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    42 KB Muscle Wizard 03/11/11(Fri)08:53 No.14206107  
    Help me out here /tg/. Basically I'm looking for a bit of imput on a conspiracy I'm creating for a H:TV based in the Potterverse. I've got a bit of background for them and was wondering if you guys could help me beef it up a bit.

    Basically, it is a British SF team whos history goes back before Wizards went into hiding. They've always been around to help police the activities of the Wizarding world where it might affect the normal world (think DA:O Templars). They've loyally served the crown and have been part of the Army since Cromwells New Model Army was formed.

    tl;dr help me make a badass British SF regiment for dealing with magic and shit.
    >> Muscle Wizard 03/11/11(Fri)09:10 No.14206171
    bumpan for great justice.
    >> Anonymous 03/11/11(Fri)09:18 No.14206198
    Like UNIT?
    >> Muscle Wizard 03/11/11(Fri)09:20 No.14206216
    Haven't watched a lot of Dr Who. Can you please explain this UNIT?
    >> Anonymous 03/11/11(Fri)09:24 No.14206225

    Pretty much what you said, except instead of 'wizards' substitute 'aliens'.
    >> Anonymous 03/11/11(Fri)09:29 No.14206252

    While I do disapprove of the fact that this is very likely to devolve into muggle vs wizard, and god knows we've had enough of those threads, I'll give you a little bit of help OP.

    In the crazy alternate universe where this many muggles apparently know about the Wizarding world, I'd expect the muggle government helping enforce the Statues of Secrecy, in exchange for various favors from wizards. If you see a wizard doing magic and post about it on your blog, a special ops team breaks into your house in the night. I'd also expect to see wizards working for the muggle government in various top secret capacities, like a few aurors attached to Scotland Yard to solve crimes that involve magic, probably some wizard teams in the ministry of defense and MI5 as well.
    >> Muscle Wizard 03/11/11(Fri)09:32 No.14206258
    I'd been thinking along those lines too Brother Anon. Would it be viable to have the group include a Mage? Or should I just stick to Badass Normals?
    >> Anonymous 03/11/11(Fri)09:33 No.14206266
    It's shown in-series that the Ministry of Magic has connections to the Muggle world, and the Prime Minister knows about them.

    This magic ops group is probably top secret to both Muggles AND wizards, the latter of which tend to underestimage muggles to their peril. I imagine they'd probably be uneasy allies with the Ministry and not entirely trust them. (much like UNIT)

    I imagine they probably sent a few specialised squads against Death Eaters, though with a high fatality rate. M-COM anyone?
    >> Anonymous 03/11/11(Fri)09:37 No.14206282

    Working on this theme, the Ministry of Magic might be a bit less strict on the whole SoS, to the point where you might get offered a job by the MoM or the Muggle Ministry if you see a major magical event and handle it well. If you refuse you still get mindwiped. Also the Regiment helped fight in the First war, which resulted in it "ending"
    in 1971, 1972, 1973 (three times), 1975, 1977, and 1981, due to Vordemort going "LOL Horcrux!" In return, Vordemort has started recruiting various terrorist groups to serve as his hands in the Muggle World, resulting in the bombing of Big Ben after his return in 1991.
    >> Anonymous 03/11/11(Fri)09:38 No.14206287
    They may have one or two wizards they can actually trust, apart from Ministry liaisons. (who, knowing the Ministry, are probably condescending jerks and look out for wizard interests over muggle ones)

    Said wizards are more likely to operate in an advisory capacity, and provide the muggles with some magical gear they're capable of using- mainly stuff that sees through the Masquerade, so to speak.
    >> Muscle Wizard 03/11/11(Fri)09:40 No.14206295
    Haha, M-COM is now this units name. I've been thinking about having the Queen as the regiments Colonel in Chief with and having the Wizarding world aware of the regiment as they are actually there to help hunt down rouge wizards/magical shit.

    Because of this I'd been thinking about running the game as if the Harry Potter books were based on real events with this regiment being edited out of the text.
    >> Anonymous 03/11/11(Fri)09:40 No.14206298
    Hold on, we going all full on alternate universe here?

    Could be cool. And now I'm thinking Hellboy.
    >> Anonymous 03/11/11(Fri)09:41 No.14206305


    I know what my new campaign is. Reverse engineering technology is gonna suffer though.


    If they're working as closely with the MoM as they seem to be, it wouldn't be unreasonable for them to have a couple of wizards on the support staff, maybe even an Auror or two, or a Hit-Wizard (whatever the fuck those are, but they apparently have something to do with crime fighting).
    >> Anonymous 03/11/11(Fri)09:43 No.14206313
    That could work.

    I'm thinking something between UNIT, Torchwood X-COM, the Hellboy organisation and Task Force VALKYRIE. (the last from is from Hunter: The Vigil)

    I have to wonder how they'd get along with Aurors, which are pretty much canon wizard Spec Ops.
    >> Anonymous 03/11/11(Fri)09:44 No.14206317
    PISCES were here.

