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  • File : 1293939332.jpg-(55 KB, 500x330, komodo dragon birthday.jpg)
    55 KB Lizard Quest Lizard Quest GM 01/01/11(Sat)22:35 No.13366099  
    You are a lizard.

    You are sleeping one morning when suddenly your rock is lifted and sunlight blinds you momentarily. You run for the shadows but stop halfway, your muscles frozen by the wizard's spell.

    He takes you to his laboratory and puts you in a jar he prepared for this very purpose. As you sit, you feel the spell wear off, and you are able to move again. You look around but there is nowhere to hide.

    He opens the jar. As you try to throw yourself out the opening, a giant hand grasps you around your middle and pulls you up to the wizard's face. His other hand sprinkles some dust over you. You feel the wind of his breath as he speaks the ancient words in a language not meant for human mouths. He stumbles over some words, as all humans do. The tiny part of you that retains the race memories of your dragon ancestors senses the spell's poor wording and acts immediately. Your mind, though primitive, can tell that the wizards magic is being drawn in two directions.
    One part of his spell continues on its intended path, broadening the horizons of your thoughts, making you intelligent and giving you the capacity to make choices.
    The other part of his spell is drawn, along with the small amount of dragon blood still left in you, into your tail. As your consciousness expands, you realize that your tail has become a beacon, sending probing energies into the void where the dragons of old disappeared to when they were hunted nearly to extinction by humans.
    Suddenly the shock of the spell hits you and you black out.

    When you wake up, you are on a table. The wizard's head is next to you. After looking around for a moment, you gather that he fell asleep in his chair and rested his head on the table. While he slept, something seems to have drilled its way through his forehead, making a mess and leaving him slightly dead.

    Apart from your new intelligence, you are still (as far as you can tell) an ordinary lizard.
    What do you do?
    >> Anonymous 01/01/11(Sat)22:37 No.13366122
    poop in his head

    because i won't get to do that too often
    >> Lizard Quest GM 01/01/11(Sat)22:37 No.13366132
    >>13366122
    Your personality is only an hour old and already you can tell you're not going to be a very nice person.

    What next?
    >> Anonymous 01/01/11(Sat)22:38 No.13366138
    >>13366132
    Find an exit.
    >> Tyedoris 01/01/11(Sat)22:39 No.13366144
    test the reaches of my intelligence. attempt to read, do mathematics, etc.
    >> Lizard Quest GM 01/01/11(Sat)22:40 No.13366163
    >>13366138
    You look around the table. It is a flat, wooden surface. The only things on the table are you and the wizard's head. You can see that the room you are in has only one exit, a closed door. You can't quite tell from all the way over here, but you could probably slip under the door.
    >> Lizard Quest GM 01/01/11(Sat)22:43 No.13366198
    >>13366144
    You were never taught how to read or do math. You only understand the two concepts in the vaguest sense.
    >> Anonymous 01/01/11(Sat)22:44 No.13366214
    >>13366198
    ok, so then slip under the door after taking one last good glance around the room
    >> Lizard Quest GM 01/01/11(Sat)22:45 No.13366225
    >>13366214
    You run off the table and land on the ground. Hard.

    Roll 1d6 for total HP, then roll 1d3 for damage.
    >> Anonymous 01/01/11(Sat)22:46 No.13366236
    rolled 5 = 5

    >>13366225
    rollan
    >> Anonymous 01/01/11(Sat)22:47 No.13366240
    rolled 2 = 2

    >>13366236
    ballsack.
    rolling for damage
    >> Anonymous 01/01/11(Sat)22:47 No.13366242
    rolled 2 = 2

    >>13366225
    rollan for damage.
    >> Lizard Quest GM 01/01/11(Sat)22:57 No.13366343
    >>13366236
    >>13366240
    You hit the ground hard and are momentarily stunned.

    (you now have 3 HP)

    After a moment, you recover and run across the room to squeeze under the door.

    You find yourself in a dirty room. A ladder leads up to a trapdoor in the ceiling. A door leads into the room you were just in. There are 3 cloth sacks on the ground, but you cannot see what is in them.
    >> Tyedoris 01/01/11(Sat)23:05 No.13366467
    >>13366343
    climb into the cloth sacks to get a better look
    >> Lizard Quest GM 01/01/11(Sat)23:08 No.13366516
    >>13366467
    The sack is full of potatoes.
    >> Anonymous 01/01/11(Sat)23:17 No.13366614
    >>13366516
    are they magic potatoes?
    >> Anonymous 01/01/11(Sat)23:20 No.13366651
    rolled 2 = 2

    >>13366516
    Try to swallow one whole, need to restore helth
    >> Lizard Quest GM 01/01/11(Sat)23:25 No.13366698
    >>13366651
    I... What? The potato is bigger than you are!

    Roll 1d100 for it, if you really want to try.

    >>13366614
    You don't know if they're magic or not.
    >> Anonymous 01/01/11(Sat)23:29 No.13366738
    maybe we should look around first
    >> Duskull !!uYPXHGg2gyl 01/01/11(Sat)23:29 No.13366747
    rolled 26 = 26

    >>13366698
    MAGIC POTATOES HERE WE COME
    >> Anonymous 01/01/11(Sat)23:31 No.13366769
    and not eat things bigger than us
    >> Anonymous 01/01/11(Sat)23:32 No.13366783
    >>13366769
    >>13366738
    magic, aint gotta explain shit
    >> Lizard Quest GM 01/01/11(Sat)23:33 No.13366795
    >>13366747
    You attach your face to the side of a potato. You bite down and manage to get your teeth stuck.

    You are now stuck to a potato. Nice going.
    >> Anonymous 01/01/11(Sat)23:35 No.13366811
    >>13366795

    thrash around a bit, try to get all my feet on the ground
    >> Anonymous 01/01/11(Sat)23:35 No.13366812
    rolled 21 = 21

    Use Zerg defiler skill consume on the potato
    >> Anonymous 01/01/11(Sat)23:35 No.13366817
    >>13366795
    Firrst lol of the year out of me. Good job.
    >> Anonymous 01/01/11(Sat)23:35 No.13366818
    We don't their if they are magic potatoes and until we find out if they are we should leave them alone
    >> Anonymous 01/01/11(Sat)23:35 No.13366821
    rolled 85 = 85

    >>13366795
    awesome

    rolling to bite off more than we can chew

    and then chew it
    >> Lizard Quest GM 01/01/11(Sat)23:35 No.13366822
    >>13366811
    You manage to pull yourself onto your back.

    You are now lying on your back with a potato on your head.
    >> снайпер 01/01/11(Sat)23:36 No.13366825
    Breathe fire and roast the potato.

    We can do that, right?
    >> Duskull !!uYPXHGg2gyl 01/01/11(Sat)23:37 No.13366844
    >>13366821
    we are courage lizard
    >> Anonymous 01/01/11(Sat)23:38 No.13366848
    kick the potoato off

    (what sort of lizard are we like a little gecko or...)
    >> Lizard Quest GM 01/01/11(Sat)23:39 No.13366856
    >>13366821
    >>13366821
    GREAT SUCCESS

    You bite off a large chunk of the potato and chew it, even though you're a lizard and don't normally chew things. You swallow it and feel yourself grow.

    You are now the size of a large house cat. I guess the potato was magic after all.
    >> Anonymous 01/01/11(Sat)23:39 No.13366857
    wait for a spiderbro to come along and help us
    >> Duskull !!uYPXHGg2gyl 01/01/11(Sat)23:39 No.13366868
    >>13366856
    eat as many as we can fit into our ever-growing gullet
    >> Anonymous 01/01/11(Sat)23:40 No.13366873
    >>13366868
    inb4 inflation fetishists
    >> Anonymous 01/01/11(Sat)23:40 No.13366874
    rolled 20 = 20

    >>13366856
    Eat moar potato, become lizardfolk
    >> Lizard Quest GM 01/01/11(Sat)23:41 No.13366879
    >>13366857
    Several minutes and several potatoes later, you now fill the small room. You have just barely enough room to turn around. You cannot fit through the door or the trapdoor. What now?
    >> Anonymous 01/01/11(Sat)23:41 No.13366883
    rolled 25 = 25

    >>13366856
    eat the rest off the potato
    >> Anonymous 01/01/11(Sat)23:42 No.13366891
    >>13366879
    bust a hole in the wall
    >> Anonymous 01/01/11(Sat)23:42 No.13366893
    rolled 8 = 8

    >>13366879
    continue eating until the room crumbles around us
    >> Anonymous 01/01/11(Sat)23:42 No.13366894
    >>13366879
    EAT MORE POTATO! PUNY HUMAN HOUSE CANNOT HOLD ME!
    >> Anonymous 01/01/11(Sat)23:43 No.13366900
         File1293943435.jpg-(82 KB, 473x493, 1275514353263.jpg)
    82 KB
    >>13366873
    shh... you'll summon them
    >> Anonymous 01/01/11(Sat)23:43 No.13366901
    rolled 58 = 58

    Cool-aid man the wall
    >> Lizard Quest GM 01/01/11(Sat)23:44 No.13366903
    >>13366891
    >>13366893
    >>13366894
    Hivemind?

    You eat several more potatoes and feel the walls pressing on you.

