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  • File : 1296428552.png-(759 KB, 830x503, Logo.png)
    759 KB LORDS OF MANNER GENERAL Anonymous 01/30/11(Sun)18:02 No.13720170  
    Evening, /tg/.

    Based upon your brilliant alignment grid of Dapper <- Plain -> Scruffy and Gentleman <- Fellow -> Hooligan, I've been working on a homebrew system about wealthy people going on adventures in a Victorian era-esque setting, though a bit more fantastical and silly.

    It's a rather quick-play system, only using d6. On top of that, character creation is a breeze. The only three abilities are Pep, Moxie, and Estate, and you have Well-Being and Honor that are derived from those, basically serving as two different kinds of hit points.

    Skills do not exist. These are folk of good upbringing, having the best in private education. It can be assumed these men and women are sufficiently skilled in nearly any task asked of them. Instead, their bonuses come from various Items of the Trade. Depending on their chosen profession, they will have a certain number of pockets.

    Yes, pockets are a core game mechanic.

    Each of these pockets can hold an item. This item can be used to get a bonus in any situation the player can justify using it.

    So I have a list of the professions here, and I need a starting pool of items for the characters to choose from when creating their character. Each profession should have a minimum of at least 4 items that they can choose from initially. Probably more, but we'll see what happens.

    Without further ado, here are the professions:
    >> Anonymous 01/30/11(Sun)18:03 No.13720192
    Landlord - Owner of a lot of land, and a lot of people as a result. Knows how to deal with unruly folks.

    Trophy Hunter - The strategist. Only profession that's probably ever killed something. Good with guns and traps.

    Officer - A military officer. Training in combat and can bandage a wound if necessary.

    Socialite - A people pleaser. Perhaps a politician or noble. Has great social skills.

    Inventor - The brains of the outfit. The Thomas Edison or Nikola Tesla of the group.

    Explorer - A true adventurer. Can find his way around anywhere, and works well with wilderness and survival.

    Connoisseur - Collector and seller of exquisite goods. Legality is questionable.

    Baron - A merchant at the core. Perhaps a shipping magnate, or plantation owner. A ruthless business man.

    While we're at it, go ahead and throw out some special properties you'd like to see the professions have. For example, the Hunter has the option to take a Hunting Dog in place of one of his man servants, or the Explorer gets bonuses for not taking man servants at all.
    >> Anonymous 01/30/11(Sun)18:06 No.13720216
    Holy shit you have to post this here when you're done.
    >> Anonymous 01/30/11(Sun)18:08 No.13720237
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    please go on, sir or madame, you have my rapt attention
    >> Anonymous 01/30/11(Sun)18:09 No.13720251
    Just so you know, I'm watching this thread.
    >> Anonymous 01/30/11(Sun)18:10 No.13720256
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    Heck yes Trophy Hunter.
    >> Anonymous 01/30/11(Sun)18:10 No.13720261
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    >> Anonymous 01/30/11(Sun)18:11 No.13720263
    I don't have a whole lot to add right now, unless you're looking for more specifics on the rules. Currently I'm just stuck in a rut and need a barrage of different items that could be of use to the various professions.
    >> OP 01/30/11(Sun)18:11 No.13720273

    Oh, I suppose I should probably namefag it up a little.
    >> Anonymous 01/30/11(Sun)18:14 No.13720310
    Explorer - Trousers, 4-6 pockets? Vest, 3+ pockets?
    Looking glass
    Sketchpad and writing object
    Bedrolls, flint & steel, all those
    Bird whistle
    >> Anonymous 01/30/11(Sun)18:14 No.13720312
    I'm not sure the military man's claim to fame would be bandaging wounds (a lowly action) I would think it would be more his officership that he commands men to their deaths with precision.

    Also, should there be an Inspector class, a man of powerful observation? Or is that too plebeian a title?
    >> Anonymous 01/30/11(Sun)18:15 No.13720319
    timepiece keeps the gentleman or lady punctual, giving them bonuses in whatever speed/time/turn mechanic you decide to use

    like that?
    >> Anonymous 01/30/11(Sun)18:18 No.13720358
    Gauze, medical stuff (secret barbarian recipes?)
    Dueling pistol. Powder keeps getting bloody soggy on expeditions though, so rarely uses it

    How about assets the gentlemen have? An man in the plains is hardly a gentlemen unless he's on a trusty and well-bred steed.
    >> OP 01/30/11(Sun)18:19 No.13720360
    I'm sorry, let me explain a little more.

    I already have the pocket numbers decided. I'm simply look for items, such as a rope for the Explorer, a Spyglass for the Trophy Hunter, a Spark Plug for the Inventor, or a Lock Pick for the Connoisseur.

    These items do not have specific uses. Rather, it's up to the players, when put into sticky situations, to justify their use. If they have an item on them and can rationalize using it in any given situation, that item will impart a bonus upon their roll.
    >> Anonymous 01/30/11(Sun)18:21 No.13720393
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    >> Anonymous 01/30/11(Sun)18:24 No.13720424
    A cane (tastefully simple or ornate)
    Hankerchief (embroidered or monogrammed for a man, lacy for a lady)
    Dice or a Deck of Cards (a bit of a vice perhaps, but as a gentleman, my skill is unmatched)
    Magnifying glass (for scholarly or investigative purposes)
    Opera Glasses (the better to see you with, my dear.)
    Signet Ring (Its stamped the crest of my family for fifteen generations)
    Candied Treats (Perhaps I spoil the children too much)
    Folding Fan (The local breeze isn't adequate)
    Makeup Compaq (complete with mirror)
    Parasol (Lest the harsh sunlight darken her skin)
    >> OP 01/30/11(Sun)18:24 No.13720430
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    Why, it does seem I've killed my own thread.
    >> Anonymous 01/30/11(Sun)18:25 No.13720436
    Silver snuff powder box. Every gentleman should have one. Powder has so many uses, and its a drug too.

    Handkerchief. Pretty much like a towel from Hitchhiker's Guide.
    >> OP 01/30/11(Sun)18:25 No.13720437

    Perfect. Exactly what I'm looking for.
    >> Anonymous 01/30/11(Sun)18:26 No.13720444
    Trophy Hunter: Trophy. Some piece of a particularly tricky kill; perhaps an ivory dagger, or the ear of a leopard.

    Officer: Boot polish. Whistle.

    Explorer: Foreign item. A symbol of a lost civilization, a shrunken head, or a holy relic.

    Baron: Weighted scales.
    >> Anonymous 01/30/11(Sun)18:27 No.13720471
    I think it should be that ALL gentlemen and ladies should carry a handkerchief, they're simply too practical.

    I actually carry a handkerchief to work every single day.
    >> Anonymous 01/30/11(Sun)18:29 No.13720489
    this. it gives everyone the chance to maybe bandage one small wound, or tie something, or idk.
    >> Anonymous 01/30/11(Sun)18:30 No.13720499
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    I believe we're missing this item.
    >> OP 01/30/11(Sun)18:32 No.13720526

    Socialites have the option of starting with a pipe and some tobacco. Smoking a pipeful of tobacco does recover health 1 point.

    I'm trying to think of shadier items a Trophy Hunter could possess, since him, the Connoisseur, and the Baron are the shadier of the professions.
    >> Anonymous 01/30/11(Sun)18:33 No.13720536
    A letter that specifies you as a gentleman of impeccable morals and of total financial honesty signed by the director of a emminently respectable bank. (restriction-gentleman alignment only)

    Because no gentleman would carry around large amounts of money, and sometimes it is neccessary to purchase items imediately. Simply show this card, and any well bred merchant would sell it to you without needing collateral.
    >> Anonymous 01/30/11(Sun)18:35 No.13720577

    A collection of shrunken heads for the Hunter perhaps?
    Or an aphrodisiac made of powdered tiger testicles.
    >> OP 01/30/11(Sun)18:37 No.13720595

    You do not keep track of currency you own, like in traditional RPGs. Your general wealth is represented by your Estate score. Lords of Manner are not men who tramp down to the local market and window shop. They have a distinct idea of the items they want in their heads, and they search out to find it specifically.