    JAGUAR team deployed.
    >> Anonymous 03/11/11(Fri)09:44 No.14206320
    This is a pretty cool thing OP, though you are being a bit nebulous as to what their role is and also the issues raised in >>14206252 are well, issues.
    Lets see, what kind of gear would these guys pack...

    If we assume they are primarily intended for magical threats:
    A few toolboxey things nigh identical to TF:V for magical creatures

    A decoy creature: Potterverse spells essentially ignore armour and SOME cover (Which also suggests these guys don't deploy with anything that significantly restricts mobility, probably have no priority on bulletproofing. Maybe some armour intended to help against blunt impacts though.), which means that the only way to outright shield yourself from a spell is to have something that qualifies as a target between you and the caster.
    At low level this might be as simple as a few mice in boxes hung around the body, but if we assumed HIGH tech was happening then some kind of organic suit (That is ironically not actually power armour of any kind, its just there to be a person shaped target around the user) could be used.
    Guns with several different types of redundant firing mechanisms so that anti-technology spells like Dumbledores lighter can't prevent them from working as easily.
    Perhaps some kind of mental blocks put in place so that if an agent is placed under mind control they assume a secondary personality that knows no useful information or skills?
    A device which tests for magical potential based on blood. Said blood can be up to 48 hours old.
    One of those "Interstitial Terrain Navigators" from TF:V (It only appears in a splat though) would help them in regions with distorted spatial arrangements such as the interior of Hogwarts.
    >> Anonymous 03/11/11(Fri)09:44 No.14206322

    It's where it seems to be going. Frankly if it does go full AU, it'll probably end better then 90% of HP threads we have, which always seem to devolve into "Muggle Wizocide", ignoring the fact that wizards are the best goddam coverup specialists ever. Hell they made everyone in Britain think that a full out giant attack in Kent was actually caused by a Hurricane, despite the near impossibility of this.
    >> Muscle Wizard 03/11/11(Fri)09:46 No.14206330
    I'd probably say Aurors would be seconded to M-COM to assist their efforts.

    Such Aurors would be more Muggle savvy yet required to keep up the pretense that Muggles are pretty useless so that when a wizard goes rouge he'll be nothing short of shocked when his Fuckin Magic doesn't work.
    >> Anonymous 03/11/11(Fri)09:47 No.14206335
    Pretty sure Hit-wizards are exactly what they sound like- magical hitmen, freaking assassins. Their magical skill would be focused entirely on killing and incapacitating targets.
    >> Anonymous 03/11/11(Fri)09:48 No.14206347

    >Magic useless

    Not nessicarily. If someone breaks out the unforgivables, particularly from cover, someone is going to die. Period.
    >> Anonymous 03/11/11(Fri)09:49 No.14206352

    Since they're only mentioned in the Third book, I almost think they were an early version of the Aurors, since JR never mentions them again, even when some kind of magical hitman would have shown up for sure, like the 6th or 7th books.
    >> Muscle Wizard 03/11/11(Fri)09:53 No.14206366
    TBH it's been a few years since I read the books so I should probably pick them up and re-read them. But yeah, a lot of their gear will be very TF:V. I'll be putting them up against Low Magic creatures to begin with (i.e. the Troll from Philosephers Stone) and as they build up their skill base and tool box they'll end up going up against Death Eaters.
    >> Anonymous 03/11/11(Fri)09:53 No.14206369
    Hit-Wizards seem like pure combat wizards(or witches) Aurors need to know a bit of everything for their job.

    also just throwing this out before the brittish wizards (before setting up their secercy) act asked the brittish goverment of the time for protection and were told to screw off
    >> Muscle Wizard 03/11/11(Fri)09:55 No.14206377
    >also just throwing this out before the brittish wizards (before setting up their secercy) act asked the brittish goverment of the time for protection and were told to screw off

    Not quite sure what you're trying to say here, bro.
    >> Anonymous 03/11/11(Fri)10:04 No.14206410
    nothing in paticular just thought it might be useful for something. I think I read it in the 3rd or 4th book possibly in the quidditch through the ages mini book.

    It stuck me as a valid reason for the split between the wizard gov and the muggle one but thats all up to interpetation. and bitching about whether its canon or not.
    >> Muscle Wizard 03/11/11(Fri)10:08 No.14206428
    Ok, so we have M-COM, a top secret British SF Regiment whos main goal is to preserve the Statute of Secrecy.
    They have been involved in battles against Voldemort and his Death Eaters while Voldemort was creating his Horcrux's.
    The Wizards are quite aware of the existence of M-COM and are able to call upon their assistance if required.
    Aurors are regularly seconded to M-COM and, while Muggle savvy from working with them, keep up the pretense that Muggles know nothing.

    Anything else guys?
    >> Anonymous 03/11/11(Fri)10:09 No.14206431
    Might be worth mentioning that not all Death Eaters are particularly dangerous- a lot are really just skinhead type thugs with magic wands.

