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  • File : 1299381031.jpg-(265 KB, 900x1208, hunchback_ala_modo_by_flyingdebris-d2ysb(...).jpg)
    265 KB Design a mech Anonymous 03/05/11(Sat)22:10 No.14142497  
    Your task mechwarriors of /tg/ is to submit designs for review to a remote system of the Inner Sphere around the mid 3060s.

    They have issued the following requirements:
    Contract 1: A light mech, suitable for fighting battle armours and regular infantry, as well as recon duty for the system's mechanised forces.
    Contract 2: A medium main battle mech, capable of engaging other mechs and tanks.
    Contract 3: A heavy mech for providing support and assault capabilities against defended locations.

    Ideally these mechs should work well together.
    Now for the limitations: 3060 tech is the maximum, No PPCs other than the basic type, no Streak SRMs, no XL fusion engines, no FF armour, no Omnimechs.
    Budget limitations: 4 Million C-Bills maximum per unit for the light mech, 6 million for the Medium, 10 million for the heavy. Bonus points on getting beneath those costs by a significant margin (a million or two). Surviveability is also valued, as is ease of repair.

    Gentlemen, start your copies of skunkwerks.
    >> Anonymous 03/05/11(Sat)22:18 No.14142591
    Additional limitations:

    No endosteel.
    Gauss only on the heavy at a limitation of one weapon only.

    ER mediums and small lasers are comparatively recent developments, and are available, but only half the total lasers (not counting PPCs) may be ER.
    >> Anonymous 03/05/11(Sat)22:25 No.14142687
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    Alright, I chose to do a 3025-era trio of 'Mechs for the savvy Merc, as well as the cash-strapped Successor State.

    Firstly, these 'Mechs save you cash. How? Well they all use the same parts! Most of them anyway. For starters, the reliable 240 Fusion Engine. Comes standard on all three models. That means one power plant, one order, one spot in your stockyard. Saves space, time, and money as well.

    Next, weapons. The tried-and-true Medium Laser, 5-rack Long Range Missile, and the Large Laser. What's not t love? Reliable systems proven their worth in weight. And now, because all three chassis use the same model weapons, they are easily interchanged or replaced in case of battlefield damage. This would be an IMMENSE help to your logistical corp, since there are far fewer parts to keep track of or order, and as a result, less of your precious Dropship space is wasted!

    The best part is the cost. We're completely flexible as to how you order. Need a Recon Lance? No problem, 4 Ibex, coming your way. Need a mixed lance to do patrol work or defend a complex? We offer package deals on a lance of 2 Ibex, one Implala, and one Aurochs, with a discount that keeps money in your pockets.

    Now... what can I put you down for?
    >> Anonymous 03/05/11(Sat)22:26 No.14142697
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    >> Anonymous 03/05/11(Sat)22:26 No.14142698
    You know, it's kinda hard to do survivability when most of the crit-saving things like XL Gyros were found after 3060. Just saying.
    >> Anonymous 03/05/11(Sat)22:28 No.14142715
    Empty side torsos mean that any crits there will automatically transfer to the CT. That gives you some of the fragility of an XL engine without the weight savings. This is the reason why the Battle Cobra isn't actually as good as it seems to be at first glance.

    Putting the jump jets in the side torsos would remedy this, with the added bonus of allowing you to jump even if you're waist deep in water.
    >> Anonymous 03/05/11(Sat)22:29 No.14142730
    XL gyro? Don't you mean compact gyro?
    >> Anonymous 03/05/11(Sat)22:32 No.14142756

    Point taken, at least for the Implala.
    >> Anonymous 03/05/11(Sat)22:36 No.14142805
    Bleh, yes. Compact.
    >> Anonymous 03/05/11(Sat)22:37 No.14142821
    >Now... what can I put you down for?

    Three Timberwolves, please.
    >> Anonymous 03/05/11(Sat)22:38 No.14142827
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    I add a sword to a heavy, long range mech.
    >> Anonymous 03/05/11(Sat)22:52 No.14142972
    Well, melee weapons are allowed, if a little unusual.
    >> Anonymous 03/05/11(Sat)22:55 No.14143001
    I dunno. In megamek at least, I've received the message of no more crittable slots, and nothing was ever transfered.

    Alright, here's my submission. In pastebin form since this computer is stupid and will not let me screenshot.


    The Jackknife is the scout mech of the force. Affordable, reliable, and while it may not be the fastest scout mech out there it's highly maneuverable with six rugged jump jets that allow for pursuit or retreat through te4rrain that would be difficult or downright hazardous to planet-bound mechs. A pair of flamers and machine guns make short work of infantry, while an ER Medium Laser takes care of any battle armor at safe ranges. Lastly, the Jacknife is equipped with target Acquisition Gear, allowing it to work with the Jack-A-Nape, discussed further below.

    The Jackrabbit is our medium mech. Falling on the heavy side of mediums, it is not a very fast mech, capable of only 64 k/ph. However, it makes up for this deficiency with the maximum possible armor coverage for a mech of its weight. The basic factory loadout is an MRM 30 and a PPC, providing a strong punch which coupled with its high armor makes the Jackrabbit a rock in the ever-ferocious sea of battle.

    Lastly comes the Jack-A-Nape. A heavy mech, the Jack is designed specifically to work with the Jackknife. A slow, plodding mech only five tons short of being an Assault mech, the Jack-A-Nape is capable of providing heavy firepower at all ranges and functioning as an artillery platform. Armed with a potent Arrow IV missile system, the Jack is able to fire either standard explosive missiles or special guided munitions at targets acquired by the Jackknife. An Ultra AC/10 provides more medium-range firepower which is backed up by two SRM 4s. CASE protects the ammunition of Jack-A-Nape, ensuring that ammo explosions do not destroy it outright.
    >> Anonymous 03/05/11(Sat)22:57 No.14143029
    Megamek also uses Stackpole reactors. I have never seen a RL game use them and I have been playing Battletech for nearly 20 years.
    >> Anonymous 03/05/11(Sat)22:58 No.14143043
    And for those 3 Timberwolves you'll get 12 of his heavy mechs. This is exactly how the Clans lost the war, being outnumbered 4 to one if not more.
    >> Anonymous 03/05/11(Sat)22:59 No.14143052
    *for the price of
    >> Anonymous 03/05/11(Sat)22:59 No.14143053
    As with most things in megamek, that's optional.
    >> Anonymous 03/05/11(Sat)23:04 No.14143116
    Light Mech Entry -
    Hetra TG-2A
    Weight: 35 tons
    Internals - 3.5 tons
    Engine - 210 fusion - 9 tons
    Walk - 6
    Run - 9
    Jump - 6
    HS - 10 DHS (20) - 0 tons
    Gyro - 3 tons
    Cockpit - 3 tons
    Armor - 119 7.5 tons
    Head - 3 - 9
    CT - 11 - 17 - 5
    L/RT - 8 - 12 - 4
    L/RA - 6 - 12
    L/RL - 8 - 16

    Flame - Head - 1 crit - 1 ton
    3 Medium Laser - Right Arm - 3 crit - 3 tons
    3 Machine Gun - Left Arm - 3 crit - 1.5 tons
    Machine Gun ammo (100) - LT - 1 crit - .5 tons
    3 JJ - LT - 3 crit - 1.5 tons
    3 JJ - RT - 3 crit - 1.5 tons

    3,191,535 C-Bills
    871 BPV
    >> Anonymous 03/05/11(Sat)23:09 No.14143156
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    Here's your light mech for all your harassing and reconnaissance needs.

    The Freikorp is a light, 30 ton Mech with a speed of 120 km/h. As a light Mech, armor was not the focus. Instead, the pure speed of the Mech will turn it into a difficult target, especially when using the terrain to its advantage. Enemies will be further frustrated by the Freikorp's Guardian ECM suite, which will not only prevent enemy electronic guided weapons from homing in on itself but also all nearby allies.

    The speed of the Mech along with its elusiveness will naturally lend it well to reconnaissance. Along with your standard issue Mech sensor arrays, the Freikorp houses a Beagle Active Probe which will deliver precise specifications on enemy units and even seek out hidden units running passive. A clean sweep of an area can be assured with effective use of the Freikorp.

    For armament, our designers sought for the ability to stand off with enemy while also being able to engage lesser targets with maximum firepower. Every weapon on a light Mech is crucial, and the inclusion of the "Fire Sprayer" Medium Range Missile 10 System allows the Freikorp to engage enemies both at long range and point blank with a serious punch. Three "Solar Flare" Small Lasers mounted on the Left Arm allow the Freikorp to close onto targets of opportunity and lend additional firepower along with its ample missile firepower. A "Xiao Du" Targeting Computer negatives the innate inaccuracy of MRM systems, and allows the Tri-Small Laser array to hone in on elusive targets such as enemy Battle Armor.

    Some pilots complain about the compactness of the Cockpit on the Freikorp, but piloting the machine is not overly difficult as it can still cruise at a brisk 70 km/h, which is a sizable distance itself.

    This package of well rounded intelligence gathering abilities, versatile firepower, and speed can all be yours for the low price of 2,400,000 C-bills! Our factories are standing by!
    >> Anonymous 03/05/11(Sat)23:18 No.14143228
    Happen to have HeavyMetal Pro just sitting here, might as well try my noob hand at this.
    >> Anonymous 03/05/11(Sat)23:19 No.14143237
    FYI: the TC doesn't effect the MRMs, nor does it effect any missile weapons. For that you need Artemis or Apollo, and apollo, as I myself found out, is 3067-ish tech.
    >> Anonymous 03/05/11(Sat)23:20 No.14143248

    Damn, well, will still help the small lasers I suppose, especially when aiming at infantry or the dreaded BAs.
    >> Anonymous 03/05/11(Sat)23:21 No.14143261
    >> Anonymous 03/05/11(Sat)23:23 No.14143293
    >I love a good sales pitch.
    >Also I lolled at 'Ibex IB-3X'

    >> Anonymous 03/05/11(Sat)23:28 No.14143343
    ......wait, what?
    >> Anonymous 03/05/11(Sat)23:30 No.14143370
    I want to design a mech, but I have no idea of what game this is…

    The “David” M110: General Army Mech

    Main armament is a ‘chest’ mounted M110 203 mm howitzer crew loaded cannon with barrel compensator, effective range. This will bust tanks, infantry, mechs and buildings alike by direct or indirect fire. It is even capable of launching tactical nuclear shells.
    Above its torso it also has a 40mm bofors autocannon on an anti aircraft mount as well as a sophisticated targeting system giving it the ability to shoot down incoming missiles with a 75% success rate. For anti personnel it mounts an XM307 heavy machine gun either side where its arms should be on a ball mount with a traverse of 180 degrees left to right, and 100 degrees up and down. These can be controlled by remote or by the commander and crew of the cannon complex.
    It stands on 3 tank tracks arranged in a triangle, each tread has a cylindrical wheel in the center parallel to the direction of the track. When all three tracks are engaged this allows it to turn faster than any tank aswell as begin movement in 360 degrees in any direction without preparation. They are usually fitted with rubber tracks for urban areas. The driver is able to fire a forward mounted XM307 with HE rounds

    The whole mech sealed against IR detection, it is also capable of launching smoke and can deploy a camo net by aid of pre set smoke launchers in 10 seconds. The crew of 5 are armed with P2000 9mm pistols for self defense and the M7 soft tank helmet. The power plant for the tracks and ‘hip’ turret is a Schafer X2 plasma flask.