    Each item has a certain "price." This price is a target score needed on an Estate Roll. For example, a lock picking kit may have a price of 7. You would roll a d6, and add your Estate bonus. If you reach or exceed the score, you get the item. If you fail, you cannot try again for that particular item until you enter an area of new markets, or wait a week. This roll represents the search your character under goes to find the item. If he succeeds, he finds it, and can pay for it. If he fails, he has either failed to find the item within the market's wares, or was unable to afford it.
    >> Anonymous 01/30/11(Sun)18:37 No.13720601
    Not to mention some exotic poison
    >> Anonymous 01/30/11(Sun)18:38 No.13720615
    Would there be a way to acquire more pockets, or would that be too garish? I mean something like a holster for the Trophy Hunter or a toolbelt for the Inventor.

    As for a shadier item for the Trophy Hunter, why not a rhinoceros horn?

    And any of the shady classes could potentially have opium.
    >> Anonymous 01/30/11(Sun)18:38 No.13720617
    Connoisseur might have some interesting foreign "spices."
    Baron has deed to one business. Type of business is restricted by alignment.
    >> Anonymous 01/30/11(Sun)18:39 No.13720621
    the foot from an exotic hunt of some sort?
    >> Anonymous 01/30/11(Sun)18:39 No.13720630
    Something similar to a letter of marque for the Baron or Connosieur perhaps? Or maybe an ingot of gold, universal currency.

    Also, sword canes. I don't know who gets them, but they should be included.
    >> OP 01/30/11(Sun)18:40 No.13720633

    Upon Prestige (level) advancement, you may select putting a point into an ability, or having a master seamstress and fashion mogul apply 2 pockets to your outfit in just the most perfect spot.
    >> Anonymous 01/30/11(Sun)18:40 No.13720635
    Need some adventure ideas. If we had a clue of what to expect, we could come up with item ideas easier.

    What would a group of varied gentlemen seek to do?
    >> Anonymous 01/30/11(Sun)18:41 No.13720645
    To be entirely fair, whatever it is they pleased.
    >> OP 01/30/11(Sun)18:41 No.13720648

    Also, most weapons do not take up pocket space. They come with their own ways to be fastened to the body. Combat with weapons, however, is not a focus of the game.
    >> OP 01/30/11(Sun)18:42 No.13720660

    I'd say most adventures would either revolve around political intrigue, or a bunch of rich snooty-types heading into the wilderness to pretend they are Indiana Jones.

    So it sort of ranges a gamut.
    >> Anonymous 01/30/11(Sun)18:45 No.13720698
    >Dapper <- Plain -> Scruffy and Gentleman <- Fellow -> Hooligan

    Where can an individual of taste endeavor to find an explication of these 'grids?' Are they Cartesian? Home-brewed?

    I am lost, sir. My hopes rest with you.
    >> OP 01/30/11(Sun)18:47 No.13720728

    It's surely simpler than the likes of true alignment.

    The first word, Dapper, plain, or scruffy is just how you are viewed by the general public.

    The second word, Gentleman, Fellow, or Hooligan, is how your actions speak to the society at large.

    A Dapper Gentleman is the pinnacle of proper society, while a Scruffy Fellow could be a type to keep an eye on.
    >> Anonymous 01/30/11(Sun)18:49 No.13720756
    Behold, the grid:
    Dapper Gentleman - Plain Gentleman - Scruffy Gentleman
      Dapper Fellow  -  Plain Fellow   -  Scruffy Fellow
    Dapper Hooligan  - Plain Hooligan  - Scruffy Hooligan
    >> Anonymous 01/30/11(Sun)18:51 No.13720791
    Ladies and gentlemen of the time often had many hobbies, so, most classes could choose such items as:
    Embroidery kit - for the ladies, of course.
    Violin - more portable than a piano, great for after-dinner entertainment.
    Paints and brushes - flattery is one of the greatest weapons, after all.
    Deck of cards - more likely found upon hooligans, can be used by the skilled and lucky to gamble (or play trivial games, but where's the fun in that?).
    >> Anonymous 01/30/11(Sun)18:51 No.13720799
    What of a Scruffy Gentleman, then?
    Or a Dapper Hooligan, if such a thing is even possible.
    >> Anonymous 01/30/11(Sun)18:52 No.13720803
    >The first word, Dapper, plain, or scruffy is just how you are viewed by the general public.
    It is how you dress and conduct yourself. A dapper individual has nothing out of place, and his person is quite well composed. A scruffy individual might look as though he has undergone some hardship, as his clothing is imperfect, it could perhaps even have been worn on the previous day.
    >> OP 01/30/11(Sun)18:53 No.13720816
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    We've made brilliant headway, folks, and I thank you dearly.

    I'm absolutely stumped, however, on what a landlord may utilize. The only thing I have is a ledger book, helpful for finding nearly anyone of note.
    >> Anonymous 01/30/11(Sun)18:53 No.13720817
    Don't forget Metal Coins, for all your flipping needs.
    >> OP 01/30/11(Sun)18:55 No.13720839

    >>13720803 hit the nail on the head. A man can have the strictest of moral codes, but care little for making sure his outfit is in pristine condition. Likewise, the most fiendish of rapscallions could present himself as a delightful soiree host.
    >> Anonymous 01/30/11(Sun)18:55 No.13720840
    A scruffy gentleman is someone of pure heart, good deeds and better breeding, who may also be, at times, reckless and hedonistic - Lord Henry Wotton being a good example.
    A dapper hooligan could be a downright rotten criminal, who still manages to charm and please - a Patrick Bateman.
    >> Anonymous 01/30/11(Sun)18:56 No.13720861
    Dapper Hooligan = Gentleman Rogue?
    >> Anonymous 01/30/11(Sun)18:56 No.13720866
    Perhaps a tax-collector as one of his special servants?
    >> Anonymous 01/30/11(Sun)18:56 No.13720871
    Bank notes, and perhaps an early form of credit-assurance (credit-cards came from somewhere)? Public records, property deeds (signed by the king, of course), bills of sale, and other documents. Signet rings or official seals maybe, some things were still made official with a signet-imprinted or seal-stamped wax seal or mark even in the late victorian era.
    >> Anonymous 01/30/11(Sun)18:56 No.13720878
    >you may select putting a point into an ability

    >ouration JAMES
    >> OP 01/30/11(Sun)18:58 No.13720897

    You may raise your Pep, Moxie, or Estate by 1, or raise your Pockets by 2.
    >> Anonymous 01/30/11(Sun)18:59 No.13720908
    >(signed by the king, of course)
    Queen. I assume this is in Victorian times.
    Also, deeds wouldn't need to be signed by a monarch, (think how many there'd be!), but probably by the nobleman in direct ownership of the land.
    >> Anonymous 01/30/11(Sun)19:01 No.13720932
    Perhaps keys to the area, should he own the quarter. Possibly a master key to a brand of locks.

    Now a Hooligan might stoop so low as to own a lockpick or skeleton key, but such things are for entertaining at parties after entreating the hostess to lock the spirits cabinet.
    >> Anonymous 01/30/11(Sun)19:01 No.13720949
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    >> Anonymous 01/30/11(Sun)19:02 No.13720953
    Ah, yes. He keeps a tax collector in his pocket. Of course.
    >> Anonymous 01/30/11(Sun)19:03 No.13720962
    I mentioned this yesterday, I think, but Moxie seems like the wrong word. Seems a bit low-brow and, dare I say it, a bit too American. Not that there isn't a tradition of American gentlemen, but the Victorian Era setting seems to fit British sterotypes and language better.


    Maybe "Pluck" would be better?
    >> Anonymous 01/30/11(Sun)19:03 No.13720970
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    >something he keeps in his pocket
    >tax collector
    >> Anonymous 01/30/11(Sun)19:05 No.13721002
    "Pluck" sounds vulgar in its very nature, be off with you! If a more gentle soul objects to moxie, I suggest a change to "charm."
    >> Anonymous 01/30/11(Sun)19:06 No.13721012
    but what, with this alignment, if you are in fact, a rotter and a beastly cad, whilst being the perfect, and finely attired gentleman?