    Roll 3d100

    1st roll: breaking free
    2nd roll: new HP gained from growth
    3rd roll damage from squeezing yourself into a tiny space
    >> Anonymous 01/01/11(Sat)23:45 No.13366910
    rolled 38 = 38

    >>13366879
    >>13366901
    seconding the cool-aid man idea
    >> Anonymous 01/01/11(Sat)23:45 No.13366913
    rolled 58 = 58

    >>13366903
    >> Duskull !!uYPXHGg2gyl 01/01/11(Sat)23:46 No.13366929
    rolled 37, 88, 51 = 176

    >>13366903
    here's hoping for the best
    >> Anonymous 01/01/11(Sat)23:46 No.13366931
    rolled 100, 52, 57 = 209

    >>13366903
    okay
    >> Anonymous 01/01/11(Sat)23:46 No.13366937
    rolled 81 = 81

    >>13366903
    >> Anonymous 01/01/11(Sat)23:47 No.13366940
    rolled 16, 41, 82 = 139

    OH-YEAH
    >> Anonymous 01/01/11(Sat)23:47 No.13366942
    rolled 89, 76, 38 = 203

    >>13366931
    shit, your rolls will kill us
    >> Naggarothian !!0S4L3hs2lkr 01/01/11(Sat)23:48 No.13366943
    Are we free yet? How many potatoes must we eat before we sprout wings and can breath fire?
    >> Dudkull !!uYPXHGg2gyl 01/01/11(Sat)23:49 No.13366955
    >>13366943
    speaking of which, let's eat our dead wizard friend

    maybe we can absorb some of his delicious knowledge or something
    >> Lizard Quest GM 01/01/11(Sat)23:50 No.13366966
    >>13366929
    You burst from the ground in a huge explosion of dirt. Now above ground, you look around. As you move your neck to glance around you, you realize that you were injured by the tight confines of the dirt room. You now have 40 HP and are the size of a small house. You haven't collapsed under your own weight because FANTASY PHYSICS.
    You are big and strong and fast.
    What do?
    >> Anonymous 01/01/11(Sat)23:51 No.13366973
    rolled 15, 64, 56 = 135

    Once free, eat wizard and spellbook
    >> The Boss 01/01/11(Sat)23:51 No.13366976
    >>13366966
    Look around. What does the surrounding countryside look like?
    >> Anonymous 01/01/11(Sat)23:51 No.13366977
    >>13366966

    terrorize the nearest village
    >> Naggarothian !!0S4L3hs2lkr 01/01/11(Sat)23:51 No.13366978
    >>13366966
    EAT THE WIZARD!

    Also, check to see if we can breath fire or anything cool like that.
    >> Anonymous 01/01/11(Sat)23:52 No.13366983
    rolled 3, 61, 14 = 78

    >>13366966
    eat the wizard and the rubble of the house
    >> Dudekill !!uYPXHGg2gyl 01/01/11(Sat)23:52 No.13366989
    >>13366966
    >>13366973
    seconding
    >> Anonymous 01/01/11(Sat)23:52 No.13366991
    >>13366966
    What do we see?
    Also, what type of lizard are we if I might ask?
    >> Naggarothian !!0S4L3hs2lkr 01/01/11(Sat)23:53 No.13366995
    >>13366973
    No, don't eat the spell book! There might be somthing useful in it.
    >> Anonymous 01/01/11(Sat)23:53 No.13366996
    rolled 25 = 25

    investigate any new talents i might have and eat the wizard
    >> The Boss 01/01/11(Sat)23:53 No.13366998
    >>13366977
    This is a bad idea. We are a large, but otherwise regular lizard. Not even a dragon. Adventurers will make us into a very large floormat.
    >> Anonymous 01/01/11(Sat)23:53 No.13367005
    examine the remains of the house for anything that could grant more knowledge or understanding
    >> Lizard Quest GM 01/01/11(Sat)23:54 No.13367008
    >>13366973
    >>13366976
    You stand in a small (relative to yourself) depression in the ground. You can't find the sack of potatoes (or the other two sacks, whose contents are still a mystery) or the room with the wizard and the table.

    Around you, you can see a forest in one direction, and what looks like a town in the distance in the other direction.
    >> Anonymous 01/01/11(Sat)23:55 No.13367016
    rolled 74, 30, 10 = 114

    >>13366995
    And we will absorb and digest it's secrets
    >> Lizard Quest GM 01/01/11(Sat)23:55 No.13367023
    >>13366991
    You are a Lesser Nonspecific Lizard.
    >> The Boss 01/01/11(Sat)23:55 No.13367025
    >>13367008
    Head into the forest. We need to hide for the time being. Possible search for a means of communcation. Maybe try to make some friends.

    Elves like animals, right? Lets play it like we're some sort of benelovent yet extremely large lizard. Until we can eat everyone.
    >> Dsulkul !!uYPXHGg2gyl 01/01/11(Sat)23:56 No.13367028
    >>13367008
    forest

    we're not ready to terrorize a town yet

    let's start by eating some fairies and bears
    >> The Boss 01/01/11(Sat)23:56 No.13367035
    >>13367025

    And yes. We will eat everyone. EVERYONE.
    >> Anonymous 01/01/11(Sat)23:56 No.13367036
    rolled 95 = 95

    >>13367008
    Can we speak? If so go towards town seek work
    >> Anonymous 01/01/11(Sat)23:56 No.13367039
    >>13367008
    Go to the forest, find a cave or something to make a lair.
    Ultimate Quest: Ascend beyond lizardness to full on dragonhood through any means necessary. Yay or nay?
    >> Naggarothian !!0S4L3hs2lkr 01/01/11(Sat)23:56 No.13367040
    >>13367008
    Farming town?

    In that case, I think we should be lurking around in the forest and establish a den there, popping out every 10 or so nights to snatch up some livestock and take them back to our den.

    Otherwise, jsut lurk in the forest and establish a den there.
    >> Lizard Quest GM 01/01/11(Sat)23:57 No.13367045
    >>13367025
    You try to walk in between the trees and manage for a while, because you are very dextrous and flexible. After a few minutes, however, you realize that it would be far easier to just push trees out of your way.
    If you are trying to make friends, it might be counterproductive to damage the forest, but it will make the going much easier.
    Do you choose to continue to slink through the forest, or bash your way through it?
    >> The Boss 01/01/11(Sat)23:58 No.13367051
    >>13367045
    Slink. Pointless destruction is just that at this point. Pointless.

    Until we can eat everyone.
    >> Naggarothian !!0S4L3hs2lkr 01/01/11(Sat)23:59 No.13367053
    >>13367045
    Flick tongue out, flick tongue in.

    Anything nearby?
    >> Anonymous 01/01/11(Sat)23:59 No.13367055
    rolled 73 = 73

    >>13367008
    head into the forest and kill wild boars for two weeks
    >> Anonymous 01/01/11(Sat)23:59 No.13367056
    >>13367045
    Slink. We don't know what the local adventurers are like yet, don't want them to know us and think we're some tasty XP source to slay.
    >> The Boss 01/01/11(Sat)23:59 No.13367062
    >>13367055
    This is not world of warcraft.
    >> Anonymous 01/01/11(Sat)23:59 No.13367066
    rolled 60 = 60

    Slink
    >> Dadklue !!uYPXHGg2gyl 01/02/11(Sun)00:00 No.13367069
    >>13367040
    agreed, though we need to maintain as much secrecy as possible from the humans for now

    a mad enough town militia could wreck our shit at this point
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:00 No.13367071
    >>13367062
    But boars are so tasty......
    >> Lizard Quest GM 01/02/11(Sun)00:00 No.13367072
    >>13367051
    >>13367053
    As you slink between the trees, you taste the air and realize that there is a fire burning some distance away. The smell/taste isn't nearly strong enough for a forest fire, so it is probably a campsite.
    Do you head toward it or continue wandering aimlessly?
    >> Anonymous 01/02/11(Sun)00:01 No.13367075
    >>13367045
    slink
    >> The Boss 01/02/11(Sun)00:01 No.13367077
    >>13367072
    Proceed carefully toward the fire. Try to stay hidden in the treeline, if its large enough. Poke our head out and see what the fucks up.
    >> Anonymous 01/02/11(Sun)00:02 No.13367085
    >>13367072
    towards the fire
    >> Anonymous 01/02/11(Sun)00:02 No.13367087
    >>13367072
    Are we slinky enough to sneak up on the campsite and observe, unobserved?
    >> Anonymous 01/02/11(Sun)00:02 No.13367089
    rolled 71 = 71

    We have aquired an insatiable hunger for potatos in new and wonderful forms, roll to sense potato
    >> Anonymous 01/02/11(Sun)00:02 No.13367092
    >>13367072
    Away, a den must be established first before we risk interacting with anybody. Unless we think the camp is abandoned, in which case supplies/tasty leftovers.
    Oh, what do we eat? Omnivore, carnivorous, what?
    >> Anonymous 01/02/11(Sun)00:02 No.13367096
    >>13367045
    Since it may become our forest soon, let's try not to make it look messy.
    >> Lizard Quest GM 01/02/11(Sun)00:03 No.13367101
    >>13367077
    You move slowly, careful not to damage the forest more than necessary, and it is nightfall before you reach the fire. Do you continue moving through the night?
    >> Anonymous 01/02/11(Sun)00:03 No.13367102
    Are you a lizard?
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:03 No.13367106
    >>13367072
    we're not exactly stealthy so part of me wants to avoid confrontation at this point

    the other part of me thinks we're an ever-hungering lizard who is the size of a house

    head in the direction of the campsite

    >but Plicono
    we'll take care of Plicono when we come across him
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:04 No.13367119
         File1293944677.jpg-(175 KB, 700x598, 1293298621407.jpg)
    175 KB
    >>13367045
    >>13367045
    Slink. It might be slower, but we're not stupid. We still have no real fighting ability.
    What are our arms? weapons?
    Do we breathe fire (DON'T TEST IT NOW). Do we have rows of sharp teeth?
    also, wot da zog has happened to our tail? We know now it's a beacon, but has it had any changes?
    It would be a horrible thing to stumble upon primitives and be ripped to shreds
    >> Lizard Quest GM 01/02/11(Sun)00:04 No.13367120
    >>13367092
    When you were small, you lived mostly on insects. Now, however, you could probably eat whatever the hell you wanted, and not be the worse for it.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:04 No.13367121
    >>13367101
    We must climb up a sturdy looking tree, find a sturdy looking branch and sleep on it.

