911218
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    I've posted some of mine before, I'll write a few Readers Digest Condensed versions.

    One of them was Sir George, the long-retired paladin. He gave the PCs their first adventure hook, then rescued them from it (their teamwork was for shit early on). They liked him so much that they took his gimpy venerable-category self along for a full ten levels. When he eventually died, they reincarnated him instead of raising him, because hey, it was cheaper.

    He came back as the beefy, debonair paladin of his youth, decided to start his own adventuring group, and started beating the PCs at their own game - solving adventures for the PCs whenever they dicked around too long (which was most of the time) and constantly stealing the spotlight In short, he was Gary Oak.

    They actually still love him though. They point him out to other NPCs and say "See that guy? We taught him everything he knows!"
    >> Anonymous 05/19/10(Wed)02:50 No.9911222
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    >> Anonymous 05/19/10(Wed)03:41 No.9911927
    No moar? :<
    >> Anonymous 05/19/10(Wed)03:55 No.9912132
    >> Anonymous 05/19/10(Wed)03:57 No.9912151

    I refuse to believe this story.
    >> Anonymous 05/19/10(Wed)04:05 No.9912259
    Actually played a game in a loony ward myself. One guy had already been there involuntarily earlier due to his family's bipolar disorder cropping up unexpectedly and another guy checked himself in cause he was hearing voices.

    What came of that visit was one of the most amazing sessions of Dnd/IK I've been in which involved everything from workers rioting because of an idea implanted in their heads by a little red book to a magically addictive cake made of and by the lesser races under the control of a wacky Hitler analogue.

    Which reminds me, the DM acted out one of the character's sister; the character was a steam armor pilot and his sister was a bodger/mechanic who rode on top with a rifle. Due to hilariously low wisdom and the DM's penchant to roll crit failures or successes for everything, she became the Stungun Milly of the group.
    >> Anonymous 05/19/10(Wed)04:17 No.9912410

    >DM's plans

    lolol. You never have these.
    >> Anonymous 05/19/10(Wed)04:39 No.9912695
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    >He blamed our derailing of his plots
    Kill GM
    Win the game
    >> Anonymous 05/19/10(Wed)05:37 No.9913472
    >> Anonymous 05/19/10(Wed)05:37 No.9913480
    >> Anonymous 05/19/10(Wed)05:52 No.9913645
    agreed, that stuff is pure faggotry and railroad.
    >> Anonymous 05/19/10(Wed)11:06 No.9916801
    OP here... glad you liked the topic!
    Let me bump it, to see if we can get a second serving of NPC love.
    That's the kind of stuff I DM for.
    >> Anonymous 05/19/10(Wed)11:12 No.9916865
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    While defending a wizard's tower, a wizard's apprentice helped us. The DM obviously intended this character to be a parody of Harry Potter, and he was to die amusingly, but as he had helped us, I kept trying to protect him, even healing him with potions. One of our psycho players, well known for his shenanigans, kept trying to ensure that the Harry Potter parody would die horribly but I kept getting him out alive. Eventually, we parted ways.

    Some in-game years (and real life years) later, we fought the archlich. Bastard DM pulled out that VERY SAME HARRY POTTER PARODY as a lesser lich who tried to kill us. :p

    Picture appropriate.
    >> Derp !!zoRpBFHVU5N 05/19/10(Wed)11:21 No.9916964
    In Exalted, the players grew very attached to the very camp ghost blooded grave good dealer and constantly try to sell hegra infused drugs and other merchandise through him. The game is quite early but they seem fond of him, so I'll have him involved in some plot related hijinks.
    >> Anonymous 05/19/10(Wed)13:07 No.9918434
    This is pretty awesome.
    >> Anonymous 05/19/10(Wed)13:44 No.9918996
    Bob Gnoll.