    Me? the 13th Duke of Wimbourne? in a french maid's finishing school? at three o'clock in the morning?
    With MY reputation?

    Me, the 13th Duke of Wimbourne?
    In a 6th form girl's dormitory, at three o'clock in the morning? With MY reputation?
    What were they thinking of?
    >> OP 01/30/11(Sun)19:06 No.13721013

    I really do like the term Pluck, but it seems too similar to Pep.

    Moxie is admittedly American, but it serves the purpose of representing both a level of charm and general skillfullness. If anyone can come up with a word that fulfills both of those, I'd be happy to change it, because I'm not terribly satisfied with Moxie either.

    Feel free to argue Pluck further, as well, because I do love the word.
    >> Anonymous 01/30/11(Sun)19:06 No.13721022
    I too think Moxie is the wrong word. Pluck is not quite right either.

    I'm trying to think of something better - give me a while.
    >> Anonymous 01/30/11(Sun)19:07 No.13721027
    Modern British stereotypes are underclass drivel.
    >> Anonymous 01/30/11(Sun)19:08 No.13721046
    perhaps have intuition and charm

    unless you want a single stat
    >> Anonymous 01/30/11(Sun)19:08 No.13721048
    >but what, with this alignment, if you are in fact, a rotter and a beastly cad, whilst being the perfect, and finely attired gentleman?
    Dapper Hooligan.

    Perhaps OP was insufficiently clear in his explanation of the system?
    >> OP 01/30/11(Sun)19:09 No.13721057

    Well, I'd surely call you a Hooligan if I knew you were up to such activities.

    Finely attired and well mannered in public? Certainly dapper. Perhaps a Dapper Fellow, which implies no discernible moral leaning, or the aforementioned Dapper Hooligan.
    >> OP 01/30/11(Sun)19:10 No.13721080

    I do need a single stat for this.


    I admit I'm giving rather lackadaisical summaries right now. I promise that the final write up will be much more clear and in depth.
    >> Anonymous 01/30/11(Sun)19:11 No.13721104

    but a hooligan is a thug, a simple brute.

    whereas the aforementioned 13th Duke is clearly a cad and bounder, who would never lower himself to such base activities as an irish navvie would...
    >> Anonymous 01/30/11(Sun)19:12 No.13721119
    >> OP 01/30/11(Sun)19:13 No.13721132

    Culture admittedly works. I do think it lacks that certain zing to it. Does the general public like Culture more than Moxie?
    >> Anonymous 01/30/11(Sun)19:13 No.13721134
    >but a hooligan is a thug, a simple brute.
    Nope. The word you're thinking of is "thug" or "brute". That behavior is in keeping with the word "Hooligan".
    >> Anonymous 01/30/11(Sun)19:15 No.13721171

    Just to suggest a few.
    >> Anonymous 01/30/11(Sun)19:17 No.13721187
    I love the alignment names as they are now, and am fine with Moxie.

    So hey, OP. Seems like gentlemen take part in two types of adventures: Intrigue and Expeditions. Intrigue is anything that happens at "home." In your general area. Moving from Britain to France to handle some business counts as this, too.

    Expeditions are like...like those expeditions in Monster Rancher 2. You go out somewhere, from the lonely northern beach to another continent, and have some kind of hunting adventure or exercise in exploration.

    The party is in the mansion planning their next Expedition. Probably to western Africa this time. How do they go about getting there and providing a means for the way back?
    >> Anonymous 01/30/11(Sun)19:17 No.13721189

    Okay. So...how about A. J. Raffles, the 'amateur cracksman,' gentleman thief and cricket star. Would he be a dapper gentleman?
    >> Anonymous 01/30/11(Sun)19:18 No.13721208
    >> OP 01/30/11(Sun)19:18 No.13721211
    Knack would serve the purpose, and be more time period appropriate. But is it too common?
    >> Anonymous 01/30/11(Sun)19:19 No.13721217
    I guess? Assuming he's dapper and a gentlemen, which you've not really mentioned.
    >> Anonymous 01/30/11(Sun)19:19 No.13721225
    a hooligan is one who participates in mindless violence. the sort of base creature who would hurl a cobblestone through a plate-glass window for the drunken entertainment.

    the 13th Duke, on the otherhand, would never raise a fist in conflict, unless it were to be to the letter of the Marquis of Queensbury's rules, in a ring, with ones batman before a good game of rugger with the chaps. Impeccably attired, however, later that night, he reputation as a cad and a bounder would creep in, when, with a fine bottle of Rothschild, he is rumoured to have dalliances with the maid, the cook, or the young 14th Duke's nanny...

    (oh, 6th form finishing school in british parlance is not the same as 6th grade US, by the way... 6th form is 17-18 years old)
    >> Anonymous 01/30/11(Sun)19:20 No.13721229
    dapper holligan with high moxie/whatevs
    >> Anonymous 01/30/11(Sun)19:20 No.13721242
    Man, shit's not that complicated.

    Dapper-scruffy relates to appearances.
    Gentleman-Hooligan relates to behavior.
    >> Anonymous 01/30/11(Sun)19:21 No.13721251
    Possibly a Scruffy Hooligan should he ever be seen sweating and becoming a bit exited about the match.
    >> Anonymous 01/30/11(Sun)19:22 No.13721268
    >cad and a bounder
    >he is rumoured to have dalliances with the maid, the cook, or the young 14th Duke's nanny...
    That's not a term that's limited to violence. All sorts of indiscretion fall under that label.
    >> OP 01/30/11(Sun)19:22 No.13721269

    I actually really dig Poise. I'm putting it up between Poise and Moxie, right now.

    Remember, it's serving the dual purpose of "how traditionally skilled they are AND how charming."
    >> Anonymous 01/30/11(Sun)19:24 No.13721294
    perhaps a third axis is required
    deeply moral
    >> OP 01/30/11(Sun)19:24 No.13721297

    Honestly, I probably wouldn't put too much focus on that. Maybe have a combined Estate roll for purchasing their own ship, or individual tickets, depending on the location.

    These are men of background and--typically--wealth. Getting to Africa probably wouldn't be too difficult.
    >> Anonymous 01/30/11(Sun)19:25 No.13721312
    But what about getting back?
    >> Anonymous 01/30/11(Sun)19:26 No.13721319
    i think wit
    of those two i prefer poise
    >> Anonymous 01/30/11(Sun)19:27 No.13721338
    >I protest good sir! I keep only the company of individuals with the highest character!

    Morality is what is known by the fellow aristocracy.
    >> Anonymous 01/30/11(Sun)19:27 No.13721344
    The beauty of the dapper/scruffy system is that it doesn't dictate your character's personal moral code. It simply dictates how your character presents himself to others. As this is reflective of a culture of high society gentlemen, it's thematically appropriate and assumed that they will do whatever is necessary to achieve their objectives. The only difference is how much care they take in presenting themselves while doing so.

    Morality should stay out of it.
    >> Anonymous 01/30/11(Sun)19:28 No.13721355
    That's handled by Honor.
    >> OP 01/30/11(Sun)19:30 No.13721371

    The system's rather open ended, and will ultimately fall to the way the GM and players would like it played.

    I should mention that this isn't straight up Victorian era Earth. It's a somewhat original setting, so there isn't an "africa" per se.

    It would all pretty much entail a march back to whatever rail or port town you embarked from. There is also the dynamic of man servants, who could man your boat while you left it to go on wild adventures on a wild continent.

    By the way, I'd like to throw out I completely agree with everyone saying Hooligan behavior is not limited to violence.
    >> Anonymous 01/30/11(Sun)19:31 No.13721384
    Schedule a ship to be ready when they desire to return. Its mostly a duty for manservants to run messages to our esteemed captain.

