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  • File : 1296183469.jpg-(38 KB, 526x524, 1295926184440.jpg)
    38 KB Necromancer Quest IV Daerth 01/27/11(Thu)21:57 No.13684532  
    Investigating the truth before your mentor's death, you discover a nest of varghoul hiding in the mayor's attic.
    After communing with the dead, you recruit a ranger in the local inn to guide you to the camp. You were able to pinpoint the relative position of the creature.
    Travelling in the forest to put an end to the threat, you had two unfortunate encounter with creepers. But at least, you've finally arrived to destination.
    In front of you looms a patch of trees bigger and thicker than the average. The coverage is enough to block most of the sunlight. You can feel the chill of the death hanging around.
    The creature is nearby, and now the time to put an end to this.

    Welcome to Necromancer Quest

    > You are a Necromancer
    > You are able to cast spells up to level 3
    > You have crafted a masterwork clay golem, and summoned a raven familiar
    > Traveling with you is Minx, a female half-elven ranger.
    >> Daerth 01/27/11(Thu)21:59 No.13684541
    and while I'm here, I want to apologize for the downtime yesterday night. (2h from ISP, another from 4chan)
    >> Anonymous 01/27/11(Thu)21:59 No.13684542
    Make a pass on Minx.
    >> Anonymous 01/27/11(Thu)22:00 No.13684562
    Fuck Yeah Necromancer Quest!

    Alright, so let's prepare ourselves, get our mace ready and our golem in war-form.

    Let's have our raven familiar fly up and try to do some aerial recon. I want to save on spells if I can.
    >> Anonymous 01/27/11(Thu)22:01 No.13684568
    Later, not while we're staring down the enemy.

    Detect undead to see if it's actually undead, or just something fucking weird.
    >> Anonymous 01/27/11(Thu)22:08 No.13684657
    Fuck Yeah! Been refreshing /tg/ for the last hour in anticipation.

    I was gonna say, if someone could post our Divine & Arcane Spellbook. We might want to buff ourselves and our Half-Elven companion before we venture any further.
    >> Anonymous 01/27/11(Thu)22:11 No.13684692
    From the second session:
    - Ghost Fire (Light/Spark) (N)
    - Bone Teeth (Magic Missile) (N)
    - Defending Bone (N)
    - Detect Undead (N)
    - Deathwatch (N)
    - Speak with dead (N/R)
    - Hide from Undead (N)
    - Blindness/Deafness (N)
    - Deathwine (N)
    - Defoliate (N)
    - False Life (N)
    - Ghoul Touch (N)
    - Spectral Hand (N)
    - Cause Fear/Scare (N/D)
    - Deathwatch (N/R)
    - Gentle repose (R)(N)
    - Spiritual Weapon (N)
    - Disrupt Undead (N)
    - Touch of Fatigue (N)
    - Detect Magic
    - Identify
    - Ray of Frost
    - Bleed/Stabilize (N)
    - Raise Dead (N/D)
    - Alarm
    >> Anonymous 01/27/11(Thu)22:12 No.13684707
    Since we're in the pre-battle phase of preparation, let's hand one of the vials of holy water to Minx.
    >> Anonymous 01/27/11(Thu)22:14 No.13684733
    Seconded for the Holy Water. We want have Minx ready.
    >> Daerth 01/27/11(Thu)22:14 No.13684734
    - Ghost Fire (Light/Spark) (N)
    - Bone Teeth (Magic Missile) (N)
    - Defending Bone / Bone Armor (N)
    - Detect Undead (N)
    - Deathwatch (N)
    - Speak with dead (N/R)
    - Hide from Undead (N)
    - Blindness/Deafness (N)
    - Deathwine (N)
    - Defoliate (N)
    - False Life (N)
    - Ghoul Touch (N)
    - Spectral Hand (N)
    - Cause Fear/Scare (N/D)
    - Deathwatch (N/R)
    - Gentle repose (R)(N)
    - Spiritual Weapon (N)
    - Disrupt Undead (N)
    - Touch of Fatigue (N)
    - Detect Magic
    - Identify
    - Ray of Frost
    - Bleed/Stabilize (N)
    - Raise Dead (N/D)
    - Alarm

    > With a possibility of sudden inspiration
    Not staring down right now, you just near the spot where you think it would hang around

    What spells do you want to pre-buff with?
    >> Anonymous 01/27/11(Thu)22:17 No.13684765
    Hide from Undead.
    Worked well the last time, and it's essentially a cheap version of invisibility when fighting undead.
    >> Daerth 01/27/11(Thu)22:24 No.13684858
    Allright. Hide from undead.
    What about False Life? Or Defending Bone?
    And detect Undead?

    Or just hide from UD for now?
    >> Anonymous 01/27/11(Thu)22:31 No.13684925
    How many spells of each level can we cast currently?
    I think we used up a few already.