    Comparable to other medium weight main army battle mechs the “David” lives up to its name, making maximum use of existing terrain and its mobility to mount a truly versatile battle weapon. Costing about $29.1m to produce it is a cost effective peace of battle equipment.

    >> Nephanim 03/05/11(Sat)23:33 No.14143414
    Large Pulse Laser, 7/11/7 movement. These are my only requirements.

    7 jump is the point at which you have a numerical advantage over a stationary enemy, where your penalty for jumping is 3 and their penalty for trying to lead your movement is 4.

    At 7/11/7, the optimum chassis weight is 40 tons, with an XL engine, the optimum chassis is 50 tons. All the above applies to both Inner Sphere and Clan designs.

    My production ready (level 2) design is an XL engine, LPL, Targeting Computer, C3 Slave, and Guardian ECM with Endo Steel Internal Structure and the maximum armor for a 50 ton mech. If there is a canon design that fits these criteria, then let me know. Otherwise, it's the Flitfire.
    >> Nephanim 03/05/11(Sat)23:40 No.14143507
    Wait a friggin minute, since when did 3060 tech mean no XL engines? That rules out a lot of canon designs of that era...

    Also, holy crap dioes my design break the bank... Back to that 40 tonner with thin ass armor...
    >> Anonymous 03/05/11(Sat)23:40 No.14143509
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    Sorry I was having too much problems with armoring the legs so I decided to remove them all together and put something with better surface area and better ground pressure ratio as well being easier to armor.

    Then I ended up with something like this.
    >> Anonymous 03/05/11(Sat)23:41 No.14143516
    It's Battletech. Also:

    >Expecting anything approaching modern military standards

    Excuse me while I laugh at your expense.
    >> Anonymous 03/05/11(Sat)23:47 No.14143581

    Perhaps we're designing for Periphery powers? Whatever man, the customer wants it, you gotta deliver it.
    >> Nephanim 03/05/11(Sat)23:48 No.14143589
    Okay, now lets see you wire that into a neurohelmet so you can have a single pilot coordinate all weaponry and movement on the fly while also being able to move evasively just as naturally if he were merely wearing a suit of powered armor...

    That's the tricky part, after all.
    >> Anonymous 03/05/11(Sat)23:56 No.14143653
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    My field tests have provided enough information that adding a second crewman increases exponentially the effectiveness of the vehicle, the gunner and driver configuration allow optimal combat performance by allowing the vehicle to plot its path and operate its armament without distraction or over tasking the pilot and gunner, a third crew member can be added to coordinate the crew and take charge of communication and target acquisition along with the sensors.
    >> Anonymous 03/05/11(Sat)23:56 No.14143656
    This is what I got for a light. You want recon? You want anti-battle armor and infantry? Then check out this little devil. Packing 2 MPLs, a Flamer and an A-Pod, it can handle itself reasonably well on its own. But it really shines when it's doing recon--a BAP ensures you'll always see them coming and a TAG means you'll see them out, too. This little guy is packed tight with all the latest gadgets and gizmos too! It comes standard with C3 integration for all your long-range bombardment needs!
    >> Nephanim 03/05/11(Sat)23:57 No.14143663
    Very well, my design for Contract 2 is the Lesser Flitfire. It's stripped down to 40 tons, and with a standard engine. It still retains the Large Pulse Laser and 7/11/7 movement of the much more complex "greater" Flitfire, as well as the Endo Steel chassis, but the bulk of the engine was almost entirely taken out of the armor, leaving it with a pitiful 5.5 tons of standard armor, roughly the maximum amount for a 25 ton mech.

    While the design is woefully under-armored, the cost does comes in just under four Million C-bills, making it fit almost into the light category contract. It would almost certainly take a suicidal or immensely cocky pilot to bring this to the field, but if we're talking Periphery, then there are no shortage of candidates to choose from.
    >> Anonymous 03/05/11(Sat)23:59 No.14143679
    Type/Model: Snake SNK-1
    Tech: Inner Sphere / 3060
    Config: Biped BattleMech
    Rules: Level 2, Standard design

    Mass: 30 tons
    Chassis: Standard
    Power Plant: 180 GM Fusion
    Walking Speed: 64.8 km/h
    Maximum Speed: 97.2 km/h
    Jump Jets: None
    Armor Type: Stealth
    2 Medium Pulse Lasers, 1 Flamer, 1 Beagle Active Probe, 1 Guardian ECM, 1 C³ Slave Unit, 1 Anti-Personnel Pod, 1 TAG

    Equipment: Crits Mass
    Int. Struct.: 51 pts Standard 0 3.00
    Engine: 180 Fusion 6 7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
    Heat Sinks: 10 Double [20] 9 .00
    (Heat Sink Loc: 2 LT, 1 RT)
    Gyro: 4 2.00
    Cockpit, Life Supt., Sensors: 5 3.00
    Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
    Armor Factor: 72 pts Stealth 12 4.50
    (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
    >> Anonymous 03/06/11(Sun)00:00 No.14143692
    Internal Armor
    Structure Value
    Head: 3 8
    Center Torso: 10 10
    Center Torso (Rear): 4
    L/R Side Torso: 7 7/7
    L/R Side Torso (Rear): 2/2
    L/R Arm: 5 7/7
    L/R Leg: 7 9/9

    Weapons and Equipment Loc Heat Ammo Crits Mass
    1 Medium Pulse Laser RA 4 1 2.00
    1 Flamer RA 3 1 1.00
    1 Medium Pulse Laser LA 4 1 2.00
    1 Beagle Active Probe RT 0 2 1.50
    1 Guardian ECM LT 0 2 1.50
    1 C³ Slave Unit CT 0 1 1.00
    1 Anti-Personnel Pod CT 0 1 .50
    1 TAG HD 0 1 1.00
    Stealth Armor Heat 10
    TOTALS: 21 62 30.00
    Crits & Tons Left: 16 .00

    Calculated Factors:
    Total Cost: 3,238,040 C-Bills
    Battle Value: 603 (+39 for C³)
    Cost per BV: 5,369.88
    >> Anonymous 03/06/11(Sun)00:09 No.14143759
    So what you're saying is that, for each of your units you have to train and be able to support at least twice as many men as a mech? Dayum.

    But seriously, yeah. In RL, mechs are inefficient and will never overcome tanks due to a lot of factors. But, and here's what you gotta remember: Battletech isn't real life.
    >> Nephanim 03/06/11(Sun)00:14 No.14143812
    By the way, I see y'all use Solaris Skunkwerks. Anyone know a good program for vehicle design? Something to satisfy the anon's tank lust?

    If it can do the newer Support Vahicles rules, I'd be elated.
    >> Anonymous 03/06/11(Sun)00:17 No.14143837
    MegamekLab works. It's a little buggy at times, but it's usable. http://megamek.info/downloads
    >> Anonymous 03/06/11(Sun)01:14 No.14144386
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    Here we go... Now one thing to bear in mind; They're meant to work together in a 2/1/1 Lance organisation. 1 Heavy, 1 Medium, and 2 Light. If not, then the C3 is still useful for any with a connector.

    The Light has 6T of armour and moves at 6/9
    The medium has 8T of armour and only moves at 3/5. It's slow but long-range and hugs cover for most of the time, also peppering the enemy at a long range helps keep it alive I guess.
    The Heavy has 12.5T, is obviously a Quad, and moves at 3/5 too. The C3 network makes the light mechs work in pairs while the others blast at the priority targets.
    >> Anonymous 03/06/11(Sun)01:21 No.14144458
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    Light: IMBR-1 Imbrium. A dream of a mech, this 30-tonner packs a pair of medium pulses with enough bite to actually concern a PA squad, and backs it up with a trio of heatless MGs. Concerned pilot should be aware that a simple field refit allows us to remove a single MG for the new CASE system, although the loss of firepower may have unpleasant consequences against infantry.
    The design can only run out to 97kph, but its 180m jump capacity keeps it acceptably mobile in the worst of terrain (although pilots are cautioned to avoid jumping more than 100m while firing all weapons to avoid undesirable heat buildup)
    Torso-mounted jet ports, and leg-mounted single heatsinks allow this design to quickly douse fires and cool off from rapid strikes.
    Finally, the design lacks hand and lower arm actuators, allowing a hard-pressed pilot to cover his rear with a minimum of twisting - easing distractions on him during what is no doubt a trying time, and especially important against those pesky Elemental headhunters. On a related note, the rear armor of the torso is reinforced to take a pair of MG or Small Laser hits in any location (although this means the forward armor on the sides can be stripped with a PPC or heavy autocannon hit)

    All this can be yours for only 2.4 mCb: more than twice the firepower and nearly twice the armor of the eternally-popular Locust at only a 50% markup!

    For orders contact our field representatives - On any world with a Hiring Hall! (R)
    >> Anonymous 03/06/11(Sun)01:34 No.14144612
    No endo-steel brah.
    >> Anonymous 03/06/11(Sun)01:54 No.14144851
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    There's much better mecha designs out there if you're going ignore reality.
    >> Anonymous 03/06/11(Sun)02:08 No.14145013
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    >>No endo-steel brah.

    >>Now for the limitations: 3060 tech is the maximum, No PPCs other than the basic type, no Streak SRMs, no XL fusion engines, no FF armour, no Omnimechs.

    Fuck off. You're wrong. To continue.

    Medium: Nubium INBM-3A
    This little number is the solution to all your vehicle and mech problems. A cool-running LBX autocannon provides the hitting power of a PPC, and the cluster ammunition it can bring to the party will savage any non-tracked vehicle in seconds. A pair of Sphere-renowned Martell mediums and a new Extended-range model round out the primary firepower: a 10-tube rocket launcher adds a budget bite in close quarters.
    Triple-strength Myomers increase the admittedly slightly lethargic speed of the mech, and allow a pilot to expand his heat envelope without fearing sudden paralysis: the mean kick they add is only icing on the cake.
    Your future won't be cloudy with the protection technology on display here - almost 9 tonnes of armor and the new CASE system guard your pilots! (More than a ton faces the side torsos, adding even more protection to the vulnerable ammo bins). The rear armor is slightly lower than its Light companion, but then it's not hunting the Headhunters..