    An early encounter can be dealing with a few young Death Eater wannabes who think they're invincible. Teach them otherwise.
    >> Anonymous 03/11/11(Fri)10:11 No.14206438
    Hold on, I was thinking more that while some of the Ministry would be aware of M-COM, the general magical population may not be.

    Also, preserving secrecy may often conflict with their other goal- protect 'muggles' from magical threats.
    >> Muscle Wizard 03/11/11(Fri)10:15 No.14206461
    >Hold on, I was thinking more that while some of the Ministry would be aware of M-COM, the general magical population may not be.
    Oops, need to make my wording clearer. That's pretty much what I meant. the high ups in the MoM and pretty much Uber-Wizards like Dumbledore would be aware. Hufflepuff wouldn't even have a clue about their existence.

    >Also, preserving secrecy may often conflict with their other goal- protect 'muggles' from magical threats.
    It's a dirty war and sometimes you gotta mind wipe a town.
    >> Anonymous 03/11/11(Fri)10:17 No.14206468
    >Hunter the Vigil
    what is this I don't even.
    >> Muscle Wizard 03/11/11(Fri)10:19 No.14206478
    It's about making a game for my group that lacks grimpderp.
    >> Anonymous 03/11/11(Fri)10:27 No.14206516
    Sith-like psycho-wizards without the whole "I suck Voldemort's dick." confirmed for canon!
    >> Muscle Wizard 03/11/11(Fri)10:29 No.14206525
    Let's be honest, Voldemort wasn't always around. Like I said though, it's been a while since I read theh books but I'm pretty sure there was discussion of a good few wizards who were dicks.
    >> Anonymous 03/11/11(Fri)10:30 No.14206533
    Expect to see a LOT of "Magically enhanced" technology. Like guns that conjure bullets as you fire them, resulting in a bottomless clip. Or guns with alternate payloads, like stunners or disarming charms, or guns that shoot healing salves that cure all wounds. Light bullet proof vests that have wards cast on them to divert/absorb most minor hexes and curses. "Power" armor that's basically a modern day suit of full plate, magically enhanced.
    >> Muscle Wizard 03/11/11(Fri)10:31 No.14206541
    I like where this is going.
    >> Anonymous 03/11/11(Fri)10:32 No.14206545
    Magical mercenaries who work for the highest bidder, specialising in killing and often able to make it look like an accident.

    They probably wouldn't work for Voldemort, he'd kill them rather than pay up.
    >> Anonymous 03/11/11(Fri)10:33 No.14206551
    and the PCs mutating in some way. Think about it, all magic leaves a trace, right? Why not have feats/perks/the like that the characters gradually gain as they deal with magic?

    I mean, fuck, people who're shot at with arrows eventually learn to dodge really damned well. The human body is relatively quick to adapt, why should adaptations to magic be any different?
    >> Muscle Wizard 03/11/11(Fri)10:35 No.14206563
    I think that would come under the H:TV "tactics". Which I'll be leaving my group to create as they encounter Fuckin Magic
    >> Anonymous 03/11/11(Fri)10:45 No.14206620

    Maybe not a mage, but definitely someone schooled in the magical arts, even if they're unskilled. For the purposes of recognising spells and such in the field.
    >> Muscle Wizard 03/11/11(Fri)10:53 No.14206670
    Hmmm, could be interesting. I'd say have either Aurors or someone schooled in magic seconded to units in Canon but for the Players have their unit rely soley on their wits.
    >> Anonymous 03/11/11(Fri)11:05 No.14206739

    That was what i was aiming at.
    Giving the players their own full on ultra-wizard superspy would ruin the fun (unless of course, he dies very early on in a horrible way, thus causing much brick shitting since there is no way they can take on this on their own, etc).

    However, the magical equivalent of a mechanic would be useful. Maybe a member of the group is very very distantly related to a wizarding family, and thus has some very minute power with magic. Just enough to allow him to refresh wards and such on the teams armour, and to understand some of the more basic types of magic by sight/smell/magic-sense.

    As a small note, itll M-COM soldiers and their higher ups should definitely have an insulting name for wizards along the lines of 'muggle'.

    Other than 'pansy-robe-wearers' of course.
    >> Anonymous 03/11/11(Fri)11:07 No.14206755
    I find it's a lot more fun if your group actually try to get rid of all the bad shit going on in the sourcebooks. For example, the Blood Farm from Night Stalkers/Shadows of the UK.
    My mixed group slaughtered a Melissidae who had an entire village of mind-controlled slaves at one point.
    >> Muscle Wizard 03/11/11(Fri)11:08 No.14206759
    >Magical equivelant of a mechanic
    Aren't there children born to wizard families without the ability to use magic?

    >derogatory wizard name
    I'm sure my group can come up with a good few on their own "Skirts" being one.
    >> Anonymous 03/11/11(Fri)11:11 No.14206775

    Yeah, kids like that were the idea. Either ones born in magical families who would know the magical world, but couldnt interact, or ones with very weak magical abilities who can interact but so minimally that theres no point even sending them to magic school.