    False Life might be good, and Detect Undead to make sure that we're actually in the right spot.
    >> Daerth 01/27/11(Thu)22:35 No.13684955
    Four or five. 3 from level 3.
    You cast two minor spells today.
    >> Daerth 01/27/11(Thu)22:40 No.13684987
    Allright. You hand Minx a bottle of holy water, explaining to her it should be effective against what is lurking nearby.
    Then you cast Hide from Undead, then detect Undead.
    You find a strong aura in the thick of the woods, near the treelines.
    Once this is done, you prepare your shield and mace for the confrontation, while she prepares her bow.
    >> Anonymous 01/27/11(Thu)22:44 No.13685030
    Okay, Hide from Undead is a 1st level spell, and one casting will get both us and Minx. By having the golem attack first, we can get into better position before attacking, and the spell ending.

    False Life and Defending Bone are both 2nd level spells, so I think we should only use 1.
    I'll go for Defending Bone.
    >> Anonymous 01/27/11(Thu)22:46 No.13685046
    Who goes in first? I suggest the golem.
    >> Anonymous 01/27/11(Thu)22:47 No.13685064
    Have our golem go towards the undead presence, and be ready to attack with a Bone Teeth spell. Cast it after Minx shoots though, so she has the full advantage of being invisible to the target.
    >> Daerth 01/27/11(Thu)22:58 No.13685143
    You advance into the thickest part of the forest, willing your golem foward. It doesn't take long to notice the creature: Its huge. Its a varghoul, allright, but the size of a large horse or a troll. It is glaring down at the golem, angry at being disturbed from its slumber.

    You have initiative.
    >> Anonymous 01/27/11(Thu)23:01 No.13685171
    have the golem attack its eyes or mouth. beware of its screaming, if possible chuck a vial of holy water in its mouth
    >> Daerth 01/27/11(Thu)23:01 No.13685174
         File1296187297.jpg-(24 KB, 399x268, vargouille.jpg)
    24 KB
    >> Anonymous 01/27/11(Thu)23:01 No.13685176
    >the size of a large horse or a troll

    Let's make our first attack the strongest, then.
    Motion for Minx to pull out her vial of holy water, as we do the same, move into range, and then throw the vials at the varghoul while the golem charges it.
    >> Daerth 01/27/11(Thu)23:03 No.13685200
    Its hanging by the treetops, at 35 feet+
    Its kind out of reach
    >> Anonymous 01/27/11(Thu)23:05 No.13685211
    can we give our shapeshifting golem some holy water to smash against the beast?
    >> Anonymous 01/27/11(Thu)23:06 No.13685218
    Have the golem stand in near us so may use it as an emergency cover.
    >> Anonymous 01/27/11(Thu)23:08 No.13685233
    Better idea! Our raven familiar! He should be able to fly up with one of the vials and either drop or pour the holy water on the varghoul.

    We can also give one of the other vials to the golem so that it can use it in a punch.
    >> Daerth 01/27/11(Thu)23:12 No.13685267
    Dropping it from the familiar sounds like a good idea.
    With the golem, terrible. He only know one thing.


    Allright! Vote!
    1) Vial to Raven
    2) Vial to Gumby
    3) Both
    >> Anonymous 01/27/11(Thu)23:14 No.13685284
    Voting Vial to Raven.
    >> Anonymous 01/27/11(Thu)23:15 No.13685290
    Vial to raven
    >> Daerth 01/27/11(Thu)23:22 No.13685352
    You hand a vial of holy water to your familiar, and send mental instructions.
    Minx took her time to aim and let loose an arrow, striking the beast for 11 damage. The beast shriek from the sudden attack, and prepare to attack.

    Turn two, its about to swoop down to Shinx
    >> Anonymous 01/27/11(Thu)23:28 No.13685400
    Have the golem interpose itself between the varghoul and Minx while we fire off a Bone Teeth spell.
    >> Anonymous 01/27/11(Thu)23:29 No.13685415
    What's Shinx?
    Use Bone Teeth.
    >> Daerth 01/27/11(Thu)23:40 No.13685512
    Minx, my bad.

    You send the golem on an intercept course, and cast bone teeth. The silver streaks slam into the creature, but it is relentless as its tentacles wraps around the ranger. Fortunatly, she is able to dodge the worst and tumble out of its reach.

    The golem takes a moment to grasp the situation, then smash into the varghoul.

    Fortitude Saves, please.
    >> Daerth 01/27/11(Thu)23:42 No.13685527
    rolled 1, 6, 6 = 13

    Magic Missiles
    >> Anonymous 01/27/11(Thu)23:45 No.13685552
    rolled 2 = 2

    Fort Save!
    >> Anonymous 01/27/11(Thu)23:46 No.13685560
    >> Anonymous 01/27/11(Thu)23:50 No.13685593
    rolled 5 = 5

    Fort Save!
    >> Daerth 01/27/11(Thu)23:56 No.13685657
    The varghoul, annoyed, took some height and get out of reach and let out a fierce shriek, paralyzing you but leaving Minx unscathed.
    For the next 6 turns, you are restricted to mental activities only. Spells can only be cast without no verbal, material, or somatic components.
    Not only that, but the spirit world seems to be agitated... roll knowledge
    >> Anonymous 01/27/11(Thu)23:58 No.13685672
    rolled 17 = 17

    I am smart for spirits
    >> Daerth 01/28/11(Fri)00:06 No.13685733
    The spirits seems to be warning you about a small varghoul coming to help the one you're currently fighting.