    Reliability? This baby has it in spades. a standard 180 is interchangable with its lighter cousin;

    At 4.3 mCb, the design compares favorably in price with many NewTech lights, yet with far more survivability and hitting power. A slightly lower-tech variant (one of our initial market offerings) keeps the triple myomers, and downgrades the autocannon. The single ER laser is replaced with another standard Martell.
    >> Anonymous 03/06/11(Sun)02:11 No.14145049
    Who's wrong now? :V :V :V
    >> Anonymous 03/06/11(Sun)02:16 No.14145099
    Gah, idiot pissed me off and I flubbed half the sales pitch. How unprofessional of me.

    Reliability? This baby has it in spades. Its standard 180 is interchangable with its lighter cousin's. The Martell needs no introduction, and can be quickly replaced should the need arise. Fully functional hand actuators allow the mech to assist in repair and loading operations, and the rocket launcher module can be quickly snapped out and replaced - a field reload with trained pilots is a matter of only a few minutes, and can be accomplished in the rudest of ammo dumps.
    Note: We would like to remind you that attaching another weapon in this position or inserting machine gun ammo for any reason voids the factory warranty.

    At 4.3 mCb, the design compares favorably in price with many NewTech lights, yet with far more survivability and hitting power. A slightly lower-tech variant (one of our initial market offerings) keeps the triple myomers, and downgrades the autocannon. The single ER laser is replaced with another standard Martell; this design is retained as a budget option, with a staggeringly low 3.9 million price tag.
    >> Anonymous 03/06/11(Sun)02:22 No.14145167
    I had a dream the night before last that I was piloting a Javelin LAM. The SRM racks were moved to being missile pods that came up over the shoulders and in air mode they were under delta-wings. Also in air mode it looked like a MiG-21. Being a dream that's about as far as detail went into the mechanics of the thing, and I was never the biggest Javelin fan but I'd take it.

    I thought there were more LAM choices than just the Stinger, Wasp, and Phoenix Hawk LAM but after looking I can't find any evidence of it. So my anti-mech choice would be to build one of those.
    >> Anonymous 03/06/11(Sun)02:56 No.14145473
    Very well: with the emendations to the contract, we could produce an "export" version of the Imbrium for your contract. This version would remove a heat sink and a jet port: slightly slower, but with none of the bite lost, this proposed version would ratchet down the cost by almost a quarter-million Cb.

    Other possibilities include replacing the machine guns whole-cloth with a pair of RLs, although this would degrade the original anti-infantry firepower, or substituting an Active Probe (although sourcing the items locally would substantially increase our production costs, a shipment of the devices would be met with open arms and substantial factory credit)
    >> Anonymous 03/06/11(Sun)03:20 No.14145689
    Damn, this thread makes me want to play Battletech. Looks awesome!

    Not to mention so many parts and stuff, so much customization... SO MUCH CREATIVE POTENTIAL /drools
    >> Anonymous 03/06/11(Sun)03:54 No.14145963
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    Finally, the Commander of your wave of mechs - the Undulum.

    We've used many of the same systems here as on our other mechs, to aid both logisitics and training. A Lord's Light PPC and LBX-10 provide a hard bite at ranges of up to nearly 600m, while a pair of Martell mediums add a significant kick to deal with those pesky recon units. A Diverse Optics extended-range laser joins the PPC in the left arm for midrange work, back-shooting, and short-range coverage. 3 tons of ammo for the heavy auto ensure both flexibility and endurance.
    It's not all roses on the maintenance front, unfortunately: this 60-ton design does require a Vox 240 instead of the 180s of its kin, and the ravenous appetite of the PPC and secondary weapons necessitated an upgrade to Freezers.

    Without a significant missile armament, we chose to focus instead on a solid armor layout : 12t of standard armor will allow the pilot to weather even the firepower of many equivalent Clan designs long enough to land a few solid hits, and every portion of the mech but the head can withstand a super-heavy autocannon hit without damaging the internals. All sections of the rear torso are Large Laser rated, and offer a close to 50% survival rate after a full minute of combat with a Headhunter point!

    We offer the contract at an initial 5.5m Cbills per unit, with volume discounts.

    We also offer a refit (field-grade) which swaps the arm-mounted AC and feed bins for an LRM-20, 3t of ammo, and a second Diverse Optics laser. What it lacks in the raw flexibility of its sister design, it makes up in reach and hitting power. The 150,000 Cb discount it offers merely sweetens the pot.

    For our more discerning customers, we offer the -M1 design packaged with the -M2 arm and bins, together with conversion schematics, for a mere 500,000 Cb: a competent technical crew can accomplish the refit in a matter of days, adding a tactical flexibility to your purchase!
    >> "Mare"-series salesman 03/06/11(Sun)03:58 No.14145990

    To conclude our series, we would like to point out several important considerations.
    First is the ease you will find in sourcing components: the only weapons not tried and proven on thousands of battlefields are the LBX and the ER mediums, both currently easily acquired: replacing or downgrading the weapons if access is lost is a simple matter, although a small amount of combat endurance and flexibility is lost if the LBX must be replaced. Ammo regulation is simple - class-10 autocannon and MG ammunition, with a possible side of standard LRM Sixpack will be all your stressed logistics chain need handle. Most of the equipment is both cheap and serviceable, rendering it ideal for rookies and veterans alike.

    Furthermore, the similar loadouts of our Medium and Heavy designs allow our customers to use the former as a trainer for the heavier design without diverting critical - and expensive - resources away from the places they're needed most.

    Finally, all our designs come in at less than 60% of the contract budget: twice the mech for the same money's never a bad deal..

    We eagerly await your response, and invite you to examine our available BattleROM footage (courtesy of the generous test pilots of Outreach)
    >> Anonymous 03/06/11(Sun)10:35 No.14148117
    Bump for more contestants.
    >> Nephanim 03/06/11(Sun)11:38 No.14148602
    there's a point where it goes from "Giant Robot" to "Universe destroying son of the Ruinous Powers".

    The TTGL ascended from that first tier to the second.
    >> Anonymous 03/06/11(Sun)12:05 No.14148846
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    OP here, doing good work guys, am surprised at the amount of love for the LRM 5 going on in these designs.

    Good thinking in terms of logistics in standardizing engines, ammunition and weaponry across the series,
    >> Anonymous 03/06/11(Sun)12:10 No.14148887
    Pity we can't see the armor on them though.
    >> scree. Anonymous 03/06/11(Sun)12:13 No.14148915
         File1299431584.gif-(15 KB, 653x849, BLaARG.gif)
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    You can in the printout record sheet versions and if you take a printscreen of the text brick version like so.
    >> Anonymous 03/06/11(Sun)12:25 No.14149036
    Yes, but he did not give us the recordsheets, only the crit placement shots.
    >> "Mare"-series salesman 03/06/11(Sun)12:43 No.14149214
    fortunately, we came prepared for just such an eventuality; all our proposals clearly list the available armor.

    Incidentally, if the issuer is willing to splurge, we can also place TSMs on the Undulum heavy at a bargain price of only .9m Cb, raising the design to 6.3 million and greatly increasing its utility. This is a test design, of course, building off our earlier Medium, but I think we will both find it a profitable venture.

    (adds 2 TSM crits in each torso location)
    >> Anonymous 03/06/11(Sun)13:21 No.14149490
    Oh my god! Metal ge-
    >> Anonymous 03/06/11(Sun)13:28 No.14149555
    Well fuck your shit freebirth, I do what I want to.

    >20 ton LAM
    >Top speed exceeds 400 KPH
    >Costs more than a 100 ton Clan Omnimech
    >Has less then 2 tons of armor, and only has a pair of ERSL, but who needs armor when you run faster than some Aerospace fighters.
    >> Anonymous 03/06/11(Sun)13:53 No.14149778
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    Who likes ammunition supply trains? We don't!

    So here are my offerings. First up we have the Zzapman, a light 30 ton mech, amply armoured for it's task, it comes with 2 small pulse lasers which will see it mowing down conventional infantry like a combine harvester mows wheat. Supporting this for heavier targets such as battle armours, 4 medium lasers provide ample firepower with no need for ammunition and easily available parts.
    >> Anonymous 03/06/11(Sun)13:57 No.14149817
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    For my Medium class offering, we have a heavier end 55 ton machine with amazing 5/8 speed and packed with firepower and armour.

    4 Medium lasers provide the backup array for close engagements, but this mech brings the hurt with a pair of ER Large lasers and the ability to keep running and gunning all day long.
    >> Anonymous 03/06/11(Sun)14:04 No.14149877
         File1299438291.jpg-(78 KB, 652x708, blindingman.jpg)
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    And to round off we have the 70 ton Blinding man. Blinding? It certainly is with the firepower it packs at an affordable price!

    A pair of arm mounted PPCs give it long range striking ability with massive force to punch those holes needed.

    And who needs cluster hit weaponry like SRMs or LBX Autocannon (bah, supply trains) to exploit those gouges you carve out of targets with the PPCs when you pack 8 Medium lasers. Damage spread? You betcha, and with a whole lot more force than conventional weaponry allows.

    All that wrapped in a respectable 4/6 speed and 17 tons of armour.
    >> Anonymous 03/06/11(Sun)14:06 No.14149897


    The rest of us, the players who actually LIKE the game, are going to bring it back, and I swear to god, we will get RID of custom designing.
    >> Anonymous 03/06/11(Sun)14:09 No.14149924

    Why so mad, some of us are having fun with a thought exercise, its not like we actually built these mechs then used them to rape your daughter.
    >> Anonymous 03/06/11(Sun)14:12 No.14149954

    You're like the worst troll ever. The customization rules are part of campaign play which feature salvaging and repair. A certain extend of customization is an integral part of the game concept. The developers were just smart enough to write complete rules from the very beginning rather than make do with piecmeal works.
    >> Anonymous 03/06/11(Sun)14:27 No.14150094

    Just because you saw the subject in a thread the other day doesn't mean you should jump on the bandwagon right away. Proper trolling requires a while of letting the subject cool down, so that you have the effect of surprise.
    >> Nephanim 03/06/11(Sun)14:29 No.14150120
    Most entertaining fit of aspie butthurt allcaps outburst ever. Made my day.