    Failing that, we must dig a den with our massive claws.
    >> Anonymous 01/02/11(Sun)00:05 No.13367125
    >>13367101
    head into the night
    >> Anonymous 01/02/11(Sun)00:06 No.13367135
    >>13367120
    Ok. If there are tasties in the camp, eat away. If they have a pulse, I'd say just observe.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:06 No.13367139
    >>13367121
    >>13367120
    investigate the campfire and if nothing comes of it then dig a den
    >> Lizard Quest GM 01/02/11(Sun)00:06 No.13367140
    >>13367119
    That is an excellent question. You realize that you can't actually feel your tail anymore, or move it. Looking around, you see that it is clearly there, and it is twitching and moving around without you moving it intentionally.
    >>13367121
    You're the size of a house. No tree in this forest can hold you.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:06 No.13367142
    >>13367125
    >>13367125
    Second. Lizards have great nightvision.
    Climb a big tree, sturdy, and try to look around.
    Do we have webbed feet / gecko feet?
    PLEASE MAKE US A GIANT FIRE-BREATHING GECKO!
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:07 No.13367147
    Also, I'm going to say this now for future reference: outside of combat, sleeping and eating situations, the tongue will always be flicking in and out. Always paying attention to our surroundings
    >> Lizard Quest GM 01/02/11(Sun)00:07 No.13367150
    >>13367142
    You can't breathe fire and your feet are claws.
    >> Anonymous 01/02/11(Sun)00:08 No.13367155
    >>13367121
    We're the size of a house. Climbing up a tree would be... inadvisable.
    >>13367101
    Aren't lizards mostly nocturnal, anyway? Keep going. Also, take stock while moving. Check on... beaconness of tail. Anything interesting that can be gleaned from contemplating it?
    >> Lizard Quest GM 01/02/11(Sun)00:08 No.13367157
    >>13367147
    I will try to remember that. However, as I am a mere human and not a magnificent lizard, I may slip up. If I do, shut up and pretend I didn't.
    >> Anonymous 01/02/11(Sun)00:08 No.13367160
    >>13367147
    Agreed
    >>13367140
    Twitching...why? Do we have any sense of danger, or does it just do that?
    >> The Boss 01/02/11(Sun)00:08 No.13367165
    >>13367140
    Can we communcate otherwise with our tail? Maybe talk to it? It has to have some powers. I bet it killed that fucking wizard.

    Still, check out the camp. If we see something, we can feign injury. Adventurers like playing hero and probably will try to help us. If not, chow time.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:10 No.13367172
    >>13367165
    >If we see something, we can feign injury. Adventurers like playing hero and probably will try to help us.

    They also like easy kills. I would advise against this strategy.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:10 No.13367173
    >>13367157
    TO THE CAMP

    TONIGHT WE FEAST ON FLESH
    >> Anonymous 01/02/11(Sun)00:10 No.13367176
    >>13367150
    investigate the camp DO NOT ATTACK ANYTHING unless in dire self defense we are friendly at this point
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:10 No.13367181
         File1293945023.jpg-(29 KB, 450x450, 1293679147590.jpg)
    29 KB
    >>13367140
    It-Uh
    Doesn't make any sense. Lizards and such need their tail for balance. If we're not really using it, and we still managed to slink through, it must mean we have greatly increased dexterity thanks to our new "brain"
    TWO FEET, TWO FEET Anyone?
    >Hope trallo
    Yes captcha, let's hope we find a delicious trallo
    Something we should keep in mind
    Let's learn philosophy eventually. Wouldn't it be nice if we could just talk adventurers down?
    particularly if they look tough?
    >> Lizard Quest GM 01/02/11(Sun)00:10 No.13367184
    >>13367155
    You continue in the direction of the fire, conscious now of your tail's lack of feeling.
    After a while, you can see light in the distance. It looks like a sizable fire, and you can just make out 3 or 4 tents around it. There are some humanoid figures moving around the fire, but they don't seem to have noticed you, as far away as you are.
    >> Anonymous 01/02/11(Sun)00:11 No.13367196
    >>13367184
    What is this group of humanoids doing? How does our tail react?
    >> Lizard Quest GM 01/02/11(Sun)00:11 No.13367197
    >>13367165
    Maybe. Do you try to talk to your tail?
    >> Anonymous 01/02/11(Sun)00:12 No.13367199
    >>13367184
    Does our tail flick with more passion now? I get the idea that it will be our spidey-sense.
    Get closer, within reason, and observe what their doing/who they are
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:13 No.13367210
    >>13367199
    Stand on hind legs to do so if it seems advantageous.
    >> Lizard Quest GM 01/02/11(Sun)00:13 No.13367211
    >>13367196
    You can't quite see what they are doing, but your best guess would be that they are standing watch.
    >>13367181
    Your tail moves to help balance you, but you have no control over its movement.
    >> Anonymous 01/02/11(Sun)00:13 No.13367213
    >>13367184
    quietly test if we can speak and give them a friendly greeting

    >captcha speech seestrig
    we must seestrig our speech
    >> The Boss 01/02/11(Sun)00:13 No.13367216
    >>13367184
    This presents a problem. If its a camp of mercenaries or bandits, they most likely will want a fight.

    Perhaps we should look for a mountain. I bet it wouldn't be hard to get some kobolds to worship us. If kobolds exist.
    >> The Boss 01/02/11(Sun)00:14 No.13367222
    >>13367211
    Seconding the attempt at tail communcation. He has some powers, we don't. Technically.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:14 No.13367225
    >>13367197
    all we've eaten are tiny potatoes

    we must be starving from all that slinking and growing

    approach the camp tentatively, avoiding sight for as long as possible
    >> Lizard Quest GM 01/02/11(Sun)00:14 No.13367226
    >>13367210
    >>13367199
    You slink closer but stop when one of the humanoid figures begins to move in your direction.
    "Hans!" you hear it call, "I think I heard something. I'm going to go check it out, wake everyone up if I'm not back in 5 minutes!"
    >> Anonymous 01/02/11(Sun)00:15 No.13367229
    >>13367213
    do this but only around one that is seperate from the group so if they freak out we can get away
    >> Anonymous 01/02/11(Sun)00:15 No.13367234
    Rush up to them, stand on our hind legs, and go, "GENTLEMEN."

    There can come no ill of this action.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:15 No.13367236
    >>13367213
    >>13367213
    Have you ever seen how animals on cartoon talk and all humans hear is roaring sounds and stuff?
    BAD. IDEA. plus, our physiology probably hasn'tdevelopped vocal cords capable of proper speech.
    We have to take a closer look! Elfs, approach peacefully. Humans, stay in the dark. Dorfs? ATTACK. Fuck, I love dorfs, but they would keel us first!
    PLUS WE HAVE HUGE CLAWS. CLEAVE AND CLAW!
    >> Anonymous 01/02/11(Sun)00:15 No.13367238
    >>13367226
    Retreat. We do not want to be captured without having obtained any potatoes.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:16 No.13367242
    >>13367211
    Oh shit, time to get out of here. Quietly slither away deeper into the forest.
    >> Lizard Quest GM 01/02/11(Sun)00:16 No.13367246
    >>13367229
    >>13367213
    You can indeed speak. You don't know how, but you can speak.
    >> Anonymous 01/02/11(Sun)00:16 No.13367250
    >>13367226
    hide but stay close so we can learn from them
    >> The Boss 01/02/11(Sun)00:16 No.13367251
    >>13367234
    This idea will doom us, catastrophically so.

    I support it for sheer BADASSERY.

    Maybe we'll scare the shit out of them.
    >> Lizard Quest GM 01/02/11(Sun)00:17 No.13367255
    >>13367250
    How do you intend to hide? You're a giant goddamn lizard.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:17 No.13367263
    >>13367246
    zog! Everything you say is the contrary of what I propose! (mind you,not angry or anything)
    LET'S TRY SOMETHING.
    We're again a tiny lizard without wings, because our tail sensed danger, and it being magic, protected us!
    >> Anonymous 01/02/11(Sun)00:18 No.13367266
    >>13367234
    do this and claim to be an ambassador so killing us would screw them over
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:18 No.13367267
    >>13367251
    We should take this course of action if, and only if, we have a huge neck frill that we can flare out.
    >> Anonymous 01/02/11(Sun)00:18 No.13367273
    >>13367267
    YES!!!
    >> Lizard Quest GM 01/02/11(Sun)00:19 No.13367280
    >>13367267
    You have no neck frill.
    >>13367263
    Nope, you're still hueg
    >> Anonymous 01/02/11(Sun)00:19 No.13367281
    Greet him, Tell him your story and try to become friends.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:19 No.13367282
    >>13367255
    devour them!
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:20 No.13367291
         File1293945624.jpg-(18 KB, 242x211, frilled_neck_lizard.jpg)
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    >>13367267
    >>13367273
    pic very related
    >> Anonymous 01/02/11(Sun)00:20 No.13367292
    >>13367280
    In that case, run away, establish lair.
    >> Anonymous 01/02/11(Sun)00:20 No.13367296
    >>13367280
    >>13367282
    seconding

    if we can eat a potato that's bigger than us, we can eat tiny humanoids
    >> Anonymous 01/02/11(Sun)00:21 No.13367303
    >>13367282
    if out of some insanity we do this avoid the initial scout eat the rest and leave them to wonder what the hell happened and stalk them across the nation devouring all their companions
    >> Anonymous 01/02/11(Sun)00:21 No.13367304
    >>13367281
    Come on. We're a lizard. A FUCKHUEG lizard. You think they're going to befriend us and listen to our tale and take us in as a pet or companion? No. We can be civil, but seriously, humans ain't lizards.
    >> Anonymous 01/02/11(Sun)00:21 No.13367310
    >>13367280
    say hello
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:22 No.13367312
         File1293945731.jpg-(252 KB, 1125x812, 1292858024517.jpg)
    252 KB
    >>13367280
    >>13367280
    Alright then...Stay where you are, hug a tree and get in a position to strike, try to avod being seen. Look for they reaction. Once (and if) he sees us, try to talk to him. Present yourself...We are "me", is all we've ever known. If the lookout tries something funny (drawing his weapon, screaming), then CHARGE. FUCKING CHARGE AND CLAW THEM FOR YOUR LIFE. Make scary noises, whatever.
    pic unrelated
    >> Lizard Quest GM 01/02/11(Sun)00:22 No.13367314
    >>13367281
    >>13367266
    >>13367251
    >>13367234
    Alright, a lot of support for this.
    You can't quite lift yourself onto your hind legs, but you slink up to the man (you can't tell what race he is, but you know he is male) and speak loudly.
    "Greetings!"
    He didn't see you in the dark (you blend very well into the night forest) and he leaps back with a high pitched scream that even you find amusing. He drops his sword and you see him drop to his knees trying to grab it, but he is shaking too much to get a good grip on it.
    "Wh- wh- what th- what?" he whimpers.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:23 No.13367322
    >>13367314
    "I like potatoes. Do you have any potatoes?"
    >> Anonymous 01/02/11(Sun)00:23 No.13367323
    We should remain still, wait for the scout to come to us, then greet it. "Hello, human. Just minding my own business. I suggest you mind yours and go back and forget you saw me. After all, who's going to believe you?"
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:23 No.13367327
    >>13367314
    >>13367314
    tell him of our great hunger

    ask him for food
    >> Anonymous 01/02/11(Sun)00:24 No.13367330
    >>13367314
    "I said hello, how are you on this fine evening. "
    >> The Boss 01/02/11(Sun)00:24 No.13367332
    >>13367327
    Vaguely imply what will happen to those who deny us food.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:24 No.13367333
    >>13367314
    >>13367314
    "I- hadn't anything planned here. Uh, do you have potatoes?"
    Be candid.
    >> Lizard Quest GM 01/02/11(Sun)00:25 No.13367334
    >>13367322
    "P-p-p-pot-potatoes?" he squeaks, still shaking uncontrollably.
    >> Anonymous 01/02/11(Sun)00:25 No.13367335
    >>13367314
    Establish ourselves as the superior being. We will impress him and his cohorts into our service and bring in a new age under the One True Lizard, atop our potato throne.
    >> Anonymous 01/02/11(Sun)00:25 No.13367339
    >>13367314
    Smile (well as best as we can with a lizard-mouth) and say "I am a lizard! And who are you?"
    By the way, what do our teeth look like?
    >> Anonymous 01/02/11(Sun)00:25 No.13367340
    >>13367314

    say, I mean you no harm
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:25 No.13367342
    >>13367327
    Yes...more potatoes is good.