    It should be here in a couple turns.
    Minx strikes the beast for 12 damage.
    >> Anonymous 01/28/11(Fri)00:07 No.13685740
    A damn sight better than our fort save.

    But we're really screwed; most spells have a verbal and somatic component.
    I hope that the golem can keep the varghoul occupied long enough for the paralysis to wear off.
    >> Anonymous 01/28/11(Fri)00:08 No.13685752
    Alright guys, there's another one of these things on the way.

    Should we have our raven use the holy water on the big varghoul now, or save it for later?
    I'm voting now; the quicker we take this down, the better. And that way, we only have to deal with one at a time.
    >> Anonymous 01/28/11(Fri)00:17 No.13685842
    Agreed. have the raven drop more holy water.
    >> Anonymous 01/28/11(Fri)00:20 No.13685869
    Another spawn? From one of the trappers maybe?
    >> Daerth 01/28/11(Fri)00:33 No.13685992
    So! The varghoul swoops down to you. Minx prevents it from reaching you by throwing her vial of holy water at it.
    A direct hit, and the holy water makes it scream in pain as the water splash on him. Smokes rise up and the smell of undead flesh melting is unbearable.

    Then at your mental command, the raven drops its flask on top of the varghoul, another direct hit.

    The giant varghoul has taken quite a beating, but it is still in the fight. Next turn.

    The varghoul swoops up on you, its tentacles sliding all along your body, it large wings flapping as it stays aloft in front of your face. You can't do anything but face its gaping maw as it bites into your flesh.

    You take a good 18 damage from its bite.
    Fortitude Save
    >> Anonymous 01/28/11(Fri)00:34 No.13686007
    rolled 14 = 14

    Come on Fort Save!
    >> Anonymous 01/28/11(Fri)00:35 No.13686015
    rolled 5 = 5

    >> Anonymous 01/28/11(Fri)00:36 No.13686019
    rolled 8 = 8

    Fort Save!!!!

    Please Spirits, I don't want to die.

    [And if we fail, we need to hit up the Temple of Pelor ASAP!]
    >> Anonymous 01/28/11(Fri)00:36 No.13686026
    Perchance the golem can focus o disabling those wings if it can grapple on or smash them as it swoops?
    >> Anonymous 01/28/11(Fri)00:37 No.13686029
    I think we're going to need to visit the Temple regardless after this fight.
    >> Daerth 01/28/11(Fri)00:40 No.13686061
    You make a mental scream for help to your golem as it rush to your side, but the varghoul drags you into the air, still biting. You have resisted the worst of it, but you still feel your life draining away. As Minx screams your name in desperation, your world fades to darkness...
    >> Anonymous 01/28/11(Fri)00:41 No.13686079
    Well Shit. I best hope that our Golem and Minx can kill the beast...

    And barring we don't die right away, Minx has the foresight to bring us to a Cleric.
    >> Daerth 01/28/11(Fri)00:49 No.13686166
    You are floating in a gray, misty world parallel to your own. You are still in the forest, but it all seem gray and lifeless. Shapeless figures are casually flying around while you watch Minx desperately trying to save you, in slow motion. Very slow motion. The voices of the death are loud and clear, and seem to welcome you. But in the deepest of your heart, you know your time hasn't come yet, but you need a miracle. They all answer, in an unified voice... "Speak"

    You scream in your mind that you want to live, feel the sun and the wind once more, and at once the world gather into you, as your mind clears...

    into the dying scream of the Giant Varghoul.
    You have two turns left to paralysis, you are lying on the ground semi-uncouncious, as liquid is forced down your throat.
    >> Anonymous 01/28/11(Fri)00:52 No.13686206
    rolled 1 = 1

    HOORAY. Not dead - YET.

    Uhhhh, Spot Check to gather our barrings?
    >> Anonymous 01/28/11(Fri)00:55 No.13686229
    Raven's can talk. Telepathy to it to speak of the lesser varghoul that is coming now.
    >> Daerth 01/28/11(Fri)00:55 No.13686235
    Very well. Spot check.
    >> Anonymous 01/28/11(Fri)00:57 No.13686257
    >> Anonymous 01/28/11(Fri)00:59 No.13686285
    rolled 4 = 4

    this works
    >> Anonymous 01/28/11(Fri)01:05 No.13686351
    Very much this!
    >> Daerth 01/28/11(Fri)01:05 No.13686353
    Using your telepathic link, you warn Minx there's another Varghoul nearby. She barely has the time to turn around the Varghoul is already swooping onto her. She shriek and flail as the bat-like creature tangle into her hair. She finally get rid of it when you overturn your paralysis. Your trip into the spirit world has left you enlightened, and granted you access to a new spell.