    If you don't want customization rules, play Flames of War.
    >> Anonymous 03/06/11(Sun)14:41 No.14150240
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    Here's a Medium I'd like you all to consider. A highly maneuverable 5/8/0 quad Mech we like to call the Tarantula. And boy howdy this spider's got some bite: an Ultra AC/10 along with an ER Medium Laser provides some serious stopping power (and has two tuns of ammo for a decent amount of shots before it runs dry). Once you reel 'em in, however, you've got the fangs to chew em up--two small lasers. The Tarantula doesn't skimp on the armor, either--ten and a half tons of protection. All for the budget price of 4.8 million C-Bills!
    >> Anonymous 03/06/11(Sun)14:44 No.14150268
         File1299440685.jpg-(78 KB, 452x505, 3405113577_d8a10d77c7_o[1].jpg)
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    >recon mechs without jumpjets
    >> Anonymous 03/06/11(Sun)14:45 No.14150274
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    Pic related.
    >> Anonymous 03/06/11(Sun)14:49 No.14150315
    You might want to try a different name.
    >> Anonymous 03/06/11(Sun)14:51 No.14150334
    What's a copyright infringement lawsuit among friends?
    >> Anonymous 03/06/11(Sun)14:53 No.14150350
    Speaking of campaign salvage and customization, are there any official or good unofficial rules for that? A friend of mine is planning a Battletech campaign and he could probably us something like that to save time if it's already written.
    >> Nephanim 03/06/11(Sun)14:59 No.14150434
    Yeah, the official ones cover absolutely everything all the way up to Frankenmechs now...

    It's all in the Strategic Operations book now.
    >> Anonymous 03/06/11(Sun)15:00 No.14150443
    Well if you have salvage rights and the time/ability to recover salvage from the battlefield the biggest thing to not is that:
    1) If a mech has any internals left in its center torso, it can be rebuilt. Mechs with the center torso destroyed are cored and cannot be repaired.
    2) Vehicles missing a side cannot usually be repaired.
    3) Gyros of different weights have parts that are not interchangeable.
    >> Anonymous 03/06/11(Sun)15:01 No.14150452
    Check out pages 20-26 in the Tactical Handbook. It covers salvage/repair/rearmament rules in a campaign scenario.
    >> Anonymous 03/06/11(Sun)15:03 No.14150465
    Thank you very much!
    >> Anonymous 03/06/11(Sun)15:08 No.14150509

    You tried checking the Merchenaries manuals? The 3055 features Refit kits.
    >> Magus O'Grady 03/06/11(Sun)15:22 No.14150643
    >Make effective 3060 mechs.
    Cool, no problem.
    >No Ferro Fibrous armor.
    OK, a challenge. That's cool.
    >No XL engines.
    Wow. That's a little trickier.
    > Restricted ER medium lasers. Restricted Gauss weapons. Restricted PPCs. No Endosteel. No StreakSRMs. 4M/6M/10M C-bill limit.
    So.... you want 3025 mechs. Gotcha. If you're going to say 'no' to all the fun advanced tech, then just say you want an earlier era.
    >> Anonymous 03/06/11(Sun)15:27 No.14150679
    >3025 meks only
    Nope, you can use LBX, Ultra, (and maybe Rotary) autocannons. One-Shot Rocket launchers and derivatives. Artemis, Narc and special equipment like Beagle Active Probe and ECM. Also ER Large, medium and small lasers (at 50% ratio.)

    Two ER Large Lasers and two small lasers is legal.
    >> Anonymous 03/06/11(Sun)15:29 No.14150705
    Oh and C3 Master/Slave is available as well.
    >> Anonymous 03/06/11(Sun)15:30 No.14150713
    You've got DHS. That by itself makes world of difference.
    >> Anonymous 03/06/11(Sun)15:35 No.14150755
    Except there are far too many techs added after 3025 to 3060 to list conveniently. So no. Plus the C-Bill limit is quite large, if all these mechs hitting 2 million below it easily are any indicator.
    >> Nephanim 03/06/11(Sun)15:37 No.14150767
    Yeah, he's looking for a new mech, but with maintenance in mind, most likely he's a mercenary company who has a pile of salvage lying around and wants to know what kind of chassis to throw it all onto.
    >> Nephanim 03/06/11(Sun)15:39 No.14150782
    With most of the expensive technology barred from the design specs, it's almost hard to hit that price limit...

    At least his performance specs are reasonable.
    >> Anonymous 03/06/11(Sun)15:40 No.14150797
    To be fair, that still rules in Light Engines, I think.
    >> Anonymous 03/06/11(Sun)15:41 No.14150806
    Bit off-topic here, but when I heard "Light Mech/Medium Mech/Heavy Mech", my mind went in another direction entirely.

    First Mech, lightweight, designed for aerial recon and combat, optimized for maneuverability and long-distance capabilities. Really more of a glorified jet fighter then anything else. Colored with red highlights and based on some sort of bird in overall design.

    Second mech, medium sized, a five car land-train packing as much weaponry as possible. Easily applied sand or jungle camouflage as the situation dictates. The front end has a snake motif for no particularly good reason.

    Third mech, large and huge, a glorified tank with a deep blue color scheme and a heavy duty ramming shield on the front end, sporting a rhinoceros beetle horn, along with a heavy gun (perhaps a missile platform, or a railgun, or whatever else is necessary) attached to the top. Tank treads underneath are attached to actuating arms, allowing it to raise up to give the gun even more range.

    ...and then they come with the option to combine and form a megazord.
    >> Anonymous 03/06/11(Sun)15:42 No.14150814
    For a second I found myself clever for coming up with a thematically appropriate mech to be named "Mantis Shrimp", with only 2 ultra ac20s for weapons. The second hit from that cavitation bubble is a bitch.

    ...But then I remembered that there's already a mech whose gimmic is two ultra autocannon 20s.
    >> Anonymous 03/06/11(Sun)15:49 No.14150880

    Make it a light. They upgraded the Hetzer that way, why not upgrade the Blitzkrieg too?
    >> Anonymous 03/06/11(Sun)16:12 No.14151095
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    Gentlemen, gentlemen. I think we've all been forgetting a little something. And that something is is that if you want to save money, then there's few better alternatives than good ol' fashioned, tried and true vehicles!

    Why, for less than a million an' a half cee-bills, I can hook you up in a jiffy with a Balthazar. This hoverin' baby's got more speedn' darn near anything that's been brought forward to you so far! And it's armored with a full nine, you heard me right, NINE TONS of Starslab armor! What thirty ton mech can match that? For weapons, the Balthazar comes with a Medium Pulse Laser and an ER Small Laser for mowin' down any infantry or them Clan Battle Armors that it comes across. Why, Balthazar's even equipped with a Beagle Active Probe, giving the enemy no place to hide!
    >> Anonymous 03/06/11(Sun)16:13 No.14151102
    Next up fer your viewin' pleasure I present to you, the Diablos! Fresh off the production lines, the Diablos combines a high-powered engine capable of pulling up to 86 kay-pee-ache with twelve and a half tons of armor to transport its Plasma Rifle and Medium Pulse Laser to wherever on the battlefield it's needed Said plasma rifle, may I add is capable of increasing heat in any battlemechs the Diablos may come across, possibly forcing it to shut itself down if the pilot ain't good enough!. All for the low price of two and a half million!

    Last but far from the least, lay-dies and gentlemen, is the Baal heavy tank. Now, don't you go laughing at the name, there's a rich bit o' Irish mythology behind the name, but that can wait for another time. The Baal is specifically meant as a tank-of-the-line. While it maintains god speed for its weight, the Baal has no turret, with all its weapons fixed to the front of the hull. Now, this means that unless you're savvy enough to provide it with some escorts, like perhaps a Diablos or a pair of Balthazars, a fast enemy could flank around and give a thumpin' to the rear of a Ball. But in that at least, the Ball can stand up for itself. Seventeen and a half tons of armor! Most concentrated at the front, yes, but even the rear has enough armor to shrug off a full salvo from a Demolisher! As for its armament? Why, no less than a Hextes Gauss Rifle! The front of the tank also contains see-ae-ess-ee, in case of an unlucky hit by an enemy, and in the event that its primary weapon should be so compromised, the Baal does has an ER Small Laser to fall back on while it makes its way back to base for repairs. All for less than three and a half million cee-bills.

    Thank yeh kindly for your time.
    >> Anonymous 03/06/11(Sun)16:39 No.14151373
         File1299447589.png-(436 KB, 992x1403, Stormrunner30t.png)
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    I am pleased to present the Storm Series from Overreach Cybernetics.

    Our light competitor is the Stormrunner, Thirty tons of high-jumping mean. The Stormrunner will find and safely eliminate any infantry of battle armor threat. Available for less than 2.8 Million C-bills.
    >> Anonymous 03/06/11(Sun)16:44 No.14151418
         File1299447870.png-(445 KB, 992x1403, Stormchaser40t.png)
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    Our fast and hard hitting medium is the 40 ton Stormchaser. Blazing fast at 96 kph, heavily armored and armed with a balanced mix of weapons the Stormchaser can make work of any threat extremely quickly.

    Available for less than 3.6 million C-bills.
    >> Anonymous 03/06/11(Sun)16:46 No.14151439
         File1299447981.png-(28 KB, 692x899, derp.png)
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    >> Anonymous 03/06/11(Sun)16:51 No.14151482
    Overreach Cybernetics is proud to reveal our flagship product in our Storm series.

    The Stormbreaker. A marvel of science, weighing in at a mere 60t it mounts two Particle Projection Cannons making it an extreme threat to anything on the battlefield today. At close range it is backed up with a triple-mount medium laser cluster and four rocket launcher 10. Not only does the Stormbreaker have the raw firepower to deal with every threat on today's battlefield, it mounts standard four jumpjets which allow for 120 meters of jumping distance giving the Stormbreaker amazing maneuverability on the battlefield. Buy now for less than 5.5 million C-bills.
    >> Anonymous 03/06/11(Sun)16:52 No.14151500
         File1299448369.png-(446 KB, 992x1403, Stormbreaker60t.png)
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    We would like to apologize for the transmission interruption which prevented our unit specifications from being received. Overreach Cybernetics deeply values its customers.
    >> Anonymous 03/06/11(Sun)16:53 No.14151504
    >> Anonymous 03/06/11(Sun)16:57 No.14151545
         File1299448645.jpg-(38 KB, 298x298, brutal.jpg)
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    >> Anonymous 03/06/11(Sun)17:15 No.14151676
    You do realize that even on single shot, it's gonna run out of ammo after 8 rounds of firing, 4 if they're both doing Ultra, right?

    As a suggestion, try putting the ACs in the torso instead of the arms. The torso is better armored and they won't be destroyed by limb destruction. Also, it lets you punch after shooting. That and lack of ammo seems to be the biggest problem I can see.
    >> Anonymous 03/06/11(Sun)17:17 No.14151700
    That it managers that much in that tonnage is fucking amazing in itself.