    A military man from their own clique who served in His Majesty's Navy might captain the ship himself.
    >> Anonymous 01/30/11(Sun)19:31 No.13721387
    >It's a somewhat original setting, so there isn't an "africa" per se.
    What tomfoolery is this? Keep setting and system separate.
    >> OP 01/30/11(Sun)19:34 No.13721411

    It's not as if it's strict. Most systems come with a general setting ready in case players don't feel like bothering to create their own. You're more than free to play in the real world.
    >> Anonymous 01/30/11(Sun)19:36 No.13721438
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    My good sir, by ZEPPELIN.
    >> Anonymous 01/30/11(Sun)19:36 No.13721444
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    >> Anonymous 01/30/11(Sun)19:39 No.13721473
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    fuck yeah those chops
    >> Anonymous 01/30/11(Sun)19:41 No.13721497
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    OP, would you have the time to explain to us the base mechanics and a little character creation?
    >> Anonymous 01/30/11(Sun)19:42 No.13721519
    use guile
    >> Anonymous 01/30/11(Sun)19:42 No.13721520
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    >> Anonymous 01/30/11(Sun)19:43 No.13721536
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    >> Anonymous 01/30/11(Sun)19:45 No.13721551
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    >> Anonymous 01/30/11(Sun)19:45 No.13721553

    What the... Why is jeeves sitting!? A gentleman's gentleman does not sit idle in the presence of his gentleman!
    >> Anonymous 01/30/11(Sun)19:48 No.13721601
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    Of course my darlings, for God hath seen fit to grant me two hands and two feet to dance with you both.
    >> Anonymous 01/30/11(Sun)19:48 No.13721602
    I like guile
    >> Anonymous 01/30/11(Sun)19:48 No.13721609
    Is that a pocket on his eye? Good heavens man you are a single twinge from the madhouse!
    >> OP 01/30/11(Sun)19:49 No.13721617

    I'm organizing some pictures at the moment, but I'll be finished quickly, and I'll post some summaries of the rules. They're sloppily written, so I'll clarify any questions you might have.
    >> Anonymous 01/30/11(Sun)19:50 No.13721631
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    >> Anonymous 01/30/11(Sun)19:53 No.13721676
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    >> Anonymous 01/30/11(Sun)19:55 No.13721704
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    Shall we add spectacles and gloves to the items carried?
    >> OP 01/30/11(Sun)19:56 No.13721712


    Roll a d6, and add 3. These are the points you have to distribute among your 3 abilities. No ability may have more than 6 points. Each point above 1 represents a +1 bonus to your rolls involving that stat. A score of 1 involves no bonus. A score of 0 represents a complete lack of ability, such as a polio infested peasant without a wheeled-chair, an austistic paki, or a socially defunct homeless man. As such, there is a -2 penalty associated with such scores. Abilities can not be made to drop below 0.

    Pep - Measure of physical prowess, go get em attitude, and vitality.
    Guile - Measure of personal charm and general skillfulness.
    Estate - Measure of wealth, property, and social status.
    >> Anonymous 01/30/11(Sun)19:57 No.13721724
    rolled 5 + 3 = 8

    >> OP 01/30/11(Sun)19:57 No.13721731


    Well Being (WB)
    Honour (Ho)

    These are not involved in dice rolls. Rather, they are determined by adding two stats together. This determines the maximum value. You want your
    Well Being to by high, and your honor. If either drops too low, you will be unable to function properly.

    WB - Determined by adding your Pep and Estate values. It is reduced via altercations of many kinds, usually with another person, an animal, or the ground. If this drops to 0, you are knocked out. If it is further reduced to -3, you are killed. Recover points by sleeping at least 8 hours, or smoking a pipe's worth of tobacco. The first will recover your WB by 2 points, and the latter by 1.

    Ho - Determined by adding your Guile and Estate values +2. This can be lowered by being discovered doing unhonorable things, or by an attack that is specifically aimed at your honour. If honour drops to 0, your Estate score is effectively reduced to 0 for the purpose of rolls, you will be too embarrassed to engage in battles of wit, and people will typically not associate with someone who's honour is less than their Estate score. You may gain Honor past your maximum. This overroll Honor goes in parenthesis next to your current Honor, and does not factor into your defense in Battles of Wit.
    >> Anonymous 01/30/11(Sun)19:58 No.13721736
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    >> OP 01/30/11(Sun)19:59 No.13721752


    To conduct a check to see if you acomplish a task, set the difficulty of the task. It may be 3, or 6, or even 10 for the truly super human. Roll a d6, and then add the bonus from whatever is the most relevant skill. Seeing if you can jump a gap? Pep. Convince a lady into bed with you? Guile. Getting an invitation to a swanky party? Estate.
    >> OP 01/30/11(Sun)20:00 No.13721770


    Combat is a special kind of check. At the beginning of an encounter, all participants will roll a d6, and add their pep bonus. Initiative order goes from the highest total roll to the lowest. If there is a tie between two combatanants, the one with higher pep will go first. If they have the same pep score, then they will simply reroll.

    PHYSICAL COMBAT: Any combat with the intent of putting physical harm upon another person. The attack will roll d6, and add his Guile bonus. The defender will look at his CURRENT! (not maximum) WB score. This is the target number. If the attacker's roll total is equal to or higher than the target score, the defender subtracts the weapon damage from his WB. Combat proceeds to the next person in the initiative order, until it is agreed that combat is over between the participants. Any losers of a combat will lose 1 honor, and the winners will gain honor, unless they've killed the target. Furthermore, killing an unthreatening human will result in a loss of 1 honor.

    - Firearms: When using a firearm for combat, there are different rules. The attacker still rolls a d6, but does not add their pep bonus. In fact, they actually subtract 2 from their roll, due to the inaccurate nature of firearms. The defender, however, only gets their Pep + Guile scores as a defense. A natural 6 on the d6 roll will result in a hit however, regardless of other factors.

    BATTLES OF WIT: Battles of wit occur between only two participants. Initiative order is decided by whomever initiates the battle, presumably by throwing the first insult. Battles occur in the same way, but the defender instead uses his current Honor stat as a defense rather than his Well-Being. Any time an attack of wit is successful, the defender loses 1 honor.

    In both forms of combat, a natural 1 is always a failure to hit and a natural 6 is a success.
    >> Anonymous 01/30/11(Sun)20:00 No.13721781
    Social combat. Delicious.

    Timothy Granger IV
    3 Pep
    2 Guile
    3 Estate

    3+3 = 6 Well Being
    2+3+2 = 7 Honour
    >> OP 01/30/11(Sun)20:00 No.13721783


    Each Lord of Manner has a Level of Prestige. At creation, this is 1. A Lord of Manner gains Prestige by increasing his Honor. Any time a LoM's overroll Honor (the score in parenthesis) equals half of his Maximum, he has an opportunity to advance his prestige. He rolls a d6. If the number rolled is equal to or higher than his current prestige level, he will advance, and may place an extra point into any of his three abilities, recalculating honor and well-being as necessary. Alternatively, he may have a master seamstress sew 2 extra pockets onto your jacket. If he fails the roll, however, he loses all overroll honor points and must try again upon regaining them.
    >> Anonymous 01/30/11(Sun)20:01 No.13721787
    rolled 5 + 3 = 8

    It seems like a strict amount of points to distribute would be more fair that a single die roll.
    >> Anonymous 01/30/11(Sun)20:03 No.13721814
    A problem, as I see it, is that Estate seems too powerful a stat. It influences WB, Honor, and item buying. I'd just dump all but two points into it.
    >> Anonymous 01/30/11(Sun)20:03 No.13721822
    >an austistic paki
    Beg your pardon, sir!
    >> OP 01/30/11(Sun)20:05 No.13721841
    Professions aren't quite finished. When they are, you'll choose one, which will impart an extra point to a stat, a choice of items to choose from at creation, and 2 or 3 different properties.

    I realize character advancement relying to a degree on luck sucks, but I don't want a lot of emphasis on advancement. How can perfection achieve more perfectionocity? Further, Honor probably won't be too terribly difficult of a thing to come across.
    >> Anonymous 01/30/11(Sun)20:05 No.13721842
    Idiot, then.
    >> Anonymous 01/30/11(Sun)20:06 No.13721857
    3 Pep
    3 Guile
    2 Estate

    3+2= 5 Well Being
    3+2+2= 7 Honor

    I shall be a Dapper Fellow and Connoisser.
    >> OP 01/30/11(Sun)20:07 No.13721878

    That's intentional. Estate is always going to be a very, very important factor to anyone of class and dignity.