    If he brings us potatoes we shall eat them, then ntoe that they are not as filling as when we were eating the magic potatoes that made us so huge.
    >> Lizard Quest GM 01/02/11(Sun)00:26 No.13367346
    >>13367339
    Your teeth are small, sharp, and many, meant for impaling small insects. Now they are large, sharp, and many, meant for impaling anything you want them to impale.
    >> Anonymous 01/02/11(Sun)00:26 No.13367348
    >>13367314
    respond with "My god man aren't you some kind of professonial shouldn't you be prepared for travelers take me to your commanding officer so we can parlay like gentlemen" or something else along these lines
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:26 No.13367350
    >>13367334
    >>13367335
    tell him he serves us now

    tell him he will bring us food

    lots of food

    any kind of food
    >> Anonymous 01/02/11(Sun)00:26 No.13367351
    >>13367314
    "I say, I do feel a mite peckish. You wouldn't happen to have any potatoes on you, would you?" Pause. "Oh, don't look at me like that, dear chap! To even THINK that I would eat any of you lovely fellows! No, I like potatoes. Do you have any?"
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:26 No.13367352
    >>13367334
    "Potatoes! Do you have them, warm-blooded one?"
    >> Anonymous 01/02/11(Sun)00:26 No.13367356
    >>13367334
    "Yes, We really like them, as do all giant talking lizards"
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:27 No.13367357
    >>13367334
    "Yes. Potatoes. brown and lumpy? potatoes!"
    tilt your head
    "say, what are you again?"
    >> The Boss 01/02/11(Sun)00:27 No.13367361
    >>13367346
    From now on, we only speak in a refined, gentlemanly, british accent.

    "Ah, yes my good man. Potatoes would be smashing. I don't suppose you have the magical variety, would you, good sir?"
    >> Anonymous 01/02/11(Sun)00:27 No.13367364
    >>13367346
    >>13367346

    Politely ask him where we might obtain potatoes, should he or his friends be lacking in pommes de terra.
    >> Anonymous 01/02/11(Sun)00:28 No.13367370
    >>13367346
    We probably shouldn't smile too much around humans, then.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:28 No.13367372
         File1293946117.jpg-(345 KB, 1280x1024, mr geck.jpg)
    345 KB
    If he asks who we are, say we are "Mr. Geck"
    Remind him we mean no harm.
    >> Lizard Quest GM 01/02/11(Sun)00:28 No.13367375
    >>13367350
    >>13367351
    >>13367342
    "Yes, potatoes. As my servant, you should provide me with whatever I desire, and at this moment I desire potatoes."
    He looks at you strangely for a moment, then, barely controlling his fear, stands up and mutters something about "potatoes, yes, must warn" and then begins to sprint in the direction of the camp.
    >> Anonymous 01/02/11(Sun)00:29 No.13367381
    >>13367375

    Slink after him, and request potatoes from the rest of the yoo-mans.
    >> Anonymous 01/02/11(Sun)00:29 No.13367383
    >>13367375
    walk slowly in to camp like we on the place expecting some potatoes
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:30 No.13367386
    >>13367375
    Hide, then wait and see if he's actually bring potatoes or if he's calling his friends.
    >> Anonymous 01/02/11(Sun)00:30 No.13367387
    >>13367361
    >>13367357
    >>13367356
    >>13367352
    >>13367351
    >>13367350
    it seems we have 3 conflicting visions of our giant lizard

    a posh british lizard
    an adorable giant lizard
    and an all-devouring lizard

    personally, I just want to nom everything
    >> Anonymous 01/02/11(Sun)00:30 No.13367388
    >>13367375
    Oh dear, how unpleasant. We should probably stop him. GENTLY.
    >> Anonymous 01/02/11(Sun)00:30 No.13367389
    >>13367375
    "Warn".
    It wants to betray us. Approach the camp and try to intimidate the others. But be a gentlemen about it.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:30 No.13367391
    >>13367383
    >>13367383
    Guys. Check our tail. This looks bad.
    >> The Boss 01/02/11(Sun)00:31 No.13367399
    >>13367383
    This, and greet the rest of the camp with warm "Hello!" (not a smile, I don't think our teeth are inviting in the least.)

    Try to be civil. If they don't accept their new role as our servants, we get hungry. Very hungry.
    >> Lizard Quest GM 01/02/11(Sun)00:31 No.13367400
    >>13367381
    He hears you moving behind him and he lets out another girlish scream and runs even faster. He reaches the camp a moment before you do, and grabs his concerned comrade, gibbering about lizard beasts and potatoes.
    >> Anonymous 01/02/11(Sun)00:32 No.13367407
    wait and maintain a friendly demeanor
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:32 No.13367410
    >>13367400
    >>13367400
    DISSAPPEAR INTO THE NIGHT.
    AS IF NOTHING HAPPENED
    THEN WATCH
    >> Anonymous 01/02/11(Sun)00:33 No.13367416
    >>13367400
    ok now we can't go in circle the camp and wait
    it would be ungentlemanlike to impos
    >> The Boss 01/02/11(Sun)00:33 No.13367418
    >>13367400
    "Please, chums, I'm not here for unprovoked violence. Potatoes are my desire. Please me, and be well rewarded!"

    Lets just make this up as we go. Having a bunch of humans who think we're a mighty dragon could go well.
    >> Anonymous 01/02/11(Sun)00:33 No.13367420
    >>13367400
    Clear our throat, in a manner entirely unlike a terrifying roar. No, really, I mean it.
    Then politely inquire about the possibility of acquiring potatoes. Politely.
    >> Anonymous 01/02/11(Sun)00:33 No.13367421
    we should of carried a potato with us. It seems like they are mistaking a Potato for something else. We really need to enlighten these folk about the goodness of potato's
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:34 No.13367425
    >>13367410
    >>13367410
    By this, I mean slink into the treeline, stay VERY still (lol coldblooded)
    We're naturally camouflaged, remember?
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:34 No.13367428
         File1293946463.png-(13 KB, 606x444, POTATO LIZARD.png)
    13 KB
    Here's something we can always remember this thread by....
    >> Lizard Quest GM 01/02/11(Sun)00:34 No.13367430
    >>13367407
    "Wot's this rubbish then?" asks his comrade, pushing him away in disgust. "There ain't no bloody potato beasts in this forest, e'rryone knows they live up in the nor'east. Now come 'ere and show me wot's the big fuss, eh?"
    He begins to walk toward you, dragging the terrified guard with him.
    He sees you and stops. He stares at you for several long moments, mouth opening and closing like a fish.
    >> Anonymous 01/02/11(Sun)00:34 No.13367431
    >>13367400
    "Good day fine chaps, do any of you have any potatoes or know where I might get some?"
    >> Anonymous 01/02/11(Sun)00:35 No.13367439
    >>13367400

    KEEP CALM AND CARRY ON.

    Slowly approach the camp, and continue to politely ask about potatoes.

    Should the humans attack we could always nom them.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:35 No.13367443
    >>13367431
    This.
    And watch for the sword
    >> Anonymous 01/02/11(Sun)00:35 No.13367444
    >>13367430
    my god man po-ta-to is that so hard to comprehend or do you send the insane as scouts
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:36 No.13367449
    >>13367430
    >>13367431
    good, he found another servant for us

    tell them to fetch us potatoes or we'll have to find new servants
    >> Lizard Quest GM 01/02/11(Sun)00:36 No.13367453
    >>13367444
    "Err... You wanna.... Potato?" he finally says, looking more confused than scared.
    "Yeh, we gots some back here in the pot. Err... You wannit mash or whole?"
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:37 No.13367456
    >>13367430
    "Alright then. Could you just point me in the north east direction, and we can all pretend this never happened?"
    >> Anonymous 01/02/11(Sun)00:37 No.13367459
    >>13367430
    "Ah! Perhaps YOU can aide me in my search for some fine potatos? Im sure you must have some in this camp of...What are you?"
    Also, do we notice anything else about the camp now that we're closer? Military, hunters, bandits?
    >> Anonymous 01/02/11(Sun)00:37 No.13367461
    >>13367430
    I say my good man I mean you no harm whatsoever, however i do respectfully request you provide me with some potatoes.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:37 No.13367468
    >>13367453
    BRING US THE POT
    >> The Boss 01/02/11(Sun)00:37 No.13367469
    Let me just stop and say these are the kind of quests I love. Things without established universes, where we don't play some mary sue. And don't be afraid to kill us. I love bad ends.
    >> Anonymous 01/02/11(Sun)00:37 No.13367470
    >>13367453
    Whole my good man!
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:38 No.13367475
    >>13367453
    Whole. They remind me of that magic potato that made me grow to this size......(relate story of wizard's house upon further inquiry)
    >> Lizard Quest GM 01/02/11(Sun)00:38 No.13367477
    >>13367459
    You don't know enough about humanoids to determine what type of camp it is, but you can see 4 tents. There is a large covered cart off between two of the tents, but you cannot make out its contents.
    >> The Boss 01/02/11(Sun)00:38 No.13367483
    >>13367453

    Accept the good man's gracious offer of whole potatoes. Make friendly banter. Ask them what they and their merry company are doing in the woods.
    >> Anonymous 01/02/11(Sun)00:39 No.13367492
    >>13367477
    Id venture traders then. Perhaps wealthy in potatoes?
    >> Anonymous 01/02/11(Sun)00:39 No.13367493
    >>13367453

    Ask him whether it would be too much to try both. You've never had them mashed, you know.