    Should import these all into megamek and try them out.
    >> Anonymous 03/06/11(Sun)17:31 No.14151842
    I don't think that this valiant cruscantean is going to need many reloads where it's going.
    >> Anonymous 03/06/11(Sun)17:34 No.14151867
    What's the use of RACs?
    >> Anonymous 03/06/11(Sun)17:35 No.14151881
    They can fire 6 rounds in one turn. It hurts.
    >> Anonymous 03/06/11(Sun)17:38 No.14151911
    Putting as many of them as possible on a mech and exploding after alpha striking.
    >> Anonymous 03/06/11(Sun)17:48 No.14151976

    And...what's the best use of RACs? As far as I can see, the fact that they come in size five for IS at max would probably increase the survivability of something like the Blitzkrieg. Mostly because.. LOLAC5, I CAN DEAL WITH THAT!
    >> DERP Mk2 Anonymous 03/06/11(Sun)17:49 No.14151983
         File1299451786.png-(27 KB, 662x849, derp2.png)
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    Pushed the ACs into the torso, but I had to squash the fusion engine. The punching arm servos are coming out of armor tonnage, but what can you do. I jiggered the armor around to reflect that the right arm is basically useless except for punching. The design is really starved for crits, as you can see. Storing ammo in the left arm seems silly to me, but now I wonder why no one has ever tried making exploding fists before. Give it some armor-piercing, punch into some poor hit location and do direct internal damage with EXPLODING PALM STRIKE -- I guess it's sorta like a retractable blade but explosive and automatically blows up your hand actuator.
    >> Anonymous 03/06/11(Sun)17:56 No.14152051
    just replacing UACs, since RACs can unjam.
    >> Anonymous 03/06/11(Sun)17:57 No.14152060
    >Storing ammo in the left arm seems silly to me, but now I wonder why no one has ever tried making exploding fists before. Give it some armor-piercing, punch into some poor hit location and do direct internal damage with EXPLODING PALM STRIKE -- I guess it's sorta like a retractable blade but explosive and automatically blows up your hand actuator.

    It would be interesting to see that happen. Granted, you'd be without ammo for your guns, but still...
    >> Anonymous 03/06/11(Sun)17:58 No.14152066
         File1299452287.png-(450 KB, 992x1403, Stormbreach80t.png)
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    Overreach Cybernetics also has an devastating assault class 'mech available for purchase for clients who demand the best.

    The Stormbreach is an assault which brings withering firepower to the battlefield. With three Particle Projection Cannons and a LB-10 XAC autocannon it excels at its job. Affordable at 7.5 million C-bills, we offer our customers only the best.
    >> Anonymous 03/06/11(Sun)17:58 No.14152069
    That would probably look absolutely hilarious on the battlefield, with one dispropotionally dinky arm and the other one carrying a huge suitcase of ammo.

    Probably has the alternate title of "Salaryman". It'll get the job done in it's short ranged cubicle(/hexagon), do a service to it's company and burn out fast.
    >> Anonymous 03/06/11(Sun)18:12 No.14152177
    ......oh god, THIS.
    >> Anonymous 03/06/11(Sun)18:12 No.14152183
         File1299453173.png-(82 KB, 750x610, SPH-1 Syphilis.png)
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    Behold! The most intimidating, embarassing and difficult-to-get-rid-of VD-series, straight from the Red Lights Districts of Capellan Confederation!
    >> Anonymous 03/06/11(Sun)18:14 No.14152193
         File1299453276.png-(82 KB, 750x610, GON-1 Gonorrhea.png)
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    Give your friends that lasting sensation of warmth! They'll never forget you, with the aid of GON-1!
    >> Anonymous 03/06/11(Sun)18:16 No.14152211
         File1299453379.png-(92 KB, 750x610, Jock Itch.png)
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    And with the JIS model, you are certain to bring up the heat, and not only in your opponent's, but your own cockpit as well!
    >> Anonymous 03/06/11(Sun)18:23 No.14152251
    Can't really tell speed or armor from your pictures.
    >> Anonymous 03/06/11(Sun)18:23 No.14152253
    Hahaha, awesome.
    >> Anonymous 03/06/11(Sun)18:24 No.14152262
    wow, so much heat, so few heatsinks
    >> Anonymous 03/06/11(Sun)18:29 No.14152304
    Hmm, so it seems. I tried finding an user-friendly print function on SSW, but it kept derping.

    The Syphilis is 5/8 with 72 points of armor, the Gonorrhea is 5/8 with 104 points, and the Jock Itch is 3/5 with 240. I should strip the 'itch into a single alpha strike capacity, so that it can be allowed to cook itself in peace after it finally reaches firing range.

    Also, I keep getting a kick out of typing the names I picked.
    >> Anonymous 03/06/11(Sun)18:37 No.14152375
    Or you could add double heatsinks to the Itch and just roll with it.
    >> Anonymous 03/06/11(Sun)18:37 No.14152378
    Tools: Text TRO option. Copy/paste into notepad and screenshot that.
    >> Anonymous 03/06/11(Sun)18:50 No.14152494
         File1299455414.png-(40 KB, 659x853, IB-3X Ibex.png)
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    I just realized you all have seen the crit placement, but not the other vital stats of my three 'Mechs, so here they are.

    First, the Ibex.
    >> Anonymous 03/06/11(Sun)18:52 No.14152508
         File1299455555.png-(72 KB, 725x966, Von Rapen.png)
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    Cor, thanks.

    Also, somewhat thread unrelated. This here SSW thingy is pretty fun to dink around with.
    >> Anonymous 03/06/11(Sun)18:54 No.14152528
         File1299455662.png-(38 KB, 664x820, IM-PL9 Impala.png)
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    The Impala... and...
    >> Anonymous 03/06/11(Sun)18:55 No.14152536
         File1299455713.png-(41 KB, 661x855, AR-SH5 Aurochs.png)
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    ... the Aurochs. Enjoy, and our operators are standing by to take your order.
    >> Anonymous 03/06/11(Sun)19:09 No.14152684
    Can we get a nonpartial observer to objectively rate the bids for how well they fulfilled the specifications of the OP?

    How many lights both recon and remove battle armor and infantry?
    How many mediums can take on most comers?
    How many heavies can assault a prepared position?
    >> Anonymous 03/06/11(Sun)19:21 No.14152816
         File1299457274.png-(11 KB, 277x63, dammit captcha.png)
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    Hmm. Is it just me, or are 40-tonners really the odd one out in terms of weight class?

    Also, what the hell, Captcha?
    >> Anonymous 03/06/11(Sun)19:25 No.14152869
    A lot of the mediums are surprisingly towards the lighter end of the scale, this nets them a speed bonus but many designs lack firepower.

    Same with the heavies, a lot of 60-65 ton designs. The Storm series are pretty beefy for their tonnage though I'm wary of the armament of the light.
    >> Anonymous 03/06/11(Sun)19:25 No.14152873
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    Odd one out in what way? 40t is the lightest medium and 55t is the heaviest medium. I guess 40t is still small enough to pretend its a light, but 45t Phoenix Hawks are pretty damn maneuverable as well.

    You do tend to see a lot of 55t mediums for some reason.

    >my capatcha
    >> Anonymous 03/06/11(Sun)19:28 No.14152911
    Pretty much, it's not got a lot of mechs even in regular designs. Most official designs seem to be really early designs like the clint the hermes II and their upgrades over time.
    >> Anonymous 03/06/11(Sun)19:32 No.14152957
    Derp. I guess I let that thought out halfway through. I mean, to me, 40-ton designs seem to include the worst of the worst. Assassin, Cicada, Sentinel, Whitworth...

    I guess it's just that I've only bad experiences from said mechs.
    >> Anonymous 03/06/11(Sun)19:44 No.14153091
         File1299458669.jpg-(11 KB, 100x100, 61_Psycho_LDT_Whitworth1T[1].jpg)
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    Whoah, don't be dissin' my shitworth. Its 2/3rds a Catapult I'll have you know.
    >> Anonymous 03/06/11(Sun)20:03 No.14153314
         File1299459819.jpg-(28 KB, 395x480, madcat.jpg)
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    >> снайпер 03/06/11(Sun)20:10 No.14153365
         File1299460208.png-(38 KB, 975x1048, Agile.png)
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    The Agile is a 35 ton light mech, with anemic armor for a mech of its size. However, the anti-infantry armaments are considerable enough - sporting three SRM-2 launchers armed with inferno ammo, and four flamethrowers. Few infantry, even battle armor, would enjoy being within the Agile's sights.

    A unique feature of the Agile is the small cockpit, allowing all three SRM-2 launchers plus ammo, to fit within the main body and head of the mech. As well, the entire right torso is a dedicated cooling unit, giving the mech an odd hunchbacked and spiky appearance; When firing weapons, the spines, spikes, and vanes of the torso heatsink will glow a dull red.

    The Agile also sports a complete recce suite - with both a TAG and Active Probe stuffed into the left torso.

    The total pricetag, excluding pilot, is around 3.1 million c-bills.
    >> Anonymous 03/06/11(Sun)20:10 No.14153370
         File1299460234.jpg-(35 KB, 400x400, 1290449789431.jpg)
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    Someone doesn't know about the CDA-3C.

    7/11 PPC 2 MGs. Rape on a pair of stilts.


    OK now you're just tripping.
    >> Anonymous 03/06/11(Sun)20:14 No.14153409
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    I just can't get past that weak armor though. I feel naked in anything below 20 in the center torso.

    Also, budget class infantry and Battle Armor hunter.
    >> Anonymous 03/06/11(Sun)20:19 No.14153452
    At twenty tons, you won't have much armor anyway. Just pray you don't run into a squad of Kanazuchi.

    Also, does inferno work against battle armor?
    >> Anonymous 03/06/11(Sun)20:20 No.14153462
    But... but... the Assassin's even worse! It's fast, sure, but what do you do when you loose initiative?

    Heck, I had one kill itself by tripping while trying to turn on pavement. It skidded into a building and promptly exploded. Experiences like that can and will destroy your faith in the design.
    >> снайпер 03/06/11(Sun)20:29 No.14153559
    Infernos get a crit-chance to instantly kill battle armor. Only the BA with heat-resistant armor are immune. [e.g. Salamanders, Golem]
    >> Anonymous 03/06/11(Sun)20:30 No.14153566
    >> Anonymous 03/06/11(Sun)20:31 No.14153578
    Ah, wasn't sure because flamers aren't much use against battle armor. Or at least that's what I've been lead to believe.
    >> снайпер 03/06/11(Sun)20:32 No.14153596
    That happens pretty often with Firemoth's too.

    But I still use the Firemoth because it's one of the best [IMO, it *IS* the best] battle armor transports around.