    The flipside is it has little to do with very many checks, so you may be gimping yourself to deprive your Pep and Guile stats.
    >> Anonymous 01/30/11(Sun)20:07 No.13721882
    Except estate is worthless in a battle of wits or vigor. Aye, you will have a strong well being, but lose wagers often.
    >> OP 01/30/11(Sun)20:09 No.13721910

    oh, and in case you thought estate wasn't overpowered enough


    For every 2 points of Estate a character has, they may elect to take a man servant. A man servant has 1 point in every ability, 2 WB and 4 Ho, and a mere 1 pocket. A man servant will follow any order at all that his Lord of Manner gives him, from running back to the market, to participating in his place for a duel. If a man servant dies, you may acquire a replacement in 1d6 days.
    >> Anonymous 01/30/11(Sun)20:11 No.13721934
    Is there any penalty involved in a manservant of yours dying?

    Also is manservant literal, or could you have some sort of lady servant?
    >> OP 01/30/11(Sun)20:12 No.13721957


    LANDLORD: Cannot be a Hooligan. Benefits: +1 Estate. 2 pockets. Starts with 1 of Ledger Book, Lucky Coin, Letter opener, Master Key

    TROPHY HUNTER: Cannot be Plain. Benefits: 4 pockets. Starts with 2 of Knife, Looking Glass, Rhinocerous Horn, Poison Bottle

    OFFICER: Cannot be a Hooligan. Benefits: +1 Pep. 2 pockets. Starts with 1 of Ornate Sword, Boot Polish, Whistle, Smelling Salts

    SOCIALITE: Cannot be Scruffy. Benefits: +1 Guile. 2 pockets. Starts with tobacco pipe; filled, snuff box, Signet Ring

    INVENTOR: Cannot be Dapper. Benefits: +1 Guile. 2 pockets. Starts with 1 of Spark plug, Bonesaw, Fold-a-way Kite, Lighter

    EXPLORER: Cannot be a Gentleman. Benefits: +1 Pep. 2 pockets. Starts with 2 of Flint and Tinder, Rope, Walking Stick, Map

    CONNOISSEUR: Cannot be a Gentleman. Benefits: 4 pockets. Starts with 1 of Ornate Watch, Lock Pick, loaded die, Forged Proof of Estate

    BARON: Cannot be Scruffy. Benefits: +1 Estate. 2 pockets. Starts with 1 of cane, handkerchief, parasol, Weighted Scales

    Feel free to suggest changes to pocket numbers or continue suggesting items.
    >> Anonymous 01/30/11(Sun)20:14 No.13721973
    I'm not sure I understand how Honour works, OP. Do you start with 0 and work up to your maximum? I can't be reading that right, since starting with more honor would make leveling up harder. ...If you have a high Estate.
    >> OP 01/30/11(Sun)20:14 No.13721979

    Why would there be a penalty to commoners dying? They may be ladies, I think.


    I've just started brain storming properties for the professions, and they'll be nowhere near balanced without some play testing. Now that you guys basically understand the way it's played, feel free to suggest some more of these.


    - A Landlord may replace fallen Man Servants in half the time of his replacement roll, rounded down. A roll of 1 results in an immediate replacement.

    - May replace one of his Man Servants for a Hunting Dog, an animal with 4 Pep, +2 Teeth, and a +2 Nose.

    - May combine two items into some new concoction, as long as it makes sense. When attempting to combine, the Inventor rolls a d6. 3 or higher equals a success, while a 1 or 2 means a failure, and the loss of one of the items. In a success, the items are combined, and will impart a +3 bonus to any function they are used in.

    - In place of taking a Man Servant for every 2 points of Estate, an Explorer may rather opt out of the Man Servant and gain a +2 to any rolls dealing with survival. The first substitution this way is worth 2 points, while each one after is worth 1. If an Explorer with 6 Estate opted to choose Independence bonuses for all 3 of his potential Man Servants, he would have a +4 bonus to all rolls dealing with survival.

    - An explorer is a master of maps. Rather than carrying separate maps for each area he goes into, he can simply gather information and keep adding onto one comprehensive map. Further, he gets a +1 to his Market Roll when attempting to gather this info.
    >> Anonymous 01/30/11(Sun)20:15 No.13721988
    >INVENTOR: Cannot be Dapper.
    I protest!
    >> OP 01/30/11(Sun)20:17 No.13722014

    When you create your character you have your maximum honor already. Some properties and vile acts in general will lower your honor, along with battles of wit. Gaining honor is how you advance your level of prestige. If you Maximum Honour was 8, you'd need to be at your maximum of 8, and then earn 4 more points before you got to try advancing. On the sheet, your Honour may look like this

    Honour 6(2)/6 or
    Honour 3/6
    >> OP 01/30/11(Sun)20:18 No.13722023

    My rationale is that a man often working with mechanics and electricity may often find himself forgetting to clean the grease off of his coat, or his hair may stick up from the static.
    >> Anonymous 01/30/11(Sun)20:19 No.13722039
    Hmm, what about for advancement at the second level? Is his honor reset to non-overflow maximum and he merely brings it to double again?

    An interesting part to this is that characters who had high starting stats will advance slightly slower than characters with bad luck.
    >> OP 01/30/11(Sun)20:21 No.13722056

    Honor is indeed reset to non overflowed maximum. At prestige 2, he'd have to roll a 2 or higher upon getting it back up.
    >> Anonymous 01/30/11(Sun)20:21 No.13722062
    How many of the items does the socialite start with?
    >> Anonymous 01/30/11(Sun)20:22 No.13722076
    Would it be pretentious to advance to a seventh level or beyond?
    >> Anonymous 01/30/11(Sun)20:24 No.13722108

    In other words, yes.
    >> Anonymous 01/30/11(Sun)20:27 No.13722143
    Couldn't someone with a high Estate just buy items to counter low Pep and Guile, though?
    >> OP 01/30/11(Sun)20:27 No.13722146

    Good eye. Just 1. The idea is there are 2 professions each dealing with Estate, Guile, Pep, and Items.
    >> Anonymous 01/30/11(Sun)20:28 No.13722156

    Only worth 1 bonus each, and that's what pocket limits are for.
    >> Anonymous 01/30/11(Sun)20:30 No.13722174
    >1 bonus each
    Not if you're an inventor.
    >> Anonymous 01/30/11(Sun)20:31 No.13722180
    rolled 5 + 3 = 8

    Luck of the dice.
    >> OP 01/30/11(Sun)20:32 No.13722195

    That's definitely something to consider. I'd like to retort with saying "You're still limited by what exactly you can use your item for, and at only being able to carry 2 items, you're not going to be able to prepare for near everything, but I'm really not sure. Depends on the creativity of the player, I suppose.
    >> Anonymous 01/30/11(Sun)20:35 No.13722213
    It better has guns, OP!
    >> Anonymous 01/30/11(Sun)20:36 No.13722226
    Ideally, the kind of people that would play this game would be more interested in ingenuity and narrative than powergaming, so that's something.

    However, even as early as second level you could potentially have four pockets, provided you were taking this path, which is enough for two inventions for both of the other stats.
    >> Anonymous 01/30/11(Sun)20:37 No.13722240
    That's all theoretical. What would those inventions/items be? What item will make you stronger and more aggressive?
    >> Anonymous 01/30/11(Sun)20:39 No.13722263
    I don't know, but then again I'm not a powergamer.
    >> Anonymous 01/30/11(Sun)20:39 No.13722264
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    Introducing Baron Philip Pearce VII, Officer in His Majesty's Navy.

    Pep 3(2+1)
    Guile 3
    Estate 3
    >> OP 01/30/11(Sun)20:40 No.13722277

    You've gotta be really god damned creative though. It's only an exploit you can take advantage of if you're a smart person to begin with. Not only do you need to think of two items that could even be useful put together, but this new concoction has to actually be useful in a situation.

    If I were to attempt to bring it down, what would you suggest? Making it harder to combine the items? Making the bonus only +2?
    >> Anonymous 01/30/11(Sun)20:40 No.13722278
    and then we did steampunk
    >> Anonymous 01/30/11(Sun)20:44 No.13722324
    I don't know, and I don't HONESTLY think it's necessary.