    Also, tell him you're willing to work for potatoes.
    >> Lizard Quest GM 01/02/11(Sun)00:40 No.13367504
    >>13367468
    You politely ask that he bring you the entire pot, as one or two potatoes would be quite insufficient. "And leave the potatoes whole, if you will.
    >>13367469
    I'm glad you're enjoying it. It's going an entirely different direction from what I had in mind, but I like it.
    >> Anonymous 01/02/11(Sun)00:40 No.13367510
    >>13367477
    thank him for the potatoes and ask if there is anything you can do in return as thanks
    >> Anonymous 01/02/11(Sun)00:41 No.13367513
    >>13367504
    claim that we will do something to make up for the pot since we are not a common vagrant and have a public image to uphold
    >> Lizard Quest GM 01/02/11(Sun)00:41 No.13367525
    >>13367504
    He walks back to the fire, wraps his hands in cloths lying on the ground, and, grunting with the effort, grabs the large iron pot and drags it over to where you are.
    "Watch out, eh? Bloody thing's fierce hot. An' I'd beware the hot water, you wan' me ter dump it out for ye?"
    >> The Boss 01/02/11(Sun)00:42 No.13367529
    >>13367504
    If they seem like a reasonable sort, the kind who won't try to kill us while we sleep for a rather large and valuable lizard pelt, we should see if they need assistance. Remember; social skills RULE!
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:42 No.13367536
    >>13367510
    This. We were animals once. We can help now.
    Besides, then we'll be something like "the wishing gecko"
    Give 'im potatoes, He'll grant you some wishes, or at least help out.
    FAME, AHOY!
    >> Anonymous 01/02/11(Sun)00:43 No.13367548
    >>13367536

    This.

    After we eat the potatoes, ask him whether we can help him somehow.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:43 No.13367549
    >>13367504
    This northeast you spoke of, where you said there were more potatoes....which way is it?
    >> Anonymous 01/02/11(Sun)00:44 No.13367555
    >>13367525

    'Yes, please. But I prefer to eat alone.'

    Wait until they back away. We don't want to be ambushed eating potatoes.
    >> Captain Drawfriend !!Qwtz2ktIXUo 01/02/11(Sun)00:45 No.13367559
         File1293947105.jpg-(80 KB, 1280x800, Lizard Quest.jpg)
    80 KB
    The first drawfaggotry is mine!
    >> Anonymous 01/02/11(Sun)00:45 No.13367564
    >>13367525
    "yes please, I would if I could but I can't"
    >> Captain Drawfriend !!Qwtz2ktIXUo 01/02/11(Sun)00:46 No.13367568
    >>13367428
    >>13367559
    Noooooooo
    >> Anonymous 01/02/11(Sun)00:46 No.13367571
         File1293947193.png-(16 KB, 608x596, 1293946463968 - Copy.png)
    16 KB
    >> Lizard Quest GM 01/02/11(Sun)00:47 No.13367582
    >>13367536
    >>13367529
    >>13367548
    You motion for him to step back, which he does, although it could have been because he thought you were about to attack him. You knock the pot over with ease, the hot metal not harming you in the slightest through your thick scaly hide. The potatoes and water spill out onto the forest floor and you quickly eat the potatoes. They are tasty, but you feel no magical effects.
    Once you have finished, you nod at the man and ask if there is any way you could repay him for the meal of potatoes.
    "Err... Yeh, actually. We've been havin' some problems wi' the bandits in these woods. They keep demandin' a toll, each year it's worse than the last, and we can't keep it much much longer. If ye'd scare 'em off, maybe eat them - not that I'm implyin' you're the man-eatin' sort - or somethin', that'd make like a hell of a lot easier on us. We'd consider the debt more than repaid, and we could offer you some money, or ye could look through our things if you'd like some other reward."
    >> Anonymous 01/02/11(Sun)00:48 No.13367585
    I dare say old chaps, while Potatoes have proven themselves to be quite the delicacy, I suggest we explore other delicacies.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:48 No.13367597
    >>13367582
    These bandits, where are they?
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:49 No.13367599
    >>13367582
    FINALLY, FLESH

    HEAD OFF INTO THAT DIRECTION
    >> The Boss 01/02/11(Sun)00:50 No.13367603
    >>13367582
    BANDIT HUNTING WE GO. FINALLY. MAN-FLESH.

    "Pardon, chap, but would you happen to know where the bandits make camp? I dare say I'm in the mood for a SECOND COURSE!"

    Make a long, annoying, british laugh.
    >> Anonymous 01/02/11(Sun)00:50 No.13367607
    >>13367582

    Let's practice our deep, menacing voice. 'That is acceptable, human.'

    Then roar. Then ask about the bandits.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)00:50 No.13367612
    >>13367597
    >>13367597
    These. Keep in mind, these folks probably know where we can find other wizards, or magical items, or whomever killed OUR wizard.
    We have to rise to power somehow.
    >> Lizard Quest GM 01/02/11(Sun)00:51 No.13367614
    >>13367597
    "Well, we don' actually know. But if you could wait the night and follo' us in the morn, they're sure to ambush us sometime during the day and demand the toll."
    >> Anonymous 01/02/11(Sun)00:51 No.13367615
    >>13367582
    your offer is most reasonable I shall accept, now where are these bandits located
    >> Anonymous 01/02/11(Sun)00:51 No.13367620
    >>13367582

    Ask them to recover the magic potatoes from the collapsed house for you as a reward.
    >> Lizard Quest GM 01/02/11(Sun)00:51 No.13367622
    >>13367599
    >>13367603
    Fleshmind?
    >> Anonymous 01/02/11(Sun)00:51 No.13367624
    >>13367582

    "Well, I'd certainly be able to take a peek at the situation and go on from there. Where are these bandit types?"
    >> Anonymous 01/02/11(Sun)00:52 No.13367627
    >>13367620
    let them keep the potatoes I want the other 2 sacks
    >> Anonymous 01/02/11(Sun)00:52 No.13367629
    >>13367582
    Mmmm, I dare say an arrangement can be made.

    Ask this fine gentlemen if he could provide us with a supply of potatoes in return for our services of getting rid of those ruffian bandits.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)00:52 No.13367634
    >>13367614
    Very well. Consider it done.

    *slither back into forest and rest for a while*
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)00:53 No.13367647
    >>13367614
    >>13367622
    do we smell smoke anywhere else?

    the bandits have to be somewhere nearby if they're meeting this camp in the daytime

    we should remain as independent as possible
    >> Anonymous 01/02/11(Sun)00:55 No.13367666
    >>13367453

    Why, any type would be fine, my miniscule friend! I say, you don't mind if I settle down by that fire, do you? It looks quite pleasently warm.

    (Also, continue being a gentleman. BRITISH ACCENT, GO!)
    >> Anonymous 01/02/11(Sun)00:56 No.13367678
    >>13367666
    yes well shall rest by your fire if it is not to much of an intrusion
    >> Anonymous 01/02/11(Sun)00:58 No.13367700
    Rest by fire.
    Follow at distance in morning.
    Ambush ambushing bandits.
    DEVOUR DEVOUR DEVOUR.
    Offer the merchants/whatever to be their beast o' burden and security on the way to the next town.
    Seek employment at next town.
    >> Anonymous 01/02/11(Sun)01:03 No.13367751
    >>13367614
    "that sounds fine my friend"
    >> Anonymous 01/02/11(Sun)01:04 No.13367752
    stick close to the scout dude, he seems the skittish type who would run from his herd should the bandits show. we must keep an eye on him to make sure our new found friend doesn't get killed (plus it would be funny to see how uncomfortable this makes him)
    >> Anonymous 01/02/11(Sun)01:04 No.13367754
    >>13367700

    I like this plan. We can start our own business, Jolly Green Giant (Lizard), Inc. All your loot transportation/security needs, in one scaly package!

    We should procur a massive tophat at some point with our wages.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)01:04 No.13367755
    >>13367700
    I was hoping we'd take more of a 'lizard growing into a tarrasque' route rather than a 'lizard adventurer for hire' route
    >> Anonymous 01/02/11(Sun)01:04 No.13367758
    >>13367754
    and a pipe for added effect
    >> Anonymous 01/02/11(Sun)01:05 No.13367759
         File1293948302.gif-(28 KB, 243x329, Gentlelizard.gif)
    28 KB
    BAM.
    >> Anonymous 01/02/11(Sun)01:05 No.13367766
    >>13367755

    I think becoming Oswald, the Well-Mannered Lizard Gentleman Adventurer would probably be more fun to play. Plus, we'll still get to OM NOM NOM on a regular basis, while discovering on how to become more dragonish.
    >> Anonymous 01/02/11(Sun)01:06 No.13367770
    >>13367755
    you have to be patient since regular food doesn't cause instant growth for us plus wouldn't you rather be a giant British tarrasque
    >> Anonymous 01/02/11(Sun)01:07 No.13367774
    >>13367755
    Rest by fire.
    Follow at distance in morning.
    Ambush ambushing bandits.
    DEVOUR DEVOUR DEVOUR.
    Offer the merchants/whatever to be their beast o' burden and security on the way to the next town.
    Seek employment at next town.
    Use wages to aquire a wizard
    >BEGIN THE SPELL WIZARD
    >But it's too dangerous. We could overload the-
    >DAMNIT MAN! I PAY YOU FOR YOUR WORK, NOT YOUR OPINIONS
    >Sir, I understand but this is madness! I cannot-
    >BEGIN. THE. SPELL.
    >...Aye sir.
    Become a Tarraque/dragon/whatever
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)01:08 No.13367789
    >>13367766
    I was thinking we should become

    THE GREAT POTATO LIZARD
    >> Anonymous 01/02/11(Sun)01:12 No.13367825
    never change /tg/
    >> Lizard Quest GM 01/02/11(Sun)01:14 No.13367839
    >>13367754
    >>13367752
    >>13367751
    You rest by the fire, keeping a close eye on the skittish humanoid (you've nicknamed him girly, after his impressive sream) and your new friend (you've decided to call him Otto, on a whim).
    In the morning, the merchants pack up their tents and begin to walk along a narrow forest road.
    How do you follow?
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)01:14 No.13367841
    Well gents, I'm off to bed now. I might be on sometime tomorrow, and I'll probably ask how the thread went after this.
    >> Naggarothian !!0S4L3hs2lkr 01/02/11(Sun)01:15 No.13367853
    >>13367839
    Sneak through the nearby undergrowth.
    >> Lizard Quest GM 01/02/11(Sun)01:16 No.13367855
    >>13367841
    Goodnight, good sir. May your dreams feature large gentleman lizards and magical potatoes.
    >> Anonymous 01/02/11(Sun)01:16 No.13367856
    >>13367839
    follow with them to look as part of their group so when we see the bandits thy know we are with them
    >> Anonymous 01/02/11(Sun)01:16 No.13367859
    >>13367839
    Smarmily.
    >> Lizard Quest GM 01/02/11(Sun)01:18 No.13367873
    >>13367856
    >>13367853
    Well, which is it?
    >> Anonymous 01/02/11(Sun)01:19 No.13367878
    >>13367839
    At a distance far enough away to not be suspicous. Be as stealthy as possible too.