    It doesn't hurt that the Firemoth H is incredibly deadly of its own accord.
    >> снайпер 03/06/11(Sun)20:51 No.14153805
         File1299462701.png-(30 KB, 652x969, Valiant.png)
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    The Valiant is a 45 ton medium mech, designed foremost as an anti-clan asset. It sports a fairly hefty engine for a medium mech, allowing it to maintain distance with faster Clan units, while its suite of close range weapons give it a punch that is hard to beat in this weight category. Additionally, the torso-mounted plasma cannon allows the Valiant to heat up and slow its canister born prey, while also providing adequate anti-vehicle and battle armor capability.

    Perhaps the strangest design consideration of the Valiant was to forego all arm mounted weapons entirely, leaving the mech extremely vulnerable to flanking attackers. However, this same drawback allowed the arms to be down-sized and streamlined, providing additional tonnage to other areas of the mech.

    The unit as a whole, comes in at a relatively cheap 3.9 million c-bills.
    >> Anonymous 03/06/11(Sun)20:52 No.14153818
    Assaulting a fortified position? Sounds like you could use a Jack-A-Nape with its massive artillery system! That'll crack their defenses, and once you scare them out from their bunkers you can track them down with homing munitions! So how many can I sign you up for?
    >> снайпер 03/06/11(Sun)20:55 No.14153849
    The Valiant looks something like an angular, three dimensional arrowhead on legs, with the large torso mounted plasma cannon extending well beyond the front of the mech, appearing almost as a lance. Fitting, for the considerable firepower the weapon provides.
    >> Anonymous 03/06/11(Sun)20:55 No.14153855
    That's an Assault. Heavies are 60-75. Also, why the dual MRM 20s and 10s? Why not a single MRM 40 and MRM 20? You'd save on space for ammo too, and could use that to hold more ammo for the LBX 20.
    >> Anonymous 03/06/11(Sun)21:04 No.14153933
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    I kinda just cobbled it together and threw it there just for the sake of having fun with SSW. As for the MRM's, er... well, I just liked the round numbers.
    >> Anonymous 03/06/11(Sun)21:06 No.14153948
    But.....but how can you have fun when you're not completely optimized? Can't you see you're doing it WRONG?!?!?!?
    >> The Pole 03/07/11(Mon)00:10 No.14156072
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    >> The Pole 03/07/11(Mon)00:19 No.14156174
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    >> Anonymous 03/07/11(Mon)00:59 No.14156569
    Speaking of "design", I picked up a secondhand lot of Battletech parts, and have the top half of a Striker. Anyone have a good idea which set of bits service legs would go reasonably well with it, since the Striker's legs aren't available that way?
    >> Magus O'Grady 03/07/11(Mon)01:33 No.14156910
         File1299479638.jpg-(458 KB, 849x1099, Ballista.jpg)
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    I might as well throw in a few custom mechs I've retooled to meet OP's specs.

    First up, Delta Technologies is proud to present the 85-ton Ballista. The first and last word in explosive-ordinance delivery systems. 15.5 tons of armor protect the Ballista's 12 LRM racks, guaranteeing a wide dispersal of its two tons of Thunder munitions. Four tons of conventional munitions extend its battlefield usefulness and help it hammer units large and small. Its quartet of conventional medium lasers provide ample discouragement from closing too quickly, and its fully articulated hands make it a mercenary's dream, easily laboring when not firmly securing its owner's mastery of the terrain. Using a Torso Mounted cockpit further helps protect the pilot from the pittance of return fire any survivor may offer, shielding him from the bulk of incoming fire and making 'lucky headshots' a mere annoyance, at worst.
    >> Magus O'Grady 03/07/11(Mon)01:39 No.14156970
    Yes, at a mere 8,211,410 C-Bills, controlling the battlefield has never been more affordable.
    >> снайпер 03/07/11(Mon)02:37 No.14157542
         File1299483440.png-(31 KB, 652x966, Purgatory.png)
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    Here, I present the Purgatory.

    The Purgatory is a monstrous 75 ton heavy mech, the top of the scale for its weight class, and designed to be a brute of a fighter.

    The primary armament of the Purgatory are a pair of PPC's designed for putting the hurt down-range, followed up by an expensive Artemis IV linked LRM15 launcher. While the heatsinks of the Purgatory are unable to keep up with prolonged use of all three weapons, let alone the entire armament, they do provide adequate cooling for the mech.

    A pair of ER Medium and medium lasers round out the firepower of the Purgatory, giving it additional deterrence against anything that gets uncomfortably close.

    However, the considerable firepower of this unit comes at a price - it is slow. For the stated goal of assaulting fortified positions, any speed is enough speed, but engagements against maneuvering forces and elements may strain the capabilities of this design.

    Pricetag: 7.3 million c-bills
    >> снайпер 03/07/11(Mon)04:19 No.14158328
         File1299489572.png-(34 KB, 650x1063, Mongoose IIC.png)
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    Alright, moving on to some other things, I've always wanted to see more Star League Clan designs.

    So, with that in mind, I'm porting a bunch of the Royal SLDF units to Clan IIC versions. Just straight ports to Clan tech, more or less. Whatever weight savings are made go straight towards keeping the mech in line with the Star League version. [e.g. the Mongoose IIC here has an added heatsink to keep the heat curve, and a Light Tag because, well, there's not really much else to do with 0.5 tons, and it's a scout mech anyhow.]

    I'm porting the Royal SLDF units simply because the bulk of the Royal units left on the Exodus. It just makes sense for the Clans to have tons of these things laying around. [Upgraded, and un-upgraded, I suppose]. I've always found it odd how none of the Clans make much of any use of all the old Star League tech they've got, especially after the invasion and Jihad, when they needed to rebuild their forces.

    In the picture, Mongoose IIC, based on the Mongoose 66b. It has an extra double heatsink and light TAG.
    >> снайпер 03/07/11(Mon)04:27 No.14158398
         File1299490021.png-(30 KB, 648x951, Hussar IIC.png)
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    Here is the Hussar IIC, based on the Hussar 200Db.

    The 270XL Engine was upgraded to a 300XL Engine with the weight savings.
    >> снайпер 03/07/11(Mon)04:33 No.14158441
         File1299490386.png-(31 KB, 651x964, Ostscout IIC.png)
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    Next is the Ostscout IIC, based on the Ostscout 7Jb.

    The weight savings allowed the inclusion of a single light TAG.
    >> снайпер 03/07/11(Mon)04:52 No.14158567
         File1299491520.png-(44 KB, 990x1093, Pheonix Hawk IIC Special.png)
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    Here is the Pheonix Hawk IIC "Special", based off the Pheonix Hawk 1b.

    Weight savings went entirely into an additional 4 double heatsinks.
    >> снайпер 03/07/11(Mon)05:09 No.14158679
         File1299492585.png-(38 KB, 654x1144, Wyvern IIC.png)
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    Wyvern IIC, based on the Wyvern 5Nb.

    With the weight savings, the LRM 10 was upgraded to an LRM 15 with Artemis IV and an additional ton of ammo. The SRM-6 was upgraded to a Streak 6, a light active probe was added to the head, and an additional heatsink was included.
    >> Anonymous 03/07/11(Mon)05:10 No.14158684
    Well, I don't know much about this game, but I just put a bunch of guns on a heavy mech.
    >> Anonymous 03/07/11(Mon)05:11 No.14158689
         File1299492687.jpg-(131 KB, 670x1134, obelisk.jpg)
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    Forgot my image!
    >> снайпер 03/07/11(Mon)05:15 No.14158705
         File1299492901.png-(31 KB, 645x966, Crab IIC.png)
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    Crab IIC, based on the Crab 27b.

    Weight savings allowed the inclusion of a single extra ER small laser in the center torso.
    >> снайпер 03/07/11(Mon)05:24 No.14158773
    >75 ton heavy mech
    >96 points of armor
    >2/3/1 movement profile
    >1 ton of incendiary LRM ammo
    >Gauss Rifle

    It's kinda like if you took an urbanmech, and upgraded it.

    Do you happen to work for the Lyrans? If you don't, you definitely should. They'd love your design philosophy. :D
    >> Anonymous 03/07/11(Mon)05:30 No.14158814
         File1299493806.jpg-(127 KB, 616x558, Thoufailethit.jpg)
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    > :D

    Go drown thyself in a pit full of scorpions.
    >> Anonymous 03/07/11(Mon)05:34 No.14158833
    I'm not familiar with battletech all that much. When I was younger I always liked looking at the books, but never really took the time to learn the rules. I really don't know where that falls in terms of relative armor, or even how many shots the mech has. I just put guns on a mech and decided to post it.

    Incidentally, where do I learn of battletech? Is there a wiki that explains it, or do I need to find some books?
    >> снайпер 03/07/11(Mon)05:44 No.14158876
    Well, you've actually given the mech a decent amount of firepower, but the machinegun and AC/10 are kinda black sheep to the LRM20 and gauss. Once you learn more about the game it becomes a lot easier to know what weapons you want to pair up together. For instance, a Gauss for long range, and then some energy weapons for short range.

    Your Gauss rifle also only has enough ammo for 8 shots, which is good for about half your standard match length. 12-16 shots is the sweet spot for typical games, although it's a bit min-maxed since there's no consideration for long drawn out campaigns like you'd actually see in the Inner Sphere.

    As for armor - there's two types. Speed armor, where you keep moving fast enough that you are never hit, and actual armor, which prevents shots from getting into your internals and wrecking your mech.

    Your mech has no speed, and very little actual armor. It's basically a walking deathtrap. A single Gauss to the CT would core it and do internal damage.

    >implying bitches don't love smiley faces
    >> Anonymous 03/07/11(Mon)05:46 No.14158889
    Ah, good things to know. I only put the machine gun on there cause it was so damn cheap, and seemed like it'd be useful for anti-personnel work.
    >> Anonymous 03/07/11(Mon)05:50 No.14158907
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    >> снайпер 03/07/11(Mon)05:50 No.14158908
         File1299495019.png-(37 KB, 651x1159, Kintaro IIC.png)
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    Kintaro IIC, based on the Kintaro 19b

    Huge weight savings with Clan tech on this one.

    The medium lasers were upgraded to medium pulse lasers. An extra LRM15 was added to the right arm, and extra ton of LRM 15 ammo was added in the torso, an extra double heatsink was added, and for the last half ton, an ER small laser was placed in the head.
    >> Anonymous 03/07/11(Mon)05:55 No.14158938
         File1299495342.png-(112 KB, 705x1010, wang wrangler.png)
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    My ladies and gents, I present to you... the Wang Wrangler! Forged from the very stars themselves and assembled by those fortunate souls lucky enough to earn a field trip to Brazen Heart! Your fancies shall be tickled and your minds struck with awe at this awesome spectacle when it takes the field!