    So, in an Eberron campaign, our party had begun to drift from Good to Chaotic Neutral. I was a main part of this, playing a Neutral Evil sorceror, but that's beside the point. In any case, we raided a Sharn drug den, which had gnolls as its guards. For some reason, we decided to knock out the last one, rather than kill him, and we tossed him a few gold and a note that told him to rethink his life.
    The GM said he'd make a note of this, and asked for a name for the gnoll. My automatic reaction is to name every NPC Bob, and so, he became Bob Gnoll.
    At some point, Bob Gnoll took our advice. He went into politics, on a platform of support for the 'monstrous' races in Sharn. This was mentioned in the Sharn Inquisitor, and we picked up on this immediately. So, when we comitted crimes, we scrawled on walls that "This wouldn't happen if Bob Gnoll was in charge!". We also started a leaflet campaign, spending a few thousand gold to put leaflets everywhere, set up town cryers, and so forth. None of us, at this point, had even seen Bob Gnoll since our first meeting.
    Bob Gnoll won his election, and later on became our supporter at trial, and used his political connections to smuggle us out of the country. He was a political powerhouse, our best ally, and a good friend.
    All because we didn't kill one gnoll.
    >> Anonymous 05/19/10(Wed)16:19 No.9921544
    I cried tears of manly joy
    >> Anonymous 05/19/10(Wed)16:36 No.9921798
    child guide for leading our mostly British party around Cairo in 1920's Call of Cthulhu, he started out as just a guide that the GM put a funny accent too and a few joke suggestions for places to go, usual stuff like places that served drugs in their coffee and the like, we quickly took to him and made sure he lived it up on our nice English old money turning him into a loyal helper. Though he rarely came with us into the worst areas, eventually after a raid on our institute in a attempt to scare us off or outright kill us, we decided to allow the little guy into our weapons cabinet so he could protect himself. Ultimately he ended up taking a pistol WAY too big for him and knocking himself over most the time he used it.

    Not sure I could say he achieved anything BAD ASS as such, and he had to get used to the fact we often gained new members to the group to replace ones who suddenly didn't turn up any more and would never be mentioned again... if it wasn't for one of the veterans lasting for as long as he has in our group, he would have outlasted us all. Our CoC GM is can be pretty harsh at times and Cairo is a pretty mean place. We encountered Nyarlathotep a few times, though I say we, only a couple of us actually survived all of them, partly by not entirely being present or making their damnedest not to see what was going on after the first time.
    >> Anonymous 05/19/10(Wed)16:45 No.9921957
    As a PC, I played in an early 4e campaign that was basically us feeling out how the system worked, before deciding it wasn't that great.

    After exploring an old ruin, the DM drops our party out of the sky onto a little girl carrying the magical Macguffin, and her protector, who was another PC. She was really just a blank slate for us to protect, some random little girl, but everyone took a shine to the kid - The GM would roll hide checks for her when she got frightened or told to hide, and she never rolled under an 18. Her name was Scry.

    So my Fighter/Rogue takes her under her wing and starts teaching her how to stick someone in the vitals and creep around unseen. We were supposed to be keeping this girl safe, and my street thug was teaching her how to be a vicious little rogue. Other party members started trying to teach her things, to counter my influence and it just kind of snowballed. But I ended up dragging her all kinds of places.

    "C'mon Scry! You haven't really learned about the world till you've seen some one dead - we're gonna sneak up on that farmhouse, there's fire and I'm sure it has a body or two in it. It's easy practice. Okay, I'll open the door, and here's a crossbow, it's simple to use, point and pull this trigger. Worst case, it's a zombie."

    "What a whole town of undead? C'mon Scry, we're gonna teach you about open plains stealth while scouting the town. You stick to the long grass, and....'"

    She ended up with an encounter power that was "Scry may take 18 on a stealth check," because that was what she got via rolling anyway.
    >> Anonymous 05/19/10(Wed)17:02 No.9922288
    Fucking awesome.
    >> Anonymous 05/19/10(Wed)17:29 No.9922760
    Recently ran a small intermission between the larger adventures in a post-apoc campaign. Being in a small neutral city-state they were tasked by their country's intelligence service to survey a handoff between an enemy intelligence service and a domestic political party, identify the parties and if possible intercept what was to be handed off. The problem was that they didn't know who it was they would be doing the surveillance on. So I pull out five characters, out of which one had been prepared before the meeting.