    When the bandits attack, DEVOUR.
    >> Anonymous 01/02/11(Sun)01:19 No.13367886
    >>13367873
    Sneak
    >> Anonymous 01/02/11(Sun)01:19 No.13367887
    >>13367859
    >>13367839

    A hundred times this.

    But sneak through the forest a little to the right of the path, without knocking anything over.

    When the bandits show up, we'll be able to confront them in a rather dramatic fashion by bursting through the forest's growth.
    >> Captain Drawfriend !!Qwtz2ktIXUo 01/02/11(Sun)01:23 No.13367914
         File1293949401.jpg-(20 KB, 400x400, Great Potato Lizard.jpg)
    20 KB
    >>13367789
    Like this?
    >> Anonymous 01/02/11(Sun)01:23 No.13367917
    >>13367887
    OH YEAH?
    >> Lizard Quest GM 01/02/11(Sun)01:23 No.13367919
    >>13367887
    >>13367886
    >>13367878
    Alright, looks like we're going with sneak.

    You slink through the trees, blending in with the forest in a way you would not believe if someone told you of it.
    At about midday, you begin to grow tired of the humanoids' slow pace. Even though you are slowed by the trees, you still have to stop every couple of minutes to wait for them to catch up. Just as you are considering abandoning stealth, you catch the scent of sweat and metal on the wind. The bandits must by lying in wait further up the road!
    >> Anonymous 01/02/11(Sun)01:23 No.13367921
    >>13367914

    I love you.
    >> Anonymous 01/02/11(Sun)01:24 No.13367923
    >>13367856
    i change my suggestion to sneaking and then making a dramatic entrance
    >> Anonymous 01/02/11(Sun)01:25 No.13367931
    >>13367919
    let the party approach first and wait for the right moment
    >> Anonymous 01/02/11(Sun)01:25 No.13367932
    rolled 12 = 12

    >>13367919
    continue waiting and sneaking, we don't want to arbitrarily attack innocents by accident
    >> Anonymous 01/02/11(Sun)01:26 No.13367945
    >>13367919
    scout and pick off any bandits you think we can and check for anything that looks like a magic user
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)01:29 No.13367965
         File1293949770.jpg-(309 KB, 529x529, FFFFuklaw_by_Gannadene.jpg)
    309 KB
    >>13367919
    >>13367919
    Sneak up as close as you can to the bandits, without being seen. When the merchants approach, the bandits will be focused on the merchants, and not even see you.
    THEN YOU CHARGE! DINAMYC ENTRY! CLEAVE AND SMITE, CLAW AND BITE, FEAST IN THEIR BLOOD!
    BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE! BREAK THEIR BACKS WITH THE UNHOLY TALONS OF DEATH OF THE GENTLEMANLY LIZARD OF KHORNE, UNLEASH ALL OUR WRATH!
    Uh... err.
    Got a little carried away there.
    Don't tell the inquisitors over on the other thread, please.
    >> Anonymous 01/02/11(Sun)01:31 No.13367981
    rolled 8 = 8

    >>13367965
    easy there seabiscuit
    >> Anonymous 01/02/11(Sun)01:31 No.13367984
    >>13367919
    Do we taste any potatoes cooking on the breeze?
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)01:31 No.13367985
    >>13367965
    seconded
    >> Anonymous 01/02/11(Sun)01:31 No.13367988
    When we attack the bandits make as much mess as possible. Kill them in gruesome and disgusting ways. Chew them, spread their entrails over the ground. Devour them. PAINT THE FOREST RED WITH THEIR BLOOD!
    This will serve to get us a reputation. The merchants will talk to other merchants who will talk to other merchants. We will be the FUCKHUEG lizard who rapes enemies and is
    >The best security money can buy.
    >> Anonymous 01/02/11(Sun)01:32 No.13367994
    >>13367919

    Peek your head out of the forest to warn our squishie friends that trouble has arrived.

    Then circle around to try and catch the bandits by surprise.
    >> Lizard Quest GM 01/02/11(Sun)01:32 No.13367997
    >>13367931
    >>13367932
    You continue to follow the merchants until a group of large sweaty humanoids leap out from the trees. Otto and Girly draw their swords and move to protect the cart, but they can clearly tell that fighting would be futile.
    "Alright! Toll's gone up this year, we'll be needing a fifth of your cargo as tribute to the Lord of this forest!" yells the largest and sweatiest of them. He holds a huge axe in both hands, and looks like he knows how to use it.
    Otto explained to you last night that the bandits work under a leader who calls himself the Lord of the forest, so it's clear that these are those bandits. How do you act?
    >> Anonymous 01/02/11(Sun)01:33 No.13368011
    >>13367997
    let the bandits do what they will then ambush/pick them off and return cargo
    >> Anonymous 01/02/11(Sun)01:34 No.13368018
    rolled 18 = 18

    >>13367997
    shift to final form and raperaperaperape
    >> LKancelot !!cRvaeupy3yE 01/02/11(Sun)01:35 No.13368021
         File1293950101.jpg-(69 KB, 900x900, SMARMY.jpg)
    69 KB
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)01:36 No.13368037
         File1293950187.jpg-(219 KB, 800x800, admech.jpg)
    219 KB
    >>13367997
    >>13367997
    THIS>>13367965
    >>13367965
    >>13367965
    >>13367965
    Is my suggestion
    >> Anonymous 01/02/11(Sun)01:36 No.13368039
    rolled 8 = 8

    >>13368018
    swat bandits with tail during heroic charge
    >> Lizard Quest GM 01/02/11(Sun)01:37 No.13368043
    >>13368011
    Letting the bandits menace your employers might not be good for your reputation, even if you do return all of the cargo.
    >> Anonymous 01/02/11(Sun)01:37 No.13368044
    >>13367997
    Declare that you are the Lord of the Forest and you demand tribute from them lest you eat them.
    >> Anonymous 01/02/11(Sun)01:37 No.13368045
    >>13367997
    take them buy surprise poke your head out and tell them

    "if you don't let these chaps through with all their cargo and unharmed i shall have to commit an unnecessary act of violence against you"
    >> Anonymous 01/02/11(Sun)01:37 No.13368047
    Somebody make a "Gentlemen." edit with a lizard head and potatoes, I'm too shit to even try.
    >> Anonymous 01/02/11(Sun)01:38 No.13368054
         File1293950319.png-(242 KB, 496x440, Gentlemen chogath.png)
    242 KB
    >>13368045
    Agreed.

    >possetes ingress
    >> Anonymous 01/02/11(Sun)01:38 No.13368055
    >>13367997

    "Why, hello chaps. Don't want to interrupt, but I couldn't help but notice you don't seem to have the proper missives regarding this tax increase. Until you've provided us with proper legal notices, I'm afraid no tax-collection will take place. I suspect you aren't even licensed, are you?"
    >> Lizard Quest GM 01/02/11(Sun)01:39 No.13368062
    >>13368037
    >>13368039
    >>13368018
    IT'S RAPE TIEM

    You rush forward, flowing between the trees almost fluidly, and explode into the road with an earth-shaking roar, rending bandits with your claws and teeth. In your frenzy, you just barely notice that your tail has lifted itself to point almost directly upright.
    >> Anonymous 01/02/11(Sun)01:39 No.13368065
    everybodysgettingraped.jpg

    Do as the picture says.
    >> Anonymous 01/02/11(Sun)01:40 No.13368075
    rolled 5 = 5

    I can't believe my potato consuming derail worked out so swimmingly

    >sainused plot

    indeed
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)01:41 No.13368076
         File1293950460.png-(29 KB, 327x468, Potatoes.png)
    29 KB
    >>13368062
    >>13368062
    YESSSS
    >> Anonymous 01/02/11(Sun)01:42 No.13368086
    rolled 3 = 3

    >>13368062
    look up after it's safe
    >> Anonymous 01/02/11(Sun)01:42 No.13368088
    >>13368062
    Remeber. As much mess as possible.

    Let the battle consume you.

    It will all be ok.
    >> Anonymous 01/02/11(Sun)01:43 No.13368090
    >>13368062

    WAIT.

    While we're fighting, can we be yelling things in our plummy British accent?

    "TAKE THAT, SCOUNDREL!"
    "THIS'LL TEACH YOU SOME MANNERS!"
    "WHERE ARE YOUR POTATOES?"
    >> Anonymous 01/02/11(Sun)01:43 No.13368097
    >>13368062
    Dispatch bandits.
    Investigate tail.

    >Chap dammest.
    >> Anonymous 01/02/11(Sun)01:44 No.13368109
    >>13368062
    Wait a minute... These merchants get hassled by these bandits every year, not to mention all the other peddlers that traverse this forest. The bandits must have amassed a huge amount of loot over the years- Do you know what this MEANS? They have potatoes, potatoes that should be YOURS.