    >> Muscle Wizard 03/11/11(Fri)11:17 No.14206792
    The reason Hufflepuff house never gets mentioned in the books is because it's the training wing for young M-COM cadets to learn about Fuckin Magic and Shit
    >> Anonymous 03/11/11(Fri)11:20 No.14206813
         File1299860442.jpg-(162 KB, 1024x768, awesome.jpg)
    162 KB
    >> Anonymous 03/11/11(Fri)11:21 No.14206817
    >implying it wasn't already incredibly awesome
    >> Anonymous 03/11/11(Fri)11:24 No.14206830
    M-COM should not be limited to One Country.
    There'd be an M-COM base were they send out their SkyCarpets from and ... brooms i guess? but it is an International agency recruiting from all over.

    I saw we recruit a bit from the Quidditch cups, some fast flyers there.
    >> Anonymous 03/11/11(Fri)11:25 No.14206834

    That is such a wonderful idea.

    It also explains why the house got such a derpy name.
    The actual wizards taking the piss out of the wizard-wannabes.
    >> Muscle Wizard 03/11/11(Fri)11:29 No.14206852
    Ok, so M-COM is now international. Each country has its own branch(es) of M-COM who operate independantly of each other under the authority of the local government. Whether an individual branch of M-COM is aware of the others should be the question.
    >> Anonymous 03/11/11(Fri)11:33 No.14206871
    holy spec-ops batman!!!!!
    they are called squins if i remember right.
    also perfect for MCOM who better to help police a people than someone who will pull a total skindancers/ Samuel Haight sort of thing. this could be a GREAT plot point.
    from what i remember as well, wands are just foci not needed but a crutch used by people due to lazyness and you can use anything as a foci including guns.
    but i like your idea too man, it is a good idea.
    >> Anonymous 03/11/11(Fri)11:34 No.14206884
    Nonsense, M-COM is an independent entity that works off of the funding of numerous nations of the UN under the guise of 'Disaster Relief'
    They're given the responsibility and trust to keep things controlled, but not controlled by the nations.

    The Bases should be aware of eachother, but with the way bases are built, they're quite defensible in case of assault.
    Or random trolls wandering in.
    >> Anonymous 03/11/11(Fri)11:37 No.14206905

    The bases should be aware of each others existence, but also shouldnt turst each other completely. Never know if another base has been infiltrated.

    Trust your team, trust your charms and trust your gun.
    Everything else is negotiable.
    >> Anonymous 03/11/11(Fri)11:38 No.14206915
    i think when i run something like this im going to mix this with shit from the nightwatch series, light and dark ones and inquisition, shit like that, minus a overly restrictive treaty.
    >> Muscle Wizard 03/11/11(Fri)11:40 No.14206931
    So, Hufflepuff is where the Squins go to learn about magic in a different syllabus to Wizards who can pull off that shit. Once they graduate they are given advisory roles within M-COM.
    Wizards capable of using magic who are seconded into M-COM are trained in how to use a weapon as a foci resulting in bottomless magazines and rifles that can perform Macross Missile Massacres
    >> Muscle Wizard 03/11/11(Fri)11:43 No.14206963
    Ok, so we've got M-COMs role and dogma sorted out.

    Now we need to give them the tools to do their jobs.
    >> Anonymous 03/11/11(Fri)11:44 No.14206965
    squibs, sorry my coffee hasnt kicked in yet.

    also nightwatch/daywatch which i had also said is good for some of the skullduggery shit.
    >> Muscle Wizard 03/11/11(Fri)12:07 No.14207146
    >> Anonymous 03/11/11(Fri)12:07 No.14207151

    Well theres the standard equipment but with more magic.
    Maybe some kind of grenade which has a magic-nullification effect over a certain area?
    Like a flash-bang for wizards.
    Guns with infinite magazine capacity have been covered.
    You could have all kinds of interesting weapon using that.

    In fact, using magic in the production of firearms would result in all sorts of cool things.
    Using magic to control how bullets came out of the barrel could result in sniper rifle-esque range on bullpup weapons. Useful since youd probably want to be at range to deal with wizardry.
    >> Muscle Wizard 03/11/11(Fri)12:10 No.14207174
    Bear in mind that there's more to the wizarding world than magic users. You've got giants, werewolves and all sorts of scary shit.

    Fuck, I just remembered Dementors!
    >> Anonymous 03/11/11(Fri)12:10 No.14207176

    Bah, fagged up that last night. I meant
    >could result in sniper rifle-esque range and accuracy on bullpup automatic weapons.

    Thinking about it, also magical methods of reducing recoil?
    Maybe reducing the weight of things so these operatives could carry a metric fucktonne.

    They could have things like Harry's invisibility cloak for setting up ambushes.