    I'm just playing devil's advocate, and as the creator of the game it's your job to decide whether you want to change it or not. I wouldn't change it, because powergamers and min-maxers probably aren't going to be playing this kind of game; it's far too abstract.
    >> Anonymous 01/30/11(Sun)20:45 No.13722328
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    I've yet to read this whole thread, but already I am in love with you, OP. This looks AMAZING.

    Contributing to a discourse of gargantuan, epic proportions.
    >> Anonymous 01/30/11(Sun)20:50 No.13722380
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    Dapper Hooligan sounds rad.
    >> OP 01/30/11(Sun)20:50 No.13722385

    And I love all of you for the wealth of ideas and pictures you've given me.

    I'm working on the Profession Properties. I'm thinking each Profession will get 3, or maybe just 2. If I do three, its either going to be 3 good properties, or 2 positive and 1 negative property.

    As players, what would you guys like to see? Would a negative property add depth, or would you prefer your distinguished gentlemen stayed perfect?
    >> Anonymous 01/30/11(Sun)20:51 No.13722391
    1 negative
    >> Anonymous 01/30/11(Sun)20:52 No.13722405
    A man's past is as deep as his pockets, OP.

    That's all I have to say
    >> Anonymous 01/30/11(Sun)20:53 No.13722410
    2+ 1-, definitely. Negative traits help.
    Let's see what the properties are.
    >> Anonymous 01/30/11(Sun)20:54 No.13722420
    What do you mean by negative? I guess I'd have to see them to be sure. I hope you don't mean just a random negative to Pep or Guile or something.
    >> OP 01/30/11(Sun)20:57 No.13722453
    This is all I have so far. The Inventor's jitters, or the Explorer's antisocialness would be considered negative properties.


    - A Landlord may replace fallen Man Servants in half the time of his replacement roll, rounded down. A roll of 1 results in an immediate


    - May replace one of his Man Servants for a Hunting Dog, an animal with 4 Pep, +2 Teeth, and a +2 Nose.

    - May combine two items into some new concoction, as long as it makes sense. When attempting to combine, the Inventor rolls a d6. 3 or higher

    equals a success, while a 1 or 2 means a failure, and the loss of one of the items. In a success, the items are combined, and will impart a +3

    bonus to any function they are used in.

    - You have the jitters from years of experiments blowing up in your face, and the knowledge to know what isn't reliable. Guns frighten you with

    their instability, and before you pull the trigger you must roll a d6. If your roll is 3 or below, you can't bring yourself to fire.

    - In place of taking a Man Servant for every 2 points of Estate, an Explorer may rather opt out of the Man Servant and gain a +2 to any rolls

    dealing with survival. The first substitution this way is worth 2 points, while each one after is worth 1. If an Explorer with 6 Estate opted to

    choose Independence bonuses for all 3 of his potential Man Servants, he would have a +4 bonus to all rolls dealing with survival.

    - An explorer is a master of maps. Rather than carrying separate maps for each area he goes into, he can simply gather information and keep

    adding onto one comprehensive map. Further, he gets a +1 to his Market Roll when attempting to gather this info.

    - something involving having antisocial tendencies. not sure on the mechanics of it.
    >> Anonymous 01/30/11(Sun)20:57 No.13722454
    Does alignment have any mechanical consequences? Like would you lose honor if you're Dapper and were seen disheveled or if you're a gentleman and tell a dirty joke?
    >> OP 01/30/11(Sun)20:58 No.13722464

    I'd like to focus some of these properties towards targeting or playing off of honor and alignment.
    >> Anonymous 01/30/11(Sun)20:59 No.13722470
    Keep them in for now. I think I like where you're going and they can be balanced later.
    >> Anonymous 01/30/11(Sun)21:02 No.13722500
    >- something involving having antisocial tendencies. not sure on the mechanics of it.
    Well, explorers should enjoy the solitary nature of their hobby, but they should, perhaps, have a penalty to interactions with less traveled folk. The landlord who never left Spain should not connected well with the Explorer.
    However, Explorers should have a kind of bonus when it comes to dealing with native barbarians in their lands.
    >> Anonymous 01/30/11(Sun)21:05 No.13722546
    Forgive my bad typing there.

    Also, I LOVE that drawback for Inventors. That keeps them from creating fireworks-snuffboxes that are...not...stable...
    >> Anonymous 01/30/11(Sun)21:06 No.13722549
    Maybe have an option of two negatives? Like an inventor could choose to take Jitters and take the penalty to firearms, or Greasestains and take a penalty to Guile.
    >> OP 01/30/11(Sun)21:11 No.13722616

    I definitely like that idea. More customization is always good. Here's a couple I just came up with.

    - An officer, when attacking with an item that does 1 damage, may instead damage Honor rather than Well Being. He still rolls against Well Being, however.

    - An officer knows how to take care of his troops. If he has appropriate material, he may bandage wounds, using up the item and healing 2 WB.

    - An officer can not send Man Servants to take his place in duels, and can not turn down a duel either.

    - On a natural 6 in a Battle of Wit, a socialite's words hurt especially hard, and will result in 2 Honor damage.

    - A socialite gains 1 honor simply by attending a reputable party.

    - A socialite may not use bladed weapons in combat. Their strong social nature makes them squeemish of blood.
    >> Anonymous 01/30/11(Sun)21:14 No.13722648
    How would a socialite partake in a duel? Pistols only?
    >> OP 01/30/11(Sun)21:14 No.13722658

    Walking sticks or pistols.
    >> Anonymous 01/30/11(Sun)21:18 No.13722692
    I don't understand the part about "item that does 1 damage" would this mean the item only ever does one damage, or if you roll 1 for damage?
    >> Anonymous 01/30/11(Sun)21:20 No.13722706
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    Maximillian Roivas
    Plain Hooligan // Scruffy Fellow (maybe)

    4 Pep
    1 Guile
    4 Estate

    8 Well Being
    7 Honour
    >> Anonymous 01/30/11(Sun)21:21 No.13722709
    Sense would say an item that has a Damage value of 1, but would ceremonial blades or sticks have a Damage of 1? If so, then it all works out.
    >> OP 01/30/11(Sun)21:22 No.13722725

    Items do in fact have set amounts of damage. Fists only do 1/2 damage. Walking sticks, canes, and most improvised weapons like chairs do 1 damage. Knives and other small blades do 2 damage, and a sword or some sort of melee weapon designed to kill someone will do 3. Pistols do 6.
    >> Anonymous 01/30/11(Sun)21:24 No.13722750
    I want to play this, right now. Bravo gentlemen, bravo.
    >> Anonymous 01/30/11(Sun)21:25 No.13722772
    A doctor who specializes in female hysteria?
    >> Anonymous 01/30/11(Sun)21:27 No.13722787
    He can cure even the worst cases of the vapors.
    >> Anonymous 01/30/11(Sun)21:27 No.13722793
    Wait. If the gentleman in question knows the Marquis of Queensbury, they should be able to upgrade their hand-to-hand damage one degree. If they are a low ruffian sort, they should do half damage against gentlemen but full damage against others of their ilk.
    >> OP 01/30/11(Sun)21:29 No.13722815
    On top of that, weapons attach to you. Sheathes, holsters, what have you. They do not take up pocket economy.


    I really wanted to put in a Doctor, but eventually I stuck only to Professions that do not actually require attending a daily job of some sort.
    >> Anonymous 01/30/11(Sun)21:30 No.13722839
    Another question about combat.

    How does it end? I realize it can go until one individual passes out or dies or has been disgraced to zero honor, but how else?

    If you're losing a battle of wits, how could you cut your losses?
    >> Anonymous 01/30/11(Sun)21:32 No.13722868
    What about a Professor? An academic with minimal responsibilities.
    >> OP 01/30/11(Sun)21:33 No.13722891

    A Battle of Wits, you may walk away. If someone insists on following after, calling you dirty names, one could probably turn around and initiate physical combat.