    LET THE HATRED CONSUME YOU
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)01:45 No.13368118
    http://www.angelfire.com/pa2/potatogod/

    this is our chosen diety
    >> Lizard Quest GM 01/02/11(Sun)01:46 No.13368125
    >>13368090
    >>13368088
    As you fight, you scream out threats and taunts, "TAKE THAT SCOUNDREL!"
    "THIS'LL TEACH YOU SOME MANNERS!"
    "WHERE ARE YOUR POTATOES?"
    As you sever the spinal cord of the last bandit, you hear crashing in the trees.
    The bandits' allies are coming to help them! At least 15 bandits rush out into the road, and you see another 10 or so readying bows to attack you. While you can easily deal with the melee combatants, the archers could pose a serious threat. They have surrounded you and the merchants completely. What do?
    >> Anonymous 01/02/11(Sun)01:46 No.13368126
    rolled 3 = 3

    >>13368118
    what...the...shit...
    >> Anonymous 01/02/11(Sun)01:48 No.13368142
    rolled 2 = 2

    >>13368125
    get serious.

    Grin menacingly and make self look big, tell merchants to hide cuz "this is gonna get messy"
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)01:48 No.13368146
    >>13368125
    let our rage consume us

    use our tail to impale them and fire them at one another or something

    devour what remains

    blood for the potato god
    potatos for the lizard throne
    >> Anonymous 01/02/11(Sun)01:49 No.13368149
    >>13368062
    when the slaughter is done search for potatoes
    >> Anonymous 01/02/11(Sun)01:50 No.13368158
    >>13368125
    depending how far we are from the thicker brush we should charge a section of the bandits pulling one with us then throw him through the forest for an escape sound and sneak behind archers for more slaughter
    >> Anonymous 01/02/11(Sun)01:51 No.13368165
         File1293951064.jpg-(121 KB, 600x750, 1287047075828.jpg)
    121 KB
    rolled 16 = 16

    >>13368146
    a thousand times this
    >> Anonymous 01/02/11(Sun)01:51 No.13368170
    >>13368125
    CHARGE.
    LET THE FIRE OF WAR FLOW THROUGH YOU.

    SING RULE BRITTANIA WHILE FIGHTING. THERE IS GREATER CAUSE THAN THE DESTRUCTION OF THESE BRIGANDS WHO WOULD SO SEEK TO UNDERMINE MOTHER BRITAIN'S TRADE. TRADE IS THE LIFEBLOOD OF HIS MAJESTY'S EMPIRE AND TO ATTACK PEACEFUL MERCHANTS IS NOT ONLY A CRIME...

    IT IS TREASON.

    (N.B. TREASON is in double caps.)
    >> Anonymous 01/02/11(Sun)01:51 No.13368171
    knock down trees to provide cover for otto and girly, prepare for combat. We have the intelect of the ancients passed down by our ancestors and awakened by magics of old. Do not squander this gift by falling prey to our blood lust like some mammal.
    >> Anonymous 01/02/11(Sun)01:51 No.13368174
    >>13368125

    Sue for peace.

    "Hello, lads. Just a proposition...let's say today I don't want to be shot with loads of tiny splinters. And let's say you all don't want to be crushed, maimed, broken and eaten. Now, assuming that both of these are true, wouldn't you agree that it would be simply if neither of these things happened? Why not let us go on?
    >> Anonymous 01/02/11(Sun)01:53 No.13368197
    Serpentine to thee archers
    >> Anonymous 01/02/11(Sun)01:53 No.13368198
         File1293951204.jpg-(45 KB, 520x416, be happeh.jpg)
    45 KB
    >>13368174
    Don't forget a polite smile. :D
    >> Anonymous 01/02/11(Sun)01:54 No.13368205
    >>13368125
    Jump into the densest trees you can, slaughtering a few melee lads in the process. Once there, you should be safe from arrows, or at least, for long enough that you can run around in a long circle behind the archers, then it's to the bloody business of the day.

    To hell with the merchants, you can't do anything for them.

    Also, leave one bandit survivor, to lead you to their lair..
    >> Lizard Quest GM 01/02/11(Sun)01:54 No.13368209
    >>13368146
    >>13368142
    You lift yourself up and yell for the merchants to take cover.
    The archers let fly their arrows and you realize that this might be the end. You fight off the melee fighters and realize that this might just be the end.

    SUDDENLY

    You hear screams of pain from all around you, and you look up from your now-dead opponent to see the archers all around collapsing to the ground clutching their chests, which are ablaze with green flames. As you look away, a bandit rushes at you with a spear. Distracted as you are, he is able to get a good shot in, aimed directly for your neck, but he suddenly stops. Your tail is wrapped around his neck, and you see his body shrivel and collapse into a pile of bones and skin.
    The few remaining bandits scream in fear and begin to run, but bolts of green lightning shoot from the tip of your tail and hit each one with perfect accuracy right in the center of their back. They collapse, screaming as the green fire kills them in seconds.
    >> Enginseer Kirk !!kVeclOBrFLY 01/02/11(Sun)01:54 No.13368213
    >>13368125
    Zig zag between the treeline, to avoid getting shot, and advance through to the archers. Once you're in melee range, as they'll be in a line, PLOW THROUGH THEM.
    Afterwards, turn back and MAIM KILL BURN the remainders. But try to leave one alive.
    THERE'S LOOT TO BE HAD!
    >> Anonymous 01/02/11(Sun)01:55 No.13368215
    >>13368171

    This, we've been gifted a brain, why not use it?

    Let's try to talk them down, if not, start knocking down trees onto people and generally not being a pincushion.
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)01:56 No.13368225
    >>13368209
    YES!

    GIANT DEMON LIZARD TAIL FINALLY PAYS OFF

    FEAST UPON EVERYTHING SLAIN

    FEAST
    >> Anonymous 01/02/11(Sun)01:56 No.13368228
         File1293951371.jpg-(141 KB, 800x600, oh god what.jpg)
    141 KB
    >>13368209
    Sweet Jesus...
    >> Anonymous 01/02/11(Sun)01:57 No.13368236
         File1293951420.png-(40 KB, 553x473, 1291356458398.png)
    40 KB
    >>13368209
    do this
    >> Anonymous 01/02/11(Sun)01:57 No.13368240
    >>13368209
    "Well I say..."

    Act to the merchants as though this was all part of the plan. Demand an increase in your potatoe supply, and any and all knowledge of local wizards/mages/assorted magic bastards.
    >> Anonymous 01/02/11(Sun)01:58 No.13368251
    >>13368209
    Short term:
    FEAST
    Inspect tail
    Continue with merchants to town

    Long term:
    Hire wizard to investigate tail.
    Learn magics
    >> Anonymous 01/02/11(Sun)01:58 No.13368252
         File1293951501.jpg-(96 KB, 475x341, 1279354693294.jpg)
    96 KB
    rolled 12 = 12

    >>13368209
    act completely surprised and a little self conscious

    >fareacho control

    yes we must learn control
    >> Anonymous 01/02/11(Sun)01:58 No.13368257
    >>13368209

    Check on our friends, are they alright?

    Also, we should visit a wizard to work out this magic tail bullshit. And possibly get more magic taters.
    >> Anonymous 01/02/11(Sun)02:00 No.13368272
    >>13368209
    Potatos for the potato lizard
    Magic for the magic tail
    >> Lizard Quest GM 01/02/11(Sun)02:00 No.13368279
    >>13368251
    >>13368240
    >>13368225
    As you feast on the bodies of the fallen, you watch your tail carefully. It moves around as if checking the surrounding area for danger, then moves next to your head and speaks.
    "You may control our movement, but I swear if you cross me I will melt your brains and find a new body to carry me around. Have I made myself clear?"
    >> Duskull !!uYPXHGg2gyl 01/02/11(Sun)02:02 No.13368295
    >>13368279
    shit

    fucking wizard possessed our tail

    later we must ask it its desires
    >> Anonymous 01/02/11(Sun)02:02 No.13368298
    rolled 12 = 12

    >>13368279
    oh crap, wizard tail

    >forliel talked
    we will call our tail forliel
    >> Anonymous 01/02/11(Sun)02:02 No.13368300
    >>13368279
    tell it
    "No"
    >> Anonymous 01/02/11(Sun)02:02 No.13368301
    >>13368279
    ;_;

    Et tu, tail?
    >> Anonymous 01/02/11(Sun)02:04 No.13368316
    rolled 13 = 13

    >>13368279
    >>13368298
    use bandit axe to sever tail, grow better one without a wizard in it
    >> Anonymous 01/02/11(Sun)02:05 No.13368328
    are we one of those lizzards who can snap off their tails?
    >> Anonymous 01/02/11(Sun)02:05 No.13368334
    >>13368279

    Oh my.

    Dragons from the void, in our tail.

    When we find some tophats, make sure to put one on both of our heads.
    >> Anonymous 01/02/11(Sun)02:05 No.13368338
    >>13368279
    why yes indeed but i hope this to be a mutually beneficial partnership.
    >> Anonymous 01/02/11(Sun)02:07 No.13368354
    Ask it what it is and why its in our tail. How long will it be there etc.
    >> Anonymous 01/02/11(Sun)02:08 No.13368362
    >>13368279

    "How RUDE, you rapscallion of a tail! I know not what manner of being you are that possesses my appendage, but I must insist that you treat me with a certain amount of common decency! If you can do that, then I will happily bear you, and harbour you. Have I made MYSELF clear?"
    >> Lizard Quest GM 01/02/11(Sun)02:11 No.13368396
    >>13368354
    "I am the dragon king Ouroboros! I was summoned from the void by your blood, and the magic of that pathetic wizard. You, as a lesser being, must serve me, as that is the way of things. However, there is no reason you cannot be rewarded for your services if you prove useful to me. Do not attempt to remove me from your body, as I will still be fully capable of killing you."
    >> Anonymous 01/02/11(Sun)02:14 No.13368442
    >>13368396
    Surely you would be better off if you had an entire body all to yourself?
    What say I aquire a suitable body for you. A dragon or somesuch. That way we can both go our seperate ways comfortably with the knowledge that we are free for eachother.
    >> Anonymous 01/02/11(Sun)02:14 No.13368444
    >>13368396

    Ask it if it would like a crown?

    What's he want us to do?
    >> Anonymous 01/02/11(Sun)02:15 No.13368461
    >>13368396
    >Ouroboros
    >Tail-eating dragon in our tail
    EAT OUR TAIL
    >> Anonymous 01/02/11(Sun)02:15 No.13368462
    rolled 1 = 1

    >>13368316
    >>13368396
    I present my stub to the conductor and bored the train.

    "what kind of reward of omnipotent lizard tail king"
    >> Anonymous 01/02/11(Sun)02:15 No.13368467
    >>13368396
    I don't get it, you don't even want to be in my body in the first place, why would you be upset at the prospect of being FREE?
    >> Anonymous 01/02/11(Sun)02:15 No.13368469
    >>13368396
    We must settle who will be the leader of this outfit once and for all.