    All of this would be high level operative stuff though, not for the 'regular' soldiery.
    >> Anonymous 03/11/11(Fri)12:12 No.14207190

    To be fair, using long range magic enhanced weaponry would be a great way to get rid of most of the magical creatures too.

    Probably not conducive to the most fun gameplay.
    Maybe go shadowrun style so the group might have one sniper, but the rest would be up close.

    Also, for werewolves, shotguns firing silver shot.
    >> Muscle Wizard 03/11/11(Fri)12:15 No.14207203
    >Thinking about it, also magical methods of reducing recoil?
    If they're firing rounds conjured out of nowhere then I see no need for recoil dampeners

    >Maybe reducing the weight of things so these operatives could carry a metric fucktonne.
    Like some sort of pocket dimension in their bergans?

    >They could have things like Harry's invisibility cloak for setting up ambushes.
    IIRC wasn't that a one of a kind item?
    >> Anonymous 03/11/11(Fri)12:21 No.14207250

    No clue, but the fact that magic for invisibility exists means that theyll need things to combat it, and also things to use it for themselves.
    Probably a limited time thing for the GREAT BALANCE GOD, but still.

    As for pocket dimensions in their pockets, not necessarily what I meant - Id expect that would be higher order magic. I more meant just a reduction in the weight of things. Like a feather spell on gear.

    As for recoil, if the bullets are being made from nowhere and fired in an unconventional way, fair enough, little to no recoil. I thought it was creating normal bullets which were firing as per normal, thus, recoil.

    >wand agencies
    Wat captcha. wat.
    >> Anonymous 03/11/11(Fri)12:23 No.14207258
    yeah that would work for a kill crew, one spotter comms guy and sniper, then a assault team, so RAINBOW-6 magic style? or more torchwood/nightwatch? also have the teams be both squibs and wizzerz in case someone has a ward set up to scream bloody murder in case of wizzards, but it wont go apeshit if a baseline human walks through. and teams have cross training from different countries like RAINBOW-6. each country has their own special magic police but MCOM is the international WHEN SHIT GETS REAL version. the usa might have a major city office like ny or la and a federal agency that is into spooky blackbag shit, with a few badass hardcases secretly peppered in the spec-ops community. also the various presidents have a CURE style batphone for when they need to get to the magical harold smith to fix shit. OH GOD CURE AND REMO WILLIAMS MAKES MORE SENSE NOW!!!!!!!

    also this thread needs more CHIUN : MASTHER OF SINANJU.
    >> Muscle Wizard 03/11/11(Fri)12:24 No.14207267
    It all depends on the Wizard that created the magazine/weapon I suppose. Could do both, bottomless mags that keep spawning rounds and magless weapons that make bullets out of nothing.

    This thread needs archived/a page created on 1d4chan
    >> Muscle Wizard 03/11/11(Fri)12:27 No.14207279
    No we alread decided that M-COM is funded by the UN, each branch knows of the others but doesn't trust them. They deal with their own Area of Responsibility and are recruited from local military forces.
    >> Anonymous 03/11/11(Fri)12:28 No.14207290
    there were copies of it that were the kmart version, harrys was the neiman marcus bespoke for death himself best of that best version. you can make them it takes a lot of work and they wont be batman as hell like harrys either.
    >> Anonymous 03/11/11(Fri)12:30 No.14207298

    Youd probably want the endless spawning mags rather than the magic summoning guns.

    That way its easier to disguise them as normal guns - a gun firing without an obvious mag will raise more questions that one which seems to fire more than it should be able to hold.

    Also, the mags would mean you could change the ammo used relatively easily.

    Unless the bullet-spawning gun had stun and kill settings.
    >> Muscle Wizard 03/11/11(Fri)12:30 No.14207302
    Cheers for that, Brother Anon.

    Also, can we get a Drawfag in this thread to doodle what M-COM agents would look like?
    >> Anonymous 03/11/11(Fri)12:31 No.14207306
    ok, that works for me bro. but the CURE thing i said would be awesome. i mean remo and chiun wrecking evil wizard shit left and right, like some kind of massively minmaxed to hell jedi mass murderers, and they could work with this.
    >> Anonymous 03/11/11(Fri)12:31 No.14207315
    One of the biggest problems will be dealing with mindfuckery. Wizards have been shown to be callously willing to overwrite the memories and even personalities of Muggles in order to cover up their existences, so there will need to be some means to overcome this.

    They'll need something to cross-reference reality. Cameras connected to teammates, or just for recording in general. Observers at range, far from the actual magical problem, just watching with binoculars. Possibly a Pensieve at base in order to keep everyone "backed up".

    Not to mention that wizards can tp out of danger, requiring stealth on the team members' parts to get some sort of crippling first strike in when necessary.
    >> Muscle Wizard 03/11/11(Fri)12:32 No.14207318
    Oh yeah, I imagine bullet spawning weapons would have 2 selector switches. One for repitition or automatic and another for kill/incapacitate.
    >> Muscle Wizard 03/11/11(Fri)12:34 No.14207334
    >Not to mention that wizards can tp out of danger
    A giant magical net surrounding the area to stop tp attempts.
    >> Anonymous 03/11/11(Fri)12:36 No.14207343

    >Possibly a Pensieve at base in order to keep everyone "backed up"

    Ultimate training aid.
    >> Anonymous 03/11/11(Fri)12:39 No.14207357

    Never actually thought of that.