    With its 7/11/7 movement profile and 5.5 tons of Derpallex Alloy armor covered your beastly 30-ton hide, you'll wonder why the opposing side even bothered to show up at all!
    >> Anonymous 03/07/11(Mon)05:58 No.14158954

    I lol'd.
    >> Anonymous 03/07/11(Mon)06:01 No.14158969
         File1299495701.jpg-(126 KB, 705x1122, unbreakable.jpg)
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    Try two, now with more armor!
    >> Anonymous 03/07/11(Mon)06:04 No.14158991
    They are, if you end up fighting infantry.

    On the other hand, MGun ammo that isn't CASE'd pretty much means a ticking time bomb, waiting for a TAC or other critical hit to rape your entire mech.

    Fucking MGun ammo.

    Brotip for you megamek players: Never punch or kick a fuel tank.
    >> Anonymous 03/07/11(Mon)06:16 No.14159073
    Slightly more maneuverable than most fortifications.
    >> Anonymous 03/07/11(Mon)06:17 No.14159078
         File1299496646.png-(96 KB, 705x1010, hurrbringer.png)
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    Have you ever thought to yourself, "Gee, while Wang Wrangling is just my type of profession, I sometimes wish I had something with more gusto..."

    Well, say no more my questionably-oriented friend! When simple Wang Wrangling is not enough, we are happy to announce the unveiling of the mighty HURRBRINGER!

    Your foes will grovel in your magnificent presence! Every Hurrbringer rolls off the line glinting like your car salesman's teeth, and accelerates faster than his mobile office after you sign too! Your sparkling glory is only rivaled by the coherent light that spills forth from your lasers (but not by much). In case that isn't bright enough, you can light up the sky with LRM exhaust trails! Still not enough? Certainly not for a discerning customer such as yourself! We have even equipped this model with a standard, highly unstable Inferno SRM launcher to help those around you blaze as brightly as you do! Amaze your friends, wow your family, and immolate your foes all at once!
    >> Anonymous 03/07/11(Mon)06:21 No.14159099
    Where do you guys get all the information for designing mechs from? This looks like an interesting thread but I feel completely lost
    >> Anonymous 03/07/11(Mon)06:27 No.14159129
         File1299497222.jpg-(224 KB, 400x300, 1291464094221.jpg)
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    Hai gais what's going on in this thread
    >> Anonymous 03/07/11(Mon)06:28 No.14159137
    http://www.solarisskunkwerks.com/ for the app we're using. It contains all you'll need for bashing together mechs. And www.sarna.net for the fluff details.
    >> снайпер 03/07/11(Mon)06:29 No.14159153
    To really grok what it all means, you've got to play Battletech.

    You can read the Techmanual and Total Warfare to get a grasp of things, but you won't actually understand why something works well or doesn't until you've actually played a fair number of games.
    >> Anonymous 03/07/11(Mon)06:30 No.14159163
         File1299497441.jpg-(1.9 MB, 3560x4832, 1292381719802.jpg)
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    Gais, hey guys.

    Guys. I've got like the best design for a mech EVER!
    >> Anonymous 03/07/11(Mon)06:35 No.14159201
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    >> Anonymous 03/07/11(Mon)06:37 No.14159214
    >>it's a million years in the future and we're so rich that we have the resources to create giant sentient unstoppable behemoths so we're going to equip them with ... a knife.
    >> Crix !!nLvSV/0cRma 03/07/11(Mon)06:38 No.14159225
    Well to be fair, they didn't actually make anything but the armor for it, but on the other hand, fuck eva.
    >> снайпер 03/07/11(Mon)06:39 No.14159228
         File1299497983.png-(35 KB, 648x1075, Ostroc IIC.png)
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    Ostroc IIC, based on the Ostroc 2Cb.

    Weight savings allowed the Streak 2's to be upgraded to Streak 4's, as well as two more double heatsinks and an er small laser in the head.
    >> Anonymous 03/07/11(Mon)07:13 No.14159398
         File1299500023.png-(443 KB, 992x1403, Stormblast55t.png)
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    >Seeing as how there are few heavier mediums, I've made one
    Overreach Cybernetics is proud to announce our second product in the medium weight class: the fifty-five ton Stormblast. Fast, maneuverable and with factory-standard jump capability the Stormblast will control the battlefield. At any distance the Stormblast will deliver devistating and reliable firepower with a battle proven mix of weapons. An ER Large Laser provides powerful reach and is paired with a heat efficient Large Laser. At short range the Stormblast is a force to be reckoned with the critically acclaimed triple-mount medium laser cluster. The Stormblast is rounded out with our trademark rocket launchers, able to nearly double its firepower with thirty tubes.

    Available for less than 5.1 million C-bills
    >> Anonymous 03/07/11(Mon)08:52 No.14159917
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    >> Anonymous 03/07/11(Mon)09:01 No.14159978


    Mechman U-XL1

    Mass: 80 tons
    Tech Base: Inner Sphere
    Chassis Config: Biped
    Cost: CHEAP!
    Battle Value: 1,348

    Walking Speed: 54.0 km/h
    Maximum Speed: 86.4 km/h (108.0 km/h)
    Armor: Reactive
    1 ER Large Laser
    1 LRT-5
    1 SRM-6 (OS)
    1 Chainsaw
    2 Machine Guns
    1 Salvage Arm
    1 Searchlight

    Engine: XL Fusion Engine
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 5 Standard
    Heat Sinks: Single Heat Sink 10
    Armor: Reactive
    >> Anonymous 03/07/11(Mon)09:06 No.14160006
         File1299506790.gif-(1.69 MB, 280x158, hypermiya.gif)
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    >> Anonymous 03/07/11(Mon)10:28 No.14160428
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    >> Anonymous 03/07/11(Mon)10:32 No.14160447
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    >> Anonymous 03/07/11(Mon)10:33 No.14160450
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    >> Anonymous 03/07/11(Mon)10:40 No.14160479
    You know, I'm quite surprised that FASA didn't grab some Xabungle designs. A good chunk of them would fit right in to Battletech.
    >> Anonymous 03/07/11(Mon)10:55 No.14160544
         File1299513322.jpg-(121 KB, 600x671, xabungle-tradereven.jpg)
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    Plenty of Industrialmechs in that series...
    >> Anonymous 03/07/11(Mon)11:13 No.14160654
    > 1 LRT-5

    Is...is that a torpedo launcher?
    >> Anonymous 03/07/11(Mon)11:14 No.14160660
         File1299514485.png-(42 KB, 607x764, Hussar 980-W.png)
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    Love your Hussar IIC... hell, love the Hussar in general (much the annoyance of most people) as a standard issue campaign raider.

    Decided to toss around the idea of a late war WoB variant of the Hussar meant to harass the supply lines and logistical assets of the coalition forces that were bearing down on them as the war closed.

    Crammed with the most space saving equipment imaginable, the HSR-980-W pushed the small design to it's breaking point. A 300 XL engine and a compact Gyro system were put into it, affording it phenomenal speed. The protect the pilot, a center torso cockpit was install and it's traditional ER Large laser was moved into the head, which now acted as a turret for the next generation raider. It's endosteel frame was sheathed in stealth armor and tied to its required ECM suite. The armor, while heavier than the original Hussar, fell below the Royal incarnation with only 4 tons to protect it. It was hoped the stealth system would be enough to protect the speedy raider.

    The few relative few produced served the Blakist forces well in their intended roles, leading to dedicated hunter killer teams having to be organized to hunt them down long after a planet was secured. Most would be destroyed though due to being pressed into direct combat in the desperate last days of the war.

    Few would survive the post war years and those that did would be converted back to more traditional models as time progressed and access to stealth armor repair materials grew slim.
    >> Anonymous 03/07/11(Mon)12:53 No.14161378

    I like it, really like it.
    >> Anonymous 03/07/11(Mon)13:48 No.14161892

    >> Magus O'Grady 03/07/11(Mon)14:11 No.14162088
         File1299525068.jpg-(1.34 MB, 1699x2199, Apache AP-1.jpg)
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    Well, if we're going to ignore OP's silly restrictions, then:

    Delta Technologies is happy to present the Apache! Designed to replace the aging yet reliable Panther with a faster, sturdier 'mech that will surely stand the test of time as well as that venerable war machine. The Apache's 25-ton design is powered by a 125XL fusion engine. While that may be a bit slow for many recon mechs, the Apache's long-range fire support role makes it a non-issue. A single LB-2X Autocannon allows this efficient little mech to snipe away at any and all foes. It sports two tons of ammunition, one cluster and one slug, fore extended combat and situational versatility. The cockpit has been reduced in size to make room for a cutting edge Targeting Computer, sure to reliably place every shot where it's needed. A pair of ERSmall lasers round out the light mech's compliment of weapons, discouraging infantry and other light mechs from closing. Seven and a half tons of reinforced armor shield the mech from harm, making it sturdier than most other designs of similar weight. All this can be yours for the low, low, LOW price of 2,812,517 C-Bills. A frugal merc is a wise merc, and three of these beautiful mechs can easily provide excellent fire support for a fourth mech, ideally the Ballista area-denial mech mentioned in >>14156910.
    Once again providing the discerning mercenary with superior firepower at a superior price, we pride ourselves on our record of efficiency, and on the technical expertise our engineers put into every mech that walks out of our factory. Delta technologies. Changing technology, for a changing galaxy.
    >> Anonymous 03/07/11(Mon)14:18 No.14162154
    >single LB-2X Autocannon

    I'm not even sure I need to make some sort of comment or joke on this, it speaks for itself quite well with just that.
    >> Magus O'Grady 03/07/11(Mon)14:22 No.14162183
    what, a long-range minimal heat high accuracy crit-seeking weapon? The LB-2X is one of the best guns in the game, chief. Has been since it was introduced.
    >> Anonymous 03/07/11(Mon)14:25 No.14162206

    I've always felt that a good crit seeking gun didn't do an average 1 point of damage with a possibility of a whole 2 points a hit. Whilst nothing can really match it for range, pretty much any other single shot weapon can match it for crit-seeking.
    >> Anonymous 03/07/11(Mon)14:52 No.14162463
         File1299527565.png-(29 KB, 659x955, metalslug.png)
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    I'm going to have nightmares about this Clan mech.
    >> Anonymous 03/07/11(Mon)15:28 No.14162802
    How much does a rocket launcher cost to reload? A MRM 10 costs 5,000 C-bills per ton of ammunition which provides 50 reloads for 500 missiles. 10 C-bills a MRM doesn't seem bad.

    Maybe sarna is a bit off with its information.
    >> The Pole 03/07/11(Mon)15:40 No.14162939
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    >> снайпер 03/07/11(Mon)16:10 No.14163258
         File1299532253.jpg-(64 KB, 900x292, battletech_osprey_mini_by_mech(...).jpg)
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    Here's the miniature for the Osprey, which was statted in TRO 3085.