    One of the "less important" NPCs was a young woman, strikingly beautiful in a long flowing blood-red dress. Her apperance practically screams "femme fatale". One of the PCs decides to start working with his cover ID (they're wanted at home) and starts a romancing scheme to get close, he asks her out for dinner and a play and she accepts after some talking (and some good social rolls).

    The whole thing ends with her turning out to be an invisible assassin (she has incredible cameleon like abilities), the party chasing her in hard rain through the city, two of the PCs tripping on each other and getting covered in refuse thrown out from a window, them boarding the getaway ship, fighting and killing half the sailors on the ship and burning it down (one of the PCs used his fire-breath in the hold) without capturing her.

    She is bound to show up again.
    >> Anonymous 05/19/10(Wed)17:31 No.9922805

    Matt, is that you?
    >> Anonymous 05/19/10(Wed)17:54 No.9923228
    >> Anonymous 05/19/10(Wed)17:58 No.9923296

    Kyle? Who the hell is Kyle?
    Are you playing this Deadlands game on Sundays in Birmingham?
    >> Anonymous 05/19/10(Wed)18:07 No.9923449

    Hah, So I wasn't the only one, thank god for that!
    >> Anonymous 05/19/10(Wed)18:25 No.9923764
    this doesnt belong in this thread. its not a "how did you put popular characters into your dnd game"
    >> Anonymous 05/19/10(Wed)19:20 No.9924735

    Nope, Nick here.
    (And, incidentally, OP)
    >> Anonymous 05/19/10(Wed)22:12 No.9928094
    This is fantastic.
    >> Anonymous 05/19/10(Wed)22:42 No.9928707
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    We've had a bunch of these, too. My favourite is Brick the Steadfast, Ogrun Rogue.

    We were playing an Iron Kingdoms game, and quite a ways in, we're chilling in a bar in Bainesmarket, talking about whatever bullshit was going on at the moment, and an Ogrun sitting nearby just randomly throws into the conversation, mostly as a way for the DM to point out that we weren't being incredibly secretive in our talk.

    My Rynnish bard/truenamer, Tessa, turns to the Ogrun, throws out her arms, and holler, "Brick the Steadfast! How you doing?!" The DM goes with it, and we start up a conversation, talking about "the gang" back at Five Fingers and how things have been (my PC's backstory was that she was a slave in Cryx, escaped and joined a gang in Five Fingers, and was currently ducking slavers trying to reclaim her), and he even bullshits a name of the gang, the "Bricking Crew".

    He invites Tessa out for a night on the town, and they go to a carnival, play some games, and have a lovely evening, with him trying to convince her to leave the party and come back, assuring her that things were safe and admitting feelings for her. All the while, another PC who had a thing for her (much to her chagrin) was following them around town, suspicious of Brick. At the end of the night, Brick and Tessa parted, agreeing to meet back up at Five Fingers once their respective jobs were done with, and Bill, the PC who had been stalking them all night confronts her back at the inn, which leads to a beatdown and the other PCs pulling him out of the room. It was quite silly.

    Cue a campaign later, Brick and Tessa, along with the rest of their gang, were important NPCs we had to deal with in Five Fingers.

    Pic poorly drawn but related.
    >> Anonymous 05/19/10(Wed)22:46 No.9928765
    My dad had these fucking alchemists / herbalists with rhyming names whenever he ran campaigns ..they all looked a like to

    "Ho Ethelbertus! How goes the trade?"
    >Oh I'm sorry you must have me confused with my cousin. My name is Inglebertus.

    There were like 20 of the fuckers. They'd usually show up whenever life was getting boring or we needed potions.

    There was also a character called the Mad Minstrel who was this stupidly powerful mage that just kind of walked the earth poking things to see what they did.
    I liked him so much he helped in our adventure to the land of iron dinosaurs.
    Not everyone can have an awesome 6 character campaign with 2 people when they're 8.

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