    This is why i lost interest in HP after the 5th book or so-JKR just never seemed to think about the consequences of what she wrote. Which made sense at the start, but not so much as she tried to up the Grimdark.
    >> Muscle Wizard 03/11/11(Fri)12:41 No.14207368
    Can't remember what a pensieve does.
    >> Anonymous 03/11/11(Fri)12:41 No.14207370
    Squins almooooost works for wizards, what with the fake, cheap-party-tricks wizards sometimes being associated with sequins. Hence, the "pretend" wizards are know as squins by the real ones.

    Also, perhaps make M-COM be an almost mythological entity for the general wizarding community. Something that there are rumours of, and people blame them for unexplainable incidents, but nobody you ask has ever actually SEEN one of them let alone met them.
    >> Anonymous 03/11/11(Fri)12:42 No.14207377
    Oh damn, they wont be able to do shit against dementors. Unless using a large quantity of high explosives would do the trick, I think that would be a ROCKS FALL situation.
    >> Anonymous 03/11/11(Fri)12:43 No.14207387

    Good morning men.
    Today you will be pensieve diving. Now I know you've all heard horror stories about this before, but its really not all that different to a dream.
    You look in the bowl, and, assuming Jenkins doesnt push you into it face first, you gradually fall into the memories of the man who's bowl it is.
    Once there, you will focus on the memories dealing with this creature.
    [The Colonel points at a board covered in detailed images of a chimera]
    Now, Sergeant Walllace was put in skirt-hospital for three days following his encounter with the chimera, and he may never walk again. This training is to ensure you dont suffer that same fate.

    Time to dive gentlemen.
    >> Anonymous 03/11/11(Fri)12:44 No.14207389
    Imagine a bowl of silvery glowing liquid. That liquid acts like a flash drive for memories. that's the simple version, anyways.
    >> Anonymous 03/11/11(Fri)12:44 No.14207390
    not this shit again
    >> Muscle Wizard 03/11/11(Fri)12:45 No.14207400
    Fuck yeah!
    Unless they could find something that mimics the effects of the patronus?
    >> Anonymous 03/11/11(Fri)12:46 No.14207401
    More like a combination flash drive and virtual reality device, really.
    >> Anonymous 03/11/11(Fri)12:47 No.14207406
    Basically, a memory databank fountain thing. You stick your head in it and you can view a memory someone uploaded from any point of view.
    >> Muscle Wizard 03/11/11(Fri)12:51 No.14207440
    Right so M-COM agents are required to regularly update their pensieve in the event of Mind fuckery.

    How would they track a wizard who erases the memories of muggles who witness his crimes?
    >> Anonymous 03/11/11(Fri)12:54 No.14207458

    Maybe something like a lie-detector test.

    The person wouldn't know they were lying when asked what happened last Tuesday, but subconsciously they know, and thus, the lies can be detected.
    >> Anonymous 03/11/11(Fri)12:54 No.14207462
    Have a whole division of M-COM kept hush-hush from the wizards and squibs devoted to reproducing magical effects through technology. Keep any tech versions of magic weak to preserve tension.

    The tech version of Patronus involves multiple light sources, each rapidly switching frequencies coupled with infrasound in the 8-12 Hz range. It will not stop a dementor, but will make it reconsider targets.
    >> Muscle Wizard 03/11/11(Fri)12:56 No.14207468
    Like the grenade that stops werewolves transforming?
    >> Anonymous 03/11/11(Fri)13:02 No.14207516
    Yeah, grenade stops werewolves from transforming, but does nothing against a fully transformed werewolf. Or a non-transformed werewolf.
    >> Muscle Wizard 03/11/11(Fri)13:05 No.14207533
    IIRC it changes them back into human form.
    >> Anonymous 03/11/11(Fri)13:05 No.14207537

    Dementors would be a absolute dick move by a GM. 1. They are invisible to muggles. 2. They can't be killed, only driven away by one very specific spell. 3. FEAR TESTS OUT THE ASS!
    >> Muscle Wizard 03/11/11(Fri)13:08 No.14207563
    Perhaps it would be a useful tool for M-COM "Dementor in a Can: Throw it at a wizard enemy and mop up their terrified remains"
    >> Anonymous 03/11/11(Fri)13:09 No.14207566

    As we're working with the presumption that M-Com is supported (However grudgingly) by the MoM, and apparently has actual wizards on staff, most of them would likely at least know what the side effects of a oblivation were, if not familiar with the effects themselves.
    >> Muscle Wizard 03/11/11(Fri)13:10 No.14207579
    Power Point presentation on the Signs and Symptoms of Oblivation.
    >> Anonymous 03/11/11(Fri)13:12 No.14207599