    Damn I love the look of this mini.
    >> Magus O'Grady 03/07/11(Mon)16:23 No.14163378
         File1299533002.jpg-(1.35 MB, 1699x2199, Apache AP-4a.jpg)
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    For those who prefer a more heavy hitting option, rather than relying on the vagaries of chance, I present the Apache 4a. Replacing the autocannon with an ERPPC, upgrading all the heat sinks to Double-strength, and sporting an extra ton of Hardened Armor. The 4a completely removes the apache's reliance on ammunition, making it ideal for extended deployments, though the range is significantly shortened. It maintains its accuracy and protective qualities, however. Delta Technologies is, after all, committed to keeping it's customers alive and happy. How much would you pay for this mech? It can be yours for a mere 3,164,167 C-Bills! More expensive than the base model Apache, but still worth every bill!
    >> Anonymous 03/07/11(Mon)16:28 No.14163425
    >Gauss rifle, 16 shots
    >MML 7, with enough ammo to load both SRM and LRM missiles.
    >2 ERMLs

    >4/6/4 movement
    Eh, could be better... Jump jets are nice, make it the same movement as my beloved Vindis, but an XL engine...

    >11 tons of armor
    Seems average.

    Holy fuck, do want.
    >> Anonymous 03/07/11(Mon)16:33 No.14163473
    ... that explains why those fuckers never hit anything.
    >> Anonymous 03/07/11(Mon)16:34 No.14163486
    Well, this seems as good a place as any to ask.... Is anyone planning a Battletech campaign or running one that could use an extra player? I've been itching to try one since I first got into Battletech via Megamek.
    >> снайпер 03/07/11(Mon)16:39 No.14163527
    I'm not a fan of the LBX2, the LBX5 on the other hand...

    2 ERPPC's/ERLL/LPL's plus 2 LBX5's are one of my favourite weapon configurations.

    The LBX5 is cheap, and Clan tech usually has *plenty* of room for two of them. The two of them together act like an LBX10 with greater range and more consistent damage, and paired up with long-range hole punchers like ER Large Lasers makes a really nice weapon combo.

    Especially the ERLL. The ERLL and LBX5 have almost exactly the same range bracket, which is simply fantastic. It's like the two guns were made to work together.
    >> Magus O'Grady 03/07/11(Mon)16:48 No.14163622
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    Of course, there are times when 'affordable' and 'efficient' just aren't enough to do the job, whatever it may be. As politicians and generals have found out time and again over the centuries, sometimes the only thing that actually gets your point across is having the bigger stick, and using it.

    To that end, Delta Technologies presents the TL-3s TESLA. Aptly named, this 100 ton beast sports four light PPCs, allowing you to call down the fury of man-made lightning on anything foolish enough to stand before you. But that's not the only use of electromagnetism in this mech. A pair of light Gauss Rifles allow the pilot to reach out and crush anyone foolish enough to stand against him. Once again, Delta Technologies reaffirms its commitment to keeping its customers alive by mounting the cockpit of the Tesla in its torso, and protecting it with twenty five and a half tons of hardened armor! Further shielding this mech from catastrophic damage are the reinforced internals , making even penetrating hits mere scratches in the pilot's armored shell. The mech's 300XXL engine may superficially seem sluggish to those accustomed to greater speed in their mechs, but with so many particle cannons firing, the mech's triple-strength myomer muscles can easily speed its bulk along. Deploying a full lance of these mechs sends a clear and unmistakable message to any force in the galaxy. That this territory is yours, and that none may pass!

    This titan of the battlefield can be yours for 91,662,000 C-Bills. But can you really put a price on peace of mind? Or invulnerability?
    >> снайпер 03/07/11(Mon)16:54 No.14163697
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    Case in point, here's a new loadout for the 3085 Bruin I went and made, using a pair of ERLL's, and LBX5's. [Plus an Artemis enabled LRM10]

    Not as much sheer damage output as the original, but oh boy, the range brackets are niiiice.

    From 3-7, it's short range for all weapons.
    From 9-14, it's medium range for all weapons.

    To top it off, it's 3089 BV with a 3/4 pilot. For a Clan assault mech, that can do 40 odd damage out to 21 hexes, that is really nice.
    >> Anonymous 03/07/11(Mon)17:02 No.14163813

    Easily heat up on 22 heat on 26 heat dissipation? No, that just isn't going to work.
    >> Crix !!nLvSV/0cRma 03/07/11(Mon)17:05 No.14163848
    >tsm that will never activate, even taking into account XXL's extra heat

    no I'm sorry this isn't a good idea
    >> Anonymous 03/07/11(Mon)17:08 No.14163889
    >Implying you can't turn off heatsinks

    Also, why is /tg/ - Megamek always full? I finally got what I consider a well-rounded 6k BV force together and no games are happening.
    >> Anonymous 03/07/11(Mon)17:23 No.14164056
    No idea either, also confused at this.
    >> Anonymous 03/07/11(Mon)17:31 No.14164144
    It was working fine Friday night, but now it's all fucked up.

    Still haven't figured out a good counter for those damn Light Gauss gunners.
    >> Anonymous 03/07/11(Mon)17:32 No.14164157
    Last time I connected to the Hamachi it was full of people just idling there.
    >> Anonymous 03/07/11(Mon)17:34 No.14164176
    That's how it usually is. People sit around on the channel without playing. Or maybe it somehow fails to log people out when they close Hamachi or something... ah, well.
    >> снайпер 03/07/11(Mon)17:36 No.14164201
    It's full because when someone disconnects, it doesn't automatically boot them from the network. It just shows that they're disconnected. In order for there to be enough space for everyone, I have to manually evict people off the network to make room, and it's a pain in the ass. I'm not always around 24/7 to make sure there's room.

    There's a hard limit of 15 people for the free version of hamachi, hence the creation of the "Traditional Games" network in case the first one is full.

    Anyways, hamachi is only necessary if the host is using a router. Megamek otherwise works fine if the host is connected through just his modem.
    >> Magus O'Grady 03/07/11(Mon)17:42 No.14164268
    I'm looking at it in Solaris and it's showing 28 generated, 26 dissipated. Maybe I need to break out the books and work it out manually.
    >> Anonymous 03/07/11(Mon)17:42 No.14164274
    I've managed to join now, Though I did not know there was a second network.
    >> Anonymous 03/07/11(Mon)17:45 No.14164301
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    >torso mounted cockpit
    Opponent rolls 1+1=2 critical hit ct

    One crit

    Crit location is:rolled 4 and 5 Cockpit destroyed.
    >> Anonymous 03/07/11(Mon)17:54 No.14164385

    I like torso mounted cockpits only for the reason that in some of the bigger mechs, a Clan PPC, ER Large Laser, or a Gauss Rifle round doesn't mean auto death. Yeah, I run the chance of getting golden BB to the head... but the added strength of up to 40+ pts of armor and tons of internals between me and the bullets out to kill me feels so much better than having a mere 9 and 3 internals. Hell, even on non-assaults... it is something secure in the feeling. Really, anything to reduce the head chopper effect is okay with me.

    It and the dual cockpit are always interesting and fun to toy with.
    >> Anonymous 03/07/11(Mon)17:56 No.14164400
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    Hey, this is pretty fun.

    I think I did pretty decently on this one. Squeaky little thing.
    >> Anonymous 03/07/11(Mon)18:51 No.14164955
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    Bumping a quality thread.
    >> The Pole 03/07/11(Mon)20:06 No.14165887
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    bumpage, also question what ever happened to mecharrior quest part deux
    >> Anonymous 03/07/11(Mon)20:34 No.14166166
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    Commando Quest? I think it collapsed under it's own weight. MechCommander was having hard time coming up with material off the seat of his pants, while the threads kept slipping to page 15 and beyond. I think the last one fell through without archiving, and after that there hasn't been a peep.

    Smaller scenarios could be workable, I think, but campaigns are hard. I enjoyed both immensely, though.
    >> The Pole 03/07/11(Mon)20:36 No.14166182
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    >> The Pole 03/07/11(Mon)20:44 No.14166270
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    yeah campaigns are hard, I'm fancying running one myself, but I'm also fairly certain I cant just wing it. Gotta plan my shit out
    >> Magus O'Grady 03/08/11(Tue)00:48 No.14168612
    as opposed to killing the mech by wasting the engine, or crippling it with gyro-hits? Torso mounted cockpits are just as vulnerable as these vital components, and significantly more secure than head-mounted cockpits which can be easily pulped by a well lucky Gauss rifle or well-aimed Death from Above. Coupled with Reinforced Internals and Hardened Armor, they're as secure as a mechwarrior can be on the battlefield.
    >> Magus O'Grady 03/08/11(Tue)01:17 No.14168842
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    Due to popular demand, Delta Technologies is now releasing one of its proprietary designs to the public. Formerly used exclusively as security for our factories and occasionally licensed to reputable and loyal mercenaries protecting Delta interests, the Shiv is now yours for 22,935,815 C-Bills. This fast medium mech weighs in at 55 tons, yet its XL330 engine propels it along at a swift run, made swifter by the combination of Triple Strength Myomer and Supercharger installed in its center torso. A pair of jump jets round out the Shiv's movement suite and virtually guarantee a swift close with any enemy. In addition to making the battlefield a smaller place, the Shiv also makes it a far more dangerous place. A pair of light PPCs grant it medium-range firepower to challenge its targets as it closes, but the Battlemech Lance provides a killing blow that makes the immediate area around the Shiv a No-Man's-Land that any mechwarrior would think twice before entering. A pair of ER-Flamers round out the Shiv's arsenal, granting short-range firepower and infantry-control to this fearsome mech. All the savage firepower in the world is meaningless if it cannot be brought to bear against a foe, and to that end the Shiv is equipped with nine and a half tons of light Ferro-Fibrous Armor, and a Void Signature system. That's right, this fearsome phantom is difficult to shoot and harder to hurt. But please don't think the Shiv is all about independently taking on every foe by itself. On the modern battlefield, nobody fights alone. The addition of a TAG system in the Shiv's head allows it to summon in artillery fire from allied units. Whether besieging a city or defending the same, the Shiv has the speed, power, and tactical capabilities to ensure victory. Every crook and hoodlum knows that in the back alleys and mean streets, everyone needs a Shiv. Now, you can have one too.
    >> Anonymous 03/08/11(Tue)12:13 No.14171919
    >> Anonymous 03/08/11(Tue)12:21 No.14171966
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    Yah, but the +1 to PSRs and heat now can kill the pilot is kinda downer.
    >> Anonymous 03/08/11(Tue)12:39 No.14172053
    >mounting the cockpit of the Tesla in its torso, and protecting it with twenty five and a half tons of hardened armor

    Enjoy your base 7+ PSRs.

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