    Physical combat will typically end in mercy, unconsciousness, or death. Most often the first two. You could also run, which I would probably resolve with an opposed Pep roll if the attacker attempted to pursue. Movement speed does not exist, as lords of manner rarely move faster than a walk.
    >> Anonymous 01/30/11(Sun)21:33 No.13722893
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    Simply concede defeat, take the loss of your honor. Though that raises a good question, what are all the ways to regain honor?

    >pic related, me reading this thread
    >> OP 01/30/11(Sun)21:35 No.13722929

    That's a good question. Winning a duel, I would think. Solving a mystery. Bringing back a long lost relic from the jungles. Hosting a party, or behaving particularly extravagantly at a party.

    It's a very abstract thing, I think, and a lot of it would be up to the GM to decide what's Honorable.
    >> Anonymous 01/30/11(Sun)21:38 No.13722961
    Perhaps a chart could indicate what is or isn't an Honorable action/event/ideal?
    >> Anonymous 01/30/11(Sun)21:38 No.13722967
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    >I really wanted to put in a Doctor, but eventually I stuck only to Professions that do not actually require attending a daily job of some sort.

    Grr, err...well...it could be a high-wealth doctor who enjoys the studying, and treats only those with a lot of coin! Or a medical professor as the above Anon said.

    Please include doctor. Pic is my face as I beg you.
    >> Anonymous 01/30/11(Sun)21:43 No.13723026
    Another thought, tell me if this makes sense

    A man of Guile challenges a man with Pep to a battle of wits, as expected his words cut deep.
    The man with Pep realizes he's losing and challenges the man with Guile to a duel over the outrage.
    For simplicity sake lets say the man of Guile refuses the challenge.

    OK, so analysis:
    1) Does the man with Pep lose an additional Honor for challenging the duel? I would think no.
    2) The man of Guile loses one honor for declining the duel?
    3) Could the man of Guile initiate another battle of wits without significant story advancement?
    >> Anonymous 01/30/11(Sun)21:44 No.13723038
    >A cane (tastefully simple or ornate)

    How could you possibly forget the Sword Cane?
    >> OP 01/30/11(Sun)21:48 No.13723079

    1) The man of Pep would not lose honor for calling the challenge.
    2) The man of Guile WOULD lose honor for declining.
    3) The man of Guile could attempt to continue berating the man of Pep, but the man of Pep would probably end up just hitting him. If this happened, it's going to be up in the GMs hands.

    Personally, I'd say if the man of Pep hits the man of Guile before proposing a duel, he'd lose honor and not gain honor from winning, nor would the man of guile lose honor for losing. If he hit the man of guile after the man of guile declined, and then continued berating him, I'd say it's completely fair, and the typically honor rules would apply.
    >> OP 01/30/11(Sun)21:53 No.13723142
    As a bonus, here's a couple more professions for consideration. The shadier ones.

    - Has a great number of shady contacts. He can pay 2 honor to contact a thug to participate for him in a duel. This thug has 3 pep, 3 moxie, and 1 estate. The thug will attempt to kill the target, unless called off by the Connoisseur, at which point he will disperse.

    - A connoisseur does not lose honor simply for committing dishonorable acts. They must be witnessed by someone who would report him.

    - A connoisseur may only have 1 man servant, as he cannot trust a large number of people around him. Further, replacing his man servant will take twice his d6 roll as he builds up trust in a new confidant

    - A baron knows every trick of dirty business. Any time he is doing a Market Roll, he may subtract 1 honor to add one to his roll. He may do this as much as he wants.

    - A baron gets 1 man servant despite his Estate score, in addition to his 1 for every 2 Estate points. This means a Baron may have a maximum of 4 man servants.

    - A baron's man servants resent his wealth and tyranny. There's surely a potential for a negative here.
    >> Anonymous 01/30/11(Sun)21:53 No.13723148
    One more question. There is a honor loss for declining a duel. Is there honor lost for leaving a battle of wits?
    >> OP 01/30/11(Sun)21:54 No.13723170

    I don't think so, simply because the whole thing is based around Honor loss already. That seems a little overkill.
    >> Anonymous 01/30/11(Sun)21:54 No.13723172
    1. No, one has a right to defend his honour.
    2. Yes, he's being a ungentlemanly coward.

    I have more ideas. Remember how a 6 is an automatic success, and that the socialite gets a bonus to his attacks when he rolls a 6? Well, I say if anyone rolls a 6 for their social attack roll, and their opponent still has Honour remaining, they can challenge a duel.

    Socialites get another advantage or drawback or two:
    - A: Attack rolls of a 6 in a battle of wits cause only 1 damage as normal, but cannot be [followed up] by the target challenging a duel for free.
    >That was horrible wording, I understand.
    - D: Cannot avoid an honour penalty for denying a duel by using Guile

    Challenging someone to a duel without penalty requires some tense circumstance, such as getting hit with a 6. If such a condition is not met, challenging someone to a duel results in...I don't know. It makes you look hotheaded. (Like Colonel Mustard in the Clue books.)
    Denying a duel will cause you to lose one honour unless you pass a Guile check with some kind of modifier. Otherwise you could SMOOOTH Talkin' your way through everything.


    Tomas Johnson attacks Maximillian Roivas in a battle of wits.
    Johnson: Attacks, rolls a 6. "You mad?"
    Roivas: Suffers 1 Honour Damage. Challenges Johnson to duel. "Oh I mad!"
    Johnson: Denies duel. Guile roll to avoid honour loss. "You just mad 'cuz I'm stylin' on you."

    Sorry for 4channing that up.
    >> Anonymous 01/30/11(Sun)22:00 No.13723255
    >2) The man of Guile loses one honor for declining the duel?
    Are you kidding? He's been insulting this poor gentleman, and then he refuses to accept a duel? He should lose all of his honor. Seriously, what the fuck is wrong with this man of guile?
    >> Anonymous 01/30/11(Sun)22:03 No.13723292
    Too exploitable.
    2 Honor.
    >> Anonymous 01/30/11(Sun)22:06 No.13723333
    He's declining a duel, from a gentleman of comparable station, and he's insulted the poor man, as everyone present saw. He is clearly an honorless cur, and game mechanics should treat him as such.
    >> Anonymous 01/30/11(Sun)22:06 No.13723335
    >He can do this as much as he wants
    Does this mean he can subtract 2 honor for a +2 bonus, or he is limited to a subtraction of 1/roll?
    Also, maybe a Baron's manservants require a Guile or Pep roll, the target of which is based on his estate score.
    >> Anonymous 01/30/11(Sun)22:08 No.13723362
    I read it as the former. Lose X Honour, add X to your next roll. I'm sure OP means that.
    >> OP 01/30/11(Sun)22:09 No.13723386

    He can subtract as much as he wants per roll. He could subtract 3 honor and get a +3 bonus on a single roll.

    How about this for the negative. If asked to do a particularly strenuous or dangerous task, a man servant will instead decide to leave service if the Baron fails a Guile roll of 7.
    >> Anonymous 01/30/11(Sun)22:12 No.13723417
    You know, "Baron" is a pretty shitty name. He's not actually a baron. That's a noble title. He's just a merchant.
    >> Anonymous 01/30/11(Sun)22:14 No.13723457

    Think Robber-Baron. Or Oil Baron.
    >> Anonymous 01/30/11(Sun)22:18 No.13723501
    Especially since any character should be free to hold noble titles.

    That's not the same, just like how a Drug Czar is not the same as an actual Czar.
    >> Anonymous 01/30/11(Sun)22:21 No.13723549
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    This sounds goddamn amazing, OP, and you better post it here and on 1d4chan when it's done.

    Pic related.
    >> Anonymous 01/30/11(Sun)22:25 No.13723602
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    >homebrew system about wealthy people going on adventures in a Victorian era-esque setting, though a bit more fantastical and silly.

    doesn't that already exist?
    >> OP 01/30/11(Sun)22:29 No.13723656

    You know what? I agree, upon further thought. Mogul or Tycoon. Probably Mogul as it sounds more sinister. Here's the last couple professions.

    - A Landlord may replace fallen Man Servants in half the time of his replacement roll, rounded down. A roll of 1 results in an immediate replacement.