    No. Thats just a very stupid idea. Pretty much the only reason the ministry was able to control the dementors prior to OOTP was the way the prison was set up, and that it was easier for the dementors to leach off of prisioners then go hunt their own meal. You do not try to control the soul eating demon. You merely offer it a easier meal then yourself. And in this case, the M-Com team is a easier meal then a wizard who may or may not know how to cast a patronus.
    >> Anonymous 03/11/11(Fri)13:13 No.14207604
    traping a dementor would be a bitch, just having it(the dementor in a can) would probably need will or fear checks.
    >> Anonymous 03/11/11(Fri)13:14 No.14207609
    how would the M-COM troops then deal with the Dementor, not all wizards know the spell to drive them off
    >> Muscle Wizard 03/11/11(Fri)13:14 No.14207613
    I said it as a joke
    >> Anonymous 03/11/11(Fri)13:14 No.14207616
    Mayhaps have a very rare, very expensive, and very fragile kind of glasses/goggles that let muggles see Dementors as big wisps of smoke, and give one set to a party member?

    They might not even be all that reliable, leading to panicked autofire hitting nothing but empty air.
    >> !UdzMmUq0Oc 03/11/11(Fri)13:16 No.14207624
    M-COM is made of such hard-asses that Dementors can cause them no fear.

    Alternately, that's what the support wizzad is for. If you're working with M-COM you damn well better know it.
    >> Anonymous 03/11/11(Fri)13:18 No.14207641
    "Look kid, this ain't your happy-ever-after fairyland bullshit; what we're up against can't be seen, can't be detected until the moment you're re-living the worst day of your life while your soul is being sucked out. This is the real shit; you read the briefing and signed up for this, no excuses. We gotta get all the civilians out and hope to God the skirt squad pull their heads out of their asses long enough to hunt this thing down. Now shut up and get in formation."
    >> Anonymous 03/11/11(Fri)13:20 No.14207649
    so the ghostbusters vs dementors?
    >> Anonymous 03/11/11(Fri)13:20 No.14207651

    Well from what I understand, they're mostly immune to the magical and physical effects of anything thats not a patronus. A Dementor swarm is more "Send a panicked floo call to the Department of Magical Law Enforcement, wait for the entire Auror Department to show up, and then have M-COM teams set up a perimeter while the wizards go to work."
    >> Anonymous 03/11/11(Fri)13:21 No.14207659

    >> Anonymous 03/11/11(Fri)13:22 No.14207664
    from what i have read, that is just not possible against Dementors unless you lobotomize your M-COM troops or replace them with robots
    >> Muscle Wizard 03/11/11(Fri)13:23 No.14207676
    Half the point of M-COM is that they're there to deal with shit that the wizards can't deal with themselves. Harry Potter was a work of non-fiction with M-COMs heavy involvement edited out. Harry, Ron and Hermione may, in fact, be codenames for M-COM agents.
    >> Anonymous 03/11/11(Fri)13:24 No.14207683
    Enchanted Patroni bullets? Also rare, expensive, and fairly ineffective to boot, but they'll buy you enough time to escape the Dementors for a while at least.
    >> Anonymous 03/11/11(Fri)13:24 No.14207685
    Apart from trying to blend in you dont really need guns if you have enough wizards working for you.

    You could make a flamethrower the size of a pistol with 3-4 shrinking charms and a strong
    featherlight charm.

    Shrink a generator the size of a tank to the size of a book and get the same output from it. With a few acientest and mabey another wizard you could make some sort of man sized lightning or rail gun

    water gun that can shred steel with a few more shrinking spells and mabey something to strengthen the barrel.

    If you got a wizard with a lot of skill you could probably get a battleship cannon you can keep in your pocket.
    >> Anonymous 03/11/11(Fri)13:28 No.14207710

    This. You bitches need to think outside the box. Though some of these weapons may not be that practical for like 80% of missions, if only because unlike X-Com, you belong to Her Majesty's Government, and they tend to not like people blowing up half of downtown London to capture some crazy dude with a stick and a dress.
    >> Anonymous 03/11/11(Fri)13:31 No.14207732
    Ok then. So weapons need to be more subtle, with a bigger focus on taking down wizards and magical threats (lethally, or otherwise) discreetly and without blowing up entire buildings if at all possible.