    Bone Spear.
    >> Anonymous 01/28/11(Fri)01:09 No.13686410
    Can we cast is now on the varghoul? Or any other spell.
    >> Anonymous 01/28/11(Fri)01:12 No.13686446
    >Bone Spear
    Cast it on the varghoul!
    >> Anonymous 01/28/11(Fri)01:14 No.13686470
    rolled 8 = 8

    Bone Spear!? No idea what that is in the SRD, but fuck! Let's use it, smite that Varghoul!
    >> Daerth 01/28/11(Fri)01:22 No.13686541
    rolled 12 = 12

    ^-Roll 5d6
    >> Anonymous 01/28/11(Fri)01:23 No.13686552
    rolled 5, 6, 5, 6, 6 = 28

    I am liking this spell...
    >> Anonymous 01/28/11(Fri)01:24 No.13686570
    rolled 4, 2, 3, 3, 6 = 18

    Please. Let this be good.
    >> Daerth 01/28/11(Fri)01:30 No.13686617
    With such precision and ferocity, the Bone Spear struck the lesser vargoul in a thunderous roar and left only mist behind. Oh, and a large circular hole in the tree trunk behind. And the foliage further back...

    Minx looks at your angrily.. "Why didn't you start with that one?!"
    >> Anonymous 01/28/11(Fri)01:32 No.13686635
    /tg/ DICE, FUCK YEAH!
    >> Anonymous 01/28/11(Fri)01:32 No.13686646
    I didn't want to steal your thunder...
    >> Anonymous 01/28/11(Fri)01:33 No.13686654
    "Because I didn't know it?
    "No, seriously, the spirits of the dead were kind of 'not pleased' with my recent performance, and they told me to use this to, as my grandfather's spirit put it, "stop being such a limp-wristed catamite"."
    >> Anonymous 01/28/11(Fri)01:34 No.13686662
    I say we cast Detect Undead again, just to be sure. And then let's GTFO there, and zip over to the Church.

    ...After Minx tells us what happened during the time we blacked out. Then haul ass to the Church...
    >> Anonymous 01/28/11(Fri)01:37 No.13686712
    Take a trophy from the beast so everyone knows it first!
    >> Anonymous 01/28/11(Fri)01:41 No.13686750
    Yes. That's a good point. If we have a bag, let us put the remains in the bag. And make sure the 2 are dead first?

    It worries me that there were two. Sure, they spoke of Leeroy going missing. But the way these things ...procreate, worries me.
    >> Daerth 01/28/11(Fri)01:43 No.13686766
         File1296196990.png-(112 KB, 583x651, townmap4.png)
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    > "Because I didn't know it?
    > "No, seriously, the spirits of the dead were kind of 'not pleased' with my recent performance, and they told me to use this to, as my grandfather's spirit put it, "stop being such a limp-wristed catamite"."
    The moment you finish that line, you feel the gift of the dead fading away. Its not completly forgotten, but you will need to research it further and inscribe it into your spellbook. Delvar congratulate you on your victory, and comment that necromancers walking the thin line between life and death were often rewarded with such gifts.

    Now that the creature is dead, fatigue overcomes you, and you will you golem to become a headless mule. You will ride the way home, apparently.

    Also, you only started noticing the rain. You feel refreshed by the water.

    Roll survival, 4d20
    >> Anonymous 01/28/11(Fri)01:45 No.13686791
    rolled 9, 7, 8, 11 = 35

    Survival roll.

    Third thing we do (1st: Get healed at Temple 2nd: Get reward) is we research the FUCK out of that spell and put it in our spellbook.
    >> Anonymous 01/28/11(Fri)01:45 No.13686792
    rolled 9, 3, 17, 17 = 46

    We'd better have a trophy....
    >> Anonymous 01/28/11(Fri)01:48 No.13686817
    rolled 3, 19, 19, 5 = 46

    Right: we DID get a trophy to prove we killed the varghoul, right?
    >> Daerth 01/28/11(Fri)01:48 No.13686822
    Its kinda big, but you take a trophy as proof of your victory. A wing. And you burn the rest.

    On the way home, Minx tells you she barely succeeded her shot when the beast was dragging you, and the beast died an instant later.
    >> Anonymous 01/28/11(Fri)01:56 No.13686904
    Thank her profusely. Continue back towards town.
    >> Anonymous 01/28/11(Fri)01:59 No.13686941
    Ask her, what that was she poured down our throat...
    >> Anonymous 01/28/11(Fri)02:02 No.13686963
    Most likely the Potion of Cure Medium Wounds that she had on her.
    It's not that difficult to work out, you know.
    >> Daerth 01/28/11(Fri)02:04 No.13686980
    You arrive at the village without further accident. Minx is curious about the reward but you answer that you want to get fully healed at Pelor's temple first.