    - A landlord has encountered every type of man in his day, and can identify the alignment of anyone he's been around for a couple days time.

    - A lot of people owe a landlord money, whether he's intending to collect aggressively or not. A landlord gets a -1 on Market Rolls as people flee from his attention.

    - May replace one of his Man Servants for a Hunting Dog, an animal with 4 Pep, +2 Teeth, and a +2 Nose.

    - If he has something with a blade on his person, he may remove 1 pocket sized item from anything he kills.

    - Has a blood lust problem. Upon knocking a foe unconscious, he must roll a d6. If the roll is a 1, he must kill the target.
    >> Anonymous 01/30/11(Sun)22:31 No.13723685
    Munchausen: Talking the Talk
    This: Walking the Walk
    >> Anonymous 01/30/11(Sun)22:34 No.13723720
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    >- Has a blood lust problem. Upon knocking a foe unconscious, he must roll a d6. If the roll is a 1, he must kill the target.
    That might be a little steep. Perhaps, after knocking a foe unconscious, he has to roll to avoid continuing to attack the downed enemy. It would seem ungentlemanly to pounce on a fallen duelist and sock his face after he had lost the fight, but downright criminal to kill the man.

    That was assuming he was involved in some fisticuffs. That other stuff looked good, OP.

    Still reeeeaaalllly wanting a doctor/professor up in this...
    >> Anonymous 01/30/11(Sun)22:35 No.13723725
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    This. So much of this. I implore you OP, please put this on 1d4chan, so the masses can enjoy this wonderful and creative system.
    >> OP 01/30/11(Sun)22:39 No.13723765

    I honestly hate that Hunter disadvantage, and I'll probably come up with something completely unrelated.

    Right now, though, it's bed time. I'm going to sleep on this, and think long and hard about the Medical Professor. The system is lacking any sort of serious healing.

    Thanks for all the help, and support, /tg/. You guys rule, as always. After we get the last couple details, I'll type this all up in a more coherent, pretty document, and upload it around.
    >> Anonymous 01/30/11(Sun)22:42 No.13723810
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    Good night OP. Pic related to win.
    >> Anonymous 01/30/11(Sun)22:42 No.13723823
    OP might benefit from acquiring a copy of Faulkner's Millinery & Miscellanea

    >> Anonymous 01/30/11(Sun)22:58 No.13724001
    Someone consolidate this into a book.

    I need to run this.
    >> Anonymous 01/31/11(Mon)00:41 No.13725563
    >> Anonymous 01/31/11(Mon)00:42 No.13725577
    Did anyone archive this?
    >> Anonymous 01/31/11(Mon)00:55 No.13725723
    Bump, just because
    >> Guild Pawn !!5pxEApHjMk5 01/31/11(Mon)01:30 No.13726091
    Not to nitpick, but these classes seem difficult for a lady of stature to use. Perhaps a few alternate names/abilities once the game is fleshed out to your satisfaction? As a female gamer, I would enjoy messing about with this.

    And yes, "Rooty Tooty Point-and-Shooty" needs to make an appearance somewhere. Best phrase ever.
    >> Anonymous 01/31/11(Mon)03:35 No.13727358
    Quest: Countess Windermere has scheduled her party a mere week before yours! This cannot stand!
    >> Anonymous 01/31/11(Mon)03:37 No.13727370
    Plot complication:
    Your brother-in-law has arrived from the Colonies bearing his newest bride-to-be and her hair is styled in a manner unbefitting either her class or your own social strata.
    >> Anonymous 01/31/11(Mon)03:42 No.13727417
    A legitimate concern. We must always be concerned foremost with the welfare of the fairer sex.

    Landlord - Landlady? Lady of the House?
    Trophy Hunter - Poisoner? Widow? Just another way of gaining skill with weapons, and with killing.
    Officer - If you want to ignore the anachronism, just have women be officers as well. Otherwise, nurse? My understanding is nurses would see combat, and could even gain leadership positions, at least amongst the women.
    Socialite - Same
    Inventor - Same.
    Explorer - Same.
    Connoisseur - Same.
    Baron - Baroness.
    >> Anonymous 01/31/11(Mon)03:44 No.13727438
    Landlord - Matron
    Trophy Hunter - Black Widow
    Officer - Charge Nurse
    Socialite - Social Butterfly
    Inventor - Inventrix.
    Explorer - Pilotess?
    Connoisseur - Same.
    Baron - Baroness. Also, Countess.
    >> Anonymous 01/31/11(Mon)03:49 No.13727471
    Quest: You arrive at your haberdasher's shop to order a fine hat (+2 pockets!), but Lord Leicister has spirited him away to produce some aesthetic monstrosity. What shall you do?
    >> Anonymous 01/31/11(Mon)03:51 No.13727485
    Quite so.
    Explorer - Adventuress?
    >> Nameless 01/31/11(Mon)03:52 No.13727492
    Count/Earl - Countess
    Viscount - Viscountess
    Baron - Baroness
    >> Anonymous 01/31/11(Mon)03:53 No.13727498
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    Pic related.
    >> Anonymous 01/31/11(Mon)04:13 No.13727654
    I'm going to keep my ear to the ground for this one, guys. When this finally gets put together, you'd better make it known.
    >> OP 01/31/11(Mon)07:45 No.13728950
    OP here, glad to see this survive the night.

    I've made decent headway on the Official Handbook, which will include core rules and character creation. I should have that uploaded tonight.

    Orders of Business after that's done, in order:
    Specifics for Ladies of Manner
    A few more Professions
    The Gentleman's Pocketbook Honor Reference
    Item Compendium
    Notes on Original Setting
    >> OP 01/31/11(Mon)07:47 No.13728955
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    Have a picture of a swell book, while we're at it.
    >> Anonymous 01/31/11(Mon)08:16 No.13729071
    I'm looking forward to seeing the finished system
    >> Anonymous 01/31/11(Mon)13:46 No.13731103
    Nurse = Officer?

    Not hardly, my dear friend.
    >> Anonymous 01/31/11(Mon)17:17 No.13732904
    I think regarding nurse-officer we may have to either make gender not matter(beards for the dorf women) or make officer male only and think of a female only profession. Brothel owner probably won't cut it.

    Personally I'd be in favor of slightly modified mechanics for the fairer sex, at least in the ability to decline duels.
    >> Alpharius 01/31/11(Mon)17:43 No.13733170
    Dear Sir,

    I must express my sincere admiration at the simple yet enjoyable system you have devised. I entreat you, sir, to complete your game with all due haste.

    I remain, Sir, your most humble and obedient servant,
    >> Anonymous 01/31/11(Mon)17:57 No.13733360
    Schoolmarm? Governess? Debutante? Spinster? Suffragette? Aviatrix?

    ... can't think of many other acceptable occupations for a gentlewoman (not that Suffragette was precisely uncontroversial). Educated ladies from poorer backgrounds could be nurses, but a Duchess would more likely be a patron of a hospital... could Patron be the lady's version of landlord?
    >> Anonymous 01/31/11(Mon)18:37 No.13733827
    >> Anonymous 01/31/11(Mon)19:35 No.13734589
    Oh, fuck yes. We need suffragettes in this.
    >> Anonymous 01/31/11(Mon)19:54 No.13734814
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    rolled 1 = 1

    This game...

    It is a good game.

    >coers Industrial
    Yes, I will be playing Lord Coers, the industrial magnate.
    >> Anonymous 01/31/11(Mon)20:10 No.13735000
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    Seems like a Suffragette would be an antagonist; an upstart seeking to undermine the social order by challenging the role they were born into: just a female.
    Though each one should have a Wealthy Benefactor who is embarrassed by her antics, but who will bail her out of jail, and every Suffragette carries a pair of Manacles, for when she cannot convince a proper gentlemen that her nonsensical ramblings are correct and she has no recourse but to handcuff herself to him, or some other nearby object, just to be a nuisance.
    pic extremely related
    >> Anonymous 01/31/11(Mon)20:13 No.13735029
    In Victorian time women were very powerful, however they tended not to duel very often, aside from not being in the military. Perhaps we should treat the Officer as a government official and have the female version some kind of ambassador.

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