    I'm starting to get an almost Dresden Files-type vibe from this whole thing. Perhaps it's the awesome from both being so similar?
    >> Anonymous 03/11/11(Fri)13:31 No.14207734
    or the HP series was true, and told to jkr by one of the crew after they grew up and while on a assignment. i personally want to have a book written in that series from an american perspective. like is America a fortress America everyone that is magic either is a operative or is heavily shielded/crippled by law or killed? the american Indians and their medicine man traditions and the drug wars shit. that would be cool.
    >> Muscle Wizard 03/11/11(Fri)13:35 No.14207753
    The impression I got from the books was that there were only the 3 Schools of Magic representing Britain, France and Russia/Balkan states.
    >> Anonymous 03/11/11(Fri)13:36 No.14207768
    I always thought magical North America would look a lot like pre unification Usa due to the split between muggles and wizards happend somewhare around 1600. There is no in book reason for the independant countries to unite.
    >> Anonymous 03/11/11(Fri)13:38 No.14207778
    in goblet of fire there was the salem institute, and they talk about some school in brazil. i bet JKR would love if someone that wasnt a money grubbing asshole came up with the world more fleshed out. and there was some mention about an "american bloke" in the books too who went to one of those other schools in the US.
    >> Anonymous 03/11/11(Fri)13:39 No.14207787
    those would be the just be European schools, there might be schools in Asia and the USA
    >> Anonymous 03/11/11(Fri)13:40 No.14207793
    Those are the three big european ones, at the quidditch cup in book five there was mention of some of the people being from the salem school of witch craft and wizardy
    >> Anonymous 03/11/11(Fri)13:43 No.14207810
    >>14207778 Hundreds of years of puritanical "oppression" towards anyone even slightly different

    I'm thinking that the Magical Schools in the USA are all set up by people trying to introduce magic to people who have long since wiped it out.
    >> Muscle Wizard 03/11/11(Fri)13:43 No.14207814
    Making a 1d4chan page for this.
    >> Anonymous 03/11/11(Fri)13:43 No.14207818
    I think the Native Americans might have once been in there too, but they got their shit wrecked back in the good ol' days of poisoned blankets and mass executions, so they're out. The Triwizard tournament is fucking ancient, so no modern American schols need apply. The Salem Institute and suchlike would be seen as Johnny-come-latelys, and as such having no real traditions.
    Not America-bashing, btw, but I feel that sort of thinking would be second nature to wizards.

    >gshen university
    the captcha ITT is fucking spooky
    >> Anonymous 03/11/11(Fri)13:49 No.14207847
    oh shit i just had this idea of a San Fransisco rainbow family granola hippie magic school. and as i think more about this, there would be alot of different traditions due to immigration in the 1800`s. and slavery too. but for the lulz i would make up some american indian dude who is from a noble and long line of medicine men and wise women. and he is a tech affinity sons of ether/ iteration x technocrat, who makes a sex robot at 15 and gets caught by his mom having sexy tiem with girldroid version .

    talk about awkward. also he gets thrown out and banished from his family for being a twinkie ass pervert.
    >> Muscle Wizard 03/11/11(Fri)14:01 No.14207914
         File1299870071.jpg-(99 KB, 612x698, 1284486990667.jpg)
    99 KB
    Please go
    >> Muscle Wizard 03/11/11(Fri)14:05 No.14207947
    OK, I've posted the M-COM entry up on 1d4chan, it's not great and could use some sparkle (I'm shit tear at wiki-fu) and could use a bit more discussion about tactics, and non-british branches
    >> Anonymous 03/11/11(Fri)14:05 No.14207949
    actually not a troll. for every 10 bad ass warmage traditions you have there is a hippie school. but i admit the apache chief technocrat and his sexy tiem robot girl was tasteless. i apologize sir.
    >> Anonymous 03/11/11(Fri)14:20 No.14208054
    Also it would figure that some countries would have their homegrown anti-magic teams in competition with M-COM; theoretically they all get along but in reality they suffer from jurisdictional friction and the government agency versions of pissing contests.
    >> Anonymous 03/11/11(Fri)14:23 No.14208086
    thats what i was trying to get out before, but your way of saying it was better than mine, mine got mired down in all kinds of non essential shit.
    >> Muscle Wizard 03/11/11(Fri)14:29 No.14208122
    I dunno, with all the backing that M-COM teams have via the U.N and the Wizarding world I doubt home grown anti magic teams would even remember encountering M-COM teams.

    Perhaps non U.N. countries own Anti Magic groups have heard rumours of M-COM
    >> Anonymous 03/11/11(Fri)14:37 No.14208181
    Well the homegrown teams that existed prior to M-COM getting UN funding would have had some interaction with the wizarding community in their nation.

    You could also run the homegrowns as glorified paper pushers for M-COM, deadweight agencies kept alive by sheer difficulty in dismantling goverment functions, clueless cannon fodder created out of jingoistic pride, or even actively opposing M-COM as foreign involvement in domestic law enforcement.
    >> Muscle Wizard 03/11/11(Fri)14:43 No.14208224
    I'd add these edits to the page but I'm feeling far too lazy to do it now myself.

    >> Muscle Wizard 03/11/11(Fri)15:12 No.14208425
    Bumpan this because it's more /tg/ related than a furry thread.
    >> Anonymous 03/11/11(Fri)17:33 No.14209478

    >> Anonymous 03/11/11(Fri)17:37 No.14209505

    Ohh dear god. First rookie off the blackhawk gets a AK to the face.

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