    The priestess takes one look at you and understand you nearly brushed death tonight. The blessing of Pelor wash over your tired soul and cleanse away your wounds. You can't help but to notice that Pelor's rain bowl is shimmering into the rain. You guess its due to his blessing, and the rain water is being blessed as we speak. You also inform the priestess that the threat is over.

    It is dusk. You need to meditate, and you need to fetch your reward. Not to mention the truth.
    >> Anonymous 01/28/11(Fri)02:04 No.13686988
    It was lost to me, that she had a potion of Cure Wounds...
    >> Anonymous 01/28/11(Fri)02:11 No.13687044
    Gentle repose on the wing to seal in the freshness, then we can parade it around the square tomorrow with much fanfare!
    I have no idea what to tell minx...
    >> Anonymous 01/28/11(Fri)02:11 No.13687045
    Let's get some rest first.
    If the mayor turns out to be a lying scumbag that needs 3 feet of steel in his gut, then I'd prefer to do it with a full allotment of spells.

    Let's try to get some research on the Bone Spear spell done, as well.
    >> Anonymous 01/28/11(Fri)02:12 No.13687053
    Good point about the Gentle Repose.

    As for Minx, tell her that we can probably negotiate a better reward if the two of us are well-rested than when we're tired.
    >> Anonymous 01/28/11(Fri)02:13 No.13687064
    Heal, then rest for the night and meditate. After we're all refreshed, thank the priestess once more. If we've got any money left, donate a bit to the church. Never hurts to have the favor of the Gods.
    Head out to negotiate our reward.
    >> Daerth 01/28/11(Fri)02:16 No.13687097
    FYI: You get your spells at dusk. Meditating fills them all. You don't need to sleep right away to get them all.

    Also, gentle repose on the wing to keep it minty fresh. done.
    >> Anonymous 01/28/11(Fri)02:23 No.13687174
    Alright then. If we've got full spells, then let's see if Minx is up to getting our reward.
    >> Anonymous 01/28/11(Fri)02:28 No.13687216
    Or... we could we keep the reward to ourselves.
    >> Anonymous 01/28/11(Fri)02:31 No.13687240
         File1296199915.png-(5 KB, 227x220, Displeasure.png)
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    If you're suggesting what I think you're suggesting, you can just shut the fuck up.
    >> Anonymous 01/28/11(Fri)02:37 No.13687281
    Uh...no. She get's the 20% like agreed. We had a deal!
    >> Anonymous 01/28/11(Fri)02:38 No.13687301
    I suggest a little more than simply 20%. She did dump that (expensive?) potion down our throat.
    >> Daerth 01/28/11(Fri)02:44 No.13687352
         File1296200674.jpg-(138 KB, 500x375, feast.jpg)
    138 KB
    So you walk to the mayor's house, and request an interview. Before his accountant can reply, the mayor himself walks into the room and greet you.
    As you ask about your fee, he quickly change the subject to "we'll talk over it later. Let me celebrate this victory with a feast."

    You are now both cordial invited for dinner by the mayor. Roll Sense Motive.

    Dinner will be ready in about an hour.
    Just enough time to meditate and study.
    >> Anonymous 01/28/11(Fri)02:46 No.13687375
    rolled 18 = 18

    >> Anonymous 01/28/11(Fri)02:46 No.13687377
    rolled 3 = 3

    Sense Motive.
    This does not bode well.
    >> Anonymous 01/28/11(Fri)02:49 No.13687400
    Good thing you rolled before I did.

    On another matter, we never did pick a name for our familiar.


    I'm partial to Kabrok myself.
    >> Daerth 01/28/11(Fri)02:51 No.13687418
    You feel that the mayor's invitation is genuine. He truly does wish to celebrate your victory, and not to substract himself from your fee. However, you feel a ting of fear, as if he's trying to hide a secret.

    ((Also, to Feats, we got Investigator. +2 Search and Sense Motive.))
    >> Anonymous 01/28/11(Fri)02:51 No.13687424
    1: Minx deserves a solid 50% at least, for both saving our life and wasting a potion on our squishy ass.
    2: We get our reward now; we can't rightly be comfortable enough to eat without it.
    3: As soon as we have our due reward, the Mayor and every participant in the lynch mob is going to be brought to justice for murder.
    >> Anonymous 01/28/11(Fri)02:53 No.13687436
    Minx may be better at spotting things than we are. At the least we should let her know to keep an ear for anything strange.
    >> Anonymous 01/28/11(Fri)02:53 No.13687438
    18+2 Sense Motive, and that's what we feel, huh?

    Alright, let's accept the dinner invitation. We'll corner him on his secret in private later.
    >> Anonymous 01/28/11(Fri)02:55 No.13687453
    I just looked up the market price for a potion of cure moderate.