    Ask the merchants if they have a coin.

    Heads or tails. Let this be our final battle.
    >> Lizard Quest GM 01/02/11(Sun)02:17 No.13368500
    >>13368442
    "Of course I require a new body. However, as dragons have long since been extinct, I can hardly hope to find one, and even if I could I would not dream of treating my subjects with such ill consideration as to possess him. No, we must find a powerful artificer to craft me an artificial body. He will not do so willingly, but with your help I believe I can make it happen. We will continue to the town with these merchants, and you will act as if you were the one casting the spells. Once there, I will speak to you again."
    >> Anonymous 01/02/11(Sun)02:18 No.13368502
         File1293952685.jpg-(133 KB, 640x480, 1293848450686.jpg)
    133 KB
    rolled 8 = 8

    >>13368467
    >>13368469
    >>13368461
    >> Anonymous 01/02/11(Sun)02:18 No.13368507
    >>13368469
    YESSSSSSSSSSS
    >> Anonymous 01/02/11(Sun)02:20 No.13368533
    >>13368500

    Mkay, Tailking.

    Let's go to town then.

    We should start advertising our loot transportation/security business too. Couldn't hurt to start generating some buzz.
    >> Anonymous 01/02/11(Sun)02:21 No.13368550
    >>13368500
    Agreed. We must build him a mechanical body of suitable grandness. Then, when we have curried his favour we will learn his secrets and his magiks.

    And then. Then we build an empire. A land where all can be free. Where God and King rule benevolently over willing, able subjects. Through the power of our Navies and the discipline of our Armies we can conquer the world, bringing enlightmenment to savages and freedom to those oppressed.

    I propose we call it:

    Britain.
    >> Anonymous 01/02/11(Sun)02:21 No.13368555
    >>13368500
    Oh my. Quite a situation we've found ourselves in. I suppose it's in my best interest to cooperate, as I don't feel inclined to end up like those archer fellows.
    >> Anonymous 01/02/11(Sun)02:25 No.13368586
    Let's go to town.
    >> Lizard Quest GM 01/02/11(Sun)02:27 No.13368602
    >>13368555
    >>13368550
    >>13368533
    The merchants thank you profusely, and they look at you with a mixture of awe, fear, and gratitude. You lead the way along the path now, and they follow behind.
    As you near the town, you allow them to go ahead and announce your arrival to the town guards. As you enter the market square, people gasp and stare, their fear tempered with respect after hearing the merchants' tale.
    >> Anonymous 01/02/11(Sun)02:29 No.13368623
    >>13368602
    strut to the local guild halls looking for an artficer
    >> Anonymous 01/02/11(Sun)02:31 No.13368637
    >>13368602

    Begin politely asking passerby for the local wizard/sorcerer/historian.

    We should research dragons, Ouroborous, etc.
    >> Anonymous 01/02/11(Sun)02:36 No.13368668
    >>13368637

    inb4 Ouroboros turns out to be the BBEG.
    >> Anonymous 01/02/11(Sun)02:37 No.13368673
    >>13368602
    1st order of business.
    Get an advertisment up that you will escort caravns for fun and profit. You will also carry some of the load but that will cost extra.
    2nd.
    Find a wizard and atrificer. Get to work on the body. Find out what the dragon-king wants and get a quote.
    3rd.
    Aquire money for body.
    Build body.
    -1 Dragon-king
    >> Anonymous 01/02/11(Sun)02:40 No.13368684
    >>13368673
    lets just enslave some gnomes problem solved
    we're not exactly working for a good god
    >> Anonymous 01/02/11(Sun)02:40 No.13368685
    >>13367789
    Food is a priority
    >> Anonymous 01/02/11(Sun)02:40 No.13368687
    >>13368673

    We should have the same guy build us a set of rocking armor.

    Or keep eating magic potatoes until we're literally too big to kill.
    >> Anonymous 01/02/11(Sun)02:41 No.13368689
    >>13368684
    >Enslave
    My good man that is a base and despicable suggestion. Such measures are NEVER acceptable. Not for personal, private or public gain.

    If I may be so bold, you are a bad man and you should feel bad.
    >> Anonymous 01/02/11(Sun)02:44 No.13368708
    Seriously. Let's find a wizard with attitude.
    Getting a set of armour for our size would be expenisve and take time away from more important things (as well as requiring an entire team to dress/undress us).

    So we have three other options:
    Magical enhancement
    Permenant physical enhancement (grafting slabs of metal onto our hide etc.
    Grow bigger.

    Let's investigate further.
    >> Anonymous 01/02/11(Sun)02:49 No.13368746
    Archive this brOP.
    >> Lizard Quest GM 01/02/11(Sun)02:49 No.13368748
    >>13368708
    >>13368687
    >>13368673
    >>13368637
    >>13368623
    You bend down to speak to a guard. "Pardon me sir, but I would like to know if there is a wizard, artificer, or any other sort of magician in this town? If so, could you please direct me to them as I require their services."
    The guard is still a little frightened of you, but your pleasant demeanor seems to have left a good impression, and he smiles and gives you detailed instructions on how to reach the local wizard's shop.
    You arrive outside the shop a minute later.
    There is no way you can fit in the door, even your head is too wide to fit through.
    >> Lizard Quest GM 01/02/11(Sun)02:50 No.13368755
    >>13368746
    Embarrassing as it is to admit, I'm afraid I don't actually know how to do that.
    >> Anonymous 01/02/11(Sun)02:55 No.13368785
    ask someone to fetch the wizard. do so politely
    >> Anonymous 01/02/11(Sun)02:56 No.13368787
    >>13368755

    Just archived on sup /tg/. Got your back, brOP.
    >> Lizard Quest GM 01/02/11(Sun)02:56 No.13368794
         File1293955009.jpg-(63 KB, 600x750, classy shark.jpg)
    63 KB
    >>13368787
    You, sir, are a gentleman and a scholar.
    >> Anonymous 01/02/11(Sun)02:57 No.13368804
    >>13368755
    http://suptg.thisisnotatrueending.com/requestinterface.html
    Fill this out and its archived
    >> Anonymous 01/02/11(Sun)02:58 No.13368813
    >>13368748
    Knock on door with our tong.
    >> Anonymous 01/02/11(Sun)02:59 No.13368824
    >>13368794

    But yeah, politely ask nearby people, ragamuffins, etc if they could find the wizard inside and tell them a client is waiting outside.
    >> Lizard Quest GM 01/02/11(Sun)03:07 No.13368881
    >>13368824
    A man is about to walk into the store when your tail gently touches his shoulder. He turns around suddenly, and the tip of your tail touches his forehead. A spark seems to pass from your tail into his head and his eyes glaze over for a moment. You lean down and ask if he would please inform the wizard of your presence and he agrees.
    A minute later, he steps out of the shop with a young man behind him. The stranger leaves, and the young man (dressed in horribly clashing bright yellows and pinks) introduces himself as the local wizard.
    "I am Henry, the local wizard. I've heard of you from my familiar. How may I assist you?"
    >> Anonymous 01/02/11(Sun)03:10 No.13368895
    >>13368881

    Tell him about our dilemma. Ask him if he can tell us more about what's happened to us, who our original wizard was, about how Ouroboros wants a robot body, etc etc etc.
    >> Lizard Quest GM 01/02/11(Sun)03:11 No.13368907
    >>13368895
    As you bend your head down to speak to Henry, your tail passes by your ear and you hear Ouroboros whisper, "Do not speak of me. Simply say that you need a magical construct in the shape of a dragon."
    >> Anonymous 01/02/11(Sun)03:13 No.13368925
    >>13368907

    Do what our tail says.

    Also, tell Henry of our business plan. Perhaps we can pay for the construction of the robot dragon by working security for adventurers? We could definitely use some investment and magical protection too.
    >> Lizard Quest GM 01/02/11(Sun)03:16 No.13368947
    >>13368787
    Wait, if it's been archived, do you have the link?
    >> Anonymous 01/02/11(Sun)03:20 No.13368973
    http://suptg.thisisnotatrueending.com/archive/13366099/
    >> Lizard Quest GM 01/02/11(Sun)03:20 No.13368980
    >>13368947
    Derp. Nevermind, I found it.
    >> Lizard Quest GM 01/02/11(Sun)03:21 No.13368990
    >>13368973
    Thank you, though
    >> Lizard Quest GM 01/02/11(Sun)03:22 No.13369000
    Also, how do I make sure that the latest version of the thread has been archived? Do I just resubmit the request?
    >> Anonymous 01/02/11(Sun)03:25 No.13369019
    >>13369000

    Pretty sure.
    >> Lizard Quest GM 01/02/11(Sun)03:31 No.13369063
    >>13368925
    You tell Henry that you require a large construct in the shape of a dragon. You tell him that he will be well payed, and ask if he might be interested in entering into a business venture. You talk for hours about the specifics of beginning a caravan guard business. As night falls, he directs you to a series of caves under the town, and provides you with a magical fire to warm them for you. The townsfolk have agreed that you can stop in the caves whenever you visit, as they are not used by anyone else, and the only place where you will comfortably fit.
    You go to sleep.


    Alright, gentlemen. I think I'm going to call it a night. Would anyone be interested in continuing this Quest sometime tomorrow, or perhaps at a later date?
    >> Anonymous 01/02/11(Sun)03:34 No.13369082
    >>13369000
    Automatically updated every so often
    >> Anonymous 01/02/11(Sun)03:38 No.13369109
    >>13369063
    When ever is good for you.
    >> Lizard Quest GM 01/02/11(Sun)03:39 No.13369114
    >>13369109
    I'd love to have a Lizard Quest Part 2, but I won't if there isn't interest.
    >> Anonymous 01/02/11(Sun)03:44 No.13369140
    >>13369114
    I would too, tomorrow is good.
    >> Lizard Quest GM 01/02/11(Sun)03:45 No.13369149
    >>13369140
    Great! I'll try to do it some time tomorrow.
    Thanks for taking part, happy new year, and all that.
    >> Anonymous 01/02/11(Sun)03:50 No.13369187
    Bloody brilliant I say.
    >> Anonymous 01/02/11(Sun)10:52 No.13371643
    Just started reading,
    I am laughing so hard at this and I don't know why.



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