    Okay, yeah, Minx deserves a bigger cut.
    >> Anonymous 01/28/11(Fri)02:55 No.13687455
    Do we have any plans in who we will have replace the mayor as ruler of this pissant town? Because we completely intended to kill this guy...
    >> Daerth 01/28/11(Fri)02:56 No.13687475
    An hour later, you enter the dinner room, to your eyes as a royal feast, probably because you lived on bread and cheese. There is everything you could possibly wish to eat, and the wine is served at will.

    You may state your terms here.
    Also, spot check.
    >> Anonymous 01/28/11(Fri)02:58 No.13687495
    >bring every one of those fuckers to justice
    Maybe we can enlist the priestess of Pelor?
    Being a priestess of a NG deity, a lynch mob can't sit well with her, and to have lynched an innocent man at that.
    >> Anonymous 01/28/11(Fri)03:00 No.13687507
    rolled 7 = 7

    We brought Kabrok (our familiar) with us, right?
    Don't forget the +2 Spot bonus from Alertness when he's within arms-reach.
    >> Anonymous 01/28/11(Fri)03:00 No.13687511


    We are NOT going to use vigilante justice on this murderous fuck if we can avoid it. That's what so unjustly robbed our master of his life. We're going to pursue justice by as many legal channels as possible. We'll become epic heroes owed favors by kinds if we have to, but we will find a way to legally and fairly jail him and the members of his pogrom.

    I mean, really. We're a necromancer, not a monster.
    >> Anonymous 01/28/11(Fri)03:00 No.13687514
    rolled 1, 9 = 10

    Note, drink no more than one single glass of wine.
    >> Anonymous 01/28/11(Fri)03:01 No.13687521
    rolled 2 = 2

    And some Money. Also Spot
    >> Anonymous 01/28/11(Fri)03:02 No.13687530
    Fuck...we're getting poisoned, aren't we.
    >> Anonymous 01/28/11(Fri)03:03 No.13687543
    You raise a good point. Perhaps, then, if we can get him to talk over dinner, and confess in front of his peers?
    >> Anonymous 01/28/11(Fri)03:04 No.13687559
    this one suggests not drinking the wine. the mayor may be trying to poison or manipulate us when we are befuddled by the drink.
    >> Anonymous 01/28/11(Fri)03:06 No.13687576
    Indeed. Best to keep our wits about us when in the presence of this devious worm.
    >> Daerth 01/28/11(Fri)03:06 No.13687580
    Anyway, from the spot check, you notice the decanter of endless wine you detected a couple days ago.

    So anon, how much do you think we can negociate for this job? 10k?
    >> Anonymous 01/28/11(Fri)03:09 No.13687608
    Double it.
    Who else is at this table?
    >> Anonymous 01/28/11(Fri)03:10 No.13687611
    this one does not know the value of the money in this world. this one merely wishes to see the mayor brought to justice for his crimes against this one's mentor.
    >> Anonymous 01/28/11(Fri)03:11 No.13687616
    Agreed. We start the bidding at 20,000.
    An outrageous sum, to be sure. But that's what negotiation is for.
    >> Anonymous 01/28/11(Fri)03:12 No.13687623
    Do not let this turn celebratory. This should be a somber meal where we first mourn the death of his daughter (to arouse his sympathy) and then admonish the murder of our master (to arouse his shame). If he's wise enough, he'll recognize that he's the last monster left here.
    >> Anonymous 01/28/11(Fri)03:14 No.13687641
    We should also see if we can get the Decanter of Endless wine thrown in, it could be useful if we need something to drink while on the road. . .

    or if we need to drown everything in a dungeon.
    >> Anonymous 01/28/11(Fri)03:30 No.13687732
    Keep in mind that our sister still has to live here. We don't want to make an enemy out of this villainous shit until we're ready to make a Just As Planned in one fell swoop. Hold our tongue, get as much money as we can, give Minx half, and start accruing the resources and contacts necessary to bury this rat dressed like a man.
    >> Daerth 01/28/11(Fri)03:32 No.13687744
    You, Minx, the mayor, a couple servants, and the wife.

    Unfortunately this decanter cannot achieve such a flow. The price to get wine.

    Done. He ask you what can they do to repay your kind. You start by asking for 20,000g. He finds the price too high. You start by describing the creature, its method of attack, the effects... the mayor conceed and offers 15,000g instead.

    then Minx adds the creature was hand-stitched. Roll Knowledge (Arcane)
    >> Anonymous 01/28/11(Fri)03:33 No.13687750
    rolled 9 = 9

    knowledge roll
    >> Anonymous 01/28/11(Fri)03:34 No.13687764
    rolled 1 = 1

    Knowledge Roll.
    Yeah, 15,000 is acceptable.
    >> Anonymous 01/28/11(Fri)03:35 No.13687773
    What the tg dice giveth, they taketh away.
    >> Daerth 01/28/11(Fri)03:35 No.13687774
    The horror hits you at once. The creature was hand-crafted, and set loose upon the village. It was a direct assault, and you were all targets. Why?
    >> Anonymous 01/28/11(Fri)03:35 No.13687776
    by hand-stitched you mean this monster was purposefully sewn near the town to cause havoc? if so perhaps we are dealing with something a bit more sinister than a pack of marauding creatures.
    >> Anonymous 01/28/11(Fri)03:36 No.13687782
    Shoulda had the mentor chime in with his knowledge...
    >> Daerth 01/28/11(Fri)03:39 No.13687807
    So anything you guys want to ask the mayor now?
    >> Anonymous 01/28/11(Fri)03:40 No.13687814
    See if we can get him to drink a bit more at least.
    >> Anonymous 01/28/11(Fri)03:40 No.13687816
    we should work this into the negotiation somehow. we may wish to tell the mayor that it was hand-crafted, then ask if he wishes us to start looking for the fellow who has so callously thrown the village into such danger. we should also look into the background of the mayor and his close associates, to see if this was a cunning plan to assassinate our mentor. we should ask our mentor if they have a prior history.
    >> Anonymous 01/28/11(Fri)03:42 No.13687829
    An interview with his daughter stills seems appropriate.
    >> Anonymous 01/28/11(Fri)03:44 No.13687841
    Plan approved
    >> Anonymous 01/28/11(Fri)03:46 No.13687850
    Maybe our mentor's property was quite valuable, and the mayor wants to aquire it.
    >> Anonymous 01/28/11(Fri)03:48 No.13687864
    how much arcane or necromantic knowledge would it take to create one of these monsters? though it saddens me to consider it, it could have been our master that created it. we should prod him to see if he knows anything suspiciously in-depth about these creatures. or indeed anything useful at all.
    >> Daerth 01/28/11(Fri)03:54 No.13687893
    Okay. I need two Sense Motive (mark them), and one Knowledge Arcane.
    >> Anonymous 01/28/11(Fri)03:56 No.13687910
    rolled 1, 20, 2 = 23

    S S A
    >> Anonymous 01/28/11(Fri)03:56 No.13687912
    rolled 16, 6, 4 = 26

    Sense1, sense2, Knoqlegde
    >> Anonymous 01/28/11(Fri)03:57 No.13687916
    rolled 11 = 11

    Sense Motive 1
    >> Anonymous 01/28/11(Fri)03:57 No.13687917
    rolled 15, 1, 13 = 29

    Dice, you hate me don't you.
    >> Anonymous 01/28/11(Fri)03:57 No.13687918
    rolled 10 = 10

    Sense Motive 2
    >> Anonymous 01/28/11(Fri)03:58 No.13687925
    rolled 7 = 7

    Knowledge: Arcana
    >> Magus O'Grady 01/28/11(Fri)04:01 No.13687942
    Maybe, but i'm still getting bad vibes from that off-handed comment one of the servants made about the ever-full wine bottle being a 'gift from a wandering sorcerer'. We know our Mentor had adventuring friends, and probably did some himself in his youth. This could be someone settling an old score and using the mayor's hatred of Necromancy to do it. Or a powerful necromancer or other mage is moving into the area and intends to set up his own fiefdom, and he wanted all other notable casters in the area taken out. We should check nearby villages and towns for any rumors about other casters or recluses that have vanished or died. We should also contact Mentor's old adventuring party, see if they've experienced anything more unusual than usual.
    >> Daerth 01/28/11(Fri)04:04 No.13687955
    Both your mentor and the mayor are hesitant to reply to that question. Something happened in the past they were both ashamed off.

    You also learn that the mayor often offer his hospitality to traveling wizards and sorcerers. He makes no comment how he met your mentor, but do regurgitates a long list of name you can barely take note off. The most recent is the sorcerer who was hired to enchant the decanter. He was a nosy man, quite polite, bald, wearing crimson robes. You get a name and a place: Varan the Red, traveler from Silverwall.

    Also, the amount of knowledge required to create such a complex creature is staggering. It is well beyond your mentor could hope to do. And you know his preference for ghostly creatures.
    >> Anonymous 01/28/11(Fri)04:12 No.13687996
    Varan the Red doesn't seem a good lead at all. I reckon we should commune with his daughter, or go digging through the relation of mentor and mayor through archives, or townfolk. Perhaps do a search of the burnt house.
    >> Anonymous 01/28/11(Fri)04:19 No.13688028
    Note to self: once we're alone, imply to mentor that, unless he helps reveal more of the situation, you might end putting innocent people into the grave because of a lack of information. That should loosen his jaw.
    >> Daerth 01/28/11(Fri)04:27 No.13688071
    You don't get another roll without any lead
    Also I doubt a 8-year old girl's ghost would have any information

    Okay so
    > We're asking for 15,000g
    Anything else?
    >> Anonymous 01/28/11(Fri)04:30 No.13688085
    Should be good. Finish the meal jovially if there is no other lead to prod.
    >> Daerth 01/28/11(Fri)04:40 No.13688135
    Here's what I'm suggesting:
    15,000g for the job.
    His Decanter of Endless Wine as personal reparation.
    Those who participated in the murder seek repentance.
    >> Anonymous 01/28/11(Fri)04:42 No.13688140
    we should ask our master whether or not he holds a grudge, then decide whether or not to punish the village based on that. letting it all go seems a bit rash. they did all murder an innocent man.
    >> Anonymous 01/28/11(Fri)04:45 No.13688162
    OK, we'll take that then. But of course we must push that the mayor must repent as well.
    What I really want is to have him impeached.
    >> Daerth 01/28/11(Fri)04:47 No.13688172
    Your mentor always felt a bit unappreciated by the village and wasn't surprised he was blamed. But he is not one to hold grudge over his death.

    also please tell me how you want to proceed with the murder then. Maybe a memorial should even it out.
    >> Anonymous 01/28/11(Fri)04:49 No.13688178
    They can all bloody well rebuild that house they burned down too. And give it to us.
    >> Anonymous 01/28/11(Fri)04:51 No.13688183
    a small memorial wouldn't be amiss, somewhere out of the way. otherwise it's fine. we just don't want to engender more bad feelings by making it huge and flamboyant, rubbing it in for generations.
    >> Anonymous 01/28/11(Fri)04:53 No.13688196
    No, I don't care if our mentor holds no grudge. The fact that they did this proves that they need to redeem themselves in some way or be punished. Otherwise, who will they lynch next? I can appreciated not approaching this from the stance of a vendetta, now that we know no grudge should be held, but that's no reason to not seek justice.
    >> Daerth 01/28/11(Fri)04:57 No.13688218
    15,000g for the job.
    Devlin's Memorial. Near the burned house.
    Decanter of Endless Wine for scrying.
    Confession to the local clergy for justice.
    >> Anonymous 01/28/11(Fri)04:58 No.13688222
    sounds reasonable. we should go with that.
    >> Daerth 01/28/11(Fri)04:59 No.13688229
    You want justice. I heard you. How will you take it?
    The only higher power than mayor, legally, would be the clergy.
    >> Daerth 01/28/11(Fri)05:01 No.13688237
    You could, however, place a curse on the village until they have atoned for their crime.
    >> Anonymous 01/28/11(Fri)05:04 No.13688254
    And lose any victimhood we have? That act would foster hate.
    >> Daerth 01/28/11(Fri)05:07 No.13688271
    just playing the alignment cause I have no ideas left
    >> Daerth 01/28/11(Fri)05:21 No.13688348
         File1296210081.png-(212 KB, 857x762, worldmap1.png)
    212 KB
    everyone asleep? moving foward.

    The mayor accepts these terms.
    15,000g for the job.
    Devlin's Memorial. Near the burned house.
    Confession to the local clergy for justice. Repentance. Atonement.
    Decanter of Endless Wine for scrying.

    He has a condition however: That you seek out whoever is responsible for the horror that befell them.
    That you gather a group of adventurers.
    And put an end to it.

    So end this chapter. So begins your quest.
    (Also, research the f**k out of Bone Spirit y/n?)
    >> Anonymous 01/28/11(Fri)05:23 No.13688357
    I think that we should demand that the mayor personally oversee an option to apprehend each and every single person who participated in the lynching. Then, starting with the mayor himself, they will, one by one and in public view in the down square, humbly and sincerely offer their forgiveness for the murder. Any who refuse should see prison terms or be handed over to the clergy. If the mayor refuses this kind offer, appeal to the clergy to have the mayor and all who participated in the lynching imprisoned, tried, and, if found guilty, be given a sentence that the church deems appropriate for the gravity of their offense. Propose this demand for personal apology to the mayor without malice or anger, but with a perfectly calm, grim, serious tone. The proposition to the church will be a humble plea for justice, failing that.
    >> Anonymous 01/28/11(Fri)05:27 No.13688375
    Y Y Y Y Y Y.
    >> Daerth 01/28/11(Fri)05:28 No.13688382
    Accepted. Implied.
    >> Anonymous 01/28/11(Fri)05:30 No.13688398
    y. very y.
    >> Anonymous 01/28/11(Fri)05:32 No.13688410
    >> Daerth 01/28/11(Fri)05:36 No.13688431
    So guys. You spend 3 hours researching the spell, with the guidance of your mentor. It only cost 2000g to put together since it was necromantic in nature.

    Beside that, you have accepted to find the source of the horror. All you have is a name and something to scry - but you have can't use divining spells. You also need to find fellow adventurers for the task.

    But for now, lets end this session. I'm going to see you guys next week, with a minty fresh module.
    >> Anonymous 01/28/11(Fri)05:38 No.13688437
    cheers bro, thanks for the story. looking forward to it.
    >> Daerth 01/28/11(Fri)05:43 No.13688463
    Oh, forgot. We have gained a level.
    We are now a competent necromancer.
    >> Anonymous 01/28/11(Fri)06:32 No.13688728
    link to archived threads please.
    >> Anonymous 01/28/11(Fri)10:54 No.13690257
    Here you go.

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